<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Viscis</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Viscis"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Viscis"/>
	<updated>2026-05-21T01:56:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis/Bricks&amp;diff=31825</id>
		<title>User:Viscis/Bricks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis/Bricks&amp;diff=31825"/>
		<updated>2009-01-16T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
delay 5000&lt;br /&gt;
&lt;br /&gt;
loop $iSet&lt;br /&gt;
&lt;br /&gt;
If $boolType = 0&lt;br /&gt;
	// Normal Bricks&lt;br /&gt;
	Call LayBricks&lt;br /&gt;
	Delay $iDelay // standard wait&lt;br /&gt;
Else $boolType = 1&lt;br /&gt;
	// Firebricks&lt;br /&gt;
	Call LayFBricks&lt;br /&gt;
	Delay $iDelay&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Call PickBricks&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
// Constants -- DO  EDIT -- //&lt;br /&gt;
// ======================== //&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
	boolType = 0 // 0 BRICKS // 1 FIREBRICKS&lt;br /&gt;
	iSet = 80 // number of sets to make (64 Straw per Set) (120 Silt per Set)&lt;br /&gt;
	iDelay = 33000 // delay time in milisecs&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
// Procedures -- DO NOT EDIT -- //&lt;br /&gt;
// ============================ //&lt;br /&gt;
&lt;br /&gt;
Procedure LayBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 166, 306&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 163, 384&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 160, 460&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 244, 309&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 242, 388&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 236, 466&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 321, 306&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 324, 386&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 327, 469&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 403, 310&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 400, 386&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 407, 466&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
End // end of LayBricks&lt;br /&gt;
&lt;br /&gt;
Procedure LayFBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 166, 326&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 163, 404&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 160, 480&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 244, 329&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 242, 408&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 236, 486&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 321, 326&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 324, 406&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 327, 489&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 403, 330&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 400, 406&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 407, 486&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
End // end of LayBricks&lt;br /&gt;
&lt;br /&gt;
Procedure PickBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474 //call last one twice to mimick the correct delay&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
End&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis/Bricks&amp;diff=31824</id>
		<title>User:Viscis/Bricks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis/Bricks&amp;diff=31824"/>
		<updated>2009-01-16T01:36:58Z</updated>

		<summary type="html">&lt;p&gt;Viscis: New page: delay 5000  loop $iSet  If $boolType = 0 	// Normal Bricks 	Call LayBricks 	Delay $iDelay // standard wait Else $boolType = 1 	// Firebricks 	Call LayFBricks 	Delay $iDelay End  Call PickB...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;delay 5000&lt;br /&gt;
&lt;br /&gt;
loop $iSet&lt;br /&gt;
&lt;br /&gt;
If $boolType = 0&lt;br /&gt;
	// Normal Bricks&lt;br /&gt;
	Call LayBricks&lt;br /&gt;
	Delay $iDelay // standard wait&lt;br /&gt;
Else $boolType = 1&lt;br /&gt;
	// Firebricks&lt;br /&gt;
	Call LayFBricks&lt;br /&gt;
	Delay $iDelay&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Call PickBricks&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
// Constants -- DO  EDIT -- //&lt;br /&gt;
// ======================== //&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
	boolType = 0 // 0 BRICKS // 1 FIREBRICKS&lt;br /&gt;
	iSet = 80 // number of sets to make (64 Straw per Set) (120 Silt per Set)&lt;br /&gt;
	iDelay = 33000 // delay time in milisecs&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
// Procedures -- DO NOT EDIT -- //&lt;br /&gt;
// ============================ //&lt;br /&gt;
&lt;br /&gt;
Procedure LayBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 166, 306&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 163, 384&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 160, 460&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 244, 309&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 242, 388&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 236, 466&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 321, 306&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 324, 386&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 327, 469&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 403, 310&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 400, 386&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 407, 466&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
End // end of LayBricks&lt;br /&gt;
&lt;br /&gt;
Procedure LayFBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 166, 326&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 163, 404&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 160, 480&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 244, 329&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 242, 408&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 236, 486&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 321, 326&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 324, 406&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 327, 489&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 403, 330&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 400, 406&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
delay 100&lt;br /&gt;
MousePos 407, 486&lt;br /&gt;
delay 100&lt;br /&gt;
leftclick&lt;br /&gt;
&lt;br /&gt;
End // end of LayBricks&lt;br /&gt;
&lt;br /&gt;
Procedure PickBricks&lt;br /&gt;
&lt;br /&gt;
MousePos 138, 317&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 135, 394&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 136, 472&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 219, 315&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 214, 394&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 213, 475&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 296, 318&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 292, 395&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 293, 474&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 376, 318&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 370, 397&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
MousePos 373, 474 //call last one twice to mimick the correct delay&lt;br /&gt;
KeyDown {T} 100&lt;br /&gt;
&lt;br /&gt;
End&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=31823</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=31823"/>
		<updated>2009-01-16T01:36:34Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized.&lt;br /&gt;
&lt;br /&gt;
If you have a problem which you cannot resolve or a request for a new macro then please leave a message on my [[User_Talk:Viscis|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting (Incomplete) ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
=== Bricks ===&lt;br /&gt;
''v0.01'''&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Bricks|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Pazifist%5CMacro&amp;diff=31556</id>
		<title>User:Pazifist\Macro</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Pazifist%5CMacro&amp;diff=31556"/>
		<updated>2009-01-15T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My script Page: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am scripting with AutoHotkey and like to share my scripts.&lt;br /&gt;
&lt;br /&gt;
Most of them are not really self explaning, but manuals will follow.&lt;br /&gt;
&lt;br /&gt;
===Charcoal Hearth===&lt;br /&gt;
&lt;br /&gt;
Start script&lt;br /&gt;
Move your mouse into the shown area of your cchearth window and make sure it is fixed&lt;br /&gt;
&lt;br /&gt;
[[Image:Hearth-start.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
press ctrl + alt + &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
then for starting the script press ctrl + alt + &amp;quot;s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
if any error occurs, the script will stop and show a message&lt;br /&gt;
in order to pause the script, simply press ctrl + alt + &amp;quot;p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''try not to move your mouse while the script runs, do not change the active window, or move your hearth control'''&lt;br /&gt;
&lt;br /&gt;
'''do not forget to take wood and Water in Jugs in your inventory'''&lt;br /&gt;
&lt;br /&gt;
'''Macro has not been tested on other Systems; here results at 167, 166 and 157 Wood per cycle, please give me Feedback'''&lt;br /&gt;
&lt;br /&gt;
I've uploaded a new Version of the archive, now including my *.ahk script, although i must be ashame of, because of my bad programming and usage of mixed german and english, hope you disregard that ;)&lt;br /&gt;
&lt;br /&gt;
[[Media:Holzkohle.zip|Macro as *.exe and *.ahk]]&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Youre welcome to give me feedback on how my macros work on your system:&lt;br /&gt;
&lt;br /&gt;
--Any chance of getting the .ahk script version of this?  I dont like to use AHK executables.  Thanks!&lt;br /&gt;
AR&lt;br /&gt;
&lt;br /&gt;
Ditto that request, click spots seem a bit off on my client (which I run in D3D Mode).&lt;br /&gt;
&lt;br /&gt;
(thanks for the update - will test when i get back to my windows machine.  while i was experimenting I noted that the getdata function was very slow)&lt;br /&gt;
--&lt;br /&gt;
wyre&lt;br /&gt;
&lt;br /&gt;
--- Have responded to your requests, you can reload the package above, now there is the *.ahk included&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=29432</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=29432"/>
		<updated>2009-01-12T07:19:21Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill may be acquired at Level 2 for the following resources at the School of Worship:&lt;br /&gt;
*300 [[Thorns]]&lt;br /&gt;
*30 [[Cactus Sap]]&lt;br /&gt;
__TOC__&lt;br /&gt;
as a alternative you can look up by height and demension at [[Foraging by category]] until a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
*'''Note: There has been a semi-automatic category system for the herbs sins the start of this wiki at''' [[:Category:Herb|Category:Herb]] --[[User:Lejoni|Lejoni]]&lt;br /&gt;
&lt;br /&gt;
Work has started on the herbs database. I'll be doing bits and bobs whenever I'm doing something tedious. I'll only link started pages here.&lt;br /&gt;
&lt;br /&gt;
*[[Foraging_SingleStem|SingleStem]] Trees, this includes those with a main stem and several branching stems&lt;br /&gt;
*[[Foraging_StemLeaf|NoStem]] Only stems or Only leaves&lt;br /&gt;
*[[Foraging_Bulbs|Bulbs]] Plants with a big root ball at the bottom, from which any leaves or stems emerge&lt;br /&gt;
*[[Foraging_MultiStemGreen|MultiStemGreen|]] Multi Stem more than 50% green-to-bluegreen &lt;br /&gt;
*[[Foraging_SingleLeafColor|SingleLeafColor|]] Single Leaf less than 50% green-to-bluegreen&lt;br /&gt;
*[[Foraging_MultiLeaf_Ferns|MultiLeaf Ferns|]] For ferns with bulbs, see Bulbs section &lt;br /&gt;
&lt;br /&gt;
I've restarted updating my herb ID page, at http://tinyurl.com/69vapj . I'm ripping methods and images from this page, and I have a watch on this page, so it should stay reasonably current--[[User:Tlanthil|tlanthil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
There are twelve different ways to harvest the herbs: &lt;br /&gt;
*1 Cut away the outer stem &lt;br /&gt;
*2 Harvest the Root pith &lt;br /&gt;
*3 Trim the Root fibres &lt;br /&gt;
*4 Snip the leaf stems &lt;br /&gt;
*5 Peel back the stem base &lt;br /&gt;
*6 Scrape off the stem pith &lt;br /&gt;
*7 Remove the Tap Root &lt;br /&gt;
*8 Pick out the seeds &lt;br /&gt;
*9 Crush the stems &lt;br /&gt;
*10 Pluck the leaves &lt;br /&gt;
*11 Squeeze out the sap &lt;br /&gt;
*12 Scrape away the leaf hairs &lt;br /&gt;
&lt;br /&gt;
= List of Herbs =&lt;br /&gt;
Upload your image to the wiki and add a link like &amp;lt;nowiki&amp;gt;[[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&amp;lt;/nowiki&amp;gt; in the third column. That will automatically resize the picture to a width of 256 pixels, independent of the size of the uploaded picture. Please turn off Time-of-day-lighting to make the images comparable, and drop a grass beside the herb before taking the shot to illustrate the size of the herb. See [[Help:Herb_Image]] for more information.&amp;lt;br/&amp;gt; '''also please keep in mind that its the HERB people want to get a good look at not you dancing!'''&lt;br /&gt;
(the herb will be relatively bigger in the thumbnail if it is only the herb in the cropped image.)&lt;br /&gt;
&lt;br /&gt;
I am creating a Category based index of all the herbs: [[:Category:Herb|Index of Herbs]]&lt;br /&gt;
For it to work as I intend Images needs to have categories added to them.&lt;br /&gt;
Easiest is to do this while uploading them of course. to do this, when uploading a Image in the summary text box add: &amp;lt;nowiki&amp;gt;{{Herb_Image|NAME|METHOD|_SHAPE|_COLOR|_TEXTURE|_RELATION}}&amp;lt;/nowiki&amp;gt; NAME being the name of the herb, METHOD the correct Method to harvest it. And the following pipes starting with an underscore (&amp;quot;_&amp;quot;) being different categories, up to 6 of them. (See the index for possible categories)&lt;br /&gt;
You can create a new category, but first make sure it's not already existing category is suitable! (Categories once created can not be deleted.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
 you can also look at as a alternative by height and dimension at [[Foraging by category]] until a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Examples:&lt;br /&gt;
* '''Known:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Blue Bottle Clover|Peel back the stem base|_SingleLeaf|_Blue|_Clover}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''UnKnown:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Unknown|NOT 1,2|_MultiLeaf|_Yellow|_Striped}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the Default Herb category is added by default, and the subsequent (pipes after Herb_Image|NAME|METHOD|) are Subs to Herb Category so ONLY type _SingleLeaf. NOT _Herb_SingleLeaf.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Don't add links to paysites like photobucket, this page is used very frequently and will very quickly use up your download capacity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Please make sure the images you upload are from T4, and not recycled pictures from T3, as many of the colors have shifted dramatically&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: '''A''' [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Aloe&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Aloe.png|thumb|256px|Aloe]]&lt;br /&gt;
| +4 perc, +4 end, -3 con&lt;br /&gt;
|- &lt;br /&gt;
| Altar's Blessing&lt;br /&gt;
| Crush the stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Altar'sBlessing.png|thumb|256px|Altar's Blessing]]&lt;br /&gt;
| str-3, per-3&lt;br /&gt;
|-&lt;br /&gt;
| Anansi&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Anansi.JPG|thumb|256px|Anansi]]&lt;br /&gt;
| +4 dex, +4 focus, -3 perc, -3 speed&lt;br /&gt;
|- &lt;br /&gt;
| Apothecary's Scythe&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged &lt;br /&gt;
| [[Image:Unknown_Herb_-_Purple_Cup.jpg|thumb|256px|Apothecary's Scythe]]&lt;br /&gt;
|-&lt;br /&gt;
| Asafoetida&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asafoetida.png|thumb|256px|Asafoetida]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Artemisia&lt;br /&gt;
| Trim the Root Fibers&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Artemisia.jpg|thumb|256px|Artemisia]]&lt;br /&gt;
|-&lt;br /&gt;
| Asane&lt;br /&gt;
| Trim the root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asane.jpg|thumb|256px|Asane]]&lt;br /&gt;
| +4 Dex -3 End -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ashoka.png|thumb|256px|Ashoka]]&lt;br /&gt;
| str-3, dex-3, foc+4&lt;br /&gt;
|-&lt;br /&gt;
| Azure Tristeria ?&lt;br /&gt;
| Not 1,2,4, 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] '''B''' [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Banto &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Banto.png|thumb|256px|Banto]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Bay Tree&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BayTree2.PNG|thumb|256px|Bay Tree]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Foc&lt;br /&gt;
|- &lt;br /&gt;
| Bee Balm&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4beebalm.jpg|thumb|256px|Bee Balm]]&lt;br /&gt;
| +4 speed +4 con -3 end -3 foc&lt;br /&gt;
|-&lt;br /&gt;
| Beggar's Button&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flowerherb.JPG|thumb|256px|Beggar's Button]]&lt;br /&gt;
| +4 end +4 speed -3 str -3 dex&lt;br /&gt;
|-&lt;br /&gt;
| Beetle Leaf&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Beetle Leaf.jpg|thumb|256px|Beetle Leaf]]&lt;br /&gt;
| Str +4, End +4, Spd -3, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Bhilawa &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bhilawa.png|thumb|256px|Bhilawa]]&lt;br /&gt;
| +dex, -foc, +per&lt;br /&gt;
|-&lt;br /&gt;
| Bilimbi&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bilimbi.jpg|thumb|256px|Bilimbi]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Florian&lt;br /&gt;
| NOT 1, 2, 3, 4, 8, 11&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bitter Florian.png|thumb|256px|Bitter Florian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Black Pepper Plant&lt;br /&gt;
|Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Black_Pepper.png|thumb|256px|Black Pepper]]&lt;br /&gt;
| -3 Con, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Blessed Mariae&lt;br /&gt;
| Remove the tap root; note: used this method and lost herb -Sedjet &amp;lt;br&amp;gt;I thought I had found Blessed Mariae, but when I used the Remove the tap root-method I got just Mariae. Possibly the method for Blessed Mariae hasn't been found yet? - Breagha&amp;lt;br&amp;gt;White/Blue is Blessed Mariae, Pink/Peach is Mariae - [[User:Penates|Penates]]&lt;br /&gt;
Not 9, 10&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Unknown2.JPG|thumb|256px|Blessed Mariae]]&lt;br /&gt;
| +4 end, -3 con +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Bleubilae&lt;br /&gt;
| Not 1,2,3,12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bleubilae.jpg|thumb|256px|Bluebilae]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Balm&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BloodBalm.jpg|thumb|256px|Blood Balm]]&lt;br /&gt;
|-&lt;br /&gt;
| Blood Blossom &lt;br /&gt;
| Peel back the steam base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BloodBlossom.jpg|thumb|256px|Blood Blossom]]&lt;br /&gt;
|-&lt;br /&gt;
| Blooded Harebell&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blooded_Harebell.jpg|thumb|256px|Blooded Harebell(?)]]&lt;br /&gt;
|- &lt;br /&gt;
| Blood Root&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Blood Root.png|thumb|256px|Blood Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bloodwort.png|thumb|256px|Bloodwort]]&lt;br /&gt;
|- &lt;br /&gt;
| Blue Damia&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BlueDamia.jpg|thumb|256px|Blue Damia]]&lt;br /&gt;
| +4Dex -3Spd -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Blue Tarafern &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blue_Tarafern.jpg|thumb|256px|Blue Tarafern]]&lt;br /&gt;
| -3 dex, +4 end, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Blueberry Tea Tree&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blueberry.JPG|thumb|256px|Blueberry Tea Tree]]&lt;br /&gt;
| +4 End, -3 Spd, +4 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Bluebottle clover&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BlueBottleClover.jpg|thumb|256px|Bluebottle Clover]]&lt;br /&gt;
| -20 str, +21 dex, -20 end, +21 speed&lt;br /&gt;
|-&lt;br /&gt;
| Brassy Caltrops &lt;br /&gt;
| Crush the stems&lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|[[Image:BrassyCaltrops.JPG|thumb|256px|Brassy Caltrops]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Brown Muskerro.JPG|thumb|256px|Brown Muskerro]]&lt;br /&gt;
| +4 end, -3 con, +4 foc&lt;br /&gt;
|- &lt;br /&gt;
| Buckler-Leaf &lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Buckler leaf.jpg|thumb|256px|Buckler Leaf]]&lt;br /&gt;
| -3end +4spd -3con&lt;br /&gt;
|- &lt;br /&gt;
| Bull's Blood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Bulls_Blood.png|thumb|256px|Bull's Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Tarragon (now red)&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BurntTarragon.jpg|thumb|256px|Burnt Tarragon]]&lt;br /&gt;
| -3Str, -3Per, +4Dex&lt;br /&gt;
|-&lt;br /&gt;
| Butterroot&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BigYellowHerb.jpg |thumb|256px|Butterroot]]&lt;br /&gt;
| -3 str, +4 dex, -3 per&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] '''C''' [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Calabash&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Calabash2.png|thumb|256px|Calabash]]&lt;br /&gt;
| +4 con, -3 end, -3 spe&lt;br /&gt;
|-&lt;br /&gt;
| Camelmint&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cardamom&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4cardamom.jpg|thumb|256px|Cardamom]]&lt;br /&gt;
| +4Dex +4Foc -3End -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Caraway&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:caraway.jpg|thumb|256px|Caraway]] &lt;br /&gt;
| +4Str +4Con -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Chatinabrae(but with red leaves)&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4chatinbrae.jpg|thumb|256px|Chatinabrae]] &lt;br /&gt;
| +4Dex +4End, -3Spe -3Con&lt;br /&gt;
|-&lt;br /&gt;
| Chaffa (but with magenta leaves)&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chaffa.jpg|thumb|256px|Chaffa]]&lt;br /&gt;
| -3 Dex -3 End +4 Spe +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Chives&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:chives.gif|thumb|256px|Chives]]&lt;br /&gt;
| +4 dex +4 end, -3 focus, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Chukkah&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chukkah.png|thumb|256px|Chukkah]]&lt;br /&gt;
| +4 end, -3 str, -3 spd&lt;br /&gt;
|-&lt;br /&gt;
| Cicada Bean&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cicada Bean.jpg|thumb|256px|Cicada Bean]]&lt;br /&gt;
| -3 con, +4 foc&lt;br /&gt;
|-&lt;br /&gt;
| Cinnamon&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinnamon.jpg|thumb|256px|Cinnamon]] &lt;br /&gt;
| +4 Foc, -3 Dex -3 End&lt;br /&gt;
|-&lt;br /&gt;
| Cinquefoil&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinqufoil.gif|thumb|256px|Cinquefoil]]&lt;br /&gt;
| -3 per, +4 end, &lt;br /&gt;
|-&lt;br /&gt;
| Cirallis&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cirallis.jpg|thumb|256px|Cirallis]]&lt;br /&gt;
| -3 str, -3 speed, +4 foc, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Clingroot&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Clingroot.png|thumb|256px|Clingroot]]&lt;br /&gt;
| +4, +4, -3, -3,&lt;br /&gt;
|-&lt;br /&gt;
| Common Basil&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4commonbasil.jpg|thumb|256px|Common Basil]]&lt;br /&gt;
| +4Foc -3Dex -3Spd &lt;br /&gt;
|-&lt;br /&gt;
| Common Rosemary&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common Rosemary.jpg|thumb|256px|Common Rosemary]]&lt;br /&gt;
| +4Str -3Dex -3Foc +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Common Sage&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common_Sage.png|thumb|256px|Common Sage]]&lt;br /&gt;
| -3 STR, +4 Dex, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Corsacia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Corasica.png|thumb|256px|Corsacia]] &lt;br /&gt;
| -3 spd, +4 con, -3foc&lt;br /&gt;
|-&lt;br /&gt;
| Covage&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Covage.jpg|thumb|256px|Covage]]&lt;br /&gt;
| -3 str, -3 end, +4 focus, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crampbark&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crampbark2.PNG|thumb|256px|Crampbark]]&lt;br /&gt;
| +4 str, -3 end, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Cranesbill&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Cranesbill.png|thumb|256px|Cranesbill]]&lt;br /&gt;
|-&lt;br /&gt;
| Creeping Thyme&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cthyme.JPG|thumb|256px|Creeping Thyme]]&lt;br /&gt;
| -3 str, +4 end, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Clover&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrimsonClover.JPG|thumb|256px|Crimson Clover]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:crimson lettuce.jpg|thumb|256px|Crimson lettuce]]&lt;br /&gt;
| +4Dex +4Spd -3Con -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Nightshade &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Nightshade.jpg|thumb|256px|Crimson Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Pipeweed.jpg|thumb|256px|Crimson Pipeweed]]&lt;br /&gt;
| -3Str, -3Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Windleaf&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:unknownredherb.jpg |thumb|256px|Crimson Windleaf]][[Image:CrimsonWindleaf.jpg |thumb|256px|Crimson Windleaf]]&lt;br /&gt;
| -spd, -per&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Leaf Basil&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrumpledLeafBasil.jpg|thumb|256px|Crumpled Leaf Basil]]&lt;br /&gt;
| -3Str -3End +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Curly Sage&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CurlySage.jpg|thumb|256px|Curly Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| Cyan Cressida&lt;br /&gt;
| NOT 5, 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] '''D''' [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Daggerleaf &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dagger_Leaf.jpg|thumb|256px|Daggerleaf]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Speed&lt;br /&gt;
|- &lt;br /&gt;
| Dalchini&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dalchini.jpg|thumb|254px|Dalchini]]&lt;br /&gt;
| -Str, + End, -Speed&lt;br /&gt;
|-&lt;br /&gt;
| Dameshood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dameshood.png|thumb|254px|Dameshood]]&lt;br /&gt;
| +4 Str, +4 Dex, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Dank Mullien&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dank mullien.jpg|thumb|254px|Dank Mullien]]&lt;br /&gt;
| -3 str, +4 dex, +4 speed, -3 perc&lt;br /&gt;
|- &lt;br /&gt;
| Dark Ochoa&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Dark Ochoa.jpg|thumb|256px|DarkOchoa]]&lt;br /&gt;
| -17 End, +18 Con, -17 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Dark Radish&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Darkradish.JPG|thumb|256px|Dark_Radish]]&lt;br /&gt;
| +4 dex, -3 con, -3 focus, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Catsclaw&lt;br /&gt;
| Not 12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Deadly catsclaw.png|thumb|256px|Deadly Catsclaw]]&lt;br /&gt;
| -3 dex, -3 focus, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Death's Piping&lt;br /&gt;
| Remove the Tap Root (7) &amp;lt;br&amp;gt; Is this correct - Didn't work for me [[User:BlueGrass|BlueGrass]] &amp;lt;br&amp;gt; Confirmed this is correct [[User:Viscis|Viscis]]&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Deaths_Piping.jpg|thumb|256px|Death's Piping]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dewplant &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Dewplant.png|thumb|256px|Dewplant]]&lt;br /&gt;
| +4str -3spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Digweed &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Digweed.png|thumb|256px|Digweed]]&lt;br /&gt;
| +4 Str, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Discorea&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Discorea2.PNG|thumb|256px|Discorea]]&lt;br /&gt;
| -3 End, -3 Con &lt;br /&gt;
|-&lt;br /&gt;
| Drapeau D'or &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drapeau_dor.JPG|thumb|256px|Drapeau D'or]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Blue Sage&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dusty_Blue_Sage.png|thumb|256px|Dusty Blue Sage]]&lt;br /&gt;
| -3 Str, -3 Dex, +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Hogweed&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwarf_Hogweed.png|thumb|256px|Dwarf Hogweed]]&lt;br /&gt;
| -3dex, +4end, -3per&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Wild Lettuce&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwlettuce.JPG|thumb|256px|Dwarf Wild Lettuce]]&lt;br /&gt;
| -3Str, -3Con, +4Foc, +4Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] '''E''' [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Earth Apple&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Earth_Apple.png|thumb|256px|Earth Apple]]&lt;br /&gt;
| -end +foc -per&lt;br /&gt;
|-&lt;br /&gt;
| Elegia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Elegia.png|thumb|256px|Elegia]]&lt;br /&gt;
| -3 dex , -3 end , +4 speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter's Plant&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| (Purplish, leaves curl inwards)&lt;br /&gt;
| [[Image:EnchantersPlant.jpg|thumb|256px|Enchanter's Plant]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] '''F''' [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Finlow&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Finlow.jpg|thumb|256px|Finlow]]&lt;br /&gt;
| -3 End +2 Speed -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| orange leaves, red stems&lt;br /&gt;
|[[Image:Fire_Allspice.png|thumb|256px|Fire Allspice]]&lt;br /&gt;
| -3 End +4 Con +4 Foc -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Lily&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Firelily.jpg|thumb|256px|Fire Lily]]&lt;br /&gt;
| -3 Dec, +4 Spd, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fivesleaf&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:fivesleaf.gif|thumb|256px|Fivesleaf]]&lt;br /&gt;
| +4 End +4 Speed -3 Str -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Skirret&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FlamingSkirret.JPG|thumb|256px|Flaming Skirret]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flander's Blossom&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flanders.JPG|thumb|256px|Flander's Blossom]]&lt;br /&gt;
| -3End -3Con +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Fleabane &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4fleabane.jpg|thumb|256px|Fleabane]]&lt;br /&gt;
| Str -3, speed 4,con 4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Fool's Agar&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FoolsAgar.jpg|thumb|256px|Fool's Agar]]&lt;br /&gt;
| +4 Dex, - 3 End -3 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Fumitory (purple rather than blue)&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Fumitory.png|thumb|256px|Fumitory]]&lt;br /&gt;
| -3speed, +4con, -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] '''G''' [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Garcinia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garcinia.png|thumb|256px|Garcinia]]&lt;br /&gt;
| +4 Str -3 Dex -3 Speed +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Garlic Chives&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garlic_Chives.png|thumb|256px|Garlic Chives]]&lt;br /&gt;
| +4 Str -3 Speed -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Root&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ginger Root.jpg|thumb|256px|Ginger Root]]&lt;br /&gt;
| Str +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Tarragon&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4gingertarragon.jpg|thumb|256px|Ginger Tarragon]]&lt;br /&gt;
| -3end +4spd -3con&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Ginseng Root&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:ginseng.jpg|thumb|256px|Ginseng]]&lt;br /&gt;
| +4 Str, -End, -Con&lt;br /&gt;
|-&lt;br /&gt;
| Glechoma &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Glechoma01.png|thumb|256px|Glechoma]]&lt;br /&gt;
| +4 Dex +4 Con, -3 End -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gnemnon&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gnemnon.png|thumb|256px|Gnemnon]]&lt;br /&gt;
| +4 Str, +4 Per, -3 Con, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gokhru&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gokhru.jpg|thumb|256px|Gokhru]]&lt;br /&gt;
| -3str -3end&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gladalia&lt;br /&gt;
| NOT 1&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenGladalia.png|thumb|256px|Golden Gladalia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sellia &lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSellia.JPG|thumb|256px|Golden Sellia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sun&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSun.jpg|thumb|256px|Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sweetgrass&lt;br /&gt;
| Not 2,5,6,9&lt;br /&gt;
|&lt;br /&gt;
|[[Image:GoldenSweetgrass.jpg|thumb|256px|Golden Sweetgrass]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Thyme &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenThyme.png|thumb|256px|Golden Thyme]]&lt;br /&gt;
| +4 Str -3 Con -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gynura &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Gynura.png|thumb|256px|Gynura]]&lt;br /&gt;
| -3 speed, -3 focus, +4 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] '''H''' [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Harebell &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harebell.png|thumb|256px|Harebell]] &lt;br /&gt;
| -21end, -21con, +22per&lt;br /&gt;
|-&lt;br /&gt;
| Harrow&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harrow.jpg|thumb|256px|Harrow]]&lt;br /&gt;
(this is much more green on the outside than pictured)&lt;br /&gt;
| -3 str, +4 dex, -3 end, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Hazlewort &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hazelwort.png|thumb|256px|Hazlewort]]&lt;br /&gt;
| +4str -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Headache Tree&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Headache Tree.jpg|thumb|256px|Headache Tree]]&lt;br /&gt;
| -3 str, +4 dex, -3 foc, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Heartsease&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
|&lt;br /&gt;
| Didn't get a pic &lt;br /&gt;
thin green stem, single into multiple&lt;br /&gt;
&lt;br /&gt;
light pinkish flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hogweed&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:hogweed.jpg|thumb|256px|Hogweed]]&lt;br /&gt;
| +4 str, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mint&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Honeymint.JPG|thumb|256px|Honey Mint]]&lt;br /&gt;
| +dex, +end, -speed&lt;br /&gt;
|-&lt;br /&gt;
| Houseleek&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:houseleek.gif|thumb|256px|Houseleek]]&lt;br /&gt;
| +4 Spd, -3 Str -3 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Hyssop&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hyssop.jpg|thumb|256px|Hyssop]]&lt;br /&gt;
| -3str +4dex +4end -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] '''I''' [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blossom?&lt;br /&gt;
| Not 1&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Iceblossom.png|thumb|256px|Ice Blossom?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ilex&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ilex.jpg|thumb|256px|Ilex]]&lt;br /&gt;
| +end, -speed, +con&lt;br /&gt;
|-&lt;br /&gt;
| Indigo Damia&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Indigo_Damia.png|thumb|256px|Indigo Damia]]&lt;br /&gt;
| +str -con +foc -per&lt;br /&gt;
|-&lt;br /&gt;
| Ipomoea &lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ipomoea.png|thumb|256px|Ipomoea]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] '''J''' [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Dewcup&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jagged_Dewcup.png|thumb|256px|Jagged Dewcup]]&lt;br /&gt;
| +4str -3speed -3foc +4per&lt;br /&gt;
|-&lt;br /&gt;
| Jaivanti&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jaivanti.jpg|thumb|256px|Jaivanti]]&lt;br /&gt;
| -3dex -3speed +4con&lt;br /&gt;
|-&lt;br /&gt;
| Jaiyanti&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Jaiyanti.png|thumb|256px|Jaiyanti]]&lt;br /&gt;
| -3 dex, +4 end, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Joy of the Mountain&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:JoyoftheMountain.jpg|thumb|256px|Joy of the Mountain]]&lt;br /&gt;
| -3str +4dex +4spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Jugwort&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jugwort.png|thumb|256px|Jugwort]]&lt;br /&gt;
| +4dex -3end -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] '''K''' [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Katako root&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Katako_Root.png|thumb|256px|Katako root]]&lt;br /&gt;
| +4 dex, -3 end, +4 con&lt;br /&gt;
|-&lt;br /&gt;
| Khokali&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| fern, pink&lt;br /&gt;
|[[Image:Unknown_pink.png|thumb|256px|Khokali]]\&lt;br /&gt;
| -3 str -3 con +4 foc +4 per&lt;br /&gt;
|-&lt;br /&gt;
| King's Coin&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Kingscoin.jpg|thumb|256px|King's Coin]]&lt;br /&gt;
| +4 Stre +4 End -3 COn -3 Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] '''L''' [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Lamae&lt;br /&gt;
| Not 3,11&lt;br /&gt;
|-&lt;br /&gt;
| Larkspur&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Larkspur.jpg|thumb|256px|Larkspur]] &lt;br /&gt;
| -3 Str, +4 Spd, +4 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Navarre&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|.&lt;br /&gt;
| [[Image:UnkownNian6.jpg|thumb|256px|Lavender Navarre]]&lt;br /&gt;
| -3str, +4End, +4Spd, -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Scented Thyme&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Lavender_scented_thyme.JPG|thumb|256px|Lavender Scented Thyme]] &lt;br /&gt;
| +4Str, -3Spd, -3Con, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Basil&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemon Basil.jpg|thumb|256px|Lemon Basil]]&lt;br /&gt;
| -3Dex, -3Con, +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lemondrop&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lemondrop.png|thumb|256px|Lemondrop]]&lt;br /&gt;
| -3 Str, +4 Dex, -3 Speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Lemongrass&lt;br /&gt;
| Squeeze Out The Sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemongrass.jpg|thumb|256px|Lemongrass]]&lt;br /&gt;
|-&lt;br /&gt;
| Lilia&lt;br /&gt;
| NOT 1,3,10&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Unknownherb.JPG|thumb|256px|Lilia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Liquorice&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Liquorice.png|thumb|256px|Liquorice]]&lt;br /&gt;
| +4end +4spd -3Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lungclot &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lungclot.png|thumb|256px|Lungclot]]&lt;br /&gt;
| +4 str, +4 con, -3 spd, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Lythrum&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lythrum.jpg|thumb|256px|Lythrum]]&lt;br /&gt;
| +4 dex, -3 end, +4 speed, -3 focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] '''M''' [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Mahonia&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian2.jpg|thumb|256px|Mahonia]]&lt;br /&gt;
| - -3str, -3speed, +4con&lt;br /&gt;
|- &lt;br /&gt;
| Malice Weed&lt;br /&gt;
| NOT 1,2,6,10&lt;br /&gt;
|&lt;br /&gt;
|[[Image:MaliceWeed.png|thumb|256px|Malice Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| Mandrake Root&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Mandrake.png|thumb|256px|Mandrake Root]]&lt;br /&gt;
|-&lt;br /&gt;
| Maragosa&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Maragosa.JPG|thumb|256px|Maragosa]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Foc&lt;br /&gt;
|- &lt;br /&gt;
| Mariae&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Mariae.png|thumb|256px|Mariae]]&lt;br /&gt;
| +4 dex, -3 end, +4 con, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Meadowsweet&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Meadowsweet.jpg|thumb|256px|Meadowsweet]]&lt;br /&gt;
| -3 end, +4 speed, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Medicago&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Medicago.png|thumb|256px|Medicago]]&lt;br /&gt;
| + dex, - spd, - con&lt;br /&gt;
|-&lt;br /&gt;
| Mindanao&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Mindanao.png|thumb|256px|Mindanao]]&lt;br /&gt;
| -3 str, +4 end, +4 con&lt;br /&gt;
|-&lt;br /&gt;
| Miniature Bamboo&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Minature_Bamboo.png|thumb|256px|Miniature Bamboo]]&lt;br /&gt;
| -3str -3con&lt;br /&gt;
|- &lt;br /&gt;
| Miniature Lamae&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Miniature_Lamae.png|thumb|256px|Miniature Lamae]]&lt;br /&gt;
| +4 Str -3 End -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Mirabellis Fern&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:MirabellisFern.jpg|thumb|256px|Mirabellis Fern]]&lt;br /&gt;
| +4 end, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Moon Aloe&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
| (like it has any...)&lt;br /&gt;
| [[Image:Moon_Aloe.png|thumb|256px|Moon Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Morpha&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Morpha.png|thumb|256px|Morpha]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Motherwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Motherwort.JPG|thumb|256px|Motherwort]]&lt;br /&gt;
| +4 Str, -3 Focus, +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Mint&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Mountain_mint.png|thumb|256px|Mountain Mint]]&lt;br /&gt;
| +4End -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myrrh.jpg|thumb|256px|Myrrh]]&lt;br /&gt;
| +4Str -3Spd +4Con -3Per&lt;br /&gt;
|- &lt;br /&gt;
| Myristica&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myristica.png|thumb|256px|Myristica]]&lt;br /&gt;
| Str -3, Dex -3, End +4, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] '''N''' [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Naranga&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blackherb.JPG|thumb|256px|unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| Nubian Liquorice&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Nubian_liquorice.JPG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] '''O''' [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Opal Harebell | Opal Harebell]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Opal_Harebell.png|thumb|256px|Opal Harebell]]&lt;br /&gt;
| -3 speed, -3 focus +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Orange Niali | Orange Niali]]&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeNiali.png|thumb|256px|Orange Niali]]&lt;br /&gt;
| Str +4, Dex -3, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orange Sweetgrass | Orange Sweetgrass]] &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeSweetgrass.JPG|thumb|256px|Orange Sweetgrass]]&lt;br /&gt;
| -3 End, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orris | Orris]]&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:orris_correct.png|thumb|256px|Orris]]&lt;br /&gt;
| End +4, Spd -3, Con +4, Per -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] '''P''' [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Pale Dhamasa&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pale Dhamasa.png|thumb|256px|Pale Dhamasa]][[Image:Pale_Dhamasa_at_night.png |thumb|256px|Pale Dhamasa at night]]&lt;br /&gt;
| -3 end, +4 speed, -3 con, +4 focus &lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Pale Ochoa.jpg|thumb|256px|Pale Ochoa]]&lt;br /&gt;
| -3 Dec, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Palerusset.JPG|thumb|256px|Pale Russet]]&lt;br /&gt;
| -3dex -3end +4con&lt;br /&gt;
|-&lt;br /&gt;
| Pale Skirret&lt;br /&gt;
| Harvest Root Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PaleSkirret02.jpg|thumb|256px|PaleSkirret]]&lt;br /&gt;
|-&lt;br /&gt;
| Panoe&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Panoe.png|thumb|256px|Panoe]]&lt;br /&gt;
| -3speed -3con +4per&lt;br /&gt;
|-&lt;br /&gt;
| Paradise Lily&lt;br /&gt;
| Not 1&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4paradiselily.jpg|thumb|256px|Paradise Lily]]&lt;br /&gt;
| -3 str, -3 speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Patchouli&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:patchouli.jpg|thumb|256px|Patchouli]]&lt;br /&gt;
|-&lt;br /&gt;
| Peppermint&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:peppermint.gif|thumb|256px|Peppermint]]&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:pitcher plant.jpg|thumb|256px|Pitcher plant]]&lt;br /&gt;
| +4 spd, -3 con, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Pippali &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Pippali.png|thumb|256px|Pippali]]&lt;br /&gt;
| +4end -3con&lt;br /&gt;
|-&lt;br /&gt;
| Primula&lt;br /&gt;
| Scrape off stem Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4primula.jpg|thumb|256px|Primula]]&lt;br /&gt;
| +4str -3con -3per&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Prisniparni.jpg|thumb|256px|Prisniparni]]&lt;br /&gt;
| -3Str, +4Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri &lt;br /&gt;
| Scrape of the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PurpleTintiri.png|thumb|256px|Purple Tintiri]]&lt;br /&gt;
| -Str, -End, +Spd, +Foc&lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pulmonaria_Opal.png|thumb|256px|Pulmonaria Opal]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] '''Q''' [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Quamash&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Quamash.jpg|thumb|256px|Quamash]]&lt;br /&gt;
| -3 str, +4 spe, -3 foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] '''R''' [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Red Pepper Plant&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RedPepperPlant.jpg|thumb|256px|Red Pepper Plant]]&lt;br /&gt;
| -3dex -3end +4foc&lt;br /&gt;
|-&lt;br /&gt;
| Revivia&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Revivia.jpg|thumb|256px|Revivia]]&lt;br /&gt;
|-&lt;br /&gt;
| Rhubarb&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rhubarb.jpg|thumb|256px|Rhubarb]]&lt;br /&gt;
| -3 end, +4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Royal Rosemary&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RoyalRosemary.jpg|thumb|256px|Royal Rosemary]]&lt;br /&gt;
| +4Speed, -3Con, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Rubia&lt;br /&gt;
| Scrape off the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubia.jpg|thumb|256px|Rubia]]&lt;br /&gt;
| +4 str, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Rubydora&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubydora.png|thumb|256px|Rubydora]]&lt;br /&gt;
| -3dex, -3end, +4speed, +4per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] '''S''' [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Sacred Palm&lt;br /&gt;
| Not 4&lt;br /&gt;
| Striped, Green&lt;br /&gt;
| [[Image:Sacredpalm.jpg|thumb|256px|Sacred Palm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sage brush&lt;br /&gt;
| pick out seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sagar Ghota&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| Striped, Blue&lt;br /&gt;
|[[Image:Saggar Ghota.png|thumb|256px|Saggar Ghota]]&lt;br /&gt;
| +4Speed -3 Con -3 Focus +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Sandalwood&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sandalwood.png|thumb|256px|Sandalwood]]&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:SandyDustweed.jpg|thumb|256px|Sandy Dustweed]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi &lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Satsatchi.png|thumb|256px|Satsatchi]]&lt;br /&gt;
| -3 Str, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Scaley Hardwood&lt;br /&gt;
| NOT 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Schisandra&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Schisandra.png|thumb|256px|Schisandra]]&lt;br /&gt;
| +21 End -20Spd -20 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:ShrubSage.jpg|thumb|256px|Shrub Sage]]&lt;br /&gt;
| +4Str -3End +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil (red-brown leaves)&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:ShrubbyBasil.jpg|thumb|256px|Shrubby Basil]]&lt;br /&gt;
| -3 End, +4 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shyama&lt;br /&gt;
| Trim the Root fibers&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Shyama.jpg|thumb|256px|Shyama]]&lt;br /&gt;
| -3str -3dex +4foc +4per&lt;br /&gt;
|-&lt;br /&gt;
| Shymalata&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Shymalata.png|thumb|256px|Shymalata]]&lt;br /&gt;
|-&lt;br /&gt;
|Sickly Root&lt;br /&gt;
|not 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:silvertonguedamia.gif|thumb|256px|Silvertongue Damia]]&lt;br /&gt;
| -3 STR&lt;br /&gt;
|-&lt;br /&gt;
| Skirret&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Skirret.png|thumb|256px|Skirret]]&lt;br /&gt;
| +Str, +End, -Spd&lt;br /&gt;
|-&lt;br /&gt;
| Sky Gladalia&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sky_Gladalia.png|thumb|256px|Sky Gladalia]]&lt;br /&gt;
| +4 str, -3 speed, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Soapwort&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Soapwort.png|thumb|256px|Soapwort]]&lt;br /&gt;
| -Con, -Per&lt;br /&gt;
|-&lt;br /&gt;
| Sorrel (off-white leaves)&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sorrel.png|thumb|256px|Sorrel]]&lt;br /&gt;
| -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Spinach&lt;br /&gt;
| Pick out seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinach.png|thumb|256px|Spinach]]&lt;br /&gt;
| +4Spd -3Dex -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Spinnea&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinnea.JPG|thumb|256px|Spinnea]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Squill&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Squill.gif|thumb|256px|Squill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SteelBladegrass.png|thumb|265px|Steel Bladegrass]]&lt;br /&gt;
| -20 Str  -20 Con&lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SticklerHedge.jpg|thumb|256px|Stickler Hedge]]&lt;br /&gt;
| +4Str -3Con +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Tea &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4strawberrytea.jpg|thumb|256px|Strawberry Tea]]&lt;br /&gt;
| Str -3, Dex +4, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| Strychnos&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Strychnos.jpg|thumb|256px|Strychnos]]&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sugarcane.png|thumb|256px|Sugarcane]]&lt;br /&gt;
| Dex +4, -3 Focus, -3 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:SweetFlower01.png|thumb|256px|Sweetflower]]&lt;br /&gt;
| +4Str, -3Dex +4End, -3Per &lt;br /&gt;
|-&lt;br /&gt;
| Sweetgrass&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sweetgrass.jpg|thumb|256px|Sweetgrass]]&lt;br /&gt;
| -3 str, -3 speed +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Groundmaple&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sgmaple.JPG|thumb|256px|Sweetground Maple]]&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SweetSoap.png|thumb|256px|Sweetsoap]]&lt;br /&gt;
| -3end +4foc -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] '''T''' [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tagetese | Tagetese]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&lt;br /&gt;
| -3Dex +4Spd -3Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tamarask | Tamarask]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tamarask.jpg|thumb|256px|Tamarask]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Foc, +4 Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tangerine Dream | Tangerine Dream]]&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
| Orange, also check [[#Orange_Niali]]&lt;br /&gt;
| [[Image:tangarine dream.jpg|thumb|256px|Tangarine dream]]&lt;br /&gt;
| -3end -3foc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thunder Plant | Thunder Plant]] &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thunder_plant.png|thumb|256px|Thunder Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thyme | Thyme]] &lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Thyme.png|thumb|256px|Thyme]]&lt;br /&gt;
| +4Con -3Foc -3Per &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tiny Clover | Tiny Clover]]&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Unknown_NOT5.png|thumb|256px|Tiny Clover]]&lt;br /&gt;
| +4Spd +4Con -3End (+19 SPD +19 CON -18 END)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Trilobe | Trilobe]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Trilobe.jpg|thumb|256px|Trilobe]]&lt;br /&gt;
| -3 dex, -3 speed&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tristeria | Tristeria]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Trist.JPG|thumb|256px|Tristeria]]&lt;br /&gt;
| +4 dex, +4 speed, -3 focus, -3 perc&lt;br /&gt;
|- &lt;br /&gt;
| [[#True Tarragon | True Tarragon]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:UnkownNian.jpg|thumb|256px|True Tarragon]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| [[#Tsangto | Tsangto]]&lt;br /&gt;
| Crush the stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsango2.PNG|thumb|256px|Tsangto]]&lt;br /&gt;
| +4End -3Str -3Foc &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tsatso | Tsatso]]&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsatso.png|thumb|256px|Tsatso]]&lt;br /&gt;
| +4end -3foc -3per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Turtle's Shell | Turtle's Shell]]&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:TurtleShell.png|thumb|256px|Turtle's Shell]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] '''U''' [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Umber Basil&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian7.jpg |thumb|256px|Umber Basil]]&lt;br /&gt;
| Speed -3, Con +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Upright Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:UnknownBrownLeaf01.png|thumb|256px|Upright Ochoa]]&lt;br /&gt;
| Dex -3, End -3, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] '''V''' [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Tea Tree&lt;br /&gt;
|NOT 1,2, 4&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Vanilla_Tea_Tree.png|thumb|256px|Vanilla Tea Tree]]&lt;br /&gt;
|-&lt;br /&gt;
|Verdant Squill&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Verdant_Skill_-_Trim_the_Root_fibres.jpg |thumb|256px|Verdant Squill]]&lt;br /&gt;
| +4Foc +4Per -3End -3Spd &lt;br /&gt;
|-&lt;br /&gt;
| Verdant Two-Lobe&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:VerdantTwoLobe.jpg|thumb|256px|Verdant Two-Lobe]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] '''W''' [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Wasabi&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wasabi.jpg|thumb|256px|Wasabi]]&lt;br /&gt;
| -3Str -3Dex +4Spd +4Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Weeping Patala]]&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:WeepingPatala.jpg|thumb|256px|Weeping Patala]]&lt;br /&gt;
| +4Dex, -3End, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitebelly.png|thumb|256px|Whitebelly]]&lt;br /&gt;
| +4Dex, -3End, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| White Pepper Plant&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitepepper.JPG|thumb|256px|White Pepper Plant]]&lt;br /&gt;
| -3end, -4speed, -3con, +4per&lt;br /&gt;
|-&lt;br /&gt;
| Wild Garlic&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Wild_Garlic.jpg|thumb|256px|Wild Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| Wild Lettuce&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wild lettuce.jpg|thumb|256px|Wild Lettuce]]&lt;br /&gt;
| -3 str, -3 dex, +4 end, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wildonion.gif|thumb|256px|Wild Onion]]&lt;br /&gt;
| -3Str, +4End, -3Con, +4Per&lt;br /&gt;
|- &lt;br /&gt;
| Wild Yam&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wild_Yam.png|thumb|256px|Wild Yam]]&lt;br /&gt;
| +4 Str, +4 Dex, -3 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Wood Sage&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wood_Sage.png|thumb|256px|Wood Sage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] '''X''' [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Xanat&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanat.JPG|256px|thumb|Xanat]]&lt;br /&gt;
| +4 str, +4 dex, -3 con, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Xanosi &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanosi.jpg|256px|thumb|Xanosi]]&lt;br /&gt;
| +4 str, -3 dex, -3 speed, +4 con&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] '''Y''' [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !! Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Yava&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yava2.PNG|thumb|256px|Yava]]&lt;br /&gt;
| -3 end, +4 spd, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gentian&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OddHerb1.jpg|thumb|256px|Yellow Gentian]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| Red - Orange&lt;br /&gt;
| [[Image:Yellowtristeria.JPG|thumb|256px|Yellow Tristeria]] &lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Yigory&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yigory.JPG|thumb|256px|Yigory]]&lt;br /&gt;
| -18 speed, -18 con, +19 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] '''Z'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Zanthoxylum &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|This sometimes looks like 2 plants but is only 1&lt;br /&gt;
| [[Image:Zanthoxylum.jpg|thumb|256px|Zanthoxylum]]&lt;br /&gt;
| +4str -3end +4con -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Herbs of ''unknown'' or ''uncertain'' Origin=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:250px;&amp;quot;|Remarks !! Method (tried/working)!! Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
Looks like Discorea--[[User:Tlanthil|tlanthil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Definitely not Discorea.Peel Back the stem base didn't work.&amp;lt;br /&amp;gt;&lt;br /&gt;
Being all black makes it hard to tell, making it look like a night shot. It also looks quite similar to blooded harebell, so check pics of that as well to compare if you find this. But the stem number, angle, and leaf shape all exactly match Discorea&lt;br /&gt;
| NOT 2,5,9,10,11,12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:UH32.jpg|thumb|256px|Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
| NOT 1, 2, 5&lt;br /&gt;
| Appears to be Lemondrop at night with Time-of-Day lighting turned on&lt;br /&gt;
| [[Image:UnknownHerb.jpg|thumb|256px|Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Guides]] [[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=28860</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Foraging&amp;diff=28860"/>
		<updated>2009-01-11T13:32:36Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill may be acquired at Level 2 for the following resources at the School of Worship:&lt;br /&gt;
*300 [[Thorns]]&lt;br /&gt;
*30 [[Cactus Sap]]&lt;br /&gt;
__TOC__&lt;br /&gt;
as a alternative you can look up by height and demension at [[Foraging by category]] until a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
*'''Note: There has been a semi-automatic category system for the herbs sins the start of this wiki at''' [[:Category:Herb|Category:Herb]] --[[User:Lejoni|Lejoni]]&lt;br /&gt;
&lt;br /&gt;
Work has started on the herbs database. I'll be doing bits and bobs whenever I'm doing something tedious. I'll only link started pages here.&lt;br /&gt;
&lt;br /&gt;
*[[Foraging_SingleStem|SingleStem]] Trees, this includes those with a main stem and several branching stems&lt;br /&gt;
*[[Foraging_StemLeaf|NoStem]] Only stems or Only leaves&lt;br /&gt;
*[[Foraging_Bulbs|Bulbs]] Plants with a big root ball at the bottom, from which any leaves or stems emerge&lt;br /&gt;
*[[Foraging_MultiStemGreen|MultiStemGreen|]] Multi Stem more than 50% green-to-bluegreen &lt;br /&gt;
*[[Foraging_SingleLeafColor|SingleLeafColor|]] Single Leaf less than 50% green-to-bluegreen&lt;br /&gt;
*[[Foraging_MultiLeaf_Ferns|MultiLeaf Ferns|]] For ferns with bulbs, see Bulbs section &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
There are twelve different ways to harvest the herbs: &lt;br /&gt;
*1 Cut away the outer stem &lt;br /&gt;
*2 Harvest the Root pith &lt;br /&gt;
*3 Trim the Root fibres &lt;br /&gt;
*4 Snip the leaf stems &lt;br /&gt;
*5 Peel back the stem base &lt;br /&gt;
*6 Scrape off the stem pith &lt;br /&gt;
*7 Remove the Tap Root &lt;br /&gt;
*8 Pick out the seeds &lt;br /&gt;
*9 Crush the stems &lt;br /&gt;
*10 Pluck the leaves &lt;br /&gt;
*11 Squeeze out the sap &lt;br /&gt;
*12 Scrape away the leaf hairs &lt;br /&gt;
&lt;br /&gt;
= List of Herbs =&lt;br /&gt;
Upload your image to the wiki and add a link like &amp;lt;nowiki&amp;gt;[[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&amp;lt;/nowiki&amp;gt; in the third column. That will automatically resize the picture to a width of 256 pixels, independent of the size of the uploaded picture. Please turn off Time-of-day-lighting to make the images comparable, and drop a grass beside the herb before taking the shot to illustrate the size of the herb. See [[Help:Herb_Image]] for more information.&amp;lt;br/&amp;gt; '''also please keep in mind that its the HERB people want to get a good look at not you dancing!'''&lt;br /&gt;
(the herb will be relatively bigger in the thumbnail if it is only the herb in the cropped image.)&lt;br /&gt;
&lt;br /&gt;
I am creating a Category based index of all the herbs: [[:Category:Herb|Index of Herbs]]&lt;br /&gt;
For it to work as I intend Images needs to have categories added to them.&lt;br /&gt;
Easiest is to do this while uploading them of course. to do this, when uploading a Image in the summary text box add: &amp;lt;nowiki&amp;gt;{{Herb_Image|NAME|METHOD|_SHAPE|_COLOR|_TEXTURE|_RELATION}}&amp;lt;/nowiki&amp;gt; NAME being the name of the herb, METHOD the correct Method to harvest it. And the following pipes starting with an underscore (&amp;quot;_&amp;quot;) being different categories, up to 6 of them. (See the index for possible categories)&lt;br /&gt;
You can create a new category, but first make sure it's not already existing category is suitable! (Categories once created can not be deleted.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
 you can also look at as a alternative by height and dimension at [[Foraging by category]] until a permanent one is put in place--[[User:Wopper87|wopper87]] 05:28, 20 December 2008 (EST)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Examples:&lt;br /&gt;
* '''Known:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Blue Bottle Clover|Peel back the stem base|_SingleLeaf|_Blue|_Clover}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''UnKnown:''' &amp;lt;nowiki&amp;gt;{{Herb_Image|Unknown|NOT 1,2|_MultiLeaf|_Yellow|_Striped}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the Default Herb category is added by default, and the subsequent (pipes after Herb_Image|NAME|METHOD|) are Subs to Herb Category so ONLY type _SingleLeaf. NOT _Herb_SingleLeaf.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-warning&amp;quot;&amp;gt;&lt;br /&gt;
Don't add links to paysites like photobucket, this page is used very frequently and will very quickly use up your download capacity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Please make sure the images you upload are from T4, and not recycled pictures from T3, as many of the colors have shifted dramatically&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: '''A''' [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Aloe&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Aloe.png|thumb|256px|Aloe]]&lt;br /&gt;
| +4 perc, +4 end, -3 con&lt;br /&gt;
|- &lt;br /&gt;
| Altar's Blessing&lt;br /&gt;
| Crush the stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Altar'sBlessing.png|thumb|256px|Altar's Blessing]]&lt;br /&gt;
| str-3, per-3&lt;br /&gt;
|-&lt;br /&gt;
| Anansi&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Anansi.JPG|thumb|256px|Anansi]]&lt;br /&gt;
| +4 dex, +4 focus, -3 perc, -3 speed&lt;br /&gt;
|- &lt;br /&gt;
| Apothecary's Scythe&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged &lt;br /&gt;
| [[Image:Unknown_Herb_-_Purple_Cup.jpg|thumb|256px|Apothecary's Scythe]]&lt;br /&gt;
|-&lt;br /&gt;
| Asafoetida&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asafoetida.png|thumb|256px|Asafoetida]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Artemisia&lt;br /&gt;
| Trim the Root Fibers&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Artemisia.jpg|thumb|256px|Artemisia]]&lt;br /&gt;
|-&lt;br /&gt;
| Asane&lt;br /&gt;
| Trim the root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Asane.jpg|thumb|256px|Asane]]&lt;br /&gt;
| +4 Dex -3 End -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ashoka.png|thumb|256px|Ashoka]]&lt;br /&gt;
| str-3, dex-3, foc+4&lt;br /&gt;
|-&lt;br /&gt;
| Azure Tristeria ?&lt;br /&gt;
| Not 1,2,4, 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] '''B''' [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Banto &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Banto.png|thumb|256px|Banto]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Bay Tree&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BayTree2.PNG|thumb|256px|Bay Tree]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Foc&lt;br /&gt;
|- &lt;br /&gt;
| Bee Balm&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4beebalm.jpg|thumb|256px|Bee Balm]]&lt;br /&gt;
| +4 speed +4 con -3 end -3 foc&lt;br /&gt;
|-&lt;br /&gt;
| Beggar's Button&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flowerherb.JPG|thumb|256px|Beggar's Button]]&lt;br /&gt;
| +4 end +4 speed -3 str -3 dex&lt;br /&gt;
|-&lt;br /&gt;
| Beetle Leaf&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Beetle Leaf.jpg|thumb|256px|Beetle Leaf]]&lt;br /&gt;
| Str +4, End +4, Spd -3, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Bhilawa &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bhilawa.png|thumb|256px|Bhilawa]]&lt;br /&gt;
| +dex, -foc, +per&lt;br /&gt;
|-&lt;br /&gt;
| Bilimbi&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bilimbi.jpg|thumb|256px|Bilimbi]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Florian&lt;br /&gt;
| NOT 1, 2, 4, 8, 11&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bitter Florian.png|thumb|256px|Bitter Florian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Black Pepper Plant&lt;br /&gt;
|Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Black_Pepper.png|thumb|256px|Black Pepper]]&lt;br /&gt;
| -3 Con, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Blessed Mariae&lt;br /&gt;
| Remove the tap root; note: used this method and lost herb -Sedjet &amp;lt;br&amp;gt;I thought I had found Blessed Mariae, but when I used the Remove the tap root-method I got just Mariae. Possibly the method for Blessed Mariae hasn't been found yet? - Breagha&amp;lt;br&amp;gt;White/Blue is Blessed Mariae, Pink/Peach is Mariae - [[User:Penates|Penates]]&lt;br /&gt;
Not 9, 10&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Unknown2.JPG|thumb|256px|Blessed Mariae]]&lt;br /&gt;
| +4 end, -3 con +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Bleubilae&lt;br /&gt;
| Not 1,12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bleubilae.jpg|thumb|256px|Bluebilae]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Balm&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BloodBalm.jpg|thumb|256px|Blood Balm]]&lt;br /&gt;
|-&lt;br /&gt;
| Blood Blossom &lt;br /&gt;
| Peel back the steam base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BloodBlossom.jpg|thumb|256px|Blood Blossom]]&lt;br /&gt;
|-&lt;br /&gt;
| Blooded Harebell&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blooded_Harebell.jpg|thumb|256px|Blooded Harebell(?)]]&lt;br /&gt;
|- &lt;br /&gt;
| Blood Root&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Blood Root.png|thumb|256px|Blood Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Bloodwort.png|thumb|256px|Bloodwort]]&lt;br /&gt;
|- &lt;br /&gt;
| Blue Damia&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BlueDamia.jpg|thumb|256px|Blue Damia]]&lt;br /&gt;
| +4Dex -3Spd -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Blue Tarafern &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blue_Tarafern.jpg|thumb|256px|Blue Tarafern]]&lt;br /&gt;
| -3 dex, +4 end, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Blueberry Tea Tree&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blueberry.JPG|thumb|256px|Blueberry Tea Tree]]&lt;br /&gt;
| +4 End, -3 Spd, +4 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| Bluebottle clover&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BlueBottleClover.jpg|thumb|256px|Bluebottle Clover]]&lt;br /&gt;
| -3 str, +4 dex, -3 end, +4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Brassy Caltrops &lt;br /&gt;
| Crush the stems&lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|[[Image:BrassyCaltrops.JPG|thumb|256px|Brassy Caltrops]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Brown Muskerro.JPG|thumb|256px|Brown Muskerro]]&lt;br /&gt;
| +4 end, -3 con, +4 foc&lt;br /&gt;
|- &lt;br /&gt;
| Buckler-Leaf &lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Buckler leaf.jpg|thumb|256px|Buckler Leaf]]&lt;br /&gt;
| -3end +4spd -3con&lt;br /&gt;
|- &lt;br /&gt;
| Bull's Blood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Bulls_Blood.png|thumb|256px|Bull's Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Tarragon (now red)&lt;br /&gt;
| Scrape away leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:BurntTarragon.jpg|thumb|256px|Burnt Tarragon]]&lt;br /&gt;
| -3Str, -3Per, +4Dex&lt;br /&gt;
|-&lt;br /&gt;
| Butterroot&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:BigYellowHerb.jpg |thumb|256px|Butterroot]]&lt;br /&gt;
| -3 str, +4 dex, -3 per&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] '''C''' [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Calabash&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Calabash2.png|thumb|256px|Calabash]]&lt;br /&gt;
| +4 con, -3 end, -3 spe&lt;br /&gt;
|-&lt;br /&gt;
| Camelmint&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cardamom&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4cardamom.jpg|thumb|256px|Cardamom]]&lt;br /&gt;
| +4Dex +4Foc -3End -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Caraway&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:caraway.jpg|thumb|256px|Caraway]] &lt;br /&gt;
| +4Str +4Con -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Chatinabrae(but with red leaves)&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4chatinbrae.jpg|thumb|256px|Chatinabrae]] &lt;br /&gt;
| +4Dex +4End, -3Spe -3Con&lt;br /&gt;
|-&lt;br /&gt;
| Chaffa (but with magenta leaves)&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chaffa.jpg|thumb|256px|Chaffa]]&lt;br /&gt;
| -3 Dex -3 End +4 Spe +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Chives&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:chives.gif|thumb|256px|Chives]]&lt;br /&gt;
| +4 dex +4 end, -3 focus, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Chukkah&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Chukkah.png|thumb|256px|Chukkah]]&lt;br /&gt;
| +4 end, -3 str, -3 spd&lt;br /&gt;
|-&lt;br /&gt;
| Cicada Bean&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cicada Bean.jpg|thumb|256px|Cicada Bean]]&lt;br /&gt;
| -3 con, +4 foc&lt;br /&gt;
|-&lt;br /&gt;
| Cinnamon&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinnamon.jpg|thumb|256px|Cinnamon]] &lt;br /&gt;
| +4 Foc, -3 Dex -3 End&lt;br /&gt;
|-&lt;br /&gt;
| Cinquefoil&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cinqufoil.gif|thumb|256px|Cinquefoil]]&lt;br /&gt;
| -3 per, +4 end, &lt;br /&gt;
|-&lt;br /&gt;
| Cirallis&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cirallis.jpg|thumb|256px|Cirallis]]&lt;br /&gt;
| -3 str, -3 speed, +4 foc, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Clingroot&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Clingroot.png|thumb|256px|Clingroot]]&lt;br /&gt;
| +4, +4, -3, -3,&lt;br /&gt;
|-&lt;br /&gt;
| Common Basil&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4commonbasil.jpg|thumb|256px|Common Basil]]&lt;br /&gt;
| +4Foc -3Dex -3Spd &lt;br /&gt;
|-&lt;br /&gt;
| Common Rosemary&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common Rosemary.jpg|thumb|256px|Common Rosemary]]&lt;br /&gt;
| +4Str -3Dex -3Foc +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Common Sage&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Common_Sage.png|thumb|256px|Common Sage]]&lt;br /&gt;
| -3 STR, +4 Dex, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Corsacia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Corasica.png|thumb|256px|Corsacia]] &lt;br /&gt;
| -3 spd, +4 con, -3foc&lt;br /&gt;
|-&lt;br /&gt;
| Covage&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Covage.jpg|thumb|256px|Covage]]&lt;br /&gt;
| -3 str, -3 end, +4 focus, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crampbark&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crampbark2.PNG|thumb|256px|Crampbark]]&lt;br /&gt;
| +4 str, -3 end, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Cranesbill&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Cranesbill.png|thumb|256px|Cranesbill]]&lt;br /&gt;
|-&lt;br /&gt;
| Creeping Thyme&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Cthyme.JPG|thumb|256px|Creeping Thyme]]&lt;br /&gt;
| -3 str, +4 end, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Clover&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrimsonClover.JPG|thumb|256px|Crimson Clover]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:crimson lettuce.jpg|thumb|256px|Crimson lettuce]]&lt;br /&gt;
| +4Dex +4Spd -3Con -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Nightshade &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Nightshade.jpg|thumb|256px|Crimson Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Crimson_Pipeweed.jpg|thumb|256px|Crimson Pipeweed]]&lt;br /&gt;
| -3Str, -3Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Windleaf&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:unknownredherb.jpg |thumb|256px|Crimson Windleaf]][[Image:CrimsonWindleaf.jpg |thumb|256px|Crimson Windleaf]]&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Leaf Basil&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CrumpledLeafBasil.jpg|thumb|256px|Crumpled Leaf Basil]]&lt;br /&gt;
| -3Str -3End +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Curly Sage&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:CurlySage.jpg|thumb|256px|Curly Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| Cyan Cressida&lt;br /&gt;
| NOT 5, 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] '''D''' [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Daggerleaf &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dagger_Leaf.jpg|thumb|256px|Daggerleaf]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Speed&lt;br /&gt;
|- &lt;br /&gt;
| Dalchini&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dalchini.jpg|thumb|254px|Dalchini]]&lt;br /&gt;
| -Str, + End, -Speed&lt;br /&gt;
|-&lt;br /&gt;
| Dameshood &lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dameshood.png|thumb|254px|Dameshood]]&lt;br /&gt;
| +4 Str, +4 Dex, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Dank Mullien&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:dank mullien.jpg|thumb|254px|Dank Mullien]]&lt;br /&gt;
| -3 str, +4 dex, +4 speed, -3 perc&lt;br /&gt;
|- &lt;br /&gt;
| Dark Ochoa&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Dark Ochoa.jpg|thumb|256px|DarkOchoa]]&lt;br /&gt;
| -17 End, +18 Con, -17 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Dark Radish&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Darkradish.JPG|thumb|256px|Dark_Radish]]&lt;br /&gt;
| +4 dex, -3 con, -3 focus, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Catsclaw&lt;br /&gt;
| Not 12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Deadly catsclaw.png|thumb|256px|Deadly Catsclaw]]&lt;br /&gt;
| -3 dex, -3 focus, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Death's Piping&lt;br /&gt;
| Remove the Tap Root (7) &amp;lt;br&amp;gt; Is this correct - Didn't work for me [[User:BlueGrass|BlueGrass]] &amp;lt;br&amp;gt; Confirmed this is correct [[User:Viscis|Viscis]]&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Deaths_Piping.jpg|thumb|256px|Death's Piping]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dewplant &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Dewplant.png|thumb|256px|Dewplant]]&lt;br /&gt;
| +4str -3spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Digweed &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Digweed.png|thumb|256px|Digweed]]&lt;br /&gt;
| +4 Str, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Discorea&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Discorea2.PNG|thumb|256px|Discorea]]&lt;br /&gt;
| -3 End, -3 Con &lt;br /&gt;
|-&lt;br /&gt;
| Drapeau D'or &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drapeau_dor.JPG|thumb|256px|Drapeau D'or]]&lt;br /&gt;
| +4 Str, -3 Dex, -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Blue Sage&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dusty_Blue_Sage.png|thumb|256px|Dusty Blue Sage]]&lt;br /&gt;
| -3 Str, -3 Dex, +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Hogweed&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwarf_Hogweed.png|thumb|256px|Dwarf Hogweed]]&lt;br /&gt;
| -3dex, +4end, -3per&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Wild Lettuce&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Dwlettuce.JPG|thumb|256px|Dwarf Wild Lettuce]]&lt;br /&gt;
| -3Str, -3Con, +4Foc, +4Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] '''E''' [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Earth Apple&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Earth_Apple.png|thumb|256px|Earth Apple]]&lt;br /&gt;
| -end +foc -per&lt;br /&gt;
|-&lt;br /&gt;
| Elegia&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Elegia.png|thumb|256px|Elegia]]&lt;br /&gt;
| -3 dex , -3 end , +4 speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter's Plant&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| (Purplish, leaves curl inwards)&lt;br /&gt;
| [[Image:EnchantersPlant.jpg|thumb|256px|Enchanter's Plant]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] '''F''' [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Finlow&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Finlow.jpg|thumb|256px|Finlow]]&lt;br /&gt;
| -3 End +2 Speed -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| orange leaves, red stems&lt;br /&gt;
|[[Image:Fire_Allspice.png|thumb|256px|Fire Allspice]]&lt;br /&gt;
| -3 End +4 Con +4 Foc -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fire Lily&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Firelily.jpg|thumb|256px|Fire Lily]]&lt;br /&gt;
| -3 Dec, +4 Spd, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Fivesleaf&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:fivesleaf.gif|thumb|256px|Fivesleaf]]&lt;br /&gt;
| +4 End +4 Speed -3 Str -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Skirret&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FlamingSkirret.JPG|thumb|256px|Flaming Skirret]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flander's Blossom&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Flanders.JPG|thumb|256px|Flander's Blossom]]&lt;br /&gt;
| -3End -3Con +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Fleabane &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4fleabane.jpg|thumb|256px|Fleabane]]&lt;br /&gt;
| Str -3, speed 4,con 4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Fool's Agar&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:FoolsAgar.jpg|thumb|256px|Fool's Agar]]&lt;br /&gt;
| +4 Dex, - 3 End -3 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Fumitory (purple rather than blue)&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Fumitory.png|thumb|256px|Fumitory]]&lt;br /&gt;
| -3speed, +4con, -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] '''G''' [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Garcinia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garcinia.png|thumb|256px|Garcinia]]&lt;br /&gt;
| +4 Str -3 Dex -3 Speed +4 Con&lt;br /&gt;
|-&lt;br /&gt;
| Garlic Chives&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Garlic_Chives.png|thumb|256px|Garlic Chives]]&lt;br /&gt;
| +4 Str -3 Speed -3 Focus&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Root&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ginger Root.jpg|thumb|256px|Ginger Root]]&lt;br /&gt;
| Str +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Ginger Tarragon&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4gingertarragon.jpg|thumb|256px|Ginger Tarragon]]&lt;br /&gt;
| -3end +4spd -3con&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Ginseng Root&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:ginseng.jpg|thumb|256px|Ginseng]]&lt;br /&gt;
| +4 Str, -End, -Con&lt;br /&gt;
|-&lt;br /&gt;
| Glechoma &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Glechoma01.png|thumb|256px|Glechoma]]&lt;br /&gt;
| +4 Dex +4 Con, -3 End -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gnemnon&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gnemnon.png|thumb|256px|Gnemnon]]&lt;br /&gt;
| +4 Str, +4 Per, -3 Con, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gokhru&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gokhru.jpg|thumb|256px|Gokhru]]&lt;br /&gt;
| -3str -3end&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gladalia&lt;br /&gt;
| NOT 1&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenGladalia.png|thumb|256px|Golden Gladalia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sellia &lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSellia.JPG|thumb|256px|Golden Sellia]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sun&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenSun.jpg|thumb|256px|Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Sweetgrass&lt;br /&gt;
| Not 2,5,6&lt;br /&gt;
|&lt;br /&gt;
|[[Image:GoldenSweetgrass.jpg|thumb|256px|Golden Sweetgrass]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Thyme &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:GoldenThyme.png|thumb|256px|Golden Thyme]]&lt;br /&gt;
| +4 Str -3 Con -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Gynura &lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Gynura.png|thumb|256px|Gynura]]&lt;br /&gt;
| -3 speed, -3 focus, +4 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] '''H''' [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Harebell &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harebell.png|thumb|256px|Harebell]] &lt;br /&gt;
| -21end, -21con, +22per&lt;br /&gt;
|-&lt;br /&gt;
| Harrow&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Harrow.jpg|thumb|256px|Harrow]]&lt;br /&gt;
(this is much more green on the outside than pictured)&lt;br /&gt;
| -3 str, +4 dex, -3 end, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Hazlewort &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hazelwort.png|thumb|256px|Hazlewort]]&lt;br /&gt;
| +4str -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Headache Tree&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Headache Tree.jpg|thumb|256px|Headache Tree]]&lt;br /&gt;
| -3 str, +4 dex, -3 foc, +4 per&lt;br /&gt;
|-&lt;br /&gt;
| Heartsease&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
|&lt;br /&gt;
| Didn't get a pic &lt;br /&gt;
thin green stem, single into multiple&lt;br /&gt;
&lt;br /&gt;
light pinkish flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hogweed&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:hogweed.jpg|thumb|256px|Hogweed]]&lt;br /&gt;
| +4 str, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mint&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Honeymint.JPG|thumb|256px|Honey Mint]]&lt;br /&gt;
| +dex, +end, -speed&lt;br /&gt;
|-&lt;br /&gt;
| Houseleek&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:houseleek.gif|thumb|256px|Houseleek]]&lt;br /&gt;
| +4 Spd, -3 Str -3 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Hyssop&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Hyssop.jpg|thumb|256px|Hyssop]]&lt;br /&gt;
| -3str +4dex +4end -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] '''I''' [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blossom?&lt;br /&gt;
| Not*&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Iceblossom.png|thumb|256px|Ice Blossom?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ilex&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ilex.jpg|thumb|256px|Ilex]]&lt;br /&gt;
| +end, -speed, +con&lt;br /&gt;
|-&lt;br /&gt;
| Indigo Damia&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Indigo_Damia.png|thumb|256px|Indigo Damia]]&lt;br /&gt;
| +str -con +foc -per&lt;br /&gt;
|-&lt;br /&gt;
| Ipomoea &lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ipomoea.png|thumb|256px|Ipomoea]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] '''J''' [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Dewcup&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jagged_Dewcup.png|thumb|256px|Jagged Dewcup]]&lt;br /&gt;
| +4str -3speed -3foc +4per&lt;br /&gt;
|-&lt;br /&gt;
| Jaivanti&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jaivanti.jpg|thumb|256px|Jaivanti]]&lt;br /&gt;
| -3dex -3speed +4con&lt;br /&gt;
|-&lt;br /&gt;
| Jaiyanti&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Jaiyanti.png|thumb|256px|Jaiyanti]]&lt;br /&gt;
| -3 dex, +4 end, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Joy of the Mountain&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:JoyoftheMountain.jpg|thumb|256px|Joy of the Mountain]]&lt;br /&gt;
| -3str +4dex +4spd -3con&lt;br /&gt;
|-&lt;br /&gt;
| Jugwort&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Jugwort.png|thumb|256px|Jugwort]]&lt;br /&gt;
| +4dex -3end -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] '''K''' [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Katako root&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Katako_Root.png|thumb|256px|Katako root]]&lt;br /&gt;
| +4 dex, -3 end, +4 con&lt;br /&gt;
|-&lt;br /&gt;
| Khokali&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
| fern, pink&lt;br /&gt;
|[[Image:Unknown_pink.png|thumb|256px|Khokali]]\&lt;br /&gt;
| -3 str -3 con +4 foc +4 per&lt;br /&gt;
|-&lt;br /&gt;
| King's Coin&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Kingscoin.jpg|thumb|256px|King's Coin]]&lt;br /&gt;
| +4 Stre +4 End -3 COn -3 Per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] '''L''' [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Lamae&lt;br /&gt;
| Not 3,11&lt;br /&gt;
|-&lt;br /&gt;
| Larkspur&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Larkspur.jpg|thumb|256px|Larkspur]] &lt;br /&gt;
| -3 Str, +4 Spd, +4 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Navarre&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|.&lt;br /&gt;
| [[Image:UnkownNian6.jpg|thumb|256px|Lavender Navarre]]&lt;br /&gt;
| -3str, +4End, +4Spd, -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Scented Thyme&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Lavender_scented_thyme.JPG|thumb|256px|Lavender Scented Thyme]] &lt;br /&gt;
| +4Str, -3Spd, -3Con, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Basil&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemon Basil.jpg|thumb|256px|Lemon Basil]]&lt;br /&gt;
| -3Dex, -3Con, +4Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lemondrop&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lemondrop.png|thumb|256px|Lemondrop]]&lt;br /&gt;
| -3 Str, +4 Dex, -3 Speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Lemongrass&lt;br /&gt;
| Squeeze Out The Sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lemongrass.jpg|thumb|256px|Lemongrass]]&lt;br /&gt;
|-&lt;br /&gt;
| Lilia&lt;br /&gt;
| NOT 1,3,10&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Unknownherb.JPG|thumb|256px|Lilia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Liquorice&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Liquorice.png|thumb|256px|Liquorice]]&lt;br /&gt;
| +4end +4spd -3Foc&lt;br /&gt;
|-&lt;br /&gt;
| Lungclot &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Lungclot.png|thumb|256px|Lungclot]]&lt;br /&gt;
| +4 str, +4 con, -3 spd, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Lythrum&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:lythrum.jpg|thumb|256px|Lythrum]]&lt;br /&gt;
| +4 dex, -3 end, +4 speed, -3 focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] '''M''' [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Mahonia&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian2.jpg|thumb|256px|Mahonia]]&lt;br /&gt;
| - -3str, -3speed, +4con&lt;br /&gt;
|- &lt;br /&gt;
| Malice Weed&lt;br /&gt;
| NOT 1,2,6,10&lt;br /&gt;
|&lt;br /&gt;
|[[Image:MaliceWeed.png|thumb|256px|Malice Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| Mandrake Root&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Mandrake.png|thumb|256px|Mandrake Root]]&lt;br /&gt;
|-&lt;br /&gt;
| Maragosa&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Maragosa.JPG|thumb|256px|Maragosa]]&lt;br /&gt;
| -3 Str, +4 Spd, -3 Foc&lt;br /&gt;
|- &lt;br /&gt;
| Mariae&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Mariae.png|thumb|256px|Mariae]]&lt;br /&gt;
| +4 dex, -3 end, +4 con, -3 foc&lt;br /&gt;
|- &lt;br /&gt;
| Meadowsweet&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Meadowsweet.jpg|thumb|256px|Meadowsweet]]&lt;br /&gt;
| -3 end, +4 speed, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Medicago&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Medicago.png|thumb|256px|Medicago]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mindanao&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Mindanao.png|thumb|256px|Mindanao]]&lt;br /&gt;
| -3 str, +4 end, +4 con&lt;br /&gt;
|-&lt;br /&gt;
| Miniature Bamboo&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Minature_Bamboo.png|thumb|256px|Miniature Bamboo]]&lt;br /&gt;
| -3str -3con&lt;br /&gt;
|- &lt;br /&gt;
| Miniature Lamae&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Miniature_Lamae.png|thumb|256px|Miniature Lamae]]&lt;br /&gt;
| +4 Str -3 End -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Mirabellis Fern&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:MirabellisFern.jpg|thumb|256px|Mirabellis Fern]]&lt;br /&gt;
| +4 end, -3 dex, -3 con&lt;br /&gt;
|-&lt;br /&gt;
| Moon Aloe&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
| (like it has any...)&lt;br /&gt;
| [[Image:Moon_Aloe.png|thumb|256px|Moon Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Morpha&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Morpha.png|thumb|256px|Morpha]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Motherwort&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Motherwort.JPG|thumb|256px|Motherwort]]&lt;br /&gt;
| +4 Str, -3 Focus, +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Mint&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:Mountain_mint.png|thumb|256px|Mountain Mint]]&lt;br /&gt;
| +4End -3Foc -3Per&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myrrh.jpg|thumb|256px|Myrrh]]&lt;br /&gt;
| +4Str -3Spd +4Con -3Per&lt;br /&gt;
|- &lt;br /&gt;
| Myristica&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Myristica.png|thumb|256px|Myristica]]&lt;br /&gt;
| Str -3, Dex -3, End +4, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] '''N''' [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Naranga&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Blackherb.JPG|thumb|256px|unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| Nubian Liquorice&lt;br /&gt;
| Peel back the stem base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Nubian_liquorice.JPG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] '''O''' [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Opal Harebell | Opal Harebell]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Opal_Harebell.png|thumb|256px|Opal Harebell]]&lt;br /&gt;
| -3 speed, -3 focus +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Orange Niali | Orange Niali]]&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeNiali.png|thumb|256px|Orange Niali]]&lt;br /&gt;
| Str +4, Dex -3, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orange Sweetgrass | Orange Sweetgrass]] &lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OrangeSweetgrass.JPG|thumb|256px|Orange Sweetgrass]]&lt;br /&gt;
| -3 End, -3 Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Orris | Orris]]&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:orris_correct.png|thumb|256px|Orris]]&lt;br /&gt;
| End +4, Spd -3, Con +4, Per -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] '''P''' [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Pale Dhamasa&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pale Dhamasa.png|thumb|256px|Pale Dhamasa]][[Image:Pale_Dhamasa_at_night.png |thumb|256px|Pale Dhamasa at night]]&lt;br /&gt;
| -3 end, +4 speed, -3 con, +4 focus &lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:Pale Ochoa.jpg|thumb|256px|Pale Ochoa]]&lt;br /&gt;
| -3 Dec, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Palerusset.JPG|thumb|256px|Pale Russet]]&lt;br /&gt;
| -3dex -3end +4con&lt;br /&gt;
|-&lt;br /&gt;
| Pale Skirret&lt;br /&gt;
| Harvest Root Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PaleSkirret02.jpg|thumb|256px|PaleSkirret]]&lt;br /&gt;
|-&lt;br /&gt;
| Panoe&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Panoe.png|thumb|256px|Panoe]]&lt;br /&gt;
| -3speed -3con +4per&lt;br /&gt;
|-&lt;br /&gt;
| Paradise Lily&lt;br /&gt;
| Not 1&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4paradiselily.jpg|thumb|256px|Paradise Lily]]&lt;br /&gt;
| -3 str, -3 speed, +4 focus&lt;br /&gt;
|-&lt;br /&gt;
| Patchouli&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:patchouli.jpg|thumb|256px|Patchouli]]&lt;br /&gt;
|-&lt;br /&gt;
| Peppermint&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
| Edged&lt;br /&gt;
| [[Image:peppermint.gif|thumb|256px|Peppermint]]&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:pitcher plant.jpg|thumb|256px|Pitcher plant]]&lt;br /&gt;
| +4 spd, -3 con, +4 foc, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Pippali &lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Pippali.png|thumb|256px|Pippali]]&lt;br /&gt;
| +4end -3con&lt;br /&gt;
|-&lt;br /&gt;
| Primula&lt;br /&gt;
| Scrape off stem Pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4primula.jpg|thumb|256px|Primula]]&lt;br /&gt;
| +4str -3con -3per&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni&lt;br /&gt;
| Remove Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Prisniparni.jpg|thumb|256px|Prisniparni]]&lt;br /&gt;
| -3Str, +4Dex, +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri &lt;br /&gt;
| Scrape of the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:PurpleTintiri.png|thumb|256px|Purple Tintiri]]&lt;br /&gt;
| -Str, -End, +Spd, +Foc&lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Pulmonaria_Opal.png|thumb|256px|Pulmonaria Opal]]&lt;br /&gt;
| -3 Dex, +4 End, -3 Con, +4 Perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] '''Q''' [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Quamash&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Quamash.jpg|thumb|256px|Quamash]]&lt;br /&gt;
| -3 str, +4 spe, -3 foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] '''R''' [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Red Pepper Plant&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RedPepperPlant.jpg|thumb|256px|Red Pepper Plant]]&lt;br /&gt;
| -3dex -3end +4foc&lt;br /&gt;
|-&lt;br /&gt;
| Revivia&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Revivia.jpg|thumb|256px|Revivia]]&lt;br /&gt;
|-&lt;br /&gt;
| Rhubarb&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rhubarb.jpg|thumb|256px|Rhubarb]]&lt;br /&gt;
| -3 end, +4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Royal Rosemary&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:RoyalRosemary.jpg|thumb|256px|Royal Rosemary]]&lt;br /&gt;
| +4Speed, -3Con, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Rubia&lt;br /&gt;
| Scrape off the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubia.jpg|thumb|256px|Rubia]]&lt;br /&gt;
| +4 str, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Rubydora&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rubydora.png|thumb|256px|Rubydora]]&lt;br /&gt;
| -3dex, -3end, +4speed, +4per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] '''S''' [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Sacred Palm&lt;br /&gt;
| Not 4&lt;br /&gt;
| Striped, Green&lt;br /&gt;
| [[Image:Sacredpalm.jpg|thumb|256px|Sacred Palm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sage brush&lt;br /&gt;
| pick out seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sagar Ghota&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
| Striped, Blue&lt;br /&gt;
|[[Image:Saggar Ghota.png|thumb|256px|Saggar Ghota]]&lt;br /&gt;
| +4Speed -3 Con -3 Focus +4 Perc&lt;br /&gt;
|-&lt;br /&gt;
| Sandalwood&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sandalwood.png|thumb|256px|Sandalwood]]&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
|[[Image:SandyDustweed.jpg|thumb|256px|Sandy Dustweed]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Foc&lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi &lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Satsatchi.png|thumb|256px|Satsatchi]]&lt;br /&gt;
| -3 Str, +4 End, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Scaley Hardwood&lt;br /&gt;
| NOT 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Schisandra&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Schisandra.png|thumb|256px|Schisandra]]&lt;br /&gt;
| +21 End -20Spd -20 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
|[[Image:ShrubSage.jpg|thumb|256px|Shrub Sage]]&lt;br /&gt;
| +4Str -3End +4Con&lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil (red-brown leaves)&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
| [[Image:ShrubbyBasil.jpg|thumb|256px|Shrubby Basil]]&lt;br /&gt;
| -3 End, +4 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Shyama&lt;br /&gt;
| Trim the Root fibers&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Shyama.jpg|thumb|256px|Shyama]]&lt;br /&gt;
| -3str -3dex +4foc +4per&lt;br /&gt;
|-&lt;br /&gt;
| Shymalata&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Shymalata.png|thumb|256px|Shymalata]]&lt;br /&gt;
|-&lt;br /&gt;
|Sickly Root&lt;br /&gt;
|not 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:silvertonguedamia.gif|thumb|256px|Silvertongue Damia]]&lt;br /&gt;
| -3 STR&lt;br /&gt;
|-&lt;br /&gt;
| Skirret&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Skirret.png|thumb|256px|Skirret]]&lt;br /&gt;
| +Str, +End, -Spd&lt;br /&gt;
|-&lt;br /&gt;
| Sky Gladalia&lt;br /&gt;
| Harvest the root pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sky_Gladalia.png|thumb|256px|Sky Gladalia]]&lt;br /&gt;
| +4 str, -3 speed, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Soapwort&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Soapwort.png|thumb|256px|Soapwort]]&lt;br /&gt;
| -Con, -Per&lt;br /&gt;
|-&lt;br /&gt;
| Sorrel (off-white leaves)&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sorrel.png|thumb|256px|Sorrel]]&lt;br /&gt;
| -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
| Spinach&lt;br /&gt;
| Pick out seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinach.png|thumb|256px|Spinach]]&lt;br /&gt;
| +4Spd -3Dex -3Con &lt;br /&gt;
|-&lt;br /&gt;
| Spinnea&lt;br /&gt;
| Remove the Tap Root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Spinnea.JPG|thumb|256px|Spinnea]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Squill&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Squill.gif|thumb|256px|Squill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SteelBladegrass.png|thumb|265px|Steel Bladegrass]]&lt;br /&gt;
| -20 Str  -20 Con&lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge&lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SticklerHedge.jpg|thumb|256px|Stickler Hedge]]&lt;br /&gt;
| +4Str -3Con +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Tea &lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:T4strawberrytea.jpg|thumb|256px|Strawberry Tea]]&lt;br /&gt;
| Str -3, Dex +4, Foc -3&lt;br /&gt;
|-&lt;br /&gt;
| Strychnos&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Strychnos.jpg|thumb|256px|Strychnos]]&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sugarcane.png|thumb|256px|Sugarcane]]&lt;br /&gt;
| Dex +4, -3 Focus, -3 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:SweetFlower01.png|thumb|256px|Sweetflower]]&lt;br /&gt;
| +4Str, -3Dex +4End, -3Per &lt;br /&gt;
|-&lt;br /&gt;
| Sweetgrass&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sweetgrass.jpg|thumb|256px|Sweetgrass]]&lt;br /&gt;
| -3 str, -3 speed +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Groundmaple&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Sgmaple.JPG|thumb|256px|Sweetground Maple]]&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:SweetSoap.png|thumb|256px|Sweetsoap]]&lt;br /&gt;
| -3end +4foc -3per&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] '''T''' [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tagetese | Tagetese]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Newherbs%24tagetese.jpg|thumb|256px|Tagetese]]&lt;br /&gt;
| -3Dex +4Spd -3Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tamarask | Tamarask]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tamarask.jpg|thumb|256px|Tamarask]]&lt;br /&gt;
| +4 Str, -3 Spd, -3 Foc, +4 Per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tangerine Dream | Tangerine Dream]]&lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
| Orange, also check [[#Orange_Niali]]&lt;br /&gt;
| [[Image:tangarine dream.jpg|thumb|256px|Tangarine dream]]&lt;br /&gt;
| -3end -3foc&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thunder Plant | Thunder Plant]] &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thunder_plant.png|thumb|256px|Thunder Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thyme | Thyme]] &lt;br /&gt;
| Pluck the Leaves&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Thyme.png|thumb|256px|Thyme]]&lt;br /&gt;
| +4Con -3Foc -3Per &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tiny Clover | Tiny Clover]]&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Unknown_NOT5.png|thumb|256px|Tiny Clover]]&lt;br /&gt;
| +4Spd +4Con -3End (+19 SPD +19 CON -18 END)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Trilobe | Trilobe]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Trilobe.jpg|thumb|256px|Trilobe]]&lt;br /&gt;
| -3 dex, -3 speed&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tristeria | Tristeria]]&lt;br /&gt;
| Snip the leaf stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Trist.JPG|thumb|256px|Tristeria]]&lt;br /&gt;
| +4 dex, +4 speed, -3 focus, -3 perc&lt;br /&gt;
|- &lt;br /&gt;
| [[#True Tarragon | True Tarragon]]&lt;br /&gt;
| Squeeze out the sap&lt;br /&gt;
|&lt;br /&gt;
| [[Image:UnkownNian.jpg|thumb|256px|True Tarragon]]&lt;br /&gt;
| +4 Str, -3 Con, -3 Per&lt;br /&gt;
|- &lt;br /&gt;
| [[#Tsangto | Tsangto]]&lt;br /&gt;
| Crush the stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsango2.PNG|thumb|256px|Tsangto]]&lt;br /&gt;
| +4End -3Str -3Foc &lt;br /&gt;
|-&lt;br /&gt;
| [[#Tsatso | Tsatso]]&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Tsatso.png|thumb|256px|Tsatso]]&lt;br /&gt;
| +4end -3foc -3per&lt;br /&gt;
|-&lt;br /&gt;
| [[#Turtle's Shell | Turtle's Shell]]&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:TurtleShell.png|thumb|256px|Turtle's Shell]]&lt;br /&gt;
| +4str -3dex -3end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] '''U''' [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Umber Basil&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
|[[Image:UnknownNian7.jpg |thumb|256px|Umber Basil]]&lt;br /&gt;
| Speed -3, Con +4, Per -3&lt;br /&gt;
|-&lt;br /&gt;
| Upright Ochoa&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
| Edged&lt;br /&gt;
|[[Image:UnknownBrownLeaf01.png|thumb|256px|Upright Ochoa]]&lt;br /&gt;
| Dex -3, End -3, Foc +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] '''V''' [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Tea Tree&lt;br /&gt;
|NOT 1,2, 4&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Vanilla_Tea_Tree.png|thumb|256px|Vanilla Tea Tree]]&lt;br /&gt;
|-&lt;br /&gt;
|Verdant Squill&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Verdant_Skill_-_Trim_the_Root_fibres.jpg |thumb|256px|Verdant Squill]]&lt;br /&gt;
| +4Foc +4Per -3End -3Spd &lt;br /&gt;
|-&lt;br /&gt;
| Verdant Two-Lobe&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:VerdantTwoLobe.jpg|thumb|256px|Verdant Two-Lobe]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] '''W''' [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Wasabi&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wasabi.jpg|thumb|256px|Wasabi]]&lt;br /&gt;
| -3Str -3Dex +4Spd +4Con&lt;br /&gt;
|-&lt;br /&gt;
| [[Weeping Patala]]&lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
| [[Image:WeepingPatala.jpg|thumb|256px|Weeping Patala]]&lt;br /&gt;
| +4Dex, -3End, -3Foc, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitebelly.png|thumb|256px|Whitebelly]]&lt;br /&gt;
| +4Dex, -3End, +4Per&lt;br /&gt;
|-&lt;br /&gt;
| White Pepper Plant&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Whitepepper.JPG|thumb|256px|White Pepper Plant]]&lt;br /&gt;
| -3end, -4speed, -3con, +4per&lt;br /&gt;
|-&lt;br /&gt;
| Wild Garlic&lt;br /&gt;
| Squeeze out the Sap&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Wild_Garlic.jpg|thumb|256px|Wild Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| Wild Lettuce&lt;br /&gt;
| Remove the tap root&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wild lettuce.jpg|thumb|256px|Wild Lettuce]]&lt;br /&gt;
| -3 str, -3 dex, +4 end, +4 perc&lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion&lt;br /&gt;
| Trim the Root fibres&lt;br /&gt;
|&lt;br /&gt;
| [[Image:wildonion.gif|thumb|256px|Wild Onion]]&lt;br /&gt;
| -3Str, +4End, -3Con, +4Per&lt;br /&gt;
|- &lt;br /&gt;
| Wild Yam&lt;br /&gt;
| Crush the stems&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wild_Yam.png|thumb|256px|Wild Yam]]&lt;br /&gt;
| +4 Str, +4 Dex, -3 Spd, -3 Con&lt;br /&gt;
|- &lt;br /&gt;
| Wood Sage&lt;br /&gt;
| Pick out the seeds&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Wood_Sage.png|thumb|256px|Wood Sage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] '''X''' [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Xanat&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanat.JPG|256px|thumb|Xanat]]&lt;br /&gt;
| +4 str, +4 dex, -3 con, -3 perc&lt;br /&gt;
|-&lt;br /&gt;
| Xanosi &lt;br /&gt;
| Peel Back The Stem Base&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Xanosi.jpg|256px|thumb|Xanosi]]&lt;br /&gt;
| +4 str, -3 dex, -3 speed, +4 con&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] '''Y''' [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !! Details !! Picture !! Stats&lt;br /&gt;
|- &lt;br /&gt;
| Yava&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yava2.PNG|thumb|256px|Yava]]&lt;br /&gt;
| -3 end, +4 spd, -3 per&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gentian&lt;br /&gt;
| Scrape away the leaf hairs&lt;br /&gt;
|&lt;br /&gt;
| [[Image:OddHerb1.jpg|thumb|256px|Yellow Gentian]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria&lt;br /&gt;
| Cut away the outer stem&lt;br /&gt;
| Red - Orange&lt;br /&gt;
| [[Image:Yellowtristeria.JPG|thumb|256px|Yellow Tristeria]] &lt;br /&gt;
| +4 Spd, -3 Foc, -3 Per&lt;br /&gt;
|-&lt;br /&gt;
| Yigory&lt;br /&gt;
| Scrape off the stem pith&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Yigory.JPG|thumb|256px|Yigory]]&lt;br /&gt;
| -18 speed, -18 con, +19 perc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] '''Z'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Herb Name !! Method (tried/working) !!Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Zanthoxylum &lt;br /&gt;
| Pick out the Seeds&lt;br /&gt;
|This sometimes looks like 2 plants but is only 1&lt;br /&gt;
| [[Image:Zanthoxylum.jpg|thumb|256px|Zanthoxylum]]&lt;br /&gt;
| +4str -3end +4con -3foc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Herbs of ''unknown'' or ''uncertain'' Origin=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:250px;&amp;quot;|Remarks !! Method (tried/working)!! Details !! Picture !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
Looks like Discorea--[[User:Tlanthil|tlanthil]] 14:52, 15 December 2008 (EST)&lt;br /&gt;
Definitely not Discorea.Peel Back the stem base didn't work.&lt;br /&gt;
| NOT 2,5,9,10,11,12&lt;br /&gt;
|&lt;br /&gt;
| [[Image:UH32.jpg|thumb|256px|Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
| NOT 1, 2, 5&lt;br /&gt;
| Appears to be Lemondrop at night with Time-of-Day lighting turned on&lt;br /&gt;
| [[Image:UnknownHerb.jpg|thumb|256px|Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Guides]] [[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Unconventional_Storage&amp;diff=28776</id>
		<title>Unconventional Storage</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Unconventional_Storage&amp;diff=28776"/>
		<updated>2009-01-11T10:10:41Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxes and chests are the main storage buildings in Egypt.  However, there are many buildings that allow you to store specific resources.  For instance, a [[Guild Hall]] will store as many bricks and boards as you wish.  So far there are only two types of storage on this page: buildings that allow you to add as well as remove resources, and buildings that will store items they produce, but not allow you to add any new items.  For instance, a [[Sheep Pen]] will store all the dung, leather, oil and mutton your sheep produce, but won't allow you to add more yourself.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Building Name   !! Add and Remove !! Remove Only&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Guild Hall]]&lt;br /&gt;
| [[Bricks]], [[Boards]]&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheep Pen]]&lt;br /&gt;
| [[Onions]]&lt;br /&gt;
| [[Dung]], [[Leather]], [[Oil]], [[Mutton]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Dromedary Pen]]&lt;br /&gt;
| [[Straw]]&lt;br /&gt;
| [[Dung]], [[Leather]], [[Oil]], [[Camel Meat]]&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Student's Loom]]&lt;br /&gt;
| [[Twine]], [[Thread]], [[Dried Papyrus]]&lt;br /&gt;
| [[Canvas]], [[Linen]], [[Basket]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Small Distaff]]&lt;br /&gt;
| &lt;br /&gt;
| [[Twine]], [[Thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Unconventional_Storage&amp;diff=28775</id>
		<title>Unconventional Storage</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Unconventional_Storage&amp;diff=28775"/>
		<updated>2009-01-11T10:10:06Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxes and chests are the main storage buildings in Egypt.  However, there are many buildings that allow you to store specific resources.  For instance, a [[Guild Hall]] will store as many bricks and boards as you wish.  So far there are only two types of storage on this page: buildings that allow you to add as well as remove resources, and buildings that will store items they produce, but not allow you to add any new items.  For instance, a [[Sheep Pen]] will store all the dung, leather, oil and mutton your sheep produce, but won't allow you to add more yourself.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! Building Name   !! Add and Remove !! Remove Only&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Guild Hall]]&lt;br /&gt;
| [[Bricks]], [[Boards]]&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheep Pen]]&lt;br /&gt;
| [[Onions]]&lt;br /&gt;
| [[Dung]], [[Leather]], [[Oil]], [[Mutton]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Dromadary Pen]]&lt;br /&gt;
| [[Straw]]&lt;br /&gt;
| [[Dung]], [[Leather]], [[Oil]], [[Camel Meat]]&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Student's Loom]]&lt;br /&gt;
| [[Twine]], [[Thread]], [[Dried Papyrus]]&lt;br /&gt;
| [[Canvas]], [[Linen]], [[Basket]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Small Distaff]]&lt;br /&gt;
| &lt;br /&gt;
| [[Twine]], [[Thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Dowsing_Map&amp;diff=22805</id>
		<title>Talk:Dowsing Map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Dowsing_Map&amp;diff=22805"/>
		<updated>2009-01-05T04:24:02Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Others will be coming soon, thanks to Lokim. - Orrin&lt;br /&gt;
&lt;br /&gt;
Let's get this thing sorted!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you sure that the vein leading into the QR tin is iron not copper?&lt;br /&gt;
:Yes. We have a few mines there already. It's really iron and tin. I'll try to bring more data from QR. --[[User:Amhur|Amhur]] 19:53, 29 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nice, that's worth knowing. Wonder where the copper is then... anyone map it for me? - Orrin&lt;br /&gt;
&lt;br /&gt;
Is it possible to get icons for some of the other metals, incliding zink?&lt;br /&gt;
&lt;br /&gt;
This seems like an inefficient way to handle this.  Google Maps may be nifty, but this sort of calculation doesn't need to be done client-side in bloated javascript, and people shouldn't have to edit a cumbersome text file.  My mining map is up [http://sokar.cwru.edu/atitd/mining.php here], and it's much faster.  It also lets you register certain mines under a login so that you can show only the mines you own, for example.  I'll be gone all this weekend, but I'm planning to import all the data here into that map once I get the chance.  --[[User:Dachannien|Dachannien]] 20:41, 31 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
-- What about splitting by zone? -Viscis&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18565</id>
		<title>Guilds/DWMS</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18565"/>
		<updated>2008-12-31T09:07:31Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude wheres my sheep page.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
We are here.&lt;br /&gt;
Image:Location.jpg&lt;br /&gt;
&amp;lt;googlemaps&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:DWMS}}&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Location.jpg&amp;diff=18564</id>
		<title>File:Location.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Location.jpg&amp;diff=18564"/>
		<updated>2008-12-31T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18563</id>
		<title>Guilds/DWMS</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18563"/>
		<updated>2008-12-31T09:04:46Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude wheres my sheep page.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
We are here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:DWMS}}&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18562</id>
		<title>Guilds/DWMS</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18562"/>
		<updated>2008-12-31T09:01:47Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude wheres my sheep page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:DWMS}}&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18561</id>
		<title>Guilds/DWMS</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18561"/>
		<updated>2008-12-31T08:59:29Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude wheres my sheep page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18560</id>
		<title>Guilds/DWMS</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/DWMS&amp;diff=18560"/>
		<updated>2008-12-31T08:58:32Z</updated>

		<summary type="html">&lt;p&gt;Viscis: New page: Dude wheres my sheep page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude wheres my sheep page.&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User_talk:Viscis&amp;diff=18559</id>
		<title>User talk:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User_talk:Viscis&amp;diff=18559"/>
		<updated>2008-12-31T08:57:30Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Requests =&lt;br /&gt;
&lt;br /&gt;
= Problems =&lt;br /&gt;
Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18558</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18558"/>
		<updated>2008-12-31T08:56:54Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized.&lt;br /&gt;
&lt;br /&gt;
If you have a problem which you cannot resolve or a request for a new macro then please leave a message on my [[User_Talk:Viscis|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting (Incomplete) ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18557</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18557"/>
		<updated>2008-12-31T08:55:23Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Harvesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting (Incomplete) ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18556</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18556"/>
		<updated>2008-12-31T08:51:58Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Harvesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18555</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18555"/>
		<updated>2008-12-31T08:51:44Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Seeding (Incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18553</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18553"/>
		<updated>2008-12-31T08:51:13Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18552</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18552"/>
		<updated>2008-12-31T08:50:55Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Harvesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18551</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18551"/>
		<updated>2008-12-31T08:50:46Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Seeding (Incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18550</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18550"/>
		<updated>2008-12-31T08:50:32Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18549</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18549"/>
		<updated>2008-12-31T08:50:13Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Delay/Keydown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18548</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18548"/>
		<updated>2008-12-31T08:49:59Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Seeding (Incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18546</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18546"/>
		<updated>2008-12-31T08:49:42Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Planting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18545</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18545"/>
		<updated>2008-12-31T08:49:30Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Grass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18544</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18544"/>
		<updated>2008-12-31T08:48:15Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18543</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18543"/>
		<updated>2008-12-31T08:47:55Z</updated>

		<summary type="html">&lt;p&gt;Viscis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18542</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18542"/>
		<updated>2008-12-31T08:45:19Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Seeding (Incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.03'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
*1280x1024 screen size&lt;br /&gt;
*F5 camera fully zoomed out&lt;br /&gt;
*Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
*Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18541</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18541"/>
		<updated>2008-12-31T08:44:54Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
Harvests limestone each time the edncurance timer is refreshed.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Limestone icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Take some chisels&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18540</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18540"/>
		<updated>2008-12-31T08:43:39Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flax (Planting/Harvesting macros are incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding (Incomplete) ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
This is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18539</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18539"/>
		<updated>2008-12-31T08:41:24Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''v0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax (Planting/Harvesting macros are incomplete) ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18538</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18538"/>
		<updated>2008-12-31T08:41:05Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax (Planting/Harvesting macros are incomplete) ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18537</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18537"/>
		<updated>2008-12-31T08:40:44Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Planting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
''v0.01'' - Advanced&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18536</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18536"/>
		<updated>2008-12-31T08:40:20Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
''v0.01'' - Medium&lt;br /&gt;
&lt;br /&gt;
This macro gathers wood from trees in a small area by abusing the fact your avatar will automatically run to each of the trees when click.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
*Turn on auto-gather wood&lt;br /&gt;
*Pin each tree window to the screen and record the mouse locations&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may wish to gather grass in between pulls to maximize efficiency (this hasn't been coded yet but its on my todo list)&lt;br /&gt;
*Find a bunch of high yield trees to maximize this macro&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18534</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18534"/>
		<updated>2008-12-31T08:37:47Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Grass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Position your character on grass!&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18533</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18533"/>
		<updated>2008-12-31T08:37:19Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You may also need to re-create the menu mouse locations in order to drop clay correctly.&lt;br /&gt;
*Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18532</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18532"/>
		<updated>2008-12-31T08:36:48Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Grass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
''You may also need to re-create the menu mouse locations in order to drop clay correctly.''&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
''v0.01'' - Easy&lt;br /&gt;
&lt;br /&gt;
This macro causes your avatar to run forwards and backwards between two positions collecting grass.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Grass Icon mouse location&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18531</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18531"/>
		<updated>2008-12-31T08:35:31Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Brief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Macros are also labelled with a difficulty to configure level: Basic --&amp;gt; Medium --&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
''You may also need to re-create the menu mouse locations in order to drop clay correctly.''&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18530</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18530"/>
		<updated>2008-12-31T08:34:42Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
''V0.01'' -- Advanced&lt;br /&gt;
&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you.&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
* Fill jugs mouse position&lt;br /&gt;
* Max button position&lt;br /&gt;
* Distance in seconds from water to clay (i.e. run forward distance)&lt;br /&gt;
* As above but to return to the body of water&lt;br /&gt;
* The number of jugs you are carrying&lt;br /&gt;
&lt;br /&gt;
''You may also need to re-create the menu mouse locations in order to drop clay correctly.''&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User_talk:Viscis&amp;diff=18528</id>
		<title>User talk:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User_talk:Viscis&amp;diff=18528"/>
		<updated>2008-12-31T08:31:37Z</updated>

		<summary type="html">&lt;p&gt;Viscis: New page: Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Talk:Usertalk:Viscis&amp;diff=18526</id>
		<title>Talk:Usertalk:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Talk:Usertalk:Viscis&amp;diff=18526"/>
		<updated>2008-12-31T08:30:56Z</updated>

		<summary type="html">&lt;p&gt;Viscis: New page: Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Usertalk:Viscis&amp;diff=18525</id>
		<title>Usertalk:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Usertalk:Viscis&amp;diff=18525"/>
		<updated>2008-12-31T08:30:49Z</updated>

		<summary type="html">&lt;p&gt;Viscis: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18524</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18524"/>
		<updated>2008-12-31T08:30:35Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[User_talk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you. This is slighty more advance and requires some configuration based on user preference.&lt;br /&gt;
&lt;br /&gt;
You need to configure; The fill jugs with water location, the max button location, the distance in seconds from water to a clay patch, the number of jugs you are carrying and depending on your game window scale the menu for dropping items (see my quick guide to menu macroing [[here]])&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Usertalk:Viscis&amp;diff=18521</id>
		<title>Usertalk:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Usertalk:Viscis&amp;diff=18521"/>
		<updated>2008-12-31T08:29:43Z</updated>

		<summary type="html">&lt;p&gt;Viscis: New page: Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave specific problems along with your name and the date here. Be as specific as possible and include code where required.&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18520</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18520"/>
		<updated>2008-12-31T08:28:43Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[Usertalk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but thank you's are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you. This is slighty more advance and requires some configuration based on user preference.&lt;br /&gt;
&lt;br /&gt;
You need to configure; The fill jugs with water location, the max button location, the distance in seconds from water to a clay patch, the number of jugs you are carrying and depending on your game window scale the menu for dropping items (see my quick guide to menu macroing [[here]])&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18518</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18518"/>
		<updated>2008-12-31T08:28:23Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Brief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
Everything provided here is &amp;quot;as it comes&amp;quot; meaning little or no support is available if you can't get it to work yourself. All macros come pre-configured for a 1280x1024 size screen (non-widescreen) with the ATITD window maximized. If you have a short question regarding a macro or problem then feel free to leave a message on the discussion page [[Usertalk:Viscis]].&lt;br /&gt;
&lt;br /&gt;
'''Please refrain from contacting me in-game with problems/issues but &amp;quot;thank you&amp;quot;'s are always welcome.'''&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you. This is slighty more advance and requires some configuration based on user preference.&lt;br /&gt;
&lt;br /&gt;
You need to configure; The fill jugs with water location, the max button location, the distance in seconds from water to a clay patch, the number of jugs you are carrying and depending on your game window scale the menu for dropping items (see my quick guide to menu macroing [[here]])&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18514</id>
		<title>User:Viscis</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Viscis&amp;diff=18514"/>
		<updated>2008-12-31T08:24:56Z</updated>

		<summary type="html">&lt;p&gt;Viscis: /* Brief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
All my macros are programmed in ACTools which requires very little experience to use. You will however need to configure a few things so its best if you read up below on how to record mouse locations. Other information such as how each of the commands work will '''not''' be added. This page is simple a place for others to obtain my work.&lt;br /&gt;
&lt;br /&gt;
All of my code is free for anyone to download, change, use. It is nice however if you republish or alter my code that a link back is provided to the original here.&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&lt;br /&gt;
Only the most up-to-date version of my macros will be available here. The reason I will be adding version numbers is so that when updates are made you can easily see if you are using the latest version.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
AC Tools can be downloaded [http://www.actool.net/ here].&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
AC Tools requires the following conditions to be able to run commands correctly.&lt;br /&gt;
&lt;br /&gt;
* The ATITD window must be in focus for the duration of the macro&lt;br /&gt;
* The chat window within ATITD must be minimized.&lt;br /&gt;
* The mouse must not be moved whist the macro is running&lt;br /&gt;
* After doing the following you must re-configure all mouse positions:&lt;br /&gt;
** Change the screen resolution&lt;br /&gt;
** Change the ATITD game window size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
Mouse positioning is all about screen size. If your screen runs in 1024x768 the mouse position of the grass icon will be different to someone running in 1280x1024. For this reason a certain amount of configuration is required in order to use any of my macros.&lt;br /&gt;
&lt;br /&gt;
When configuring a mouse position simply have the ACTools windows focused and press '''CTRL-M''' whilst hovering over the item you wish to record the location for. See the image below for an example. Any location within the red square would be acceptable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_jugs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Delay/Keydown ===&lt;br /&gt;
Time values are recorded in milliseconds. Therefore 1000 in the macro is approximatly 1 second of real time. Sometimes delays are added in the program to allow for lagg or a task (like picking up grass requires around 2 seconds of time). Delays are also used to calculate distance within the macro. For example holding the up key for 1 second moves the character a distance equal to 1 second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Delay 1000 // 1 second&lt;br /&gt;
KeyDown {UP} 1000 // Press UP key for 1 second&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will not need to configure delays, but if you are having problems with lagg you may wish to increase the delays. As a side note '''all''' my programs start with a 10 second delay to allow you to tab to the ATITD window and align your screen.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
=== Flint ===&lt;br /&gt;
This macro assumes that you are standing near water and there is a clay patch infront of you. This is slighty more advance and requires some configuration based on user preference.&lt;br /&gt;
&lt;br /&gt;
You need to configure; The fill jugs with water location, the max button location, the distance in seconds from water to a clay patch, the number of jugs you are carrying and depending on your game window scale the menu for dropping items (see my quick guide to menu macroing [[here]])&lt;br /&gt;
&lt;br /&gt;
Please note you will need to start with empty jugs for this to work correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flint|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Grass ===&lt;br /&gt;
Another simple macro, run forwards, run backwards harvesting grass. The running forward and backwards parts and encapsulated because other functions can be added such as dropping grass into a chest.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Grass|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wood ===&lt;br /&gt;
For this to work correctly find a bunch of high yield trees and turn off the auto harvest wood feature. Select each of the trees near you and pin the windows. Then record the mouse location of each of the pinned windows and hit start. As a side note you can add in extra things to do whilst your waiting for the trees to refresh (pick grass, dirt etc)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Wood|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
==== Planting ====&lt;br /&gt;
This is probably my favorite macro as it allows flax to be layed in perfect beds of 10, 20 or 200. For best results align your character North before starting the macro.&lt;br /&gt;
&lt;br /&gt;
There are two loops, one controls rows and one controls flax per row. I have labeled them A and B in the code.&lt;br /&gt;
&lt;br /&gt;
A will always be +1 higher than the value you set (set BOTH loop values identically) so for example &amp;lt;pre&amp;gt; loop 5 &amp;lt;/pre&amp;gt; will lay 6 flax per row.&lt;br /&gt;
&lt;br /&gt;
Because each loop consists of a up and down component B is always *2 number of rows. For example &amp;lt;pre&amp;gt; loop 2 &amp;lt;/pre&amp;gt; will create 4 rows of flax.&lt;br /&gt;
&lt;br /&gt;
So when A = 5 and B = 2 you will create a square of 6 x 4 flax (20 flax)&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Flax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seeding ====&lt;br /&gt;
Below is the initial code for harvesting flax seeds from a bed. It does not work 100% correctly but does manage to harvest seeds from a bed you plant. The ideal conditions are below.&lt;br /&gt;
::1280x1024 screen size&lt;br /&gt;
::F5 camera fully zoomed out&lt;br /&gt;
::Flax plant pinned to screen with mouse hovered over&lt;br /&gt;
::Character facing exacly N, S, E or W with camera angle 0 degrees from that rotation&lt;br /&gt;
&lt;br /&gt;
Some user input is still required but i am hoping to resolve this soon. I have also made the leap to procedures and constants to make my work more user friendly. Feel free to mess with the constants in order to change size/dimensions or timings rather than having to edit each line of code.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/AutoFlax|Get the Code!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Harvesting ====&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Limestone ===&lt;br /&gt;
This is perhaps the simplest macro to run as all that is required to click the limestone icon every time your endurance is refreshed. You will need to configure the location of the limestone icon and position your character on some limestone.&lt;br /&gt;
&lt;br /&gt;
[[User:Viscis/Limestone|Get the Code!]]&lt;/div&gt;</summary>
		<author><name>Viscis</name></author>
	</entry>
</feed>