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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Casino</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Casino"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Casino"/>
	<updated>2026-05-29T19:23:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Worship&amp;diff=228423</id>
		<title>Monuments/Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Worship&amp;diff=228423"/>
		<updated>2010-07-16T10:38:51Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Monument Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Worship monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Worship/OracleName''' where OracleName is the name of the person leading that monument. This page (for blondie's Worship monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Monument of Worship =&lt;br /&gt;
&lt;br /&gt;
This page is for the Worship Monument project headed by Oracle of Worship [[User:Blondie|blondie]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guild =&lt;br /&gt;
&lt;br /&gt;
For the purposes of coordinating the Worship Monument, a guild ('''Monument of Worship''') has been created.  &lt;br /&gt;
&lt;br /&gt;
The guildhall is located near the Adn chariot at (1057, 6966).&lt;br /&gt;
&lt;br /&gt;
= '''Monument Test Chosen''' =&lt;br /&gt;
&lt;br /&gt;
Test of Bountiful Harvest. Casino's test idea listed on his page [[User:Casino|Casino]]&lt;br /&gt;
&lt;br /&gt;
This is the version on the monument:&lt;br /&gt;
&lt;br /&gt;
A group of 4-7 priests will form a Bountiful Harvest group at a common altar to receive a vision that will &lt;br /&gt;
&lt;br /&gt;
send them to grow randomly selected  crops each at a separate altar.  &lt;br /&gt;
&lt;br /&gt;
Upon reaching their respective altars another ritual will set off a one hour timer  for all priests to grow crops.&lt;br /&gt;
&lt;br /&gt;
All priests will return to original altar for  another  vision or to close the ritual.&lt;br /&gt;
&lt;br /&gt;
There may be a minimum of 7 visions/harvest times and a maximum of 21 visions/harvests. &lt;br /&gt;
 &lt;br /&gt;
Scores  will be tallied at the end of the week= Sunday passes.&lt;br /&gt;
 &lt;br /&gt;
NOTES:  for full description&lt;br /&gt;
&lt;br /&gt;
Group Size 4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any &lt;br /&gt;
&lt;br /&gt;
population issues at the time of the Test's release. &lt;br /&gt;
&lt;br /&gt;
Harvests The Vision can request any and all types of harvests available to Egypt at the time of the Test's release for instance, &lt;br /&gt;
vegetables/barley/wheat etc. to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
System will assign 5 random gods to each Bountiful Harvest participant. &lt;br /&gt;
&lt;br /&gt;
To form a group they must choose one of those gods and seek others who have also chosen that god. &lt;br /&gt;
&lt;br /&gt;
P1 sets gems on foci, left to right, small sapphire, small ruby (or gems may depend on the god ritual is for). &lt;br /&gt;
&lt;br /&gt;
All  other priests  meditate to get the vision and/or recite an incantation in main to please that god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
ADN 1241, 7196 (near U worship)&lt;br /&gt;
&lt;br /&gt;
'''Monument Completed Thursday, July 15th, 2010'''&lt;br /&gt;
&lt;br /&gt;
'''Well Done blondie :)&lt;br /&gt;
-Casino'''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Thank you''' to our donators: &lt;br /&gt;
&lt;br /&gt;
blondie, Reyzer, Panyea, Maata, Casino, RosieRazor, Noctilucent, Wrongskian,Sonnenwanderer, Ariella, Sharae, Wampak, &lt;br /&gt;
&lt;br /&gt;
KebiRoz, TME, fahli, Lill, Pacer, Rabble, murtha, Numaris, Cegaiel, Injeru, Cegaiel, Halima,&lt;br /&gt;
&lt;br /&gt;
= MATERIALS REQUIRED TO BUILD THE MONUMENT =&lt;br /&gt;
&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Worship/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The supporters below have all confirmed support''' &lt;br /&gt;
&lt;br /&gt;
'''NOTE: still editing this list'''&lt;br /&gt;
&lt;br /&gt;
== Oracles (1) ==&lt;br /&gt;
&lt;br /&gt;
* '''blondie'''&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* '''Reyzer'''&lt;br /&gt;
* '''Maata'''&lt;br /&gt;
&lt;br /&gt;
== Masters (4) == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Casino'''&lt;br /&gt;
&lt;br /&gt;
* '''KebiRoz'''&lt;br /&gt;
&lt;br /&gt;
* '''Sonnenwanderer''' &lt;br /&gt;
&lt;br /&gt;
* '''AlphaBob'''&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Wampak|Wampak]]'''&lt;br /&gt;
* '''[[User:RosieRazor|RosieRazor]]'''&lt;br /&gt;
* '''pinger'''&lt;br /&gt;
* '''[[User:fahli|fahli]]'''&lt;br /&gt;
* '''[[User:TheMazeEcho|TheMazeEcho]]'''&lt;br /&gt;
* '''Panyea'''&lt;br /&gt;
* '''Ninfa'''&lt;br /&gt;
* '''Alicesmile'''&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
&lt;br /&gt;
* '''Sharae'''&lt;br /&gt;
* '''Kuupid'''&lt;br /&gt;
* '''Asheara'''&lt;br /&gt;
* '''sparkle'''&lt;br /&gt;
* '''murtha'''&lt;br /&gt;
* '''Sheeba'''&lt;br /&gt;
* '''Kaiya'''&lt;br /&gt;
* '''Kitten'''&lt;br /&gt;
* '''Sabuli'''&lt;br /&gt;
* '''Antilia'''&lt;br /&gt;
* '''Stevehotep'''&lt;br /&gt;
* '''Ephemere'''&lt;br /&gt;
* '''lilinou'''&lt;br /&gt;
* '''ruby'''&lt;br /&gt;
* '''Lill''' &lt;br /&gt;
&lt;br /&gt;
* '''Pacer'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Taylor'''&lt;br /&gt;
*'''Alentisca'''&lt;br /&gt;
*'''Sesnut'''&lt;br /&gt;
*'''Tor el-Wati'''&lt;br /&gt;
*'''Numaris'''&lt;br /&gt;
*'''Damascas'''&lt;br /&gt;
*'''Atheus'''&lt;br /&gt;
*'''Misty'''&lt;br /&gt;
*'''Andrei'''&lt;br /&gt;
* '''dedenav'''&lt;br /&gt;
* '''Nori'''&lt;br /&gt;
* '''Toldy'''&lt;br /&gt;
* '''Hitch'''&lt;br /&gt;
* '''Nissim'''&lt;br /&gt;
* '''Rosenfeuer'''&lt;br /&gt;
* '''Philadelphia'''&lt;br /&gt;
* '''Brucette'''&lt;br /&gt;
* '''MrBruce'''&lt;br /&gt;
* '''Hanid'''&lt;br /&gt;
* '''ofalot'''&lt;br /&gt;
* '''ouijdani'''&lt;br /&gt;
* '''Robare'''&lt;br /&gt;
* '''Bluegrass'''&lt;br /&gt;
* '''Mayanah'''&lt;br /&gt;
* '''Spooner'''&lt;br /&gt;
* '''Alexa'''&lt;br /&gt;
* '''nourbese'''&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Injeru'''&lt;br /&gt;
* '''AlphaBob'''&lt;br /&gt;
* '''Kamilana'''&lt;br /&gt;
* '''AlphaJr'''&lt;br /&gt;
* '''Noctilucent'''&lt;br /&gt;
* '''Lukas'''&lt;br /&gt;
* '''Zuati'''&lt;br /&gt;
* '''ellorin'''&lt;br /&gt;
* '''Nikara'''&lt;br /&gt;
* '''Arahgon'''&lt;br /&gt;
* '''Jaylenaybarre'''&lt;br /&gt;
* '''Osidion'''&lt;br /&gt;
* '''kanara'''&lt;br /&gt;
* '''zoraida'''&lt;br /&gt;
* '''Isozupop'''&lt;br /&gt;
* '''jazkar'''&lt;br /&gt;
* '''Miranni'''&lt;br /&gt;
* '''Jimbly'''&lt;br /&gt;
* '''Frouvlox'''&lt;br /&gt;
* '''Decozupop'''&lt;br /&gt;
*''' Ammut'''&lt;br /&gt;
* '''bcoastaldawn'''&lt;br /&gt;
* '''Sashagirl'''&lt;br /&gt;
* '''Binny'''&lt;br /&gt;
* '''DianeLane'''&lt;br /&gt;
* '''Ysabeau'''&lt;br /&gt;
* '''Teil'''&lt;br /&gt;
* '''Mariamom'''&lt;br /&gt;
* '''PetruxII'''&lt;br /&gt;
* '''LuluDivine'''&lt;br /&gt;
* '''Kesarai'''&lt;br /&gt;
* '''Halana'''&lt;br /&gt;
* '''Sterling'''&lt;br /&gt;
* '''Telanoc'''&lt;br /&gt;
* '''agent47'''&lt;br /&gt;
* '''Aryballa'''&lt;br /&gt;
* '''Orrin'''&lt;br /&gt;
* '''nebkhepure'''&lt;br /&gt;
* '''Pascalito'''&lt;br /&gt;
* '''Qwu'''&lt;br /&gt;
* '''Lizzi'''&lt;br /&gt;
* '''Razrdi'''&lt;br /&gt;
* '''barney'''&lt;br /&gt;
* '''Kace'''&lt;br /&gt;
* '''Yerbouti''' &lt;br /&gt;
* '''miw-sher'''&lt;br /&gt;
* '''drking420'''&lt;br /&gt;
* '''Dionysius'''&lt;br /&gt;
* '''mala'''&lt;br /&gt;
* '''Rosethorn'''&lt;br /&gt;
* '''Akilla'''&lt;br /&gt;
* '''NanuNuri'''&lt;br /&gt;
* '''Ramases''' &lt;br /&gt;
* '''Skallops'''&lt;br /&gt;
* '''PiersaCallahan'''&lt;br /&gt;
* '''Darwishi'''&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228422</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228422"/>
		<updated>2010-07-16T10:33:09Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by '''Oracle of Architecture''' '''Casino'''&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228421</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228421"/>
		<updated>2010-07-16T10:31:41Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by '''Oracle of Architecture''' ['''Casino'''].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228420</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228420"/>
		<updated>2010-07-16T10:31:01Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture ['''Casino'''].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228419</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228419"/>
		<updated>2010-07-16T10:30:23Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:'''Casino''']].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228418</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228418"/>
		<updated>2010-07-16T10:29:57Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:'''Casino|Casino''']].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228417</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228417"/>
		<updated>2010-07-16T10:29:21Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:''''''Casino|Casino'''''']].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228416</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228416"/>
		<updated>2010-07-16T10:28:59Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* 'Monument of Architecture' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:'''Casino|Casino''']].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228415</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228415"/>
		<updated>2010-07-16T10:28:32Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Monument of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''''''Monument of Architecture'''''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: '''Sharae'''! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
'''Thank You''' to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== ''''''CHALLENGE TEST FOR T5 ''' ==&lt;br /&gt;
Summary:  '''The Test of the Contracted Carousel''' takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228414</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228414"/>
		<updated>2010-07-16T10:26:55Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Monument of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
Thank You to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, ('''Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)'''&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228413</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=228413"/>
		<updated>2010-07-16T10:25:51Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Monument of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
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		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
Thank You to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, (Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227661</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227661"/>
		<updated>2010-07-12T02:09:13Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Required Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation (especially to the Saqq warehouse), please update the table below or notify Numaris.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227659</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227659"/>
		<updated>2010-07-12T02:02:58Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Required Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation (especially to the Saqq warehouse), please update the table below or notify Numaris.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227656</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227656"/>
		<updated>2010-07-12T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* Noctilucent*&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227517</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227517"/>
		<updated>2010-07-11T06:42:23Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT PERSONNEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/11/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227516</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227516"/>
		<updated>2010-07-11T06:40:48Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* zoraida*&lt;br /&gt;
* Ammut*&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* BlueGrass*&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227515</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227515"/>
		<updated>2010-07-11T06:38:53Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* Nikara*&lt;br /&gt;
* Arahgon*&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227514</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227514"/>
		<updated>2010-07-11T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* AFX420&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Aryballa*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* ysabeau*&lt;br /&gt;
* Teil*&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;br /&gt;
* Mayanah*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227372</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227372"/>
		<updated>2010-07-10T11:15:23Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Test-Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Test-Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary in the type of harvests that can be grown, for instance,an altar at sinai that is on sand, would allow garlic/onions to be harvested, whereas an altar in adn on grass would allow for carrots/cabbage) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their visions, the group will have 1 24 hour day to grow within, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sundays (similar to that of a Pilgrimage or Test of Life scoring.) The group may decide to take a break, do something else and return to the altar and re-activate their test at anytime during that 24 hour &amp;quot;window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What do ya think?&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Discipline of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population issues at the time of the Test's release.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of harvests available to Egypt at the time of the Test's release for instance, vegetables/barley/wheat etc. to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period. (One issue i see arising is the availability of water, maybe the strategy used in the Test of Seven Phoenix could be utilized whereas you place wh's at cs locations  to expidite water supplies using a wp or the use of &amp;quot;carry food&amp;quot; to facilitate &amp;quot;bulk&amp;quot; carry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land of Egypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227371</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227371"/>
		<updated>2010-07-10T11:11:54Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Test-Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary in the type of harvests that can be grown, for instance,an altar at sinai that is on sand, would allow garlic/onions to be harvested, whereas an altar in adn on grass would allow for carrots/cabbage) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their visions, the group will have 1 24 hour day to grow within, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sundays (similar to that of a Pilgrimage or Test of Life scoring.) The group mmay decide to take a break, do something else and return to the altar and re-activate their test at anytime during that 24 hour &amp;quot;window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What do ya think?&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Discipline of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population concerns.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of harvests available to Egypt at the time of the Test's release for instance, vegetables/barley/wheat etc. to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period. (One issue i see arising is the availability of water, maybe the strategy used in the Test of Seven Phoenix could be utilized whereas you place wh's at cs locations  to expidite water supplies using a wp or the use of &amp;quot;carry food&amp;quot; to facilitate &amp;quot;bulk&amp;quot; carry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land of Egypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227370</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227370"/>
		<updated>2010-07-10T11:11:14Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary in the type of harvests that can be grown, for instance,an altar at sinai that is on sand, would allow garlic/onions to be harvested, whereas an altar in adn on grass would allow for carrots/cabbage) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their visions, the group will have 1 24 hour day to grow within, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sundays (similar to that of a Pilgrimage or Test of Life scoring.) The group mmay decide to take a break, do something else and return to the altar and re-activate their test at anytime during that 24 hour &amp;quot;window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What do ya think?&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Discipline of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population concerns.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of harvests available to Egypt at the time of the Test's release for instance, vegetables/barley/wheat etc. to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period. (One issue i see arising is the availability of water, maybe the strategy used in the Test of Seven Phoenix could be utilized whereas you place wh's at cs locations  to expidite water supplies using a wp or the use of &amp;quot;carry food&amp;quot; to facilitate &amp;quot;bulk&amp;quot; carry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land of Egypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227369</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227369"/>
		<updated>2010-07-10T10:56:51Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary in the type of harvests that can be grown, for instance,an altar at sinai that is on sand, would allow garlic/onions to be harvested, whereas an altar in adn on grass would allow for carrots/cabbage) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their vision the clock starts, the group will have 1 24 hour day to grow on, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sunday, ie:(similar to that of a Pilgrimage or Test of Life) scoring.&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Disciple of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population concerns.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of available vegetables/barley/wheat to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land of Egypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227368</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227368"/>
		<updated>2010-07-10T10:53:36Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary the type of harvest that can be grown, such as an altar at sinai that is on sand, would allow garlic/onions to be harvested) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their vision the clock starts, the group will have 1 24 hour day to grow on, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sunday, ie:(similar to that of a Pilgrimage or Test of Life) scoring.&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Disciple of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population concerns.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of available vegetables/barley/wheat to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land of Egypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227367</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227367"/>
		<updated>2010-07-10T10:53:01Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Worship Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
We all know that Tests involving the Worship Discipline requires some form of interaction with the &amp;quot;Deity's&amp;quot; ie &amp;quot;Gods&amp;quot; of Egypt, thus requiring any aspirant to fully dedicate themselves to the satifaction and pleasure that &amp;quot;They&amp;quot; so demand. The Test of the Bountiful Harvest completely dedicates the aspirants to both the Ritual and Sacrificial demands required to &amp;quot;Please&amp;quot; these Diety's. The Test will require the aspirants to assemble at a &amp;quot;common altar&amp;quot; there each group member will meditate and offer the Gods a small sapphire and a small ruby to gain the attention of the Gods (this will facilitate the altar recognizing how many aspirants are attempting the Test) Once completed the &amp;quot;Altar&amp;quot; will assign 1 group member as the lead aspirant and the remaining group members will be designated &amp;quot;priests&amp;quot; upon receiving these assignments each aspirant will be sent a &amp;quot;Vision&amp;quot; this vision will include the instructions, harvests required and location of where the aspirant must go to to complete their harvesting task. (all growing of harvests will be done at a common altar, these altars will vary the type of harvest that can be grown, such as an altar at sinai that is on sand, would allow garlic/onions to be harvested) Now, the &amp;quot;Vision&amp;quot; will not specify how many harvests the aspirant will need to grow, heres where the &amp;quot;scoring comes into play, Once the Altar has given the aspirants their vision the clock starts, the group will have 1 24 hour day to grow on, they will each be allowed 1 real hour to grow at their designated altar, where at that time all harvests will &amp;quot;cease&amp;quot; to be counted, they must all return to their original altar and meditate to receive their next designated vision and instructions. Now, you might be thinking, &amp;quot;I am not going to grow harvests for 24 hours straight&amp;quot;! well you won't, because any group doing this test can pause it at any time, this is accomplished by not activating the altar upon their return, thus extending the 24 hours until their next meditation.(If there are no further &amp;quot;meditations within that 24 hour period the vision will expire for the group, but their &amp;quot;harvests will remain as their total for the task) In a nutshell, the &amp;quot;group&amp;quot; decides how long, how far and how many harvests they do within that 24 hour day, but the amount of their &amp;quot;Bountiful Harvests&amp;quot; will be the &amp;quot;Basis&amp;quot; of their &amp;quot;Cumulative Totals&amp;quot; for the Sunday Passes, in other words, the amount of effort and dedication the group decides to put forth will be their &amp;quot;total&amp;quot; that will be compared to any other groups totals on Sunday, ie:(similar to that of a Pilgrimage or Test of Life) scoring.&lt;br /&gt;
&lt;br /&gt;
There are definetly a few areas here that could be &amp;quot;tweeked&amp;quot; with caviats to the test, but I do feel this could be an exciting,competitive and fun addition to the Disciple of Worship.&lt;br /&gt;
&lt;br /&gt;
'''Key Points to the Test'''&lt;br /&gt;
&lt;br /&gt;
'''Group Size'''&lt;br /&gt;
4 to 7 group members, this will allow &amp;quot;built-in&amp;quot; flexibilty for timezone or any population concerns.&lt;br /&gt;
&lt;br /&gt;
'''Harvests'''&lt;br /&gt;
The Vision can request any and all types of available vegetables/barley/wheat to satisfy the &amp;quot;Gods&amp;quot; appetites.&lt;br /&gt;
&lt;br /&gt;
The amount of &amp;quot;Harvests&amp;quot; will be determined by the aspirants ability to cultivate and accumulate as many harvests as possible within that 1 hour harvest period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Timer&amp;quot; will not begin until the &amp;quot;first&amp;quot; harvest has begun at each of the designated altars, so the completion time for each aspirant will vary based on time needed to reach their designated altar and then begin their &amp;quot;harvesting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
As discussed above, the &amp;quot;Scoring&amp;quot; for this Test will be similar to that of lets say a Pilgrimage, whereas the totals for each aspirant will be &amp;quot;Cumulative&amp;quot; and will be all joined into one &amp;quot;Total&amp;quot; for the group for comparison to any other groups efforts for Sundays Passes.&lt;br /&gt;
&lt;br /&gt;
'''In Closing'''&lt;br /&gt;
&lt;br /&gt;
The Test of the Bountiful Harvest will create a group dynamic set into motion by the desire to compete while &amp;quot;pleasing' the &amp;quot;Deitys&amp;quot; that we as Worship Disciples dedicate ourselves to in the Magic Land ofEgypt! -Casino&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227354</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227354"/>
		<updated>2010-07-10T09:10:41Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Architecture Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test would need 4 - 7 priests to begin the test by building a sacrifical fire at a common altar. &lt;br /&gt;
 &lt;br /&gt;
Once completed they would all receive a vision/set of instructions to travel to a common altar &lt;br /&gt;
&lt;br /&gt;
at a specific spot/region of egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' a guild or open PM will be needed because all aspirant priests will need to communicate &lt;br /&gt;
&lt;br /&gt;
once they arrive at their prospective altars, and once there they will a perform their required visions.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:''' grow flax/veggies/barley/wheat etc...once completed they will sacrifice their bountiful harvests at&lt;br /&gt;
&lt;br /&gt;
the common altar then meditate.  They would all regroup at the original altar and repeat this process 3 times as&lt;br /&gt;
&lt;br /&gt;
they will get a different vision everytime.  This will take anywhere from 3 to 6 hours and each vision level can&lt;br /&gt;
 &lt;br /&gt;
be done at different times , giving flexibility in the test but, must be completely finished in 1 24 hour rl day.&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227353</id>
		<title>User:Casino/Test Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Casino/Test_Ideas&amp;diff=227353"/>
		<updated>2010-07-10T09:06:31Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Architecture Tests Casino's Suggestion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Architecture Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
*Test of Building Bridges:&lt;br /&gt;
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.&lt;br /&gt;
&lt;br /&gt;
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)&lt;br /&gt;
&lt;br /&gt;
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.&lt;br /&gt;
&lt;br /&gt;
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)&lt;br /&gt;
&lt;br /&gt;
So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: &amp;quot;Test of Building Bridges!&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What about swimming? -Orrin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a &amp;quot;can't build within 800 coords of another bridge&amp;quot; or after a bridge passes, then, say 3 - 6 tests later the bridge &amp;quot;crumbles due to disrepair&amp;quot;. Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behing the 'test' was to design and build the brides in *out of the way* locations, locations that would facilitate having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the world builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed, similar to what we see at most city centers liker SA, Meroe etc.-Casino&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Tests Casino's Suggestion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Test of The Bountiful Harvest'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test would need 4 - 7 priests to begin the test by building a sacrifical fire at a common altar. &lt;br /&gt;
 &lt;br /&gt;
Once completed they would all receive a vision/set of instructions to travel to a common altar &lt;br /&gt;
&lt;br /&gt;
at a specific spot/region of egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' a guild or open PM will be needed because all aspirant priests will need to communicate &lt;br /&gt;
&lt;br /&gt;
once they arrive at their prospective altars, and once there they will a perform their required visions.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:''' grow flax/veggies/barley/wheat etc...once completed they will sacrifice their bountiful harvests at&lt;br /&gt;
&lt;br /&gt;
the common altar then meditate.  They would all regroup at the original altar and repeat this process 3 times as&lt;br /&gt;
&lt;br /&gt;
they will get a different vision everytime.  This will take anywhere from 3 to 6 hours and each vision level can&lt;br /&gt;
 &lt;br /&gt;
be done at different times , giving flexibility in the test but, must be completely finished in 1 24 hour rl day.&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227345</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227345"/>
		<updated>2010-07-10T08:30:57Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;br /&gt;
* Telanoc*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227344</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227344"/>
		<updated>2010-07-10T08:29:36Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*Darwishi*&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227343</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227343"/>
		<updated>2010-07-10T08:27:30Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Brucette*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227342</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227342"/>
		<updated>2010-07-10T08:26:41Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* nourbese*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227341</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227341"/>
		<updated>2010-07-10T08:25:47Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227339</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227339"/>
		<updated>2010-07-10T08:20:32Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* AlaricRa*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227338</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227338"/>
		<updated>2010-07-10T08:18:39Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* Ramases*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227337</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227337"/>
		<updated>2010-07-10T08:17:11Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* Razrdi*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227335</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227335"/>
		<updated>2010-07-10T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
* ReddRuby*&lt;br /&gt;
* MrBruce*&lt;br /&gt;
* Hekatef*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227334</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227334"/>
		<updated>2010-07-10T08:09:30Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;br /&gt;
* ReddRuby*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227331</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227331"/>
		<updated>2010-07-10T07:53:33Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* halana*&lt;br /&gt;
* sterling*&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227326</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227326"/>
		<updated>2010-07-10T07:39:28Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT LOCATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227324</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227324"/>
		<updated>2010-07-10T07:37:48Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* THE TEST OF THE CONTRACTED CAROUSEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227321</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227321"/>
		<updated>2010-07-10T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT PERSONNEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument as of 07/10/2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227320</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227320"/>
		<updated>2010-07-10T07:32:00Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT PERSONNEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are currently &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227319</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227319"/>
		<updated>2010-07-10T07:29:22Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Monument of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227313</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227313"/>
		<updated>2010-07-10T07:21:33Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;br /&gt;
* (Noctilucent)&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227311</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227311"/>
		<updated>2010-07-10T07:19:07Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar*&lt;br /&gt;
* Gumby*&lt;br /&gt;
* AlphaBob*&lt;br /&gt;
* taylor*&lt;br /&gt;
* Ouijdani*&lt;br /&gt;
* Choukam*&lt;br /&gt;
* pinger*&lt;br /&gt;
* (Coors)&lt;br /&gt;
* AFX420&lt;br /&gt;
* (Arcos)&lt;br /&gt;
* Jezz*&lt;br /&gt;
* JosS*&lt;br /&gt;
* Zuati*&lt;br /&gt;
* ellorin*&lt;br /&gt;
* Bucktep*&lt;br /&gt;
* Spooner*&lt;br /&gt;
* Jesko*&lt;br /&gt;
* Anthrax*&lt;br /&gt;
* Andrei*&lt;br /&gt;
* AlphaJr*&lt;br /&gt;
* Kamilana*&lt;br /&gt;
* Sabuli*&lt;br /&gt;
* Antilia*&lt;br /&gt;
* (Nikara)&lt;br /&gt;
* (Arahgon)&lt;br /&gt;
* drking420*&lt;br /&gt;
* KebiRoz*&lt;br /&gt;
* Osidion*&lt;br /&gt;
* MazeJr*&lt;br /&gt;
* Jaby*&lt;br /&gt;
* Rosethorn*&lt;br /&gt;
* phoenixwcu*&lt;br /&gt;
* barney*&lt;br /&gt;
* Kasiya*&lt;br /&gt;
* Ofalot*&lt;br /&gt;
* Philly*&lt;br /&gt;
* pepperito*&lt;br /&gt;
* pythies*&lt;br /&gt;
* LuluDivine*&lt;br /&gt;
* agent47*&lt;br /&gt;
* Frouvlox*&lt;br /&gt;
* Yerbouti*&lt;br /&gt;
* binny*&lt;br /&gt;
* IxusAtathon*&lt;br /&gt;
* Kabasto*&lt;br /&gt;
* Sashagirl*&lt;br /&gt;
* NuitRehema*&lt;br /&gt;
* NanuNuri*&lt;br /&gt;
* Jaylenaeybarre*&lt;br /&gt;
* Orrin*&lt;br /&gt;
* Miranni*&lt;br /&gt;
* Kesarai*&lt;br /&gt;
* (ysabeau)&lt;br /&gt;
* (Teil)&lt;br /&gt;
* Mariamom*&lt;br /&gt;
* PetruxII*&lt;br /&gt;
* Halima*&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227304</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227304"/>
		<updated>2010-07-10T07:13:10Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena*&lt;br /&gt;
* DianeLane*&lt;br /&gt;
* (zoraida)&lt;br /&gt;
* (Ammut)&lt;br /&gt;
* (halana)&lt;br /&gt;
* (sterling)&lt;br /&gt;
* lilinou*&lt;br /&gt;
* sparkle*&lt;br /&gt;
* Djoser*&lt;br /&gt;
* Aniew*&lt;br /&gt;
* Lukas*&lt;br /&gt;
* Wrongskian*&lt;br /&gt;
* PanNo*&lt;br /&gt;
* Sesnut*&lt;br /&gt;
* Injeru*&lt;br /&gt;
* Lill*&lt;br /&gt;
* Pacer*&lt;br /&gt;
* Hitch*&lt;br /&gt;
* Fee*&lt;br /&gt;
* Kitten*&lt;br /&gt;
* Tor el-wati*&lt;br /&gt;
* Damascas*&lt;br /&gt;
* Hanid*&lt;br /&gt;
* Atheus*&lt;br /&gt;
* bcoastaldawn*&lt;br /&gt;
* Misty*&lt;br /&gt;
* Miw-Sher*&lt;br /&gt;
* (Rosenfeuer)&lt;br /&gt;
* Toldy*&lt;br /&gt;
* (nourbese)&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227224</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227224"/>
		<updated>2010-07-10T02:59:15Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murtha*&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Cegaiel&lt;br /&gt;
* Zoraida&lt;br /&gt;
* Ammut&lt;br /&gt;
* halana&lt;br /&gt;
* sterling&lt;br /&gt;
* lilinou&lt;br /&gt;
* sparkle&lt;br /&gt;
* Djoser&lt;br /&gt;
* Aniew&lt;br /&gt;
* Lukas&lt;br /&gt;
* Wrongskian&lt;br /&gt;
* PanNo&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Injeru&lt;br /&gt;
* Lill&lt;br /&gt;
* Pacer&lt;br /&gt;
* Hitch&lt;br /&gt;
* Fee&lt;br /&gt;
* Kitten&lt;br /&gt;
* Tor el-wati&lt;br /&gt;
* Damascas&lt;br /&gt;
* Hanid&lt;br /&gt;
* Atheus&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* Misty&lt;br /&gt;
* Miw-Sher&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Toldy&lt;br /&gt;
* nourbese&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227223</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227223"/>
		<updated>2010-07-10T02:58:57Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister*&lt;br /&gt;
*Ninfa*&lt;br /&gt;
*Emeraldlily*&lt;br /&gt;
*jazkar*&lt;br /&gt;
*Alexa*&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Nori*&lt;br /&gt;
*Akilla*&lt;br /&gt;
*dedenav*&lt;br /&gt;
*nebkhepure*&lt;br /&gt;
*lulubelle*&lt;br /&gt;
*Ephemere*&lt;br /&gt;
*Wampak*&lt;br /&gt;
*ruby*&lt;br /&gt;
*murth*a&lt;br /&gt;
*(Darwishi)&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Cegaiel&lt;br /&gt;
* Zoraida&lt;br /&gt;
* Ammut&lt;br /&gt;
* halana&lt;br /&gt;
* sterling&lt;br /&gt;
* lilinou&lt;br /&gt;
* sparkle&lt;br /&gt;
* Djoser&lt;br /&gt;
* Aniew&lt;br /&gt;
* Lukas&lt;br /&gt;
* Wrongskian&lt;br /&gt;
* PanNo&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Injeru&lt;br /&gt;
* Lill&lt;br /&gt;
* Pacer&lt;br /&gt;
* Hitch&lt;br /&gt;
* Fee&lt;br /&gt;
* Kitten&lt;br /&gt;
* Tor el-wati&lt;br /&gt;
* Damascas&lt;br /&gt;
* Hanid&lt;br /&gt;
* Atheus&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* Misty&lt;br /&gt;
* Miw-Sher&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Toldy&lt;br /&gt;
* nourbese&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227219</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227219"/>
		<updated>2010-07-10T02:52:06Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* Scribes (8) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae*&lt;br /&gt;
* Numaris*&lt;br /&gt;
* Reyzer*&lt;br /&gt;
* Blondie*&lt;br /&gt;
* Jimbly*&lt;br /&gt;
* Rosierazor*&lt;br /&gt;
* Panyea*&lt;br /&gt;
* NChanter*&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister&lt;br /&gt;
*Ninfa&lt;br /&gt;
*Emeraldlily&lt;br /&gt;
*jazkar&lt;br /&gt;
*Alexa&lt;br /&gt;
*kuupid&lt;br /&gt;
*Nori&lt;br /&gt;
*Akilla&lt;br /&gt;
*dedenav&lt;br /&gt;
*nebkhepure&lt;br /&gt;
*lulubelle&lt;br /&gt;
*Ephemere&lt;br /&gt;
*Wampak&lt;br /&gt;
*ruby&lt;br /&gt;
*murtha&lt;br /&gt;
*Darwishi&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Cegaiel&lt;br /&gt;
* Zoraida&lt;br /&gt;
* Ammut&lt;br /&gt;
* halana&lt;br /&gt;
* sterling&lt;br /&gt;
* lilinou&lt;br /&gt;
* sparkle&lt;br /&gt;
* Djoser&lt;br /&gt;
* Aniew&lt;br /&gt;
* Lukas&lt;br /&gt;
* Wrongskian&lt;br /&gt;
* PanNo&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Injeru&lt;br /&gt;
* Lill&lt;br /&gt;
* Pacer&lt;br /&gt;
* Hitch&lt;br /&gt;
* Fee&lt;br /&gt;
* Kitten&lt;br /&gt;
* Tor el-wati&lt;br /&gt;
* Damascas&lt;br /&gt;
* Hanid&lt;br /&gt;
* Atheus&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* Misty&lt;br /&gt;
* Miw-Sher&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Toldy&lt;br /&gt;
* nourbese&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227216</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227216"/>
		<updated>2010-07-10T02:46:56Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT PERSONNEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
All Names with an asterisk (*) are &amp;quot;Confirmed&amp;quot; at the Monument &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister*&lt;br /&gt;
* Robare*&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata*&lt;br /&gt;
* McArine*&lt;br /&gt;
* TheMazeEcho*&lt;br /&gt;
* Stevehotep*&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae&lt;br /&gt;
* Numaris&lt;br /&gt;
* Reyzer&lt;br /&gt;
* Blondie&lt;br /&gt;
* Jimbly&lt;br /&gt;
* Rosierazor&lt;br /&gt;
* Panyea&lt;br /&gt;
* NChanter&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister&lt;br /&gt;
*Ninfa&lt;br /&gt;
*Emeraldlily&lt;br /&gt;
*jazkar&lt;br /&gt;
*Alexa&lt;br /&gt;
*kuupid&lt;br /&gt;
*Nori&lt;br /&gt;
*Akilla&lt;br /&gt;
*dedenav&lt;br /&gt;
*nebkhepure&lt;br /&gt;
*lulubelle&lt;br /&gt;
*Ephemere&lt;br /&gt;
*Wampak&lt;br /&gt;
*ruby&lt;br /&gt;
*murtha&lt;br /&gt;
*Darwishi&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Cegaiel&lt;br /&gt;
* Zoraida&lt;br /&gt;
* Ammut&lt;br /&gt;
* halana&lt;br /&gt;
* sterling&lt;br /&gt;
* lilinou&lt;br /&gt;
* sparkle&lt;br /&gt;
* Djoser&lt;br /&gt;
* Aniew&lt;br /&gt;
* Lukas&lt;br /&gt;
* Wrongskian&lt;br /&gt;
* PanNo&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Injeru&lt;br /&gt;
* Lill&lt;br /&gt;
* Pacer&lt;br /&gt;
* Hitch&lt;br /&gt;
* Fee&lt;br /&gt;
* Kitten&lt;br /&gt;
* Tor el-wati&lt;br /&gt;
* Damascas&lt;br /&gt;
* Hanid&lt;br /&gt;
* Atheus&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* Misty&lt;br /&gt;
* Miw-Sher&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Toldy&lt;br /&gt;
* nourbese&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227215</id>
		<title>Monuments/Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Architecture&amp;diff=227215"/>
		<updated>2010-07-10T02:45:04Z</updated>

		<summary type="html">&lt;p&gt;Casino: /* MONUMENT PERSONNEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Architecture/OracleName''' where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage.  If you need help creating a new page, please ask a wiki admin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Monument of Architecture''' =&lt;br /&gt;
&lt;br /&gt;
This page is for the Architecture Monument project headed by Oracle of Architecture [[User:Casino|Casino]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''CHALLENGE TEST FOR T5  ==&lt;br /&gt;
Summary:  The Test of the Contracted Carousel takes into consideration all of the &amp;quot;Key&amp;quot; aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one.   Good Luck to our future Generation, This will be Your Challenge!   Oracle: Casino&lt;br /&gt;
&lt;br /&gt;
=== '''THE TEST OF THE CONTRACTED CAROUSEL'''===&lt;br /&gt;
Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature.  Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!  &lt;br /&gt;
*Design: There are two ways to pass the test, each with their own advantages and disadvantages.  &lt;br /&gt;
# Build the base of a completed Carousel Tower, with all the animals required.  &lt;br /&gt;
# Build all seven animals.  &lt;br /&gt;
A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it. &lt;br /&gt;
*When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.   &lt;br /&gt;
*The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.   &lt;br /&gt;
*Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses.   The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. A player may abandon their slot and choose another unoccupied one; therefore, they may make a list of all twenty-one slots.&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT LOCATION''' ==&lt;br /&gt;
MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid OF Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, TO JOIN: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''MATERIALS REQUIRED TO BUILD THE MONUMENT'''==&lt;br /&gt;
Here's what it took to get it built.  [[Monuments/Architecture/Materials Completed|Click Here]]&lt;br /&gt;
&lt;br /&gt;
== '''MONUMENT PERSONNEL''' ==&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  Apply directly at the Pyramid itself  :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oracles (1) ===&lt;br /&gt;
&lt;br /&gt;
* [[User:Casino|Casino*]]&lt;br /&gt;
&lt;br /&gt;
=== Sages (2) ===&lt;br /&gt;
* Hemptwister&lt;br /&gt;
* Robare&lt;br /&gt;
&lt;br /&gt;
=== Masters (4) ===&lt;br /&gt;
* Maata&lt;br /&gt;
* McArine&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
=== Scribes (8) ===&lt;br /&gt;
* Sharae&lt;br /&gt;
* Numaris&lt;br /&gt;
* Reyzer&lt;br /&gt;
* Blondie&lt;br /&gt;
* Jimbly&lt;br /&gt;
* Rosierazor&lt;br /&gt;
* Panyea&lt;br /&gt;
* NChanter&lt;br /&gt;
&lt;br /&gt;
=== Journeymen (16) ===&lt;br /&gt;
*Dustitwister&lt;br /&gt;
*Ninfa&lt;br /&gt;
*Emeraldlily&lt;br /&gt;
*jazkar&lt;br /&gt;
*Alexa&lt;br /&gt;
*kuupid&lt;br /&gt;
*Nori&lt;br /&gt;
*Akilla&lt;br /&gt;
*dedenav&lt;br /&gt;
*nebkhepure&lt;br /&gt;
*lulubelle&lt;br /&gt;
*Ephemere&lt;br /&gt;
*Wampak&lt;br /&gt;
*ruby&lt;br /&gt;
*murtha&lt;br /&gt;
*Darwishi&lt;br /&gt;
&lt;br /&gt;
=== Prentices (32) ===&lt;br /&gt;
* Rena&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Cegaiel&lt;br /&gt;
* Zoraida&lt;br /&gt;
* Ammut&lt;br /&gt;
* halana&lt;br /&gt;
* sterling&lt;br /&gt;
* lilinou&lt;br /&gt;
* sparkle&lt;br /&gt;
* Djoser&lt;br /&gt;
* Aniew&lt;br /&gt;
* Lukas&lt;br /&gt;
* Wrongskian&lt;br /&gt;
* PanNo&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Injeru&lt;br /&gt;
* Lill&lt;br /&gt;
* Pacer&lt;br /&gt;
* Hitch&lt;br /&gt;
* Fee&lt;br /&gt;
* Kitten&lt;br /&gt;
* Tor el-wati&lt;br /&gt;
* Damascas&lt;br /&gt;
* Hanid&lt;br /&gt;
* Atheus&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* Misty&lt;br /&gt;
* Miw-Sher&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Toldy&lt;br /&gt;
* nourbese&lt;br /&gt;
&lt;br /&gt;
=== Students (64) ===&lt;br /&gt;
* Bellestar&lt;br /&gt;
* Gumby&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* taylor&lt;br /&gt;
* Ouijdani&lt;br /&gt;
* Choukam&lt;br /&gt;
* pinger&lt;br /&gt;
* Coors&lt;br /&gt;
* AFX420&lt;br /&gt;
* Arcos&lt;br /&gt;
* Jezz&lt;br /&gt;
* JosS&lt;br /&gt;
* Zuati&lt;br /&gt;
* ellorin&lt;br /&gt;
* Bucktep&lt;br /&gt;
* Spooner&lt;br /&gt;
* Jesko&lt;br /&gt;
* Anthrax&lt;br /&gt;
* Andrei&lt;br /&gt;
* AlphaJr&lt;br /&gt;
* Kamilana&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Antillia&lt;br /&gt;
* Nikara&lt;br /&gt;
* Arahgon&lt;br /&gt;
* drking420&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* MazeJr&lt;br /&gt;
* Jaby&lt;br /&gt;
* Rosethorn&lt;br /&gt;
* phoenixwcu&lt;br /&gt;
* barney&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Ofalot&lt;br /&gt;
* Philly&lt;br /&gt;
* pepperito&lt;br /&gt;
* pythies&lt;br /&gt;
* LuluDivine&lt;br /&gt;
* agent47&lt;br /&gt;
* Frouvlox&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* binny&lt;br /&gt;
* IxusAtathon&lt;br /&gt;
* Kabasto&lt;br /&gt;
* Sashagirl&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* NanuNuri&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Orrin&lt;br /&gt;
* Miranni&lt;br /&gt;
* Kesarai&lt;br /&gt;
* ysabeau&lt;br /&gt;
* Teil&lt;br /&gt;
* Mariamom&lt;br /&gt;
* PetruxII&lt;br /&gt;
* Halima&lt;/div&gt;</summary>
		<author><name>Casino</name></author>
	</entry>
</feed>