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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Balder</id>
	<title>A Tale in the Desert - User contributions [en]</title>
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	<updated>2026-04-04T10:30:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85713</id>
		<title>Stoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85713"/>
		<updated>2009-04-19T19:50:12Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Yield Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stoking is the act of adding wood to a [[Kettle]] to keep it boiling or to poking a [[Firepit]] with a [[Sharpened Stick]] or an [[Iron Poker]] to increase the yield.&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
====Other Tips====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
! Stoking time (Teppy-minutes) !! Charcoal !! lime from 96 limestone !! Ash from 100 dried flax !! Ash from 80 leeks !! Ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, stoking a kettle works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85711</id>
		<title>Stoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85711"/>
		<updated>2009-04-19T19:49:45Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Other Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stoking is the act of adding wood to a [[Kettle]] to keep it boiling or to poking a [[Firepit]] with a [[Sharpened Stick]] or an [[Iron Poker]] to increase the yield.&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
====Other Tips====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
! Stoking time (Teppy-minutes) !! Charcoal !! lime from 96 limestone !! Ash from 100 dried flax !! Ash from 80 leeks !! Ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, stoking a kettle works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoked&amp;diff=85710</id>
		<title>Stoked</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoked&amp;diff=85710"/>
		<updated>2009-04-19T19:48:30Z</updated>

		<summary type="html">&lt;p&gt;Balder: Redirecting to Stoking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stoking]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoke&amp;diff=85709</id>
		<title>Stoke</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoke&amp;diff=85709"/>
		<updated>2009-04-19T19:48:13Z</updated>

		<summary type="html">&lt;p&gt;Balder: Redirecting to Stoking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stoking]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85708</id>
		<title>Stoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85708"/>
		<updated>2009-04-19T19:48:02Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stoking is the act of adding wood to a [[Kettle]] to keep it boiling or to poking a [[Firepit]] with a [[Sharpened Stick]] or an [[Iron Poker]] to increase the yield.&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
! Stoking time (Teppy-minutes) !! Charcoal !! lime from 96 limestone !! Ash from 100 dried flax !! Ash from 80 leeks !! Ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, stoking a kettle works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=85706</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=85706"/>
		<updated>2009-04-19T19:46:38Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Leeks.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sandy terrain from [[requires::Leek Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Leek Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
100 needed as part of the tuition for [[Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 4 [[Ash]] when burning 100 leeks in a [[Firepit]] without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
* -54 6514 yielded 17 leeks per seed&lt;br /&gt;
* -45 -4145 Meroe - Yield of 26 leeks per seed, bring water with you water is not far but not adjacent either.&lt;br /&gt;
* 4271, 7492 Pyramid Lake - Yield 24 leeks per plant. Adjacent to water. - I only got 16 leeks here. -- [[User:Xirxx|Xirxx]] 19:23, 19 March 2009 (EST)Xirxx&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
The same method as tale 3 appears to work: Plant a leek after consuming a masterpiece meal, and it yields two seeds. --[[User:Zerda|Zerda]] 19:17, 5 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Dried_Flax&amp;diff=85705</id>
		<title>Dried Flax</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Dried_Flax&amp;diff=85705"/>
		<updated>2009-04-19T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Dried_flax.png|description=Dried, rotted flax.}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Dried Flax can be produced by placing [[requires::Rotten Flax]] onto a [[requires::Drying Rack]] or [[requires::Flax Hammock]]. Every [[Drying Rack]] can dry 10 [[Rotten Flax]] at a time.&lt;br /&gt;
&lt;br /&gt;
Takes roughly 10 mins to dry on a rack, regardless of amount.&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 11 [[Ash]] when burning 100 Dried Flax in a Firepit without [[Stoking]] it.&lt;br /&gt;
&lt;br /&gt;
Requires you to have learnt [[Flax_Processing | Flax Processing]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*1-100 used in a [[Firepit]] to create [[Ash]]&lt;br /&gt;
*20 needed to build an [[Empty Hand Puzzle]]&lt;br /&gt;
*28 needed to build a [[Storage Basket]]&lt;br /&gt;
*60 needed to build a [[Sheep Pen]]&lt;br /&gt;
*60 needed to build a [[Chicken Coop]]&lt;br /&gt;
*Variable amount needed to expand a [[Compound]]&lt;br /&gt;
*Variable amount needed to build a [[Desert Obelisk]] for the [[Test of the Obelisk]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Dried_Papyrus&amp;diff=85704</id>
		<title>Dried Papyrus</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Dried_Papyrus&amp;diff=85704"/>
		<updated>2009-04-19T19:45:51Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Driedpapyrus.JPG|description=Dried papyrus.}}&lt;br /&gt;
''Note: Copied from T3 Wiki and will need confirmation.&lt;br /&gt;
&lt;br /&gt;
[[requires::Papyrus]] can be dried on a [[requires::Drying Rack]] or a [[requires::Flax Hammock]] to produce [[Dried Papyrus]]. Each can dry only 20 papyrus at a time.&lt;br /&gt;
&lt;br /&gt;
Drying Papyrus on a [[Flax Hammock]] takes approximately 4 minutes (no matter how much papy is drying).&lt;br /&gt;
Drying Papyrus on a [[Drying Rack]] takes approximately 22 minutes for a full load of 20 papy&lt;br /&gt;
&lt;br /&gt;
If dried at high altitude, [[Papyrus Seeds (hf)]] will also be produced in the drying process. More accurately, the seeds ''can'' be produced at any location, but will be produced more consistently, and in greater quantities, at higher elevations. At sea level, the odds of getting seeds is '''very''' small.&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 16 [[Ash]] when burning 100 Dried Papyrus in a Firepit without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Uses: &lt;br /&gt;
&lt;br /&gt;
*16 are required to build a [[produces::Stella]] (NOT a Formal Garden Stella).&lt;br /&gt;
*200 can be woven into a [[produces::Baskets|basket]] on a [[Hand Loom]] or [[Student's Loom]].&lt;br /&gt;
*Can be added to a [[Firepit]] or [[Crematory]] to produce [[produces::ash]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Lime&amp;diff=85703</id>
		<title>Lime</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Lime&amp;diff=85703"/>
		<updated>2009-04-19T19:45:23Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Lime.png|description=Made by burning limestone in a firepit.}} &lt;br /&gt;
&lt;br /&gt;
Lime (or its fancy chemical name, ''calcium oxide'') is a white powdery substance made from burning [[limestone]] in a [[Firepit]].  It is a necessary ingredient in [[glass]] and is also a catalyst in [[paint]] mixing.&lt;br /&gt;
&lt;br /&gt;
Burn up to 100 [[requires::Limestone]] in a [[requires::firepit]] to make lime.  [[Stoking]] the fire at the right times will yield more lime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Acid&amp;diff=85702</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Acid&amp;diff=85702"/>
		<updated>2009-04-19T19:44:00Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Acid.jpg|description=Acid.}} &lt;br /&gt;
== Source ==&lt;br /&gt;
Acid is made in a [[Kettle]] from mixing 25 [[Sulphurous Water]] and 1 [[Salt]]. The method is [[Stoked]], so that means that it costs about 28 wood and continuous stoking while the water is boiling. See the manual on [[Kettle]] for more info.&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* Need [[Dessication|Desication 3]] to make this.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Acid can be transformed into [[Metal Salts]] in an [[Acid Bath]]. [[Metal Salts]] are used for coloration in fireworks/pyrotechnics. There's a type of [[Metal Salt]] for almost every type of metal, but the Acid to make it is always the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Resources/fr&amp;diff=85701</id>
		<title>Resources/fr</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Resources/fr&amp;diff=85701"/>
		<updated>2009-04-19T19:41:55Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* INDEX DE TOUTES LES RESSOURCES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table ALIGN=&amp;quot;center&amp;quot; BORDERCOLOR=&amp;quot;#EFDFBD&amp;quot; BGCOLOR=&amp;quot;#EFDFBD&amp;quot;  border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt; [[Image:chariot.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=100&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; [[Main_Page/fr|'''Page Principale]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Buildings/fr|'''Bâtiments]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ressources|'''Ressources]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Guides/fr|'''Guides]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[épreuves|'''Epreuves]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Skills/fr|'''Compétences]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Technologies/fr|'''Technologies]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[http://users.on.net/~gingerman/herblist.html?img Cueillette]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=100&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:autel.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;PAGE EN COURS DE TRADUCTION&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==INDEX DE TOUTES LES RESSOURCES==&lt;br /&gt;
&lt;br /&gt;
Le terme de ressources désigne l'ensemble des objets que vous pouvez prendre et déposer dans votre inventaire. Toutefois certaines choses qui apparaissent en inventaire ne sont ni des objets ni des ressources et n'ont aucun effet sur le poids ou sur le nombre d'objets transportés, par exemple : les cigales &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Voir aussi : '''[[:Category:Ressources|l'index des ressources]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Ressource !!align=&amp;quot;center&amp;quot;|Poids !!align=&amp;quot;center&amp;quot;|Volume!!align=&amp;quot;center&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | - || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''A'''&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|Abdju (poisson d')]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 ||une espèce de [[poisson]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acide]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 ||Fabriqué dans un [[chaudron]] avec de l'[[eau sulfureuse]], du [[sel]] et du [[bois]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn's Cap Mushroom]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || Une variété de [[champignons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || A metal created by smelting [[Aluminum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Ore]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Plate]] || align=&amp;quot;center&amp;quot;| x ||align=&amp;quot;center&amp;quot;| x || Made from [[Aluminum]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Powder]] || align=&amp;quot;center&amp;quot;| x ||align=&amp;quot;center&amp;quot;| x || Made from [[Aluminum]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|anguille]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || A metal created by smelting [[Antimony Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony Ore]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil Bed]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || Used to make an [[Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| [[ardoise]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || ramassée près des plans d'eau&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || Produced in a [[Firepit]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''B'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball Peen Hammer]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || A tool used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || align=&amp;quot;center&amp;quot;| 0 ||align=&amp;quot;center&amp;quot;| 1 || (Category) A grain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley (Raw)]] || align=&amp;quot;center&amp;quot;| 0 ||align=&amp;quot;center&amp;quot;| 1 || Uncooked or malted [[Barley]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Tap]] || align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 || Used to seal a [[Wine Barrel]] after [[Grapes]] have been added.&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Fishing Pole]] ||align=&amp;quot;center&amp;quot;| 1 ||align=&amp;quot;center&amp;quot;| 1 ||Used for [[Fishing]] in rivers and lakes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Baskets]] ||1 ||1 ||Woven from 200 [[Dried Papyrus]] on a [[Student's_Loom|student's loom]] or [[Hand Loom]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bauxite]] ||1 ||1 ||Resource gained from a [[Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearings]] || 1 || 1 || Made from [[Bronze]] and [[Beeswax]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer]] || 100 || 1 || (Category) An alcoholic beverage in a [[Small Barrel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Kettle Kit]] || 1 || 1 || The result of picking up a [[Beer Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Boards]] || 1 ||1 ||Made from wood on a [[Wood Plane]] or [[Carpentry Shop]] (with a [[Carpentry Blade]] installed). &lt;br /&gt;
|-&lt;br /&gt;
| [[boue]] ||1 ||1 || un des matériaux utilisés pour faire des [[brique|briques]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] ||1 ||1 ||Made from [[Copper]] and [[Tin]] in a [[Reactory]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Plate]] || 100 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Pot]] || 1 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[brique]] || 1 ||1 ||faite de [[boue]], de [[paille]] et de [[sable]] dans un [[moule à briques]], un [[moule à briques résistant]] ou une [[machine à briques]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 1 ||1 ||Made from [[Copper]] and [[Zinc]] in a [[Reactory]]. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''C'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Juice]] ||1 ||1 ||Made from [[cabbage]] crushed using a [[Kitchen|kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Seeds]] ||1 ||1 ||Used to grow [[cabbage]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cable]] ||1 ||1 || Spun from 25 [[Steel Wire]] in a [[Small Distaff]] or [[Large Distaff]] upgraded with a [[Pinch Roller]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cactus Sap]] ||1 ||1 ||Collected from a previously injured Royal Cactus. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Meat]] ||1 ||1 ||Produced by slaughtering camels. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Milk]] ||1 ||1 ||Produced by female camels when given a taste of [[honey]] shortly after giving birth. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel's Mane Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Canary Granite]] || 20 ||1 ||A type of [[Granite and Marble|Marble]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Candle]] ||1 ||1 ||Made from [[Beeswax]] in a [[Kitchen]] with an [[Iron Cookpot]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] ||1 ||1 ||Woven from 60 [[twine]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|carpe]] ||1 ||1 ||une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]] ||1 ||1 ||(Complex) Made using [[Metal]] on an [[Anvil]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Juice]] ||1 ||1 ||Made from grating [[carrots]] using a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Seeds]] ||1 ||1 ||Used to grow carrots. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrots]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cement]] ||1 ||1 ||Made from [[Bauxite]] and [[Gypsum]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] ||1 ||1 ||Made by burning [[wood]] in a [[firepit]], [[Charcoal Hearth]] or [[Charcoal Oven]]. Used as a fuel in many buildings in Egypt. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Meat]] ||1 ||1 ||Produced by slaughtering [[Chickens]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cire]] || 1 || 1 || produite par les abeilles dans un [[rucher]].&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|chromis]] ||1 ||1 ||une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] ||1 ||1 ||Gathered by standing on [[clay]] and clicking the clay action icon (a shovel digging into red ground) while having filled [[Water in Jugs|water in jugs]] in your inventory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Bricks]] ||1 ||1 ||Bricks made from clay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Dome]] ||1 ||1 ||Made wet on a [[Pottery Deck]] and fired in a [[Vault Kiln]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Mortars]] ||1 ||1 ||Made by firing a wet clay mortar in a Kiln. Used to build a [[Kitchen]] and a Chemistry Laboratory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra's Hood Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Skin]] ||1 ||1 ||Collected from [[Cobras]] in a [[Serpentarium]] (they shed them over time).&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Meat]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Water]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconuts]] ||1 ||3 ||Gathered from coconut trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] ||1 ||1 ||Made from [[Cement]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] ||1 ||1 ||A [[Metal]] created by smelting [[Copper Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Pipe]] ||1 ||1 ||Made from [[Copper]] in a [[Forges|Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Sheeting]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Straps]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Wire]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with an [[Extrusion Plate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crucibles]] ||1 ||1 ||Cut from a [[Medium Stones]] on a [[Mason's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crudely Carved Handle]] ||1 ||1 ||[[Carving|Carved]] from 1 [[Wood]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crushed Eggshells]] ||1 ||1 ||Made by crushing [[Eggs]] in a [[Kitchen]] or found in a [[Chicken Coop]] after eggs have hatched. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Gems]] ||1 ||1 ||(Category) Cut from [[Cuttable Gems]] on a [[Gem Cutting Table]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Stone]] ||1 ||1 ||Cut from a [[Cuttable Stone]] on a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Gems]] ||1 ||1 ||(Category) Produced by a [[Water Mine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Stone]] ||1 ||1 ||Produced by digging. Used to make a pulley or cut stone on a rock saw &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''D'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dates]] ||1 ||1 ||Found on a Date Palm that has been fertilized with [[Saltpeter]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Diamond]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Distillation Coils]] ||1 ||1 ||(Complex) Produced from a [[Glass Pipe]] in a [[Glory Hole]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dowsing Rod]] ||1 ||1 ||Used to dowse for nearby ore. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Flax]] ||1 ||1 ||Made by drying [[Rotten Flax]] on a [[Drying Rack]] or [[Flax Hammock]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Papyrus]] ||1 ||1 ||Made by drying Papyrus on a Drying Rack or Flax Hammock. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dung]] ||1 ||1 ||A byproduct of raising sheep and camels. Placed in a tub to make saltpeter or used to build a thistle garden. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''E'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Light Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[eau]] ||1 ||1 ||Obtenue en remplissant une [[cruche]] près d'un plan d'eau &lt;br /&gt;
|-&lt;br /&gt;
| [[Eggs]] ||1 ||1 ||Laid by hens in a [[Chicken Coop]] or occasionally found in trees when collecting [[Wood]] (with [[Avian Selection]] tech).&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Emerald]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Wine Bottles]] ||1 ||1 ||Made from [[Normal Glass]], in batches of 12, in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|esturgeon noir]] ||1 ||1 || une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Extrusion Plate]] ||60 ||1 || Made in a Masters Forge, it allows a forge to be upgraded. Takes 40 copper and 30 minutes to cool down.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''F'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Pipe]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Rods]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Firebricks]] ||1 ||1 ||Made by firing wet firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] ||1 ||1 ||Made from [[Flax Seeds]]. Can be rotted in water, using the Skills menu, for drying and processing into thread, canvas, linen and rope. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Seeds]] ||1 ||1 ||Used to grow [[Flax]]. Can be crushed into oil in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||1 ||1 ||Occasionally found while collecting [[Clay]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Chisel]] ||1 ||1 ||Made from 4 [[Flint]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Hammer]] ||1 ||1 ||Made from 3 [[Flint]], 1 [[Rope]] and 1 [[Wood]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flower Fertilizer]] ||1 ||1 || Used to reproduce [[Flowers]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flystone]] ||1 ||1 ||Made by cutting medium stones in a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''G'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] ||1 ||1 ||A type of [[Vegetables|Vegetable]]. Used in [[Cooking]]. Can also be grilled in a [[Firepit]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic Seeds]] ||1 ||1 ||Used to grow [[Garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Blade]] || 1 || 1 ||Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Jars]] ||1 ||1 || Made from [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Knife]] ||1 ||1 || Quality 2 knife assembled from 1 [[Glass Blade]] and 4 [[Rawhide Strip]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Pipe]] ||1 ||1 || Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Rod]] || 1 || 1 ||Made from [[Soda Glass]] or [[Normal Glass]] on a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Torch]] ||1 ||1 || Made from [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] ||1 ||1 || A [[Metal]] created by smelting [[Gold Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bar]] ||1 ||1 || Made from 20 [[Gold]] in [[Forges]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Foil]] ||1 ||1 || Made from [[Gold Sheeting]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Ore]] ||1 ||1 || An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Sheeting]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Wire]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Extrusion Plate]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine|Grapes]] ||1 ||1 || (Complex) Harvested from a [[Vineyard]] and used to make [[Wine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel]] ||1 ||1 || Smashed from [[Medium Stone]]s using a [[Sledgehammer]]. Used to make [[Concrete]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Cabbage]] ||1 ||1 ||A stat-enhancing food, created from cabbage in a [[Firepit]]. (+2 speed) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Carrots]] ||1 ||1 ||A stat-enhancing food, created from carrots in a [[Firepit]]. (+2 perception) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Fish]] ||1 ||1 ||A stat-enhancing food, created from fish in a [[Firepit]]. (+1 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Garlic]] ||1 ||1 ||A stat-enhancing food, created from garlic in a [[Firepit]]. (+2 focus) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Onions]] ||1 ||1 ||A stat-enhancing food, created from onions in a [[Firepit]]. (+2 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Peppers]] ||1 ||1 ||A stat-enhancing food, created from peppers in a [[Firepit]]. (+1 strength, +1 dexterity) &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunpowder]] ||0 ||0 ||Made in a Chemistry Laboratory.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gypsum]] ||1 ||1 || Produced by digging near the western edge of the map. Used in making [[Cement]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''H'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]] ||1 ||1 ||(Complex) Made on an [[Anvil]]. Helps collect [[Wood]] faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Ash Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet]] ||1 ||1 ||Used with a [[Lead Chisel]] to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet Head]] ||1 ||1 ||A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[herbe]] ||1 ||1 ||utilisée après avoir été séchée en [[paille]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] ||1 ||1 ||Collected from [[apiary | apiaries]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah]] ||1 ||1 ||(Complex) Used to smoke [[Foraging|Herbs]] and gain [[Fumeology]] points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah Bowl]] ||1 ||1 ||(Complex) Used to build a [[Hookah]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''I'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense]] ||1 ||1 ||(Category) Made in a [[Scent Lab]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Prong]] ||1 ||1 ||Used to add [[Foraging|Herbs]], [[Resin]] and [[Flowers|Rose Petals]] to [[Incense]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ink]] ||1 ||1 || Made from [[Metal Salts|Salts of Iron]], [[Charcoal]] and [[Oil]] in a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||1 ||1 || A [[Metal]] created by smelting [[Iron Ore]] in [[Furnaces]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bar]] ||1 ||1 || An [[Iron Bar]] is created in a [[Forge]] from 2 [[Iron]]. It takes 15 minutes to cool&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Cookpot]] ||1 ||1 || Made from 3 [[iron]] and 3 [[beeswax]] in a Students's Casting box as a [[Kitchen]] upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Knife Blade]] ||1 ||1 || Made from 2 [[Iron]] in [[Forges]]. Component of a [[Knife:Iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]] ||1 ||1 || A type of common [[Ore]] found while [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Poker]] ||1 ||1 ||Made from [[Iron]] in [[Forges]]. Used to [[Stoke]] a [[Firepit]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pot]] ||1 ||1 || Made from 20 [[iron]] and 20 [[beeswax]] in a Master's Casting box. It takes 10 minutes to cool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Shovel]] ||1 ||1 ||A [[Tools|tool]] used at a [[Dig]]. Assembled on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Strap]] ||1 ||1 ||Made from [[Iron]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''J'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jugs]] ||1 ||1 ||Made by firing wet clay jugs in a Kiln. Required to carry Water and Sulphurous Water.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''K''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Essence]] ||1 ||1 ||Made by mulching [[Beetles]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Knives|Knife]] ||1 ||1 ||(Category) Used in [[Carving]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''L'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] ||1 ||1 || A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Gear]] ||1 ||1 ||Cast from [[Iron]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]] ||1 ||1 ||A [[Metal]] created by smelting [[Lead Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Chisel]] ||1 ||1 ||Used with a [[Heavy Mallet]] to gather [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] ||1 ||1 ||Produced by slaughtering sheep or camels. Used to repair mines, as tuition fees for Schools and to construct a multitude of buildings. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leeks]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leek Seeds]] ||1 ||1 ||Used to grow Leeks. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lime]] ||1 ||1 ||Made from limestone in a [[firepit]] or crematory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||1 ||1 ||Gathered using a hammer and chisel at a limestone patch. &lt;br /&gt;
|-&lt;br /&gt;
| [[Linen]] ||1 ||1 ||Woven from 400 [[Thread]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lint]] ||1 ||1 ||A flax product. Spun in a small distaff to produce thread. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium]] ||1 ||1 ||A [[Metal]] created by smelting [[Lithium Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Loom Frame]] ||1 ||1 ||Made in a [[Carpentry Shop]] upgraded with a vice bench. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''M'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium]] || 1 || 1 || A [[Metal]] created by smelting [[Magnesium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Wire]] || 1 || 1 || Made from [[Magnesium]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt]] || 0 || 1 || (Category) Used in [[Cooking]] and to make [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt (raw)]] || 0 || 1 || Made from [[Barley (Raw)]] on a [[Malting Tray]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Gear]] ||20 ||1 ||Used in the construction of [[Gearbox]]es. &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Stone]] ||10 ||1 ||Found when digging for cuttable stone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror]] || 1 || 1 || Made a a [[Glazier's Bench]] from [[Silver Powder]] and [[Sheet Glass]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] ||1 ||1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Pewter]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Granite]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushrooms]] || 1 || 1 || (Category) Wild fungus used for a variety of things.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutton]] ||1 ||1 ||Made by slaughtering a sheep. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''N'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail Mould]] ||1 ||1 ||Made from a [[Medium Stone]] at a [[Mason's Bench]].  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nails]] ||1 ||1 ||Made in a [[Forges|Forge]] that has been upgraded with a [[Nail Mould]].  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''O'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil]] ||1 ||1 ||Made by slaughtering sheep or camels, or by crushing flax seed in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Onions]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Onion Seeds]] ||1 ||1 ||Required to grow Onions. &lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 1 || 1 || (Category) Mined from the ground and smelted into [[Metal]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Shell Marble]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]]. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''P'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint]] || 1 || 1 || (Complex) Produced in a [[Pigment Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Palm Frond]] ||1 ||1 ||Occasionally can be pulled down from various types of palm trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus]] ||1 ||1 ||Cultivated along the Nile. Can be dried for extra seeds. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Seeds (hf)]] ||1 ||1 ||Planted on the Nile to grow papyrus. &lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|perche]] ||1 ||1 ||une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Petroleum]] || 1 || 1 || A type of fuel produced by a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 1 || 1 || An [[Alloys|Alloy]] of [[Platinum]] and [[Antimony]].&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|phagrus]] ||1 ||1 ||une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Pinch Roller]] ||60 ||1 ||Created in a master forge, takes 30 Iron and 15 minutes to make.&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]] || 1 || 1 || A [[Metal]] created by smelting [[Platinum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[poisson]] ||1 ||1 ||(catégorie) Animaux &lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|poisson-chat]] ||1 ||1 ||une espèce de [[poisson]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potash]] ||1 ||1 ||An alkaline chemical ingredient used in making glass and treating wood and metals. Boil 5 Ash, 25 water in jugs, and (ideally) 28 wood in a [[Kettle]] to create 5 potash.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulley]] ||1 ||1 ||Created by cutting a cuttable stone on a [[Rock_Saw|Rock Saw]]. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''Q'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Quartz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicksilver]] ||1 ||1 ||Made by smelting [[Red Sand]] in a [[Fleet Furnace]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Quill]] || 1 || 1 || Made by [[Carving]] an [[Ibis Feather]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''R'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Strip]] || 1 || 1 || Made from [[Leather]] by [[Carving]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Sand]] ||1 ||1 ||Smelted into quicksilver. See the Atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin]] || 1 || 1 ||(Complex) Obtained from [[Trees]] that have been nicked with a [[Resin Wedge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Resin Wedge]] || 1 || 1 ||(Complex) A [[Tools|Tool]] used to nick trees to produce [[Resin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] ||1 ||1 ||1 Rope is spun from 5 Twine in a Small Distaff. &lt;br /&gt;
|-&lt;br /&gt;
| [[Rotten Flax]] ||1 ||1 ||Made from rotting Flax in water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Round Hammer]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Ruby]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''S'''&lt;br /&gt;
|-&lt;br /&gt;
| [[sable]] ||1 ||1 || un des matériaux utilisés pour faire des [[brique|briques]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sail]] ||1 ||1 ||A cloth product, used to make Ferry Boats. &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||1 ||1 ||Made by boiling [[Coconut Water]] in a [[Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Saltpeter]] ||1 ||1 ||Made by rotting dung in a tub. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Sapphire]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Screw Gear]] || 900 || 1 || Used to construct a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]] ||1 ||1 ||Used with the rhythmic strength skill and a basket to gather more grass. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaping Mallet]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] ||1 ||1 ||Made from whittling Wood with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] ||300 ||1 ||Found in the wild and bred in a Sheep Pen. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheet Glass]] || 1 || 1||Made in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 1 || 1 ||(Category,Complex) A [[Tools|Tool]] used for digging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel Blade]] || 1 || 1 || Used to make a basic [[Iron Shovel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silt]] ||1 ||1 ||Found on the ground, usually near water, bridges, and clay patches. &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] ||1 ||1 ||A metal found by [[Mining]]. Different from most metals because it is mined in pure form (there is no such thing as Silver Ore). &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Powder]] || 1 || 1 || Made by grinding [[Silver]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sheeting]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Wire]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate Shovel]] ||1 ||1 ||Made from 1 Stone Blade and 2 boards in a Carpentry Shop. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]] || 1 || 1 || A [[Tools|Tool]] used to smash [[Medium Stone]]s into [[Gravel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Barrel]] || 1 || 1 || Made in a [[Barrel Vice]]. Used to hold liquids such as [[Wine]] and [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Gear]] || 1 || 1 || Used in [[Gearbox]]es and various automated machines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda]] ||1 ||1 ||Occasionally found while collecting limestone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] ||1 ||1 ||An [[Alloys|Alloy]] of [[Iron]] and [[Tin]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Sheeting]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Wire]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Blade]] ||1 ||1 ||A blade made out of [[slate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium]] || 1 || 1 || A [[Metal]] created by smelting [[Strontium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw]] ||1 ||1 ||Dried [[grass]]. A basic resource. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulfur]] ||1 ||1 ||Made from sulphurous water in a tub or kettle. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulphurous Water]] || 2 ||1 ||Found in bright orange-rimmed ponds around Egypt. Check the atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 1 || 1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Bronze]].  Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''T'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadpoles]] ||0 ||0 ||Found when collecting Water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] ||20 ||1 ||Collected from Tar Pits. &lt;br /&gt;
|-&lt;br /&gt;
| [[terreau]] ||1 ||1 ||obtenu en creusant le sol avec une [[pelle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thermometer]] || 1 || 1 ||Made in a [[Glory Hole]] from [[Quicksilver]] and a [[Glass Pipe]] (minimum quality: 3500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistle]] || 1 || 1 || (Complex) Grown in a [[Thistle Garden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorns]] ||0 ||1 ||Found on thorn-bearing bushes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Thread]] ||0 ||1 ||Woven to produce [[Linen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[poisson|tilapie]] ||1 ||1 ||une espèce de [[poisson]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]] ||1 ||1 ||A [[Metal]] created by smelting [[Tin Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tinder]] ||1 ||1 ||Made by shredding [[Wood]] with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || 1 || 1 || A [[Metal]] created by smelting [[Titanium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tow]] ||1 ||1 ||Used to make [[Twine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Treated Metal]] || 1 || 1 || (Complex) Metals and alloys that have been treated in a [[Chemical Bath]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Topaz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten]] || 1 || 1 || A [[Metal]] created by smelting [[Tungsten Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Twine]] ||1 ||1 ||Spun from [[Tow]] in a small distaff.  Used to make [[Rope]] and [[Canvas]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''U - V - W'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables|Vegetable Seeds]] || 1 || 1 || (Category) Used to grow [[Vegetables]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Weed Killer]] ||1 ||1 ||Made from [[Toad Skin Mushroom]]s in a [[Kettle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Bricks]] ||1||1|| Made from clay and sand on a brick rack&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Jugs]] ||1 ||1 ||Made from clay on a pottery wheel. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Mortar]] ||1 ||1 ||Molded by hand from 4 pieces of clay. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Firebricks]] ||1 ||1 ||Made from a 5:1 ratio of silt and sand on a Brick Rack or in a Brick Machine. Baked into firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Sand]] ||10 ||1 ||Used to make Jewel Glass in a Glazier's Bench. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Travertine]] ||20 ||1 ||A type of [[Granite_and_Marble|Marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wide Tungsten Chisel]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine]] || 1 || 1 ||(Complex) Fermented from [[Grapes]] and consumed at a [[Ceremonial Tasting Table]] or used in [[Ambrosia]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] ||1 ||1 ||Wood can be harvested from most trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Peg]] || 1 || 1 || Made by [[carving]] wood with a knife. Used to hold objects together.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Pestle]] ||1 ||1 ||Made by [[carving]] wood with a knife. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; | [[#Resources Summary | &amp;lt;i&amp;gt;Back to Top&amp;lt;/i&amp;gt;]] || align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:wheat;&amp;quot; colspan=&amp;quot;3&amp;quot;|'''X - Y - Z'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Alabaster]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]] || 1 || 1 || A [[Metal]] created by smelting [[Zinc Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Page Guidelines ==&lt;br /&gt;
When creating a new resource page, please observe the format used in existing pages. For details on the template to use and how to denote requirements so autogenerated lists on other pages pick it up, please see [[Template:ItemInfo]].&lt;br /&gt;
&lt;br /&gt;
Please also add &amp;lt;nowiki&amp;gt;[[Category:Resources/fr]]&amp;lt;/nowiki&amp;gt; to the bottom of the detail page.&lt;br /&gt;
&lt;br /&gt;
In future, the list above will be autogenerated; in the meantime, please observe the conventions used.&lt;br /&gt;
&lt;br /&gt;
==Resource Notes by Region==&lt;br /&gt;
Tips on finding Resources in each region.&lt;br /&gt;
*[[Resource/ADN]]&lt;br /&gt;
*[[Resource/Cat's Claw Ridge]]&lt;br /&gt;
*[[Resource/Falcon Bay]]&lt;br /&gt;
*[[Resource/Heaven's Gate]]&lt;br /&gt;
*[[Resource/Khmun]]&lt;br /&gt;
*[[Resource/Meroe]]&lt;br /&gt;
*[[Resource/Nomad's Paradise]]&lt;br /&gt;
*[[Resource/Pyramid Lake]]&lt;br /&gt;
*[[Resource/Queen's Retreat]]&lt;br /&gt;
*[[Resource/Saqqarah]]&lt;br /&gt;
*[[Resource/Shabbat Ab]]&lt;br /&gt;
*[[Resource/Sinai]]&lt;br /&gt;
*[[Resource/Stillwater]]&lt;br /&gt;
&lt;br /&gt;
{{Languages|Resources}}&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Iron_Poker&amp;diff=85700</id>
		<title>Iron Poker</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Iron_Poker&amp;diff=85700"/>
		<updated>2009-04-19T19:41:25Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png&lt;br /&gt;
|description=A stick made out of iron, to stoke fire&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
An iron poker is used to [[Stoke]] a [[Firepit]] while it is burning.  It is better for this purpose than a [[Sharpened Stick]], because the iron poker will never burn up and be destroyed.&lt;br /&gt;
&lt;br /&gt;
An iron poker is created on a [[forge]] using 5 [[Requires::iron]].&lt;br /&gt;
&lt;br /&gt;
Cool time is 20 minutes.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoked&amp;diff=85698</id>
		<title>Stoked</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoked&amp;diff=85698"/>
		<updated>2009-04-19T19:39:32Z</updated>

		<summary type="html">&lt;p&gt;Balder: Redirecting to Stoke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stoke]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Sharpened_Stick&amp;diff=85697</id>
		<title>Sharpened Stick</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Sharpened_Stick&amp;diff=85697"/>
		<updated>2009-04-19T19:38:58Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=SharpenedStick.png|description=A stick, sharpened at one end, just like cavemen used to make.}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Made from 1 [[requires::Wood]] with the [[requires::Carving]] level 1 skill using a [[requires::Knife:Flint]] or better.&lt;br /&gt;
&lt;br /&gt;
1 Wood = 1 Sharpened Stick with a 30 second [[Focus]] timer between whittles. &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 1 needed to poke a player in the back by clicking on them and choosing &amp;quot;Poke with a sharpened stick.&amp;quot; This consumes the stick.&lt;br /&gt;
* 1 needed to [[Stoke]] a [[Firepit]]. This may consume the stick.&lt;br /&gt;
* 1 needed to assemble a [[Basic Fishing Pole]]&lt;br /&gt;
* 1 needed to assemble a [[Dowsing Rod]]&lt;br /&gt;
* ''Tuition:'' 1 needed to learn [[Fishing]]&lt;br /&gt;
* ''Research:'' 500 needed for [[Controlled Burn]] research.&lt;br /&gt;
* ''Research:'' 49 needed for [[Dowsing]] research.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Resources&amp;diff=85695</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Resources&amp;diff=85695"/>
		<updated>2009-04-19T19:37:59Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is a summary table of all resources in the game. Anything you can '''pick up''' is a resource.&lt;br /&gt;
&lt;br /&gt;
Before updating this list or creating new resource pages, please read the [[#Guidelines|Guidelines]] at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
See also the '''[[:Category:Resources|Resources Index]]'''.&lt;br /&gt;
&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
== Resources Summary ==&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Abdju Fish]] || 1 || 1 ||A type of [[Fish]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid]] || 1 || 1 ||Made in a [[Kettle]] with [[Sulphurous Water]], [[Salt]] and [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn's Cap Mushroom]] || 1 || 1 || A type of [[Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]] || 1 || 1 || A metal created by smelting [[Aluminum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Plate]] ||   ||   || Made from [[Aluminum]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Powder]] ||   ||   || Made from [[Aluminum]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony]] || 1 || 1 || A metal created by smelting [[Antimony Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil Bed]] || 1 || 1 || Used to make an [[Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1 || 1 || Produced in a [[Firepit]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball Peen Hammer]] || 1 || 1 || A tool used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 0 || 1 || (Category) A grain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley (Raw)]] || 0 || 1 || Uncooked or malted [[Barley]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Tap]] || 1 || 1 || Used to seal a [[Wine Barrel]] after [[Grapes]] have been added.&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Fishing Pole]] ||1 ||1 ||Used for [[Fishing]] in rivers and lakes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Baskets]] ||1 ||1 ||Woven from 200 [[Dried Papyrus]] on a [[Student's_Loom|student's loom]] or [[Hand Loom]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bauxite]] ||1 ||1 ||Resource gained from a [[Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearings]] || 1 || 1 || Made from [[Bronze]] and [[Beeswax]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer]] || 100 || 1 || (Category) An alcoholic beverage in a [[Small Barrel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Kettle Kit]] || 1 || 1 || The result of picking up a [[Beer Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beeswax]] || 1 || 1 || Produced by bees in an [[Apiary]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Boards]] || 1 ||1 ||Made from wood on a [[Wood Plane]] or [[Carpentry Shop]] (with a [[Carpentry Blade]] installed). &lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] ||1 ||1 ||Made from [[Copper]] and [[Tin]] in a [[Reactory]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Plate]] || 100 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Pot]] || 1 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Bricks]] || 1 ||1 ||Made from a 3:2:1 ratio of mud, straw and sand on a [[Flimsy Brick Rack]], [[Improved Brick Rack]] or in a Brick Machine. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 1 ||1 ||Made from [[Copper]] and [[Zinc]] in a [[Reactory]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Juice]] ||1 ||1 ||Made from [[cabbage]] crushed using a [[Kitchen|kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Seeds]] ||1 ||1 ||Used to grow [[cabbage]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cable]] ||1 ||1 || Spun from 25 [[Steel Wire]] in a [[Small Distaff]] or [[Large Distaff]] upgraded with a [[Pinch Roller]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cactus Sap]] ||1 ||1 ||Collected from a previously injured Royal Cactus. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Meat]] ||1 ||1 ||Produced by slaughtering camels. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Milk]] ||1 ||1 ||Produced by female camels when given a taste of [[honey]] shortly after giving birth. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel's Mane Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Canary Granite]] || 20 ||1 ||A type of [[Granite and Marble|Marble]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Candle]] ||1 ||1 ||Made from [[Beeswax]] in a [[Kitchen]] with an [[Iron Cookpot]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] ||1 ||1 ||Woven from 60 [[twine]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carp Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]] ||1 ||1 ||(Complex) Made using [[Metal]] on an [[Anvil]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Juice]] ||1 ||1 ||Made from grating [[carrots]] using a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Seeds]] ||1 ||1 ||Used to grow carrots. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrots]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cement]] ||1 ||1 ||Made from [[Bauxite]] and [[Gypsum]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] ||1 ||1 ||Made by burning [[wood]] in a [[firepit]], [[Charcoal Hearth]] or [[Charcoal Oven]]. Used as a fuel in many buildings in Egypt. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Meat]] ||1 ||1 ||Produced by slaughtering [[Chickens]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chromis Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] ||1 ||1 ||Gathered by standing on [[clay]] and clicking the clay action icon (a shovel digging into red ground) while having filled [[Water in Jugs|water in jugs]] in your inventory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Bricks]] ||1 ||1 ||Bricks made from clay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Dome]] ||1 ||1 ||Made wet on a [[Pottery Deck]] and fired in a [[Vault Kiln]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Mortars]] ||1 ||1 ||Made by firing a wet clay mortar in a Kiln. Used to build a [[Kitchen]] and a Chemistry Laboratory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Blood]] ||1 ||1 ||Collected from a Dead Cobra.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra's Hood Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Skin]] ||1 ||1 ||Collected from [[Cobras]] in a [[Serpentarium]] (they shed them over time).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Venom]] ||1 ||1 || Collected from [[Cobras]] in a [[Serpentarium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Meat]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Water]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconuts]] ||1 ||3 ||Gathered from coconut trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] ||1 ||1 ||Made from [[Cement]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] ||1 ||1 ||A [[Metal]] created by smelting [[Copper Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Pipe]] ||1 ||1 ||Made from [[Copper]] in a [[Forges|Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Sheeting]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Straps]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Wire]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with an [[Extrusion Plate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crucibles]] ||1 ||1 ||Cut from a [[Medium Stones]] on a [[Mason's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crudely Carved Handle]] ||1 ||1 ||[[Carving|Carved]] from 1 [[Wood]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crushed Eggshells]] ||1 ||1 ||Made by crushing [[Eggs]] in a [[Kitchen]] or found in a [[Chicken Coop]] after eggs have hatched. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Gems]] ||1 ||1 ||(Category) Cut from [[Cuttable Gems]] on a [[Gem Cutting Table]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Stone]] ||1 ||1 ||Cut from a [[Cuttable Stone]] on a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Gems]] ||1 ||1 ||(Category) Produced by a [[Water Mine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Stone]] ||1 ||1 ||Produced by digging. Used to make a pulley or cut stone on a rock saw &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dates]] ||1 ||1 ||Found on a Date Palm that has been fertilized with [[Saltpeter]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Diamond]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] ||1 ||1 ||Dug from a patch of soil using a shovel. &lt;br /&gt;
|-&lt;br /&gt;
| [[Distillation Coils]] ||1 ||1 ||(Complex) Produced from a [[Glass Pipe]] in a [[Glory Hole]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dowsing Rod]] ||1 ||1 ||Used to dowse for nearby ore. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Flax]] ||1 ||1 ||Made by drying [[Rotten Flax]] on a [[Drying Rack]] or [[Flax Hammock]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Papyrus]] ||1 ||1 ||Made by drying Papyrus on a Drying Rack or Flax Hammock. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dung]] ||1 ||1 ||A byproduct of raising sheep and camels. Placed in a tub to make saltpeter or used to build a thistle garden. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Light Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eggs]] ||1 ||1 ||Laid by hens in a [[Chicken Coop]] or occasionally found in trees when collecting [[Wood]] (with [[Avian Selection]] tech).&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Emerald]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Wine Bottles]] ||1 ||1 ||Made from [[Normal Glass]], in batches of 12, in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Extrusion Plate]] ||60 ||1 || Made in a Masters Forge, it allows a forge to be upgraded. Takes 40 copper and 30 minutes to cool down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Pipe]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Rods]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Firebricks]] ||1 ||1 ||Made by firing wet firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish]] ||1 ||1 ||(category) Caught by fishing. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] ||1 ||1 ||Made from [[Flax Seeds]]. Can be rotted in water, using the Skills menu, for drying and processing into thread, canvas, linen and rope. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Seeds]] ||1 ||1 ||Used to grow [[Flax]]. Can be crushed into oil in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||1 ||1 ||Occasionally found while collecting [[Clay]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Chisel]] ||1 ||1 ||Made from 4 [[Flint]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Hammer]] ||1 ||1 ||Made from 3 [[Flint]], 1 [[Rope]] and 1 [[Wood]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flower Fertilizer]] ||1 ||1 || Used to reproduce [[Flowers]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flystone]] ||1 ||1 ||Made by cutting medium stones in a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaves | Fresh Leaves]] ||1 ||1 ||Harvested from [[King Fern | King Ferns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] ||1 ||1 ||A type of [[Vegetables|Vegetable]]. Used in [[Cooking]]. Can also be grilled in a [[Firepit]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic Seeds]] ||1 ||1 ||Used to grow [[Garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Blade]] || 1 || 1 ||Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Jars]] ||1 ||1 || Made from [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Knife]] ||1 ||1 || Quality 2 knife assembled from 1 [[Glass Blade]] and 4 [[Rawhide Strip]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Pipe]] ||1 ||1 || Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Rod]] || 1 || 1 ||Made from [[Soda Glass]] or [[Normal Glass]] on a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Torch]] ||1 ||1 || Made from [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Grass]] ||1 ||1 ||Dried into straw by dropping on the ground or in a drying rack or flax hammock. Harvested from a greenhouse or by clicking the 'grass action icon' while on grass. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] ||1 ||1 || A [[Metal]] created by smelting [[Gold Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bar]] ||1 ||1 || Made from 20 [[Gold]] in [[Forges]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Foil]] ||1 ||1 || Made from [[Gold Sheeting]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Ore]] ||1 ||1 || An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Sheeting]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Wire]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Extrusion Plate]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine|Grapes]] ||1 ||1 || (Complex) Harvested from a [[Vineyard]] and used to make [[Wine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel]] ||1 ||1 || Smashed from [[Medium Stone]]s using a [[Sledgehammer]]. Used to make [[Concrete]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Cabbage]] ||1 ||1 ||A stat-enhancing food, created from cabbage in a [[Firepit]]. (+2 speed) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Carrots]] ||1 ||1 ||A stat-enhancing food, created from carrots in a [[Firepit]]. (+2 perception) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Fish]] ||1 ||1 ||A stat-enhancing food, created from fish in a [[Firepit]]. (+1 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Garlic]] ||1 ||1 ||A stat-enhancing food, created from garlic in a [[Firepit]]. (+2 focus) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Onions]] ||1 ||1 ||A stat-enhancing food, created from onions in a [[Firepit]]. (+2 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Peppers]] ||1 ||1 ||A stat-enhancing food, created from peppers in a [[Firepit]]. (+1 strength, +1 dexterity) &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunpowder]] ||0 ||0 ||Made in a Chemistry Laboratory.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gypsum]] ||1 ||1 || Produced by [[Dig| digging]] near the western edge of the map. Used in making [[Cement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]] ||1 ||1 ||(Complex) Made on an [[Anvil]]. Helps collect [[Wood]] faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Ash Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet]] ||1 ||1 ||Used with a [[Lead Chisel]] to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet Head]] ||1 ||1 ||A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] ||1 ||1 ||Collected from [[apiary | apiaries]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah]] ||1 ||1 ||(Complex) Used to smoke [[Foraging|Herbs]] and gain [[Fumeology]] points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah Bowl]] ||1 ||1 ||(Complex) Used to build a [[Hookah]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===i===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense]] ||1 ||1 ||(Category) Made in a [[Scent Lab]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Prong]] ||1 ||1 ||Used to add [[Foraging|Herbs]], [[Resin]] and [[Flowers|Rose Petals]] to [[Incense]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ink]] ||1 ||1 || Made from [[Metal Salts|Salts of Iron]], [[Charcoal]] and [[Oil]] in a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||1 ||1 || A [[Metal]] created by smelting [[Iron Ore]] in [[Furnaces]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bar]] ||1 ||1 || An [[Iron Bar]] is created in a [[Forge]] from 2 [[Iron]]. It takes 15 minutes to cool&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Cookpot]] ||1 ||1 || Made from 3 [[iron]] and 3 [[beeswax]] in a Students's Casting box as a [[Kitchen]] upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Knife Blade]] ||1 ||1 || Made from 2 [[Iron]] in [[Forges]]. Component of a [[Knife:Iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]] ||1 ||1 || A type of common [[Ore]] found while [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Poker]] ||1 ||1 ||Made from [[Iron]] in [[Forges]]. Used to [[Stoke]] a [[Firepit]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pot]] ||1 ||1 || Made from 20 [[iron]] and 20 [[beeswax]] in a Master's Casting box. It takes 10 minutes to cool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Shovel]] ||1 ||1 ||A [[Tools|tool]] used at a [[Dig]]. Assembled on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Strap]] ||1 ||1 ||Made from [[Iron]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===j===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Jugs]] ||1 ||1 ||Made by firing wet clay jugs in a Kiln. Required to carry Water and Sulphurous Water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===k===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Essence]] ||1 ||1 ||Made by mulching [[Beetles]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Knives|Knife]] ||1 ||1 ||(Category) Used in [[Carving]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] ||1 ||1 || A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Gear]] ||1 ||1 ||Cast from [[Iron]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]] ||1 ||1 ||A [[Metal]] created by smelting [[Lead Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Chisel]] ||1 ||1 ||Used with a [[Heavy Mallet]] to gather [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] ||1 ||1 ||Produced by slaughtering sheep or camels. Used to repair mines, as tuition fees for Schools and to construct a multitude of buildings. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leeks]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leek Seeds]] ||1 ||1 ||Used to grow Leeks. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lime]] ||1 ||1 ||Made from limestone in a [[firepit]] or crematory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||1 ||1 ||Gathered using a hammer and chisel at a limestone patch. &lt;br /&gt;
|-&lt;br /&gt;
| [[Linen]] ||1 ||1 ||Woven from 400 [[Thread]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lint]] ||1 ||1 ||A flax product. Spun in a small distaff to produce thread. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium]] ||1 ||1 ||A [[Metal]] created by smelting [[Lithium Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Loom Frame]] ||1 ||1 ||Made in a [[Carpentry Shop]] upgraded with a vice bench. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium]] || 1 || 1 || A [[Metal]] created by smelting [[Magnesium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Wire]] || 1 || 1 || Made from [[Magnesium]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt]] || 0 || 1 || (Category) Used in [[Cooking]] and to make [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt (raw)]] || 0 || 1 || Made from [[Barley (Raw)]] on a [[Malting Tray]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Gear]] ||20 ||1 ||Used in the construction of [[Gearbox]]es. &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Stone]] ||10 ||1 ||Found when digging for cuttable stone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror]] || 1 || 1 || Made a a [[Glazier's Bench]] from [[Silver Powder]] and [[Sheet Glass]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] ||1 ||1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Pewter]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud]] ||1 ||1 ||Found near water. Used to make bricks. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Granite]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushrooms]] || 1 || 1 || (Category) Wild fungus used for a variety of things.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutton]] ||1 ||1 ||Made by slaughtering a sheep. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail Mould]] ||1 ||1 ||Made from a [[Medium Stone]] at a [[Mason's Bench]].  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nails]] ||1 ||1 ||Made in a [[Forges|Forge]] that has been upgraded with a [[Nail Mould]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil]] ||1 ||1 ||Made by slaughtering sheep or camels, or by crushing flax seed in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Onions]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Onion Seeds]] ||1 ||1 ||Required to grow Onions. &lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 1 || 1 || (Category) Mined from the ground and smelted into [[Metal]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxyrynchus Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Shell Marble]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint]] || 1 || 1 || (Complex) Produced in a [[Pigment Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Palm Frond]] ||1 ||1 ||Occasionally can be pulled down from various types of palm trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus]] ||1 ||1 ||Cultivated along the Nile. Can be dried for extra seeds. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Seeds (hf)]] ||1 ||1 ||Planted on the Nile to grow papyrus. &lt;br /&gt;
|-&lt;br /&gt;
| [[Perch Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Petroleum]] || 1 || 1 || A type of fuel produced by a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 1 || 1 || An [[Alloys|Alloy]] of [[Platinum]] and [[Antimony]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Phagrus Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Pinch Roller]] ||60 ||1 ||Created in a master forge, takes 30 Iron and 15 minutes to make.&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]] || 1 || 1 || A [[Metal]] created by smelting [[Platinum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Potash]] ||1 ||1 ||An alkaline chemical ingredient used in making glass and treating wood and metals. Boil 5 Ash, 25 water in jugs, and (ideally) 28 wood in a [[Kettle]] to create 5 potash.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulley]] ||1 ||1 ||Created by cutting a cuttable stone on a [[Rock_Saw|Rock Saw]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Quartz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicksilver]] ||1 ||1 ||Made by smelting [[Red Sand]] in a [[Fleet Furnace]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Quill]] || 1 || 1 || Made by [[Carving]] an [[Ibis Feather]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Strip]] || 1 || 1 || Made from [[Leather]] by [[Carving]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Sand]] ||1 ||1 ||Smelted into quicksilver. See the Atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin]] || 1 || 1 ||(Complex) Obtained from [[Trees]] that have been nicked with a [[Resin Wedge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Resin Wedges|Resin Wedge]] || 1 || 1 ||(Complex) A [[Tools|Tool]] used to nick trees to produce [[Resin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] ||1 ||1 ||1 Rope is spun from 5 Twine in a Small Distaff. &lt;br /&gt;
|-&lt;br /&gt;
| [[Rotten Flax]] ||1 ||1 ||Made from rotting Flax in water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Round Hammer]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Ruby]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Sail]] ||1 ||1 ||A cloth product, used to make Ferry Boats. &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||1 ||1 ||Made by boiling [[Coconut Water]] in a [[Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Saltpeter]] ||1 ||1 ||Made by rotting dung in a tub. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] ||1 ||1 ||It's a desert, dude. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Sapphire]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Screw Gear]] || 900 || 1 || Used to construct a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]] ||1 ||1 ||Used with the rhythmic strength skill and a basket to gather more grass. &lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaping Mallet]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] ||1 ||1 ||Made from whittling Wood with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] ||300 ||1 ||Found in the wild and bred in a Sheep Pen. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheet Glass]] || 1 || 1||Made in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 1 || 1 ||(Category,Complex) A [[Tools|Tool]] used for digging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel Blade]] || 1 || 1 || Used to make a basic [[Iron Shovel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silt]] ||1 ||1 ||Found on the ground, usually near water, bridges, and clay patches. &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] ||1 ||1 ||A metal found by [[Mining]]. Different from most metals because it is mined in pure form (there is no such thing as Silver Ore). &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Powder]] || 1 || 1 || Made by grinding [[Silver]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sheeting]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Wire]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||1 ||1 ||Found while running near water. Gathered by clicking the slate icon when it pops up. &lt;br /&gt;
|-&lt;br /&gt;
| [[Slate Shovel]] ||1 ||1 ||Made from 1 Stone Blade and 2 boards in a Carpentry Shop. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]] || 1 || 1 || A [[Tools|Tool]] used to smash [[Medium Stone]]s into [[Gravel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Barrel]] || 1 || 1 || Made in a [[Barrel Vice]]. Used to hold liquids such as [[Wine]] and [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Gear]] || 1 || 1 || Used in [[Gearbox]]es and various automated machines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda]] ||1 ||1 ||Occasionally found while collecting limestone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] ||1 ||1 ||An [[Alloys|Alloy]] of [[Iron]] and [[Tin]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Sheeting]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Wire]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Blade]] ||1 ||1 ||A blade made out of [[slate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium]] || 1 || 1 || A [[Metal]] created by smelting [[Strontium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw]] ||1 ||1 ||Dried [[grass]]. A basic resource. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulfur]] ||1 ||1 ||Made from sulphurous water in a tub or kettle. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulphurous Water]] || 2 ||1 ||Found in bright orange-rimmed ponds around Egypt. Check the atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 1 || 1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Bronze]].  Made in a [[Reactory]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadpoles]] ||0 ||0 ||Found when collecting Water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] ||20 ||1 ||Collected from Tar Pits. &lt;br /&gt;
|-&lt;br /&gt;
| [[Thermometer]] || 1 || 1 ||Made in a [[Glory Hole]] from [[Quicksilver]] and a [[Glass Pipe]] (minimum quality: 3500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistle]] || 1 || 1 || (Complex) Grown in a [[Thistle Garden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorns]] ||0 ||1 ||Found on thorn-bearing bushes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Thread]] ||0 ||1 ||Woven to produce [[Linen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tilapia Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]] ||1 ||1 ||A [[Metal]] created by smelting [[Tin Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tinder]] ||1 ||1 ||Made by shredding [[Wood]] with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || 1 || 1 || A [[Metal]] created by smelting [[Titanium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tow]] ||1 ||1 ||Used to make [[Twine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Treated Metal]] || 1 || 1 || (Complex) Metals and alloys that have been treated in a [[Chemical Bath]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Topaz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten]] || 1 || 1 || A [[Metal]] created by smelting [[Tungsten Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Twine]] ||1 ||1 ||Spun from [[Tow]] in a small distaff.  Used to make [[Rope]] and [[Canvas]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables|Vegetable Seeds]] || 1 || 1 || (Category) Used to grow [[Vegetables]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Water in Jugs]] ||2 ||1 ||Made by filling [[Jugs]] with the blue water icon while standing near a water source. &lt;br /&gt;
|-&lt;br /&gt;
| [[Weed Killer]] ||1 ||1 ||Made from [[Toad Skin Mushroom]]s in a [[Kettle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Bricks]] ||1||1|| Made from clay and sand on a brick rack&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Jugs]] ||1 ||1 ||Made from clay on a pottery wheel. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Mortar]] ||1 ||1 ||Molded by hand from 4 pieces of clay. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Firebricks]] ||1 ||1 ||Made from a 5:1 ratio of silt and sand on a Brick Rack or in a Brick Machine. Baked into firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Sand]] ||10 ||1 ||Used to make Jewel Glass in a Glazier's Bench. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Travertine]] ||20 ||1 ||A type of [[Granite_and_Marble|Marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wide Tungsten Chisel]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine]] || 1 || 1 ||(Complex) Fermented from [[Grapes]] and consumed at a [[Ceremonial Tasting Table]] or used in [[Ambrosia]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] ||1 ||1 ||Wood can be harvested from most trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Peg]] || 1 || 1 || Made by [[carving]] wood with a knife. Used to hold objects together.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Pestle]] ||1 ||1 ||Made by [[carving]] wood with a knife. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Alabaster]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]] || 1 || 1 || A [[Metal]] created by smelting [[Zinc Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Page Guidelines ==&lt;br /&gt;
When creating a new resource page, please observe the format used in existing pages. For details on the template to use and how to denote requirements so autogenerated lists on other pages pick it up, please see [[Template:ItemInfo]].&lt;br /&gt;
&lt;br /&gt;
Please also add &amp;lt;nowiki&amp;gt;[[Category:Resources]]&amp;lt;/nowiki&amp;gt; to the bottom of the detail page.&lt;br /&gt;
&lt;br /&gt;
In future, the list above will be autogenerated; in the meantime, please observe the conventions used.&lt;br /&gt;
&lt;br /&gt;
==Resource Notes by Region==&lt;br /&gt;
Tips on finding Resources in each region.&lt;br /&gt;
*[[Resource/Adn]]&lt;br /&gt;
*[[Resource/Cat's Claw Ridge]]&lt;br /&gt;
*[[Resource/Falcon Bay]]&lt;br /&gt;
*[[Resource/Heaven's Gate]]&lt;br /&gt;
*[[Resource/Khmun]]&lt;br /&gt;
*[[Resource/Meroe]]&lt;br /&gt;
*[[Resource/Nomad's Paradise]]&lt;br /&gt;
*[[Resource/Pyramid Lake]]&lt;br /&gt;
*[[Resource/Queen's Retreat]]&lt;br /&gt;
*[[Resource/Saqqarah]]&lt;br /&gt;
*[[Resource/Shabbat Ab]]&lt;br /&gt;
*[[Resource/Sinai]]&lt;br /&gt;
*[[Resource/Stillwater]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85693</id>
		<title>Stoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoking&amp;diff=85693"/>
		<updated>2009-04-19T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Balder: Redirecting to Stoke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stoke]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Stoke&amp;diff=85691</id>
		<title>Stoke</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Stoke&amp;diff=85691"/>
		<updated>2009-04-19T19:31:14Z</updated>

		<summary type="html">&lt;p&gt;Balder: New page: Stoking is the act of adding wood to a Kettle to keep it boiling or to poking a Firepit with a Sharpened Stick or an Iron Poker to increase the yield.  == Firepit == Once a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stoking is the act of adding wood to a [[Kettle]] to keep it boiling or to poking a [[Firepit]] with a [[Sharpened Stick]] or an [[Iron Poker]] to increase the yield.&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
! Stoking time (Teppy-minutes) !! Charcoal !! lime from 96 limestone !! Ash from 100 dried flax !! Ash from 80 leeks !! Ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, stoking a kettle works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Kettle&amp;diff=85687</id>
		<title>Kettle</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Kettle&amp;diff=85687"/>
		<updated>2009-04-19T19:25:43Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=kettle.png|size=5x5|where=[[where::Compound]]|description=For evaporating liquids.}}&lt;br /&gt;
A Kettle is used for creating a range of products like [[Potash]] and [[Arsenic]].  It can also be used for evaporating various liquids by boiling.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 1 [[requires::Iron Pot]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x5 cells. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[Cooking]] skill. Specific recipes may require additional techs or skills (see below).&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output !! Input !! Method || Tech/Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[produces::Potash]] || 5 [[Ash]], 25 [[Water in Jugs]] || Stoked || None&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Flower Fertilizer]] || 1 [[Catfish]], 1 [[Perch Fish]], 1 [[Tilapia Fish]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Horticulture]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Grain Fertilizer]] || 1 [[Carp Fish]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Weed Killer]] ||  1 [[Toad Skin Mushrooms]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Barley Cultivation]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 [[produces::Sulfur]]* ||  25 [[Sulphurous Water]] || Stoked || [[Desiccation]] (1)&lt;br /&gt;
|-&lt;br /&gt;
| 3 [[produces::Salt]] || 25 [[Coconut Water]] || Stoked || [[Desiccation]] (2) to configure kettle but not to run it &lt;br /&gt;
|-&lt;br /&gt;
| 3 [[produces::Acid]] ||  25 [[Sulphurous Water]], 1 [[Salt]] || Stoked || [[Desiccation]] (3) to configure kettle but not to run it &lt;br /&gt;
|-&lt;br /&gt;
| 8 [[produces::Arsenic]] ||  1 [[Razor's Edge Mushroom]], 1 [[Scorpion's Brood Mushroom]], 5 [[Oil]], 5 [[Wood]] || Non-stoked || [[Toxin Extraction]] &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' [[Sulfur]] can also be made by evaporating [[Sulphurous Water]] in a tub, which does not use wood or require any skills. Basic and Sturdy Tubs break with usage.&lt;br /&gt;
&lt;br /&gt;
==Methods ==&lt;br /&gt;
There are two methods used for the kettle: &lt;br /&gt;
* Non-stoked - load with requirements including [[fuel::wood]], leave until complete.&lt;br /&gt;
* Stoked - load with requirements, stoke with wood and ignite, continue to add wood/stoke as it burns down until the liquid is boiled off. For stoked runs (see details below), you will need 28 wood per kettle (assuming no mistakes), with the total process taking about 14 teppy minutes (30 teppysec per tic). &lt;br /&gt;
&lt;br /&gt;
==== Stoking ====&lt;br /&gt;
In general terms, it works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
==== Stoking Run ====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Kettle&amp;diff=85685</id>
		<title>Kettle</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Kettle&amp;diff=85685"/>
		<updated>2009-04-19T19:21:53Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=kettle.png|size=5x5|where=[[where::Compound]]|description=For evaporating liquids.}}&lt;br /&gt;
A Kettle is used for creating a range of products like [[Potash]] and [[Arsenic]].  It can also be used to reduce various liquids by boiling.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 1 [[requires::Iron Pot]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x5 cells. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[Cooking]] skill. Specific recipes may require additional techs or skills (see below).&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output !! Input !! Method || Tech/Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[produces::Potash]] || 5 [[Ash]], 25 [[Water in Jugs]] || Stoked || None&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Flower Fertilizer]] || 1 [[Catfish]], 1 [[Perch Fish]], 1 [[Tilapia Fish]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Horticulture]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Grain Fertilizer]] || 1 [[Carp Fish]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[produces::Weed Killer]] ||  1 [[Toad Skin Mushrooms]], 5 [[Water in Jugs]], 5 [[Wood]] || Non-stoked || [[Barley Cultivation]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 [[produces::Sulfur]]* ||  25 [[Sulphurous Water]] || Stoked || [[Desiccation]] (1)&lt;br /&gt;
|-&lt;br /&gt;
| 3 [[produces::Salt]] || 25 [[Coconut Water]] || Stoked || [[Desiccation]] (2) to configure kettle but not to run it &lt;br /&gt;
|-&lt;br /&gt;
| 3 [[produces::Acid]] ||  25 [[Sulphurous Water]], 1 [[Salt]] || Stoked || [[Desiccation]] (3) to configure kettle but not to run it &lt;br /&gt;
|-&lt;br /&gt;
| 8 [[produces::Arsenic]] ||  1 [[Razor's Edge Mushroom]], 1 [[Scorpion's Brood Mushroom]], 5 [[Oil]], 5 [[Wood]] || Non-stoked || [[Toxin Extraction]] &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' [[Sulfur]] can also be made by evaporating [[Sulphurous Water]] in a tub, which does not use wood or require any skills. Basic and Sturdy Tubs break with usage.&lt;br /&gt;
&lt;br /&gt;
==Methods ==&lt;br /&gt;
There are two methods used for the kettle: &lt;br /&gt;
* Non-stoked - load with requirements including [[fuel::wood]], leave until complete.&lt;br /&gt;
* Stoked - load with requirements, stoke with wood and ignite, continue to add wood/stoke as it burns down until the liquid is boiled off. For stoked runs (see details below), you will need 28 wood per kettle (assuming no mistakes), with the total process taking about 14 teppy minutes (30 teppysec per tic). &lt;br /&gt;
&lt;br /&gt;
==== Stoking ====&lt;br /&gt;
In general terms, it works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
==== Stoking Run ====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85681</id>
		<title>User:Balder/Test</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85681"/>
		<updated>2009-04-19T19:08:30Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stoking==&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
! Stoking time (Teppy-minutes) !! Charcoal !! lime from 96 limestone !! Ash from 100 dried flax !! Ash from 80 leeks !! Ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, it works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
!Smurf&lt;br /&gt;
!Durf&lt;br /&gt;
|-&lt;br /&gt;
|ang&lt;br /&gt;
|stuffs&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85678</id>
		<title>User:Balder/Test</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85678"/>
		<updated>2009-04-19T19:05:34Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stoking==&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
== Kettle ==&lt;br /&gt;
In general terms, it works as follows:&lt;br /&gt;
* Once the kettle is ignited, it runs in a series of 30-teppysecond ticks. At the beginning of each tick, it consumes one deben of wood. At the end of the tick, it evaporates one deben of water. (Meaning that most of the time, except for the very beginning and end of the batch, it will consume one wood and one water simultaneously every 30 tsec.)&lt;br /&gt;
* The first three ticks after igniting are &amp;quot;warm-up&amp;quot; ticks... wood is consumed, but no water is evaporated. &lt;br /&gt;
* If at the beginning of a tick there is no wood left under the kettle, the fire goes out. The batch isn't ruined, but the fire will have to be reignited, and will go through the warm-up process again, wasting time and wood.&lt;br /&gt;
* You can stoke the kettle at any time to add wood, but it will only hold up to 5 at once.&lt;br /&gt;
&lt;br /&gt;
===== Stoking Run =====&lt;br /&gt;
# Load requirements&lt;br /&gt;
# Ignite (cost 5 wood)&lt;br /&gt;
#* Burns off 1 wood in lighting&lt;br /&gt;
#* Fire burns till 0 (4 wood)&lt;br /&gt;
# At 0 wood stoke 5; water is at 24 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 19 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 14 now&lt;br /&gt;
# At 0 wood stoke 5; water is at 9 now&lt;br /&gt;
# At 2 wood stoke 3; water is at 6 now&lt;br /&gt;
# Let burn out&lt;br /&gt;
# Take the product (don't discard!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
!Smurf&lt;br /&gt;
!Durf&lt;br /&gt;
|-&lt;br /&gt;
|ang&lt;br /&gt;
|stuffs&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85668</id>
		<title>User:Balder/Test</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85668"/>
		<updated>2009-04-19T18:45:10Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stoking==&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved [[Talk:Firepit| here]].)&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
!Smurf&lt;br /&gt;
!Durf&lt;br /&gt;
|-&lt;br /&gt;
|ang&lt;br /&gt;
|stuffs&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85667</id>
		<title>User:Balder/Test</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85667"/>
		<updated>2009-04-19T18:42:14Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stoking==&lt;br /&gt;
&lt;br /&gt;
== Firepit ==&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
==== Other Tips ====&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
==== Yield ====&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
==== Optimal load ====&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
==== Sample yields ====&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
==== Yield Formula ====&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
!Smurf&lt;br /&gt;
!Durf&lt;br /&gt;
|-&lt;br /&gt;
|ang&lt;br /&gt;
|stuffs&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85666</id>
		<title>User:Balder/Test</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/Test&amp;diff=85666"/>
		<updated>2009-04-19T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage. If you do not stoke the fire in time, it will become &amp;quot;smouldering out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;margin:0px;padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#00FF00;&amp;quot;&lt;br /&gt;
!Smurf&lt;br /&gt;
!Durf&lt;br /&gt;
|-&lt;br /&gt;
|ang&lt;br /&gt;
|stuffs&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Normal_Glass&amp;diff=85659</id>
		<title>Normal Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Normal_Glass&amp;diff=85659"/>
		<updated>2009-04-19T18:24:54Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of three types of glass. It melts at 3200°, and is worked at 1600–2400°. Normal Glass is made by melting 10 [[Sand]], 2 [[Potash]] and 1 [[Lime]].&lt;br /&gt;
 &lt;br /&gt;
Like all glass, Normal Glass is not a normal resource, in that you can't carry it around with you. It only exists inside a [[Glazier's Bench]], which must hold a reservoir of at least 20 glass before you can start working it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Glass Products==&lt;br /&gt;
&lt;br /&gt;
*[[Glass Rod]] (60 seconds) &lt;br /&gt;
*[[Glass Pipe]] (90 seconds) &lt;br /&gt;
*[[Glass Torch]] (180 seconds) - uses 5 deben of melted glass&lt;br /&gt;
*[[Sheet Glass]] (120 seconds) &lt;br /&gt;
*[[Glass Jars]] (90 seconds) &lt;br /&gt;
*[[Empty Wine Bottles]] (90 seconds) - 1 deben of melted glass makes 12 bottles &lt;br /&gt;
&lt;br /&gt;
Attempts to make Sheet Glass may fail, depending on your [[Sheet Glass Fabrication]] skill. &lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*The [[Glassmaking Guide]] &lt;br /&gt;
*[[Soda Glass]]&lt;br /&gt;
*[[Jewel Glass]]&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Normal_Glass&amp;diff=85658</id>
		<title>Normal Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Normal_Glass&amp;diff=85658"/>
		<updated>2009-04-19T18:24:27Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of three types of glass. It melts at 3200°, and is worked at 1600–2400°. Normal Glass is made by melting 10 [[Sand]], 2 [[Potash]] and 1 [[Lime]].&lt;br /&gt;
 &lt;br /&gt;
Like all glass, Normal Glass is not a normal resource, in that you can't carry it around with you. It only exists inside a [[Glazier's Bench]], which must hold a reservoir of at least 20 glass before you can start working it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Glass Products==&lt;br /&gt;
&lt;br /&gt;
*[[Glass Rod]] (60 seconds) &lt;br /&gt;
*[[Glass Pipe]] (90 seconds) &lt;br /&gt;
*[[Glass Torch]] (180 seconds) - uses 5 deben of melted glass&lt;br /&gt;
*[[Sheet Glass]] (120 seconds) &lt;br /&gt;
*[[Glass Jars]] (90 seconds) &lt;br /&gt;
*[[Empty Wine Bottles]] (90 seconds) - 1 deben of melted glass makes 12 bottles &lt;br /&gt;
&lt;br /&gt;
Attempts to make Sheet Glass may fail, depending on your [[Sheet Glass Fabrication]] skill. &lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*The [[Glassmaking Guide]] &lt;br /&gt;
*[[Soda Glass]]&lt;br /&gt;
*[[Jewel Glass]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85655</id>
		<title>Jewel Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85655"/>
		<updated>2009-04-19T18:22:48Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Jewell glass is made from:&lt;br /&gt;
*1 [[requires::Lime]]&lt;br /&gt;
*2 [[requires::Potash]]&lt;br /&gt;
*10 [[requires::White Sand]]&lt;br /&gt;
&lt;br /&gt;
by melting on a [[requires::Glazier's Bench]] at 4400°. The operating temperature is between 1600° and 2400°.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Jewel Glass Products==&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*The [[Glassmaking Guide]] &lt;br /&gt;
*[[Normal Glass]]&lt;br /&gt;
*[[Soda Glass]]&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85652</id>
		<title>Soda Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85652"/>
		<updated>2009-04-19T18:21:23Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Soda glass is made from 2x [[requires::Soda]], 1x [[requires::Lime]] and 10x [[requires::Sand]], by melting on a [[requires::Glazier's Bench]] at 3200.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Soda Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Glass Blade]] Takes 120 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*The [[Glassmaking Guide]] &lt;br /&gt;
*[[Normal Glass]]&lt;br /&gt;
*[[Jewel Glass]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85649</id>
		<title>Soda Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85649"/>
		<updated>2009-04-19T18:19:32Z</updated>

		<summary type="html">&lt;p&gt;Balder: Undo revision 85648 by Balder (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Soda glass is made from 2x [[requires::Soda]], 1x [[requires::Lime]] and 10x [[requires::Sand]], by melting on a [[requires::Glazier's Bench]] at 3200.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Soda Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Glass Blade]] Takes 120 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85648</id>
		<title>Soda Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85648"/>
		<updated>2009-04-19T18:19:05Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Soda glass is made from 2x [[requires::Soda]], 1x [[requires::Lime]] and 10x [[requires::Sand]], by melting on a [[requires::Glazier's Bench]] at 3200.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Soda Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Glass Blade]] Takes 120 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85644</id>
		<title>Soda Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Soda_Glass&amp;diff=85644"/>
		<updated>2009-04-19T18:18:07Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Soda glass is made from 2x [[requires::Soda]], 1x [[requires::Lime]] and 10x [[requires::Sand]], by melting on a [[requires::Glazier's Bench]] at 3200.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Soda Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Glass Blade]] Takes 120 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85643</id>
		<title>Jewel Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85643"/>
		<updated>2009-04-19T18:17:14Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Jewell glass is made from:&lt;br /&gt;
*1 [[requires::Lime]]&lt;br /&gt;
*2 [[requires::Potash]]&lt;br /&gt;
*10 [[requires::White Sand]]&lt;br /&gt;
&lt;br /&gt;
by melting on a [[requires::Glazier's Bench]] at 4400°. The operating temperature is between 1600° and 2400°.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Jewel Glass Products==&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85640</id>
		<title>Jewel Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85640"/>
		<updated>2009-04-19T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Balder: Undo revision 85639 by Balder (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Jewell glass is made from:&lt;br /&gt;
*1 [[requires::Lime]]&lt;br /&gt;
*2 [[requires::Potash]]&lt;br /&gt;
*10 [[requires::White Sand]]&lt;br /&gt;
&lt;br /&gt;
by melting on a [[requires::Glazier's Bench]] at 4400°. The operating temperature is between 1600° and 2400°.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85639</id>
		<title>Jewel Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85639"/>
		<updated>2009-04-19T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Jewell glass is made from:&lt;br /&gt;
*1 [[requires::Lime]]&lt;br /&gt;
*2 [[requires::Potash]]&lt;br /&gt;
*10 [[requires::White Sand]]&lt;br /&gt;
&lt;br /&gt;
by melting on a [[requires::Glazier's Bench]] at 4400°. The operating temperature is between 1600° and 2400°.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
{{Jewel Glass Products}}&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85636</id>
		<title>Jewel Glass</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Jewel_Glass&amp;diff=85636"/>
		<updated>2009-04-19T18:14:15Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|description=Made by melting on a Glazier's Bench.}} &lt;br /&gt;
&lt;br /&gt;
Jewell glass is made from:&lt;br /&gt;
*1 [[requires::Lime]]&lt;br /&gt;
*2 [[requires::Potash]]&lt;br /&gt;
*10 [[requires::White Sand]]&lt;br /&gt;
&lt;br /&gt;
by melting on a [[requires::Glazier's Bench]] at 4400°. The operating temperature is between 1600° and 2400°.&lt;br /&gt;
&lt;br /&gt;
See the [[Glass_Products|Glass Products]] page for more information.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85389</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85389"/>
		<updated>2009-04-19T10:56:31Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
Nomads&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-1973, 3488&lt;br /&gt;
(H)-2093, 3823&lt;br /&gt;
(H)&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
(H)1663, 2247&lt;br /&gt;
(H)1497, 2475&lt;br /&gt;
(H)1467, 2121&lt;br /&gt;
(H)1475, 2114&lt;br /&gt;
(H)1480, 2112&lt;br /&gt;
(H)1536, 2062&lt;br /&gt;
(H)1534, 2063&lt;br /&gt;
(H)1534, 2065&lt;br /&gt;
(H)1534, 2068&lt;br /&gt;
(H)1535, 2069&lt;br /&gt;
(H)1535, 2071&lt;br /&gt;
&lt;br /&gt;
Folded Birch&lt;br /&gt;
(F)1521, 2380&lt;br /&gt;
(F)1418, 1962&lt;br /&gt;
(F)1415, 1965&lt;br /&gt;
(F)1424, 1961&lt;br /&gt;
(F)1423, 1961&lt;br /&gt;
(F)1422, 1962&lt;br /&gt;
(F)1421, 1962&lt;br /&gt;
(F)1419, 1963&lt;br /&gt;
(F)1435, 1953&lt;br /&gt;
(F)1436, 1953&lt;br /&gt;
(F)1438, 1952&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85386</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85386"/>
		<updated>2009-04-19T10:45:40Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-1973, 3488&lt;br /&gt;
(H)&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
(H)1663, 2247&lt;br /&gt;
(H)1497, 2475&lt;br /&gt;
(H)1467, 2121&lt;br /&gt;
(H)1475, 2114&lt;br /&gt;
(H)1480, 2112&lt;br /&gt;
(H)1536, 2062&lt;br /&gt;
(H)1534, 2063&lt;br /&gt;
(H)1534, 2065&lt;br /&gt;
(H)1534, 2068&lt;br /&gt;
(H)1535, 2069&lt;br /&gt;
(H)1535, 2071&lt;br /&gt;
&lt;br /&gt;
Folded Birch&lt;br /&gt;
(F)1521, 2380&lt;br /&gt;
(F)1418, 1962&lt;br /&gt;
(F)1415, 1965&lt;br /&gt;
(F)1424, 1961&lt;br /&gt;
(F)1423, 1961&lt;br /&gt;
(F)1422, 1962&lt;br /&gt;
(F)1421, 1962&lt;br /&gt;
(F)1419, 1963&lt;br /&gt;
(F)1435, 1953&lt;br /&gt;
(F)1436, 1953&lt;br /&gt;
(F)1438, 1952&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85379</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85379"/>
		<updated>2009-04-19T10:00:21Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
(H)1663, 2247&lt;br /&gt;
(H)1497, 2475&lt;br /&gt;
(H)1467, 2121&lt;br /&gt;
(H)1475, 2114&lt;br /&gt;
(H)1480, 2112&lt;br /&gt;
(H)1536, 2062&lt;br /&gt;
(H)1534, 2063&lt;br /&gt;
(H)1534, 2065&lt;br /&gt;
(H)1534, 2068&lt;br /&gt;
(H)1535, 2069&lt;br /&gt;
(H)1535, 2071&lt;br /&gt;
&lt;br /&gt;
Folded Birch&lt;br /&gt;
(F)1521, 2380&lt;br /&gt;
(F)1418, 1962&lt;br /&gt;
(F)1415, 1965&lt;br /&gt;
(F)1424, 1961&lt;br /&gt;
(F)1423, 1961&lt;br /&gt;
(F)1422, 1962&lt;br /&gt;
(F)1421, 1962&lt;br /&gt;
(F)1419, 1963&lt;br /&gt;
(F)1435, 1953&lt;br /&gt;
(F)1436, 1953&lt;br /&gt;
(F)1438, 1952&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
(F)1441, 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85375</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85375"/>
		<updated>2009-04-19T09:49:47Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
(H)1663, 2247&lt;br /&gt;
(H)1497, 2475&lt;br /&gt;
(H)1467, 2121&lt;br /&gt;
(H)1475, 2114&lt;br /&gt;
(H)1480, 2112&lt;br /&gt;
(H)1536, 2062&lt;br /&gt;
(H)1534, 2063&lt;br /&gt;
(H)1534, 2065&lt;br /&gt;
(H)1534, 2068&lt;br /&gt;
(H)1535, 2069&lt;br /&gt;
(H)1535, 2071&lt;br /&gt;
&lt;br /&gt;
Folded Birch&lt;br /&gt;
(F)1521, 2380&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85373</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=85373"/>
		<updated>2009-04-19T09:36:48Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
(H)1663, 2247&lt;br /&gt;
(H)&lt;br /&gt;
&lt;br /&gt;
Folded Birch&lt;br /&gt;
(F)1521, 2380&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Navigation&amp;diff=85354</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Navigation&amp;diff=85354"/>
		<updated>2009-04-19T08:52:59Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Allows the placement of 1 waypoint per level of navigation skill to which you can travel using travel time.&amp;lt;br&amp;gt;&lt;br /&gt;
Taught at the [[School of Harmony]].&lt;br /&gt;
===Level 1===&lt;br /&gt;
Unlocked at level 7&lt;br /&gt;
*50 [[Water in Jugs]] (jugs are consumed as well)&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
Unlocked at level 10&lt;br /&gt;
*20 [[Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Unlocked at level 14&lt;br /&gt;
*25 [[Copper]]&lt;br /&gt;
&lt;br /&gt;
===Level 4===&lt;br /&gt;
Unlocked at level 19&lt;br /&gt;
*50 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
===Level 5===&lt;br /&gt;
Unlocked at level 25&lt;br /&gt;
*6 [[Silk Cloth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Navigation&amp;diff=85353</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Navigation&amp;diff=85353"/>
		<updated>2009-04-19T08:52:04Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taught at the [[School of Harmony]].&amp;lt;br&amp;gt;&lt;br /&gt;
Allows the placement of 1 waypoint per level of navigation skill to which you can travel using travel time.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
Unlocked at level 7&lt;br /&gt;
*50 [[Water in Jugs]] (jugs are consumed as well)&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
Unlocked at level 10&lt;br /&gt;
*20 [[Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Unlocked at level 14&lt;br /&gt;
*25 [[Copper]]&lt;br /&gt;
&lt;br /&gt;
===Level 4===&lt;br /&gt;
Unlocked at level 19&lt;br /&gt;
*50 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
===Level 5===&lt;br /&gt;
Unlocked at level 25&lt;br /&gt;
*6 [[Silk Cloth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Sheet_Glass_Fabrication&amp;diff=84978</id>
		<title>Sheet Glass Fabrication</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Sheet_Glass_Fabrication&amp;diff=84978"/>
		<updated>2009-04-18T22:24:41Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheet Glass Fabrication is a special skill that affects a player's chance of success when trying to make [[Sheet Glass]] in a [[Glazier's Bench]]. It is not learned at a school or university, rather, it is learned by attempting to make sheet glass.&lt;br /&gt;
&lt;br /&gt;
Each time the player successfully finishes working a sheet of glass, one of three things will happen: &lt;br /&gt;
&lt;br /&gt;
#The glass will break and be lost, but the player's Sheet Glass Fabrication will rise by a point. &lt;br /&gt;
#The glass will break and be lost, and no skill will be gained. &lt;br /&gt;
#The crafting will be truly successful, with no breakage but no skill gain either. &lt;br /&gt;
&lt;br /&gt;
Sheet Glass Fabrication ranges from unlearned (effectively 0) to 7. A lower skill means greater chance of breakage but also a greater chance of skill gain when a break occurs. At 7, the glass never breaks, and you gain the option to make mirrors by fusing [[Silver Powder]] to a piece of sheet glass. &lt;br /&gt;
&lt;br /&gt;
Note that crafting any glass item can always fail if the bench's temperature gets too high or too low. That is an entirely separate mechanic from breakage, and this skill doesn't affect it in the least. Also, pieces lost due to bad temperature do not help raise this skill. &lt;br /&gt;
&lt;br /&gt;
Note: Making Sheet Glass is not possible using [[Soda Glass]]&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder&amp;diff=84951</id>
		<title>User:Balder</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder&amp;diff=84951"/>
		<updated>2009-04-18T21:53:46Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* TESTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nomads_Paradise_Residents|Balder]]&lt;br /&gt;
==MAPS==&lt;br /&gt;
*[[User:Balder/ResinMap|Resin Map]]&lt;br /&gt;
&lt;br /&gt;
==TESTS==&lt;br /&gt;
* Thanks to [[User:Azure| Azure]] for the [[Template:User_Tests| template.]]&lt;br /&gt;
{{User Tests&lt;br /&gt;
|Architecture=Dunno&lt;br /&gt;
|Obelisk=Not really&lt;br /&gt;
|Art and Music=Yeah well...&lt;br /&gt;
|Body=Not here&lt;br /&gt;
|Acrobat=Just a tad&lt;br /&gt;
|Singing Cicada=Omg 4 points&lt;br /&gt;
|Safari=Yes but hunting what?&lt;br /&gt;
|Darkest Night=Brightest morning&lt;br /&gt;
|Harmony=If possible&lt;br /&gt;
|Prophet=Just ask&lt;br /&gt;
|Marriage=Cant see it happening&lt;br /&gt;
|Leadership=Ofc&lt;br /&gt;
|Mentorship=Yes, lets not use our brains&lt;br /&gt;
|Thought=Intelligence&lt;br /&gt;
|Worship=Communal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==AHOY==&lt;br /&gt;
My name is Erik Ernst and Im a proud Pirate, or Viking really but hey....&lt;br /&gt;
I am working on improving the world for my daughter and in my past time I do what I can to fight unjust patent and copyright laws and the surveilance facist state I live in. I do hang around in Egypt as well, enjoying the fine company of the good citizens of [[Nomads' Paradise]].&lt;br /&gt;
&lt;br /&gt;
==LOVE==&lt;br /&gt;
&lt;br /&gt;
Balder used to hate the Ninjas but has come to accept, that love and the intelligence it breeds is the only way to finally rid the earth of the usurers:)&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid #BFEFFF;&amp;quot;&amp;gt; [http://www.google.com/search?hl=en&amp;amp;safe=off&amp;amp;q={{{1|Piratpartiet}}}&amp;amp;btnG=Search&amp;amp;meta= {{{1|Huh?}}}]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BALDERS HOME==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
-2358, 4090, BALDERS CRIP&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84941</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84941"/>
		<updated>2009-04-18T21:34:36Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
(H)-2198, 3961&lt;br /&gt;
(H)-2124, 4008&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84921</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84921"/>
		<updated>2009-04-18T21:11:29Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)-1605, 8082&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84917</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84917"/>
		<updated>2009-04-18T21:08:36Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
(H)-1533, 8058&lt;br /&gt;
(H)-1543, 8063&lt;br /&gt;
(H)-1545, 8068&lt;br /&gt;
(H)&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84916</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84916"/>
		<updated>2009-04-18T21:05:57Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-1502, 8010&lt;br /&gt;
(H)-1504, 8020&lt;br /&gt;
(H)-1506, 8027&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84899</id>
		<title>User:Balder/ResinMap</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder/ResinMap&amp;diff=84899"/>
		<updated>2009-04-18T20:47:07Z</updated>

		<summary type="html">&lt;p&gt;Balder: /* Resin Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resin Map==&lt;br /&gt;
Ze resin map is full of ze resin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 &lt;br /&gt;
width=512 height=512&amp;gt;&lt;br /&gt;
(H)-2430, 5569, &lt;br /&gt;
(H)-2202, 4488,	2 Thingys&lt;br /&gt;
(H)-2247, 4493,	2 Thingys&lt;br /&gt;
(H)-2277, 4493,	&lt;br /&gt;
(H)-2791, 4447,	&lt;br /&gt;
(H)-2799, 4455,	&lt;br /&gt;
(H)-2785, 4461,	2 Thingys &lt;br /&gt;
(H)-2804, 4455,	&lt;br /&gt;
(H)-2447, 5487,	3 Thingys&lt;br /&gt;
(H)-2417, 5516,	&lt;br /&gt;
(H)-2407, 5511,	&lt;br /&gt;
(H)-2396, 5499,	2 Thingys&lt;br /&gt;
(H)-2367, 5505&lt;br /&gt;
(H)-2369, 5504&lt;br /&gt;
(H)-2371, 5503&lt;br /&gt;
(H)-2377, 5493&lt;br /&gt;
(H)-2371, 5521,	2 Thingys &lt;br /&gt;
(H)-2376, 5495&lt;br /&gt;
(H)-2376, 5494	&lt;br /&gt;
(H)-1819, 5747, &lt;br /&gt;
(H)-1813, 5760,	2 Thingys&lt;br /&gt;
(H)-1807, 5780,	&lt;br /&gt;
(H)-1783, 5873,	3 Thingys&lt;br /&gt;
(H)-1784, 5852,	2 Thingys &lt;br /&gt;
(H)-1788, 5835,	2 Thingys &lt;br /&gt;
(H)-1788, 5860,	&lt;br /&gt;
(H)-1659, 6046,	3 Thingys &lt;br /&gt;
(H)-1619, 6864,	&lt;br /&gt;
(H)-1245, 7558,	&lt;br /&gt;
(H)-1143, 7927,	4 Thingys&lt;br /&gt;
(H)-1172, 7994,	2 Thingys &lt;br /&gt;
(H)-1115, 7984,	&lt;br /&gt;
(H)-1092, 7984,	4 Thingys &lt;br /&gt;
(H)-1122, 8143,	4 Thingys&lt;br /&gt;
(H)-1143, 8151,	2 Thingys&lt;br /&gt;
(H)-1682, 8086,	&lt;br /&gt;
(H)-2254, 8125,	&lt;br /&gt;
(H)-2402, 8155,	&lt;br /&gt;
(H)-2419, 8115,	&lt;br /&gt;
(H)-2432, 8141,	&lt;br /&gt;
(H)-2818, 7526,	&lt;br /&gt;
(H)-2840, 7519,	&lt;br /&gt;
(H)-2837, 7526,	&lt;br /&gt;
(H)-2832, 7544,	&lt;br /&gt;
(H)-1796, 4464&lt;br /&gt;
(H)-1808, 4464&lt;br /&gt;
(H)-1816, 4463&lt;br /&gt;
(H)-1830, 4466&lt;br /&gt;
(H)-1892, 4467&lt;br /&gt;
(H)-1895, 4475&lt;br /&gt;
(H)-1897, 4475&lt;br /&gt;
(H)-1906, 4479&lt;br /&gt;
(H)-1935, 4490&lt;br /&gt;
(H)-1842, 5868&lt;br /&gt;
(H)-1844, 5869&lt;br /&gt;
(H)-1846, 5870&lt;br /&gt;
(H)-1845, 5871&lt;br /&gt;
(H)-1847, 5884&lt;br /&gt;
(H)-1677, 7011&lt;br /&gt;
(H)-&lt;br /&gt;
&lt;br /&gt;
(H)-1580, 3016, 3 Thingys &lt;br /&gt;
(H)-1654, 3037, 2 Thingys&lt;br /&gt;
(H)-878, 1989, &lt;br /&gt;
(H)-876, 1988, &lt;br /&gt;
(H)-861, 1960, &lt;br /&gt;
(H)-1082, 4124&lt;br /&gt;
(H)-1096, 4158&lt;br /&gt;
(H)-1109, 4180&lt;br /&gt;
(H)-1117, 4160&lt;br /&gt;
(H)-1119, 4157&lt;br /&gt;
&lt;br /&gt;
(H)-2682, 1499, &lt;br /&gt;
(H)-2677, 1500, &lt;br /&gt;
(H)-2558, 1533, &lt;br /&gt;
(H)-1144, 1251, &lt;br /&gt;
(H)-1148, 1252, &lt;br /&gt;
(H)-1173, 1247, &lt;br /&gt;
(H)-1176, 1254, &lt;br /&gt;
(H)-1180, 1252, &lt;br /&gt;
(H)-1188, 1258, &lt;br /&gt;
(H)-1104, 1082, &lt;br /&gt;
(H)-952, 683, &lt;br /&gt;
(H)-953, 685, &lt;br /&gt;
(H)-777, 393, &lt;br /&gt;
(H)-764,394, &lt;br /&gt;
(H)-50, 259, &lt;br /&gt;
(H)-138,446, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(H)132,1553&lt;br /&gt;
(H)86, 1433&lt;br /&gt;
(H)90, 1440&lt;br /&gt;
(H)64, 1408&lt;br /&gt;
(H)63, 1412&lt;br /&gt;
(H)59, 1363&lt;br /&gt;
(H)58, 1365&lt;br /&gt;
(H)51, 1481&lt;br /&gt;
(H)50, 1488&lt;br /&gt;
(H)52, 1488&lt;br /&gt;
(H)83, 1407&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Balder&amp;diff=84822</id>
		<title>User:Balder</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Balder&amp;diff=84822"/>
		<updated>2009-04-18T16:57:57Z</updated>

		<summary type="html">&lt;p&gt;Balder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nomads_Paradise_Residents|Balder]]&lt;br /&gt;
==MAPS==&lt;br /&gt;
*[[User:Balder/ResinMap|Resin Map]]&lt;br /&gt;
&lt;br /&gt;
==TESTS==&lt;br /&gt;
* Thanks to [[User:Azure| Azure]] for the [[Template:User_Tests| template.]]&lt;br /&gt;
{{User Tests&lt;br /&gt;
|Architecture=Dunno&lt;br /&gt;
|Obelisk=Not really&lt;br /&gt;
|Art and Music=Yeah well...&lt;br /&gt;
|Body=Not here&lt;br /&gt;
|Acrobat=Just a tad&lt;br /&gt;
|Singing Cicada=Omg 3 points&lt;br /&gt;
|Safari=Yes but hunting what?&lt;br /&gt;
|Darkest Night=Brightest morning&lt;br /&gt;
|Harmony=If possible&lt;br /&gt;
|Prophet=Just ask&lt;br /&gt;
|Marriage=Cant see it happening&lt;br /&gt;
|Leadership=Ofc&lt;br /&gt;
|Mentorship=Yes, lets not use our brains&lt;br /&gt;
|Thought=Intelligence&lt;br /&gt;
|Worship=Communal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==AHOY==&lt;br /&gt;
My name is Erik Ernst and Im a proud Pirate, or Viking really but hey....&lt;br /&gt;
I am working on improving the world for my daughter and in my past time I do what I can to fight unjust patent and copyright laws and the surveilance facist state I live in. I do hang around in Egypt as well, enjoying the fine company of the good citizens of [[Nomads' Paradise]].&lt;br /&gt;
&lt;br /&gt;
==LOVE==&lt;br /&gt;
&lt;br /&gt;
Balder used to hate the Ninjas but has come to accept, that love and the intelligence it breeds is the only way to finally rid the earth of the usurers:)&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid #BFEFFF;&amp;quot;&amp;gt; [http://www.google.com/search?hl=en&amp;amp;safe=off&amp;amp;q={{{1|Piratpartiet}}}&amp;amp;btnG=Search&amp;amp;meta= {{{1|Huh?}}}]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BALDERS HOME==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
-2358, 4090, BALDERS CRIP&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Balder</name></author>
	</entry>
</feed>