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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120075</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120075"/>
		<updated>2011-11-28T02:31:34Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors/ Sea Lily Color Chart] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors/ Sea Lily Color Chart] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens.  Then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.  And if you want to be even more active, get going on [[Discovering Mutagens]].  If nothing else you need to help those discovering mutagens by gathering mushrooms and moss.  So go to [[Moss Creation]] to know how to grow new mosses.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120074</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120074"/>
		<updated>2011-11-28T02:30:50Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors | Sea Lily Color Chart] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors | Sea Lily Color Chart] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens.  Then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.  And if you want to be even more active, get going on [[Discovering Mutagens]].  If nothing else you need to help those discovering mutagens by gathering mushrooms and moss.  So go to [[Moss Creation]] to know how to grow new mosses.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120073</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120073"/>
		<updated>2011-11-28T02:29:31Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [http://www.atitd.org/wiki/tale4/Sea_Lily_Colors] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens.  Then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.  And if you want to be even more active, get going on [[Discovering Mutagens]].  If nothing else you need to help those discovering mutagens by gathering mushrooms and moss.  So go to [[Moss Creation]] to know how to grow new mosses.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120072</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120072"/>
		<updated>2011-11-28T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens.  Then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.  And if you want to be even more active, get going on [[Discovering Mutagens]].  If nothing else you need to help those discovering mutagens by gathering mushrooms and moss.  So go to [[Moss Creation]] to know how to grow new mosses.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120071</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120071"/>
		<updated>2011-11-28T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens.  Then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.  And if you want to be even more active, get going on [[Discovering Mutagens]].&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120070</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120070"/>
		<updated>2011-11-28T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.  Reference the [[Flower Fertilization Chart]] to get going on multiplying your flowers for future breeding and mutagenic manipulation!&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120069</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120069"/>
		<updated>2011-11-28T02:18:22Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] and [[Vine Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120068</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120068"/>
		<updated>2011-11-28T02:17:29Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;br /&gt;
#What are mutagens, how do you discover them and why do you use them? See [[Mutagens Explained]] to understand the mechanics of mutagens then check out [[Mutagen Research and Recipes]] for a useable chart with recipes to make currently known mutagens.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120067</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120067"/>
		<updated>2011-11-28T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Solvent_Making&amp;diff=120065</id>
		<title>Solvent Making</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Solvent_Making&amp;diff=120065"/>
		<updated>2011-11-28T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;* DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!!  ==Mats Used== *10-20 Water in Jugs (to raise Volume) *20-30 Charcoal (to raise temperature) *20-30 Cactus S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!!&lt;br /&gt;
&lt;br /&gt;
==Mats Used==&lt;br /&gt;
*10-20 Water in Jugs (to raise Volume)&lt;br /&gt;
*20-30 Charcoal (to raise temperature)&lt;br /&gt;
*20-30 Cactus Sap (to raise acidity)&lt;br /&gt;
*N mushrooms (see chart below)&lt;br /&gt;
*30-40 Cabbage Juice (to test acidity)&lt;br /&gt;
&lt;br /&gt;
==Shroom Quantity Needed and Solvent Yield==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFD700&amp;quot;&lt;br /&gt;
| '''Solvent Name'''&lt;br /&gt;
| '''Mushroom''' &lt;br /&gt;
| '''Single Shroom Addition Quantity'''&lt;br /&gt;
| '''Total Shrooms Used''' &lt;br /&gt;
| '''Solvent Quantity''' &lt;br /&gt;
| '''Gene String Yield'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Milky&lt;br /&gt;
| Sand Spore&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clear&lt;br /&gt;
| Slaves Bread &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Glass&lt;br /&gt;
| Razor's Edge&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Crystal&lt;br /&gt;
| Peasant Foot&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Diamond&lt;br /&gt;
| Salt Water Fungus&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Step 1: Add 10- 20 Water in Jugs&lt;br /&gt;
*Step 2: Add 3-4 Cactus Sap to raise '''acidity''' between '''3.0 and 3.4'''&lt;br /&gt;
*Step 3: Add 1 Cabbage Juice to check acidity.  Acidity below 3.0, add Cactus Sap and recheck with Cabbage Juice.  Acidity above 3.4, wait to let acidity drop and recheck with Cabbage Juice. Acidity between 3.0 and 3.4 or a little higher...go to Step 4 (by the time you add charcoal, acidity will have dropped to target).&lt;br /&gt;
*Step 4: Add charcoal til '''temperature''' is between '''360 and 400 degrees'''&lt;br /&gt;
&lt;br /&gt;
NOTE: This is the critical window...more difficult to hit than with Nut's Essence.  You may have to cycle through several times of raising the temp (Step 4) if it lowers below 360, then raise acidity (Step 3) as soon as the temp is within its window and try adding your shroom several times while checking acidity.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Add mushroom to go to Stage 2  ( You've got it made now! )&lt;br /&gt;
*Step 6: Check acidity for 1.2 to 1.5 or let temperature drop down to 150-175 degrees and start trying Step 7&lt;br /&gt;
*Step 7: Add mushroom to go to Stage 3&lt;br /&gt;
*Step 8: Add charcoal to boost temperature up to 650-800 degrees&lt;br /&gt;
*Step 9: Add mushroom to go to Stage 4&lt;br /&gt;
*Step 10: Let Precipitation go to 1.00.  Refresh menu and click Take the Revelation Solvent. Refresh menu to go to original menu.&lt;br /&gt;
&lt;br /&gt;
'''Escape Route:''' To back out of a recipe when you do not have enough shrooms, make sure to raise temperature to evaporate the solution.  When Volume equals zero you get a message and can return to the solvent/nut's essence options again.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120064</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120064"/>
		<updated>2011-11-28T00:56:40Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Advanced Crossbreeding]]&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Discovering Mutagens]]&lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Moss Creation]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Mutagens Explained]]&lt;br /&gt;
* [[Solvent Making]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120063</id>
		<title>Mutagens Explained</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120063"/>
		<updated>2011-11-28T00:54:05Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Advanced Mutagen info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mutagenics is researchable after [[Advanced Chemistry]], [[Advanced Glassblowing]], [[Viticulture]] and [[Gardening]] -&amp;gt; [[Crossbreeding]], [[Herbiculture]]. (See the [[Talk:Mutagens]] page for the full path.)&lt;br /&gt;
&lt;br /&gt;
=Missing Mutagen Moss Alerts=&lt;br /&gt;
&lt;br /&gt;
 Saqqarah '''Positives:''' Crackly, Slimy, Smelly  '''Negatives:''' Fuzzy, Hairy, Mottled  Contact Ariella&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt;&lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &amp;lt;br&amp;gt;&lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &amp;lt;br&amp;gt; &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped.  A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it).&lt;br /&gt;
&lt;br /&gt;
= What Is A Mutagen? =&lt;br /&gt;
&lt;br /&gt;
A mutagen is a secretion droplet created by a recipe in a mutagen lab.  The recipe and ingredients are akin to a recipe and ingredients in a kitchen.  A mutagen lab will continue secreting mutagen droplets from a recipe for about 30 days at a rate of about 9 droplets per real life day.  The mutagen lab cannot be stopped or used for another mutagen recipe during this time period.&lt;br /&gt;
&lt;br /&gt;
= How To Apply/Use a Mutagen =&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene from the left splint plant with a gene from the right splint plant. It can be used on any plant with a genome -- sea lilies, roses of Ra, orchids, sand blooms, flax, wheat, vines, etc.&lt;br /&gt;
&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene located at m% of the genome on the Left Splint plant with a gene located at n% of the genome on the Right Splint plant. &lt;br /&gt;
&lt;br /&gt;
Two child plants are produced. The child plant with the lowest number retains the exact same genome of the parent in the left splint plant except for the switched gene, and the child plant with the highest number retains the excat same genome of the parent in the right splint plant except for the switched gene. '''This is in contrast to [[Cross_Breeding|Cross Breeding]] with [[Nut's Essence]], where some of the left part of the genome of the left splint plant is spliced onto a section of the right part of the genome of the right splint plant and produces only one child bulb.'''&lt;br /&gt;
&lt;br /&gt;
= Advanced Mutagen info =&lt;br /&gt;
&lt;br /&gt;
When applying a mutagen to a hybrid of your own you can calculate the switched genes by using the Left and Right Splint minimum and maximum percentages listed on [[Mutagen Research and Recipes]].  The minimum and maximum percentages lead to a range of gene positions in which the actual switched gene resides.  Tests narrow this range to improve the accuracy of the identification of the switched gene in any given genome. You will need to follow these directions with both the Left Splint and Right Splint. To use these directions you must know your plant's genome exactly which can be found by using solvents. '''Note that the genome length NEVER includes the 'K' or Black gene at the front and end of the plant genome.&lt;br /&gt;
&lt;br /&gt;
To figure the minimum and maximum range gene positions of the Left Splint genome:&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint minimum percentage listed. Round this figure down. Add 1 to the last figure. This is the leftmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint maximum percentage listed. Round this figure up. This is the rightmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
*You now know the RANGE of genes that the switched gene position is in for the Left Splint genome.&lt;br /&gt;
&lt;br /&gt;
Repeat the above EXCEPT replace the words 'Left Splint' with 'Right Splint' to know the RANGE of genes that the switched gene position in the Right Splint plant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In formula form:&lt;br /&gt;
   Lowest possible gene sequence number  = [Round down(genome length * min %)] + 1&lt;br /&gt;
   Highest possible gene sequence number = [Round up(genome length * max %)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
(See the [[Genomes]] page for genome info)&lt;br /&gt;
In the greenhouse, a Vampire Sea Lily is put in the Left Splint, and a Fracture Sea Lily is put in the Right Splint. A theoretical Crackly, Spongy and Striped mutagen is applied.  The mutagen switches the bolded genes Y and G in the following way:&lt;br /&gt;
&lt;br /&gt;
Crackly, Spongy and Striped might switch the gene located at 10% to 12% on the Left Splint with the gene located at 63% to 66% on the Right Splint.  By different methods you can eventually narrow down the exact gene location to the theoretical example below. (Those methods will be outlined later in an advanced guide).&lt;br /&gt;
&lt;br /&gt;
Left Splint--&amp;gt; I'''Y'''IYIOIYIOIO (Vampire genome)  &amp;lt;br&amp;gt;   &lt;br /&gt;
Right Splint--&amp;gt; ROYGROYGYOR'''G'''ORGOOO (Fracture genome)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two child bulbs result:&lt;br /&gt;
&lt;br /&gt;
[avatar name] #1 I'''G'''IYIOIYIOIO&amp;lt;br&amp;gt;&lt;br /&gt;
[avatar name] #2 ROYGROYGYOR'''Y'''ORGOOO&lt;br /&gt;
&lt;br /&gt;
'''Note: In practice, we do not know the exact percentages that a mutagen will hit.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Example (Advanced)==&lt;br /&gt;
&lt;br /&gt;
===Example 1 (Range % determination)===&lt;br /&gt;
* we put a plant with length 30 genome in left splint&lt;br /&gt;
* we put a plant with length 20 genome in the right splint&lt;br /&gt;
* we apply a mutagen with left percentages 10.02-11.52 and right percentages 53.11-55.30&lt;br /&gt;
* targeted gene calculation &lt;br /&gt;
** left splint lowest possible impact 10.02 * 30 / 100 = 3.006, + 1 and rounded down --&amp;gt; 4&lt;br /&gt;
** left splint highest possible impact 11.52 * 30 / 100  = 3.456, rounded up --&amp;gt; 4&lt;br /&gt;
** right splint lowest possible impact 53.11 * 20 / 100  = 10.622, + 1 and rounded down --&amp;gt; 11&lt;br /&gt;
** right splint highest possible impact 55.30 * 20 / 100  = 11.060, rounded up --&amp;gt; 12&lt;br /&gt;
* so the mutagen will target the 4th gene of the left splint plant and the 11th or 12th gene of the right splint plant (looking at the numbers shows a higher probability to hit the 11th)&lt;br /&gt;
* we proceed with the experiment and hope to hit the 11th&lt;br /&gt;
* we are lucky and hit the 11th !!!&lt;br /&gt;
* this means we can narrow down the Right Splint's right target zone max. % as follows: 11/20 = 55.000 % (round down for min. %, round up for max. %)&lt;br /&gt;
&lt;br /&gt;
===Example 2 (planning for a correct hit)===&lt;br /&gt;
* we want to hit (= replace) the 7th gene of a length 27 genome&lt;br /&gt;
* target min. % = (7-1) * 100 / 27 = 22.222&lt;br /&gt;
* target max. % = 7 * 100 / 27 = 25.926&lt;br /&gt;
* we look at the mutagen table and sort the table on Left target min. %&lt;br /&gt;
* mutagens with Left min. % &amp;gt;= 22.222 and Left max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Right target values for the plants you have available for the Right Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
* if no goodies found yet (or if you are brave enough to look for other solutions) look at the mutagen table and sort the table on Right target min. %&lt;br /&gt;
* mutagens with Right min. % &amp;gt;= 22.222 and Right max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Left target values for the plants you have available for the Left Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
&lt;br /&gt;
   Feel free to contact Ariella or Pascalito with questions and with data updates -- accurate data is of '''EXTREME''' importance&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120062</id>
		<title>Mutagens Explained</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120062"/>
		<updated>2011-11-28T00:52:41Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* How To Apply/Use a Mutagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mutagenics is researchable after [[Advanced Chemistry]], [[Advanced Glassblowing]], [[Viticulture]] and [[Gardening]] -&amp;gt; [[Crossbreeding]], [[Herbiculture]]. (See the [[Talk:Mutagens]] page for the full path.)&lt;br /&gt;
&lt;br /&gt;
=Missing Mutagen Moss Alerts=&lt;br /&gt;
&lt;br /&gt;
 Saqqarah '''Positives:''' Crackly, Slimy, Smelly  '''Negatives:''' Fuzzy, Hairy, Mottled  Contact Ariella&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt;&lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &amp;lt;br&amp;gt;&lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &amp;lt;br&amp;gt; &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped.  A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it).&lt;br /&gt;
&lt;br /&gt;
= What Is A Mutagen? =&lt;br /&gt;
&lt;br /&gt;
A mutagen is a secretion droplet created by a recipe in a mutagen lab.  The recipe and ingredients are akin to a recipe and ingredients in a kitchen.  A mutagen lab will continue secreting mutagen droplets from a recipe for about 30 days at a rate of about 9 droplets per real life day.  The mutagen lab cannot be stopped or used for another mutagen recipe during this time period.&lt;br /&gt;
&lt;br /&gt;
= How To Apply/Use a Mutagen =&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene from the left splint plant with a gene from the right splint plant. It can be used on any plant with a genome -- sea lilies, roses of Ra, orchids, sand blooms, flax, wheat, vines, etc.&lt;br /&gt;
&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene located at m% of the genome on the Left Splint plant with a gene located at n% of the genome on the Right Splint plant. &lt;br /&gt;
&lt;br /&gt;
Two child plants are produced. The child plant with the lowest number retains the exact same genome of the parent in the left splint plant except for the switched gene, and the child plant with the highest number retains the excat same genome of the parent in the right splint plant except for the switched gene. '''This is in contrast to [[Cross_Breeding|Cross Breeding]] with [[Nut's Essence]], where some of the left part of the genome of the left splint plant is spliced onto a section of the right part of the genome of the right splint plant and produces only one child bulb.'''&lt;br /&gt;
&lt;br /&gt;
= Advanced Mutagen info =&lt;br /&gt;
&lt;br /&gt;
When applying a mutagen to a hybrid of your own you can calculate the switched genes by using the Left and Right Splint minimum and maximum percentages listed on [[Mutagen Tables for Genome Builds]].  The minimum and maximum percentages lead to a range of gene positions in which the actual switched gene resides.  Tests narrow this range to improve the accuracy of the identification of the switched gene in any given genome. You will need to follow these directions with both the Left Splint and Right Splint. To use these directions you must know your plant's genome exactly which can be found by using solvents. '''Note that the genome length NEVER includes the 'K' or Black gene at the front and end of the plant genome.&lt;br /&gt;
&lt;br /&gt;
To figure the minimum and maximum range gene positions of the Left Splint genome:&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint minimum percentage listed. Round this figure down. Add 1 to the last figure. This is the leftmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint maximum percentage listed. Round this figure up. This is the rightmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
*You now know the RANGE of genes that the switched gene position is in for the Left Splint genome.&lt;br /&gt;
&lt;br /&gt;
Repeat the above EXCEPT replace the words 'Left Splint' with 'Right Splint' to know the RANGE of genes that the switched gene position in the Right Splint plant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In formula form:&lt;br /&gt;
   Lowest possible gene sequence number  = [Round down(genome length * min %)] + 1&lt;br /&gt;
   Highest possible gene sequence number = [Round up(genome length * max %)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
(See the [[Genomes]] page for genome info)&lt;br /&gt;
In the greenhouse, a Vampire Sea Lily is put in the Left Splint, and a Fracture Sea Lily is put in the Right Splint. A theoretical Crackly, Spongy and Striped mutagen is applied.  The mutagen switches the bolded genes Y and G in the following way:&lt;br /&gt;
&lt;br /&gt;
Crackly, Spongy and Striped might switch the gene located at 10% to 12% on the Left Splint with the gene located at 63% to 66% on the Right Splint.  By different methods you can eventually narrow down the exact gene location to the theoretical example below. (Those methods will be outlined later in an advanced guide).&lt;br /&gt;
&lt;br /&gt;
Left Splint--&amp;gt; I'''Y'''IYIOIYIOIO (Vampire genome)  &amp;lt;br&amp;gt;   &lt;br /&gt;
Right Splint--&amp;gt; ROYGROYGYOR'''G'''ORGOOO (Fracture genome)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two child bulbs result:&lt;br /&gt;
&lt;br /&gt;
[avatar name] #1 I'''G'''IYIOIYIOIO&amp;lt;br&amp;gt;&lt;br /&gt;
[avatar name] #2 ROYGROYGYOR'''Y'''ORGOOO&lt;br /&gt;
&lt;br /&gt;
'''Note: In practice, we do not know the exact percentages that a mutagen will hit.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Example (Advanced)==&lt;br /&gt;
&lt;br /&gt;
===Example 1 (Range % determination)===&lt;br /&gt;
* we put a plant with length 30 genome in left splint&lt;br /&gt;
* we put a plant with length 20 genome in the right splint&lt;br /&gt;
* we apply a mutagen with left percentages 10.02-11.52 and right percentages 53.11-55.30&lt;br /&gt;
* targeted gene calculation &lt;br /&gt;
** left splint lowest possible impact 10.02 * 30 / 100 = 3.006, + 1 and rounded down --&amp;gt; 4&lt;br /&gt;
** left splint highest possible impact 11.52 * 30 / 100  = 3.456, rounded up --&amp;gt; 4&lt;br /&gt;
** right splint lowest possible impact 53.11 * 20 / 100  = 10.622, + 1 and rounded down --&amp;gt; 11&lt;br /&gt;
** right splint highest possible impact 55.30 * 20 / 100  = 11.060, rounded up --&amp;gt; 12&lt;br /&gt;
* so the mutagen will target the 4th gene of the left splint plant and the 11th or 12th gene of the right splint plant (looking at the numbers shows a higher probability to hit the 11th)&lt;br /&gt;
* we proceed with the experiment and hope to hit the 11th&lt;br /&gt;
* we are lucky and hit the 11th !!!&lt;br /&gt;
* this means we can narrow down the Right Splint's right target zone max. % as follows: 11/20 = 55.000 % (round down for min. %, round up for max. %)&lt;br /&gt;
&lt;br /&gt;
===Example 2 (planning for a correct hit)===&lt;br /&gt;
* we want to hit (= replace) the 7th gene of a length 27 genome&lt;br /&gt;
* target min. % = (7-1) * 100 / 27 = 22.222&lt;br /&gt;
* target max. % = 7 * 100 / 27 = 25.926&lt;br /&gt;
* we look at the mutagen table and sort the table on Left target min. %&lt;br /&gt;
* mutagens with Left min. % &amp;gt;= 22.222 and Left max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Right target values for the plants you have available for the Right Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
* if no goodies found yet (or if you are brave enough to look for other solutions) look at the mutagen table and sort the table on Right target min. %&lt;br /&gt;
* mutagens with Right min. % &amp;gt;= 22.222 and Right max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Left target values for the plants you have available for the Left Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
&lt;br /&gt;
   Feel free to contact Ariella or Pascalito with questions and with data updates -- accurate data is of '''EXTREME''' importance&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120061</id>
		<title>Mutagens Explained</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mutagens_Explained&amp;diff=120061"/>
		<updated>2011-11-28T00:52:13Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Mutagenics is researchable after Advanced Chemistry, Advanced Glassblowing, Viticulture and Gardening -&amp;gt; Crossbreeding, Herbiculture. (See the [[Talk:Muta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mutagenics is researchable after [[Advanced Chemistry]], [[Advanced Glassblowing]], [[Viticulture]] and [[Gardening]] -&amp;gt; [[Crossbreeding]], [[Herbiculture]]. (See the [[Talk:Mutagens]] page for the full path.)&lt;br /&gt;
&lt;br /&gt;
=Missing Mutagen Moss Alerts=&lt;br /&gt;
&lt;br /&gt;
 Saqqarah '''Positives:''' Crackly, Slimy, Smelly  '''Negatives:''' Fuzzy, Hairy, Mottled  Contact Ariella&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt;&lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &amp;lt;br&amp;gt;&lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &amp;lt;br&amp;gt; &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped.  A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it).&lt;br /&gt;
&lt;br /&gt;
= What Is A Mutagen? =&lt;br /&gt;
&lt;br /&gt;
A mutagen is a secretion droplet created by a recipe in a mutagen lab.  The recipe and ingredients are akin to a recipe and ingredients in a kitchen.  A mutagen lab will continue secreting mutagen droplets from a recipe for about 30 days at a rate of about 9 droplets per real life day.  The mutagen lab cannot be stopped or used for another mutagen recipe during this time period.&lt;br /&gt;
&lt;br /&gt;
= How To Apply/Use a Mutagen =&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene from the left splint plant with a gene from the right splint plant. It can be used on any plant with a genome -- sea lilies, roses of Ra, orchids, sand blooms, flax, wheat, vines, etc.&lt;br /&gt;
&lt;br /&gt;
A mutagen is applied to the left and right splint plants in a greenhouse. The mutagen will switch a gene located at m% of the genome on the Left Splint plant with a gene located at n% of the genome on the Right Splint plant. See [[Mutagen_Tables_for_Genome_Builds | this page]] for lists of where each mutagen hits.&lt;br /&gt;
&lt;br /&gt;
Two child plants are produced. The child plant with the lowest number retains the exact same genome of the parent in the left splint plant except for the switched gene, and the child plant with the highest number retains the excat same genome of the parent in the right splint plant except for the switched gene. '''This is in contrast to [[Cross_Breeding|Cross Breeding]] with [[Nut's Essence]], where some of the left part of the genome of the left splint plant is spliced onto a section of the right part of the genome of the right splint plant and produces only one child bulb.'''&lt;br /&gt;
&lt;br /&gt;
= Advanced Mutagen info =&lt;br /&gt;
&lt;br /&gt;
When applying a mutagen to a hybrid of your own you can calculate the switched genes by using the Left and Right Splint minimum and maximum percentages listed on [[Mutagen Tables for Genome Builds]].  The minimum and maximum percentages lead to a range of gene positions in which the actual switched gene resides.  Tests narrow this range to improve the accuracy of the identification of the switched gene in any given genome. You will need to follow these directions with both the Left Splint and Right Splint. To use these directions you must know your plant's genome exactly which can be found by using solvents. '''Note that the genome length NEVER includes the 'K' or Black gene at the front and end of the plant genome.&lt;br /&gt;
&lt;br /&gt;
To figure the minimum and maximum range gene positions of the Left Splint genome:&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint minimum percentage listed. Round this figure down. Add 1 to the last figure. This is the leftmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
* Multiply the Left Splint genome plant length by the Left Splint maximum percentage listed. Round this figure up. This is the rightmost possible gene position of the switched gene from the Left Splint plant genome.&lt;br /&gt;
*You now know the RANGE of genes that the switched gene position is in for the Left Splint genome.&lt;br /&gt;
&lt;br /&gt;
Repeat the above EXCEPT replace the words 'Left Splint' with 'Right Splint' to know the RANGE of genes that the switched gene position in the Right Splint plant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In formula form:&lt;br /&gt;
   Lowest possible gene sequence number  = [Round down(genome length * min %)] + 1&lt;br /&gt;
   Highest possible gene sequence number = [Round up(genome length * max %)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
(See the [[Genomes]] page for genome info)&lt;br /&gt;
In the greenhouse, a Vampire Sea Lily is put in the Left Splint, and a Fracture Sea Lily is put in the Right Splint. A theoretical Crackly, Spongy and Striped mutagen is applied.  The mutagen switches the bolded genes Y and G in the following way:&lt;br /&gt;
&lt;br /&gt;
Crackly, Spongy and Striped might switch the gene located at 10% to 12% on the Left Splint with the gene located at 63% to 66% on the Right Splint.  By different methods you can eventually narrow down the exact gene location to the theoretical example below. (Those methods will be outlined later in an advanced guide).&lt;br /&gt;
&lt;br /&gt;
Left Splint--&amp;gt; I'''Y'''IYIOIYIOIO (Vampire genome)  &amp;lt;br&amp;gt;   &lt;br /&gt;
Right Splint--&amp;gt; ROYGROYGYOR'''G'''ORGOOO (Fracture genome)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two child bulbs result:&lt;br /&gt;
&lt;br /&gt;
[avatar name] #1 I'''G'''IYIOIYIOIO&amp;lt;br&amp;gt;&lt;br /&gt;
[avatar name] #2 ROYGROYGYOR'''Y'''ORGOOO&lt;br /&gt;
&lt;br /&gt;
'''Note: In practice, we do not know the exact percentages that a mutagen will hit.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Example (Advanced)==&lt;br /&gt;
&lt;br /&gt;
===Example 1 (Range % determination)===&lt;br /&gt;
* we put a plant with length 30 genome in left splint&lt;br /&gt;
* we put a plant with length 20 genome in the right splint&lt;br /&gt;
* we apply a mutagen with left percentages 10.02-11.52 and right percentages 53.11-55.30&lt;br /&gt;
* targeted gene calculation &lt;br /&gt;
** left splint lowest possible impact 10.02 * 30 / 100 = 3.006, + 1 and rounded down --&amp;gt; 4&lt;br /&gt;
** left splint highest possible impact 11.52 * 30 / 100  = 3.456, rounded up --&amp;gt; 4&lt;br /&gt;
** right splint lowest possible impact 53.11 * 20 / 100  = 10.622, + 1 and rounded down --&amp;gt; 11&lt;br /&gt;
** right splint highest possible impact 55.30 * 20 / 100  = 11.060, rounded up --&amp;gt; 12&lt;br /&gt;
* so the mutagen will target the 4th gene of the left splint plant and the 11th or 12th gene of the right splint plant (looking at the numbers shows a higher probability to hit the 11th)&lt;br /&gt;
* we proceed with the experiment and hope to hit the 11th&lt;br /&gt;
* we are lucky and hit the 11th !!!&lt;br /&gt;
* this means we can narrow down the Right Splint's right target zone max. % as follows: 11/20 = 55.000 % (round down for min. %, round up for max. %)&lt;br /&gt;
&lt;br /&gt;
===Example 2 (planning for a correct hit)===&lt;br /&gt;
* we want to hit (= replace) the 7th gene of a length 27 genome&lt;br /&gt;
* target min. % = (7-1) * 100 / 27 = 22.222&lt;br /&gt;
* target max. % = 7 * 100 / 27 = 25.926&lt;br /&gt;
* we look at the mutagen table and sort the table on Left target min. %&lt;br /&gt;
* mutagens with Left min. % &amp;gt;= 22.222 and Left max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Right target values for the plants you have available for the Right Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
* if no goodies found yet (or if you are brave enough to look for other solutions) look at the mutagen table and sort the table on Right target min. %&lt;br /&gt;
* mutagens with Right min. % &amp;gt;= 22.222 and Right max. % &amp;lt;= 25.926 are candidates to be goodies&lt;br /&gt;
* for each goodie, look at the possibilities of hits with the Left target values for the plants you have available for the Left Splint, you will likely find a plant with the gene you want in the perfect spot, especially when using short genomes&lt;br /&gt;
&lt;br /&gt;
   Feel free to contact Ariella or Pascalito with questions and with data updates -- accurate data is of '''EXTREME''' importance&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120060</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120060"/>
		<updated>2011-11-28T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Advanced Crossbreeding]]&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Discovering Mutagens]]&lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Moss Creation]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Mutagens Explained]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Moss_Creation&amp;diff=120059</id>
		<title>Moss Creation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Moss_Creation&amp;diff=120059"/>
		<updated>2011-11-28T00:44:03Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;=Moss Basics=  Moss grows on aquaduct towers.  All moss is Green when an aquaduct tower is first built.  If an aquaduct line runs dry then all moss is reset to Green when the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Moss Basics=&lt;br /&gt;
&lt;br /&gt;
[[Moss]] grows on aquaduct towers.  All moss is Green when an aquaduct tower is first built.  If an aquaduct line runs dry then all moss is reset to Green when the aquiduct next has water again (a dry line has no moss). If you affect Green by subtracting it when Green is the single attribute, the moss changes to 'common' with a lower case 'c' to indicate it is general moss. 'common' moss is not harvestable. &lt;br /&gt;
&lt;br /&gt;
You may select &amp;quot;Bless this Aquaduct, drinking from the Cool Waters&amp;quot; and make a change (although often unseen) to the moss once every five minutes in Tale 4 (Tale 3 blessing interval was one hour ten minutes).  After Blessing, look in Main chat for &amp;quot;You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of the cool water.  Your 'whatever skill stat' seems subtly enhanced, and the moss has somehow changed character a bit.&amp;quot;  Each aquaduct Blessing will always add three points to a Skill Stat like Strength, etc.  In Tale 4 Signs next to the aquaduct towers tell which Skill Stat it adds to.  &lt;br /&gt;
&lt;br /&gt;
Adding and subtracting moss attributes is avatar dependent.  After harvesting moss it regenerates 1 moss in 2.5 minutes, 2 moss in 10 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
=Creating Moss=&lt;br /&gt;
&lt;br /&gt;
Mutagenics uses moss in mutagen recipes.  Sometimes when a new mutagen is discovered a call goes out for the missing moss.  The needed moss has been successfully created by avatars willing to help Bless and knowing their stats. This process can be done as explained below.  Sometimes one avatar can add up to four new attributes in a single Blessing or destroy as many attributes.  Sometimes it may take more than one avatar 'seesawing' Blessings to counteract and together create the needed mutagen moss.  It is helpful to occasionally Bless as you pass by aquaducts, not only to create new mosses, but also to know how you affect each attribute.  In other words, if you subtract or add a certain attribute and if you do so strongly or weakly.&lt;br /&gt;
&lt;br /&gt;
To make a change to the moss attributes click the aquaduct tower BEFORE Blessing/Drinking to notice which attributes are on the moss, then Bless/Drink from it.  Check Main for the message &amp;quot;...moss has somehow changed character a bit.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
[[Image:Moss1.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
You may Bless/Drink once every five minutes this tale which is nicely changed from Tale 3 where you could Bless/Drink once every one hour ten minutes to make a change in moss.  You may see no visible change in the moss attributes but it is happening invisibly and seems to add up until it finally makes the visible change to the attributes.  It 'seems' that each avatar either adds a little or subtracts a little for each attribute, but some more strongly than other attributes.  It may take several more than one Blessings to see a visible change to the moss.    &lt;br /&gt;
&lt;br /&gt;
If you see the attributes have changed then record in your Info like this...&lt;br /&gt;
&lt;br /&gt;
Moss: +Striped, -Green, -Fuzzy&lt;br /&gt;
&lt;br /&gt;
A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated).  Theories abound but facts are needed to understand the changes better.&lt;br /&gt;
&lt;br /&gt;
It is possible to both add an attribute and subtract it later after subsequent blessings. &lt;br /&gt;
&lt;br /&gt;
When a specific moss is called for it is possible to 'build' the correct moss by direct blessings or by 'seesawing' between several avatars.&lt;br /&gt;
&lt;br /&gt;
=Possible Moss Attributes=&lt;br /&gt;
&lt;br /&gt;
*Calico&lt;br /&gt;
*Crackly&lt;br /&gt;
*Dry&lt;br /&gt;
*Fuzzy&lt;br /&gt;
*Green&lt;br /&gt;
*Hairy&lt;br /&gt;
*Mottled&lt;br /&gt;
*Phosphorescent&lt;br /&gt;
*Prickly&lt;br /&gt;
*Reticulated&lt;br /&gt;
*Slimy&lt;br /&gt;
*Smelly&lt;br /&gt;
*Spongy&lt;br /&gt;
*Spotted&lt;br /&gt;
*Striped&lt;br /&gt;
&lt;br /&gt;
=Who adds and subtracts which attributes ?=&lt;br /&gt;
&lt;br /&gt;
Please put an extra '+' or '-' in front of your avatar name each time you add or subtract, until one of them reaches 7 plusses or minusses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Added or Subtracted Attribute !! who adds !! who subtracts&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Calico || +Ariella || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Crackly ||  || -Ariella -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dry || +Ariella || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Fuzzy || +Ariella +Pascalito||  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Green || +Ariella +++Pascalito ||  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hairy || +Ariella || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mottled ||  || -Ariella -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Phosphorescent ||  || -Ariella -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Prickly || +Ariella || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Reticulated || +Ariella +Pascalito || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slimy ||  || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Smelly || +Pascalito || -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Spongy || +Pascalito || -Ariella -Pascalito &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Spotted ||  || -Ariella &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Striped || +Pascalito ||  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120058</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120058"/>
		<updated>2011-11-28T00:43:40Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Advanced Crossbreeding]]&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Discovering Mutagens]]&lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Moss Creation]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Discovering_Mutagens&amp;diff=120057</id>
		<title>Discovering Mutagens</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Discovering_Mutagens&amp;diff=120057"/>
		<updated>2011-11-28T00:40:26Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:   It always tells you ho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
 &lt;br /&gt;
It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
The most of any recipe mushroom that can be used is 7.&lt;br /&gt;
Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Strategy ==&lt;br /&gt;
 &lt;br /&gt;
Before beginning to discover a mutagen in a particular region please register on ?? to avoid duplicating efforts and wasting resources.  Thanks!&lt;br /&gt;
 &lt;br /&gt;
Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting.  The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them.  The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.&lt;br /&gt;
 &lt;br /&gt;
First attempt click on the Mutagenics Lab:&lt;br /&gt;
*'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver.&lt;br /&gt;
*'Step 2: Add Moss...'&lt;br /&gt;
*Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY).&lt;br /&gt;
*'Step 3: Add Mushrooms..'&lt;br /&gt;
*Try 1db of one type of a common shroom like toad skin.&lt;br /&gt;
*'Shock with Salt to complete the mutagen' will appear at the top of the choices now.&lt;br /&gt;
*You now get a failed recipe attempt message. Congratulations!&lt;br /&gt;
*Go to the University of Thought (that has the tech open) and click on it.&lt;br /&gt;
*Choose 'Analyze failed mutagen option.'&lt;br /&gt;
*When the results pop up then click Clipboard and immediately Copy into Word.&lt;br /&gt;
 &lt;br /&gt;
You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt.  The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.&lt;br /&gt;
&lt;br /&gt;
REPEATED SEQUENCES:&lt;br /&gt;
 &lt;br /&gt;
''First possible analysis message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes.  (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
 &lt;br /&gt;
''Second possible message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s.  Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again.&lt;br /&gt;
 &lt;br /&gt;
''Third possible message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot;&lt;br /&gt;
This message will always appear unless you have added the correct quantity of moss.  If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears.  Then go back to 1db of moss so as not to waste.&lt;br /&gt;
 &lt;br /&gt;
''Fourth possible message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing).  It never tells you how many are missing.  If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
 &lt;br /&gt;
''Fifth possible message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient.  This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.  &lt;br /&gt;
 &lt;br /&gt;
''Sixth possible message:''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms.  It also tells you that the quantity of each of the required mushrooms is not correct.  So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced.  The max of any shroom in a recipe shroom is 7.  So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it). &lt;br /&gt;
 &lt;br /&gt;
Analyze as follows:  &lt;br /&gt;
 &lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss. &lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
 &lt;br /&gt;
If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same.  You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom.  Make sure to keep the number of debens the same in all shrooms used while narrowing down.&lt;br /&gt;
 &lt;br /&gt;
Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
 &lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.  &lt;br /&gt;
&lt;br /&gt;
*IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
 &lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab.  Don't forget to add your new recipe to this page!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Known Mutagen Recipes =&lt;br /&gt;
'''Please note:''' once you start your mutagenics laboratory making any recipe, it will continue to run for a RL month and cannot be changed in that time; to change recipes, you will have to wait the full month for the lab to stop.  It's a good idea to choose carefully which mutagens you make for this reason, or if it might be better to wait for a new recipe.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120056</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120056"/>
		<updated>2011-11-28T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Advanced Crossbreeding]]&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Discovering Mutagens]]&lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120055</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120055"/>
		<updated>2011-11-28T00:36:43Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Advanced Crossbreeding]]&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120054</id>
		<title>User:Ariella</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120054"/>
		<updated>2011-11-28T00:36:16Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flower Genome Theories]]&lt;br /&gt;
&lt;br /&gt;
== Empty Hand Puzzle Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little girl walked along the seashore, her little feet leaving small prints that were washed away as if swallowed behind her.  Head down, she was oblivious to anything but the pretty shells along the beach.  Suddenly she squealed and bent down to pick up her treasure.  She had found a rare blue starfish!!  &lt;br /&gt;
&lt;br /&gt;
It was just what she had hoped to find but dared not dream she would.  Little Ariella ran on barefoot over the sand, up a sparsely grassed hill and onto the road that led into town.  She clutched it tightly to her.  Breathless she came to the main seller and held it out for him to inspect.  &amp;quot;Humph, this will do...&amp;quot; he mumbled, and took the girl's treasure.  In return he handed her a bright orang key.  The girl's eyes went wide and her smile lit the day.  She tucked the big key into her pocket and raced back to the seashore.&lt;br /&gt;
&lt;br /&gt;
This time Ariella was not so patient and she overlooked another blue starfish in her rush.  After trotting down the beach very far she stopped because it was too far away from her castle home.  She shaded her eyes and squinted at the sun...it was getting late and sunset was starting.  Ariella paced back towards the way she had come.  Eureka!  A second blue starfish lifted and was run back into town for a second shiny orange key.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are the lucky one, my dear lady,&amp;quot; the crusty seller gibed as he handed her the second key.&lt;br /&gt;
&lt;br /&gt;
Now to wrap the pretty keys up as presents.  Ariella chose a pretty flowered paper for her mother.  For her father she chose a royal purple to match his status.  Once the gifts were covered with the paper, she started searching for her parents in the big castle.&lt;br /&gt;
&lt;br /&gt;
She found father first and proudly handed him his birthday gift.  She remained silent but rocked on her tiptoes as he was taking too long to open it.  &lt;br /&gt;
&lt;br /&gt;
The King (for her father was the king of the land) in his flowing golden yellow robes took his time to unwrap the gift so to prolong the suspense for his child.  &amp;quot;Oh my!  Ariella you are thoughtful to give me such a present.  I will always treasure it, &amp;quot; the King exclaimed and tried to hold his daughter in his arms.  He laughed.  She was already out the door in search of her mother.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my dearest little one, it is so kind of you to think of me on my birthday, but I must wait until tomorrow, &amp;quot; the Queen explained patiently as she sat curled up on a sofa.  She wore a blood red dress made of the finest silk.  'She will remember,' Her Highness thought.  &lt;br /&gt;
&lt;br /&gt;
Ariella's little brow furrowed in thought.  Why would her mother want to wait when it was...  &amp;quot;Oh yes! I forgot,&amp;quot; and Ariella was perplexed.  &amp;quot;It is your birthday tomorrow.&amp;quot;  And so her mother laid the gift down on the table next to their bed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a beautiful key.  And I suppose it goes to unlock my heart?&amp;quot; the Queen teased.  &lt;br /&gt;
&lt;br /&gt;
Ariella giggled and gave her parents a kiss.  &lt;br /&gt;
&lt;br /&gt;
As soon as they were dressed the whole family went out of the castle taking the keys that opened nothing but the power of love with them.&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
The next day Ariella came jumping onto her parents bed early in the morning and pointed to the gift.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Advanced_Crossbreeding&amp;diff=120053</id>
		<title>Advanced Crossbreeding</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Advanced_Crossbreeding&amp;diff=120053"/>
		<updated>2011-11-28T00:35:26Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Cross Breeding with Nut's Essence &amp;lt;br&amp;gt;  == Determining the length of genome of a child plant ==  1) Add genome length of Left Splint plant to genome length of Right Splint plant....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cross Breeding with Nut's Essence &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Determining the length of genome of a child plant ==&lt;br /&gt;
&lt;br /&gt;
1) Add genome length of Left Splint plant to genome length of Right Splint plant. &amp;lt;br&amp;gt;&lt;br /&gt;
2) Divide this *sum by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
3) Round up if the *quotient is not an *integer. This is the length of genome for the child plant except... &amp;lt;br&amp;gt;&lt;br /&gt;
4) There is a 25% chance of a duplicated gene at the splint point.  There is a 25% chance of a destroyed gene at the splint point. In half the crosses the length of the child genome length might be +1 more or -1 less.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
1) Add &amp;lt;br&amp;gt;&lt;br /&gt;
Left Splint genome length . 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Right Splint genome length &amp;lt;u&amp;gt;+26&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
2) Divide by 2. . . . . . . 63 / 2 = 31.5 &amp;lt;br&amp;gt;&lt;br /&gt;
3) Round up 31.5 ----&amp;gt; 32 &amp;lt;---- child genome length (see note 4 above)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Math lessons: &amp;lt;br&amp;gt;&lt;br /&gt;
Two numbers added together equals a sum. &amp;lt;br&amp;gt;&lt;br /&gt;
A dividend is divided by a divisor and that equals a quotient. &amp;lt;br&amp;gt;&lt;br /&gt;
An integer is a whole number, not a fraction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note that you should use Notepad or another 'scratch pad' that uses a non true type font so the letters line up vertically for the calculations below.'''&lt;br /&gt;
&lt;br /&gt;
== Knowing the genome of your child plant ==&lt;br /&gt;
&lt;br /&gt;
1) Put the Left Splint genome on top and the Right Splint genome underneath. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: Left Splint Crown/ Right Splint Blush &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
UROOUROOUROOVURVOOVURVORVURORURORUROR &amp;lt;br&amp;gt;&lt;br /&gt;
GRORVGOOOVUROOVIOVIOOVIOOO &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Center the shortest genome. &amp;lt;br&amp;gt;&lt;br /&gt;
If the child genome length had to be rounded up, shift the shortest parent genome by 1 gene in the direction of the Splint the shortest parent genome was in. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
UROOUROOUROOVURVOOVURVORVURORURORUROR &amp;lt;br&amp;gt;&lt;br /&gt;
......GRORVGOOOVUROOVIOVIOOVIOOO..... Had to shift this shortest Right Splint genome to the right by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3) The splice point will be as if you draw a vertical line straight down between the two sets of genomes (denoted by vertical bars as an example).  In reality usually you will only know a range of genes where the splice point might be so there are two sets of vertical lines to show that range. '''Refer to one of the Plant Genome Theories pages links below to interpret gene sets to know approximately where the splice point happens.''' In this example we would have noticed the child lily included a shade 3 magenta inner west petal gene set instead of Crown's shade 4 thus the splice point must intersect a UROO from Crown's genome.  We would also notice the child lily included the rightmost gene sets but was missing a magenta outer south petal gene set GOOO and so the splice point must have at least cut off the 'G' of OOO in Blush. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
UROOUROOUROO|VUR|VOOVURVORVURORURORUROR &amp;lt;br&amp;gt;&lt;br /&gt;
......GRORVG|OOO|VUROOVIOVIOOVIOOO.....&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4) Your child genome will start with the leftmost gene of the Left Splint, go to the splice point, then include the genes from the splice point to the rightmost gene of the Right Splint. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
UROOUROOUROO|VUR| &amp;lt;br&amp;gt;&lt;br /&gt;
............|OOO|VUROOVIOVIOOVIOOO..... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''As a general rule there are (shortest genome length + 1) genome possibilities for any given child plant genome (excluding a spontaneous gene subtraction or addition as mentioned above).'''&amp;lt;br&amp;gt;&lt;br /&gt;
By looking at the colors of the hybrid, we narrow the splice possibilities down to 4 for this example.&lt;br /&gt;
&lt;br /&gt;
5) Four basic possible child genomes fit this child lily (not taking spontaneous gene subtractions and additions into account): &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
UROOUROOUROO|OOOVUROOVIOVIOOVIOOO &amp;lt;br&amp;gt;&lt;br /&gt;
UROOUROOUROOV|OOVUROOVIOVIOOVIOOO &amp;lt;br&amp;gt;&lt;br /&gt;
UROOUROOUROOVU|OVUROOVIOVIOOVIOOO &amp;lt;br&amp;gt;&lt;br /&gt;
UROOUROOUROOVUR|VUROOVIOVIOOVIOOO &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
The other 8 possiblities are a deleted or a doubled gene at the splice point for each of the basic 4 possible genomes in our example.&lt;br /&gt;
&lt;br /&gt;
==Moving gene sets to desired locations==&lt;br /&gt;
&lt;br /&gt;
By using parent plants of longer or shorter genome lengths you can 'scootch' desired gene sets left or right in a child plant genome.  &lt;br /&gt;
&lt;br /&gt;
===Step One===&lt;br /&gt;
&lt;br /&gt;
We will use wanting a shade two cyan petal set as our goal.&lt;br /&gt;
&lt;br /&gt;
In sea lilies there are few cyan gene sets (GRRR is one).  Morning has GRRR in the center.  We want to move as far to the right of a child genome as possible.  Since Morning has 44 genes and I want GRRR included, we see that there are 12 genes after that in the Morning genome.  Those can be cut out.  From 'Knowing the genome of your child plant' section above, we will double the 12 gene amount we can cut out from Morning, then subtract that 24 from Morning genome length of 44.  We need another parent genome length of at least 20 to keep the GRRR from Morning.  &lt;br /&gt;
&lt;br /&gt;
'''The larger the difference in plant genome lengths, the farther gene sets can be 'scootched'.'''&lt;br /&gt;
&lt;br /&gt;
Blush is the best possibility keeping the above fact in mind. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
Morning Left Splint / Blush Right Splint  &amp;lt;br&amp;gt;&lt;br /&gt;
Child plant genome length will be ((44 + 26)/2) or 35 &amp;lt;br&amp;gt;&lt;br /&gt;
IRRRIYYYIYYYUYYYUYYYURORURORGRRRGYYYGORRGRRO &amp;lt;br&amp;gt;&lt;br /&gt;
........ GRORVGOOOVUROOVIOVIOOVIOOO......... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will want to have the genome of IRRRIYYYIYYYUYYYUYYYURORURORGRRRxxx (where x equals genes we do not care which plant genome they are from). Those last three genes in the child genome can be either from Blush or Morning as long as the GRRR cyan gene set is retained. The total number of possible genomes is the shortest parent genome length (Blush at 26) plus 1 or 27 possibilities. The number of desired genomes is the number of 'junk' genes in the child genome + 1 or 4 in this case.   &lt;br /&gt;
&lt;br /&gt;
'''To calculate the chances this will happen...number of desired genomes divided by total number of possible child genomes.''' In this case 4 out 27 crosses will statistically have the genome you hope for.&lt;br /&gt;
&lt;br /&gt;
Use the various genome theories pages to visually intepret child flowers or harvest results for flax, wheat and vines. &lt;br /&gt;
&lt;br /&gt;
===Step Two===&lt;br /&gt;
&lt;br /&gt;
Now you have the desired gene set at the end of your genome. Multiply your precious baby then you want to breed for a second shade of cyan in that petal set. &lt;br /&gt;
&lt;br /&gt;
Morning Left Splint / Child Right Splint &amp;lt;br&amp;gt;&lt;br /&gt;
Second Child genome length will be ((44 + 35) / 2) or Round up(39.5) or 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Remember to shift the shortest parent genome by 1 in the direction of the Splint the shortest parent genome is in because the second child genome had to be rounded up. In this case shift the Child plant to the right by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
IRRRIYYYIYYYUYYYUYYYURORURORGRRR|G|YYYGORRGRRO &amp;lt;br&amp;gt;&lt;br /&gt;
.....IRRRIYYYIYYYUYYYUYYYURORURO|R|GRRRxxx.... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see above that there are only two splice possibilities that will work to have a shade two cyan petal set.  The chances to attain this are number of desired genomes (1 junk gene + 1) divided by total number of possible child genomes (35 + 1). Or 2 out of 36.  Not a good ratio, but doable with patience. So you could do another step before this one and elongate the child genome with Energy (because Energy has a longer genome) so that the GRRR will shift to the right compared to Morning and make a child genome length of 39.  Plus you will gain 'V' genes which will speed up bulb split rate. The ratio of success would change to 4 chances in 40 of success.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120052</id>
		<title>User:Ariella</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120052"/>
		<updated>2011-11-28T00:34:40Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flower Genome Theories]]&lt;br /&gt;
&lt;br /&gt;
[[Advanced Crossbreeding]]&lt;br /&gt;
&lt;br /&gt;
== Empty Hand Puzzle Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little girl walked along the seashore, her little feet leaving small prints that were washed away as if swallowed behind her.  Head down, she was oblivious to anything but the pretty shells along the beach.  Suddenly she squealed and bent down to pick up her treasure.  She had found a rare blue starfish!!  &lt;br /&gt;
&lt;br /&gt;
It was just what she had hoped to find but dared not dream she would.  Little Ariella ran on barefoot over the sand, up a sparsely grassed hill and onto the road that led into town.  She clutched it tightly to her.  Breathless she came to the main seller and held it out for him to inspect.  &amp;quot;Humph, this will do...&amp;quot; he mumbled, and took the girl's treasure.  In return he handed her a bright orang key.  The girl's eyes went wide and her smile lit the day.  She tucked the big key into her pocket and raced back to the seashore.&lt;br /&gt;
&lt;br /&gt;
This time Ariella was not so patient and she overlooked another blue starfish in her rush.  After trotting down the beach very far she stopped because it was too far away from her castle home.  She shaded her eyes and squinted at the sun...it was getting late and sunset was starting.  Ariella paced back towards the way she had come.  Eureka!  A second blue starfish lifted and was run back into town for a second shiny orange key.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are the lucky one, my dear lady,&amp;quot; the crusty seller gibed as he handed her the second key.&lt;br /&gt;
&lt;br /&gt;
Now to wrap the pretty keys up as presents.  Ariella chose a pretty flowered paper for her mother.  For her father she chose a royal purple to match his status.  Once the gifts were covered with the paper, she started searching for her parents in the big castle.&lt;br /&gt;
&lt;br /&gt;
She found father first and proudly handed him his birthday gift.  She remained silent but rocked on her tiptoes as he was taking too long to open it.  &lt;br /&gt;
&lt;br /&gt;
The King (for her father was the king of the land) in his flowing golden yellow robes took his time to unwrap the gift so to prolong the suspense for his child.  &amp;quot;Oh my!  Ariella you are thoughtful to give me such a present.  I will always treasure it, &amp;quot; the King exclaimed and tried to hold his daughter in his arms.  He laughed.  She was already out the door in search of her mother.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my dearest little one, it is so kind of you to think of me on my birthday, but I must wait until tomorrow, &amp;quot; the Queen explained patiently as she sat curled up on a sofa.  She wore a blood red dress made of the finest silk.  'She will remember,' Her Highness thought.  &lt;br /&gt;
&lt;br /&gt;
Ariella's little brow furrowed in thought.  Why would her mother want to wait when it was...  &amp;quot;Oh yes! I forgot,&amp;quot; and Ariella was perplexed.  &amp;quot;It is your birthday tomorrow.&amp;quot;  And so her mother laid the gift down on the table next to their bed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a beautiful key.  And I suppose it goes to unlock my heart?&amp;quot; the Queen teased.  &lt;br /&gt;
&lt;br /&gt;
Ariella giggled and gave her parents a kiss.  &lt;br /&gt;
&lt;br /&gt;
As soon as they were dressed the whole family went out of the castle taking the keys that opened nothing but the power of love with them.&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
The next day Ariella came jumping onto her parents bed early in the morning and pointed to the gift.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120051</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120051"/>
		<updated>2011-11-28T00:32:59Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower Genome Theories]] and [[Flax Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced_Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Flower_Genome_Theories&amp;diff=120050</id>
		<title>Flower Genome Theories</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Flower_Genome_Theories&amp;diff=120050"/>
		<updated>2011-11-28T00:30:48Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Category:Flowers  =General Color Theory in all flowers=  *Primary colors: Cyan, Magenta, Yellow   Cyan Shade 1 [[Image:Cyan2SeaLily.jpg | ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Flowers]]&lt;br /&gt;
&lt;br /&gt;
=General Color Theory in all flowers=&lt;br /&gt;
&lt;br /&gt;
*Primary colors: Cyan, Magenta, Yellow&lt;br /&gt;
&lt;br /&gt;
[[Image:Cyan1SeaLily.jpg | 100px | Cyan Shade 1]]&lt;br /&gt;
[[Image:Cyan2SeaLily.jpg | 100px | Cyan Shade 2]]&lt;br /&gt;
[[Image:Cyan3SeaLily.jpg | 100px | Cyan Shade 3]]&lt;br /&gt;
[[Image:Cyan4SeaLily.jpg | 100px | Cyan Shade 4]]&lt;br /&gt;
&lt;br /&gt;
Cyan Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Magenta1SeaLily.jpg | 100px | Magenta Shade 1]]&lt;br /&gt;
[[Image:Magenta2SeaLily.jpg | 100px | Magenta Shade 2]]&lt;br /&gt;
[[Image:Magenta3SeaLily.jpg | 100px | Magenta Shade 3]]&lt;br /&gt;
[[Image:Magenta4SeaLily.jpg | 100px | Magenta Shade 4]]&lt;br /&gt;
&lt;br /&gt;
Magenta Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Yellow1SeaLily.jpg | 100px | Yellow Shade 1 ]] ‎&lt;br /&gt;
[[Image:Yellow2SeaLily.jpg | 100px | Yellow Shade 2 ]]&lt;br /&gt;
[[Image:Yellow3SeaLily.jpg | 100px | Yellow Shade 3 ]]&lt;br /&gt;
[[Image:Yellow4.jpg | 100px | Yellow Shade 4 ]]&lt;br /&gt;
&lt;br /&gt;
Yellow Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Secondary colors: Blue, Green, Red&lt;br /&gt;
**Red = Magenta + Yellow&lt;br /&gt;
**Green = Cyan + Yellow&lt;br /&gt;
**Blue = Cyan + Magenta&lt;br /&gt;
&lt;br /&gt;
[[Image:Blue1SeaLily.jpg | 100px | Blue Shade 1]]&lt;br /&gt;
[[Image:Blue2SeaLily.jpg | 100px | Blue Shade 2]]&lt;br /&gt;
[[Image:Blue3SeaLily.jpg | 100px | Blue Shade 3]]&lt;br /&gt;
[[Image:Blue4SeaLily.jpg | 100px | Blue Shade 4]]&lt;br /&gt;
&lt;br /&gt;
Blue Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Green1SeaLily.jpg | 100px | Green Shade 1]]&lt;br /&gt;
[[Image:Green2SeaLily.jpg | 100px | Green Shade 2]]&lt;br /&gt;
[[Image:Green3SeaLily.jpg | 100px | Green Shade 3]]&lt;br /&gt;
[[Image:Green4SeaLily.jpg | 100px | Green Shade 4]]&lt;br /&gt;
&lt;br /&gt;
Green Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Red1SeaLily.jpg | 100px | Red Shade 1]]&lt;br /&gt;
[[Image:Red2SeaLily.jpg | 100px | Red Shade 2]]&lt;br /&gt;
[[Image:Red3SeaLily.jpg | 100px | Red Shade 3]]&lt;br /&gt;
[[Image:Red4SeaLily.jpg | 100px | Red Shade 4]]&lt;br /&gt;
&lt;br /&gt;
Red Shade 1............Shade 2............Shade 3............Shade 4 &amp;lt;br .&lt;br /&gt;
&lt;br /&gt;
*Other color combinations&lt;br /&gt;
**Black = Cyan + Magenta + Yellow  (Grey is only a light black in color terms)&lt;br /&gt;
**Orange = Magenta + Yellow + Yellow&lt;br /&gt;
&lt;br /&gt;
See [[Sea Lily Colors]] for a general color reference chart.&lt;br /&gt;
&lt;br /&gt;
'''GENE NAMES ARE THE NAMES OF COLORS NOT THE COLORS THEMSELVES. AS AN EXAMPLE, DO NOT CONFUSE THE GENE NAME Orange or the abbreviated gene name O with the color orange.'''&lt;br /&gt;
&lt;br /&gt;
*4 Shades of a primary color exist which produce progressively richer and denser coloring from 1 to 4. Notation is Colorx where x=1 to 4 shades. &amp;lt;br&amp;gt;&lt;br /&gt;
**Example: Mag2 = Two shades of Magenta in a sea lily = GOOO GOOO&lt;br /&gt;
&lt;br /&gt;
When x is used in a notation such Uxxx, each x must equal the same gene name, like URRR or UOOO or IYY.&lt;br /&gt;
&lt;br /&gt;
'''The color key codes for x can be different for each flower type! So check carefully.'''&lt;br /&gt;
&lt;br /&gt;
=Orchid Genome Theory=&lt;br /&gt;
[[Image:orchid.png|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
I is a separator, it does nothing but prevent overlaps of gene sets.&lt;br /&gt;
 &lt;br /&gt;
*Color gene sets&lt;br /&gt;
** Ux for the stem&lt;br /&gt;
** xU for the leaves&lt;br /&gt;
** Rxx for main petals&lt;br /&gt;
** Rx for upper petal&lt;br /&gt;
** xR for front petal&lt;br /&gt;
** xxx or URx for lower petals.&lt;br /&gt;
&lt;br /&gt;
*Color key for x&lt;br /&gt;
** x=O for cyan&lt;br /&gt;
** x=Y for magenta&lt;br /&gt;
** x=G for yellow&lt;br /&gt;
 &lt;br /&gt;
*Size gene sets&lt;br /&gt;
* ROYG for giant&lt;br /&gt;
* GYOR for dwarf&lt;br /&gt;
* Giant and Dwarf genes cancel each other out exactly so there are no half dwarves/giants.&lt;br /&gt;
&lt;br /&gt;
=Rose Genome Theory=&lt;br /&gt;
&lt;br /&gt;
[[Image:RoseLabel.jpg|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
*Petal color gene sets&lt;br /&gt;
**Rxx = Outer Petal&lt;br /&gt;
**xxR = Inner Petal&lt;br /&gt;
&lt;br /&gt;
*Petal color key&lt;br /&gt;
**O=Cyan&lt;br /&gt;
**Y=Magenta&lt;br /&gt;
**G=Yellow&lt;br /&gt;
 &lt;br /&gt;
*Stamen and leaves gene sets&lt;br /&gt;
**xU  = Stamen&lt;br /&gt;
**Ux  = Leaves&lt;br /&gt;
&lt;br /&gt;
*Stamen and leaves color key&lt;br /&gt;
**R=Cyan&lt;br /&gt;
**O=Magenta&lt;br /&gt;
**Y=Yellow&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Size is encoded as below:&lt;br /&gt;
 &lt;br /&gt;
ROYGU = Giant x 1 &amp;lt;br&amp;gt;&lt;br /&gt;
UGYOR = Dwarf x 1 &amp;lt;br&amp;gt;&lt;br /&gt;
I don't believe Giant is x1, a 2xDwarf + 1xGiant is not the same size as a 1xDwarf, but a bit smaller. /McArine&lt;br /&gt;
 &lt;br /&gt;
Number of ferts until bulb split is achieved is still a mystery as to which genes control this aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
My experience with bulb splits is, that it is achieved randomly. I've had batches I know was fertilized the same number of times, and had some splitting 3 ferts before others. /McArine&lt;br /&gt;
&lt;br /&gt;
=Sand Bloom Genome Theory=&lt;br /&gt;
&lt;br /&gt;
[[Image:SandBloom1.jpg|frameless|700px]] &lt;br /&gt;
&lt;br /&gt;
*Color gene sets&lt;br /&gt;
**xG for right outer petal&lt;br /&gt;
**Gx for left outer petal&lt;br /&gt;
**Ux for upper inner petal&lt;br /&gt;
**xU for lower inner petal&lt;br /&gt;
**Ix for the center ring&lt;br /&gt;
**xI for the inner circle&lt;br /&gt;
&lt;br /&gt;
*Color key for x&lt;br /&gt;
**O = magenta&lt;br /&gt;
**Y = yellow&lt;br /&gt;
**R = cyan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Size gene sets&lt;br /&gt;
**ROYG for giant&lt;br /&gt;
**GYOR for dwarf&lt;br /&gt;
**Normal size = 0 (size of Sacrifice or Sunshine)&lt;br /&gt;
**Giant gene set = ROYG = +1 (size of Calliope)&lt;br /&gt;
**Dwarf gene set = GYOR = -3 (Petit Mal is dwarfx2)&lt;br /&gt;
&lt;br /&gt;
'C' is a spacer to separate color coding as on Lemon Drop it keeps YG and YU from becoming GY and UY. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sea Lily Genome Theory=&lt;br /&gt;
&lt;br /&gt;
Genomes separated into gene sets that affect the color, size and fertilization rate of a lily. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blush      GROR V GOOO V UROO V IO V IOO V IOOO &amp;lt;br&amp;gt;&lt;br /&gt;
Clarity    IRIR IOIO IYIY GORR GROR GRRO GORR GROR GRRO &amp;lt;br&amp;gt;&lt;br /&gt;
Crown      UROO UROO UROO V UR V OO V UR V OR V UROR UROR UROR &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate   IO IO IO IY IY IY GYOR &amp;lt;br&amp;gt;&lt;br /&gt;
Energy     VVVVV UYYY UYYY GYYY GYYY GRRO GRRO UROR UROR VVVVV &amp;lt;br&amp;gt;&lt;br /&gt;
Fracture   ROYG ROYGYOR GOR GOOO  (ROYG and GYOR are merged but each affect the flower separately) &amp;lt;br&amp;gt;&lt;br /&gt;
Morning    IRRR IYYY IYYY UYYY UYYY UROR UROR GRRR GYYY GORR GRRO &amp;lt;br&amp;gt;&lt;br /&gt;
Silken     RRROOOYYYGGGUUUIII &amp;lt;br&amp;gt;&lt;br /&gt;
Vampire    IY IY IO IY IO IO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lily Color Gene Sets==&lt;br /&gt;
&lt;br /&gt;
*Stamen can be Ix(Outer Stamen) Ixx(Middle Stamen) or Ixxx(Inner Stamen)  See Stamen Layering Note and color key for 'x'.&lt;br /&gt;
Note:'''Stamen Layering.''' Color shades increase on the separate stamen levels from upper(richest color) to lower(weakest shade) by combination of the gene sets. Example: &amp;lt;br&amp;gt;&lt;br /&gt;
 ..........Ix &amp;lt;br&amp;gt;&lt;br /&gt;
 ..........Ix x &amp;lt;br&amp;gt;&lt;br /&gt;
 ..........Ix x x &amp;lt;br&amp;gt;&lt;br /&gt;
 Shade      3 2 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Inner East Petal Set Uxxx (see color Key below)&lt;br /&gt;
**Example: xxx=RRR=Cyan  &lt;br /&gt;
*Inner West Petal Set Uxyz&lt;br /&gt;
**UORR = Cyan &lt;br /&gt;
**UROO = Magenta&lt;br /&gt;
**UROR = Yellow&lt;br /&gt;
*Outer South Petal Set Gxxx (see color Key below)&lt;br /&gt;
** Example: xxx=OOO=Magenta&lt;br /&gt;
*Outer North Petal Set Gxyz&lt;br /&gt;
**GORR = Cyan&lt;br /&gt;
**GROR = Magenta&lt;br /&gt;
**GRRO = Yellow&lt;br /&gt;
&lt;br /&gt;
*Color key for x&lt;br /&gt;
**R = Cyan&lt;br /&gt;
**O = Magenta&lt;br /&gt;
**Y = Yellow&lt;br /&gt;
&lt;br /&gt;
Note: '''Petal sets.'''  There are 6 outer petals and 6 inner petals arranged around the stamen.  A petal gene set colors 3 alternating petals. For example, the Outer North Petal Set consists of the north, southeast and southwest petals being colored grey on Clarity.  The Inner West Petal Set consists of the west, northeast and southeast petals being colored red on Crown.&lt;br /&gt;
&lt;br /&gt;
==Size Gene Sets==&lt;br /&gt;
&lt;br /&gt;
Normal size = 0.0 (size of most original lilies) &amp;lt;br&amp;gt;&lt;br /&gt;
Giant gene set = ROYG = +0.5 &amp;lt;br&amp;gt;&lt;br /&gt;
Dwarf gene set = GYOR = -1.0 (size of Delicate) &amp;lt;br&amp;gt;&lt;br /&gt;
Semidwarf = ROYG(Giant) + GYOR(Dwarf) = +0.5 + (-)1.0 = -0.5 (size of Dusk) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Size Chart for Sea Lilies'''&lt;br /&gt;
(Make sure your avatar is Very Tall to do this comparison--&amp;gt;Click Self/Appearance/Editor/Height Tab)&lt;br /&gt;
&lt;br /&gt;
[[Image:Normal_Size_Lily.jpg | 200px | Normal Size Lily]]&lt;br /&gt;
[[Image:SemiDwarf_Lily.jpg | 200px | Semi-Dwarf Size Lily]]&lt;br /&gt;
[[Image:Dwarf_Lily.jpg | 200px | Dwarf Size Lily]]&lt;br /&gt;
&lt;br /&gt;
Normal.........................................Semi-Dwarf..........................................Dwarf&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf_x_2_Lily.jpg | 200px | Dwarf x 2 Size Lily]]&lt;br /&gt;
[[Image:Dwarf_x_3_Lily.jpg | 200px | Dwarf x 3 Size Lily]]&lt;br /&gt;
[[Image:Dwarf_x_4_Lily.jpg | 200px | Dwarf x 4 Size Lily]]&lt;br /&gt;
&lt;br /&gt;
Dwarf x 2.......................................Dwarf x 3...............................................Dwarf x 4&lt;br /&gt;
&lt;br /&gt;
==Fertilization Rate Gene Sets==&lt;br /&gt;
&lt;br /&gt;
Default lily fertilization rate = 48. &amp;lt;br&amp;gt;&lt;br /&gt;
'V' gene reduces regular fertilization by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
*Example: Energy requires the least number of fertilizations because it contains ten(10) 'V' genes or 10 x 2 ferts less than the default of 48 fertilizations or just 28 ferts to split. See [[Genomes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Note: 12 'V' genes is the maximum for reducing fertilizations. The 'Check the bulb for signs of budding' option on the flowers always appears after 24 fertilizations with basic Flower Fertilizer. More than 12 'V's in a sea lily does not continue to reduce fertilization to split rate.&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120049</id>
		<title>User:Ariella</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Ariella&amp;diff=120049"/>
		<updated>2011-11-28T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Empty Hand Puzzle Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flower Genome Theories]]&lt;br /&gt;
&lt;br /&gt;
== Empty Hand Puzzle Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little girl walked along the seashore, her little feet leaving small prints that were washed away as if swallowed behind her.  Head down, she was oblivious to anything but the pretty shells along the beach.  Suddenly she squealed and bent down to pick up her treasure.  She had found a rare blue starfish!!  &lt;br /&gt;
&lt;br /&gt;
It was just what she had hoped to find but dared not dream she would.  Little Ariella ran on barefoot over the sand, up a sparsely grassed hill and onto the road that led into town.  She clutched it tightly to her.  Breathless she came to the main seller and held it out for him to inspect.  &amp;quot;Humph, this will do...&amp;quot; he mumbled, and took the girl's treasure.  In return he handed her a bright orang key.  The girl's eyes went wide and her smile lit the day.  She tucked the big key into her pocket and raced back to the seashore.&lt;br /&gt;
&lt;br /&gt;
This time Ariella was not so patient and she overlooked another blue starfish in her rush.  After trotting down the beach very far she stopped because it was too far away from her castle home.  She shaded her eyes and squinted at the sun...it was getting late and sunset was starting.  Ariella paced back towards the way she had come.  Eureka!  A second blue starfish lifted and was run back into town for a second shiny orange key.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are the lucky one, my dear lady,&amp;quot; the crusty seller gibed as he handed her the second key.&lt;br /&gt;
&lt;br /&gt;
Now to wrap the pretty keys up as presents.  Ariella chose a pretty flowered paper for her mother.  For her father she chose a royal purple to match his status.  Once the gifts were covered with the paper, she started searching for her parents in the big castle.&lt;br /&gt;
&lt;br /&gt;
She found father first and proudly handed him his birthday gift.  She remained silent but rocked on her tiptoes as he was taking too long to open it.  &lt;br /&gt;
&lt;br /&gt;
The King (for her father was the king of the land) in his flowing golden yellow robes took his time to unwrap the gift so to prolong the suspense for his child.  &amp;quot;Oh my!  Ariella you are thoughtful to give me such a present.  I will always treasure it, &amp;quot; the King exclaimed and tried to hold his daughter in his arms.  He laughed.  She was already out the door in search of her mother.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my dearest little one, it is so kind of you to think of me on my birthday, but I must wait until tomorrow, &amp;quot; the Queen explained patiently as she sat curled up on a sofa.  She wore a blood red dress made of the finest silk.  'She will remember,' Her Highness thought.  &lt;br /&gt;
&lt;br /&gt;
Ariella's little brow furrowed in thought.  Why would her mother want to wait when it was...  &amp;quot;Oh yes! I forgot,&amp;quot; and Ariella was perplexed.  &amp;quot;It is your birthday tomorrow.&amp;quot;  And so her mother laid the gift down on the table next to their bed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a beautiful key.  And I suppose it goes to unlock my heart?&amp;quot; the Queen teased.  &lt;br /&gt;
&lt;br /&gt;
Ariella giggled and gave her parents a kiss.  &lt;br /&gt;
&lt;br /&gt;
As soon as they were dressed the whole family went out of the castle taking the keys that opened nothing but the power of love with them.&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
The next day Ariella came jumping onto her parents bed early in the morning and pointed to the gift.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120048</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120048"/>
		<updated>2011-11-28T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120047</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=120047"/>
		<updated>2011-11-28T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
** [[Yeast Testing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
* [[Insect_Guide| Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Genome Theories]] -- For editing purposes only&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Mutagen Research and Recipes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Avanya/Glassmaking_guide Avanya's Glass process guide for beginners]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design Guide]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
* [[Venery Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120046</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120046"/>
		<updated>2011-11-28T00:22:20Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Reading Sequence Links for Playing with Plant Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower_Genome_Theories | Flower Genome Theories]] and [[Flax Genome Theory]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced_Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120045</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=120045"/>
		<updated>2011-11-28T00:15:31Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO) = KIUIUIOIUIOIOK&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower_Genome_Theories | Flower Genome Theories]] and [[Flax_Genome_Theories | Flax Genome Theories]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced_Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120044</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120044"/>
		<updated>2011-11-28T00:07:07Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Miscellaneous Tips to make you look savvy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
For a list of commands, type /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List.  &lt;br /&gt;
&lt;br /&gt;
/afk&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &amp;lt;br&amp;gt;&lt;br /&gt;
/ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;...to stop someone from communicating with you.&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
To change your appearance...click Self -&amp;gt; Appearance.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  Each region has one set of Universities and at least one set of Schools and one chariot stop.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE -- TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120043</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120043"/>
		<updated>2011-11-27T23:57:58Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
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&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
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This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
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Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
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* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
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* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
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=== Getting Citizenship ===&lt;br /&gt;
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A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
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=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
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Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
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For a list of commands, type /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List.  &lt;br /&gt;
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/afk&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &amp;lt;br&amp;gt;&lt;br /&gt;
/ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;...to stop someone from communicating with you.&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
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To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
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Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
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Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
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To change your appearance...click Self -&amp;gt; Appearance.&lt;br /&gt;
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You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
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How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
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Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
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Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
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Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
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When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
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Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
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Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
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Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
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=== Where shall I live? ===&lt;br /&gt;
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Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
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Egypt is divided into regions (each tale the number changes).  Each region has one set of Universities and at least one set of Schools and one chariot stop.&lt;br /&gt;
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A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
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Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
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Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
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Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
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If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
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=== What's the best way to set up camp? ===&lt;br /&gt;
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Time saving building ideas below.&lt;br /&gt;
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Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
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Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
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Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
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When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
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Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
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Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
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=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
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When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
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After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
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You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
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See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
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Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
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=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
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Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
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Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
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Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
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To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
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Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
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To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
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Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
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=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
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First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
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Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
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Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
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Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
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=== Setting Offline Chores ===&lt;br /&gt;
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Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE -- TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
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=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
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Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
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Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
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Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
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Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
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Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
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Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
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To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
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To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
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=== Wassup with this Acro thing? ===&lt;br /&gt;
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Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
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Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
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You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
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The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
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If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
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In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
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'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
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It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
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You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
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Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
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You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
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A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
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Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
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=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
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Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
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=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
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This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
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Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
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You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
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Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
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If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
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And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
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=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
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5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
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brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
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===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120042</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120042"/>
		<updated>2011-11-27T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Where shall I live? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
For a list of commands, type /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List.  &lt;br /&gt;
&lt;br /&gt;
/afk&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &amp;lt;br&amp;gt;&lt;br /&gt;
/ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;...to stop someone from communicating with you.&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
To change your appearance...click Self -&amp;gt; Appearance.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  Each region has one set of Universities and at least one set of Schools and one chariot stop.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
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Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
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Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
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=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
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Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
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Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
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When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
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=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
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You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
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See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
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Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
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=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
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=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
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Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
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Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
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Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
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=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
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Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
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Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
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Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
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Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
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Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
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To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
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To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
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=== Wassup with this Acro thing? ===&lt;br /&gt;
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Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
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Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
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You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
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The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
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If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
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In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
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'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
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It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
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You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
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Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
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You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
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A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
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Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
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=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
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Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
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=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
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This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
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Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
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You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
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Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
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If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
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And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
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=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
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5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
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===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
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Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
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=== Helpful web sites for playing ===&lt;br /&gt;
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http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
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http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
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[[Chariot Routes]] &lt;br /&gt;
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[[Firepit]]&lt;br /&gt;
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[[Glass Making]]&lt;br /&gt;
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[[Principles of Architecture]]&lt;br /&gt;
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[[Principles of Thought]]&lt;br /&gt;
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[[Principles of Worship]]&lt;br /&gt;
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[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
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== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120041</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120041"/>
		<updated>2011-11-27T23:42:55Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Miscellaneous Tips to make you look savvy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
For a list of commands, type /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List.  &lt;br /&gt;
&lt;br /&gt;
/afk&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &amp;lt;br&amp;gt;&lt;br /&gt;
/ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;...to stop someone from communicating with you.&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
To change your appearance...click Self -&amp;gt; Appearance.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120040</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120040"/>
		<updated>2011-11-27T23:39:42Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Miscellaneous Tips to make you look savvy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
For a list of commands, type /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List.  &lt;br /&gt;
&lt;br /&gt;
/afk&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &amp;lt;br&amp;gt;&lt;br /&gt;
/ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;...to stop someone from communicating with you.&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120039</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120039"/>
		<updated>2011-11-27T23:27:40Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Miscellaneous Tips to make you look savvy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera.&lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
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[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
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[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120038</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120038"/>
		<updated>2011-11-27T23:10:57Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120037</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120037"/>
		<updated>2011-11-27T23:06:58Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Wassup with this Acro thing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120036</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120036"/>
		<updated>2011-11-27T22:59:02Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Picking up the pace on bricks and boards and flaxing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point for every 4 moves you have. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120035</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120035"/>
		<updated>2011-11-27T22:49:29Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Universities, Schools, Techs, Skills...what's the difference? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
Stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point for every 4 moves you have. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120034</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120034"/>
		<updated>2011-11-27T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Universities, Schools, Techs, Skills...what's the difference? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
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Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
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* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
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* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
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=== Getting Citizenship ===&lt;br /&gt;
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A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
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=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
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Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
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/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
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To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
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Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
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You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
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How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
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Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
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Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
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Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
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When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
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Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
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Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
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Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
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=== Where shall I live? ===&lt;br /&gt;
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Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
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A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
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Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
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Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
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Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
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If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
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=== What's the best way to set up camp? ===&lt;br /&gt;
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Time saving building ideas below.&lt;br /&gt;
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Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
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Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
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Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
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When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
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Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
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Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
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=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
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When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
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After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
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You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
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See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
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Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
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=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
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Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
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Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
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Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
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To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
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Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
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To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
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Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what they can teach you.  You may teach or receive a lesson once every 5 minutes.  You may only teach or receive only one Technology at a time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
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=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
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Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
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Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
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Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
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Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
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Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
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Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
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Stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
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=== Wassup with this Acro thing? ===&lt;br /&gt;
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Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
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Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
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You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
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The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
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If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
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In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
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'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
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It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
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You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
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Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
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You gain 1 Dexterity point for every 4 moves you have. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
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=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
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First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
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Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
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Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
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Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
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=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
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Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
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=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
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This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
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Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
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You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
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Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
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If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
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And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
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=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
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5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
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brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
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===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
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You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
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Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
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Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
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=== Helpful web sites for playing ===&lt;br /&gt;
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http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
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http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
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[[Chariot Routes]] &lt;br /&gt;
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[[Firepit]]&lt;br /&gt;
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[[Glass Making]]&lt;br /&gt;
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[[Principles of Architecture]]&lt;br /&gt;
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[[Principles of Thought]]&lt;br /&gt;
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[[Principles of Worship]]&lt;br /&gt;
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[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
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== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
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*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120033</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120033"/>
		<updated>2011-11-27T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Universities, Schools, Techs, Skills...what's the difference? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. You may teach or receive a lesson once every 5 minutes.  You may only teach or receive only one Technology at a time.  Social gatherings like digs are excellent times to do this.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
Stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point for every 4 moves you have. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120032</id>
		<title>Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dear_Ariella_New_Player_Guide&amp;diff=120032"/>
		<updated>2011-11-27T22:35:50Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Dear Ariella, What do we do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dear Ariella, What do we do? ==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for the Test of the Obelisk.  When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* In Egyptian society there are a few things that are not polite.  One is picking dates without refertilizing with saltpeter.  Another is taking resin from trees without Nicking with a Resin Wedge.  Other players have worked hard to grow the dates after making saltpeter and fertilizing.  It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former.  A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.  &lt;br /&gt;
&lt;br /&gt;
=== Getting Citizenship ===&lt;br /&gt;
&lt;br /&gt;
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship.  See [[Gaining Citizenship]] for very specific help on this process.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips to make you look savvy ===&lt;br /&gt;
&lt;br /&gt;
Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
&lt;br /&gt;
/chat &amp;lt;whomever&amp;gt;....to put up a chat tab with someone &amp;lt;br&amp;gt;&lt;br /&gt;
/tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice! &amp;lt;br&amp;gt;&lt;br /&gt;
/join &amp;lt;channel tab&amp;gt;....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels.  In 'Egypt' you can ask questions and join in sociallizing. &amp;lt;br&amp;gt;&lt;br /&gt;
/clockloc to turn on your Current Year and Month/clock/present location &amp;lt;br&amp;gt;&lt;br /&gt;
For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
&lt;br /&gt;
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have.&lt;br /&gt;
&lt;br /&gt;
You can join any number of guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading.&lt;br /&gt;
&lt;br /&gt;
How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole.&lt;br /&gt;
&lt;br /&gt;
Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.&lt;br /&gt;
&lt;br /&gt;
Breeding: Camels stud...1 male 4 female (Max can have is 10).  Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.  Beetles are good at 2 males and 4 or more females.&lt;br /&gt;
&lt;br /&gt;
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.&lt;br /&gt;
&lt;br /&gt;
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.&lt;br /&gt;
&lt;br /&gt;
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).&lt;br /&gt;
&lt;br /&gt;
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds.  You do NOT have to buy a T-Shirt to get this.&lt;br /&gt;
&lt;br /&gt;
Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in teppy jail.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas below.&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
&lt;br /&gt;
Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
&lt;br /&gt;
Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away.  If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading [[12_Month_Prepay]].  Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click the building -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking yourself -&amp;gt; Special -&amp;gt; Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Ocassionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn new things.  Once a Technology is opened then that tech is free to all citizens of Egypt.  But Technologies are expensive so it is each Egyptians duty to donate materials (mats).  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for all Egypt someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Principles (or starter tests) for the seven Disciplines.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. You may teach or receive a lesson once every 5 minutes.  You may only teach or receive only one Technology at a time.  Social gatherings like digs are excellent times to do this.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing ===&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
Stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? ===&lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point for every 4 moves you have. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
Setting up to use the Wiki. Log into the game.  In any chat window type in /webpass atitd.org &amp;lt;password&amp;gt; but replace password with the password you want to have on wiki which can be different than your ATITD login password.  You get a message telling you that it is now setup and you can log in to the Wiki.&lt;br /&gt;
&lt;br /&gt;
You will choose Log In with OpenId in the top right when you go to the Wiki.  Type in your avatar name and hit Enter then type in your password at the next screen.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left and go to [[Tests]].  There are 7 disciplines to choose from with 7 Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
http://herbs.drunkenfumble.com    Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://sharpnetwork.net/atitd/oyster/    Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
[[Chariot Routes]] &lt;br /&gt;
&lt;br /&gt;
[[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Architecture]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Thought]]&lt;br /&gt;
&lt;br /&gt;
[[Principles of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining | Mining]] shows the new mining system and a guide as to how to play the Mining Game.&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintainence - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
****Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker &lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly &lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug &lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=110173</id>
		<title>Genetics For Dummies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genetics_For_Dummies&amp;diff=110173"/>
		<updated>2011-09-03T03:25:18Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Gene -&amp;gt; Gene Sets -&amp;gt; Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gene -&amp;gt; Gene Sets -&amp;gt; Genomes =&lt;br /&gt;
&lt;br /&gt;
== Gene ==&lt;br /&gt;
A '''gene''' is a basic physical unit of heredity.  A gene in ATITD is named as a color.  A correlaton might be in human DNA where there are 4 bases, adenine, cytosine, guanine, thymine. Each gene color is abbreviated to one letter for ease of use but DO NOT get color genes confused with gene sets that make colors in flowers. Example: Yellow or Y&lt;br /&gt;
&lt;br /&gt;
== Gene Sets ==&lt;br /&gt;
&lt;br /&gt;
A '''gene set''' is one or more genes in a specific sequence that controls a plant's physical characteristics.  Example: Green Orange Orange Orange or GOOO which colors an outer petal of a lily one shade of magenta&lt;br /&gt;
&lt;br /&gt;
Gene sets can overlap in a genome.  Example: A Sea Lily genome might have these genes ROYGYOR which will have active gene sets of ROYG (giant gene set) and GYOR (dwarf gene set). The overlap is on the G.  &lt;br /&gt;
&lt;br /&gt;
Gene sets in Orchids and Sand Blooms might contain spacer genes that do nothing at all except isolate gene sets from the overlap like shown above.  Example: In a Sand Bloom genome you might have YGYUY.  YGYUY would have active gene sets (from overlaps) of:&lt;br /&gt;
YG yellow right outer petal)&lt;br /&gt;
GY (yellow left outer petal)&lt;br /&gt;
YU (yellow lower inner petal)&lt;br /&gt;
UY (yellow upper inner petal) &lt;br /&gt;
where G and Y U are all involved in overlaps. &lt;br /&gt;
&lt;br /&gt;
Now if you add a couple of 'C' spacer genes to that Sand Bloom genome like so...YGCYCUY...you only have active gene sets of:&lt;br /&gt;
YG (yellow right outer petal)&lt;br /&gt;
UY (yellow upper inner petal)&lt;br /&gt;
where the two C genes do nothing and the middle Y gene is now useless because it cannot complete any gene set.&lt;br /&gt;
&lt;br /&gt;
== Genome ==&lt;br /&gt;
&lt;br /&gt;
One or more genes or gene sets form a linear sequence we will call a '''genome'''. Example: Vampire Sea Lily genome KIYIYIOIYIOIOK&lt;br /&gt;
&lt;br /&gt;
Genes and their abbreviations:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#C0C0C0&amp;quot;&lt;br /&gt;
| '''Gene Color'''&lt;br /&gt;
| '''Abbreviation''' &lt;br /&gt;
| '''Used In'''&lt;br /&gt;
| '''Not Used In'''  &lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|K&lt;br /&gt;
| All Plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|R&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|O&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|G&lt;br /&gt;
| All plants&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|U&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|I&lt;br /&gt;
| Orchids, Rose of Ra, Sand Blooms, Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|V&lt;br /&gt;
| Sea Lilies&lt;br /&gt;
| Flax, Grape Vines, Orchids, Rose of Ra, Sand Blooms, Wheat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ending/beginning 'Black' or 'K' genome delimiter is not technically counted as part of the functioning genome.  Think of it more like parenthesis around the genome. Example: Vampire Sea Lily (IYIYIOIYIOIO)&lt;br /&gt;
&lt;br /&gt;
The picture below gives an example of using a Crystal Solvent on the Frivolity vine.  A Crystal Solvent yields a six gene string when used on plants to see parts of their genomes.  See below for a link on solvents.&lt;br /&gt;
&lt;br /&gt;
[[Image:700px-FrivolitySolvent.jpg|frameless|700px]]&lt;br /&gt;
&lt;br /&gt;
What is possible with atitd genetics?  There are 125 possible color choices for flowers.  Below are 60 of those choices ranging from the color white which is 0 Cyan shades 0 Magenta shades 0 Yellow shades to combining two of the primary colors up to shade 4 each.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Field_of_Color_1_T4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
And another 'little' example.  Size does matter!  A giantx15 Sea Lily, a giantx9 Rose of Ra and Sand Bloom peeking out of the camel pen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BIGFLOWERST4.jpg|frameless|678px]]&lt;br /&gt;
&lt;br /&gt;
= Reading Sequence Links for Playing with Plant Genomes =&lt;br /&gt;
&lt;br /&gt;
Please use these links in listed order.  Understanding genetics builds on a graduated set of learning blocks.&lt;br /&gt;
&lt;br /&gt;
#Whole plant genomes. See [[Genomes]] to see a list of all the plant genomes. Use this for a brief look at genomes, but this link will again be listed later as you learn more. Do not look too long at this page to avoid brain melt.&lt;br /&gt;
#Crossbreeding to observe that two plants can make child plants and the mixed genes of two parents produce different characteristics.  See [[Crossbreeding_and_Hints | Cross Breeding and Hints]] will guide you into learning how to crossbreed and tips for better Cross Breeding.&lt;br /&gt;
#What to use to Cross Breed. See [[Nut's_Essence | Nut's Essence]] to understand how to produce this substance for playing with genes and genomes.&lt;br /&gt;
#How do gene sets work in flowers and plants? See [[Flower_Genome_Theories | Flower Genome Theories]] and [[Flax_Genome_Theories | Flax Genome Theories]] to understand what individual gene sets control in the individual plant's physical characteristics.  See [[Sea Lily Colors]] to see how the primary colors change as they are combined.&lt;br /&gt;
#Genomes, let's take another look at them and print it out for referencing while using the next links. See [[Genomes]]. &lt;br /&gt;
#How can you look at gene strings in flowers and plants? We use Solvents. See [[Revelation Solvent | Solvent Making]] to see how to make this substance and use it.&lt;br /&gt;
#How can we learn to make better choices in Cross Breeding to make what we want?  See [[Advanced_Crossbreeding]] to learn how to choose parent flowers and plants, know your chances for success and all the different child plants for specific crosses.  See [[Sea Lily Colors]] to figure out what color gene sets are included in your genomes.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genomes&amp;diff=110145</id>
		<title>Genomes</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genomes&amp;diff=110145"/>
		<updated>2011-09-02T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Vine Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Flax Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#88BFFF&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Nile_Green_Data | Nile Green]]&lt;br /&gt;
|KORGRGYGYGYGRGYORYYRGROYYORRK&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|1 weed/1 water/1 seed/2 flax/0 rotten&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Old_Egypt_Data | Old Egypt]]&lt;br /&gt;
|KRYYOGYGYORRYORYOGYORYRRRGGROYGRRYOOYGYRK&lt;br /&gt;
|39&lt;br /&gt;
|Ariella/Eldrad&lt;br /&gt;
|2 weed/0 water/1 seed/1 flax/0 rotten&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Hybrids'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Flax Genome Theory]].&lt;br /&gt;
&lt;br /&gt;
==Orchid Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DA70D6&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon_Queen_Data | Amazon Queen]]&lt;br /&gt;
| KOUGUOUGUOUGUOIYRGIRYYUYIUROIK&lt;br /&gt;
| 28&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
|  Cyan1Mag1Yel1UP(RORYRG) + Mag1MP(RYY) + Cyan1LP(URO) + Mag1FP(YR) + Cyan3Mag1Yel3Stem(UOUOUYUGUG) + Cyan3Mag1Yel3Leaves(OUOUYUGUGU) &lt;br /&gt;
|-&lt;br /&gt;
| [[Arabian_Nights_Data | Arabian Nights]]&lt;br /&gt;
| KOUGUOUGUOUGUOIRGGOROOURYIGRIUOK &lt;br /&gt;
| 30&lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan4Yel3Stem + Cyan4Yel3Lvs + Yel1Cyan1MPUP + Mag1UP + Cyan1Yel1FP + Mag1LP&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalon_Data | Avalon]]&lt;br /&gt;
| KIURGIUGIOUIRGIOUGUOUGUOUGUOK&lt;br /&gt;
| 27&lt;br /&gt;
| Ariella&lt;br /&gt;
| Yel2UP + Yel1LP + Cyan3Yel4Stem + Cyan4Yel3Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor_Data | Emperor]]&lt;br /&gt;
| KIGRYIRGGIYUGIRGGIOUGUOUGUOUGUOK&lt;br /&gt;
| 30&lt;br /&gt;
| Ariella/Pascalito &lt;br /&gt;
| Mag1Yel2UP(RY+RGRG)+Yel2MP(RGGRGG)+Yel1FP(GR)+Cyan3Yel4Stem(UOUOUOUGUGUG)+Cyan3Mag1Yel3Lvs(OUOUOUYUGUGUGU)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden_in_Darkness_Data | Hidden in Darkness]]&lt;br /&gt;
| KYRYROYGUOUGUOUYURYYYURORGGRYYURGGGK&lt;br /&gt;
| 34 &lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan2Yel1Mag1Stem + Cyan2Yel2Mag3Lvs + Mag2Yel2MP + Mag3Yel2Cyan2UP + Mag2Yel1Cyan1FP + Mag2Cyan1Yel2LP + Giant1&lt;br /&gt;
|-&lt;br /&gt;
| [[Masquerade_Data | Masquerade]]&lt;br /&gt;
| KIIRYYIIYUIUROIROYGYORIUYIORIIRYYIIIOUGUOUGUOUK&lt;br /&gt;
| 45&lt;br /&gt;
| Ariella/Pascalito/Sesnut&lt;br /&gt;
| Cyan2Mag1Yel2Stem + Cyan3Mag2Yel2Leaves + Mag2MP + Cyan2Mag2UP + Cyan2FP + Cyan1LP + Giant + Dwarf &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabertooth_Data | Sabertooth]]&lt;br /&gt;
| KIRGGUGIOUIGRGGIOUGUOUGUOUGUOK&lt;br /&gt;
| 28&lt;br /&gt;
| Eldrad&lt;br /&gt;
| Cyan3Yel4Stem + Cyan4Yel4Lvs + Yel2MP+ Yel2UP + Yel1FP &lt;br /&gt;
|-&lt;br /&gt;
| [[Shangri-La_Data | Shangri-La]]&lt;br /&gt;
| KYIROIGUROIOUGUOUGUOUGUOIRYYIUOIK&lt;br /&gt;
| 31&lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan4StemYel3Stem + Cyan3Yel4Lvs + Mag1MP + Cyan2Mag1UP + Cyan1LP &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories | Flower Genome Theories]].&lt;br /&gt;
* Color Key: Lvs=Leaves, MP=Main Petal, UP=Upper Petal, FP=Front Petal, LP=Lower Petals &lt;br /&gt;
* All orchids take 24 regular flower fertilizations to split.&lt;br /&gt;
&lt;br /&gt;
==Rose Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FF0000&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Gene Sets'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodheart_Data | Bloodheart]]&lt;br /&gt;
| KOUOUOUOUK&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| Ariella&lt;br /&gt;
| Mag4Stamen + Mag3Lvs &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's_Blush_Data | Dawn's Blush]]&lt;br /&gt;
| KYYRUYGGROURYYRYUYGGRK&lt;br /&gt;
| 48&lt;br /&gt;
| 20&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Mag1 OP(RYY)+Mag2Yel2IP(YYRYYRGGRGGR)+Cyan1Mag1Yel1(Black1)Stamen(RUOUYU)+Cyan1Yel2Leaves(URUYUY) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goldenleaves_Data | Goldenleaves]]&lt;br /&gt;
| KUYGUYGUYGUYGK&lt;br /&gt;
| 32&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| Yel4Lvs&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchs_Bud_Data | Hatch's Bud]]&lt;br /&gt;
| KRYYRGGRGGOORGGRGGRURUYUYK&lt;br /&gt;
| 32&lt;br /&gt;
| 24&lt;br /&gt;
| Ariella from T3&lt;br /&gt;
| Cyan1Mag1Yel3LP + Mag1Yel4UP + Cyan2Yel1Stamen + Cyan1Yel2Leaves&lt;br /&gt;
|- &lt;br /&gt;
| [[Night_Bloom_Data | Night Bloom]]&lt;br /&gt;
| KROORYYRGGOORYYRGGRUOURUOUYROYGUGYORK&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| Ariella&lt;br /&gt;
| Cyan1Yel2Mag2LP + Cyan2Mag2Yel1UP + Cyan2Mag2Stamen + Cyan1Mag2Yel1Lvs + [Giant1 + Dwarf1]Semidwarf &lt;br /&gt;
|-&lt;br /&gt;
| [[Pantomime_Data | Pantomime]]&lt;br /&gt;
| KYYROYYROYYROYYROK&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| Ariella&lt;br /&gt;
| Mag4IP&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Giant]]&lt;br /&gt;
| KROOUROYGUROYGUYYRK&lt;br /&gt;
| 30&lt;br /&gt;
| 17&lt;br /&gt;
| Ariella/Eigam&lt;br /&gt;
| Cyan1LP + Mag1UP + Mag1Stamen + Cyan2Yel1Lvs + Giant2&lt;br /&gt;
|-  &lt;br /&gt;
| [[Red_Dwarf_Data | Red Dwarf]]&lt;br /&gt;
| KRYYRYYRGGRGGRGGOUOUYUYUYUGYORK&lt;br /&gt;
| 32&lt;br /&gt;
| 29&lt;br /&gt;
| Ariella&lt;br /&gt;
| - Mag2Yel3OP + Mag2Yel2LP + Mag2Yel3Stamen + Mag1Yel3Leaves + Dwarfx1&lt;br /&gt;
|- &lt;br /&gt;
| [[White_Giant_Data | White Giant]]&lt;br /&gt;
| KROYGUYUYUYK &lt;br /&gt;
| 32&lt;br /&gt;
| 10&lt;br /&gt;
| Ariella/Eigam&lt;br /&gt;
| Yel2Stamen + Yel3Lvs + Giant1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]].&lt;br /&gt;
   *Ferts are all random per plant*&lt;br /&gt;
&lt;br /&gt;
==Sand Blooms==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFEE00&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Phenomes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Calliope_Data | Calliope]]&lt;br /&gt;
| KIIOCYYGCUOUCOIUROYGCIIORIYCUGOCGGYK&lt;br /&gt;
| 48&lt;br /&gt;
| 34&lt;br /&gt;
| genome copied from T3&lt;br /&gt;
| Yel2ROP, Mag1Yel1LOP, Mag1Cyan1UIP, Mag1LIP, Mag2Yel1CR, Mag1Cyan1IC, Giantx1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear_Skies_Data | Clear Skies]]&lt;br /&gt;
| KRURGCCCGRUCCURGRCIYIK&lt;br /&gt;
| 48&lt;br /&gt;
| 20&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Cyan2LIP+Cyan2UIP+Cyan2LOP+Cyan2ROP+Yel1CR+Yel1IC&lt;br /&gt;
|-&lt;br /&gt;
| [[Cookie_Jar_Data | Cookie Jar]]&lt;br /&gt;
| KYUYGYUYGYCRUCOUCRUCOUCYUCK&lt;br /&gt;
| 48&lt;br /&gt;
| 25&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Black3Yel1LIP+Yel2UIP+Yel2LOP+Yel2ROP&lt;br /&gt;
|-&lt;br /&gt;
| [[Corona_Data | Corona]]&lt;br /&gt;
| KRICOICYICRICOICYICRICOICYIK&lt;br /&gt;
| 48&lt;br /&gt;
| 26&lt;br /&gt;
| Ariella&lt;br /&gt;
| Black3IC (Yel3IC + Mag3IC + Cyan3IC)&lt;br /&gt;
|-&lt;br /&gt;
| [[Loves_Touch_Data | Love's Touch]]&lt;br /&gt;
| KOUOROUOCGYOROYGCIOIK&lt;br /&gt;
| 48&lt;br /&gt;
| 19&lt;br /&gt;
| genome copied from T3&lt;br /&gt;
| Yel1ROP+Yel1LOP+Mag2UIP+Mag2LIP+Mag1CR+Mag1IC+Dwarf1+Giant1&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes_and_Phenomes_Theories_Links/Sand_Bloom:_Otter%27s_Sunrise|Otter's Sunrise]]&lt;br /&gt;
| KROYGOUOUCROYGYUYUYOICOIK&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Trillian,Mebala,McArine,Ariella&lt;br /&gt;
| Yel2ROP+Mag1LOP+Mag2Yel1LIP+Mag1Yel2UIP+Mag2IC(OI)?+Giantx2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pluribus Folly]]&lt;br /&gt;
| KIRIRYGYGYGRGRGRGIRIOIOIOGOGOGROYGYOROYGROYGK  &lt;br /&gt;
| 48&lt;br /&gt;
| 43&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Blue Shade 3 Center Ring Cyan3(IRIRIR) + Mag4(IOIOIO) Blue Shade 2 Inner Circle Cyan2(RIRI) + Mag2(OIOI) Left Outer Petal Cyan4(GRGRGRGR)+Mag2(GOGO)+Yel2(GYGYGY) Right Outer Petal Cyan1+Yel4+Black2(RG+YGYGYGYG+RGOGYGRGOGYG) Dwarf1(GYOR)+Giant3(ROYGROYG)+Extra GR + Extra YGYG&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice_Data | Sacrifice]]&lt;br /&gt;
| KROYORCROYORCROYORCROYORCK&lt;br /&gt;
| 48&lt;br /&gt;
| 24&lt;br /&gt;
| Ariella&lt;br /&gt;
| White-no color or size gene sets&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunshine_Data | Sunshine]]&lt;br /&gt;
| KIYIYIYUYUYGYGK&lt;br /&gt;
| 48&lt;br /&gt;
| 13&lt;br /&gt;
| Ariella/Mebala&lt;br /&gt;
| Yel2ROP + Yel1LOP + Yel2UIP + Yel2LIP + Yel3CR + Yel2IC &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* See[[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]].&lt;br /&gt;
* Color Key: ROP=Right Outer Petal, LOP=Left Outer Petal, UIP=Upper Inner Petal, LIP=Left Inner Petal, CR=Center Ring, IC=Inner Circle&lt;br /&gt;
&lt;br /&gt;
==Sea Lily Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FF90C0&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Gene Sets'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Blush_Data | Blush]]&lt;br /&gt;
|KGRORVGOOOVUROOVIOVIOOVIOOOK&lt;br /&gt;
|38&lt;br /&gt;
|26&lt;br /&gt;
|Ariella&lt;br /&gt;
|Mag1ONP(GROR)+Mag1OSP(GOOO)+Mag1IWP(UROO)+Mag3OS(IO/IOO/IOOO)+Mag2MS(IOO/IOOO)+Mag1IS(IOOO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Clarity_Data | Clarity]]&lt;br /&gt;
|KIRIRIOIOIYIYGORRGRORGRROGORRGRORGRROK&lt;br /&gt;
|48&lt;br /&gt;
|36&lt;br /&gt;
|Ariella/Orchid&lt;br /&gt;
|Black2OS=[Cyan2OS(IR)+Mag2OS(IO)+Yel2OS(IY)] + Black2ONP=[Cyan2ONP(GORR)+Mag2ONP(GROR)+Yel2ONP(GRRO)]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Crimson_Data | Crimson]]&lt;br /&gt;
|KGYORIOOOIOOIOIOIYYYIYYIYIYUOOOUYYYUROOUROOURORURORGOOOGOOOGOOOGYYYGYYYGYYYGRORGRORGRORGRORGRROGRROGRROGRROK&lt;br /&gt;
| 48&lt;br /&gt;
| 106 genes at least&lt;br /&gt;
|&lt;br /&gt;
| Red Petals[Mag4Yel4ONP + Mag3Yel3OSP + Mag2Yel2IWP + Mag1Yel1IEP + Mag3Yel3OS] Red Stamen[Mag4Yel4OS + Mag2Yel2MS + Mag1Yel1IS] + Dwarf&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Crown_Data | Crown]]&lt;br /&gt;
|KUROOUROOUROOVURVOOVURVORVURORURORURORK&lt;br /&gt;
|38&lt;br /&gt;
|37&lt;br /&gt;
|Ariella&lt;br /&gt;
|Red3=[Mag3IWP(UROO)+Ye3IWP(UROR)] + 5V&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Delicate_Data | Delicate]]&lt;br /&gt;
|KIOIOIOIYIYIYGYORK&lt;br /&gt;
|48&lt;br /&gt;
|16&lt;br /&gt;
|Ariella&lt;br /&gt;
|Red=[Mag3OS(IO)+Yel3OS(IY)] + Dwarf1(GYOR)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Dusk_Data | Dusk]]&lt;br /&gt;
|K GROR GORR UYYY GYOR IY GRRO IYYY GRRO GORR GROR ROYG IO GROR IOOO IYY IY URRR GRRO GORR UOOO K&lt;br /&gt;
|48&lt;br /&gt;
|73&lt;br /&gt;
|Ariella/Orchid&lt;br /&gt;
|Mag2Yel4OS+Mag1Yel2MS+Mag1IS+Giant+Dwarf+Black3(Cyan3+Mag3+Yel3)ONP+Black(Cyan1+Mag1+Yel1)IEP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Energy_Data | Energy]]&lt;br /&gt;
|KVVVVVUYYYUYYYGYYYGYYYGRROGRROURORURORVVVVVK&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|Ariella&lt;br /&gt;
|5V+Yel2IEP(UYYY)+Yel2OSP(GYYY)+Yel2ONP(GRRO)+Yel2IWP(UROR)+5V&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fracture_Data | Fracture]]&lt;br /&gt;
|KROYGROYGYORGORGOOOK&lt;br /&gt;
|48&lt;br /&gt;
|18&lt;br /&gt;
|Ariella&lt;br /&gt;
|Giant2(ROYG)+Dwarf1(GYOR)+Mag1OSP(GOOO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Morning_Data | Morning]]&lt;br /&gt;
|KIRRRIYYYIYYYUYYYUYYYURORURORGRRRGYYYGORRGRROK&lt;br /&gt;
|48&lt;br /&gt;
|44&lt;br /&gt;
|Ariella&lt;br /&gt;
|Cyan1OSMSIS(IRRR)+Yel2OSMSIS(IYYY)+Yel2IEP(UYYY)+Yel2IWP(UROR)+Cyan1OSP(GRRR)+Yel1OSP(GYYY)+Cyan1ONP(GORR)+Yel1ONP(GRRO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Silken_Data | Silken]]&lt;br /&gt;
|KRRROOOYYYGGGUUUIIIK&lt;br /&gt;
|48&lt;br /&gt;
|18&lt;br /&gt;
|Ariella&lt;br /&gt;
|Excellent for mutagen building&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Vampire_Data | Vampire]]&lt;br /&gt;
|KIYIYIOIYIOIOK&lt;br /&gt;
|48&lt;br /&gt;
|12&lt;br /&gt;
|Mommouse&lt;br /&gt;
|Red3=[Yel3OS(IY)+Mag3OS(IO)]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]] to understand what the gene sets control in a lily's color, size and fertilization rates.&lt;br /&gt;
&lt;br /&gt;
The 'V' gene regulates flower fertilization by reducing the standard Flower Fertilizer rate by 2 per each 'V' gene from the default of 48 fertilizations.  See [[Flower Fertilizer Chart]].&lt;br /&gt;
&lt;br /&gt;
Gene set Abbrevs: I=Inner (lower), M=Middle, O=Outer (upper if stamen), S=Stamen; O=Outer, I=Inner, E=East, W=West, N=North, S=South, P=Petal. See the above link for more explanation.&lt;br /&gt;
&lt;br /&gt;
==Vine Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EE82EE&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Initial Grapes'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Attributes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Amusement_Data | Amusement - Reworking Genome]] &amp;lt;br&amp;gt; (GGVV)&lt;br /&gt;
|KOOORGGGGGGGGROOORGGGGGGGGGROGGGGGK&lt;br /&gt;
|33&lt;br /&gt;
|11&lt;br /&gt;
|Ariella-teppy confirmed on length&lt;br /&gt;
|2 Grape Qantity OOOR, 2 Vigor GGGRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Appreciation_Data | Appreciation]] &amp;lt;br&amp;gt; (QQQ)&lt;br /&gt;
|KGYRYRYYRYYRYYRK &lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|Ariella&lt;br /&gt;
|Quality RYYR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Balance_Data | Balance - Reworking Genome]] &amp;lt;br&amp;gt; (ACGQKS)&lt;br /&gt;
|KYYYGGGRYYRGGGYROGGGRROOYYGGGOOORK &lt;br /&gt;
|32&lt;br /&gt;
|8 &lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Dev corrected typo on end of genome so this genome now has a Grapes gene set as intended. Acid OYYG, Color RROOYY, Quality RYYR, SKin YRO, Sugar YYY, Grapes OOOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Contemplation_Data | Contemplation - Reworking Genome]] &amp;lt;br&amp;gt; (QQKK)&lt;br /&gt;
|KRYYRGYROGGGGGRYYROK &lt;br /&gt;
|18&lt;br /&gt;
|12 &lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Quality RYYR, SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Distraction_Data | Distraction - Reworking Genome]] &amp;lt;br&amp;gt; (GG)&lt;br /&gt;
|KGGGGGGGGGGGGGGOOORGGGGGGGGOOORK&lt;br /&gt;
| 30&lt;br /&gt;
| 9&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Grape Quantity OOOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Frivolity_Data | Frivolity - Reworking Genome]] &amp;lt;br&amp;gt; (ACCSS)&lt;br /&gt;
| KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK Recheck&lt;br /&gt;
|34&lt;br /&gt;
|12&lt;br /&gt;
|Ariella/Pascalito&lt;br /&gt;
|Note: Dev changed this genome from 2 Acid to 1 Acid. 1 Acid OYYG, Color RROOYY, SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Wisdom_Data | Wisdom - Reworking Genome]] &amp;lt;br&amp;gt; (KKK)&lt;br /&gt;
|KYROGYROGYROGGGGGGGGGGGGGK&lt;br /&gt;
|24&lt;br /&gt;
|8&lt;br /&gt;
|Ariella&lt;br /&gt;
| SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==Wheat Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DAA520&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Candomble | Akhet Wheat: Candomble]]&lt;br /&gt;
| KOYRRYUYORRGUROYGUYRRUGYRRYUYYYRRK&lt;br /&gt;
| 32&lt;br /&gt;
| Ariella&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Macumba | Akhet Wheat: Macumba]]&lt;br /&gt;
| KYGYROUGRYGUGRUYORRGK&lt;br /&gt;
| 19&lt;br /&gt;
| Tunnen&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Palo_Mayombe | Akhet Wheat: Palo Mayombe]]&lt;br /&gt;
| KORRGYUGGYRRUROYGK&lt;br /&gt;
| 16&lt;br /&gt;
| Tunnen / Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Santeria | Akhet Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Satanism | Akhet Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Wicca | Akhet Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Druze | Peret Wheat: Druze]]&lt;br /&gt;
| KGRUOYOYGUOYRRYK&lt;br /&gt;
| 14&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Grass&lt;br /&gt;
|-&lt;br /&gt;
|[[Guides/Genomes/Peret Wheat:_Santeria | Peret Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Satanism | Peret Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Wicca | Peret Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Abacua | Shemu Wheat: Abacua]]&lt;br /&gt;
| KROYGYRRRYYYOOOGYRRRK&lt;br /&gt;
| 19&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Clay &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Druze | Shemu Wheat: Druze]]&lt;br /&gt;
| KGRUOYOYGUOYRRYK&lt;br /&gt;
| 14&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Dirt and Grass&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Santeria | Shemu Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Satanism | Shemu Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Wicca | Shemu Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note on Wheat in Greenhouses: 100 grains are needed in each splint to use Nut's Essence to Initiate Crossbreed and only 1 seed is yielded.  Only 1 grain is needed in each splint to use solvents.&lt;br /&gt;
&lt;br /&gt;
Note: In all genome listings G=Green, I=Indigo, K=Black, O=Orange, R=Red, U=Blue, V=Violet, Y=Yellow, C=Crimson&lt;br /&gt;
&lt;br /&gt;
Note: All genomes begin and end with 'K' or Black but are not counted as part of the genome.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Distraction_Data&amp;diff=110144</id>
		<title>Distraction Data</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Distraction_Data&amp;diff=110144"/>
		<updated>2011-09-02T15:43:10Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Solvent Data Old GGGGGGGGGGGGGGOOORGGGGGGGGOOOR 2 Grapes  #228 Left Side 1 Grape OOOR   GGGGGGG       GGOOORG           OORGGGG  #229 Right Side 1 Grape OOOR   GOOORGG OORGGGG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solvent Data Old GGGGGGGGGGGGGGOOORGGGGGGGGOOOR 2 Grapes&lt;br /&gt;
&lt;br /&gt;
#228 Left Side 1 Grape OOOR&lt;br /&gt;
&lt;br /&gt;
 GGGGGGG&lt;br /&gt;
      GGOOORG &lt;br /&gt;
         OORGGGG&lt;br /&gt;
&lt;br /&gt;
#229 Right Side 1 Grape OOOR&lt;br /&gt;
&lt;br /&gt;
 GOOORGG OORGGGG&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Genomes&amp;diff=110140</id>
		<title>Genomes</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Genomes&amp;diff=110140"/>
		<updated>2011-09-02T14:46:39Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Vine Genomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Flax Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#88BFFF&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Nile_Green_Data | Nile Green]]&lt;br /&gt;
|KORGRGYGYGYGRGYORYYRGROYYORRK&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|1 weed/1 water/1 seed/2 flax/0 rotten&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Old_Egypt_Data | Old Egypt]]&lt;br /&gt;
|KRYYOGYGYORRYORYOGYORYRRRGGROYGRRYOOYGYRK&lt;br /&gt;
|39&lt;br /&gt;
|Ariella/Eldrad&lt;br /&gt;
|2 weed/0 water/1 seed/1 flax/0 rotten&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Hybrids'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Flax Genome Theory]].&lt;br /&gt;
&lt;br /&gt;
==Orchid Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DA70D6&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon_Queen_Data | Amazon Queen]]&lt;br /&gt;
| KOUGUOUGUOUGUOIYRGIRYYUYIUROIK&lt;br /&gt;
| 28&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
|  Cyan1Mag1Yel1UP(RORYRG) + Mag1MP(RYY) + Cyan1LP(URO) + Mag1FP(YR) + Cyan3Mag1Yel3Stem(UOUOUYUGUG) + Cyan3Mag1Yel3Leaves(OUOUYUGUGU) &lt;br /&gt;
|-&lt;br /&gt;
| [[Arabian_Nights_Data | Arabian Nights]]&lt;br /&gt;
| KOUGUOUGUOUGUOIRGGOROOURYIGRIUOK &lt;br /&gt;
| 30&lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan4Yel3Stem + Cyan4Yel3Lvs + Yel1Cyan1MPUP + Mag1UP + Cyan1Yel1FP + Mag1LP&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalon_Data | Avalon]]&lt;br /&gt;
| KIURGIUGIOUIRGIOUGUOUGUOUGUOK&lt;br /&gt;
| 27&lt;br /&gt;
| Ariella&lt;br /&gt;
| Yel2UP + Yel1LP + Cyan3Yel4Stem + Cyan4Yel3Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor_Data | Emperor]]&lt;br /&gt;
| KIGRYIRGGIYUGIRGGIOUGUOUGUOUGUOK&lt;br /&gt;
| 30&lt;br /&gt;
| Ariella/Pascalito &lt;br /&gt;
| Mag1Yel2UP(RY+RGRG)+Yel2MP(RGGRGG)+Yel1FP(GR)+Cyan3Yel4Stem(UOUOUOUGUGUG)+Cyan3Mag1Yel3Lvs(OUOUOUYUGUGUGU)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden_in_Darkness_Data | Hidden in Darkness]]&lt;br /&gt;
| KYRYROYGUOUGUOUYURYYYURORGGRYYURGGGK&lt;br /&gt;
| 34 &lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan2Yel1Mag1Stem + Cyan2Yel2Mag3Lvs + Mag2Yel2MP + Mag3Yel2Cyan2UP + Mag2Yel1Cyan1FP + Mag2Cyan1Yel2LP + Giant1&lt;br /&gt;
|-&lt;br /&gt;
| [[Masquerade_Data | Masquerade]]&lt;br /&gt;
| KIIRYYIIYUIUROIROYGYORIUYIORIIRYYIIIOUGUOUGUOUK&lt;br /&gt;
| 45&lt;br /&gt;
| Ariella/Pascalito/Sesnut&lt;br /&gt;
| Cyan2Mag1Yel2Stem + Cyan3Mag2Yel2Leaves + Mag2MP + Cyan2Mag2UP + Cyan2FP + Cyan1LP + Giant + Dwarf &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabertooth_Data | Sabertooth]]&lt;br /&gt;
| KIRGGUGIOUIGRGGIOUGUOUGUOUGUOK&lt;br /&gt;
| 28&lt;br /&gt;
| Eldrad&lt;br /&gt;
| Cyan3Yel4Stem + Cyan4Yel4Lvs + Yel2MP+ Yel2UP + Yel1FP &lt;br /&gt;
|-&lt;br /&gt;
| [[Shangri-La_Data | Shangri-La]]&lt;br /&gt;
| KYIROIGUROIOUGUOUGUOUGUOIRYYIUOIK&lt;br /&gt;
| 31&lt;br /&gt;
| Ariella/Eldrad&lt;br /&gt;
| Cyan4StemYel3Stem + Cyan3Yel4Lvs + Mag1MP + Cyan2Mag1UP + Cyan1LP &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories | Flower Genome Theories]].&lt;br /&gt;
* Color Key: Lvs=Leaves, MP=Main Petal, UP=Upper Petal, FP=Front Petal, LP=Lower Petals &lt;br /&gt;
* All orchids take 24 regular flower fertilizations to split.&lt;br /&gt;
&lt;br /&gt;
==Rose Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FF0000&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Gene Sets'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodheart_Data | Bloodheart]]&lt;br /&gt;
| KOUOUOUOUK&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| Ariella&lt;br /&gt;
| Mag4Stamen + Mag3Lvs &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's_Blush_Data | Dawn's Blush]]&lt;br /&gt;
| KYYRUYGGROURYYRYUYGGRK&lt;br /&gt;
| 48&lt;br /&gt;
| 20&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Mag1 OP(RYY)+Mag2Yel2IP(YYRYYRGGRGGR)+Cyan1Mag1Yel1(Black1)Stamen(RUOUYU)+Cyan1Yel2Leaves(URUYUY) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goldenleaves_Data | Goldenleaves]]&lt;br /&gt;
| KUYGUYGUYGUYGK&lt;br /&gt;
| 32&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| Yel4Lvs&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchs_Bud_Data | Hatch's Bud]]&lt;br /&gt;
| KRYYRGGRGGOORGGRGGRURUYUYK&lt;br /&gt;
| 32&lt;br /&gt;
| 24&lt;br /&gt;
| Ariella from T3&lt;br /&gt;
| Cyan1Mag1Yel3LP + Mag1Yel4UP + Cyan2Yel1Stamen + Cyan1Yel2Leaves&lt;br /&gt;
|- &lt;br /&gt;
| [[Night_Bloom_Data | Night Bloom]]&lt;br /&gt;
| KROORYYRGGOORYYRGGRUOURUOUYROYGUGYORK&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| Ariella&lt;br /&gt;
| Cyan1Yel2Mag2LP + Cyan2Mag2Yel1UP + Cyan2Mag2Stamen + Cyan1Mag2Yel1Lvs + [Giant1 + Dwarf1]Semidwarf &lt;br /&gt;
|-&lt;br /&gt;
| [[Pantomime_Data | Pantomime]]&lt;br /&gt;
| KYYROYYROYYROYYROK&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| Ariella&lt;br /&gt;
| Mag4IP&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Giant]]&lt;br /&gt;
| KROOUROYGUROYGUYYRK&lt;br /&gt;
| 30&lt;br /&gt;
| 17&lt;br /&gt;
| Ariella/Eigam&lt;br /&gt;
| Cyan1LP + Mag1UP + Mag1Stamen + Cyan2Yel1Lvs + Giant2&lt;br /&gt;
|-  &lt;br /&gt;
| [[Red_Dwarf_Data | Red Dwarf]]&lt;br /&gt;
| KRYYRYYRGGRGGRGGOUOUYUYUYUGYORK&lt;br /&gt;
| 32&lt;br /&gt;
| 29&lt;br /&gt;
| Ariella&lt;br /&gt;
| - Mag2Yel3OP + Mag2Yel2LP + Mag2Yel3Stamen + Mag1Yel3Leaves + Dwarfx1&lt;br /&gt;
|- &lt;br /&gt;
| [[White_Giant_Data | White Giant]]&lt;br /&gt;
| KROYGUYUYUYK &lt;br /&gt;
| 32&lt;br /&gt;
| 10&lt;br /&gt;
| Ariella/Eigam&lt;br /&gt;
| Yel2Stamen + Yel3Lvs + Giant1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]].&lt;br /&gt;
   *Ferts are all random per plant*&lt;br /&gt;
&lt;br /&gt;
==Sand Blooms==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFEE00&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Phenomes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Calliope_Data | Calliope]]&lt;br /&gt;
| KIIOCYYGCUOUCOIUROYGCIIORIYCUGOCGGYK&lt;br /&gt;
| 48&lt;br /&gt;
| 34&lt;br /&gt;
| genome copied from T3&lt;br /&gt;
| Yel2ROP, Mag1Yel1LOP, Mag1Cyan1UIP, Mag1LIP, Mag2Yel1CR, Mag1Cyan1IC, Giantx1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear_Skies_Data | Clear Skies]]&lt;br /&gt;
| KRURGCCCGRUCCURGRCIYIK&lt;br /&gt;
| 48&lt;br /&gt;
| 20&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Cyan2LIP+Cyan2UIP+Cyan2LOP+Cyan2ROP+Yel1CR+Yel1IC&lt;br /&gt;
|-&lt;br /&gt;
| [[Cookie_Jar_Data | Cookie Jar]]&lt;br /&gt;
| KYUYGYUYGYCRUCOUCRUCOUCYUCK&lt;br /&gt;
| 48&lt;br /&gt;
| 25&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Black3Yel1LIP+Yel2UIP+Yel2LOP+Yel2ROP&lt;br /&gt;
|-&lt;br /&gt;
| [[Corona_Data | Corona]]&lt;br /&gt;
| KRICOICYICRICOICYICRICOICYIK&lt;br /&gt;
| 48&lt;br /&gt;
| 26&lt;br /&gt;
| Ariella&lt;br /&gt;
| Black3IC (Yel3IC + Mag3IC + Cyan3IC)&lt;br /&gt;
|-&lt;br /&gt;
| [[Loves_Touch_Data | Love's Touch]]&lt;br /&gt;
| KOUOROUOCGYOROYGCIOIK&lt;br /&gt;
| 48&lt;br /&gt;
| 19&lt;br /&gt;
| genome copied from T3&lt;br /&gt;
| Yel1ROP+Yel1LOP+Mag2UIP+Mag2LIP+Mag1CR+Mag1IC+Dwarf1+Giant1&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes_and_Phenomes_Theories_Links/Sand_Bloom:_Otter%27s_Sunrise|Otter's Sunrise]]&lt;br /&gt;
| KROYGOUOUCROYGYUYUYOICOIK&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Trillian,Mebala,McArine,Ariella&lt;br /&gt;
| Yel2ROP+Mag1LOP+Mag2Yel1LIP+Mag1Yel2UIP+Mag2IC(OI)?+Giantx2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pluribus Folly]]&lt;br /&gt;
| KIRIRYGYGYGRGRGRGIRIOIOIOGOGOGROYGYOROYGROYGK  &lt;br /&gt;
| 48&lt;br /&gt;
| 43&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Blue Shade 3 Center Ring Cyan3(IRIRIR) + Mag4(IOIOIO) Blue Shade 2 Inner Circle Cyan2(RIRI) + Mag2(OIOI) Left Outer Petal Cyan4(GRGRGRGR)+Mag2(GOGO)+Yel2(GYGYGY) Right Outer Petal Cyan1+Yel4+Black2(RG+YGYGYGYG+RGOGYGRGOGYG) Dwarf1(GYOR)+Giant3(ROYGROYG)+Extra GR + Extra YGYG&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice_Data | Sacrifice]]&lt;br /&gt;
| KROYORCROYORCROYORCROYORCK&lt;br /&gt;
| 48&lt;br /&gt;
| 24&lt;br /&gt;
| Ariella&lt;br /&gt;
| White-no color or size gene sets&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunshine_Data | Sunshine]]&lt;br /&gt;
| KIYIYIYUYUYGYGK&lt;br /&gt;
| 48&lt;br /&gt;
| 13&lt;br /&gt;
| Ariella/Mebala&lt;br /&gt;
| Yel2ROP + Yel1LOP + Yel2UIP + Yel2LIP + Yel3CR + Yel2IC &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* See[[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]].&lt;br /&gt;
* Color Key: ROP=Right Outer Petal, LOP=Left Outer Petal, UIP=Upper Inner Petal, LIP=Left Inner Petal, CR=Center Ring, IC=Inner Circle&lt;br /&gt;
&lt;br /&gt;
==Sea Lily Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FF90C0&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Ferts'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Color Gene Sets'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Blush_Data | Blush]]&lt;br /&gt;
|KGRORVGOOOVUROOVIOVIOOVIOOOK&lt;br /&gt;
|38&lt;br /&gt;
|26&lt;br /&gt;
|Ariella&lt;br /&gt;
|Mag1ONP(GROR)+Mag1OSP(GOOO)+Mag1IWP(UROO)+Mag3OS(IO/IOO/IOOO)+Mag2MS(IOO/IOOO)+Mag1IS(IOOO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Clarity_Data | Clarity]]&lt;br /&gt;
|KIRIRIOIOIYIYGORRGRORGRROGORRGRORGRROK&lt;br /&gt;
|48&lt;br /&gt;
|36&lt;br /&gt;
|Ariella/Orchid&lt;br /&gt;
|Black2OS=[Cyan2OS(IR)+Mag2OS(IO)+Yel2OS(IY)] + Black2ONP=[Cyan2ONP(GORR)+Mag2ONP(GROR)+Yel2ONP(GRRO)]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Crimson_Data | Crimson]]&lt;br /&gt;
|KGYORIOOOIOOIOIOIYYYIYYIYIYUOOOUYYYUROOUROOURORURORGOOOGOOOGOOOGYYYGYYYGYYYGRORGRORGRORGRORGRROGRROGRROGRROK&lt;br /&gt;
| 48&lt;br /&gt;
| 106 genes at least&lt;br /&gt;
|&lt;br /&gt;
| Red Petals[Mag4Yel4ONP + Mag3Yel3OSP + Mag2Yel2IWP + Mag1Yel1IEP + Mag3Yel3OS] Red Stamen[Mag4Yel4OS + Mag2Yel2MS + Mag1Yel1IS] + Dwarf&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Crown_Data | Crown]]&lt;br /&gt;
|KUROOUROOUROOVURVOOVURVORVURORURORURORK&lt;br /&gt;
|38&lt;br /&gt;
|37&lt;br /&gt;
|Ariella&lt;br /&gt;
|Red3=[Mag3IWP(UROO)+Ye3IWP(UROR)] + 5V&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Delicate_Data | Delicate]]&lt;br /&gt;
|KIOIOIOIYIYIYGYORK&lt;br /&gt;
|48&lt;br /&gt;
|16&lt;br /&gt;
|Ariella&lt;br /&gt;
|Red=[Mag3OS(IO)+Yel3OS(IY)] + Dwarf1(GYOR)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Dusk_Data | Dusk]]&lt;br /&gt;
|K GROR GORR UYYY GYOR IY GRRO IYYY GRRO GORR GROR ROYG IO GROR IOOO IYY IY URRR GRRO GORR UOOO K&lt;br /&gt;
|48&lt;br /&gt;
|73&lt;br /&gt;
|Ariella/Orchid&lt;br /&gt;
|Mag2Yel4OS+Mag1Yel2MS+Mag1IS+Giant+Dwarf+Black3(Cyan3+Mag3+Yel3)ONP+Black(Cyan1+Mag1+Yel1)IEP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Energy_Data | Energy]]&lt;br /&gt;
|KVVVVVUYYYUYYYGYYYGYYYGRROGRROURORURORVVVVVK&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|Ariella&lt;br /&gt;
|5V+Yel2IEP(UYYY)+Yel2OSP(GYYY)+Yel2ONP(GRRO)+Yel2IWP(UROR)+5V&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fracture_Data | Fracture]]&lt;br /&gt;
|KROYGROYGYORGORGOOOK&lt;br /&gt;
|48&lt;br /&gt;
|18&lt;br /&gt;
|Ariella&lt;br /&gt;
|Giant2(ROYG)+Dwarf1(GYOR)+Mag1OSP(GOOO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Morning_Data | Morning]]&lt;br /&gt;
|KIRRRIYYYIYYYUYYYUYYYURORURORGRRRGYYYGORRGRROK&lt;br /&gt;
|48&lt;br /&gt;
|44&lt;br /&gt;
|Ariella&lt;br /&gt;
|Cyan1OSMSIS(IRRR)+Yel2OSMSIS(IYYY)+Yel2IEP(UYYY)+Yel2IWP(UROR)+Cyan1OSP(GRRR)+Yel1OSP(GYYY)+Cyan1ONP(GORR)+Yel1ONP(GRRO)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Silken_Data | Silken]]&lt;br /&gt;
|KRRROOOYYYGGGUUUIIIK&lt;br /&gt;
|48&lt;br /&gt;
|18&lt;br /&gt;
|Ariella&lt;br /&gt;
|Excellent for mutagen building&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Vampire_Data | Vampire]]&lt;br /&gt;
|KIYIYIOIYIOIOK&lt;br /&gt;
|48&lt;br /&gt;
|12&lt;br /&gt;
|Mommouse&lt;br /&gt;
|Red3=[Yel3OS(IY)+Mag3OS(IO)]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[http://www.atitd.org/wiki/tale4/Flower_Genome_Theories || Flower Genome Theories]] to understand what the gene sets control in a lily's color, size and fertilization rates.&lt;br /&gt;
&lt;br /&gt;
The 'V' gene regulates flower fertilization by reducing the standard Flower Fertilizer rate by 2 per each 'V' gene from the default of 48 fertilizations.  See [[Flower Fertilizer Chart]].&lt;br /&gt;
&lt;br /&gt;
Gene set Abbrevs: I=Inner (lower), M=Middle, O=Outer (upper if stamen), S=Stamen; O=Outer, I=Inner, E=East, W=West, N=North, S=South, P=Petal. See the above link for more explanation.&lt;br /&gt;
&lt;br /&gt;
==Vine Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EE82EE&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Initial Grapes'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Attributes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Amusement_Data | Amusement - Reworking Genome]] &amp;lt;br&amp;gt; (GGVV)&lt;br /&gt;
|KOOORGGGGGGGGROOORGGGGGGGGGROGGGGGK&lt;br /&gt;
|33&lt;br /&gt;
|11&lt;br /&gt;
|Ariella-teppy confirmed on length&lt;br /&gt;
|Grape Qantity OOOR, Vigor GGGRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Appreciation_Data | Appreciation]] &amp;lt;br&amp;gt; (QQQ)&lt;br /&gt;
|KGYRYRYYRYYRYYRK &lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|Ariella&lt;br /&gt;
|Quality RYYR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Balance_Data | Balance - Reworking Genome]] &amp;lt;br&amp;gt; (ACGQKS)&lt;br /&gt;
|KYYYGGGRYYRGGGYROGGGRROOYYGGGOOORK &lt;br /&gt;
|32&lt;br /&gt;
|8 &lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Dev corrected typo on end of genome so this genome now has a Grapes gene set as intended. Acid OYYG, Color RROOYY, Quality RYYR, SKin YRO, Sugar YYY, Grapes OOOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Contemplation_Data | Contemplation - Reworking Genome]] &amp;lt;br&amp;gt; (QQKK)&lt;br /&gt;
|KRYYRGYROGGGGGRYYROK &lt;br /&gt;
|18&lt;br /&gt;
|12 &lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Quality RYYR, SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Distraction_Data | Distraction - Reworking Genome]] &amp;lt;br&amp;gt; (GG)&lt;br /&gt;
|KGGGGGGGGGGGGGGOOORGGGGGGGGOOORK&lt;br /&gt;
| 30&lt;br /&gt;
| 9&lt;br /&gt;
| Ariella/Pascalito&lt;br /&gt;
| Grape Quantity OOOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Frivolity_Data | Frivolity - Reworking Genome]] &amp;lt;br&amp;gt; (ACCSS)&lt;br /&gt;
| KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK Recheck&lt;br /&gt;
|34&lt;br /&gt;
|12&lt;br /&gt;
|Ariella/Pascalito&lt;br /&gt;
|Note: Dev changed this genome from 2 Acid to 1 Acid. 1 Acid OYYG, Color RROOYY, SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Wisdom_Data | Wisdom - Reworking Genome]] &amp;lt;br&amp;gt; (KKK)&lt;br /&gt;
|KYROGYROGYROGGGGGGGGGGGGGK&lt;br /&gt;
|24&lt;br /&gt;
|8&lt;br /&gt;
|Ariella&lt;br /&gt;
| SKin YRO&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==Wheat Genomes==&lt;br /&gt;
{|{table} border=10 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#DAA520&amp;quot;&lt;br /&gt;
|'''Name/Data'''&lt;br /&gt;
|'''Genome'''&lt;br /&gt;
|'''Length'''&lt;br /&gt;
|'''Researcher'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Candomble | Akhet Wheat: Candomble]]&lt;br /&gt;
| KOYRRYUYORRGUROYGUYRRUGYRRYUYYYRRK&lt;br /&gt;
| 32&lt;br /&gt;
| Ariella&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Macumba | Akhet Wheat: Macumba]]&lt;br /&gt;
| KYGYROUGRYGUGRUYORRGK&lt;br /&gt;
| 19&lt;br /&gt;
| Tunnen&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Palo_Mayombe | Akhet Wheat: Palo Mayombe]]&lt;br /&gt;
| KORRGYUGGYRRUROYGK&lt;br /&gt;
| 16&lt;br /&gt;
| Tunnen / Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Santeria | Akhet Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Satanism | Akhet Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Akhet Wheat:_Wicca | Akhet Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Druze | Peret Wheat: Druze]]&lt;br /&gt;
| KGRUOYOYGUOYRRYK&lt;br /&gt;
| 14&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Grass&lt;br /&gt;
|-&lt;br /&gt;
|[[Guides/Genomes/Peret Wheat:_Santeria | Peret Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Ariella&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Satanism | Peret Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Peret Wheat:_Wicca | Peret Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Abacua | Shemu Wheat: Abacua]]&lt;br /&gt;
| KROYGYRRRYYYOOOGYRRRK&lt;br /&gt;
| 19&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Clay &lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Druze | Shemu Wheat: Druze]]&lt;br /&gt;
| KGRUOYOYGUOYRRYK&lt;br /&gt;
| 14&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Dirt and Grass&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Santeria | Shemu Wheat: Santeria]]&lt;br /&gt;
| KYORRGUORRGYUGRYGUYRROGK&lt;br /&gt;
| 22&lt;br /&gt;
| Aberdon&lt;br /&gt;
| Dirt and Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Satanism | Shemu Wheat: Satanism]]&lt;br /&gt;
| KGRUROYGUYRRUOOOROK&lt;br /&gt;
| 17&lt;br /&gt;
| Tunnen/Wrongskian&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Genomes/Shemu Wheat:_Wicca | Shemu Wheat: Wicca]]&lt;br /&gt;
| KYRROGUORRGYUGRUROYGK&lt;br /&gt;
| 19&lt;br /&gt;
| Ariella&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note on Wheat in Greenhouses: 100 grains are needed in each splint to use Nut's Essence to Initiate Crossbreed and only 1 seed is yielded.  Only 1 grain is needed in each splint to use solvents.&lt;br /&gt;
&lt;br /&gt;
Note: In all genome listings G=Green, I=Indigo, K=Black, O=Orange, R=Red, U=Blue, V=Violet, Y=Yellow, C=Crimson&lt;br /&gt;
&lt;br /&gt;
Note: All genomes begin and end with 'K' or Black but are not counted as part of the genome.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110139</id>
		<title>Amusement Data</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110139"/>
		<updated>2011-09-02T14:41:07Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solvent Data OLD OOORGGGGGGGGROOORGGGGGGGGGROGGGGG 2 Grape 2 Vigor&lt;br /&gt;
&lt;br /&gt;
#222 Left Side 2 Grape OOOR 1 Vigor GGGRO&lt;br /&gt;
&lt;br /&gt;
 KGGGGOO &lt;br /&gt;
    GGOOORG &lt;br /&gt;
        ??GGGGROO&lt;br /&gt;
&lt;br /&gt;
#223 Right Side 1 Vigor GGGRO&lt;br /&gt;
&lt;br /&gt;
 RRGGGGG doubled R probably&lt;br /&gt;
 ??GGGGGGG&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110131</id>
		<title>Amusement Data</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110131"/>
		<updated>2011-09-02T03:58:03Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solvent Data OLD OOORGGGGGGGGROOORGGGGGGGGGROGGGGG 2 Grape 2 Vigor&lt;br /&gt;
&lt;br /&gt;
#222 Left Side 2 Grape OOOR 1 Vigor GGGRO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#223 Right Side 1 Vigor GGGRO&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110130</id>
		<title>Amusement Data</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Amusement_Data&amp;diff=110130"/>
		<updated>2011-09-02T03:56:13Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Solvent Data  #222 Left Side 2 Grape OOOR 1 Vigor GGGRO    #223 Right Side 1 Vigor GGGRO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solvent Data&lt;br /&gt;
&lt;br /&gt;
#222 Left Side 2 Grape OOOR 1 Vigor GGGRO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#223 Right Side 1 Vigor GGGRO&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
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