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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sabuli</id>
	<title>A Tale in the Desert - User contributions [en]</title>
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	<updated>2026-04-07T05:26:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Blondie&amp;diff=231335</id>
		<title>User:Blondie</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Blondie&amp;diff=231335"/>
		<updated>2010-08-03T00:52:11Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* methods for herbs that are correctly foraged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
&lt;br /&gt;
too funny, ya gotta looksie: http://www.youtube.com/watch?v=jf_ptBITU1U&lt;br /&gt;
&lt;br /&gt;
== '''T5 Beta Herb Stuff''' ==&lt;br /&gt;
[[Herb_stats|Herb Foraging Methods &amp;amp; Stats]]&lt;br /&gt;
&lt;br /&gt;
=='''methods for herbs that are correctly foraged'''==&lt;br /&gt;
&lt;br /&gt;
•	'''A'''&lt;br /&gt;
&lt;br /&gt;
Anansi''': Pluck The...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''B'''&lt;br /&gt;
&lt;br /&gt;
Beebalm =''' &amp;quot;scrape off the stem pith?&amp;quot;''' &lt;br /&gt;
&lt;br /&gt;
Black Pepper Plant ''': Pluck The Leaves'''&lt;br /&gt;
&lt;br /&gt;
Bloodwort''': Pluck The Leaves'''&lt;br /&gt;
&lt;br /&gt;
Bluebotttle''': Pick Out..'''&lt;br /&gt;
&lt;br /&gt;
Buckler-Leaf''': Squeeze out...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''C'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cardamon''': Pick out the seeds''' &lt;br /&gt;
&lt;br /&gt;
Calabash''': Peel back...'''&lt;br /&gt;
&lt;br /&gt;
Chatinabrae''': Scrape Away...'''&lt;br /&gt;
&lt;br /&gt;
Chives''': Cut away'''&lt;br /&gt;
&lt;br /&gt;
Chukkah''': Harvest..'''&lt;br /&gt;
&lt;br /&gt;
cinquefoil''': Snip...'''&lt;br /&gt;
&lt;br /&gt;
C basil''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
Common Rose''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
C Sage''': Crush..'''&lt;br /&gt;
&lt;br /&gt;
Covage''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Crampbark''': Scrape Off...'''&lt;br /&gt;
&lt;br /&gt;
Crimson Pipe''': Trim..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''D'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Ochoa''': Remove the tap'''&lt;br /&gt;
&lt;br /&gt;
Discorea''': Pluck..'''&lt;br /&gt;
&lt;br /&gt;
Dusty blue sage''': Harvest the root..'''&lt;br /&gt;
&lt;br /&gt;
Dwarf Hogweed''': Trim Root Fibres''' &lt;br /&gt;
&lt;br /&gt;
Dwarf wild lettuce''': Crush..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''E'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''F'''&lt;br /&gt;
&lt;br /&gt;
Fleabane''': Remove the tap root''' &lt;br /&gt;
&lt;br /&gt;
Finlow''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Fool's Agar''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
Fumitory''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''G'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ginseng Root''': Scrape Away..'''&lt;br /&gt;
&lt;br /&gt;
Glechoma''': Scrape off..'''&lt;br /&gt;
&lt;br /&gt;
Gnemnon''': Crush The Stem'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''H'''&lt;br /&gt;
&lt;br /&gt;
Harebell ''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
Hazelwort''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Honeymint''': Squeeze..'''&lt;br /&gt;
&lt;br /&gt;
Houseleek''': Harvest the root..'''&lt;br /&gt;
&lt;br /&gt;
Hyssop''': Scrape off?..''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''I'''&lt;br /&gt;
&lt;br /&gt;
Indigo Damia''': Pick out...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''J'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jagged''': Pick...'''&lt;br /&gt;
&lt;br /&gt;
Joy of The Mountain''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''K'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katako root''':Scrape away..'''.&lt;br /&gt;
&lt;br /&gt;
Khokali''': Crush...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''L'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lemondrop''': Crush...'''&lt;br /&gt;
&lt;br /&gt;
Lythrum:''' Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''M'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahonia''': Pluck...'''&lt;br /&gt;
&lt;br /&gt;
Mariae''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Meadowsweet''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Mindanao''': Crush the stem''' &lt;br /&gt;
&lt;br /&gt;
Mini. Bamboo''': Scrape Off...'''&lt;br /&gt;
&lt;br /&gt;
Morpha''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Motherwort''': Scrape away the leaf hairs'''&lt;br /&gt;
&lt;br /&gt;
Mountain Mint''': Pick Out...'''&lt;br /&gt;
&lt;br /&gt;
Myristica''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Myrrh''': Remove tap root'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''N'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''O'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal Harebell''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
Orange Sweetgrass''': Trim the Root...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''P'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pale Dhamasa''': Crush The...'''&lt;br /&gt;
&lt;br /&gt;
pale ochoa = crush the stem &lt;br /&gt;
&lt;br /&gt;
Patchouli''': Harvest the root...'''&lt;br /&gt;
&lt;br /&gt;
Pitcher plant''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Pulmonaria Opal''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Q'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''R'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red Pepper Plant''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Royal Rosemary''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''S'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sagar Gotha''': Harvest the root pith''' &lt;br /&gt;
&lt;br /&gt;
Sandy Dustweed''': Scrape off...'''&lt;br /&gt;
&lt;br /&gt;
Satsachi''': Trim the root fibres''' &lt;br /&gt;
&lt;br /&gt;
Shyama''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Skirret''': Harvest the root pith'''&lt;br /&gt;
&lt;br /&gt;
Sorrel''': Cut away...''' &lt;br /&gt;
&lt;br /&gt;
Stickler''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Steel bladegrass''': Cut away'''&lt;br /&gt;
&lt;br /&gt;
Straw Tea''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Sugarcane''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Sweetflower''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Sweetgrass''': Pluck...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''T'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tamarask''': squeeze out...'''&lt;br /&gt;
&lt;br /&gt;
Thyme''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Tiny Clover''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Trilobe''': Squezze out...'''&lt;br /&gt;
&lt;br /&gt;
True Tar''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''U'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''V'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verdant Squill''': Harvest..''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''W'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Lettuce''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Wild Onion''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Wild Yam''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''X'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xanosi''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Y'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yava''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Yellow tristeria''': Remove...'''&lt;br /&gt;
&lt;br /&gt;
Yigory''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Z'''&lt;br /&gt;
&lt;br /&gt;
== BETA herbs, METHODS not correct ==&lt;br /&gt;
&lt;br /&gt;
•	'''A'''&lt;br /&gt;
&lt;br /&gt;
•	aloe—not cut away, not remove tap root, not peel&lt;br /&gt;
&lt;br /&gt;
•	allbrigth— not trim,&lt;br /&gt;
&lt;br /&gt;
•	altar's blessing--not snip, not pick, &lt;br /&gt;
&lt;br /&gt;
•	apiphenalm—not crush,not harvest, &lt;br /&gt;
&lt;br /&gt;
•	apothecary—not harvest, not cut&lt;br /&gt;
&lt;br /&gt;
•	ashoka—not peel, not cut, &lt;br /&gt;
&lt;br /&gt;
•	asafotaeda—not pluck&lt;br /&gt;
&lt;br /&gt;
•	azure not trim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''B'''&lt;br /&gt;
&lt;br /&gt;
•	banto—not snip, not cut,&lt;br /&gt;
&lt;br /&gt;
•	bay tree—not harvest,not cut,not scrape off, &lt;br /&gt;
&lt;br /&gt;
•	beggar's button--not cut, &lt;br /&gt;
&lt;br /&gt;
•	blood balm—not snip, &lt;br /&gt;
&lt;br /&gt;
•	blooded harebell—not peel,  not pluck, not cut, not scrape away, &lt;br /&gt;
&lt;br /&gt;
•	blue damia-not remove, not scrape off, not cut, not harvest, not trim, &lt;br /&gt;
&lt;br /&gt;
•	blue tarafern—not cut away,not pick out, harvest the root,&lt;br /&gt;
&lt;br /&gt;
•	brown muskerro—not scrape away,not scrape off, not squeeze, &lt;br /&gt;
&lt;br /&gt;
•       bulls blood—not scrape off&lt;br /&gt;
&lt;br /&gt;
•       burnt tarragon = cut&lt;br /&gt;
&lt;br /&gt;
•	butterroot—not cut away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''C'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	cassia—not pluck,&lt;br /&gt;
        &lt;br /&gt;
•	chaffa--not harvest, not scrape away,not cut away, not trim, not snip&lt;br /&gt;
&lt;br /&gt;
•	cicada bean—not scrape off, not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	cinnamon—not trim, not cut away, not remove, not harvest, not snip,not peel,not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	clingroot—not peel, cut, &lt;br /&gt;
&lt;br /&gt;
•	common sage-not cut&lt;br /&gt;
&lt;br /&gt;
•	corsacia—not peel, not squeeze, not scrape off, not scrape away, not pluck,&lt;br /&gt;
&lt;br /&gt;
•	creeping thyme—not crush, &lt;br /&gt;
&lt;br /&gt;
•	crimson clover—not peel,&lt;br /&gt;
&lt;br /&gt;
•	crimson lettuce—not cut, not scrape off , not peel, not harvest, not pluck, not trim, not snip, not remove, not pick&lt;br /&gt;
&lt;br /&gt;
•	crimson nightshade—not trim, not cut, &lt;br /&gt;
&lt;br /&gt;
•	crimson windleaf: not cut, not harvest &lt;br /&gt;
&lt;br /&gt;
•	crumpled leaf basil—not cut away,not harvest,&lt;br /&gt;
&lt;br /&gt;
•	curly sage—not scrape away, not remove,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''D'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	daggerleaf—not peel,not cut away,not harvest,not trim,not snip, &lt;br /&gt;
&lt;br /&gt;
•	dameshood—not cut away,&lt;br /&gt;
&lt;br /&gt;
•	dark raddish—not snip,not remove, not cut&lt;br /&gt;
&lt;br /&gt;
•	death's piping— not cut away,&lt;br /&gt;
&lt;br /&gt;
•	dewplant—not peel,not remove&lt;br /&gt;
&lt;br /&gt;
•	digweed—not snip, not peel, not trim, not scrape off, not harvest, not remove, not pick, not cut, &lt;br /&gt;
&lt;br /&gt;
•	drapeau d'or—not scrape away, not cut away, not harvest, not squeeze,not crush,not trim,not pluck,not snip&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''E'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	earth apple—not trim, not peel, not scrape off, not scrape away, not crush, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	elegia—not scrape away, not remove, not cut,&lt;br /&gt;
&lt;br /&gt;
•	enchanters plant— not peel,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''F'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	fire allspice—not cut, not harvest, not trim, not snip,&lt;br /&gt;
&lt;br /&gt;
•	fire lily—not Squeeze out, not scrape off, cut&lt;br /&gt;
&lt;br /&gt;
•	fivesleaf—not  scrape off,&lt;br /&gt;
&lt;br /&gt;
•	flander—not snip, not Pluck, not scrape away, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''G'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	garlic chives—not trim, not cut away,&lt;br /&gt;
&lt;br /&gt;
•	garcinia—not scrape away, not squeeze, not cut away, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	ginger root: not cut, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	gokhru—not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	golden sweetgrass—not peel,&lt;br /&gt;
        &lt;br /&gt;
•	golden thyme—not peel, not cut, not harvest, not trim,not scrape off&lt;br /&gt;
&lt;br /&gt;
•	gynura not snip, not harvest, not cut, not trim, not peel,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''H'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	harebell—not scrape off, not trim, not Snip, not harvest,not cut, not squeeze, not peel, not remove&lt;br /&gt;
&lt;br /&gt;
•	harrow—not snip, not cut, not harvest, not remove,not scrape away, not trim&lt;br /&gt;
&lt;br /&gt;
•	headache tree—not Squeeze, not cut, not pluck,&lt;br /&gt;
&lt;br /&gt;
•	heartsease—not trim. not scrape off, not peel back&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''I'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	ipomea—not snip, not crush,not cut away,&lt;br /&gt;
&lt;br /&gt;
•	ilex—not peel, not cut,not harvest, not trim,&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
•	'''J'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	jayvanti—not peel,not cut, &lt;br /&gt;
&lt;br /&gt;
•	jugwort—not pluck, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''K'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	King's coin: not cut,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''L'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	lamae: not squeeze, &lt;br /&gt;
&lt;br /&gt;
•	larkspur—not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	lavender Navarre—not pluck, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	lemon basil—not Trim, &lt;br /&gt;
&lt;br /&gt;
•	lemongrass—not peel, cut,&lt;br /&gt;
&lt;br /&gt;
•	lilia: not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	liquorice—not pick,&lt;br /&gt;
&lt;br /&gt;
•	lungclot—not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''M'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	maragosa—not cut away,      &lt;br /&gt;
&lt;br /&gt;
•	Miniature Lamae—not pick out,&lt;br /&gt;
&lt;br /&gt;
•	mirabellis fern-- not snip, not cut,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''O'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	Orange niali—not Scrape away, not cut, not peel, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''P'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	pale russet—not pluck, not cut away, not harvest, not pick,not trim, not snip,not peel&lt;br /&gt;
&lt;br /&gt;
•	panoe—not scrape off, not remove, not scrape away, not cut away&lt;br /&gt;
&lt;br /&gt;
•	peppermint—not peel,not pluck, not cut (could be scrape off or scrape away)&lt;br /&gt;
&lt;br /&gt;
•	pippali—not Scrape away, not squeeze, not scrape off,cut, harvest, trim,  &lt;br /&gt;
&lt;br /&gt;
•	purple tintiri—not pluck,not trim,not cut,not harvest, not scrape off, not snip, not peel, not remove&lt;br /&gt;
&lt;br /&gt;
•	primula—not Peel back, not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	prisniparni—not peel, not cut, not harvest, trim, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''R'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	revivia—not squeeze, not scrape away, not pluck, not cut, &lt;br /&gt;
&lt;br /&gt;
•	Rhubarb—not pick out, not snip, not scrape away,cut&lt;br /&gt;
&lt;br /&gt;
•	Rubia—not cut away.&lt;br /&gt;
&lt;br /&gt;
•	rubydora: , not cut, not harvest,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''S'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	schisandra—not trim, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	shrub sage—not snip, not scrape away, not cut, not harvest, not trim, not peel, not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	silvertongue—not remove, not scrape off, not scrape away,not cut, not harvest,&lt;br /&gt;
   &lt;br /&gt;
•	sky glad—not scrape away, not cut, &lt;br /&gt;
&lt;br /&gt;
•	soapwort—not scrape off, not trim, not harvest,not snip, not cut, &lt;br /&gt;
&lt;br /&gt;
•	spinach—not pluck,not trim,  not peel, &lt;br /&gt;
&lt;br /&gt;
•	spinnea—not peel,&lt;br /&gt;
&lt;br /&gt;
•	sweet groundmaple: , not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	sweetsop—not cut away, not remove,not peel back,not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''T'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	Tagetese—not cut away,not Harvest,not trim,not snip,&lt;br /&gt;
&lt;br /&gt;
•	tangerine dream--not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	Turtle's shell—not Scrape off,&lt;br /&gt;
&lt;br /&gt;
•	tristeria—not crush,not pluck the leaves, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	Tsangto—not crush the stem, not scrape off, not cut away,not harvest,not trim,not snip,not scrape away, not peel,&lt;br /&gt;
&lt;br /&gt;
•	tsatso—not Cut away, not crush, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
•	'''U'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	umberbasil—not peel, not pick, &lt;br /&gt;
        &lt;br /&gt;
•	upright ochoa—not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''W'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	wasabi: not trim, not cut,&lt;br /&gt;
&lt;br /&gt;
•	weeping patala—not remove, not cut away,&lt;br /&gt;
&lt;br /&gt;
•	whitebelly—not scrape away, not remove, &lt;br /&gt;
&lt;br /&gt;
•	white pepper plant—not cut away,&lt;br /&gt;
&lt;br /&gt;
•	wild garlic-- not squeeze, not cut, not scrape away, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Y''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Z'''&lt;br /&gt;
&lt;br /&gt;
•	zanthoxylum—not pick out, not cut,&lt;br /&gt;
&lt;br /&gt;
== DP thoughts ==&lt;br /&gt;
&lt;br /&gt;
Well, i guess i should say somethings about myself. I am very interested in becoming a dp; i think it would be interesting to take on a role like dp because while i don't get along with everyone in Egypt or agree with them I still enjoy the company.&lt;br /&gt;
&lt;br /&gt;
Suffering the tepster with others is always exciting and waiting on new tests, well, that's such a thrill because of the bugs.&lt;br /&gt;
&lt;br /&gt;
I've been in Egypt since T1 so a have a lot of expectations of teppy and like other egyptians, I speak my mind when i'm pleased, when i'm upset. One never know what to expect from people playing here and that makes things fun and certainly ...interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My discipline of choice has been worship since t1 because it *tends* to be less competitive than others (though it does not lack its craziness). &lt;br /&gt;
You will see a lot spamming festivals, hp, rc and i'm still helping in those and other worship tests. Others tests I enjoy or help with are acro, mushie hunting, safari and one close to my heart, tattoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I try to help with ant leaves and tiles for temples but competition tends to be fierce. I help friends organize events and anyone that asks for help I do my best to assist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If i cannot help others myself i try to find someone else who can or simply just wait til someone updates, then i poke someone to add stuff to the wiki.&lt;br /&gt;
&lt;br /&gt;
Anyway, whether i'm chosen or not i will continue playing and be my at times serious self or very silly self. I would love it if the world loved me but if not, not much I can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I appreciate your votes if I can get them and i do hope you consider me in the ballot. Good luck to all, no matter what you decide. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past thoughts on dp from me ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started playing this game in the middle of Tale 1 and pretty much straight through until today. This is my first mmorpg and I fell in love with it after planting my first flax bed, my first gin, and many, many more times particularly after meeting players who have become longtime friends.&lt;br /&gt;
&lt;br /&gt;
I was born in Honduras but moved to the New York when I was ten years old. I've spent most of my life in New York and New Jersey. Last year I moved to the UK to be with my rl and game husband Reyzer. I'm currently working at home and getting used to living the rural life with the horses, deer and pheasants that occassionally appear outside my window.&lt;br /&gt;
&lt;br /&gt;
I have enjoyed meeting people from different backgrounds and continents through this game. Part of my love for this game comes from that, as I would not really have a chance in rl to meet with so many of the people here. &lt;br /&gt;
It gives me joy to feel comfortable with people I may otherwise feel intimidated by as I am mostly a homebody and have kept to myself.&lt;br /&gt;
&lt;br /&gt;
I like feeling like I can assist both old and new players even if it's just to share frustrations in the game or at moments of sadness and happiness stemming from outside of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I believe the role of DP is i would ideally like it carried out by a player is for a DP to treat others players with respect&lt;br /&gt;
and tries to understand different types of personalities and different play styles. &lt;br /&gt;
&lt;br /&gt;
I think DP's are around to comfort other players when they feel alone and frusttrated by situations arising in game and on some occassions situations outside of the game.&lt;br /&gt;
&lt;br /&gt;
I would not want a DP to spread him or herself too thin by being the best of friends to everyone and being available all the time. Yet, it's definitely appreciated when a DP makes him or herself available when other players have issues which concern them greatly and they are in need of some assistance. A DP should be a listener and be as objective and understanding as possible to other players' issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I think people should vote for me because, for the most part, I am a people person and like to meet new people, share good times and bad times with old and new friends. &lt;br /&gt;
&lt;br /&gt;
I am also a very loyal both to friends and to this game and I would not leave a project or fail to keep a promise unless I was unable to help when a rl situation may arise. I can be trusted not to violate others' privacy or misuse/abuse someone else's account.&lt;br /&gt;
&lt;br /&gt;
If a situation comes up and I cannot assist someone because of my lack of knowledge on a subject in the game I do my best to get the answer from someone who may know the subject better.&lt;br /&gt;
&lt;br /&gt;
I play this game for fun but I also try to be fair and be serious when the situation calls for it. I try to rectify mistakes I make or errors in judgment. I care greatly for this game and for the people playing it.&lt;br /&gt;
&lt;br /&gt;
== Humble Priest info ==&lt;br /&gt;
'' List of altars from T2 &lt;br /&gt;
(i've not checked the rest of the altars nor changed most of the info from t2)&lt;br /&gt;
&lt;br /&gt;
Listed in '''bold''' print what i have '''changed'''&lt;br /&gt;
&lt;br /&gt;
I'm doublechecking these for gods and if they are stil around&lt;br /&gt;
&lt;br /&gt;
So far :&lt;br /&gt;
&lt;br /&gt;
== Altars in same location but different god than in t2: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2440, -733	Khmun	Amun'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1666, 2434 	SW Hathor'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2071, -387 	Khmun 	Maat'''&lt;br /&gt;
&lt;br /&gt;
'''740, 6490 	ADN	Maat'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1070, 7565 	ADN  Nut''' (off by t2 location by 5 coords, ty altar 1070, 7560) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''827, 7365 	ADN	  Sobek'''&lt;br /&gt;
&lt;br /&gt;
'''413, 6693 	ADN 	   Sobek''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''543, -4216 	Meroe     Tayet''' &lt;br /&gt;
&lt;br /&gt;
'''379, -3683 	Meroe  Tayet '''  &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
'''446, 7332 	ADN	Tefnut'''&lt;br /&gt;
&lt;br /&gt;
'''-1990, -655   Khmun   Tefnut 	'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1428, 2180 	NP	Thoth'''&lt;br /&gt;
&lt;br /&gt;
== Altars gone: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sobek altar:'''       &lt;br /&gt;
1065, -3772 	   Meroe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nut altar:'''        &lt;br /&gt;
1399, 7145 	 ADN&lt;br /&gt;
Note: same altar listed as 1401, 7145 in Sinai (looks like a double entry)&lt;br /&gt;
&lt;br /&gt;
== Altars unchanged ==&lt;br /&gt;
1089, 6911 	ADN 	Thoth 	(Near cs)&lt;br /&gt;
&lt;br /&gt;
2786, 4736 	Sinai 	Tayet&lt;br /&gt;
&lt;br /&gt;
== Unchecked locations: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
872, -744 	 Karnak 	 Amun 	 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1480, 7564 	Pharaoh's Bay 	Amun 	&lt;br /&gt;
	&lt;br /&gt;
1996, 1847 	Red Sea Oasis 	Amun 	&lt;br /&gt;
	&lt;br /&gt;
2307, 6444 	Sinai 	Amun 		&lt;br /&gt;
&lt;br /&gt;
-1082,5015 	Valley of Kings 	Amun &lt;br /&gt;
		&lt;br /&gt;
-1590, -680 	Fool's Paradise 	Amun &lt;br /&gt;
		&lt;br /&gt;
5019, -1677 	Cradle of the Sun 	Geb 	&lt;br /&gt;
	Dirt at the bottom of the hill (dig site ringed with chests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
1743, -498 	Karnak 	Geb 		The white spot right next to the altar is Dirt&lt;br /&gt;
&lt;br /&gt;
600,-3365 	Lower Nubia 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
-768, 7598 	Pharaoh's Bay 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
2892, 5174 	Sinai 	Geb  	Dirt at 3029, 5192. Common Altar at 2873, 5026&lt;br /&gt;
&lt;br /&gt;
587, -7778 	Upper Nubia 	Geb &lt;br /&gt;
		&lt;br /&gt;
-1625, 2517 	Desert of Shades 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
4190, -2105 	Cradle of the Sun 	Hathor 	&lt;br /&gt;
	&lt;br /&gt;
-1940, 2662 	Desert of Shades 	Hathor 	&lt;br /&gt;
&lt;br /&gt;
2135, -963 	Karnak 	Hathor 		Common Altar at 2050, -887; Tasting table at 2037, -887&lt;br /&gt;
&lt;br /&gt;
-573, 7967 	Pharaoh's Bay 	Hathor &lt;br /&gt;
		&lt;br /&gt;
2442, 1893 	Red Sea Oasis 	Hathor 	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
98, -8040 	Upper Nubia 	Hathor 	&lt;br /&gt;
	&lt;br /&gt;
-1695, 4945 	Valley of the Kings 	Hathor &lt;br /&gt;
		&lt;br /&gt;
4656, -1786 	Cradle of the Sun 	Heket 	&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
1838, -857 	Karnak 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
372, 7026 	Nile Delta 	Heket &lt;br /&gt;
	&lt;br /&gt;
-1232, 7486 	Pharaoh's Bay 	Heket 	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
2435, 5116 	Sinai 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
750, -7440 	Upper Nubia 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
1001,-271 	Karnak 	Maat 	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
1823, 1934 	RSO 	Maat 		&lt;br /&gt;
&lt;br /&gt;
3744, 5325 	Sinai 	Maat 		&lt;br /&gt;
&lt;br /&gt;
64, -7908 	Upper Nubia 	Maat &lt;br /&gt;
		&lt;br /&gt;
-665, 5333 	Valley of the Kings 	Maat &lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1050, 4874 	Valley of the Kings 	Nut &lt;br /&gt;
		&lt;br /&gt;
4835, -1737 	Cradle of the Sun 	Nut&lt;br /&gt;
 		&lt;br /&gt;
-1453, 2768 	Desert of Shades 	Nut &lt;br /&gt;
		&lt;br /&gt;
905, -581 	Karnak 	Nut 	&lt;br /&gt;
 	&lt;br /&gt;
1601, -3647 	Lower Nubia 	Nut &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
-462, 7719 	Pharaoh's Bay 	Nut &lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
1083, -4371 	Lower Nubia 	Ptah &lt;br /&gt;
		&lt;br /&gt;
4578, -2588 	Cradle of the Sun 	Ptah &lt;br /&gt;
		&lt;br /&gt;
-709, 2427 	Desert of Shades 	Ptah &lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
1657, 2021 	Red Sea Oasis 	Ptah 		May be impossible to get to, it's on a high cliff&lt;br /&gt;
&lt;br /&gt;
2837, 5918 	Sinai 	Ptah 		&lt;br /&gt;
&lt;br /&gt;
-1845, -1128 	Fool's Paradise 	Ptah 	don't see one 	&lt;br /&gt;
&lt;br /&gt;
4938, -2573 	Cradle of the Sun 	Set 	&lt;br /&gt;
	&lt;br /&gt;
-1549, 7837 	Pharaoh's Bay 	Set 	 	Pyramid on site&lt;br /&gt;
&lt;br /&gt;
1770, 2684 	Red Sea Oasis 	Set 	 	Big pyramid on site now :D&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
4800, -2090 	Cradle of the Sun 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-1609, 2884 	Desert of Shades 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-2168, -380 	Fool's Paradise 	Sobek &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1009, 7502 	Pharaoh's Bay 	Sobek &lt;br /&gt;
		&lt;br /&gt;
3121, 5463 	Sinai 	Sobek &lt;br /&gt;
Yes, public ferry too 	When you crumble moss, make sure to &lt;br /&gt;
select the option &amp;quot;Crumble Moss&amp;quot; when you are already on the ferry, not before!&lt;br /&gt;
Try to have few things in inventory so you can then quickly select the moss&lt;br /&gt;
&lt;br /&gt;
-1786, 5230 	Valley of Kings 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-1432, -405 	Fool's Paradise 	Tayet &lt;br /&gt;
	&lt;br /&gt;
1530, -3967 	Lower Nubia 	Tayet 		&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
-1402, 8128 	Pharaoh's Bay 	Tayet 	&lt;br /&gt;
	&lt;br /&gt;
 	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
 	&lt;br /&gt;
-1030, 2267 	Desert of Shades 	Tayet 	&lt;br /&gt;
 	&lt;br /&gt;
4310, -2075 	Cradle of the Sun 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
1275, -1310 	Karnak 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
1055, -3245 	Lower Nubia 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
1176, -7733 	Upper Nubia 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
	&lt;br /&gt;
 	&lt;br /&gt;
2587, 2200 	Red Sea Oasis 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
-1405,4775 	Valley of Kings 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
921, -1225 	Karnak 	Thoth 		Be sure that a papy plant can grow where you crumble the moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
2187, 2685 	Red Sea Oasis 	Thoth &lt;br /&gt;
		&lt;br /&gt;
2079, 6057 	Sinai 	Thoth 		&lt;br /&gt;
&lt;br /&gt;
802, -8051 	Upper Nubia 	Thoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=======================================&lt;br /&gt;
&lt;br /&gt;
Tiles for trade coming soon...&lt;br /&gt;
Also available:&lt;br /&gt;
dark gray, dark slate blue, dark slate gray, dim gray, gainsboro, ghost white,&lt;br /&gt;
&lt;br /&gt;
gray, lavender, lavender blush, linen, misty rose, pale violet red, plum, &lt;br /&gt;
&lt;br /&gt;
rosy brown, snow, thistle, white smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiles colors I would like more of include:&lt;br /&gt;
sea shell,burly wood, Alice Blue,powder blue, light blue,dark salmon, light coral, fire brick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===========================&lt;br /&gt;
&lt;br /&gt;
== stuff ==&lt;br /&gt;
    *  Begin the Ritual&lt;br /&gt;
    * Drink Beer&lt;br /&gt;
    * Perform the Emotional Devotion&lt;br /&gt;
    * Bless the chosen God&lt;br /&gt;
    * Bake the Holy Bread&lt;br /&gt;
    * Sacrifice some of the Bread&lt;br /&gt;
    * Holy Bread consumed by a proper Benefactor &lt;br /&gt;
====&lt;br /&gt;
Decide beforehand who is going to perform each role.&lt;br /&gt;
    You will need to assign the members in your group a position in the lineup, and the order needs to stay the same throughout. If something in the text below says it needs doing by Player2, then it needs to be Player2. There will be tasks done by all members and also things done individually. You will need to read below to see the full sequence of events, but here is an overview of the tasks unique to each of the positions: &lt;br /&gt;
&lt;br /&gt;
    * Player1 - Starts the ritual (via Test menu). Types (or pastes) several prayers into Main at the right time during the bread baking phase.&lt;br /&gt;
    * Player2 - Builds/lights the bonfires. Handles the emir mortar. Loads the wheat and bread additive. Sacrifices the first loaf.&lt;br /&gt;
    * Player3 - Adds the beer and other moistener to the mortar.&lt;br /&gt;
    * Player4 - Performs two tasks (to be specified in the visions).&lt;br /&gt;
    * Player5 - Should assist as needed (perhaps is elected to perform the bonfire stoking). &lt;br /&gt;
&lt;br /&gt;
A few good ideas...&lt;br /&gt;
&lt;br /&gt;
    * Have a friend who is not participating standing by to do any traveling for you.&lt;br /&gt;
    * Don't choose a location so crowded that you cannot drop things.&lt;br /&gt;
    * Have a text file (or dedicated chat tab at least) prepared for each player that explains their role and gives them any text they need to paste in Main. If you're using the sentences suggested in the notes below, don't forget that quotation marks or brackets and such shouldn't be included.&lt;br /&gt;
    * Plan on a means of communication (a shared guild, TeamSpeak) for use during the ritual. Main cannot be used.&lt;br /&gt;
    * Have your group perform their emotes once prior to starting the ritual to make sure the animation has been patched to prevent confusion.&lt;br /&gt;
    * Warn your group members ahead of time to schedule as much free time as possible the day of the ritual and that they should be ready to be patient if/when things go wrong.&lt;br /&gt;
    * Have at least one member ready to run around and contact newbies the week after you do the ritual. All this is useless if your group isn't successful at feeding your bread to anyone. =) &lt;br /&gt;
=========&lt;br /&gt;
The Ritual, Part I (getting your visions)&lt;br /&gt;
Gather your group together at your chosen location. Double check your materials before starting. If you have followed the steps above, you should be in pretty good shape. Remember, once you choose one of the numbered roles, you *must* stay with it and act in order. It's a good idea to stop any talk happening in Main at this point. Once the ritual is begun, no one in the group may use travel time or spousewarp until after the bread is baked successfully (free chariot travel is okay).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Emotional Devotion (visions ritual)&lt;br /&gt;
&lt;br /&gt;
   1. Player1 chooses &amp;quot;Begin the Ritual of Leavened Bread&amp;quot; under his/her Tests/Test of Leavened Bread menu.&lt;br /&gt;
   2. Any player opens a barrel of beer.&lt;br /&gt;
   3. Players 1-5 drink a cup of beer in order from the tasting table. It does not matter which cups you use - only that the players drink in sequence, 1 through 5.&lt;br /&gt;
   4. Player1 does the &amp;quot;Command Me from Heaven&amp;quot; emote and says (in Main): &amp;quot;Bless us oh god as we humbly seek your wisdom&amp;quot;&lt;br /&gt;
   5. Player2 does the &amp;quot;Take My Blood&amp;quot; emote and says (in Main): &amp;quot;We ask for your blessings on this home and its generous proprietor&amp;quot;&lt;br /&gt;
   6. Player3 does the &amp;quot;Show Me Mercy&amp;quot; emote and says (in Main): &amp;quot;We ask that you bless us all your humble servants&amp;quot;&lt;br /&gt;
   7. Player4 does the &amp;quot;Enter My Soul&amp;quot; emote and says (in Main): &amp;quot;Reveal to us your spirit and wisdom and how we might please you&amp;quot;&lt;br /&gt;
   8. Player5 does the &amp;quot;Share My Joy&amp;quot; emote and says (in main): &amp;quot;Guide us in preparing our day's bread to fortify and enlighten us and our brethren and to earn your blessings&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If all has gone well, each player will receive a vision (a popup) giving information about things the group will need to do. Do not lose this information! Copy this information and share it with your group. If you have a requirement you can not meet, dissolve the ritual (via the Tests menu), wait two Teppyhours, and try again from scratch. If your group did something wrong and did not receive these popups, you can dissolve the ritual and restart immediately. Your visions will turn out something like this:&lt;br /&gt;
&lt;br /&gt;
    * Player1 learns the name of the God to whom the prayers in the second part of the ritual must be addressed.&lt;br /&gt;
    * Player2 learns the additive (such as aromatic honey) that must be added to the bread. One of each (and 200 wheat) is needed per loaf.&lt;br /&gt;
    * Player3 learns the type of beer needed and the season of wheat needed and moistener (such as coconut milk). Only 1 barrel of this beer is needed.&lt;br /&gt;
    * Player4 learns the activities to perform (such as cooking a meal or digging a hole). There should be two activities and the emotes to perform.&lt;br /&gt;
    * Player5 learns the type of person (Benefactor) to give bread to after it is baked (this will be something like &amp;quot;Recent Initiates of Thought&amp;quot;). &lt;br /&gt;
=====&lt;br /&gt;
The Ritual, Part II (baking the bread)&lt;br /&gt;
You've just learned what new kind of beer your group needs. There is no time limit for making this beer, nor for trading for additional wheat, but you will not be able to use any navigation other than free chariot travel until the bread is baked or the ritual is dissolved. (Expedition travel seems to be okay to use right now, but this is probably a bug and could change.) Any player can make the beer, or you can trade for it. Send your runner to go make it/pick it up. ;)&lt;br /&gt;
&lt;br /&gt;
While the beer is being sorted out, Player1 should take a moment to prepare the text that s/he will paste into Main during the baking phase. This text must consist of five separate lines. Each line needs to mention one group member's name along with the name of the god mentioned during the vision. You can use this sentence: &amp;quot;Oh &amp;lt;god&amp;gt;, we ask you to bless &amp;lt;PlayerN&amp;gt;.&amp;quot; To be crystal clear, if your group members' names are Art, Bob, Charlie, Dave, and Ed, and your god's name was Buto, your sentences would look like this:&lt;br /&gt;
&lt;br /&gt;
Oh Buto, we ask you to bless Art&lt;br /&gt;
Oh Buto, we ask you to bless Bob&lt;br /&gt;
Oh Buto, we ask you to bless Charlie&lt;br /&gt;
Oh Buto, we ask you to bless Dave&lt;br /&gt;
Oh Buto, we ask you to bless Ed&lt;br /&gt;
&lt;br /&gt;
Just a note (added by HarvestStar): If the names of the players are mispelled the bread will not bake, this is case sensitive in my experience. If you do mispell the name or mess up with entering this part exact you WILL have to start the ritual over from step one. You can not just try baking the bread again.&lt;br /&gt;
&lt;br /&gt;
You should also take the time here to prepare any necessary materials for the tasks Player4 needs to do, get your moistener and additive ready, and make sure you've got jugs/wood/emir mortar nearby. Once your beer is back at camp with you, and you've got your stuff ready to go, it's time to move on to the next part of the ritual.&lt;br /&gt;
&lt;br /&gt;
The next steps need to be carefully coordinated, so read through them and be prepared before starting. Once you start this next phase, you won't be stopping until the bread is done.&lt;br /&gt;
============&lt;br /&gt;
Blessing the Chosen God, Baking the Holy Bread, and Sacrificing Bread (breadbaking ritual)&lt;br /&gt;
&lt;br /&gt;
   1. Player2 drops an emir mortar on the ground and builds a bonfire of exactly 105 wood near it.&lt;br /&gt;
   2. Player2 adds wheat (200 per loaf) to this single mortar. All the wheat used goes into *one* mortar.&lt;br /&gt;
   3. Player3 adds moistener (1 per loaf) and beer (1 barrel total no matter how many loaves) to the mortar.&lt;br /&gt;
   4. Player2 adds the additive (1 per loaf) to the mortar.&lt;br /&gt;
   5. Player2 lights the bonfire.&lt;br /&gt;
   6. When the wood gets down to about 30, Player1 pastes the five prepared lines one by one into Main. The text must appear between 2 minutes and 0 minutes before the fire runs out of wood.&lt;br /&gt;
   7. When the fire reaches 0 wood, Player2 moves the emir mortar to the bonfire. This is a menu option on the mortar. The mortar will move visibly, although it may not actually reach into/under the fire.&lt;br /&gt;
   8. Once the mortar has been moved to the fire, one player (any) must perform stoking duty. Each time the fire reaches 0 wood, that player adds 1 wood and 1 water to the bonfire until the bread is baked.&lt;br /&gt;
   9. During the stoking phase, Player4 performs the common actions mentioned in the vision. Some of these activities may require the assistance of another group member who isn't otherwise occupied.&lt;br /&gt;
  10. Player2 will get a clear notice (popup) when the bread is ready. (This can actually happen before Player4 has completed his/her activities.) Player2 should remove the bread from the fire and double-check in inventory that it says &amp;quot;holy&amp;quot; bread.&lt;br /&gt;
  11. Player2 builds a second bonfire of 10 wood, lights it, and sacrifices one of the breads on the bonfire. &lt;br /&gt;
&lt;br /&gt;
Part II done! At this point you can safely use any form of navigation and talk in Main again. &lt;br /&gt;
&lt;br /&gt;
===========&lt;br /&gt;
&lt;br /&gt;
    We started at 30 wood and our player #1 only copied the main blessing and tried to type each persons name in. This took too much time and we did not finish before the bread was ready. We had to start the ritual over from step one because of the error. We also had to start over because of a misspelling of a name. The blessings are so important you need to make sure you have someone who can copy and paste quickly. ~HarvestStar&lt;br /&gt;
&lt;br /&gt;
    During step 10 above, our Player4 had finished one task and was running to perform the second when Player2 got the message that the bread was ready and removed it from the mortar. We had Player4 do the second task before we moved on to step 11 just in case, but Player2 already had the bread in inventory and said that it was &amp;quot;holy.&amp;quot; ~Calixes&lt;br /&gt;
&lt;br /&gt;
    Player2 will have to make the Emir Mortar publicly accessible, so player3 can access it.&lt;br /&gt;
    Our Emir Mortar actually moved to the other side of the bonfire. Looks like it moves one coordinate towards the fire.&lt;br /&gt;
    The stoking part can take a while, so be patient, if you've followed the steps above, used the right ingredients, and done the chores. It will finish. -McArine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
The bread expires after 7 days. You should now track down Benefactors who meet the requirement you got in your vision. Please keep in mind that &amp;quot;recent&amp;quot; as applies to these categories seems to mean &amp;quot;within the last seven days.&amp;quot; There is nothing stopping you from giving bread to an inappropriate recipient.&lt;br /&gt;
&lt;br /&gt;
    Ritual asked for &amp;quot;recent paid citizen.&amp;quot; Bread given to a person paid 8 days, [got the message] &amp;quot;bread not meant for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In order to score points, you must give a loaf to a viable Benefactor, and the Benefactor must eat the bread using the Skills/Consume menu. As soon as a proper Benefactor has eaten the bread, you can check your score via the Tests menu...It will be updated with a new point. Any member (or multiple) of your group may hand out the bread. Any points earned will carry over even if the ritual is dissolved, and you form another one.&lt;br /&gt;
&lt;br /&gt;
It seems you will continue to see a brief popup window any time you use travel time until your ritual is dissolved (or possibly pass).&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Blondie&amp;diff=231333</id>
		<title>User:Blondie</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Blondie&amp;diff=231333"/>
		<updated>2010-08-03T00:45:01Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* BETA herbs, METHODS not correct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
&lt;br /&gt;
too funny, ya gotta looksie: http://www.youtube.com/watch?v=jf_ptBITU1U&lt;br /&gt;
&lt;br /&gt;
== '''T5 Beta Herb Stuff''' ==&lt;br /&gt;
[[Herb_stats|Herb Foraging Methods &amp;amp; Stats]]&lt;br /&gt;
&lt;br /&gt;
=='''methods for herbs that are correctly foraged'''==&lt;br /&gt;
&lt;br /&gt;
•	'''A'''&lt;br /&gt;
&lt;br /&gt;
Anansi''': Pluck The...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''B'''&lt;br /&gt;
&lt;br /&gt;
Beebalm =''' &amp;quot;scrape off the stem pith?&amp;quot;''' &lt;br /&gt;
&lt;br /&gt;
Black Pepper Plant ''': Pluck The Leaves'''&lt;br /&gt;
&lt;br /&gt;
Bloodwort''': Pluck The Leaves'''&lt;br /&gt;
&lt;br /&gt;
Bluebotttle''': Pick Out..'''&lt;br /&gt;
&lt;br /&gt;
Buckler-Leaf''': Squeeze out...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''C'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cardamon''': Pick out the seeds''' &lt;br /&gt;
&lt;br /&gt;
Calabash''': Peel back...'''&lt;br /&gt;
&lt;br /&gt;
Chatinabrae''': Scrape Away...'''&lt;br /&gt;
&lt;br /&gt;
Chives''': Cut away'''&lt;br /&gt;
&lt;br /&gt;
Chukkah''': Harvest..'''&lt;br /&gt;
&lt;br /&gt;
cinquefoil''': Snip...'''&lt;br /&gt;
&lt;br /&gt;
C basil''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
Common Rose''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
C Sage''': Crush..'''&lt;br /&gt;
&lt;br /&gt;
Covage''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Crampbark''': Scrape Off...'''&lt;br /&gt;
&lt;br /&gt;
Crimson Pipe''': Trim..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''D'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Ochoa''': Remove the tap'''&lt;br /&gt;
&lt;br /&gt;
Discorea''': Pluck..'''&lt;br /&gt;
&lt;br /&gt;
Dusty blue sage''': Harvest the root..'''&lt;br /&gt;
&lt;br /&gt;
Dwarf Hogweed''': Trim Root Fibres''' &lt;br /&gt;
&lt;br /&gt;
Dwarf wild lettuce''': Crush..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''E'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''F'''&lt;br /&gt;
&lt;br /&gt;
Fleabane''': Remove the tap root''' &lt;br /&gt;
&lt;br /&gt;
Finlow''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Fool's Agar''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
Fumitory''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''G'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ginseng Root''': Scrape Away..'''&lt;br /&gt;
&lt;br /&gt;
Glechoma''': Scrape off..'''&lt;br /&gt;
&lt;br /&gt;
Gnemnon''': Crush The Stem'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''H'''&lt;br /&gt;
&lt;br /&gt;
Hazelwort''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Honeymint''': Squeeze..'''&lt;br /&gt;
&lt;br /&gt;
Houseleek''': Harvest the root..'''&lt;br /&gt;
&lt;br /&gt;
Hyssop''': Scrape off?..''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''I'''&lt;br /&gt;
&lt;br /&gt;
Indigo Damia''': Pick out...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''J'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jagged''': Pick...'''&lt;br /&gt;
&lt;br /&gt;
Joy of The Mountain''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''K'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katako root''':Scrape away..'''.&lt;br /&gt;
&lt;br /&gt;
Khokali''': Crush...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''L'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lemondrop''': Crush...'''&lt;br /&gt;
&lt;br /&gt;
Lythrum:''' Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''M'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahonia''': Pluck...'''&lt;br /&gt;
&lt;br /&gt;
Mariae''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Meadowsweet''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Mindanao''': Crush the stem''' &lt;br /&gt;
&lt;br /&gt;
Mini. Bamboo''': Scrape Off...'''&lt;br /&gt;
&lt;br /&gt;
Morpha''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Motherwort''': Scrape away the leaf hairs'''&lt;br /&gt;
&lt;br /&gt;
Mountain Mint''': Pick Out...'''&lt;br /&gt;
&lt;br /&gt;
Myristica''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Myrrh''': Remove tap root'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''N'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''O'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal Harebell''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
Orange Sweetgrass''': Trim the Root...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''P'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pale Dhamasa''': Crush The...'''&lt;br /&gt;
&lt;br /&gt;
pale ochoa = crush the stem &lt;br /&gt;
&lt;br /&gt;
Patchouli''': Harvest the root...'''&lt;br /&gt;
&lt;br /&gt;
Pitcher plant''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Pulmonaria Opal''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Q'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''R'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red Pepper Plant''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Royal Rosemary''': Cut away..'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''S'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sagar Gotha''': Harvest the root pith''' &lt;br /&gt;
&lt;br /&gt;
Sandy Dustweed''': Scrape off...'''&lt;br /&gt;
&lt;br /&gt;
Satsachi''': Trim the root fibres''' &lt;br /&gt;
&lt;br /&gt;
Shyama''': Snip the leaf stem''' &lt;br /&gt;
&lt;br /&gt;
Skirret''': Harvest the root pith'''&lt;br /&gt;
&lt;br /&gt;
Sorrel''': Cut away...''' &lt;br /&gt;
&lt;br /&gt;
Stickler''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Steel bladegrass''': Cut away'''&lt;br /&gt;
&lt;br /&gt;
Straw Tea''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Sugarcane''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Sweetflower''': Peel...'''&lt;br /&gt;
&lt;br /&gt;
Sweetgrass''': Pluck...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''T'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tamarask''': squeeze out...'''&lt;br /&gt;
&lt;br /&gt;
Thyme''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Tiny Clover''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Trilobe''': Squezze out...'''&lt;br /&gt;
&lt;br /&gt;
True Tar''': Scrape away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''U'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''V'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verdant Squill''': Harvest..''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''W'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Lettuce''': Trim...'''&lt;br /&gt;
&lt;br /&gt;
Wild Onion''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
Wild Yam''': Harvest...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''X'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xanosi''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Y'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yava''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
Yellow tristeria''': Remove...'''&lt;br /&gt;
&lt;br /&gt;
Yigory''': Cut away...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Z'''&lt;br /&gt;
&lt;br /&gt;
== BETA herbs, METHODS not correct ==&lt;br /&gt;
&lt;br /&gt;
•	'''A'''&lt;br /&gt;
&lt;br /&gt;
•	aloe—not cut away, not remove tap root, not peel&lt;br /&gt;
&lt;br /&gt;
•	allbrigth— not trim,&lt;br /&gt;
&lt;br /&gt;
•	altar's blessing--not snip, not pick, &lt;br /&gt;
&lt;br /&gt;
•	apiphenalm—not crush,not harvest, &lt;br /&gt;
&lt;br /&gt;
•	apothecary—not harvest, not cut&lt;br /&gt;
&lt;br /&gt;
•	ashoka—not peel, not cut, &lt;br /&gt;
&lt;br /&gt;
•	asafotaeda—not pluck&lt;br /&gt;
&lt;br /&gt;
•	azure not trim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''B'''&lt;br /&gt;
&lt;br /&gt;
•	banto—not snip, not cut,&lt;br /&gt;
&lt;br /&gt;
•	bay tree—not harvest,not cut,not scrape off, &lt;br /&gt;
&lt;br /&gt;
•	beggar's button--not cut, &lt;br /&gt;
&lt;br /&gt;
•	blood balm—not snip, &lt;br /&gt;
&lt;br /&gt;
•	blooded harebell—not peel,  not pluck, not cut, not scrape away, &lt;br /&gt;
&lt;br /&gt;
•	blue damia-not remove, not scrape off, not cut, not harvest, not trim, &lt;br /&gt;
&lt;br /&gt;
•	blue tarafern—not cut away,not pick out, harvest the root,&lt;br /&gt;
&lt;br /&gt;
•	brown muskerro—not scrape away,not scrape off, not squeeze, &lt;br /&gt;
&lt;br /&gt;
•       bulls blood—not scrape off&lt;br /&gt;
&lt;br /&gt;
•       burnt tarragon = cut&lt;br /&gt;
&lt;br /&gt;
•	butterroot—not cut away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''C'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	cassia—not pluck,&lt;br /&gt;
        &lt;br /&gt;
•	chaffa--not harvest, not scrape away,not cut away, not trim, not snip&lt;br /&gt;
&lt;br /&gt;
•	cicada bean—not scrape off, not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	cinnamon—not trim, not cut away, not remove, not harvest, not snip,not peel,not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	clingroot—not peel, cut, &lt;br /&gt;
&lt;br /&gt;
•	common sage-not cut&lt;br /&gt;
&lt;br /&gt;
•	corsacia—not peel, not squeeze, not scrape off, not scrape away, not pluck,&lt;br /&gt;
&lt;br /&gt;
•	creeping thyme—not crush, &lt;br /&gt;
&lt;br /&gt;
•	crimson clover—not peel,&lt;br /&gt;
&lt;br /&gt;
•	crimson lettuce—not cut, not scrape off , not peel, not harvest, not pluck, not trim, not snip, not remove, not pick&lt;br /&gt;
&lt;br /&gt;
•	crimson nightshade—not trim, not cut, &lt;br /&gt;
&lt;br /&gt;
•	crimson windleaf: not cut, not harvest &lt;br /&gt;
&lt;br /&gt;
•	crumpled leaf basil—not cut away,not harvest,&lt;br /&gt;
&lt;br /&gt;
•	curly sage—not scrape away, not remove,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''D'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	daggerleaf—not peel,not cut away,not harvest,not trim,not snip, &lt;br /&gt;
&lt;br /&gt;
•	dameshood—not cut away,&lt;br /&gt;
&lt;br /&gt;
•	dark raddish—not snip,not remove, not cut&lt;br /&gt;
&lt;br /&gt;
•	death's piping— not cut away,&lt;br /&gt;
&lt;br /&gt;
•	dewplant—not peel,not remove&lt;br /&gt;
&lt;br /&gt;
•	digweed—not snip, not peel, not trim, not scrape off, not harvest, not remove, not pick, not cut, &lt;br /&gt;
&lt;br /&gt;
•	drapeau d'or—not scrape away, not cut away, not harvest, not squeeze,not crush,not trim,not pluck,not snip&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''E'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	earth apple—not trim, not peel, not scrape off, not scrape away, not crush, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	elegia—not scrape away, not remove, not cut,&lt;br /&gt;
&lt;br /&gt;
•	enchanters plant— not peel,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''F'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	fire allspice—not cut, not harvest, not trim, not snip,&lt;br /&gt;
&lt;br /&gt;
•	fire lily—not Squeeze out, not scrape off, cut&lt;br /&gt;
&lt;br /&gt;
•	fivesleaf—not  scrape off,&lt;br /&gt;
&lt;br /&gt;
•	flander—not snip, not Pluck, not scrape away, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''G'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	garlic chives—not trim, not cut away,&lt;br /&gt;
&lt;br /&gt;
•	garcinia—not scrape away, not squeeze, not cut away, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	ginger root: not cut, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	gokhru—not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	golden sweetgrass—not peel,&lt;br /&gt;
        &lt;br /&gt;
•	golden thyme—not peel, not cut, not harvest, not trim,not scrape off&lt;br /&gt;
&lt;br /&gt;
•	gynura not snip, not harvest, not cut, not trim, not peel,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''H'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	harebell—not scrape off, not trim, not Snip, not harvest,not cut, not squeeze, not peel, not remove&lt;br /&gt;
&lt;br /&gt;
•	harrow—not snip, not cut, not harvest, not remove,not scrape away, not trim&lt;br /&gt;
&lt;br /&gt;
•	headache tree—not Squeeze, not cut, not pluck,&lt;br /&gt;
&lt;br /&gt;
•	heartsease—not trim. not scrape off, not peel back&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''I'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	ipomea—not snip, not crush,not cut away,&lt;br /&gt;
&lt;br /&gt;
•	ilex—not peel, not cut,not harvest, not trim,&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
•	'''J'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	jayvanti—not peel,not cut, &lt;br /&gt;
&lt;br /&gt;
•	jugwort—not pluck, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''K'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	King's coin: not cut,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''L'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	lamae: not squeeze, &lt;br /&gt;
&lt;br /&gt;
•	larkspur—not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	lavender Navarre—not pluck, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	lemon basil—not Trim, &lt;br /&gt;
&lt;br /&gt;
•	lemongrass—not peel, cut,&lt;br /&gt;
&lt;br /&gt;
•	lilia: not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	liquorice—not pick,&lt;br /&gt;
&lt;br /&gt;
•	lungclot—not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''M'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	maragosa—not cut away,      &lt;br /&gt;
&lt;br /&gt;
•	Miniature Lamae—not pick out,&lt;br /&gt;
&lt;br /&gt;
•	mirabellis fern-- not snip, not cut,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''O'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	Orange niali—not Scrape away, not cut, not peel, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''P'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	pale russet—not pluck, not cut away, not harvest, not pick,not trim, not snip,not peel&lt;br /&gt;
&lt;br /&gt;
•	panoe—not scrape off, not remove, not scrape away, not cut away&lt;br /&gt;
&lt;br /&gt;
•	peppermint—not peel,not pluck, not cut (could be scrape off or scrape away)&lt;br /&gt;
&lt;br /&gt;
•	pippali—not Scrape away, not squeeze, not scrape off,cut, harvest, trim,  &lt;br /&gt;
&lt;br /&gt;
•	purple tintiri—not pluck,not trim,not cut,not harvest, not scrape off, not snip, not peel, not remove&lt;br /&gt;
&lt;br /&gt;
•	primula—not Peel back, not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	prisniparni—not peel, not cut, not harvest, trim, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''R'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	revivia—not squeeze, not scrape away, not pluck, not cut, &lt;br /&gt;
&lt;br /&gt;
•	Rhubarb—not pick out, not snip, not scrape away,cut&lt;br /&gt;
&lt;br /&gt;
•	Rubia—not cut away.&lt;br /&gt;
&lt;br /&gt;
•	rubydora: , not cut, not harvest,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''S'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	schisandra—not trim, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	shrub sage—not snip, not scrape away, not cut, not harvest, not trim, not peel, not scrape off,&lt;br /&gt;
&lt;br /&gt;
•	silvertongue—not remove, not scrape off, not scrape away,not cut, not harvest,&lt;br /&gt;
   &lt;br /&gt;
•	sky glad—not scrape away, not cut, &lt;br /&gt;
&lt;br /&gt;
•	soapwort—not scrape off, not trim, not harvest,not snip, not cut, &lt;br /&gt;
&lt;br /&gt;
•	spinach—not pluck,not trim,  not peel, &lt;br /&gt;
&lt;br /&gt;
•	spinnea—not peel,&lt;br /&gt;
&lt;br /&gt;
•	sweet groundmaple: , not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
•	sweetsop—not cut away, not remove,not peel back,not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''T'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	Tagetese—not cut away,not Harvest,not trim,not snip,&lt;br /&gt;
&lt;br /&gt;
•	tangerine dream--not scrape away,&lt;br /&gt;
&lt;br /&gt;
•	Turtle's shell—not Scrape off,&lt;br /&gt;
&lt;br /&gt;
•	tristeria—not crush,not pluck the leaves, not harvest,&lt;br /&gt;
&lt;br /&gt;
•	Tsangto—not crush the stem, not scrape off, not cut away,not harvest,not trim,not snip,not scrape away, not peel,&lt;br /&gt;
&lt;br /&gt;
•	tsatso—not Cut away, not crush, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
•	'''U'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	umberbasil—not peel, not pick, &lt;br /&gt;
        &lt;br /&gt;
•	upright ochoa—not cut, not harvest, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''W'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	wasabi: not trim, not cut,&lt;br /&gt;
&lt;br /&gt;
•	weeping patala—not remove, not cut away,&lt;br /&gt;
&lt;br /&gt;
•	whitebelly—not scrape away, not remove, &lt;br /&gt;
&lt;br /&gt;
•	white pepper plant—not cut away,&lt;br /&gt;
&lt;br /&gt;
•	wild garlic-- not squeeze, not cut, not scrape away, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Y''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•	'''Z'''&lt;br /&gt;
&lt;br /&gt;
•	zanthoxylum—not pick out, not cut,&lt;br /&gt;
&lt;br /&gt;
== DP thoughts ==&lt;br /&gt;
&lt;br /&gt;
Well, i guess i should say somethings about myself. I am very interested in becoming a dp; i think it would be interesting to take on a role like dp because while i don't get along with everyone in Egypt or agree with them I still enjoy the company.&lt;br /&gt;
&lt;br /&gt;
Suffering the tepster with others is always exciting and waiting on new tests, well, that's such a thrill because of the bugs.&lt;br /&gt;
&lt;br /&gt;
I've been in Egypt since T1 so a have a lot of expectations of teppy and like other egyptians, I speak my mind when i'm pleased, when i'm upset. One never know what to expect from people playing here and that makes things fun and certainly ...interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My discipline of choice has been worship since t1 because it *tends* to be less competitive than others (though it does not lack its craziness). &lt;br /&gt;
You will see a lot spamming festivals, hp, rc and i'm still helping in those and other worship tests. Others tests I enjoy or help with are acro, mushie hunting, safari and one close to my heart, tattoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I try to help with ant leaves and tiles for temples but competition tends to be fierce. I help friends organize events and anyone that asks for help I do my best to assist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If i cannot help others myself i try to find someone else who can or simply just wait til someone updates, then i poke someone to add stuff to the wiki.&lt;br /&gt;
&lt;br /&gt;
Anyway, whether i'm chosen or not i will continue playing and be my at times serious self or very silly self. I would love it if the world loved me but if not, not much I can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I appreciate your votes if I can get them and i do hope you consider me in the ballot. Good luck to all, no matter what you decide. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past thoughts on dp from me ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started playing this game in the middle of Tale 1 and pretty much straight through until today. This is my first mmorpg and I fell in love with it after planting my first flax bed, my first gin, and many, many more times particularly after meeting players who have become longtime friends.&lt;br /&gt;
&lt;br /&gt;
I was born in Honduras but moved to the New York when I was ten years old. I've spent most of my life in New York and New Jersey. Last year I moved to the UK to be with my rl and game husband Reyzer. I'm currently working at home and getting used to living the rural life with the horses, deer and pheasants that occassionally appear outside my window.&lt;br /&gt;
&lt;br /&gt;
I have enjoyed meeting people from different backgrounds and continents through this game. Part of my love for this game comes from that, as I would not really have a chance in rl to meet with so many of the people here. &lt;br /&gt;
It gives me joy to feel comfortable with people I may otherwise feel intimidated by as I am mostly a homebody and have kept to myself.&lt;br /&gt;
&lt;br /&gt;
I like feeling like I can assist both old and new players even if it's just to share frustrations in the game or at moments of sadness and happiness stemming from outside of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I believe the role of DP is i would ideally like it carried out by a player is for a DP to treat others players with respect&lt;br /&gt;
and tries to understand different types of personalities and different play styles. &lt;br /&gt;
&lt;br /&gt;
I think DP's are around to comfort other players when they feel alone and frusttrated by situations arising in game and on some occassions situations outside of the game.&lt;br /&gt;
&lt;br /&gt;
I would not want a DP to spread him or herself too thin by being the best of friends to everyone and being available all the time. Yet, it's definitely appreciated when a DP makes him or herself available when other players have issues which concern them greatly and they are in need of some assistance. A DP should be a listener and be as objective and understanding as possible to other players' issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I think people should vote for me because, for the most part, I am a people person and like to meet new people, share good times and bad times with old and new friends. &lt;br /&gt;
&lt;br /&gt;
I am also a very loyal both to friends and to this game and I would not leave a project or fail to keep a promise unless I was unable to help when a rl situation may arise. I can be trusted not to violate others' privacy or misuse/abuse someone else's account.&lt;br /&gt;
&lt;br /&gt;
If a situation comes up and I cannot assist someone because of my lack of knowledge on a subject in the game I do my best to get the answer from someone who may know the subject better.&lt;br /&gt;
&lt;br /&gt;
I play this game for fun but I also try to be fair and be serious when the situation calls for it. I try to rectify mistakes I make or errors in judgment. I care greatly for this game and for the people playing it.&lt;br /&gt;
&lt;br /&gt;
== Humble Priest info ==&lt;br /&gt;
'' List of altars from T2 &lt;br /&gt;
(i've not checked the rest of the altars nor changed most of the info from t2)&lt;br /&gt;
&lt;br /&gt;
Listed in '''bold''' print what i have '''changed'''&lt;br /&gt;
&lt;br /&gt;
I'm doublechecking these for gods and if they are stil around&lt;br /&gt;
&lt;br /&gt;
So far :&lt;br /&gt;
&lt;br /&gt;
== Altars in same location but different god than in t2: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2440, -733	Khmun	Amun'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1666, 2434 	SW Hathor'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2071, -387 	Khmun 	Maat'''&lt;br /&gt;
&lt;br /&gt;
'''740, 6490 	ADN	Maat'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1070, 7565 	ADN  Nut''' (off by t2 location by 5 coords, ty altar 1070, 7560) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''827, 7365 	ADN	  Sobek'''&lt;br /&gt;
&lt;br /&gt;
'''413, 6693 	ADN 	   Sobek''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''543, -4216 	Meroe     Tayet''' &lt;br /&gt;
&lt;br /&gt;
'''379, -3683 	Meroe  Tayet '''  &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
'''446, 7332 	ADN	Tefnut'''&lt;br /&gt;
&lt;br /&gt;
'''-1990, -655   Khmun   Tefnut 	'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1428, 2180 	NP	Thoth'''&lt;br /&gt;
&lt;br /&gt;
== Altars gone: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sobek altar:'''       &lt;br /&gt;
1065, -3772 	   Meroe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nut altar:'''        &lt;br /&gt;
1399, 7145 	 ADN&lt;br /&gt;
Note: same altar listed as 1401, 7145 in Sinai (looks like a double entry)&lt;br /&gt;
&lt;br /&gt;
== Altars unchanged ==&lt;br /&gt;
1089, 6911 	ADN 	Thoth 	(Near cs)&lt;br /&gt;
&lt;br /&gt;
2786, 4736 	Sinai 	Tayet&lt;br /&gt;
&lt;br /&gt;
== Unchecked locations: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
872, -744 	 Karnak 	 Amun 	 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1480, 7564 	Pharaoh's Bay 	Amun 	&lt;br /&gt;
	&lt;br /&gt;
1996, 1847 	Red Sea Oasis 	Amun 	&lt;br /&gt;
	&lt;br /&gt;
2307, 6444 	Sinai 	Amun 		&lt;br /&gt;
&lt;br /&gt;
-1082,5015 	Valley of Kings 	Amun &lt;br /&gt;
		&lt;br /&gt;
-1590, -680 	Fool's Paradise 	Amun &lt;br /&gt;
		&lt;br /&gt;
5019, -1677 	Cradle of the Sun 	Geb 	&lt;br /&gt;
	Dirt at the bottom of the hill (dig site ringed with chests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
1743, -498 	Karnak 	Geb 		The white spot right next to the altar is Dirt&lt;br /&gt;
&lt;br /&gt;
600,-3365 	Lower Nubia 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
-768, 7598 	Pharaoh's Bay 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
2892, 5174 	Sinai 	Geb  	Dirt at 3029, 5192. Common Altar at 2873, 5026&lt;br /&gt;
&lt;br /&gt;
587, -7778 	Upper Nubia 	Geb &lt;br /&gt;
		&lt;br /&gt;
-1625, 2517 	Desert of Shades 	Geb 	&lt;br /&gt;
	&lt;br /&gt;
4190, -2105 	Cradle of the Sun 	Hathor 	&lt;br /&gt;
	&lt;br /&gt;
-1940, 2662 	Desert of Shades 	Hathor 	&lt;br /&gt;
&lt;br /&gt;
2135, -963 	Karnak 	Hathor 		Common Altar at 2050, -887; Tasting table at 2037, -887&lt;br /&gt;
&lt;br /&gt;
-573, 7967 	Pharaoh's Bay 	Hathor &lt;br /&gt;
		&lt;br /&gt;
2442, 1893 	Red Sea Oasis 	Hathor 	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
98, -8040 	Upper Nubia 	Hathor 	&lt;br /&gt;
	&lt;br /&gt;
-1695, 4945 	Valley of the Kings 	Hathor &lt;br /&gt;
		&lt;br /&gt;
4656, -1786 	Cradle of the Sun 	Heket 	&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
1838, -857 	Karnak 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
372, 7026 	Nile Delta 	Heket &lt;br /&gt;
	&lt;br /&gt;
-1232, 7486 	Pharaoh's Bay 	Heket 	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
2435, 5116 	Sinai 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
750, -7440 	Upper Nubia 	Heket 	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
1001,-271 	Karnak 	Maat 	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
1823, 1934 	RSO 	Maat 		&lt;br /&gt;
&lt;br /&gt;
3744, 5325 	Sinai 	Maat 		&lt;br /&gt;
&lt;br /&gt;
64, -7908 	Upper Nubia 	Maat &lt;br /&gt;
		&lt;br /&gt;
-665, 5333 	Valley of the Kings 	Maat &lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1050, 4874 	Valley of the Kings 	Nut &lt;br /&gt;
		&lt;br /&gt;
4835, -1737 	Cradle of the Sun 	Nut&lt;br /&gt;
 		&lt;br /&gt;
-1453, 2768 	Desert of Shades 	Nut &lt;br /&gt;
		&lt;br /&gt;
905, -581 	Karnak 	Nut 	&lt;br /&gt;
 	&lt;br /&gt;
1601, -3647 	Lower Nubia 	Nut &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
-462, 7719 	Pharaoh's Bay 	Nut &lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
1083, -4371 	Lower Nubia 	Ptah &lt;br /&gt;
		&lt;br /&gt;
4578, -2588 	Cradle of the Sun 	Ptah &lt;br /&gt;
		&lt;br /&gt;
-709, 2427 	Desert of Shades 	Ptah &lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
1657, 2021 	Red Sea Oasis 	Ptah 		May be impossible to get to, it's on a high cliff&lt;br /&gt;
&lt;br /&gt;
2837, 5918 	Sinai 	Ptah 		&lt;br /&gt;
&lt;br /&gt;
-1845, -1128 	Fool's Paradise 	Ptah 	don't see one 	&lt;br /&gt;
&lt;br /&gt;
4938, -2573 	Cradle of the Sun 	Set 	&lt;br /&gt;
	&lt;br /&gt;
-1549, 7837 	Pharaoh's Bay 	Set 	 	Pyramid on site&lt;br /&gt;
&lt;br /&gt;
1770, 2684 	Red Sea Oasis 	Set 	 	Big pyramid on site now :D&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
4800, -2090 	Cradle of the Sun 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-1609, 2884 	Desert of Shades 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-2168, -380 	Fool's Paradise 	Sobek &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
-1009, 7502 	Pharaoh's Bay 	Sobek &lt;br /&gt;
		&lt;br /&gt;
3121, 5463 	Sinai 	Sobek &lt;br /&gt;
Yes, public ferry too 	When you crumble moss, make sure to &lt;br /&gt;
select the option &amp;quot;Crumble Moss&amp;quot; when you are already on the ferry, not before!&lt;br /&gt;
Try to have few things in inventory so you can then quickly select the moss&lt;br /&gt;
&lt;br /&gt;
-1786, 5230 	Valley of Kings 	Sobek &lt;br /&gt;
		&lt;br /&gt;
-1432, -405 	Fool's Paradise 	Tayet &lt;br /&gt;
	&lt;br /&gt;
1530, -3967 	Lower Nubia 	Tayet 		&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
-1402, 8128 	Pharaoh's Bay 	Tayet 	&lt;br /&gt;
	&lt;br /&gt;
 	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
 	&lt;br /&gt;
-1030, 2267 	Desert of Shades 	Tayet 	&lt;br /&gt;
 	&lt;br /&gt;
4310, -2075 	Cradle of the Sun 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
1275, -1310 	Karnak 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
1055, -3245 	Lower Nubia 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
1176, -7733 	Upper Nubia 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
	&lt;br /&gt;
 	&lt;br /&gt;
2587, 2200 	Red Sea Oasis 	Tefnut 	&lt;br /&gt;
	&lt;br /&gt;
-1405,4775 	Valley of Kings 	Tefnut &lt;br /&gt;
		&lt;br /&gt;
921, -1225 	Karnak 	Thoth 		Be sure that a papy plant can grow where you crumble the moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
2187, 2685 	Red Sea Oasis 	Thoth &lt;br /&gt;
		&lt;br /&gt;
2079, 6057 	Sinai 	Thoth 		&lt;br /&gt;
&lt;br /&gt;
802, -8051 	Upper Nubia 	Thoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=======================================&lt;br /&gt;
&lt;br /&gt;
Tiles for trade coming soon...&lt;br /&gt;
Also available:&lt;br /&gt;
dark gray, dark slate blue, dark slate gray, dim gray, gainsboro, ghost white,&lt;br /&gt;
&lt;br /&gt;
gray, lavender, lavender blush, linen, misty rose, pale violet red, plum, &lt;br /&gt;
&lt;br /&gt;
rosy brown, snow, thistle, white smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiles colors I would like more of include:&lt;br /&gt;
sea shell,burly wood, Alice Blue,powder blue, light blue,dark salmon, light coral, fire brick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===========================&lt;br /&gt;
&lt;br /&gt;
== stuff ==&lt;br /&gt;
    *  Begin the Ritual&lt;br /&gt;
    * Drink Beer&lt;br /&gt;
    * Perform the Emotional Devotion&lt;br /&gt;
    * Bless the chosen God&lt;br /&gt;
    * Bake the Holy Bread&lt;br /&gt;
    * Sacrifice some of the Bread&lt;br /&gt;
    * Holy Bread consumed by a proper Benefactor &lt;br /&gt;
====&lt;br /&gt;
Decide beforehand who is going to perform each role.&lt;br /&gt;
    You will need to assign the members in your group a position in the lineup, and the order needs to stay the same throughout. If something in the text below says it needs doing by Player2, then it needs to be Player2. There will be tasks done by all members and also things done individually. You will need to read below to see the full sequence of events, but here is an overview of the tasks unique to each of the positions: &lt;br /&gt;
&lt;br /&gt;
    * Player1 - Starts the ritual (via Test menu). Types (or pastes) several prayers into Main at the right time during the bread baking phase.&lt;br /&gt;
    * Player2 - Builds/lights the bonfires. Handles the emir mortar. Loads the wheat and bread additive. Sacrifices the first loaf.&lt;br /&gt;
    * Player3 - Adds the beer and other moistener to the mortar.&lt;br /&gt;
    * Player4 - Performs two tasks (to be specified in the visions).&lt;br /&gt;
    * Player5 - Should assist as needed (perhaps is elected to perform the bonfire stoking). &lt;br /&gt;
&lt;br /&gt;
A few good ideas...&lt;br /&gt;
&lt;br /&gt;
    * Have a friend who is not participating standing by to do any traveling for you.&lt;br /&gt;
    * Don't choose a location so crowded that you cannot drop things.&lt;br /&gt;
    * Have a text file (or dedicated chat tab at least) prepared for each player that explains their role and gives them any text they need to paste in Main. If you're using the sentences suggested in the notes below, don't forget that quotation marks or brackets and such shouldn't be included.&lt;br /&gt;
    * Plan on a means of communication (a shared guild, TeamSpeak) for use during the ritual. Main cannot be used.&lt;br /&gt;
    * Have your group perform their emotes once prior to starting the ritual to make sure the animation has been patched to prevent confusion.&lt;br /&gt;
    * Warn your group members ahead of time to schedule as much free time as possible the day of the ritual and that they should be ready to be patient if/when things go wrong.&lt;br /&gt;
    * Have at least one member ready to run around and contact newbies the week after you do the ritual. All this is useless if your group isn't successful at feeding your bread to anyone. =) &lt;br /&gt;
=========&lt;br /&gt;
The Ritual, Part I (getting your visions)&lt;br /&gt;
Gather your group together at your chosen location. Double check your materials before starting. If you have followed the steps above, you should be in pretty good shape. Remember, once you choose one of the numbered roles, you *must* stay with it and act in order. It's a good idea to stop any talk happening in Main at this point. Once the ritual is begun, no one in the group may use travel time or spousewarp until after the bread is baked successfully (free chariot travel is okay).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Emotional Devotion (visions ritual)&lt;br /&gt;
&lt;br /&gt;
   1. Player1 chooses &amp;quot;Begin the Ritual of Leavened Bread&amp;quot; under his/her Tests/Test of Leavened Bread menu.&lt;br /&gt;
   2. Any player opens a barrel of beer.&lt;br /&gt;
   3. Players 1-5 drink a cup of beer in order from the tasting table. It does not matter which cups you use - only that the players drink in sequence, 1 through 5.&lt;br /&gt;
   4. Player1 does the &amp;quot;Command Me from Heaven&amp;quot; emote and says (in Main): &amp;quot;Bless us oh god as we humbly seek your wisdom&amp;quot;&lt;br /&gt;
   5. Player2 does the &amp;quot;Take My Blood&amp;quot; emote and says (in Main): &amp;quot;We ask for your blessings on this home and its generous proprietor&amp;quot;&lt;br /&gt;
   6. Player3 does the &amp;quot;Show Me Mercy&amp;quot; emote and says (in Main): &amp;quot;We ask that you bless us all your humble servants&amp;quot;&lt;br /&gt;
   7. Player4 does the &amp;quot;Enter My Soul&amp;quot; emote and says (in Main): &amp;quot;Reveal to us your spirit and wisdom and how we might please you&amp;quot;&lt;br /&gt;
   8. Player5 does the &amp;quot;Share My Joy&amp;quot; emote and says (in main): &amp;quot;Guide us in preparing our day's bread to fortify and enlighten us and our brethren and to earn your blessings&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If all has gone well, each player will receive a vision (a popup) giving information about things the group will need to do. Do not lose this information! Copy this information and share it with your group. If you have a requirement you can not meet, dissolve the ritual (via the Tests menu), wait two Teppyhours, and try again from scratch. If your group did something wrong and did not receive these popups, you can dissolve the ritual and restart immediately. Your visions will turn out something like this:&lt;br /&gt;
&lt;br /&gt;
    * Player1 learns the name of the God to whom the prayers in the second part of the ritual must be addressed.&lt;br /&gt;
    * Player2 learns the additive (such as aromatic honey) that must be added to the bread. One of each (and 200 wheat) is needed per loaf.&lt;br /&gt;
    * Player3 learns the type of beer needed and the season of wheat needed and moistener (such as coconut milk). Only 1 barrel of this beer is needed.&lt;br /&gt;
    * Player4 learns the activities to perform (such as cooking a meal or digging a hole). There should be two activities and the emotes to perform.&lt;br /&gt;
    * Player5 learns the type of person (Benefactor) to give bread to after it is baked (this will be something like &amp;quot;Recent Initiates of Thought&amp;quot;). &lt;br /&gt;
=====&lt;br /&gt;
The Ritual, Part II (baking the bread)&lt;br /&gt;
You've just learned what new kind of beer your group needs. There is no time limit for making this beer, nor for trading for additional wheat, but you will not be able to use any navigation other than free chariot travel until the bread is baked or the ritual is dissolved. (Expedition travel seems to be okay to use right now, but this is probably a bug and could change.) Any player can make the beer, or you can trade for it. Send your runner to go make it/pick it up. ;)&lt;br /&gt;
&lt;br /&gt;
While the beer is being sorted out, Player1 should take a moment to prepare the text that s/he will paste into Main during the baking phase. This text must consist of five separate lines. Each line needs to mention one group member's name along with the name of the god mentioned during the vision. You can use this sentence: &amp;quot;Oh &amp;lt;god&amp;gt;, we ask you to bless &amp;lt;PlayerN&amp;gt;.&amp;quot; To be crystal clear, if your group members' names are Art, Bob, Charlie, Dave, and Ed, and your god's name was Buto, your sentences would look like this:&lt;br /&gt;
&lt;br /&gt;
Oh Buto, we ask you to bless Art&lt;br /&gt;
Oh Buto, we ask you to bless Bob&lt;br /&gt;
Oh Buto, we ask you to bless Charlie&lt;br /&gt;
Oh Buto, we ask you to bless Dave&lt;br /&gt;
Oh Buto, we ask you to bless Ed&lt;br /&gt;
&lt;br /&gt;
Just a note (added by HarvestStar): If the names of the players are mispelled the bread will not bake, this is case sensitive in my experience. If you do mispell the name or mess up with entering this part exact you WILL have to start the ritual over from step one. You can not just try baking the bread again.&lt;br /&gt;
&lt;br /&gt;
You should also take the time here to prepare any necessary materials for the tasks Player4 needs to do, get your moistener and additive ready, and make sure you've got jugs/wood/emir mortar nearby. Once your beer is back at camp with you, and you've got your stuff ready to go, it's time to move on to the next part of the ritual.&lt;br /&gt;
&lt;br /&gt;
The next steps need to be carefully coordinated, so read through them and be prepared before starting. Once you start this next phase, you won't be stopping until the bread is done.&lt;br /&gt;
============&lt;br /&gt;
Blessing the Chosen God, Baking the Holy Bread, and Sacrificing Bread (breadbaking ritual)&lt;br /&gt;
&lt;br /&gt;
   1. Player2 drops an emir mortar on the ground and builds a bonfire of exactly 105 wood near it.&lt;br /&gt;
   2. Player2 adds wheat (200 per loaf) to this single mortar. All the wheat used goes into *one* mortar.&lt;br /&gt;
   3. Player3 adds moistener (1 per loaf) and beer (1 barrel total no matter how many loaves) to the mortar.&lt;br /&gt;
   4. Player2 adds the additive (1 per loaf) to the mortar.&lt;br /&gt;
   5. Player2 lights the bonfire.&lt;br /&gt;
   6. When the wood gets down to about 30, Player1 pastes the five prepared lines one by one into Main. The text must appear between 2 minutes and 0 minutes before the fire runs out of wood.&lt;br /&gt;
   7. When the fire reaches 0 wood, Player2 moves the emir mortar to the bonfire. This is a menu option on the mortar. The mortar will move visibly, although it may not actually reach into/under the fire.&lt;br /&gt;
   8. Once the mortar has been moved to the fire, one player (any) must perform stoking duty. Each time the fire reaches 0 wood, that player adds 1 wood and 1 water to the bonfire until the bread is baked.&lt;br /&gt;
   9. During the stoking phase, Player4 performs the common actions mentioned in the vision. Some of these activities may require the assistance of another group member who isn't otherwise occupied.&lt;br /&gt;
  10. Player2 will get a clear notice (popup) when the bread is ready. (This can actually happen before Player4 has completed his/her activities.) Player2 should remove the bread from the fire and double-check in inventory that it says &amp;quot;holy&amp;quot; bread.&lt;br /&gt;
  11. Player2 builds a second bonfire of 10 wood, lights it, and sacrifices one of the breads on the bonfire. &lt;br /&gt;
&lt;br /&gt;
Part II done! At this point you can safely use any form of navigation and talk in Main again. &lt;br /&gt;
&lt;br /&gt;
===========&lt;br /&gt;
&lt;br /&gt;
    We started at 30 wood and our player #1 only copied the main blessing and tried to type each persons name in. This took too much time and we did not finish before the bread was ready. We had to start the ritual over from step one because of the error. We also had to start over because of a misspelling of a name. The blessings are so important you need to make sure you have someone who can copy and paste quickly. ~HarvestStar&lt;br /&gt;
&lt;br /&gt;
    During step 10 above, our Player4 had finished one task and was running to perform the second when Player2 got the message that the bread was ready and removed it from the mortar. We had Player4 do the second task before we moved on to step 11 just in case, but Player2 already had the bread in inventory and said that it was &amp;quot;holy.&amp;quot; ~Calixes&lt;br /&gt;
&lt;br /&gt;
    Player2 will have to make the Emir Mortar publicly accessible, so player3 can access it.&lt;br /&gt;
    Our Emir Mortar actually moved to the other side of the bonfire. Looks like it moves one coordinate towards the fire.&lt;br /&gt;
    The stoking part can take a while, so be patient, if you've followed the steps above, used the right ingredients, and done the chores. It will finish. -McArine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
The bread expires after 7 days. You should now track down Benefactors who meet the requirement you got in your vision. Please keep in mind that &amp;quot;recent&amp;quot; as applies to these categories seems to mean &amp;quot;within the last seven days.&amp;quot; There is nothing stopping you from giving bread to an inappropriate recipient.&lt;br /&gt;
&lt;br /&gt;
    Ritual asked for &amp;quot;recent paid citizen.&amp;quot; Bread given to a person paid 8 days, [got the message] &amp;quot;bread not meant for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In order to score points, you must give a loaf to a viable Benefactor, and the Benefactor must eat the bread using the Skills/Consume menu. As soon as a proper Benefactor has eaten the bread, you can check your score via the Tests menu...It will be updated with a new point. Any member (or multiple) of your group may hand out the bread. Any points earned will carry over even if the ritual is dissolved, and you form another one.&lt;br /&gt;
&lt;br /&gt;
It seems you will continue to see a brief popup window any time you use travel time until your ritual is dissolved (or possibly pass).&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=230206</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=230206"/>
		<updated>2010-07-29T01:14:28Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Skills I haven't learnt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 61 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=230152</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=230152"/>
		<updated>2010-07-28T20:08:56Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Skills I haven't learnt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 61 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Map_of_Altars&amp;diff=229360</id>
		<title>Map of Altars</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Map_of_Altars&amp;diff=229360"/>
		<updated>2010-07-22T12:07:22Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Common Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShardBox}}&lt;br /&gt;
Altars are used for certain tests.&lt;br /&gt;
&lt;br /&gt;
==[[Common Altar]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A) 912,4954, Adn 912,4954&lt;br /&gt;
(A) 1007, 5747, Adn 1007, 5747&lt;br /&gt;
(A) 989, 6640, Adn 989, 6640&lt;br /&gt;
(A) 913, 4954, Adn 913, 4954&lt;br /&gt;
(A) 1457, 4525, Adn 1457, 4525&lt;br /&gt;
(A) 643,6807, Adn 643, 6807&lt;br /&gt;
(A) 1131,7174, Adn 1131, 7174&lt;br /&gt;
(A) 1135,6425, Adn 1135, 6425&lt;br /&gt;
(A) 698,6209, Adn 698, 6209&lt;br /&gt;
(A) 1475,5845, Adn 1475, 5845&lt;br /&gt;
(A) 440, 5704, Adn 440, 5704&lt;br /&gt;
&lt;br /&gt;
(B)1301, 1841, Shabbat Ab 1301, 1841&lt;br /&gt;
&lt;br /&gt;
(C)-669,6583,&lt;br /&gt;
/Location\&lt;br /&gt;
Cat's Claw Ridge -669, 6583&lt;br /&gt;
/Description\&lt;br /&gt;
Cat Mountain Common Altar&lt;br /&gt;
/Uses\&lt;br /&gt;
Ready to use for weddings,&lt;br /&gt;
parties, or possibly worship initiations.&lt;br /&gt;
Come scratch between Bastets ears and have a good time!&lt;br /&gt;
&lt;br /&gt;
(C)-48,6497,&lt;br /&gt;
/Location\&lt;br /&gt;
Cat's Claw Ridge -48, 6497&lt;br /&gt;
&lt;br /&gt;
(F) 3253, 210, Falcon Bay 3253, 210&lt;br /&gt;
(F) 2981, -257, Falcon Bay 2981, -257&lt;br /&gt;
(F) 4492, -981, Falcon Bay 4492, -981&lt;br /&gt;
(F) 4942, -884, Falcon Bay 4942, -884&lt;br /&gt;
(F) 4941, -946, Falcon Bay, 4941, -946&lt;br /&gt;
(F) 3812, -655, Falcon Bay, 3812, -655&lt;br /&gt;
(F) 3281, -985, Falcon Bay, 3281, -985&lt;br /&gt;
(F) 3463, -940, Falcon Bay, 3463, -940&lt;br /&gt;
(F) 3645, -904, Falcon Bay, 3645, -904&lt;br /&gt;
(F) 4365, -642, &lt;br /&gt;
Falcon Bay, 4365, -642 &lt;br /&gt;
It has 2 lion statues next to it, on it's North and South sides.&lt;br /&gt;
(F) 4335, -328, Falcon Bay, 4335, -328&lt;br /&gt;
(F)4639, -321, Falcon Bay 4639, -321&lt;br /&gt;
This altar faces the water.&lt;br /&gt;
(F)3570, -372, Falcon Bay 3570, -372&lt;br /&gt;
(F)4552,801, Falcon Bay 4552, 801&lt;br /&gt;
(F)4473, 362, Falcon Bay 4473, 362&lt;br /&gt;
Set on an angle &amp;amp; has a blue banner&lt;br /&gt;
(F)4677, -419, Falcon Bay 4677, -419&lt;br /&gt;
(F)3064,140,Falcon Bay 3064, 140&lt;br /&gt;
Facing a Green Banner&lt;br /&gt;
&lt;br /&gt;
(H)-1543, 6592,  Heaven's Gate -1543, 6592&lt;br /&gt;
(H)-1795, 6593, Heaven's Gate -1795, 6593&lt;br /&gt;
Four altars facing outward - no waiting -&lt;br /&gt;
(H)-1480, 5666, Heaven's Gate -1480, 5666&lt;br /&gt;
(H)-2909, 8096, Heaven's Gate -2909, 8096&lt;br /&gt;
(H)-1752, 8099, Heaven's Gate -1752, 8099&lt;br /&gt;
(H)-2487,5791, Heaven's Gate -2487, 5791&lt;br /&gt;
(H)-2564,5708, Heaven's Gate -2564, 5708&lt;br /&gt;
(H)-2595,5708, Heaven's Gate -2595, 5708&lt;br /&gt;
(H)-1196,7139, Heaven's Gate -1196,7139&lt;br /&gt;
&lt;br /&gt;
(M)805,-2918, Meroe 805, -2918&lt;br /&gt;
(M)833, -2963,&lt;br /&gt;
/Location\&lt;br /&gt;
Meroe 833, -2963&lt;br /&gt;
/Notes\&lt;br /&gt;
On an island facing a white banner.&lt;br /&gt;
(M)864, -3607, Meroe 864, -3607&lt;br /&gt;
(M)1005, -3403, Meroe 1005, -3403&lt;br /&gt;
(M)547,-3266, Meroe 547,-3266&lt;br /&gt;
(M)342,-3675, Meroe 342,-3675 (height 235ft)&lt;br /&gt;
(M)-913,-3988, Meroe -913,-3988&lt;br /&gt;
(M)592,-4470, Meroe 592,-4470&lt;br /&gt;
(M)-140,-3941, Meroe -140,-3941&lt;br /&gt;
(M)-651,-3850, &lt;br /&gt;
/Location\&lt;br /&gt;
Meroe -651,-3850&lt;br /&gt;
/Notes\&lt;br /&gt;
Next to Statue of Montu&lt;br /&gt;
Also 3 Lions face 1 Snake&lt;br /&gt;
(M)3311,-3157, Meroe 3311,-3157&lt;br /&gt;
(M)2276,-2778,&lt;br /&gt;
/Location\&lt;br /&gt;
Meroe 2276, -2778&lt;br /&gt;
/Notes\&lt;br /&gt;
Edge of plateau at top of a high hill&lt;br /&gt;
Faces North West off the plateau&lt;br /&gt;
Surrounded by cactus&lt;br /&gt;
&lt;br /&gt;
(N)-2064, 1889, Nomads' Paradise -2064, 1889&lt;br /&gt;
(N) -1453, 2837, Nomads' Paradise -1453, 2837&lt;br /&gt;
(N) -1471, 2758, Nomads' Paradise -1471, 2758&lt;br /&gt;
(N) -279, 2984, Nomads' Paradise -279, 2984&lt;br /&gt;
(N) -2434, 4432, Nomads' Paradise -2434, 4432&lt;br /&gt;
(N) -1392, 2641, Nomads' Paradise -1392, 2641&lt;br /&gt;
&lt;br /&gt;
(K) -633, -1836, Khmun -633, -1836&lt;br /&gt;
(K)-164,-2108,Khmun -164 -2108&lt;br /&gt;
(K)-288,-1753,Khmun -288 -1753&lt;br /&gt;
&lt;br /&gt;
(P)2078, 7174, Pyramid Lake 2078, 7174&lt;br /&gt;
(P)3267, 7759, Pyramid Lake 3267, 7759&lt;br /&gt;
(P)4202, 7692, Pyramid Lake 4202, 7692&lt;br /&gt;
Facing a Statue of Montu&lt;br /&gt;
(P)3373, 7788, Pyramid Lake 3373, 7788&lt;br /&gt;
(P)3267, 7759, Pyramid Lake 3267, 7759&lt;br /&gt;
(P)2269, 7702, Pyramid Lake 2269, 7702&lt;br /&gt;
&lt;br /&gt;
(Q)353, -5773, Queen's Retreat 353, -5773&lt;br /&gt;
(Q)570, -6138, Queen's Retreat 570, -6138&lt;br /&gt;
(Q)1027, -7140, Queen's Retreat 1027, -7140&lt;br /&gt;
(Q)514, -7174,  Queen's Retreat 514, -7174&lt;br /&gt;
(Q)676, -7816, Queen's Retreat 676, -7816&lt;br /&gt;
(Q)975, -7854, Queen's Retreat 975, -7854&lt;br /&gt;
(Q)-416,-6056, Queen's Retreat -416, -6056&lt;br /&gt;
&lt;br /&gt;
(R)152, 862,  Saqqarah 152, 862&lt;br /&gt;
(R)761, 836,  Saqqarah 761, 836&lt;br /&gt;
(R)700,-1822, Saqqarah 700, -1822&lt;br /&gt;
(R)806,-921, Saqqarah 806,-921&lt;br /&gt;
(R)409, -30, Saqqarah 409, -30&lt;br /&gt;
(R)807, -922, Saqqarah 807, -922&lt;br /&gt;
(R)762, 837, Saqqarah 762, 837&lt;br /&gt;
(R)1640, -521, Saqqarah 1640, -521&lt;br /&gt;
(R)1799, -1150, Saqqarah 1799, -1150&lt;br /&gt;
(R)1930, -1202, Saqqarah 1930, -1202&lt;br /&gt;
(R)1117,-923, Saqqarah 1117, -923&lt;br /&gt;
&lt;br /&gt;
(W) 1337, 2826, Stillwater 1337, 2826&lt;br /&gt;
(W) 1293, 4221, Stillwater 1293, 4221&lt;br /&gt;
&lt;br /&gt;
(S)796, 1328, Shabbat Ab 796, 1328&lt;br /&gt;
(S)1225, 1479, Shabbat Ab 1225, 1479&lt;br /&gt;
Facing a Statue of Montu and 2 Snake Statues.&lt;br /&gt;
(S)1047, 1330, Shabbat Ab 1047, 1330&lt;br /&gt;
(S)1736, 1362,  Shabbat Ab 1736, 1362 (height 124ft)&lt;br /&gt;
(S)38, 1301, Shabbat Ab 38, 1301&lt;br /&gt;
(S)2469, 2308, Shabbat Ab 2469, 2308&lt;br /&gt;
(S)2420, 1036, Shabbat Ab 2420, 1036&lt;br /&gt;
(S)2986, 1042, Shabbat Ab 2986, 1042&lt;br /&gt;
&lt;br /&gt;
(I)2812, 4622, Sinai 2812, 4622&lt;br /&gt;
(I)2560, 5567, Sinai 2560, 5567&lt;br /&gt;
(I)4975, 2101, Sinai 4975, 2101&lt;br /&gt;
(I)4895, 3847, Sinai 4895, 3847&lt;br /&gt;
(I)4264, 2929, Sinai 4264, 2929&lt;br /&gt;
(I)3530, 4740, Sinai 3530, 4740&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flaming Altar ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(S)1592, 4208, Stillwater 1592, 4208&lt;br /&gt;
(P)3937, 7779, Pyramid Lake 3937, 7779&lt;br /&gt;
(P)4325, 7621, Pyramid Lake 4325, 7621&lt;br /&gt;
(P)4325, 7626, Pyramid Lake 4325, 7626&lt;br /&gt;
(R)1405, -890, Saqqarah: 1405, -890&lt;br /&gt;
Two flaming altars beside a Statue of Montu.&lt;br /&gt;
(S)2016, 2036, Shabbat Ab 2016, 2036&lt;br /&gt;
(S)1394, 2129, Shabbat Ab 1394, 2129&lt;br /&gt;
(M)927, -3912, Meroe 927, -3912&lt;br /&gt;
Two flaming altars beside a Statue of Montu.&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Humble Priests' Altar]]==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A) 1070, 7565, Adn 1070,7565 (Nut)&lt;br /&gt;
(A) 413, 6693, Adn 413,6693 (Sobek) &lt;br /&gt;
(A) 446, 7332, Tefnut Adn 446, 7332 (Tefnut)&lt;br /&gt;
(A)827,7365, Adn 827, 7362 (Sobek)&lt;br /&gt;
(A)1089, 6911, Adn 1089, 6911 (Thoth)&lt;br /&gt;
&lt;br /&gt;
(B) 1995,1847, Shabbat Ab 1995,1847&lt;br /&gt;
(B) 2587,2200, Shabbat Ab 2587,2200&lt;br /&gt;
&lt;br /&gt;
(F)4191,-2108, Falcon Bay 4191,-2108&lt;br /&gt;
(F)4938, -2573, Falcon Bay 4938, -2573 (Hathor)&lt;br /&gt;
&lt;br /&gt;
(H) -1232,7486, Heaven's Gate -1232,7486&lt;br /&gt;
&lt;br /&gt;
(K) -2168, -380, Khmun -2168, -380&lt;br /&gt;
(K) -2071, -388, Khmun -2071, -388 (Maat)&lt;br /&gt;
(K) -1988, -655, Khmun -1988, -655&lt;br /&gt;
&lt;br /&gt;
(M) 1055,-3244, Meroe 1055,-3244&lt;br /&gt;
(M) 380,-3683, Meroe 380,-3683 (Tayet)&lt;br /&gt;
(M) 544,-4215, Meroe 544,-4215&lt;br /&gt;
(M) 1529,-3965, Meroe 1529,-3965&lt;br /&gt;
(M) 1601, -3646, Meroe 1601, -3646&lt;br /&gt;
(M) 1083,-4370, Meroe 1083,-4370&lt;br /&gt;
&lt;br /&gt;
(N) -1428, 2180, Nomads' Paradise -1453, 2767 (Thoth)&lt;br /&gt;
(N) -1940, 2661, Nomads' Paradise -1940, 2661 (Heket)&lt;br /&gt;
(N) -1453, 2767, Nomads' Paradise -1453, 2767&lt;br /&gt;
(N) -720, 3174, Nomads' Paradise -720, 3174&lt;br /&gt;
&lt;br /&gt;
(Q) 430, -7467, Queen's Retreat 430,-7467 (Geb)&lt;br /&gt;
(Q) 1176, -7733, Queen's Retreat 1176,-7733 (Geb)&lt;br /&gt;
(Q) 750, -7439, Queen's Retreat 750,-7439 (Ptah)&lt;br /&gt;
(Q) 588, -7777, Queen's Retreat 588,-7777 (Heket)&lt;br /&gt;
(Q)802, -8050, Queen's Retreat 802,-8050 (Hathor)&lt;br /&gt;
(Q) 65,-7905, Queen's Retreat 65, -7905 (Tefnut)&lt;br /&gt;
&lt;br /&gt;
(R) 872, -744, Saqqarah 872, -744 (Nut)&lt;br /&gt;
(R) 905, -581, Saqqarah 905, -581 (Ptah)&lt;br /&gt;
(R) 1001, -271, Saqqarah 1001, -271 (Amun)&lt;br /&gt;
(R) 1743, -498, Saqqarah 1743, -498 (Heket)&lt;br /&gt;
(R) 1838, -857, Saqqarah 1838, -857 (Sobek)&lt;br /&gt;
(R) 2135, -963, Saqqarah 2135, -963 (Ptah)&lt;br /&gt;
(R) 1275, -1310, Saqqarah 1275, -1310 (Set)&lt;br /&gt;
&lt;br /&gt;
(S) 2837, 5917, Sinai 2837, 5917&lt;br /&gt;
&lt;br /&gt;
(T) 1666, 2434, Stillwater 1666, 2434 (Hathor)&lt;br /&gt;
(T) 1770, 2684, Stillwater 1770, 2684 (Set)&lt;br /&gt;
(T) 2187, 2685, Stillwater 2187, 2685 (Hathor)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Humble Priest Altar Info==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Region  || Location ||God || Incense Burner? || Notes  &lt;br /&gt;
|-&lt;br /&gt;
||Adn || 827,7362 || Sobek || ||&lt;br /&gt;
|-&lt;br /&gt;
||Adn ||413,6693 || Sobek || ||&lt;br /&gt;
|-&lt;br /&gt;
||Adn || 1070, 7565 ||Nut || ||&lt;br /&gt;
|- &lt;br /&gt;
||Adn || 446, 7332 || Tefnut || yes || ADN aqueduct at 861, 6371 (south of lvl 2 beetle garden)&lt;br /&gt;
|-&lt;br /&gt;
|| Khmun || -1990, -655 || Tefnut || || Near sworship, no khumn aqueduct?&lt;br /&gt;
|-&lt;br /&gt;
|| SW || 1666 2434 || Hathor || yes || Hathor altar closer to SA cs . Common altar at 1681, 2297, tasting table 1675, 2292&lt;br /&gt;
|-&lt;br /&gt;
|| SW || 2187 2685 || Hathor || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Meroe || 379, -3683 || Tayet || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|| NP || -1428, 2180 || Thoth || ||&lt;br /&gt;
|-&lt;br /&gt;
|| NP ||  -1940 2661 || Heket || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Adn || 1089, 6911 || Thoth || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saqq || 1001, -271 || Amun || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saqq  ||1743, -498 || Heket||   ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saqq || 905, -581 || Ptah || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saqq || 872, -744 || Nut || Yes || Suitable &amp;quot;mountain&amp;quot; right next to the altar&lt;br /&gt;
|-&lt;br /&gt;
|| SW || 1767, 2686 || Set || Yes || Pyramid @ 1967, 2627 and Altar @ 1337, 2826&lt;br /&gt;
|-&lt;br /&gt;
|| FB || 4938, -2573 || Hathor || Yes || Ceremonial Tasting Table right near to it but no common altar.&lt;br /&gt;
|-&lt;br /&gt;
|| QR || 430, -7467  || Geb  ||  Yes || Dirt nearby.&lt;br /&gt;
|-&lt;br /&gt;
||QR || 588,-7777 || Heket ||   || wild mushroom&lt;br /&gt;
|-&lt;br /&gt;
||ADN || 740, 6490 || Maat || &lt;br /&gt;
|-&lt;br /&gt;
||Khmun || -2071, -387 || Maat || Yes || Close to cs. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Afterhours_Festivals&amp;diff=229301</id>
		<title>Guilds/Afterhours Festivals</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Afterhours_Festivals&amp;diff=229301"/>
		<updated>2010-07-22T02:32:07Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Festival Needs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;verdana&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Welcome'''==&lt;br /&gt;
The Afterhours Festivals guild hall is located in Shabbat Ab at 1214, 1498 (which is directly across the road from the EL altar.)&lt;br /&gt;
&lt;br /&gt;
Our goal is to have biweekly &amp;quot;mini-festivals,&amp;quot; taking place on '''Tuesday Morning, 9:30am EDT and/or Thursday Night, 9:30pm EDT'''.  These mini-festivals will provide a smaller percentage than the Egypt-wide Saturday festivals, but will help those who are unable to take part in the regularly scheduled Saturday festivals.   &lt;br /&gt;
&lt;br /&gt;
Below you will find a calendar with dates and times of our scheduled mini-festivals.  These festivals will be announced on Egypt-wide, and all Egyptians are welcome to take part!  &lt;br /&gt;
&lt;br /&gt;
Please do not hesitate to contact RosieRazor or blondie with any questions!&lt;br /&gt;
&lt;br /&gt;
== '''Donations Warehouse''' ==&lt;br /&gt;
Donations can be dropped off at the warehouse beside the guild house. &amp;lt;br&amp;gt;&lt;br /&gt;
We can always use the following items:&lt;br /&gt;
* Cobra blood&lt;br /&gt;
* Aromatic honeys &amp;amp; citrus fruit&lt;br /&gt;
* Dates&lt;br /&gt;
* Oil&lt;br /&gt;
* Camel Milk&lt;br /&gt;
* Wines &amp;amp; Beers (With flavors labeled, if possible.)&lt;br /&gt;
* Silk cloth for ribbons&lt;br /&gt;
* Roses of Ra &lt;br /&gt;
* Spirits&lt;br /&gt;
* Herbs for cooking All-Stat Boost food for Hathor&lt;br /&gt;
* Wood&lt;br /&gt;
* Water in Jugs&lt;br /&gt;
* Veg Seeds&lt;br /&gt;
&lt;br /&gt;
=== These are the current stashes at the guild warehouses: (''Saturday, June 19th am'') ===&lt;br /&gt;
&lt;br /&gt;
== '''Current stocks of [http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals/Guild_WH_1 Guild Warehouse 1] at 1210, 1495''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Compound near altar with testing, set up and other materials for latest festivals at SA 1225, 1468''' ==&lt;br /&gt;
&lt;br /&gt;
'''''ANY guild member can take ambrosias if they are needed for festivals but when you do please remove it''''' &lt;br /&gt;
&lt;br /&gt;
'''''from this list or notify someone else so they can remove the information for you''.'''&lt;br /&gt;
&lt;br /&gt;
Three chests, two khefre's lockers, two kitchens (either guilded or anyone use)&lt;br /&gt;
&lt;br /&gt;
Ambrosias inside Chest for guild:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.	1 Ambrosia:Ambrosia Potent black nutmeg&lt;br /&gt;
&lt;br /&gt;
2.	1 Ambrosia:Ambrosia Potent dry barley&lt;br /&gt;
&lt;br /&gt;
3.	1 Ambrosia:Ambrosia Potent dry barley&lt;br /&gt;
&lt;br /&gt;
4.	1 Ambrosia:Ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
5.	1 Ambrosia:Blondie Ambrosia pot sweet banana oil&lt;br /&gt;
&lt;br /&gt;
6.	1 Ambrosia:Fruity Black Honey Beer and Oil&lt;br /&gt;
&lt;br /&gt;
7.	1 Ambrosia:Fruity Black Honey Beer and Oil&lt;br /&gt;
&lt;br /&gt;
8.	1 Ambrosia:Fruity Dry Orange Beer and Oil&lt;br /&gt;
&lt;br /&gt;
9.	1 Ambrosia:Osiris--Potent Fruity Dry Brown, noticeable Orange--&lt;br /&gt;
&lt;br /&gt;
10.	1 Ambrosia:Osiris--VP Spicy Sweet Brown. Noticeable Cinnamon. Hint Bread&lt;br /&gt;
&lt;br /&gt;
11.	1 Ambrosia:Potent Fruity Beer. Hint honey Hint date = Osiris&lt;br /&gt;
&lt;br /&gt;
12.	1 Ambrosia:Potent Fruity Beer. Hint honey Hint date = Osiris&lt;br /&gt;
&lt;br /&gt;
13.	1 Ambrosia:Potent Fruity Spicy Dry Date Beer and Oil&lt;br /&gt;
&lt;br /&gt;
14.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
15.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
16.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
17.	1 Ambrosia:Potent Sweet Barley Banana beer and Oil&lt;br /&gt;
&lt;br /&gt;
18.	1 Ambrosia:Spicy Brown Cinnamon Beer and Oil&lt;br /&gt;
&lt;br /&gt;
19.	1 Ambrosia:VP Dry Date Beer and Oil&lt;br /&gt;
&lt;br /&gt;
20.	1 Ambrosia:VP Honey Brown Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
21.	1 Ambrosia:VP Honey note barley - Osiris&lt;br /&gt;
&lt;br /&gt;
22.	1 Ambrosia:VP Honey/Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
23.	1 Ambrosia:VP Sweet Brown Note Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
24.	1 Ambrosia:ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
25.	1 Ambrosia:ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
26.	1 Ambrosia:ambrosia VP fruity brown beer, barley flavor&lt;br /&gt;
&lt;br /&gt;
27.	1 Ambrosia:ambrosia spicy sweet black beer, cinnamon and barley flavor&lt;br /&gt;
&lt;br /&gt;
28.	1 Ambrosia:ambrosia spicy sweet black beer, cinnamon and barley flavor&lt;br /&gt;
&lt;br /&gt;
== Smallwarehouse owned by Afterhours Festivals at egypt 1211 1496 ==&lt;br /&gt;
'''This is a wh with supplies for testing for all festival gods, ambrosia mats for all festival gods and set ups for festivals'''&lt;br /&gt;
&lt;br /&gt;
'''Do use the Barleys, Malts, Wheats if you need to make beer or would like to donate beers to the guild'''&lt;br /&gt;
&lt;br /&gt;
== '''Current stocks of [http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals/Guild_WH_2 Guild Warehouse 2] at 1211, 1496''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Festival Calendar''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
• Dates &amp;amp; times listed below are tentative and subject to change.  To find confirmed dates &amp;amp; times of scheduled mini-festivals, see the Sign-Up section below.&amp;lt;br&amp;gt;&lt;br /&gt;
• If we find that nobody signs up for the scheduled festivals, we will assume that there's no interest, &amp;amp; said festival will be rescheduled; it is important that those interested sign up.  ''(Note: If you are not able to update the wiki yourself, please chat RosieRazor or blondie in game to be added.)''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''April 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'':&amp;lt;br&amp;gt; 3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''8'''&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''13'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''15'''&amp;lt;br /&amp;gt;''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Osiris|Osiris]]: 3pm EST''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''20'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''22'''&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Bastet|Bastet]]: 3pm EST''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''27'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''29'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''May 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br/ &amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 9am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 9pm EST&amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]]'': &amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'': &amp;lt;br&amp;gt; 9:30am EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'': &amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;lt;br /&amp;gt;TBA:&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Ra|Ra]]&amp;lt;br&amp;gt; 9:30 EDT&amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Ra|Ra]]&amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Maat|Maat]]&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]] &amp;lt;br&amp;gt; 9:30am EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]] &amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]]&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;verdana&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''June 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''1'''&amp;lt;br Maat  9:30am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''3'''&amp;lt;br/ Maat:  9:30pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''5'''&amp;lt;br Bastet: 3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''8''' &amp;lt;br Thoth:  9:30am EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''10''' &amp;lt;br Thoth:  9:30pm EST &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''12''' &amp;lt;br Thoth:  3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''15'''  Bastet:  9:30am EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''17'''  Bastet:  9:30pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''19'''  Isis: 3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''22'''  Bastet:  9:30am EST &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23 &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''24'''  Bastet:  9:30pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''26'''  Ra:  3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''29''' Thoth:  9:30am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''(July 1)''' Bastet:  9:30pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;(July 2)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''(July 3)''' Maat:  3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''July 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br/ &amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6 NONE&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8 OSIRIS &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10 OSIRIS &lt;br /&gt;
3pm EDT&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12 &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 OSIRIS  &lt;br /&gt;
9:30pm EDT&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15 NONE&lt;br /&gt;
9:30 am EDT&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17  OSIRIS &lt;br /&gt;
3pm EDT&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22&amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''August 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5 &amp;lt;br/ &amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16  &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21  &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Mini-Festival Sign-Up''' ==&lt;br /&gt;
Dates &amp;amp; Times coming soon...&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;b&amp;gt; Avatar Name &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|   &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Festival Needs''' ==&lt;br /&gt;
* Please be considerate and use the format shown when entering information below. :-)&lt;br /&gt;
* Enter the percentage you '''still require''' in order to complete each festival type.  &amp;lt;br&amp;gt;&lt;br /&gt;
* '''Please make sure you update your percentages after each festival!''' This will help us with scheduling. &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
''Example:&lt;br /&gt;
* If you have completed 90%, enter 10% needed.  &amp;lt;br&amp;gt;&lt;br /&gt;
* If you have completed 100%, enter 0% needed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar Name !!  Isis !! Osiris !!  Bastet !!  Ra    !!  Maat !!  Hathor !! Thoth !! [http://www.timeanddate.com/library/abbreviations/timezones/ Timezone (UTC)] !!class=&amp;quot;unsortable&amp;quot; | Best Times/Availability || Updated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY THE ROW BELOW AND PASTE INTO THE TABLE TO ADD YOUR NAME --&amp;gt;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|   || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' ||   ||align=&amp;quot;left&amp;quot;|   || &lt;br /&gt;
&amp;lt;!-- END OF COPY ROW --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Lukeera || % || % || % || % || 100% || % || % ||  ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime&amp;lt;br&amp;gt;Weekends: Anytime ||align=&amp;quot;left&amp;quot;| Hasn't logged on in ~21 days&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| fahli || 0% ||0% || 0% ||0% || 43% || 0% || 0% || UTC-6 ||align=&amp;quot;left&amp;quot;| Any time, by advance arrangement (chat me!) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Kalmkitty || 0% || 0% || 100% ||0 % || 0% ||100% || 100% || GMT-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Tues &amp;amp; Thurs&amp;lt;br&amp;gt;Weekends: After 8pm  ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| DustiTwister || 52% || 100% || 0% || 14% || 0% || 100% || 4% || UTC-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime&amp;lt;br&amp;gt;Weekends: Anytime ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RosieRazor || 0% || 100% || 0% || 0% || 0% || 0% || 0% || UTC-4 ||align=&amp;quot;left&amp;quot;| Weekdays: 9am-11pm (EST)&amp;lt;br&amp;gt;Weekends: 9am-11pm (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ninfa ||0% || 0% || 0% || 0% || 0% ||0 % || 0% || GMT-3 ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings&amp;lt;br&amp;gt;Weekends: Evenings ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Sharae ||0 % || 100% || 0% || 100% || 0% ||8 % || 20% || GMT-5 ||align=&amp;quot;left&amp;quot;| Weekdays: 9am-11pm (EST)&amp;lt;br&amp;gt;Weekends: 9am-11pm (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| KebiRoz || 0% || 0% || 31% || 0% || 0% || 0% || 0% || GMT-5 ||align=&amp;quot;left&amp;quot; | Weekdays: Evenings (EST)&amp;lt;br&amp;gt;Weekends: Anytime (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Emeraldlily || 52% || 0% || 0% || 0% || 0% || 38% || 20% || UTC-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime (EST)&amp;lt;br&amp;gt;Weekends: Anytime (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Nourbese || 0% || 64% || 0% || 0% || 0% || 0% || 0% || GMT ||align=&amp;quot;left&amp;quot;| Weekdays: 2.20pm-9pm&amp;lt;br&amp;gt;Weekends: 9am-9pm  ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Psychodelica || 0% || 0% || 0% || 0% || 0% || 38% || 20% || GMT+1 ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings (GMT) &amp;lt;br&amp;gt;Weekends:  Evenings (GMT) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| bcoastaldawn || 0% || 0% || 0% || 0% || 0% ||8% || 0% || EDT  ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime w/notice (EST)&amp;lt;br&amp;gt;Weekends: Same ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|ysabeau||84%|| 100% || 0% || 100% || 100% || 100% || 20% || GMT -4 ||align=&amp;quot;left&amp;quot;| Weekdays: Weds-Fri&amp;lt;br&amp;gt;Weekends: None ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Teil||100%|| 100% || 100% || 100% || 100% || 100% ||100%|| GMT -4 ||align=&amp;quot;left&amp;quot;| Weekdays: Weds-Fri&amp;lt;br&amp;gt;Weekends: None ||align=&amp;quot;left&amp;quot;|(ysateil)&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Sonnenwanderer||100%|| 0% || 68% || 69% || 100% || 100% || 100% || GMT +2 ||align=&amp;quot;left&amp;quot;| Weekdays: Evening&amp;lt;br&amp;gt;Weekends: Sometimes ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Hanid||0%|| 44% || 0% || 15% || 100% || 8% || 0% || GMT -5 ||align=&amp;quot;left&amp;quot;| Weekdays: afternoons, Evening&amp;lt;br&amp;gt;Weekends: difficult ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Damascas||0%|| 0% || 0% || 0% || 100% || 0% || 94% || GMT -6 ||align=&amp;quot;left&amp;quot;| Weekdays:  Evening&amp;lt;br&amp;gt;Weekends: most times ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Kesarai||0%|| 0% || 0% || 0% || 100% || 0% || 94% || GMT -6 ||align=&amp;quot;left&amp;quot;| Weekdays:  Evening&amp;lt;br&amp;gt;Weekends: most times ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Zuna || 43% ||100% || 0% ||100 % || 0% || 38% || 42% || EST ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings 7-10PM&amp;lt;br&amp;gt;Weekends: Any ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Noctilucent || 87% || 100% || 100% || 92% || 100% || 85% || 100% || GMT -5  ||align=&amp;quot;left&amp;quot;| Weekdays: variable &amp;lt;br&amp;gt;Weekends: tricky  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  JaylenaeYbarre || 73% || 26%|| 12% || 80% || 62% || 100% || 88% || GMT +2  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Sabuli || 0% || 0%|| 0% || 39% || 0% || 32% || 0% || East  ||align=&amp;quot;left&amp;quot;| Weekdays: Any &amp;lt;br&amp;gt;Weekends: Any  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|-&lt;br /&gt;
! Avatar Name !!  Isis !! Osiris !!  Bastet !!  Ra    !!  Maat !!  Hathor !! Thoth !! [http://www.timeanddate.com/library/abbreviations/timezones/ Timezone (UTC)] !!class=&amp;quot;unsortable&amp;quot; | Best Times/Availability !! Updated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Festival Suppliers''' ==&lt;br /&gt;
* [[Guilds/Afterhours Festivals/Suppliers|Afterhours Suppliers]] - Add your info here if you can help with supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notes'''==&lt;br /&gt;
*Panyea has permission to log me (DustiTwister) in to help assist in festivals with my avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Afterhours Festivals}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=229299</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=229299"/>
		<updated>2010-07-22T02:30:48Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Festivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 61 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228984</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228984"/>
		<updated>2010-07-19T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Fountains and gardens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=228241</id>
		<title>Guilds/SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=228241"/>
		<updated>2010-07-15T12:42:09Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! What !! Have !! What   !! Have  &lt;br /&gt;
|-&lt;br /&gt;
| 256435 Bricks || '''DONE''' || 155421 Straw || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 33331 Clay || 16655 || 31013 Silt || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 11117 Slate || 9048 || 8553 Cut Stone || 6249&lt;br /&gt;
|-&lt;br /&gt;
| 7673 Black Paint || || 6529 Light Coral Paint ||&lt;br /&gt;
|-&lt;br /&gt;
| 5851 Pale Golden Rod Paint || || 4523 Sea Green Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 3307 Violet Red Paint || '''DONE''' || 2129 Saddle Brown Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1490 Gold Foil || '''DONE''' || 799 Black Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 451 Silver Raeli Tiles || '''DONE''' || 221 Gold Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 214 Thoth's Metal Cable || 41 || 153 Steel Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 77 Small Gear || '''DONE'''  || 61 Medium Gear || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Large Gear || 13 || 41 Octec's Alloy Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 37 Pure Chime Floating Warbler || '''DONE''' || 31 Pure Chime Gliding Crane || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 28 Pure Chime Diving Sparrow || '''DONE''' || 23 Bastet Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Unity Gem of Any Type || 1 || 23 Hexas Plate Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Cat's Eye Gem of Any Type || 15 || 1 Dragyn's Eye cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Dragyn's Eye cut Gem || '''DONE''' || 1 Hile's Chevrons cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Hile's Chevrons cut Gem || '''DONE''' || 1 Full Aidenn Mask cut Sunstone || '''DONE'''&lt;br /&gt;
|- &lt;br /&gt;
| 1 Any Full Aidenn Mask cut Gem || '''DONE''' || 200 fine rods for chimes || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228154</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228154"/>
		<updated>2010-07-14T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Oracles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation, please update the table below.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
&lt;br /&gt;
* Casino&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
* jazkar&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228153</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228153"/>
		<updated>2010-07-14T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Sages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation, please update the table below.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
&lt;br /&gt;
* Casino&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
* jazkar&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228152</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228152"/>
		<updated>2010-07-14T21:57:27Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Oracles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation, please update the table below.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
* jazkar&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228151</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228151"/>
		<updated>2010-07-14T21:57:09Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Sages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation, please update the table below.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
* jazkar&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228150</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=228150"/>
		<updated>2010-07-14T21:56:16Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Scribes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation, please update the table below.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 || 11k Rosie Casino 4k&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata 2500 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 || 3000 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  || 60 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 181 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 44 || 5 Casino (done)&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 42 || 4 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 13 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 12 || 3 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 8 || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  5  || 2 Casino&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
* Stevehotep ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
* jazkar&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228149</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228149"/>
		<updated>2010-07-14T21:53:30Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Essences (chemistry lab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228148</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=228148"/>
		<updated>2010-07-14T21:53:07Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Puzzles and art that need votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227763</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227763"/>
		<updated>2010-07-12T19:26:45Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Coalition}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 21&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  blondie&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-05-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T3}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdA) 1425, 1768, Shabbat Ab 1425, 1768 Known Anonymous&lt;br /&gt;
(RdA) 1408, 1794, Shabbat Ab 1408, 1794 Cariclo&lt;br /&gt;
(RdS) 765, -744, Saqqarah 765, -744 Groucho In Memoriam&lt;br /&gt;
(RdM) 819, -3675, Meroe 819, -3675 Does it Matter?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1425, 1768 || [[Coalitions/Known Anonymous| Known Anonymous]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1408, 1794 || Cariclo ||&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 765, -744 || Groucho In Memoriam || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 819 -3675 || Does it Matter? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227718</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227718"/>
		<updated>2010-07-12T13:52:03Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Fountains and gardens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227717</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227717"/>
		<updated>2010-07-12T13:51:30Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Fountains and gardens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|-&lt;br /&gt;
| NP || -1370, 2720 || Bucktep || Fountain || Yes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227716</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227716"/>
		<updated>2010-07-12T13:44:25Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Coalition}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 21&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  blondie&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-05-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T3}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdA) 1425, 1768, Shabbat Ab 1425, 1768 Known Anonymous&lt;br /&gt;
(RdS) 765, -744, Saqqarah 765, -744 Groucho In Memoriam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1425, 1768 || [[Coalitions/Known Anonymous| Known Anonymous]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 765, -744 || Groucho In Memoriam || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227708</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Coalition&amp;diff=227708"/>
		<updated>2010-07-12T11:49:19Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Coalition}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 21&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  blondie&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
    |demo date = 2010-05-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T3}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdA) 1425, 1768, Shabbat Ab 1425, 1768 Known Anonymous&lt;br /&gt;
(RdS) 765, -744, Saqqarah 765, -744 Groucho In Memoriam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Shabbat Ab || 1425, 1768 || [[Coalitions/Known Anonymous| Known Anonymous]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| Saqqarah || 765, -744 || Groucho In Memoriam || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227547</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227547"/>
		<updated>2010-07-11T14:19:25Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Oracles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation (especially to the Saqq warehouse), please update the table below or notify Numaris.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  ||&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 21 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 160 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 36 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 47 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 37 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  3  ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris ''(monument lead)''&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227546</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=227546"/>
		<updated>2010-07-11T14:17:52Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Oracles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Disciples of Thought =&lt;br /&gt;
&lt;br /&gt;
Disciples of Thought is a guild dedicated to organizing the effort for the Monument of Thought, at least until the test has been decided and the construction site built. The Guild Hall is located near the Shabbat Ab chariot at 1450, 1765. All who want to contribute are welcome.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Please create a wiki page describing your test idea and link it from here. If you need assistance with wiki editing, contact Numaris. Get at least a summary up and linked so we know who's working on it, then add as much detail as you can.&lt;br /&gt;
&lt;br /&gt;
The decision on which test will be inscribed on the monument will be made on '''Friday, July 16''' (evening US Eastern time). Please be sure to have your idea detailed by then.&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
* [[User:Numaris/Thought_Monument_Test|Test of the Hastened Harvest]]&lt;br /&gt;
&lt;br /&gt;
= Monument Location =&lt;br /&gt;
&lt;br /&gt;
The monument's location has not yet been determined. The site will be constructed after a test is chosen (since materials can't be loaded and support can't be offered until at least the Summary is finalized).&lt;br /&gt;
&lt;br /&gt;
''The former construction site in Saqqarah has been disassembled. No materials were lost.''&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
=== Donation Warehouses ===&lt;br /&gt;
&lt;br /&gt;
If you would like to donate materials to the monument, there are currently two donation warehouse locations. One is right next to the Disciples guild hall at 1447, 1764. The other is near the Saqqarah chariot, 780, -740. If you make a donation (especially to the Saqq warehouse), please update the table below or notify Numaris.&lt;br /&gt;
&lt;br /&gt;
''There is actually a third donation warehouse at the site of the former construction site in Saqqarah, for those who run out there not realizing the site is no longer up.''&lt;br /&gt;
&lt;br /&gt;
=== Required Materials ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Material !! Warehoused !! Pledges/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  || 10000 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  || 2500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 4320 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  || 30  ||&lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || '''DONE'''  || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || '''DONE''' || (Saq)&lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || 21 ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || 160 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || 500 || 500 Maata&lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 36 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 47 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 37 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE''' ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    ||  3  ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
If the personnel requirements don't change, it will be all but impossible to fill the monument. Therefore, until we get word from Teppy on whether/how it will change (there is a pending devcall), we'll operate on the assumption that it will.&lt;br /&gt;
&lt;br /&gt;
Please enter yourself in as your '''actual''' rank in Thought, regardless of how many people are already signed up there.&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Numaris ''(monument lead)''&lt;br /&gt;
&lt;br /&gt;
== Sages ==&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
== Masters ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* ruby&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices ==&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
* Yerbouti&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Maata&lt;br /&gt;
* Ofalot&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Afterhours_Festivals&amp;diff=227443</id>
		<title>Guilds/Afterhours Festivals</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Afterhours_Festivals&amp;diff=227443"/>
		<updated>2010-07-10T20:18:02Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Festival Needs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;verdana&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Welcome'''==&lt;br /&gt;
The Afterhours Festivals guild hall is located in Shabbat Ab at 1214, 1498 (which is directly across the road from the EL altar.)&lt;br /&gt;
&lt;br /&gt;
Our goal is to have biweekly &amp;quot;mini-festivals,&amp;quot; taking place on '''Tuesday Morning, 9:30am EDT and/or Thursday Night, 9:30pm EDT'''.  These mini-festivals will provide a smaller percentage than the Egypt-wide Saturday festivals, but will help those who are unable to take part in the regularly scheduled Saturday festivals.   &lt;br /&gt;
&lt;br /&gt;
Below you will find a calendar with dates and times of our scheduled mini-festivals.  These festivals will be announced on Egypt-wide, and all Egyptians are welcome to take part!  &lt;br /&gt;
&lt;br /&gt;
Please do not hesitate to contact RosieRazor or blondie with any questions!&lt;br /&gt;
&lt;br /&gt;
== '''Donations Warehouse''' ==&lt;br /&gt;
Donations can be dropped off at the warehouse beside the guild house. &amp;lt;br&amp;gt;&lt;br /&gt;
We can always use the following items:&lt;br /&gt;
* Cobra blood&lt;br /&gt;
* Aromatic honeys &amp;amp; citrus fruit&lt;br /&gt;
* Dates&lt;br /&gt;
* Oil&lt;br /&gt;
* Camel Milk&lt;br /&gt;
* Wines &amp;amp; Beers (With flavors labeled, if possible.)&lt;br /&gt;
* Silk cloth for ribbons&lt;br /&gt;
* Roses of Ra &lt;br /&gt;
* Spirits&lt;br /&gt;
* Herbs for cooking All-Stat Boost food for Hathor&lt;br /&gt;
* Wood&lt;br /&gt;
* Water in Jugs&lt;br /&gt;
* Veg Seeds&lt;br /&gt;
&lt;br /&gt;
=== These are the current stashes at the guild warehouses: (''Saturday, June 19th am'') ===&lt;br /&gt;
&lt;br /&gt;
== '''Current stocks of [http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals/Guild_WH_1 Guild Warehouse 1] at 1210, 1495''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Compound near altar with testing, set up and other materials for latest festivals at SA 1225, 1468''' ==&lt;br /&gt;
&lt;br /&gt;
'''''ANY guild member can take ambrosias if they are needed for festivals but when you do please remove it''''' &lt;br /&gt;
&lt;br /&gt;
'''''from this list or notify someone else so they can remove the information for you''.'''&lt;br /&gt;
&lt;br /&gt;
Three chests, two khefre's lockers, two kitchens (either guilded or anyone use)&lt;br /&gt;
&lt;br /&gt;
Ambrosias inside Chest for guild:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.	1 Ambrosia:Ambrosia Potent black nutmeg&lt;br /&gt;
&lt;br /&gt;
2.	1 Ambrosia:Ambrosia Potent dry barley&lt;br /&gt;
&lt;br /&gt;
3.	1 Ambrosia:Ambrosia Potent dry barley&lt;br /&gt;
&lt;br /&gt;
4.	1 Ambrosia:Ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
5.	1 Ambrosia:Blondie Ambrosia pot sweet banana oil&lt;br /&gt;
&lt;br /&gt;
6.	1 Ambrosia:Fruity Black Honey Beer and Oil&lt;br /&gt;
&lt;br /&gt;
7.	1 Ambrosia:Fruity Black Honey Beer and Oil&lt;br /&gt;
&lt;br /&gt;
8.	1 Ambrosia:Fruity Dry Orange Beer and Oil&lt;br /&gt;
&lt;br /&gt;
9.	1 Ambrosia:Osiris--Potent Fruity Dry Brown, noticeable Orange--&lt;br /&gt;
&lt;br /&gt;
10.	1 Ambrosia:Osiris--VP Spicy Sweet Brown. Noticeable Cinnamon. Hint Bread&lt;br /&gt;
&lt;br /&gt;
11.	1 Ambrosia:Potent Fruity Beer. Hint honey Hint date = Osiris&lt;br /&gt;
&lt;br /&gt;
12.	1 Ambrosia:Potent Fruity Beer. Hint honey Hint date = Osiris&lt;br /&gt;
&lt;br /&gt;
13.	1 Ambrosia:Potent Fruity Spicy Dry Date Beer and Oil&lt;br /&gt;
&lt;br /&gt;
14.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
15.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
16.	1 Ambrosia:Potent Sweet Barley Banana Beer and Oil&lt;br /&gt;
&lt;br /&gt;
17.	1 Ambrosia:Potent Sweet Barley Banana beer and Oil&lt;br /&gt;
&lt;br /&gt;
18.	1 Ambrosia:Spicy Brown Cinnamon Beer and Oil&lt;br /&gt;
&lt;br /&gt;
19.	1 Ambrosia:VP Dry Date Beer and Oil&lt;br /&gt;
&lt;br /&gt;
20.	1 Ambrosia:VP Honey Brown Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
21.	1 Ambrosia:VP Honey note barley - Osiris&lt;br /&gt;
&lt;br /&gt;
22.	1 Ambrosia:VP Honey/Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
23.	1 Ambrosia:VP Sweet Brown Note Barley - Osiris&lt;br /&gt;
&lt;br /&gt;
24.	1 Ambrosia:ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
25.	1 Ambrosia:ambrosia Potent fruity spicy sweet brown, honey and cinnamon flavor&lt;br /&gt;
&lt;br /&gt;
26.	1 Ambrosia:ambrosia VP fruity brown beer, barley flavor&lt;br /&gt;
&lt;br /&gt;
27.	1 Ambrosia:ambrosia spicy sweet black beer, cinnamon and barley flavor&lt;br /&gt;
&lt;br /&gt;
28.	1 Ambrosia:ambrosia spicy sweet black beer, cinnamon and barley flavor&lt;br /&gt;
&lt;br /&gt;
== Smallwarehouse owned by Afterhours Festivals at egypt 1211 1496 ==&lt;br /&gt;
'''This is a wh with supplies for testing for all festival gods, ambrosia mats for all festival gods and set ups for festivals'''&lt;br /&gt;
&lt;br /&gt;
'''Do use the Barleys, Malts, Wheats if you need to make beer or would like to donate beers to the guild'''&lt;br /&gt;
&lt;br /&gt;
== '''Current stocks of [http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals/Guild_WH_2 Guild Warehouse 2] at 1211, 1496''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Festival Calendar''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
• Dates &amp;amp; times listed below are tentative and subject to change.  To find confirmed dates &amp;amp; times of scheduled mini-festivals, see the Sign-Up section below.&amp;lt;br&amp;gt;&lt;br /&gt;
• If we find that nobody signs up for the scheduled festivals, we will assume that there's no interest, &amp;amp; said festival will be rescheduled; it is important that those interested sign up.  ''(Note: If you are not able to update the wiki yourself, please chat RosieRazor or blondie in game to be added.)''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''April 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'':&amp;lt;br&amp;gt; 3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''8'''&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''13'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''15'''&amp;lt;br /&amp;gt;''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Osiris|Osiris]]: 3pm EST''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''20'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''22'''&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Bastet|Bastet]]: 3pm EST''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''27'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''29'''&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''May 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br/ &amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 9am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;br /&amp;gt;TBA: &amp;lt;br&amp;gt; 9pm EST&amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]]'': &amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'': &amp;lt;br&amp;gt; 9:30am EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13&amp;lt;br /&amp;gt;''[[Guilds:Afterhours Festivals/Festival_of_Hathor|Hathor]]'': &amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;lt;br /&amp;gt;TBA:&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Ra|Ra]]&amp;lt;br&amp;gt; 9:30 EDT&amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Ra|Ra]]&amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Maat|Maat]]&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]] &amp;lt;br&amp;gt; 9:30am EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]] &amp;lt;br&amp;gt; 9:30pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29&amp;lt;br /&amp;gt;[[Guilds:Afterhours Festivals/Festival_of_Isis|Isis]]&amp;lt;br&amp;gt; 3pm EDT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;verdana&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''June 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''1'''&amp;lt;br Maat  9:30am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''3'''&amp;lt;br/ Maat:  9:30pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''5'''&amp;lt;br Bastet: 3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''8''' &amp;lt;br Thoth:  9:30am EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''10''' &amp;lt;br Thoth:  9:30pm EST &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''12''' &amp;lt;br Thoth:  3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''15'''  Bastet:  9:30am EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''17'''  Bastet:  9:30pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''19'''  Isis: 3pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''22'''  Bastet:  9:30am EST &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23 &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''24'''  Bastet:  9:30pm EST &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''26'''  Ra:  3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''29''' Thoth:  9:30am EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''(July 1)''' Bastet:  9:30pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;(July 2)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''(July 3)''' Maat:  3pm EST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''July 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br/ &amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6 NONE&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8 OSIRIS &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10 OSIRIS &lt;br /&gt;
3pm EDT&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12 &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 OSIRIS  &lt;br /&gt;
9:30pm EDT&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15  BASTET &lt;br /&gt;
9:30 am EDT&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17  OSIRIS &lt;br /&gt;
3pm EDT&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21&amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22&amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24&amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;'''August 2010'''&amp;lt;br&amp;gt;===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Mon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Tue'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Wed'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Thu'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Fri'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Sat'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;1&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;3 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5 &amp;lt;br/ &amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;6&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;9&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;11  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;13 &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16  &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;17 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;19  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;20  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;21  &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;23  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;24  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25 &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;26 &amp;lt;br /&amp;gt;TBA  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;27  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;28  &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;30 &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;31 &amp;lt;br /&amp;gt;TBA &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;  &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 14%;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Mini-Festival Sign-Up''' ==&lt;br /&gt;
Dates &amp;amp; Times coming soon...&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;b&amp;gt; Avatar Name &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt; --- &amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|   &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Festival Needs''' ==&lt;br /&gt;
* Please be considerate and use the format shown when entering information below. :-)&lt;br /&gt;
* Enter the percentage you '''still require''' in order to complete each festival type.  &amp;lt;br&amp;gt;&lt;br /&gt;
* '''Please make sure you update your percentages after each festival!''' This will help us with scheduling. &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
''Example:&lt;br /&gt;
* If you have completed 90%, enter 10% needed.  &amp;lt;br&amp;gt;&lt;br /&gt;
* If you have completed 100%, enter 0% needed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar Name !!  Isis !! Osiris !!  Bastet !!  Ra    !!  Maat !!  Hathor !! Thoth !! [http://www.timeanddate.com/library/abbreviations/timezones/ Timezone (UTC)] !!class=&amp;quot;unsortable&amp;quot; | Best Times/Availability || Updated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY THE ROW BELOW AND PASTE INTO THE TABLE TO ADD YOUR NAME --&amp;gt;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|   || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' || ''NEED%'' ||   ||align=&amp;quot;left&amp;quot;|   || &lt;br /&gt;
&amp;lt;!-- END OF COPY ROW --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Lukeera || % || % || % || % || 100% || % || % ||  ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime&amp;lt;br&amp;gt;Weekends: Anytime ||align=&amp;quot;left&amp;quot;| Hasn't logged on in ~21 days&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| fahli || 0% ||0% || 0% ||0% || 43% || 0% || 0% || UTC-6 ||align=&amp;quot;left&amp;quot;| Any time, by advance arrangement (chat me!) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Kalmkitty || 0% || 0% || 100% ||0 % || 0% ||100% || 100% || GMT-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Tues &amp;amp; Thurs&amp;lt;br&amp;gt;Weekends: After 8pm  ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| DustiTwister || 52% || 100% || 0% || 14% || 0% || 100% || 4% || UTC-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime&amp;lt;br&amp;gt;Weekends: Anytime ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RosieRazor || 0% || 100% || 0% || 0% || 0% || 0% || 0% || UTC-4 ||align=&amp;quot;left&amp;quot;| Weekdays: 9am-11pm (EST)&amp;lt;br&amp;gt;Weekends: 9am-11pm (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ninfa ||0% || 0% || 0% || 0% || 0% ||0 % || 0% || GMT-3 ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings&amp;lt;br&amp;gt;Weekends: Evenings ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Sharae ||0 % || 100% || 0% || 100% || 0% ||8 % || 20% || GMT-5 ||align=&amp;quot;left&amp;quot;| Weekdays: 9am-11pm (EST)&amp;lt;br&amp;gt;Weekends: 9am-11pm (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| KebiRoz || 0% || 0% || 31% || 0% || 0% || 0% || 0% || GMT-5 ||align=&amp;quot;left&amp;quot; | Weekdays: Evenings (EST)&amp;lt;br&amp;gt;Weekends: Anytime (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Emeraldlily || 52% || 0% || 0% || 0% || 0% || 38% || 20% || UTC-5 ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime (EST)&amp;lt;br&amp;gt;Weekends: Anytime (EST) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Nourbese || 0% || 64% || 0% || 0% || 0% || 0% || 0% || GMT ||align=&amp;quot;left&amp;quot;| Weekdays: 2.20pm-9pm&amp;lt;br&amp;gt;Weekends: 9am-9pm  ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Psychodelica || 0% || 0% || 0% || 0% || 0% || 38% || 20% || GMT+1 ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings (GMT) &amp;lt;br&amp;gt;Weekends:  Evenings (GMT) ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| bcoastaldawn || 0% || 0% || 0% || 0% || 0% ||8% || 0% || EDT  ||align=&amp;quot;left&amp;quot;| Weekdays: Anytime w/notice (EST)&amp;lt;br&amp;gt;Weekends: Same ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|ysabeau||84%|| 100% || 0% || 100% || 100% || 100% || 20% || GMT -4 ||align=&amp;quot;left&amp;quot;| Weekdays: Weds-Fri&amp;lt;br&amp;gt;Weekends: None ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Teil||100%|| 100% || 100% || 100% || 100% || 100% ||100%|| GMT -4 ||align=&amp;quot;left&amp;quot;| Weekdays: Weds-Fri&amp;lt;br&amp;gt;Weekends: None ||align=&amp;quot;left&amp;quot;|(ysateil)&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Sonnenwanderer||100%|| 0% || 68% || 69% || 100% || 100% || 100% || GMT +2 ||align=&amp;quot;left&amp;quot;| Weekdays: Evening&amp;lt;br&amp;gt;Weekends: Sometimes ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Hanid||0%|| 44% || 0% || 15% || 100% || 8% || 0% || GMT -5 ||align=&amp;quot;left&amp;quot;| Weekdays: afternoons, Evening&amp;lt;br&amp;gt;Weekends: difficult ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Damascas||0%|| 0% || 0% || 0% || 100% || 0% || 94% || GMT -6 ||align=&amp;quot;left&amp;quot;| Weekdays:  Evening&amp;lt;br&amp;gt;Weekends: most times ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Kesarai||0%|| 0% || 0% || 0% || 100% || 0% || 94% || GMT -6 ||align=&amp;quot;left&amp;quot;| Weekdays:  Evening&amp;lt;br&amp;gt;Weekends: most times ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Zuna || 43% ||100% || 0% ||100 % || 0% || 38% || 42% || EST ||align=&amp;quot;left&amp;quot;| Weekdays: Evenings 7-10PM&amp;lt;br&amp;gt;Weekends: Any ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Noctilucent || 87% || 100% || 100% || 92% || 100% || 85% || 100% || GMT -5  ||align=&amp;quot;left&amp;quot;| Weekdays: variable &amp;lt;br&amp;gt;Weekends: tricky  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  JaylenaeYbarre || 73% || 45%|| 12% || 80% || 62% || 100% || 88% || GMT +2  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Sabuli || 0% || 0%|| 0% || 58% || 0% || 32% || 0% || East  ||align=&amp;quot;left&amp;quot;| Weekdays: Any &amp;lt;br&amp;gt;Weekends: Any  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  AvatarName || Isis% || Osiris%|| Bastet% || Ra% || Maat% || Hathor% || Thoth% || TimeZone  ||align=&amp;quot;left&amp;quot;| Weekdays: xxx &amp;lt;br&amp;gt;Weekends: xxx  || &lt;br /&gt;
|-&lt;br /&gt;
! Avatar Name !!  Isis !! Osiris !!  Bastet !!  Ra    !!  Maat !!  Hathor !! Thoth !! [http://www.timeanddate.com/library/abbreviations/timezones/ Timezone (UTC)] !!class=&amp;quot;unsortable&amp;quot; | Best Times/Availability !! Updated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Festival Suppliers''' ==&lt;br /&gt;
* [[Guilds/Afterhours Festivals/Suppliers|Afterhours Suppliers]] - Add your info here if you can help with supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notes'''==&lt;br /&gt;
*Panyea has permission to log me (DustiTwister) in to help assist in festivals with my avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Afterhours Festivals}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227442</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227442"/>
		<updated>2010-07-10T20:16:51Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Festivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
| Saqq || 746, -622 || Sonnenwanderer  || Fountain || Yes2 &lt;br /&gt;
|- &lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1047, 6880 || Murtha || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1051, 6824 || Murtha || Garden || Yes2&lt;br /&gt;
|- &lt;br /&gt;
| Adn || 1072, 6824 || Injeru || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1060, 6838 || Injeru || Garden || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1467, 1753 || Lilinou  || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1526, 1754 || RosieRazor || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1500, 1943 || Robare || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1530, 1829 || McArine || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1175, 1640 || Hemptwister || Both || No&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|-&lt;br /&gt;
| NP || -1370, 2720 || Bucktep || Fountain || Yes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! A (pillar) !! B (focus) !! % !! Ambrosia !! Action !! Altar &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female || 68  || Beer+Cobra Blood || Meal 3 stats || 3 Sheep, Rabbits, Chickens &lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Topaz || 42 || Wine+Dates || 5 Spirits || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227174</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227174"/>
		<updated>2010-07-10T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Fountains and gardens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
| Saqq || 746, -622 || Sonnenwanderer  || Fountain || Yes2 &lt;br /&gt;
|- &lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1047, 6880 || Murtha || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1051, 6824 || Murtha || Garden || Yes2&lt;br /&gt;
|- &lt;br /&gt;
| Adn || 1072, 6824 || Injeru || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1060, 6838 || Injeru || Garden || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1467, 1753 || Lilinou  || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1526, 1754 || RosieRazor || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1500, 1943 || Robare || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1530, 1829 || McArine || Fountain || Yes2&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1175, 1640 || Hemptwister || Both || No&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|-&lt;br /&gt;
| NP || -1370, 2720 || Bucktep || Fountain || Yes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! Item A (pillar) !! Item B (focus) !! %&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female Rabbit  || 68&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Flax || Barley (raw) || 94&lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Medium Topaz || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !!colspan=&amp;quot;2&amp;quot;| Ambrosia !! Action !! Altar Setup &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Beer || Cobra Blood || Meal raising 3 stats || 3 Sheep, Rabbits, Chickens (drop each separately, not piles)&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Beer || Oil || Dress in black || Growing 5 of 7 (Cabbage, Leeks, Garlic, Onions, Carrots, Barley, Flax)&lt;br /&gt;
|-&lt;br /&gt;
| Ra || ''[[Wine]]'' || Dates || Burn 5 ''[[Spirits]]'' || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227170</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=227170"/>
		<updated>2010-07-09T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Puzzles and art that need votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
| Saqq || 746, -622 || Sonnenwanderer  || Fountain || Yes &lt;br /&gt;
|- &lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1047, 6880 || Murtha || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1051, 6824 || Murtha || Garden || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Adn || 1072, 6824 || Injeru || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1060, 6838 || Injeru || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1467, 1753 || Lilinou  || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1526, 1754 || RosieRazor || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1500, 1943 || Robare || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1530, 1829 || McArine || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1175, 1640 || Hemptwister || Both || No&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|-&lt;br /&gt;
| NP || -1370, 2720 || Bucktep || Fountain || Yes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! Item A (pillar) !! Item B (focus) !! %&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female Rabbit  || 68&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Flax || Barley (raw) || 94&lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Medium Topaz || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !!colspan=&amp;quot;2&amp;quot;| Ambrosia !! Action !! Altar Setup &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Beer || Cobra Blood || Meal raising 3 stats || 3 Sheep, Rabbits, Chickens (drop each separately, not piles)&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Beer || Oil || Dress in black || Growing 5 of 7 (Cabbage, Leeks, Garlic, Onions, Carrots, Barley, Flax)&lt;br /&gt;
|-&lt;br /&gt;
| Ra || ''[[Wine]]'' || Dates || Burn 5 ''[[Spirits]]'' || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=226888</id>
		<title>Users/sabuli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Users/sabuli&amp;diff=226888"/>
		<updated>2010-07-09T03:00:36Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Festivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestsNav|Harmony}}&lt;br /&gt;
&lt;br /&gt;
== Puzzles and art that need votes ==&lt;br /&gt;
&lt;br /&gt;
Garden and fountain (Sabuli): 817 -549 &amp;lt;br /&amp;gt;&lt;br /&gt;
Raeli Mosaic (Antilia) 765 -676 &amp;lt;br /&amp;gt;&lt;br /&gt;
Hexa (Antilia) 770 -680 &amp;lt;br /&amp;gt;&lt;br /&gt;
Path (Antilia) 791 -753 &amp;lt;br /&amp;gt;&lt;br /&gt;
Pulses (Brucette and ReddRuby) 759 -678 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Essences (chemistry lab) ==&lt;br /&gt;
&lt;br /&gt;
*Manufacture: Fill the alcohol lamp with the correct spirits.&lt;br /&gt;
*Manufacture: Essential Distillation/Place Essential Material&lt;br /&gt;
*Manufacture: Essential Distillation/Start &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Essence !! Spirits  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cerulean Blue || 1 Fish, 9 Mineral   &lt;br /&gt;
|-&lt;br /&gt;
| 10 Spindle Tree || 2 Fish, 8 Mineral &lt;br /&gt;
|-&lt;br /&gt;
| 10 Cinnar || 2 Grain, 8 Worm &lt;br /&gt;
|-&lt;br /&gt;
| 10 Towering Palm || 5 Rock, 5 Wood &lt;br /&gt;
|-&lt;br /&gt;
| 10 Salts of Gold || 9 Grain, 1 Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fountains and gardens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! What !! Visited &lt;br /&gt;
|- &lt;br /&gt;
| Saqq || 746, -622 || Sonnenwanderer  || Fountain || Yes &lt;br /&gt;
|- &lt;br /&gt;
| FB || 4289, -671 || Nissim  || Fountain || Yes &lt;br /&gt;
|-&lt;br /&gt;
| FB || 4300, -672 || Nissim  || Garden || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1047, 6880 || Murtha || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1051, 6824 || Murtha || Garden || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Adn || 1072, 6824 || Injeru || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1060, 6838 || Injeru || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1467, 1753 || Lilinou  || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1526, 1754 || RosieRazor || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1500, 1943 || Robare || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1530, 1829 || McArine || Fountain || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SA || 1175, 1640 || Hemptwister || Both || No&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2190, 2792 || TheMazeEcho || Fountain || Yes&lt;br /&gt;
|- &lt;br /&gt;
| SW || 2155, 2778 || TheMazeEcho || Garden || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SW || 2312, 3211 || Hanid || Both || Yes?&lt;br /&gt;
|-&lt;br /&gt;
| SW || 1283, 3690 || KalmKitty || Both || Yes&lt;br /&gt;
|-&lt;br /&gt;
| NP || -1370, 2720 || Bucktep || Fountain || Yes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.atitd.org/wiki/tale4/Guilds/Afterhours_Festivals#June_2010 | Schedule]]&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! Item A (pillar) !! Item B (focus) !! %&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Male Rabbit || Female Rabbit  || 68&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Flax || Barley (raw) || 94&lt;br /&gt;
|-&lt;br /&gt;
| Ra || Medium Quartz || Medium Topaz || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !!colspan=&amp;quot;2&amp;quot;| Ambrosia !! Action !! Altar Setup &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Beer || Cobra Blood || Meal raising 3 stats || 3 Sheep, Rabbits, Chickens (drop each separately, not piles)&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || Beer || Oil || Dress in black || Growing 5 of 7 (Cabbage, Leeks, Garlic, Onions, Carrots, Barley, Flax)&lt;br /&gt;
|-&lt;br /&gt;
| Ra || ''[[Wine]]'' || Dates || Burn 5 ''[[Spirits]]'' || 7 7000 bonfires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills I haven't learnt ==&lt;br /&gt;
&lt;br /&gt;
Art &amp;amp; Music&lt;br /&gt;
* Advanced Tub Design 2  - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap &lt;br /&gt;
* Camp Decoration 4 - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire&lt;br /&gt;
* Camp Decoration 5 - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire &lt;br /&gt;
Harmony&lt;br /&gt;
* Navigation 7 - 7 Huge Topaz &lt;br /&gt;
* Maintenance - 500 Papyrus Paper, 125 Glass Rods&lt;br /&gt;
* Repair - 300 Glass Rods, 300 Leather &lt;br /&gt;
Thought&lt;br /&gt;
* Kiln 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone &lt;br /&gt;
Worship&lt;br /&gt;
* Salvage - 200 Leather, 300 Glass Rods, 300 Papyrus Paper&lt;br /&gt;
* Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=226637</id>
		<title>Guilds/SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=226637"/>
		<updated>2010-07-08T12:16:04Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! What !! Have !! What   !! Have  &lt;br /&gt;
|-&lt;br /&gt;
| 256435 Bricks || '''DONE''' || 155421 Straw || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 33331 Clay || 16655 || 31013 Silt || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 11117 Slate || 8959 || 8553 Cut Stone || 4851&lt;br /&gt;
|-&lt;br /&gt;
| 7673 Black Paint || || 6529 Light Coral Paint ||&lt;br /&gt;
|-&lt;br /&gt;
| 5851 Pale Golden Rod Paint || || 4523 Sea Green Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 3307 Violet Red Paint || '''DONE''' || 2129 Saddle Brown Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1490 Gold Foil || '''DONE''' || 799 Black Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 451 Silver Raeli Tiles || '''DONE''' || 221 Gold Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 214 Thoth's Metal Cable || 41 || 153 Steel Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 77 Small Gear || '''DONE'''  || 61 Medium Gear || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Large Gear || 13 || 41 Octec's Alloy Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 37 Pure Chime Floating Warbler || '''DONE''' || 31 Pure Chime Gliding Crane || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 28 Pure Chime Diving Sparrow || '''DONE''' || 23 Bastet Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Unity Gem of Any Type || 1 || 23 Hexas Plate Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Cat's Eye Gem of Any Type || 15 || 1 Dragyn's Eye cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Dragyn's Eye cut Gem || '''DONE''' || 1 Hile's Chevrons cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Hile's Chevrons cut Gem || '''DONE''' || 1 Full Aidenn Mask cut Sunstone || '''DONE'''&lt;br /&gt;
|- &lt;br /&gt;
| 1 Any Full Aidenn Mask cut Gem || '''DONE''' || 200 fine rods for chimes || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226430</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226430"/>
		<updated>2010-07-07T04:07:10Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 2117 &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 17+5&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    ||'''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 17+6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 14+1&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 35&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 19+2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 4+2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
*Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226429</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226429"/>
		<updated>2010-07-07T04:03:08Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 2117 &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 17&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    ||'''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 17&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 35&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
*Ninfa&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226428</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226428"/>
		<updated>2010-07-07T04:02:36Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Masters (4) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 2117 &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 17&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    ||'''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 17&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 35&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 12&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
* Stevehotep&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
* Sesnut&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226369</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226369"/>
		<updated>2010-07-06T13:51:06Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail. (And most of the times riddles fail to be noble for too many wrong answers, not for too many right answers. The first 21 answers, when people are &amp;quot;trying to guess&amp;quot; make the difference: 15 wrong ones and the riddle fails. Once a riddle is noble it's likely that a lot of players have already guessed the right answer)&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
 I personally disagree with this particular point. Wildcards are useful, but if used carelessly &lt;br /&gt;
 can cause problems. Specifically, the practice of beginning and ending every answer&lt;br /&gt;
 with * can make riddles trivial if the answer can be narrowed down to a list. For example,&lt;br /&gt;
 if you can tell the answer is a discipline, but don't know which one it is, the answer&lt;br /&gt;
 &amp;quot;art thought harmony leadership worship architecture body&amp;quot; will be a correct answer&lt;br /&gt;
 regardless of whether the real answer was *thought*, *harmony*, or any other.&lt;br /&gt;
 &lt;br /&gt;
 Remember that you can set multiple &amp;quot;correct&amp;quot; answers when designing a riddle by separating&lt;br /&gt;
 them with a semicolon. I would recommend using that mechanism instead to cover possible&lt;br /&gt;
 plurals and articles.&lt;br /&gt;
 &lt;br /&gt;
 Don't be afraid to use wildcards where appropriate, but take a minute to think about what&lt;br /&gt;
 you really need for each particular riddle, rather than just following a formula of&lt;br /&gt;
 throwing wildcards at everything.&lt;br /&gt;
 &lt;br /&gt;
 Of my 4 noble riddles so far, only 1 used wildcards. It's perfectly possible to go&lt;br /&gt;
 without if you design the riddle properly.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Numaris|Numaris]]&lt;br /&gt;
&lt;br /&gt;
Numaris: Obviously you have a point there and I'm not going to deny it, but consider also that this is a test where people answer a lot of riddles, one after another, and answer them fast. It's possible, of course, to put in a line all possible answers like in your example, but not too likely. Generally, due to the time limit, people type short answers. This is empiric but I have seen that generally the riddles I manage to guess appear later as noble, and that means that at least 7 people answered them wrong (even the one with mal* for malapterous or whatever is it spelled). That makes me think that the key is to avoid the unneeded wrong answers because the &amp;quot;normal&amp;quot; ones will come alone. I agree: wild cards are not mandatory, but they help a lot.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226368</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226368"/>
		<updated>2010-07-06T13:43:57Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail. (And most of the times riddles fail to be noble for too many wrong answers, not for too many right answers. The first 21 answers, when people are &amp;quot;trying to guess&amp;quot; make the difference: 15 wrong ones and the riddle fails. Once a riddle is noble it's likely that a lot of players have already guessed the right answer)&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
 I personally disagree with this particular point. Wildcards are useful, but if used carelessly &lt;br /&gt;
 can cause problems. Specifically, the practice of beginning and ending every answer&lt;br /&gt;
 with * can make riddles trivial if the answer can be narrowed down to a list. For example,&lt;br /&gt;
 if you can tell the answer is a discipline, but don't know which one it is, the answer&lt;br /&gt;
 &amp;quot;art thought harmony leadership worship architecture body&amp;quot; will be a correct answer&lt;br /&gt;
 regardless of whether the real answer was *thought*, *harmony*, or any other.&lt;br /&gt;
 &lt;br /&gt;
 Remember that you can set multiple &amp;quot;correct&amp;quot; answers when designing a riddle by separating&lt;br /&gt;
 them with a semicolon. I would recommend using that mechanism instead to cover possible&lt;br /&gt;
 plurals and articles.&lt;br /&gt;
 &lt;br /&gt;
 Don't be afraid to use wildcards where appropriate, but take a minute to think about what&lt;br /&gt;
 you really need for each particular riddle, rather than just following a formula of&lt;br /&gt;
 throwing wildcards at everything.&lt;br /&gt;
 &lt;br /&gt;
 Of my 4 noble riddles so far, only 1 used wildcards. It's perfectly possible to go&lt;br /&gt;
 without if you design the riddle properly.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Numaris|Numaris]]&lt;br /&gt;
&lt;br /&gt;
Numaris: Obviously you have a point there and I'm not going to deny it, but consider also that this is a test where people answer a lot of riddles, one after another, and answer them fast. It's possible, of course, to put in a line all possible answers like in your example, but not too likely. Generally, due to the time limit, people type short answers. This is empiric but I have seen that generally the riddles I manage to guess appear later as noble, and that means that at least 7 people answered them wrong. That makes me think that the key is to avoid the unneeded wrong answers because the &amp;quot;normal&amp;quot; ones will come alone. I agree: wild cards are not mandatory, but they help a lot.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226367</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226367"/>
		<updated>2010-07-06T13:43:08Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail. (And most of the times riddles fail to be noble for too many wrong answers, not for too many right answers. The first 21 answers, when people are &amp;quot;trying to guess&amp;quot; make the difference: 15 wrong ones and the riddle fails. Once a riddle is noble it's likely that a lot of players have already guessed the right answer)&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
 I personally disagree with this particular point. Wildcards are useful, but if used carelessly &lt;br /&gt;
 can cause problems. Specifically, the practice of beginning and ending every answer&lt;br /&gt;
 with * can make riddles trivial if the answer can be narrowed down to a list. For example,&lt;br /&gt;
 if you can tell the answer is a discipline, but don't know which one it is, the answer&lt;br /&gt;
 &amp;quot;art thought harmony leadership worship architecture body&amp;quot; will be a correct answer&lt;br /&gt;
 regardless of whether the real answer was *thought*, *harmony*, or any other.&lt;br /&gt;
 &lt;br /&gt;
 Remember that you can set multiple &amp;quot;correct&amp;quot; answers when designing a riddle by separating&lt;br /&gt;
 them with a semicolon. I would recommend using that mechanism instead to cover possible&lt;br /&gt;
 plurals and articles.&lt;br /&gt;
 &lt;br /&gt;
 Don't be afraid to use wildcards where appropriate, but take a minute to think about what&lt;br /&gt;
 you really need for each particular riddle, rather than just following a formula of&lt;br /&gt;
 throwing wildcards at everything.&lt;br /&gt;
 &lt;br /&gt;
 Of my 4 noble riddles so far, only 1 used wildcards. It's perfectly possible to go&lt;br /&gt;
 without if you design the riddle properly.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Numaris|Numaris]]&lt;br /&gt;
&lt;br /&gt;
Numaris: Obviously you have a point there and I'm not going to deny it, but consider also that this is a test where people answer a lot of riddles, one after another, and answer them fast. It's possible, of course, to put in a line all possible answers like in your example, but not too likely. Generally, due to the time limit, people type short answers. This is empiric but I have seen that generally the riddles I manage to guess appear later as noble, and that means that at least 7 people answered them wrong. That makes me thing that the key is to avoid the unneeded wrong answers because the &amp;quot;normal&amp;quot; ones will come alone. I agree: wild cards are not mandatory, but they help a lot.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226365</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226365"/>
		<updated>2010-07-06T13:30:39Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail. (And most of the times riddles fail to be noble for too many wrong answers, not for too many right answers. The first 21 answers, when people are &amp;quot;trying to guess&amp;quot; make the difference: 15 wrong ones and the riddle fails. Once a riddle is noble it's likely that a lot of players have already guessed the right answer)&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
 I personally disagree with this particular point. Wildcards are useful, but if used carelessly &lt;br /&gt;
 can cause problems. Specifically, the practice of beginning and ending every answer&lt;br /&gt;
 with * can make riddles trivial if the answer can be narrowed down to a list. For example,&lt;br /&gt;
 if you can tell the answer is a discipline, but don't know which one it is, the answer&lt;br /&gt;
 &amp;quot;art thought harmony leadership worship architecture body&amp;quot; will be a correct answer&lt;br /&gt;
 regardless of whether the real answer was *thought*, *harmony*, or any other.&lt;br /&gt;
 &lt;br /&gt;
 Remember that you can set multiple &amp;quot;correct&amp;quot; answers when designing a riddle by separating&lt;br /&gt;
 them with a semicolon. I would recommend using that mechanism instead to cover possible&lt;br /&gt;
 plurals and articles.&lt;br /&gt;
 &lt;br /&gt;
 Don't be afraid to use wildcards where appropriate, but take a minute to think about what&lt;br /&gt;
 you really need for each particular riddle, rather than just following a formula of&lt;br /&gt;
 throwing wildcards at everything.&lt;br /&gt;
 &lt;br /&gt;
 Of my 4 noble riddles so far, only 1 used wildcards. It's perfectly possible to go&lt;br /&gt;
 without if you design the riddle properly.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Numaris|Numaris]]&lt;br /&gt;
&lt;br /&gt;
Numaris: Obviously you have a point there and I'm not going to deny it, but consider also that this is a test where people answer a lot of riddles, one after another, and answer them fast. It's possible, of course, to put in a line all possible answers like in your example, but not too likely. Generally, due to the time limit, people type short answers.  &lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226364</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226364"/>
		<updated>2010-07-06T13:24:00Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail. (And most of the times riddles fail to be noble for too many wrong answers, not for too many right answers. The first 21 answers, when people are &amp;quot;trying to guess&amp;quot; make the difference: 15 wrong ones and the riddle fails. Once a riddle is noble it's likely that a lot of players have already guessed the right answer)&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
 I personally disagree with this particular point. Wildcards are useful, but if used carelessly &lt;br /&gt;
 can cause problems. Specifically, the practice of beginning and ending every answer&lt;br /&gt;
 with * can make riddles trivial if the answer can be narrowed down to a list. For example,&lt;br /&gt;
 if you can tell the answer is a discipline, but don't know which one it is, the answer&lt;br /&gt;
 &amp;quot;art thought harmony leadership worship architecture body&amp;quot; will be a correct answer&lt;br /&gt;
 regardless of whether the real answer was *thought*, *harmony*, or any other.&lt;br /&gt;
 &lt;br /&gt;
 Remember that you can set multiple &amp;quot;correct&amp;quot; answers when designing a riddle by separating&lt;br /&gt;
 them with a semicolon. I would recommend using that mechanism instead to cover possible&lt;br /&gt;
 plurals and articles.&lt;br /&gt;
 &lt;br /&gt;
 Don't be afraid to use wildcards where appropriate, but take a minute to think about what&lt;br /&gt;
 you really need for each particular riddle, rather than just following a formula of&lt;br /&gt;
 throwing wildcards at everything.&lt;br /&gt;
 &lt;br /&gt;
 Of my 4 noble riddles so far, only 1 used wildcards. It's perfectly possible to go&lt;br /&gt;
 without if you design the riddle properly.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Numaris|Numaris]]&lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226361</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226361"/>
		<updated>2010-07-06T13:13:46Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Some advices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
''by Sabuli except where noted''&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail.&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
Even following this system, some riddles will fail anyway, so have a good reserve. Submit the 14 riddles allowed and, as soon as a riddle fails, replace it (the replacement could be an improved version of the same riddle)&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226354</id>
		<title>Riddle of the Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Riddle_of_the_Sphinx&amp;diff=226354"/>
		<updated>2010-07-06T12:55:54Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Things To Consider When Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Riddle of the Sphinx}}&lt;br /&gt;
{{T3}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Riddle of the Sphinx&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = &lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Check Status: Three riddles Released&lt;br /&gt;
* Check Status: One riddle promoted to Common&lt;br /&gt;
* Evaluate a Riddle&lt;br /&gt;
* Correctly answer a Common Riddle&lt;br /&gt;
* Correctly answer a Noble Riddle&lt;br /&gt;
* Correctly answer seven Riddles&lt;br /&gt;
* Streak of at least 7 Points&lt;br /&gt;
    |demo name = Numaris, RosieRazor, Injeru, and Casino&lt;br /&gt;
    |demo date = 2010-06-23&lt;br /&gt;
    |demo region = Shabbat Ab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Design a stream of factual questions about our land, our people, our society, and our science. Questions are rated both directly by fellow riddle creators, and indirectly by achieving an appropriate difficulty level.&lt;br /&gt;
&lt;br /&gt;
To pass this test, you must create 7 &amp;quot;Noble&amp;quot; riddles. Riddles are submitted, rated, and answered at a [[Lesser Sphinx]] (see [[#Public Sphinx Locations|Sphinx Locations]] to find one near you).&lt;br /&gt;
&lt;br /&gt;
The overarching goal of this test is to create a living history museum by recording the history of the land, the people, the guilds, the skills, and the technologies.&lt;br /&gt;
&lt;br /&gt;
== Submitting Riddles ==&lt;br /&gt;
A riddle has two parts: The question, and the answer. The answer field can contain multiple possible answers if necessary. The wildcards ? and * can be used to represent either one character or zero-or-more characters, respectively. For example, &amp;quot;*stranger&amp;quot; will match &amp;quot;stranger&amp;quot;, &amp;quot;the stranger&amp;quot;, and &amp;quot;I am the Stranger&amp;quot;. &amp;quot;yok?r&amp;quot; will match &amp;quot;yokir&amp;quot; or &amp;quot;yoker&amp;quot;. Finally, case does not matter. &amp;quot;Chest&amp;quot; and &amp;quot;chest&amp;quot; are the same.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of 14 submitted riddles at a time. You can remove a riddle you submitted at any time.&lt;br /&gt;
&lt;br /&gt;
Players must also note that, as of T3, riddles can now be translated into French or German after they were first entered in English. English language is mandatory and must be entered first. If you wish to have your riddles translated, there are players around who might be able to help you (this page might be used as a starting point : Bilingual Players). The more understandable the riddles, the more chance to gain points and &amp;quot;noble riddle&amp;quot; status. As translation, especially of a little bunch of subtle texts, is not an easy task, please be patient and help. Thanks :)&lt;br /&gt;
&lt;br /&gt;
== Rating Riddles ==&lt;br /&gt;
Anyone who has signed up for the test may rate a riddle by visiting a Sphinx (all Sphinxes draw from the same set of riddles, so it doesn't matter which one).&lt;br /&gt;
&lt;br /&gt;
=== Things To Consider When Rating ===&lt;br /&gt;
&lt;br /&gt;
# Consider the accuracy of the riddle. Is the answer given correct? A &amp;quot;Rate Later&amp;quot; button is available if you need to do some research first.&lt;br /&gt;
# Consider the possible responses. When answering a riddle regarding clearcutting?, a person could type either &amp;quot;clearcutting&amp;quot; or &amp;quot;clear cutting&amp;quot;. If the riddle is &amp;quot;I come in a bowl. What am I?&amp;quot;, a person could type either &amp;quot;a tadpole&amp;quot; or &amp;quot;tadpoles&amp;quot;. Has the author taken this into account and formatted it correctly? (See the section on wildcards above)&lt;br /&gt;
# Consider the relevance of the riddle. Does it involve the history, society, people, guilds, or culture of this tale? &amp;quot;I was the first master of Acrobatics. Who was I?&amp;quot; would be relevant, while &amp;quot;What is the air-speed velocity of an unladen swallow?&amp;quot; would not be.&lt;br /&gt;
# The difficulty of the riddle should not necessarily be considered when rating in most cases. After a riddle has been rated, its difficulty will be tested by those who answer it. (See &amp;quot;Answering Riddles&amp;quot; below)&lt;br /&gt;
# Consider the language of the riddle. You should be presented with the riddle in your interface language. If you play in English and get a riddle in French or German it means the person who entered it didn't fill in the mandatory English section first. If you play in French or German and get a riddle only in English, it means the person who entered it did not get their riddle translated. Unfortunately there is no way to see if a riddle was translated into any other language for the purpose of evaluation, but you might want to consider whether it is in your interface language when scoring.&lt;br /&gt;
&lt;br /&gt;
=== Some advices ===&lt;br /&gt;
&lt;br /&gt;
I'm finding again and again the same problems in the riddles that are being added.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that most of the riddles that become noble use wild cards. Otherwise, they are likely to have a lot of additional wrong answers and fail.&lt;br /&gt;
&lt;br /&gt;
Some players use prepositions some other don't. Some give the answer in singular, others in plural.&lt;br /&gt;
&lt;br /&gt;
An answer without wild cards will fail not only when the player doesn't know it, but ALSO when he knows it and writes it not exactly as expected and that is frustrating (and very bad for the riddle)&lt;br /&gt;
&lt;br /&gt;
So, if the answer is supposed to be beetle, please put it as *beetle*, covering also &amp;quot;beetles&amp;quot; and &amp;quot;a beetle&amp;quot;. It's not necessary, however (as I've seen a lot of times) to put beetle and Beetle as separated answers because the system is not case sensitive.&lt;br /&gt;
&lt;br /&gt;
For example, I found the riddle &amp;quot;What has to be broken before used?&amp;quot; Not only I'm sure that the answer is egg but I also remember it from the evaluation stage. However, I have tried several answers (like &amp;quot;egg&amp;quot;, &amp;quot;an egg&amp;quot;, &amp;quot;the egg&amp;quot;) and all of them fail. Obviously, the riddle is not using wild cards and I'm answering with the wrong syntax.&lt;br /&gt;
&lt;br /&gt;
This is not a competitive test. A lot of people could pass it (and very fast). But, please, follow these simple rules to improve your chances.&lt;br /&gt;
&lt;br /&gt;
And about rating... Like in orchestra, Good is negative and Great is zero. You are only approving a riddle when you give it exceptional or more. When you say it is &amp;quot;Good&amp;quot; you are disapproving it, and when you say it is &amp;quot;Great&amp;quot; you are neutral about it.&lt;br /&gt;
&lt;br /&gt;
== Riddle States ==&lt;br /&gt;
&lt;br /&gt;
* Evaluation Riddle - Starting state for all riddles. Fourteen ratings are required to move out of evaluation status.&lt;br /&gt;
* Common Riddle - Riddles that receive a high enough score during evaluation are promoted to Common Riddle and become available to be answered.&lt;br /&gt;
* Noble Riddle - A Common Riddle is promoted to Noble Riddle if it is answered correctly between 7 and 14 times in the first 21 attempts.&lt;br /&gt;
* Fallen Riddle - A riddle can &amp;quot;fall&amp;quot; in two ways: &lt;br /&gt;
*# An Evaluation Riddle will be marked as Fallen if it does not receive a high enough evaluation score. &lt;br /&gt;
*# A Common Riddle will be marked as Fallen if it is too easy (more than 14 correct out of first 21 attempts) or too hard (less than 7 correct out of first 21 attempts). &lt;br /&gt;
&lt;br /&gt;
 Possible bug, or just poor design: Riddles appear to be marked as &amp;quot;Fallen at evaluation&amp;quot;&lt;br /&gt;
 even if they actually failed after making it to Common (for being to easy or too hard).&lt;br /&gt;
 This makes it that much more difficult to figure out what to do to improve them...&lt;br /&gt;
&lt;br /&gt;
== Answering Riddles ==&lt;br /&gt;
* All citizens may attempt to answer a riddle, regardless of their status in the discipline of Thought.&lt;br /&gt;
* You have only one attempt to answer a riddle, and there is a time limit.&lt;br /&gt;
* If you are one of the first N to answer a Noble riddle correctly, you will have 7 points added to your current streak.&lt;br /&gt;
* After those first N, each correct Noble riddle adds 3 points.&lt;br /&gt;
* Answering a Common riddle correctly adds 1 point. There is no penalty for missing a Common riddle (your streak is not ended).&lt;br /&gt;
* The points of the longest streak will be the score for the Test of Reason. &lt;br /&gt;
&lt;br /&gt;
== Passing The Test ==&lt;br /&gt;
To pass this test you need to create 7 Noble riddles. A riddle which is not noble will not allow you to pass. A riddle that is too easy or too hard will not allow you to pass. You will have to remove the weak riddles and replace them with new ones until you pass. I hope you have a Sphinx in your camp.&lt;br /&gt;
&lt;br /&gt;
== Technical Notes ==&lt;br /&gt;
&lt;br /&gt;
 This section probably has the most potential for change between tellings. Consider it historical information.&lt;br /&gt;
&lt;br /&gt;
This information may not be 100% accurate, but it summarizes what we know about the way a Sphinx selects questions based on the information provided so far by Teppy, et al.&lt;br /&gt;
&lt;br /&gt;
Two sets of pools exist. One set is for unrated riddles, the other for unanswered riddles. There are 32 pools in each set. Once a pool has floor(1000/32) (i.e. 31) riddles in it, it will be considered active. When you ask to either rate or answer a riddle, the sphinx randomly checks up to 10 pools until it finds an active one, then presents a random riddle from that pool to you. If it fails to find an active pool, you will recieve a message saying &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* ''This is incorrect for T3. There is only one pool of questions (though there are evaluation riddles and riddles that are ready to answer) in this telling (confirmed by Teppy). If you get the &amp;quot;The Sphinx was unable to provide you with a question.&amp;quot; you should dev call because its a bug. - Spicy''&lt;br /&gt;
&lt;br /&gt;
== Public Sphinx Locations ==&lt;br /&gt;
&lt;br /&gt;
A [[Lesser Sphinx]] is a community project. You do not need to build your own in order to participate. You can visit any of the following Sphinxes to create or answer riddles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrS) 1480, 1815&lt;br /&gt;
Shabbat Ab (1480, 1815)&lt;br /&gt;
Just over the hill behind the CS&lt;br /&gt;
(GrS) 830, -3610&lt;br /&gt;
Meroe(830, -3610)&lt;br /&gt;
A few steps north from CS&lt;br /&gt;
(GrS) 1688, 3698&lt;br /&gt;
Stillwater (1688, 3698)&lt;br /&gt;
Just south of the CS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Shabbat Ab || 1480, 1815 || Just over the hill behind the CS&lt;br /&gt;
|- &lt;br /&gt;
| Meroe || 830, -3610 || A few steps north from CS&lt;br /&gt;
|- &lt;br /&gt;
| Stillwater || 1688, 3698 || Just south of the CS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Thought}}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226256</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226256"/>
		<updated>2010-07-05T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Scribes (8) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 2117 &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 16&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    ||'''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 13&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 28&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 15&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226224</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226224"/>
		<updated>2010-07-05T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  || 2117 &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 48&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 13&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 27&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 13&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 3&lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226223</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226223"/>
		<updated>2010-07-05T18:24:51Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Prentices (32) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 41&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 5&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*KebiRoz&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226222</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226222"/>
		<updated>2010-07-05T18:24:18Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Sages (2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 41&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 5&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* Numaris&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=226216</id>
		<title>Guilds/SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SCR&amp;diff=226216"/>
		<updated>2010-07-05T18:15:57Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lesser Sphynx Project (warehouses at 641 -761 west of Nile) ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! What !! Have !! What   !! Have  &lt;br /&gt;
|-&lt;br /&gt;
| 256435 Bricks || '''DONE''' || 155421 Straw || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 33331 Clay || 16655 || 31013 Silt || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 11117 Slate || 8959 || 8553 Cut Stone || 4076&lt;br /&gt;
|-&lt;br /&gt;
| 7673 Black Paint || || 6529 Light Coral Paint ||&lt;br /&gt;
|-&lt;br /&gt;
| 5851 Pale Golden Rod Paint || || 4523 Sea Green Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 3307 Violet Red Paint || '''DONE''' || 2129 Saddle Brown Paint || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1490 Gold Foil || '''DONE''' || 799 Black Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 451 Silver Raeli Tiles || '''DONE''' || 221 Gold Raeli Tiles || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 214 Thoth's Metal Cable || 41 || 153 Steel Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 77 Small Gear || '''DONE'''  || 61 Medium Gear || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Large Gear || 13 || 41 Octec's Alloy Sheeting || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 37 Pure Chime Floating Warbler || '''DONE''' || 31 Pure Chime Gliding Crane || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 28 Pure Chime Diving Sparrow || '''DONE''' || 23 Bastet Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Unity Gem of Any Type || 1 || 23 Hexas Plate Gem of Any Type || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 23 Cat's Eye Gem of Any Type || 11 || 1 Dragyn's Eye cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Dragyn's Eye cut Gem || '''DONE''' || 1 Hile's Chevrons cut Sunstone || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 Any Hile's Chevrons cut Gem || '''DONE''' || 1 Full Aidenn Mask cut Sunstone || '''DONE'''&lt;br /&gt;
|- &lt;br /&gt;
| 1 Any Full Aidenn Mask cut Gem || '''DONE''' || 200 fine rods for chimes || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226201</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226201"/>
		<updated>2010-07-05T17:24:44Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 41&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 5&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
*ruby&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226200</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226200"/>
		<updated>2010-07-05T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 41&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || 5&lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226191</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226191"/>
		<updated>2010-07-05T16:35:21Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || 6&lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || 41&lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || 4&lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || 14&lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || 18&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || 9&lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || 10&lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || 8&lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || '''DONE'''&lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || 19&lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*RosieRazor&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226087</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226087"/>
		<updated>2010-07-04T20:54:20Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to the discussion of Test proposals on the forums! &lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show. - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226082</id>
		<title>Monuments/Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Thought&amp;diff=226082"/>
		<updated>2010-07-04T19:40:42Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Monument Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Thought monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Thought/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
* Design a Tangram puzzle [[http://en.wikipedia.org/wiki/Tangram | Tangram ]]&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Thought construction site has been built at 824, -585 in Saq. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to our discussion of Test proposals on the forums!&lt;br /&gt;
&lt;br /&gt;
Monument construction site is public so you can stash contributions directly there.&lt;br /&gt;
&lt;br /&gt;
(I started this project to win time and make a Monument of Thought possible, because the tale will end soon, monuments take time and I didn't know when a 2nd Oracle of Thought would show, but I'm not particularly interested in leading it: I'm not very enthusiastic with monuments. If somebody else becomes Oracle and is more interested than me in the project, I don't mind giving him or her the leadership - Sabuli)&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75000 Clay Bricks  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25000 Cut Stone  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15000 Slate  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 200 Mud Granite  ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2500 Yellow Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 2000 Deep Sky Blue Paint    || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Large Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Medium Gears    || &lt;br /&gt;
|-&lt;br /&gt;
| 1000 Small Gears   || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Eyelet cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 98 Lens cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Thistle cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Choronzon cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Queen's Tomb cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Full Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Corner Heart cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Dalessi cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 49 Hexas Plate cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Aidenn Mask cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Amanti cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Bastet cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Cat's Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Unity cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Reflection cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Appolonia cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Bridge cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ring cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Dragyn's Eye cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Looking Glass cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Symmetry cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Lotus cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Khufu's Ship cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Sprocket cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Hile's Chevrons cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Ra's Lantern cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 Full Aidenn Mask cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
| 21 King's Tomb cut Any Gem    || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Harmony&amp;diff=226077</id>
		<title>Monuments/Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Monuments/Harmony&amp;diff=226077"/>
		<updated>2010-07-04T18:22:39Z</updated>

		<summary type="html">&lt;p&gt;Sabuli: /* Journeymen (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Harmony monument, please create it as a subpage of this page; i.e. create a page '''Monuments/Harmony/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Monument of Harmony =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Harmony project stands at Adn, 1066, 6951 right near the Chariot Stop (and the Worship, Art &amp;amp; Music Monument guilds). Enrollment is automatic for any applicant.&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
*T3 ideas: &lt;br /&gt;
http://www.atitd.org/wiki/tale3/Monument_Tests&lt;br /&gt;
&lt;br /&gt;
*Injeru: [http://www.atitd.org/forum/viewtopic.php?f=2&amp;amp;t=643 The Test of Esteem] (link to forum post)&lt;br /&gt;
* Sesnut: [http://www.atitd.org/forum/viewtopic.php?f=2&amp;amp;t=646 The Test of Caravans] (link to forum post)&lt;br /&gt;
* Sesnut: [http://www.atitd.org/forum/viewtopic.php?f=2&amp;amp;t=645 The Test of Patronage] (link to forum post)&lt;br /&gt;
&lt;br /&gt;
*  Miranni: FISH FARMS  http://www.atitd.org/wiki/tale4/User:Miranni&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
The Monument of Harmony construction site has been built at -625, 6544 in Cat's Claw Ridge, in the curvature of the great Cat's tail. &lt;br /&gt;
&lt;br /&gt;
Please offer your support, and contribute to our discussion of Test proposals on the forums!&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
Monument Construction Site&lt;br /&gt;
* 100 Linen&lt;br /&gt;
* 50 Slate&lt;br /&gt;
* 80 Boards&lt;br /&gt;
* 30 Rope&lt;br /&gt;
* 200 Papyrus Paper&lt;br /&gt;
* 50 Ink&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Harmony.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#6B8E23&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is all done || 0 || N/A || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Paint recipes:''' (if you can do cheaper, post recipe!)&lt;br /&gt;
&lt;br /&gt;
= Completed Materials =&lt;br /&gt;
'''Material requirements to build the Monument of Harmony.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#6B8E23&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost White Paint (Detailing) || 300 || 300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Lavender Paint (Detailing) || 300  || 300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Lawn Green Paint (Detailing) || 300  || 300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Salmon Paint (Detailing) || 300  || 300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Olive Green Paint || 20000 || 20000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Orange Paint (Detailing) || 300 || 300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Gears (Fountain Mechanism) || 25  || 25 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Gears (Fountain Mechanism) || 50 || 50 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Gears (Fountain Mechanism) || 10 || 10 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Bars (Roof Support) || 1000  || 1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Roof Details) || 5000  || 5000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone (Pillars) || 4000  || 4000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Sea Green Paint || 20000 || 20,000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Water (For Basin) || 40,000  || 40,000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Building Base) || 500000  || 500000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 12000  || 12000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Silk Cloth (Flag) || 500 || 500 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Sesnut|Sesnut]]&lt;br /&gt;
&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
* RosieRazor&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
* Casino&lt;br /&gt;
* Sonnenwanderer&lt;br /&gt;
* jazkar&lt;br /&gt;
* Kalmkitty&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
* Noctilucent&lt;br /&gt;
* Nissim&lt;br /&gt;
* Maata&lt;br /&gt;
* Reyzer&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
* Injeru&lt;br /&gt;
* Antilia&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
* Shebi&lt;br /&gt;
* blondie&lt;br /&gt;
* Alphabob&lt;br /&gt;
* Hemptwister&lt;br /&gt;
* Dustitwister&lt;br /&gt;
* Osidion&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;br /&gt;
* Philadelphia (Philly)&lt;br /&gt;
* taylor&lt;br /&gt;
* sparkle&lt;/div&gt;</summary>
		<author><name>Sabuli</name></author>
	</entry>
</feed>