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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JulianJaynes</id>
	<title>A Tale in the Desert - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/JulianJaynes"/>
	<updated>2026-06-04T20:31:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=130833</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=130833"/>
		<updated>2009-08-17T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--Timers Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
	Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&lt;br /&gt;
	&lt;br /&gt;
	Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--Timers End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro Start--&amp;gt;&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find guides on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for lots of info on current events, debates on the forums, or just random chatter.&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro End--&amp;gt;&lt;br /&gt;
== August DP Candidates ==&lt;br /&gt;
&lt;br /&gt;
'''Congrats to our newest Demi-Pharoah, Zildjan!'''&lt;br /&gt;
&lt;br /&gt;
[[User:Korrin/Voyna_Zildjan_DP_Bios | August DP bios - Voyna and Zildjan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PRET Spam start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px green solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[Events/Phile's_Sorrow|Phile's Sorrow]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
			Following a vicious fight between BooBoo and Phile, Phile has stormed off, leaving behind a notice that would seem to be the warrant for the arrest of Nikomedes!&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PRET End --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
====A new Events page!====&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		A '''[[Events|New Events Page]]''' has been started to try and catalog events in a more orderly manner. Please follow the current method and add events to their own page and list them in order of occurrence on the Events page.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
		The old page still exists, at [[A_Tale_in_the_Desert:Current_events |The Old Current Events Page]].&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events2 end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
	'''If you have problems logging in, please contact FaceAnkh ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
	Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
	Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
	Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
	You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
	If you forget your password, just re-set it in-game by using the webpass command again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
=== Other services ===&lt;br /&gt;
	* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
	* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
	* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
	* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
	** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
	** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
	* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
	* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
	* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px&amp;quot;&amp;gt;&lt;br /&gt;
	Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Rabbits&amp;diff=120643</id>
		<title>Rabbits</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Rabbits&amp;diff=120643"/>
		<updated>2009-07-15T01:49:06Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Useful Fact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Breeding Rabbits ==&lt;br /&gt;
Rabbits can be bred in a [[Rabbit Hutch]], which can hold up to 100K [[Carrots]] for them to eat.  They may be slaughtered for [[Rabbit Meat]] and the chance for a [[Rabbit Pelt]]. [[Dexterity]] increases the chance to get a pelt. (In T3, 24 Dex gave about a 96% return of pelts.)&lt;br /&gt;
&lt;br /&gt;
Rabbits breed very quickly, so keep an eye on them. If they run out of carrots, they will escape the hutch. They will also escape, if there are too many in the hutch. Exactly how many that is is not known, but the number is bigger than 30.&lt;br /&gt;
&lt;br /&gt;
In T3, a female rabbit would eat 1 carrot every 3 game hours, while a male rabbit would eat 4 carrots in the same time period.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
It's fairly simple:&lt;br /&gt;
*Rabbits&lt;br /&gt;
*Are&lt;br /&gt;
*Food&lt;br /&gt;
&lt;br /&gt;
That is to say that they are:&lt;br /&gt;
*People Food (rabbit meat for cooking)&lt;br /&gt;
*Snake Food (Throw them in the [[Serpentarium]])&lt;br /&gt;
*Falcon Food (Bait for [[Test of the Safari]])&lt;br /&gt;
&lt;br /&gt;
== Catching Wild Rabbits ==&lt;br /&gt;
Rabbits can be found in grass by dropping [[Carrots]] on the ground nearby. Carrots may randomly be replaced by white rabbits. You will have a very brief time to pick up the rabbit before it disappears, along with your carrot.&lt;br /&gt;
&lt;br /&gt;
It is probable that rabbits can only be caught during the daytime, but no one has definitively tested this.  [[User:JulianJaynes|JulianJaynes]] 17:59, 30 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Rabbits have been seen to appear even when the player is standing in the middle of a grid (e.g. 25 carrots over 5x5 coords), so the idea that you need to &amp;quot;back off&amp;quot; from them &amp;lt;strike&amp;gt;may&amp;lt;/strike&amp;gt; is not be true. (I was in the middle of a 7*7ish grid and 8 appeared - Orrin)&lt;br /&gt;
&lt;br /&gt;
Obviously, you need both a male and a female rabbit in order to breed more. It is usually much easier for new players to trade for a pair of breeding rabbits from an established player, rather than using this method to find their own. &lt;br /&gt;
&lt;br /&gt;
== Useful Fact ==&lt;br /&gt;
&lt;br /&gt;
Based on T3 reckoning, it takes about 20 carrots to make a rabbit.  In point of fact, a large breeding operation seems to break even at about 25 carrots per rabbit.  [[User:JulianJaynes|JulianJaynes]] 14:49, 1 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] [[Category:Animals]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=115793</id>
		<title>Test of the Safari</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=115793"/>
		<updated>2009-06-30T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Falcons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Test of the Safari ==&lt;br /&gt;
&lt;br /&gt;
=== Demonstration / opening of the test ===&lt;br /&gt;
* 21 Male [[Rabbit]]s&lt;br /&gt;
* 21 Female [[Rabbit]]s&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by merek in Saqqarah on 2009-02-02.''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
According to the official in-game information from the University of Body:&lt;br /&gt;
&lt;br /&gt;
''In the Test of the Safari you will learn to track and capture seven species of Egyptian fauna. Each species has unique behaviors and tracking methods, and each must be accomplished four times. More information about each species can be found here.''&lt;br /&gt;
&lt;br /&gt;
=== Achieving principles ===&lt;br /&gt;
&lt;br /&gt;
To complete the principles of this test, and gaining a level, do the following:&lt;br /&gt;
*Build a Fennec trap&lt;br /&gt;
*See a Gazelle&lt;br /&gt;
*Force an Otter to move to another hole&lt;br /&gt;
*Capture an Ibis&lt;br /&gt;
*Drop a [[Rabbit]] for a hungry Falcon&lt;br /&gt;
*Detect the signs of a Fennec&lt;br /&gt;
&lt;br /&gt;
=== Start the test ===&lt;br /&gt;
&lt;br /&gt;
To accept/start the test, go to any University of Body and go to the Tests menu.&lt;br /&gt;
&lt;br /&gt;
The minimum level to accept this test is: 12&lt;br /&gt;
&lt;br /&gt;
=== Complete the test ===&lt;br /&gt;
&lt;br /&gt;
Capture/tap 4 of each kind of Egypt's animals (listed below). &lt;br /&gt;
&lt;br /&gt;
=== Keeping track of progress ===&lt;br /&gt;
&lt;br /&gt;
To review which animals you have captured/tagged:&lt;br /&gt;
#click on yourself (or press Esc)&lt;br /&gt;
#select Tests menu&lt;br /&gt;
#select Test of the Safari &lt;br /&gt;
#select Read my Log Book&lt;br /&gt;
A popup will appear, stating your finds and captures, and how many remain.&lt;br /&gt;
&lt;br /&gt;
=== Strength bonus ===&lt;br /&gt;
&lt;br /&gt;
You will get a +1 permanent [[Stat Timers|strength]] bonus for every 4 animals that you capture/tap/find (maximum 4 per type). So if you find 2 falcons and 2 fennecs, you should get a strength bonus. There are 7 animals, times 4, meaning that you can get a maximum bonus of +7 in this way. Strength bonus increases the ability to carry 500 more weight (not bulk) per 1 bonus point.&lt;br /&gt;
&lt;br /&gt;
=== Guilds dedicated to the Safari test ===&lt;br /&gt;
&lt;br /&gt;
The following guilds are dedicated to this test. Feel free to add your dedicated guild here.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Guild name !! Hall location !! max # of members !! Elders &lt;br /&gt;
|-&lt;br /&gt;
|[[Guilds/Treetops Safari|Treetops Safari]] || [[PointOfInterest::QR;335; -6375]] || 20 || DaSpozz&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Sutekh Safari Club|Sutekh Safari Club (SSC)]] || [[PointOfInterest::SA;1398;1778]]  || 25 || Kalmkitty, Kerain, Mespho&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further reading ===&lt;br /&gt;
Info from previous tales:&lt;br /&gt;
*[http://wiki.atitd.net/tale1/The%20Test%20Of%20Safari Tale 1 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale2/The_Test_Of_The_Safari Tale 2 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Safari Tale 3 - Test of the Safari]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The animals of Egypt ==&lt;br /&gt;
&lt;br /&gt;
=== Bullfrogs ===&lt;br /&gt;
&lt;br /&gt;
[[Bullfrog Hunting Guide]]&lt;br /&gt;
&lt;br /&gt;
Also see [http://www.atitd.org/wiki/tale4/Talk:Test_of_the_Safari the discussion page] for an alternate method that does not require being able to tell the direction of the frog or the relative loudness of different sounds spaced over a minute apart.&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
 &lt;br /&gt;
''Bullfrogs exhibit almost perfect camouflage, but their distinctive sound gives them away. High Dexterity helps capture these creatures.''&lt;br /&gt;
&lt;br /&gt;
* Bullfrogs only appear between 6pm through 6am (evening/night, Egyptian time).&lt;br /&gt;
* Bullfrogs always live on the edge of water. This can be any type of water, like a pond, a lake, a river or a sea shore.&lt;br /&gt;
*To search for bullfrogs more effectively, try searching near a sea shore instead of river bank or small lake/pond. If you search at a river bank, consider the possibility that the bullfrog could be on the other side of the river. In both cases be aware that bullfrogs might be located on small islands in the river or off the coast that are within the hearing range but outside of your reach (even with a [[Ferry Boat]]).&lt;br /&gt;
*It helps to use stereo audio equipment (stereo headset/speakers) to pinpoint where the sound comes from (left/right) and determine the loudness of the sound better.  The direction of the sound is based on your CAMERA position, not your character position.&lt;br /&gt;
*There are a number of different sounds, but they usually lead to the same bullfrog. Sounds usually play at least once per minute, sometimes more frequent.&lt;br /&gt;
*Go to the exact location where the sound is loudest and where a specific direction cannot be distinguished. You should be on top of the location of the bullfrog.&lt;br /&gt;
*Click on yourself (or press Esc key), go to Tests menu, select Test of the Safari, and click on &amp;quot;Capture a bullfrog.&amp;quot;&lt;br /&gt;
*When the bullfrog is not captured, move around 1 or 2 coordinates and try again. &lt;br /&gt;
*Failing to catch a bullfrog uses the [[Stat Timers|endurance]] timer. There is no timer if you are successful in a capture attempt.&lt;br /&gt;
&lt;br /&gt;
=== Desert Rats ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Fast-moving Desert Rats blend perfectly with Egypt's terrain, but their distinctive tracks will lead to them every time. Be aware that the wind will cover up tracks over time.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:footprints.jpg|footprints&lt;br /&gt;
Image:footprints_wide.jpg|footprints F7 default view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*It seems they are viewable at the default F7 camera; a little more visible than last tale.&lt;br /&gt;
You need 1 canvas and 4 boards to set up a Desert Rat Trap. Set the trap under Projects &amp;gt; Tests. These are not normal buildings: they don't appear on the ground and they don't last more than an instant. Either they catch the rat immediately, or they don't. The materials are NOT consumed if you fail to catch the rat.&lt;br /&gt;
&lt;br /&gt;
Materials are ONLY consumed when you catch the rat. You can try as often as you want with the materials for one cage. It will give a short End timer. - Taemon&lt;br /&gt;
&lt;br /&gt;
To catch a rat in your trap, you first need to follow the tracks in the direction of travel. Look closely at a track and you'll see rough toe prints on one end of the track. Using a very close-up single F8 camera view and lowering your texture resolution (click yourself/Utility/Options: Video) can be very helpful in seeing the details of the tracks. Once you know which way the rat is traveling, continue to follow the tracks until they end. There can be fairly large gaps between tracks, so scan a good-sized area for further tracks. Once you think you've found the forward-most track, set your trap in front of it. If that was the most recently made track, you should catch a rat. If you don't catch one, scan further ahead for more tracks while your END timer runs down.&lt;br /&gt;
&lt;br /&gt;
Also, rats can double back and go in circles. The toe prints can help you understand the path of travel when tracks criss-cross or do other confusing things. -- Ankh-EnDa&lt;br /&gt;
&lt;br /&gt;
Rats can be found on grass as well as sand. To help see their tracks on sand, turn down time of day lighting and turn up shadows.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' ''You can ONLY see the tracks if you have shadows ON. Check your settings by clicking on yourself (or press Esc), then to Options, then to Video. Set it at to at least the 2nd tick to see the tracks!''&lt;br /&gt;
&lt;br /&gt;
Tips for Catching that Rat:&lt;br /&gt;
*Rat tracks are spaced in proportion to their age, the older the tracks, the further apart they will be.&lt;br /&gt;
*Rat tracks do not immediate disappear once the rat is caught. The tracks stay and fade out in accordance with the same schedule as for above&lt;br /&gt;
*If you are following an active set of tracks, the next set of prints will show up within a few seconds in front of the last set. &lt;br /&gt;
*Rats are known to be suicidal. They have been observed to jump off the cliffs at the edge of the world, drown themselves in bodies of water.&lt;br /&gt;
*Rats despawn and move on by themselves, they do not wait around to be caught. Their tracks also won't immediately go away &lt;br /&gt;
&lt;br /&gt;
Build the trap using your menu: Projects | Tests | Tests of the Safari | Set up a Desert Rat Trap. It helps to pin the menu when you start tracking.&lt;br /&gt;
&lt;br /&gt;
The rats can climb up 90 degree cliffs, catch them fast if they are near one.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Desert_Rat_Sightings|Desert Rat Sightings (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
=== Fennec ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.''&lt;br /&gt;
&lt;br /&gt;
*Building a Fennec trap takes 4 [[Boards]] and 1 [[Rope]] and can only be build on sandy soil (when sand icon is shown).&lt;br /&gt;
*Checking your traps once per Egyptian day should be sufficient, since the status might only change once per day, at 4:00am.&lt;br /&gt;
*There are at least 6 kinds of Fennecs. One each of 4 different sub-species must be captured. Sub-species include: &lt;br /&gt;
**Pygmy&lt;br /&gt;
**Short-haired&lt;br /&gt;
**Sharp-toothed&lt;br /&gt;
**Ruddy&lt;br /&gt;
**Bushy-tailed&lt;br /&gt;
**Furry&lt;br /&gt;
**Brown&lt;br /&gt;
*There are 3 possible messages:&lt;br /&gt;
*#&amp;quot;The Trap is perfectly clean, not even a Fennec hair to be seen.&amp;quot;, which means that there are no fennecs near.&lt;br /&gt;
*#&amp;quot;Although the trap doesn't contain a live animal, you definitely see signs of Furry Fennecs!&amp;quot;, which means that a fennec should be within 250 to 600 coordinates. Build more traps within that range (outside the 250 coords circle).  {note the outer most limit of &amp;quot;you see signs of Furry Fennecs!&amp;quot; will 1000 coords from the center point. you will get the &amp;quot;not even a Fennec hair to be seen&amp;quot; sign beyond 1000}&lt;br /&gt;
*#&amp;quot;You have captured a Furry Fennec! You let the little fellow go to region his pack.&amp;quot;, which means that you will have captured a fennec of a specific subspecies, as indicated.&lt;br /&gt;
*After you have captured all 4 subspecies of fennecs, it is a good custom to make your trap usable by anyone, to help others find good locations for capturing fennecs. Announcing locations to your friends, guild chat or even public chat might be helpful. Listing them here is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Fennec_Locations|Fennec locations (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
Fennec locations (Region, coordinates, type of find: near/capture, date):&lt;br /&gt;
* Caught Ruddy - Peret II-6 10pm - SW 200, 3000 - public traps&lt;br /&gt;
* Caught Bushy tailed - Peret II-9 700am - SA 2200, 950 - public trap now - Built traps 150 coords in each direction, checked on Peret II-11, only signs, no fennecs. Pack seems to have moved east...&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Known Fennec locations from Tale 3:&lt;br /&gt;
&lt;br /&gt;
Pro-tip:&lt;br /&gt;
*An easy way to catch fennecs is if someone announces a capture of a type you have not caught, build a trap 250 coordinates away in each cardinal direction from the announced capture point.&lt;br /&gt;
*This must be done before the fennecs move at 4:00am. After 4:00am, check your four traps and one will have a fennec!&lt;br /&gt;
&lt;br /&gt;
=== Gazelle ===&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Gazelles run faster than humans. The key to tagging a Gazelle is to tire it out. Strong teamwork is a must.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:gazelle2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method of tagging a gazelle described below is merely meant as a suggested way to do it. However, it has proven to be a very successful way to have as many people as possible benefit from it. If this method is used correctly, everyone in the group should have a chance to tag it. Because of this, and especially because it's very hard (if not impossible) to do this by yourself, the method described below is recommended.&lt;br /&gt;
&lt;br /&gt;
*Gazelles appear randomly in Egypt. Could be anywhere, but mostly in less populated areas. &lt;br /&gt;
*Unless completely hyped with speed/dexterity bonuses, it's almost impossible to capture a Gazelle by yourself or even with only a few people.&lt;br /&gt;
*It is custom to announce a gazelle in an Egypt-wide channel like E! and form a large group. Let people come in, even if it takes half an hour. &lt;br /&gt;
*Everyone should position around the gazelle in a circle (like in the image above) and when the group is complete, one person should be appointed leader.&lt;br /&gt;
*If the circle around the gazelle is wide enough and nobody approaches the gazelle, the gazelle is almost guaranteed to just stand there. &lt;br /&gt;
*If the gazelle is close to an unpassable body of water (steep cliffs don't work, they can walk up there, even if 90 degrees), it is easier to enclose it. Making a double lined half-circle around it can be considered.&lt;br /&gt;
*On command of the leader, the group decreases the size of the circle slowly, moving in on the gazelle step by step.&lt;br /&gt;
*The gazelle will panic and move around. Warping a few coordinates in any direction is also possible. The gazelle is likely to escape from the circle.&lt;br /&gt;
*From this moment on, the group should chase the gazelle, but keep a certain distance. If the gazelle stops running, form a new circle around it and start over.&lt;br /&gt;
*When a gazelle has become tired, this is visible because it will let it's head hang down. Up to this moment, it's head will be upright.&lt;br /&gt;
*When this happens (tiring it out), it will not move until it gathers new energy to run again. This status will remain for about 10-20 seconds. &lt;br /&gt;
*The leader of the group signals everyone to tag. At this point, everyone can run up to the gazelle and click it. After tagging it, a popup should appear for each individual who tags it.&lt;br /&gt;
*As soon as you've tagged it, it is important to move away from the gazelle again. If not everyone has had the chance to tag it, this might be a way to keep it in sight and repeat the process.&lt;br /&gt;
*After regaining energy, the gazelle will run away again. Everyone who has not tagged it by then, should say so. If this is a reasonable large percentage of the group, try chasing it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''To identify a Falcon Roost, drop a [[Rabbit]]. A falcon will take it sometime within the next 5 minutes (but never within the first minute), and will fly off toward the nearest roost. Trees may be checked for roosts, but doing so is exhausting!''&lt;br /&gt;
&lt;br /&gt;
*Searching trees for falcon roosts seems to be triggering the endurance timer.&lt;br /&gt;
**You must have &amp;lt;em&amp;gt;Fast gather from trees&amp;lt;/em&amp;gt; disabled under One-Click Options in order to search for falcon roosts.&lt;br /&gt;
*Dropping a rabbit isn't completely necessary to find falcons. There's always a tiny chance of finding the falcon roost in any tree (though since there's only one in all of egypt, the chance is very low).&lt;br /&gt;
*When you drop a rabbit, wait for a few minutes till it disappears. When that happens, read in your Main chat screen in which direction (North, South, East, West, Northeast, Southeast, Northwest, Southwest) you can look. Please bear in mind that this includes any tree in that direction along all of Egypt.  The directions aren't very precise; for example North could also be leaning towards Northeast or Northwest. Use the map (F3) or compass (F4) to determine the direction to search.&lt;br /&gt;
*A tool to triangulate falcons can be found at http://hem.bredband.net/titgar/FalconFinder2.html&lt;br /&gt;
**Twice, immediately after finding a falcon, I dropped a rabbit for a falcon, watched it go one direction, dropped a second rabbit '''in the same place''', only to see the falcon fly in a completely different direction.  As a result, I conclude that FalconFinder2 is useless, ''also see above comment about the directions not being precise''.  I suggest simply dropping a rabbit, watching falcon fly off, searching 5-10 nearby trees roughly in direction indicated, then give up and drop another rabbit to reset the falcon's location.  This produced falcons every 3-4 rabbits without a lot of running around. -Ikuu&lt;br /&gt;
**As a contrary opinion, I tracked a falcon using falcon finder across 3 regions and it was entirely accurate - it narrowed the possible region down to just one oasis using 4-5 rabbits, and the falcon was in the first tree I tried. --[[User:Inkoaten|Inkoaten]] 09:25, 22 April 2009 (EST)&lt;br /&gt;
**If there is indeed only one falcon in Egypt at a time, someone catching it will cause the direction to change as you start orienting on the new one. Falcon finder can only show you where a falcon is, not who else might be hunting it. [[User:JulianJaynes|JulianJaynes]] 20:36, 3 May 2009 (EST)&lt;br /&gt;
* Falcons no longer are limited to near 0,0.  They have been found as far away as Adn.&lt;br /&gt;
* The closer you get to the falcon, the less accurate the directional information from dropping a rabbit. This is not a bug.  [[User:JulianJaynes|JulianJaynes]] 17:38, 30 June 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Ibis ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Only one flock of Ibis inhabits Egypt. Tagging a single bird causes it to flee, but the rest of the flock is unfazed. The flock tends to move at night, and resettle in the morning.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ibis.jpg|Ibis&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The ibis flock consists of 21 birds and appears at a random spot on any shore at 6:00am.  Any ibis not tagged by 6:00pm will despawn. &lt;br /&gt;
*It is a courtesy to announce the flock of Ibis somewhere. Whether or not you want to inform your guild brothers and sisters first, or your close friends, or straight away post their location in the E! channel, is up to you. But if you want to see some fun havoc after you've spotted the flock, announce it in E! and see some people go into panic-mode.&lt;br /&gt;
*When you announce a flock's location, please mention the region, its coordinates and where it is close to (e.g. schools or universities, for example).&lt;br /&gt;
*It is a courtesy for someone to stay with the flock, and keep announcing how many there are left.&lt;br /&gt;
*It is a courtesy for people on their way to the flock to announce that fact. Others coming from far can then estimate if there would be any left on their arrival, thus making a decision to go or not.&lt;br /&gt;
*It is considered poor sportsmanship to build obstructions to prevent an ibis from being visible, e.g. a mine or quarry.  Likewise, ibis should not be &amp;quot;reserved&amp;quot;-- they are strictly first come, first serve.&lt;br /&gt;
*You may only capture one ibis per Egyptian day. In practice, this seems to mean one ibis per 24 Egyptian hours rather than one ibis per spawn. You cannot tag two ibis within 24 Egyptian hours, even if the two ibis are in different spawns.&lt;br /&gt;
&lt;br /&gt;
=== Otters ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Otters build an underground network of tunnels. it is possible to put a stick (wood) down to block a portion of the network, but if too many holes are blocked, the Otter will get annoyed and eat a stick!''&lt;br /&gt;
&lt;br /&gt;
[[image:otter.png]]&lt;br /&gt;
&lt;br /&gt;
*Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
*Try catching the otter and map which holes it escapes to.  Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
*While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale.  This tale you must trap them between 3 holes now.  Easy way to do this is to map out the hole locations, if more then 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
** ''Note'' - Otters seem to put up with a variable number of boards ... a guildmate had one eat when he placed more than 3 boards, I've had one eat on more than 4 (ate when a 5th was placed) and my wife had one eat a board on the placement of the 10th board. - [[User:Tahrqa|Tahrqa]]&lt;br /&gt;
:: I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --[[User:Shebi|Shebi]] 20:44, 11 February 2009 (EST)&lt;br /&gt;
**''Also Note'': Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
*Sometimes otter's holes can be hidden by objects like mines, quarries.&lt;br /&gt;
*Can be found in grassland or desert and their holes look like silt, but brownish. Or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
*Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes, however, the otter will still escape if boards are not blocking all exits from the hole he's in.  The otter will always eat the fourth board that any one player places into a hole.&lt;br /&gt;
*TO CATCH AN OTTER:  get a piece of graph paper.  Run around and find and map all holes on your graph paper.  Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter.  Find the hole that the otter went to next and mark that number 2.  You now know that holes 1 and 2 are connected.  Try to catch the otter again.  Mark the hole that the otter escapes to number 3.  You now know that holes 2 and 3 are connected.  Continue in this matter until you have a pretty good idea of which holes are connected to each other.  In this way you will be able to determine the otter's escape routes from each hole.  Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter.   This takes TIME.  It took me over an hour to map the holes and determine where to catch the otter.  Best of luck to you!!&lt;br /&gt;
*A simple mapping method:&lt;br /&gt;
*#Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option. &lt;br /&gt;
*#Pick up 78 sand.&lt;br /&gt;
*#Drop 1 sand by the first hole you find. &lt;br /&gt;
*#Drop 2 sand by the next hole you find.&lt;br /&gt;
*#Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
*#Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
*#Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
*#Continue with mapping and blocking as above. &lt;br /&gt;
:Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
*Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - [[User:Engine|Engine]]&lt;br /&gt;
*#Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
*#Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
*#Click on the otter and move to the new hole,&lt;br /&gt;
*#If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
*#Repeat the last two steps until you've caught the otter&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=115791</id>
		<title>Test of the Safari</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=115791"/>
		<updated>2009-06-30T22:38:55Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Falcons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Test of the Safari ==&lt;br /&gt;
&lt;br /&gt;
=== Demonstration / opening of the test ===&lt;br /&gt;
* 21 Male [[Rabbit]]s&lt;br /&gt;
* 21 Female [[Rabbit]]s&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by merek in Saqqarah on 2009-02-02.''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
According to the official in-game information from the University of Body:&lt;br /&gt;
&lt;br /&gt;
''In the Test of the Safari you will learn to track and capture seven species of Egyptian fauna. Each species has unique behaviors and tracking methods, and each must be accomplished four times. More information about each species can be found here.''&lt;br /&gt;
&lt;br /&gt;
=== Achieving principles ===&lt;br /&gt;
&lt;br /&gt;
To complete the principles of this test, and gaining a level, do the following:&lt;br /&gt;
*Build a Fennec trap&lt;br /&gt;
*See a Gazelle&lt;br /&gt;
*Force an Otter to move to another hole&lt;br /&gt;
*Capture an Ibis&lt;br /&gt;
*Drop a [[Rabbit]] for a hungry Falcon&lt;br /&gt;
*Detect the signs of a Fennec&lt;br /&gt;
&lt;br /&gt;
=== Start the test ===&lt;br /&gt;
&lt;br /&gt;
To accept/start the test, go to any University of Body and go to the Tests menu.&lt;br /&gt;
&lt;br /&gt;
The minimum level to accept this test is: 12&lt;br /&gt;
&lt;br /&gt;
=== Complete the test ===&lt;br /&gt;
&lt;br /&gt;
Capture/tap 4 of each kind of Egypt's animals (listed below). &lt;br /&gt;
&lt;br /&gt;
=== Keeping track of progress ===&lt;br /&gt;
&lt;br /&gt;
To review which animals you have captured/tagged:&lt;br /&gt;
#click on yourself (or press Esc)&lt;br /&gt;
#select Tests menu&lt;br /&gt;
#select Test of the Safari &lt;br /&gt;
#select Read my Log Book&lt;br /&gt;
A popup will appear, stating your finds and captures, and how many remain.&lt;br /&gt;
&lt;br /&gt;
=== Strength bonus ===&lt;br /&gt;
&lt;br /&gt;
You will get a +1 permanent [[Stat Timers|strength]] bonus for every 4 animals that you capture/tap/find (maximum 4 per type). So if you find 2 falcons and 2 fennecs, you should get a strength bonus. There are 7 animals, times 4, meaning that you can get a maximum bonus of +7 in this way. Strength bonus increases the ability to carry 500 more weight (not bulk) per 1 bonus point.&lt;br /&gt;
&lt;br /&gt;
=== Guilds dedicated to the Safari test ===&lt;br /&gt;
&lt;br /&gt;
The following guilds are dedicated to this test. Feel free to add your dedicated guild here.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Guild name !! Hall location !! max # of members !! Elders &lt;br /&gt;
|-&lt;br /&gt;
|[[Guilds/Treetops Safari|Treetops Safari]] || [[PointOfInterest::QR;335; -6375]] || 20 || DaSpozz&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Sutekh Safari Club|Sutekh Safari Club (SSC)]] || [[PointOfInterest::SA;1398;1778]]  || 25 || Kalmkitty, Kerain, Mespho&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further reading ===&lt;br /&gt;
Info from previous tales:&lt;br /&gt;
*[http://wiki.atitd.net/tale1/The%20Test%20Of%20Safari Tale 1 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale2/The_Test_Of_The_Safari Tale 2 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Safari Tale 3 - Test of the Safari]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The animals of Egypt ==&lt;br /&gt;
&lt;br /&gt;
=== Bullfrogs ===&lt;br /&gt;
&lt;br /&gt;
[[Bullfrog Hunting Guide]]&lt;br /&gt;
&lt;br /&gt;
Also see [http://www.atitd.org/wiki/tale4/Talk:Test_of_the_Safari the discussion page] for an alternate method that does not require being able to tell the direction of the frog or the relative loudness of different sounds spaced over a minute apart.&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
 &lt;br /&gt;
''Bullfrogs exhibit almost perfect camouflage, but their distinctive sound gives them away. High Dexterity helps capture these creatures.''&lt;br /&gt;
&lt;br /&gt;
* Bullfrogs only appear between 6pm through 6am (evening/night, Egyptian time).&lt;br /&gt;
* Bullfrogs always live on the edge of water. This can be any type of water, like a pond, a lake, a river or a sea shore.&lt;br /&gt;
*To search for bullfrogs more effectively, try searching near a sea shore instead of river bank or small lake/pond. If you search at a river bank, consider the possibility that the bullfrog could be on the other side of the river. In both cases be aware that bullfrogs might be located on small islands in the river or off the coast that are within the hearing range but outside of your reach (even with a [[Ferry Boat]]).&lt;br /&gt;
*It helps to use stereo audio equipment (stereo headset/speakers) to pinpoint where the sound comes from (left/right) and determine the loudness of the sound better.  The direction of the sound is based on your CAMERA position, not your character position.&lt;br /&gt;
*There are a number of different sounds, but they usually lead to the same bullfrog. Sounds usually play at least once per minute, sometimes more frequent.&lt;br /&gt;
*Go to the exact location where the sound is loudest and where a specific direction cannot be distinguished. You should be on top of the location of the bullfrog.&lt;br /&gt;
*Click on yourself (or press Esc key), go to Tests menu, select Test of the Safari, and click on &amp;quot;Capture a bullfrog.&amp;quot;&lt;br /&gt;
*When the bullfrog is not captured, move around 1 or 2 coordinates and try again. &lt;br /&gt;
*Failing to catch a bullfrog uses the [[Stat Timers|endurance]] timer. There is no timer if you are successful in a capture attempt.&lt;br /&gt;
&lt;br /&gt;
=== Desert Rats ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Fast-moving Desert Rats blend perfectly with Egypt's terrain, but their distinctive tracks will lead to them every time. Be aware that the wind will cover up tracks over time.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:footprints.jpg|footprints&lt;br /&gt;
Image:footprints_wide.jpg|footprints F7 default view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*It seems they are viewable at the default F7 camera; a little more visible than last tale.&lt;br /&gt;
You need 1 canvas and 4 boards to set up a Desert Rat Trap. Set the trap under Projects &amp;gt; Tests. These are not normal buildings: they don't appear on the ground and they don't last more than an instant. Either they catch the rat immediately, or they don't. The materials are NOT consumed if you fail to catch the rat.&lt;br /&gt;
&lt;br /&gt;
Materials are ONLY consumed when you catch the rat. You can try as often as you want with the materials for one cage. It will give a short End timer. - Taemon&lt;br /&gt;
&lt;br /&gt;
To catch a rat in your trap, you first need to follow the tracks in the direction of travel. Look closely at a track and you'll see rough toe prints on one end of the track. Using a very close-up single F8 camera view and lowering your texture resolution (click yourself/Utility/Options: Video) can be very helpful in seeing the details of the tracks. Once you know which way the rat is traveling, continue to follow the tracks until they end. There can be fairly large gaps between tracks, so scan a good-sized area for further tracks. Once you think you've found the forward-most track, set your trap in front of it. If that was the most recently made track, you should catch a rat. If you don't catch one, scan further ahead for more tracks while your END timer runs down.&lt;br /&gt;
&lt;br /&gt;
Also, rats can double back and go in circles. The toe prints can help you understand the path of travel when tracks criss-cross or do other confusing things. -- Ankh-EnDa&lt;br /&gt;
&lt;br /&gt;
Rats can be found on grass as well as sand. To help see their tracks on sand, turn down time of day lighting and turn up shadows.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' ''You can ONLY see the tracks if you have shadows ON. Check your settings by clicking on yourself (or press Esc), then to Options, then to Video. Set it at to at least the 2nd tick to see the tracks!''&lt;br /&gt;
&lt;br /&gt;
Tips for Catching that Rat:&lt;br /&gt;
*Rat tracks are spaced in proportion to their age, the older the tracks, the further apart they will be.&lt;br /&gt;
*Rat tracks do not immediate disappear once the rat is caught. The tracks stay and fade out in accordance with the same schedule as for above&lt;br /&gt;
*If you are following an active set of tracks, the next set of prints will show up within a few seconds in front of the last set. &lt;br /&gt;
*Rats are known to be suicidal. They have been observed to jump off the cliffs at the edge of the world, drown themselves in bodies of water.&lt;br /&gt;
*Rats despawn and move on by themselves, they do not wait around to be caught. Their tracks also won't immediately go away &lt;br /&gt;
&lt;br /&gt;
Build the trap using your menu: Projects | Tests | Tests of the Safari | Set up a Desert Rat Trap. It helps to pin the menu when you start tracking.&lt;br /&gt;
&lt;br /&gt;
The rats can climb up 90 degree cliffs, catch them fast if they are near one.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Desert_Rat_Sightings|Desert Rat Sightings (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
=== Fennec ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.''&lt;br /&gt;
&lt;br /&gt;
*Building a Fennec trap takes 4 [[Boards]] and 1 [[Rope]] and can only be build on sandy soil (when sand icon is shown).&lt;br /&gt;
*Checking your traps once per Egyptian day should be sufficient, since the status might only change once per day, at 4:00am.&lt;br /&gt;
*There are at least 6 kinds of Fennecs. One each of 4 different sub-species must be captured. Sub-species include: &lt;br /&gt;
**Pygmy&lt;br /&gt;
**Short-haired&lt;br /&gt;
**Sharp-toothed&lt;br /&gt;
**Ruddy&lt;br /&gt;
**Bushy-tailed&lt;br /&gt;
**Furry&lt;br /&gt;
**Brown&lt;br /&gt;
*There are 3 possible messages:&lt;br /&gt;
*#&amp;quot;The Trap is perfectly clean, not even a Fennec hair to be seen.&amp;quot;, which means that there are no fennecs near.&lt;br /&gt;
*#&amp;quot;Although the trap doesn't contain a live animal, you definitely see signs of Furry Fennecs!&amp;quot;, which means that a fennec should be within 250 to 600 coordinates. Build more traps within that range (outside the 250 coords circle).  {note the outer most limit of &amp;quot;you see signs of Furry Fennecs!&amp;quot; will 1000 coords from the center point. you will get the &amp;quot;not even a Fennec hair to be seen&amp;quot; sign beyond 1000}&lt;br /&gt;
*#&amp;quot;You have captured a Furry Fennec! You let the little fellow go to region his pack.&amp;quot;, which means that you will have captured a fennec of a specific subspecies, as indicated.&lt;br /&gt;
*After you have captured all 4 subspecies of fennecs, it is a good custom to make your trap usable by anyone, to help others find good locations for capturing fennecs. Announcing locations to your friends, guild chat or even public chat might be helpful. Listing them here is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Fennec_Locations|Fennec locations (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
Fennec locations (Region, coordinates, type of find: near/capture, date):&lt;br /&gt;
* Caught Ruddy - Peret II-6 10pm - SW 200, 3000 - public traps&lt;br /&gt;
* Caught Bushy tailed - Peret II-9 700am - SA 2200, 950 - public trap now - Built traps 150 coords in each direction, checked on Peret II-11, only signs, no fennecs. Pack seems to have moved east...&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Known Fennec locations from Tale 3:&lt;br /&gt;
&lt;br /&gt;
Pro-tip:&lt;br /&gt;
*An easy way to catch fennecs is if someone announces a capture of a type you have not caught, build a trap 250 coordinates away in each cardinal direction from the announced capture point.&lt;br /&gt;
*This must be done before the fennecs move at 4:00am. After 4:00am, check your four traps and one will have a fennec!&lt;br /&gt;
&lt;br /&gt;
=== Gazelle ===&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Gazelles run faster than humans. The key to tagging a Gazelle is to tire it out. Strong teamwork is a must.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:gazelle2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method of tagging a gazelle described below is merely meant as a suggested way to do it. However, it has proven to be a very successful way to have as many people as possible benefit from it. If this method is used correctly, everyone in the group should have a chance to tag it. Because of this, and especially because it's very hard (if not impossible) to do this by yourself, the method described below is recommended.&lt;br /&gt;
&lt;br /&gt;
*Gazelles appear randomly in Egypt. Could be anywhere, but mostly in less populated areas. &lt;br /&gt;
*Unless completely hyped with speed/dexterity bonuses, it's almost impossible to capture a Gazelle by yourself or even with only a few people.&lt;br /&gt;
*It is custom to announce a gazelle in an Egypt-wide channel like E! and form a large group. Let people come in, even if it takes half an hour. &lt;br /&gt;
*Everyone should position around the gazelle in a circle (like in the image above) and when the group is complete, one person should be appointed leader.&lt;br /&gt;
*If the circle around the gazelle is wide enough and nobody approaches the gazelle, the gazelle is almost guaranteed to just stand there. &lt;br /&gt;
*If the gazelle is close to an unpassable body of water (steep cliffs don't work, they can walk up there, even if 90 degrees), it is easier to enclose it. Making a double lined half-circle around it can be considered.&lt;br /&gt;
*On command of the leader, the group decreases the size of the circle slowly, moving in on the gazelle step by step.&lt;br /&gt;
*The gazelle will panic and move around. Warping a few coordinates in any direction is also possible. The gazelle is likely to escape from the circle.&lt;br /&gt;
*From this moment on, the group should chase the gazelle, but keep a certain distance. If the gazelle stops running, form a new circle around it and start over.&lt;br /&gt;
*When a gazelle has become tired, this is visible because it will let it's head hang down. Up to this moment, it's head will be upright.&lt;br /&gt;
*When this happens (tiring it out), it will not move until it gathers new energy to run again. This status will remain for about 10-20 seconds. &lt;br /&gt;
*The leader of the group signals everyone to tag. At this point, everyone can run up to the gazelle and click it. After tagging it, a popup should appear for each individual who tags it.&lt;br /&gt;
*As soon as you've tagged it, it is important to move away from the gazelle again. If not everyone has had the chance to tag it, this might be a way to keep it in sight and repeat the process.&lt;br /&gt;
*After regaining energy, the gazelle will run away again. Everyone who has not tagged it by then, should say so. If this is a reasonable large percentage of the group, try chasing it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''To identify a Falcon Roost, drop a [[Rabbit]]. A falcon will take it sometime within the next 5 minutes (but never within the first minute), and will fly off toward the nearest roost. Trees may be checked for roosts, but doing so is exhausting!''&lt;br /&gt;
&lt;br /&gt;
*Searching trees for falcon roosts seems to be triggering the endurance timer.&lt;br /&gt;
**You must have &amp;lt;em&amp;gt;Fast gather from trees&amp;lt;/em&amp;gt; disabled under One-Click Options in order to search for falcon roosts.&lt;br /&gt;
*Dropping a rabbit isn't completely necessary to find falcons. There's always a tiny chance of finding the falcon roost in any tree (though since there's only one in all of egypt, the chance is very low).&lt;br /&gt;
*When you drop a rabbit, wait for a few minutes till it disappears. When that happens, read in your Main chat screen in which direction (North, South, East, West, Northeast, Southeast, Northwest, Southwest) you can look. Please bear in mind that this includes any tree in that direction along all of Egypt.  The directions aren't very precise; for example North could also be leaning towards Northeast or Northwest. Use the map (F3) or compass (F4) to determine the direction to search.&lt;br /&gt;
*A tool to triangulate falcons can be found at http://hem.bredband.net/titgar/FalconFinder2.html&lt;br /&gt;
**Twice, immediately after finding a falcon, I dropped a rabbit for a falcon, watched it go one direction, dropped a second rabbit '''in the same place''', only to see the falcon fly in a completely different direction.  As a result, I conclude that FalconFinder2 is useless, ''also see above comment about the directions not being precise''.  I suggest simply dropping a rabbit, watching falcon fly off, searching 5-10 nearby trees roughly in direction indicated, then give up and drop another rabbit to reset the falcon's location.  This produced falcons every 3-4 rabbits without a lot of running around. -Ikuu&lt;br /&gt;
**As a contrary opinion, I tracked a falcon using falcon finder across 3 regions and it was entirely accurate - it narrowed the possible region down to just one oasis using 4-5 rabbits, and the falcon was in the first tree I tried. --[[User:Inkoaten|Inkoaten]] 09:25, 22 April 2009 (EST)&lt;br /&gt;
**If there is indeed only one falcon in Egypt at a time, someone catching it will cause the direction to change as you start orienting on the new one. Falcon finder can only show you where a falcon is, not who else might be hunting it. [[User:JulianJaynes|JulianJaynes]] 20:36, 3 May 2009 (EST)&lt;br /&gt;
* Falcons no longer are limited to near 0,0.  They have been found as far away as Adn.&lt;br /&gt;
* The closer you get to the falcon, the less accurate the directional information from dropping a rabbit. [[User:JulianJaynes|JulianJaynes]] 17:38, 30 June 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Ibis ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Only one flock of Ibis inhabits Egypt. Tagging a single bird causes it to flee, but the rest of the flock is unfazed. The flock tends to move at night, and resettle in the morning.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ibis.jpg|Ibis&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The ibis flock consists of 21 birds and appears at a random spot on any shore at 6:00am.  Any ibis not tagged by 6:00pm will despawn. &lt;br /&gt;
*It is a courtesy to announce the flock of Ibis somewhere. Whether or not you want to inform your guild brothers and sisters first, or your close friends, or straight away post their location in the E! channel, is up to you. But if you want to see some fun havoc after you've spotted the flock, announce it in E! and see some people go into panic-mode.&lt;br /&gt;
*When you announce a flock's location, please mention the region, its coordinates and where it is close to (e.g. schools or universities, for example).&lt;br /&gt;
*It is a courtesy for someone to stay with the flock, and keep announcing how many there are left.&lt;br /&gt;
*It is a courtesy for people on their way to the flock to announce that fact. Others coming from far can then estimate if there would be any left on their arrival, thus making a decision to go or not.&lt;br /&gt;
*It is considered poor sportsmanship to build obstructions to prevent an ibis from being visible, e.g. a mine or quarry.  Likewise, ibis should not be &amp;quot;reserved&amp;quot;-- they are strictly first come, first serve.&lt;br /&gt;
*You may only capture one ibis per Egyptian day. In practice, this seems to mean one ibis per 24 Egyptian hours rather than one ibis per spawn. You cannot tag two ibis within 24 Egyptian hours, even if the two ibis are in different spawns.&lt;br /&gt;
&lt;br /&gt;
=== Otters ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Otters build an underground network of tunnels. it is possible to put a stick (wood) down to block a portion of the network, but if too many holes are blocked, the Otter will get annoyed and eat a stick!''&lt;br /&gt;
&lt;br /&gt;
[[image:otter.png]]&lt;br /&gt;
&lt;br /&gt;
*Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
*Try catching the otter and map which holes it escapes to.  Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
*While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale.  This tale you must trap them between 3 holes now.  Easy way to do this is to map out the hole locations, if more then 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
** ''Note'' - Otters seem to put up with a variable number of boards ... a guildmate had one eat when he placed more than 3 boards, I've had one eat on more than 4 (ate when a 5th was placed) and my wife had one eat a board on the placement of the 10th board. - [[User:Tahrqa|Tahrqa]]&lt;br /&gt;
:: I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --[[User:Shebi|Shebi]] 20:44, 11 February 2009 (EST)&lt;br /&gt;
**''Also Note'': Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
*Sometimes otter's holes can be hidden by objects like mines, quarries.&lt;br /&gt;
*Can be found in grassland or desert and their holes look like silt, but brownish. Or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
*Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes, however, the otter will still escape if boards are not blocking all exits from the hole he's in.  The otter will always eat the fourth board that any one player places into a hole.&lt;br /&gt;
*TO CATCH AN OTTER:  get a piece of graph paper.  Run around and find and map all holes on your graph paper.  Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter.  Find the hole that the otter went to next and mark that number 2.  You now know that holes 1 and 2 are connected.  Try to catch the otter again.  Mark the hole that the otter escapes to number 3.  You now know that holes 2 and 3 are connected.  Continue in this matter until you have a pretty good idea of which holes are connected to each other.  In this way you will be able to determine the otter's escape routes from each hole.  Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter.   This takes TIME.  It took me over an hour to map the holes and determine where to catch the otter.  Best of luck to you!!&lt;br /&gt;
*A simple mapping method:&lt;br /&gt;
*#Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option. &lt;br /&gt;
*#Pick up 78 sand.&lt;br /&gt;
*#Drop 1 sand by the first hole you find. &lt;br /&gt;
*#Drop 2 sand by the next hole you find.&lt;br /&gt;
*#Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
*#Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
*#Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
*#Continue with mapping and blocking as above. &lt;br /&gt;
:Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
*Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - [[User:Engine|Engine]]&lt;br /&gt;
*#Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
*#Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
*#Click on the otter and move to the new hole,&lt;br /&gt;
*#If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
*#Repeat the last two steps until you've caught the otter&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Papyrus&amp;diff=108657</id>
		<title>Papyrus</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Papyrus&amp;diff=108657"/>
		<updated>2009-06-12T16:51:04Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=A versatile paper-like plant.}} &lt;br /&gt;
Papyrus (often called 'papy' for short) is a plant that is grown along the shores of the Nile.  It can be run through a [[Paper Press]] to make [[Papyrus Paper]].  It can also be dried in a [[Drying Rack]] or [[Flax Hammock]] in order to produce [[Dried Papyrus]] (which has its own uses) and [[Papyrus Seeds (hf)|seeds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
Papyrus is grown by throwing seeds into the Nile, then waiting for them to float downstream (i.e. northward), where they wash up on the riverbank and grow into papyrus plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds on a muddy bank, then look for plants about 10 minutes later about 150 coordinates ''NORTH'' of where planted. Both the West Nile and East Nile are valid planting areas.&lt;br /&gt;
&lt;br /&gt;
Wild papyrus plants were around at the start of the telling, but at this point, any papyrus you come across will have been cultivated by somebody.  Please be careful not to steal another player's harvest!&lt;br /&gt;
&lt;br /&gt;
Max yields are during early morning teppytime hours - 2am through 8am.  (unverified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Make sure you are planting 1 seed at least 5 - 10 steps apart.&lt;br /&gt;
&lt;br /&gt;
== Making Seeds ==&lt;br /&gt;
&lt;br /&gt;
[[Papyrus Seeds (hf)]] are produced by drying papyrus at a high altitude. The higher the altitude at which the papyrus is dried, the more seeds are produced. At sea level, dried papyrus will usually produce no seeds; on the peaks of very tall mountains, an average of 40+ seeds per bundle of 20 papyrus is normal, but the per bundle yield ranges from 0 to 80 seeds. If you're concerned with getting lots of seeds, dry full bundles so rounding doesn't cost you so many fractions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* Can be converted into [[Papyrus Paper]] in a [[Paper Press]].  Each batch of 4 papyrus yields 2 paper.&lt;br /&gt;
&lt;br /&gt;
* Can be dried in a [[Drying Rack]] or [[Flax Hammock]] in order to produce [[Dried Papyrus]]. Dried papyrus can be woven into [[baskets]] on a [[Hand Loom]], or added to a [[firepit]] to produce [[ash]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Papyrus.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106944</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106944"/>
		<updated>2009-06-07T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T3}}&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106805</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106805"/>
		<updated>2009-06-07T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;     Copied from the T3 Wiki.  Please update when T4 information becomes available.&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106804</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106804"/>
		<updated>2009-06-07T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the T3 Wiki.  Please update when T4 information becomes available.&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106803</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106803"/>
		<updated>2009-06-07T17:41:57Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the T3 Wiki.  Please update when T4 information becomes available.&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
Copied from the Tale 3 Wiki&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106802</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106802"/>
		<updated>2009-06-07T17:41:20Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Small House&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
Copied from the Tale 3 Wiki&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106801</id>
		<title>Small house</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Small_house&amp;diff=106801"/>
		<updated>2009-06-07T17:40:52Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: New page: Search: Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences Logged in as: JulianJaynes (logout) Buildings &amp;gt; Small House Other languages:      *...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Search: Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Logged in as: JulianJaynes (logout)&lt;br /&gt;
Buildings &amp;gt; Small House&lt;br /&gt;
Other languages:&lt;br /&gt;
&lt;br /&gt;
    * Française: Petite maison&lt;br /&gt;
&lt;br /&gt;
Small House&lt;br /&gt;
&lt;br /&gt;
A type of container, the Small House is the next step up from a tent.&lt;br /&gt;
&lt;br /&gt;
Any one Avatar may not have more than one House at any given time (attempting to build another will notify you of the location of the existing one). If you want to move your house, you must tear the original one down.&lt;br /&gt;
&lt;br /&gt;
You may guild a Small House, but cannot tranfer its ownership to another player (except by DPPRA).&lt;br /&gt;
&lt;br /&gt;
    There does NOT seem to be an option to recover ownership of your Small House after you've contributed it to a guild. Unlike a tent, which may be recovered by its builder.&lt;br /&gt;
&lt;br /&gt;
Can hold up to 60,000 bulk (Tale3 confirmed) of almost any resources.&lt;br /&gt;
&lt;br /&gt;
Copied from the Tale 3 Wiki&lt;br /&gt;
&lt;br /&gt;
To build&lt;br /&gt;
&lt;br /&gt;
    * 1400 Termite-resistant boards for Structure&lt;br /&gt;
    * 1400 Rotproof boards for Structure&lt;br /&gt;
    * 1400 Fireproof boards for Structure&lt;br /&gt;
    * 2100 Nails for Structure&lt;br /&gt;
    * 6 Oyster Shell Marble for Accents&lt;br /&gt;
    * 150 Linen for Interior&lt;br /&gt;
    * 100 Rope for Framing&lt;br /&gt;
    * 1200 Concrete for Foundation&lt;br /&gt;
    * 300 Ivory Paint for Interiors &lt;br /&gt;
&lt;br /&gt;
Built: in a Small Construction Site&lt;br /&gt;
&lt;br /&gt;
Skill/Tech required: Prentice (or better) of Architecture&lt;br /&gt;
&lt;br /&gt;
Historical Information&lt;br /&gt;
&lt;br /&gt;
In T2, it could hold 80,000 bulk of stuff. In T1, it could hold 60,000 debens.&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
house.jpg	Rauul	February 20, 2007 12:14 pm	25818	a House&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences&lt;br /&gt;
Edit text of this page | Edit page attachments | Create/Edit another page | View other revisions&lt;br /&gt;
Last edited July 1, 2008 12:41 am by JulianJaynes (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100952</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100952"/>
		<updated>2009-05-25T16:28:17Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bay Tree clean, smokey, minerals&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blood root, clean, astringent, roasted onions&lt;br /&gt;
* blooded harebell, clean, mellow, camel dung&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* buckler leaf, clean, mellow, licorice&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* creeping thyme, clean, woody, chocolate&lt;br /&gt;
* crimson clover clean, antiseptic, maple&lt;br /&gt;
* crimson pipeweed clean, sweet, dried apples&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Dalchini, clean, burnt, pine&lt;br /&gt;
* dank mullien, clean, toasty, cedar&lt;br /&gt;
* digweed, clean, burnt, berries&lt;br /&gt;
* discorea, clean, mellow, roasted nuts&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dusty blue sage, clean, mellow, rotting flesh&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* elegia, clean, bitter, moss&lt;br /&gt;
* fivesleaf, clean, burnt, leather&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mellow, oak&lt;br /&gt;
* harrow, clean, spicy, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* meadowsweet, clean, burnt, licorice&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* panoe, clean, woody, chocolate&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* steel bladegrass, clean, harsh, camel dung&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* tsatso clean, antiseptic, leather&lt;br /&gt;
* umber basil clean, smokey, moss&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wasabi clean, harsh, pepper&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* xanosi, clean, burnt, sulfur&lt;br /&gt;
* yava, clean, sweet, dried apples&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100362</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100362"/>
		<updated>2009-05-24T00:45:30Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bay Tree clean, smokey, minerals&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blood root, clean, astringent, roasted onions&lt;br /&gt;
* blooded harebell, clean, mellow, camel dung&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* buckler leaf, clean, mellow, licorice&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* creeping thyme, clean, woody, chocolate&lt;br /&gt;
* crimson clover clean, antiseptic, maple&lt;br /&gt;
* crimson pipeweed clean, sweet, dried apples&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Dalchini, clean, burnt, pine&lt;br /&gt;
* dank mullien, clean, toasty, cedar&lt;br /&gt;
* digweed, clean, burnt, berries&lt;br /&gt;
* discorea, clean, mellow, roasted nuts&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dusty blue sage, clean, mellow, rotting flesh&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* elegia, clean, bitter, moss&lt;br /&gt;
* fivesleaf, clean, burnt, leather&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mellow, oak&lt;br /&gt;
* harrow, clean, spicy, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* meadowsweet, clean, burnt, licorice&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* panoe, clean, woody, chocolate&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* steel bladegrass, clean, harsh, camel dung&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* tsatso clean, antiseptic, leather&lt;br /&gt;
* umber basil clean, smokey, moss&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wasabi clean, harsh, pepper&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* xanosi, clean, burnt, sulfur&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100231</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100231"/>
		<updated>2009-05-23T20:16:23Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bay Tree clean, smokey, minerals&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blood root, clean, astringent, roasted onions&lt;br /&gt;
* blooded harebell, clean, mellow, camel dung&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* buckler leaf, clean, mellow, licorice&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* creeping thyme, clean, woody, chocolate&lt;br /&gt;
* crimson clover clean, antiseptic, maple&lt;br /&gt;
* crimson pipeweed clean, sweet, dried apples&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Dalchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dusty blue sage, clean, mellow, rotting flesh&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* elegia, clean, bitter, moss&lt;br /&gt;
* fivesleaf, clean, burnt, leather&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mellow, oak&lt;br /&gt;
* harrow, clean, spicy, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* xanosi, clean, burnt, sulfur&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100019</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=100019"/>
		<updated>2009-05-23T15:14:31Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blood root, clean, astringent, roasted onions&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* xanosi, clean, burnt, sulfur&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SA_Waterworks/Discussion&amp;diff=98232</id>
		<title>Guilds/SA Waterworks/Discussion</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SA_Waterworks/Discussion&amp;diff=98232"/>
		<updated>2009-05-18T00:48:46Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/SA Waterworks | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
Use this page to communicate to the guild what you intend to build.  Please understand that this does not mean you can reserve materials, as that would imply that the point system is pointless!  In other words, members are not obligated to wait for you to finish collecting your materials, and there will be no consequence for contributing faster than someone else (the Test is based on time, after all).  On the other hand, please respect others intentions to build as much as possible.  This page is to be used as a courtesy towards each other.  Remember, this is a team effort!&lt;br /&gt;
&lt;br /&gt;
'''Please add a date to your entry.'''&lt;br /&gt;
&lt;br /&gt;
=== Aplus/Cali ===&lt;br /&gt;
&lt;br /&gt;
* tiles (not specifying a number but will have some for each category and will donate as burned) (05/11/09)&lt;br /&gt;
--[[User:Cali|Cali]] 14:52, 11 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Inkoaten ===&lt;br /&gt;
&lt;br /&gt;
* 2500-3000/week of each of pinkish, greenish, yellowish tiles (7500-9000/week total)&lt;br /&gt;
* I am working some OSM and Night Granite quarries jointly with Numaris, for personal use. If I end up with extra and we still need marble, I can contribute that.&lt;br /&gt;
* Some route surveying data is here: [[User:Inkoaten/Survey]]&lt;br /&gt;
--[[User:Inkoaten|Inkoaten]] 09:46, 15 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Catlyn ===&lt;br /&gt;
&lt;br /&gt;
* Making Canvas and Tiles. I have two ovens which I'm burning on Sunday mornings. Looks like 5500ish tiles a week. 2700ish of the Yellow Green, the other oven is Black/White/Other.&lt;br /&gt;
&lt;br /&gt;
=== Trillian ===&lt;br /&gt;
&lt;br /&gt;
* Working on canvas adding it 100 at a time as long as needed, new oven just up, hopefully from figures above will be 2+k a week of white/black/other; intending on putting a 2-3 hundred cutstone in if still needed/room for(will check once I get around to cutting them, if I'm too late its np)&lt;br /&gt;
--[[User:Trillian|Trillian]] 21:29, 10 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Hitch/RosieRazor ===&lt;br /&gt;
&lt;br /&gt;
* Working on concrete. Also burning tiles but only black/white/other.  Also starting to play with gearboxes&lt;br /&gt;
--[[User:Hitch|Hitch]] 21:02, 11 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Sefet ===&lt;br /&gt;
&lt;br /&gt;
* Working on a few thousand bricks.  Burning tiles off/on... 3 ovens in operation.  One yellow/green oven, one 'mystery' oven I haven't fired yet, and one that's only good for white/black/other.&lt;br /&gt;
--[[User:Sefet|Sefet]] 17:12, 17 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== JulianJaynes ===&lt;br /&gt;
&lt;br /&gt;
* working on 7k bricks, some pipe segments and maybe more gears if I can get the mats.  [[User:JulianJaynes|JulianJaynes]] 19:48, 17 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Guilds/SA_Waterworks/Contributions&amp;diff=98183</id>
		<title>Talk:Guilds/SA Waterworks/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Guilds/SA_Waterworks/Contributions&amp;diff=98183"/>
		<updated>2009-05-17T21:21:24Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i'm working on bricks.  will promise 15k bricks. [[User:JulianJaynes|JulianJaynes]] 16:21, 17 May 2009 (EST)&lt;br /&gt;
i'm donating 1k black tiles.  they will be in the wh in about 2 mins.  [[User:JulianJaynes|JulianJaynes]] 16:21, 17 May 2009 (EST)&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Guilds/SA_Waterworks/Contributions&amp;diff=98182</id>
		<title>Talk:Guilds/SA Waterworks/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Guilds/SA_Waterworks/Contributions&amp;diff=98182"/>
		<updated>2009-05-17T21:19:44Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: New page: i'm working on bricks.  will promise 15k bricks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i'm working on bricks.  will promise 15k bricks.&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=97555</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=97555"/>
		<updated>2009-05-15T22:43:14Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Antimony Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 4&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0 - no mine at this location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond/Coal&lt;br /&gt;
| Repaired 10x&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SA_Waterworks/Contributions&amp;diff=95946</id>
		<title>Guilds/SA Waterworks/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SA_Waterworks/Contributions&amp;diff=95946"/>
		<updated>2009-05-11T20:25:27Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Member Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''New:''' You can use the [[Guilds/SA Waterworks/Discussion | Discussion]] page to communicate what you intend to work on.&lt;br /&gt;
&lt;br /&gt;
== Pump Contributions ==&lt;br /&gt;
Please contact [[user:Aplus|Aplus]], [[user:Daniels|Daniels]], [[user:diania|Diania]], or [[user:Robare|Robare]] to have your contribution added.  &lt;br /&gt;
&lt;br /&gt;
==== Materials that are currently required for the building of the pump ====&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mat&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Required&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Collected&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Wire]] for Tension Mechanism&lt;br /&gt;
|600&lt;br /&gt;
|'''600'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper Wire]] for Winding Mechanism&lt;br /&gt;
|600&lt;br /&gt;
|'''600'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Steel Sheeting]] for Waterproof Sheath&lt;br /&gt;
|120&lt;br /&gt;
|'''120'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cistern]]&lt;br /&gt;
|1&lt;br /&gt;
|'''1'''&lt;br /&gt;
|-&lt;br /&gt;
|White [[Raeli Tiles]]&lt;br /&gt;
|50,000&lt;br /&gt;
|13,000&lt;br /&gt;
|-&lt;br /&gt;
|Greenish [[Raeli Tiles]]&lt;br /&gt;
|30,000&lt;br /&gt;
|15,750&lt;br /&gt;
|-&lt;br /&gt;
|Yellowish [[Raeli Tiles]]&lt;br /&gt;
|30,000&lt;br /&gt;
|12,747&lt;br /&gt;
|-&lt;br /&gt;
|Pinkish [[Raeli Tiles]]&lt;br /&gt;
|30,000&lt;br /&gt;
|10,548&lt;br /&gt;
|-&lt;br /&gt;
|Black [[Raeli Tiles]]&lt;br /&gt;
|50,000&lt;br /&gt;
|6294&lt;br /&gt;
|-&lt;br /&gt;
|Any color of [[Raeli Tiles]]&lt;br /&gt;
|100,000&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Rotproof, Rigid, Nontoxic [[Boards]]&lt;br /&gt;
|50,000&lt;br /&gt;
|'''50,000'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Concrete]] for Base&lt;br /&gt;
|10,000&lt;br /&gt;
|'''10,000'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Shell Marble]]&lt;br /&gt;
|100&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Granite]]&lt;br /&gt;
|100&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Star Marble]]&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;hr width=100%&amp;quot; size=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cistern Upgrades====&lt;br /&gt;
These are the costs for a 1 million size Cistern as per the T3 wiki.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mat&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Required&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Collected&lt;br /&gt;
|-&lt;br /&gt;
|[[tar]]&lt;br /&gt;
|1,800 &lt;br /&gt;
|'''1,800'''&lt;br /&gt;
|-&lt;br /&gt;
|[[leather]]&lt;br /&gt;
|2,700 &lt;br /&gt;
|'''2,700'''&lt;br /&gt;
|-&lt;br /&gt;
|[[canvas]]&lt;br /&gt;
|2,250 &lt;br /&gt;
|1,570&lt;br /&gt;
|-&lt;br /&gt;
|[[cable]]&lt;br /&gt;
|90 &lt;br /&gt;
|'''90'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;hr width=100%&amp;quot; size=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pump Upgrade====&lt;br /&gt;
Estimated pump upgrade costs based on the T3 wiki.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once this goal is met, we will continue to collect materials to raise the pump while waiting on tiles!&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Goal: Upgrade from 100 to 200.  Goal not yet met! &amp;lt;br /&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mat&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Required&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Collected&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick]]&lt;br /&gt;
|30,000&lt;br /&gt;
|'''30,000'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Concrete]]&lt;br /&gt;
|1,500&lt;br /&gt;
|'''1,500'''&lt;br /&gt;
|-&lt;br /&gt;
|[[cut_stone]]&lt;br /&gt;
|502&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearbox]]&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Pipe Segment]]&lt;br /&gt;
|10&lt;br /&gt;
|'''10'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;hr width=100%&amp;quot; size=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====20 Towers====&lt;br /&gt;
Estimated cost for 20 towers, without upgrades based on the T3 wiki.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mat&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Required&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Collected&lt;br /&gt;
|-&lt;br /&gt;
|[[Cistern]]&lt;br /&gt;
|20 &lt;br /&gt;
|'''20'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper_Pipe]]&lt;br /&gt;
|100 &lt;br /&gt;
|'''100'''&lt;br /&gt;
|-&lt;br /&gt;
|[[tar]]&lt;br /&gt;
|400 &lt;br /&gt;
|'''400'''&lt;br /&gt;
|-&lt;br /&gt;
|Black [[Raeli Tiles]]&lt;br /&gt;
|4000 &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|White [[Raeli Tiles]]&lt;br /&gt;
|2000 &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Yellowish [[Raeli Tiles]]&lt;br /&gt;
|1000 &lt;br /&gt;
|'''1000'''&lt;br /&gt;
|-&lt;br /&gt;
|Redish [[Raeli Tiles]]&lt;br /&gt;
|1000 &lt;br /&gt;
|'''1000'''&lt;br /&gt;
|-&lt;br /&gt;
|Greenish [[Raeli Tiles]]&lt;br /&gt;
|1000 &lt;br /&gt;
|'''1000'''&lt;br /&gt;
|-&lt;br /&gt;
|Bluish [[Raeli Tiles]]&lt;br /&gt;
|1000 &lt;br /&gt;
|'''1000'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;hr width=100%&amp;quot; size=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Estimated Tower Upgrades====&lt;br /&gt;
These are the estimated tower upgrade costs based on the T3 wiki.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once the goal is met, we will continue to raise the towers as much as possible while waiting for the pump!&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Goal: first tower 100ft.  Goal not yet met!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mat&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Required&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Amount Collected&lt;br /&gt;
|-&lt;br /&gt;
|[[bricks]]&lt;br /&gt;
|92,000&lt;br /&gt;
|'''92,000'''&lt;br /&gt;
|-&lt;br /&gt;
|[[concrete]]&lt;br /&gt;
|4,100&lt;br /&gt;
|1,600&lt;br /&gt;
|-&lt;br /&gt;
|[[cut_stone]]&lt;br /&gt;
|1,580&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Pipe Segment]]&lt;br /&gt;
|130&lt;br /&gt;
|114&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;hr width=100%&amp;quot; size=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Member Contributions ====&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mats being worked on&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Finished (Yes:No)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Completion Date&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Points Earned&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Total Points Earned&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|16 Pipe Segment&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|2 Cistern&lt;br /&gt;
|Yes&lt;br /&gt;
|04/29/2009&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|1,000 Leather&lt;br /&gt;
|Yes&lt;br /&gt;
|04/29/2009&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|50 Canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|04/29/2009&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|1,500 White Tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|500 Pinkish Tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|1,500&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|30,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|14 Pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|4,750 concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|9,500&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|1,640 white tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|3,280&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|300 black tile&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|8,100 green tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|24,300&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|3,000 Any color tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|23 grey star marble&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|2,300&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|300 Red tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|2,000 Pink tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|2,000 Yellow tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/10/2009&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|1,000 White tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/10/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|1,000 any color tile (dark magenta)&lt;br /&gt;
|Yes&lt;br /&gt;
|05/10/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Aplus/Cali&lt;br /&gt;
|4 pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|05/10/2009&lt;br /&gt;
|40&lt;br /&gt;
|77,310/2&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|500 Leather&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|1 Pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|1 Cistern&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|5,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|1,250&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|100 Canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|350 Cut Stone&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|2 Pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|3 Cistern&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|5,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|1,250&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|7 Pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|1,500 Concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Asnath/Kastou&lt;br /&gt;
|1,500 Black Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|3,000&lt;br /&gt;
|10,330/2&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|45,000 treated boards&lt;br /&gt;
|Yes&lt;br /&gt;
|05/05/2009&lt;br /&gt;
|90,000&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|5,400 yellow green tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|04/29/2009&lt;br /&gt;
|12,600&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|12,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|400 Canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|24 Cable&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Catlyn&lt;br /&gt;
|3,800 White Tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|7,600&lt;br /&gt;
|118,920&lt;br /&gt;
|-&lt;br /&gt;
|Daniels&lt;br /&gt;
|38 Pipe Segments&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/09&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Daniels&lt;br /&gt;
|1 cistern&lt;br /&gt;
|Yes&lt;br /&gt;
|04/19/09&lt;br /&gt;
|10&lt;br /&gt;
|680&lt;br /&gt;
|-&lt;br /&gt;
|Darwishi/Nourbese&lt;br /&gt;
|24 Pipe Segments&lt;br /&gt;
|Yes&lt;br /&gt;
|05/07/2009&lt;br /&gt;
|240&lt;br /&gt;
|240/2&lt;br /&gt;
|-&lt;br /&gt;
|Diania&lt;br /&gt;
|14 Pipe Segments&lt;br /&gt;
|Yes&lt;br /&gt;
|7/5/2009&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|Diania&lt;br /&gt;
|3,100 Yellowish Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|10/5/2009&lt;br /&gt;
|9,300&lt;br /&gt;
|-&lt;br /&gt;
|Diania&lt;br /&gt;
|1000 Any other Colour Tiles&lt;br /&gt;
|yes&lt;br /&gt;
|7/5/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|700 Pink Tiles&lt;br /&gt;
|yes&lt;br /&gt;
|6/5/2009&lt;br /&gt;
|2,100&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|700 Reddish Tiles&lt;br /&gt;
|yes&lt;br /&gt;
|6/5/2009&lt;br /&gt;
|2,100&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|1,000 White Tiles&lt;br /&gt;
|yes&lt;br /&gt;
|5/5/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|2,300 Green Tiles&lt;br /&gt;
|yes&lt;br /&gt;
|5/5/2009&lt;br /&gt;
|6,900&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|102 Moonsteel Sheeting&lt;br /&gt;
|yes&lt;br /&gt;
|5/5/2009&lt;br /&gt;
|8,160&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|400 Canvas&lt;br /&gt;
|yes&lt;br /&gt;
|5/5/2009&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|600 steel wire&lt;br /&gt;
|Yes&lt;br /&gt;
|04/20/09&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|600 copper wire&lt;br /&gt;
|Yes&lt;br /&gt;
|04/20/09&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|diania&lt;br /&gt;
|200 Leather&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|200&lt;br /&gt;
|35,350&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|120 canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|05/16/2009&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|100 concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|05/16/2009&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|2597 yellowish tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/16/2009&lt;br /&gt;
|7791&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|2998 pinkish tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/16/2009&lt;br /&gt;
|8994&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|22,000 bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|5500&lt;br /&gt;
|-&lt;br /&gt;
|Inkoaten&lt;br /&gt;
|26 Cable&lt;br /&gt;
|Yes&lt;br /&gt;
|05/18/2009&lt;br /&gt;
|130&lt;br /&gt;
|23,215&lt;br /&gt;
|-&lt;br /&gt;
|Kartal&lt;br /&gt;
|4,350 Pinkish Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/08/09&lt;br /&gt;
|13,050&lt;br /&gt;
|-&lt;br /&gt;
|Kartal&lt;br /&gt;
|1400 White Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/08/09&lt;br /&gt;
|2,800&lt;br /&gt;
|15,850&lt;br /&gt;
|-&lt;br /&gt;
|Lill/Pacer&lt;br /&gt;
|21 Night Granite&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Lill/Pacer&lt;br /&gt;
|15 Oyster Shell Marble&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|1125&lt;br /&gt;
|3225&lt;br /&gt;
|-&lt;br /&gt;
|McArine&lt;br /&gt;
|8k Barometer&lt;br /&gt;
|Yes&lt;br /&gt;
|05/02/2009&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|2200 tar&lt;br /&gt;
|Yes&lt;br /&gt;
|04/29/2009&lt;br /&gt;
|2,200&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|12 Moonsteel Sheeting&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|960&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|40 Cable&lt;br /&gt;
|Yes&lt;br /&gt;
|05/01/2009&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|10,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/04/2009&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|5,000 Concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|05/02/2009&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Numaris&lt;br /&gt;
|3,000 Greenish Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|9,000&lt;br /&gt;
|24,860&lt;br /&gt;
|-&lt;br /&gt;
|Ping&lt;br /&gt;
|100 Copper Pipe&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Ping&lt;br /&gt;
|5,000 Treated boards&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Ping&lt;br /&gt;
|460 White tile&lt;br /&gt;
|Yes&lt;br /&gt;
|05/09/2009&lt;br /&gt;
|920&lt;br /&gt;
|11,320&lt;br /&gt;
|-&lt;br /&gt;
|Robare&lt;br /&gt;
|1,000 Blueish Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/04/09&lt;br /&gt;
|3,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robare&lt;br /&gt;
|4,000 Black Tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/09&lt;br /&gt;
|8,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robare&lt;br /&gt;
|1,000 any color tiles tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/09&lt;br /&gt;
|2,000&lt;br /&gt;
|14,160&lt;br /&gt;
|-&lt;br /&gt;
|RosieRazor&lt;br /&gt;
|7,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|1,750&lt;br /&gt;
|-&lt;br /&gt;
|RosieRazor&lt;br /&gt;
|10,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/02/2009&lt;br /&gt;
|2,500&lt;br /&gt;
|4,250&lt;br /&gt;
|-&lt;br /&gt;
|Sefet&lt;br /&gt;
|250 concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Sefet&lt;br /&gt;
|1 pipe segment&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Sefet&lt;br /&gt;
|494 black tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|988&lt;br /&gt;
|-&lt;br /&gt;
|Sefet&lt;br /&gt;
|2200 white tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|4400&lt;br /&gt;
|-&lt;br /&gt;
|Sefet&lt;br /&gt;
|2000 yellowish tiles&lt;br /&gt;
|Yes&lt;br /&gt;
|05/17/2009&lt;br /&gt;
|6000&lt;br /&gt;
|11,898&lt;br /&gt;
|-&lt;br /&gt;
|tricross&lt;br /&gt;
|10,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|2,500&lt;br /&gt;
|-&lt;br /&gt;
|tricross&lt;br /&gt;
|200 Canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|tricross&lt;br /&gt;
|5 Oyster Shell Marble&lt;br /&gt;
|Yes&lt;br /&gt;
|05/03/2009&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|tricross&lt;br /&gt;
|1,500 Concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|05/06/2009&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|tricross&lt;br /&gt;
|14 Cisterns&lt;br /&gt;
|Yes&lt;br /&gt;
|05/07/2009&lt;br /&gt;
|140&lt;br /&gt;
|7,015&lt;br /&gt;
|-&lt;br /&gt;
|Trillian&lt;br /&gt;
|1,000 Leather&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|Trillian&lt;br /&gt;
|300 Canvas&lt;br /&gt;
|Yes&lt;br /&gt;
|05/06/2009&lt;br /&gt;
|1,500&lt;br /&gt;
|-&lt;br /&gt;
|Trillian&lt;br /&gt;
|10,000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|2,500&lt;br /&gt;
|-&lt;br /&gt;
|Trillian&lt;br /&gt;
|20 Oyster Shell Marble&lt;br /&gt;
|Yes&lt;br /&gt;
|04/30/2009&lt;br /&gt;
|1,500&lt;br /&gt;
|6,500&lt;br /&gt;
|-&lt;br /&gt;
|JulianJaynes&lt;br /&gt;
|7000 Bricks&lt;br /&gt;
|Yes&lt;br /&gt;
| 5/11/2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
Record all other contributions here.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mats Contributed&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Contribution Date&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Contribution Purpose&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Points Earned&lt;br /&gt;
|-&lt;br /&gt;
|Daniels&lt;br /&gt;
|100 boards, 1000 bricks, 10 cut stone&lt;br /&gt;
|04/19/09&lt;br /&gt;
|Small Warehouse&lt;br /&gt;
|290&lt;br /&gt;
|-&lt;br /&gt;
|Aplus&lt;br /&gt;
|400 boards, 4000 bricks, 40 cut stone&lt;br /&gt;
|05/01/09&lt;br /&gt;
|Small Warehouse x 4&lt;br /&gt;
|1,160&lt;br /&gt;
|-&lt;br /&gt;
|Robare&lt;br /&gt;
|400 boards, 4000 bricks, 40 cut stone&lt;br /&gt;
|05/17/09&lt;br /&gt;
|Small Warehouse x 4&lt;br /&gt;
|1,160&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leaves&amp;diff=93684</id>
		<title>Leaves</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leaves&amp;diff=93684"/>
		<updated>2009-05-05T19:09:43Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=A pink box}}&lt;br /&gt;
&lt;br /&gt;
Leaves are harvested from a different foliage plant each Egyptian week and are marked with the week in which they were harvested. After roughly 4 Egyptian weeks they turn into [[Compost]], which is used for [[Geb's Bounty Fertilizer]]. Harvesting yields up to 7 leaves per plant.&lt;br /&gt;
&lt;br /&gt;
Leaves are used to feed ants in [[Ant Colony | Ant Colonies]]. 21 leaves at a time can be placed inside a seeded colony. In addition, leaves are used to keep [[Queen Ant|Queen Ants]] alive when outside of a colony. In both cases, the leaves must be from the current week.&lt;br /&gt;
&lt;br /&gt;
Heavy pollution can affect leaf production, causing a plant to yield less than 7 leaves, or stop producing leaves entirely.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Leaf History==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Week No. !! Plant !! Egypt time !! Real time (UTC) !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 54 || [[Buffalo Grass]] || Akhet I-19 || May 3, 2009 || [[Image:BuffaloGrass.png|center|thumb|100px|Buffalo Grass]]&lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[King Fern]] || Akhet I-12 || April 30, 2009 || [[Image:kingfern.png|center|thumb|100px|King Fern]]&lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[Green Ground Cover]] || Akhet I-5 || April 27, 2009 || [[Image:greengroundcover.png|center|thumb|100px|Green Ground Cover]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[Water Leaf]] || Shemu IV-28 || April 24, 2009 || [[Image:waterleaf.png|center|thumb|100px|Water Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Pumila Grass]] || Shemu IV-21 || April 22, 2009 || [[Image:PumilaGrass.png|center|thumb|100px|Pumila Grass]]&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[Pale Morningbell]] || Shemu IV-14 ||April 19, 2009 || [[Image:PaleMorningbell.png|center|thumb|100px|Pale Morningbell]]&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[Green Ground Cover]] || Shemu IV-7 ||April 17, 2009 || [[Image:greengroundcover.png|center|thumb|100px|Green Ground Cover]]&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[Water Leaf]] || Shemu-III 30 ||April 14,2009 || [[Image:waterleaf.png|center|thumb|100px|Water Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[Velvet Hosta]] || Shemu III-23 || April 11, 2009 || [[Image:VelvetHosta.png|center|thumb|100px|Velvet Hosta]]&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[Snake Plant]] || Shemu III-16 || April 9, 2009 || [[Image:Snake_Plant.png|center|thumb|100px|Snake Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[Water Blossom]]&amp;lt;br&amp;gt;(Yes, again) || Shemu III-9 || April 6, 2009 || [[Image:WaterBlossom.png|center|thumb|100px|Water Blossom]]&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[Water Blossom]] || Shemu III-2 || April 3, 2009 || [[Image:WaterBlossom.png|center|thumb|100px|Water Blossom]]&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[Dark Pampas Grass]] || Shemu II-25 || March 31, 2009 || [[Image:DarkPampasGrass.png|center|thumb|100px|Dark Pampas Grass]]&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[Crimson Scatterbell]] || Shemu II-18 || March 29, 2009 || [[Image:CrimsonScatterbell.png|center|thumb|100px|Crimson Scatterbell]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Cobra Weed]] || Shemu II-11 || March 26, 2009 || [[Image:CobraWeed.png|center|thumb|100px|Cobra Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[Pale Pampas Grass]] || Shemu II-4 ||March 24, 2009 || [[Image:Palepampa.png|center|thumb|100px|Pale pampas grass]]&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[River Reeds]] || Shemu I-27 ||March 21 2009 || [[Image:RiverReeds.png|150px|thumb|center|River Reeds]]&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[Pale Scatterbell]] || Shemu I-21 || 8:17 AM, March 19, 2009 || [[Image:PaleScatterbell.png|150px|thumb|center|Pale Scatterbell]]&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[Pale Pampas Grass]] || Shemu I-14 || || [[Image:Palepampa.png|center|thumb|100px|Pale pampas grass]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[Water Leaf]] || Shemu-I 5 || || [[Image:waterleaf.png|center|thumb|100px|Water Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[Green Ground Cover]] || ||05:15, 11 March 2009 || [[Image:greengroundcover.png|center|thumb|100px|Green Ground Cover]] &lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[King Fern]] || || || [[Image:kingfern.png|center|thumb|100px|King Fern]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=93335</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=93335"/>
		<updated>2009-05-04T22:07:34Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Copper Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 4&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0 - no mine at this location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond/Coal&lt;br /&gt;
| Repaired 10x&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=92986</id>
		<title>Test of the Safari</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=92986"/>
		<updated>2009-05-04T01:36:54Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Falcons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Test of the Safari ==&lt;br /&gt;
&lt;br /&gt;
=== Demonstration / opening of the test ===&lt;br /&gt;
* 21 Male [[Rabbit]]s&lt;br /&gt;
* 21 Female [[Rabbit]]s&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by merek in Saqqarah on 2009-02-02.''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
According to the official in-game information from the University of Body:&lt;br /&gt;
&lt;br /&gt;
''In the Test of the Safari you will learn to track and capture seven species of Egyptian fauna. Each species has unique behaviors and tracking methods, and each must be accomplished four times. More information about each species can be found here.''&lt;br /&gt;
&lt;br /&gt;
=== Achieving principles ===&lt;br /&gt;
&lt;br /&gt;
To complete the principles of this test, and gaining a level, do the following:&lt;br /&gt;
*Build a Fennec trap&lt;br /&gt;
*See a Gazelle&lt;br /&gt;
*Force an Otter to move to another hole&lt;br /&gt;
*Capture an Ibis&lt;br /&gt;
*Drop a [[Rabbit]] for a hungry Falcon&lt;br /&gt;
*Detect the signs of a Fennec&lt;br /&gt;
&lt;br /&gt;
=== Start the test ===&lt;br /&gt;
&lt;br /&gt;
To accept/start the test, go to any University of Body and go to the Tests menu.&lt;br /&gt;
&lt;br /&gt;
The minimum level to accept this test is: 12&lt;br /&gt;
&lt;br /&gt;
=== Complete the test ===&lt;br /&gt;
&lt;br /&gt;
Capture/tap 4 of each kind of Egypt's animals (listed below). &lt;br /&gt;
&lt;br /&gt;
=== Keeping track of progress ===&lt;br /&gt;
&lt;br /&gt;
To review which animals you have captured/tagged:&lt;br /&gt;
#click on yourself (or press Esc)&lt;br /&gt;
#select Tests menu&lt;br /&gt;
#select Test of the Safari &lt;br /&gt;
#select Read my Log Book&lt;br /&gt;
A popup will appear, stating your finds and captures, and how many remain.&lt;br /&gt;
&lt;br /&gt;
=== Strength bonus ===&lt;br /&gt;
&lt;br /&gt;
You will get a +1 permanent [[Stat Timers|strength]] bonus for every 4 animals that you capture/tap/find (maximum 4 per type). So if you find 2 falcons and 2 fennecs, you should get a strength bonus. There are 7 animals, times 4, meaning that you can get a maximum bonus of +7 in this way. Strength bonus increases the ability to carry 500 more weight (not bulk) per 1 bonus point.&lt;br /&gt;
&lt;br /&gt;
=== Guilds dedicated to the Safari test ===&lt;br /&gt;
&lt;br /&gt;
The following guilds are dedicated to this test. Feel free to add your dedicated guild here.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Guild name !! Hall location !! max # of members !! Elders &lt;br /&gt;
|-&lt;br /&gt;
|[[Guilds/Treetops Safari|Treetops Safari]] || [[PointOfInterest::QR;335; -6375]] || 20 || DaSpozz&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Sutekh Safari Club|Sutekh Safari Club (SSC)]] || [[PointOfInterest::SA;1398;1778]]  || 25 || Kalmkitty, Kerain, Mespho&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further reading ===&lt;br /&gt;
Info from previous tales:&lt;br /&gt;
*[http://wiki.atitd.net/tale1/The%20Test%20Of%20Safari Tale 1 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale2/The_Test_Of_The_Safari Tale 2 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Safari Tale 3 - Test of the Safari]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The animals of Egypt ==&lt;br /&gt;
&lt;br /&gt;
=== Bullfrogs ===&lt;br /&gt;
&lt;br /&gt;
[[Bullfrog Hunting Guide]]&lt;br /&gt;
&lt;br /&gt;
Also see [http://www.atitd.org/wiki/tale4/Talk:Test_of_the_Safari the discussion page] for an alternate method that does not require being able to tell the direction of the frog or the relative loudness of different sounds spaced over a minute apart.&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
 &lt;br /&gt;
''Bullfrogs exhibit almost perfect camouflage, but their distinctive sound gives them away. High Dexterity helps capture these creatures.''&lt;br /&gt;
&lt;br /&gt;
* Bullfrogs only appear between 6pm through 6am (evening/night, Egyptian time).&lt;br /&gt;
* Bullfrogs always live on the edge of water. This can be any type of water, like a pond, a lake, a river or a sea shore.&lt;br /&gt;
*To search for bullfrogs more effectively, try searching near a sea shore instead of river bank or small lake/pond. If you search at a river bank, consider the possibility that the bullfrog could be on the other side of the river. In both cases be aware that bullfrogs might be located on small islands in the river or off the coast that are within the hearing range but outside of your reach (even with a [[Ferry Boat]]).&lt;br /&gt;
*It helps to use stereo audio equipment (stereo headset/speakers) to pinpoint where the sound comes from (left/right) and determine the loudness of the sound better.  The direction of the sound is based on your CAMERA position, not your character position.&lt;br /&gt;
*There are a number of different sounds, but they usually lead to the same bullfrog. Sounds usually play at least once per minute, sometimes more frequent.&lt;br /&gt;
*Go to the exact location where the sound is loudest and where a specific direction cannot be distinguished. You should be on top of the location of the bullfrog.&lt;br /&gt;
*Click on yourself (or press Esc key), go to Tests menu, select Test of the Safari, and click on &amp;quot;Capture a bullfrog.&amp;quot;&lt;br /&gt;
*When the bullfrog is not captured, move around 1 or 2 coordinates and try again. &lt;br /&gt;
*Failing to catch a bullfrog uses the [[Stat Timers|endurance]] timer. There is no timer if you are successful in a capture attempt.&lt;br /&gt;
&lt;br /&gt;
=== Desert Rats ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Fast-moving Desert Rats blend perfectly with Egypt's terrain, but their distinctive tracks will lead to them every time. Be aware that the wind will cover up tracks over time.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:footprints.jpg|footprints&lt;br /&gt;
Image:footprints_wide.jpg|footprints F7 default view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*It seems they are viewable at the default F7 camera; a little more visible than last tale.&lt;br /&gt;
You need 1 canvas and 4 boards to set up a Desert Rat Trap. Set the trap under Projects &amp;gt; Tests. These are not normal buildings: they don't appear on the ground and they don't last more than an instant. Either they catch the rat immediately, or they don't. The materials are NOT consumed if you fail to catch the rat.&lt;br /&gt;
&lt;br /&gt;
Materials are ONLY consumed when you catch the rat. You can try as often as you want with the materials for one cage. It will give a short End timer. - Taemon&lt;br /&gt;
&lt;br /&gt;
To catch a rat in your trap, you first need to follow the tracks in the direction of travel. Look closely at a track and you'll see rough toe prints on one end of the track. Using a very close-up single F8 camera view and lowering your texture resolution (click yourself/Utility/Options: Video) can be very helpful in seeing the details of the tracks. Once you know which way the rat is traveling, continue to follow the tracks until they end. There can be fairly large gaps between tracks, so scan a good-sized area for further tracks. Once you think you've found the forward-most track, set your trap in front of it. If that was the most recently made track, you should catch a rat. If you don't catch one, scan further ahead for more tracks while your END timer runs down.&lt;br /&gt;
&lt;br /&gt;
Also, rats can double back and go in circles. The toe prints can help you understand the path of travel when tracks criss-cross or do other confusing things. -- Ankh-EnDa&lt;br /&gt;
&lt;br /&gt;
Rats can be found on grass as well as sand. To help see their tracks on sand, turn down time of day lighting and turn up shadows.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' ''You can ONLY see the tracks if you have shadows ON. Check your settings by clicking on yourself (or press Esc), then to Options, then to Video. Set it at to at least the 2nd tick to see the tracks!''&lt;br /&gt;
&lt;br /&gt;
Tips for Catching that Rat:&lt;br /&gt;
*Rat tracks are spaced in proportion to their age, the older the tracks, the further apart they will be.&lt;br /&gt;
*Rat tracks do not immediate disappear once the rat is caught. The tracks stay and fade out in accordance with the same schedule as for above&lt;br /&gt;
*If you are following an active set of tracks, the next set of prints will show up within a few seconds in front of the last set. &lt;br /&gt;
*Rats are known to be suicidal. They have been observed to jump off the cliffs at the edge of the world, drown themselves in bodies of water.&lt;br /&gt;
*Rats despawn and move on by themselves, they do not wait around to be caught. Their tracks also won't immediately go away &lt;br /&gt;
&lt;br /&gt;
Build the trap using your menu: Projects | Tests | Tests of the Safari | Set up a Desert Rat Trap. It helps to pin the menu when you start tracking.&lt;br /&gt;
&lt;br /&gt;
The rats can climb up 90 degree cliffs, catch them fast if they are near one.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Desert_Rat_Sightings|Desert Rat Sightings (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
=== Fennec ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.''&lt;br /&gt;
&lt;br /&gt;
*Building a Fennec trap takes 4 [[Boards]] and 1 [[Rope]] and can only be build on sandy soil (when sand icon is shown).&lt;br /&gt;
*Checking your traps once per Egyptian day should be sufficient, since the status might only change once per day, at 4:00am. (Note: likely has changed to 2AM)&lt;br /&gt;
*There are at least 6 kinds of Fennecs. One each of 4 different sub-species must be captured. Sub-species include: &lt;br /&gt;
**Pygmy&lt;br /&gt;
**Short-haired&lt;br /&gt;
**Sharp-toothed&lt;br /&gt;
**Ruddy&lt;br /&gt;
**Bushy-tailed&lt;br /&gt;
**Furry&lt;br /&gt;
**Brown&lt;br /&gt;
*There are 3 possible messages:&lt;br /&gt;
*#&amp;quot;The Trap is perfectly clean, not even a Fennec hair to be seen.&amp;quot;, which means that there are no fennecs near.&lt;br /&gt;
*#&amp;quot;Although the trap doesn't contain a live animal, you definitely see signs of Furry Fennecs!&amp;quot;, which means that a fennec should be within 250 to 600 coordinates. Build more traps within that range (outside the 250 coords circle).  {note the outer most limit of &amp;quot;you see signs of Furry Fennecs!&amp;quot; will 1000 coords from the center point. you will get the &amp;quot;not even a Fennec hair to be seen&amp;quot; sign beyond 1000}&lt;br /&gt;
*#&amp;quot;You have captured a Furry Fennec! You let the little fellow go to region his pack.&amp;quot;, which means that you will have captured a fennec of a specific subspecies, as indicated.&lt;br /&gt;
*After you have captured all 4 subspecies of fennecs, it is a good custom to make your trap usable by anyone, to help others find good locations for capturing fennecs. Announcing locations to your friends, guild chat or even public chat might be helpful. Listing them here is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Fennec_Locations|Fennec locations (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
Fennec locations (Region, coordinates, type of find: near/capture, date):&lt;br /&gt;
* Caught Ruddy - Peret II-6 10pm - SW 200, 3000 - public traps&lt;br /&gt;
* Caught Bushy tailed - Peret II-9 700am - SA 2200, 950 - public trap now - Built traps 150 coords in each direction, checked on Peret II-11, only signs, no fennecs. Pack seems to have moved east...&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Known Fennec locations from Tale 3:&lt;br /&gt;
&lt;br /&gt;
Pro-tip:&lt;br /&gt;
*An easy way to catch fennecs is if someone announces a capture of a type you have not caught, build a trap 250 coordinates away in each cardinal direction from the announced capture point.&lt;br /&gt;
*This must be done before the fennecs move at 4:00am. After 4:00am, check your four traps and one will have a fennec!(Note: this has likely changed to 2am!)&lt;br /&gt;
&lt;br /&gt;
=== Gazelle ===&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Gazelles run faster than humans. The key to tagging a Gazelle is to tire it out. Strong teamwork is a must.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:gazelle2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method of tagging a gazelle described below is merely meant as a suggested way to do it. However, it has proven to be a very successful way to have as many people as possible benefit from it. If this method is used correctly, everyone in the group should have a chance to tag it. Because of this, and especially because it's very hard (if not impossible) to do this by yourself, the method described below is recommended.&lt;br /&gt;
&lt;br /&gt;
*Gazelles appear randomly in Egypt. Could be anywhere, but mostly in less populated areas. &lt;br /&gt;
*Unless completely hyped with speed/dexterity bonuses, it's almost impossible to capture a Gazelle by yourself or even with only a few people.&lt;br /&gt;
*It is custom to announce a gazelle in an Egypt-wide channel like E! and form a large group. Let people come in, even if it takes half an hour. &lt;br /&gt;
*Everyone should position around the gazelle in a circle (like in the image above) and when the group is complete, one person should be appointed leader.&lt;br /&gt;
*If the circle around the gazelle is wide enough and nobody approaches the gazelle, the gazelle is almost guaranteed to just stand there. &lt;br /&gt;
*If the gazelle is close to an unpassable body of water (steep cliffs don't work, they can walk up there, even if 90 degrees), it is easier to enclose it. Making a double lined half-circle around it can be considered.&lt;br /&gt;
*On command of the leader, the group decreases the size of the circle slowly, moving in on the gazelle step by step.&lt;br /&gt;
*The gazelle will panic and move around. Warping a few coordinates in any direction is also possible. The gazelle is likely to escape from the circle.&lt;br /&gt;
*From this moment on, the group should chase the gazelle, but keep a certain distance. If the gazelle stops running, form a new circle around it and start over.&lt;br /&gt;
*When a gazelle has become tired, this is visible because it will let it's head hang down. Up to this moment, it's head will be upright.&lt;br /&gt;
*When this happens (tiring it out), it will not move until it gathers new energy to run again. This status will remain for about 10-20 seconds. &lt;br /&gt;
*The leader of the group signals everyone to tag. At this point, everyone can run up to the gazelle and click it. After tagging it, a popup should appear for each individual who tags it.&lt;br /&gt;
*As soon as you've tagged it, it is important to move away from the gazelle again. If not everyone has had the chance to tag it, this might be a way to keep it in sight and repeat the process.&lt;br /&gt;
*After regaining energy, the gazelle will run away again. Everyone who has not tagged it by then, should say so. If this is a reasonable large percentage of the group, try chasing it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''To identify a Falcon Roost, drop a [[Rabbit]]. A falcon will take it sometime within the next 5 minutes (but never within the first minute), and will fly off toward the nearest roost. Trees may be checked for roosts, but doing so is exhausting!''&lt;br /&gt;
&lt;br /&gt;
*Searching trees for falcon roosts seems to be triggering the endurance timer.&lt;br /&gt;
**You must have &amp;lt;em&amp;gt;Fast gather from trees&amp;lt;/em&amp;gt; disabled under One-Click Options in order to search for falcon roosts.&lt;br /&gt;
*Dropping a rabbit isn't completely necessary to find falcons. There's always a tiny chance of finding the falcon roost in any tree (though since there's only one in all of egypt, the chance is very low).&lt;br /&gt;
*When you drop a rabbit, wait for a few minutes till it disappears. When that happens, read in your Main chat screen in which direction (North, South, East, West, Northeast, Southeast, Northwest, Southwest) you can look. Please bear in mind that this includes any tree in that direction along all of Egypt.  The directions aren't very precise; for example North could also be leaning towards Northeast or Northwest. Use the map (F3) or compass (F4) to determine the direction to search.&lt;br /&gt;
*A tool to triangulate falcons can be found at http://hem.bredband.net/titgar/FalconFinder2.html&lt;br /&gt;
**Twice, immediately after finding a falcon, I dropped a rabbit for a falcon, watched it go one direction, dropped a second rabbit '''in the same place''', only to see the falcon fly in a completely different direction.  As a result, I conclude that FalconFinder2 is useless, ''also see above comment about the directions not being precise''.  I suggest simply dropping a rabbit, watching falcon fly off, searching 5-10 nearby trees roughly in direction indicated, then give up and drop another rabbit to reset the falcon's location.  This produced falcons every 3-4 rabbits without a lot of running around. -Ikuu&lt;br /&gt;
**As a contrary opinion, I tracked a falcon using falcon finder across 3 regions and it was entirely accurate - it narrowed the possible region down to just one oasis using 4-5 rabbits, and the falcon was in the first tree I tried. --[[User:Inkoaten|Inkoaten]] 09:25, 22 April 2009 (EST)&lt;br /&gt;
**If there is indeed only one falcon in Egypt at a time, someone catching it will cause the direction to change as you start orienting on the new one. Falcon finder can only show you where a falcon is, not who else might be hunting it. [[User:JulianJaynes|JulianJaynes]] 20:36, 3 May 2009 (EST)&lt;br /&gt;
* Falcons no longer are limited to near 0,0.  They have been found as far away as Adn.&lt;br /&gt;
&lt;br /&gt;
=== Ibis ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Only one flock of Ibis inhabits Egypt. Tagging a single bird causes it to flee, but the rest of the flock is unfazed. The flock tends to move at night, and resettle in the morning.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ibis.jpg|Ibis&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The ibis flock consists of 21 birds and appears at a random spot on any shore at 6:00am.  Any ibis not tagged by 6:00pm will despawn. &lt;br /&gt;
*It is a courtesy to announce the flock of Ibis somewhere. Whether or not you want to inform your guild brothers and sisters first, or your close friends, or straight away post their location in the E! channel, is up to you. But if you want to see some fun havoc after you've spotted the flock, announce it in E! and see some people go into panic-mode.&lt;br /&gt;
*When you announce a flock's location, please mention the region, its coordinates and where it is close to (e.g. schools or universities, for example).&lt;br /&gt;
*It is a courtesy for someone to stay with the flock, and keep announcing how many there are left.&lt;br /&gt;
*It is a courtesy for people on their way to the flock to announce that fact. Others coming from far can then estimate if there would be any left on their arrival, thus making a decision to go or not.&lt;br /&gt;
*It is considered poor sportsmanship to build obstructions to prevent an ibis from being visible, e.g. a mine or quarry.  Likewise, ibis should not be &amp;quot;reserved&amp;quot;-- they are strictly first come, first serve.&lt;br /&gt;
&lt;br /&gt;
=== Otters ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Otters build an underground network of tunnels. it is possible to put a stick (wood) down to block a portion of the network, but if too many holes are blocked, the Otter will get annoyed and eat a stick!''&lt;br /&gt;
&lt;br /&gt;
[[image:otter.png]]&lt;br /&gt;
&lt;br /&gt;
*Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
*Try catching the otter and map which holes it escapes to.  Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
*While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale.  This tale you must trap them between 3 holes now.  Easy way to do this is to map out the hole locations, if more then 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
** ''Note'' - Otters seem to put up with a variable number of boards ... a guildmate had one eat when he placed more than 3 boards, I've had one eat on more than 4 (ate when a 5th was placed) and my wife had one eat a board on the placement of the 10th board. - [[User:Tahrqa|Tahrqa]]&lt;br /&gt;
:: I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --[[User:Shebi|Shebi]] 20:44, 11 February 2009 (EST)&lt;br /&gt;
**''Also Note'': Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
*Sometimes otter's holes can be hidden by objects like mines, quarries.&lt;br /&gt;
*Can be found in grassland or desert and their holes look like silt, but brownish. Or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
*Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes, however, the otter will still escape if boards are not blocking all exits from the hole he's in.  The otter will always eat the fourth board that any one player places into a hole.&lt;br /&gt;
*TO CATCH AN OTTER:  get a piece of graph paper.  Run around and find and map all holes on your graph paper.  Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter.  Find the hole that the otter went to next and mark that number 2.  You now know that holes 1 and 2 are connected.  Try to catch the otter again.  Mark the hole that the otter escapes to number 3.  You now know that holes 2 and 3 are connected.  Continue in this matter until you have a pretty good idea of which holes are connected to each other.  In this way you will be able to determine the otter's escape routes from each hole.  Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter.   This takes TIME.  It took me over an hour to map the holes and determine where to catch the otter.  Best of luck to you!!&lt;br /&gt;
*A simple mapping method:&lt;br /&gt;
*#Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option. &lt;br /&gt;
*#Pick up 78 sand.&lt;br /&gt;
*#Drop 1 sand by the first hole you find. &lt;br /&gt;
*#Drop 2 sand by the next hole you find.&lt;br /&gt;
*#Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
*#Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
*#Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
*#Continue with mapping and blocking as above. &lt;br /&gt;
:Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
*Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - [[User:Engine|Engine]]&lt;br /&gt;
*#Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
*#Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
*#Click on the otter and move to the new hole,&lt;br /&gt;
*#If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
*#Repeat the last two steps until you've caught the otter&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Rabbits&amp;diff=91792</id>
		<title>Rabbits</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Rabbits&amp;diff=91792"/>
		<updated>2009-05-01T19:49:44Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Breeding Rabbits ==&lt;br /&gt;
Rabbits can be bred in a [[Rabbit Hutch]], which can hold up to 100K [[Carrots]] for them to eat.  They may be slaughtered for [[Rabbit Meat]] and the chance for a [[Rabbit Pelt]]. [[Dexterity]] increases the chance to get a pelt. (In T3, 24 Dex gave about a 96% return of pelts.)&lt;br /&gt;
&lt;br /&gt;
Rabbits breed very quickly, so keep an eye on them. If they run out of carrots, they will escape the hutch. They will also escape, if there are too many in the hutch. Exactly how many that is is not known, but the number is bigger than 30.&lt;br /&gt;
&lt;br /&gt;
In T3, a female rabbit would eat 1 carrot every 3 game hours, while a male rabbit would eat 4 carrots in the same time period.&lt;br /&gt;
&lt;br /&gt;
== Catching Wild Rabbits ==&lt;br /&gt;
Rabbits can be found in grass by dropping [[Carrots]] on the ground nearby. Carrots may randomly be replaced by white rabbits. You will have a very brief time to pick up the rabbit before it disappears, along with your carrot.&lt;br /&gt;
&lt;br /&gt;
It is probable that rabbits can only be caught during the daytime, but no one has definitively tested this.  [[User:JulianJaynes|JulianJaynes]] 17:59, 30 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Rabbits have been seen to appear even when the player is standing in the middle of a grid (e.g. 25 carrots over 5x5 coords), so the idea that you need to &amp;quot;back off&amp;quot; from them may not be true. &lt;br /&gt;
&lt;br /&gt;
Obviously, you need both a male and a female rabbit in order to breed more. It is usually much easier for new players to trade for a pair of breeding rabbits from an established player, rather than using this method to find their own. &lt;br /&gt;
&lt;br /&gt;
== Useful Fact ==&lt;br /&gt;
&lt;br /&gt;
Based on T3 reckoning, it takes about 20 carrots to make a rabbit.  [[User:JulianJaynes|JulianJaynes]] 14:49, 1 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] [[Category:Animals]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=91440</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=91440"/>
		<updated>2009-05-01T00:36:16Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Lead Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond/Coal&lt;br /&gt;
| Repaired 10x&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=91170</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=91170"/>
		<updated>2009-04-30T03:31:28Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Tin Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 4 will try to get back soon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond/Coal&lt;br /&gt;
| Repaired 10x&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=90141</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=90141"/>
		<updated>2009-04-28T01:59:18Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blood root, clean, astringent, roasted onions&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=89960</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=89960"/>
		<updated>2009-04-27T17:57:30Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill may be acquired at Level 2 for the following resources at the School of Worship:&lt;br /&gt;
*300 [[Thorns]]&lt;br /&gt;
*30 [[Cactus Sap]]&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT'''&lt;br /&gt;
Teppy has modified the way herb stacking works, so the numbers you see are *not* the numbers you will neccesarily get.&lt;br /&gt;
&lt;br /&gt;
'''News: 2009-03-10 17:18:37''' ''Apophis here. In going through some of the herb databases, I disovered a few that were not spawning correctly. This adds a few new herbs to discover, that will show up throughout Egypt in the coming days and weeks''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
__TOC__&lt;br /&gt;
As an alternative you can look up by height and demension at [[Foraging by category]] until a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
*'''Note: There has been a semi-automatic category system for the herbs since the start of this wiki at''' [[:Category:Herb|Category:Herb]] --[[User:Lejoni|Lejoni]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've restarted updating my [[Herbalist|herb ID page]], at http://tinyurl.com/69vapj . &lt;br /&gt;
* I'm ripping methods and images from this page, and I have a watch on this page, so it should stay reasonably current--[[User:Tlanthil|tlanthil]].  &lt;br /&gt;
* Thank You Tlanthil, your herb page is so much quicker and faster to use, it's much appreciated - Tawret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work has started on the herbs database. I'll be doing bits and bobs whenever I'm doing something tedious. I'll only link started pages here.&lt;br /&gt;
&lt;br /&gt;
*[[Foraging_SingleStem|SingleStem]] Trees, this includes those with a main stem and several branching stems&lt;br /&gt;
*[[Foraging_StemLeaf|NoStem]] Only stems or Only leaves&lt;br /&gt;
*[[Foraging_Bulbs|Bulbs]] Plants with a big root ball at the bottom, from which any leaves or stems emerge&lt;br /&gt;
*[[Foraging_MultiStemGreen|MultiStemGreen|]] Multi Stem more than 50% green-to-bluegreen &lt;br /&gt;
*[[Foraging_SingleLeafColor|SingleLeafColor|]] Single Leaf less than 50% green-to-bluegreen&lt;br /&gt;
*[[Foraging_MultiLeaf_Ferns|MultiLeaf Ferns|]] For ferns with bulbs, see Bulbs section &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
There are twelve different ways to harvest the herbs: &lt;br /&gt;
*1 Cut away the outer stem &lt;br /&gt;
*2 Harvest the Root pith &lt;br /&gt;
*3 Trim the Root fibres &lt;br /&gt;
*4 Snip the leaf stems &lt;br /&gt;
*5 Peel back the stem base &lt;br /&gt;
*6 Scrape off the stem pith &lt;br /&gt;
*7 Remove the Tap Root &lt;br /&gt;
*8 Pick out the seeds &lt;br /&gt;
*9 Crush the stems &lt;br /&gt;
*10 Pluck the leaves &lt;br /&gt;
*11 Squeeze out the sap &lt;br /&gt;
*12 Scrape away the leaf hairs &lt;br /&gt;
&lt;br /&gt;
= List of Herbs =&lt;br /&gt;
Upload your image to the wiki and add a link like &amp;lt;nowiki&amp;gt;[[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&amp;lt;/nowiki&amp;gt; in the third column. That will automatically resize the picture to a width of 256 pixels, independent of the size of the uploaded picture. Please turn off Time-of-day-lighting to make the images comparable, and drop a grass beside the herb before taking the shot to illustrate the size of the herb. See [[Help:Herb_Image]] for more information.&amp;lt;br/&amp;gt; '''also please keep in mind that its the HERB people want to get a good look at not you dancing!'''&lt;br /&gt;
(the herb will be relatively bigger in the thumbnail if it is only the herb in the cropped image.)&lt;br /&gt;
&lt;br /&gt;
I am creating a Category based index of all the herbs: [[:Category:Herb|Index of Herbs]]&lt;br /&gt;
For it to work as I intend Images needs to have categories added to them.&lt;br /&gt;
Easiest is to do this while uploading them of course. to do this, when uploading a Image in the summary text box add: &amp;lt;nowiki&amp;gt;{{Herb_Image|NAME|METHOD|_SHAPE|_COLOR|_TEXTURE|_RELATION}}&amp;lt;/nowiki&amp;gt; NAME being the name of the herb, METHOD the correct Method to harvest it. And the following pipes starting with an underscore (&amp;quot;_&amp;quot;) being different categories, up to 6 of them. (See the index for possible categories)&lt;br /&gt;
You can create a new category, but first make sure it's not already existing category is suitable! (Categories once created can not be deleted.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
 you can also look at as a alternative by height and dimension at [[Foraging by category]] until&amp;lt;br&amp;gt; a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Examples:&lt;br /&gt;
* '''Known:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Blue Bottle Clover|Peel back the stem base|_SingleLeaf|_Blue|_Clover}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''UnKnown:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Unknown|NOT 1,2|_MultiLeaf|_Yellow|_Striped}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the Default Herb category is added by default, and the subsequent (pipes after Herb_Image|NAME|METHOD|) are Subs to Herb Category so ONLY type _SingleLeaf. NOT _Herb_SingleLeaf.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Don't add links to paysites like photobucket, this page is used very frequently and will very quickly use up your download capacity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Please make sure the images you upload are from T4, and not recycled pictures from T3, as many of the colors have shifted dramatically&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: '''A''' [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Aloe&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Aloe.png|thumb|256px|Aloe]]&lt;br /&gt;
| +4 perc, +4 end, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Allbright &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| Similar to Enchanters Plant and [[Chantotinarae]] but lighter colored&lt;br /&gt;
| [[Image:Unknown031909.png|thumb|256px|Unknown031909.png]]&lt;br /&gt;
|- &lt;br /&gt;
| Altar's Blessing&lt;br /&gt;
| Crush the stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Altar'sBlessing.png|thumb|256px|Altar's Blessing]]&lt;br /&gt;
| str-3, per-3&lt;br /&gt;
|-&lt;br /&gt;
| Anansi&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Anansi.JPG|thumb|256px|Anansi]]&lt;br /&gt;
| +4 dex, +4 focus, -3 perc, -3 speed&lt;br /&gt;
|-&lt;br /&gt;
| Apiphenalm&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Herb1.png|thumb|256px|Unknown]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Apothecary's Scythe&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged *See Lavender Navarre&lt;br /&gt;
| [[Image:ApothecarysScythe.png|thumb|256px|Apothecary's Scythe]]&lt;br /&gt;
|-&lt;br /&gt;
| Asafoetida&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asafoetida.png|thumb|256px|Asafoetida]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Artemisia&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Artemisia.jpg|thumb|256px|Artemisia]]&lt;br /&gt;
|-&lt;br /&gt;
| Asane&lt;br /&gt;
| Trim the root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asane.jpg|thumb|256px|Asane]]&lt;br /&gt;
| +4 Dex -3 End -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ashoka.png|thumb|256px|Ashoka]]&lt;br /&gt;
| str-3, dex-3, foc+4&lt;br /&gt;
|-&lt;br /&gt;
| Azure Tristeria &lt;br /&gt;
| Cut Away the Outer Stem&lt;br /&gt;
| Note: Azure Tristeria is a lighter shade of &amp;lt;br&amp;gt;Blue with darker stems and Tristeria is a darker &amp;lt;br&amp;gt;shade of Blue with lighter stems.&lt;br /&gt;
| [[Image:AzureTristeria.jpg|thumb|256px|Azure Tristeria]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] '''B''' [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Banto &lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Banto.png|thumb|256px|Banto]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Bay Tree&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BayTree2.PNG|thumb|256px|Bay Tree]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Foc&lt;br /&gt;
|- &lt;br /&gt;
| Bee Balm&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4beebalm.jpg|thumb|256px|Bee Balm]]&lt;br /&gt;
| +4 speed +4 con -3 end -3 foc&lt;br /&gt;
|-&lt;br /&gt;
| Beggar's Button&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flowerherb.JPG|thumb|256px|Beggar's Button]]&lt;br /&gt;
| +4 end +4 speed -3 str -3 dex&lt;br /&gt;
|-&lt;br /&gt;
| Beetle Leaf&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Beetle Leaf.jpg|thumb|256px|Beetle Leaf]]&lt;br /&gt;
| Str +4, End +4, Spd -3, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Bhilawa &lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bhilawa.png|thumb|256px|Bhilawa]]&lt;br /&gt;
| +dex, -foc, +per&lt;br /&gt;
|-&lt;br /&gt;
| Bilimbi&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bilimbi.jpg|thumb|256px|Bilimbi]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Florian&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bitter Florian.png|thumb|256px|Bitter Florian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper Plant&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Black_Pepper.png|thumb|256px|Black Pepper]]&lt;br /&gt;
| -2 Con, -2 Per (updated 10/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Blessed Mariae&lt;br /&gt;
| Harvest the Root Pith.&lt;br /&gt;
| Blue is Blessed Mariae, Pink/Peach is (regular) Mariae&lt;br /&gt;
| [[Image:Unknown2.JPG|thumb|256px|Blessed Mariae]]&lt;br /&gt;
| +4 end, -3 con +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Bleubillae&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bleubilae.jpg|thumb|256px|Bluebilae]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Balm&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| This herb appeared taller than in the picture here,&amp;lt;br&amp;gt;it came up to my waist.&lt;br /&gt;
| [[Image:BloodBalm.jpg|thumb|256px|Blood Balm]]&lt;br /&gt;
| -spd, -dex, +con&lt;br /&gt;
|-&lt;br /&gt;
| Blood Blossom &lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BloodBlossom.jpg|thumb|256px|Blood Blossom]]&lt;br /&gt;
|-&lt;br /&gt;
| Blooded Harebell&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blooded_Harebell.jpg|thumb|256px|Blooded Harebell(?)]]&lt;br /&gt;
| -spd, -dex, +con, +foc&lt;br /&gt;
|- &lt;br /&gt;
| Blood Root&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Blood Root.png|thumb|256px|Blood Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bloodwort.png|thumb|256px|Bloodwort]]&lt;br /&gt;
| -spd, +per&lt;br /&gt;
|- &lt;br /&gt;
| Blue Damia&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BlueDamia.jpg|thumb|256px|Blue Damia]]&lt;br /&gt;
| +4Dex -3Spd -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Blue Tarafern &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blue_Tarafern.jpg|thumb|256px|Blue Tarafern]]&lt;br /&gt;
| -3 dex, +4 end, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Blueberry Tea Tree&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blueberry.JPG|thumb|256px|Blueberry Tea Tree]]&lt;br /&gt;
| +4 End, -3 Spd, +4 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Bluebottle clover&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BlueBottleClover.jpg|thumb|256px|Bluebottle Clover]]&lt;br /&gt;
| -1 str, +2 dex, -1 end, +2 spd&lt;br /&gt;
|-&lt;br /&gt;
| Blushing Blossom&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| &lt;br /&gt;
| [[Image:BlushingBlossom.jpg|thumb|256px|Blushing Blossom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Brassy Caltrops &lt;br /&gt;
| Crush the stems&lt;br /&gt;
| &lt;br /&gt;
|[[Image:BrassyCaltrops.JPG|thumb|256px|Brassy Caltrops]]&lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Brown Muskerro.JPG|thumb|256px|Brown Muskerro]]&lt;br /&gt;
| +4 end, -3 con, +4 foc&lt;br /&gt;
|- &lt;br /&gt;
| Buckler-Leaf &lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Buckler leaf.jpg|thumb|256px|Buckler Leaf]]&lt;br /&gt;
| -end +spd -con (updated 5/4/09)&lt;br /&gt;
|- &lt;br /&gt;
| Bull's Blood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Bulls_Blood.png|thumb|256px|Bull's Blood]]&lt;br /&gt;
| -dex, +con, -foc, +per&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Tarragon&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BurntTarragon.jpg|thumb|256px|Burnt Tarragon]]&lt;br /&gt;
| -3Str, -3Per, +4Dex&lt;br /&gt;
|-&lt;br /&gt;
| Butterroot&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BigYellowHerb.jpg |thumb|256px|Butterroot]]&lt;br /&gt;
| -3 str, +4 dex, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Damia&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Buterfly_Damia.jpg |thumb|256px|Buterfly Damia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] '''C''' [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Calabash&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Calabash2.png|thumb|256px|Calabash]]&lt;br /&gt;
| +4 con, -3 end, -3 spe&lt;br /&gt;
|-&lt;br /&gt;
| Camelmint&lt;br /&gt;
| NOT 10,12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Caraway&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:caraway.jpg|thumb|256px|Caraway]] &lt;br /&gt;
| +4Str +4Con -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Cardamom&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4cardamom.jpg|thumb|256px|Cardamom]]&lt;br /&gt;
| '''+47Dex +47Foc -46End -46Con''' &lt;br /&gt;
|-&lt;br /&gt;
| Cassia&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cassia.png|thumb|256px|Cassia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chatinabrae&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4chatinbrae.jpg|thumb|256px|Chatinabrae]] &lt;br /&gt;
| +4Dex +4End, -3Spe -3Con&lt;br /&gt;
|-&lt;br /&gt;
| Chaffa&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chaffa.jpg|thumb|256px|Chaffa]]&lt;br /&gt;
| -3 Dex -3 End +4 Spe +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Chives&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:chives.gif|thumb|256px|Chives]]&lt;br /&gt;
| +14 dex +14 end, -13 focus, -13 perc&lt;br /&gt;
|-&lt;br /&gt;
| Chukkah&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chukkah.png|thumb|256px|Chukkah]]&lt;br /&gt;
| +4 end, -3 str, -3 spd&lt;br /&gt;
|-&lt;br /&gt;
| Cicada Bean&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cicada Bean.jpg|thumb|256px|Cicada Bean]]&lt;br /&gt;
| -3 con, +4 foc&lt;br /&gt;
|-&lt;br /&gt;
| Cinnamon&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinnamon.jpg|thumb|256px|Cinnamon]] &lt;br /&gt;
| +3 Foc, -3 Dex -3 End (updated 10/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Cinquefoil&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinqufoil.gif|thumb|256px|Cinquefoil]]&lt;br /&gt;
| -3 per, +4 end, &lt;br /&gt;
|-&lt;br /&gt;
| Cirallis&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cirallis.jpg|thumb|256px|Cirallis]]&lt;br /&gt;
| -3 str, -3 speed, +4 foc, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Clingroot&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Clingroot.png|thumb|256px|Clingroot]]&lt;br /&gt;
| -29 str, -29 spd, +30 per, +30 foc (Senbi)&amp;lt;br&amp;gt;-48 Str, -48 Spd, +49 Per, +49 Foc (Mayanah)&lt;br /&gt;
|-&lt;br /&gt;
| Common Basil&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4commonbasil.jpg|thumb|256px|Common Basil]]&lt;br /&gt;
| +1Foc &lt;br /&gt;
|-&lt;br /&gt;
| Common Rosemary&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common Rosemary.jpg|thumb|256px|Common Rosemary]]&lt;br /&gt;
| +4Str -3Dex -3Foc +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Common Sage&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common_Sage.png|thumb|256px|Common Sage]]&lt;br /&gt;
|  +1 Dex, +1 End, -2 con, -1 Per (updated 9/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Corsacia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Corasica.png|thumb|256px|Corsacia]] &lt;br /&gt;
| -3 spd, +4 con, -3foc&lt;br /&gt;
|-&lt;br /&gt;
| Covage&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Covage.jpg|thumb|256px|Covage]]&lt;br /&gt;
| -1 str, -1 end, +2 focus, +2 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crampbark&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crampbark2.PNG|thumb|256px|Crampbark]]&lt;br /&gt;
| +1 str, -1 end, -1 con (updated 10/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Cranesbill&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cranesbill.png|thumb|256px|Cranesbill]]&lt;br /&gt;
| +dex, +perc, -spd, -con&lt;br /&gt;
|-&lt;br /&gt;
| Creeping Black Nightshade&lt;br /&gt;
| Crush the stems&lt;br /&gt;
| Very blue stem&lt;br /&gt;
| [[Image:Crblkns.jpg|thumb|256px|Creeping Black Nightshade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Creeping Thyme&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cthyme.JPG|thumb|256px|Creeping Thyme]]&lt;br /&gt;
| -3 str, +4 end, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Clover&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrimsonClover.JPG|thumb|256px|Crimson Clover]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce &lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:crimson lettuce.jpg|thumb|256px|Crimson lettuce]]&lt;br /&gt;
| +4Dex +4Spd -3Con -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Nightshade &lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Nightshade.jpg|thumb|256px|Crimson Nightshade]]&lt;br /&gt;
| +31 Str +31 Dex -30 Spd -30 Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed &lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Pipeweed.jpg|thumb|256px|Crimson Pipeweed]]&lt;br /&gt;
| -3Str, -3Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Windleaf&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:unknownredherb.jpg |thumb|256px|Crimson Windleaf]][[Image:CrimsonWindleaf.jpg |thumb|256px|Crimson Windleaf]]&lt;br /&gt;
| -spd, -per&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Leaf Basil&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrumpledLeafBasil.jpg|thumb|256px|Crumpled Leaf Basil]]&lt;br /&gt;
| -3Str -3End +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Curly Sage&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CurlySage.jpg|thumb|256px|Curly Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| Cyan Cressida&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| looks like T3 pic, but more blue&lt;br /&gt;
|[[Image:CyanCressida.jpg|thumb|256px|Cyan Cressida]]&lt;br /&gt;
| -29 end +30 speed -29 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] '''D''' [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Daggerleaf &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| purple&lt;br /&gt;
| [[Image:Dagger_Leaf.jpg|thumb|256px|Daggerleaf]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Speed&lt;br /&gt;
|- &lt;br /&gt;
| Dalchini&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dalchini.jpg|thumb|254px|Dalchini]]&lt;br /&gt;
| -Str, + End, -Speed&lt;br /&gt;
|-&lt;br /&gt;
| Dameshood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dameshood.png|thumb|254px|Dameshood]]&lt;br /&gt;
| +4 Str, +4 Dex, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Dank Mullien&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dank mullien.jpg|thumb|254px|Dank Mullien]]&lt;br /&gt;
| -3 str, +4 dex, +4 speed, -3 perc&lt;br /&gt;
|- &lt;br /&gt;
| Dark Ochoa&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Dark Ochoa.jpg|thumb|256px|DarkOchoa]]&lt;br /&gt;
| -17 End, +18 Con, -17 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Dark Radish&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Darkradish.JPG|thumb|256px|Dark_Radish]]&lt;br /&gt;
| +4 dex, -3 con, -3 focus, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Catsclaw&lt;br /&gt;
| Harvest the Root Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Deadly catsclaw.png|thumb|256px|Deadly Catsclaw]]&lt;br /&gt;
| -3 dex, -3 focus, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Deadwood Tree&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:DeadwoodTree.png|thumb|256px|Deadwood Tree]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Death's Piping&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
| Make sure it's not Harrow which looks almost the same.[[User:Taff|Taff]].&amp;lt;br&amp;gt; The number of &amp;quot;pipes&amp;quot; and position may be different.(Aseto)&lt;br /&gt;
| [[Image:Deaths_Piping.jpg|thumb|256px|Death's Piping]]&lt;br /&gt;
| -50 Str, -50 End, +52 Dex, +51 Per&lt;br /&gt;
|-&lt;br /&gt;
| Dewplant &lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Dewplant.png|thumb|256px|Dewplant]]&lt;br /&gt;
| -str +spd -end&lt;br /&gt;
|-&lt;br /&gt;
| Digweed &lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Digweed.png|thumb|256px|Digweed]]&lt;br /&gt;
| +4 Str, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Discorea&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Discorea2.PNG|thumb|256px|Discorea]]&lt;br /&gt;
| -1 End, -1 Con (updated 9/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Drapeau D'or &lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drapeau_dor.JPG|thumb|256px|Drapeau D'or]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Blue Sage&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dusty_Blue_Sage.png|thumb|256px|Dusty Blue Sage]]&lt;br /&gt;
| -3 Str, -3 Dex, +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Hogweed&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwarf_Hogweed.png|thumb|256px|Dwarf Hogweed]]&lt;br /&gt;
| -3dex, +4end, -3per&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Wild Lettuce&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwlettuce.JPG|thumb|256px|Dwarf Wild Lettuce]]&lt;br /&gt;
| -3Str, -3Con, +4Foc, +4Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] '''E''' [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Earth Apple&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Earth_Apple.png|thumb|256px|Earth Apple]]&lt;br /&gt;
| -end +foc -per&lt;br /&gt;
|-&lt;br /&gt;
| Elegia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:unk.gif|thumb|256px|Elegia]]&lt;br /&gt;
| -3 dex , -3 end , +4 speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter's Plant&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| (Purplish, leaves curl inwards)&lt;br /&gt;
| [[Image:EnchantersPlant.jpg|thumb|256px|Enchanter's Plant]]&lt;br /&gt;
| -3 dex , -3 end , +4 per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] '''F''' [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Finlow&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Finlow.jpg|thumb|256px|Finlow]]&lt;br /&gt;
| -3 End +2 Speed -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| orange leaves, red stems&lt;br /&gt;
|[[Image:Fire_Allspice.png|thumb|256px|Fire Allspice]]&lt;br /&gt;
| -3 End +4 Con +4 Foc -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Lily&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Firelily.jpg|thumb|256px|Fire Lily]]&lt;br /&gt;
| -3 Dec, +4 Spd, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fivesleaf&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:fivesleaf.gif|thumb|256px|Fivesleaf]]&lt;br /&gt;
| +4 End +4 Speed -3 Str -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Skirret&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FlamingSkirret.JPG|thumb|256px|Flaming Skirret]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flander's Blossom&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flanders.JPG|thumb|256px|Flander's Blossom]]&lt;br /&gt;
| -3End -3Con +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Fleabane &lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4fleabane.jpg|thumb|256px|Fleabane]]&lt;br /&gt;
| Str -3, speed 4,con 4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Fool's Agar&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FoolsAgar.jpg|thumb|256px|Fool's Agar]]&lt;br /&gt;
| +4 Dex, - 3 End -3 Speed (+13dex, -12End -12speed)&lt;br /&gt;
|-&lt;br /&gt;
| Fumitory&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
| purple rather than blue&lt;br /&gt;
| [[Image:Fumitory.png|thumb|256px|Fumitory]]&lt;br /&gt;
| -3speed, +4con, -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] '''G''' [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Garcinia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garcinia.png|thumb|256px|Garcinia]]&lt;br /&gt;
| +4 Str -3 Dex -3 Speed +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Garlic Chives&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garlic_Chives.png|thumb|256px|Garlic Chives]]&lt;br /&gt;
| +4 Str -3 Speed -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Root&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ginger Root.jpg|thumb|256px|Ginger Root]]&lt;br /&gt;
| Str +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Tarragon&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GingerTarragon.JPG|thumb|256px|Ginger Tarragon]]&lt;br /&gt;
| -3end +4spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Ginseng Root&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:ginseng.jpg|thumb|256px|Ginseng]]&lt;br /&gt;
| +4 Str, -End, -Con, -spd&lt;br /&gt;
|-&lt;br /&gt;
| Glechoma &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Glechoma01.png|thumb|256px|Glechoma]]&lt;br /&gt;
| +4 Dex +4 Con, -3 End -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gnemnon&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gnemnon.png|thumb|256px|Gnemnon]]&lt;br /&gt;
| +4 Str, +4 Per, -3 Con, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gokhru&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gokhru.jpg|thumb|256px|Gokhru]]&lt;br /&gt;
| -3str -3end&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gladalia&lt;br /&gt;
| Snip the leaf stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenGladalia.png|thumb|256px|Golden Gladalia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sellia &lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSellia.JPG|thumb|256px|Golden Sellia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sun&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSun.jpg|thumb|256px|Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sweetgrass&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:GoldenSweetgrass.jpg|thumb|256px|Golden Sweetgrass]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Thyme &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenThyme.png|thumb|256px|Golden Thyme]]&lt;br /&gt;
| +4 Str -3 Con -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gynura &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Gynura.png|thumb|256px|Gynura]]&lt;br /&gt;
| -3 speed, -3 focus, +4 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] '''H''' [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Harebell &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harebell.png|thumb|256px|Harebell]] &lt;br /&gt;
| -21end, -21con, +22per&lt;br /&gt;
|-&lt;br /&gt;
| Harrow&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harrow.png|thumb|256px|Harrow]]&lt;br /&gt;
| -3 str, +4 dex, -3 end, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Hazlewort &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hazelwort.png|thumb|256px|Hazlewort]]&lt;br /&gt;
| +4str -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Headache Tree&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Headache Tree.jpg|thumb|256px|Headache Tree]]&lt;br /&gt;
| -3 str, +4 dex, -3 foc, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Heartsease&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Heartsease.jpg|thumb|256px|Heartsease]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hogweed&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:hogweed.jpg|thumb|256px|Hogweed]]&lt;br /&gt;
| +4 str, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Homesteader Palm&lt;br /&gt;
| Trim the Root fibers&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Homesteader2.png|thumb|256px|Homesteader]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mint&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Honeymint.JPG|thumb|256px|Honey Mint]]&lt;br /&gt;
| +dex, +end, -speed&lt;br /&gt;
|-&lt;br /&gt;
| Houseleek&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:houseleek.gif|thumb|256px|Houseleek]]&lt;br /&gt;
| +4 Spd, -3 Str -3 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Hyssop&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hyssop.jpg|thumb|256px|Hyssop]]&lt;br /&gt;
| '''-60str +62dex +61end -60per'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] '''I''' [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blossom?&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Iceblossom.png|thumb|256px|Ice Blossom?]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ice Mint&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
| Edged, bluer than Mountain Mint&lt;br /&gt;
| [[Image:Ice Mint.jpg|thumb|256px|Ice Mint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ilex&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ilex.jpg|thumb|256px|Ilex]]&lt;br /&gt;
| +end, -speed, +con&lt;br /&gt;
|-&lt;br /&gt;
| Indigo Damia&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Indigo_Damia.png|thumb|256px|Indigo Damia]]&lt;br /&gt;
| +21 str -20 con +21 foc -20 per&lt;br /&gt;
|-&lt;br /&gt;
| Ipomoea &lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ipomoea.png|thumb|256px|Ipomoea]]&lt;br /&gt;
| -dex +spd -per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] '''J''' [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Dewcup&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jagged_Dewcup.png|thumb|256px|Jagged Dewcup]]&lt;br /&gt;
| +2str -2speed -2foc +2per (updated 10/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Jaivanti&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jaivanti.jpg|thumb|256px|Jaivanti]]&lt;br /&gt;
| -3dex -3speed +4con&lt;br /&gt;
|-&lt;br /&gt;
| Jaiyanti&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Jaiyanti.jpg‎|thumb|256px|Jaiyanti]]&lt;br /&gt;
| -3 dex, +4 end, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Joy of the Mountain&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:JoyoftheMountain.jpg|thumb|256px|Joy of the Mountain]]&lt;br /&gt;
| -3str +4dex +4spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Jugwort&lt;br /&gt;
| Scrape away the leaf hairs  I found &amp;lt;br&amp;gt;one that was one lone plant, no smaller ones. Shayra&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jugwort.png|thumb|256px|Jugwort]]&lt;br /&gt;
| +4dex -3end -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] '''K''' [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Katako root&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Katako_Root.png|thumb|256px|Katako root]]&lt;br /&gt;
| +4 dex, -3 end, +4 con&lt;br /&gt;
|-&lt;br /&gt;
| Khokali&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| fern, pink&lt;br /&gt;
|[[Image:Unknown_pink.png|thumb|256px|Khokali]]\&lt;br /&gt;
| -3 str -3 con +4 foc +4 per&lt;br /&gt;
|-&lt;br /&gt;
| King's Coin&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Kingscoin.jpg|thumb|256px|King's Coin]]&lt;br /&gt;
| +4 Stre +4 End -3 COn -3 Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] '''L''' [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Lamae&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Lamae.jpg|thumb|256px|Lamae]] &lt;br /&gt;
| +str -end -con&lt;br /&gt;
|-&lt;br /&gt;
| Larkspur&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Larkspur.jpg|thumb|256px|Larkspur]] &lt;br /&gt;
| -3 Str, +4 Spd, +4 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Navarre&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| *see Apothecary's Scythe&lt;br /&gt;
| [[Image:UnkownNian6.jpg|thumb|256px|Lavender Navarre]]&lt;br /&gt;
| -3str, +4End, +4Spd, -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Scented Thyme&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Lavender_scented_thyme.JPG|thumb|256px|Lavender Scented Thyme]] &lt;br /&gt;
| +4Str, -3Spd, -3Con, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Basil&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemon Basil.jpg|thumb|256px|Lemon Basil]]&lt;br /&gt;
| -3Dex, -3Con, +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lemondrop&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lemondrop.png|thumb|256px|Lemondrop]]&lt;br /&gt;
| -3 Str, +4 Dex, -3 Speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Lemongrass&lt;br /&gt;
| Squeeze Out The Sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemongrass.jpg|thumb|256px|Lemongrass]]&lt;br /&gt;
| -43 Str, +43 End, -43 Per&lt;br /&gt;
|-&lt;br /&gt;
| Lilia&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Unknownherb.JPG|thumb|256px|Lilia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Liquorice&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Liquorice.png|thumb|256px|Liquorice]]&lt;br /&gt;
| +4end +4spd -3Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lungclot &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lungclot.png|thumb|256px|Lungclot]]&lt;br /&gt;
| +4 str, +4 con, -3 spd, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Lythrum&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lythrum.jpg|thumb|256px|Lythrum]]&lt;br /&gt;
| +4 dex, -3 end, +4 speed, -3 focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] '''M''' [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Mahonia&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian2.jpg|thumb|256px|Mahonia]]&lt;br /&gt;
| -3str, -3speed, +4con&lt;br /&gt;
|- &lt;br /&gt;
| Malice Weed&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:MaliceWeed.png|thumb|256px|Malice Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| Mandrake Root&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Mandrake.png|thumb|256px|Mandrake Root]]&lt;br /&gt;
|-&lt;br /&gt;
| Maragosa&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| Dark blue leaves&lt;br /&gt;
|[[Image:Maragosa.png|thumb|256px|Maragosa]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Foc&lt;br /&gt;
 (-68str, +69spd, -60foc)&lt;br /&gt;
|- &lt;br /&gt;
| Mariae&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|white/blue is Blessed Mariae, peach is (regular) Mariae&lt;br /&gt;
|[[Image:Mariae.png|thumb|256px|Mariae]]&lt;br /&gt;
| +4 dex, -3 end, +4 con, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Meadowsweet&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Meadowsweet.jpg|thumb|256px|Meadowsweet]]&lt;br /&gt;
| -3 end, +4 speed, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Medicago&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
| Also see Strawberry tea&lt;br /&gt;
| [[Image:Medicago.png|thumb|256px|Medicago]]&lt;br /&gt;
| + dex, - spd, - con&lt;br /&gt;
|-&lt;br /&gt;
| Mindanao&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Also see [[#T|Tristeria]]&lt;br /&gt;
| [[Image:Mindanao.png|thumb|256px|Mindanao]]&lt;br /&gt;
| -3 str, +4 end, +4 con&amp;lt;br&amp;gt;-45 str, +45 end, +45 (please confirm)&amp;lt;br&amp;gt;-46 str, +47 end, +47 con -Eaglior&lt;br /&gt;
|-&lt;br /&gt;
| Miniature Bamboo&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Minature_Bamboo.png|thumb|256px|Miniature Bamboo]]&lt;br /&gt;
| -3str -3con&lt;br /&gt;
|- &lt;br /&gt;
| Miniature Lamae&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Miniature_Lamae.png|thumb|256px|Miniature Lamae]]&lt;br /&gt;
| +4 Str -3 End -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Mirabellis Fern&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:MirabellisFern.jpg|thumb|256px|Mirabellis Fern]]&lt;br /&gt;
| +4 end, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Moon Aloe&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Moon_Aloe.png|thumb|256px|Moon Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Morpha&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Morpha.png|thumb|256px|Morpha]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Motherwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Motherwort.png|thumb|256px|Motherwort]]&lt;br /&gt;
| +4 Str, -3 Focus, +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Mint&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
| Edged, greener than Ice Mint&lt;br /&gt;
| [[Image:Mountain_mint.png|thumb|256px|Mountain Mint]]&lt;br /&gt;
| +4End -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myrrh.jpg|thumb|256px|Myrrh]]&lt;br /&gt;
| +4Str -3Spd +4Con -3Per&lt;br /&gt;
|- &lt;br /&gt;
| Myristica&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myristica.png|thumb|256px|Myristica]]&lt;br /&gt;
| Str -3, Dex -3, End +4, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] '''N''' [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Naranga&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blackherb.JPG|thumb|256px|unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| Nubian Liquorice&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Nubian_liquorice.JPG]]&lt;br /&gt;
| -Spd +Con +per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] '''O''' [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Octec's Grace| Octec's Grace]]&lt;br /&gt;
| Scrape away the leaf hairs (12)&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OctecsGrace.png|thumb|256px|Octec's Grace]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Opal Harebell | Opal Harebell]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Opal_Harebell.png|thumb|256px|Opal Harebell]]&lt;br /&gt;
| -3 speed, -3 focus +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Orange Niali | Orange Niali]]&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeNiali.png|thumb|256px|Orange Niali]]&lt;br /&gt;
| Str +4, Dex -3, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orange Sweetgrass | Orange Sweetgrass]] &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeSweetgrass.JPG|thumb|256px|Orange Sweetgrass]]&lt;br /&gt;
| -3 End, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orris | Orris]]&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:orris_correct.png|thumb|256px|Orris]]&lt;br /&gt;
| End +4, Spd -3, Con +4, Per -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] '''P''' [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Pale Dhamasa&lt;br /&gt;
| Peel Back The Stem Base - &amp;lt;br&amp;gt; German(Ziehe Stammboden ab)&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pale Dhamasa.png|thumb|256px|Pale Dhamasa]]&lt;br /&gt;
| -2 end, +2 speed, -2 con, +2 focus (updated 10/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Pale Ochoa.jpg|thumb|256px|Pale Ochoa]]&lt;br /&gt;
| -3 Dec, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Palerusset.JPG|thumb|256px|Pale Russet at night]][[Image:PaleRusset.jpg|thumb|256px|Pale Russet]]&lt;br /&gt;
| -3dex -3end +4con&lt;br /&gt;
|-&lt;br /&gt;
| Pale Skirret&lt;br /&gt;
| Harvest Root Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PaleSkirret02.jpg|thumb|256px|PaleSkirret]]&lt;br /&gt;
| -29 Con, -29 Per&lt;br /&gt;
|-&lt;br /&gt;
| Panoe&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Panoe.png|thumb|256px|Panoe]]&lt;br /&gt;
| -3speed -3con +4per&lt;br /&gt;
|-&lt;br /&gt;
| Paradise Lily&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4paradiselily.jpg|thumb|256px|Paradise Lily]]&lt;br /&gt;
| -3 str, -3 speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Patchouli&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:patchouli.jpg|thumb|256px|Patchouli]]&lt;br /&gt;
| +endu, -foc, -per&lt;br /&gt;
|-&lt;br /&gt;
| Peppermint&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:peppermint.gif|thumb|256px|Peppermint]]&lt;br /&gt;
| -dex, -per, +con&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:pitcher plant.jpg|thumb|256px|Pitcher plant]]&lt;br /&gt;
  [[Image:PitcherPlant2.jpg|thumb|256px|Pitcher plant]]&lt;br /&gt;
| +4 spd, -3 con, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Pippali &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Pippali.png|thumb|256px|Pippali]]&lt;br /&gt;
| +4end -3con&lt;br /&gt;
|-&lt;br /&gt;
| Primula&lt;br /&gt;
| Scrape off stem Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4primula.jpg|thumb|256px|Primula]]&lt;br /&gt;
| +4str -3con -3per&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Prisniparni.jpg|thumb|256px|Prisniparni]]&lt;br /&gt;
| -3Str, +4Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PurpleTintiri.png|thumb|256px|Purple Tintiri]]&lt;br /&gt;
| -5Str, -5End, +5Spd, +5Foc (updated 9/3/09)&lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pulmonaria_Opal.jpg|thumb|256px|Pulmonaria Opal]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] '''Q''' [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Quamash&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Quamash.jpg|thumb|256px|Quamash]]&lt;br /&gt;
| -3 str, +4 spe, -3 foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] '''R''' [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Red Pepper Plant&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RedPepperPlant.jpg|thumb|256px|Red Pepper Plant]]&lt;br /&gt;
| -3dex -3end +4foc&lt;br /&gt;
|-&lt;br /&gt;
| Revivia&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Revivia.jpg|thumb|256px|Revivia]]&lt;br /&gt;
|-&lt;br /&gt;
| Rhubarb&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rhubarb.jpg|thumb|256px|Rhubarb]]&lt;br /&gt;
| -3 end, +4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Royal Rosemary&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RoyalRosemary.jpg|thumb|256px|Royal Rosemary]]&lt;br /&gt;
| +4Speed, -3Con, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Rubia&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubia.jpg|thumb|256px|Rubia]]&lt;br /&gt;
| +4 str, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Rubydora&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubydora.png|thumb|256px|Rubydora]]&lt;br /&gt;
| -3dex, -3end, +4speed, +4per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] '''S''' [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Sacred Palm&lt;br /&gt;
| Cut away the outer stem &lt;br /&gt;
| Striped, Green&lt;br /&gt;
| [[Image:Sacredpalm.jpg|thumb|256px|Sacred Palm]]&lt;br /&gt;
| -29 DEX -29PER +30FOC&lt;br /&gt;
|-&lt;br /&gt;
| Sagar Ghota&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| Striped, Blue&lt;br /&gt;
|[[Image:Saggar Ghota.png|thumb|256px|Saggar Ghota]]&lt;br /&gt;
| +4Speed -3 Con -3 Focus +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Sandalwood&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sandalwood.png|thumb|256px|Sandalwood]]&lt;br /&gt;
| -dex -spd +foc&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed&lt;br /&gt;
| Harvest the Root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:SandyDustweed.jpg|thumb|256px|Sandy Dustweed]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi &lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Satsatchi.png|thumb|256px|Satsatchi]]&lt;br /&gt;
| -3 Str, +4 End, -3 Per&lt;br /&gt;
| bulb may appear to be much shorter than pictured&lt;br /&gt;
|-&lt;br /&gt;
| Scaley Hardwood&lt;br /&gt;
| Pick Out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:ScaleyHardWood.jpg|thumb|256px|Scaley Hardwood]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Schisandra&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Schisandra.png|thumb|256px|Schisandra]]&lt;br /&gt;
| +21 End -20Spd -20 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:ShrubSage.jpg|thumb|256px|Shrub Sage]]&lt;br /&gt;
| +4Str -3End +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil&lt;br /&gt;
| Pluck the leaves&lt;br /&gt;
| red-brown leaves&lt;br /&gt;
| [[Image:ShrubbyBasil.jpg|thumb|256px|Shrubby Basil]]&lt;br /&gt;
| -3 End, +4 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shyama&lt;br /&gt;
| Trim the Root fibers&lt;br /&gt;
|&lt;br /&gt;
| [[Image:NewShyama.jpg|thumb|256px|Shyama]]&lt;br /&gt;
| -3str -3dex +4foc +4per&lt;br /&gt;
|-&lt;br /&gt;
| Shyamalata&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Shymalata.png|thumb|256px|Shymalata]]&lt;br /&gt;
| -28str -28 dex +29 foc +29 perc&lt;br /&gt;
|-&lt;br /&gt;
|Sickly Root&lt;br /&gt;
|not 1,2, 4 , 6, 7&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SicklyRoot.png|thumb|256px|Sickly Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:silvertonguedamia.gif|thumb|256px|Silvertongue Damia]]&lt;br /&gt;
| -3 STR&lt;br /&gt;
|-&lt;br /&gt;
| Skirret&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Skirret.png|thumb|256px|Skirret]]&lt;br /&gt;
| +Str, +End, -Spd&lt;br /&gt;
|-&lt;br /&gt;
| Sky Gladalia&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sky_Gladalia.png|thumb|256px|Sky Gladalia]]&lt;br /&gt;
| +4 str, -3 speed, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Soapwort&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Soapwort.png|thumb|256px|Soapwort]]&lt;br /&gt;
| -Con, -Per&lt;br /&gt;
|-&lt;br /&gt;
| Sorrel&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| off-white leaves&lt;br /&gt;
| [[Image:Sorrel.png|thumb|256px|Sorrel]]&lt;br /&gt;
| -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Spinach&lt;br /&gt;
| Pick out seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinach.png|thumb|256px|Spinach]]&lt;br /&gt;
| +4Spd -3Dex -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Spinnea&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinnea.JPG|thumb|256px|Spinnea]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Squill&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Squill.gif|thumb|256px|Squill]]&lt;br /&gt;
| + Str -End -Perc +Focus&lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SteelBladegrass.png|thumb|265px|Steel Bladegrass]]&lt;br /&gt;
| -20 Str  -20 Con&lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SticklerHedge.jpg|thumb|256px|Stickler Hedge]]&lt;br /&gt;
| +4Str -3Con +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Tea &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| Also see Medicago&lt;br /&gt;
| [[Image:T4strawberrytea.jpg|thumb|256px|Strawberry Tea]]&lt;br /&gt;
| Str -3, Dex +4, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| Strychnos&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Strychnos.jpg|thumb|256px|Strychnos]]&lt;br /&gt;
| -str -spd +per&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sugarcane.png|thumb|256px|Sugarcane]]&lt;br /&gt;
| Dex +4, -3 Focus, -3 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:SweetFlower01.png|thumb|256px|Sweetflower]]&lt;br /&gt;
| +4Str, -3Dex +4End, -3Per &lt;br /&gt;
|-&lt;br /&gt;
| Sweetgrass&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sweetgrass.jpg|thumb|256px|Sweetgrass]]&lt;br /&gt;
| -3 str, -3 speed +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Groundmaple&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sgmaple.JPG|thumb|256px|Sweetground Maple]]&lt;br /&gt;
| -end -perc + spd&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SweetSoap.png|thumb|256px|Sweetsoap]]&lt;br /&gt;
| -3end +4foc -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] '''T''' [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tagetese | Tagetese]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&lt;br /&gt;
| -3Dex +4Spd -3Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tamarask | Tamarask]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tamarask.jpg|thumb|256px|Tamarask]]&lt;br /&gt;
| +3 End, -4 Spd, +4 Con, -4 Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tangerine Dream | Tangerine Dream]]&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
| Orange, also check [[#Orange_Niali]]&lt;br /&gt;
| [[Image:tangarine dream.jpg|thumb|256px|Tangarine dream]]&lt;br /&gt;
| -3end -3foc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thunder Plant | Thunder Plant]] &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| -str, -end, +focus&lt;br /&gt;
|[[Image:Thunder_plant.png|thumb|256px|Thunder Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thyme | Thyme]] &lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Thyme.png|thumb|256px|Thyme]]&lt;br /&gt;
| +1Con -1Foc -1Per &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tiny Clover | Tiny Clover]]&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Unknown_NOT5.png|thumb|256px|Tiny Clover]]&lt;br /&gt;
| +1Spd +1Con -1&lt;br /&gt;
|-&lt;br /&gt;
| [[#Trilobe | Trilobe]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Trilobe.jpg|thumb|256px|Trilobe]]&lt;br /&gt;
| -3 dex, -3 speed&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tristeria | Tristeria]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| Note: Tristeria is a darker shade &amp;lt;br&amp;gt;of Blue with lighter stems and&amp;lt;br&amp;gt;Azure Tristeria is a lighter shade of Blue&amp;lt;br&amp;gt; with darker stems.&lt;br /&gt;
| [[Image:Tristeria.jpg|thumb|256px|Tristeria]]&lt;br /&gt;
| +dex, +speed, -focus, -perc&lt;br /&gt;
|- &lt;br /&gt;
| [[#True Tarragon | True Tarragon]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:UnkownNian.jpg|thumb|256px|True Tarragon]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| [[#Tsangto | Tsangto]]&lt;br /&gt;
| Crush the stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsango2.PNG|thumb|256px|Tsangto]]&lt;br /&gt;
| +4End -3Str -3Foc &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tsatso | Tsatso]]&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsatso.png|thumb|256px|Tsatso]]&lt;br /&gt;
| +4end -3foc -3per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Turtle's Shell | Turtle's Shell]]&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:TurtleShell.png|thumb|256px|Turtle's Shell]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] '''U''' [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Umber Basil&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian7.jpg |thumb|256px|Umber Basil]]&lt;br /&gt;
| Speed -3, Con +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Upright Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:UnknownBrownLeaf01.png|thumb|256px|Upright Ochoa]]&lt;br /&gt;
| Dex -3, End -3, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] '''V''' [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Tea Tree&lt;br /&gt;
|Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Vanilla_Tea_Tree.png|thumb|256px|Vanilla Tea Tree]]&lt;br /&gt;
|-&lt;br /&gt;
|Verdant Squill&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Verdant_Squill.png |thumb|256px|Verdant Squill]]&lt;br /&gt;
| +1Foc +1Per (updated March 3, 2009)&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Two-Lobe&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:VerdantTwoLobe.jpg|thumb|256px|Verdant Two-Lobe]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] '''W''' [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Wasabi&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wasabi.jpg|thumb|256px|Wasabi]]&lt;br /&gt;
| -3Str -3Dex +4Spd +4Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Weeping Patala]]&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:WeepingPatala.jpg|thumb|256px|Weeping Patala]]&lt;br /&gt;
| +4Dex, -3End, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitebelly.png|thumb|256px|Whitebelly]]&lt;br /&gt;
| +4Dex, -3End, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| White Pepper Plant&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitepepper.JPG|thumb|256px|White Pepper Plant]]&lt;br /&gt;
| -3end, -4speed, -3con, +4per &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;I'm pretty sure that's + speed&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wild Garlic&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Wild_Garlic.jpg|thumb|256px|Wild Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| Wild Lettuce&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wild lettuce.jpg|thumb|256px|Wild Lettuce]]&lt;br /&gt;
| -3 str, -3 dex, +4 end, +4 perc,&lt;br /&gt;
&lt;br /&gt;
(+1 end , +1 per can somone eles confirm? AKApumkin)&lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wildonion.gif|thumb|256px|Wild Onion]]&lt;br /&gt;
| -3Dex, +4End, -3Con, +4Per&lt;br /&gt;
|- &lt;br /&gt;
| Wild Yam&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wild_Yam.png|thumb|256px|Wild Yam]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Wood Sage&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wood_Sage.png|thumb|256px|Wood Sage]]&lt;br /&gt;
| -spd -per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] '''X''' [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Xanat&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanat.JPG|256px|thumb|Xanat]]&lt;br /&gt;
| +4 str, +4 dex, -3 con, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Xanosi &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanosi.jpg|256px|thumb|Xanosi]]&lt;br /&gt;
| +4 str, -3 dex, -3 speed, +4 con&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] '''Y''' [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !! Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Yava&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yava2.PNG|thumb|256px|Yava]]&lt;br /&gt;
| -3 end, +4 spd, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gentian&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OddHerb1.jpg|thumb|256px|Yellow Gentian]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| Red - Orange&lt;br /&gt;
| [[Image:Yellowtristeria.JPG|thumb|256px|Yellow Tristeria]] &lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Yigory&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yigory.JPG|thumb|256px|Yigory]]&lt;br /&gt;
| -18 speed, -18 con, +19 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] '''Z'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Zanthoxylum &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|This sometimes looks like 2 plants but is only 1&lt;br /&gt;
| [[Image:Zanthoxylum.jpg|thumb|256px|Zanthoxylum]]&lt;br /&gt;
| +4str -3end +4con -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Unknown &lt;br /&gt;
| Unsuccessful: 1, 2, 3&lt;br /&gt;
| Leaves like Blueberry Tea Tree, but more of them ?? Like the Bay Tree but more pronounced branches.&lt;br /&gt;
| [[Image:11.jpg|thumb|256px|11]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Unknown &lt;br /&gt;
| Unsuccessful: 2&lt;br /&gt;
| Looks similar to Blueberry Tea Tree but has more leaves and much darker branches. &amp;lt;br&amp;gt;'''This is Blueberry Tea Tree. Use (4)-Snip the leaf Stems.''' &amp;lt;br&amp;gt;''I suggest that this herb mistaken due to either a poor graphics card or Time of Day lighting turned ON. &amp;quot;Much more leaves&amp;quot; can be explained by point of viewing.'' &amp;lt;br&amp;gt; '' Note: the poster didn't go so far as to try the method that works for the herb they thought it was similar to. Please let's be more careful.''&lt;br /&gt;
| [[Image:unknowntree.png|thumb|256px|11]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Unknown &lt;br /&gt;
| Unsuccessful: 7,5&lt;br /&gt;
|  ??&lt;br /&gt;
| [[Image:DianiaHerbs.jpeg|thumb|256px|DianiaHerbs.jpeg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Unknown &lt;br /&gt;
| Unsuccessful: 1&lt;br /&gt;
| Have no idea what this is atm.  I do.  :) This is banto.&lt;br /&gt;
| [[Image:Unknown-ATM.jpg|thumb|256px|11]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Unknown &lt;br /&gt;
| Unsuccessful: &lt;br /&gt;
| &lt;br /&gt;
| [[Image:MysteryHerb1.jpg|thumb|256px|11]]&lt;br /&gt;
| [[Image:MysteryHerb2.jpg|thumb|256px|11]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89881</id>
		<title>Modern Sheep Farm</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89881"/>
		<updated>2009-04-27T16:16:59Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Modern_Sheep_Farm.png|size=n/a|where=[[where::Outside]]&lt;br /&gt;
|description=Modern Sheep Farm.}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
You must know the [[Modern Sheep Farming]] skill learned from a [[Univesity of Worship |UWorship]] where it has been researched. &lt;br /&gt;
&lt;br /&gt;
* 250 [[requires::Treated Boards|Hard White Boards]]&lt;br /&gt;
* 250 [[requires::Treated Boards|Nontoxic White Boards]]&lt;br /&gt;
* 2000 [[requires::Bricks]]&lt;br /&gt;
* 125 [[requires::Cut Stone]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 25 [[requires::Linen]]&lt;br /&gt;
* 50 [[requires::Paint|White Paint]]&lt;br /&gt;
* 1 [[requires::Thermometer]]&lt;br /&gt;
* 125 [[requires::Jugs]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
'''Copied from T3 Wiki, update as information becomes available.'''&lt;br /&gt;
&lt;br /&gt;
Requires Modern Sheep Farming? [[User:JulianJaynes|JulianJaynes]] 11:16, 27 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Built in a [[small construction site]].&lt;br /&gt;
&lt;br /&gt;
    * You can only fill the trough with 50 [[thistle]] at a time. This gives 50,000 thistle bits in the trough. &lt;br /&gt;
&lt;br /&gt;
    I read the Tale 1 information below to mean that sheep would, if given only thistles, eat them instead of onions (i.e., that thistles were an onion-alternative). This is not the case. Thistles seem to have no purpose whatsoever to Tale 3 sheep, since sheep pox hasn't reared its ugly head since the first telling.&lt;br /&gt;
&lt;br /&gt;
Note: Some T1 info: A Modern Sheep Farm works similar to a Sheep Pen, but with a few important differences:&lt;br /&gt;
&lt;br /&gt;
    * It is much larger, and can accomodate up to 50 sheep before they stop breeding.&lt;br /&gt;
    * Sheep in a Modern Sheep Farm may be fed thistles in addition to onions. One thistle adds 1000 thistle bits to the trough, which are consumed at the same rate as onions (3 bits every 3 hours for males, 1 bit every three hours for females). Sheep that have thistles to eat are immune to sheep pox. The thistles will require medium (~) or better of two vitamins, and the requirement will change each time thistles are added.&lt;br /&gt;
    * It is much more costly to build, but it may be worth it in place of 3-5+ normal sheep pens or if you don't want to risk the ever-present chance of pox in the original pens.&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89879</id>
		<title>Modern Sheep Farm</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89879"/>
		<updated>2009-04-27T16:16:10Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Modern_Sheep_Farm.png|size=n/a|where=[[where::Outside]]&lt;br /&gt;
|description=Modern Sheep Farm.}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
You must know the [[Modern Sheep Farming]] skill learned from a [[Univesity of Worship |UWorship]] where it has been researched. &lt;br /&gt;
&lt;br /&gt;
* 250 [[requires::Treated Boards|Hard White Boards]]&lt;br /&gt;
* 250 [[requires::Treated Boards|Nontoxic White Boards]]&lt;br /&gt;
* 2000 [[requires::Bricks]]&lt;br /&gt;
* 125 [[requires::Cut Stone]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 25 [[requires::Linen]]&lt;br /&gt;
* 50 [[requires::Paint|White Paint]]&lt;br /&gt;
* 1 [[requires::Thermometer]]&lt;br /&gt;
* 125 [[requires::Jugs]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
'''Copied from T3 Wiki, update as information becomes available.'''&lt;br /&gt;
&lt;br /&gt;
Requires Modern Sheep Farming?&lt;br /&gt;
&lt;br /&gt;
Built in a [[small construction site]].&lt;br /&gt;
&lt;br /&gt;
    * You can only fill the trough with 50 [[thistle]] at a time. This gives 50,000 thistle bits in the trough. &lt;br /&gt;
&lt;br /&gt;
    I read the Tale 1 information below to mean that sheep would, if given only thistles, eat them instead of onions (i.e., that thistles were an onion-alternative). This is not the case. Thistles seem to have no purpose whatsoever to Tale 3 sheep, since sheep pox hasn't reared its ugly head since the first telling.&lt;br /&gt;
&lt;br /&gt;
Note: Some T1 info: A Modern Sheep Farm works similar to a Sheep Pen, but with a few important differences:&lt;br /&gt;
&lt;br /&gt;
    * It is much larger, and can accomodate up to 50 sheep before they stop breeding.&lt;br /&gt;
    * Sheep in a Modern Sheep Farm may be fed thistles in addition to onions. One thistle adds 1000 thistle bits to the trough, which are consumed at the same rate as onions (3 bits every 3 hours for males, 1 bit every three hours for females). Sheep that have thistles to eat are immune to sheep pox. The thistles will require medium (~) or better of two vitamins, and the requirement will change each time thistles are added.&lt;br /&gt;
    * It is much more costly to build, but it may be worth it in place of 3-5+ normal sheep pens or if you don't want to risk the ever-present chance of pox in the original pens.&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89877</id>
		<title>Modern Sheep Farm</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Modern_Sheep_Farm&amp;diff=89877"/>
		<updated>2009-04-27T16:15:08Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Modern_Sheep_Farm.png|size=n/a|where=[[where::Outside]]&lt;br /&gt;
|description=Modern Sheep Farm.}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
You must know the [[Modern Sheep Farming]] skill learned from a [[Univesity of Worship |UWorship]] where it has been researched. &lt;br /&gt;
&lt;br /&gt;
* 250 [[requires::Treated Boards|Hard White Boards]]&lt;br /&gt;
* 250 [[requires::Treated Boards|Nontoxic White Boards]]&lt;br /&gt;
* 2000 [[requires::Bricks]]&lt;br /&gt;
* 125 [[requires::Cut Stone]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 25 [[requires::Linen]]&lt;br /&gt;
* 50 [[requires::Paint|White Paint]]&lt;br /&gt;
* 1 [[requires::Thermometer]]&lt;br /&gt;
* 125 [[requires::Jugs]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
'''Copied from T3 Wiki, update as information becomes available.'''&lt;br /&gt;
&lt;br /&gt;
Requires Modern Sheep Farming?&lt;br /&gt;
&lt;br /&gt;
Built in a small construction site.&lt;br /&gt;
&lt;br /&gt;
    * You can only fill the trough with 50 thistle at a time. This gives 50,000 thistle bits in the trough. &lt;br /&gt;
&lt;br /&gt;
    I read the Tale 1 information below to mean that sheep would, if given only thistles, eat them instead of onions (i.e., that thistles were an onion-alternative). This is not the case. Thistles seem to have no purpose whatsoever to Tale 3 sheep, since sheep pox hasn't reared its ugly head since the first telling.&lt;br /&gt;
&lt;br /&gt;
Note: Some T1 info: A Modern Sheep Farm works similar to a Sheep Pen, but with a few important differences:&lt;br /&gt;
&lt;br /&gt;
    * It is much larger, and can accomodate up to 50 sheep before they stop breeding.&lt;br /&gt;
    * Sheep in a Modern Sheep Farm may be fed thistles in addition to onions. One thistle adds 1000 thistle bits to the trough, which are consumed at the same rate as onions (3 bits every 3 hours for males, 1 bit every three hours for females). Sheep that have thistles to eat are immune to sheep pox. The thistles will require medium (~) or better of two vitamins, and the requirement will change each time thistles are added.&lt;br /&gt;
    * It is much more costly to build, but it may be worth it in place of 3-5+ normal sheep pens or if you don't want to risk the ever-present chance of pox in the original pens.&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=89876</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=89876"/>
		<updated>2009-04-27T16:13:30Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* tristeria, clean, woody, stewed vegetables&lt;br /&gt;
* verdant squill, clean, mellow, sulphur&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=89337</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=89337"/>
		<updated>2009-04-26T15:55:42Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sandy dustweed, clean, dry, oak&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/The_Goods&amp;diff=88431</id>
		<title>Guilds/The Goods</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/The_Goods&amp;diff=88431"/>
		<updated>2009-04-24T18:56:53Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Joining the Goods Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please Note ==&lt;br /&gt;
&lt;br /&gt;
'''This information about The Goods guild and trading organization is.'''&lt;br /&gt;
&lt;br /&gt;
== The Goods is Open for trade! ==&lt;br /&gt;
&lt;br /&gt;
Go to http://www.landoflyrics.com/thegoods/manifesto.php to access The Goods.  You need to set up a /webpass just as you do to edit the wiki in order to see the inventory.  Instructions for setting up /webpass are on the Main Page of this wiki.&lt;br /&gt;
&lt;br /&gt;
If you can log in to the wiki, all you need do is enter your username on The Good's website, and then confirm when ATITD asks if you wish to trust The Good's website.&lt;br /&gt;
&lt;br /&gt;
Information on The Goods site is likely to be more up to date than information on this wiki page.&lt;br /&gt;
&lt;br /&gt;
== Joining the Goods Guild ==&lt;br /&gt;
&lt;br /&gt;
You do not have to join The Goods guild in order to make a trade.  It is easier to contact a trader if you do, but traders and The Goods Guild members will look out for teller requests in other channels, such as E! and Shabbat Ab chat and pass them on as necessary.&lt;br /&gt;
&lt;br /&gt;
Joining the guild costs 200 boards and 300 bricks, which must be given to a Goods teller. The tellers are BL, CaptDanjou, Gurney, mosen, Orchid, Ping, robare, shadeking and SuumCuique.  If you would like to help but don't need your donation credited towards eventual membership, you can put bricks and boards in the Goods guild hall at Shabbat Ab 1455, 1969.  If you would like them credited, give them to a teller.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Goods is a not-for-profit trading company, run by volunteers.  In Telling One The Goods was founded by Baf who was inspired by the Traders Bank of Phoenicia Commodity Exchange. It was a qualified success, limited mostly by the cost in time and effort of transporting materials to and from the relatively remote location in the North of Egypt (first in North Valley of the Kings and then in North Cat's Claw Ridge). In Telling Two The Goods moved to a central location in Red Sea Oasis and became more successful than we ever envisaged. In Telling Three The Goods once again moved to be in a central location in Seven Lakes. For Tale 4 it will operate in north Shabbat Ab.&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
&lt;br /&gt;
The Goods mission is to assist citizen retention in Egypt by facilitating trade. The Goods' special concern is to trade items to new players and soloers that they are unable to produce themselves. Of course the more goods we have the easier it is for us to supply people with the goods they need, when they need them.&lt;br /&gt;
&lt;br /&gt;
Facilitating trade isn't just about large trades or high-priced items. Nearly every newcomer who enters Egypt winds up needing supplies, often in small quantities. We minimize the time and effort involved in trade by providing a simple self-correcting pricing system for all generic commodities.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
The Goods is run by The Goods Board of Directors (TGBoD). A list of TGBoD members will be posted soon; in the mean time, you can refer to the list of Tellers on The Good's website (login required). TGBoD makes all decisions about what items The Goods carries, and all such decisions are final.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What We Trade ==&lt;br /&gt;
&lt;br /&gt;
For the most part, we are willing to trade in any generic commodity. By &amp;quot;generic&amp;quot; we mean items that are not, in the game's terminology, &amp;quot;unique&amp;quot; or &amp;quot;complex&amp;quot; - things without special properties. This includes every kind of metal, fish, vegetable, and mushroom. It also includes worked items such as nails.&lt;br /&gt;
&lt;br /&gt;
Some examples of items that we do not consider to be generic: hatchets, carpentry blades, metal shovels, flax seeds, resin and paint. If the item appears in your items list with a &amp;quot;:&amp;quot; and a quality or other description after, then The Goods does not trade it.&lt;br /&gt;
&lt;br /&gt;
Our pricing system depends on the stock being arbitrarily extensible. We will not stock Octec crystals, ground fireworks, or any other resource that citizens will not be able to produce more of.&lt;br /&gt;
&lt;br /&gt;
=== Some special generic cases ===&lt;br /&gt;
&lt;br /&gt;
We will not stock mud, sand, or any other resource that can be gathered in arbitrarily large quantities &amp;quot;without proportional effort&amp;quot;. Thus we neither buy nor sell tadpoles. Since you can always improve your tadpole-collection rate by making more jugs, the number of tadpoles you collect is proportional to something more like the square root of the effort involved.&lt;br /&gt;
&lt;br /&gt;
We will not stock any resource that decays over time, such as beer, or that requires attention or maintenance beyond mere storage, such as sheep.&lt;br /&gt;
&lt;br /&gt;
This telling we will generally be applying a 30K limit on any one item stocked by The Goods. There may be exceptions on an item-by-item basis.&lt;br /&gt;
&lt;br /&gt;
== The Goods Guild ==&lt;br /&gt;
&lt;br /&gt;
The Goods Guild exists to provide a chat channel to facilitate requests for Tellers, to offer help to traders who may be having problems with their Goods trade and for Goods Directors to make Goods announcements. (All The Goods infrastructure, compounds and chest farms, are guilded to TGBoD.)&lt;br /&gt;
&lt;br /&gt;
== The Goods Service Announcement ==&lt;br /&gt;
&lt;br /&gt;
Please note that The Goods is NOT a 24/7 service. The Goods is administered by unpaid volunteers and thus we do not provide a continuous shift of Tellers. Tellers simply being online does not mean that they available as they have other commitments. Rudely demanding a Teller or being abusive to Tellers privately, in Main, in regional chat or in the Goods Guild channel may result in you being refused service and in extreme cases (if a member of the Goods) being expelled from the Guild. &lt;br /&gt;
&lt;br /&gt;
== For More Information ==&lt;br /&gt;
&lt;br /&gt;
Contact Robare in-game if you have questions that aren't answered here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:The Goods}}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life&amp;diff=87071</id>
		<title>Guilds/Egyptian Life</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life&amp;diff=87071"/>
		<updated>2009-04-22T00:12:22Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Daily Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.staminastudios.com/atitd/ELART.jpg&lt;br /&gt;
   &lt;br /&gt;
== Egyptian Life ==&lt;br /&gt;
Welcome to Egyptian Life :)&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
1265, 1499 in Lovely Shabbat Ab&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
If you wish to join Egyptian Life, contact either Lill or Pacer in game.&lt;br /&gt;
&lt;br /&gt;
=== EL Infrastructure ===&lt;br /&gt;
* [[Guilds/Egyptian Life/Compounds | EL Compounds]]&lt;br /&gt;
* [[Guilds/Egyptian Life/Equipment | EL Equipment]]&lt;br /&gt;
* [[Guilds/Egyptian Life/Mines | EL Mines]]&lt;br /&gt;
* [[Guilds/Egyptian Life/Raeli_Ovens | EL Ovens ]]&lt;br /&gt;
&lt;br /&gt;
== Help Your Guild Grow! ==&lt;br /&gt;
A lot of work goes into keeping Egyptian Life running smoothly.  Set some time aside every day for contributions.&lt;br /&gt;
&lt;br /&gt;
=== Daily Contributions ===&lt;br /&gt;
* We need wood!&lt;br /&gt;
* Every day our sheep eat onions and our camels eat straw.  This tale animals that are not fed will vanish.  Put onions directly in the sheep pens.&lt;br /&gt;
* Grow flax.  There are chests in the flax compounds for your donations.&lt;br /&gt;
* Silt and wood are needed for firebricks.  There are labeled chests in the main compound for wood, silt, and other brickmaking materials. &lt;br /&gt;
* Bricks, firebricks, and boards.  Almost every Guild project needs a lot of these basic items.  Put bricks and boards in the Guild Hall, and firebricks in the chest closest to the pottery wheels.&lt;br /&gt;
&lt;br /&gt;
=== Specific Projects ===&lt;br /&gt;
* '''Greenhouses''' (we now have 7)&lt;br /&gt;
** 32 sheet glass each&lt;br /&gt;
** We need more to feed both the camels and the brick machines&lt;br /&gt;
&lt;br /&gt;
* Pyramid&lt;br /&gt;
** 0/14 Limestone Blocks&lt;br /&gt;
*** 41/400 Glass Rods&lt;br /&gt;
&lt;br /&gt;
* We Need Mines! All kinds of metals and all kinds of gems. See the [[Guilds/Egyptian Life/Mines|Mine table]] for what we currently have.&lt;br /&gt;
** There is a Kinsmen chest setup in the flax complex for Donations/Supplies.&lt;br /&gt;
&lt;br /&gt;
* Cooking supplies&lt;br /&gt;
** We need mushrooms, vegetables, fish and herbs for the kitchen.  When cooking research advances, we should be ready with enough supplies to make helpful dishes.&lt;br /&gt;
&lt;br /&gt;
* Art Complex is up at 1365, 1665 near sart (If you build an art project, let us know so we can give it back to you)&lt;br /&gt;
* EL Pilgrims gh is currently in use.  Next group of 7 to form shortly.&lt;br /&gt;
&lt;br /&gt;
== Show Off Your Stuff! ==&lt;br /&gt;
* Have you filled up a chest?  Set down a mine?  Here's a page for [[Guilds/Egyptian Life/Contributions | Contributions]].  Edit it to let everyone know what you are up to. &lt;br /&gt;
&lt;br /&gt;
* Are you good at something?  Let us all know what your specialty is.  Here's a page for [[Guilds/Egyptian Life/Specialty Skills | Specialty Skills]].&lt;br /&gt;
&lt;br /&gt;
* Need votes on your art or thought buildings? Add a note to the [[Guilds/Egyptian Life/Votes Needed Here | Votes Needed Here]] page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides and Help ==&lt;br /&gt;
* [[Guilds/Egyptian Life/Test Resources | Test Resources]]&lt;br /&gt;
* [[Guilds/Egyptian Life/Macros | EL Macros ]]&lt;br /&gt;
** [[Macros | Macros Guide]]&lt;br /&gt;
* [[Guilds/Egyptian Life/Wine and Vine Tending|Wine and Vine Tending]]&lt;br /&gt;
** [[Wine | Wine Guide]]&lt;br /&gt;
* [[EL Recipes Guide]]&lt;br /&gt;
* [[Citrus Tree Breeding Pattern Research]]&lt;br /&gt;
* [[Citrus Fruit Stats]]&lt;br /&gt;
** See Also: [[Citrus Trees]]&lt;br /&gt;
&lt;br /&gt;
== Resource Locations ==&lt;br /&gt;
* Bauxite -- Falcon Bay cs&lt;br /&gt;
* Gypsum -- Khmum (-2110,-571) with public kitchen&lt;br /&gt;
* Sulphurous Water -- South Shabbat Ab (1913, 989) &lt;br /&gt;
* White Sand -- South Shabbat Ab (1913, 989)&lt;br /&gt;
* Tar -- Shabbat Ab (58, 1286)&lt;br /&gt;
* [[Guilds/Egyptian Life/Useful Veggie Locations | Useful Veggie Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Egyptian Life}}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Dates&amp;diff=85692</id>
		<title>Dates</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Dates&amp;diff=85692"/>
		<updated>2009-04-19T19:32:32Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dates are a tasty fruit produced by Date Palm trees.  They can be [[Cooking|cooked]] in a [[Kitchen]] as an ingredient in meals.&lt;br /&gt;
&lt;br /&gt;
Before a Date Palm will produce dates, the tree must first be fertilized by applying 1 [[saltpeter]].  After a while, a number of dates will ripen, which can be harvested by anyone.  The tree must be re-fertilized with saltpeter to produce more dates.&lt;br /&gt;
&lt;br /&gt;
I've got date yields as high as 17 from one tree at a time.  However, yields of one or two are more common.  If there is a pattern, I have been unable to determine it. [[User:JulianJaynes|JulianJaynes]] 14:32, 19 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Resources]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=84249</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=84249"/>
		<updated>2009-04-17T20:03:11Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Zinc Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 4 will try to get back soon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond&lt;br /&gt;
| Fixed - Repair 9&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Vegetable&amp;diff=82309</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Vegetable&amp;diff=82309"/>
		<updated>2009-04-14T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Cabbage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disclaimer==&lt;br /&gt;
&lt;br /&gt;
These are THEORIES, they are crude, basic and most probably mainly wrong. But they serve the purpose of getting us started.&lt;br /&gt;
&lt;br /&gt;
== Vegetable Yields ==&lt;br /&gt;
&lt;br /&gt;
We are now able to grow every vegetable. Cabbages and leeks are the best so far, onions most understood.&lt;br /&gt;
&lt;br /&gt;
=== [[Carrots]] ===&lt;br /&gt;
Carrots have a yield that is time based. There is a carrot 'wave' that travels north/northeast/some combination of north and east. Yield of 14 has been found on the wave.&lt;br /&gt;
&lt;br /&gt;
My highest yield to date is 17 carrots. -- [[User:Shebi|Shebi]] 01:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I stood in one place and farmed carrots for about an hour and a half.  I saw a wave pass right over me but the top yield was only 3 carrots per seed.  It took about 30 minutes from the start (when I first noticed 1 carrot instead of zero) to the end (when I started getting 1 carrot again).  This implies two things to me.  1 - waves are of varying intensities, big and small. AND/OR 2 - your location determines how much the wave can affect you. -- [[User:Shams|Shams]]&lt;br /&gt;
&lt;br /&gt;
I got yields varying from 3 to 13 carrots all within a 30 coord area.  This was not a carrot wave as the results consistantly repeated themselves. - Spooner&lt;br /&gt;
&lt;br /&gt;
I agree with spooner, it's not a wave. It display many similarities, and is definitely (at least partially) time based. Seems more like carrot 'ripples'.&lt;br /&gt;
&lt;br /&gt;
It seems like the amount changes every 10 in game minutes and that it is the harvest time that decides how much you will get. I harvested one carrot at 08:09AM&lt;br /&gt;
and another one at 08:10AM and the amount changed. - MrIgnem&lt;br /&gt;
&lt;br /&gt;
I grew 4 carrots seeds and harvested at about the same time and with in 1 step of each other. I got 2 harvests of 3 carrots and 2 harvests of 1 carrot. I also ranged around a largish area looking for better harvests. The best I did was 4 carrots.  At a previous planting I had 1,2,3,4,15 carrots harvests in the same area. --[[User:Shuofthefieryheat|ShuoftheFieryHeat]] 17:08, 19 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I followed a wave crest that was moving west at exactly 20 coords per game hour for about 9 game hours, getting consistent yields of 16 carrots per seed. Moving north or south of a line due west as little as 10 coords changed yields a lot, to about 8 or 10 carrots sometimes. There is def a location factor, but not sure if it is patchy, or depends on y coord.&lt;br /&gt;
&lt;br /&gt;
Carrots have a peak growing time for each location. For example from around 1000 to 1300, I get an oscillating increase in carrot output with a peak of 16 per seed for a brief moment at the middle. I believe that this time is different for each location, but it definitely consistent.&lt;br /&gt;
* '''Seeding Method:''' unkown. &lt;br /&gt;
=== [[Onions]] ===&lt;br /&gt;
Close to the Nile the yield seems to be limited to 4.  As you move away from the river you may see base increases to 6-8. (This may change in the delta. I reliably get 10 onions every time right on the bank at 798 7019. [[User:Wadjet|Wadjet]])&lt;br /&gt;
&lt;br /&gt;
If you are near Khmun or Meroe etc. you should know of The Magic Onion Patch located by Sonny.  Coords are (-30, -1975).  The yield per seed is 19.  &lt;br /&gt;
&lt;br /&gt;
There is a public warehouse built there with jugs you can use to grow your onions.  You may stash onions in the warehouse.  The warehouse was built by Borian who lives near there.  He plans to build a public kitchen for carry food nearby as well.  Please be sure to return the jugs to the warehouse before leaving.  Bring your seeds! -- Shams&lt;br /&gt;
There is no longer any public facilities where jugs are stored. 2/20/09 -- Tamb&lt;br /&gt;
&lt;br /&gt;
Look in the deep desert for higher yields.  There seems to be a criss-crossing network of &amp;quot;veins&amp;quot; in the desert and I (Shams) believe that yields peak when these lines intersect.  Sonny found a 19 per seed site at (-24, -1981).  Strong (17-18 per seed) lines run north and west from that point for at least 300 coordinates in each direction from that point.&lt;br /&gt;
&lt;br /&gt;
At (-26, -1978) I was getting 19 per seed and then Borian showed up and stood next to me and I started getting 9 per seed.  Proximity reduces yield at least with two male avatars.  -- Shams&lt;br /&gt;
&lt;br /&gt;
+++&lt;br /&gt;
&lt;br /&gt;
Dead easy. There are strips which run in a certain direction (really can't be bothered to find it out) or maybe just a patchwork of 1 coord squares which yield over double up to triple the harvest. There's one west of (old) Kush, which starts at -2, XXXX generally. We found a 19 onion site found at -24, -1981 in Khmun.&lt;br /&gt;
&lt;br /&gt;
EDIT: They are diagonally running strips going in rush-weave style (ummm... I'm tired and been working on this all day. Basically there are patterns that run one direction and some that run in another. At the intersections something may happen, it's being worked on.)&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' Harvest when your Endurance timer is maxed at red. You will get 2 seeds, not found out how to get more. Easiest way is to dig dirt next to where your onion plants are to max out endurance. If your compound is on or near sand you can also use your loom or comb to do the same thing.&lt;br /&gt;
&lt;br /&gt;
=== [[Garlic]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar dependent definitely, possibly time/location dependent. Same place, same time, different avatar different yield. General rule of thumb is desert, plant where onion grows well (10+).&lt;br /&gt;
&lt;br /&gt;
-Note:  I pull 15 garlic per plant at my cp on the northwest coast of Falcon Bay.  Desert is not necessary, you just need to find avatar sweet spot. Also, time is not a factor from what I can tell.  Same yield from 4 Pm - 11 pm teppy time.  Will test other times asap.  -Otox&lt;br /&gt;
&lt;br /&gt;
:How big are the spots, in coordinates? I have trying everywhere, but I have never got a yield higher than 1. [[User:Kristjan|kristjan]] 03:29, 19 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
*Nova: 1/1 most places.  Getting 3/1 in the entire area around the cat mountain in CCR.&lt;br /&gt;
&lt;br /&gt;
*My garlic &amp;quot;spot&amp;quot; seems to be an irregular shaped area roughly 800x900 coords. Peak yield was not in the center of the area, but was off-set from the center by a very large amount. -Kiya&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' Enjoy a Meal in a [[kitchen]] and then plant a garlic. This only works for the first growth after you eat each time.&lt;br /&gt;
* You can still get the extra garlic seed even if it has been hours since you ate the meal and the stats have left.  -Amora&lt;br /&gt;
&lt;br /&gt;
=== [[Leeks]] ===&lt;br /&gt;
Ok, leeks appear to do very well in the western desert of Meroe, south of the onion area.&lt;br /&gt;
&lt;br /&gt;
I was at -9, -4070 and got 3 leeks per seed&lt;br /&gt;
I moved to -56, -4099 and got 26 leeks per seed&lt;br /&gt;
&lt;br /&gt;
have not isolated the boundaries of the leek area - Hale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirmed, so not avatar dependent. Will need to map area later. Someone said something about genetics, maybe mapping the area will help with genetics? Who knows. Something to try with onions first I think.&lt;br /&gt;
&lt;br /&gt;
-416, 516 in Khmun I was getting 22 leeks per seed.  This was up from about 20-21 leeks from a point southwest of there (loc unavailable)&lt;br /&gt;
9592 acicity  17 leeks -565 6890 cats claw ridge&lt;br /&gt;
&lt;br /&gt;
Near the CCR chariot is supposed to be good for leeks and cabbage.  [[User:JulianJaynes|JulianJaynes]] 13:37, 14 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' &lt;br /&gt;
I got an extra leek seed after eating a MP. Can anyone confirm that please...just in case? [[User:Aleena|Aleena]]&lt;br /&gt;
&lt;br /&gt;
Yes, several of us got a seed after eatin MP.  Kerria&lt;br /&gt;
&lt;br /&gt;
=== [[Cabbage]] ===&lt;br /&gt;
27 per seed, -262, -4228 - Hale&lt;br /&gt;
 &lt;br /&gt;
26 per seed, -44, -4145 - Orrin (this is sand)&lt;br /&gt;
&lt;br /&gt;
25 per seed, 4286, 7639 - Acidity 1, no heavy metals&lt;br /&gt;
&lt;br /&gt;
Same idea as the onions? Diagonal yield lines? - Orrin&amp;lt;br&amp;gt;&lt;br /&gt;
No, possible affected by ecology too: [[Media:Cabbagegrowdata.png|Some cabbage grow data]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Near the CCR chariot is supposed to be good for leeks and cabbage.  [[User:JulianJaynes|JulianJaynes]] 13:37, 14 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:'''  grow between herbs.&lt;br /&gt;
&lt;br /&gt;
Grew cabbage seed between two herbs that were 2 coords apart. 7 cabbages grew 12 cabbage 1 seed, 1 cabbage (that was directly in the middle) grew 6 cabbage 2 seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Moved to another patch where i found 3 herbs 1 coord apart. 8 cabbages grew 8 cabbage 3 seeds. Assumption is base yield is 1 seed. if herbs are nearby yield is 1 seed per herb (so requires two nearby herbs to reproduce seeds) [[user:Wyked|Wyked]], Year I Akhet II-16.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabbage has to be planted between the herbs, to give extra seeds (on the line between 2 herbs, inside the polygon when more than 2 herbs).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:cabbageseeds.png|none|thumb|100px|Growing cabbage seeds]]&lt;br /&gt;
&lt;br /&gt;
=== [[Peppers]] ===&lt;br /&gt;
Pepper watering requirements in T3 were avatar-specific and changed from day to day. &lt;br /&gt;
&lt;br /&gt;
When watering peppers, you have the option to add from 1 to 7 water at a time. (You may water more than once between growths without killing the plant, but it seems likely that this should not be required, or else the max would be higher).&lt;br /&gt;
&lt;br /&gt;
The size of the growth spurt is an indication of how well you have watered the plant. With the correct amounts of water on each spurt, peppers may be harvested after as few as six steps. Incorrect watering may mean that you have up to 10 growth cycles before the harvest option becomes available.&lt;br /&gt;
&lt;br /&gt;
Max harvests of 16 have been seen frequently. 17 peppers per harvest have also been reported.&lt;br /&gt;
&lt;br /&gt;
:I have gotten a yield of 15 per harvest with a formula.  I had another person try it and they also got a 15 yield.  Please verify it's not avie specific.  Watering: 7, 1, 1, 4, 1, 1, 1, harvest (Meroe).  ~Harvest&lt;br /&gt;
:5, 2, 5, 5, ... 5 until harvest produces 17 in Meroe (slower method).&lt;br /&gt;
::It seems that some avatars can share formulas, could be the location.&lt;br /&gt;
:Several avatars in same region get same yields, but different region the yield is different (didn't test other region with other people).  I suspect it's region specific but avies can share recipies in that region.&lt;br /&gt;
I am consistently getting a yield of 19 in Stillwater with the watering pattern of: 7, 7, 1, 1, 5, 7, Harvest ~Amuniet 28 December 2008&lt;br /&gt;
&lt;br /&gt;
'''A deductive method:''' Start with Max (7) water right after planting. If the size increase seems large enough, add just 1 water on the next step. If that isalso a large jump, add 1 again. If it is instead a small jump, make a note on the previous (#2) step. Continue til harvest. Next planting, up the amounts on the ones you noted as small, decreasing the subsequent one if it now gives a &amp;quot;good&amp;quot; pop, and repeat until you get a good sequence. -- [[User:Shebi|Shebi]] 23:40, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I got yields of 18 and here is how i understand peppers:&lt;br /&gt;
It seems that peppers are harvestable at a certain '''height''', and the more your peppers grow beyond this height, the more you yield. There fore the trick is to get as close to the harvestable height as possible, and then water with the ammount of water that makes the Pepper grow the most.&lt;br /&gt;
By watering with the ammount that made my peppers grow the most every turn I was able to harvest after only 5 waterings, but that only gave me a yield of 10. By changing the water ammount in the 5th turn to an ammount that made the pepper grow less i was able to water the plant a 6th time and after finding the water ammount that made the pepper grow the most in the 6th turn i got 18 peppers per seed. Hope this helps.  --[[User:Tilds|Tilds]] 14:58, 28 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I got yields of 17 and i have the same intentions as Tilds.&lt;br /&gt;
At first I started to grow them as fast as possible, which needed 5 waterings. I found 6 methods to gather them with just 5 waterings and all gave me an other amount. So i growed them near to themselves and I saw that the plant of the best method ( 8 yields ) the heighest was.&lt;br /&gt;
So I tried to get my plant nearly as big as my 0 yield plant (also 5 waterings) and then get the highest jump.&lt;br /&gt;
--[[User:Sacer|Sacer]] 17:24, 4 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Things That Don't Work ==&lt;br /&gt;
We need to start pooling ideas and things that don't work so we can eliminate things when we find a decent yield.&lt;br /&gt;
&lt;br /&gt;
*Carrots not affected by:&lt;br /&gt;
** Height&lt;br /&gt;
** Crowding&lt;br /&gt;
** Smoking [[Hookah]]&lt;br /&gt;
** Gaining a [[Fumeology]] point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cabbages not affected by:&lt;br /&gt;
** Height&lt;br /&gt;
**Crowding&lt;br /&gt;
**acidity&lt;br /&gt;
&lt;br /&gt;
==Sami==&lt;br /&gt;
&lt;br /&gt;
I asked [[Sami]] whether he had any hints for us concerning cabbage yield. He gave a very cryptic response. Whether it's of use or whether it's just ravings is up to you. Here is the transcription:&lt;br /&gt;
&lt;br /&gt;
:Yes I do infact...&lt;br /&gt;
:As a boy, I much enjoyed some of the vegetable dishes that our chef would prepare...&lt;br /&gt;
:Huge platters of the very finest and freshest cuisine, presented beautifully...&lt;br /&gt;
:How often is it that children don't like vegetables...&lt;br /&gt;
:But when prepared by a master like the family chef, they are a delight, to the old and the young&lt;br /&gt;
&lt;br /&gt;
===Discussions on Sami===&lt;br /&gt;
&lt;br /&gt;
He mentions age quite a bit. Hint somewhere there?&lt;br /&gt;
&lt;br /&gt;
How about duplication having some relation to your cooking level? -- Saccia&lt;br /&gt;
&lt;br /&gt;
It sounds like yield might increase with level or cooking level ... or maybe legacy players can produce more?  --[[User:Absurddoctor|absurddoctor]] 01:49, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think he was talking about cooking rather than cabbage yield. [[User:Elouamn|Elouamn]] 03:54, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Or production of Master Piece meals will increase yield [[User:Seba|Seba]]&lt;br /&gt;
&lt;br /&gt;
Or eating a masterpiece meal leads to an extra seed next harvest, as for leeks in T3? -- [[User:Shebi|Shebi]] 18:49, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Probably means with ecology you can work out where to grow. - [[Users:Orrin|Orrin]]&lt;br /&gt;
&lt;br /&gt;
== Research Guilds ==&lt;br /&gt;
* [[Guilds/EARS | EARS - Ecology and Agriculture Research Society]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Vegetable&amp;diff=82307</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Vegetable&amp;diff=82307"/>
		<updated>2009-04-14T18:37:19Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Leeks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disclaimer==&lt;br /&gt;
&lt;br /&gt;
These are THEORIES, they are crude, basic and most probably mainly wrong. But they serve the purpose of getting us started.&lt;br /&gt;
&lt;br /&gt;
== Vegetable Yields ==&lt;br /&gt;
&lt;br /&gt;
We are now able to grow every vegetable. Cabbages and leeks are the best so far, onions most understood.&lt;br /&gt;
&lt;br /&gt;
=== [[Carrots]] ===&lt;br /&gt;
Carrots have a yield that is time based. There is a carrot 'wave' that travels north/northeast/some combination of north and east. Yield of 14 has been found on the wave.&lt;br /&gt;
&lt;br /&gt;
My highest yield to date is 17 carrots. -- [[User:Shebi|Shebi]] 01:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I stood in one place and farmed carrots for about an hour and a half.  I saw a wave pass right over me but the top yield was only 3 carrots per seed.  It took about 30 minutes from the start (when I first noticed 1 carrot instead of zero) to the end (when I started getting 1 carrot again).  This implies two things to me.  1 - waves are of varying intensities, big and small. AND/OR 2 - your location determines how much the wave can affect you. -- [[User:Shams|Shams]]&lt;br /&gt;
&lt;br /&gt;
I got yields varying from 3 to 13 carrots all within a 30 coord area.  This was not a carrot wave as the results consistantly repeated themselves. - Spooner&lt;br /&gt;
&lt;br /&gt;
I agree with spooner, it's not a wave. It display many similarities, and is definitely (at least partially) time based. Seems more like carrot 'ripples'.&lt;br /&gt;
&lt;br /&gt;
It seems like the amount changes every 10 in game minutes and that it is the harvest time that decides how much you will get. I harvested one carrot at 08:09AM&lt;br /&gt;
and another one at 08:10AM and the amount changed. - MrIgnem&lt;br /&gt;
&lt;br /&gt;
I grew 4 carrots seeds and harvested at about the same time and with in 1 step of each other. I got 2 harvests of 3 carrots and 2 harvests of 1 carrot. I also ranged around a largish area looking for better harvests. The best I did was 4 carrots.  At a previous planting I had 1,2,3,4,15 carrots harvests in the same area. --[[User:Shuofthefieryheat|ShuoftheFieryHeat]] 17:08, 19 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I followed a wave crest that was moving west at exactly 20 coords per game hour for about 9 game hours, getting consistent yields of 16 carrots per seed. Moving north or south of a line due west as little as 10 coords changed yields a lot, to about 8 or 10 carrots sometimes. There is def a location factor, but not sure if it is patchy, or depends on y coord.&lt;br /&gt;
&lt;br /&gt;
Carrots have a peak growing time for each location. For example from around 1000 to 1300, I get an oscillating increase in carrot output with a peak of 16 per seed for a brief moment at the middle. I believe that this time is different for each location, but it definitely consistent.&lt;br /&gt;
* '''Seeding Method:''' unkown. &lt;br /&gt;
=== [[Onions]] ===&lt;br /&gt;
Close to the Nile the yield seems to be limited to 4.  As you move away from the river you may see base increases to 6-8. (This may change in the delta. I reliably get 10 onions every time right on the bank at 798 7019. [[User:Wadjet|Wadjet]])&lt;br /&gt;
&lt;br /&gt;
If you are near Khmun or Meroe etc. you should know of The Magic Onion Patch located by Sonny.  Coords are (-30, -1975).  The yield per seed is 19.  &lt;br /&gt;
&lt;br /&gt;
There is a public warehouse built there with jugs you can use to grow your onions.  You may stash onions in the warehouse.  The warehouse was built by Borian who lives near there.  He plans to build a public kitchen for carry food nearby as well.  Please be sure to return the jugs to the warehouse before leaving.  Bring your seeds! -- Shams&lt;br /&gt;
There is no longer any public facilities where jugs are stored. 2/20/09 -- Tamb&lt;br /&gt;
&lt;br /&gt;
Look in the deep desert for higher yields.  There seems to be a criss-crossing network of &amp;quot;veins&amp;quot; in the desert and I (Shams) believe that yields peak when these lines intersect.  Sonny found a 19 per seed site at (-24, -1981).  Strong (17-18 per seed) lines run north and west from that point for at least 300 coordinates in each direction from that point.&lt;br /&gt;
&lt;br /&gt;
At (-26, -1978) I was getting 19 per seed and then Borian showed up and stood next to me and I started getting 9 per seed.  Proximity reduces yield at least with two male avatars.  -- Shams&lt;br /&gt;
&lt;br /&gt;
+++&lt;br /&gt;
&lt;br /&gt;
Dead easy. There are strips which run in a certain direction (really can't be bothered to find it out) or maybe just a patchwork of 1 coord squares which yield over double up to triple the harvest. There's one west of (old) Kush, which starts at -2, XXXX generally. We found a 19 onion site found at -24, -1981 in Khmun.&lt;br /&gt;
&lt;br /&gt;
EDIT: They are diagonally running strips going in rush-weave style (ummm... I'm tired and been working on this all day. Basically there are patterns that run one direction and some that run in another. At the intersections something may happen, it's being worked on.)&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' Harvest when your Endurance timer is maxed at red. You will get 2 seeds, not found out how to get more. Easiest way is to dig dirt next to where your onion plants are to max out endurance. If your compound is on or near sand you can also use your loom or comb to do the same thing.&lt;br /&gt;
&lt;br /&gt;
=== [[Garlic]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar dependent definitely, possibly time/location dependent. Same place, same time, different avatar different yield. General rule of thumb is desert, plant where onion grows well (10+).&lt;br /&gt;
&lt;br /&gt;
-Note:  I pull 15 garlic per plant at my cp on the northwest coast of Falcon Bay.  Desert is not necessary, you just need to find avatar sweet spot. Also, time is not a factor from what I can tell.  Same yield from 4 Pm - 11 pm teppy time.  Will test other times asap.  -Otox&lt;br /&gt;
&lt;br /&gt;
:How big are the spots, in coordinates? I have trying everywhere, but I have never got a yield higher than 1. [[User:Kristjan|kristjan]] 03:29, 19 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
*Nova: 1/1 most places.  Getting 3/1 in the entire area around the cat mountain in CCR.&lt;br /&gt;
&lt;br /&gt;
*My garlic &amp;quot;spot&amp;quot; seems to be an irregular shaped area roughly 800x900 coords. Peak yield was not in the center of the area, but was off-set from the center by a very large amount. -Kiya&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' Enjoy a Meal in a [[kitchen]] and then plant a garlic. This only works for the first growth after you eat each time.&lt;br /&gt;
* You can still get the extra garlic seed even if it has been hours since you ate the meal and the stats have left.  -Amora&lt;br /&gt;
&lt;br /&gt;
=== [[Leeks]] ===&lt;br /&gt;
Ok, leeks appear to do very well in the western desert of Meroe, south of the onion area.&lt;br /&gt;
&lt;br /&gt;
I was at -9, -4070 and got 3 leeks per seed&lt;br /&gt;
I moved to -56, -4099 and got 26 leeks per seed&lt;br /&gt;
&lt;br /&gt;
have not isolated the boundaries of the leek area - Hale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirmed, so not avatar dependent. Will need to map area later. Someone said something about genetics, maybe mapping the area will help with genetics? Who knows. Something to try with onions first I think.&lt;br /&gt;
&lt;br /&gt;
-416, 516 in Khmun I was getting 22 leeks per seed.  This was up from about 20-21 leeks from a point southwest of there (loc unavailable)&lt;br /&gt;
9592 acicity  17 leeks -565 6890 cats claw ridge&lt;br /&gt;
&lt;br /&gt;
Near the CCR chariot is supposed to be good for leeks and cabbage.  [[User:JulianJaynes|JulianJaynes]] 13:37, 14 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:''' &lt;br /&gt;
I got an extra leek seed after eating a MP. Can anyone confirm that please...just in case? [[User:Aleena|Aleena]]&lt;br /&gt;
&lt;br /&gt;
Yes, several of us got a seed after eatin MP.  Kerria&lt;br /&gt;
&lt;br /&gt;
=== [[Cabbage]] ===&lt;br /&gt;
27 per seed, -262, -4228 - Hale&lt;br /&gt;
 &lt;br /&gt;
26 per seed, -44, -4145 - Orrin (this is sand)&lt;br /&gt;
&lt;br /&gt;
25 per seed, 4286, 7639 - Acidity 1, no heavy metals&lt;br /&gt;
&lt;br /&gt;
Same idea as the onions? Diagonal yield lines? - Orrin&amp;lt;br&amp;gt;&lt;br /&gt;
No, possible affected by ecology too: [[Media:Cabbagegrowdata.png|Some cabbage grow data]]&lt;br /&gt;
&lt;br /&gt;
* '''Seeding Method:'''  grow between herbs.&lt;br /&gt;
&lt;br /&gt;
Grew cabbage seed between two herbs that were 2 coords apart. 7 cabbages grew 12 cabbage 1 seed, 1 cabbage (that was directly in the middle) grew 6 cabbage 2 seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Moved to another patch where i found 3 herbs 1 coord apart. 8 cabbages grew 8 cabbage 3 seeds. Assumption is base yield is 1 seed. if herbs are nearby yield is 1 seed per herb (so requires two nearby herbs to reproduce seeds) [[user:Wyked|Wyked]], Year I Akhet II-16.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabbage has to be planted between the herbs, to give extra seeds (on the line between 2 herbs, inside the polygon when more than 2 herbs).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:cabbageseeds.png|none|thumb|100px|Growing cabbage seeds]]&lt;br /&gt;
&lt;br /&gt;
=== [[Peppers]] ===&lt;br /&gt;
Pepper watering requirements in T3 were avatar-specific and changed from day to day. &lt;br /&gt;
&lt;br /&gt;
When watering peppers, you have the option to add from 1 to 7 water at a time. (You may water more than once between growths without killing the plant, but it seems likely that this should not be required, or else the max would be higher).&lt;br /&gt;
&lt;br /&gt;
The size of the growth spurt is an indication of how well you have watered the plant. With the correct amounts of water on each spurt, peppers may be harvested after as few as six steps. Incorrect watering may mean that you have up to 10 growth cycles before the harvest option becomes available.&lt;br /&gt;
&lt;br /&gt;
Max harvests of 16 have been seen frequently. 17 peppers per harvest have also been reported.&lt;br /&gt;
&lt;br /&gt;
:I have gotten a yield of 15 per harvest with a formula.  I had another person try it and they also got a 15 yield.  Please verify it's not avie specific.  Watering: 7, 1, 1, 4, 1, 1, 1, harvest (Meroe).  ~Harvest&lt;br /&gt;
:5, 2, 5, 5, ... 5 until harvest produces 17 in Meroe (slower method).&lt;br /&gt;
::It seems that some avatars can share formulas, could be the location.&lt;br /&gt;
:Several avatars in same region get same yields, but different region the yield is different (didn't test other region with other people).  I suspect it's region specific but avies can share recipies in that region.&lt;br /&gt;
I am consistently getting a yield of 19 in Stillwater with the watering pattern of: 7, 7, 1, 1, 5, 7, Harvest ~Amuniet 28 December 2008&lt;br /&gt;
&lt;br /&gt;
'''A deductive method:''' Start with Max (7) water right after planting. If the size increase seems large enough, add just 1 water on the next step. If that isalso a large jump, add 1 again. If it is instead a small jump, make a note on the previous (#2) step. Continue til harvest. Next planting, up the amounts on the ones you noted as small, decreasing the subsequent one if it now gives a &amp;quot;good&amp;quot; pop, and repeat until you get a good sequence. -- [[User:Shebi|Shebi]] 23:40, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I got yields of 18 and here is how i understand peppers:&lt;br /&gt;
It seems that peppers are harvestable at a certain '''height''', and the more your peppers grow beyond this height, the more you yield. There fore the trick is to get as close to the harvestable height as possible, and then water with the ammount of water that makes the Pepper grow the most.&lt;br /&gt;
By watering with the ammount that made my peppers grow the most every turn I was able to harvest after only 5 waterings, but that only gave me a yield of 10. By changing the water ammount in the 5th turn to an ammount that made the pepper grow less i was able to water the plant a 6th time and after finding the water ammount that made the pepper grow the most in the 6th turn i got 18 peppers per seed. Hope this helps.  --[[User:Tilds|Tilds]] 14:58, 28 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I got yields of 17 and i have the same intentions as Tilds.&lt;br /&gt;
At first I started to grow them as fast as possible, which needed 5 waterings. I found 6 methods to gather them with just 5 waterings and all gave me an other amount. So i growed them near to themselves and I saw that the plant of the best method ( 8 yields ) the heighest was.&lt;br /&gt;
So I tried to get my plant nearly as big as my 0 yield plant (also 5 waterings) and then get the highest jump.&lt;br /&gt;
--[[User:Sacer|Sacer]] 17:24, 4 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Things That Don't Work ==&lt;br /&gt;
We need to start pooling ideas and things that don't work so we can eliminate things when we find a decent yield.&lt;br /&gt;
&lt;br /&gt;
*Carrots not affected by:&lt;br /&gt;
** Height&lt;br /&gt;
** Crowding&lt;br /&gt;
** Smoking [[Hookah]]&lt;br /&gt;
** Gaining a [[Fumeology]] point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cabbages not affected by:&lt;br /&gt;
** Height&lt;br /&gt;
**Crowding&lt;br /&gt;
**acidity&lt;br /&gt;
&lt;br /&gt;
==Sami==&lt;br /&gt;
&lt;br /&gt;
I asked [[Sami]] whether he had any hints for us concerning cabbage yield. He gave a very cryptic response. Whether it's of use or whether it's just ravings is up to you. Here is the transcription:&lt;br /&gt;
&lt;br /&gt;
:Yes I do infact...&lt;br /&gt;
:As a boy, I much enjoyed some of the vegetable dishes that our chef would prepare...&lt;br /&gt;
:Huge platters of the very finest and freshest cuisine, presented beautifully...&lt;br /&gt;
:How often is it that children don't like vegetables...&lt;br /&gt;
:But when prepared by a master like the family chef, they are a delight, to the old and the young&lt;br /&gt;
&lt;br /&gt;
===Discussions on Sami===&lt;br /&gt;
&lt;br /&gt;
He mentions age quite a bit. Hint somewhere there?&lt;br /&gt;
&lt;br /&gt;
How about duplication having some relation to your cooking level? -- Saccia&lt;br /&gt;
&lt;br /&gt;
It sounds like yield might increase with level or cooking level ... or maybe legacy players can produce more?  --[[User:Absurddoctor|absurddoctor]] 01:49, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think he was talking about cooking rather than cabbage yield. [[User:Elouamn|Elouamn]] 03:54, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Or production of Master Piece meals will increase yield [[User:Seba|Seba]]&lt;br /&gt;
&lt;br /&gt;
Or eating a masterpiece meal leads to an extra seed next harvest, as for leeks in T3? -- [[User:Shebi|Shebi]] 18:49, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Probably means with ecology you can work out where to grow. - [[Users:Orrin|Orrin]]&lt;br /&gt;
&lt;br /&gt;
== Research Guilds ==&lt;br /&gt;
* [[Guilds/EARS | EARS - Ecology and Agriculture Research Society]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81778</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81778"/>
		<updated>2009-04-13T17:25:40Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* honey mint, clean, spicy, chocolate&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* ilex, clean, mellow, lead pencil&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* lungclot, clean, bitter, lead pencil&lt;br /&gt;
* lythrum, clean, mellow, berries&lt;br /&gt;
* maragosa, clean, dry, earth&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mirabelis fern, clean, toasty, minerals&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* shrubby basil, clean, smokey, rotting flesh&lt;br /&gt;
* silvertongue damia, clean bitter, roasted nuts&lt;br /&gt;
* stickler hedge, clean, sweet, roasted onions&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Washer&amp;diff=81749</id>
		<title>Washer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Washer&amp;diff=81749"/>
		<updated>2009-04-13T16:48:48Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: New page: Washers are made from iron, in a casting box.  Possibly but not necessarily 12/iron.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Washers are made from iron, in a casting box.  Possibly but not necessarily 12/iron.&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81434</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81434"/>
		<updated>2009-04-13T03:08:45Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* gnemnon, clean, spicy, berries&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* lemon basil, clean, smokey, lead pencil&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81424</id>
		<title>Smoking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Smoking&amp;diff=81424"/>
		<updated>2009-04-13T02:35:27Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* aloe, clean, mellow, moss&lt;br /&gt;
* Altar's blessing clean, spicy, pepper&lt;br /&gt;
* Anansi clean, spicy, sulfur&lt;br /&gt;
* Asane clean, bitter, sulfur&lt;br /&gt;
* Ashoka clean, sweet, Roasted Onions&lt;br /&gt;
* Bee Balm clean, hot, Sulfur&lt;br /&gt;
* beetle leaf, clean, dry, pine&lt;br /&gt;
* beggar's button, clean, spicy, licorice&lt;br /&gt;
* black pepper, clean, mellow, berries&lt;br /&gt;
* blueberry tea tree, clean, smokey, roasted nuts&lt;br /&gt;
* bluebottle clover&lt;br /&gt;
* blue damia, clean, bitter, smouldering paper&lt;br /&gt;
* blue tarafern, clean, toasty, stewed vegetables&lt;br /&gt;
* brassy caltrops, clean, toasty, moss&lt;br /&gt;
* brown muskero, clean, toasty, candy&lt;br /&gt;
* bull's blood, clean, harsh, roasted onions&lt;br /&gt;
* butterroot, clean, dry, cedar&lt;br /&gt;
* cardamon&lt;br /&gt;
* caraway, clean, harsh, moss&lt;br /&gt;
* chatinabrae, clean, woody, berries&lt;br /&gt;
* chives, clean, burnt, Exotic Spices&lt;br /&gt;
* cinnamon, clean, spicy, moss&lt;br /&gt;
* Cinquefoil, clean, smokey, berries&lt;br /&gt;
* common basil, clean, smokey, Earth&lt;br /&gt;
* common rosemary&lt;br /&gt;
* covage&lt;br /&gt;
* crumpled leaf basil&lt;br /&gt;
* Danchini, clean, burnt, pine&lt;br /&gt;
* drapeau d'or, clean, toasty, earth&lt;br /&gt;
* dwarf hogweed, clean, sweet, exotic spices&lt;br /&gt;
* flander's blossom, clean, spicy, burned paper&lt;br /&gt;
* flea bane, clean, dry, roasted nuts&lt;br /&gt;
* fool's agar, clean, spicy, cedar&lt;br /&gt;
* harebell, clean, mello, oak&lt;br /&gt;
* hazlewort, clean, spicy, lead pencil&lt;br /&gt;
* hyssop, clean, spicy, pine&lt;br /&gt;
* indigo damia, clean, bitter, rotting flesh&lt;br /&gt;
* jagged dewcup, clean, mellow, maple&lt;br /&gt;
* joy of the mountain, clean, burnt, smouldering paper&lt;br /&gt;
* khokali, clean, harshy, chocolate&lt;br /&gt;
* lavender scented thyme, clean, woody, leather&lt;br /&gt;
* lemondrop, clean, sweet, dried cherries&lt;br /&gt;
* mindanao, clean, woody, smouldering paper&lt;br /&gt;
* mountain mint, clean, spicy, candy&lt;br /&gt;
* morpha, clean, spicy, chocolate&lt;br /&gt;
* motherwort, clean, hot, Berries&lt;br /&gt;
* pitcher plant, clean, spicy, maple&lt;br /&gt;
* pulmonaria opal, clean, burnt, candy&lt;br /&gt;
* rubydora, clean, spicy, leather&lt;br /&gt;
* sagar ghota, clean, spicy, sulfur&lt;br /&gt;
* sweet groundmaple, clean, mellow, cedar&lt;br /&gt;
* thyme, clean, woody, stewed vegetables&lt;br /&gt;
* weeping patella clean, toasty, oak&lt;br /&gt;
* wild leattuce, clean, burnt, chocolate&lt;br /&gt;
* yiggory, clean, mellow, pine&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Sheep&amp;diff=81287</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Sheep&amp;diff=81287"/>
		<updated>2009-04-12T21:24:52Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=300|bulk=1|image=male_sheep.png|description=A sheep. Tasty.}} &lt;br /&gt;
Sheep are found in the wild. They can either be picked up or you can attempt to slaughter them (has a high chance of failing and the sheep escaping).&lt;br /&gt;
&lt;br /&gt;
Sheep weigh in at 300 db each.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
You can slaughter a sheep to receive:&lt;br /&gt;
* 2 [[produces::leather]]&lt;br /&gt;
* 10 [[produces::oil]]&lt;br /&gt;
* 6 [[produces::mutton]]&lt;br /&gt;
&lt;br /&gt;
Sheep will produce [[produces::dung]] when they are in a pen.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
To successfully breed sheep you must:&lt;br /&gt;
* Have a [[requires::Sheep Pen]]&lt;br /&gt;
* Have [[requires::onions]] in your pen&lt;br /&gt;
* Have at least 1 male sheep and 1 female sheep in the pen&lt;br /&gt;
* Do not have the males and females separated&lt;br /&gt;
&lt;br /&gt;
Sheep will not breed if there are more than 10 in one [[Sheep Pen]]&lt;br /&gt;
&lt;br /&gt;
It appears to be normal for a breeding pair of sheep to produce no offspring and little or no dung for about 1.5 days realtime when first assembled.  Stop staring at your sheep and go work on something else.  [[User:JulianJaynes|JulianJaynes]] 16:24, 12 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Feeding ==&lt;br /&gt;
&lt;br /&gt;
Domestic sheep eat [[Onions]] at a rate of 3 per 3 [[teppy hours|Time]] for males, 1 per 3 teppy hours for females.&lt;br /&gt;
&lt;br /&gt;
If a structure runs out of food, the sheep stop breeding and stop producing dung,  and will eventually sicken and die.  Death occurs after 3 teppy days without food.&lt;br /&gt;
&lt;br /&gt;
== Dung ==&lt;br /&gt;
&lt;br /&gt;
Sheep produce dung at a rate of 1 per 3 sheep per 3 teppy hours, e.g. 9 sheep produce 3 dung every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
* Sheeps &amp;lt;s&amp;gt;are less likely to&amp;lt;/s&amp;gt; reproduce in pens where a slaughter has taken place&lt;br /&gt;
** Recently had more reproducing in the slaughter pen than the non-slaughter pen&lt;br /&gt;
** Probably not true.  Sheep do not stud.  If you kill a sheep, then you won't get any new sheep until the game reshuffles the pairs.  It's not at all clear when this happens.&lt;br /&gt;
* Traffic plays a role in reproduction rates (You wouldn't want to be watched either)&lt;br /&gt;
** Probably not true. Mine breed frequently at 59% crowding in an actively used camp.&lt;br /&gt;
* The optimal ratio for breeding is 3:3 males:females&lt;br /&gt;
* To maximize dung production, fill a pen with just female sheep. A pen with only female sheep produces 2.67 dung per day per sheep, and consumes 8 onions per day per sheep (i.e. 3 onions per dung). Keep a separate breeding pen and manually move new females to your dung pen instead of slaughtering them, until you are producing dung as fast as you need.&lt;br /&gt;
* Sheep like Barry &amp;lt;s&amp;gt;Manilow&amp;lt;/s&amp;gt; White&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] [[Category:Animals]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=81233</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=81233"/>
		<updated>2009-04-12T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Sand Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 4 will try to get back soon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond&lt;br /&gt;
| Fixed - Repair 8&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 121,1666&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 139,1665 &lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=80876</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=80876"/>
		<updated>2009-04-12T05:51:36Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
''Find cicada cages placed around Egypt by other players, then place your own for a stream of points.''&lt;br /&gt;
&lt;br /&gt;
The Test of the Singing Cicada is one of the 7 [[Tests#Body|Tests of the Human Body]], and is also the way to permanently increase one's [[Speed]] attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of cicada cages, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive 1 permanent Speed point. They then all lose cicada points equal to the 21st player's score. &lt;br /&gt;
&lt;br /&gt;
To pass the test, a player must achieve a permanent Speed of 7. Players may continue to gain Speed points through this test even after passing.&lt;br /&gt;
&lt;br /&gt;
'''Unlike the locations of mushrooms and otters, the locations of cicada cages should not be shared.  Doing so is considered rude and ruins the test for other players.'''&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
* Find your first Cicada Cage&lt;br /&gt;
* Check Status using your Tests Menu&lt;br /&gt;
* Accumulate 1000 Cicada Points (Check Status)&lt;br /&gt;
* Turn in enough (4-9) Cicadas to build a cage (see [[Cage Costs]] for up-to-date requirements)&lt;br /&gt;
* Place your Cage (requires 1 [[Linen]] and 4 [[Boards]]) &lt;br /&gt;
&lt;br /&gt;
=== Demonstrating the Principle ===&lt;br /&gt;
1 Linen, 4 Boards&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by Malard in Meroe on 2009-01-09.''&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This Test has two components: hunting cicada cages placed by other players and placing your own cages. As a Body Test, it involves a lot of running and exploration of Egypt. The better you know the land and the people, the better you will be able to hide or find cages.&lt;br /&gt;
&lt;br /&gt;
=== Finding Cages ===&lt;br /&gt;
Cicadas make a continuous chirruping/buzzing sound (see below), which is directional and gets louder as you get closer. It can be heard to a distance of about 62 coordinates from the cage. Having any sound option active will activate the cicada sounds -- pick whichever is least annoying if you want minimal audio. (NOTE: Music DOES NOT count for this -- having only Music enabled will not let you hear the chirp. I found this out the hard way.) Even if you haven't yet registered for the Test of the Singing Cicada you will still be able to hear them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:''For best results, maximize the Wildlife Audio, and mute everything else!''&lt;br /&gt;
The different required sounds are a common misconception (&amp;quot;Because sound X worked for me, it must be the correct one&amp;quot;). Any sound (possibly other than music) will work. Pick whatever is most tolerable to you. And please don't tell others that they require a certain sound, and don't re-add it to the wiki. -- [[User:Tlanthil|tlanthil]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Media:Cicadas.mp3|Cicada Chirp]]''' - mp3 file&lt;br /&gt;
&lt;br /&gt;
When you find someone's cage, you can take a single cicada from it. You will gain a point for every minute since the last time a cicada was taken, or since the cage was built if you are the first to find it. &lt;br /&gt;
&lt;br /&gt;
A cage initially has 7 cicadas in it -- when the last one is taken, the cage crumbles. As a matter of courtesy, it is polite to /chat the owner of a cage you've crumbled and tell them where it was. This helps him know which of his cages were well or badly hidden. Players receive no automatic notice when one of their cages crumbles, and can only manually check how many cages they have in total, not their specific locations.&lt;br /&gt;
&lt;br /&gt;
=== Placing Cages ===&lt;br /&gt;
When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every 6 RL hours. &lt;br /&gt;
&lt;br /&gt;
Once you received your cage, 1 [[Linen]] and 4 [[Boards]] are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed.&lt;br /&gt;
&lt;br /&gt;
The number of cicadas required by the UBody for a cage varies automatically with the number of cages that exist in the world. It can drop to as low as 4 or, on rare occasions, even rise above 7. Regardless, the cages they hand out will always contain 7 cicadas.&lt;br /&gt;
&lt;br /&gt;
=== Moving Cages ===&lt;br /&gt;
Even though a cicada cage cannot be picked up, it can be moved after it has been placed. You must be standing fairly close to the cage (within 1 coordinate or so), and then an option will appear under your &amp;quot;Tests-&amp;gt;Test of the Cicada&amp;quot; menu to &amp;quot;move nearby cage&amp;quot;. This will move all nearby cages to a point more or less close to where you are standing. This works on all cages, even other players', and is very useful for extracting cages deliberately hidden inside other objects or land features, as well as separating stacked cages. You can only do this once per minute.&lt;br /&gt;
&lt;br /&gt;
=== Speed Points ===&lt;br /&gt;
The top 21 scorers receive 1 speed point per day, with the cost of the point being automatically deducted. The cost is the lowest score of top 21 scores. You can see how many points and active cages you have (and when/whether you got a speed point recently) from your Tests-&amp;gt;Test of the Singing Cicada menu. &lt;br /&gt;
&lt;br /&gt;
The maximum speed a person can have is 21 ['''confirm for T4'''] (after that, they are no longer counted in the scoring), though you only need 7 speed to pass the Test.&lt;br /&gt;
&lt;br /&gt;
The way you advance up from speed 8 has changed now.  In order to get speed 9 you must advance in points more then 1 time now.  Below is the info Teppy gave to me in a dev call now.&lt;br /&gt;
&lt;br /&gt;
'''Teppy: Cicada speed is based on the number of times you advance. It goes like this.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;TestCicadaLog 0 0 &lt;br /&gt;
TestCicadaLog 1 1&lt;br /&gt;
TestCicadaLog 2 2 &lt;br /&gt;
TestCicadaLog 3 3 &lt;br /&gt;
TestCicadaLog 4 4&lt;br /&gt;
TestCicadaLog 5 5 &lt;br /&gt;
TestCicadaLog 6 6 &lt;br /&gt;
TestCicadaLog 7 7 &lt;br /&gt;
TestCicadaLog 8 8&lt;br /&gt;
TestCicadaLog 9 8 &lt;br /&gt;
TestCicadaLog 10 9&lt;br /&gt;
TestCicadaLog 11 9&lt;br /&gt;
TestCicadaLog 12 9&lt;br /&gt;
TestCicadaLog 13 9&lt;br /&gt;
TestCicadaLog 14 10&lt;br /&gt;
TestCicadaLog 15 10 &lt;br /&gt;
TestCicadaLog 16 10 &lt;br /&gt;
TestCicadaLog 17 10 &lt;br /&gt;
TestCicadaLog 18 10 &lt;br /&gt;
TestCicadaLog 19 10 &lt;br /&gt;
TestCicadaLog 20 10 &lt;br /&gt;
TestCicadaLog 21 10&lt;br /&gt;
TestCicadaLog 22 11 &lt;br /&gt;
TestCicadaLog 23 11&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Teppy: So it goes 1-for-1 up to 8..Teppy: Then you need one extra advance to get to 9. Teppy: And a total of 4 advanced to get to 10&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
:If it doubles for each additional speed, then speed 21 will cost (assuming my maths is correct) 16390 'passes' (starting from speed 0).&amp;lt;br /&amp;gt;1-7 (up to test pass) costs 1 each (2^0), 8+ cost 2^(speed-8).&amp;lt;br /&amp;gt;Hence 7-8 would cost 1, and 20-21 would cost 2^13=8,192 -- [[User:Tlanthil|tlanthil]]&lt;br /&gt;
Update: Teppy confirmed that 21 perm speed is meant to be impossible to get, making it a sort of soft level cap (the higher you go, the more effort to get higher, but you'll never get to the stage where you can't keep working on it) -- [[User:Tlanthil|tlanthil]] (it was a chat on channel ENN, 2009-02-15)&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Who Got Speed]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
* [[Test of the Singing Cicada - Guide]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=80227</id>
		<title>Test of Khefre's Children</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=80227"/>
		<updated>2009-04-11T03:01:12Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* The Competition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Breed Beetles with beautiful colors and patterns on their shells, and display them in sculpture gardens for others to judge.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
* Catch a Wild Beetle&lt;br /&gt;
* Grow [[Cabbage]]&lt;br /&gt;
* Place a Male in a [[Beetle Terrarium|Terrarium]]&lt;br /&gt;
* Place a Female in a [[Beetle Terrarium|Terrarium]]&lt;br /&gt;
* Breed a Beetle to 0%-50% Ownership&lt;br /&gt;
* Breed a Beetle to 51%-75% Ownership&lt;br /&gt;
* Breed a Beetle to 76%-89% Ownership&lt;br /&gt;
* Breed a Beetle to 90%-99% Ownership&lt;br /&gt;
* Rename a bred beetle&lt;br /&gt;
* Vote on a Garden&lt;br /&gt;
* Mix any Reddish [[Paint]] (Any paint color that has &amp;quot;Red&amp;quot; in the name)&lt;br /&gt;
* Mix any Yellowish Paint (Any paint color that has &amp;quot;Yellow&amp;quot; in the name)&lt;br /&gt;
* Exhibit a Beetle in a Garden&lt;br /&gt;
* Build [[Khefre's Locker]] &lt;br /&gt;
&lt;br /&gt;
For the paint, you only need to take the paint from a pigment lab; you can get someone else to mix the right colours first.  Verified - Razalguhl&lt;br /&gt;
&lt;br /&gt;
=== Demonstrate the Principle ===&lt;br /&gt;
* 100 [[Cabbage Seeds]]&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by Orrin in Meroe on 2009-01-09.''&lt;br /&gt;
&lt;br /&gt;
== Beetle Breeding ==&lt;br /&gt;
&lt;br /&gt;
Legacy [[Beetle Breeding Guide]] full of useful if slightly dated stuff.&lt;br /&gt;
&lt;br /&gt;
To breed a beetle to a % ownership you must trade a bred beetle with someone and then interbreed that beetle with your own stock.&lt;br /&gt;
&lt;br /&gt;
Any beetles you breed where both Female and Male are 100% yours will create a 100% yours sub beetle&lt;br /&gt;
&lt;br /&gt;
== Beetle Showing and Judging ==&lt;br /&gt;
To show a beetle at a beetle garden you have to build your beetle statue in garden then wait as player judges judge each of the beetles up to a certain number of votes. A this time the winners will be announced and all of the beetle statues can be torn down to make room for the next competition.&lt;br /&gt;
&lt;br /&gt;
=== Building a Beetle Statue ===&lt;br /&gt;
To build a Statue of a beetle in a Beetle Garden you need:&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
** To find the required paints, display the beetle on your terrarium, and use the &amp;quot;Special&amp;quot; command. &lt;br /&gt;
** It is possible for them to be the same color, and it's common for them to not really be the colors you think your beetle is. &lt;br /&gt;
&lt;br /&gt;
'''NOTES:''' &lt;br /&gt;
* You must have your beetle in your inventory to build.&lt;br /&gt;
* For Level 2 and 3, you must have your Certificate from the previous level in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== The Competition ===&lt;br /&gt;
&lt;br /&gt;
{{T3}}&lt;br /&gt;
&lt;br /&gt;
Beetles are entered into competition by bringing them to a beetle garden and building a beetle statue in one of the alcoves. You may only enter 1 beetle in a contest per week (note that's measured in TeppyTime). Note that a beetle which is not 100% yours may not be a valid beetle to enter (cutoff is somewhere around 90% being fine to build a statue). You must have a certificate from a Level 1 competition to enter a Level 2 competition, but you are not required to use the same beetle; the same is true for Level 3 competitions. Passing a Level 3 competition passes the test. Once judging ends, the owners have a few days during which only they may tear down their statues, so that they can reclaim materials (note that a spouse can do the tear-down too). After that anyone may tear them down to clear the garden for the next competition. The amount returned from tearing down a beetle is dependent on your salvage level.&lt;br /&gt;
&lt;br /&gt;
Note that you have to have the actual certificate with you when you enter a higher-level garden. I left my certificate at home -- I don't think I even realized that there was a stashable item representing this game concept -- and had to go 3 chariot hops back home to get it when the Level 2 garden I wanted to enter wouldn't let me exhibit without it. Don't leave home without it!&lt;br /&gt;
&lt;br /&gt;
You can build a beetle statue once every 168 hours (1 week), probably to prevent you from entering multiple beetles at once.&lt;br /&gt;
&lt;br /&gt;
=== Scoring of Beetle Gardens ===&lt;br /&gt;
&lt;br /&gt;
The ranking system for beetles is actually based on the number of unique beetles that your beetle has beaten. People voting on the garden determine the placement of the beetles and points are calculated based on how many unique beetles were beaten. At level 1, you must beat 4 other beetles to place (hence 3 passes at level 1). When you enter a beetle into level 2 or 3, the number of beetles you've beaten at previous levels will count towards whether or not your beetle advances, regardless of how it places - hence is is possible to have variable numbers of beetles advance in the later ranks. It is important to emphasise that it's unique beetles beaten, so if you beat beetles at level 2 that you've already beaten at level 1, they don't count towards your score.&lt;br /&gt;
&lt;br /&gt;
The wins are actually recorded on the beetle certificate you use, meaning you can enter different beetles at different levels - you're actually competing against other people's certificates, but :it's easier to explain in terms of beating other beetles. So for a level 2 certificate, it has the names of all the players (not beetles) you beat in round 2, and all the players *they* :beat in round 1. The total number of unique names is what matters for determining an advancement. Note that because player names are recorded, not beetle names, you can beat a new beetle :from a previously beaten player and not gain points.&lt;br /&gt;
&lt;br /&gt;
You can determine how many wins your certificate has by examining it (tests-&amp;gt;Khefre's Children menu when holding the certificate in inventory).&lt;br /&gt;
&lt;br /&gt;
The scoring system is designed to prevent 'incestuous competition' - winning against players you've already beaten (possibly by proxy). However, this means that it will be impossible to pass the higher ranks until the beetle population in competition is large enough.&lt;br /&gt;
&lt;br /&gt;
Your beetle will be given a win of strength X, where X denoted how many distinct beetles/breeders you have beaten. At level 1 it will be upto 7 (you &amp;quot;beat&amp;quot; yourself too if you have the most votes). At level 2, your strength of win includes not only the actual beetle/breeders you have gained more votes than, but all the beetle/breeders that they beat in their level 1 wins, minus any duplicates. A level 2 win could be upto 49, however this would be uncommon as it would have to mean that you won on strength 7 and beat 6 other beetles that all won on strength 7 wins and did not have any duplicate beetle/breeder entries. At level 3 same thing happens again, you get a strength of win of the number of beetles you gain more votes than, as well as points for all beetle/breeders they have beaten on their way to level 3, again, minus any duplicates. Hope this simplifies all the below description for people. For a level 3 win you theoretically could have a strength of 343 but it will usually be considerably less.&lt;br /&gt;
&lt;br /&gt;
In other words, you gain points for each beetle/breeder you get more votes than, plus any beetle/breeders they beat, minus duplicates as you go through the higher level gardens&lt;br /&gt;
&lt;br /&gt;
The following example will hopefully show how scoring works (note that it refers to 'beetles' for ease of comprehension, but means 'players owning the competing beetle'):&lt;br /&gt;
&lt;br /&gt;
Rank 1 contest&lt;br /&gt;
&lt;br /&gt;
    * A - 1st place&lt;br /&gt;
    * B&lt;br /&gt;
    * C - 3rd place&lt;br /&gt;
    * D&lt;br /&gt;
    * E&lt;br /&gt;
    * F - 2nd place&lt;br /&gt;
    * G &lt;br /&gt;
&lt;br /&gt;
Now, A has beaten B, C, D, E and F, G (7 points), while F has beaten B, C, D, E, G (6 points) and C has beaten B, D, E, G (5 points). Say some of these beetles compete with others in a rank 2 garden (which have also won level 1 contests), it might look like this (second level indent shows which beetles each has beaten in the past):&lt;br /&gt;
&lt;br /&gt;
Rank 2 contest&lt;br /&gt;
&lt;br /&gt;
    * A&lt;br /&gt;
          o placed 1st against B, C, D, E and F, G (7 points) in rank 1 &lt;br /&gt;
    * F&lt;br /&gt;
          o placed 2nd against B, C, D, E, G (6 points) in rank 1 &lt;br /&gt;
    * C&lt;br /&gt;
          o placed 3rd against B, D, E, G (5 points) in rank 1 &lt;br /&gt;
    * V&lt;br /&gt;
          o placed 1st against X, D, P, Q, R, S (7 points) in another rank 1 &lt;br /&gt;
    * X&lt;br /&gt;
          o placed 3rd against P, Q, R, S (5 points) in another rank 1 &lt;br /&gt;
    * Y&lt;br /&gt;
          o placed 3rd against C, I, J, K (5 points) in another rank 1 &lt;br /&gt;
    * Z&lt;br /&gt;
          o placed 2nd against C, I, J, K, Y (6 points) in another rank 1 &lt;br /&gt;
&lt;br /&gt;
If A, C and Y place first, second and third by votes, they will have beaten other beetles as follows:&lt;br /&gt;
&lt;br /&gt;
    * A beat B, C, D, E, F and G in rank 1, and also beat F, C, V, X, Y, Z in rank 2, which beat:&lt;br /&gt;
          o F: B, C, D, E, G in rank 1&lt;br /&gt;
          o C: B, D, E, G in rank 1&lt;br /&gt;
          o V: X, D, P, Q, R, S in rank 1&lt;br /&gt;
          o X: P, Q, R, S in rank 1&lt;br /&gt;
          o Y: C, I, J, K in rank 1&lt;br /&gt;
          o Z: C, I, J, K, Y in rank 1 &lt;br /&gt;
&lt;br /&gt;
Accumulating all these, A has directly beaten B, C, D, E, F, G, F (again), C (again), V, X, Z and by beating beetles in rank 2, it has beaten (B, C, D, E, G), (B, D, E, G), (X, D, P, Q, R, S), (P, Q, R, S), (C, I, J, K), (C, I, J, K, Y) by proxy. These are all combined into a single list as follows:&lt;br /&gt;
&lt;br /&gt;
    * beaten A 2 times (always beats itself)&lt;br /&gt;
    * beaten B 3 times&lt;br /&gt;
    * beaten C 5 times&lt;br /&gt;
    * beaten D 4 times&lt;br /&gt;
    * beaten E 3 times&lt;br /&gt;
    * beaten F 2 times&lt;br /&gt;
    * beaten G 3 times&lt;br /&gt;
    * beaten I 2 times&lt;br /&gt;
    * beaten J 2 times&lt;br /&gt;
    * beaten K 2 times&lt;br /&gt;
    * beaten P 2 times&lt;br /&gt;
    * beaten Q 2 times&lt;br /&gt;
    * beaten R 2 times&lt;br /&gt;
    * beaten S 2 times&lt;br /&gt;
    * beaten V 1 times&lt;br /&gt;
    * beaten X 2 times&lt;br /&gt;
    * beaten Y 1 times&lt;br /&gt;
    * beaten Z 1 times &lt;br /&gt;
&lt;br /&gt;
In total, this is 41 'wins', but only 18 unique wins, so A now has 18 points. Because C &amp;amp; F competed with A again (they were in the first rank-1 with A), A does not gain extra points from having beaten them again. Similarly D was beaten by V in another rank-1, and A has already beaten D in the past and does not gain from beating D via V. However, A does gain from having beaten other new (to A) beetles by proxy.&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. Advancing from rank-3 and passing the Test requires 70 points.&lt;br /&gt;
&lt;br /&gt;
In this example, A will advance to rank 3 with 18 points, having beaten (A, B, C, D, E, F, G, I, J, K, P, Q, R, S, V, X, Y, Z).&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique).&lt;br /&gt;
&lt;br /&gt;
== Beetle Garden Locations ==&lt;br /&gt;
&lt;br /&gt;
Rank 3 Garden is in Stillwater 1245, 4388&lt;br /&gt;
&lt;br /&gt;
Rank 2 Gardens are in Adn and Meroe and Shabbat Ab&lt;br /&gt;
&lt;br /&gt;
All Other Gardens are Rank 1&lt;br /&gt;
&lt;br /&gt;
[[Map_of_Scarab_Gardens]]&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=80189</id>
		<title>Guilds/Egyptian Life/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=80189"/>
		<updated>2009-04-11T00:55:22Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What have you done for Egyptian Life?==&lt;br /&gt;
&lt;br /&gt;
Please edit this page to list contributions you've made to the Guild.  Lill and Pacer promise pats on the back for all contributions.&lt;br /&gt;
&lt;br /&gt;
* JulianJaynes: tubs for saltpeter, in JJ's compound.  Partial credit for:  Upgrading paint lab (mass production of color), work on Conflict Shrine, linen donations for serpents, a lot of boards for lots of upgrades, baskets for flax gins.  Master trader for all things needed in a hurry.&lt;br /&gt;
* diania and Daniels: 500 oil, 1900 iron, 400 copper, 300 leather for the Deep Well. (May not be the exact number, so don't rely on this info to compare to the actual materials collected for the Deep Well.)  35 glass pipes for Wood Treatment, 60 glass rods for Pyramids, Excess herbs, Fronds, Copper mines, Platinum mine, 25k wood.&lt;br /&gt;
* hitoriki: 1500 iron for the Deep Well.&lt;br /&gt;
* Hikahi: 1500 copper for the Deep Well. Gathered wood + made 2400 CC for rods for the new hades, all the mats for a flax gin minus the two cut gems. 20 linen for serpentarium. Built 15 flax hammocks for faster papy drying on papy mountain and contributed them to EL. 100 canvas for the metal treatment tank.&lt;br /&gt;
* Aperio (from Wanderers): 2600 wax for Deep Well&lt;br /&gt;
* Saccia: cornerstone for Post Office, brought both Amusement and Contemplation vine cuttings to EL, setup fancy google map for our mines, 600 processed flax, 40 glass rods&lt;br /&gt;
* Croaker: 34 Iron Bars and 26 glass rods for conflict shrine, zinc mine,  whenever I need cc I make about 3 batches at once and leave in guild chest so if I need say 100 cc whatevers left is donated, carpentry blades on occasion.  I know you donated linen for serpentaria, so I'm putting it here for you.  [[User:JulianJaynes|JulianJaynes]] 12:27, 23 March 2009 (EST)&lt;br /&gt;
* CelAmun 04/01/09: 1560 clay bricks made and fire with help from JulianJaynes contribution of 1k wood. 200 Onions to each sheep pen.  500 charcoal.&lt;br /&gt;
* Krodimne fed the snakes.  [[User:JulianJaynes|JulianJaynes]] 17:08, 2 April 2009 (EST)&lt;br /&gt;
* RosieRazor fed the snakes a lot.  :) [[User:JulianJaynes|JulianJaynes]] 17:08, 2 April 2009 (EST)&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=75831</id>
		<title>Guilds/Egyptian Life/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=75831"/>
		<updated>2009-04-02T22:08:18Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What have you done for Egyptian Life?==&lt;br /&gt;
&lt;br /&gt;
Please edit this page to list contributions you've made to the Guild.  Lill and Pacer promise pats on the back for all contributions.&lt;br /&gt;
&lt;br /&gt;
* JulianJaynes: tubs for saltpeter, in JJ's compound.  Partial credit for:  Upgrading paint lab (mass production of color), work on Conflict Shrine, linen donations for serpents, a lot of boards for lots of upgrades, baskets for flax gins.  Master trader for all things needed in a hurry.&lt;br /&gt;
* diania and Daniels: 500 oil, 1900 iron, 400 copper, 300 leather for the Deep Well. (May not be the exact number, so don't rely on this info to compare to the actual materials collected for the Deep Well.)  35 glass pipes for Wood Treatment, 60 glass rods for Pyramids, Excess herbs, Fronds, Copper mines, Platinum mine, 25k wood.&lt;br /&gt;
* hitoriki: 1500 iron for the Deep Well.&lt;br /&gt;
* Hikahi: 1500 copper for the Deep Well. Gathered wood + made 2400 CC for rods for the new hades, all the mats for a flax gin minus the two cut gems. 20 linen for serpentarium. Built 15 flax hammocks for faster papy drying on papy mountain and contributed them to EL.&lt;br /&gt;
* Aperio (from Wanderers): 2600 wax for Deep Well&lt;br /&gt;
* Saccia: cornerstone for Post Office, brought both Amusement and Contemplation vine cuttings to EL, setup fancy google map for our mines, 600 processed flax, 40 glass rods&lt;br /&gt;
* Croaker: 34 Iron Bars and 26 glass rods for conflict shrine, zinc mine,  whenever I need cc I make about 3 batches at once and leave in guild chest so if I need say 100 cc whatevers left is donated, carpentry blades on occasion.  I know you donated linen for serpentaria, so I'm putting it here for you.  [[User:JulianJaynes|JulianJaynes]] 12:27, 23 March 2009 (EST)&lt;br /&gt;
* CelAmun 04/01/09: 1560 clay bricks made and fire with help from JulianJaynes contribution of 1k wood. 200 Onions to each sheep pen.&lt;br /&gt;
* Krodimne fed the snakes.  [[User:JulianJaynes|JulianJaynes]] 17:08, 2 April 2009 (EST)&lt;br /&gt;
* RosieRazor fed the snakes a lot.  :) [[User:JulianJaynes|JulianJaynes]] 17:08, 2 April 2009 (EST)&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=75433</id>
		<title>Guilds/Egyptian Life/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Mines&amp;diff=75433"/>
		<updated>2009-04-02T02:33:07Z</updated>

		<summary type="html">&lt;p&gt;JulianJaynes: /* Sand Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map by Metal Type ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(A) 1513, 1870, Aluminium/Quartz, Shabbat Ab, 1513, 1870&lt;br /&gt;
&lt;br /&gt;
(C) 622, 633, Copper/Quartz, Saqqarah, 622, 633&lt;br /&gt;
(C) 2323, 2384, Copper/Quartz, Shabbat Ab, 2323, 2384&lt;br /&gt;
(C) 1669, 2371, Copper/Quartz, Shabbat Ab, 1669, 2371&lt;br /&gt;
(C) 1662, 2364, Copper/Quartz, Shabbat Ab, 1662, 2364&lt;br /&gt;
(C) 1660, 2356, Copper/Quartz, Shabbat Ab, 1660, 2356&lt;br /&gt;
(C) 1638, 2390, Copper/Ruby, Shabbat Ab, 1638, 2390&lt;br /&gt;
(C) 896, 869, Copper/Quartz, Saqqarah, 896, 869&lt;br /&gt;
(C) 908, 859, Copper/Quartz, Saqqarah, 908, 859&lt;br /&gt;
(C) 929, 836, Copper/Quartz, Saqqarah, 929, 836&lt;br /&gt;
(C) 940, 829, Copper/Quartz, Saqqarah, 940, 829&lt;br /&gt;
(C) 949, 820, Copper/Quartz, Saqqarah, 949, 820&lt;br /&gt;
(C) 965, 798, Copper/Quartz, Saqqarah, 965, 798&lt;br /&gt;
(C) 974, 790, Copper/Quartz, Saqqarah, 974, 790&lt;br /&gt;
(C) 500, -180, Copper/Quartz, Saqqarah, 500, -180&lt;br /&gt;
(C) 983, 781, Copper/Quartz, Saqqarah, 983, 781&lt;br /&gt;
(C) 1233, -3074, Copper/Quartz, Meroe, 1233, -3074&lt;br /&gt;
(C) 1235, -3032, Copper/Quartz, Meroe, 1235, -3032&lt;br /&gt;
&lt;br /&gt;
(D) 1045, -4505, Sand/Topaz, Meroe, 1045, -4505&lt;br /&gt;
(D) 1047,-2700, Sand/Ruby, Meroe, 1047,-2700&lt;br /&gt;
(D) 941,-2452, Sand/Sapphire, Meroe, 941,-2452&lt;br /&gt;
&lt;br /&gt;
(G) 1170, -3995, Tungsten/Quartz, Meroe, 1170, -3995&lt;br /&gt;
&lt;br /&gt;
(H) -267, -2311, Lithium/Quartz, Khmun, -267, -2311&lt;br /&gt;
&lt;br /&gt;
(I) 1273, 1485, Iron/Quartz, Shabbat Ab, 1273, 1485&lt;br /&gt;
(I) 1249, 1445, Iron/Quartz, Shabbat Ab, 1249, 1445&lt;br /&gt;
(I) 1254, 1453, Iron/Quartz, Shabbat Ab, 1254, 1453&lt;br /&gt;
(I) 1258, 1463, Iron/Quartz, Shabbat Ab, 1258, 1463&lt;br /&gt;
(I) 1241, 1428, Iron/Ruby, Shabbat Ab, 1241, 1428&lt;br /&gt;
(I) 1215, 1364, Iron/Quartz, Shabbat Ab, 1215, 1364&lt;br /&gt;
(I) 1134, 1161, Iron/Ruby, Shabbat Ab, 1134, 1161&lt;br /&gt;
(I) 1129, 1148, Iron/Quartz, Shabbat Ab, 1129, 1148&lt;br /&gt;
(I) 1140, 1179, Iron/Ruby, Shabbat Ab, 1140, 1179&lt;br /&gt;
(I) 1136, 1171, Iron/Ruby, Shabbat Ab, 1136, 1171&lt;br /&gt;
(I) 1123, 1129, Iron/Quartz, Shabbat Ab, 1123, 1129&lt;br /&gt;
(I) 1121, 1120, Iron/Quartz, Shabbat Ab, 1121, 1120&lt;br /&gt;
(I) 1377, -3291, Iron/Quartz, Meroe, 1377, -3291&lt;br /&gt;
(I) 1368, -3287, Iron/Quartz, Meroe, 1368, -3287&lt;br /&gt;
&lt;br /&gt;
(L) 1268, -4832, Lead/Quartz, Meroe, 1268, -4832&lt;br /&gt;
(L) 668, 500, Lead/Quartz, Saqqarah, 668, 500&lt;br /&gt;
(L) 1888, 2147, Lead/Quartz, Shabbat Ab, 1888, 2147&lt;br /&gt;
(L) 1255, -4858, Lead/Quartz, Meroe, 1255, -4858&lt;br /&gt;
&lt;br /&gt;
(M) 1135, -3954, Magnesium/Quartz, Meroe, 1135, -3954&lt;br /&gt;
&lt;br /&gt;
(N) 1027, 837, Antimony/Quartz, Saqqarah, 1027, 837&lt;br /&gt;
(N) 1029, 853, Antimony/Quartz, Saqqarah, 1029, 853&lt;br /&gt;
&lt;br /&gt;
(R) -999, -7120, Strontium/Quartz, Queen's Retreat, -999, -7120&lt;br /&gt;
(R) -1055, -7120, Strontium/Quartz, Queen's Retreat, -1055, -7120&lt;br /&gt;
&lt;br /&gt;
(S) 1062, -4510, Silver/Topaz, Meroe, 1062, -4510&lt;br /&gt;
(S) 1063, -4502, Silver/Topaz, Meroe, 1063, -4502&lt;br /&gt;
(S) 1079, -4513, Silver/Topaz, Meroe, 1079, -4513&lt;br /&gt;
(S) 1083, -4476, Silver/Quartz, Meroe, 1083, -4476&lt;br /&gt;
&lt;br /&gt;
(T) 1114, 1888, Tin/Quartz, Shabbat Ab, 1114, 1888&lt;br /&gt;
(T) 4250, -500, Tin/Quartz, Falcon Bay, 4250, -500&lt;br /&gt;
(T) 4261, -490, Tin/Quartz, Falcon Bay, 4261, -490&lt;br /&gt;
(T) 877, -2232, Tin/Quartz, Saqqarah, 877, -2232&lt;br /&gt;
(T) 195, -180, Tin/Quartz, Saqqarah, 195, -180&lt;br /&gt;
&lt;br /&gt;
(U) 1019, 820, Titanium/Quartz, Saqqarah, 1019, 820&lt;br /&gt;
(U) 1007, 776, Titanium/Quartz, Saqqarah, 1007, 776&lt;br /&gt;
&lt;br /&gt;
(Z) 648, 6685, Zinc/Diamond, Adn, 648, 6685&lt;br /&gt;
(Z) 1125, 2175, Zinc/??, Shabbat Ab, 1125, 2175&lt;br /&gt;
(Z) 1115, 2185, Zinc/??, Shabbat Ab, 1115, 2185&lt;br /&gt;
(Z) 4384, -1052, Zinc/Quartz, Falcon Bay, 4384, -1052&lt;br /&gt;
(Z) 4249, -1042, Zinc/Quartz, Falcon Bay, 4249, -1042&lt;br /&gt;
(Z) 1865, 201, Zinc/Quartz, Saqqarah, 1865, 201&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map by Gem Type ==&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
Please update information about repairs as you receive it.&lt;br /&gt;
&lt;br /&gt;
==== Aluminum Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1513, 1870&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Aluminum|Aluminium]]&lt;br /&gt;
| 1863, 1049&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Antimony Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1027, 837&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Antimony|Antimony]]&lt;br /&gt;
| 1029, 853&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Copper Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 622, 633&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repair 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 2323, 2384&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1669, 2371&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1662, 2364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1660, 2356&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1638, 2390&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repair 8 (broken)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 896, 869&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 908, 859&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repair 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 929, 836&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| broken kinsman needed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 940, 829&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 949, 820&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 965, 798&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 974, 790&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 500, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 983, 781&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1233, -3074&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Copper|Copper]]&lt;br /&gt;
| 1235, -3032&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|Repaired 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1273, 1485&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1249, 1445&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1254, 1453&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1258, 1463&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| NEW&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1241, 1428&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby &lt;br /&gt;
| Repaired 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1215, 1364&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1134, 1161&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
|Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1129, 1148&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1140, 1179&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1136, 1171&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Ruby&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1123, 1129&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1121, 1120&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1377, -3291&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Iron|Iron]]&lt;br /&gt;
| 1368, -3287&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lead Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1268, -4832&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 1&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 668, 500&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1888,2147&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 4 will try to get back soon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lead|Lead]]&lt;br /&gt;
| 1255,-4858&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lithium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Lithium|Lithium]]&lt;br /&gt;
| -267,-2311&lt;br /&gt;
| Khmun&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magnesium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Magnesium|Magnesium]]&lt;br /&gt;
| 1135, -3954 &lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Silver Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1062, -4510&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1063, -4502&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1079, -4513&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1083, -4476&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Silver|Silver]]&lt;br /&gt;
| 1249, 621&lt;br /&gt;
| Saqq&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strontium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -999, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| I could not find this mine at this loc.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Strontium|Strontium]]&lt;br /&gt;
| -1055, -7120&lt;br /&gt;
| QR&lt;br /&gt;
| Quartz&lt;br /&gt;
| Confirmed this mine at this loc - circut for me was 1-7-4-7-5-3-2-6 May be different per player repaired 7 times 1114 1888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tin Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 1114, 1888&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Quartz &lt;br /&gt;
| Repaired 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4250, -500&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 4261, -490&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 877, -2232&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Mine#Tin|Tin]]&lt;br /&gt;
| 195, -180&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
| Broken 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titanium Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1019, 820 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Titanium|Titanium]]&lt;br /&gt;
| 1007, 776 &lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tungsten Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Tungsten|Tungsten]]&lt;br /&gt;
| 1170, -3995&lt;br /&gt;
| Meroe&lt;br /&gt;
| Quartz &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zinc Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 648, 6685&lt;br /&gt;
| Adn&lt;br /&gt;
| Diamond&lt;br /&gt;
| Fixed - Repair 8&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1125, 2175&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1115, 2185&lt;br /&gt;
| Shabat Ab&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4384, -1052&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 4249, -1042&lt;br /&gt;
| Falcon Bay&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Zinc|Zinc]]&lt;br /&gt;
| 1865, 201&lt;br /&gt;
| Saqqarah&lt;br /&gt;
| Quartz&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sand Mines ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Metal   !! Coordinates !! Region !! Gem !! Repair #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1045, -4505&lt;br /&gt;
| Meroe&lt;br /&gt;
| Topaz&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 1047,-2700&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ruby&lt;br /&gt;
| Broken 0 &amp;amp; Low Output&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 941,-2452&lt;br /&gt;
| Meroe&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 144,1640&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Diamond&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine#Sand|Sand]]&lt;br /&gt;
| 88,1599&lt;br /&gt;
| Shabbat Ab&lt;br /&gt;
| Emerald&lt;br /&gt;
| Repaired 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JulianJaynes</name></author>
	</entry>
</feed>