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	<title>User:Rabble/tradingzone - Revision history</title>
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	<updated>2026-06-04T06:46:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Rabble/tradingzone&amp;diff=227570&amp;oldid=prev</id>
		<title>Rabble: New page:  Trading Zone  Trade is a vital part of this game.  Few of us can make everything we need for ourselves.  But traveling to remote trading partners is so time consuming and awkward that man...</title>
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		<updated>2010-07-11T17:57:32Z</updated>

		<summary type="html">&lt;p&gt;New page:  Trading Zone  Trade is a vital part of this game.  Few of us can make everything we need for ourselves.  But traveling to remote trading partners is so time consuming and awkward that man...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Trading Zone&lt;br /&gt;
&lt;br /&gt;
Trade is a vital part of this game.  Few of us can make everything we need for ourselves.  But traveling to remote trading partners is so time consuming and awkward that many people avoid trading unless absolutely needed.  &lt;br /&gt;
&lt;br /&gt;
I suggest adding Trading Shrines to the game.  They will be similar in cost to shrines of conflict and can be set to public use (like shrines of conflict).  A player who clicks on a trading shrine will have the option to travel to a trading zone with their inventory intact.  &lt;br /&gt;
&lt;br /&gt;
They can then meet other players in the trading zone and swap merchandise or hawk their wares.   Players in the trading zone will not be allowed to sign petitions, do harmony introductions, acro, teach or learn skills or construct any buildings.  They can simply talk and swap items.  &lt;br /&gt;
&lt;br /&gt;
When leaving the trading zone, players will be returned to the trading shrine that sent them into the zone.&lt;/div&gt;</summary>
		<author><name>Rabble</name></author>
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