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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaayru</id>
	<title>ATITD5 - User contributions [en]</title>
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	<updated>2026-05-31T21:24:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=12_Month_Prepay&amp;diff=7118</id>
		<title>12 Month Prepay</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=12_Month_Prepay&amp;diff=7118"/>
		<updated>2010-08-17T20:23:57Z</updated>

		<summary type="html">&lt;p&gt;Kaayru: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players who subscribe for a 12 month package can ask for a special decoration for their camp. Below are some details about what you can have and under what limit. Please review the list and determine what you'd like before calling a World Builder (Click self/Special/Call a Game Master/Builder).&lt;br /&gt;
&lt;br /&gt;
Note : this page is an updated version of the one Otter published on T3 wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Things Allowed ==&lt;br /&gt;
&lt;br /&gt;
* Flowers in colors of your choice can be placed where you want. Some other plant settings may have to be removed to &lt;br /&gt;
compensate. &lt;br /&gt;
* Paths that don't allow speed running (usually a lighter or darker color of sand or grass or gravel)can be placed for effect to a compound or between buildings or to a road. &lt;br /&gt;
* Columns, flaming altars, and large rocks, heavy rocks for décor. &lt;br /&gt;
* Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas. &lt;br /&gt;
* Trees can be moved if they are in your camp to make a more pleasing look but none that will add to the total wood  count. If you prefer, trees that have large wood gather amounts can be swapped for more of others that don't give as much, Or vise versa. But, no more than 4 tree exchanges. &lt;br /&gt;
* The land under a building can be modified so the building doesn't appear to be buried or perched. &lt;br /&gt;
* Very small ponds can be placed for a water feature. They often can’t be fished but can look like a catch basin for a water feature. &lt;br /&gt;
* Small buildings can be nudged a bit. &lt;br /&gt;
* A statue that is not used for any event can be placed. And benches. And banners of any color but red. &lt;br /&gt;
* Grass color can be adjusted to look more natural or dramatic. &lt;br /&gt;
* If you already have something like dirt, it can be evened into a more regular shape to make a garden look. &lt;br /&gt;
* Your own voting booth. &lt;br /&gt;
* We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other décor. People want to relocate around at this stage. &lt;br /&gt;
&lt;br /&gt;
== For those groups of 12 month prepay orders ==&lt;br /&gt;
&lt;br /&gt;
* All of the above improvements mentioned for singles . &lt;br /&gt;
* The addition of one recourse (clay, water sand, grass, dirt, silt, wood, etc..) (NOT limestone, thorns, cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. If the area would require more than one of the above items to be feature complete then said area would not meet the criteria of &amp;quot;intent&amp;quot;. &lt;br /&gt;
* A group of 5 in one guild (and/or more then half of a larger group being 12 month prepaids, but at least five, couldhave their whole camp (not 5 individual camps) moved elsewhere as long as it doesn't crowd anyone else and all persons in the group agree. &lt;br /&gt;
* A fully decorated altar near your camp if none are within 500 units&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
* You can choose some, or parts of all the options &lt;br /&gt;
* The extent of the modifications, and their acceptability, is at the Builder's discretion. If the builder says NO, that is final. &lt;br /&gt;
* The Builder is only coming to this ONCE, and only ONCE. &lt;br /&gt;
* Remember to plan ahead, leaving room for future expansion.&lt;br /&gt;
* Increasing the number of objects, especially water features, increases the lag. Be kind to yourself and your neighbors.&lt;/div&gt;</summary>
		<author><name>Kaayru</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=12_Month_Prepay&amp;diff=7114</id>
		<title>12 Month Prepay</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=12_Month_Prepay&amp;diff=7114"/>
		<updated>2010-08-17T20:18:36Z</updated>

		<summary type="html">&lt;p&gt;Kaayru: Created page with &amp;quot;Players who subscribe for a 12 month package can ask for a special decoration for their camp. Below are some details about what you can have and under what limit. Please review t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players who subscribe for a 12 month package can ask for a special decoration for their camp. Below are some details about what you can have and under what limit. Please review the list and determine what you'd like before calling a World Builder (Click self/Special/Call a Game Master/Builder).&lt;br /&gt;
&lt;br /&gt;
Note : this page is an updated version of the one Otter published on T3 wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Things Allowed ==&lt;br /&gt;
&lt;br /&gt;
* Flowers in colors of your choice can be placed where you want. Some other plant settings may have to be removed to &lt;br /&gt;
compensate. &lt;br /&gt;
* Paths that don't allow speed running (usually a lighter or darker color of sand or grass or gravel)can be placed for effect to a compound or between buildings or to a road. &lt;br /&gt;
* Columns, flaming altars, and large rocks, heavy rocks for décor. &lt;br /&gt;
* Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas. &lt;br /&gt;
* Trees can be moved if they are in your camp to make a more pleasing look but none that will add to the total wood  count. If you prefer, trees that have large wood gather amounts can be swapped for more of others that don't give as much, Or vise versa. But, no more than 4 tree exchanges. &lt;br /&gt;
* The land under a building can be modified so the building doesn't appear to be buried or perched. &lt;br /&gt;
* Very small ponds can be placed for a water feature. They often can’t be fished but can look like a catch basin for a water feature. &lt;br /&gt;
* Small buildings can be nudged a bit. &lt;br /&gt;
* A statue that is not used for any event can be placed. And benches. And banners of any color but red. &lt;br /&gt;
* Grass color can be adjusted to look more natural or dramatic. &lt;br /&gt;
* If you already have something like dirt, it can be evened into a more regular shape to make a garden look. &lt;br /&gt;
* Your own voting booth. &lt;br /&gt;
* We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other décor. People want to relocate around at this stage. &lt;br /&gt;
&lt;br /&gt;
== For those groups of 12 month prepay orders ==&lt;br /&gt;
&lt;br /&gt;
* All of the above improvements mentioned for singles . &lt;br /&gt;
* The addition of one recourse (clay, water sand, grass, dirt, silt, wood, etc..) (NOT limestone, thorns, cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. If the area would require more than one of the above items to be feature complete then said area would not meet the criteria of &amp;quot;intent&amp;quot;. &lt;br /&gt;
* A group of 5 in one guild (and/or more then half of a larger group being 12 month prepaids, but at least five, couldhave their whole camp (not 5 individual camps) moved elsewhere as long as it doesn't crowd anyone else and all persons in the group agree. &lt;br /&gt;
* A fully decorated altar near your camp if none are within 500 units&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
* You can choose some, or parts of all the options &lt;br /&gt;
* The extent of the modifications, and their acceptability, is at the Builder's discretion. If the builder says NO, that is final. &lt;br /&gt;
* The Builder is only coming to this ONCE, and only ONCE. &lt;br /&gt;
* Increasing the number of objects, especially water features, increases the lag. Be kind to yourself and your neighbors.&lt;/div&gt;</summary>
		<author><name>Kaayru</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=7107</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=7107"/>
		<updated>2010-08-17T20:06:36Z</updated>

		<summary type="html">&lt;p&gt;Kaayru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Activities ===&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
* [[Fishing Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Foraging &amp;amp; Cooking ====&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Kaayru</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Fishing_Guide&amp;diff=5794</id>
		<title>Fishing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Fishing_Guide&amp;diff=5794"/>
		<updated>2010-08-15T00:29:08Z</updated>

		<summary type="html">&lt;p&gt;Kaayru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
==== General Information ====&lt;br /&gt;
&lt;br /&gt;
You need to find insects to build a lure to fish.&lt;br /&gt;
&lt;br /&gt;
Three skills are necessary: &lt;br /&gt;
*[[Fly Fishing]] from the School of Body to build the fly fishing rod (a rod is given to you upon learning the skill&lt;br /&gt;
*[[Arthropodology]] from the School of Worship to find insects while doing random activities in game &lt;br /&gt;
*[[Fly Tying]] from the School of Worship to build the lure&lt;br /&gt;
&lt;br /&gt;
Making a lure requires an [[Insects|insect]], 2 [[Thread]], and 1 [[Thorn]]. It is built by going to the Skills menu and clicking Fly Tying.&lt;br /&gt;
&lt;br /&gt;
==== Skill Costs ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Skill !! School !! Degree !! Level to learn !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Fishing]] || Body || First ||align=&amp;quot;right&amp;quot;| 1 || 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Arthropodology]] ||rowspan=&amp;quot;3&amp;quot;| Worship || First ||align=&amp;quot;right&amp;quot;| 2 || 100 [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| 5 || 200 [[Tadpoles]]&lt;br /&gt;
|-&lt;br /&gt;
| Third ||align=&amp;quot;right&amp;quot;| 8 || 300 [[Beeswax]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fly Tying]] ||rowspan=&amp;quot;3&amp;quot;| Worship || First ||align=&amp;quot;right&amp;quot;| 3 || 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| 6 || 7 [[Insects#Footworm|Footworm]], 7 [[Insects#Corkscrew Asp|Corkscrew Asp]], 7 [[Insects#Spittlebug|Spittlebug]], 7 [[Insects#Woodmoth|Woodmoth]], 7 [[Insects#Feather Midge|Feather Midge]], 7 [[Insects#White Sawfly|White Sawfly]], 7 [[Insects#Wooly Aphid|Wooly Aphid]]&lt;br /&gt;
|-&lt;br /&gt;
| Third ||align=&amp;quot;right&amp;quot;| ? || 14 [[Insects#Bristleworm|Bristleworm]], 14 [[Insects#Blister Beetle|Blister Beetle]], 14 [[Insects#Orchid Hopper|Orchid Hopper]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Desert Millipede|Desert Millipede]], 14 [[Insects#Slime Moth|Slime Moth]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Filleting]] ||rowspan=&amp;quot;2&amp;quot;| Worship || First ||align=&amp;quot;right&amp;quot;| 3 || 7 [[Knife Blade]], 7 [[Fish#Phagrus|Phagrus Meat]], 20 [[Foraging#Common Basil|Common Basil]]&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| ? || 3 [[Sharp Edged Blade]], 14 [[Fish#Oxyrynchus|Oxyrynchus Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
I got a different set of insect requirements for Fly Tying 2nd Level:&lt;br /&gt;
7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Wolly Aphid, 7 Slime Moth, 7 Rose Mite.&lt;br /&gt;
Requirements might be random within a group of insects. --drexen&lt;br /&gt;
&lt;br /&gt;
==== Insects ====&lt;br /&gt;
There are rumored to be 49 different species of [[Insects]], split into 7 different classes.&lt;br /&gt;
&lt;br /&gt;
*   Ash centipede&lt;br /&gt;
*   Blister Beetle&lt;br /&gt;
*   Bloodworm&lt;br /&gt;
*   Bristleworm&lt;br /&gt;
*   Clay Slug&lt;br /&gt;
*   Corkscrew Asp&lt;br /&gt;
*   Desert Millipede&lt;br /&gt;
*   Dew Fly&lt;br /&gt;
*   Feather Midge&lt;br /&gt;
*   Footworm&lt;br /&gt;
*   Fruit Maggot&lt;br /&gt;
*   Glass Worm&lt;br /&gt;
*   Golden Asp&lt;br /&gt;
*   Grass Slug&lt;br /&gt;
*   Hairy Slug&lt;br /&gt;
*   Honey Fly&lt;br /&gt;
*   Horned Hookworm&lt;br /&gt;
*   Leaf Hopper&lt;br /&gt;
*   Mud Asp&lt;br /&gt;
*   Needleworm&lt;br /&gt;
*   Nippleworm&lt;br /&gt;
*   Orchid Hopper&lt;br /&gt;
*   Oyster Mite&lt;br /&gt;
*   Pickel Slug&lt;br /&gt;
*   Queen Maggot&lt;br /&gt;
*   Red Cricket&lt;br /&gt;
*   Ringed Wasp&lt;br /&gt;
*   Rose Mite&lt;br /&gt;
*   Ruby Hornborrer&lt;br /&gt;
*   Salt Mite&lt;br /&gt;
*   Sand Mite&lt;br /&gt;
*   Skinlicker&lt;br /&gt;
*   Slime Moth&lt;br /&gt;
*   Snowberry Butterfly&lt;br /&gt;
*   Spittlebug&lt;br /&gt;
*   Stonefly&lt;br /&gt;
*   White Mealybug&lt;br /&gt;
*   White Sawfly &lt;br /&gt;
*   Woodmoth&lt;br /&gt;
*   Woolly Aphid&lt;br /&gt;
&lt;br /&gt;
With the [[Arthropodology]] skill,  can find insects while: Water mining, picking papyrus, collecting wood, thorns, slate, mud, dirt, harvesting flax, diving for pearls, carving wood, foraging, slaughtering sheep&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
&lt;br /&gt;
* Found all 7 Tree Dwelling insects.--merek&lt;br /&gt;
* Found all 7 Ground Dwelling insects.--meriamon&lt;br /&gt;
* Found all 7 Water Dwelling Insects. -- NecasT&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
Some experiences (from Detour):&lt;br /&gt;
&lt;br /&gt;
I went out fishing with 2 Red cricket (Fresh) lures. Hopped to about 6 different locations and cast about 10 times before losing both lures with no fish caught. I was getting the messages, &amp;quot;No fish bit. Try different lures and locations,&amp;quot; or, &amp;quot;No fish bit. You also lost your lure. Try different lures and locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next I used a Woodmoth (Fresh) lure. I caught 3 fish before losing it. They were 7, 6, and 6 deben Malapterurus. I was standing at 777, -1428 at around 6:26 AM game time. I lost the lure on the same cast as catching a fish and didn't get a notice about it. It just disappeared from my inventory.&lt;br /&gt;
&lt;br /&gt;
Finally, I used a Wooly aphid (Fresh) lure. I got to cast it about 3 times from different locations before I lost it with no fish caught.&lt;br /&gt;
&lt;br /&gt;
Amora:  I caught a 1db Pancake Loach with a pickel slug lure at 8:08 a.m. and the next cast with the same lure told me to try different lures or locations.  This tells me when we get the message &amp;quot;try a different lure/location&amp;quot; that it might not mean a fail.  I will need to keep trying 5-10 times?  Also, at the same spot (9:32 a.m.), I tried again with the same lure 7 more times, fail.  Time of day still a factor? &lt;br /&gt;
&lt;br /&gt;
Kaayru: I was fishing at a small pond in Sterope (1626 -697) at 1:25pm. Got the message &amp;quot;You almost caught an unusual fish, but you were not quick enough.&amp;quot;  - Is speed a factor? &lt;br /&gt;
&lt;br /&gt;
[[User:Khatzepsut/T5Beta | Khatz Fishing notes]]&lt;br /&gt;
&lt;br /&gt;
=== Which lure for which fish ===&lt;br /&gt;
&lt;br /&gt;
* Hylian Loach   -  Grass slug (4db), Blister beetle (6db),Oyster mite (1db)&lt;br /&gt;
* Malapterurus   -  Oyster mite (9db)&lt;br /&gt;
* River Crab     -  Orchid Hopper (22db), Ringed Wasp (1db), Wooly Aphid(25 db), Grass Slug(13 db), Slime Moth (11db)&lt;br /&gt;
* Catfish        -  Mud Asp (1db), Nippleworm (1db), Glass worm (1db), Spittlebug (1db), Footworm (1db)&lt;br /&gt;
* Bay Lobster    -  Orchid hopper (2 db)&lt;br /&gt;
* River Crab     -  Orchid Hopper (3 - 21 db), Bloodworm (9 db), Wooly Aphid (19-29 db), Ringed Wasp (7 db)&lt;br /&gt;
* Pancake Loach  -  Pickle Slug (1db), Glass Worm (3db)&lt;br /&gt;
* Moonfish       -  Mud Asp (1 - 4 db)&lt;br /&gt;
* Tigerfish      -  Sand Mite (27db)&lt;br /&gt;
* Ayu            -  Honey Fly (2db), Spittlebug (5db)&lt;br /&gt;
* White Oniontail - Fruit Maggot (1db)&lt;/div&gt;</summary>
		<author><name>Kaayru</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Obelisk_Queue&amp;diff=5787</id>
		<title>Sterope Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Obelisk_Queue&amp;diff=5787"/>
		<updated>2010-08-15T00:08:57Z</updated>

		<summary type="html">&lt;p&gt;Kaayru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 days 8 hours teppy time, 2 1/2 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;400&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status !! Date Passed !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Sunstrider|| 20 || Built || || Date built: Year 1, Akhet I-20, 10:29PM&lt;br /&gt;
|-&lt;br /&gt;
|Sprocket|| 21 || Ready to build || || Will honor whatever system the region decides upon.&lt;br /&gt;
|-&lt;br /&gt;
|Takhetu|| 22 || Gathering mats || || &lt;br /&gt;
|-&lt;br /&gt;
|Rithuka|| 23 || Gathering mats || || &lt;br /&gt;
|-&lt;br /&gt;
|Ankhef|| 24 || Gathering mats || || &lt;br /&gt;
|-&lt;br /&gt;
|Tekayfotuwan|| 25 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|dymo|| 26 || Gathering mats || || &lt;br /&gt;
|-&lt;br /&gt;
|Aurum|| 27 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Srophkor|| 28 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Squiranha|| 29 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Kristjan|| 30 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lizzi|| 31 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Till|| 32 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Qwu|| 33 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|JaylenaeYbarre|| 34 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 35 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sabuli|| 36 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|ReddRuby|| 37 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 38 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|NanuNuri|| 39 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|AlaricRa|| 40 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Antilia|| 41 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|CDX|| 41 || Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Renard||42||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|MrBruce||43||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sangrifeld||44||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tessie||45||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Jongo||46||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|satsuki||47||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Erlorn||48||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|LuluDivine||49||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|AerisDivine||50||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Pinger||51||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ponger||52||Gathering mats || ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaayru||53||Gathering mats || ||&lt;/div&gt;</summary>
		<author><name>Kaayru</name></author>
	</entry>
</feed>