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	<id>http://www.atitd.org/wiki/t4w/index.php?action=history&amp;feed=atom&amp;title=User%3AOrrin%2FMonorail</id>
	<title>User:Orrin/Monorail - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/index.php?action=history&amp;feed=atom&amp;title=User%3AOrrin%2FMonorail"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;action=history"/>
	<updated>2026-05-30T05:34:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=174992&amp;oldid=prev</id>
		<title>Orrin at 19:24, 22 January 2010</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=174992&amp;oldid=prev"/>
		<updated>2010-01-22T19:24:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:24, 22 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==More Stuff==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==More Stuff==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make things a little more architectural, there will be a penalty for a height difference greater than X units (to be worked out). Theory is that the carriage/tower? (Would propose carriage - Orrin) has a motor capable of lifting/moving a load over anything less than that, but anything steeper (up *or* down) requires an additional cost, something like small gears/med gears/bars/wire/bolts to enable the carriage to 'grip' the rails. Maybe have the system require maintenance in the form of oil and have it use more on climbs. Would need a 'tank' of oil ontop, would require stainless metal (either 'stainless' attribute or zinc plated) or treated boards and wax, gears to allow the oil to flow correctly, a gearbox etc etc, possible upgrade path. The carriage would burn petroleum as a fuel, at a rate to be worked out. Depends if the towers are fixed as per aqueduct (though 2-3x the distance between them, this has to also be viable) or placed and linked, but that would be messy and difficult. As the grid system is easiest, a fuel cost of X per grid run + (Y * (∂ height^2)) would be the kind of cost I'm thinking. Could upgrade the carriage size and the carriage fuel tank, up to artists if they want to do new graphics for each. Would carry 10k,15k,20k,++? weight/bulk (both, not either, so no sneaky white sand runs!), with maybe a penalty for heavier goods?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make things a little more architectural, there will be a penalty for a height difference greater than X units (to be worked out). Theory is that the carriage/tower? (Would propose carriage - Orrin) has a motor capable of lifting/moving a load over anything less than that, but anything steeper (up *or* down) requires an additional cost, something like small gears/med gears/bars/wire/bolts to enable the carriage to 'grip' the rails. Maybe have the system require maintenance in the form of oil and have it use more on climbs. Would need a 'tank' of oil ontop, would require stainless metal (either 'stainless' attribute or zinc plated) or treated boards and wax, gears to allow the oil to flow correctly, a gearbox etc etc, possible upgrade path. The carriage would burn petroleum as a fuel, at a rate to be worked out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(or a clockwork motor, wound by hand. Can install gearboxes to reduce end timer)&lt;/ins&gt;. Depends if the towers are fixed as per aqueduct (though 2-3x the distance between them, this has to also be viable) or placed and linked, but that would be messy and difficult. As the grid system is easiest, a fuel cost of X per grid run + (Y * (∂ height^2)) would be the kind of cost I'm thinking. Could upgrade the carriage size and the carriage fuel tank, up to artists if they want to do new graphics for each. Would carry 10k,15k,20k,++? weight/bulk (both, not either, so no sneaky white sand runs!), with maybe a penalty for heavier goods?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Idea if possible to make it so that the towers/cables have a weight restriction and the carriage a bulk restriction. Overloading bulk isn't possible, overloading weight is, and would break the cables with a % chance to break the towers it's inbetween too. If bi-directional, then the total weight would be the sum of the carriages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Idea if possible to make it so that the towers/cables have a weight restriction and the carriage a bulk restriction. Overloading bulk isn't possible, overloading weight is, and would break the cables with a % chance to break the towers it's inbetween too. If bi-directional, then the total weight would be the sum of the carriages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orrin</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153138&amp;oldid=prev</id>
		<title>Orrin at 18:13, 9 November 2009</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153138&amp;oldid=prev"/>
		<updated>2009-11-09T18:13:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:13, 9 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scoring==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scoring==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Must be *evil*. Properly evil. This is also designed to be a high-end, useful tool in transporting large quantities of goods around, so a simple X score per db is no good. A method similar to Heptathlon where the same material would give decreasing points, and then layering ontop of that the tower-esque 'top 7 only', which should keep the 'private' lines from being all that competitive. However, that's not quite evil enough for me. Any more evil suggestions appreciated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Must be *evil*. Properly evil. This is also designed to be a high-end, useful tool in transporting large quantities of goods around, so a simple X score per db is no good. A method similar to Heptathlon where the same material would give decreasing points, and then layering ontop of that the tower-esque 'top 7 only', which should keep the 'private' lines from being all that competitive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Score would be for goods that pass through or stop at your tower, only the highest tower per person will count&lt;/ins&gt;. However, that's not quite evil enough for me. Any more evil suggestions appreciated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Footer==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Footer==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's all for now! Please add comments to the discussion pages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's all for now! Please add comments to the discussion pages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orrin</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153135&amp;oldid=prev</id>
		<title>Orrin at 18:07, 9 November 2009</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153135&amp;oldid=prev"/>
		<updated>2009-11-09T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:07, 9 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==More Stuff==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==More Stuff==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make things a little more architectural, there will be a penalty for a height difference greater than X units (to be worked out). Theory is that the carriage/tower? (Would propose carriage - Orrin) has a motor capable of lifting/moving a load over anything less than that, but anything steeper (up *or* down) requires an additional cost, something like small gears/med gears/bars/wire/bolts to enable the carriage to 'grip' the rails. Maybe have the system require maintenance in the form of oil and have it use more on climbs. Would need a 'tank' of oil ontop, would require stainless metal (either 'stainless' attribute or zinc plated) or treated boards and wax, gears to allow the oil to flow correctly, a gearbox etc etc, possible upgrade path. The carriage would burn petroleum as a fuel, at a rate to be worked out. Depends if the towers are fixed as per aqueduct (though 2-3x the distance between them, this has to also be viable) or placed and linked, but that would be messy and difficult. As the grid system is easiest, a fuel cost of X per grid run + (Y * (∂ height^2)) would be the kind of cost I'm thinking. Could upgrade the carriage size and the carriage fuel tank, up to artists if they want to do new graphics for each. Would carry 10k,15k,20k,++? weight/bulk (both, not either, so no sneaky white sand runs!), with maybe a penalty for heavier goods? Designed to replace the massive carry foods and aid the carrying required for the guilds (this is a group orientated, slightly less so than aqueducts since it also has the secondary use) and higher-up-the-ladder players. Less time hauling stupid amounts of ore = more time playing around having fun.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make things a little more architectural, there will be a penalty for a height difference greater than X units (to be worked out). Theory is that the carriage/tower? (Would propose carriage - Orrin) has a motor capable of lifting/moving a load over anything less than that, but anything steeper (up *or* down) requires an additional cost, something like small gears/med gears/bars/wire/bolts to enable the carriage to 'grip' the rails. Maybe have the system require maintenance in the form of oil and have it use more on climbs. Would need a 'tank' of oil ontop, would require stainless metal (either 'stainless' attribute or zinc plated) or treated boards and wax, gears to allow the oil to flow correctly, a gearbox etc etc, possible upgrade path. The carriage would burn petroleum as a fuel, at a rate to be worked out. Depends if the towers are fixed as per aqueduct (though 2-3x the distance between them, this has to also be viable) or placed and linked, but that would be messy and difficult. As the grid system is easiest, a fuel cost of X per grid run + (Y * (∂ height^2)) would be the kind of cost I'm thinking. Could upgrade the carriage size and the carriage fuel tank, up to artists if they want to do new graphics for each. Would carry 10k,15k,20k,++? weight/bulk (both, not either, so no sneaky white sand runs!), with maybe a penalty for heavier goods?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Idea if possible to make it so that the towers/cables have a weight restriction and the carriage a bulk restriction. Overloading bulk isn't possible, overloading weight is, and would break the cables with a % chance to break the towers it's inbetween too. If bi-directional, then the total weight would be the sum of the carriages.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Designed to replace the massive carry foods and aid the carrying required for the guilds (this is a group orientated, slightly less so than aqueducts since it also has the secondary use) and higher-up-the-ladder players. Less time hauling stupid amounts of ore = more time playing around having fun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Graphics==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Graphics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orrin</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153133&amp;oldid=prev</id>
		<title>Orrin: New page: =Sketchy ideas for a Monument Test=  ==The Idea==  The basic idea is something like an underslung monorail system. Expect it to use high end materials in large quantities, like treated boa...</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Orrin/Monorail&amp;diff=153133&amp;oldid=prev"/>
		<updated>2009-11-09T17:54:57Z</updated>

		<summary type="html">&lt;p&gt;New page: =Sketchy ideas for a Monument Test=  ==The Idea==  The basic idea is something like an underslung monorail system. Expect it to use high end materials in large quantities, like treated boa...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Sketchy ideas for a Monument Test=&lt;br /&gt;
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==The Idea==&lt;br /&gt;
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The basic idea is something like an underslung monorail system. Expect it to use high end materials in large quantities, like treated boards, plated ductile metals for the wire (if possible, would need new forge option), plated sheet metals (same), concrete (with iron bars to make it 'reinforced concrete'), lots of bolts/washers (read: *lots*). There would be only towers of fixed height, and higher towers would cost significantly more (^2 for 1.5 times, ^4 for 2 times? Needs to be balanced in light of climb costs).&lt;br /&gt;
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==More Stuff==&lt;br /&gt;
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To make things a little more architectural, there will be a penalty for a height difference greater than X units (to be worked out). Theory is that the carriage/tower? (Would propose carriage - Orrin) has a motor capable of lifting/moving a load over anything less than that, but anything steeper (up *or* down) requires an additional cost, something like small gears/med gears/bars/wire/bolts to enable the carriage to 'grip' the rails. Maybe have the system require maintenance in the form of oil and have it use more on climbs. Would need a 'tank' of oil ontop, would require stainless metal (either 'stainless' attribute or zinc plated) or treated boards and wax, gears to allow the oil to flow correctly, a gearbox etc etc, possible upgrade path. The carriage would burn petroleum as a fuel, at a rate to be worked out. Depends if the towers are fixed as per aqueduct (though 2-3x the distance between them, this has to also be viable) or placed and linked, but that would be messy and difficult. As the grid system is easiest, a fuel cost of X per grid run + (Y * (∂ height^2)) would be the kind of cost I'm thinking. Could upgrade the carriage size and the carriage fuel tank, up to artists if they want to do new graphics for each. Would carry 10k,15k,20k,++? weight/bulk (both, not either, so no sneaky white sand runs!), with maybe a penalty for heavier goods? Designed to replace the massive carry foods and aid the carrying required for the guilds (this is a group orientated, slightly less so than aqueducts since it also has the secondary use) and higher-up-the-ladder players. Less time hauling stupid amounts of ore = more time playing around having fun.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
Steampunk Egyptian. There isn't enough steampunk around. Suggestions/drawings appreciated. The more complete as an idea this is the better.&lt;br /&gt;
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==Scoring==&lt;br /&gt;
&lt;br /&gt;
Must be *evil*. Properly evil. This is also designed to be a high-end, useful tool in transporting large quantities of goods around, so a simple X score per db is no good. A method similar to Heptathlon where the same material would give decreasing points, and then layering ontop of that the tower-esque 'top 7 only', which should keep the 'private' lines from being all that competitive. However, that's not quite evil enough for me. Any more evil suggestions appreciated.&lt;br /&gt;
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==Footer==&lt;br /&gt;
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That's all for now! Please add comments to the discussion pages.&lt;/div&gt;</summary>
		<author><name>Orrin</name></author>
	</entry>
</feed>