<?xml version="1.0"?>
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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=QuickHands</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=QuickHands"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/QuickHands"/>
	<updated>2026-04-06T07:41:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=27246</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=27246"/>
		<updated>2009-01-09T21:29:27Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Daswish (29 Cubit built, http://armeagle.atitd.org/timer.php/38175423/teppy/img.png)&lt;br /&gt;
# Ikerou (has skill and all mats)&lt;br /&gt;
# Mentit (has the skill and all mats for 31 cubit)&lt;br /&gt;
# Faye (Has skill, working on mats)&lt;br /&gt;
# Salrilk (has skill and mats for 35 cubit)&lt;br /&gt;
# Inchristgirl (has skill and all mats)&lt;br /&gt;
# PetruxII (has skill and mats for a 30 cubit one)&lt;br /&gt;
# Till (has skill and mats for a 36 cubit Obi)&lt;br /&gt;
# Casmi&lt;br /&gt;
# Serenthiel&lt;br /&gt;
# WilliamRoberts (has skill and mats for 40 cubit)&lt;br /&gt;
# Krakos (Has skill, working on mats for 27 cubit)&lt;br /&gt;
# Kharazhi (Has skill)&lt;br /&gt;
# Ankhanet (has skill and mats for 40 cubit)&lt;br /&gt;
# Akc2 (working on mats for 38 c)&lt;br /&gt;
# Aziza(Has skill)&lt;br /&gt;
# Basileus (Skill and Mats for 42 cubits)&lt;br /&gt;
# No1 (Has skill)&lt;br /&gt;
# Alvik (has skill)&lt;br /&gt;
# Katblah (Has Skill)&lt;br /&gt;
# Peptide (Has skill)&lt;br /&gt;
# Kalmkitty (has skill)&lt;br /&gt;
# MadAlchemist (has skill)&lt;br /&gt;
# Zaarain (has skill)&lt;br /&gt;
# Machina (has skill)&lt;br /&gt;
# Xaio (has skill and mats)&lt;br /&gt;
# Rathnar (Has Skill, working on mats for a 43 cubits)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
# QuickHands (Has Skill and mats)&lt;br /&gt;
&lt;br /&gt;
==Want to do the test - no skill yet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Trusin&lt;br /&gt;
# IforpRedNoel&lt;br /&gt;
# Anavlis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cut Stone Obelisk Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Pyramid_Lake_Obelisk_List&amp;diff=27243</id>
		<title>Pyramid Lake Obelisk List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Pyramid_Lake_Obelisk_List&amp;diff=27243"/>
		<updated>2009-01-09T21:24:15Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* having your mats done will get you bumped up the queue. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of residents of Pyramid Lake who wish to build an Obelisk.&lt;br /&gt;
&lt;br /&gt;
The person at the top of the list is the person whose turn it is to construct an Obelisk. He should be prepared with the materials before he reaches the top of the list. As soon as this person passes the test, he shall send a chat to the following person on the list indicating that it is their turn. If it is your turn and you are not prepared, please let the next person in line build their obelisk while you finish preparation.&lt;br /&gt;
&lt;br /&gt;
If you would like to build an Obelisk in Pyramid Lake and are not on this list, please add your name to the end.&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Queue==&lt;br /&gt;
When editing list please put the size of the last winning obi ( ie. the largest before the one building/waiting now ) &lt;br /&gt;
*Current Obi size: 70&lt;br /&gt;
===currently ready===&lt;br /&gt;
#Maugan    '''71 Passed'''&lt;br /&gt;
#Kederand '''72 On timer'''&lt;br /&gt;
#kallikrates&lt;br /&gt;
&lt;br /&gt;
===having your mats done will get you bumped up the queue.===&lt;br /&gt;
#Iggyboo &lt;br /&gt;
#Fission &lt;br /&gt;
#Veldon&lt;br /&gt;
#Zakath &lt;br /&gt;
#Singh&lt;br /&gt;
#Raff&lt;br /&gt;
#Nonym&lt;br /&gt;
#JudahSavahna&lt;br /&gt;
#Osre&lt;br /&gt;
#Hathor&lt;br /&gt;
#Karisha&lt;br /&gt;
#Togodile&lt;br /&gt;
#orcinus&lt;br /&gt;
#Hamled&lt;br /&gt;
#gizmo&lt;br /&gt;
#Figment&lt;br /&gt;
#AmonKatet&lt;br /&gt;
#ALEXKRAISEC&lt;br /&gt;
#Akil&lt;br /&gt;
#QuickHands (have mats)&lt;br /&gt;
#Sawild (I would like to wait and make a cut stone obelisk rather than desert sand if that's Ok. So if you wish to make a desert sand, please skip me)&lt;br /&gt;
&lt;br /&gt;
(Please don't build the next obelisk based on the timer!  This is just a convenience to help show how much time is remaining.  When finished, the person will send a chat to the next person on the list)&lt;br /&gt;
&lt;br /&gt;
I made a worksheet for the size of your Obelisk [http://www.lucindrea.com/atitd-process.xls Obelisk Worksheet] -- Luci&lt;br /&gt;
&lt;br /&gt;
==Finished Obelisks==&lt;br /&gt;
# Sudi (10 cubits - Year 1 - Ahket I-30)&lt;br /&gt;
# SaiCoSis (11 cubits - Year 1 - Ahket II-7)&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Pyramid_Lake_Obelisk_List&amp;diff=27241</id>
		<title>Pyramid Lake Obelisk List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Pyramid_Lake_Obelisk_List&amp;diff=27241"/>
		<updated>2009-01-09T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* having your mats done will get you bumped up the queue. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of residents of Pyramid Lake who wish to build an Obelisk.&lt;br /&gt;
&lt;br /&gt;
The person at the top of the list is the person whose turn it is to construct an Obelisk. He should be prepared with the materials before he reaches the top of the list. As soon as this person passes the test, he shall send a chat to the following person on the list indicating that it is their turn. If it is your turn and you are not prepared, please let the next person in line build their obelisk while you finish preparation.&lt;br /&gt;
&lt;br /&gt;
If you would like to build an Obelisk in Pyramid Lake and are not on this list, please add your name to the end.&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Queue==&lt;br /&gt;
When editing list please put the size of the last winning obi ( ie. the largest before the one building/waiting now ) &lt;br /&gt;
*Current Obi size: 70&lt;br /&gt;
===currently ready===&lt;br /&gt;
#Maugan    '''71 Passed'''&lt;br /&gt;
#Kederand '''72 On timer'''&lt;br /&gt;
#kallikrates&lt;br /&gt;
&lt;br /&gt;
===having your mats done will get you bumped up the queue.===&lt;br /&gt;
#Iggyboo &lt;br /&gt;
#Fission &lt;br /&gt;
#Veldon&lt;br /&gt;
#Zakath &lt;br /&gt;
#Singh&lt;br /&gt;
#Raff&lt;br /&gt;
#Nonym&lt;br /&gt;
#JudahSavahna&lt;br /&gt;
#Osre&lt;br /&gt;
#Hathor&lt;br /&gt;
#Karisha&lt;br /&gt;
#Togodile&lt;br /&gt;
#QuickHands (have mats)&lt;br /&gt;
#orcinus&lt;br /&gt;
#Hamled&lt;br /&gt;
#gizmo&lt;br /&gt;
#Figment&lt;br /&gt;
#AmonKatet&lt;br /&gt;
#ALEXKRAISEC&lt;br /&gt;
#Akil&lt;br /&gt;
#Sawild (I would like to wait and make a cut stone obelisk rather than desert sand if that's Ok. So if you wish to make a desert sand, please skip me)&lt;br /&gt;
&lt;br /&gt;
(Please don't build the next obelisk based on the timer!  This is just a convenience to help show how much time is remaining.  When finished, the person will send a chat to the next person on the list)&lt;br /&gt;
&lt;br /&gt;
I made a worksheet for the size of your Obelisk [http://www.lucindrea.com/atitd-process.xls Obelisk Worksheet] -- Luci&lt;br /&gt;
&lt;br /&gt;
==Finished Obelisks==&lt;br /&gt;
# Sudi (10 cubits - Year 1 - Ahket I-30)&lt;br /&gt;
# SaiCoSis (11 cubits - Year 1 - Ahket II-7)&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=27204</id>
		<title>Nomads' Paradise/Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Nomads%27_Paradise/Obelisk_Queue&amp;diff=27204"/>
		<updated>2009-01-09T20:42:23Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By consensus in region chat, we are setting up an obelisk queue.  Due to how long the delay is this time, the following guidelines are used:&lt;br /&gt;
&lt;br /&gt;
1. The first obelisk begins at 8 cubits so that people who only want the principle can do the 7-cubit one without concern.  [[Obelisk Construction]]&lt;br /&gt;
&lt;br /&gt;
2. Persons earlier in the queue are expected to help persons later in the queue with resources, so as to even out the cost to some degree.&lt;br /&gt;
&lt;br /&gt;
3. Please do not sign up for the queue unless you have the technology and are signed up, or are sure you will be before your turn comes up.&lt;br /&gt;
&lt;br /&gt;
4. If you are unavailable to place your obelisk when your turn comes up, the person after you will go instead and you will be moved down one place.&lt;br /&gt;
&lt;br /&gt;
5. When you build your obelisk, please place a timer on the page so people know how long they need to wait.&lt;br /&gt;
&lt;br /&gt;
== Completed ==&lt;br /&gt;
* Zerda: 17 cubit (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
* Kathy: 18 cubit&lt;br /&gt;
* GiausBaltar: 19 cubit&lt;br /&gt;
* Mrkipodi 20 cubit build&lt;br /&gt;
* Tilds 21 cubit built&lt;br /&gt;
* Rasi 28 cubit built (Rebuilt after queue was jumped by a non-resident)&lt;br /&gt;
&lt;br /&gt;
== Queue ==&lt;br /&gt;
&lt;br /&gt;
# Daswish (29 Cubit built, http://armeagle.atitd.org/timer.php/38175423/teppy/img.png)&lt;br /&gt;
# Ikerou (has skill and all mats)&lt;br /&gt;
# Mentit (has the skill and all mats for 31 cubit)&lt;br /&gt;
# Faye (Has skill, working on mats)&lt;br /&gt;
# Salrilk (has skill and mats for 35 cubit)&lt;br /&gt;
# Inchristgirl (has skill and all mats)&lt;br /&gt;
# PetruxII (has skill and mats for a 30 cubit one)&lt;br /&gt;
# Till (has skill and mats for a 36 cubit Obi)&lt;br /&gt;
# Casmi&lt;br /&gt;
# Serenthiel&lt;br /&gt;
# WilliamRoberts (has skill and mats for 40 cubit)&lt;br /&gt;
# Krakos (Has skill, working on mats for 27 cubit)&lt;br /&gt;
# Kharazhi (Has skill)&lt;br /&gt;
# Ankhanet (has skill and mats for 40 cubit)&lt;br /&gt;
# Akc2 (working on mats for 38 c)&lt;br /&gt;
# Aziza(Has skill)&lt;br /&gt;
# Basileus (Skill and Mats for 42 cubits)&lt;br /&gt;
# No1 (Has skill)&lt;br /&gt;
# zara (Has skill)&lt;br /&gt;
# Roah&lt;br /&gt;
# Alvik (has skill)&lt;br /&gt;
# Katblah (Has Skill)&lt;br /&gt;
# Peptide (Has skill)&lt;br /&gt;
# Kalmkitty (has skill)&lt;br /&gt;
# MadAlchemist (has skill)&lt;br /&gt;
# Zaarain (has skill)&lt;br /&gt;
# Machina (has skill)&lt;br /&gt;
# Xaio (has skill and mats)&lt;br /&gt;
# Rathnar (Has Skill, working on mats for a 43 cubits)&lt;br /&gt;
# Tibo (Has Skill)&lt;br /&gt;
&lt;br /&gt;
==Want to do the test - no skill yet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Trusin&lt;br /&gt;
# IforpRedNoel&lt;br /&gt;
# Anavlis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cut Stone Obelisk Queue==&lt;br /&gt;
#Elfus &lt;br /&gt;
#PetruxII&lt;br /&gt;
#Xaio&lt;br /&gt;
#QuickHands&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Chariot_Routes&amp;diff=24886</id>
		<title>Chariot Routes</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Chariot_Routes&amp;diff=24886"/>
		<updated>2009-01-07T08:36:46Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* Nomad's Paradise (Formerly Desert of Shades) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenChariot.jpg | 256px | thumb | Open chariot routes on Map with Region names - arrows on lines mean 1 way route - diamonds on lines mean both directions open]]&lt;br /&gt;
&lt;br /&gt;
= [[Adn]] (Formerly Lower Egypt) =&lt;br /&gt;
* Link to [[Stillwater]] - Open&lt;br /&gt;
* Link to  [[Cat's Claw Ridge]] - Open&lt;br /&gt;
* Link to [[Pyramid Lake]] - Open&lt;br /&gt;
* Link to [[Sinai]] - Open&lt;br /&gt;
&lt;br /&gt;
= [[Cat's Claw Ridge]] (Formerly Qatara) =&lt;br /&gt;
* Link to [[Adn]] - Open&lt;br /&gt;
* Link to  - points left&lt;br /&gt;
&lt;br /&gt;
= [[Falcon Bay]] (Formerly Cradle of the Sun) =&lt;br /&gt;
* Link to  - [[Meroe]] - Open&lt;br /&gt;
* Link to  - [[Shabbat Ab]] - Open&lt;br /&gt;
* Link to  - [[Sinai]] - Open&lt;br /&gt;
&lt;br /&gt;
= [[Heaven's Gate]] (Formerly Valley of the Kings) =&lt;br /&gt;
* Link to  - points left&lt;br /&gt;
* Link to  - points left&lt;br /&gt;
&lt;br /&gt;
= [[Khmun]] (Formerly Fool's Paradise) =&lt;br /&gt;
* Link to  [[Meroe]] - OPEN&lt;br /&gt;
* Link to [[Nomad's Paradise]] - OPEN&lt;br /&gt;
* Link to [[Shabbat Ab]] - OPEN&lt;br /&gt;
&lt;br /&gt;
= [[Meroe]] (Formerly Kush) =&lt;br /&gt;
* Link to  [[Falcon Bay]] - OPEN&lt;br /&gt;
* Link to  [[Khmun]] - OPEN&lt;br /&gt;
* Link to  [[Queen's Retreat]] - OPEN&lt;br /&gt;
* Link to  [[Saqqarah]] - OPEN&lt;br /&gt;
&lt;br /&gt;
= [[Nomad's Paradise]] (Formerly Desert of Shades) =&lt;br /&gt;
* Link to  [[Cat's Claw Ridge]] - 15 points left&lt;br /&gt;
* Link to  [[Khmun]] - 18 points left&lt;br /&gt;
* Link to  [[Shabbat Ab]] - OPEN&lt;br /&gt;
* Link to  [[Stillwater]] - OPEN&lt;br /&gt;
&lt;br /&gt;
= [[Pyramid Lake]] (Formerly Tanis) =&lt;br /&gt;
* Link to  [[Adn]] - Open&lt;br /&gt;
* Link to [[Sinai]] - Open&lt;br /&gt;
&lt;br /&gt;
= [[Queen's Retreat]] (Formerly Khartoum) =&lt;br /&gt;
* Link to [[Meroe]] - Open&lt;br /&gt;
* Link to [[Saqqarah]] - Open&lt;br /&gt;
&lt;br /&gt;
= [[Saqqarah]] (Formerly Karnak) =&lt;br /&gt;
* Link to [[Meroe]] Open&lt;br /&gt;
* Link to [[Queen's Retreat]] Open&lt;br /&gt;
&lt;br /&gt;
= [[Shabbat Ab]] (Formerly Seven Lakes) =&lt;br /&gt;
* Link to [[Falcon Bay]] - OPEN&lt;br /&gt;
* Link to [[Khmun]] - OPEN&lt;br /&gt;
* Link to [[Nomad's Paradise]] - OPEN&lt;br /&gt;
* Link to [[Stillwater]] - OPEN&lt;br /&gt;
&lt;br /&gt;
= [[Sinai]] =&lt;br /&gt;
* Link to [[Adn]] - '''OPEN'''&lt;br /&gt;
* Link to [[Falcon Bay]] - '''OPEN'''&lt;br /&gt;
* Link to [[Pyramid Lake]]- '''OPEN'''&lt;br /&gt;
&lt;br /&gt;
= [[Stillwater]] (Formerly Upper Egypt) =&lt;br /&gt;
* Link to [[Adn]]  - Open&lt;br /&gt;
* Link to [[Shabbat Ab]] - Open&lt;br /&gt;
* Link to [[Nomad's Paradise]] - Open&lt;br /&gt;
&lt;br /&gt;
= Route Cost Table =&lt;br /&gt;
This table shows the total travel time cost in hours:minutes via the shortest route between any two regions, and the region you should travel via to get there most efficiently.&lt;br /&gt;
&lt;br /&gt;
Direct routes are in bold.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Adn&lt;br /&gt;
!CCR&lt;br /&gt;
!FB&lt;br /&gt;
!KHM&lt;br /&gt;
!MR&lt;br /&gt;
!NP&lt;br /&gt;
!PL&lt;br /&gt;
!QR&lt;br /&gt;
!SQ&lt;br /&gt;
!SA&lt;br /&gt;
!SI&lt;br /&gt;
!SW&lt;br /&gt;
|-&lt;br /&gt;
!Adn&lt;br /&gt;
|&lt;br /&gt;
|'''2:00'''&lt;br /&gt;
|11:45 (SI)&lt;br /&gt;
|12:30 (SW)&lt;br /&gt;
|18:10 (SI)&lt;br /&gt;
|7:30 (CCR)&lt;br /&gt;
|'''4:30'''&lt;br /&gt;
|21:35 (SI)&lt;br /&gt;
|22:10 (SI)&lt;br /&gt;
|7:15 (SW)&lt;br /&gt;
|'''4:40'''&lt;br /&gt;
|'''4:35'''&lt;br /&gt;
|-&lt;br /&gt;
!Cat's Claw Ridge&lt;br /&gt;
|'''2:00'''&lt;br /&gt;
|&lt;br /&gt;
|13:50 (Adn)&lt;br /&gt;
|14:30 (Adn)&lt;br /&gt;
|20:10 (Adn)&lt;br /&gt;
|'''5:25'''&lt;br /&gt;
|6:35 (Adn)&lt;br /&gt;
|23:40 (Adn)&lt;br /&gt;
|24:15 (Adn)&lt;br /&gt;
|9:20 (Adn)&lt;br /&gt;
|6:45 (Adn)&lt;br /&gt;
|6:35 (Adn)&lt;br /&gt;
|-&lt;br /&gt;
!Falcon Bay&lt;br /&gt;
|11:45 (SI)&lt;br /&gt;
|13:50 (SI)&lt;br /&gt;
|&lt;br /&gt;
|10:25 (SA)&lt;br /&gt;
|'''6:20'''&lt;br /&gt;
|9:20 (SA)&lt;br /&gt;
|11:20 (SI)&lt;br /&gt;
|9:50 (MR)&lt;br /&gt;
|10:20 (MR)&lt;br /&gt;
|'''5:10'''&lt;br /&gt;
|'''7:05'''&lt;br /&gt;
|7:55 (SA)&lt;br /&gt;
|-&lt;br /&gt;
!Khmun&lt;br /&gt;
|12:30 (SA)&lt;br /&gt;
|14:30 (SA)&lt;br /&gt;
|10:25 (SA)&lt;br /&gt;
|&lt;br /&gt;
|'''7:00'''&lt;br /&gt;
|9:20 (SA)&lt;br /&gt;
|17:00 (SA)&lt;br /&gt;
|10:30 (MR)&lt;br /&gt;
|11:00 (MR)&lt;br /&gt;
|'''5:10'''&lt;br /&gt;
|17:10 (SA)&lt;br /&gt;
|7:50 (SA)&lt;br /&gt;
|-&lt;br /&gt;
!Meroe&lt;br /&gt;
|18:10 (FB)&lt;br /&gt;
|20:10 (FB)&lt;br /&gt;
|'''6:20'''&lt;br /&gt;
|'''7:00'''&lt;br /&gt;
|&lt;br /&gt;
|15:45 (FB)&lt;br /&gt;
|17:45 (FB)&lt;br /&gt;
|'''3:25'''&lt;br /&gt;
|'''4:00'''&lt;br /&gt;
|11:35 (FB)&lt;br /&gt;
|13:25 (FB)&lt;br /&gt;
|14:15 (FB)&lt;br /&gt;
|-&lt;br /&gt;
!Nomad's Paradise&lt;br /&gt;
|7:30 (CCR)&lt;br /&gt;
|'''5:25'''&lt;br /&gt;
|9:20 (SA)&lt;br /&gt;
|9:20 (SA)&lt;br /&gt;
|15:45 (SA)&lt;br /&gt;
|&lt;br /&gt;
|12:05 (CCR)&lt;br /&gt;
|19:15 (SA)&lt;br /&gt;
|19:45 (SA)&lt;br /&gt;
|'''4:10'''&lt;br /&gt;
|12:15 (CCR)&lt;br /&gt;
|'''4:30'''&lt;br /&gt;
|-&lt;br /&gt;
!Pyramid Lake&lt;br /&gt;
|'''4:30'''&lt;br /&gt;
|6:35 (Adn)&lt;br /&gt;
|11:20 (SI)&lt;br /&gt;
|17:00 (Adn)&lt;br /&gt;
|17:45 (SI)&lt;br /&gt;
|12:05 (Adn)&lt;br /&gt;
|&lt;br /&gt;
|21:15 (SI)&lt;br /&gt;
|21:45 (SI)&lt;br /&gt;
|11:50 (Adn)&lt;br /&gt;
|'''4:15'''&lt;br /&gt;
|9:05 (Adn)&lt;br /&gt;
|-&lt;br /&gt;
!Queen's Retreat&lt;br /&gt;
|21:35 (MR)&lt;br /&gt;
|23:40 (MR)&lt;br /&gt;
|9:50 (MR)&lt;br /&gt;
|10:30 (MR)&lt;br /&gt;
|'''3:25'''&lt;br /&gt;
|19:15 (MR)&lt;br /&gt;
|21:15 (MR)&lt;br /&gt;
|&lt;br /&gt;
|'''7:25'''&lt;br /&gt;
|15:05 (MR)&lt;br /&gt;
|16:55 (MR)&lt;br /&gt;
|17:45 (MR)&lt;br /&gt;
|-&lt;br /&gt;
!Saqqarah&lt;br /&gt;
|22:10 (MR)&lt;br /&gt;
|24:15 (MR)&lt;br /&gt;
|10:20 (MR)&lt;br /&gt;
|11:00 (MR)&lt;br /&gt;
|'''4:00'''&lt;br /&gt;
|19:45 (MR)&lt;br /&gt;
|21:45 (MR)&lt;br /&gt;
|'''7:25'''&lt;br /&gt;
|&lt;br /&gt;
|15:35 (MR)&lt;br /&gt;
|17:30 (MR)&lt;br /&gt;
|18:20 (MR)&lt;br /&gt;
|-&lt;br /&gt;
!Shabbat Ab&lt;br /&gt;
|7:15 (SW)&lt;br /&gt;
|9:20 (SW)&lt;br /&gt;
|'''5:10'''&lt;br /&gt;
|'''5:10'''&lt;br /&gt;
|11:35 (FB)&lt;br /&gt;
|'''4:10'''&lt;br /&gt;
|11:50 (SW)&lt;br /&gt;
|15:05 (FB)&lt;br /&gt;
|15:35 (FB)&lt;br /&gt;
|&lt;br /&gt;
|12:00 (SW)&lt;br /&gt;
|'''2:40'''&lt;br /&gt;
|-&lt;br /&gt;
!Sinai&lt;br /&gt;
|'''4:40'''&lt;br /&gt;
|6:45 (Adn)&lt;br /&gt;
|'''7:05'''&lt;br /&gt;
|17:10 (Adn)&lt;br /&gt;
|13:25 (FB)&lt;br /&gt;
|12:15 (Adn)&lt;br /&gt;
|'''4:15'''&lt;br /&gt;
|16:55 (FB)&lt;br /&gt;
|17:30 (FB)&lt;br /&gt;
|12:00 (Adn)&lt;br /&gt;
|&lt;br /&gt;
|9:15 (Adn)&lt;br /&gt;
|-&lt;br /&gt;
!Stillwater&lt;br /&gt;
|'''4:35'''&lt;br /&gt;
|6:35 (Adn)&lt;br /&gt;
|7:55 (SA)&lt;br /&gt;
|7:50 (SA)&lt;br /&gt;
|14:15 (SA)&lt;br /&gt;
|'''4:30'''&lt;br /&gt;
|9:05 (Adn)&lt;br /&gt;
|17:45 (SA)&lt;br /&gt;
|18:20 (SA)&lt;br /&gt;
|'''2:40'''&lt;br /&gt;
|9:15 (Adn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=20163</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=20163"/>
		<updated>2009-01-02T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;QuickHands: /* Repair Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract [[Iron Ore|Iron]], [[Copper Ore|Copper]], and [[Tin Ore|Tin]], as well as various [[Gems]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]]. Working the mine will produce ore upon success, and occasionally yield a gem of a set type.&lt;br /&gt;
&lt;br /&gt;
As not all methods of ore extraction are completely resolved, there is more information and theories on the [[Talk:Mine|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*50 [[Boards]]&lt;br /&gt;
*75 [[Bricks]]&lt;br /&gt;
*20 [[Leather]]&lt;br /&gt;
*4 [[Pulley]]&lt;br /&gt;
*10 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
== Repair Cost ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Repair Level  !! Boards !! Bricks !! Water in jugs !! Leather !! Slate !! Rope&lt;br /&gt;
|- &lt;br /&gt;
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| 3&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
&lt;br /&gt;
To work a mine, you must learn the skill [[Ore Extraction]] from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore). Each mine type has a different method of operation in order to properly identify which crystal to pick in order to get the ore out. If you correctly identify the crystal, you'll get some base amount of ore (e.g. iron gives you 3 ore, copper gives 3, tin gives 1, etc).&lt;br /&gt;
&lt;br /&gt;
===Iron===&lt;br /&gt;
To extract iron ore, click on the mismatched color crystal. Success yields 3 at Ore Extraction levels 1 and 2.&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
Copper ore is extracted by clicking on the crystal with the highest color saturation (i.e. the &amp;quot;least gray&amp;quot;). Success yields 3 at extraction levels 1 and 2.&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
Figure out which crystal has gone the longest without being the odd crystal out, and click that one.  When you find that crystal, keep clicking it until it is the odd crystal out.  As long as you keep clicking the crystal that hasn't been the odd-one out for the longest time, you will build a chain up to 7 ore per pull at Ore Extraction 2&lt;br /&gt;
&lt;br /&gt;
===Tin===&lt;br /&gt;
The correct crystal is usually most colors of green, red and yellow and grey even the washed colors (careful though they shades look similar). Also described as &amp;quot;Most brownish&amp;quot;. Also described as lowest blue in the RGB palette or Highest green in the RGB palette. All of these interpretations give the right result. The exact answer isn't quite known.  See [[Talk:Mine|discussion]] for more discussion (and history of the memory effect on mines).&lt;br /&gt;
&lt;br /&gt;
===Titanium===&lt;br /&gt;
At OE2 You must click the crystal that has remained the same for 3 or 4 turns. For each consecutive successful pull the titanium output increases by one. I hope that makes sense. ~ [[User:cory0210|Cory0210]]&lt;br /&gt;
&lt;br /&gt;
===Tungsten===&lt;br /&gt;
Click on the odd one out, there are 3 pairs and a crystal that doesn't have an equal pair.&lt;br /&gt;
&lt;br /&gt;
===Magnesium===&lt;br /&gt;
Click the blue crystal, or one with greatest blue component.&lt;br /&gt;
&lt;br /&gt;
===Zinc===&lt;br /&gt;
Active crystal appears to be the lightest/whitest&lt;br /&gt;
&lt;br /&gt;
== Increasing your yield: the mining memory game==&lt;br /&gt;
&lt;br /&gt;
If you continually click on the correct crystal, you'll always get the base amount. If however you remember what's gone before and start clicking on the crystal that came up *previously*, then you'll get extra ore yield for as long as you can keep up the correct sequence. For example, if you perform a run consistently working the from a history of 3 crystal ago, then each pull will give you 4 extra ore. As soon as you hit an error in your sequence (because you guessed the wrong crystal) then the run stops and you need to restart your memory.  It's easiest with iron where the correct crystal is most obvious, but the technique has been tested ([[User:Nicodemus|Nicodemus]]) with copper, iron and tin.&lt;br /&gt;
&lt;br /&gt;
As an example: label each crystal with a number. If it's the first crystal that's correct then write down &amp;quot;1&amp;quot; in your sequence. If it's the second crystal, write down &amp;quot;2&amp;quot;, etc. When you've got the desired history length (e.g. 3 numbers written down), then keep writing down the correct crystal, but don't click on it. Instead, click on the crystal 3 back in your history. So, if a mine is giving a sequence of 1, 2, 3, 4, 5, 6, then select the first 3 crystals as normal (and you'll get 1 ore each time if this is tin) by clicking 1, then clicking 2, then clicking 3. On the next pull you start using your history instead of the current correct crystal and select 1 and then 2. Both of those pulls will say &amp;quot;no ore&amp;quot; because you haven't yet hit the correct sequence, but from then on (when you select 3, 4, 5, 6, etc) you'll get 4 ore every time so long as you keep the sequence correct (i.e. as long as you click on the correct crystal 3 pulls ago). The bonus pull seems to vary. With tin (i.e. a base pull of 1 ore), then you get a bonus ore per run-length of your sequence. That means that a sequence of 2 will give 3 ore. A sequence of 3 will give 4 ore, etc. For copper and iron I've only ever got a bonus of 1 no matter the length of the sequence. Whereas for tin you can get at least a pull of 6 (I haven't tested higher).&lt;br /&gt;
&lt;br /&gt;
Note that if you're just mining normally and a sequence comes up &amp;quot;naturally&amp;quot; (e.g. the same crystal is correct 3 pulls in a row), then on the third pull you'll get the sequence bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>QuickHands</name></author>
	</entry>
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