<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bogas</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bogas"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Bogas"/>
	<updated>2026-05-31T19:30:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=59109</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=59109"/>
		<updated>2009-03-02T09:05:23Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Desert Obelisk=&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
* Kharazhi 59 cubit built&lt;br /&gt;
* Ankhanet 60 cubit built&lt;br /&gt;
* Aziza - 61 cubit built&lt;br /&gt;
* No1 - 62 cubit built&lt;br /&gt;
* Zara - 63 cubit built&lt;br /&gt;
* Alvik - 64 cubit built&lt;br /&gt;
* Katblah - 65 cubit built&lt;br /&gt;
* Peptide - 66 Cubit Built&lt;br /&gt;
* Zaarain 67 Cubit Built&lt;br /&gt;
* MadAlchemist 68 Cubit Built&lt;br /&gt;
* Machina 69 Cubits Built&lt;br /&gt;
* Ikuu - 70 Cubits Built&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# Xaio (has skill and mats for 80 Cubits. Not been on for a while so please by-pass)&lt;br /&gt;
# Tibo (Has Skill) - sick&lt;br /&gt;
# QuickHands (Has Skill and mats) - last seen late January&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats) - doing metal obelisk?&lt;br /&gt;
# Tzalaa - Built 71 Cubits - http://armeagle.atitd.org/timer.php/50054856/teppy/img.png&lt;br /&gt;
# Vinnie (Has Skill, has mats)&lt;br /&gt;
# Pauven (Has Skill, getting mats)&lt;br /&gt;
# Sumnerai (Has skill, getting mats)&lt;br /&gt;
&lt;br /&gt;
==On hold for some reason==&lt;br /&gt;
&lt;br /&gt;
Should any of the folks listed reappear, they should talk to folks about their queue position, something reasonable will likely be possible&lt;br /&gt;
&lt;br /&gt;
# Ikerou (expired/closed account - was at top) (has skill and all mats)&lt;br /&gt;
# Basileus (quit account - was behind Aziza)&lt;br /&gt;
# Roah (expired/closed account - was behind zara) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# anavlis (expires/closed account - was behind Ikuu) (has skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cut Stone Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
# Suleman 7 cubit http://armeagle.atitd.org/timer.php/51642925/teppy/img.png&lt;br /&gt;
&lt;br /&gt;
=Metallic Obelisk=&lt;br /&gt;
&lt;br /&gt;
Mirrors: Nobody seems to have mirrors at the moment, so I think it would be a good idea if those who want to do the Metallic Obelisks find a barrel grinder and make some silver dust for them and the other aspirants. (Barrel Grinders are a bit like digs - you need 8 or so people to use one)&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
# Pauven: 7 cubit built&lt;br /&gt;
# Atrayou 8 Cubit Built&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
# Merrywynd 9 Cubits Built http://armeagle.atitd.org/timer.php/49608444/teppy/img.png&lt;br /&gt;
# Bogas Built 10 cubits, http://armeagle.atitd.org/timer.php/53465113/teppy/img.png&lt;br /&gt;
# akc2&lt;br /&gt;
# Ashurabi (got skill, getting mats)&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=58678</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=58678"/>
		<updated>2009-03-01T09:30:05Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Wine Guilds/Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], available in Meroe and Queen's Retreat&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], available in ''tbd''&lt;br /&gt;
* [[Wine/Balance | Balance]], available in Saqqarah&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], available in Adn&lt;br /&gt;
* [[Wine/Distraction | Distraction]], available in ''tbd''&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], available in ''tbd''&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], available in Pyramid Lake&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Tilapia Fish]] for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Exact role in wine quality, longevity, etc. is not understood &lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die. &lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a Wine Barrel, you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine, and cannot be changed.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol is converted from residual sugar over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough bottles in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. The difference between that vintage and the current Egypt vintage is considered the &amp;quot;age&amp;quot; of the wine.&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old. &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors that can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have up to 3(?) flavors.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors. &lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed one notebook, return to the school to get the next and gain a [[Perception]] point. &lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''High Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines) &lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T4) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Old (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile ===&lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Lemon and Apricot'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines'' &lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Blackberry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[Wine/Tools#Winer|Winer]]&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;br /&gt;
* Zezima - Introducing a new brand: Le Quebecois (Quebec wine) 12% wine bottles for sale.&lt;br /&gt;
* PLPA - basic collections of wines (14%, high vintage, etc.) contact Elfus for more details.&lt;br /&gt;
* [[Guilds/Shabbat Ab_Vineyards (SAV)/Wine_Cellar|Shabbat Ab Vineyards]]&lt;br /&gt;
* Bogas - A new brand this tale. Called Peoples Paradise, Doing 12%+, wines high quality &amp;amp; vintage.&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=58677</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=58677"/>
		<updated>2009-03-01T09:29:17Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Wine Guilds/Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], available in Meroe and Queen's Retreat&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], available in ''tbd''&lt;br /&gt;
* [[Wine/Balance | Balance]], available in Saqqarah&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], available in Adn&lt;br /&gt;
* [[Wine/Distraction | Distraction]], available in ''tbd''&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], available in ''tbd''&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], available in Pyramid Lake&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Tilapia Fish]] for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Exact role in wine quality, longevity, etc. is not understood &lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die. &lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a Wine Barrel, you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine, and cannot be changed.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol is converted from residual sugar over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough bottles in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. The difference between that vintage and the current Egypt vintage is considered the &amp;quot;age&amp;quot; of the wine.&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old. &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors that can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have up to 3(?) flavors.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors. &lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed one notebook, return to the school to get the next and gain a [[Perception]] point. &lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''High Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines) &lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T4) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Old (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile ===&lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Lemon and Apricot'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines'' &lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Blackberry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[Wine/Tools#Winer|Winer]]&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;br /&gt;
* Zezima - Introducing a new brand: Le Quebecois (Quebec wine) 12% wine bottles for sale.&lt;br /&gt;
* PLPA - basic collections of wines (14%, high vintage, etc.) contact Elfus for more details.&lt;br /&gt;
* [[Guilds/Shabbat Ab_Vineyards (SAV)/Wine_Cellar|Shabbat Ab Vineyards]]&lt;br /&gt;
* Peoples Paradise Wine - A new brand this tale, Doing 12%+, wines high quality &amp;amp; vintage.&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=56012</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=56012"/>
		<updated>2009-02-25T01:52:56Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Desert Obelisk=&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
* Kharazhi 59 cubit built&lt;br /&gt;
* Ankhanet 60 cubit built&lt;br /&gt;
* Aziza - 61 cubit built&lt;br /&gt;
* No1 - 62 cubit built&lt;br /&gt;
* Zara - 63 cubit built&lt;br /&gt;
* Alvik - 64 cubit built&lt;br /&gt;
* Katblah - 65 cubit built&lt;br /&gt;
* Peptide - 66 Cubit Built&lt;br /&gt;
* Zaarain 67 Cubit Built&lt;br /&gt;
* MadAlchemist 68 Cubit Built&lt;br /&gt;
* Machina 69 Cubits Built&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# Xaio (has skill and working on mats for up to 80 Cubits. Not been on for a while so please by-pass)&lt;br /&gt;
# Tibo (Has Skill) - sick&lt;br /&gt;
# QuickHands (Has Skill and mats) - last seen late January&lt;br /&gt;
# Ikuu - 70 cubit up and looking good! - http://armeagle.atitd.org/timer.php/48719381/teppy/img.png&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats)&lt;br /&gt;
# Vinnie (Has Skill, gathering mats)&lt;br /&gt;
# Tzalaa (Has Skill, working on mats)&lt;br /&gt;
# Pauven (Has Skill, getting mats)&lt;br /&gt;
# Sumnerai (Has skill, getting mats)&lt;br /&gt;
&lt;br /&gt;
==On hold for some reason==&lt;br /&gt;
&lt;br /&gt;
Should any of the folks listed reappear, they should talk to folks about their queue position, something reasonable will likely be possible&lt;br /&gt;
&lt;br /&gt;
# Ikerou (expired/closed account - was at top) (has skill and all mats)&lt;br /&gt;
# Basileus (quit account - was behind Aziza)&lt;br /&gt;
# Roah (expired/closed account - was behind zara) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# anavlis (expires/closed account - was behind Ikuu) (has skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cut Stone Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
# Mariamom&lt;br /&gt;
# Alvik&lt;br /&gt;
&lt;br /&gt;
=Metallic Obelisk=&lt;br /&gt;
&lt;br /&gt;
Mirrors: Nobody seems to have mirrors at the moment, so I think it would be a good idea if those who want to do the Metallic Obelisks find a barrel grinder and make some silver dust for them and the other aspirants. (Barrel Grinders are a bit like digs - you need 8 or so people to use one)&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
# Pauven: 7 cubit built&lt;br /&gt;
# Atrayou 8 Cubit Built&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
# Merrywynd 9 Cubits Built http://armeagle.atitd.org/timer.php/49608444/teppy/img.png&lt;br /&gt;
# Bogas (got skill, Got all mats but mirror)&lt;br /&gt;
# akc2&lt;br /&gt;
# Ashurabi (got skill, getting mats)&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=56010</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=56010"/>
		<updated>2009-02-25T01:52:28Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Desert Obelisk=&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
* Kharazhi 59 cubit built&lt;br /&gt;
* Ankhanet 60 cubit built&lt;br /&gt;
* Aziza - 61 cubit built&lt;br /&gt;
* No1 - 62 cubit built&lt;br /&gt;
* Zara - 63 cubit built&lt;br /&gt;
* Alvik - 64 cubit built&lt;br /&gt;
* Katblah - 65 cubit built&lt;br /&gt;
* Peptide - 66 Cubit Built&lt;br /&gt;
* Zaarain 67 Cubit Built&lt;br /&gt;
* MadAlchemist 68 Cubit Built&lt;br /&gt;
* Machina 69 Cubits Built&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# Xaio (has skill and working on mats for up to 80 Cubits. Not been on for a while so please by-pass)&lt;br /&gt;
# Tibo (Has Skill) - sick&lt;br /&gt;
# QuickHands (Has Skill and mats) - last seen late January&lt;br /&gt;
# Ikuu - 70 cubit up and looking good! - http://armeagle.atitd.org/timer.php/48719381/teppy/img.png&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats)&lt;br /&gt;
# Vinnie (Has Skill, gathering mats)&lt;br /&gt;
# Tzalaa (Has Skill, working on mats)&lt;br /&gt;
# Pauven (Has Skill, getting mats)&lt;br /&gt;
# Sumnerai (Has skill, getting mats)&lt;br /&gt;
&lt;br /&gt;
==On hold for some reason==&lt;br /&gt;
&lt;br /&gt;
Should any of the folks listed reappear, they should talk to folks about their queue position, something reasonable will likely be possible&lt;br /&gt;
&lt;br /&gt;
# Ikerou (expired/closed account - was at top) (has skill and all mats)&lt;br /&gt;
# Basileus (quit account - was behind Aziza)&lt;br /&gt;
# Roah (expired/closed account - was behind zara) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# anavlis (expires/closed account - was behind Ikuu) (has skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cut Stone Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
# Mariamom&lt;br /&gt;
# Alvik&lt;br /&gt;
&lt;br /&gt;
=Metallic Obelisk=&lt;br /&gt;
&lt;br /&gt;
Mirrors: Nobody seems to have mirrors at the moment, so I think it would be a good idea if those who want to do the Metallic Obelisks find a barrel grinder and make some silver dust for them and the other aspirants. (Barrel Grinders are a bit like digs - you need 8 or so people to use one)&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
# Pauven: 7 cubit built&lt;br /&gt;
# Atrayou 8 Cubit Built&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
# Merrywynd 9 Cubits Built http://armeagle.atitd.org/timer.php/49608444/teppy/img.png&lt;br /&gt;
# Bogas (got skill, Getting mats for 10 cubic)&lt;br /&gt;
# akc2&lt;br /&gt;
# Ashurabi (got skill, got all mats but Mirror)&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=51052</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=51052"/>
		<updated>2009-02-16T01:28:35Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Desert Obelisk=&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
* Kharazhi 59 cubit built&lt;br /&gt;
* Ankhanet 60 cubit built&lt;br /&gt;
* Aziza - 61 cubit built&lt;br /&gt;
* No1 - 62 cubit built&lt;br /&gt;
* Zara - 63 cubit built&lt;br /&gt;
* Alvik - 64 cubit built&lt;br /&gt;
* Katblah - 65 cubit built&lt;br /&gt;
* Peptide - 66 Cubit Built&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# MadAlchemist (has skill and mats for 67 cubits) - MIA for a week.&lt;br /&gt;
# Zaarain 67 Cubit Built - http://armeagle.atitd.org/timer.php/46677906/teppy/img.png&lt;br /&gt;
# Machina (has skill and Mats for 80 cubits)&lt;br /&gt;
# Xaio (has skill and working on mats)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
# QuickHands (Has Skill and mats) - last seen late January&lt;br /&gt;
# Ikuu (Has Skill and mats for 70ish, working on mats for 85 cubit)&lt;br /&gt;
# Bogas (Has Skill, Working on mats.)&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats)&lt;br /&gt;
# Vinnie (Has Skill, gathering mats)&lt;br /&gt;
# Tzalaa (Has Skill, working on mats)&lt;br /&gt;
# Pauven (Has Skill, getting mats)&lt;br /&gt;
# Atrayou (Has skill , getting mats for 78 Cubit Obi)&lt;br /&gt;
# Merrywynd (Has Skill, getting mats for 79 cubit Obi)&lt;br /&gt;
&lt;br /&gt;
==On hold for some reason==&lt;br /&gt;
&lt;br /&gt;
Should any of the folks listed reappear, they should talk to folks about their queue position, something reasonable will likely be possible&lt;br /&gt;
&lt;br /&gt;
# Ikerou (expired/closed account - was at top) (has skill and all mats)&lt;br /&gt;
# Basileus (quit account - was behind Aziza)&lt;br /&gt;
# Roah (expired/closed account - was behind zara) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# anavlis (expires/closed account - was behind Ikuu) (has skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cut Stone Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
#Mariamom&lt;br /&gt;
# Atrayou&lt;br /&gt;
# Merrywynd&lt;br /&gt;
# Alvik&lt;br /&gt;
&lt;br /&gt;
=Metallic Obelisk=&lt;br /&gt;
&lt;br /&gt;
Mirrors: Nobody seems to have mirrors at the moment, so I think it would be a good idea if those who want to do the Metallic Obelisks find a barrel grinder and make some silver dust for them and the other aspirants. (Barrel Grinders are a bit like digs - you need 8 or so people to use one)&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
# Pauven (Built!) Time to finish: http://armeagle.atitd.org/timer.php/47353846/teppy/img.png&lt;br /&gt;
# Atrayou Have ALL Mats&lt;br /&gt;
# Merrywynd Have ALL Mats&lt;br /&gt;
# Bogas (got skill, Getting mats for 10 cubic)&lt;br /&gt;
# akc2&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=48464</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=48464"/>
		<updated>2009-02-11T02:07:44Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Desert Obelisk=&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
* Kharazhi 59 cubit built&lt;br /&gt;
* Ankhanet 60 cubit built&lt;br /&gt;
* Aziza - 61 cubit built&lt;br /&gt;
* No1 - 62 cubit built&lt;br /&gt;
* Zara - 63 cubit built&lt;br /&gt;
* Alvik - 64 cubit built&lt;br /&gt;
* Katblah - 65 cubit built&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# Peptide - 66 Cubit Built - http://armeagle.atitd.org/timer.php/46038854/teppy/img.png&lt;br /&gt;
# MadAlchemist (has skill and mats for 67 cubits)&lt;br /&gt;
# Zaarain (have mats for 70+)&lt;br /&gt;
# Machina (has skill and Mats for 80 cubits)&lt;br /&gt;
# Xaio (has skill and working on mats)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
# QuickHands (Has Skill and mats)&lt;br /&gt;
# Ikuu (Has Skill and mats for 70ish, working on mats for 85 cubit)&lt;br /&gt;
# Bogas (Has Skill, Working on mats.)&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats)&lt;br /&gt;
# Vinnie (Has Skill, gathering mats)&lt;br /&gt;
# Tzalaa (Has Skill, working on mats)&lt;br /&gt;
# Pauven (Has Skill, getting mats)&lt;br /&gt;
# Atrayou (Has skill , getting mats for 78 Cubit Obi)&lt;br /&gt;
# Merrywynd (Has Skill, getting mats for 79 cubit Obi)&lt;br /&gt;
&lt;br /&gt;
==On hold for some reason==&lt;br /&gt;
&lt;br /&gt;
Should any of the folks listed reappear, they should talk to folks about their queue position, something reasonable will likely be possible&lt;br /&gt;
&lt;br /&gt;
# Ikerou (expired/closed account - was at top) (has skill and all mats)&lt;br /&gt;
# Basileus (quit account - was behind Aziza)&lt;br /&gt;
# Roah (expired/closed account - was behind zara) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# anavlis (expires/closed account - was behind Ikuu) (has skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cut Stone Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
#Mariamom&lt;br /&gt;
# akc2&lt;br /&gt;
# Atrayou&lt;br /&gt;
# Merrywynd&lt;br /&gt;
# Alvik&lt;br /&gt;
&lt;br /&gt;
=Metallic Obelisk=&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
==Queue==&lt;br /&gt;
# Pauven (Have Skill, have all mats apart from mirror for 7 cubit, will buy mirror)&lt;br /&gt;
# Atrayou&lt;br /&gt;
# Merrywynd&lt;br /&gt;
# Bogas&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Shrine_of_Conflict&amp;diff=42789</id>
		<title>Shrine of Conflict</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Shrine_of_Conflict&amp;diff=42789"/>
		<updated>2009-02-01T09:45:10Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Conflict Shrine Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is just a starter page, so this page is no longer neglected!&lt;br /&gt;
&lt;br /&gt;
The Shrine of Conflict is for accessing the Spirit Arena, for various competitions.  Please add more to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Conflict Shrine Locations=&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(S) 1382,1743&lt;br /&gt;
Shabbat Ab 1382,1743&lt;br /&gt;
&lt;br /&gt;
(A) 980,7645&lt;br /&gt;
Adn 980,7645&lt;br /&gt;
&lt;br /&gt;
(M) 846,-3617&lt;br /&gt;
Meroe 846,-3617&lt;br /&gt;
&lt;br /&gt;
(N) -1424,2808&lt;br /&gt;
Nomad's Paradise -1424,2808&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=35955</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=35955"/>
		<updated>2009-01-22T23:47:21Z</updated>

		<summary type="html">&lt;p&gt;Bogas: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
# Faye (Has skill, working on mats | 54 cubits?! Oh my... need more mats XD)&lt;br /&gt;
# PetruxII (has skill and mats for a 57 cubit one)&lt;br /&gt;
# Till (has skill and mats for a 60 cubit Obi)&lt;br /&gt;
# WilliamRoberts (has skill, has mats for 60 cubit)&lt;br /&gt;
# Krakos (Has skill, working on mats for 27 cubit)&lt;br /&gt;
# Kharazhi (Has skill)&lt;br /&gt;
# Ankhanet (has skill and mats for 40 cubit)&lt;br /&gt;
# Aziza(Has skill)&lt;br /&gt;
# Basileus (Skill and Mats for 42 cubits)&lt;br /&gt;
# No1 (Has skill)&lt;br /&gt;
# zara (Has skill) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# Roah (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# Alvik (has skill)&lt;br /&gt;
# Katblah (Has Skill)&lt;br /&gt;
# Peptide (Has skill)&lt;br /&gt;
# Kalmkitty (has skill)&lt;br /&gt;
# MadAlchemist (has skill)&lt;br /&gt;
# Zaarain (has skill)&lt;br /&gt;
# Machina (has skill)&lt;br /&gt;
# Xaio (has skill and mats)&lt;br /&gt;
# Rathnar (Has Skill, working on mats for a 43 cubits)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
# QuickHands (Has Skill and mats)&lt;br /&gt;
# Ikuu (Has Skill, working on mats for 85 cubit)&lt;br /&gt;
# anavlis (has skill)&lt;br /&gt;
# Bogas (Has Skill, Working on mats.)&lt;br /&gt;
&lt;br /&gt;
Ikerou ON HOLD(has skill and all mats)(ikerou did'nt played in many days, was delaying obe list, contact us when ur back (Excalibur))&lt;br /&gt;
&lt;br /&gt;
==Want to do the test - no skill yet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Trusin&lt;br /&gt;
# IforpRedNoel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cut Stone Obelisk Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
#Mariamom&lt;br /&gt;
#Peptide&lt;br /&gt;
#Kat_blah&lt;br /&gt;
# akc2&lt;/div&gt;</summary>
		<author><name>Bogas</name></author>
	</entry>
</feed>