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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Talos</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Talos"/>
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	<updated>2026-04-04T15:56:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=134247</id>
		<title>User:Talos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=134247"/>
		<updated>2009-08-31T08:36:19Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The thistle garden simulator ==&lt;br /&gt;
&lt;br /&gt;
The thistle garden simulator is a work in progress. This is a current alpha version for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instalation instructions for Windows (l)users ===&lt;br /&gt;
1. Install python 2.6 from [http://python.org/download/ http://python.org] you need [http://python.org/ftp/python/2.6.2/python-2.6.2.msi this] file.&lt;br /&gt;
&lt;br /&gt;
2. Install gtk libraries from [http://gtk-win.sourceforge.net/home/index.php/en/Downloads http://gtk-win.sourceforge.net/home/index.php/en/Downloads] get [http://downloads.sourceforge.net/gtk-win/gtk2-runtime-2.16.5-2009-08-06-ash.exe?download this] file and optionaly [http://downloads.sourceforge.net/gtk-win/gtk2-themes-2008-10-22-ash.exe?download this]. &lt;br /&gt;
&lt;br /&gt;
3. Go to [http://www.pygtk.org/ http://www.pygtk.org/downloads.html] and install [http://ftp.gnome.org/pub/GNOME/binaries/win32/pycairo/1.4/pycairo-1.4.12-2.win32-py2.6.exe pycairo], [http://ftp.gnome.org/pub/GNOME/binaries/win32/pygobject/2.14/pygobject-2.14.2-2.win32-py2.6.exe pygobject] and [http://ftp.gnome.org/pub/GNOME/binaries/win32/pygtk/2.12/pygtk-2.12.1-3.win32-py2.6.exe pygtk].&lt;br /&gt;
&lt;br /&gt;
4. Install python numeric extensions from here [http://sourceforge.net/projects/numpy/files/NumPy/ http://sourceforge.net/projects/numpy/files/NumPy/]. You need to get t[http://sourceforge.net/projects/numpy/files/NumPy/1.3.0/numpy-1.3.0-win32-superpack-python2.6.exe/download this] file.&lt;br /&gt;
&lt;br /&gt;
5. [optional] To verify intsalation open python command line and type the commands : 'import gtk' , 'import numpy'&lt;br /&gt;
&lt;br /&gt;
6. [optional] Change gtk theme.&lt;br /&gt;
&lt;br /&gt;
7. Download and unzip the garden simulator and double click on thistle.py file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Installation on MAC OS ===&lt;br /&gt;
&lt;br /&gt;
I don't have a MAc but some info is[http://www.php-architect.com/blog/2009/02/25/installing-python-pygtk-on-mac-osx/ here]&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
* Some more info is aviliable here [http://faq.pygtk.org/index.py?req=show&amp;amp;file=faq21.001.htp]&lt;br /&gt;
* The program work on Macintosh but you have to figure how&lt;br /&gt;
* A great IDE if you like to make changes is Aptana Studio&lt;br /&gt;
* For better and faster user expirience use [http://www.linuxmint.com/download.php linux].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some macros for Linux users&lt;br /&gt;
(TODO: How uplaod works (just add for now)&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/9/98/Crem.zip Crem.zip]&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Image:Thistle.zip Thistle.zip]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Dresdor%27s_Thistle_Guide&amp;diff=133951</id>
		<title>Dresdor's Thistle Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Dresdor%27s_Thistle_Guide&amp;diff=133951"/>
		<updated>2009-08-29T20:09:32Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In searching for information on thistle, I've found that most of the references are to the T3 Twisted Thistle Guide.  This is a good guide, and where I got started, but I find that anything from the T3 wiki could always use an update.  Also I've been approached by several players who are confused by the old guide and by the current thistle system.  As such, I'm going to make an attempt to explain my process to making thistle.&lt;br /&gt;
&lt;br /&gt;
If you have no interest in making thistle, but need it to advance your stuck silkfarms, I suggest the [[Thistle request]] page.&lt;br /&gt;
&lt;br /&gt;
Also I am creating a collection of my no-void recipes, and I encourage you to add your own [[Thistle Methods]].  This is meant primarily to provide shortcuts to being able to make the thistle you need.&lt;br /&gt;
&lt;br /&gt;
I use [[Image:ThistleSim.zip|Thistle Sim]] to plan out my attempts.  I highly recommend it.&lt;br /&gt;
&lt;br /&gt;
There is also [[Image:thistle.zip|Thistle Toll]] for linux. On [http://www.atitd.org/wiki/tale4/User:Talos Talos] page you will find some info for running under windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Thistle is typed by the concentrations of seven vitamins (Asc, Bio, Car, Fol, Nia, Pyr, and Thi).  Concentrations less than 20, are represented as a - sign.  Concentrations between 21-79 are represented by the ~ sign.  Concentrations higher than 80 are represented by a + sign.  Silkworms require a thistle with four vitamin requirements (the other three do not matter) and Modern Sheep Farms require thistle with two vitamin requirements (the other five do not matter).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The concentrations of these vitamins are controlled by a series of reactions.  These reactions are controlled by levels of Water, Oxygen, and Sun.  These reactions convert one vitamin into another.  This is complicated by the fact that there are certain reactions that are &amp;quot;voided&amp;quot;; that is to say they are not active during a specific time frame in a specific region.  These change over a period of time, and from region to region (it's been shown that it is not every egypt day, nor are the boundaries those of the actual regions).&amp;lt;/s&amp;gt; (&amp;lt;--That information is incorrect, there is no such thing as regional voids. Voids change at the same time Ant Leaves change. Voids are uniform across Egypt. I will fight anyone who disagrees! ~Ajars)&lt;br /&gt;
&lt;br /&gt;
The goal of growing thistle is to end the growing process with vitamin concentrations in the ranges for the thistle you need.  Vitamin levels at any point before tick 40 doesn't matter.  You can only harvest at Tick 40 (if you harvest before you loose the thistle and the thistle seeds).&lt;br /&gt;
&lt;br /&gt;
I use the tool [[Image:ThistleSim.zip|Thistle Sim]] extensively.  Many thanks to the coder(s) of this useful tool.&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
Some things to note before we begin:&lt;br /&gt;
*Asc is impossible to generate and maintain at night without a lucky set of voids.&lt;br /&gt;
*Bio is never consumed by any reaction, so if you need B- or B~ keep an eye on it.&lt;br /&gt;
*Pyr and Fol are very easy to produce.&lt;br /&gt;
*Asc, Car, Nia, and Thi are more difficult to produce and maintain.&lt;br /&gt;
*Growing at 10am-2pm and 10pm-2am ensures a stable amount of sun (100 and 0 respectfully)&lt;br /&gt;
&lt;br /&gt;
I use a method that does not use any inputs but water.  This limits the thistle I can make, but also means that any I can make I make for free.  Adding Dung and Saltpeter can be done to boost vitamin levels, and can be used with my method, I just choose not to do it.&lt;br /&gt;
&lt;br /&gt;
Referencing the tables at the bottom of this guide will show that each vitamin has three generation reactions, one controlled by every environmental factor (Water, Oxygen, Sun).  It will also show that each vitamin has a varying number of consumption reactions, and there is no distinct pattern to the environmental factors controlling them.  &lt;br /&gt;
&lt;br /&gt;
There are three types of reactions:&lt;br /&gt;
*Those that diminish quantity (10 Pot -&amp;gt; 3.33 Car)&lt;br /&gt;
*Those that maintain quantity (10 Asc -&amp;gt; 10 Car)&lt;br /&gt;
*Those that increase quantity (10 Thi -&amp;gt; 20 Car)&lt;br /&gt;
&lt;br /&gt;
The goal of my method is to create a generation mechanism that results in an increase in quantity.  The concept is to maximize the utility of the small amount of vitamins you get for &amp;quot;free&amp;quot; by the garden always starting with 50 nit and 50 pot.  To create this mechanism, I look at what my requirements are that are high concentration (all +).  I discard B+, P+, and F+ as there are easy to create.  If there are no others, I look for the moderate requirements (~).  Using that vitamin as a goal, I look for a reaction chain that I can use as a generation mechanism.  For example, for Asc, I use the chain 10Asc-&amp;gt;10Thi; 10Thi-&amp;gt;20Fol; 10Fol-&amp;gt;20Asc;  This should give us a four-fold increase of Asc.  In practice, it is less than that because of the reaction 10Asc-&amp;gt;10Car; However, it is still a powerful increasing mechanism.&lt;br /&gt;
&lt;br /&gt;
I then, with the help of thistle sim, create a process to maximize Asc using this mechanism.  Looking at the reactions, it's clear I need to manipulate sunlight, and to prevent Asc from draining into Bio, I need to keep Water higher than 29.  After I have a strong level of Asc, I look to see what else I need.  I then reference the reactions and try to figure out a way to generate the other vitamin requirements from what I currently have.  The idea is that once you have a lot of vitamins in your thistle, it shouldn't be difficult to transmute some of them into the concentrations you need.&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
Once you have your process, you should test it.  If it works, congratulations, make as much as you need.  If it doesn't, there's a void present that is interfering with your growing.  With thistle sim, it is easy to figure out the voids, either by turning off the reactions one by one until your result matches that of your thistle bed, or by checking at what step the thistle bed went off in a different direction, and checking what reactions were active there.  In either case, shut off the appropriate reaction, and try again.  &lt;br /&gt;
&lt;br /&gt;
*It will not be possible to make every thistle every time.  Some will almost require you to have a lucky void to make.&lt;br /&gt;
&lt;br /&gt;
==Sample Generation Mechanisms==&lt;br /&gt;
&lt;br /&gt;
Day:&lt;br /&gt;
10Asc-&amp;gt;10Thi; 10Thi-&amp;gt;20Fol; 10Fol-&amp;gt;20Asc;&lt;br /&gt;
&lt;br /&gt;
Night:&lt;br /&gt;
&lt;br /&gt;
**Will be updated later&lt;br /&gt;
&lt;br /&gt;
=='''Vitamin Reactions Reference'''==&lt;br /&gt;
&lt;br /&gt;
== Asc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Asc&lt;br /&gt;
|Water &amp;gt; 79&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 5 Asc&lt;br /&gt;
|Oxygen &amp;lt;49&lt;br /&gt;
|-&lt;br /&gt;
|10 Fol -&amp;gt; 20 Asc&lt;br /&gt;
|Sun &amp;gt; 69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Bio&lt;br /&gt;
|Water &amp;lt; 29&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 10 Car&lt;br /&gt;
|Sun &amp;gt; 79&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Nia&lt;br /&gt;
|Sun &amp;lt; 20&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 10 Thi&lt;br /&gt;
|Sun &amp;lt; 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Bio&lt;br /&gt;
|Sun &amp;lt; 20&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Bio&lt;br /&gt;
|Water &amp;lt; 29&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 10 Bio&lt;br /&gt;
|Oxygen &amp;gt; 89&lt;br /&gt;
|}&lt;br /&gt;
*Bio is never consumed&lt;br /&gt;
&lt;br /&gt;
== Car ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Pot -&amp;gt; 3.33 Car&lt;br /&gt;
|Oxygen &amp;gt; 69&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 10 Car&lt;br /&gt;
|Sun &amp;gt; 79&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Car&lt;br /&gt;
|Water &amp;lt; 39&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 5 Asc&lt;br /&gt;
|Oxygen &amp;lt; 49&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 10 Pyr&lt;br /&gt;
|Sun &amp;gt; 59&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 20 Thi&lt;br /&gt;
|Oxygen &amp;lt; 49&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fol ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Fol&lt;br /&gt;
|Sun &amp;gt; 69&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 30 Fol&lt;br /&gt;
|Water &amp;lt; 59&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Fol&lt;br /&gt;
|Oxygen &amp;lt; 49&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Fol -&amp;gt; 20 Asc&lt;br /&gt;
|Sun &amp;gt; 69&lt;br /&gt;
|-&lt;br /&gt;
|10 Fol -&amp;gt; 20 Pyr&lt;br /&gt;
|Oxygen &amp;gt; 79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nia ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Nia&lt;br /&gt;
|Sun &amp;lt; 20&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 5 Nia&lt;br /&gt;
|Water &amp;gt; 69&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 10 Nia&lt;br /&gt;
|Oxygen &amp;lt;39&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 30 Fol&lt;br /&gt;
|Water &amp;lt; 59&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 5 Thi&lt;br /&gt;
|Water &amp;lt; 49&lt;br /&gt;
|}&lt;br /&gt;
== Pyr ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Pyr&lt;br /&gt;
|Water &amp;lt; 39&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 10 Pyr&lt;br /&gt;
|Sun &amp;gt; 59&lt;br /&gt;
|-&lt;br /&gt;
|10 Fol -&amp;gt; 20 Pyr&lt;br /&gt;
|Oxygen &amp;gt; 79&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 10 Bio&lt;br /&gt;
|Oxygen &amp;gt; 89&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 5 Nia&lt;br /&gt;
|Water &amp;gt; 69&lt;br /&gt;
|}&lt;br /&gt;
== Thi ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Generation&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 10 Thi&lt;br /&gt;
|Sun &amp;lt; 40&lt;br /&gt;
|-&lt;br /&gt;
|10 Car -&amp;gt; 20 Thi&lt;br /&gt;
|Oxygen &amp;lt; 49&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 5 Thi&lt;br /&gt;
|Water &amp;lt; 49&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Consumption&lt;br /&gt;
|-&lt;br /&gt;
!Reaction&lt;br /&gt;
!Environment Requirement&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Car&lt;br /&gt;
|Water &amp;lt; 39&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Fol&lt;br /&gt;
|Oxygen &amp;lt; 49&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 10 Nia&lt;br /&gt;
|Oxygen &amp;lt; 39&lt;br /&gt;
|}&lt;br /&gt;
==Reactions in Process Order==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Process Order&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
!Oxygen&lt;br /&gt;
!Sun&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Asc (&amp;gt;79)&lt;br /&gt;
|10 Car -&amp;gt; 5 Asc (&amp;lt;49)&lt;br /&gt;
|10 Fol -&amp;gt; 20 Asc (&amp;gt;69)&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Bio (&amp;lt;29)&lt;br /&gt;
|10 Pyr -&amp;gt; 10 Bio (&amp;gt;89)&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Bio (&amp;lt;20)&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Car (&amp;lt;39)&lt;br /&gt;
|10 Pot -&amp;gt; 3.33 Car (&amp;gt;69)&lt;br /&gt;
|10 Asc -&amp;gt; 10 Car (&amp;gt;79)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 30 Fol (&amp;lt;59)&lt;br /&gt;
|10 Thi -&amp;gt; 20 Fol (&amp;lt;49)&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Fol (&amp;gt;69)&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 5 Nia (&amp;gt;69)&lt;br /&gt;
|10 Thi -&amp;gt; 10 Nia (&amp;lt;39)&lt;br /&gt;
|10 Asc -&amp;gt; 20 Nia (&amp;lt;20)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Pyr (&amp;lt;39)&lt;br /&gt;
|10 Fol -&amp;gt; 20 Pyr (&amp;gt;79)&lt;br /&gt;
|10 Car -&amp;gt; 10 Pyr (&amp;gt;59)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 5 Thi (&amp;lt;49)&lt;br /&gt;
10 Car -&amp;gt; 20 Thi (&amp;lt;49)&lt;br /&gt;
|10 Asc -&amp;gt; 10 Thi (&amp;lt;40)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reactions in Environmental Factor Order==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Environmental Order&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
!Oxygen&lt;br /&gt;
!Sun&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Asc (&amp;gt;79)&lt;br /&gt;
|10 Pyr -&amp;gt; 10 Bio (&amp;gt;89)&lt;br /&gt;
|10 Asc -&amp;gt; 10 Car (&amp;gt;79)&lt;br /&gt;
|-&lt;br /&gt;
|10 Pyr -&amp;gt; 5 Nia (&amp;gt;69)&lt;br /&gt;
|10 Fol -&amp;gt; 20 Pyr (&amp;gt;79)&lt;br /&gt;
|10 Fol -&amp;gt; 20 Asc (&amp;gt;69)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|10 Pot -&amp;gt; 3.33 Car (&amp;gt;69)&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Fol (&amp;gt;69)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 30 Fol (&amp;lt;59)&lt;br /&gt;
|&lt;br /&gt;
|10 Car -&amp;gt; 10 Pyr (&amp;gt;59)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nia -&amp;gt; 5 Thi (&amp;lt;49)&lt;br /&gt;
|10 Car -&amp;gt; 5 Asc (&amp;lt;49)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Thi -&amp;gt; 20 Car (&amp;lt;39)&lt;br /&gt;
|10 Thi -&amp;gt; 20 Fol (&amp;lt;49)&lt;br /&gt;
|10 Asc -&amp;gt; 10 Thi (&amp;lt;40)&lt;br /&gt;
|-&lt;br /&gt;
|10 Nit -&amp;gt; 3.33 Pyr (&amp;lt;39)&lt;br /&gt;
|10 Car -&amp;gt; 20 Thi (&amp;lt;49)&lt;br /&gt;
|10 Pot -&amp;gt; 2.5 Bio (&amp;lt;20)&lt;br /&gt;
|-&lt;br /&gt;
|10 Asc -&amp;gt; 20 Bio (&amp;lt;29)&lt;br /&gt;
|10 Thi -&amp;gt; Nia (&amp;lt;39)&lt;br /&gt;
|10 Asc -&amp;gt; 20 Nia (&amp;lt;20)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133942</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133942"/>
		<updated>2009-08-29T19:38:24Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: v0.3 menus, toolbar, load, save and drag and drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133638</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133638"/>
		<updated>2009-08-28T19:37:13Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: Version 0.2 beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133479</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133479"/>
		<updated>2009-08-27T23:37:41Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: A working version?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133458</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=133458"/>
		<updated>2009-08-27T20:41:33Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: Rewriten still in alpha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132634</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132634"/>
		<updated>2009-08-24T21:15:53Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: Bug fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132514</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132514"/>
		<updated>2009-08-24T13:16:46Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: Add Voids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=132480</id>
		<title>User:Talos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=132480"/>
		<updated>2009-08-24T09:12:11Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The thistle garden simulator ==&lt;br /&gt;
&lt;br /&gt;
The thistle garden simulator is a work in progress. This is a current alpha version for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instalation instructions for Windows (l)users ===&lt;br /&gt;
1. Install python 2.6 from [http://python.org/download/ http://python.org] you need [http://python.org/ftp/python/2.6.2/python-2.6.2.msi this] file.&lt;br /&gt;
&lt;br /&gt;
2. Install gtk libraries from [http://gtk-win.sourceforge.net/home/index.php/en/Downloads http://gtk-win.sourceforge.net/home/index.php/en/Downloads] get [http://downloads.sourceforge.net/gtk-win/gtk2-runtime-2.16.5-2009-08-06-ash.exe?download this] file and optionaly [http://downloads.sourceforge.net/gtk-win/gtk2-themes-2008-10-22-ash.exe?download this]. &lt;br /&gt;
&lt;br /&gt;
3. Go to [http://www.pygtk.org/ http://www.pygtk.org/downloads.html] and install [http://ftp.gnome.org/pub/GNOME/binaries/win32/pycairo/1.4/pycairo-1.4.12-2.win32-py2.6.exe pycairo], [http://ftp.gnome.org/pub/GNOME/binaries/win32/pygobject/2.14/pygobject-2.14.2-2.win32-py2.6.exe pygobject] and [http://ftp.gnome.org/pub/GNOME/binaries/win32/pygtk/2.12/pygtk-2.12.1-3.win32-py2.6.exe pygtk].&lt;br /&gt;
&lt;br /&gt;
4. Install python numeric extensions from here [http://sourceforge.net/projects/numpy/files/NumPy/ http://sourceforge.net/projects/numpy/files/NumPy/]. You need to get t[http://sourceforge.net/projects/numpy/files/NumPy/1.3.0/numpy-1.3.0-win32-superpack-python2.6.exe/download this] file.&lt;br /&gt;
&lt;br /&gt;
5. [optional] To verify intsalation open python command line and type the commands : 'import gtk' , 'import numpy'&lt;br /&gt;
&lt;br /&gt;
6. [optional] Change gtk theme.&lt;br /&gt;
&lt;br /&gt;
7. Download and unzip the garden simulator and double click on thistle.py file&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
* Some more info is aviliable here [http://faq.pygtk.org/index.py?req=show&amp;amp;file=faq21.001.htp]&lt;br /&gt;
* The program work on Macintosh but you have to figure how&lt;br /&gt;
* A great IDE if you like to make changes is Aptana Studio&lt;br /&gt;
* For better and faster user expirience use [http://www.linuxmint.com/download.php linux].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some macros for Linux users&lt;br /&gt;
(TODO: How uplaod works (just add for now)&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/9/98/Crem.zip Crem.zip]&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Image:Thistle.zip Thistle.zip]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132391</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132391"/>
		<updated>2009-08-23T20:31:44Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Thistle.zip&amp;quot;: Add some log info for review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=132373</id>
		<title>User:Talos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=132373"/>
		<updated>2009-08-23T18:39:44Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some macros for Linux users&lt;br /&gt;
(TODO: How uplaod works (just add for now)&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/9/98/Crem.zip Crem.zip]&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Image:Thistle.zip Thistle.zip]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132372</id>
		<title>File:Thistle.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Thistle.zip&amp;diff=132372"/>
		<updated>2009-08-23T18:38:31Z</updated>

		<summary type="html">&lt;p&gt;Talos: Alpha version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha version&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121604</id>
		<title>Guilds/Utopia/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121604"/>
		<updated>2009-07-17T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/Utopia | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1900 lon=3000 zoom=4 width=512 height=512&amp;gt;&lt;br /&gt;
(M)1963, 3773, Aluminum and Sapphire @ 1963, 3773&lt;br /&gt;
(M)1915, 2751, Copper and Quartz @ 1915, 2751&lt;br /&gt;
(M)2180, 3465, Copper and Quartz @ 2180, 3465&lt;br /&gt;
(M)2172, 3464, Copper and Quartz @ 2172, 3464&lt;br /&gt;
(M)2261, 3503, Copper and Rubies @ 2261, 3503&lt;br /&gt;
(M)1575, 3690, Iron and Quartz @ 1575, 3690&lt;br /&gt;
(M)1608, 3795, Iron and Quartz @ 1608, 3795&lt;br /&gt;
(M)1588, 3816, Iron and Quartz @ 1588, 3816&lt;br /&gt;
(M)1590, 3795, Iron and Quartz @ 1590, 3795&lt;br /&gt;
(M)1896, 2808, Lead and Quartz @ 1896, 2808&lt;br /&gt;
(M)1077, -4464, Silver and Quartz @ 1869, 2723&lt;br /&gt;
(S)1883, -1028, Sand and Diamonds @ 1883, -1028&lt;br /&gt;
(S)2400, 2135, Sand and Diamonds @ 2400, 2135&lt;br /&gt;
(S)2418, 2135, Sand and Diamonds @ 2418, 2135&lt;br /&gt;
(S)2381, 2131, Sand and Emeralds @ 2381, 2131&lt;br /&gt;
(S)2136, 3545, Sand and Rubies @ 2136, 3545&lt;br /&gt;
(S)2127, 3545, Sand and Rubies @ 2127, 3545&lt;br /&gt;
(S)2314, 2347, Sand and Topaz @ 2314, 2347&lt;br /&gt;
(S)2285, 2339, Sand and Topaz @ 2285, 2339&lt;br /&gt;
(S)2151, 3450, Sand and Topaz @ 2151, 3450&lt;br /&gt;
(S)2142, 3445, Sand and Topaz @ 2142, 3445&lt;br /&gt;
(S)2144, 3468, Sand and Topaz @ 2144, 3468&lt;br /&gt;
(M)2251, 3515, Strontium and Rubies @ 2251, 3515&lt;br /&gt;
(M)2390, 2132, Tungsten and Emeralds @ 2390, 2132&lt;br /&gt;
(M)1808, 2788, Zinc and Quartz @ 1808, 2788&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 1963, 3773&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2025,3832&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1915, 2751&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2180, 3465&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2172, 3464&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 910, 5330&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 913,5130&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 913,5158&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 908,5262&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1459,4664&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1500,4631&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2011,2737&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2003,2743&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1994,2745&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1783,2687 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2099,2461 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2018,2460 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2135,2463 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2202,2339 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1570,4165 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1580,4168 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2261, 3503&lt;br /&gt;
| Ferry needed&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1608, 3795&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 910,5270&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 918,5319&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 907,5243&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby &lt;br /&gt;
| 906,5233&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 918,5320&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 940,5356&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
|  &lt;br /&gt;
| 2651,1759&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 2643,1764 &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 973,4280&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 961,4281&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 928,4302&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Topaz&lt;br /&gt;
| 918,4302&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 878,4330&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 870,4338&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 864,4346&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1588, 3816&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1590, 3795&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1575, 3690&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Lead&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1896, 2808&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Magnesium&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2387, 2107 &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Magnesium&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2377, 2109&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Magnesium&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2369, 2109 &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Magnesium&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2359, 2100&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Magnesium&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2342, 2112&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Silver&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1077, -4464&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Strontium&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2251, 3515&lt;br /&gt;
| Repaired 4; Sequence: 1-2-6-4-7-3-7-5-3-2&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| &lt;br /&gt;
| 837,4968&lt;br /&gt;
| Repaired 3 times&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2390, 2132&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| &lt;br /&gt;
| 2232, 2126 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| &lt;br /&gt;
| 2244, 2204 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| &lt;br /&gt;
| 2236, 2196&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| &lt;br /&gt;
| 2417, 2251 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| &lt;br /&gt;
| 2392, 2097 &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Zinc&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1808, 2788&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| &lt;br /&gt;
| 561,6647&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 1883, -1028&lt;br /&gt;
| PUBLIC, Broken (Repaired ?)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2400, 2135&lt;br /&gt;
| Repaired 2&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2418, 2135&lt;br /&gt;
| Broken(Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2381, 2131&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2136, 3545&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2127, 3545&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2314, 2347&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2285, 2339&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2151, 3450&lt;br /&gt;
| Broken (Repaired 5)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2142, 3445&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2144, 3468&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121603</id>
		<title>Guilds/Utopia/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121603"/>
		<updated>2009-07-17T18:20:03Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/Utopia | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1900 lon=3000 zoom=4 width=512 height=512&amp;gt;&lt;br /&gt;
(M)1963, 3773, Aluminum and Sapphire @ 1963, 3773&lt;br /&gt;
(M)1915, 2751, Copper and Quartz @ 1915, 2751&lt;br /&gt;
(M)2180, 3465, Copper and Quartz @ 2180, 3465&lt;br /&gt;
(M)2172, 3464, Copper and Quartz @ 2172, 3464&lt;br /&gt;
(M)2261, 3503, Copper and Rubies @ 2261, 3503&lt;br /&gt;
(M)1575, 3690, Iron and Quartz @ 1575, 3690&lt;br /&gt;
(M)1608, 3795, Iron and Quartz @ 1608, 3795&lt;br /&gt;
(M)1588, 3816, Iron and Quartz @ 1588, 3816&lt;br /&gt;
(M)1590, 3795, Iron and Quartz @ 1590, 3795&lt;br /&gt;
(M)1896, 2808, Lead and Quartz @ 1896, 2808&lt;br /&gt;
(M)1077, -4464, Silver and Quartz @ 1869, 2723&lt;br /&gt;
(S)1883, -1028, Sand and Diamonds @ 1883, -1028&lt;br /&gt;
(S)2400, 2135, Sand and Diamonds @ 2400, 2135&lt;br /&gt;
(S)2418, 2135, Sand and Diamonds @ 2418, 2135&lt;br /&gt;
(S)2381, 2131, Sand and Emeralds @ 2381, 2131&lt;br /&gt;
(S)2136, 3545, Sand and Rubies @ 2136, 3545&lt;br /&gt;
(S)2127, 3545, Sand and Rubies @ 2127, 3545&lt;br /&gt;
(S)2314, 2347, Sand and Topaz @ 2314, 2347&lt;br /&gt;
(S)2285, 2339, Sand and Topaz @ 2285, 2339&lt;br /&gt;
(S)2151, 3450, Sand and Topaz @ 2151, 3450&lt;br /&gt;
(S)2142, 3445, Sand and Topaz @ 2142, 3445&lt;br /&gt;
(S)2144, 3468, Sand and Topaz @ 2144, 3468&lt;br /&gt;
(M)2251, 3515, Strontium and Rubies @ 2251, 3515&lt;br /&gt;
(M)2390, 2132, Tungsten and Emeralds @ 2390, 2132&lt;br /&gt;
(M)1808, 2788, Zinc and Quartz @ 1808, 2788&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 1963, 3773&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2025,3832&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1915, 2751&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2180, 3465&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2172, 3464&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 910, 5330&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 913,5130&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 913,5158&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 908,5262&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1459,4664&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1500,4631&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2011,2737&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2003,2743&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1994,2745&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1783,2687 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2099,2461 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2018,2460 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2135,2463 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2202,2339 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1570,4165 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1580,4168 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2261, 3503&lt;br /&gt;
| Ferry needed&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1608, 3795&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 910,5270&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 918,5319&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 907,5243&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby &lt;br /&gt;
| 906,5233&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 918,5320&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz &lt;br /&gt;
| 940,5356&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
|  &lt;br /&gt;
| 2651,1759&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 2643,1764 &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 973,4280&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 961,4281&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 928,4302&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Topaz&lt;br /&gt;
| 918,4302&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 878,4330&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 870,4338&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| 864,4346&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1588, 3816&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1590, 3795&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1575, 3690&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Lead&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1896, 2808&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Silver&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1077, -4464&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Strontium&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2251, 3515&lt;br /&gt;
| Repaired 4; Sequence: 1-2-6-4-7-3-7-5-3-2&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| &lt;br /&gt;
| 837,4968&lt;br /&gt;
| Repaired 3 times&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2390, 2132&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Zinc&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1808, 2788&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 1883, -1028&lt;br /&gt;
| PUBLIC, Broken (Repaired ?)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2400, 2135&lt;br /&gt;
| Repaired 2&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2418, 2135&lt;br /&gt;
| Broken(Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2381, 2131&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2136, 3545&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2127, 3545&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2314, 2347&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2285, 2339&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2151, 3450&lt;br /&gt;
| Broken (Repaired 5)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2142, 3445&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2144, 3468&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121594</id>
		<title>Guilds/Utopia/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121594"/>
		<updated>2009-07-17T18:02:34Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/Utopia | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1900 lon=3000 zoom=4 width=512 height=512&amp;gt;&lt;br /&gt;
(M)1963, 3773, Aluminum and Sapphire @ 1963, 3773&lt;br /&gt;
(M)1915, 2751, Copper and Quartz @ 1915, 2751&lt;br /&gt;
(M)2180, 3465, Copper and Quartz @ 2180, 3465&lt;br /&gt;
(M)2172, 3464, Copper and Quartz @ 2172, 3464&lt;br /&gt;
(M)2261, 3503, Copper and Rubies @ 2261, 3503&lt;br /&gt;
(M)1575, 3690, Iron and Quartz @ 1575, 3690&lt;br /&gt;
(M)1608, 3795, Iron and Quartz @ 1608, 3795&lt;br /&gt;
(M)1588, 3816, Iron and Quartz @ 1588, 3816&lt;br /&gt;
(M)1590, 3795, Iron and Quartz @ 1590, 3795&lt;br /&gt;
(M)1896, 2808, Lead and Quartz @ 1896, 2808&lt;br /&gt;
(M)1077, -4464, Silver and Quartz @ 1869, 2723&lt;br /&gt;
(S)1883, -1028, Sand and Diamonds @ 1883, -1028&lt;br /&gt;
(S)2400, 2135, Sand and Diamonds @ 2400, 2135&lt;br /&gt;
(S)2418, 2135, Sand and Diamonds @ 2418, 2135&lt;br /&gt;
(S)2381, 2131, Sand and Emeralds @ 2381, 2131&lt;br /&gt;
(S)2136, 3545, Sand and Rubies @ 2136, 3545&lt;br /&gt;
(S)2127, 3545, Sand and Rubies @ 2127, 3545&lt;br /&gt;
(S)2314, 2347, Sand and Topaz @ 2314, 2347&lt;br /&gt;
(S)2285, 2339, Sand and Topaz @ 2285, 2339&lt;br /&gt;
(S)2151, 3450, Sand and Topaz @ 2151, 3450&lt;br /&gt;
(S)2142, 3445, Sand and Topaz @ 2142, 3445&lt;br /&gt;
(S)2144, 3468, Sand and Topaz @ 2144, 3468&lt;br /&gt;
(M)2251, 3515, Strontium and Rubies @ 2251, 3515&lt;br /&gt;
(M)2390, 2132, Tungsten and Emeralds @ 2390, 2132&lt;br /&gt;
(M)1808, 2788, Zinc and Quartz @ 1808, 2788&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 1963, 3773&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2025,3832&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1915, 2751&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2180, 3465&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2172, 3464&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2261, 3503&lt;br /&gt;
| Ferry needed&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1608, 3795&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1588, 3816&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1590, 3795&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1575, 3690&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Lead&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1896, 2808&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Silver&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1077, -4464&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Strontium&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2251, 3515&lt;br /&gt;
| Repaired 4; Sequence: 1-2-6-4-7-3-7-5-3-2&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2390, 2132&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Zinc&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1808, 2788&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 1883, -1028&lt;br /&gt;
| PUBLIC, Broken (Repaired ?)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2400, 2135&lt;br /&gt;
| Repaired 2&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2418, 2135&lt;br /&gt;
| Broken(Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2381, 2131&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2136, 3545&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2127, 3545&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2314, 2347&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2285, 2339&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2151, 3450&lt;br /&gt;
| Broken (Repaired 5)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2142, 3445&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2144, 3468&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121593</id>
		<title>Guilds/Utopia/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Utopia/Mines&amp;diff=121593"/>
		<updated>2009-07-17T18:02:02Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/Utopia | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1900 lon=3000 zoom=4 width=512 height=512&amp;gt;&lt;br /&gt;
(M)1963, 3773, Aluminum and Sapphire @ 1963, 3773&lt;br /&gt;
(M)1915, 2751, Copper and Quartz @ 1915, 2751&lt;br /&gt;
(M)2180, 3465, Copper and Quartz @ 2180, 3465&lt;br /&gt;
(M)2172, 3464, Copper and Quartz @ 2172, 3464&lt;br /&gt;
(M)2261, 3503, Copper and Rubies @ 2261, 3503&lt;br /&gt;
(M)1575, 3690, Iron and Quartz @ 1575, 3690&lt;br /&gt;
(M)1608, 3795, Iron and Quartz @ 1608, 3795&lt;br /&gt;
(M)1588, 3816, Iron and Quartz @ 1588, 3816&lt;br /&gt;
(M)1590, 3795, Iron and Quartz @ 1590, 3795&lt;br /&gt;
(M)1896, 2808, Lead and Quartz @ 1896, 2808&lt;br /&gt;
(M)1077, -4464, Silver and Quartz @ 1869, 2723&lt;br /&gt;
(S)1883, -1028, Sand and Diamonds @ 1883, -1028&lt;br /&gt;
(S)2400, 2135, Sand and Diamonds @ 2400, 2135&lt;br /&gt;
(S)2418, 2135, Sand and Diamonds @ 2418, 2135&lt;br /&gt;
(S)2381, 2131, Sand and Emeralds @ 2381, 2131&lt;br /&gt;
(S)2136, 3545, Sand and Rubies @ 2136, 3545&lt;br /&gt;
(S)2127, 3545, Sand and Rubies @ 2127, 3545&lt;br /&gt;
(S)2314, 2347, Sand and Topaz @ 2314, 2347&lt;br /&gt;
(S)2285, 2339, Sand and Topaz @ 2285, 2339&lt;br /&gt;
(S)2151, 3450, Sand and Topaz @ 2151, 3450&lt;br /&gt;
(S)2142, 3445, Sand and Topaz @ 2142, 3445&lt;br /&gt;
(S)2144, 3468, Sand and Topaz @ 2144, 3468&lt;br /&gt;
(M)2251, 3515, Strontium and Rubies @ 2251, 3515&lt;br /&gt;
(M)2390, 2132, Tungsten and Emeralds @ 2390, 2132&lt;br /&gt;
(M)1808, 2788, Zinc and Quartz @ 1808, 2788&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 1963, 3773&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2025,3832&lt;br /&gt;
|&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1915, 2751&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2180, 3465&lt;br /&gt;
| Repaired 3&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 2172, 3464&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2261, 3503&lt;br /&gt;
| Ferry needed&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1608, 3795&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1588, 3816&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1590, 3795&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1575, 3690&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Lead&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1896, 2808&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Silver&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1077, -4464&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Strontium&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2251, 3515&lt;br /&gt;
| Repaired 4; Sequence: 1-2-6-4-7-3-7-5-3-2&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2390, 2132&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Zinc&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1808, 2788&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 1883, -1028&lt;br /&gt;
| PUBLIC, Broken (Repaired ?)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2400, 2135&lt;br /&gt;
| Repaired 2&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamonds&lt;br /&gt;
| 2418, 2135&lt;br /&gt;
| Broken(Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Emeralds&lt;br /&gt;
| 2381, 2131&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2136, 3545&lt;br /&gt;
| Broken (Repaired 3)&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Rubies&lt;br /&gt;
| 2127, 3545&lt;br /&gt;
| Broken (Repaired 2)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot; &lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2314, 2347&lt;br /&gt;
| Repaired 1&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2285, 2339&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2151, 3450&lt;br /&gt;
| Broken (Repaired 5)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2142, 3445&lt;br /&gt;
| Repaired 6&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 2144, 3468&lt;br /&gt;
| Broken (Repaired 6)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Crem.zip&amp;diff=119744</id>
		<title>File:Crem.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Crem.zip&amp;diff=119744"/>
		<updated>2009-07-12T15:33:47Z</updated>

		<summary type="html">&lt;p&gt;Talos: uploaded a new version of &amp;quot;Image:Crem.zip&amp;quot;: Crematory Linux interface v0.02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux new crematory interface (work in progress)&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=119306</id>
		<title>User:Talos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=119306"/>
		<updated>2009-07-11T06:51:41Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some macros for Linux users&lt;br /&gt;
(TODO: How uplaod works (just add for now)&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/9/98/Crem.zip Crem.zip]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Crem.zip&amp;diff=119305</id>
		<title>File:Crem.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Crem.zip&amp;diff=119305"/>
		<updated>2009-07-11T06:49:36Z</updated>

		<summary type="html">&lt;p&gt;Talos: Linux new crematory interface (work in progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux new crematory interface (work in progress)&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=119303</id>
		<title>User:Talos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Talos&amp;diff=119303"/>
		<updated>2009-07-11T06:45:04Z</updated>

		<summary type="html">&lt;p&gt;Talos: New page: Some macros for Linux users&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some macros for Linux users&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=116983</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=116983"/>
		<updated>2009-07-04T06:47:44Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Aluminum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract metal ores such as [[Iron Ore]], [[Copper Ore]] and [[Tin Ore]] from ore veins, as well as various [[Gems]] and sometimes [[Coal]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]]. Working the mine will produce ore upon success, and occasionally yield a gem of a set type or some coal if the mine is deep enough.&lt;br /&gt;
&lt;br /&gt;
As not all methods of [[Ore Extraction]] are completely resolved, there is more information and theories on the [[Talk:Mine|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*50 [[requires::Boards]]&lt;br /&gt;
*75 [[requires::Bricks]]&lt;br /&gt;
*20 [[requires::Leather]]&lt;br /&gt;
*4 [[requires::Pulley]]&lt;br /&gt;
*10 [[requires::Rope]]&lt;br /&gt;
&lt;br /&gt;
== Repair Cost ==&lt;br /&gt;
* Each repair of an ore mine lasts approximately 1000 pulls on average&lt;br /&gt;
* Each repair of a sand mine lasts approximately 500 pulls on average&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Repair Level  !! Boards !! Bricks !! Water in jugs !! Leather !! Slate !! Rope&lt;br /&gt;
|- &lt;br /&gt;
| 1  &lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| 2  &lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3  &lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
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===Formulas===&lt;br /&gt;
*Water in Jugs: ( level^2 / 7 ) + 2&lt;br /&gt;
*Leather: level^2 / 3&lt;br /&gt;
*Rope: level&lt;br /&gt;
&lt;br /&gt;
== (Re-)Construction ==&lt;br /&gt;
&lt;br /&gt;
Mines are built on open ground using Projects &amp;gt; Build a Mine. You must have the [[Mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Mines cannot be built closer than 8 coordinates to an existing mine or torn-down mine in ''either'' the X or Y direction. (The no-build zone around a mine is square, not circular.)&lt;br /&gt;
&lt;br /&gt;
Ore mines can be torn down, but you do not recover any materials. The mine continues to exist underground, and can be rebuilt using Projects &amp;gt; Rebuild a nearby mine while near the original mine location. Rebuilding the mine costs the same as repairing the original mine would have cost. Ownership of the mine transfers to whoever rebuilds it, but the other characteristics of the mine (position, ore and gem type, repair status) don't change.&lt;br /&gt;
&lt;br /&gt;
Sand mines can be torn down normally; you will recover some materials based on your Salvage skill. After being torn down, they do not continue to exist underground like ore mines; instead, they are completely removed. To rebuild, you must build a completely new mine.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
&lt;br /&gt;
To work a mine, you must first learn the skill [[Ore Extraction]] from the School of Architecture.&lt;br /&gt;
&lt;br /&gt;
An ore mine shows 7 crystals of different colors in the dirt pile by the mine. Select one of these and you will have an option to &amp;quot;Work this Mine [W]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each mine type has a different method of operation in order to properly identify which crystal to pick in order to get the ore out. If you correctly identify the crystal, you'll get some base amount of ore (e.g. iron gives you 3 ore, copper gives 3, tin gives 1, etc). If you pick the wrong crystal, you get no ore. In both cases, the crystals will then change colors.&lt;br /&gt;
&lt;br /&gt;
Yields are increased either by picking the correct crystal multiple times in a row (to a max of 7 ore/pull) for some ores (for example Antimony and Lead) or for playing the memory game for +1 ore/pull for each time step back you play the memory game for ores like Copper, Iron, Tin, etc. The memory game can be played out to 6 time steps for 7 ore/pull for most metals, but can only be played out to your [[Ore Extraction]] level minus one for Copper and Iron (note ore extraction level only matters for Iron and Copper).&lt;br /&gt;
&lt;br /&gt;
== Extraction Methods ==&lt;br /&gt;
&lt;br /&gt;
===Aluminum===&lt;br /&gt;
The best way I can describe it is that you want the most emissive crystal, the most... luminescent.&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good return on working the crystal with the highest brightness. ~McArine&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good returns using the crystal with the highest max(r,g,b) value. -Eldrad&amp;lt;br&amp;gt; &lt;br /&gt;
I've gotten almost excellent results using the crystal with the max V value on HSV colorspace or just max(R,G,B) ;). -Talos&amp;lt;br&amp;gt;&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Antimony===&lt;br /&gt;
There are two crystals of the 7 that share have similar color, but different brightness/intensity.  Click the slightly more saturated of the matched pair.  It can be difficult at times to spot the correct pair.  Successive correct clicks will build a chain to 7.&lt;br /&gt;
&lt;br /&gt;
I can find 3 crystals of the same hue, a pair, and 2 odd ones. Anyone else find them?&lt;br /&gt;
I've had most luck with pairing the two with the same hue(closest to each other hue) and choosing the most saturated. ~McArine&lt;br /&gt;
&lt;br /&gt;
I've had the best luck doing as McArine, selecting the most saturated crystal from the pair that is closest in hue.  I have NO luck trying to select the proper one by my own judgment.  I use the Pixie color tool.   - Tamb&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
Copper ore is extracted by clicking on the crystal with the highest color saturation (i.e. the &amp;quot;least gray&amp;quot;). Success yields 3 ore/pull. Each level of ore extraction allows you to play the memory game with one more time step for +1 ore/pull.&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
At every round there is a yellowish crystal. At odd round pick the yellowish one. At even round, check which one is yellow and pick his &amp;quot;linked&amp;quot; one. For examples, these are the rules working for the mine i have access, maybe rules are different for each mine(method confirmed, and each mine is different):&lt;br /&gt;
# Top Left -&amp;gt; Bottom Left&lt;br /&gt;
# Bottom Left -&amp;gt; Back Bottom&lt;br /&gt;
# Middle -&amp;gt; Back Top&lt;br /&gt;
# Back Bottom -&amp;gt; Middle&lt;br /&gt;
# Back Top -&amp;gt; Top Right&lt;br /&gt;
# Bottom Right -&amp;gt; Top Left&lt;br /&gt;
# Top Right -&amp;gt; Bottom Right&lt;br /&gt;
&lt;br /&gt;
See also [[Mine\Crystal Pair Identification|Linked Pair Identification Guide]]&lt;br /&gt;
&lt;br /&gt;
===Iron===&lt;br /&gt;
To extract iron ore, click on the mismatched color crystal. Success yields 3 at Ore Extraction levels 1 and 2. Success yields 3 ore/pull. Each level of ore extraction allows you to play the memory game with one more time step for +1 ore/pull.&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
&lt;br /&gt;
Six crystals will be one color, and the last crystal is a different color (the &amp;quot;odd one out&amp;quot;). The correct crystal is the crystal that was the odd one out the ''least'' number of times in the last 14 pulls, including the current one. In the case of a tie, pick the lowest-numbered crystal out of those that tie (number the crystals 1-3 left-to-right across the top and 4-7 left-to-right across the bottom).&lt;br /&gt;
:(Previously, this said to pick the highest-numbered crystal in the case of a tie, but my experience is that it is the lowest-numbered crystal that is correct. --[[User:Inkoaten|Inkoaten]] 05:00, 3 April 2009 (EST))&lt;br /&gt;
:: Perhaps it varies with the mine. Highest seems to work for me. --[[User:Numaris|Numaris]] 12:54, 8 April 2009 (EST)&lt;br /&gt;
::: It alternates I believe. --[[User:delilah|delilah]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, if the previous 14 &amp;quot;odd&amp;quot; crystals out were 3-6-7-2-1-3-7-1-6-5-2-4-2-1, then the correct crystal is 4. 4 and 5 both occur only once each - a tie - and 4 is the lower-numbered crystal of the two tied crystals.&lt;br /&gt;
&lt;br /&gt;
The first successful pull will yield 1 ore. For each consecutive pull with the right crystal, the yield increases by 1, up to a maximum of 7 per pull. Choosing the wrong crystal yields no ore and resets the yield count back to 1. There is no additional memory game (beyond what you need to know to pick the odd crystal out)&lt;br /&gt;
&lt;br /&gt;
===Lithium===&lt;br /&gt;
&lt;br /&gt;
Lithium mines have the same visual appearance as Iron and Lead mines; that is, 6 crystals of one color, and one odd crystal. The proper crystal to pick (referred to hereafter as the &amp;quot;active crystal&amp;quot;) is the one that has been the odd crystal the most times over the last 7 pulls, plus the current pull (an 8 pull history in total).&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the previous pull's active crystal will remain active if it is still at least tied for the lead. In other words, the active crystal doesn't change until another crystal's count surpasses it, or until its count drops below another. In case of a tie where the previous active crystal is no longer eligible, the new active crystal will be the one among the count leaders whose ''oldest'' entry in the 8-pull history is ''most recent''. (I need to verify that again... I thought that's what it was, but it doesn't sound right. --[[User:Numaris|Numaris]])&lt;br /&gt;
&lt;br /&gt;
Yield starts at 1 ore for the first correct pull, and increases by 1 per subsequent correct pull up to a maximum of 7 per pull. An incorrect pull resets the count.&lt;br /&gt;
&lt;br /&gt;
===Magnesium===&lt;br /&gt;
Click the blue crystal, or one with greatest blue component.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
Like Gold, each crystal has a corresponding crystal. This can even be it self. When a crystal is the odd crystal, work it's corresponding crystal. This can be done with the memory game, to gain 7 pr pull. The corresponding crystals are different from mine to mine. ~McArine&lt;br /&gt;
&lt;br /&gt;
My experience is that the colors can at times be very close, so it's hard to distinguish the odd one. I don't know if there, like gold, is a specific color where the rules are different. This might be the reason why I couldn't keep a steady run of 7. ~McArine&lt;br /&gt;
&lt;br /&gt;
the 'link' seems to vary from person to person - Elfus&lt;br /&gt;
&lt;br /&gt;
I found the above information to somewhat confusing. Every pull on a platinum mine is on the odd colored crystals linked pair. Once you know the linked pairs for your particular mine, determine which crystal is the odd colored one then work its linked pair.  To determine the linked pairs see [[Mine\Crystal Pair Identification|Linked Pair Identification Guide]].  -  Akmenotep&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
Similar to copper: rate the crystals in order of saturation and pick the second from most saturated crystal. Using the memory-game to increase yield works in the same way as tin to provide up to a 7-silver yield (depending on length of sequence being repeated). The result of mining is &amp;quot;silver&amp;quot;, and not &amp;quot;silver ore&amp;quot;, i.e. it's ready to use and does not need smelting.&lt;br /&gt;
&lt;br /&gt;
===Strontium===&lt;br /&gt;
Each mine has a different circuit, click on crystals in that order. one crystal can be present in the circuit multiple times. I have seen circuit with 7 to 10 crystals. Yield come from 1 to 7, then stays at 7. Color doesn't seem to matter in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Tin===&lt;br /&gt;
The correct crystal is usually most colors of green, red and yellow and grey even the washed colors (careful though they shades look similar). Also described as &amp;quot;Most brownish&amp;quot;. Also described as lowest blue in the RGB palette or Highest green in the RGB palette. All of these interpretations give the right result. The exact answer isn't quite known.&amp;lt;br&amp;gt;  &lt;br /&gt;
Using colour cop program lowest blue on rgb scale is working reliably. Most obvious colours are brown orange red but very dark blue is sometimes the answer which can throw off the pattern unless checking with something other than sight alone.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Titanium===&lt;br /&gt;
Mine the crystal that has remained the same the longest. You will receive ore in proportion to how many times you are correct, up to 7 ore after 7 correct pulls in a row. As long as you maintain correct pulls you will continue to receive 7 ore.  OE level appears to have no impact.&lt;br /&gt;
&lt;br /&gt;
===Tungsten===&lt;br /&gt;
Click on the odd one out, there are 3 pairs and a crystal that doesn't have an equal pair.  The crystals are paired by hue, so if you're using a screen pixel reader as an aid, look for the hue without a similar crystal among the rest.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Zinc===&lt;br /&gt;
Active crystal is the one with the most different saturation. If you have 6 crystals with high saturation and 1 with low it's the crystal with low saturation. If you have 6 with low saturation it's the one with high saturation.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
== Increasing your yield: the mining memory game==&lt;br /&gt;
&lt;br /&gt;
If you continually click on the correct crystal, you'll always get the base amount. If however you remember what's gone before and start clicking on the crystal that came up *previously*, then you'll get extra ore yield for as long as you can keep up the correct sequence. For example, if you perform a run consistently working the from a history of 3 crystal ago, then each pull will give you 4 extra ore. As soon as you hit an error in your sequence (because you guessed the wrong crystal) then the run stops and you need to restart your memory.  It's easiest with iron where the correct crystal is most obvious, but the technique has been tested ([[User:Nicodemus|Nicodemus]]) with copper, iron and tin.&lt;br /&gt;
&lt;br /&gt;
As an example: label each crystal with a number. If it's the first crystal that's correct then write down &amp;quot;1&amp;quot; in your sequence. If it's the second crystal, write down &amp;quot;2&amp;quot;, etc. When you've got the desired history length (e.g. 3 numbers written down), then keep writing down the correct crystal, but don't click on it. Instead, click on the crystal 3 back in your history. So, if a mine is giving a sequence of 1, 2, 3, 4, 5, 6, then select the first 3 crystals as normal (and you'll get 1 ore each time if this is tin) by clicking 1, then clicking 2, then clicking 3. On the next pull you start using your history instead of the current correct crystal and select 1 and then 2. Both of those pulls will say &amp;quot;no ore&amp;quot; because you haven't yet hit the correct sequence, but from then on (when you select 3, 4, 5, 6, etc) you'll get 4 ore every time so long as you keep the sequence correct (i.e. as long as you click on the correct crystal 3 pulls ago). The bonus pull seems to vary. With tin (i.e. a base pull of 1 ore), then you get a bonus ore per run-length of your sequence. That means that a sequence of 2 will give 3 ore. A sequence of 3 will give 4 ore, etc. For copper and iron I've only ever got a bonus of 1 no matter the length of the sequence. Whereas for tin and silver you can get up to a pull of 7. The 7 sequence appears to be the limit.&lt;br /&gt;
&lt;br /&gt;
Note that if you're just mining normally and a sequence comes up &amp;quot;naturally&amp;quot; (e.g. the same crystal is correct 3 pulls in a row), then on the third pull you'll get the sequence bonus.&lt;br /&gt;
&lt;br /&gt;
==Saturation, Colour==&lt;br /&gt;
&lt;br /&gt;
Some mines require you to determine which crystal has the most saturation, or the second-most saturation (e.g. silver). Some ask you to pick &amp;quot;the most blue&amp;quot;. Sometimes it's not easy to tell which one this is (especially if you have colour blindness!). The most important thing to do is to turn off the &amp;quot;time-of-day&amp;quot; lighting, since it really makes things harder to differentiate. If you've done that and you still can't tell, then try using some magnifying software that shows you colours. For example, on the Mac(confirmed : works on windows; also runs under Wine on Linux, although possibly not all features work), you can run &amp;quot;Pixie&amp;quot; (a developer toolkit application) that magnifies a portion of the screen and provides information about where the cursor is pointing. If you enable the Pixie preferences &amp;quot;Float window&amp;quot; and &amp;quot;Show colour values&amp;quot;, then you can easily wave the mouse over the crystals to quickly see which crystal is correct. Note that &amp;quot;most blue&amp;quot; would be the highest &amp;quot;B&amp;quot; value in the R/G/B section, whereas &amp;quot;most saturated&amp;quot; would be the highest &amp;quot;S&amp;quot; value in the H/S/B section of the information. &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]] [[Category:Guides|Mining]]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=116679</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=116679"/>
		<updated>2009-07-03T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Aluminum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract metal ores such as [[Iron Ore]], [[Copper Ore]] and [[Tin Ore]] from ore veins, as well as various [[Gems]] and sometimes [[Coal]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]]. Working the mine will produce ore upon success, and occasionally yield a gem of a set type or some coal if the mine is deep enough.&lt;br /&gt;
&lt;br /&gt;
As not all methods of [[Ore Extraction]] are completely resolved, there is more information and theories on the [[Talk:Mine|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*50 [[requires::Boards]]&lt;br /&gt;
*75 [[requires::Bricks]]&lt;br /&gt;
*20 [[requires::Leather]]&lt;br /&gt;
*4 [[requires::Pulley]]&lt;br /&gt;
*10 [[requires::Rope]]&lt;br /&gt;
&lt;br /&gt;
== Repair Cost ==&lt;br /&gt;
* Each repair of an ore mine lasts approximately 1000 pulls on average&lt;br /&gt;
* Each repair of a sand mine lasts approximately 500 pulls on average&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Repair Level  !! Boards !! Bricks !! Water in jugs !! Leather !! Slate !! Rope&lt;br /&gt;
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===Formulas===&lt;br /&gt;
*Water in Jugs: ( level^2 / 7 ) + 2&lt;br /&gt;
*Leather: level^2 / 3&lt;br /&gt;
*Rope: level&lt;br /&gt;
&lt;br /&gt;
== (Re-)Construction ==&lt;br /&gt;
&lt;br /&gt;
Mines are built on open ground using Projects &amp;gt; Build a Mine. You must have the [[Mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Mines cannot be built closer than 8 coordinates to an existing mine or torn-down mine in ''either'' the X or Y direction. (The no-build zone around a mine is square, not circular.)&lt;br /&gt;
&lt;br /&gt;
Ore mines can be torn down, but you do not recover any materials. The mine continues to exist underground, and can be rebuilt using Projects &amp;gt; Rebuild a nearby mine while near the original mine location. Rebuilding the mine costs the same as repairing the original mine would have cost. Ownership of the mine transfers to whoever rebuilds it, but the other characteristics of the mine (position, ore and gem type, repair status) don't change.&lt;br /&gt;
&lt;br /&gt;
Sand mines can be torn down normally; you will recover some materials based on your Salvage skill. After being torn down, they do not continue to exist underground like ore mines; instead, they are completely removed. To rebuild, you must build a completely new mine.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
&lt;br /&gt;
To work a mine, you must first learn the skill [[Ore Extraction]] from the School of Architecture.&lt;br /&gt;
&lt;br /&gt;
An ore mine shows 7 crystals of different colors in the dirt pile by the mine. Select one of these and you will have an option to &amp;quot;Work this Mine [W]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each mine type has a different method of operation in order to properly identify which crystal to pick in order to get the ore out. If you correctly identify the crystal, you'll get some base amount of ore (e.g. iron gives you 3 ore, copper gives 3, tin gives 1, etc). If you pick the wrong crystal, you get no ore. In both cases, the crystals will then change colors.&lt;br /&gt;
&lt;br /&gt;
Yields are increased either by picking the correct crystal multiple times in a row (to a max of 7 ore/pull) for some ores (for example Antimony and Lead) or for playing the memory game for +1 ore/pull for each time step back you play the memory game for ores like Copper, Iron, Tin, etc. The memory game can be played out to 6 time steps for 7 ore/pull for most metals, but can only be played out to your [[Ore Extraction]] level minus one for Copper and Iron (note ore extraction level only matters for Iron and Copper).&lt;br /&gt;
&lt;br /&gt;
== Extraction Methods ==&lt;br /&gt;
&lt;br /&gt;
===Aluminum===&lt;br /&gt;
The best way I can describe it is that you want the most emissive crystal, the most... luminescent.&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good return on working the crystal with the highest brightness. ~McArine&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good returns using the crystal with the highest max(r,g,b) value. -Eldrad&amp;lt;br&amp;gt; &lt;br /&gt;
I've gotten almost excellent results using the crystal with the max V value on HSV colorspace. -Talos&amp;lt;br&amp;gt;&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Antimony===&lt;br /&gt;
There are two crystals of the 7 that share have similar color, but different brightness/intensity.  Click the slightly more saturated of the matched pair.  It can be difficult at times to spot the correct pair.  Successive correct clicks will build a chain to 7.&lt;br /&gt;
&lt;br /&gt;
I can find 3 crystals of the same hue, a pair, and 2 odd ones. Anyone else find them?&lt;br /&gt;
I've had most luck with pairing the two with the same hue(closest to each other hue) and choosing the most saturated. ~McArine&lt;br /&gt;
&lt;br /&gt;
I've had the best luck doing as McArine, selecting the most saturated crystal from the pair that is closest in hue.  I have NO luck trying to select the proper one by my own judgment.  I use the Pixie color tool.   - Tamb&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
Copper ore is extracted by clicking on the crystal with the highest color saturation (i.e. the &amp;quot;least gray&amp;quot;). Success yields 3 ore/pull. Each level of ore extraction allows you to play the memory game with one more time step for +1 ore/pull.&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
At every round there is a yellowish crystal. At odd round pick the yellowish one. At even round, check which one is yellow and pick his &amp;quot;linked&amp;quot; one. For examples, these are the rules working for the mine i have access, maybe rules are different for each mine(method confirmed, and each mine is different):&lt;br /&gt;
# Top Left -&amp;gt; Bottom Left&lt;br /&gt;
# Bottom Left -&amp;gt; Back Bottom&lt;br /&gt;
# Middle -&amp;gt; Back Top&lt;br /&gt;
# Back Bottom -&amp;gt; Middle&lt;br /&gt;
# Back Top -&amp;gt; Top Right&lt;br /&gt;
# Bottom Right -&amp;gt; Top Left&lt;br /&gt;
# Top Right -&amp;gt; Bottom Right&lt;br /&gt;
&lt;br /&gt;
See also [[Mine\Crystal Pair Identification|Linked Pair Identification Guide]]&lt;br /&gt;
&lt;br /&gt;
===Iron===&lt;br /&gt;
To extract iron ore, click on the mismatched color crystal. Success yields 3 at Ore Extraction levels 1 and 2. Success yields 3 ore/pull. Each level of ore extraction allows you to play the memory game with one more time step for +1 ore/pull.&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
&lt;br /&gt;
Six crystals will be one color, and the last crystal is a different color (the &amp;quot;odd one out&amp;quot;). The correct crystal is the crystal that was the odd one out the ''least'' number of times in the last 14 pulls, including the current one. In the case of a tie, pick the lowest-numbered crystal out of those that tie (number the crystals 1-3 left-to-right across the top and 4-7 left-to-right across the bottom).&lt;br /&gt;
:(Previously, this said to pick the highest-numbered crystal in the case of a tie, but my experience is that it is the lowest-numbered crystal that is correct. --[[User:Inkoaten|Inkoaten]] 05:00, 3 April 2009 (EST))&lt;br /&gt;
:: Perhaps it varies with the mine. Highest seems to work for me. --[[User:Numaris|Numaris]] 12:54, 8 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
For example, if the previous 14 &amp;quot;odd&amp;quot; crystals out were 3-6-7-2-1-3-7-1-6-5-2-4-2-1, then the correct crystal is 4. 4 and 5 both occur only once each - a tie - and 4 is the lower-numbered crystal of the two tied crystals.&lt;br /&gt;
&lt;br /&gt;
The first successful pull will yield 1 ore. For each consecutive pull with the right crystal, the yield increases by 1, up to a maximum of 7 per pull. Choosing the wrong crystal yields no ore and resets the yield count back to 1. There is no additional memory game (beyond what you need to know to pick the odd crystal out)&lt;br /&gt;
&lt;br /&gt;
===Lithium===&lt;br /&gt;
&lt;br /&gt;
Lithium mines have the same visual appearance as Iron and Lead mines; that is, 6 crystals of one color, and one odd crystal. The proper crystal to pick (referred to hereafter as the &amp;quot;active crystal&amp;quot;) is the one that has been the odd crystal the most times over the last 7 pulls, plus the current pull (an 8 pull history in total).&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the previous pull's active crystal will remain active if it is still at least tied for the lead. In other words, the active crystal doesn't change until another crystal's count surpasses it, or until its count drops below another. In case of a tie where the previous active crystal is no longer eligible, the new active crystal will be the one among the count leaders whose ''oldest'' entry in the 8-pull history is ''most recent''. (I need to verify that again... I thought that's what it was, but it doesn't sound right. --[[User:Numaris|Numaris]])&lt;br /&gt;
&lt;br /&gt;
Yield starts at 1 ore for the first correct pull, and increases by 1 per subsequent correct pull up to a maximum of 7 per pull. An incorrect pull resets the count.&lt;br /&gt;
&lt;br /&gt;
===Magnesium===&lt;br /&gt;
Click the blue crystal, or one with greatest blue component.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
Like Gold, each crystal has a corresponding crystal. This can even be it self. When a crystal is the odd crystal, work it's corresponding crystal. This can be done with the memory game, to gain 7 pr pull. The corresponding crystals are different from mine to mine. ~McArine&lt;br /&gt;
&lt;br /&gt;
My experience is that the colors can at times be very close, so it's hard to distinguish the odd one. I don't know if there, like gold, is a specific color where the rules are different. This might be the reason why I couldn't keep a steady run of 7. ~McArine&lt;br /&gt;
&lt;br /&gt;
the 'link' seems to vary from person to person - Elfus&lt;br /&gt;
&lt;br /&gt;
I found the above information to somewhat confusing. Every pull on a platinum mine is on the odd colored crystals linked pair. Once you know the linked pairs for your particular mine, determine which crystal is the odd colored one then work its linked pair.  To determine the linked pairs see [[Mine\Crystal Pair Identification|Linked Pair Identification Guide]].  -  Akmenotep&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
Similar to copper: rate the crystals in order of saturation and pick the second from most saturated crystal. Using the memory-game to increase yield works in the same way as tin to provide up to a 7-silver yield (depending on length of sequence being repeated). The result of mining is &amp;quot;silver&amp;quot;, and not &amp;quot;silver ore&amp;quot;, i.e. it's ready to use and does not need smelting.&lt;br /&gt;
&lt;br /&gt;
===Strontium===&lt;br /&gt;
Each mine has a different circuit, click on crystals in that order. one crystal can be present in the circuit multiple times. I have seen circuit with 7 to 10 crystals. Yield come from 1 to 7, then stays at 7. Color doesn't seem to matter in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Tin===&lt;br /&gt;
The correct crystal is usually most colors of green, red and yellow and grey even the washed colors (careful though they shades look similar). Also described as &amp;quot;Most brownish&amp;quot;. Also described as lowest blue in the RGB palette or Highest green in the RGB palette. All of these interpretations give the right result. The exact answer isn't quite known.&amp;lt;br&amp;gt;  &lt;br /&gt;
Using colour cop program lowest blue on rgb scale is working reliably. Most obvious colours are brown orange red but very dark blue is sometimes the answer which can throw off the pattern unless checking with something other than sight alone.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Titanium===&lt;br /&gt;
Mine the crystal that has remained the same the longest. You will receive ore in proportion to how many times you are correct, up to 7 ore after 7 correct pulls in a row. As long as you maintain correct pulls you will continue to receive 7 ore.  OE level appears to have no impact.&lt;br /&gt;
&lt;br /&gt;
===Tungsten===&lt;br /&gt;
Click on the odd one out, there are 3 pairs and a crystal that doesn't have an equal pair.  The crystals are paired by hue, so if you're using a screen pixel reader as an aid, look for the hue without a similar crystal among the rest.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
===Zinc===&lt;br /&gt;
Active crystal is the one with the most different saturation. If you have 6 crystals with high saturation and 1 with low it's the crystal with low saturation. If you have 6 with low saturation it's the one with high saturation.&lt;br /&gt;
&lt;br /&gt;
You can play the memory game for up to 6 time steps ago for 7 ore/pull (ore extraction level doesn't matter).&lt;br /&gt;
&lt;br /&gt;
== Increasing your yield: the mining memory game==&lt;br /&gt;
&lt;br /&gt;
If you continually click on the correct crystal, you'll always get the base amount. If however you remember what's gone before and start clicking on the crystal that came up *previously*, then you'll get extra ore yield for as long as you can keep up the correct sequence. For example, if you perform a run consistently working the from a history of 3 crystal ago, then each pull will give you 4 extra ore. As soon as you hit an error in your sequence (because you guessed the wrong crystal) then the run stops and you need to restart your memory.  It's easiest with iron where the correct crystal is most obvious, but the technique has been tested ([[User:Nicodemus|Nicodemus]]) with copper, iron and tin.&lt;br /&gt;
&lt;br /&gt;
As an example: label each crystal with a number. If it's the first crystal that's correct then write down &amp;quot;1&amp;quot; in your sequence. If it's the second crystal, write down &amp;quot;2&amp;quot;, etc. When you've got the desired history length (e.g. 3 numbers written down), then keep writing down the correct crystal, but don't click on it. Instead, click on the crystal 3 back in your history. So, if a mine is giving a sequence of 1, 2, 3, 4, 5, 6, then select the first 3 crystals as normal (and you'll get 1 ore each time if this is tin) by clicking 1, then clicking 2, then clicking 3. On the next pull you start using your history instead of the current correct crystal and select 1 and then 2. Both of those pulls will say &amp;quot;no ore&amp;quot; because you haven't yet hit the correct sequence, but from then on (when you select 3, 4, 5, 6, etc) you'll get 4 ore every time so long as you keep the sequence correct (i.e. as long as you click on the correct crystal 3 pulls ago). The bonus pull seems to vary. With tin (i.e. a base pull of 1 ore), then you get a bonus ore per run-length of your sequence. That means that a sequence of 2 will give 3 ore. A sequence of 3 will give 4 ore, etc. For copper and iron I've only ever got a bonus of 1 no matter the length of the sequence. Whereas for tin and silver you can get up to a pull of 7. The 7 sequence appears to be the limit.&lt;br /&gt;
&lt;br /&gt;
Note that if you're just mining normally and a sequence comes up &amp;quot;naturally&amp;quot; (e.g. the same crystal is correct 3 pulls in a row), then on the third pull you'll get the sequence bonus.&lt;br /&gt;
&lt;br /&gt;
==Saturation, Colour==&lt;br /&gt;
&lt;br /&gt;
Some mines require you to determine which crystal has the most saturation, or the second-most saturation (e.g. silver). Some ask you to pick &amp;quot;the most blue&amp;quot;. Sometimes it's not easy to tell which one this is (especially if you have colour blindness!). The most important thing to do is to turn off the &amp;quot;time-of-day&amp;quot; lighting, since it really makes things harder to differentiate. If you've done that and you still can't tell, then try using some magnifying software that shows you colours. For example, on the Mac(confirmed : works on windows; also runs under Wine on Linux, although possibly not all features work), you can run &amp;quot;Pixie&amp;quot; (a developer toolkit application) that magnifies a portion of the screen and provides information about where the cursor is pointing. If you enable the Pixie preferences &amp;quot;Float window&amp;quot; and &amp;quot;Show colour values&amp;quot;, then you can easily wave the mouse over the crystals to quickly see which crystal is correct. Note that &amp;quot;most blue&amp;quot; would be the highest &amp;quot;B&amp;quot; value in the R/G/B section, whereas &amp;quot;most saturated&amp;quot; would be the highest &amp;quot;S&amp;quot; value in the H/S/B section of the information. &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]] [[Category:Guides|Mining]]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114999</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114999"/>
		<updated>2009-06-28T17:35:13Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Map for Wheat Silo sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find guides on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]].&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&lt;br /&gt;
&lt;br /&gt;
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rabble and the Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px coral solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Staff of Life = &lt;br /&gt;
&lt;br /&gt;
[[Image:Wheat_Silo.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunday, June 28, 2009 All of Egypt &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wheat, from which comes bread, the Staff of Life. We will have a Wheat growing event &amp;lt;br&amp;gt; &lt;br /&gt;
   &lt;br /&gt;
You will have to build a silo, for 200 boards and 20 canvas, if you don't already have one. Wheat grown within 32 coordinates of the silo will automatically be contributed to the silo. The owner of the silo will get credit for the wheat. Silo owners can win prizes for the most debens of wheat contributed to the silo, the most number of beds that are contributed to the silo, or the greatest number of workers that contribute to the silo. An individual can also win prizes for having the greatest number of Peers, people that have given wheat to silo which you have also given wheat. &amp;lt;br&amp;gt;   &lt;br /&gt;
  &lt;br /&gt;
Prizes will be: &amp;lt;br&amp;gt; &lt;br /&gt;
      *1 Huntsman's Fishing Pole for the top in each category &amp;lt;br&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
For Total Debens: &amp;lt;br&amp;gt; &lt;br /&gt;
     *5 Silk Cloth by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Thoth's Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *20 Cuttable Turquoise to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Beds: &amp;lt;br&amp;gt;  &lt;br /&gt;
     *1 Portable Cornerstone by Lottery to 7 people  &amp;lt;br&amp;gt;&lt;br /&gt;
     *50 Gold to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *100 Cement to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Workers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *250 Raw Silk by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Moon Steel to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *20 Cuttable Sunstone to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Peers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *7 Mining Pick by Lottery &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Water Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *250 Concrete to each of the top 21 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Map for Wheat Silo sites = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick,&lt;br /&gt;
Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GH) 1461, -1278, Wheat Silo 1461,-1278&lt;br /&gt;
(GH) 2365, 2326, Wheat Silo 2365, 2326&lt;br /&gt;
(GH) 4283, -355, Wheat Silo 4283,-355&lt;br /&gt;
(GH) 3965, -997, Wheat Silo 3965, -997&lt;br /&gt;
(GH) 1249, -3484, Wheat Silo 1249, -3484, Meroe&lt;br /&gt;
(GH) 1734, 3729, Wheat Silo 1734, 3729 , Stillwater CS&lt;br /&gt;
(GH) 577, -6192, Wheat Silo 577, -6192, QR CS&lt;br /&gt;
(GH) 436, -5907, Wheat Silo 436, -5907, QR&lt;br /&gt;
(GH) 3071, -1124, Wheat Silo 3071, -1124&lt;br /&gt;
(GH) 1630, 2589, Wheat Silo 1630, 2589, StillWater&lt;br /&gt;
(GH) 1217, 6369, Wheat Silo 1217, 6369, Adn&lt;br /&gt;
(GH) 1223, 6459, Wheat Silo 1223, 6459, Adn&lt;br /&gt;
(GH) 1122, 7433, Wheat Silo 1122, 7433, Adn&lt;br /&gt;
(GH) 1338, 5072, Wheat Silo 1338, 5072, Adn&lt;br /&gt;
(GH) 738, -3655, Wheat Silo 738, -3655, just west of Meroe CS, public.&lt;br /&gt;
(GH) 1651, -4667, Wheat Silo 1651, -4667, Meroe&lt;br /&gt;
(GH) 872, 7446, TI Wheat Silo for Everyone 872, 7446, Adn&lt;br /&gt;
(GH) 872, 7592, TI Wheat Silo for Everyone 872, 7592, Adn&lt;br /&gt;
(GH) 924, 6944, TI Wheat Silo for Everyone 924, 6944, Adn&lt;br /&gt;
(GH) 977, 5939, Hathor's Bowl 977, 5939, Adn&lt;br /&gt;
(GH) 1024, 7185, Wheat Silo, Iy-Nefer 1024, 7185, Adn&lt;br /&gt;
(GH) 1035, 6048, Silt Lake, 1035, 6048, Adn&lt;br /&gt;
(GH) 1525, 6974, Spicy's public wheat silo 1525 6974 Adn&lt;br /&gt;
(GH) -2081, -451, Wheat Silo, DiamondDust -2081, -461 Khmun&lt;br /&gt;
(GH) 765, -968, Wheat Silo, DustyDude 765, -968 Saqqarah&lt;br /&gt;
(GH) 4331, -548, Pascalito's Public Wheat Silo 4331 -548, FB just N of CS&lt;br /&gt;
(GH) 2152, 3384, Public Wheat Silo 2152, 3384, SW &lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Phile's Concern End --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 20pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[PlayerMeet_US_2009|Click Here for Links to Photos &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; and Details from the Players Meet!]]&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 15pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; '''February 27th to March 1st 2009, Pittsburgh, PA, USA'''&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the [[A_Tale_in_the_Desert:Current_events | Current Events]] page or the [http://www.atitd.org/ community portal] for  recent developments in Egypt.&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
 '''Please note the atitd.net server is likely to be shut down soon &amp;lt;br&amp;gt;(and then atitd.net will point to here). &amp;lt;br&amp;gt;If you wish to copy content from private wikis or the forums, please do so soon.&amp;lt;br&amp;gt;For more info, see http://atitd.org/forum/viewtopic.php?f=2&amp;amp;t=65&amp;amp;p=236'''&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
&lt;br /&gt;
'''If you have problems logging in, please contact FaceAnkh or JulianJaynes ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
Pluribus has said that he's working on an intel native port for the OSX client. As such he's going MIA until 'the player meet probably', so give the guy some shhh, no more clinker bombs in his backyard!&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
=== Other services ===&lt;br /&gt;
* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114998</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114998"/>
		<updated>2009-06-28T17:33:23Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Map for Wheat Silo sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find guides on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]].&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&lt;br /&gt;
&lt;br /&gt;
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rabble and the Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px coral solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Staff of Life = &lt;br /&gt;
&lt;br /&gt;
[[Image:Wheat_Silo.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunday, June 28, 2009 All of Egypt &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wheat, from which comes bread, the Staff of Life. We will have a Wheat growing event &amp;lt;br&amp;gt; &lt;br /&gt;
   &lt;br /&gt;
You will have to build a silo, for 200 boards and 20 canvas, if you don't already have one. Wheat grown within 32 coordinates of the silo will automatically be contributed to the silo. The owner of the silo will get credit for the wheat. Silo owners can win prizes for the most debens of wheat contributed to the silo, the most number of beds that are contributed to the silo, or the greatest number of workers that contribute to the silo. An individual can also win prizes for having the greatest number of Peers, people that have given wheat to silo which you have also given wheat. &amp;lt;br&amp;gt;   &lt;br /&gt;
  &lt;br /&gt;
Prizes will be: &amp;lt;br&amp;gt; &lt;br /&gt;
      *1 Huntsman's Fishing Pole for the top in each category &amp;lt;br&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
For Total Debens: &amp;lt;br&amp;gt; &lt;br /&gt;
     *5 Silk Cloth by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Thoth's Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *20 Cuttable Turquoise to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Beds: &amp;lt;br&amp;gt;  &lt;br /&gt;
     *1 Portable Cornerstone by Lottery to 7 people  &amp;lt;br&amp;gt;&lt;br /&gt;
     *50 Gold to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *100 Cement to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Workers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *250 Raw Silk by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Moon Steel to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *20 Cuttable Sunstone to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Peers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *7 Mining Pick by Lottery &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Water Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *250 Concrete to each of the top 21 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Map for Wheat Silo sites = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick,&lt;br /&gt;
Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GH) 1461, -1278, Wheat Silo 1461,-1278&lt;br /&gt;
(GH) 2365, 2326, Wheat Silo 2365, 2326&lt;br /&gt;
(GH) 4283, -355, Wheat Silo 4283,-355&lt;br /&gt;
(GH) 3965, -997, Wheat Silo 3965, -997&lt;br /&gt;
(GH) 1249, -3484, Wheat Silo 1249, -3484, Meroe&lt;br /&gt;
(GH) 1734, 3729, Wheat Silo 1734, 3729 , Stillwater CS&lt;br /&gt;
(GH) 577, -6192, Wheat Silo 577, -6192, QR CS&lt;br /&gt;
(GH) 436, -5907, Wheat Silo 436, -5907, QR&lt;br /&gt;
(GH) 3071, -1124, Wheat Silo 3071, -1124&lt;br /&gt;
(GH) 1630, 2589, Wheat Silo 1630, 2589, StillWater&lt;br /&gt;
(GH) 1217, 6369, Wheat Silo 1217, 6369, Adn&lt;br /&gt;
(GH) 1223, 6459, Wheat Silo 1223, 6459, Adn&lt;br /&gt;
(GH) 1122, 7433, Wheat Silo 1122, 7433, Adn&lt;br /&gt;
(GH) 1338, 5072, Wheat Silo 1338, 5072, Adn&lt;br /&gt;
(GH) 738, -3655, Wheat Silo 738, -3655, just west of Meroe CS, public.&lt;br /&gt;
(GH) 1651, -4667, Wheat Silo 1651, -4667, Meroe&lt;br /&gt;
(GH) 872, 7446, TI Wheat Silo for Everyone 872, 7446, Adn&lt;br /&gt;
(GH) 872, 7592, TI Wheat Silo for Everyone 872, 7592, Adn&lt;br /&gt;
(GH) 924, 6944, TI Wheat Silo for Everyone 924, 6944, Adn&lt;br /&gt;
(GH) 977, 5939, Hathor's Bowl 977, 5939, Adn&lt;br /&gt;
(GH) 1024, 7185, Wheat Silo, Iy-Nefer 1024, 7185, Adn&lt;br /&gt;
(GH) 1035, 6048, Silt Lake, 1035, 6048, Adn&lt;br /&gt;
(GH) 1525, 6974, Spicy's public wheat silo 1525 6974 Adn&lt;br /&gt;
(GH) -2081, -451, Wheat Silo, DiamondDust -2081, -461 Khmun&lt;br /&gt;
(GH) 765, -968, Wheat Silo, DustyDude 765, -968 Saqqarah&lt;br /&gt;
(GH) 4331, -548, Pascalito's Public Wheat Silo 4331 -548, FB just N of CS&lt;br /&gt;
(GH) 2152, 3384, Public Wheat Silo 2152,3384 SW &lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Phile's Concern End --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 20pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[PlayerMeet_US_2009|Click Here for Links to Photos &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; and Details from the Players Meet!]]&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 15pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; '''February 27th to March 1st 2009, Pittsburgh, PA, USA'''&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the [[A_Tale_in_the_Desert:Current_events | Current Events]] page or the [http://www.atitd.org/ community portal] for  recent developments in Egypt.&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
 '''Please note the atitd.net server is likely to be shut down soon &amp;lt;br&amp;gt;(and then atitd.net will point to here). &amp;lt;br&amp;gt;If you wish to copy content from private wikis or the forums, please do so soon.&amp;lt;br&amp;gt;For more info, see http://atitd.org/forum/viewtopic.php?f=2&amp;amp;t=65&amp;amp;p=236'''&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
&lt;br /&gt;
'''If you have problems logging in, please contact FaceAnkh or JulianJaynes ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
Pluribus has said that he's working on an intel native port for the OSX client. As such he's going MIA until 'the player meet probably', so give the guy some shhh, no more clinker bombs in his backyard!&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
=== Other services ===&lt;br /&gt;
* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114996</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Main_Page&amp;diff=114996"/>
		<updated>2009-06-28T17:31:46Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find guides on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]].&lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T3 wiki]].&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Egypt time currently is: http://armeagle.atitd.org/time.php.png [http://armeagle.atitd.org/about.php ?]&lt;br /&gt;
&lt;br /&gt;
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rabble and the Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px coral solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Staff of Life = &lt;br /&gt;
&lt;br /&gt;
[[Image:Wheat_Silo.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunday, June 28, 2009 All of Egypt &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wheat, from which comes bread, the Staff of Life. We will have a Wheat growing event &amp;lt;br&amp;gt; &lt;br /&gt;
   &lt;br /&gt;
You will have to build a silo, for 200 boards and 20 canvas, if you don't already have one. Wheat grown within 32 coordinates of the silo will automatically be contributed to the silo. The owner of the silo will get credit for the wheat. Silo owners can win prizes for the most debens of wheat contributed to the silo, the most number of beds that are contributed to the silo, or the greatest number of workers that contribute to the silo. An individual can also win prizes for having the greatest number of Peers, people that have given wheat to silo which you have also given wheat. &amp;lt;br&amp;gt;   &lt;br /&gt;
  &lt;br /&gt;
Prizes will be: &amp;lt;br&amp;gt; &lt;br /&gt;
      *1 Huntsman's Fishing Pole for the top in each category &amp;lt;br&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
For Total Debens: &amp;lt;br&amp;gt; &lt;br /&gt;
     *5 Silk Cloth by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Thoth's Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *20 Cuttable Turquoise to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Beds: &amp;lt;br&amp;gt;  &lt;br /&gt;
     *1 Portable Cornerstone by Lottery to 7 people  &amp;lt;br&amp;gt;&lt;br /&gt;
     *50 Gold to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *100 Cement to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Workers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *250 Raw Silk by Lottery to 7 people &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Moon Steel to each of the top 7  &amp;lt;br&amp;gt;&lt;br /&gt;
     *20 Cuttable Sunstone to each of the top 21  &amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
For Peers:  &amp;lt;br&amp;gt;&lt;br /&gt;
     *7 Mining Pick by Lottery &amp;lt;br&amp;gt; &lt;br /&gt;
     *50 Water Metal to each of the top 7 &amp;lt;br&amp;gt; &lt;br /&gt;
     *250 Concrete to each of the top 21 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Map for Wheat Silo sites = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick,&lt;br /&gt;
Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GH) 1461, -1278, Wheat Silo 1461,-1278&lt;br /&gt;
(GH) 2365, 2326, Wheat Silo 2365, 2326&lt;br /&gt;
(GH) 4283, -355, Wheat Silo 4283,-355&lt;br /&gt;
(GH) 3965, -997, Wheat Silo 3965, -997&lt;br /&gt;
(GH) 1249, -3484, Wheat Silo 1249, -3484, Meroe&lt;br /&gt;
(GH) 1734, 3729, Wheat Silo 1734, 3729 , Stillwater CS&lt;br /&gt;
(GH) 577, -6192, Wheat Silo 577, -6192, QR CS&lt;br /&gt;
(GH) 436, -5907, Wheat Silo 436, -5907, QR&lt;br /&gt;
(GH) 3071, -1124, Wheat Silo 3071, -1124&lt;br /&gt;
(GH) 1630, 2589, Wheat Silo 1630, 2589, StillWater&lt;br /&gt;
(GH) 1217, 6369, Wheat Silo 1217, 6369, Adn&lt;br /&gt;
(GH) 1223, 6459, Wheat Silo 1223, 6459, Adn&lt;br /&gt;
(GH) 1122, 7433, Wheat Silo 1122, 7433, Adn&lt;br /&gt;
(GH) 1338, 5072, Wheat Silo 1338, 5072, Adn&lt;br /&gt;
(GH) 738, -3655, Wheat Silo 738, -3655, just west of Meroe CS, public.&lt;br /&gt;
(GH) 1651, -4667, Wheat Silo 1651, -4667, Meroe&lt;br /&gt;
(GH) 872, 7446, TI Wheat Silo for Everyone 872, 7446, Adn&lt;br /&gt;
(GH) 872, 7592, TI Wheat Silo for Everyone 872, 7592, Adn&lt;br /&gt;
(GH) 924, 6944, TI Wheat Silo for Everyone 924, 6944, Adn&lt;br /&gt;
(GH) 977, 5939, Hathor's Bowl 977, 5939, Adn&lt;br /&gt;
(GH) 1024, 7185, Wheat Silo, Iy-Nefer 1024, 7185, Adn&lt;br /&gt;
(GH) 1035, 6048, Silt Lake, 1035, 6048, Adn&lt;br /&gt;
(GH) 1525, 6974, Spicy's public wheat silo 1525 6974 Adn&lt;br /&gt;
(GH) -2081, -451, Wheat Silo, DiamondDust -2081, -461 Khmun&lt;br /&gt;
(GH) 765, -968, Wheat Silo, DustyDude 765, -968 Saqqarah&lt;br /&gt;
(GH) 4331, -548, Pascalito's Public Wheat Silo 4331 -548, FB just N of CS&lt;br /&gt;
(GH) 2152, 2384, Public Wheat Silo, SW &lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Phile's Concern End --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 20pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[PlayerMeet_US_2009|Click Here for Links to Photos &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; and Details from the Players Meet!]]&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Arial Green; font-size: 15pt&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; '''February 27th to March 1st 2009, Pittsburgh, PA, USA'''&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the [[A_Tale_in_the_Desert:Current_events | Current Events]] page or the [http://www.atitd.org/ community portal] for  recent developments in Egypt.&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
 '''Please note the atitd.net server is likely to be shut down soon &amp;lt;br&amp;gt;(and then atitd.net will point to here). &amp;lt;br&amp;gt;If you wish to copy content from private wikis or the forums, please do so soon.&amp;lt;br&amp;gt;For more info, see http://atitd.org/forum/viewtopic.php?f=2&amp;amp;t=65&amp;amp;p=236'''&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
&lt;br /&gt;
'''If you have problems logging in, please contact FaceAnkh or JulianJaynes ingame (or just FaceAnkh by IRC, forum PM, etc).'''&lt;br /&gt;
&lt;br /&gt;
Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).&lt;br /&gt;
&lt;br /&gt;
Once you have created a web pass you log in here with &amp;quot;Login with OpenId&amp;quot; (top right).&lt;br /&gt;
&lt;br /&gt;
Your open id is '''atitd.org/openid/''YourName'''''.&lt;br /&gt;
&lt;br /&gt;
You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
Pluribus has said that he's working on an intel native port for the OSX client. As such he's going MIA until 'the player meet probably', so give the guy some shhh, no more clinker bombs in his backyard!&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
== Links and related material ==&lt;br /&gt;
=== Other services ===&lt;br /&gt;
* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
* Old (public) Tale 1-3 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3]&lt;br /&gt;
** ''note that copying pages directly from the old wiki may bring unwanted attention to your user or guild pages ... everyone has access to the special search pages, some of which highlight broken links - please fix up pages you bring over''&lt;br /&gt;
** '''If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T3}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking!'''&lt;br /&gt;
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)&lt;br /&gt;
* [http://services.atitd.org/log.php Game time] logs&lt;br /&gt;
* [http://stats.atitd.org/ Server statistics]&lt;br /&gt;
&lt;br /&gt;
=== Firefox / IE Search Plugin ===&lt;br /&gt;
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=21195</id>
		<title>Guilds/Plato Academy</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=21195"/>
		<updated>2009-01-03T16:15:16Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Plato Academy, located in Stillwater&lt;br /&gt;
*please look at http://sites.google.com/site/platonians/Home before you build a personal CP&lt;br /&gt;
&lt;br /&gt;
== Current worklist ==&lt;br /&gt;
* Guild Hall upgrade: Boards and bricks a lot. Stash them at the Guild Hall&lt;br /&gt;
* Mines: Dowsing for locations, and a lot of onions for sheep to make leather &lt;br /&gt;
* Team job: A dig to make machines a storehouse and for tuitions. Also a small Pappy run.&lt;br /&gt;
&lt;br /&gt;
== Daily Chores ==&lt;br /&gt;
*  Basic resources : &lt;br /&gt;
** Vegetables: carrots, cabbage, garlic, leeks&lt;br /&gt;
** We always need Copper Ore, Tin Ore and Iron Ore&lt;br /&gt;
** We always need flax (rotten or dried) to keep the Flax Gins busy&lt;br /&gt;
** Always short on Wood, Silt and Clay &lt;br /&gt;
* Easy chores&lt;br /&gt;
** Process Flax into Canvas, Linen and Rope&lt;br /&gt;
** Run Firepits and make some Ash&lt;br /&gt;
** Make Bricks, Jugs, Firebricks&lt;br /&gt;
** Make Boards. We always need more ;) &lt;br /&gt;
* Advanced chores&lt;br /&gt;
** Make Charcoal and smelt the Ores&lt;br /&gt;
** Glass Products: Sheet Glass, Glass Pipes, Thermos&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap lat=1356 lon=4154 zoom=6 width=512 height=512&amp;gt;&lt;br /&gt;
(G)1292, 4174, Plato Academy Guild @ 1292, 4174&lt;br /&gt;
(S)1229, 4241, sheep pen @ 1229, 4241&lt;br /&gt;
(S)1378, 4186, sheep pen @ 1378, 4186&lt;br /&gt;
(S)1465, 4228, sheep pen @ 1465, 4228&lt;br /&gt;
(D)1447, 4233, dromedary pen @ 1447, 4233&lt;br /&gt;
&lt;br /&gt;
(C)1374, 4170, CP with flax facilities @ 1374, 4170&lt;br /&gt;
(C)1358, 4111, CP with clay facilities @ 1358, 4111&lt;br /&gt;
(C)1356, 4154, CP with personal chests @ 1356, 4154&lt;br /&gt;
(C)1414, 4148, party house @ 1414, 4148&lt;br /&gt;
(C)1552, 4209, pollution CP, metal works @ 1552, 4209&lt;br /&gt;
&lt;br /&gt;
(M)940, 5356, Iron Mine w Quartz @ 940, 5356&lt;br /&gt;
(M)1460, 4664, Copper Mine w Quartz @ 1460, 4664&lt;br /&gt;
(M)927, 4301, Iron Mine w Ruby @ 927, 4301&lt;br /&gt;
(M) 847, 4967, Tin Mine w Quartz @ 847, 4967&lt;br /&gt;
(Μ) 996, -4748, Silver @ 996,-4748&lt;br /&gt;
(M) 1943, 3776, Aluminum w Quartz @ 1943, 3776&lt;br /&gt;
&lt;br /&gt;
(P) 1394, 4249, Papy Dry Place on mountain top @ 1394, 4249, apiarys behind dromedary pen leading there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Compound !! Coords !! Public use !! Guild use&lt;br /&gt;
|- &lt;br /&gt;
| xxx CP&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Quatz&lt;br /&gt;
| 940, 5356&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1460,4664&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 927, 4301&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Tin&lt;br /&gt;
| Quartz&lt;br /&gt;
| 847, 4967&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
*We are here to enjoy the game, and make a good company. We love to help new players.&lt;br /&gt;
*Passing the tests is a 2nd option for most of us.&lt;br /&gt;
*We love to stay in the area. We like your cornerstones&lt;br /&gt;
*If you take something for public chest please put it back asap.&lt;br /&gt;
*If you break something fix it. If you can't fix it ask an elder to fix it.&lt;br /&gt;
*Keep the mines in a working condition&lt;br /&gt;
*Do not build near Plato's  without permission from an elder.&lt;br /&gt;
*Be helpful with the new members.&lt;br /&gt;
*If you contribute to guild projects you get a promotion.&lt;br /&gt;
*If you are a selfish only player, you may find yourself out of the guild.&lt;br /&gt;
*Don't ask for a promo. Elders give and elders take ;-)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Plato Academy}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=17058</id>
		<title>Guilds/Plato Academy</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=17058"/>
		<updated>2008-12-29T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Plato Academy, located in Stillwater&lt;br /&gt;
*please look at http://sites.google.com/site/platonians/Home before you build a personal CP&lt;br /&gt;
&lt;br /&gt;
== Current worklist ==&lt;br /&gt;
* Guild Hall upgrade: Boards and bricks allot. Stash them at the Guild Hall&lt;br /&gt;
* Mines: Dowsing for locations, and allot of onions for sheep's to make leather &lt;br /&gt;
* Team job: A dig to make machines a storehouse and for tuitions. Also a small Pappy run.&lt;br /&gt;
&lt;br /&gt;
== Daily Chores ==&lt;br /&gt;
*  Basic resources : &lt;br /&gt;
** Vegetables: carrots, cabbage, garlic, leeks&lt;br /&gt;
** We always need Copper Ore, Tin Ore and Iron Ore&lt;br /&gt;
** We always need flax (rotten or dried) to keep the Flax Gins busy&lt;br /&gt;
** Always short on Wood, Silt and Clay &lt;br /&gt;
* Easy chores&lt;br /&gt;
** Process Flax into Canvas, Linen and Rope&lt;br /&gt;
** Run Firepits and make some Ash&lt;br /&gt;
** Make Bricks, Jugs, Firebricks&lt;br /&gt;
** Make Boards. We always need more ;) &lt;br /&gt;
* Advanced chores&lt;br /&gt;
** Make Charcoal and smelt the Ores&lt;br /&gt;
** Glass Products: Sheet Glass, Glass Pipes, Thermos&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap lat=1356 lon=4154 zoom=6 width=512 height=512&amp;gt;&lt;br /&gt;
(G)1292, 4174, Plato Academy Guild @ 1292, 4174&lt;br /&gt;
(S)1229, 4241, sheep pen @ 1229, 4241&lt;br /&gt;
(S)1378, 4186, sheep pen @ 1378, 4186&lt;br /&gt;
(S)1465, 4228, sheep pen @ 1465, 4228&lt;br /&gt;
(D)1447, 4233, dromedary pen @ 1447, 4233&lt;br /&gt;
&lt;br /&gt;
(C)1374, 4170, CP with flax facilities @ 1374, 4170&lt;br /&gt;
(C)1358, 4111, CP with clay facilities @ 1358, 4111&lt;br /&gt;
(C)1356, 4154, CP with personal chests @ 1356, 4154&lt;br /&gt;
(C)1414, 4148, party house @ 1414, 4148&lt;br /&gt;
(C)1552, 4209, pollution CP, metal works @ 1552, 4209&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Compound !! Coords !! Public use !! Guild use&lt;br /&gt;
|- &lt;br /&gt;
| xxx CP&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Unknown&lt;br /&gt;
| 940, 5356&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1460,4664&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 927, 4301&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
*We are here to enjoy the game, and make a good company. We love to help new players.&lt;br /&gt;
*Passing the tests is a 2nd option for most of us.&lt;br /&gt;
*We love to stay in the area. We like your cornerstones&lt;br /&gt;
*If you take something for public chest please put it back asap.&lt;br /&gt;
*If you break something fix it. If you can fix it ask an elder to fix it.&lt;br /&gt;
*Keep the mines in a working condition&lt;br /&gt;
*Do not build near Plato's  without permission from an elder.&lt;br /&gt;
*Be helpful with the new members.&lt;br /&gt;
*If you contribute to guild projects you get a promotion.&lt;br /&gt;
*If you are a selfish only player, you may find yourself out of the guild.&lt;br /&gt;
*Don't ask for a promo. Elders give and elders take ;-)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Plato Academy}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=15177</id>
		<title>Guilds/Plato Academy</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=15177"/>
		<updated>2008-12-28T13:23:03Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Plato Academy, located in Stillwater&lt;br /&gt;
*please look at http://sites.google.com/site/platonians/Home before you build a personal CP&lt;br /&gt;
&lt;br /&gt;
== Current worklist ==&lt;br /&gt;
* Guild Hall upgrade: Boards and bricks allot. Stash them at the Guild Hall&lt;br /&gt;
* Mines: Dowsing for locations, and allot of onions for sheep's to make leather &lt;br /&gt;
* Team job: A dig to make machines a storehouse and for tuitions. Also a small Pappy run.&lt;br /&gt;
&lt;br /&gt;
== Daily Chores ==&lt;br /&gt;
*  Basic resources : &lt;br /&gt;
** Vegetables: carrots, cabbage, garlic, leeks&lt;br /&gt;
** We always need Copper Ore, Tin Ore and Iron Ore&lt;br /&gt;
** We always need flax (rotten or dried) to keep the Flax Gins busy&lt;br /&gt;
** Always short on Wood, Silt and Clay &lt;br /&gt;
* Easy chores&lt;br /&gt;
** Process Flax into Canvas, Linen and Rope&lt;br /&gt;
** Run Firepits and make some Ash&lt;br /&gt;
** Make Bricks, Jugs, Firebricks&lt;br /&gt;
** Make Boards. We always need more ;) &lt;br /&gt;
* Advanced chores&lt;br /&gt;
** Make Charcoal and smelt the Ores&lt;br /&gt;
** Glass Products: Sheet Glass, Glass Pipes, Thermos&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap lat=1356 lon=4154 zoom=6 width=512 height=512&amp;gt;&lt;br /&gt;
(G)1292, 4174, Plato Academy Guild @ 1292, 4174&lt;br /&gt;
(S)1229, 4241, sheep pen @ 1229, 4241&lt;br /&gt;
(S)1378, 4186, sheep pen @ 1378, 4186&lt;br /&gt;
(S)1465, 4228, sheep pen @ 1465, 4228&lt;br /&gt;
(D)1447, 4233, dromedary pen @ 1447, 4233&lt;br /&gt;
&lt;br /&gt;
(C)1374, 4170, CP with flax facilities @ 1374, 4170&lt;br /&gt;
(C)1358, 4111, CP with clay facilities @ 1358, 4111&lt;br /&gt;
(C)1356, 4154, CP with personal chests @ 1356, 4154&lt;br /&gt;
(C)1414, 4148, party house @ 1414, 4148&lt;br /&gt;
(C)1552, 4209, pollution CP, metal works @ 1552, 4209&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Compound !! Coords !! Public use !! Guild use&lt;br /&gt;
|- &lt;br /&gt;
| xxx CP&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Unknown&lt;br /&gt;
| 940, 5356&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1460,4664&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
*We are here to enjoy the game, and make a good company. We love to help new players.&lt;br /&gt;
*Passing the tests is a 2nd option for most of us.&lt;br /&gt;
*We love to stay in the area. We like your cornerstones&lt;br /&gt;
*If you take something for public chest please put it back asap.&lt;br /&gt;
*If you break something fix it. If you can fix it ask an elder to fix it.&lt;br /&gt;
*Keep the mines in a working condition&lt;br /&gt;
*Do not build near Plato's  without permission from an elder.&lt;br /&gt;
*Be helpful with the new members.&lt;br /&gt;
*If you contribute to guild projects you get a promotion.&lt;br /&gt;
*If you are a selfish only player, you may find yourself out of the guild.&lt;br /&gt;
*Don't ask for a promo. Elders give and elders take ;-)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Plato Academy}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=15174</id>
		<title>Guilds/Plato Academy</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=15174"/>
		<updated>2008-12-28T13:06:41Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Plato Academy, located in Stillwater&lt;br /&gt;
*please look at http://sites.google.com/site/platonians/Home before you build a personal CP&lt;br /&gt;
&lt;br /&gt;
== Current worklist ==&lt;br /&gt;
* Guild Hall upgrade: Boards and bricks allot. Stash them at the Guild Hall&lt;br /&gt;
* Mines: Dowsing for locations, and allot of onions for sheep's to make leather &lt;br /&gt;
* Team job: A dig to make machines a storehouse and for tuitions. Also a small Pappy run.&lt;br /&gt;
&lt;br /&gt;
== Daily Chores ==&lt;br /&gt;
*  Basic resources : &lt;br /&gt;
** Vegetables: carrots, cabbage, garlic, leeks&lt;br /&gt;
** We always need Copper Ore, Tin Ore and Iron Ore&lt;br /&gt;
** We always need flax (rotten or dried) to keep the Flax Gins busy&lt;br /&gt;
** Always short on Wood, Silt and Clay &lt;br /&gt;
* Easy chores&lt;br /&gt;
** Process Flax into Canvas, Linen and Rope&lt;br /&gt;
** Run Firepits and make some Ash&lt;br /&gt;
** Make Bricks, Jugs, Firebricks&lt;br /&gt;
** Make Boards. We always need more ;) &lt;br /&gt;
* Advanced chores&lt;br /&gt;
** Make Charcoal and smelt the Ores&lt;br /&gt;
** Glass Products: Sheet Glass, Glass Pipes, Thermos&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap lat=1356 lon=4154 zoom=6 width=512 height=512&amp;gt;&lt;br /&gt;
(G)1292, 4174, Plato Academy Guild @ 1292, 4174&lt;br /&gt;
(S)1229, 4241, sheep pen @ 1229, 4241&lt;br /&gt;
(S)1378, 4186, sheep pen @ 1378, 4186&lt;br /&gt;
(S)1465, 4228, sheep pen @ 1465, 4228&lt;br /&gt;
(D)1447, 4233, dromedary pen @ 1447, 4233&lt;br /&gt;
&lt;br /&gt;
(C)1374, 4170, CP with flax facilities @ 1374, 4170&lt;br /&gt;
(C)1358, 4111, CP with clay facilities @ 1358, 4111&lt;br /&gt;
(C)1356, 4154, CP with personal chests @ 1356, 4154&lt;br /&gt;
(C)1414, 4148, party house @ 1414, 4148&lt;br /&gt;
(C)1552, 4209, pollution CP, metal works @ 1552, 4209&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Compound !! Coords !! Public use !! Guild use&lt;br /&gt;
|- &lt;br /&gt;
| xxx CP&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Iron&lt;br /&gt;
| Unknown&lt;br /&gt;
| 940, 5356&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
*We are here to enjoy the game, and make a good company. We love to help new players.&lt;br /&gt;
*Passing the tests is a 2nd option for most of us.&lt;br /&gt;
*We love to stay in the area. We like your cornerstones&lt;br /&gt;
*If you take something for public chest please put it back asap.&lt;br /&gt;
*If you break something fix it. If you can fix it ask an elder to fix it.&lt;br /&gt;
*Keep the mines in a working condition&lt;br /&gt;
*Do not build near Plato's  without permission from an elder.&lt;br /&gt;
*Be helpful with the new members.&lt;br /&gt;
*If you contribute to guild projects you get a promotion.&lt;br /&gt;
*If you are a selfish only player, you may find yourself out of the guild.&lt;br /&gt;
*Don't ask for a promo. Elders give and elders take ;-)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Plato Academy}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=14874</id>
		<title>Guilds/Plato Academy</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Plato_Academy&amp;diff=14874"/>
		<updated>2008-12-28T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;Talos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Plato Academy, located in Stillwater&lt;br /&gt;
&lt;br /&gt;
== Current worklist ==&lt;br /&gt;
* Guild Hall upgrade: Boards and bricks allot. Stash them at the Guild Hall&lt;br /&gt;
* Mines: Dowsing for locations, and allot of onions for sheep's to make leather &lt;br /&gt;
* Team job: A dig to make machines a storehouse and for tuitions. Also a small Pappy run.&lt;br /&gt;
&lt;br /&gt;
== Daily Chores ==&lt;br /&gt;
*  Basic resources : &lt;br /&gt;
** Vegetables: carrots, cabbage, garlic, leeks&lt;br /&gt;
** We always need Copper Ore, Tin Ore and Iron Ore&lt;br /&gt;
** We always need flax (rotten or dried) to keep the Flax Gins busy&lt;br /&gt;
** Always short on Wood, Silt and Clay &lt;br /&gt;
* Easy chores&lt;br /&gt;
** Process Flax into Canvas, Linen and Rope&lt;br /&gt;
** Run Firepits and make some Ash&lt;br /&gt;
** Make Bricks, Jugs, Firebricks&lt;br /&gt;
** Make Boards. We always need more ;) &lt;br /&gt;
* Advanced chores&lt;br /&gt;
** Make Charcoal and smelt the Ores&lt;br /&gt;
** Glass Products: Sheet Glass, Glass Pipes, Thermos&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap lat=1292 lon=4174 zoom=6 width=512 height=512&amp;gt;&lt;br /&gt;
(G)1292, 4174, Plato Academy Guild @ 1292, 4174&lt;br /&gt;
(S)1229, 4241, sheep pen @ 1229, 4241&lt;br /&gt;
(S)1378, 4186, sheep pen @ 1378, 4186&lt;br /&gt;
(C)1374, 4170, CP with flax facilities @ 1374, 4170&lt;br /&gt;
(C)1358, 4111, CP with clay facilities @ 1358, 4111&lt;br /&gt;
(C)1356, 4154, CP with personal chests @ 1356, 4154&lt;br /&gt;
(C)1414, 4148, party house @ 1414, 4148&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Compound !! Coords !! Public use !! Guild use&lt;br /&gt;
|- &lt;br /&gt;
| xxx CP&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ore type !! Gem type !! Coords !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Ore&lt;br /&gt;
| Gem&lt;br /&gt;
| ?, ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current activities ==&lt;br /&gt;
* xyz&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:Plato Academy}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
</feed>