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	<id>http://www.atitd.org/wiki/t4w/index.php?action=history&amp;feed=atom&amp;title=User%3AMiranni</id>
	<title>User:Miranni - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/index.php?action=history&amp;feed=atom&amp;title=User%3AMiranni"/>
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	<updated>2026-06-01T02:16:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Miranni&amp;diff=224857&amp;oldid=prev</id>
		<title>Miranni: /* Fish Farms */</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Miranni&amp;diff=224857&amp;oldid=prev"/>
		<updated>2010-06-26T16:13:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fish Farms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 26 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Farm ponds would be able to hold a maximum amount of fish based on size. The ponds would probably have to be “claimed” in some way in order to prevent theft. This might be achieved by proximity to a compound owned by the claiming player. Other options could be the use of a menu on the water's surface or a building (sort of how a water mine works) that does not let any other player build another within a certain distance. This should not be a high level building as the intent of the fish pond is to make it accessible to all players (easy to learn/start, more difficult to master). If there have been no fish in a farm pond for an extended length of time, it could be considered “dead” and allow players to fish from the lake as they would normally (this would be separate from the cleanup act  and would only allow regular fishing until the time limit on the claim/building ran out).  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Farm ponds would be able to hold a maximum amount of fish based on size. The ponds would probably have to be “claimed” in some way in order to prevent theft. This might be achieved by proximity to a compound owned by the claiming player. Other options could be the use of a menu on the water's surface or a building (sort of how a water mine works) that does not let any other player build another within a certain distance. This should not be a high level building as the intent of the fish pond is to make it accessible to all players (easy to learn/start, more difficult to master). If there have been no fish in a farm pond for an extended length of time, it could be considered “dead” and allow players to fish from the lake as they would normally (this would be separate from the cleanup act  and would only allow regular fishing until the time limit on the claim/building ran out).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest that it also become possible to create ponds through digs. It could also let players expand existing water features to hold more fish. This would prevent the need for people to find a home with an large or multiple number of ponds and prevent them from running around and claiming random ponds that are not near their home. It would take longer to setup a player created pond as it would have to be filled and it would take time (hours to several days perhaps depending on how big of an area was dug) for the dirt to settle in the water. Water could be brought in jugs or perhaps filled through aqueducts (perhaps this could be a special tower of its own; it could count towards the test of life in some way, and allow the creation of large public or guild fish farms later in the game). Perhaps special canals could be built to allow filling from rivers and other lakes, or else allow sites to fill in slowly with &amp;quot;groundwater.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest that it also become possible to create ponds through digs. It could also let players expand existing water features to hold more fish. This would prevent the need for people to find a home with an large or multiple number of ponds and prevent them from running around and claiming random ponds that are not near their home. It would take longer to setup a player created pond as it would have to be filled and it would take time (hours to several days perhaps depending on how big of an area was dug) for the dirt to settle in the water. Water could be brought in jugs or perhaps filled through aqueducts (perhaps this could be a special tower of its own; it could count towards the test of life in some way, and allow the creation of large public or guild fish farms later in the game). Perhaps special canals could be built to allow filling from rivers and other lakes, or else allow sites to fill in slowly with &amp;quot;groundwater.&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might also be required to collect clay to line the pond area before it is allowed to be filled with water, or else the water will seep back out.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Miranni</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Miranni&amp;diff=224271&amp;oldid=prev</id>
		<title>Miranni: Fish Farm Idea Documents</title>
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		<updated>2010-06-23T19:30:43Z</updated>

		<summary type="html">&lt;p&gt;Fish Farm Idea Documents&lt;/p&gt;
&lt;a href=&quot;http://www.atitd.org/wiki/t4w/index.php?title=User:Miranni&amp;amp;diff=224271&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Miranni</name></author>
	</entry>
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