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Test of the Venery

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  Test of the  
Venery
Discipline
Requirements
Principles
  • Make an Eyelet cut Amethyst (Optional)
  • Make an Eyelet cut Lapis (Optional)
  • Make an Eyelet cut Turquoise (Optional)
  • Make an Eyelet cut Garnet (Optional)
  • Make a Simple Lockbox
  • Make Papyrus Paper
  • Build a Venery Gathering Point
  • Install at least 7 Lockboxes
  • Open a Venery
  • Tear down your Venery Gathering Point, OR
    • Have 7 Judges run and rate your Venery
    • Design rated Good by most judges
  • All of the above OR complete three recent winning Venerys
Demonstration


Venery.png

University Text

Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt. A good Venery can teach runners about local sites, and is neither too easy nor too difficult. After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for Venery Configuration'. This option was added when you started the Test of the Venery.

Overview

This is the second test in the discipline of Thought.

This test allows the builder to create a small story and bring the participant through a series of locations while participating. It can be timed and can be as small as within eyesight to Egypt as a whole.

Passing Principles

Complete and collect 3 Venery Certificates. Show them to any School of Thought. (Note - last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)

Creating a Venery

  1. Make at least 7 Simple Lockboxes
  2. Determine where you'd like to start your Venery
  3. Build a Venery Gathering Point
  4. Name your keys
  5. Install your Simple Lockboxes
  6. Create your clues - Consider using the Venery Planner to plan and write your content.
  7. Open your Venery.

Notes on Lockboxes and Clues

  • You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.
  • Make sure that Options > Interface> Tests > "show menu items for venery configuration" is checked, or you will not get the option to install the Locboxes! - Minerva
  • A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.
  • Make sure your clues are precise and not too hard to decipher.
  • Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.
  • Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.
  • Some people will also have an answer sheet attached to their wiki page.
  • Remember Just Have Fun.

Venery Locations

  • Green for recognized (passed) veneries (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) veneries (use "Rd" prefix on pin)

Region Coordinates Designer Name Passed Remarks RL Date Opened
River Plains 1580, 2835 ThePheonix The Myth of Osiris Yes 15-20 min Feb 27th, 2016
River Plains 1587, 3207 Porthos M.E.G.A. Yes 10-15 min Feb 28th, 2016
River Plains 1602, 2820 7fold Indiana 7fold: The Drunken Crusade yes,3/28 5-10 min Mar 12, 2016
Midland Valley 907, 4899 Hyksos Problem of the Pharaohs No 5-10 min Feb 28th, 2016
Midland Valley 907, 4902 Tesa Hippos Among Us No 5-10 min March 11th, 2016
Cradle of the Sun 4306, -776 Peabody Pharoah's Journey to the West No 10-15 min Mar 1st, 2016
Seven Lakes 1351, -1031 Wimsankh Annabel Lee Yes 10-20 min Mar 4st, 2016
South Egypt 1068, -5594 Istwan Reading the Map Yes 20 min Mar 7th, 2016

Passes

See Test Pass History or http://julianatdeltona.com/atitd/passedtests.aspx

Demonstration