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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nchanter</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nchanter"/>
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	<updated>2026-05-20T17:32:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Frame0003.png&amp;diff=233128</id>
		<title>File:Frame0003.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Frame0003.png&amp;diff=233128"/>
		<updated>2010-08-30T04:06:47Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: uploaded a new version of &amp;quot;Image:Frame0003.png&amp;quot;: Reverted to version as of 03:36, 30 October 2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all her glory!&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231577</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231577"/>
		<updated>2010-08-04T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Passed Research Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Auto_Flower_Nursery_for_Multiplying_in_Batches_by_Ariella|Auto Flower Nursery for Multiplying in Batches]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 37 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Convenient_Trading_by_Ariella|Convenient Trading]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 16 Yes votes and 4 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Personal_Crossbreedable_Plant_Renaming_Skill_by_Ariella|Personal Crossbreedable Plant Renaming Skill]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Mushroom_Boxes_Tech_by_Ariella|Mushroom Boxes Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''60% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Flower Nursery for Multiplying in Batches by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please grant us the ability to build a new type of pretty and colorful greenhouse or nursery for multiplying a specific flower by an automated process of fertilization, checking for splits and replanting.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
Sometimes we need to split a certain flower in batches to complete a Tech like Crossbreeding or Xenobotany or Test of Festivals.   To crossbreed effectively we often need quite a few of the same bulbs to get the desired flower we want.  When mutagens are usable we need large amounts of base bulbs to 'build' with.  Often we would like to multiply certain of our favorite flowers to give to friends and neighbours or when new Event flowers or University flowers come out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems most useful to have this new nursery not a costly building as we could need many.  Perhaps being able to choose this new nursery  to hold either 4, 8 or 16 of the same flower might be best? (powers of 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visualize a system of feeder tubes where we could click one batch of fertilizer in at once.  And we could check all bulbs at once for splits.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put the desired bulb/s in, a new menu choice appears to replant maximum when it/they all split until it hits the maximum container amount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convenient Trading by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We need an easy way to stash our trades and not clutter our compounds and pretty countryside with chests or ugly, boxy warehouses.  A specific building would be easy to spot to pick up our trades.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a medium-sized cool-looking ornate circular depot full of compartments for our trades able to be built at a moderate cost for anyone to use.    When clicked, it will allow a compartment of a certain maximum size (to be determined by our wise to-be-Pharaoh) that will have our name on it and the sharing recipient's name on it that we assign, so that two will have access to the contents the whole time for 21 days.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will solve the problem of having to change Ownership back and forth between the traders and having a silly warehouse or chest locked up because the recipient either never picked up the trade or fled our land.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time limit of 21 days will prevent these depot compartments from becoming extra stroage space.   Once the recipient name is entered then a message on the calendar appears for both the recipient and compartment owner with a countdown of 21 days.  At the end of 21 days, the compartment may only be accessed by the compartment owner for 14 more days and the message on the calendar disappears for the recipient and starts a countdown for the initiator to retrieve his items or they disappear forever. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal Crossbreedable Plant Renaming Skill by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We would like to be able to buy the Skill to rename flowers and plants from clicking on our person.  Or make it a Tech to open once Crossbreeding Tech is opened.  This would be wonderfully convenient instead of always having to run to UWorship.  It would increase our enjoyment of the game as it is something we need to do at home instead of uprooting the flower or plant and running to the University of Worship then running back home and replanting.  A new menu option would appear on the selected planted flower or plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushroom Boxes Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Running all over egypt can get tedious and time consuming when going after mushrooms.  A Tech to grow mushrooms in boxes with certain dirt and being able to add certain resources (a new use for that odiferous dung!) or fertilizer.  Maybe there will be temperature controls like chicken houses.  Shake your selected type of shroom to release the spores into the growing medium and watch the little shroomies grow! &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231576</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231576"/>
		<updated>2010-08-04T19:49:02Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Auto_Flower_Nursery_for_Multiplying_in_Batches_by_Ariella|Auto Flower Nursery for Multiplying in Batches]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 37 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Convenient_Trading_by_Ariella|Convenient Trading]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 16 Yes votes and 4 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Personal_Crossbreedable_Plant_Renaming_Skill_by_Ariella|Personal Crossbreedable Plant Renaming Skill]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Mushroom_Boxes_Tech_by_Ariella|Mushroom Boxes Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''60% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Flower Nursery for Multiplying in Batches by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please grant us the ability to build a new type of pretty and colorful greenhouse or nursery for multiplying a specific flower by an automated process of fertilization, checking for splits and replanting.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
Sometimes we need to split a certain flower in batches to complete a Tech like Crossbreeding or Xenobotany or Test of Festivals.   To crossbreed effectively we often need quite a few of the same bulbs to get the desired flower we want.  When mutagens are usable we need large amounts of base bulbs to 'build' with.  Often we would like to multiply certain of our favorite flowers to give to friends and neighbours or when new Event flowers or University flowers come out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems most useful to have this new nursery not a costly building as we could need many.  Perhaps being able to choose this new nursery  to hold either 4, 8 or 16 of the same flower might be best? (powers of 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visualize a system of feeder tubes where we could click one batch of fertilizer in at once.  And we could check all bulbs at once for splits.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put the desired bulb/s in, a new menu choice appears to replant maximum when it/they all split until it hits the maximum container amount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convenient Trading by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We need an easy way to stash our trades and not clutter our compounds and pretty countryside with chests or ugly, boxy warehouses.  A specific building would be easy to spot to pick up our trades.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a medium-sized cool-looking ornate circular depot full of compartments for our trades able to be built at a moderate cost for anyone to use.    When clicked, it will allow a compartment of a certain maximum size (to be determined by our wise to-be-Pharaoh) that will have our name on it and the sharing recipient's name on it that we assign, so that two will have access to the contents the whole time for 21 days.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will solve the problem of having to change Ownership back and forth between the traders and having a silly warehouse or chest locked up because the recipient either never picked up the trade or fled our land.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time limit of 21 days will prevent these depot compartments from becoming extra stroage space.   Once the recipient name is entered then a message on the calendar appears for both the recipient and compartment owner with a countdown of 21 days.  At the end of 21 days, the compartment may only be accessed by the compartment owner for 14 more days and the message on the calendar disappears for the recipient and starts a countdown for the initiator to retrieve his items or they disappear forever. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal Crossbreedable Plant Renaming Skill by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We would like to be able to buy the Skill to rename flowers and plants from clicking on our person.  Or make it a Tech to open once Crossbreeding Tech is opened.  This would be wonderfully convenient instead of always having to run to UWorship.  It would increase our enjoyment of the game as it is something we need to do at home instead of uprooting the flower or plant and running to the University of Worship then running back home and replanting.  A new menu option would appear on the selected planted flower or plant.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231491</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231491"/>
		<updated>2010-08-04T05:23:39Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Passed Research Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Auto_Flower_Nursery_for_Multiplying_in_Batches_by_Ariella|Auto Flower Nursery for Multiplying in Batches]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 37 Yes votes and 13 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Convenient_Trading_by_Ariella|Convenient Trading]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 16 Yes votes and 4 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Personal_Crossbreedable_Plant_Renaming_Skill_by_Ariella|Personal Crossbreedable Plant Renaming Skill]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 6 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Flower Nursery for Multiplying in Batches by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please grant us the ability to build a new type of pretty and colorful greenhouse or nursery for multiplying a specific flower by an automated process of fertilization, checking for splits and replanting.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
Sometimes we need to split a certain flower in batches to complete a Tech like Crossbreeding or Xenobotany or Test of Festivals.   To crossbreed effectively we often need quite a few of the same bulbs to get the desired flower we want.  When mutagens are usable we need large amounts of base bulbs to 'build' with.  Often we would like to multiply certain of our favorite flowers to give to friends and neighbours or when new Event flowers or University flowers come out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems most useful to have this new nursery not a costly building as we could need many.  Perhaps being able to choose this new nursery  to hold either 4, 8 or 16 of the same flower might be best? (powers of 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visualize a system of feeder tubes where we could click one batch of fertilizer in at once.  And we could check all bulbs at once for splits.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put the desired bulb/s in, a new menu choice appears to replant maximum when it/they all split until it hits the maximum container amount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convenient Trading by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We need an easy way to stash our trades and not clutter our compounds and pretty countryside with chests or ugly, boxy warehouses.  A specific building would be easy to spot to pick up our trades.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a medium-sized cool-looking ornate circular depot full of compartments for our trades able to be built at a moderate cost for anyone to use.    When clicked, it will allow a compartment of a certain maximum size (to be determined by our wise to-be-Pharaoh) that will have our name on it and the sharing recipient's name on it that we assign, so that two will have access to the contents the whole time for 21 days.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will solve the problem of having to change Ownership back and forth between the traders and having a silly warehouse or chest locked up because the recipient either never picked up the trade or fled our land.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time limit of 21 days will prevent these depot compartments from becoming extra stroage space.   Once the recipient name is entered then a message on the calendar appears for both the recipient and compartment owner with a countdown of 21 days.  At the end of 21 days, the compartment may only be accessed by the compartment owner for 14 more days and the message on the calendar disappears for the recipient and starts a countdown for the initiator to retrieve his items or they disappear forever. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal Crossbreedable Plant Renaming Skill by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We would like to be able to buy the Skill to rename flowers and plants from clicking on our person.  Or make it a Tech to open once Crossbreeding Tech is opened.  This would be wonderfully convenient instead of always having to run to UWorship.  It would increase our enjoyment of the game as it is something we need to do at home instead of uprooting the flower or plant and running to the University of Worship then running back home and replanting.  A new menu option would appear on the selected planted flower or plant.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231490</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231490"/>
		<updated>2010-08-04T05:22:57Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Passed Research Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Auto_Flower_Nursery_for_Multiplying_in_Batches_by_Ariella|Auto Flower Nursery for Multiplying in Batches]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 37 Yes votes and 13 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Convenient_Trading_by_Ariella|Convenient Trading]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 16 Yes votes and 4 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Personal_Crossbreedable_Plant_Renaming_Skill_by_Ariella|Personal Crossbreedable Plant Renaming Skill]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 6 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Flower Nursery for Multiplying in Batches by Ariella&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please grant us the ability to build a new type of pretty and colorful greenhouse or nursery for multiplying a specific flower by an automated process of fertilization, checking for splits and replanting.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
Sometimes we need to split a certain flower in batches to complete a Tech like Crossbreeding or Xenobotany or Test of Festivals.   To crossbreed effectively we often need quite a few of the same bulbs to get the desired flower we want.  When mutagens are usable we need large amounts of base bulbs to 'build' with.  Often we would like to multiply certain of our favorite flowers to give to friends and neighbours or when new Event flowers or University flowers come out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems most useful to have this new nursery not a costly building as we could need many.  Perhaps being able to choose this new nursery  to hold either 4, 8 or 16 of the same flower might be best? (powers of 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visualize a system of feeder tubes where we could click one batch of fertilizer in at once.  And we could check all bulbs at once for splits.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put the desired bulb/s in, a new menu choice appears to replant maximum when it/they all split until it hits the maximum container amount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convenient Trading by Ariella&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We need an easy way to stash our trades and not clutter our compounds and pretty countryside with chests or ugly, boxy warehouses.  A specific building would be easy to spot to pick up our trades.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a medium-sized cool-looking ornate circular depot full of compartments for our trades able to be built at a moderate cost for anyone to use.    When clicked, it will allow a compartment of a certain maximum size (to be determined by our wise to-be-Pharaoh) that will have our name on it and the sharing recipient's name on it that we assign, so that two will have access to the contents the whole time for 21 days.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will solve the problem of having to change Ownership back and forth between the traders and having a silly warehouse or chest locked up because the recipient either never picked up the trade or fled our land.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time limit of 21 days will prevent these depot compartments from becoming extra stroage space.   Once the recipient name is entered then a message on the calendar appears for both the recipient and compartment owner with a countdown of 21 days.  At the end of 21 days, the compartment may only be accessed by the compartment owner for 14 more days and the message on the calendar disappears for the recipient and starts a countdown for the initiator to retrieve his items or they disappear forever. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal Crossbreedable Plant Renaming Skill&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We would like to be able to buy the Skill to rename flowers and plants from clicking on our person.  Or make it a Tech to open once Crossbreeding Tech is opened.  This would be wonderfully convenient instead of always having to run to UWorship.  It would increase our enjoyment of the game as it is something we need to do at home instead of uprooting the flower or plant and running to the University of Worship then running back home and replanting.  A new menu option would appear on the selected planted flower or plant.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231488</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=231488"/>
		<updated>2010-08-04T05:17:13Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Auto_Flower_Nursery_for_Multiplying_in_Batches_by_Ariella|Auto Flower Nursery for Multiplying in Batches]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 37 Yes votes and 13 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Convenient_Trading_by_Ariella|Convenient Trading]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 16 Yes votes and 4 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Personal_Crossbreedable_Plant_Renaming_Skill_by_Ariella|Personal Crossbreedable Plant Renaming Skill]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 18 Yes votes and 6 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230863</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230863"/>
		<updated>2010-08-01T14:41:55Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes._by_Kabasto|Loadable forges casting boxes.]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loadable forges casting boxes. by [[User:Kabasto|Kabasto]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The intent with this research is to eliminate &amp;quot;forge sitting&amp;quot;. Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with &amp;quot;hopper&amp;quot; upgrades to allow more to be made at a firing.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects. &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
This, as the title suggest would by for forges and casting boxes. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230861</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230861"/>
		<updated>2010-08-01T14:30:14Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Loadable_forges_casting_boxes_by_Kabasto|Loadable forges casting boxes]]'''. introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 26 Yes votes and 13 No votes. -- &amp;lt;small&amp;gt;''67% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230618</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230618"/>
		<updated>2010-07-31T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Dowsing by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230617</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230617"/>
		<updated>2010-07-31T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Dowsing_by_Nchanter|Advanced Dowsing]]''' introduced by F:[[User:Nchanter]] has been recorded with 27 Yes votes and 5 No votes. -- &amp;lt;small&amp;gt;''84% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230406</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230406"/>
		<updated>2010-07-30T12:25:19Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]]''' introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230405</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230405"/>
		<updated>2010-07-30T12:24:54Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Automated_Gardening_by_Gumby|Automated Gardening]] introduced by M:[[User:Gumby|Gumby]] has been recorded with 28 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''80% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automated Gardening by [[User:Gumby|Gumby]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Automated Gardening would enable Egyptians to automate the harvesting of the grass in their greenhouses.  After learning this technology, a citizen would gain an ability to upgrade existing greenhouses so that they would automatically harvest the grass inside at regular intervals, though less efficiently than if harvested by hand.  While grass would continue to grow at the same rate, an automated harvester would only be able to harvest six times per Egyptian day.  Manual harvesting would still be possible between automated harvests, and would not interfere in the timing mechanism of the automated harvester. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230395</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230395"/>
		<updated>2010-07-30T04:07:09Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Herb Growth Research by Nchanter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230394</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230394"/>
		<updated>2010-07-30T04:06:23Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Passed Research Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Herb Growth Research by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location.  &lt;br /&gt;
This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230393</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230393"/>
		<updated>2010-07-30T04:05:23Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Herb_Growth_Research_by_Nchanter|Herb Growth Research]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 40 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''87% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230050</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230050"/>
		<updated>2010-07-28T13:07:49Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Direction Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. -- &amp;lt;small&amp;gt;''100% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. -- &amp;lt;small&amp;gt; ''74% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt; ''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. -- &amp;lt;small&amp;gt;''71% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. -- &amp;lt;small&amp;gt;''89% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. -- &amp;lt;small&amp;gt;''88% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''76% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes. -- &amp;lt;small&amp;gt;''75% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes. -- &amp;lt;small&amp;gt;''68% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes. -- &amp;lt;small&amp;gt;''81% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes. -- &amp;lt;small&amp;gt;''73% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. -- &amp;lt;small&amp;gt;''85% of the voters''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230048</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=230048"/>
		<updated>2010-07-28T12:53:49Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Art_and_Puzzle_Museums_Tech_by_Ariella|Art and Puzzle Museums Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 33 Yes votes and 12 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Advanced_Silkworm_Farming_by_Stevehotep|Advanced Silkworm Farming]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 53 Yes votes and 9 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art and Puzzle Museums Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Great Prospective Pharaoh please grant us this request to group our art and thought puzzle creations!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We haphazardly scatter our art and thought puzzles around the chariot stops and out in the countryside so hard to find and run to!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How beautiful it would be to see more ornate buildings like our Universities or stadiums like the Scarab Gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please decorate colorfully!  Allow us to build an Art House and Thought Puzzle Stadium at each chariot stop.  Maybe an octagonal building with a stadium inside and an open atrium that is decorated with fountains and waterfalls and colorful trees and statues and whatever your imagination would lead you to grant us.  There will need to be specific spots within the building for the art pieces and and specific ground spots for the thought puzzles to keep it organized.  Living in this desert can be so bleak. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We believe these should be built within so many coords of the chariot stop so we can easily find these wonderful pieces we have created. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Since these are to be judged upon please let the builder's names be hidden so our voting shall be more objective. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note to teppy: Since we do not know how many of these buildings we might need to accomodate our stuff it might be best if we build these? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Silkworm Farming by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We the people of Egypt request that Scientests investigate the more advanced nuances of Silkworms. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is suspected that there is a link between the diet of ants and silkworms but that, whilst the correct thistles are required to produce silk, a certain amount of the current week's Ant Leaves would cause the silkworms' thistle requirements to reset.  furthermore adding an alternate amount of leaves to the silkworm farm could cause any correct thistles added during that week to have a higher raw silk output. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
It is suggested that, with the Advanced Silkworm Farming tech, 21 of the current leaves would cause a reset to the thistle reqs on that silkworm farm and 49 of the current leaves would quadruple the output of raw silk during that week.  The existing tech of Silkworm Farming would remain and Advanced Silkworm Farming would be in addition to this.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=230018</id>
		<title>User:Nchanter</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=230018"/>
		<updated>2010-07-28T03:32:14Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Trade =&lt;br /&gt;
* Chat Eldrad or Nchanter to run a trade.&lt;br /&gt;
* You are responsible for the delivery/pick up of a trade to the large grassy area next to the UArch in Saqqarah (2055, -815).&lt;br /&gt;
* We will not carry more than 20,000 tiles of a color we cannot produce at any time.&lt;br /&gt;
* We can do warehouse trades for most items but prefer to trade &amp;quot;in person&amp;quot; for Calibrated Glass sets.&lt;br /&gt;
* All trades must be for a total of 800 or more Anubians&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;. Check the [[User:Nchanter/Tiles | tile inventory]] to see what we have in stock.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Items&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 Normal Priced [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 Navy, Dark Blue, Blue, Light Slate Blue, or Medium Blue [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || Level 3 Calibrated Chemistry Glassware set&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 7.5k+ Quality Distillation Coil&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Papy&lt;br /&gt;
|-&lt;br /&gt;
| 80 || '''1 Sheetglass'''&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 1 Huge Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 1 Silk Cloth &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1 Raw Silk &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buying ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mushrooms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1 Golden Sun&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1 Heaven's Torrent, Heart of Ash, Spiderling, or Sun Star&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1 Beehive Mushrooms, Brain, Cat Nip, Peasant's Foot, or Salt Water Fungus&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1 Dung Rot, Ra's Awakening, Razor's Edge, or Slave's Bread &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 Colt Foot, Dueling Serpent, Earth Light, Falcon's Bait, Hairy Tooth, Pool of Tranquility, Sand Spore, or Scorpion's Brood&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Bleeding Hand, Fish Hook, Nature's Jug, or Neferteri's Crown&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Eye of Osiris, or Toad Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''No longer accepting Acorn's Cap, Camel's Mane, Carrion, Cobra Hood, Dead Tongue, Iron Knott or Nile Fire for payment''&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1,600 || 21 of any of the mutagen mosses currently being researched,  listed on the first table [[Mutagen_Tables_for_Genome_Builds#Mutagen_Recipes_In_Progress| found here]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 [[User:Nchanter/Tiles | Tiles]] we can't burn (only for other tiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Exchange ==&lt;br /&gt;
This is a special offer which does not use anubians. We only accept exactly what is specified or multiples of it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! You Get !! You Give&lt;br /&gt;
|-&lt;br /&gt;
| 189 ash || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|-&lt;br /&gt;
| 175 ash and 180 lime || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Non-Trade =&lt;br /&gt;
Nchanter lives in Saqqarah near the University of Architecture with Followers of Anubis for T4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research Proposal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aquaculture===&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Herb Growth Research===&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location.  This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Dowsing===&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Extracts|Raw Extract Notepad]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Notes|Random Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Paint|Paint]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Pix|Random Screenies]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=230017</id>
		<title>User:Nchanter</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=230017"/>
		<updated>2010-07-28T03:31:53Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Research Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Trade =&lt;br /&gt;
* Chat Eldrad or Nchanter to run a trade.&lt;br /&gt;
* You are responsible for the delivery/pick up of a trade to the large grassy area next to the UArch in Saqqarah (2055, -815).&lt;br /&gt;
* We will not carry more than 20,000 tiles of a color we cannot produce at any time.&lt;br /&gt;
* We can do warehouse trades for most items but prefer to trade &amp;quot;in person&amp;quot; for Calibrated Glass sets.&lt;br /&gt;
* All trades must be for a total of 800 or more Anubians&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;. Check the [[User:Nchanter/Tiles | tile inventory]] to see what we have in stock.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Items&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 Normal Priced [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 Navy, Dark Blue, Blue, Light Slate Blue, or Medium Blue [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || Level 3 Calibrated Chemistry Glassware set&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 7.5k+ Quality Distillation Coil&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Papy&lt;br /&gt;
|-&lt;br /&gt;
| 80 || '''1 Sheetglass'''&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 1 Huge Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 1 Silk Cloth &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1 Raw Silk &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buying ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mushrooms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1 Golden Sun&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1 Heaven's Torrent, Heart of Ash, Spiderling, or Sun Star&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1 Beehive Mushrooms, Brain, Cat Nip, Peasant's Foot, or Salt Water Fungus&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1 Dung Rot, Ra's Awakening, Razor's Edge, or Slave's Bread &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 Colt Foot, Dueling Serpent, Earth Light, Falcon's Bait, Hairy Tooth, Pool of Tranquility, Sand Spore, or Scorpion's Brood&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Bleeding Hand, Fish Hook, Nature's Jug, or Neferteri's Crown&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Eye of Osiris, or Toad Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''No longer accepting Acorn's Cap, Camel's Mane, Carrion, Cobra Hood, Dead Tongue, Iron Knott or Nile Fire for payment''&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1,600 || 21 of any of the mutagen mosses currently being researched,  listed on the first table [[Mutagen_Tables_for_Genome_Builds#Mutagen_Recipes_In_Progress| found here]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 [[User:Nchanter/Tiles | Tiles]] we can't burn (only for other tiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Exchange ==&lt;br /&gt;
This is a special offer which does not use anubians. We only accept exactly what is specified or multiples of it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! You Get !! You Give&lt;br /&gt;
|-&lt;br /&gt;
| 189 ash || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|-&lt;br /&gt;
| 175 ash and 180 lime || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Non-Trade =&lt;br /&gt;
Nchanter lives in Saqqarah near the University of Architecture with Followers of Anubis for T4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Aquaculture===&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&lt;br /&gt;
&lt;br /&gt;
===Herb Growth Research===&lt;br /&gt;
&lt;br /&gt;
With the test of life and the building of Aqueducts, and the advent of Herbiculture, it becomes possible for Egyptians to grow herbs of various types from herb seeds planted at the base of aqueduct towers.  However, given current technology, there is no way for us to know where to build aqueducts so that we may take advantage of this fortuitous situation.  Therefore, the citizens of Egypt direct the scientists at our great universities to research a portable structure that would allow us to test locations in Egypt to see if those locations would grow herbs before we invest in the materials needed to bring an aqueduct to that location.  This portable object would allow us to plant herb seeds next to it as if it were an aqueduct tower, and then indicate whether or not that type of herb would successfully grow there, if there were an aqueduct tower on that spot.  We recognize that in the name of research no herbs could be harvested from such a test planting, just information to direct the paths of our aqueduct construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Dowsing===&lt;br /&gt;
&lt;br /&gt;
Advanced Dowsing would become researchable once dowsing is unlocked in a region.  Once researched, someone who learns advanced dowsing would be able to assemble an advanced dowsing rod by combining a dowsing rod with dirt, iron ore, and a single deben of common basil.  The costs of researching advanced dowsing would include dowsing rods, iron ore, copper ore, dirt, and small amount of common basil.  Using an advanced dowsing rod to dowse will reduce the time between dowses to a 2 second timer, and double the area dowsed with a normal dowsing rod.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Extracts|Raw Extract Notepad]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Notes|Random Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Paint|Paint]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Pix|Random Screenies]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229832</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229832"/>
		<updated>2010-07-26T13:06:30Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 35 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229831</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229831"/>
		<updated>2010-07-26T13:06:01Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#The_Resurrection_of_Color_by_Pascalito|The Resurrection of Color]] introduced by M:[[User:Pascalito|Pascalito]]''' has been recorded with 35 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#New_Chariot_Stops_Tech_by_Ariella|New Chariot Stops Tech]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 30 Yes votes and 10 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Tree_Nursery_by_Kabasto|Tree Nursery]]''' introduced by M:[[User:Kabasto|Kabasto]] has been recorded with 32 Yes votes and 15 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Long_Term_Flower_Fertilization_by_Pascalito|Long Term Flower Fertilization]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 36 Yes votes and 8 No votes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Resurrection of Color by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We are jealous of our ancestors who had pretty painted houses and many colorful buldings like chests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please let the scientists give us back a Tech or Skill to paint our compounds and even to paint other buildings (warehouses, boxes and chests, flower pots, and maybe more).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could be done in a leveled Tech or Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Chariot Stops Tech by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Chariot stops are our main way of travel and making commerce and getting to places we need to find the resources we must have to live in this land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please give us the ability to build new chariot stops.  Each chariot stop would have at least three (3) links to other chariot stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us name them as if they are towns in the regions and color the canopies a bright red to designate that they are new.  New horse colors at these stops would be a nice touch too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this tech please put a selection under Navigation where we can choose a chariot stop and see when the next free time to travel will be so we can plan when to run to the chariot stops in time to catch our chariot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages to more chariot stops.  Populations would spread out more without being penalized by having to run so far to the nearest chariot stop.  Town centers should have less lag because thought puzzles, buildings, and sculputers would be more spread out.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tree Nursery by [[User:Kabasto|Kabasto]] &amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Upon research,this would unlock a new building which would serve 2 purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
1) This building (Tree Nursery) would allow up to 5 trees to be &amp;quot;planted&amp;quot;(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an &amp;quot;automatic&amp;quot; wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of &amp;quot;auto-harvests&amp;quot; the blade would need to be reinstalled.  &amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
2) There would also be an option to plant,care for,and breed &amp;quot;decorative&amp;quot; trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of &amp;quot;decorative&amp;quot; trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should &amp;quot;grow&amp;quot; out of a planter,or base of some kind to differentiate them completely from wood producing trees.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long Term Flower Fertilization by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Egyptian citizens who can only be in the land (logged in) for a couple of hours a day are severely hampered in reproducing flower bulbs.&lt;br /&gt;
When lilies are available it typically takes them 16-24 real life days to get a baby bulb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great scientists, give us a way to fertilize our flowers for a 24 hour period, preserving the effectiveness of the fertilizer used (or even making it better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would not just help the casual players in giving them a chance to gain interest in genetics and creating decorative flowers, it would also keep the fertilization go on during our much needed sleep!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples for achieving this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Create a new type of fertilizer that uses 12 times the material (or less)  to make its 2-hour-fertilization equivalent.  We would be able to use this fertilizer every 24 hours on a flower and it would have 12 times the effect of using the 2-hour-equivalent once. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Add an option for fertilizing the flowers with 12 times the amount of our current fertilizers every 24 hours and let it count as if the flower is fertilized 12 times with the same fertilizer under the current settings. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=229369</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=229369"/>
		<updated>2010-07-22T14:29:22Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
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&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
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&amp;lt;!--Timers Start--&amp;gt;&lt;br /&gt;
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	Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
	Bastet time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD4.B&amp;amp;ft=.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
	Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
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&amp;lt;!--Timers End--&amp;gt;&lt;br /&gt;
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&amp;lt;!--Intro Start--&amp;gt;&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for lots of info on current events, debates on the forums, or just random chatter.&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
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We also have a voice chat server setup for [[Mumble]]. &lt;br /&gt;
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&amp;lt;!--Intro End--&amp;gt;&lt;br /&gt;
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&amp;lt;!--End of Tale 4 Start--&amp;gt;&lt;br /&gt;
The end of Tale 4 is nigh, with the start of '''Tale 5''' confirmed for '''August 7th 2010'''. The monuments are rising with the industrious work of Egyptians. Wahim and Sami continue to bicker but have left Egypt with a problem. Choose Wahim and we stay with the player base deciding the test to challenge the next generation. Choose Sami and the player base has the ability to choose and vote on seven technologies to be passed down as [[Research Directions]] &lt;br /&gt;
&amp;lt;!--End of Tale 4 End--&amp;gt;&lt;br /&gt;
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&amp;lt;!--Events Start--&amp;gt;&lt;br /&gt;
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== Current issues ==&lt;br /&gt;
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&amp;lt;!--Go Fish? Start--&amp;gt;&lt;br /&gt;
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			&amp;lt;b&amp;gt; Fishing changes for Tale 5 &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
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		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teppy has announced changes to the fishing system in time for teh release of Tale 5. &lt;br /&gt;
&lt;br /&gt;
From the press release: ''Fishing will now involve the catching of insects, done through a variety of everyday activities in the game. Some insects will be very rare and result in catching rare fish. In addition, fish will now have to be processed to produce meat and a variety of other resources, including colorful scales.''&lt;br /&gt;
&lt;br /&gt;
You'll get insects through a variety of normal every day activities you already participate in, like gathering water, planting crops, etc. There are six types of insects, and several individual insects within each type, some which will be more rare. There's also lure making, you take the insect and you make it into a lure - increasing your skill in luremaking will make lures that last longer.&lt;br /&gt;
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&amp;lt;!-- Go Fish? end ---&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Shard Wiki Editing Guide start --&amp;gt;&lt;br /&gt;
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			&amp;lt;b&amp;gt;[[Policies#Shard_Namespace_Guide | Shard Namespace Guide]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
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		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
* The first shard of the appropriate telling is the main shard of the wiki. All root pages should refer to the main shard.&lt;br /&gt;
* Any information which refers solely to any shard other than the main shard should be placed a sub-page named after the shard. E.g. the Bastet version of [[Foraging]] should be at [[Foraging/Bastet]]. This means any Bastet page should have the same path as the equivalent main shard page with &amp;quot;/Bastet&amp;quot; added at the end.&lt;br /&gt;
* If other shard versions of a page exist but the main shard version of a page does not exist, then please create a stub article for the main shard.&lt;br /&gt;
* All pages which have multiple shard versions should include links to all other versions at the top of the page.  To facilitiate this, on the first line of the page, enter the following: '''&amp;lt;tt&amp;gt;&amp;lt;NOWIKI&amp;gt;{{ShardBox}}&amp;lt;/NOWIKI&amp;gt;&amp;lt;/tt&amp;gt;'''.  This will automatically place a banner at the top-right of the page for every shard available.&lt;br /&gt;
* People will make mistakes implementing this policy. If anyone who has the ability to edit sees something which does not follow this policy it is both their responsibility and right to fix it.		&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Shard Wiki Editing Guide end ---&amp;gt;&lt;br /&gt;
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&amp;lt;!-- New Server Shards start --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border:3px green solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
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		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Please read the [[Policies#Shard_Namespace_Guide | Shard editing guide]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[Shards|New ATITD Server Shards]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Shards | New ATITD Server Shards]] discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you are moving to Bastet Shard please add your name to the [[ Shards#List_of_Players_Moving_to_Bastet_Shard | List of Bastet Players]]&lt;br /&gt;
* First T4 server shard &amp;quot;'''Shard Bastet'''&amp;quot; opens Feb 20, 2010 @ 9am EST (GMT-5) *per Teppy's mass email*&amp;lt;br&amp;gt;&lt;br /&gt;
* Teppy has hinted on May 23rd that T4A will end and T5 will start in approximately 90 days (this puts it to the end of August 2010)	&lt;br /&gt;
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&amp;lt;!-- New Server Shards end ---&amp;gt;&lt;br /&gt;
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==Current Events==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
====A new Events page!====&lt;br /&gt;
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		A '''[[Events|New Events Page]]''' has been started to try and catalog events in a more orderly manner. Please follow the current method and add events to their own page and list them in order of occurrence on the Events page.&lt;br /&gt;
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	&lt;br /&gt;
		The old page still exists, at [[A_Tale_in_the_Desert:Current_events |The Old Current Events Page]].&lt;br /&gt;
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&amp;lt;!-- The Last Tests start --&amp;gt; &lt;br /&gt;
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			&amp;lt;b&amp;gt;[http://www.atitd.org/wiki/tale4/Tests The Last Tests Released] 05/22/2010&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Wahim released the Last 7 Tests on 05/22/2010 at 11:00 am EDT&lt;br /&gt;
&lt;br /&gt;
Per Wahim in E!:&lt;br /&gt;
In Tale 3, after the last tests were released there remained about 90 days until End of Tale. And that in past Tales, some &amp;quot;event&amp;quot; triggered the last 30 day count down.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Tests The Last Tests Released]&lt;br /&gt;
*Test of Octec's Ghost&lt;br /&gt;
*Test of the Formal Garden&lt;br /&gt;
*Test of the Banquet&lt;br /&gt;
*Test of Chains&lt;br /&gt;
*Test of the Coalition&lt;br /&gt;
*Test of Leavened Bread&lt;br /&gt;
*Riddle of the Sphinx&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;!-- The Last Tests end ---&amp;gt; &lt;br /&gt;
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&amp;lt;!-- Hagar's Poem start --&amp;gt; &lt;br /&gt;
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		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[http://www.atitd.org/wiki/tale4/Hagars_Poem Hagar's Poem]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
A poem found at Meroe CS, which ends with this verse:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seek out this treasure &lt;br /&gt;
Search the coffers and lift the lid &lt;br /&gt;
For if you find the very place &lt;br /&gt;
A Pharaoh's treasure shall be unhid &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire poem can be read here: [http://www.atitd.org/wiki/tale4/Hagars_Poem Hagar's Poem]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hagar's Poem end ---&amp;gt; &lt;br /&gt;
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&amp;lt;!-- Funtasy events start --&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[FuntasyMic]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Funtasy has some events coming up for your delectation and delight. To keep track of these exciting opportunities to have FUN, please go to the [[FuntasyMic]] page. &lt;br /&gt;
&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Funtasy events end ---&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
	'''If you have problems logging in, please contact FaceAnkh ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
	Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
	Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
	Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
	You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
	If you forget your password, just re-set it in-game by using the webpass command again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
=== Other services ===&lt;br /&gt;
	* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
	* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
	* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
	* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
	** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
	** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
	* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
	* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
	* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px&amp;quot;&amp;gt;&lt;br /&gt;
	Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=229368</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=229368"/>
		<updated>2010-07-22T14:28:36Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--Timers Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
	Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
	Bastet time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD4.B&amp;amp;ft=.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
	Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--Timers End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro Start--&amp;gt;&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for lots of info on current events, debates on the forums, or just random chatter.&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
&lt;br /&gt;
We also have a voice chat server setup for [[Mumble]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--End of Tale 4 Start--&amp;gt;&lt;br /&gt;
The end of Tale 4 is nigh, with the start of '''Tale 5''' confirmed for '''August 7th 2010'''. The monuments are rising with the industrious work of Egyptians. Wahim and Sami continue to bicker but have left Egypt with a problem. Choose Wahim and we stay with the player base deciding the test to challenge the next generation. Choose Sami and the player base has the ability to choose and vote on seven technologies to be passed down as [[Research Directions]] &lt;br /&gt;
&amp;lt;!--End of Tale 4 End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Current issues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Go Fish? Start--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px yellow solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt; Fishing changes for Tale 5 &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teppy has announced changes to the fishing system in time for teh release of Tale 5. &lt;br /&gt;
&lt;br /&gt;
From the press release: ''Fishing will now involve the catching of insects, done through a variety of everyday activities in the game. Some insects will be very rare and result in catching rare fish. In addition, fish will now have to be processed to produce meat and a variety of other resources, including colorful scales.''&lt;br /&gt;
&lt;br /&gt;
You'll get insects through a variety of normal every day activities you already participate in, like gathering water, planting crops, etc. There are six types of insects, and several individual insects within each type, some which will be more rare. There's also lure making, you take the insect and you make it into a lure - increasing your skill in luremaking will make lures that last longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Go Fish? end ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Shard Wiki Editing Guide start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[Policies#Shard_Namespace_Guide | Shard Namespace Guide]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
* The first shard of the appropriate telling is the main shard of the wiki. All root pages should refer to the main shard.&lt;br /&gt;
* Any information which refers solely to any shard other than the main shard should be placed a sub-page named after the shard. E.g. the Bastet version of [[Foraging]] should be at [[Foraging/Bastet]]. This means any Bastet page should have the same path as the equivalent main shard page with &amp;quot;/Bastet&amp;quot; added at the end.&lt;br /&gt;
* If other shard versions of a page exist but the main shard version of a page does not exist, then please create a stub article for the main shard.&lt;br /&gt;
* All pages which have multiple shard versions should include links to all other versions at the top of the page.  To facilitiate this, on the first line of the page, enter the following: '''&amp;lt;tt&amp;gt;&amp;lt;NOWIKI&amp;gt;{{ShardBox}}&amp;lt;/NOWIKI&amp;gt;&amp;lt;/tt&amp;gt;'''.  This will automatically place a banner at the top-right of the page for every shard available.&lt;br /&gt;
* People will make mistakes implementing this policy. If anyone who has the ability to edit sees something which does not follow this policy it is both their responsibility and right to fix it.		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Shard Wiki Editing Guide end ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Server Shards start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px green solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Please read the [[Policies#Shard_Namespace_Guide | Shard editing guide]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[Shards|New ATITD Server Shards]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
[[Shards | New ATITD Server Shards]] discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you are moving to Bastet Shard please add your name to the [[ Shards#List_of_Players_Moving_to_Bastet_Shard | List of Bastet Players]]&lt;br /&gt;
* First T4 server shard &amp;quot;'''Shard Bastet'''&amp;quot; opens Feb 20, 2010 @ 9am EST (GMT-5) *per Teppy's mass email*&amp;lt;br&amp;gt;&lt;br /&gt;
* Teppy has hinted on May 23rd that T4A will end and T5 will start in approximately 90 days (this puts it to the end of August 2010)	&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Server Shards end ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
====A new Events page!====&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		A '''[[Events|New Events Page]]''' has been started to try and catalog events in a more orderly manner. Please follow the current method and add events to their own page and list them in order of occurrence on the Events page.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
		The old page still exists, at [[A_Tale_in_the_Desert:Current_events |The Old Current Events Page]].&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The Last Tests start --&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px red solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[http://www.atitd.org/wiki/tale4/Tests The Last Tests Released] 05/22/2010&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wahim released the Last 7 Tests on 05/22/2010 at 11:00 am EDT&lt;br /&gt;
&lt;br /&gt;
Per Wahim in E!:&lt;br /&gt;
In Tale 3, after the last tests were released there remained about 90 days until End of Tale. And that in past Tales, some &amp;quot;event&amp;quot; triggered the last 30 day count down.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Tests The Last Tests Released]&lt;br /&gt;
*Test of Octec's Ghost&lt;br /&gt;
*Test of the Formal Garden&lt;br /&gt;
*Test of the Banquet&lt;br /&gt;
*Test of Chains&lt;br /&gt;
*Test of the Coalition&lt;br /&gt;
*Test of Leavened Bread&lt;br /&gt;
*Riddle of the Sphinx&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;!-- The Last Tests end ---&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hagar's Poem start --&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px orange solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[http://www.atitd.org/wiki/tale4/Hagars_Poem Hagar's Poem]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A poem found at Meroe CS, which ends with this verse:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seek out this treasure &lt;br /&gt;
Search the coffers and lift the lid &lt;br /&gt;
For if you find the very place &lt;br /&gt;
A Pharaoh's treasure shall be unhid &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire poem can be read here: [http://www.atitd.org/wiki/tale4/Hagars_Poem Hagar's Poem]&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hagar's Poem end ---&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Funtasy events start --&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;[[FuntasyMic]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Funtasy has some events coming up for your delectation and delight. To keep track of these exciting opportunities to have FUN, please go to the [[FuntasyMic]] page. &lt;br /&gt;
&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Funtasy events end ---&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Events End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
	'''If you have problems logging in, please contact FaceAnkh ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
	Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
	Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
	Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
	You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
	If you forget your password, just re-set it in-game by using the webpass command again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px; margin-top:4px&amp;quot;&amp;gt;&lt;br /&gt;
=== Other services ===&lt;br /&gt;
	* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
	* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
	* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
	* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
	** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
	** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
	* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
	* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
	* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:20px&amp;quot;&amp;gt;&lt;br /&gt;
	Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229366</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229366"/>
		<updated>2010-07-22T13:59:36Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction '''[[Research_Directions#Foraging_Memory_by_Pascalito|Foraging Memory]]''' introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Vegetable_Genetic_Improvement_Research_by_Ariella|Vegetable Genetic Improvement Research]]''' introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Centralized_Trading_System_by_InambaGuum|Centralized Trading System]]''' introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Proposal_for_Fish_Farming_Tech_by_Miranni|Proposal for Fish Farming Tech]]''' introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Molecular_Balance_by_Stevehotep|Molecular Balance]]''' introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Portable_Foodstuffs_by_RosieRazor|Portable Foodstuffs]]''' introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction '''[[Research_Directions#Aquaculture_by_Nchanter|Aquaculture]]''' introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''All text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229365</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229365"/>
		<updated>2010-07-22T13:52:42Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction [[Research_Directions|Foraging Memory]] introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Vegetable Genetic Improvement Research introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Centralized Trading System introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Proposal for Fish Farming Tech introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Molecular Balance introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Portable Foodstuffs introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Aquaculture introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''all text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vegetable Genetic Improvement Research by [[User:Ariella|Ariella]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For generations our people have grown vegetables on the poor soil in Egypt.  The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade.  We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does.  Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside.  Can the scientists at our respected universities tell us why?  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Centralized Trading System by [[User:InambaGuum|InambaGuum]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A centralized trading system is of enormous use to the people of Egypt;  the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this.  We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals.  Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proposal for Fish Farming Tech by [[User:Miranni|Miranni]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players would have to either &amp;quot;claim&amp;quot; an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Molecular Balance by [[User:Stevehotep|Stevehotep]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portable Foodstuffs by [[User:RosieRazor|RosieRazor]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps we could make some sort of portable container, consisting of materials we are already able to make.   &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meals prepared in a kitchen could be added to this container via an option in the existing menu.  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These meals could be eaten via Skills&amp;gt;Consume, as one would use to eat grilled food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aquaculture by [[User:Nchanter|Nchanter]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229364</id>
		<title>Research Directions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Research_Directions&amp;diff=229364"/>
		<updated>2010-07-22T13:42:53Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: New page: =Research Direction Results=  The Research Direction Foraging Memory introduced by M:Pascalito has been recorded with 64 Yes votes and 0 No vot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Research Direction Results=&lt;br /&gt;
&lt;br /&gt;
The Research Direction [[Reasearch_Directions#|Foraging Memory]] introduced by M:[[User:Pascalito|Pascalito]] has been recorded with 64 Yes votes and 0 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Vegetable Genetic Improvement Research introduced by F:[[User:Ariella|Ariella]] has been recorded with 43 Yes votes and 10 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Centralized Trading System introduced by M:[[User:InambaGuum|InambaGuum]] has been recorded with 32 Yes votes and 11 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Proposal for Fish Farming Tech introduced by F:[[User:Miranni|Miranni]] has been recorded with 25 Yes votes and 12 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Molecular Balance introduced by M:[[User:Stevehotep|Stevehotep]] has been recorded with 40 Yes votes and 16 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Portable Foodstuffs introduced by F:[[User:RosieRazor|RosieRazor]] has been recorded with 50 Yes votes and 6 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
The Research Direction Aquaculture introduced by F:[[User:Nchanter|Nchanter]] has been recorded with 50 Yes votes and 7 No votes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Passed Research Directions=&lt;br /&gt;
''all text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation''&lt;br /&gt;
==Foraging Memory by [[User:Pascalito|Pascalito]]&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking the same herb successfully 7 times, we did prove it was no coincidence after all.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229110</id>
		<title>Geb's Tears</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229110"/>
		<updated>2010-07-20T18:34:19Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Component of improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]] from 30 [[Flowers|flower bulbs]]. Used as an ingredient in [[Geb's Bounty Fertilizer]]. Each batch produces a single Geb's Tears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:4px green solid;margin:20px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:14pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Warning about the making of Geb's Tears&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
Creating Geb's Tears requires the destruction of 30 flower bulbs, along with 20 water and 20 wood.&lt;br /&gt;
&lt;br /&gt;
Your water will be taken immediately upon closing this window. At that point, an inventory window will open similiar to browsing a chest.&lt;br /&gt;
&lt;br /&gt;
If you dont have exactly 30 bulbs in the kettle, you will get a warning message.  If you say yes, your bulbs are chopped to small bits and lost.  If there are not sufficient bulbs in the Kettle to proceed and you continue, you will need to dump the kettle to re-use it.&lt;br /&gt;
&lt;br /&gt;
If you are unsure if you want to put bulbs into the Kettle, then DONT do it.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use multiple types of bulbs (even different species!) and stoking is not necessary during the process.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229108</id>
		<title>Geb's Tears</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229108"/>
		<updated>2010-07-20T18:30:52Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Component of improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]] from 30 [[Flowers|flower bulbs]]. Used as an ingredient in [[Geb's Bounty Fertilizer]]. Each batch produces a single Geb's Tears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:4px green solid;margin:20px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:14pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Warning about the making of Geb's Tears&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
Creating Geb's Tears requires the destruction of 30 flower bulbs, along with 20 water and 20 wood.&lt;br /&gt;
&lt;br /&gt;
Your water will be taken immediately upon closing this window. At that point, an inventory window will open similiar to browsing a chest.&lt;br /&gt;
&lt;br /&gt;
If you dont have exactly 30 bulbs in the kettle, you will get a warning message.  If you say yes, your bulbs are chopped to small bits and lost.  If there are not sufficient bulbs in the Kettle to proceed and you continue, you will need to dump the kettle to re-use it.&lt;br /&gt;
&lt;br /&gt;
If you are unsure if you want to put bulbs into the Kettle, then DONT do it.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229107</id>
		<title>Geb's Tears</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229107"/>
		<updated>2010-07-20T18:28:17Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Component of improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]] from 30 [[Flowers|flower bulbs]]. Used as an ingredient in [[Geb's Bounty Fertilizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:4px green solid;margin:20px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:14pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Warning about the making of Geb's Tears&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
Creating Geb's Tears requires the destruction of 30 flower bulbs, along with 20 water and 20 wood.&lt;br /&gt;
&lt;br /&gt;
Your water will be taken immediately upon closing this window. At that point, an inventory window will open similiar to browsing a chest.&lt;br /&gt;
&lt;br /&gt;
If you dont have exactly 30 bulbs in the kettle, you will get a warning message.  If you say yes, your bulbs are chopped to small bits and lost.  If there are not sufficient bulbs in the Kettle to proceed and you continue, you will need to dump the kettle to re-use it.&lt;br /&gt;
&lt;br /&gt;
If you are unsure if you want to put bulbs into the Kettle, then DONT do it.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229106</id>
		<title>Geb's Tears</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229106"/>
		<updated>2010-07-20T18:27:39Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Component of improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]] from 10 [[Flowers|flower bulbs]]. Used as an ingredient in [[Geb's Bounty Fertilizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:4px green solid;margin:20px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:14pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Warning about the making of Geb's Tears&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
Creating Geb's Tears requires the destruction of 30 flower bulbs, along with 20 water and 20 wood.&lt;br /&gt;
&lt;br /&gt;
Your water will be taken immediately upon closing this window. At that point, an inventory window will open similiar to browsing a chest.&lt;br /&gt;
&lt;br /&gt;
If you dont have exactly 30 bulbs in the kettle, you will get a warning message.  If you say yes, your bulbs are chopped to small bits and lost.  If there are not sufficient bulbs in the Kettle to proceed and you continue, you will need to dump the kettle to re-use it.&lt;br /&gt;
&lt;br /&gt;
If you are unsure if you want to put bulbs into the Kettle, then DONT do it.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229105</id>
		<title>Geb's Tears</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Geb%27s_Tears&amp;diff=229105"/>
		<updated>2010-07-20T18:26:12Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Component of improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]] from 10 flower bulbs. Used as an ingredient in [[Geb's Bounty Fertilizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:4px green solid;margin:20px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:14pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;Warning about the making of Geb's Tears&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
Creating Geb's Tears requires the destruction of 30 flower bulbs, along with 20 water and 20 wood.&lt;br /&gt;
&lt;br /&gt;
Your water will be taken immediately upon closing this window. At that point, an inventory window will open similiar to browsing a chest.&lt;br /&gt;
&lt;br /&gt;
If you dont have exactly 30 bulbs in the kettle, you will get a warning message.  If you say yes, your bulbs are chopped to small bits and lost.  If there are not sufficient bulbs in the Kettle to proceed and you continue, you will need to dump the kettle to re-use it.&lt;br /&gt;
&lt;br /&gt;
If you are unsure if you want to put bulbs into the Kettle, then DONT do it.&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=228958</id>
		<title>User:Nchanter</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter&amp;diff=228958"/>
		<updated>2010-07-19T16:38:46Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Trade =&lt;br /&gt;
* Chat Eldrad or Nchanter to run a trade.&lt;br /&gt;
* You are responsible for the delivery/pick up of a trade to the large grassy area next to the UArch in Saqqarah (2055, -815).&lt;br /&gt;
* We will not carry more than 20,000 tiles of a color we cannot produce at any time.&lt;br /&gt;
* We can do warehouse trades for most items but prefer to trade &amp;quot;in person&amp;quot; for Calibrated Glass sets.&lt;br /&gt;
* All trades must be for a total of 800 or more Anubians&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;. Check the [[User:Nchanter/Tiles | tile inventory]] to see what we have in stock.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Items&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 Normal Priced [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 Navy, Dark Blue, Blue, Light Slate Blue, or Medium Blue [[User:Nchanter/Tiles | Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || Level 3 Calibrated Chemistry Glassware set&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 7.5k+ Quality Distillation Coil&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Papy&lt;br /&gt;
|-&lt;br /&gt;
| 80 || '''1 Sheetglass'''&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 1 Huge Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 1 Silk Cloth &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1 Raw Silk &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buying ==&lt;br /&gt;
All prices are listed in &amp;quot;Anubians&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mushrooms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1 Golden Sun&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1 Heaven's Torrent, Heart of Ash, Spiderling, or Sun Star&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1 Beehive Mushrooms, Brain, Cat Nip, Peasant's Foot, or Salt Water Fungus&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1 Dung Rot, Ra's Awakening, Razor's Edge, or Slave's Bread &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 Colt Foot, Dueling Serpent, Earth Light, Falcon's Bait, Hairy Tooth, Pool of Tranquility, Sand Spore, or Scorpion's Brood&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Bleeding Hand, Fish Hook, Nature's Jug, or Neferteri's Crown&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Eye of Osiris, or Toad Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''No longer accepting Acorn's Cap, Camel's Mane, Carrion, Cobra Hood, Dead Tongue, Iron Knott or Nile Fire for payment''&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! Price !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1,600 || 21 of any of the mutagen mosses currently being researched,  listed on the first table [[Mutagen_Tables_for_Genome_Builds#Mutagen_Recipes_In_Progress| found here]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50 [[User:Nchanter/Tiles | Tiles]] we can't burn (only for other tiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Exchange ==&lt;br /&gt;
This is a special offer which does not use anubians. We only accept exactly what is specified or multiples of it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
! You Get !! You Give&lt;br /&gt;
|-&lt;br /&gt;
| 189 ash || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|-&lt;br /&gt;
| 175 ash and 180 lime || 360 leeks, 360 dried flax, 360 dried papy and 1800 wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Non-Trade =&lt;br /&gt;
Nchanter lives in Saqqarah near the University of Architecture with Followers of Anubis for T4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research Proposal ==&lt;br /&gt;
&lt;br /&gt;
'''Aquaculture'''&lt;br /&gt;
&lt;br /&gt;
Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile.  That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise.  By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture.  In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Extracts|Raw Extract Notepad]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
[[User:Nchanter/Notes|Random Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Paint|Paint]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nchanter/Pix|Random Screenies]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Body&amp;diff=228716</id>
		<title>Monuments/Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Body&amp;diff=228716"/>
		<updated>2010-07-18T03:14:13Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
== Monument of The Human Body ==&lt;br /&gt;
&lt;br /&gt;
The project will be led by dedenav.&lt;br /&gt;
&lt;br /&gt;
a Guild hall for the monument is at 4287 -628 just near the Falcon Bay Cs (it's a old aqueduct guild)&lt;br /&gt;
&lt;br /&gt;
The proposed site for the monument is in Falcon Bay - 4236 -758.   All donations gratefully accepted and can be stashed in the warehouse at this site, which is just south of cs.  Please let dedenav or one of the team know what you’ve donated so the wiki can be updated.   Thanks!&lt;br /&gt;
&lt;br /&gt;
There is also a stashable warehouse in Shabbat Ab - 1395 1779  (close to cs) for Donations - all donations appreciated. Please let Stevehotep know if you do stash anything in there so we can mark it on the chart below, Thankyou.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mats required for building this Monument are as follows:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Material                            || Quantity Required || Quantity Already Got || Quantity Currently Outstanding &lt;br /&gt;
|-&lt;br /&gt;
| Iron Bars (For Structure)              || 500 || 500 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Concrete (Plinth Base)                 || 10000 || 10000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone (For Structure)              || 4000 || 4000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (Statue Elements)  || 100 || 100 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Green Sun Marble (Statue Elements)     || 100 || 100 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Rose Alabaster (Statue Elements)       || 100 || 100 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Hornets Wing Granite (Statue Elements) || 100 || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Marble (Statue Elements)    || 100 || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rock (Statue Elements)            || 100 || 92 || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Blood Granite (Statue Elements)        || 100 || 100 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Angel's Stone (Statue Elements)        || 10 || 10 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Medium Violet Red Paint                || 25000 || 25000 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Forest Green Paint                     || 5000 || 5000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Alice Blue Paint                       || 5000 || 5000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wheat Paint                            || 5000 || 5000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue Paint                  || 5000 || 5000 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Silk (Banner Material)                 || 50 || 50 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wood spirits of Fire                   || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wood spirits of Water                  || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wood spirits of Earth                  || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Worm spirits of Fire                   || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Worm spirits of Water                  || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Worm spirits of Earth                  || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Grain spirits of Fire                  || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Grain spirits of Water                 || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Grain spirits of Earth                 || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Vegetable spirits of Fire              || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mineral spirits of Fire                || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mineral spirits of Water               || 21 || 21 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mineral spirits of Earth               || 21 || 21 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Fish spirits of Fire                   || 21 || 21 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Ibis Feathers                          || 100 || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Acorn's Cap Mushrooms                  || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Bleeding Hand Mushrooms                || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Brain Mushrooms                        || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Camels Mane Mushrooms                  || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Cat Nip Mushrooms                      || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Cobra Hood Mushrooms                   || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Colt's Foot Mushrooms                  || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Dead Tongue Mushrooms                  || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Dueling Serpents Mushrooms             || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Dung Rot Mushrooms                     || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Earth Light Mushrooms                  || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Eye of Osiris Mushrooms                || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Fish Hook Mushrooms                    || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Hairy Tooth Mushrooms                  || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Heart of Ash Mushrooms                 || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Torrent Mushrooms             || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Iron Knot Mushrooms                    || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Nature's Jug Mushrooms                 || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Nefertari's Crown Mushrooms            || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Foot Mushrooms                 || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Pool Of Tranquility Mushrooms          || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Ra's Awakening Mushrooms               || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Razor's Edge Mushrooms                 || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Salt Water Fungus                      || 111 || 111 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sand Spore Mushrooms                   || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Scorpions Brood Mushrooms              || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Slave's Bread Mushrooms                || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Toad Skin Mushrooms                    || 111 || 111 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with almond bouquet               || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with apple bouquet                || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with apricot bouquet              || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with banana bouquet               || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with butter bouquet               || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with cassis bouquet               || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with cedar bouquet                || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with cherry bouquet               || 7 || 7 ||  0&lt;br /&gt;
|-&lt;br /&gt;
| '''Wine with chocolate bouquet'''            || 7 || 0 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| '''Wine with geranium bouquet'''             || 7 || 0 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with hazelnut bouquet             || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with licorice bouquet             || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with molasses bouquet             || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with oak bouquet                  || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with orange blossom bouquet       || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with peach bouquet                || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with raisin bouquet               || 7 || 2 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with raspberry bouquet            || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with rose bouquet                 || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with smokey bouquet               || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with soysauce bouquet             || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with strawberry jam bouquet       || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| '''Wine with vanilla bouquet'''              || 7 || 0 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| '''Wine with violet bouquet'''               || 7 || 0 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with walnut bouquet               || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with at least 12% Alcohol         || 49 || 49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wine with a sugar level at least 50    || 49 || 49 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Wine with a tanin level at least 10    || 49 || 49 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Banana and Barley flavored Beer        || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Cinnamon Beer                   || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Dry Fruity Beer                        || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Bready Brown flavored Beer             || 7 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Spicy Potent Beer                      || 7 || 7 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Sweet Very Potent Beer                 || 7 || 7 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Calling for Ideas for a future Test of The Human Body. &lt;br /&gt;
&lt;br /&gt;
1. The Test of The Mountain Goat; Find a path to the top of the highest peaks in Egypt without use of an airship or warping. Passing this test will enable you to climb at angles previously unreachable and therefore reach areas you couldn't previously reach. (Theoretically this could require a new stat)&lt;br /&gt;
&lt;br /&gt;
1a.  Test of the Mountaineer.  I suggested a test along the lines of Test Idea #1 several months back.  Details can be found at:  http://www.atitd.org/forum/viewtopic.php?f=2&amp;amp;t=541 .  Be sure to scroll down to the bottom of the first page of posts -- that's where the detailed proposal is.&lt;br /&gt;
&lt;br /&gt;
2. The new test of the Constellation: aim would be to identify constellations in the sky at night and follow them to reach mysterious locations where artifacts can be found (Nissim).&lt;br /&gt;
&lt;br /&gt;
3.  The Test of Isis' Bounty.  Isis' Bounty is a nautical test that involves salvaging parts of an ancient ship and gives players the capacity to build ships and hunt for treasure on the high seas!  Details can be found at:  http://www.atitd.org/forum/viewtopic.php?f=2&amp;amp;t=641&lt;br /&gt;
&lt;br /&gt;
4.  '''Septathlon Races''' ~by Sharae&lt;br /&gt;
&lt;br /&gt;
This Test becomes available only after Test of Acrobat is open and is held once per week.&lt;br /&gt;
&lt;br /&gt;
Each competitor begins the race at the same time.   The races will take contestants to seven pre-determined locations.&lt;br /&gt;
&lt;br /&gt;
Traveling to the series of seven designated locations, &lt;br /&gt;
*Location suggestions:  stadiums, conflict shrines, pilgrim shrines, common altars, etc,  &lt;br /&gt;
*Mode of travel cannot be by expedition site, spouse warp or waypoint but can be by ferry (regular or long range), swimming, running or airship.  &lt;br /&gt;
*While the sites are fixed the mode of travel, route followed or sequence each site is visited is up to the contestant.  &lt;br /&gt;
&lt;br /&gt;
Once at a location the contestant click on the stadium/ stella/ altar at a given site to be told which set of seven acrobat moves they must do prior to moving on to the next stadium. &lt;br /&gt;
&lt;br /&gt;
Winners are the top 3 that complete the most challenges in the shortest amount of time. &lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
== Oracles of The Human Body ==&lt;br /&gt;
&lt;br /&gt;
Current Oracles in this discipline are:&lt;br /&gt;
* Numaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* Robare&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Stevehotep&lt;br /&gt;
* Lilinou&lt;br /&gt;
* Nori&lt;br /&gt;
* ruby&lt;br /&gt;
* Nissim&lt;br /&gt;
* Casino&lt;br /&gt;
* Emeraldlily&lt;br /&gt;
* Ninfa&lt;br /&gt;
* MAMTeles&lt;br /&gt;
* kanara&lt;br /&gt;
* Wampak&lt;br /&gt;
* Lill&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
Please add your name to the list if you wish to be considered as part of the Monument team.  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
''(note: I am not sure who we want to go where here, but I listed people as Sage/Master/etc in the order which they became Oracle, as far as I can recall.  Obviously this is something to be discussed, but I figured I would put this up as a start. -RosieRazor)''&lt;br /&gt;
&lt;br /&gt;
== Oracles (1) ==&lt;br /&gt;
&lt;br /&gt;
* [[User:dedenav|dedenav]]&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris &lt;br /&gt;
* Rosierazor&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
*TheMazeEcho &lt;br /&gt;
*Nori&lt;br /&gt;
*SteveHotep &lt;br /&gt;
*Lill&lt;br /&gt;
*Kalmkitty&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Sonnenwanderer&lt;br /&gt;
* ruby&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Nissim&lt;br /&gt;
* Reyzer&lt;br /&gt;
* Maata&lt;br /&gt;
* jazkar&lt;br /&gt;
* Lilinou&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
* Hemptwister&lt;br /&gt;
* Sharae&lt;br /&gt;
* Injeru&lt;br /&gt;
* Wampak&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Dustitwister&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Noctilucent&lt;br /&gt;
* McArine&lt;br /&gt;
* Nchanter&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;br /&gt;
&lt;br /&gt;
* blondie&lt;br /&gt;
* Casino&lt;br /&gt;
* Philly&lt;br /&gt;
----&lt;br /&gt;
[[TestofTheRegionalTemple|The Test of the Regional Temples]]&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter/Tiles&amp;diff=197737</id>
		<title>User:Nchanter/Tiles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter/Tiles&amp;diff=197737"/>
		<updated>2010-03-29T02:00:39Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tiles In-Stock at Followers of Anubis ===&lt;br /&gt;
Please buy each tile color in multiples of 50 tiles. Prices are listed in &amp;quot;Anubians&amp;quot; for 50 tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
We will not carry more than 20,000 tiles of a color we cannot produce at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Last Updated March 28th, 2010''&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
!width=28%|Color&lt;br /&gt;
!width=17%|Amount In Stock&lt;br /&gt;
!width=17%|Price per 50&lt;br /&gt;
!width=38%|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0F8FF&amp;quot;|Alice Blue&lt;br /&gt;
|  5750 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAEBD7&amp;quot;|Antique White&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FFFF&amp;quot;|Aqua&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFFD4&amp;quot;|Aquamarine&lt;br /&gt;
|   31750&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFFF&amp;quot;|Azure&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5DC&amp;quot;|Beige&lt;br /&gt;
|  8200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4C4&amp;quot;|Bisque&lt;br /&gt;
|  10950 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #010101&amp;quot;|Black&lt;br /&gt;
|  2600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEBCD&amp;quot;|Blanched Almond&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #0000FF&amp;quot;|Blue&lt;br /&gt;
|  &lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A2BE2&amp;quot;|Blue Violet&lt;br /&gt;
| 10350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #E4E4E4&amp;quot;|Brown&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DEB887&amp;quot;|Burly Wood&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #E4E4E4&amp;quot;|Cadet Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E07020&amp;quot;|Carrot&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFF00&amp;quot;|Chartreuse&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2691E&amp;quot;|Chocolate&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF7F50&amp;quot;|Coral&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6495ED&amp;quot;|Cornflower Blue&lt;br /&gt;
|  36300&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF8DC&amp;quot;|Cornsilk&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DC143C&amp;quot;|Crimson&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00008B; color: #E4E4E4&amp;quot;|Dark Blue&lt;br /&gt;
| 2200&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008B8B&amp;quot;|Dark Cyan&lt;br /&gt;
| 50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B8860B&amp;quot;|Dark Golden Rod&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #E4E4E4&amp;quot;|Dark Gray&lt;br /&gt;
| 7200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #006400; color: #E4E4E4&amp;quot;|Dark Green&lt;br /&gt;
| 14200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BDB76B&amp;quot;|Dark Khaki&lt;br /&gt;
| 13300  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #E4E4E4&amp;quot;|Dark Magenta&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #E4E4E4&amp;quot;|Dark Olive Green&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF8C00&amp;quot;|Dark Orange&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9932CC&amp;quot;|Dark Orchid&lt;br /&gt;
| 16950&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #E4E4E4&amp;quot;|Dark Red&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E9967A&amp;quot;|Dark Salmon&lt;br /&gt;
| 300&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8FBC8F&amp;quot;|Dark Sea Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #E4E4E4&amp;quot;|Dark Slate Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dark Slate Gray&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00CED1&amp;quot;|Dark Turquoise&lt;br /&gt;
| 12800&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9400D3&amp;quot;|Dark Violet&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF1493&amp;quot;|Deep Pink&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00BFFF&amp;quot;|Deep Sky Blue&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dim Gray&lt;br /&gt;
| 3700&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #E4E4E4&amp;quot;|Dodger Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D19275&amp;quot;|Feldspar&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B22222; color: #E4E4E4&amp;quot;|Fire Brick&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAF0&amp;quot;|Floral White&lt;br /&gt;
| 31950 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #228B22&amp;quot;|Forest Green&lt;br /&gt;
| 8850&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF00FF&amp;quot;|Fuchsia&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DCDCDC&amp;quot;|Gainsboro&lt;br /&gt;
| 7250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F8F8FF&amp;quot;|Ghost White&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFD700&amp;quot;|Gold&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DAA520&amp;quot;|Golden Rod&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808080&amp;quot;|Gray&lt;br /&gt;
| 850&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008000&amp;quot;|Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADFF2F&amp;quot;|Green Yellow&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFF0&amp;quot;|Honey Dew&lt;br /&gt;
| 1250 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF69B4&amp;quot;|Hot Pink&lt;br /&gt;
| 17000  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #E4E4E4&amp;quot;|Indian Red&lt;br /&gt;
|  2600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #E4E4E4&amp;quot;|Indigo&lt;br /&gt;
|  8200 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFF0&amp;quot;|Ivory&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0E68C&amp;quot;|Khaki&lt;br /&gt;
| 30200 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E6E6FA&amp;quot;|Lavender&lt;br /&gt;
| 8700 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF0F5&amp;quot;|Lavender Blush&lt;br /&gt;
|  50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7CFC00&amp;quot;|Lawn Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFACD&amp;quot;|Lemon Chiffon&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADD8E6&amp;quot;|Light Blue&lt;br /&gt;
| 2800  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F08080&amp;quot;|Light Coral&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E0FFFF&amp;quot;|Light Cyan&lt;br /&gt;
| 2700&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAFAD2&amp;quot;|Light Golden Rod Yellow&lt;br /&gt;
| 17350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #90EE90&amp;quot;|Light Green&lt;br /&gt;
|  1500 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D3D3D3&amp;quot;|Light Grey&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFB6C1&amp;quot;|Light Pink&lt;br /&gt;
|  600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA07A&amp;quot;|Light Salmon&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #20B2AA&amp;quot;|Light Sea Green&lt;br /&gt;
| 4000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEFA&amp;quot;|Light Sky Blue&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8470FF&amp;quot;|Light Slate Blue&lt;br /&gt;
|  &lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #778899&amp;quot;|Light Slate Gray&lt;br /&gt;
|  3300 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0C4DE&amp;quot;|Light Steel Blue&lt;br /&gt;
|  13350 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFE0&amp;quot;|Light Yellow&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF00&amp;quot;|Lime&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #32CD32&amp;quot;|Lime Green&lt;br /&gt;
| 38100&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAF0E6&amp;quot;|Linen&lt;br /&gt;
| 7350  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800000; color: #E4E4E4&amp;quot;|Maroon&lt;br /&gt;
|  5900 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #66CDAA&amp;quot;|Medium Aqua Marine&lt;br /&gt;
| 21100&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #E4E4E4&amp;quot;|Medium Blue&lt;br /&gt;
|  2550&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BA55D3&amp;quot;|Medium Orchid&lt;br /&gt;
|  14500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9370DB&amp;quot;|Medium Purple&lt;br /&gt;
| 4600&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3CB371&amp;quot;|Medium Sea Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7B68EE&amp;quot;|Medium Slate Blue&lt;br /&gt;
|  3050&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FA9A&amp;quot;|Medium Spring Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #48D1CC&amp;quot;|Medium Turquoise&lt;br /&gt;
| 9250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C71585; color: #E4E4E4&amp;quot;|Medium Violet Red&lt;br /&gt;
|  4500 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #191970; color: #E4E4E4&amp;quot;|Midnight Blue&lt;br /&gt;
| 1000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5FFFA&amp;quot;|Mint Cream&lt;br /&gt;
| 5650&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4E1&amp;quot;|Misty Rose&lt;br /&gt;
| 500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4B5&amp;quot;|Moccasin&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDEAD&amp;quot;|NavajoWhite&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #000080; color: #E4E4E4&amp;quot;|Navy&lt;br /&gt;
| 2800&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FDF5E6&amp;quot;|Old Lace&lt;br /&gt;
| 6450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808000&amp;quot;|Olive&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6B8E23&amp;quot;|Olive Drab&lt;br /&gt;
|  3350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA500&amp;quot;|Orange&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF4500&amp;quot;|Orange Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DA70D6&amp;quot;|Orchid&lt;br /&gt;
|  11900&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot;|Pale Golden Rod&lt;br /&gt;
|  28900&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #98FB98&amp;quot;|Pale Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #AFEEEE&amp;quot;|Pale Turquoise&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DB7093&amp;quot;|Pale Violet Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEFD5&amp;quot;|Papaya Whip&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDAB9&amp;quot;|Peach Puff&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD853F&amp;quot;|Peru&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFC0CB&amp;quot;|Pink&lt;br /&gt;
|  150 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DDA0DD&amp;quot;|Plum&lt;br /&gt;
|  8450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0E0E6&amp;quot;|Powder Blue&lt;br /&gt;
|  27100&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800080; color: #E4E4E4&amp;quot;|Purple&lt;br /&gt;
| 21150  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #E4E4E4&amp;quot;|Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BC8F8F&amp;quot;|Rosy Brown&lt;br /&gt;
| 79,500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4169E1&amp;quot;|Royal Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #E4E4E4&amp;quot;|Saddle Brown&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FA8072&amp;quot;|Salmon&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F4A460&amp;quot;|Sandy Brown&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #2E8B57&amp;quot;|Sea Green&lt;br /&gt;
| 20450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF5EE&amp;quot;|Sea Shell&lt;br /&gt;
|  7750 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #E4E4E4&amp;quot;|Sienna&lt;br /&gt;
|  15000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C0C0C0&amp;quot;|Silver&lt;br /&gt;
| 250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEEB&amp;quot;|Sky Blue&lt;br /&gt;
|  12800 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6A5ACD&amp;quot;|Slate Blue&lt;br /&gt;
| 1900  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #708090&amp;quot;|Slate Gray&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAFA&amp;quot;|Snow&lt;br /&gt;
|  7400 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF7F&amp;quot;|Spring Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4682B4&amp;quot;|Steel Blue&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2B48C&amp;quot;|Tan&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008080&amp;quot;|Teal&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D8BFD8&amp;quot;|Thistle&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6347&amp;quot;|Tomato&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #40E0D0&amp;quot;|Turquoise&lt;br /&gt;
|  5650&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EE82EE&amp;quot;|Violet&lt;br /&gt;
| 1550&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D02090&amp;quot;|Violet Red&lt;br /&gt;
| 21950&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5DEB3&amp;quot;|Wheat &lt;br /&gt;
| 13450&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFFF&amp;quot;|White&lt;br /&gt;
|  5900&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5F5&amp;quot;|White Smoke&lt;br /&gt;
|  17050&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFF00&amp;quot;|Yellow  &lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9ACD32&amp;quot;|Yellow Green&lt;br /&gt;
| 9500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194220</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194220"/>
		<updated>2010-03-17T04:45:43Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8101 || Dirt || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8103 || Sand || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2908, 8103 || Rock || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2911, 8092 || Grass || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1354, 1457 || Grass || &amp;lt; 100 ||  || x  || x ||  || x ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1169, 1479 || Grass || 100-200 || ||  || x ||  || x || || x ||  ||  || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1932, 998 || Sand || 200-300 ||  ||  ||  || x || x ||  ||  ||  || || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1931, 1010 || Sand  || 100-200  ||  ||  ||  || x || x ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1955, 1000 || Sand  || 200-300 ||  ||  ||  || || x ||  ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1981, 1188 || Sand || 600+  ||  || ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1421, 2035 || Clay || &amp;lt; 100 ||  ||  ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || likely &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1687, 1954 || Rock || 300-400  || ||  ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1685, 1951 || Rock || 400-500  || ||  ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194215</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194215"/>
		<updated>2010-03-17T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8101 || Dirt || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8103 || Sand || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2908, 8103 || Rock || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2911, 8092 || Grass || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1354, 1457 || Grass || &amp;lt; 100 ||  || x  || x ||  || x ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1169, 1479 || Grass || 100-200 || ||  || x ||  || x || || x ||  ||  || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1932, 998 || Sand || 200-300 ||  ||  ||  || x || x ||  ||  ||  || || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1931, 1010 || Sand  || 100-200  ||  ||  ||  || x || x ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1955, 1000 || Sand  || 200-300 ||  ||  ||  || || x ||  ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1981, 1188 || Sand || 600+  ||  || ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1421, 2035 || Clay || &amp;lt; 100 ||  ||  ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || likely &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1687, 1954 || Rock || 300-400  || ||  ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1685, 1951 || Rock || 400-500  || ||  ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194208</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194208"/>
		<updated>2010-03-17T04:15:41Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8101 || Dirt || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8103 || Sand || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2908, 8103 || Rock || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2911, 8092 || Grass || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1354, 1457 || Grass || &amp;lt; 100 ||  || x  || x ||  || x ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1169, 1479 || Grass || 100-200 || ||  || x ||  || x || || x ||  ||  || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1932, 998 || Sand || 200-300 ||  ||  ||  || x || x ||  ||  ||  || || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1931, 1010 || Sand  || 100-200  ||  ||  ||  || x || x ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1955, 1000 || Sand  || 200-300 ||  ||  ||  || || x ||  ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1981, 1188 || Sand || 600+  ||  || ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1421, 2035 || Clay || &amp;lt; 100 ||  ||  ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || likely &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194206</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194206"/>
		<updated>2010-03-17T04:01:02Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8101 || Dirt || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8103 || Sand || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2908, 8103 || Rock || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2911, 8092 || Grass || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1354, 1457 || Grass || &amp;lt; 100 ||  || x  || x ||  || x ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1169, 1479 || Grass || 100-200 || ||  || x ||  || x || || x ||  ||  || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1932, 998 || Sand || 200-300 ||  ||  ||  || x || x ||  ||  ||  || || ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1931, 1010 || Sand  || 100-200  ||  ||  ||  || x || x ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1955, 1000 || Sand  || 200-300 ||  ||  ||  || || x ||  ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1981, 1188 || Sand || 600+  ||  || ||  ||  || x ||  || x ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194152</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194152"/>
		<updated>2010-03-17T00:06:44Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8101 || Dirt || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2910, 8103 || Sand || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2908, 8103 || Rock || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2911, 8092 || Grass || 600+  ||  ||  ||  ||  ||  || || x ||  ||  ||  || || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194144</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194144"/>
		<updated>2010-03-16T23:28:46Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1794, 6596 || Grass || &amp;lt; 100  || ||  || x ||  ||  ||  || x ||   ||  || x ||  || x ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1797, 6767 || Rock || 200-300 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1800, 6771 || Rock || 300-400 ||  || x || x ||  ||  || x ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1803, 6783 || Rock || 400-500 ||  || x || x ||  || x || x || x  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1785, 6780 || Dirt || 300-400 ||  || x || x || ||  || x || x ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194128</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=194128"/>
		<updated>2010-03-16T22:48:49Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -1003 || Clay || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1577, -1000 || Dirt || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1575, -998 || Sand || &amp;lt; 100 ||  || x || x  ||  || x ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay || &amp;lt; 100   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 874, -229 || Dirt || &amp;lt; 100  || x || || x ||  || x ||  ||  ||   ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1341, -306 || Dirt  || &amp;lt; 100 ||  || x ||  ||  || x ||  ||  ||   ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 1336, -295 || Grass || &amp;lt; 100 ||  || x || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 || PL 4028, 7116 || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 or PL 4029, 7116 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  ||PL 4028, 7116 || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191313</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191313"/>
		<updated>2010-03-11T05:27:48Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 || Grass || &amp;lt; 100  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1431, 1784 || Grass || 100-200 ||  ||  || x ||  || ||  || x ||   ||  || br ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1395, 1985 || Dirt  || &amp;lt;100  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  || x || likely&lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191304</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191304"/>
		<updated>2010-03-11T05:00:46Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1177, 2853|| Sand || 400-500  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191301</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191301"/>
		<updated>2010-03-11T04:53:34Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191300</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191300"/>
		<updated>2010-03-11T04:52:10Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1193, 2838 || Sand || 200-300  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2837|| Dirt || 200-300  || x || ||  || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1192, 2844 || Sand || 300-400  || x || || x || || x ||  || x ||  || x ||  || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || ~ -1285, 2490 || Sand ||  ||  || || x || || || ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1113, 2823 || Sand || &amp;lt; 100 ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191297</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191297"/>
		<updated>2010-03-11T04:40:18Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2840 ||  ||  || x || || || || || ||  || || x ||  || || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || ~ -1285, 2490 || Sand ||  ||  || || x || || || ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2810 || Grass  || 500-600  ||  || x || x ||  ||  ||  ||  ||  ||  ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1741, 2813 || Sand || 500-600 ||  || x || x ||  ||  ||  || ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1726, 2812 || Rock  || 500-600  || || x ||  ||  ||  ||  || x ||   ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1730, 2729 || Sand || 400-500 ||  || x || x ||  || x ||  ||  ||   ||  || || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1617, 2712 || Rock || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1616, 2711 || Sand || 100-200 || x ||  || x ||  ||  ||  ||  ||  x || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1555, 2726 || Rock || 200-300  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1556, 2749 || Rock || 300-400  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1568, 2768 || Rock || 400-500  ||  ||  || ||  || x ||  || x ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1435, 2761 || Rock  || 100-200 ||  ||  || x || ||  ||  || x ||  ||  || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter/Tiles&amp;diff=191285</id>
		<title>User:Nchanter/Tiles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Nchanter/Tiles&amp;diff=191285"/>
		<updated>2010-03-11T04:06:12Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Tiles In-Stock at Followers of Anubis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tiles In-Stock at Followers of Anubis ===&lt;br /&gt;
Please buy each tile color in multiples of 50 tiles. Prices are listed in &amp;quot;Anubians&amp;quot; for 50 tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
We will not carry more than 20,000 tiles of a color we cannot produce at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Last Updated February 10th, 2010''&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
!width=28%|Color&lt;br /&gt;
!width=17%|Amount In Stock&lt;br /&gt;
!width=17%|Price per 50&lt;br /&gt;
!width=38%|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0F8FF&amp;quot;|Alice Blue&lt;br /&gt;
|  5750 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAEBD7&amp;quot;|Antique White&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FFFF&amp;quot;|Aqua&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFFD4&amp;quot;|Aquamarine&lt;br /&gt;
|   31750&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFFF&amp;quot;|Azure&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5DC&amp;quot;|Beige&lt;br /&gt;
|  8200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4C4&amp;quot;|Bisque&lt;br /&gt;
|  10950 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #010101&amp;quot;|Black&lt;br /&gt;
|  2600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEBCD&amp;quot;|Blanched Almond&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #0000FF&amp;quot;|Blue&lt;br /&gt;
|  &lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A2BE2&amp;quot;|Blue Violet&lt;br /&gt;
| 10350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #E4E4E4&amp;quot;|Brown&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DEB887&amp;quot;|Burly Wood&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #E4E4E4&amp;quot;|Cadet Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E07020&amp;quot;|Carrot&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFF00&amp;quot;|Chartreuse&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2691E&amp;quot;|Chocolate&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF7F50&amp;quot;|Coral&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6495ED&amp;quot;|Cornflower Blue&lt;br /&gt;
|  36300&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF8DC&amp;quot;|Cornsilk&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DC143C&amp;quot;|Crimson&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00008B; color: #E4E4E4&amp;quot;|Dark Blue&lt;br /&gt;
| 2200&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008B8B&amp;quot;|Dark Cyan&lt;br /&gt;
| 50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B8860B&amp;quot;|Dark Golden Rod&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #E4E4E4&amp;quot;|Dark Gray&lt;br /&gt;
| 7200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #006400; color: #E4E4E4&amp;quot;|Dark Green&lt;br /&gt;
| 14200&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BDB76B&amp;quot;|Dark Khaki&lt;br /&gt;
| 13300  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #E4E4E4&amp;quot;|Dark Magenta&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #E4E4E4&amp;quot;|Dark Olive Green&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF8C00&amp;quot;|Dark Orange&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9932CC&amp;quot;|Dark Orchid&lt;br /&gt;
| 16950&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #E4E4E4&amp;quot;|Dark Red&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E9967A&amp;quot;|Dark Salmon&lt;br /&gt;
| 300&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8FBC8F&amp;quot;|Dark Sea Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #E4E4E4&amp;quot;|Dark Slate Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dark Slate Gray&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00CED1&amp;quot;|Dark Turquoise&lt;br /&gt;
| 12800&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9400D3&amp;quot;|Dark Violet&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF1493&amp;quot;|Deep Pink&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00BFFF&amp;quot;|Deep Sky Blue&lt;br /&gt;
|  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dim Gray&lt;br /&gt;
| 3700&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #E4E4E4&amp;quot;|Dodger Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D19275&amp;quot;|Feldspar&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B22222; color: #E4E4E4&amp;quot;|Fire Brick&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAF0&amp;quot;|Floral White&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #228B22&amp;quot;|Forest Green&lt;br /&gt;
| 8850&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF00FF&amp;quot;|Fuchsia&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DCDCDC&amp;quot;|Gainsboro&lt;br /&gt;
| 7250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F8F8FF&amp;quot;|Ghost White&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFD700&amp;quot;|Gold&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DAA520&amp;quot;|Golden Rod&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808080&amp;quot;|Gray&lt;br /&gt;
| 850&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008000&amp;quot;|Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADFF2F&amp;quot;|Green Yellow&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFF0&amp;quot;|Honey Dew&lt;br /&gt;
| 1250 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF69B4&amp;quot;|Hot Pink&lt;br /&gt;
| 17000  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #E4E4E4&amp;quot;|Indian Red&lt;br /&gt;
|  2600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #E4E4E4&amp;quot;|Indigo&lt;br /&gt;
|  8200 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFF0&amp;quot;|Ivory&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0E68C&amp;quot;|Khaki&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E6E6FA&amp;quot;|Lavender&lt;br /&gt;
| 8700 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF0F5&amp;quot;|Lavender Blush&lt;br /&gt;
|  50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7CFC00&amp;quot;|Lawn Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFACD&amp;quot;|Lemon Chiffon&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADD8E6&amp;quot;|Light Blue&lt;br /&gt;
| 2800  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F08080&amp;quot;|Light Coral&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E0FFFF&amp;quot;|Light Cyan&lt;br /&gt;
| 2700&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAFAD2&amp;quot;|Light Golden Rod Yellow&lt;br /&gt;
| 17350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #90EE90&amp;quot;|Light Green&lt;br /&gt;
|  1500 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D3D3D3&amp;quot;|Light Grey&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFB6C1&amp;quot;|Light Pink&lt;br /&gt;
|  600 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA07A&amp;quot;|Light Salmon&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #20B2AA&amp;quot;|Light Sea Green&lt;br /&gt;
| 4000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEFA&amp;quot;|Light Sky Blue&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8470FF&amp;quot;|Light Slate Blue&lt;br /&gt;
|  &lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #778899&amp;quot;|Light Slate Gray&lt;br /&gt;
|  3300 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0C4DE&amp;quot;|Light Steel Blue&lt;br /&gt;
|  13350 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFE0&amp;quot;|Light Yellow&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF00&amp;quot;|Lime&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #32CD32&amp;quot;|Lime Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAF0E6&amp;quot;|Linen&lt;br /&gt;
| 7350  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800000; color: #E4E4E4&amp;quot;|Maroon&lt;br /&gt;
|  5900 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #66CDAA&amp;quot;|Medium Aqua Marine&lt;br /&gt;
| 21100&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #E4E4E4&amp;quot;|Medium Blue&lt;br /&gt;
|  2550&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BA55D3&amp;quot;|Medium Orchid&lt;br /&gt;
|  14500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9370DB&amp;quot;|Medium Purple&lt;br /&gt;
| 4600&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3CB371&amp;quot;|Medium Sea Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7B68EE&amp;quot;|Medium Slate Blue&lt;br /&gt;
|  3050&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FA9A&amp;quot;|Medium Spring Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #48D1CC&amp;quot;|Medium Turquoise&lt;br /&gt;
| 9250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C71585; color: #E4E4E4&amp;quot;|Medium Violet Red&lt;br /&gt;
|  4500 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #191970; color: #E4E4E4&amp;quot;|Midnight Blue&lt;br /&gt;
| 1000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5FFFA&amp;quot;|Mint Cream&lt;br /&gt;
| 5650&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4E1&amp;quot;|Misty Rose&lt;br /&gt;
| 500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4B5&amp;quot;|Moccasin&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDEAD&amp;quot;|NavajoWhite&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #000080; color: #E4E4E4&amp;quot;|Navy&lt;br /&gt;
| 2800&lt;br /&gt;
|''40''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FDF5E6&amp;quot;|Old Lace&lt;br /&gt;
| 6450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808000&amp;quot;|Olive&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6B8E23&amp;quot;|Olive Drab&lt;br /&gt;
|  3350&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA500&amp;quot;|Orange&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF4500&amp;quot;|Orange Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DA70D6&amp;quot;|Orchid&lt;br /&gt;
|  11900&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot;|Pale Golden Rod&lt;br /&gt;
|  1650&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #98FB98&amp;quot;|Pale Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #AFEEEE&amp;quot;|Pale Turquoise&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DB7093&amp;quot;|Pale Violet Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEFD5&amp;quot;|Papaya Whip&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDAB9&amp;quot;|Peach Puff&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD853F&amp;quot;|Peru&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFC0CB&amp;quot;|Pink&lt;br /&gt;
|  150 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DDA0DD&amp;quot;|Plum&lt;br /&gt;
|  8450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0E0E6&amp;quot;|Powder Blue&lt;br /&gt;
|  27100&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800080; color: #E4E4E4&amp;quot;|Purple&lt;br /&gt;
| 21150  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #E4E4E4&amp;quot;|Red&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BC8F8F&amp;quot;|Rosy Brown&lt;br /&gt;
| 79,500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4169E1&amp;quot;|Royal Blue&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #E4E4E4&amp;quot;|Saddle Brown&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FA8072&amp;quot;|Salmon&lt;br /&gt;
|   &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F4A460&amp;quot;|Sandy Brown&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #2E8B57&amp;quot;|Sea Green&lt;br /&gt;
| 20450 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF5EE&amp;quot;|Sea Shell&lt;br /&gt;
|  7750 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #E4E4E4&amp;quot;|Sienna&lt;br /&gt;
|  15000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C0C0C0&amp;quot;|Silver&lt;br /&gt;
| 250&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEEB&amp;quot;|Sky Blue&lt;br /&gt;
|  12800 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6A5ACD&amp;quot;|Slate Blue&lt;br /&gt;
| 1900  &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #708090&amp;quot;|Slate Gray&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAFA&amp;quot;|Snow&lt;br /&gt;
|  7400 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF7F&amp;quot;|Spring Green&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4682B4&amp;quot;|Steel Blue&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2B48C&amp;quot;|Tan&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008080&amp;quot;|Teal&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D8BFD8&amp;quot;|Thistle&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6347&amp;quot;|Tomato&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #40E0D0&amp;quot;|Turquoise&lt;br /&gt;
|  5650&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EE82EE&amp;quot;|Violet&lt;br /&gt;
| 1550&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D02090&amp;quot;|Violet Red&lt;br /&gt;
| 21950&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5DEB3&amp;quot;|Wheat &lt;br /&gt;
| 13450&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFFF&amp;quot;|White&lt;br /&gt;
|  5900&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5F5&amp;quot;|White Smoke&lt;br /&gt;
|  17050&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFF00&amp;quot;|Yellow  &lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
|Cannot Burn -- Will buy and sell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9ACD32&amp;quot;|Yellow Green&lt;br /&gt;
| 9500&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo/Old_Table&amp;diff=191159</id>
		<title>Test of the Ritual Tattoo/Old Table</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo/Old_Table&amp;diff=191159"/>
		<updated>2010-03-10T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: New page: {| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;  |+ Locations ! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191158</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191158"/>
		<updated>2010-03-10T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2840 ||  ||  || x || || || || || ||  || || x ||  || || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || ~ -1285, 2490 || Sand ||  ||  || || x || || || ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -2435, 4432 || Sand ||  || || ||  ||  ||  || x ||  ||  x || x  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab  || 1462, 1322  || Dirt  ||  || x ||  || x ||  ||  || || ||  x ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -2958 8156 || Rock ||  ||  ||  ||  ||  || ||  || x || x || ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1840 -5644 || Grass ||  ||  ||  || x ||  ||  ||  ||  ||  x ||  ||  || x ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Retreat || 1356, -6214 || Grass || &amp;lt; 100  ||  ||  || x ||  ||  ||  ||  ||  x || || ||  ||  ||  || x &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191134</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=191134"/>
		<updated>2010-03-10T20:15:16Z</updated>

		<summary type="html">&lt;p&gt;Nchanter: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
    |demo name = McArine &lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The new Test of the Ritual Tattoo was released on New Year's Day 2010. &lt;br /&gt;
&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
** http://atitd.lespotos.net/barometer_correction.html&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
* http://www.atitd.org/wiki/tale4/Herbs_by_Player_needed&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: here's the test: &lt;br /&gt;
&amp;lt;br&amp;gt;  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''2)''' find an herb on your list.  set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''3)''' go to a location that matches the requirement.  add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''''4)''' turn in at UBody. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1292, -2837 || Rock ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1291, -2836 || Grass ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1283, -2840 || Sand ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || -1285, -2836 || Dirt ||  ||  ||  ||  || x ||  || x ||  ||  x || x ||  || x || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2354, -4657 || Sand ||  || || || x || x || x ||  ||  ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 2535 -4665 || Rock || ~200 || ||  || x || ||  ||  ||   ||  ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || ~ 1581, -993 || Clay || &amp;lt; 100 ||  || x ||  ||  ||  ||  || ||  ||  || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stillawater || 2145, 3583 || Clay  ||  || ||  ||  ||  ||  ||  ||  ||   ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1411, 1986 || Clay  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 896,-239 || Clay ||   || x||  || ||  ||  ||  ||  ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4240 -664 ||  ||  || x || ||  || || || x ||  ||  ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4237 -667 ||  ||  || x || ||  || ||  ||  || x ||   ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1489, 1791 ||  ||  || x ||  || || || ||  || ||  x ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1187, 2840 ||  ||  || x || || || || || ||  || || x ||  || || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 2436, 2326 ||  ||  || x ||  ||  || ||  || || ||  ||  || x || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || -1598 7580 ||  ||  || x || ||  ||  ||  ||  ||  ||   ||  ||  || || x ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon's Bay || 4625,-556 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  || || ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Lakes || ~ 3846, 7800 || Mult ||  || || x || x ||  ||  ||  ||  ||   ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1459, 4075 || Grass ||  ||  || x || x ||  || x ||  ||  ||  x ||  ||  || ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
| Khmun || ~ -2075, -690 || Grass  ||  ||  || x ||  || su ||  ||  ||  ||  || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || ~ -1285, 2490 || Sand ||  ||  || || x || || || ||  || || x ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heaven's Gate || ~ -1790, 6775 || Rock  ||  ||  || x || x ||  ||  || x || x ||   ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nomad's Paradise || -1229, 3321 || Sand  ||  ||  ||  ||  ||  || x || x ||  ||   || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Cords'' ||  ||  || sc || un || rd || su || fl || ca || hi ||  cl || ls || br || st || al || tr || pa &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Test of the Ritual Tattoo/Old Table|Old Table]] ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;180%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Locations&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !!   Flora   .!! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Sand      &lt;br /&gt;
| X ||  ||  ||  ||  ||   ||Uarch Meroe  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
! Sand &lt;br /&gt;
|-&lt;br /&gt;
! Grass     &lt;br /&gt;
|  || X ||  ||  ||  ||   ||  ||  || Sinai 3020,5193 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
!grass  &lt;br /&gt;
|-&lt;br /&gt;
! Clay      &lt;br /&gt;
|  ||  || X ||  ||  ||   || Uworship Saqq ||  ||  ||  ||  || Meroe 930, -4152 (very small spot, no airship needed, look for the sign) || Meroe 1440, -4151 ||  || Stillwater 2145, 3583 || || FB 2993, -258 || SA 1411 1986 ||&lt;br /&gt;
! Clay  &lt;br /&gt;
|-&lt;br /&gt;
! Rock      &lt;br /&gt;
|  ||  ||  || X ||  ||   ||Uworship Saqq  || ||  ||  || SA 1669, 1320 || Meroe, 1488, -4640 || Sinai 5048, 1306 ||  || Meroe, 1488, -4640 ||  ||  ||  ||&lt;br /&gt;
! Rock  &lt;br /&gt;
|-&lt;br /&gt;
! Dirt     &lt;br /&gt;
|  ||  ||  ||  || X ||  ||   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
! Dirt&lt;br /&gt;
|-&lt;br /&gt;
! School    &lt;br /&gt;
| SLead in SA (1450, 1330)  ||  || 896,-239 Saqq ||1963 3724 SW||  ||  X ||  ||  ||  ||  ||FB 4240 -664  ||FB 4237 -667  || SA SArch 1489, 1791 || SBody NP (-1187, 2840 ) || SHarm SA, 2436, 2326 || || -1598 7580 HG || FB 4625,-556 (SLead)  ||&lt;br /&gt;
! School  &lt;br /&gt;
|-&lt;br /&gt;
! Univ      &lt;br /&gt;
| Thought &amp;amp; Leadership SW || UArt SW || Uworship Saqq ||UBody Adn and SW UArt ||Uworship Saqq and UArt SW ||   || X ||  ||  || UArt SW || Uart HG ||Uart HG  || Uart SW 1462, 4060 ||Khmun Ubody &amp;lt;br&amp;gt; NP U body  ||Uworship Saqq  ||  ||  || Ulead PL and UArt SW 1459, 4075 ||&lt;br /&gt;
! Univ  &lt;br /&gt;
|-&lt;br /&gt;
! Road      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || X ||  ||  || Meroe 882, -3193 || QR 1349 -6718 || || NP -1022,2137 || QR 1349 -6718 ||  ||  ||  || &lt;br /&gt;
! Road &lt;br /&gt;
|-&lt;br /&gt;
! SWater    &lt;br /&gt;
| 1909, 994 SQ(run from SA)  || Sinai 3020,5193 ||  || -1482, 5733 HG || 1910, 994 SQ(run from SA)  ||  ||  ||  || X ||Sinai 3018 5192  ||  ||Adn 1775, 7519  ||Sinai 3018 5192||Meroe -1284,-2835  || HG -1480, 5719 ||  ||  ||  ||&lt;br /&gt;
! SWater  &lt;br /&gt;
|-&lt;br /&gt;
! Flora     &lt;br /&gt;
|  ||  || HG -2705, 6848 || HG 1691, 8143 ||   ||  ||  || QR 103, -5648  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
! Flora  &lt;br /&gt;
|-&lt;br /&gt;
! Cacti     &lt;br /&gt;
|  ||  || HG -1609, 4724 || SA 1669, 1320 || FB 3257, 188  || SA 1715, 1332  ||Uart HG  || Meroe, 882, -3193 ||  || SA 1715, 1332 || X ||  ||  NP -2435, 4432|| NP -2435, 4432 &amp;lt;br&amp;gt;NP -1229, 3321 (far from flora, too)  ||  ||  || NP -2435, 4432  || ||  Meroe CS&lt;br /&gt;
! Cacti &lt;br /&gt;
|-&lt;br /&gt;
! Hilltop   &lt;br /&gt;
| -2442, 4430 South HG wall  || -2438, 4420 South HG Wall ||HG wall -922 8078 need airship&amp;lt;br&amp;gt;Meroe 930, -4152 (very small spot, no airship needed, look for the sign) &amp;lt;br&amp;gt; HG -1484, 5859|| Meroe, 1488, -4640 || -2438, 4420 South HG Wall  ||  ||Uart HG  || QR 1349 -6718 || HG -2952, 4905  ||  || -2442, 4430 South HG Wall || X ||  || -2442, 4430 South HG Wall  ||PL 5114 8135|| SW 1214, 3349 ||CCR -670 6584   ||  ||&lt;br /&gt;
! Hilltop  &lt;br /&gt;
|-&lt;br /&gt;
! Cliff     &lt;br /&gt;
| -2433 4441, South HG Wall || -2433 4441, South HG Wall  || Meroe 1440, -4151 || -2433 4441, South HG Wall  || -2433 4441, South HG Wall  || SA 1462, 1322 ||  || SA 1462, 1322 || HG -1754, 6333  ||  || NP -2435, 4432 &amp;lt;br&amp;gt; HG -920, 4879   || -2958 8156 || X || NP -2435, 4432 || Sinai 3268, 4398  || QR 1840 -5644 || NP -2435, 4432  ||  ||1356, -6214 QR&lt;br /&gt;
! Cliff  &lt;br /&gt;
|-&lt;br /&gt;
! LStone    &lt;br /&gt;
| SA 1275 1440; 1419, 2035 SA || SA 1274 1441; 1423, 2035 SA || 1970, 1827 SA; 1422, 2038 SA || -2433, 4441 south HG/north NP || 1423, 2035 SA  || SBody NP  ||  || NP -1022,2137 &amp;lt;br&amp;gt; Adn 676, 7029 (far from flora, too)||  || HG -2796, 8081  &amp;lt;br&amp;gt;HG -1614, 6378 just n of cs; &amp;lt;br&amp;gt; FB 3503, -771 || SW, 2197 3254 &amp;amp; NP -2435, 4432  || NP -2435, 4432  || || X || SW 2175, 2782 &amp;lt;br&amp;gt; Meroe 755, -2743 || NP -2435, 4432  || HG -1599,7571 ||  ||  SW 1335, 3493&lt;br /&gt;
! LStone&lt;br /&gt;
|-&lt;br /&gt;
! Peninsula &lt;br /&gt;
|  ||  || SW, 1487, 2915 || Meroe, 1488, -4640 || SA 947 1335; QR -385 -5428 ||  || SA 1047, 1618 || QR 1349 -6718 ||  ||  || ADN 200, 7247; FB 4972, -2015 ||ADN 78, 7331  || Sinai 3268, 4398  ||  || X || SA 2997, 1384 (on coast)  &amp;lt;br&amp;gt; Adn 792, 7052 (close to cs)||SW 2308, 3356  || PL 4299, 7624 ||&lt;br /&gt;
! Peninsula &lt;br /&gt;
|-&lt;br /&gt;
! Statue    &lt;br /&gt;
| SA 1275 1440  || SA 1274 1441 || Near EL compounds, SA (1250,1450 ish) || Meroe, 970, -3611 (75 coords Across the river to the east from the CS) || SA 1274 1439   ||  || -2419, -324 Khnum, SA 1358, 1455 || SA 1358, 1455 ||  || SA 1358, 1455 ||Khmun CS|| SW 1214, 3349 || QR 1840 -5644 || SA 1454, 1755   || SA 2997, 1384 (on coast)and ADN 788, 7052 || X || -1594 7563 HG || Khmun Chariot ||SW 1393, 3463&lt;br /&gt;
! Statue &lt;br /&gt;
|-&lt;br /&gt;
! Altar     &lt;br /&gt;
|  ||  || 1686, 2312 SA ||  ||  || 1725, 1347 SA &amp;amp; 1010 5760 Adn ||  ||  ||  || Saqq 1609, 270 || NP -2435, 4432  ||  ||NP -1469 2832 and ADN 674, 6999  || NP -2435, 4432 and ADN 684, 7012 || Adn 1508, 5941 || -1594 7563 HG || X || -2330 5629 HG  ||&lt;br /&gt;
! Altar  &lt;br /&gt;
|-&lt;br /&gt;
! Headings !!Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|-&lt;br /&gt;
! Travel    &lt;br /&gt;
|  ||  || SA 1411 1986 || Stillwater CS 1695 3723 (Small rock spot on peninsula)  || 923, 1342 SA || FB 4625,-556 (SLead) || Adn 770, 6095 ||  ||  || -175 6345 CCR ||  || NP up hill behind CS -1432, 2769, Just east of SA CS ||  ||  ||  || Khmun Chariot || -2330 5629 HG and PL 3263, 7753 || X || Meroe CS&lt;br /&gt;
! Travel  &lt;br /&gt;
|-&lt;br /&gt;
! Papy      &lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1356, -6214, QR  || 940, 292 Saqqarah ||  ||  ||  ||  || X&lt;br /&gt;
! Papy &lt;br /&gt;
|-&lt;br /&gt;
! under 100'&lt;br /&gt;
| many || many || many  || many  || many  ||  ||  ||  || -1285, -2837 Meroe &amp;lt;br&amp;gt; FB 4705, -2373||  ||  ||  || SA 1462, 1322 ||  ||  || SA 1358, 1455 || -1594 7563 HG ||  ||&lt;br /&gt;
! under 100'  &lt;br /&gt;
|-&lt;br /&gt;
! 100-200'  &lt;br /&gt;
|  ||  || Sinai, 4769,5892 or FB 3669 -1669,Pl 5068 8121 ||  || adn 359 6188  || Saqq Sart 319 -749  || 455,-3855 Meroe Uthought ||  || SA 1918, 1030 ||SA 2543, 1412  || CCR -830 6643 || Just east of SA CS || HG -1750 6175  ||SA 1032 2274  ||-3052, 1147 Khmun  || Saq 790,994&amp;lt;br&amp;gt;SW 1212 3347 || SA 1735, 1362  || Behind SA CS || Saq 690,547&lt;br /&gt;
! 100-200'&lt;br /&gt;
|-&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|  || SW 1422, 3749 || PL 4997, 8087 ||  || adn 348 6187 &amp;lt;br&amp;gt; FB 4382, -1603 || CCR -730, 6953 &amp;lt;br&amp;gt; PL 5052 8091 &amp;lt;br&amp;gt; QR 1846, -5644 || FB UThought ||  || SA 1928, 993 || QR 499 -5226 ||FB 3273 -1019&amp;lt;br&amp;gt;SA 2507 1725  || QR 499 -5226  || FB 4317, -1336 || SW 1748, 3612; 1956,1000SQ (closer run from SA || FB 5106, 442 (250ish feet) || QR 1846, -5644  || PL 4196, 7377 &amp;lt;br&amp;gt; QR 1846, -5644 || Not out there ||&lt;br /&gt;
! 200-300'  &lt;br /&gt;
|-&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|  || NP/HG -2455, 4424  || PL 5103, 8091  || FB 4195, -588 || PL 3753,7834(my baro read 299.9), adn 332 6174 || NP SBody -1190 2850 || Adn UThought&amp;lt;br /&amp;gt; -1803, 6784 HG Uart|| FB 4355, -1276  ||  || Meroe 2350 -4645 (airship only) || Khmun -1999 -1366 || SA 1817,1453 || Khmun -1410, 875 || NP Sbody || FB 5112, 441 || Khmun -1410, 876 || PL 4182, 7380  ||Khmun&amp;lt;br&amp;gt; -1976 -2590||&lt;br /&gt;
! 300-400'  &lt;br /&gt;
|-&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|HG -1008, 6599 || Meroe 1198 -4557 || ||  NP -1568, 2768 || Adn 318, 6170 || NP SBody -1176 2853 || FB U Thought 4334, -1262  ||  ||  || NP -1164 2881 || Khmun -1993, -1781 || NP -1164 2881  || Khmun -1518, 846 || QR -1366,-7295  ||FB 5111 -2139  || Khmun -1551, 857 || FB 3482 -983 || Khmun&amp;lt;br&amp;gt; -1980 -2575 ||&lt;br /&gt;
! 400-500'  &lt;br /&gt;
|-&lt;br /&gt;
! 500-600'  &lt;br /&gt;
| FB 4595, -1354 ||  || CCR -212,7986 || CCR -200, 7999 || Adn 288, 6180 &amp;lt;br&amp;gt; FB 4733, -1016||  || NP ULead || HG entrance -902, 6616  ||  || FB 3712 -1421 || Sinai 4963, 6002  || PL 4755, 8105 || FB 4297, -957 || PL 4634, 8128 || PL 4681, 8155    || Khmun -768 -1180 ||  Adn, 295, 6188 (539') ||  ||&lt;br /&gt;
! 500-600'  &lt;br /&gt;
|-&lt;br /&gt;
! over 600' &lt;br /&gt;
| FB 4328, -956 || Meroe 1249, -4592 || -923 8071 Hg (Air ship) || QR 385, -6525 (approach from SWorship, no airship) || HG wall -908, 7595 (with airship), HG -2914, 8098 (follow L road near Altar, no Airship)  ||  || CCR -877 6810 (HG wall) || FB 4321, -957 (move around the grid a little bit) ||  || FB 4321, -957  ||HG -901, 5665 (HG/CCR Wall, enter @ -1046 6391)  || -1046 4499 (HG/CCR Wall); FB 4328, -956(no ship) || -1363 -7373 QR (no airship needed); FB 4311 -965(no ship) ||HG -897 6335||FB 5114, -2255  || QR 385, -6525 (approach from SWorship, no airship) || HG -2913, 8097 follow L road ||  ||&lt;br /&gt;
! over 600' &lt;br /&gt;
|-&lt;br /&gt;
!  Headings  !! Sand !! Grass !! Clay !! Rock !! Dirt !! School !! Univ !! Road !! SWater !! Flora !! Cacti !! Hilltop !! Cliff !! LStone !! Peninsula !! Statue !! Altar !! Travel !! Papy !! Headings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sulphurous Water Notes ===&lt;br /&gt;
* Shabbat Ab 1914, 989 - NO large stone, NO clay&lt;br /&gt;
* Saqqarah 2509, -396 - NO large stone, NO clay&lt;br /&gt;
* Meroe 2354 -4657: &lt;br /&gt;
**Sand&lt;br /&gt;
**Near Road&lt;br /&gt;
**Far From Flora&lt;br /&gt;
**Near the base of a Cliff&lt;br /&gt;
*Meroe 2535 -4665 (follow the road up the mountain)&lt;br /&gt;
**Rock&lt;br /&gt;
**Sand&lt;br /&gt;
**100'-200'&lt;br /&gt;
**200'-300'&lt;br /&gt;
Stillwater 542, 4076 (look for the sign) &lt;br /&gt;
NO clay, &lt;br /&gt;
YES dirt, mud &amp;amp; sand&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The Khmun CS satisfies:&lt;br /&gt;
* Near a travel facility&lt;br /&gt;
* Near a statue&lt;br /&gt;
* Near at least 2 Cacti&lt;br /&gt;
* Near a large stone&lt;br /&gt;
* Near a road&lt;br /&gt;
* Grass&lt;br /&gt;
* Sand&lt;br /&gt;
* Dirt&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal (Missing)&lt;br /&gt;
*1 Powdered Sapphire (Missing)&lt;br /&gt;
*1 Powdered Emerald (Missing)&lt;br /&gt;
*1 Powdered Ruby (Missing)&lt;br /&gt;
*1 Powdered Diamond (Missing)&lt;br /&gt;
*1 Myristica (Missing)&lt;br /&gt;
*1 Black Pepper Plant (Missing)&lt;br /&gt;
*1 Blue Damia (Missing)&lt;br /&gt;
*1 Silvertongue Damia (Missing)&lt;br /&gt;
*1 Flaming Skirret (Missing)&lt;br /&gt;
*1 Sandalwood (Missing)&lt;br /&gt;
*1 Bull's Blood (Missing)&lt;br /&gt;
*1 Camelmint (Missing)&lt;br /&gt;
*1 Xanosi (Missing)&lt;br /&gt;
*1 Pale Russet (Missing)&lt;br /&gt;
*1 Crimson Windleaf (Missing)&lt;br /&gt;
*1 Blood Balm (Missing)&lt;br /&gt;
*1 Drapeau D'or (Missing)&lt;br /&gt;
*1 Lamae (Missing)&lt;br /&gt;
*1 Sorrel (Missing)&lt;br /&gt;
*1 Morpha (Missing)&lt;br /&gt;
*1 Jugwort (Missing)&lt;br /&gt;
*1 Dameshood (Missing)&lt;br /&gt;
*1 Beetle Leaf (Missing)&lt;br /&gt;
*1 Mountain Mint (Missing)&lt;br /&gt;
*1 Panoe (Missing)&lt;br /&gt;
*1 Savaka Resin (Missing)&lt;br /&gt;
*1 Fern Palm Resin (Missing)&lt;br /&gt;
*1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
*1 Elephantia Resin (Missing)&lt;br /&gt;
*1 Orrorin Resin (Missing)&lt;br /&gt;
*1 Stout Palm Resin (Missing)&lt;br /&gt;
*1 Cinnar Resin (Missing)&lt;br /&gt;
*1 Oil Palm Resin (Missing)&lt;br /&gt;
*1 Mini Palmetto Resin (Missing)&lt;br /&gt;
*1 Phoenix Palm Resin (Missing)&lt;br /&gt;
*1 Passam Resin (Missing)&lt;br /&gt;
*1 Chicory Resin (Missing)&lt;br /&gt;
*1 Beetlenut Resin (Missing)&lt;br /&gt;
*1 Royal Palm Resin (Missing)&lt;br /&gt;
*1 Trilobellia Resin (Missing)&lt;br /&gt;
*1 Bloodbark Resin (Missing)&lt;br /&gt;
*1 Tiny Oil Palm Resin (Missing)&lt;br /&gt;
*1 Arconis Resin (Missing)&lt;br /&gt;
*1 Razor Palm Resin (Missing)&lt;br /&gt;
*1 Ranyahn Resin (Missing)&lt;br /&gt;
*1 Monkey Palm Resin (Missing)&lt;br /&gt;
(Demonstrated on Jan. 1st 2010, by McArine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Nchanter</name></author>
	</entry>
</feed>