<?xml version="1.0"?>
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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LlamaRa</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LlamaRa"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/LlamaRa"/>
	<updated>2026-04-07T03:43:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=46853</id>
		<title>Guilds/CCHC/CCHC Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=46853"/>
		<updated>2009-02-08T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Fishing */  Added Phagrus/Chromis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fishing==&lt;br /&gt;
&lt;br /&gt;
It seems that fishing is slightly different from avatar to avatar. Time of the night at which you fish affects whether you find fish in places where others discover them, and what size fish you catch if you catch any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=807 lon=6972 zoom=5 width=512 height=512&amp;gt;&lt;br /&gt;
(S) 807,6972, Serpent Fish&lt;br /&gt;
(C) 810, 6967, Carp Fish&lt;br /&gt;
(P) 810, 6929, Perch Fish &amp;amp; Oxyrhynchus&lt;br /&gt;
(A) 853, 6898, Abduju Fish&lt;br /&gt;
(C) 863, 6892, Catfish&lt;br /&gt;
(T) 895, 6883, Catfish &amp;amp; Tilapia Fish&lt;br /&gt;
(C) 991, 6930, Chromis, Phagrus, and Tilapia Fish&lt;br /&gt;
(T) 993, 6979, Tilapia Fish&lt;br /&gt;
(A) 984, 7009, Abduju &amp;amp; Catfish&lt;br /&gt;
(S) 883, 6204, Serpent Fish&lt;br /&gt;
(C) 865, 6169, Carp Fish&lt;br /&gt;
(P) 649, 7590, Perch Fish&lt;br /&gt;
(C) 638, 7646, Carp Fish&lt;br /&gt;
(C) 639, 7659, Carp Fish&lt;br /&gt;
(H) 1235, 6316, Phagrus/Chromis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds/CCHC| Return to CCHC Guild Page]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=46851</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=46851"/>
		<updated>2009-02-08T13:06:55Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Locations */  added phagrus 1235, 6316&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Fish.png|description=Found in lakes and rivers, used in cooking.}} &lt;br /&gt;
Fish are caught in bodies of water using a [[requires::Basic Fishing Pole]] and the [[requires::Fishing]] skill.  The types of fish are listed here along with their map key:&lt;br /&gt;
&lt;br /&gt;
* Abdju Fish (A)&lt;br /&gt;
* Carp Fish (R)&lt;br /&gt;
* Catfish (C)&lt;br /&gt;
* Chromis Fish (H)&lt;br /&gt;
* Malapteru (M)&lt;br /&gt;
* Oxyrynchus Fish (O)&lt;br /&gt;
* Perch Fish (P)&lt;br /&gt;
* Phagrus Fish (G)&lt;br /&gt;
* Serpent Fish (S)&lt;br /&gt;
* Tilapia Fish (T)&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 1000 Carp Fish are required for [[Barley Cultivation]]&lt;br /&gt;
* 2000 Catfish, Tilapia, and Perch are needed for unlocking [[Horticulture]]&lt;br /&gt;
* Large amounts of the fish varieties are required for [[Taxidermy]]&lt;br /&gt;
* 400 each of Carp, Perch, Catfish, Tilapia, Chromis, Oxyrynchus, Abdju, and Phagrus fish needed for [[viticulture]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Carp Fish is required to make [[Grain Fertilizer]].&lt;br /&gt;
* 1 catfish, 1 perch fish and 1 tilapia fish are required to make 50 [[Flower Fertilizer]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Fishing locations (incl. types) are marked below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A)1217, -7481, Abdju Fish at 1217, -7481 and north, at 3 debens, around 6AM&lt;br /&gt;
(A)1592, -1033, Abdju Fish at 1592, -1033 at 6am&lt;br /&gt;
(A)1294, 7330, Abdju Fish at 1294, 7330&lt;br /&gt;
(A)1474, 2287, Abdju Fish at 1474,2287&lt;br /&gt;
(A)1646, 1600, Abdju Fish at 1646, 1600&lt;br /&gt;
(A)1982, -4135, Abdju Fish at 1982, -4135&lt;br /&gt;
(A)4318, 6880, Abdju Fish at 4218, 6880&lt;br /&gt;
(A)4092, 6638, Abdju Fish at 4092, 6638&lt;br /&gt;
(A)4071,-326, Abdju/Catfish at 4071, -326&lt;br /&gt;
(A)4074, -292, Abdju/Perch at 4074, -294&lt;br /&gt;
(A)4766,-496, Abdju @ 4766,-496&lt;br /&gt;
&lt;br /&gt;
(C)1177, -7582, Catfish at 1177,-7582 mostly 7-9 debens, at around 12:50am&lt;br /&gt;
(C)1330, 7343, Catfish at 1330, 7343&lt;br /&gt;
(C)1477, 2256, Catfish/ Tilapia at 1477, 2256&lt;br /&gt;
(C)1987, -4151, Catfish at 1987, -4151&lt;br /&gt;
(C)4115, 6659, Catfish Fish at 4115, 6659&lt;br /&gt;
(C)785, -6230, Catfish at 785, -6230 east of Chariot (1-4 debens) caught from 6AM to 7:40AM+&lt;br /&gt;
(C)4173, -262, Catfish at 4173, -262&lt;br /&gt;
(C)4695, -595, Catfish at 4695, -589&lt;br /&gt;
&lt;br /&gt;
(G)1500, 2200, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(G)1182, -7653, Phagrus at 1182, -7653&lt;br /&gt;
&lt;br /&gt;
(H)3356, 4092, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)3240, 4840, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)1460, 2191, Chromis at 1460, 2191 in SA&lt;br /&gt;
(H)1409, 7351, Chromis Fish at 1409, 7351&lt;br /&gt;
(H)4182, 6667, Chromis Fish at 4182, 6667&lt;br /&gt;
(H)4511, 15, Phagrus/Chromis at 4515, 15 in FB&lt;br /&gt;
(H)4195, -284, Chromis @ 4196, -284&lt;br /&gt;
(H) 1235, 6316, Phagrus/Chromis @ 1235, 6316&lt;br /&gt;
&lt;br /&gt;
(O)1233, -7421, Oxyrynchus at 1233, -7421 from 1-4 debens at around 7AM&lt;br /&gt;
(O) 854, -3457, Oxy, Perch at 854, -3457&lt;br /&gt;
(O)1537, -1033, Oxy, Carp and Perch at 1537, -1033.&lt;br /&gt;
(O)4029, -281, Oxy, Carp, Perch @ 4029, -281 near UArch in FB&lt;br /&gt;
(O)1215, 7314, Oxy at 1215, 7314.&lt;br /&gt;
&lt;br /&gt;
(P)1176, 7280, Perch Fish at 1176, 7280&lt;br /&gt;
(P)4322, 6920, Perch Fish at 4322, 6920&lt;br /&gt;
(P)1964, -4137, Perch Fish at 1964, -4137&lt;br /&gt;
(P)3183, -1168, Perch Fish at 3183, -1168&lt;br /&gt;
(R)4647, -487, Carp Fish at 4647, -487 7:43pm&lt;br /&gt;
(R)4648, -466, Carp Fish at 4648, -466 8:48pm&lt;br /&gt;
(R)731, -947, Carp Fish at 731, -947 (Saqqarah) at 4:00 AM&lt;br /&gt;
(R)4320, 6980, Carp Fish at 4320, 6983&lt;br /&gt;
(R)1940, 3729, Carp Fish at 1940, 3729&lt;br /&gt;
(R)4716, -460, Carp @ 4716, -460&lt;br /&gt;
(R)4692, -438, Carp @ 4692, -438&lt;br /&gt;
&lt;br /&gt;
(S)905, -7712, Serpent Fish at 905, -7712 Sometime after 2am&lt;br /&gt;
(S)824, 6126, Serpent Fish at 824, 6126 2am&lt;br /&gt;
(S)4645, -485, Serpent Fish at 4645, -485 11:30pm&lt;br /&gt;
(S)4658, -449, Serpent Fish at 4658, -449 8:56pm&lt;br /&gt;
(S)1090, 7283, Serpent Fish at 1090, 7283 11pm&lt;br /&gt;
&lt;br /&gt;
(T)1383, 7358, Tilapia Fish at 1383, 7358&lt;br /&gt;
(T)4327, 6834, Tilapia Fish at 4327, 6834&lt;br /&gt;
(T)4162, 6670, Tilapia Fish at 4182, 6667&lt;br /&gt;
(T)1168, -7643, Tilapia/ Chromis, usually at 7 debens&lt;br /&gt;
(T)2432, 2314, Tilapia Fish at 2432, 2314&lt;br /&gt;
(T)4147, -312, Tilapia and Chromis @ 4147, -312&lt;br /&gt;
(T)4701, -615, Tilapia @ 4701, -615&lt;br /&gt;
(T)4755,-560, Tilapia &amp;amp; Catfish @ 4755,-560&lt;br /&gt;
(T)328, -5873, Tilapia Fish at 328, -5873 5am&lt;br /&gt;
(T)1176, -7653, Tilapia / Chromis Fish at 1176, -7653&lt;br /&gt;
(T)1477, 2240, Tilapia @ 1477, 2240&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Member_Contact_Details&amp;diff=45051</id>
		<title>Guilds/CCHC/CCHC Member Contact Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Member_Contact_Details&amp;diff=45051"/>
		<updated>2009-02-04T23:53:13Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Guild Contact List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those guild members '''who wish to''', may use the table below to provide some simple contact information. The reason for offering this facility is that it may help us to stay in touch across continents and time zones, which can sometimes be tricky!&lt;br /&gt;
&lt;br /&gt;
*No-one '''must''' register here, everyone '''may''' do so, Guild Elders '''should''' do so.&lt;br /&gt;
&lt;br /&gt;
( ''Please note'': Anyone unhappy with wiki editing who would like to put information here, just email the info. to Dionysius)&lt;br /&gt;
&lt;br /&gt;
== Guild Contact List ==&lt;br /&gt;
Use this link http://www.wbwip.com/wbw/emailencoder.html to encrypt email address from Spambots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! ATITD Avatar Name !! Real Life Email Address !! Real Life Location !! Time Zone !! Other Useful Information&lt;br /&gt;
|-&lt;br /&gt;
|Stargazer&lt;br /&gt;
|WJGodbold@yahoo.com&lt;br /&gt;
|Louisiana&lt;br /&gt;
|central&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Ysabeau&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teil&lt;br /&gt;
|&amp;amp;#097;&amp;amp;#116;&amp;amp;#105;&amp;amp;#116;&amp;amp;#100;&amp;amp;#116;&amp;amp;#101;&amp;amp;#105;&amp;amp;#108;&amp;amp;#064;&amp;amp;#103;&amp;amp;#109;&amp;amp;#097;&amp;amp;#105;&amp;amp;#108;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| Iowa, USA&lt;br /&gt;
| -6GMT (CST)&lt;br /&gt;
| Guild Elder &lt;br /&gt;
|-&lt;br /&gt;
|Yerbouti &lt;br /&gt;
| &amp;amp;#097;&amp;amp;#117;&amp;amp;#115;&amp;amp;#115;&amp;amp;#105;&amp;amp;#101;&amp;amp;#064;&amp;amp;#099;&amp;amp;#111;&amp;amp;#100;&amp;amp;#101;&amp;amp;#114;&amp;amp;#050;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| Texas,USA&lt;br /&gt;
| Central&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[user:Dionysius | Dionysius]]&lt;br /&gt;
|  &amp;amp;#100;&amp;amp;#105;&amp;amp;#111;&amp;amp;#110;&amp;amp;#121;&amp;amp;#115;&amp;amp;#105;&amp;amp;#117;&amp;amp;#115;&amp;amp;#099;&amp;amp;#099;&amp;amp;#104;&amp;amp;#099;&amp;amp;#064;&amp;amp;#103;&amp;amp;#111;&amp;amp;#111;&amp;amp;#103;&amp;amp;#108;&amp;amp;#101;&amp;amp;#109;&amp;amp;#097;&amp;amp;#105;&amp;amp;#108;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| GMT&lt;br /&gt;
| Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|EgyptianTigress&lt;br /&gt;
|atitd_et@yahoo.com&lt;br /&gt;
|Poconos, PA USA&lt;br /&gt;
| -5GMT (EST)&lt;br /&gt;
|Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|Sharae&lt;br /&gt;
|SharaeTor@yahoo.com&lt;br /&gt;
|Michigan, USA&lt;br /&gt;
| -5GMT (EST)&lt;br /&gt;
|Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|Toldy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[user:RaTBoY | RaTBoY]]&lt;br /&gt;
|&lt;br /&gt;
| Ontario, Canada&lt;br /&gt;
| Eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[user:LlamaRa | LlamaRa]]&lt;br /&gt;
|  &lt;br /&gt;
| United Kingdom&lt;br /&gt;
| GMT&lt;br /&gt;
| Associate &amp;amp; apprentice vintner&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Member_Contact_Details&amp;diff=45048</id>
		<title>Guilds/CCHC/CCHC Member Contact Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Member_Contact_Details&amp;diff=45048"/>
		<updated>2009-02-04T23:51:21Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Guild Contact List */ Added me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those guild members '''who wish to''', may use the table below to provide some simple contact information. The reason for offering this facility is that it may help us to stay in touch across continents and time zones, which can sometimes be tricky!&lt;br /&gt;
&lt;br /&gt;
*No-one '''must''' register here, everyone '''may''' do so, Guild Elders '''should''' do so.&lt;br /&gt;
&lt;br /&gt;
( ''Please note'': Anyone unhappy with wiki editing who would like to put information here, just email the info. to Dionysius)&lt;br /&gt;
&lt;br /&gt;
== Guild Contact List ==&lt;br /&gt;
Use this link http://www.wbwip.com/wbw/emailencoder.html to encrypt email address from Spambots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! ATITD Avatar Name !! Real Life Email Address !! Real Life Location !! Time Zone !! Other Useful Information&lt;br /&gt;
|-&lt;br /&gt;
|Stargazer&lt;br /&gt;
|WJGodbold@yahoo.com&lt;br /&gt;
|Louisiana&lt;br /&gt;
|central&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Ysabeau&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teil&lt;br /&gt;
|&amp;amp;#097;&amp;amp;#116;&amp;amp;#105;&amp;amp;#116;&amp;amp;#100;&amp;amp;#116;&amp;amp;#101;&amp;amp;#105;&amp;amp;#108;&amp;amp;#064;&amp;amp;#103;&amp;amp;#109;&amp;amp;#097;&amp;amp;#105;&amp;amp;#108;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| Iowa, USA&lt;br /&gt;
| -6GMT (CST)&lt;br /&gt;
| Guild Elder &lt;br /&gt;
|-&lt;br /&gt;
|Yerbouti &lt;br /&gt;
| &amp;amp;#097;&amp;amp;#117;&amp;amp;#115;&amp;amp;#115;&amp;amp;#105;&amp;amp;#101;&amp;amp;#064;&amp;amp;#099;&amp;amp;#111;&amp;amp;#100;&amp;amp;#101;&amp;amp;#114;&amp;amp;#050;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| Texas,USA&lt;br /&gt;
| Central&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[user:Dionysius | Dionysius]]&lt;br /&gt;
|  &amp;amp;#100;&amp;amp;#105;&amp;amp;#111;&amp;amp;#110;&amp;amp;#121;&amp;amp;#115;&amp;amp;#105;&amp;amp;#117;&amp;amp;#115;&amp;amp;#099;&amp;amp;#099;&amp;amp;#104;&amp;amp;#099;&amp;amp;#064;&amp;amp;#103;&amp;amp;#111;&amp;amp;#111;&amp;amp;#103;&amp;amp;#108;&amp;amp;#101;&amp;amp;#109;&amp;amp;#097;&amp;amp;#105;&amp;amp;#108;&amp;amp;#046;&amp;amp;#099;&amp;amp;#111;&amp;amp;#109;&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| GMT&lt;br /&gt;
| Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|EgyptianTigress&lt;br /&gt;
|atitd_et@yahoo.com&lt;br /&gt;
|Poconos, PA USA&lt;br /&gt;
| -5GMT (EST)&lt;br /&gt;
|Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|Sharae&lt;br /&gt;
|SharaeTor@yahoo.com&lt;br /&gt;
|Michigan, USA&lt;br /&gt;
| -5GMT (EST)&lt;br /&gt;
|Guild Elder&lt;br /&gt;
|-&lt;br /&gt;
|Toldy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[user:RaTBoY | RaTBoY]]&lt;br /&gt;
|&lt;br /&gt;
| Ontario, Canada&lt;br /&gt;
| Eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[user:LlamaRa | LlamaRa]]&lt;br /&gt;
|  &lt;br /&gt;
| United Kingdom&lt;br /&gt;
| GMT&lt;br /&gt;
| Associate&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44996</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44996"/>
		<updated>2009-02-04T22:26:07Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Theories */  Added point 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but now we can see for sure. It appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exactly untill the final click (ideally in the centre of mass for best %)&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
:Point 3) (Need confirmation) The % crystalisation is exactly = to the % of circles perfectly overlapping as described above in point 1&lt;br /&gt;
&lt;br /&gt;
:Point 4) (Need confirmation) Circles, when clicked, will only pull other circles towards them if those other circle's circumferences overlap the clicked circle's circumference. (i.e. the circles need to be touching each other to be able to &amp;quot;gravitate&amp;quot; towards each other.)&lt;br /&gt;
&lt;br /&gt;
--[[User:LlamaRa|LlamaRa]] 17:26, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44982</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44982"/>
		<updated>2009-02-04T22:18:31Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Theories */  added point 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but now we can see for sure. It appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exactly untill the final click (ideally in the centre of mass for best %)&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
:Point 3) (Need confirmation) The % crystalisation is exactly = to the % of circles perfectly overlapping as described above in point 1&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44862</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44862"/>
		<updated>2009-02-04T19:26:37Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Theories */  Tweaked once more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but now we can see for sure. It appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exactly untill the final click (ideally in the centre of mass for best %)&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44861</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44861"/>
		<updated>2009-02-04T19:25:23Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Theories */  Expanded on Point 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but now we can see for sure. It appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exactly.&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44859</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44859"/>
		<updated>2009-02-04T19:20:39Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Theories */  Corrected my spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but it appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exactly.&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44858</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Alloys&amp;diff=44858"/>
		<updated>2009-02-04T19:19:55Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* NEW info */  Added Theories heading and some new theories under NEW Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The process of producing alloys is quite different compared to previous tellings.&lt;br /&gt;
&lt;br /&gt;
'''[[Brass]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Tin]], 1 [[Resin]]:Stout Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Bronze]]'''&lt;br /&gt;
:7 [[Copper]], 1 [[Zinc]], 1 [[Resin]]:Fern Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Pewter]]'''&lt;br /&gt;
:7 [[Iron]], 4 [[Antimony]], 1 [[Brass]], 1 [[Resin]]:Royal Palm, 5 [[Charcoal]]&lt;br /&gt;
'''[[Steel]]'''&lt;br /&gt;
:7 [[Iron]], 1 [[Tin]], 1 [[Resin]]:Towering Palm, 5 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NEW info=&lt;br /&gt;
&lt;br /&gt;
Now that we have clearly defined circles, we can rule out the 'no overlaps' rule as false. It's not a valid rule, you can test it for yourselves. If you get nicely clustered circles, it is possible to click on a non-overlapping part of a  circle and have it crystalise. The odd/even rule holds up longer, but hits the same barrier. 1 is an odd number, therefore should work. Couple of problems with 3 overlaps too, so I guess it's back to ideas. Put them up here and we can disprove/prove them as they come.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*OK, apologies if I'm going back over the basics but I wanted to fill the new info up with some solid facts we do know as I am finding it a bit confusing sifting through all the old info. Feel free to ridicule these supposed &amp;quot;facts&amp;quot; or confirm them. &lt;br /&gt;
&lt;br /&gt;
:Point 1) I assume this has been said before but it appears if two or more circles overlap too &amp;quot;exactly&amp;quot; (i.e. the two borders appear as one) then the alloy will crystalise. So the aim is to get the circles as close together without any overlapping exacyly.&lt;br /&gt;
&lt;br /&gt;
:Point 2) The closer together the circles are the more they are &amp;quot;attracted&amp;quot; to each other and the harder they become to move a given distance via a click. (e.g. it is easier to move 6 completely seperate circles towards where you have clicked than move two groups of three overlapping circles towards each other.&lt;br /&gt;
&lt;br /&gt;
=OLD Info=&lt;br /&gt;
&lt;br /&gt;
I've made an info bit to try and get past the old discussion. Don't want to delete it though as it's still good stuff, but we need a new bit to discuss things now we know a bit more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.&lt;br /&gt;
&lt;br /&gt;
Orrin&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
*No time is involved, stated by devs so that's a fact.&lt;br /&gt;
&lt;br /&gt;
*There is no % opacity at which it crystalises.&lt;br /&gt;
&lt;br /&gt;
*Clicking on the middle of a circle, on the overlap of a circle, in the blackspace just outside a circle is *not* guaranteed to make it crystalise. I've done all 3 and it hasn't crystalised some times, others it has.&lt;br /&gt;
&lt;br /&gt;
*I have started clicking on the black spots where the most circles connect. This has been giving me the best results for some reason. I notice it either spreads the crystals or moves them closer depending on the pattern and piles of crystals near it. - [[User:kibble|kibble]]&lt;br /&gt;
&lt;br /&gt;
*My experience agrees with that. I reckon we can push and pull circles depending on where we click. But not all overlaps/connects will work, some do crystalise the batch. I've also found that clicks on any crystal over a certain% opacity are likely to crystalise the batch. -Orrin&lt;br /&gt;
&lt;br /&gt;
*'''Even - Odd Theory''' --- Based on my research, it looks like it's an even/odd process. Basically, you must pick an odd amount that are stacked to continue. If you click an even amount, it crystalizes. So, those that are saying you must press a single one are correct as that is an odd amount. I do believe that there is something else we are missing, so I will continue to work on alternative methods and see what results occur. However, working on the even/odd theory has improved my production greatly and I suggest others give it a try and see if they can improve the process. Additional note: I have noticed that you can click on the same circle more than once (however I havent defined exactly when or how often). [[User:Astrina|Astrina]]&lt;br /&gt;
&lt;br /&gt;
* Just started playing with these, but I'm looking at a slightly different count - could this be based on the number of circles that move based on the click?  It seems to be working for me when I try to make that an odd number.  -Arame&lt;br /&gt;
&lt;br /&gt;
=Lokim's Reactory Tutorial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reactory functions as such:&lt;br /&gt;
* A click on a circle draws all the circles it touches toward the mid-point of the clicked circle&lt;br /&gt;
* A circle with no others touching it has no function as it does not move any other circles towards its mid-point&lt;br /&gt;
* A click on an overlap will crystalize the alloy&lt;br /&gt;
* A circle has a heart and an edge and only the heart is used to calculate the final score (Unless no hearts are together in which case a minimal score is given)&lt;br /&gt;
* A click on the black background will crystalize the alloy only if circles are currently too close together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicking, I picture that I am placing a pin at the point of the mouse and pushing down through the black background of the reactory.  If my pin pushes only through one circle I get another click, if it touches two circles I get crystalization at the point of my click.  My final click goes through the heart of the large stack of circles to score high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above file shows three points to click:&lt;br /&gt;
* A click on X would draw the three surrounding circles towards the center of that circle&lt;br /&gt;
* A click on Y would crystalize the alloy (Steel - 9 circles) to 25%.  The formula for score is (N Circles - 1) /(Total Circles - 1) rounded down.&lt;br /&gt;
* A click on Z while through the edge of multiple circles would only count for a score of 12% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only flakey results I have experienced are near the very edge of circles where the gradient shows a lone circle but you're actually clicking on the black background.  This happens to me quite a bit near the end as I try to line everything up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also allow me to explain the &amp;quot;failed&amp;quot; perfect images that you can find further down on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Reactory_Tutorial_Image2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The distances and positions in this illustration are exaggerated to make my point.  Here it's important to note that where you click before the circles move is used as the crystalization point.  The fact is that a click at the X point in this image would yield a perfect &amp;quot;looking&amp;quot; result.  However, the original click was only through the heart of two overlapping circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is that a click between X and Y, although it is not on an overlap, would be pretty certain to crystalise the batch. - Orrin&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
'''Snippet of the short discussion on E! just after the release of the tech:'''&lt;br /&gt;
&lt;br /&gt;
'''Coyan:''' this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool  you get 1 or 2 clicks, or you are timed, not sure yet  the circles seem to move towards your mouse click  the more of those that get to your mouse, the higher the crystalization  at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass  at 25% and lower, 0 of both&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' It seems to be quite complicated, and i believe there is a randomness factor in it.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' how many reactories can you run at once?  I mean, are the clicking cycles fast orslow?&lt;br /&gt;
'''Voyna:''' fast&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' reactories are not timed based im almost poastive unless its a time per click&lt;br /&gt;
&lt;br /&gt;
'''Marcus:''' New possability, you have to keep clicking in places where it would keep the circles apart?&lt;br /&gt;
'''Marcus:''' because when i bring the circles together i get nothing but shit yeilds&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now&lt;br /&gt;
&lt;br /&gt;
'''Kyline:''' how do you know how much metal to put in?&lt;br /&gt;
'''MouseD:''' when you start it up it tells you how much metals you need for each alloy your making&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' http://www.atitd.org/wiki/tale4/Image:Brass.JPG&lt;br /&gt;
&lt;br /&gt;
'''Zaniac:''' wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' well coyan got 6 brass of one of his loads now&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.&lt;br /&gt;
&lt;br /&gt;
'''update 1:''' Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too &amp;quot;white&amp;quot; thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.&lt;br /&gt;
&lt;br /&gt;
'''update 2:''' (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.&lt;br /&gt;
&lt;br /&gt;
'''update 3:''' (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it&lt;br /&gt;
&lt;br /&gt;
'''update 4:''' (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg  - (Murat) i agree with Terg.This was % 12 too.!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.&lt;br /&gt;
 [[Image:IdealSteel.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''update 5:''' (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too &amp;quot;white&amp;quot; intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.&lt;br /&gt;
&lt;br /&gt;
'''update 6''' (Daniels)  I think I've got it!  Taken from E!:&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Ok, here's what I'm doing.  It is hard to explain.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal.  If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' by &amp;quot;crystal&amp;quot; I mean one sphere, of course. &lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' yes but most of the time they are overlapping.&lt;br /&gt;
&lt;br /&gt;
'''Turkeybone:''' so the part you click is not overlapping, or the whole crystal is not overlapping&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' You can donate your raeli ovens to me please :)&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' I will if this works, I will&lt;br /&gt;
&lt;br /&gt;
'''fryoj:''' If that works, and I can actuall do alloys, I will build ou a raeli oven. lol&lt;br /&gt;
&lt;br /&gt;
'''Robare:''' LOL....that was a great revalation Daniels....well done :)&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''The hardest part for me is to visually identify a portion of a crystal that is not overlapping.  So, with all of that said, it is still difficult.  But my yields are great atm. &lt;br /&gt;
 &lt;br /&gt;
'''Daniels: '''thanks Rob&lt;br /&gt;
&lt;br /&gt;
'''Daniels: '''One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them.  This will crystalize the batch.  I'm not sure how many crystals can be OUTSIDE of your concentrated lump.  And the lump has to be completely concentrated.&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Daniels I love you, 100%!&lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Wow, well you beat me :)&lt;br /&gt;
&lt;br /&gt;
'''diania:''' how much you yield for 100%&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' double f8 for the best accuracy!&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' 8 brass&lt;br /&gt;
&lt;br /&gt;
'''diania:''' double f8 and zoom in?&lt;br /&gt;
&lt;br /&gt;
'''Tibo:''' Yep!&lt;br /&gt;
&lt;br /&gt;
'''MouseD:''' what I have been using too is double F8 zoom in and alt L it &lt;br /&gt;
&lt;br /&gt;
'''Daniels:''' Well, with double f8, part of the machine gets in the way only slightly.  I use f5 at an angle.&lt;br /&gt;
&lt;br /&gt;
'''There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.'''&lt;br /&gt;
&lt;br /&gt;
'''update 7''' (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the &amp;quot;center of gravity&amp;quot; of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.&lt;br /&gt;
&lt;br /&gt;
'''update 8''' (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion.  First, '''update 2''' by Turkeybone is very important.  Save the last click to center the crystals.  If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%.  The stack must be PERFECT.  Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal.  It is best to click on the center, or near center of a crystal.  I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal).  The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch.  Third, only crystals connected to the crystal that you click will move.  They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower.  Finally, the last suggestion is to focus on the largest &amp;quot;clump&amp;quot; of connected crystals, and leave the others alone.  Many crystals can be left out of the final clump, and still give 37% or higher.  I have also gotten 100% using these methods, but more importantly my yields are very high.  I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat).  I have briefly tried Nissim's technique, but I am not sure what &amp;quot;not too much white&amp;quot; means, and have found it to be less reliable than my technique.  Try both techniques and see which works better for you.&lt;br /&gt;
&lt;br /&gt;
'''Kwinten''' I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'cannot click circle if it's overlapping' is wrong.&lt;br /&gt;
&lt;br /&gt;
Not True!!&lt;br /&gt;
&lt;br /&gt;
 There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Edit: the above statement is conjecture, despite its definitive tone. -- Ouij)&lt;br /&gt;
&lt;br /&gt;
(Edit: Yeh, sorry bout that... it's wrong too)&lt;br /&gt;
&lt;br /&gt;
(Edit: you're funny, mate)&lt;br /&gt;
&lt;br /&gt;
I don't think opacity has anything to do with it. From the tests and runs i've made , it appears , that if just 2 of the circles line up completely , the mixture crystalies . Have tried it a few times and always had it crystalise when 2 line up with each other .&lt;br /&gt;
Can someone else see if they can verify this for me please . Galagah&lt;br /&gt;
&lt;br /&gt;
'''2 crystals in the same spot = crystalize'''&lt;br /&gt;
With the upgraded crystals its quite easy to see that it crystalize as soon as 2 or more crystals end up in the exact same spot. --[[User:Lejoni|Lejoni]] 05:45, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Please explain this: (Zreyas)====&lt;br /&gt;
&lt;br /&gt;
I'm posting 3 25% pictures and 1 75%   Nothing makes sense and I'm really thinking at this point we are dealing with bugs.  Maybe I am missing something.  The 75% one as Myn and I spoke about looks about right, but the 25% ones just don't make sense to me.&lt;br /&gt;
&lt;br /&gt;
(Tokiryu) Take a close look at the 'halo' around the white center - on the 75% picture it's umm... 'ordered', it has some 'patterns' in it and it's symmetric, while on the 25% pictures it's just a random mass of grey. That means that on the 75% the white centers are very close together, but on the 25% ones they're a bit away from each other. So, that's the difference... but it doesn't help in getting high yields regularly anyway :/&lt;br /&gt;
&lt;br /&gt;
(Daniels) Tokiryu is dead on.  Another way to describe the difference between your 25% and 75% is that you can see straight &amp;quot;lines&amp;quot; shooting from the inside to the outside of the 75% crystal.  You can clearly see these lines on the outside portion of the 75% crystal.  In the 25% screenshots, the crystals are entirely blurry.  It is my guess that your crystals were just a little too scattered before you clicked your final click in the center.  You have demonstrated perfectly what Lokim's last point is in his tutorial above. :)&lt;br /&gt;
&lt;br /&gt;
(Zreyas)  Thanks for the feedback.  I still think it is still a bit buggy. Becuase this happens a LOT and even those sometimes where the last one is almost just an alignment because they are very together, it won't give 100%.   I just don't want everyone thinking there might not be a bug factor here.  I have had lines going out very distictly and only got  75% and no outside crystals after testing again after your comments.  Thank you Tok and Daniels, it was very helpful and hopefully will help others. &lt;br /&gt;
&lt;br /&gt;
(Amhur) I think both Tokiryu and Daniels are wrong. Based on my experience, the last configuration you see on a reactory has nothing to do with what you get in a yield. I'm pretty sure it is all based on 1)what you had (position of the circles) before the last click  2)the position of the last click&lt;br /&gt;
&lt;br /&gt;
(Tula) To me it seems to be the last click, too. I am staring at a very tight little circle of brass right now, but it's 11%. My last click was on the edge.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''25% Crystallizations:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Alloy - 25%-1.jpg|200px|thumb|left|25% picture 1]]  &lt;br /&gt;
[[Image:Alloy - 25%-2.jpg|200px|thumb|left|25% picture 2]]   &lt;br /&gt;
[[Image:Alloy - 25%-3.jpg|200px|thumb|left|25% picture 3]]&lt;br /&gt;
[[Image:Alloy - 75%.jpg|200px|thumb|left|75% picture 1]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research/Adn&amp;diff=43301</id>
		<title>Research/Adn</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research/Adn&amp;diff=43301"/>
		<updated>2009-02-01T21:58:09Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Advanced Charcoal Production */  Updated leather ammount after a donation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== University of Architecture ==&lt;br /&gt;
&lt;br /&gt;
===[[Improved Brick Rack Construction]] ===&lt;br /&gt;
*'''[[Boards]] 4000/4000'''&lt;br /&gt;
*[[Nails]] 0/8000&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Mining]] COMPLETE===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Masonry]] ===&lt;br /&gt;
*[[Bauxite]] 0/700&lt;br /&gt;
*[[Gypsum]] 0/700&lt;br /&gt;
*[[Cut Stone]] 18/2400&lt;br /&gt;
*[[Gravel]] 0/4800&lt;br /&gt;
*'''[[Clay]] 1000/1000'''&lt;br /&gt;
&lt;br /&gt;
=== [[Obelisk Construction]] ===&lt;br /&gt;
*'''[[Bricks]] 21900/21900'''&lt;br /&gt;
*'''[[Boards]] 2200/2200'''&lt;br /&gt;
*'''[[Slate]] 484/484'''&lt;br /&gt;
*'''[[Dried Flax]] 608/608'''&lt;br /&gt;
*'''[[Clay]] 966/966'''&lt;br /&gt;
*[[Linen]] 221/296&lt;br /&gt;
*'''[[Flint]] 234/234'''&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
*[[Linen]] 0/700&lt;br /&gt;
*[[Copper Wire]] 0/70&lt;br /&gt;
*[[Limestone]] 0/700&lt;br /&gt;
*[[Oyster Shell Marble]] 0/70&lt;br /&gt;
*[[Small Diamond]] 0/700&lt;br /&gt;
*[[Glass Rods]] 0/70&lt;br /&gt;
*[[Medium Stones]] 0/70&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Stonecutting]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Stonemasonry]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
== University of Art and Music ==&lt;br /&gt;
&lt;br /&gt;
=== [[Advanced Blacksmithing]] ===&lt;br /&gt;
* [[Anvil Bed]] 0/200&lt;br /&gt;
* [[Firebricks]] 2468/12000&lt;br /&gt;
* [[Water in Jugs]] 0/4000&lt;br /&gt;
&lt;br /&gt;
=== [[Airship Construction]] ===&lt;br /&gt;
*[[Silk Cloth]] 0/800&lt;br /&gt;
*[[Canvas]] 0/1600&lt;br /&gt;
*[[Linen]] 0/1600&lt;br /&gt;
*[[Water Metal Strap]] 0/100&lt;br /&gt;
*[[Aluminium Strap]] 0/400&lt;br /&gt;
*[[Rope]] 0/2000&lt;br /&gt;
*[[Pliable, Fireproof Blonde Boards]] 0/4000&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Blacksmithing]] COMPLETE===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Glassblowing]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
* [[Linen]] 0/700&lt;br /&gt;
* [[Copper Wire]] 0/70&lt;br /&gt;
* [[Limestone]] 162/700&lt;br /&gt;
* [[Oyster Shell Marble]] 0/70&lt;br /&gt;
* [[Small Sapphire]] 0/700&lt;br /&gt;
* [[Glass Rod]] 0/70&lt;br /&gt;
* [[Large Quartz]] 0/70&lt;br /&gt;
&lt;br /&gt;
=== [[Taxidermy]] ===&lt;br /&gt;
* [[Carp Fish]] 101/2500&lt;br /&gt;
* [[Perch Fish]] 464/2500&lt;br /&gt;
* [[Catfish]] 448/2500&lt;br /&gt;
* [[Tilapia Fish]] 327/2500&lt;br /&gt;
* [[Chromis Fish]] 204/2500&lt;br /&gt;
* [[Oxyrynchus Fish]] 90/250&lt;br /&gt;
* '''[[Abdju Fish]] 250/250'''&lt;br /&gt;
* [[Phagrus Fish]] 0/250&lt;br /&gt;
&lt;br /&gt;
== University of Body ==&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Basic Charcoal Production]] COMPLETE ===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Controlled Burn]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Dowsing]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Advanced Charcoal Production]] ===&lt;br /&gt;
*[[Wood]] 2148/8000&lt;br /&gt;
*[[Leather]] 1000/4000&lt;br /&gt;
*[[Copper Sheeting]] 0/800&lt;br /&gt;
*'''[[Firebricks]] 12000/12000'''&lt;br /&gt;
*[[Charcoal]] 1475/12000&lt;br /&gt;
&lt;br /&gt;
===[[Beer Brewing]]===&lt;br /&gt;
* [[Barley|Barley (raw)]] 5000/20000&lt;br /&gt;
* [[Malt|Malt (raw)]] 1200/20000&lt;br /&gt;
* [[Honey]] 3400/50000&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
*[[Linen]] 0/700&lt;br /&gt;
*[[Copper Wire]] 0/70&lt;br /&gt;
*[[Limestone]] 0/700&lt;br /&gt;
*[[Yellow Alabaster]] 0/70&lt;br /&gt;
*[[Small Emerald]] 0/700&lt;br /&gt;
*[[Glass Rods]] 0/70&lt;br /&gt;
*[[Large Ruby]] 0/70&lt;br /&gt;
&lt;br /&gt;
== University of Harmony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Advanced Metallurgy]] ===&lt;br /&gt;
*[[Iron]] 0/4000&lt;br /&gt;
*[[Copper]] 0/4000&lt;br /&gt;
*[[Aluminium]] 0/1000&lt;br /&gt;
*[[Tin]] 0/1000&lt;br /&gt;
*[[Zinc]] 0/1000&lt;br /&gt;
*[[Lead]] 0/1000&lt;br /&gt;
*[[Silver]] 0/600&lt;br /&gt;
*[[Platinum]] 0/200&lt;br /&gt;
*[[Tungsten]] 0/200&lt;br /&gt;
*[[Lithium]] 0/200&lt;br /&gt;
*[[Antimony]] 0/200&lt;br /&gt;
*[[Strontium]] 0/200&lt;br /&gt;
*[[Titanium]] 0/200&lt;br /&gt;
*[[Magnesium]] 0/200&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Casting]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Chariot Repair]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Chariot Repair 2]] ===&lt;br /&gt;
*[[Bricks]] 2699/2,000,000&lt;br /&gt;
*[[Boards]] 657/200,000&lt;br /&gt;
*[[Rope]] 0/100,000&lt;br /&gt;
*[[Canvas]] 0/25,000&lt;br /&gt;
*[[Linen]] 0/10,000&lt;br /&gt;
*[[Cut Stone]] 0/25,000&lt;br /&gt;
*[[Cable]] 0/1,000&lt;br /&gt;
&lt;br /&gt;
=== [[Fine Casting]] ===&lt;br /&gt;
*[[Iron]] 0/500&lt;br /&gt;
*[[Titanium]] 0/400&lt;br /&gt;
*[[Bronze]] 0/200&lt;br /&gt;
*[[Steel]] 0/200&lt;br /&gt;
*[[Powdered Sunstone]] 0/100&lt;br /&gt;
*[[Powdered Ruby]] 0/100&lt;br /&gt;
&lt;br /&gt;
=== [[Metallurgy]]  ===&lt;br /&gt;
*'''[[Tin Ore]] 5000/5000'''&lt;br /&gt;
*[[Aluminum Ore]] 0/5000&lt;br /&gt;
*'''[[Steel]] 200/200'''&lt;br /&gt;
*'''[[Brass]] 100/100'''&lt;br /&gt;
*[[Bronze]] 0/50&lt;br /&gt;
*[[Pewter]] 0/50&lt;br /&gt;
*[[Crucibles]] 0/200&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
*[[Linen]] 0/700&lt;br /&gt;
*[[Copper Wire]] 0/70&lt;br /&gt;
*[[Limestone]] 0/700&lt;br /&gt;
*[[Yellow Alabaster Marble]] 0/70&lt;br /&gt;
*[[Small Topaz]] 0/700&lt;br /&gt;
*[[Glass Rods]] 0/70&lt;br /&gt;
*[[Large Topaz]] 0/70&lt;br /&gt;
&lt;br /&gt;
== University of Leadership ==&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Guild Construction]] COMPLETE === &lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Papyrus Paper Fabrication]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Papyrus]] 886/4000&lt;br /&gt;
*[[Medium Gears]] 0/50&lt;br /&gt;
*[[Cut Stone]] 0/800&lt;br /&gt;
*[[Pinch Roller]] 0/12&lt;br /&gt;
*[[Linen]] 3/800&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Linen]] 1/700&lt;br /&gt;
*[[Copper Wire]] 0/70&lt;br /&gt;
*[[Limestone]] 0/700&lt;br /&gt;
*[[Mud Granite]] 0/70&lt;br /&gt;
*[[Small Ruby]] 0/700&lt;br /&gt;
*[[Glass Rods]] 0/70&lt;br /&gt;
*[[Large Sapphire]] 0/70&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Sign Construction]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Stellae Construction]] ===&lt;br /&gt;
*[[Cut Stone]] 0/2000&lt;br /&gt;
*[[Dried Papyrus]] 0/5000&lt;br /&gt;
*[[Clay]] 5/10000&lt;br /&gt;
&lt;br /&gt;
== University of Thought ==&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Basic Chemistry]] COMPLETE ===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Hive Optimization]] ===&lt;br /&gt;
* [[Honey]] - 0/3000&lt;br /&gt;
* [[Onions]] - 0/3000&lt;br /&gt;
* [[Carrots]] - 0/1000&lt;br /&gt;
* [[Cabbage]] - 0/500&lt;br /&gt;
* [[Leeks]] - 0/500&lt;br /&gt;
* [[Garlic]] - 0/300&lt;br /&gt;
&lt;br /&gt;
=== [[Neutralization]] ===&lt;br /&gt;
* [[Oyster Shell Marble]] - 0/20&lt;br /&gt;
* [[Canvas]] - 0/100&lt;br /&gt;
* [[Acid]] - 0/100&lt;br /&gt;
* [[Potash]] - 0/100&lt;br /&gt;
* [[Aluminum]] - 0/20&lt;br /&gt;
* [[Antimony]] - 0/20&lt;br /&gt;
* [[Copper]] - 0/20&lt;br /&gt;
* [[Iron]] - 0/20&lt;br /&gt;
* [[Gold]] - 0/20&lt;br /&gt;
* [[Lead]] - 0/20&lt;br /&gt;
* [[Lithium]] - 0/20&lt;br /&gt;
* [[Platinum]] - 0/20&lt;br /&gt;
* [[Silver]] - 0/20&lt;br /&gt;
* [[Strontium]] - 0/20&lt;br /&gt;
* [[Tin]] - 0/20&lt;br /&gt;
* [[Titanium]] - 0/20&lt;br /&gt;
* [[Tungsten]] - 0/20&lt;br /&gt;
* [[Zinc]] - 0/20&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
*[[Linen]] - 0/700&lt;br /&gt;
*[[Copper Wire]] - 0/70&lt;br /&gt;
*[[Limestone]] - 0/700&lt;br /&gt;
*[[White Travertine]] - 0/70&lt;br /&gt;
*[[Small Quartz]] - 235/700&lt;br /&gt;
*[[Glass Rods]] - 0/70&lt;br /&gt;
*[[Large Emerald]] - 0/70&lt;br /&gt;
&lt;br /&gt;
=== [[Toxin Extraction]] ===&lt;br /&gt;
*[[Dueling Serpents Mushrooms]] 2/40&lt;br /&gt;
*[[Scorpions Brood Mushrooms]] 0/600&lt;br /&gt;
*[[Brain Mushrooms]] 0/150&lt;br /&gt;
*[[Razor's Edge Mushrooms]] 83/200&lt;br /&gt;
*[[Ra's Awakening Mushrooms]] 0/80&lt;br /&gt;
*[[Heaven's Torrent Mushrooms]] 0/40&lt;br /&gt;
*[[Beer Kettle Kit]] 0/300&lt;br /&gt;
*[[Thermometer]] 0/25&lt;br /&gt;
*[[Oil]] 3495/30000&lt;br /&gt;
&lt;br /&gt;
=== [[Water Mining]] ===&lt;br /&gt;
*[[Glass Pipe]] - 1/400&lt;br /&gt;
*[[Large Gear]] - 0/20&lt;br /&gt;
*[[Copper Strap]] - 0/300&lt;br /&gt;
*[[Pulley]] - 0/150&lt;br /&gt;
&lt;br /&gt;
== University of Worship ==&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Agriculture]] COMPLETE===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Animal Husbandry]] COMPLETE ===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Advanced Animal Husbandry]] ===&lt;br /&gt;
*[[Onions]] 132/10000&lt;br /&gt;
*[[Garlic]] 551/5000&lt;br /&gt;
*'''[[Onion Seeds]] 100/100'''&lt;br /&gt;
*[[Leek Seeds]] 24/100&lt;br /&gt;
*[[Carrot Seeds]] 26/100&lt;br /&gt;
*'''[[Cabbage Seeds]] 100/100'''&lt;br /&gt;
*[[Garlic Seeds]] 56/100&lt;br /&gt;
&lt;br /&gt;
=== [[Advanced Horticulture]] ===&lt;br /&gt;
*[[Camels Mane Mushrooms]] 459/1600&lt;br /&gt;
*[[Scorpions Brood Mushrooms]] 0/1200&lt;br /&gt;
*[[Cobra Skin]] 0/2000&lt;br /&gt;
*[[Khefre's Essence]] 0/50&lt;br /&gt;
&lt;br /&gt;
=== [[Avian Selection]] ===&lt;br /&gt;
*[[Cut Stone]] 0/2500&lt;br /&gt;
*[[Barley]] (Raw) 0/20000&lt;br /&gt;
*[[Dried Flax]] 0/2500&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Barley Cultivation]] COMPLETE ===&lt;br /&gt;
&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Researched::Beekeeping]] COMPLETE===&lt;br /&gt;
Unlocked&lt;br /&gt;
&lt;br /&gt;
=== [[Entomology]] ===&lt;br /&gt;
*[[Sheet Glass]] 0/150&lt;br /&gt;
*'''[[Dirt]] 2000/2000'''&lt;br /&gt;
*[[Linen]] 21/800&lt;br /&gt;
*'''[[Cabbage]] 4000/4000'''&lt;br /&gt;
*[[Thermometer]] 0/20&lt;br /&gt;
&lt;br /&gt;
=== [[Gardening]] ===&lt;br /&gt;
*[[Sheet Glass]] 20/300&lt;br /&gt;
*'''[[Saltpeter]] 1000/1000'''&lt;br /&gt;
*'''[[Dirt]] 10,000/10,000'''&lt;br /&gt;
*'''[[Water in Jugs]] 3000/3000'''&lt;br /&gt;
&lt;br /&gt;
=== [[researched::Horticulture]] COMPLETE===&lt;br /&gt;
Unlocked Bulb: Vampire&lt;br /&gt;
&lt;br /&gt;
=== [[Pyramid Construction]] ===&lt;br /&gt;
*[[Canary Granite]] 0/70&lt;br /&gt;
*[[Copper Wire]] 0/70&lt;br /&gt;
*[[Cuttable Stone]] 0/700&lt;br /&gt;
*[[Glass Rods]] 0/70&lt;br /&gt;
*[[Large Diamond]] 0/70&lt;br /&gt;
*[[Limestone]] 0/700&lt;br /&gt;
*[[Linen]] 0/700&lt;br /&gt;
&lt;br /&gt;
=== [[Viticulture]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Small Barrels]] 10/100 &lt;br /&gt;
*'''[[Water in Jugs]] 1000/1000''' &lt;br /&gt;
*'''[[Fish|Carp Fish]] 400/400'''&lt;br /&gt;
*'''[[Fish|Perch Fish]] 400/400''' &lt;br /&gt;
*'''[[Fish|Catfish]] 400/400''' &lt;br /&gt;
*'''[[Fish|Tilapia Fish]] 400/400''' &lt;br /&gt;
*'''[[Fish|Chromis Fish]] 400/400'''&lt;br /&gt;
*[[Fish|Oxyrynchus Fish]] 237/400 &lt;br /&gt;
*'''[[Fish|Abdju Fish]] 400/400''' &lt;br /&gt;
*[[Fish|Phagrus Fish]] 60/400 &lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
{{DEFAULTSORT:Adn}}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=43142</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=43142"/>
		<updated>2009-02-01T19:26:19Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Fat */ Edited PO/K to &amp;lt;=-3 from &amp;lt;=-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Please add a &amp;quot;Confirmed&amp;quot; note if you verify a row. Thank you.'''&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! SG !! Hue&lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +3 || -2 || -12 || +4 || -1 || -1 || -10 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || +2 || 0 || +1 || +4 || +4 || -11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +4 || -3 ||  || -3 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || || || -8 || -3 ||  || ||  ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +4 || +1 || +4 || +4 || -2 || -8 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +2 || +1 || +4 || || -1 ||-11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || +1 || +5 || +3 || -2 || +4 || -4 || Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || || -2 || -3 || +0 || || +0 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +3 ||+3 || +2 || +0 || +4 ||-4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +0 || -2 || -3 || +4 || +2 || -11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +4 || +0 || +2 || +2 || -3 || -4 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || +0 || -6 || +4 || || +3 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +4 || -9 || -1 || +0 || +2 || -3 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || -2 ||  || -3 || || -3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +0 || +4 || -1 || -1 || +1 || -3 ||  Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -1 || +4 || +9 || -1 || -2|| -3 || -3 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +1 || +3 || +2 ||+1 || -1 || -6 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +0 || -1 ||+4 || +4 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +2 || -2 || -8 || +2 || +3 || -2 || -3 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -1 || -9 || +0 || +4|| +1 || -9|| Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || -3 || +0 || -1 || 0 || +4 ||-11 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +3 || 0 || -1 || 1 || +0 || -4 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +3 || -3 ||+6  || +3 || -3 || +1 || -12 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || +2 || +4 || +1 || &amp;lt;=-3 || +4 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || -2 || +8 || -1 || &amp;lt;=-2 || -3 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || +1 || +11 || +0 || -2 || -3 || -1 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || +2 || +11 || -1 || +4 || +0 || -4 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || +4 || +6 || +0 || +1 || -3 || -6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +0 || -1 || -2 || -2 || +0 || +2 || -1 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +0 ||-9 || -3 || || +2 ||-5 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || +0 || +12 || +3 || +3 || -2 || -11 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +11 || +4 || -2 || -3 || -2 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || -3 || +6 || +4 ||-2 || +0 || -11 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || -3 ||-7  || +1 || +3 || -3 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +0 || +2 || +9 || -1 || +4 || -3 || -11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +1 || +4 || +5 || +1 || +4 || +0 || -4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +0 || +0 || +4 || +2 ||-2 || +3 ||-12|| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -3 || -4 || +1 || +1 || +1 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +9 || +0 || || +3 || -12 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || &amp;lt;=-1 || -3 || -7 || -1 || 0 || -1 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || -1 || +4 || +1 || +3 || +0 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || +11 || +1 || +2 || +3 || -2 || Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +0 || +2 || +4 || -3 || -2 || -10 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || -1 || +1 || +0 || +1 || +0 || -2 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -1 || +2 || -3 || +2 || +3 || +4 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +3 || +7 || -2 || +2 || || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || -2 || +0 || +4 || +2 || +3 || -3 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +2 || +1 || +1 ||&amp;lt;=-1 || +2 || -11|| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || +3 || +3  || +1 || -1 || +2 || -1 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine/Wisdom&amp;diff=43020</id>
		<title>Wine/Wisdom</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine/Wisdom&amp;diff=43020"/>
		<updated>2009-02-01T17:34:38Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* The Grapes are Starting to Shrivel */  Changed SV/K to -2 instead of -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Please update any incorrect values if you confirm them.'''&lt;br /&gt;
&lt;br /&gt;
== Phenotype (KKK) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! SG !! Hue &lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || Red &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== The Vines are Sagging a Bit ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +3 ||-2 || +0 || +4 || -5 || -1 || -10 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || +2 || +4|| +1 || +5 || +4 || -1 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +4 || -3 || +2 || -3 || +9 || +4 || -14 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || &amp;lt;=0 || &amp;lt;=0 || -2 || -3 || +0 || &amp;lt;=-3 || -3 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +4 || -3 || +4 || +3 || -2 || -8 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +2 || +1 || -4 || -8 || -1 || -5 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || +1 || +1 || +3 || -3 || +4 || -12 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves are Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || -1 || +3 || 0 || -3 ||  0 || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +3 || -1 || +2 || +2 || +4 || -4 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO ||+2 ||+0 || +4 ||-3 ||+6 || +2 || -9 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +4 || 0 || +2 || +10 || -3 || -14 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || 0 || -2 || +4 || +13 || +3 || -11 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV ||+3 ||+4 || +1 || -1 || -9 || +2 || -5 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || -2|| -1 || -3 || +11 || -3 || -1 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Musty Smell can be Detected ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS ||-1 ||+1 || +2 || -1 || -9 || +1 || -11 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -1 || +4 || -1 || -1 || -8 || -3 || -3 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO ||+2 ||+1 || -1 ||+2 ||-11 ||-1 || -14 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +2 || -1 || +15 || +4 || -12 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +2 || -2 || +4 || +2 || +15 || -2 || -11 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -1 || -1 || 0 || +3 || +1 || -13 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || -3 || -2 || -1  || +15 || +4 || -9 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Stems Look Especially Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 ||+3 || +4 || -1 ||+13 || +0 || -6 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +3 || -3 || +0 ||+3 ||+10 ||+1 || -4 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || +2 || +0 || +1 || +10 || +4 || -6 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL ||+2 ||-2 || -2 ||-1 ||-12 ||-3 || -14 ||align=&amp;quot;left&amp;quot;| Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || +1 || +3 || +0 || -9 || -3 || -9 ||align=&amp;quot;left&amp;quot;| Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || +2 || +3 || -1 || 0 || 0 || -10 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || +4 || -2 || 0 || 0 || -3 || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Leaves Rustle in the Breeze ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || +2 || -2 ||+2 || +2 || -9 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || 0 || -3 || -3 || +3 || +2 || -3 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || 0 || +4 || +3 || +13 || -2 || -3 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +3 || +4 || +1 || -3 || -2 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 ||-3 || -2 || +4 ||-9 ||+0 || -7 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || -3 || -1 || +1 || -3 ||-3 || -6 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +0 || +2 || +1 || -1 || +0 || -3 || -7 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Grapes are Starting to Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +1 || +4 || +3 || +1 || +6 || 0 || -2 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || 0 || -2 || +2 || -11 || +3 || -12 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -3 || +4 || +1 || +5|| +1|| -12 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL ||-2 ||-1 || +1 || 0||-10 ||+3 || -10 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV ||0 ||-3 || -3 ||-1 ||-2 || -1|| -12 ||align=&amp;quot;left&amp;quot;| K=-2 not confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || -1 || +4 || +1 || +1 || 0 || -9 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1||+2 || +3 || +1||-1||-3|| -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves Shimmer with Moisture ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +0 || +2 || +4 || +9 || -2 || -8 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || -1 || +3 || 0 || +15 || 0 || -14 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -1 || +2 || +3 || +2 || +2 || +4 || -11 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL ||+2 ||+3 || -1 ||-2 ||+3 ||-3 || -14 ||align=&amp;quot;left&amp;quot;|  Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || -2 || +2 || +4 || -12 || +3 || -3 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV ||-3||+2 || -3 ||+1 ||+16 ||+2 || -11 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || 3 || -1 || 1 || -4 || 2 || -13 ||align=&amp;quot;left&amp;quot;|Confirmed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41152</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41152"/>
		<updated>2009-01-30T02:19:44Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Musty */  Put + infront of a 0 for sake of continuity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Please add a &amp;quot;Confirmed&amp;quot; note if you verify a row. Thank you.'''&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! SG !! Hue&lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +3 || -2 || || +4 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || +2 || || +1 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +4 || -3 ||  || -3 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || || ||  || -3 ||  || ||  ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +4 ||  || +4 || || -2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +2 || +1 || +4 || || -1 ||-11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || +1 || +5 || +3 || || +4 || -4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || || -2 || -3 || +0 || || +0 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +3 ||+3 || +2 || +0 || +4 ||-4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +0 ||  || -3 || || +2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +4 || || +2 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || +0 || -6 || +4 || || +3 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +4 ||  || -1 || || +2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || -2 ||  || -3 || || -3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +0 || +4 || -1 || || +1 || -3 || for C, I got 0, please confirm. Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -1 || +4 || || -1 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +1 || +3 || +2 ||+1 || -1 || -6 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +0 || -1 ||+4 || +4 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +2 || -2 || -8 || +2 || +3 || -2 || -3 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -1 || &amp;lt;= -4?  || +0 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || -3 || +0 || -1 || 0 || +4 ||-11 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +3 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +3 || -3 ||+6  || +3 || -3 || +1 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || +2 || +4 || +1 || &amp;lt;=-1 || +4 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || -2 || +8 || -1 || &amp;lt;=-2 || -3 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || +1 || +11 || +0 || || -3 || -1 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || +2 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || +4 || +6 || +0 || +1 || -3 || -6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +0 || -1 || -2 || -2 || +0 || +2 || -1 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +0 ||-9 || -3 || || +2 ||-5 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || +0 ||  || +3 || || -2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +11 || +4 || -2 || -3 || -2 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || -3 || +6 || +4 || || +0 || -11 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || -3 ||-7  || +1 || +3 || -3 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +0 || +2 || +9 || -1 || +4 || -3 || -11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +1 || +4 || +5 || +1 || +4 || +0 || -4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +0 || +0 || +4 || +2 ||-2 || +3 ||-4 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -3 || || +1 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || || +0 || || +3 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || -3 || || -1 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || -1 || || +1 || || +0 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || || +1 || || -3 || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +0 || +2 || +4 || -3 || -2 || -10 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || -1 ||  || +0 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -1 || +2 || -3 || +2 || +3 || +4 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +3 || +7 || -2 || +2 || || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || -2 || +0 || +4 || +2 || +3 || -3 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +2 || +1 || +1 ||&amp;lt;=-1 || +2 || -11|| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || +3 || +3  || +1 || -1 || +2 || -1 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41150</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41150"/>
		<updated>2009-01-30T02:18:13Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Musty */  Aerate soil confirmed as C=0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Please add a &amp;quot;Confirmed&amp;quot; note if you verify a row. Thank you.'''&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! SG !! Hue&lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +3 || -2 || || +4 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || +2 || || +1 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +4 || -3 ||  || -3 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || || ||  || -3 ||  || ||  ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +4 ||  || +4 || || -2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +2 || +1 || +4 || || -1 ||-11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || +1 || +5 || +3 || || +4 || -4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || || -2 || -3 || +0 || || +0 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +3 ||+3 || +2 || +0 || +4 ||-4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +0 ||  || -3 || || +2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +4 || || +2 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || +0 || -6 || +4 || || +3 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +4 ||  || -1 || || +2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || -2 ||  || -3 || || -3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || 0 || +4 || -1 || || +1 || -3 || for C, I got 0, please confirm. Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -1 || +4 || || -1 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +1 || +3 || +2 ||+1 || -1 || -6 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +0 || -1 ||+4 || +4 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +2 || -2 || -8 || +2 || +3 || -2 || -3 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -1 || &amp;lt;= -4?  || +0 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || -3 || +0 || -1 || 0 || +4 ||-11 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +3 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +3 || -3 ||+6  || +3 || -3 || +1 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || +2 || +4 || +1 || &amp;lt;=-1 || +4 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || -2 || +8 || -1 || &amp;lt;=-2 || -3 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || +1 || +11 || +0 || || -3 || -1 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || +2 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || +4 || +6 || +0 || +1 || -3 || -6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +0 || -1 || -2 || -2 || +0 || +2 || -1 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +0 ||-9 || -3 || || +2 ||-5 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || +0 ||  || +3 || || -2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +11 || +4 || -2 || -3 || -2 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || -3 || +6 || +4 || || +0 || -11 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || -3 ||-7  || +1 || +3 || -3 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +0 || +2 || +9 || -1 || +4 || -3 || -11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +1 || +4 || +5 || +1 || +4 || +0 || -4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +0 || +0 || +4 || +2 ||-2 || +3 ||-4 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -3 || || +1 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || || +0 || || +3 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || -3 || || -1 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || -1 || || +1 || || +0 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || || +1 || || -3 || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +0 || +2 || +4 || -3 || -2 || -10 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || -1 ||  || +0 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -1 || +2 || -3 || +2 || +3 || +4 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +3 || +7 || -2 || +2 || || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || -2 || +0 || +4 || +2 || +3 || -3 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +2 || +1 || +1 ||&amp;lt;=-1 || +2 || -11|| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || +3 || +3  || +1 || -1 || +2 || -1 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41089</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine/Amusement&amp;diff=41089"/>
		<updated>2009-01-30T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Sagging */  Edited the TL line with newest results.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Please add a &amp;quot;Confirmed&amp;quot; note if you verify a row. Thank you.'''&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! SG !! Hue&lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +3 || -2 || || +4 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || +2 || || +1 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +4 || -3 ||  || -3 || || +4 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || || ||  || -3 ||  || ||  ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +4 ||  || +4 || || -2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +2 || +1 || +4 || || -1 ||-11 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || +1 || +5 || +3 || || +4 || -4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || || -2 || -3 || +0 || || +0 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +3 ||+3 || +2 || +0 || +4 ||-4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +0 ||  || -3 || || +2 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +4 || || +2 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || +0 || -6 || +4 || || +3 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +3 || +4 ||  || -1 || || +2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || -2 ||  || -3 || || -3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +1 || +4 || -1 || || +1 || -3 || for C, I got 0, please confirm&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -1 || +4 || || -1 || || -3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || +1 || +3 || +2 ||+1 || -1 || -6 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +0 || -1 ||+4 || +4 || -6 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +2 || -2 || -8 || +2 || +3 || -2 || -3 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -1 || &amp;lt;= -4?  || +0 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || -3 || +0 || -1 || || +4 ||-11 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -1 || +3 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +3 || -3 ||+6  || +3 || -3 || +1 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || +2 || +4 || +1 || &amp;lt;=-1 || +4 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || -2 || +8 || -1 || &amp;lt;=-2 || -3 || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || +1 || +11 || +0 || || -3 || -1 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || +2 || || -1 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +3 || +4 || || +0 || || -3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +0 || -1 || -2 || -2 || +0 || +2 || -1 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +2 || +0 || || -3 || || +2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || +0 ||  || +3 || || -2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || +11 || +4 || -2 || -3 || -2 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +1 || -3 || +6 || +4 || || +0 || -11 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +0 || -3 ||-7  || +1 || +3 || -3 || -2 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +0 || +2 || +9 || -1 || +4 || -3 || -11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +1 || +4 || +5 || +1 || +4 || +0 || -4 || Confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +0 || +0 ||  || +2 || || +3 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -3 || || +1 || || +1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -2 || -1 || || +0 || || +3 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +0 || -3 || || -1 || || -1 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || -1 || || +1 || || +0 || ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || || +1 || || -3 || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +0 || +2 || +4 || -3 || -2 || -10 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || -1 ||  || +0 || || +0 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -1 || +2 || -3 || +2 || +3 || +4 || -9 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || +3 || +7 || -2 || +2 || || -12 || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || -2 || +0 || +4 || +2 || +3 || -3 ||&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +2 ||  || +1 || || +2 || || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -2 || +3 || +3  || +1 || -1 || +2 || -1 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=41010</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=41010"/>
		<updated>2009-01-29T22:02:49Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: Updated Tilapia spot to include Chromis as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Fish.png|description=Found in lakes and rivers, used in cooking.}} &lt;br /&gt;
Fish are caught in bodies of water using a [[requires::Basic Fishing Pole]] and the [[requires::Fishing]] skill.  The types of fish are listed here along with their map key:&lt;br /&gt;
&lt;br /&gt;
* Abdju Fish (A)&lt;br /&gt;
* Carp Fish (R)&lt;br /&gt;
* Catfish (C)&lt;br /&gt;
* Chromis Fish (H)&lt;br /&gt;
* Malapteru (M)&lt;br /&gt;
* Oxyrynchus Fish (O)&lt;br /&gt;
* Perch Fish (P)&lt;br /&gt;
* Phagrus Fish (G)&lt;br /&gt;
* Serpent Fish (S)&lt;br /&gt;
* Tilapia Fish (T)&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 1000 Carp Fish are required for [[Barley Cultivation]]&lt;br /&gt;
* 2000 Catfish, Tilapia, and Perch are needed for unlocking [[Horticulture]]&lt;br /&gt;
* Large amounts of the fish varieties are required for [[Taxidermy]]&lt;br /&gt;
* 400 each of Carp, Perch, Catfish, Tilapia, Chromis, Oxyrynchus, Abdju, and Phagrus fish needed for [[viticulture]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Carp Fish is required to make [[Grain Fertilizer]].&lt;br /&gt;
* 1 catfish, 1 perch fish and 1 tilapia fish are required to make 50 [[Flower Fertilizer]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Fishing locations (incl. types) are marked below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A)1217, -7481, Abdju Fish at 1217, -7481 and north, at 3 debens, around 6AM&lt;br /&gt;
(A)1592, -1033, Abdju Fish at 1592, -1033 at 6am&lt;br /&gt;
(A)1294, 7330, Abdju Fish at 1294, 7330&lt;br /&gt;
(A)1982, -4135, Abdju Fish at 1982, -4135&lt;br /&gt;
(A)4318, 6880, Abdju Fish at 4218, 6880&lt;br /&gt;
(A)4092, 6638, Abdju Fish at 4092, 6638&lt;br /&gt;
(A)4071,-326, Abdju/Catfish at 4071, -326&lt;br /&gt;
(A)4074, -292, Abdju/Perch at 4074, -294&lt;br /&gt;
(A)4766,-496, Abdju @ 4766,-496&lt;br /&gt;
&lt;br /&gt;
(C)1177, -7582, Catfish at 1177,-7582 mostly 7-9 debens, at around 12:50am&lt;br /&gt;
(C)1330, 7343, Catfish at 1330, 7343&lt;br /&gt;
(C)1987, -4151, Catfish at 1987, -4151&lt;br /&gt;
(C)4115, 6659, Catfish Fish at 4115, 6659&lt;br /&gt;
(C)785, -6230, Catfish at 785, -6230 east of Chariot (1-4 debens) caught from 6AM to 7:40AM+&lt;br /&gt;
(C)4173, -262, Catfish at 4173, -262&lt;br /&gt;
(C)4695, -595, Catfish at 4695, -589&lt;br /&gt;
&lt;br /&gt;
(G)1500, 2200, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(G)1182, -7653, Phagrus at 1182, -7653&lt;br /&gt;
&lt;br /&gt;
(H)3356, 4092, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)3240, 4840, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)1409, 7351, Chromis Fish at 1409, 7351&lt;br /&gt;
(H)4182, 6667, Chromis Fish at 4182, 6667&lt;br /&gt;
(H)4511, 15, Phagrus/Chromis at 4515, 15 in FB&lt;br /&gt;
(H)4195, -284, Chromis @ 4196, -284&lt;br /&gt;
&lt;br /&gt;
(O)1233, -7421, Oxyrynchus at 1233, -7421 from 1-4 debens at around 7AM&lt;br /&gt;
(O) 854, -3457, Oxy, Perch at 854, -3457&lt;br /&gt;
(O)1537, -1033, Oxy, Carp and Perch at 1537, -1033.&lt;br /&gt;
(O)4029, -281, Oxy, Carp, Perch @ 4029, -281 near UArch in FB&lt;br /&gt;
(O)1215, 7314, Oxy at 1215, 7314.&lt;br /&gt;
&lt;br /&gt;
(P)1176, 7280, Perch Fish at 1176, 7280&lt;br /&gt;
(P)4322, 6920, Perch Fish at 4322, 6920&lt;br /&gt;
(P)1964, -4137, Perch Fish at 1964, -4137&lt;br /&gt;
(P)3183, -1168, Perch Fish at 3183, -1168&lt;br /&gt;
(R)4647, -487, Carp Fish at 4647, -487 7:43pm&lt;br /&gt;
(R)4648, -466, Carp Fish at 4648, -466 8:48pm&lt;br /&gt;
(R)731, -947, Carp Fish at 731, -947 (Saqqarah) at 4:00 AM&lt;br /&gt;
(R)4320, 6980, Carp Fish at 4320, 6983&lt;br /&gt;
(R)1940, 3729, Carp Fish at 1940, 3729&lt;br /&gt;
(R)4716, -460, Carp @ 4716, -460&lt;br /&gt;
(R)4692, -438, Carp @ 4692, -438&lt;br /&gt;
&lt;br /&gt;
(S)905, -7712, Serpent Fish at 905, -7712 Sometime after 2am&lt;br /&gt;
(S)824, 6126, Serpent Fish at 824, 6126 2am&lt;br /&gt;
(S)4645, -485, Serpent Fish at 4645, -485 11:30pm&lt;br /&gt;
(S)4658, -449, Serpent Fish at 4658, -449 8:56pm&lt;br /&gt;
(S)1090, 7283, Serpent Fish at 1090, 7283 11pm&lt;br /&gt;
&lt;br /&gt;
(T)1383, 7358, Tilapia Fish at 1383, 7358&lt;br /&gt;
(T)4327, 6834, Tilapia Fish at 4327, 6834&lt;br /&gt;
(T)4162, 6670, Tilapia Fish at 4182, 6667&lt;br /&gt;
(T)1168, -7643, Tilapia/ Chromis, usually at 7 debens&lt;br /&gt;
(T)2432, 2314, Tilapia Fish at 2432, 2314&lt;br /&gt;
(T)4147, -312, Tilapia and Chromis @ 4147, -312&lt;br /&gt;
(T)4701, -615, Tilapia @ 4701, -615&lt;br /&gt;
(T)4755,-560, Tilapia &amp;amp; Catfish @ 4755,-560&lt;br /&gt;
(T)328, -5873, Tilapia Fish at 328, -5873 5am&lt;br /&gt;
(T)1176, -7653, Tilapia / Chromis Fish at 1176, -7653&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=41005</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=41005"/>
		<updated>2009-01-29T21:54:38Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Fish.png|description=Found in lakes and rivers, used in cooking.}} &lt;br /&gt;
Fish are caught in bodies of water using a [[requires::Basic Fishing Pole]] and the [[requires::Fishing]] skill.  The types of fish are listed here along with their map key:&lt;br /&gt;
&lt;br /&gt;
* Abdju Fish (A)&lt;br /&gt;
* Carp Fish (R)&lt;br /&gt;
* Catfish (C)&lt;br /&gt;
* Chromis Fish (H)&lt;br /&gt;
* Malapteru (M)&lt;br /&gt;
* Oxyrynchus Fish (O)&lt;br /&gt;
* Perch Fish (P)&lt;br /&gt;
* Phagrus Fish (G)&lt;br /&gt;
* Serpent Fish (S)&lt;br /&gt;
* Tilapia Fish (T)&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 1000 Carp Fish are required for [[Barley Cultivation]]&lt;br /&gt;
* 2000 Catfish, Tilapia, and Perch are needed for unlocking [[Horticulture]]&lt;br /&gt;
* Large amounts of the fish varieties are required for [[Taxidermy]]&lt;br /&gt;
* 400 each of Carp, Perch, Catfish, Tilapia, Chromis, Oxyrynchus, Abdju, and Phagrus fish needed for [[viticulture]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Carp Fish is required to make [[Grain Fertilizer]].&lt;br /&gt;
* 1 catfish, 1 perch fish and 1 tilapia fish are required to make 50 [[Flower Fertilizer]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Fishing locations (incl. types) are marked below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A)1217, -7481, Abdju Fish at 1217, -7481 and north, at 3 debens, around 6AM&lt;br /&gt;
(A)1592, -1033, Abdju Fish at 1592, -1033 at 6am&lt;br /&gt;
(A)1294, 7330, Abdju Fish at 1294, 7330&lt;br /&gt;
(A)1982, -4135, Abdju Fish at 1982, -4135&lt;br /&gt;
(A)4318, 6880, Abdju Fish at 4218, 6880&lt;br /&gt;
(A)4092, 6638, Abdju Fish at 4092, 6638&lt;br /&gt;
(A)4071,-326, Abdju/Catfish at 4071, -326&lt;br /&gt;
(A)4074, -292, Abdju/Perch at 4074, -294&lt;br /&gt;
(A)4766,-496, Abdju @ 4766,-496&lt;br /&gt;
&lt;br /&gt;
(C)1177, -7582, Catfish at 1177,-7582 mostly 7-9 debens, at around 12:50am&lt;br /&gt;
(C)1330, 7343, Catfish at 1330, 7343&lt;br /&gt;
(C)1987, -4151, Catfish at 1987, -4151&lt;br /&gt;
(C)4115, 6659, Catfish Fish at 4115, 6659&lt;br /&gt;
(C)785, -6230, Catfish at 785, -6230 east of Chariot (1-4 debens) caught from 6AM to 7:40AM+&lt;br /&gt;
(C)4173, -262, Catfish at 4173, -262&lt;br /&gt;
(C)4695, -595, Catfish at 4695, -589&lt;br /&gt;
&lt;br /&gt;
(G)1500, 2200, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(G)1182, -7653, Phagrus at 1182, -7653&lt;br /&gt;
&lt;br /&gt;
(H)3356, 4092, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)3240, 4840, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)1409, 7351, Chromis Fish at 1409, 7351&lt;br /&gt;
(H)4182, 6667, Chromis Fish at 4182, 6667&lt;br /&gt;
(H)4511, 15, Phagrus/Chromis at 4515, 15 in FB&lt;br /&gt;
(H)4195, -284, Chromis @ 4196, -284&lt;br /&gt;
&lt;br /&gt;
(O)1233, -7421, Oxyrynchus at 1233, -7421 from 1-4 debens at around 7AM&lt;br /&gt;
(O) 854, -3457, Oxy, Perch at 854, -3457&lt;br /&gt;
(O)1537, -1033, Oxy, Carp and Perch at 1537, -1033.&lt;br /&gt;
(O)4029, -281, Oxy, Carp, Perch @ 4029, -281 near UArch in FB&lt;br /&gt;
(O)1215, 7314, Oxy at 1215, 7314.&lt;br /&gt;
&lt;br /&gt;
(P)1176, 7280, Perch Fish at 1176, 7280&lt;br /&gt;
(P)4322, 6920, Perch Fish at 4322, 6920&lt;br /&gt;
(P)1964, -4137, Perch Fish at 1964, -4137&lt;br /&gt;
(P)3183, -1168, Perch Fish at 3183, -1168&lt;br /&gt;
(R)4647, -487, Carp Fish at 4647, -487 7:43pm&lt;br /&gt;
(R)4648, -466, Carp Fish at 4648, -466 8:48pm&lt;br /&gt;
(R)731, -947, Carp Fish at 731, -947 (Saqqarah) at 4:00 AM&lt;br /&gt;
(R)4320, 6980, Carp Fish at 4320, 6983&lt;br /&gt;
(R)1940, 3729, Carp Fish at 1940, 3729&lt;br /&gt;
(R)4716, -460, Carp @ 4716, -460&lt;br /&gt;
(R)4692, -438, Carp @ 4692, -438&lt;br /&gt;
&lt;br /&gt;
(S)905, -7712, Serpent Fish at 905, -7712 Sometime after 2am&lt;br /&gt;
(S)824, 6126, Serpent Fish at 824, 6126 2am&lt;br /&gt;
(S)4645, -485, Serpent Fish at 4645, -485 11:30pm&lt;br /&gt;
(S)4658, -449, Serpent Fish at 4658, -449 8:56pm&lt;br /&gt;
(S)1090, 7283, Serpent Fish at 1090, 7283 11pm&lt;br /&gt;
&lt;br /&gt;
(T)1383, 7358, Tilapia Fish at 1383, 7358&lt;br /&gt;
(T)4327, 6834, Tilapia Fish at 4327, 6834&lt;br /&gt;
(T)4162, 6670, Tilapia Fish at 4182, 6667&lt;br /&gt;
(T)1168, -7643, Tilapia/ Chromis, usually at 7 debens&lt;br /&gt;
(T)2432, 2314, Tilapia Fish at 2432, 2314&lt;br /&gt;
(T)4147, -312, Tilapia and Chromis @ 4147, -312&lt;br /&gt;
(T)4701, -615, Tilapia @ 4701, -615&lt;br /&gt;
(T)4755,-560, Tilapia &amp;amp; Catfish @ 4755,-560&lt;br /&gt;
(T)328, -5873, Tilapia Fish at 328, -5873 5am&lt;br /&gt;
(T)1176, -7653, Tilapia Fish at 1176, -7653&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=40997</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Fish&amp;diff=40997"/>
		<updated>2009-01-29T21:49:15Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: Added Tilapia in Souteast QR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Fish.png|description=Found in lakes and rivers, used in cooking.}} &lt;br /&gt;
Fish are caught in bodies of water using a [[requires::Basic Fishing Pole]] and the [[requires::Fishing]] skill.  The types of fish are listed here along with their map key:&lt;br /&gt;
&lt;br /&gt;
* Abdju Fish (A)&lt;br /&gt;
* Carp Fish (R)&lt;br /&gt;
* Catfish (C)&lt;br /&gt;
* Chromis Fish (H)&lt;br /&gt;
* Malapteru (M)&lt;br /&gt;
* Oxyrynchus Fish (O)&lt;br /&gt;
* Perch Fish (P)&lt;br /&gt;
* Phagrus Fish (G)&lt;br /&gt;
* Serpent Fish (S)&lt;br /&gt;
* Tilapia Fish (T)&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 1000 Carp Fish are required for [[Barley Cultivation]]&lt;br /&gt;
* 2000 Catfish, Tilapia, and Perch are needed for unlocking [[Horticulture]]&lt;br /&gt;
* Large amounts of the fish varieties are required for [[Taxidermy]]&lt;br /&gt;
* 400 each of Carp, Perch, Catfish, Tilapia, Chromis, Oxyrynchus, Abdju, and Phagrus fish needed for [[viticulture]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Carp Fish is required to make [[Grain Fertilizer]].&lt;br /&gt;
* 1 catfish, 1 perch fish and 1 tilapia fish are required to make 50 [[Flower Fertilizer]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Fishing locations (incl. types) are marked below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A)1217, -7481, Abdju Fish at 1217, -7481 and north, at 3 debens, around 6AM&lt;br /&gt;
(A)1592, -1033, Abdju Fish at 1592, -1033 at 6am&lt;br /&gt;
(A)1294, 7330, Abdju Fish at 1294, 7330&lt;br /&gt;
(A)1982, -4135, Abdju Fish at 1982, -4135&lt;br /&gt;
(A)4318, 6880, Abdju Fish at 4218, 6880&lt;br /&gt;
(A)4092, 6638, Abdju Fish at 4092, 6638&lt;br /&gt;
(A)4071,-326, Abdju/Catfish at 4071, -326&lt;br /&gt;
(A)4074, -292, Abdju/Perch at 4074, -294&lt;br /&gt;
(A)4766,-496, Abdju @ 4766,-496&lt;br /&gt;
&lt;br /&gt;
(C)1177, -7582, Catfish at 1177,-7582 mostly 7-9 debens, at around 12:50am&lt;br /&gt;
(C)1330, 7343, Catfish at 1330, 7343&lt;br /&gt;
(C)1987, -4151, Catfish at 1987, -4151&lt;br /&gt;
(C)4115, 6659, Catfish Fish at 4115, 6659&lt;br /&gt;
(C)785, -6230, Catfish at 785, -6230 east of Chariot (1-4 debens) caught from 6AM to 7:40AM+&lt;br /&gt;
(C)4173, -262, Catfish at 4173, -262&lt;br /&gt;
(C)4695, -595, Catfish at 4695, -589&lt;br /&gt;
&lt;br /&gt;
(G)1500, 2200, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)3356, 4092, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)3240, 4840, Phagrus/ Chromis/ Tilapia sundown to sunup&lt;br /&gt;
(H)1409, 7351, Chromis Fish at 1409, 7351&lt;br /&gt;
(H)4182, 6667, Chromis Fish at 4182, 6667&lt;br /&gt;
(H)4511, 15, Phagrus/Chromis at 4515, 15 in FB&lt;br /&gt;
(H)4195, -284, Chromis @ 4196, -284&lt;br /&gt;
&lt;br /&gt;
(O)1233, -7421, Oxyrynchus at 1233, -7421 from 1-4 debens at around 7AM&lt;br /&gt;
(O) 854, -3457, Oxy, Perch at 854, -3457&lt;br /&gt;
(O)1537, -1033, Oxy, Carp and Perch at 1537, -1033.&lt;br /&gt;
(O)4029, -281, Oxy, Carp, Perch @ 4029, -281 near UArch in FB&lt;br /&gt;
(O)1215, 7314, Oxy at 1215, 7314.&lt;br /&gt;
&lt;br /&gt;
(P)1176, 7280, Perch Fish at 1176, 7280&lt;br /&gt;
(P)4322, 6920, Perch Fish at 4322, 6920&lt;br /&gt;
(P)1964, -4137, Perch Fish at 1964, -4137&lt;br /&gt;
(P)3183, -1168, Perch Fish at 3183, -1168&lt;br /&gt;
(R)4647, -487, Carp Fish at 4647, -487 7:43pm&lt;br /&gt;
(R)4648, -466, Carp Fish at 4648, -466 8:48pm&lt;br /&gt;
(R)731, -947, Carp Fish at 731, -947 (Saqqarah) at 4:00 AM&lt;br /&gt;
(R)4320, 6980, Carp Fish at 4320, 6983&lt;br /&gt;
(R)1940, 3729, Carp Fish at 1940, 3729&lt;br /&gt;
(R)4716, -460, Carp @ 4716, -460&lt;br /&gt;
(R)4692, -438, Carp @ 4692, -438&lt;br /&gt;
&lt;br /&gt;
(S)905, -7712, Serpent Fish at 905, -7712 Sometime after 2am&lt;br /&gt;
(S)824, 6126, Serpent Fish at 824, 6126 2am&lt;br /&gt;
(S)4645, -485, Serpent Fish at 4645, -485 11:30pm&lt;br /&gt;
(S)4658, -449, Serpent Fish at 4658, -449 8:56pm&lt;br /&gt;
(S)1090, 7283, Serpent Fish at 1090, 7283 11pm&lt;br /&gt;
&lt;br /&gt;
(T)1383, 7358, Tilapia Fish at 1383, 7358&lt;br /&gt;
(T)4327, 6834, Tilapia Fish at 4327, 6834&lt;br /&gt;
(T)4162, 6670, Tilapia Fish at 4182, 6667&lt;br /&gt;
(T)1168, -7643, Tilapia/ Chromis, usually at 7 debens&lt;br /&gt;
(T)2432, 2314, Tilapia Fish at 2432, 2314&lt;br /&gt;
(T)4147, -312, Tilapia and Chromis @ 4147, -312&lt;br /&gt;
(T)4701, -615, Tilapia @ 4701, -615&lt;br /&gt;
(T)4755,-560, Tilapia &amp;amp; Catfish @ 4755,-560&lt;br /&gt;
(T)328, -5873, Tilapia Fish at 328, -5873 5am&lt;br /&gt;
(T)1176, -7653, Tilapia Fish at 1176, -7653&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40260</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40260"/>
		<updated>2009-01-28T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
;Fumeology (for my reference):&lt;br /&gt;
:Cardamon&lt;br /&gt;
:Common Rosemary&lt;br /&gt;
:Daggerleaf&lt;br /&gt;
:Dark Ochoa&lt;br /&gt;
:Dwarf Hogweed&lt;br /&gt;
:Glechoma&lt;br /&gt;
:Houseleek&lt;br /&gt;
:Lemondrop&lt;br /&gt;
:Mariae&lt;br /&gt;
:Mindanao&lt;br /&gt;
:Peppermint&lt;br /&gt;
:Pithcer Plant&lt;br /&gt;
:Red Pepper Plant&lt;br /&gt;
:Revivia&lt;br /&gt;
:Rubia&lt;br /&gt;
:Rubydora&lt;br /&gt;
:Sagar Ghota&lt;br /&gt;
:Sandy Dustweed&lt;br /&gt;
:Shrubby Basil&lt;br /&gt;
:Shyama&lt;br /&gt;
:Silvertongue&lt;br /&gt;
:Sorrel&lt;br /&gt;
:Tiny Clover&lt;br /&gt;
:Verdant Squill&lt;br /&gt;
:Wild Lettuice&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40237</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40237"/>
		<updated>2009-01-28T22:42:52Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
;Fumeology (for my reference):&lt;br /&gt;
:Cardamon&lt;br /&gt;
:Dark Ochoa&lt;br /&gt;
:Glechoma&lt;br /&gt;
:Lemondrop&lt;br /&gt;
:Mariae&lt;br /&gt;
:Mindanao&lt;br /&gt;
:Peppermint&lt;br /&gt;
:Pithcer Plant&lt;br /&gt;
:Red Pepper Plant&lt;br /&gt;
:Revivia&lt;br /&gt;
:Rubia&lt;br /&gt;
:Rubydora&lt;br /&gt;
:Sagar Ghota&lt;br /&gt;
:Sandy Dustweed&lt;br /&gt;
:Shrubby Basil&lt;br /&gt;
:Shyama&lt;br /&gt;
:Silvertongue&lt;br /&gt;
:Sorrel&lt;br /&gt;
:Tiny Clover&lt;br /&gt;
:Verdant Squill&lt;br /&gt;
:Wild Lettuice&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40012</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=40012"/>
		<updated>2009-01-28T18:41:24Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
;Fumeology (for my reference):&lt;br /&gt;
:Dark Ochoa&lt;br /&gt;
:Mindanao&lt;br /&gt;
:Silvertongue&lt;br /&gt;
:Sorrel&lt;br /&gt;
:Tiny Clover&lt;br /&gt;
:Verdant Squill&lt;br /&gt;
:Wild Lettuice&lt;br /&gt;
:Glechoma&lt;br /&gt;
:Lemondrop&lt;br /&gt;
:Mariae&lt;br /&gt;
:Peppermint&lt;br /&gt;
:Pithcer Plant&lt;br /&gt;
:Red Pepper Plant&lt;br /&gt;
:Revivia&lt;br /&gt;
:Rubia&lt;br /&gt;
:Rubydora&lt;br /&gt;
:Sagar Ghota&lt;br /&gt;
:Sandy Dustweed&lt;br /&gt;
:Shrubby Basil&lt;br /&gt;
:Shyama&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=39845</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=39845"/>
		<updated>2009-01-28T08:07:18Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
;Fumeology (for my reference):&lt;br /&gt;
:Dark Ochoa&lt;br /&gt;
:Mindanao&lt;br /&gt;
:Silvertongue&lt;br /&gt;
:Sorrel&lt;br /&gt;
:Tiny Clover&lt;br /&gt;
:Verdant Squill&lt;br /&gt;
:Wild Lettuice&lt;br /&gt;
:Glechoma&lt;br /&gt;
:Lemondrop&lt;br /&gt;
:Mariae&lt;br /&gt;
:Peppermint&lt;br /&gt;
:Pithcer Plant&lt;br /&gt;
:Red Pepper Plant&lt;br /&gt;
:Revivia&lt;br /&gt;
:Rubia&lt;br /&gt;
:Rubydora&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Wine/Wisdom&amp;diff=37200</id>
		<title>Talk:Wine/Wisdom</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Wine/Wisdom&amp;diff=37200"/>
		<updated>2009-01-24T13:50:08Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Predictions */  edited my edit to spell new instead of now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Predictions ==&lt;br /&gt;
&lt;br /&gt;
I started the table with some predictions for Grape and Vigor stats, based on the following assumptions:&lt;br /&gt;
* Numbers for a specific attribute (e.g. Vigor) are based on the number of that gene in the phenotype.&lt;br /&gt;
* The phenotype for Balance is still ACQKS, meaning the G/V number from that vine are &amp;quot;wild type.&amp;quot;&lt;br /&gt;
* The phenotype for Wisdom is still KKK, meaning G/V (and A/C/Q/S) are also &amp;quot;wild type.&amp;quot;&lt;br /&gt;
If you find that your numbers support/refute this assumption, please post here. Thanks!&lt;br /&gt;
&lt;br /&gt;
Also, I've started a &amp;quot;[[User:Shebi/Wine Tends|tends by phenotype]]&amp;quot; page. If we find that things hold true from T3 in how this works, I'll move it out from under my User pages.  &lt;br /&gt;
&lt;br /&gt;
--[[User:Shebi|Shebi]] 18:33, 22 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Are the blank boxes unknown or 0? Apologies if I've edited this wrong or broken protocol, I'm new to this wiki business.&lt;br /&gt;
&lt;br /&gt;
--[[User:LlamaRa|LlamaRa]] 08:49, 24 January 2009 (EST)&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Wine/Wisdom&amp;diff=37198</id>
		<title>Talk:Wine/Wisdom</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Wine/Wisdom&amp;diff=37198"/>
		<updated>2009-01-24T13:49:24Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Predictions */  Addded a question about the forms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Predictions ==&lt;br /&gt;
&lt;br /&gt;
I started the table with some predictions for Grape and Vigor stats, based on the following assumptions:&lt;br /&gt;
* Numbers for a specific attribute (e.g. Vigor) are based on the number of that gene in the phenotype.&lt;br /&gt;
* The phenotype for Balance is still ACQKS, meaning the G/V number from that vine are &amp;quot;wild type.&amp;quot;&lt;br /&gt;
* The phenotype for Wisdom is still KKK, meaning G/V (and A/C/Q/S) are also &amp;quot;wild type.&amp;quot;&lt;br /&gt;
If you find that your numbers support/refute this assumption, please post here. Thanks!&lt;br /&gt;
&lt;br /&gt;
Also, I've started a &amp;quot;[[User:Shebi/Wine Tends|tends by phenotype]]&amp;quot; page. If we find that things hold true from T3 in how this works, I'll move it out from under my User pages.  &lt;br /&gt;
&lt;br /&gt;
--[[User:Shebi|Shebi]] 18:33, 22 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Are the blank boxes unknown or 0? Apologies if I've edited this wrong or broken protocol, I'm now to this wiki business.&lt;br /&gt;
&lt;br /&gt;
--[[User:LlamaRa|LlamaRa]] 08:49, 24 January 2009 (EST)&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36528</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36528"/>
		<updated>2009-01-23T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
;Fumeology (for my reference):&lt;br /&gt;
:Dark Ochoa&lt;br /&gt;
:Mindanao&lt;br /&gt;
:Silvertongue&lt;br /&gt;
:Sorrel&lt;br /&gt;
:Tiny Clover&lt;br /&gt;
:Verdant Squill&lt;br /&gt;
:Wild Lettuice&lt;br /&gt;
:Glechoma&lt;br /&gt;
:Lemondrop&lt;br /&gt;
:Mariae&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36526</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36526"/>
		<updated>2009-01-23T18:08:53Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
Fumeology (for my reference):&lt;br /&gt;
Dark Ochoa&lt;br /&gt;
&lt;br /&gt;
Mindanao&lt;br /&gt;
&lt;br /&gt;
Silvertongue&lt;br /&gt;
&lt;br /&gt;
Sorrel&lt;br /&gt;
&lt;br /&gt;
Tiny Clover&lt;br /&gt;
&lt;br /&gt;
Verdant Squill&lt;br /&gt;
&lt;br /&gt;
Wild Lettuice&lt;br /&gt;
&lt;br /&gt;
Glechoma&lt;br /&gt;
&lt;br /&gt;
Lemondrop&lt;br /&gt;
&lt;br /&gt;
Mariae&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36525</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36525"/>
		<updated>2009-01-23T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
Fumeology (for my reference):&lt;br /&gt;
 Dark Ochoa&lt;br /&gt;
 Mindanao&lt;br /&gt;
 Silvertongue&lt;br /&gt;
 Sorrel&lt;br /&gt;
 Tiny Clover&lt;br /&gt;
 Verdant Squill&lt;br /&gt;
 Wild Lettuice&lt;br /&gt;
 Glechoma&lt;br /&gt;
 Lemondrop&lt;br /&gt;
 Mariae&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36524</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36524"/>
		<updated>2009-01-23T18:07:14Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
 Fumeology (for my reference):&lt;br /&gt;
 Dark Ochoa&lt;br /&gt;
 Mindanao&lt;br /&gt;
 Silvertongue&lt;br /&gt;
 Sorrel&lt;br /&gt;
 Tiny Clover&lt;br /&gt;
 Verdant Squill&lt;br /&gt;
 Wild Lettuice&lt;br /&gt;
 Glechoma&lt;br /&gt;
 Lemondrop&lt;br /&gt;
 Mariae&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36522</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36522"/>
		<updated>2009-01-23T18:05:42Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;br /&gt;
&lt;br /&gt;
Fumeology (for my reference):&lt;br /&gt;
Dark Ochoa&lt;br /&gt;
Mindanao&lt;br /&gt;
Silvertongue&lt;br /&gt;
Sorrel&lt;br /&gt;
Tiny Clover&lt;br /&gt;
Verdant Squill&lt;br /&gt;
Wild Lettuice&lt;br /&gt;
Glechoma&lt;br /&gt;
Lemondrop&lt;br /&gt;
Mariae&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36485</id>
		<title>Guilds/CCHC/CCHC Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36485"/>
		<updated>2009-01-23T16:43:37Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Fishing */ and again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fishing==&lt;br /&gt;
&lt;br /&gt;
It seems that fishing is slightly different from avatar to avatar. Time of the night at which you fish affects whether you find fish in places where others discover them, and what size fish you catch if you catch any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=807 lon=6972 zoom=5 width=512 height=512&amp;gt;&lt;br /&gt;
(S) 807,6972, Serpent Fish&lt;br /&gt;
(C) 810, 6967, Carp Fish&lt;br /&gt;
(P) 810, 6929, Perch Fish &amp;amp; Oxyrhynchus&lt;br /&gt;
(A) 853, 6898, Abduju Fish&lt;br /&gt;
(C) 863, 6892, Catfish&lt;br /&gt;
(T) 895, 6883, Catfish &amp;amp; Tilapia Fish&lt;br /&gt;
(C) 991, 6930, Chromis, Phagrus, and Tilapia Fish&lt;br /&gt;
(T) 993, 6979, Tilapia Fish&lt;br /&gt;
(A) 984, 7009, Abduju &amp;amp; Catfish&lt;br /&gt;
(S) 883, 6204, Serpent Fish&lt;br /&gt;
(C) 865, 6169, Carp Fish&lt;br /&gt;
(P) 649, 7590, Perch Fish&lt;br /&gt;
(C) 638, 7646, Carp Fish&lt;br /&gt;
(C) 639, 7659, Carp Fish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds/CCHC| Return to CCHC Guild Page]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36482</id>
		<title>Guilds/CCHC/CCHC Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36482"/>
		<updated>2009-01-23T16:40:39Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Fishing */  Added carp, north of camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fishing==&lt;br /&gt;
&lt;br /&gt;
It seems that fishing is slightly different from avatar to avatar. Time of the night at which you fish affects whether you find fish in places where others discover them, and what size fish you catch if you catch any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=807 lon=6972 zoom=5 width=512 height=512&amp;gt;&lt;br /&gt;
(S) 807,6972, Serpent Fish&lt;br /&gt;
(C) 810, 6967, Carp Fish&lt;br /&gt;
(P) 810, 6929, Perch Fish &amp;amp; Oxyrhynchus&lt;br /&gt;
(A) 853, 6898, Abduju Fish&lt;br /&gt;
(C) 863, 6892, Catfish&lt;br /&gt;
(T) 895, 6883, Catfish &amp;amp; Tilapia Fish&lt;br /&gt;
(C) 991, 6930, Chromis, Phagrus, and Tilapia Fish&lt;br /&gt;
(T) 993, 6979, Tilapia Fish&lt;br /&gt;
(A) 984, 7009, Abduju &amp;amp; Catfish&lt;br /&gt;
(S) 883, 6204, Serpent Fish&lt;br /&gt;
(C) 865, 6169, Carp Fish&lt;br /&gt;
(P) 649, 7590, Perch Fish&lt;br /&gt;
(C) 638, 7646, Carp Fish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds/CCHC| Return to CCHC Guild Page]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36478</id>
		<title>Guilds/CCHC/CCHC Fish</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/CCHC/CCHC_Fish&amp;diff=36478"/>
		<updated>2009-01-23T16:32:20Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Fishing */  Added perch to the north of camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fishing==&lt;br /&gt;
&lt;br /&gt;
It seems that fishing is slightly different from avatar to avatar. Time of the night at which you fish affects whether you find fish in places where others discover them, and what size fish you catch if you catch any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=807 lon=6972 zoom=5 width=512 height=512&amp;gt;&lt;br /&gt;
(S) 807,6972, Serpent Fish&lt;br /&gt;
(C) 810, 6967, Carp Fish&lt;br /&gt;
(P) 810, 6929, Perch Fish &amp;amp; Oxyrhynchus&lt;br /&gt;
(A) 853, 6898, Abduju Fish&lt;br /&gt;
(C) 863, 6892, Catfish&lt;br /&gt;
(T) 895, 6883, Catfish &amp;amp; Tilapia Fish&lt;br /&gt;
(C) 991, 6930, Chromis, Phagrus, and Tilapia Fish&lt;br /&gt;
(T) 993, 6979, Tilapia Fish&lt;br /&gt;
(A) 984, 7009, Abduju &amp;amp; Catfish&lt;br /&gt;
(S) 883, 6204, Serpent Fish&lt;br /&gt;
(C) 865, 6169, Carp Fish&lt;br /&gt;
(P) 649, 7590, Perch Fish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds/CCHC| Return to CCHC Guild Page]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36337</id>
		<title>User:LlamaRa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:LlamaRa&amp;diff=36337"/>
		<updated>2009-01-23T13:30:01Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: New page: LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LlamaRa is a nice enough guy but he does have a worrying Llama obsession. No one in Egypt has ever seen one of these Mythical beasts but LlamaRa insists they exist.&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_by_Region&amp;diff=36321</id>
		<title>Research by Region</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_by_Region&amp;diff=36321"/>
		<updated>2009-01-23T12:50:15Z</updated>

		<summary type="html">&lt;p&gt;LlamaRa: /* Overview */  Updated Entomology for Meroe and Papyrus Paper Fabrication for Saqqarah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
{| border='1' cellspacing='0'&lt;br /&gt;
!&lt;br /&gt;
![[Research/Adn | Adn]]&lt;br /&gt;
![[Research/Cat's Claw Ridge | Cat's Claw Ridge]]&lt;br /&gt;
![[Research/Falcon Bay | Falcon Bay]]&lt;br /&gt;
![[Research/Heaven's Gate | Heaven's Gate]]&lt;br /&gt;
![[Research/Khmun | Khmun]]&lt;br /&gt;
![[Research/Meroe|Meroe]]&lt;br /&gt;
![[Research/Nomad's Paradise | Nomad's Paradise]]&lt;br /&gt;
![[Research/Pyramid Lake|Pyramid Lake]]&lt;br /&gt;
![[Research/Queen's Retreat|Queen's Retreat]]&lt;br /&gt;
![[Research/Saqqarah|Saqqarah]]&lt;br /&gt;
![[Research/Shabbat Ab|Shabbat Ab]]&lt;br /&gt;
![[Research/Sinai|Sinai]]&lt;br /&gt;
![[Research/Stillwater|Stillwater]]&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Animal Husbandry]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Blacksmithing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;| Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Charcoal Production]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Glassblowing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Horticulture]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Metallurgy]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Agriculture]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Airship Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Animal Husbandry]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Aromatics]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Avian Selection]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Barley Cultivation]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Basic Charcoal Production]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Basic Chemistry]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Basic Metal Treatment]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Beekeeping]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Beer Brewing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Blacksmithing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Casting]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Chariot Repair]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Chariot Repair 2]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Chromatic Touch]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Controlled Burn]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Crystal Acoustics]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Deep Well Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Dowsing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Entomology]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Fine Casting]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Gardening]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Gearbox Design]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Gem Cutting]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Glassblowing]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Guild Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hive Optimization]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Horticulture]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Improved Brick Rack Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Masonry]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Production of Color]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Metallurgy]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Mining]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Neutralization]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Obelisk Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Papyrus Paper Fabrication]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Perfuming]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UArch)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UArt)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UBody)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UHarm)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (ULead)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UThought)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyramid Construction]] (UWorship)&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Pyrotechnic Mortar Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Raeli Pottery]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Sign Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Stellae Construction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Stonecutting]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Stonemasonry]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Structural Pottery]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Taxidermy]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[The Science of Color]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Thistle Gardening]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Toxin Extraction]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Viticulture]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mining]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|Yes&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[Wood Treatment]]&lt;br /&gt;
&amp;lt;!--Adn                          --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Cat's Claw Ridge   --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Falcon Bay              --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Heaven's Gate       --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Khmun                    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Meroe                      --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Nomad's Paradise --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Pyramid Lake         --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Queen's Retreat    --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Saqqarah                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Shabbat Ab            --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Sinai                        --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!--Stillwater                --&amp;gt;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research Guilds==&lt;br /&gt;
&lt;br /&gt;
===[[Research/Khmun | Khmun]]===&lt;br /&gt;
The local research guild is [[Guilds/Khmunity | Khmunity]]. &lt;br /&gt;
&lt;br /&gt;
===[[Research/Pyramid Lake | Pyramid Lake]]===&lt;br /&gt;
The local research guild is the [[Guilds/PLIT|Pyramid Lake Institute of Technology]].&lt;br /&gt;
&lt;br /&gt;
===[[Research/Shabbat Ab | Shabbat Ab]]===&lt;br /&gt;
The local research guild is the [[Guilds/SACFAR|Shabbat Ab Council for Facilities and Research]].&lt;br /&gt;
&lt;br /&gt;
===[[Research/Stillwater | Stillwater]]===&lt;br /&gt;
The local research guild is the [[Guilds/SRG | Stillwater Research Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>LlamaRa</name></author>
	</entry>
</feed>