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Test of Prophet

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  Test of the  
Prophet
Discipline
Requirements
Principles
  • Make your first Prophecy
  • Make a Second Prophecy
  • Review your Prophecies at an Essence of Harmony
  • Get at least one Prophecy Point
Demonstration
  • Demonstrated by in [[Region/|]] on .


EssenceOfHarmony.png

University Text

Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an Essence of Harmony.

Overview

The Test of Prophet is the fourth test in the disciple of Harmony.

The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.

Passing the Principle

You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.

Scoring

You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests.

Passing the Test

The top seven scores will pass each week, with ties held over to the following week.

See Test Pass History or or http://julianatdeltona.com/atitd/PassedTests.aspx

Demonstration

The test of the Prophet can be petitioned by someone who has built an Essence of Harmony.