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User:Cegaiel/VeggieTales/Onion
From ATITD6
Jump to navigationJump to searchCredits: Note this script is KasumiGhia's Tale 5 onions2.lua update, but with some tweaks/updates..
Updates/Tweaks by Cegaiel:
- Will now refresh the plant window, after harvesting.
- This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
- By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
- screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 5x5 or small grids.
- Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.
Updates/Tweaks by Taral:
- Found/corrected minor bug where the 'fill jugs' routine was off by 1.
- If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
- Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).
Copy/Paste/Overwrite the below into the onions.lua file (using Notepad) in the Veggie Tales /LUASCRIPTS folder.
Onions.lua:
imgOnionBed = "ThisIsAnOnionBed.png";
imgOnionSeeds = "OnionSeeds.png";
imgWaterThese = "WaterThese.png";
imgHarvestThese = "HarvestThese.png";
imgWaterJugs = "IconWaterJugs.png";
loadfile("luaScripts/flax_common.inc")();
loadfile("luaScripts/screen_reader_common.inc")();
loadfile("luaScripts/ui_utils.inc")();
walk_px_x = 112;
walk_px_y = 112;
walk_time = 250;
screen_refresh_time = 300;
water_time = 1200;
harvest_time = 1100;
fill_water_time = 4000;
pass_growth_time = 24000;
-- the onion window
window_w = 191;
window_h = 84;
refresh_down_y_offs = 0;
search_size = 15;
search_size2 = 10;
search_dx = {0, -search_size, search_size, -search_size, search_size, -search_size, search_size, 0, 0, -search_size2, search_size2, -search_size2, search_size2, -search_size2, search_size2, 0, 0};
search_dy = {0, -search_size, search_size, search_size, -search_size, 0, 0, -search_size, search_size, -search_size2, search_size2, search_size2, -search_size2, 0, 0, -search_size2, search_size2};
function fillWater(required)
if water_needed then
if (aqueduct_mode) then
aque = srFindImage("Aqueduct.png", 5000);
if not aque then
error 'Could not find aqueduct window.';
end
srClickMouseNoMove(aque[0], aque[1]);
lsSleep(150);
srReadScreen();
fill = srFindImage("FillWithWater.png", 5000);
if ((not fill) and required) then
error 'Could not find Fill With Wather';
end
if fill then
srClickMouseNoMove(fill[0]+5, fill[1]);
end
else
srReadScreen();
xyFillWater = srFindImage(imgWaterJugs);
if not xyFillWater then
error 'Moved too far for fill jugs with water icon.';
else
-- Use it
srClickMouseNoMove(xyFillWater[0], xyFillWater[1]);
lsSleep(screen_refresh_time);
srClickMouseNoMove(xyCenter[0] + 10, xyCenter[1] + 20);
lsSleep(fill_water_time);
end;
end
end;
num_waters = 0;
end
function doit()
num_jugs = promptNumber("How many jugs?", 15);
grid_w = promptNumber("How many plants across?", grid_w);
grid_h = promptNumber("How many rows of plants?", grid_h);
num_loops = promptNumber("How many " .. grid_w .. "x" .. grid_h .. " passes?", 5);
askForWindow("Make sure the plant Onions window is pinned and you are in F8F8 cam zoomed in. Will plant SE of this location.\n \n'Plant all crops where you stand' must be ON. 'Right click pins/unpins a menu' must be ON. 'Right click opens Menu as Pinned' must be OFF.");
initGlobals();
num_waters = 0;
water_needed = 1;
if num_jugs >= (grid_w*grid_h*4*num_loops) then
water_needed = false;
end;
srReadScreen();
xyCenter = getCenterPos();
-- Find plant onions window
local xyPlantOnions = srFindImage(imgOnionSeeds);
if not xyPlantOnions then
error 'Could not find plant window';
end
xyPlantOnions[0] = xyPlantOnions[0] + 5;
-- Find aqudeuct or fill water button, use it
aque = srFindImage("Aqueduct.png", 5000);
if not aque then
if water_needed then
aqueduct_mode = nil;
xyFillWater = srFindImage(imgWaterJugs);
if not xyFillWater then
error 'Could not find Aqueduct window OR fill jugs with water icon, you may need to empty 1 jug.';
else
-- Use it
fillWater(nil);
end;
end;
else
aqueduct_mode = 1;
fillWater(nil);
end
for loop_count=1, num_loops do
-- Plant and pin
for y=1, grid_h do
for x=1, grid_w do
lsPrintln('doing ' .. x .. ',' .. y);
statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Planting " .. x .. ", " .. y);
-- Plant
srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0);
-- lsSleep(delay_time);
-- Move to new location
if x == grid_w then
walk_dy = walk_px_y;
walk_dx = 0;
else
walk_dy = 0;
if y % 2 == 1 then
walk_dx = walk_px_x;
else
walk_dx = -walk_px_x;
end
end
lsPrintln("Moving cntr:" .. xyCenter[0] .. " " .. xyCenter[1] .. " d=" .. walk_dx .. " " .. walk_dy);
srClickMouseNoMove(xyCenter[0] + walk_dx, xyCenter[1] + walk_dy);
lsSleep(walk_time);
-- Search for menu
xyImagePos = nil;
search_idx = 1;
while not xyImagePos and search_idx <= #search_dx do
click_x = xyCenter[0] - walk_dx + math.floor(search_dx[search_idx] * pixel_scale);
click_y = xyCenter[1] - walk_dy + math.floor(search_dy[search_idx] * pixel_scale);
lsPrintln(' clicking ' .. click_x .. ',' .. click_y);
srClickMouse(click_x, click_y, 1); -- Right click!
lsSleep(screen_refresh_time);
checkBreak();
srReadScreen();
xyImagePos = srFindImageInRange(imgOnionBed, click_x - walk_px_x*2, click_y - 42 - walk_px_y*2, window_w+walk_px_x*4, window_h+walk_px_y*4);
if xyImagePos then
-- found it
click_x = xyImagePos[0] - 6;
click_y = xyImagePos[1] + 25;
else
-- No menu came up, try elsewhere?
search_idx = search_idx+1;
end
end
if not xyImagePos then
error ' Failed to bring up onion bed window';
end
-- Pin
srClickMouseNoMove(click_x+5, click_y, 1);
lsSleep(screen_refresh_time);
-- Move window
local pp = pinnedPos(x, y);
drag(click_x, click_y, pp[0], pp[1], 0);
-- lsSleep(delay_time);
checkBreak();
end
end
srSetMousePos(200, 200);
statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Refocusing windows...");
-- Bring windows to front
for y=grid_h, 1, -1 do
for x=grid_w, 1, -1 do
local rp = refreshPosUp(x, y);
srClickMouseNoMove(rp[0], rp[1], 0);
lsSleep(refocus_click_time);
end
end
lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again
-- Water everything and then harvestable
do_harvest = nil;
water_pass_count=0;
passes_before_harvest = 4;
while 1 do
water_pass_count = water_pass_count+1;
start_time = lsGetTimer();
for y=1, grid_h do
for x=1, grid_w do
if do_harvest then
statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Harvesting " .. x .. ", " .. y);
else
statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Watering " .. x .. ", " .. y .. " water pass " .. water_pass_count);
end
local pp = pinnedPos(x, y);
local rp = refreshPosDown(x, y);
while 1 do
srClickMouseNoMove(rp[0], rp[1], 0);
lsSleep(screen_refresh_time);
srReadScreen();
if not do_harvest then
local water = srFindImageInRange(imgWaterThese, pp[0], pp[1] - 25, window_w, window_h);
if water then
srClickMouseNoMove(water[0] + 5, water[1], 0);
lsSleep(water_time);
num_waters = num_waters + 1;
if num_waters >= num_jugs then
fillWater(1);
end
break;
end
end
local harvest = srFindImageInRange(imgHarvestThese, pp[0], pp[1] - 25, window_w, window_h);
if harvest then
if do_harvest then
-- do the harvest
srClickMouseNoMove(harvest[0] + 5, harvest[1], 0);
-- dismiss window
srClickMouseNoMove(rp[0], rp[1], 1);
lsSleep(harvest_time);
end
-- lsPrintln('Ready for harvest, come back later!');
break;
end
lsSleep(10);
checkBreak();
-- try again anyway! error ' Expected Onion window to have either harvest or water!';
end
end
end
if do_harvest then
break;
end
-- Bring windows to front
for y=grid_h, 1, -1 do
for x=grid_w, 1, -1 do
local rp = refreshPosUp(x, y);
srClickMouseNoMove(rp[0], rp[1], 0);
lsSleep(refocus_click_time);
end
end
lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again
if water_pass_count == passes_before_harvest then
do_harvest = 1;
else
-- Otherwise, wait until 24 seconds has elapsed, and water again
local time_left = pass_growth_time - (lsGetTimer() - start_time);
statusScreen("Waiting " .. time_left .. "ms before starting next pass...");
if (time_left > fill_water_time) and (num_waters > 0) then
fillWater(1);
end
while pass_growth_time - (lsGetTimer() - start_time) > 0 do
time_left = pass_growth_time - (lsGetTimer() - start_time);
statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Waiting " .. time_left .. "ms before starting next water pass...");
lsSleep(100);
checkBreak();
end
end
end
--Click the plant window, to refresh seeds, in case you used your last seed. Prevents fails (can't find onion seed) on 2nd or higher passes.
srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1]+15, 0);
lsSleep(2000); -- wait for harvested plants to disappear
-- Move back a bit
if grid_h == 1 then
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1]);
elseif grid_w == 1 then
srClickMouseNoMove(xyCenter[0], xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
else
if grid_h % 2 == 1 then
-- odd number of rows, ends up near bottom right, so move left and up
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
else
-- even number of rows, ends up near bottom left, so move mostly up
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*1) , xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
end
end
lsSleep(2000); -- wait to move back
end
lsPlaySound("Complete.wav");
end