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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peptide</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peptide"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Peptide"/>
	<updated>2026-05-22T00:56:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Peptide&amp;diff=54099</id>
		<title>User:Peptide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Peptide&amp;diff=54099"/>
		<updated>2009-02-22T10:11:54Z</updated>

		<summary type="html">&lt;p&gt;Peptide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A script for Quin.&lt;br /&gt;
&lt;br /&gt;
#SingleInstance force&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
;	Turn off Flax hotkeys!&lt;br /&gt;
;	Pin the plant menu to the TOP LEFT of your window&lt;br /&gt;
;	Turn off &amp;quot; Right click pins a menu&amp;quot; under interface options. (Makes any errors less likly to stop the hole cycle )&lt;br /&gt;
;&lt;br /&gt;
;	You can set some virables to match your system. They are all found one page down in the function SetVars&lt;br /&gt;
;	If you change the dimension pick 3 5 or 7. You will also need to change the waittimes (less for larger plots)&lt;br /&gt;
;&lt;br /&gt;
;       This is set up for 7 but 7X7 is hard to get to work ... try 5 for a start it's alot more forgiving.&lt;br /&gt;
;&lt;br /&gt;
;	Alt X (Set screen) will set the zoom level of F8. Personally after it's set I lock it with Alt L&lt;br /&gt;
; 	Alt P (Set the screen first) will help you set the correct virables for your system&lt;br /&gt;
;	Alt F will set the screen and then do 4 flax runs&lt;br /&gt;
;	Alt I will do one flax run. (Set the screen first)&lt;br /&gt;
;	Alt F1 will reload a script if you change any code. ( Save First!! )	 &lt;br /&gt;
;	Alt S will pause the script.&lt;br /&gt;
;	Alt Q will Quit&lt;br /&gt;
;	Alt T will do one harvest Cycle. (Useful if you had to fix a cycle halfway through)&lt;br /&gt;
;	Alt E will do Line of plots to the east and then a line back below it. Great for gathering seeds&lt;br /&gt;
; &lt;br /&gt;
;&lt;br /&gt;
;	Flat 4 needs tweaking. Recommend use single cycles for now.&lt;br /&gt;
&lt;br /&gt;
!F1::&lt;br /&gt;
; Reload the script when you make changes&lt;br /&gt;
reload&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!s::&lt;br /&gt;
suspend toggle&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!q::&lt;br /&gt;
ExitApp&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!f::&lt;br /&gt;
Flax4()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!p::&lt;br /&gt;
GetPos()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!x::&lt;br /&gt;
SetScreen()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!t::&lt;br /&gt;
GatherSeeds()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!i::&lt;br /&gt;
FlaxOne()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!e::&lt;br /&gt;
Seed()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!v::&lt;br /&gt;
SetVars()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetVars()&lt;br /&gt;
{&lt;br /&gt;
	global dimension&lt;br /&gt;
	global VarWaitTime1&lt;br /&gt;
	global VarWaitTime2&lt;br /&gt;
	global VarWaitTime3&lt;br /&gt;
	global VarHavestSpeed&lt;br /&gt;
	&lt;br /&gt;
	global width&lt;br /&gt;
	global VarMenuDistance&lt;br /&gt;
	&lt;br /&gt;
	global VarXUtilityMenu&lt;br /&gt;
	global VarYUtilityMenu&lt;br /&gt;
	&lt;br /&gt;
	global VarYTeardownMenu&lt;br /&gt;
	global VarXTearDownConfirmButton&lt;br /&gt;
	global VarYTearDownConfirmButton&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	&lt;br /&gt;
	global VarSeedLength&lt;br /&gt;
	global VarHavestTime&lt;br /&gt;
	global VarGatherWaitTime&lt;br /&gt;
	&lt;br /&gt;
	;This does 5X5-1 or 24 beds&lt;br /&gt;
	;dimension := 5&lt;br /&gt;
	;VarWaitTime1 := 11000&lt;br /&gt;
	;VarWaitTime2 := 5000&lt;br /&gt;
	;VarWaitTime3 := 5000&lt;br /&gt;
	;VarHavestSpeed := 333&lt;br /&gt;
&lt;br /&gt;
	;This does 5X5-1 or 24 beds&lt;br /&gt;
	dimension := 7&lt;br /&gt;
	VarWaitTime1 := 230&lt;br /&gt;
	VarWaitTime2 := 200&lt;br /&gt;
	VarWaitTime3 := 200&lt;br /&gt;
	VarHavestSpeed := 70&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	;75 for 1920X1200 res&lt;br /&gt;
	width := 75 &lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	VarMenuDistance := 40&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	VarXUtilityMenu := 56&lt;br /&gt;
	VarYUtilityMenu := 22&lt;br /&gt;
	&lt;br /&gt;
	VarXTearDownConfirmButton := 806&lt;br /&gt;
	VarYTearDownConfirmButton := 596&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	VarYTeardownMenu := -10&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	; Wait for the window to become active, then get the window stats&lt;br /&gt;
	WinWait, eGenesis Client, &lt;br /&gt;
	IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, &lt;br /&gt;
	WinWaitActive, eGenesis Client,&lt;br /&gt;
	WinGetActiveStats, win_Title, Xmax, Ymax, win_Xpos, win_Ypos&lt;br /&gt;
	Xcenter := Xmax//2 - 3&lt;br /&gt;
	Ycenter := Ymax//2 + 16&lt;br /&gt;
	&lt;br /&gt;
	VarSeedLength := 25&lt;br /&gt;
	VarHavestTime := 1300&lt;br /&gt;
	VarGatherWaitTime := 10000&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
GetPos()&lt;br /&gt;
{&lt;br /&gt;
		Msgbox, Create a NEW flax bed anywhere and press ok&lt;br /&gt;
		Msgbox,,, Open the menu on it and then dont move the mouse. (And wait for 4 seconds)&lt;br /&gt;
		Sleep 4000&lt;br /&gt;
		MouseGetPos, xpos, ypos&lt;br /&gt;
		Msgbox, Now hover the mouse over UTILITY. (And wait for 4 seconds)&lt;br /&gt;
		sleep 4000&lt;br /&gt;
		MouseGetPos, xpos2, ypos2 &lt;br /&gt;
		xpos := xpos2 - xpos&lt;br /&gt;
		ypos := ypos2 - ypos&lt;br /&gt;
		Msgbox, Change the virable VarXUtilityMenu to %xpos% and VarYUtilityMenu  to %ypos%&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
		Msgbox, Create a NEW flax bed anywhere. Open the menu on it and choose tear down. Once the &amp;quot;Are you sure you want to tear down this Flax bed?&amp;quot; dialog is shown press OK.&lt;br /&gt;
		sleep 1000&lt;br /&gt;
		MsgBox,,, HOVER the mouse over the &amp;quot;Tear Down&amp;quot; button., 3&lt;br /&gt;
		sleep 2000&lt;br /&gt;
		MouseGetPos, xpos, ypos &lt;br /&gt;
		Msgbox, Change the virable VarXTearDownConfirmButton to %xpos% and VarYTearDownConfirmButton  to %ypos%&lt;br /&gt;
		&lt;br /&gt;
		Msgbox, Create a two flax beds nicly becide each other (east-west) and press OK.&lt;br /&gt;
		sleep 1000&lt;br /&gt;
		MsgBox,,, HOVER the mouse over the Middle of the Left Bed., 3&lt;br /&gt;
		sleep 2000&lt;br /&gt;
		MouseGetPos, xpos, ypos &lt;br /&gt;
		MsgBox,,, HOVER the mouse over the Middle of the Right Bed., 3&lt;br /&gt;
		sleep 2000&lt;br /&gt;
		MouseGetPos, xpos2, ypos2&lt;br /&gt;
		xpos := Xpos2 - Xpos&lt;br /&gt;
		Msgbox, Change the virable Width to %xpos%&lt;br /&gt;
		&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MovetoMiddle()&lt;br /&gt;
{&lt;br /&gt;
	global Dimension&lt;br /&gt;
	global Width&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	&lt;br /&gt;
	global VarMenuDistance&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	global VarXUtilityMenu&lt;br /&gt;
	global VarYUtilityMenu&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	global VarYTeardownMenu&lt;br /&gt;
	&lt;br /&gt;
	global VarXTearDownConfirmButton&lt;br /&gt;
	global VarYTearDownConfirmButton&lt;br /&gt;
	&lt;br /&gt;
	X := - dimension&lt;br /&gt;
	X /= 2&lt;br /&gt;
	X := X * width&lt;br /&gt;
	&lt;br /&gt;
	;click the middle flax bed to bring up the menu&lt;br /&gt;
	MouseClick, right,  Xcenter + X,  Ycenter + X&lt;br /&gt;
	Sleep, 300&lt;br /&gt;
	&lt;br /&gt;
	;Click the utility Menu&lt;br /&gt;
	MouseClick, right,  Xcenter + X + VarXUtilityMenu,  Ycenter + X + VarYUtilityMenu&lt;br /&gt;
	Sleep, 300&lt;br /&gt;
	&lt;br /&gt;
	;Click &amp;quot;tear down this building&amp;quot;&lt;br /&gt;
	MouseClick, right,  Xcenter + X + VarXUtilityMenu + VarMenuDistance,  Ycenter + X + VarYUtilityMenu + VarYTeardownMenu&lt;br /&gt;
	Sleep, 300&lt;br /&gt;
	&lt;br /&gt;
	;Click confirm&lt;br /&gt;
	MouseClick, Left, VarXTearDownConfirmButton, VarYTearDownConfirmButton&lt;br /&gt;
	Sleep, 2500&lt;br /&gt;
	&lt;br /&gt;
	;Click where the flax bed WAS to run to that spot&lt;br /&gt;
	MouseClick, left,  Xcenter + X,  Ycenter + X&lt;br /&gt;
	Sleep, 2500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flax4()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	Global Dimension&lt;br /&gt;
	&lt;br /&gt;
	SetScreen()&lt;br /&gt;
&lt;br /&gt;
	Loop 4 {&lt;br /&gt;
&lt;br /&gt;
		FlaxOne()&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
FlaxOne()&lt;br /&gt;
{&lt;br /&gt;
; Must set the screen before flaxing one set&lt;br /&gt;
&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	global width&lt;br /&gt;
	global dimension&lt;br /&gt;
	global VarWaitTime1&lt;br /&gt;
	global VarWaitTime2&lt;br /&gt;
	global VarWaitTime3&lt;br /&gt;
&lt;br /&gt;
	SetVars() &lt;br /&gt;
 	&lt;br /&gt;
	Plant()&lt;br /&gt;
	&lt;br /&gt;
	MovetoMiddle()&lt;br /&gt;
&lt;br /&gt;
	Sleep VarWaitTime1&lt;br /&gt;
	Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
	Sleep VarWaitTime2&lt;br /&gt;
	Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
	Sleep VarWaitTime3&lt;br /&gt;
	Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
	Move(Up, Dimension /= 2)&lt;br /&gt;
	Move(Left, Dimension /= 2)&lt;br /&gt;
	Sleep, 500&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetScreen()&lt;br /&gt;
{&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	SetVars()&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	Send {F5}{F8}{F8}&lt;br /&gt;
	MouseMove, 0,0&lt;br /&gt;
	Sleep 5000&lt;br /&gt;
	MouseMove, 0, 0&lt;br /&gt;
	Sleep 5000&lt;br /&gt;
	&lt;br /&gt;
	MouseMove, Xcenter, Ycenter, 0&lt;br /&gt;
&lt;br /&gt;
	Loop 9 {&lt;br /&gt;
		MouseClick, WheelDown&lt;br /&gt;
		Sleep 3330&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Plant()&lt;br /&gt;
{&lt;br /&gt;
	global dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	i = 0&lt;br /&gt;
	Loop {	&lt;br /&gt;
		i += 1&lt;br /&gt;
		Plant_Row(&amp;quot;right&amp;quot;, dimension)&lt;br /&gt;
		if (i &amp;gt;= dimension)&lt;br /&gt;
			break&lt;br /&gt;
		Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
		i += 1&lt;br /&gt;
		Plant_Row(&amp;quot;left&amp;quot;, dimension)&lt;br /&gt;
		if (i &amp;gt;= dimension)&lt;br /&gt;
			break&lt;br /&gt;
		Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weedwaterhavest()&lt;br /&gt;
{&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	global width&lt;br /&gt;
	global dimension&lt;br /&gt;
	global VarMenuDistance&lt;br /&gt;
	global VarHavestSpeed&lt;br /&gt;
	&lt;br /&gt;
	Y := - dimension&lt;br /&gt;
	Y /= 2&lt;br /&gt;
	Y := Y * width&lt;br /&gt;
	&lt;br /&gt;
	Flip := False&lt;br /&gt;
	Loop %dimension% {	&lt;br /&gt;
		&lt;br /&gt;
		X := - dimension&lt;br /&gt;
		X /= 2&lt;br /&gt;
		X := X * width&lt;br /&gt;
		Loop %dimension% {	&lt;br /&gt;
			&lt;br /&gt;
			if NOT ((X == 0) &amp;amp;&amp;amp; (Y == 0)) {&lt;br /&gt;
				;MsgBox,,, %X% %Y%, 5&lt;br /&gt;
				&lt;br /&gt;
				if Flip {&lt;br /&gt;
					Sleep VarHavestSpeed &lt;br /&gt;
					MouseClick, right,  300, Ycenter  + Y&lt;br /&gt;
					Sleep, VarHavestSpeed&lt;br /&gt;
					MouseClick, right,  Xcenter - X,  Ycenter + Y&lt;br /&gt;
					Sleep, VarHavestSpeed&lt;br /&gt;
					MouseClick, right,  Xcenter - X + VarMenuDistance,  Ycenter + Y&lt;br /&gt;
				} else {&lt;br /&gt;
					Sleep VarHavestSpeed &lt;br /&gt;
					MouseClick, right,  300,  Ycenter  + Y&lt;br /&gt;
					Sleep, VarHavestSpeed&lt;br /&gt;
					MouseClick, right,  Xcenter + X,  Ycenter + Y&lt;br /&gt;
					Sleep, VarHavestSpeed&lt;br /&gt;
					MouseClick, right,  Xcenter + X + VarMenuDistance,  Ycenter + Y&lt;br /&gt;
				}&lt;br /&gt;
				&lt;br /&gt;
			}&lt;br /&gt;
				&lt;br /&gt;
			X := X + width&lt;br /&gt;
		}&lt;br /&gt;
		Y := Y + width&lt;br /&gt;
		Flip := Not Flip&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Move(direction, count = 1) {&lt;br /&gt;
	global width&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
&lt;br /&gt;
	distance := width * count&lt;br /&gt;
	time := 650 * count&lt;br /&gt;
	MouseMove, Xcenter, Ycenter, 0&lt;br /&gt;
&lt;br /&gt;
	if (direction == &amp;quot;right&amp;quot;) {&lt;br /&gt;
		MouseClick,, distance, 0,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;left&amp;quot;) {&lt;br /&gt;
		MouseClick,, -(distance), 0,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;down&amp;quot;) {&lt;br /&gt;
		MouseClick,, 0, distance,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;up&amp;quot;) {&lt;br /&gt;
		MouseClick,, 0, -(distance),, 0,, R&lt;br /&gt;
	}&lt;br /&gt;
	Sleep %time%&lt;br /&gt;
}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
Plant_Row(direction, num)&lt;br /&gt;
{&lt;br /&gt;
	MouseClick,, 40, 40,, 0&lt;br /&gt;
	if (num &amp;lt;= 0) {&lt;br /&gt;
		return&lt;br /&gt;
	}&lt;br /&gt;
	num -= 1&lt;br /&gt;
	Loop %num% {&lt;br /&gt;
		Move(direction)&lt;br /&gt;
		MouseClick,, 40, 40,, 0&lt;br /&gt;
	}&lt;br /&gt;
	return&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seed()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	global width&lt;br /&gt;
	global VarSeedLength&lt;br /&gt;
	global VarMenuDistance&lt;br /&gt;
	global VarGatherWaitTime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	SetVars()&lt;br /&gt;
		&lt;br /&gt;
	Plant_Row(&amp;quot;right&amp;quot;, VarSeedLength)&lt;br /&gt;
	Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
	Plant_Row(&amp;quot;left&amp;quot;, VarSeedLength)&lt;br /&gt;
	&lt;br /&gt;
	Move(&amp;quot;left&amp;quot;, 2)&lt;br /&gt;
	Move(&amp;quot;up&amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
	Sleep %VarGatherWaitTime%&lt;br /&gt;
	GatherSeeds()&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
GatherSeeds()&lt;br /&gt;
{&lt;br /&gt;
	Global VarSeedLength&lt;br /&gt;
	Global VarMenuDistance&lt;br /&gt;
	Global VarHavestTime&lt;br /&gt;
	Global Xcenter&lt;br /&gt;
	Global YCenter&lt;br /&gt;
	Global Width&lt;br /&gt;
	&lt;br /&gt;
	SetVars()&lt;br /&gt;
	&lt;br /&gt;
	loop {&lt;br /&gt;
&lt;br /&gt;
		loop %VarSeedLength% {&lt;br /&gt;
			MouseClick, right,  Xcenter + (2 * Width),  Ycenter&lt;br /&gt;
			Sleep 200&lt;br /&gt;
			MouseClick, right,  Xcenter + (2 * Width) + VarMenuDistance,  Ycenter&lt;br /&gt;
			Sleep 1300&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		Move(&amp;quot;right&amp;quot;, 3)&lt;br /&gt;
		Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
		loop %VarSeedLength% {&lt;br /&gt;
			MouseClick, right,  Xcenter - (2 * Width),  Ycenter&lt;br /&gt;
			Sleep 200&lt;br /&gt;
			MouseClick, right,  Xcenter - (2 * Width) + VarMenuDistance,  Ycenter&lt;br /&gt;
			Sleep %VarHavestTime%&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		Move(&amp;quot;left&amp;quot;, 3)&lt;br /&gt;
		Move(&amp;quot;up&amp;quot;)&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GuiClose:&lt;br /&gt;
Gui, Destroy&lt;br /&gt;
return&lt;/div&gt;</summary>
		<author><name>Peptide</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/New_Zealand_ATITD_Players_Association&amp;diff=54037</id>
		<title>Guilds/New Zealand ATITD Players Association</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/New_Zealand_ATITD_Players_Association&amp;diff=54037"/>
		<updated>2009-02-22T07:11:33Z</updated>

		<summary type="html">&lt;p&gt;Peptide: New page: Location : Nomads' Paradise -1440, 2782   ( 30 Cords North of the NP Chariot Stop )  The New Zealand ATITD Players' Association is an Egypt wide guild where New Zealands can chat with thei...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location : Nomads' Paradise -1440, 2782   ( 30 Cords North of the NP Chariot Stop )&lt;br /&gt;
&lt;br /&gt;
The New Zealand ATITD Players' Association is an Egypt wide guild where New Zealands can chat with their fellow kiwi's.&lt;br /&gt;
&lt;br /&gt;
Membership is open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:NewZealand}}&lt;/div&gt;</summary>
		<author><name>Peptide</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=39986</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=39986"/>
		<updated>2009-01-28T18:00:17Z</updated>

		<summary type="html">&lt;p&gt;Peptide: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page [http://armeagle.atitd.org/timer.php Timer Script] so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* DaSwish (29 cubit built)&lt;br /&gt;
* Mentit (built 53 cubits after queue was jumped by a non-resident)&lt;br /&gt;
* Inchristgirl: 54 cubits built&lt;br /&gt;
* Salrilk : 55 cubits built&lt;br /&gt;
* PetruxII - 56 Cubit built&lt;br /&gt;
* Till - 57 cubit built&lt;br /&gt;
* WilliamRoberts - 58 cubit built&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Kharazhi (59 built) Should be about http://armeagle.atitd.org/timer.php/42927509/teppy/img.png&lt;br /&gt;
# Faye (I've been very sick and can't sit at the computer for long periods of time. Feel free to skip me if I haven't been online for a while.)&lt;br /&gt;
# Ankhanet (ready to build 60 cubit)&lt;br /&gt;
# Aziza(Has skill working 62 cubit mats)&lt;br /&gt;
# Basileus (Skill and Mats for 42 cubits)&lt;br /&gt;
# No1 (Has skill -- has mats for 65 cubits)&lt;br /&gt;
# zara (Has skill) (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# Roah (Was deleted by mistake from the list at 21:29, 9 January 2009)&lt;br /&gt;
# Alvik (has skill)&lt;br /&gt;
# Katblah (Has Skill and mats for 71 - except linen as at 27/01/09)&lt;br /&gt;
# Peptide (Has skill) Update 29/Jan - On track to have all Mats by the weekend.&lt;br /&gt;
# MadAlchemist (has skill and mats for 45 cubits and counting...)&lt;br /&gt;
# Zaarain (have mats for 70+)&lt;br /&gt;
# Machina (has skill and Mats for 70 cubits)&lt;br /&gt;
# Xaio (has skill and mats)&lt;br /&gt;
# Rathnar (Has Skill, working on mats for a 43 cubits)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
# QuickHands (Has Skill and mats)&lt;br /&gt;
# Ikuu (Has Skill and mats for 60ish, working on mats for 85 cubit)&lt;br /&gt;
# anavlis (has skill)&lt;br /&gt;
# Bogas (Has Skill, Working on mats.)&lt;br /&gt;
# Ashurabi (Has Skill, Getting Mats)&lt;br /&gt;
&lt;br /&gt;
* Ikerou ON HOLD(has skill and all mats)(ikerou did'nt played in many days, was delaying obe list, contact us when ur back (Excalibur))&lt;br /&gt;
&lt;br /&gt;
==Want to do the test - no skill yet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Trusin&lt;br /&gt;
# IforpRedNoel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cut Stone Obelisk Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;br /&gt;
# No1&lt;br /&gt;
# zara&lt;br /&gt;
# Excalibur&lt;br /&gt;
#Mariamom&lt;br /&gt;
#Peptide&lt;br /&gt;
#Kat_blah&lt;br /&gt;
# akc2&lt;br /&gt;
# Atrayou&lt;br /&gt;
# Merrywynd&lt;/div&gt;</summary>
		<author><name>Peptide</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Peptide&amp;diff=33932</id>
		<title>User:Peptide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Peptide&amp;diff=33932"/>
		<updated>2009-01-20T07:47:38Z</updated>

		<summary type="html">&lt;p&gt;Peptide: New page: A script for Quin.  This is for 1920X1200 res ... using the LEFT 75% of the screen.   If you change res then you will need to rerecord the functions Weedwaterhavest and MovetoMiddle. Use t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A script for Quin.&lt;br /&gt;
&lt;br /&gt;
This is for 1920X1200 res ... using the LEFT 75% of the screen. &lt;br /&gt;
&lt;br /&gt;
If you change res then you will need to rerecord the functions Weedwaterhavest and MovetoMiddle.&lt;br /&gt;
Use the same timing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
START OF SCRIPT&lt;br /&gt;
#SingleInstance force&lt;br /&gt;
&lt;br /&gt;
!F1::&lt;br /&gt;
; Reload the script when you make changes&lt;br /&gt;
reload&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!s::&lt;br /&gt;
suspend toggle&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!q::&lt;br /&gt;
ExitApp&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!f::&lt;br /&gt;
Flax()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!x::&lt;br /&gt;
SetScreen()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!v::&lt;br /&gt;
Weedwaterhavest()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!p::&lt;br /&gt;
Seed()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
!o::&lt;br /&gt;
Gatherseeds()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
Flax()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	global dimension&lt;br /&gt;
&lt;br /&gt;
	dimension := 5&lt;br /&gt;
&lt;br /&gt;
	SetScreen()&lt;br /&gt;
&lt;br /&gt;
	Loop 4 {&lt;br /&gt;
&lt;br /&gt;
		Plant()&lt;br /&gt;
		MovetoMiddle()&lt;br /&gt;
&lt;br /&gt;
		Sleep 12000&lt;br /&gt;
		Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
		Sleep 1500&lt;br /&gt;
		Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
		Sleep 4000&lt;br /&gt;
		Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
		MouseClick, left,  659,  395&lt;br /&gt;
		Sleep, 500&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Seed()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	global dimension&lt;br /&gt;
&lt;br /&gt;
	dimension := 7&lt;br /&gt;
&lt;br /&gt;
	SetScreen()&lt;br /&gt;
	Plant()&lt;br /&gt;
	&lt;br /&gt;
	Gatherseeds()&lt;br /&gt;
&lt;br /&gt;
	;MovetoMiddle()&lt;br /&gt;
&lt;br /&gt;
	;Sleep 12000&lt;br /&gt;
	;Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
	;Sleep 1500&lt;br /&gt;
	;Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
	;Sleep 4000&lt;br /&gt;
	;Weedwaterhavest()&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
SetScreen()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
	global width&lt;br /&gt;
&lt;br /&gt;
	message := &amp;quot;Please close your friends list and minimize chat and stat tabs in order to ensure proper macroage.`n&amp;quot;&lt;br /&gt;
	message .= &amp;quot;Ensure that Hotkeys on Flax is disabled`n&amp;quot;&lt;br /&gt;
	message .= &amp;quot;Also disable camera moves very fast and camera moves unreasonably fast.`n`n&amp;quot;&lt;br /&gt;
	message .= &amp;quot;Pin the plant menu at the very top left corner of the screen`n`n&amp;quot;&lt;br /&gt;
	message .= &amp;quot;IN CASE OF EMERGENCY: HIT ALT-Q&amp;quot;&lt;br /&gt;
	MsgBox,,, %message%, 10&lt;br /&gt;
&lt;br /&gt;
	; Wait for the window to become active, then get the window stats&lt;br /&gt;
	WinWait, eGenesis Client, &lt;br /&gt;
	IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, &lt;br /&gt;
	WinWaitActive, eGenesis Client,&lt;br /&gt;
	WinGetActiveStats, win_Title, Xmax, Ymax, win_Xpos, win_Ypos&lt;br /&gt;
&lt;br /&gt;
	Send {F5}{F8}{F8}&lt;br /&gt;
	MouseMove, 0,0&lt;br /&gt;
	Sleep 5000&lt;br /&gt;
	MouseMove, 0, 0&lt;br /&gt;
	Sleep 5000&lt;br /&gt;
	Xcenter := Xmax//2 - 3&lt;br /&gt;
	Ycenter := Ymax//2 + 16&lt;br /&gt;
	;Flax beds are ~55 coords wide at this zoom level&lt;br /&gt;
	; Changed to 70 for 1920X1200 res&lt;br /&gt;
	width := 70 &lt;br /&gt;
	MouseMove, Xcenter, Ycenter, 0&lt;br /&gt;
&lt;br /&gt;
	Loop 9 {&lt;br /&gt;
		MouseClick, WheelDown&lt;br /&gt;
		Sleep 3330&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Plant()&lt;br /&gt;
{&lt;br /&gt;
	global dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	i = 0&lt;br /&gt;
	Loop {	&lt;br /&gt;
		i += 1&lt;br /&gt;
		Plant_Row(&amp;quot;right&amp;quot;, dimension)&lt;br /&gt;
		Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
		if (i &amp;gt;= dimension)&lt;br /&gt;
			break&lt;br /&gt;
&lt;br /&gt;
		i += 1&lt;br /&gt;
		Plant_Row(&amp;quot;left&amp;quot;, dimension)&lt;br /&gt;
		Move(&amp;quot;down&amp;quot;)&lt;br /&gt;
		if (i &amp;gt;= dimension)&lt;br /&gt;
			break&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
MovetoMiddle()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
MouseClick, right,  647,  395&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  681,  422&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  730,  418&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  818,  590&lt;br /&gt;
Sleep, 3330&lt;br /&gt;
MouseClick, left,  659,  395&lt;br /&gt;
Sleep, 250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weedwaterhavest()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MouseClick, right,  650,  465&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  687,  469&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  731,  457&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  768,  460&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  806,  456&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  840,  453&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  862,  445&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  898,  448&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  941,  470&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  964,  471&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  944,  510&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  969,  514&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  879,  533&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  920,  528&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  822,  522&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  854,  525&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  745,  526&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  763,  526&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  674,  540&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  703,  542&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  680,  598&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  714,  600&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  743,  596&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  778,  602&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  866,  601&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  894,  601&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  945,  603&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  979,  608&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  939,  660&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  972,  655&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  889,  663&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  939,  656&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  819,  664&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  848,  662&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  755,  657&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  789,  659&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  680,  667&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  709,  666&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  686,  735&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  721,  730&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  747,  742&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  796,  747&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  835,  747&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  870,  744&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  897,  739&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  934,  743&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, right,  965,  737&lt;br /&gt;
Sleep, 333&lt;br /&gt;
MouseClick, left,  982,  737&lt;br /&gt;
Sleep, 333&lt;br /&gt;
&lt;br /&gt;
; end of function&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Move(direction, count = 1) {&lt;br /&gt;
	global width&lt;br /&gt;
	global Xcenter&lt;br /&gt;
	global Ycenter&lt;br /&gt;
&lt;br /&gt;
	distance := width * count&lt;br /&gt;
	time := 650 * count&lt;br /&gt;
	MouseMove, Xcenter, Ycenter, 0&lt;br /&gt;
&lt;br /&gt;
	if (direction == &amp;quot;right&amp;quot;) {&lt;br /&gt;
		MouseClick,, distance, 0,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;left&amp;quot;) {&lt;br /&gt;
		MouseClick,, -(distance), 0,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;down&amp;quot;) {&lt;br /&gt;
		MouseClick,, 0, distance,, 0,, R&lt;br /&gt;
	} else if (direction == &amp;quot;up&amp;quot;) {&lt;br /&gt;
		MouseClick,, 0, -(distance),, 0,, R&lt;br /&gt;
	}&lt;br /&gt;
	Sleep %time%&lt;br /&gt;
}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
Plant_Row(direction, num)&lt;br /&gt;
{&lt;br /&gt;
	MouseClick,, 40, 40,, 0&lt;br /&gt;
	if (num &amp;lt;= 0) {&lt;br /&gt;
		return&lt;br /&gt;
	}&lt;br /&gt;
	num -= 1&lt;br /&gt;
	Loop %num% {&lt;br /&gt;
		Move(direction)&lt;br /&gt;
		MouseClick,, 40, 40,, 0&lt;br /&gt;
	}&lt;br /&gt;
	return&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
GatherSeeds()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
MouseClick, left,  294,  597&lt;br /&gt;
Sleep, 7000&lt;br /&gt;
MouseClick, left,  780,  112&lt;br /&gt;
Sleep, 7000&lt;br /&gt;
MouseClick, left,  893,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  919,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  934,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  967,  607&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  953,  600&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  977,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  943,  597&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1011,  596&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  951,  593&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1003,  590&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  947,  598&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1010,  599&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  948,  597&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1026,  593&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  883,  665&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  957,  667&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  787,  651&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  873,  647&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  718,  641&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  766,  643&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  678,  627&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  741,  624&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  664,  617&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  726,  615&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  673,  606&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  730,  604&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  672,  600&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  737,  602&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  741,  667&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  792,  665&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  834,  651&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  874,  649&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  905,  653&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  964,  655&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  936,  634&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  964,  633&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  949,  615&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  991,  612&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  944,  603&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  991,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  950,  600&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  988,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  876,  669&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  928,  664&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  784,  642&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  820,  640&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  716,  649&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  742,  648&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  677,  620&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  736,  618&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  670,  617&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  716,  620&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  674,  606&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  704,  607&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  677,  602&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  720,  598&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  734,  668&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  763,  663&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  821,  646&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  844,  651&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  892,  649&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  961,  650&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  933,  633&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1005,  632&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  948,  612&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1000,  608&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  947,  609&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1011,  607&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  945,  599&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  998,  600&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  875,  670&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  939,  668&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  777,  652&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  857,  644&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  705,  657&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  763,  654&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  675,  629&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  722,  628&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  667,  609&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  752,  609&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  667,  606&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  740,  608&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  667,  601&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  744,  596&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  733,  671&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  809,  671&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  831,  644&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  895,  642&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  895,  642&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  965,  639&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  938,  631&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  995,  630&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  940,  618&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  989,  616&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  957,  612&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  1023,  607&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  933,  599&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  994,  596&lt;br /&gt;
Sleep, 500&lt;br /&gt;
MouseClick, left,  874,  672&lt;br /&gt;
Sleep, 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GuiClose:&lt;br /&gt;
Gui, Destroy&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END OF SCRIPT&lt;/div&gt;</summary>
		<author><name>Peptide</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=19286</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=19286"/>
		<updated>2009-01-01T10:44:23Z</updated>

		<summary type="html">&lt;p&gt;Peptide: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Mrkipodi (20 cubit build, http://armeagle.atitd.org/timer.php/35831415/teppy/img.png)&lt;br /&gt;
# Tilds (21 cubit built, http://armeagle.atitd.org/timer.php/36441502/teppy/img.png)&lt;br /&gt;
# Rasi (has the skill and all the mats)&lt;br /&gt;
# Daswish (has skill and enough mats for 25 cubit)&lt;br /&gt;
# Ikerou (has skill and all mats)&lt;br /&gt;
# Elfus (has the skill and all mats)&lt;br /&gt;
# Mentit&lt;br /&gt;
# Faye (Has skill)&lt;br /&gt;
# Salrilk (has skill)&lt;br /&gt;
# Inchristgirl (has skill and all mats)&lt;br /&gt;
# PetruxII (has skill and mats for a 30 cubit one)&lt;br /&gt;
# Till (has skill and mats for a 31 cubit Obi)&lt;br /&gt;
# Casmi&lt;br /&gt;
# Serenthiel&lt;br /&gt;
# WilliamRoberts (has skill and mats for 40 cubit)&lt;br /&gt;
# Krakos (Has skill, working on mats for 27 cubit)&lt;br /&gt;
# Kharazhi (Has skill)&lt;br /&gt;
# Ankhanet (working on mats)&lt;br /&gt;
# Akc2 (working on mats for 38 c)&lt;br /&gt;
# Aziza(Has skill)&lt;br /&gt;
# Basileus (have skill, gathering mats for 42 cubits)&lt;br /&gt;
# No1 (Has skill)&lt;br /&gt;
# zara (Has skill)&lt;br /&gt;
# Roah&lt;br /&gt;
# Alvik (has skill)&lt;br /&gt;
# Katblah (Has Skill)&lt;br /&gt;
# Peptide (Has skill)&lt;br /&gt;
&lt;br /&gt;
==Want to do the test - no skill yet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Trusin&lt;br /&gt;
# IforpRedNoel&lt;br /&gt;
# Anavlis&lt;br /&gt;
# Xaio&lt;/div&gt;</summary>
		<author><name>Peptide</name></author>
	</entry>
</feed>