<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klipche</id>
	<title>ATITD5 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klipche"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale5/Special:Contributions/Klipche"/>
	<updated>2026-05-31T09:51:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros&amp;diff=113465</id>
		<title>User:Anka/Macros</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros&amp;diff=113465"/>
		<updated>2011-10-06T14:29:05Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Macros ==&lt;br /&gt;
Glad to see my old macro's still in use.  I even found some updated for Tale 5 but my plan is to update and improve all of my old macro's.  &lt;br /&gt;
The big change since Tale 3 is my resolution.  It will take some time to get them all updated and I want to add other resolutions so it's easier for others to use.  I'm rewriting the macros for '''1920x1080''' resolution.  Please chat me in game with your preferred resolution and I'll try to get it coded in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Macros run with ACTOOL&lt;br /&gt;
&lt;br /&gt;
For those that don't run 1920x1080, go to my old wiki sites to find the originals.  I'm not sure if these still work though.&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale2/Users/Anka&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Users/Anka&lt;br /&gt;
&lt;br /&gt;
But I will be adding more resolutions soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've tested these macros extensively but problems seem to always come up after I post them.  Chat me if you have problems.&lt;br /&gt;
&lt;br /&gt;
UPDATE: I have limited time lately so I'm working more on getting all of the macros running on 1920x1080.  It's fairly easy to add the resolutions later anyway.  I've also been working on more specialized macros lately but things look VERY promising for next tale :) '''IMPORTANT'''  The big problem with my macros not working for some is because of Venery!  It adds an extra line to windows so it's throwing thigs off.  I'm in the process of fixing them now.&lt;br /&gt;
&lt;br /&gt;
If you do run into a problem and need to stop the macro.&lt;br /&gt;
# Hit Alt Tab&lt;br /&gt;
# Press Alt immediately to select the menu bar on ACTool.&lt;br /&gt;
# Stop the macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE''': &lt;br /&gt;
*Load ACTool as Administrator.&lt;br /&gt;
*Autohide your Windows bar.  I didn't think this mattered this tale but it does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When reporting a problem, please include which screen resolution you were using.&lt;br /&gt;
&lt;br /&gt;
== '''Anka's Anvil''' ==&lt;br /&gt;
My Anvil macro - currently making 7k carp blades.&lt;br /&gt;
Update: I got tired of working on the veggies so decided to work on this one a bit more.  I've solved the 1 problem I had and the macro works %100 of the time.  It's only in 1920x1080 at the moment and I want to make is so it works on more anvil orientations and add some different resolutions.  Currently out of 30 carp blades, the lowest was 7100.&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/Barley|'''Barley''']] ==&lt;br /&gt;
&lt;br /&gt;
This is the old Barly macro I used in T2 and T3.  It was written by Draeton in Tale 2.  I have updated it but very little remains of the original code.  I've done a major rewrite, added 3 resolutions and it's about 1/3 or less of it's original size.&lt;br /&gt;
&lt;br /&gt;
Some key notes...&lt;br /&gt;
*This is still considered beta - All is working but I want to add a few more features.&lt;br /&gt;
*You need to have a &amp;quot;barley&amp;quot; plant window pinned open in your far upper right corner.&lt;br /&gt;
*Max barley beds for 1024x768 is 8&lt;br /&gt;
*Max barley beds for others is 10 - It will probably plant more but you will get out of range from other beds. Plus it throws the timing off.&lt;br /&gt;
*No Weed Killer - This is a brute force macro. Don't expect the same results each time.&lt;br /&gt;
*Don't use the Batch feature - Unless you have a ton of water and dont need refilling, the macro does not reset your position due to different about of beds for each resolution.  I'll add this later.&lt;br /&gt;
*Have a clear area to the right of your toon for planting.&lt;br /&gt;
&lt;br /&gt;
Some things still need fixing.&lt;br /&gt;
I have a few more plans for this that will be added later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Barrel Vice''' ==&lt;br /&gt;
Works perfectly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Beer Kettle''' ==&lt;br /&gt;
Tale 3 macro.&lt;br /&gt;
Works but crude.  Adding menu and options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Carpentry Bench''' ==&lt;br /&gt;
Works perfectly.  Adding more options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Casting Box''' ==&lt;br /&gt;
Just putting the final touches on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/ccHearth|'''Charcoal Hearth''']] ==&lt;br /&gt;
This is my old macro from tale 2 converted to 1920x1080.  Added Regulator option instead of always running at 1 and also added a Venery option.  I may add more resolutions later.&lt;br /&gt;
&lt;br /&gt;
Anka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/ccOven|'''Charcoal Oven''']] ==&lt;br /&gt;
I have this one converted to 1920x1080 and so far have ran 7 ovens.  It's still a bit picky, sometimes it works perfectly and others it goes crazy about 30% of the time.  Still working out fixes.&lt;br /&gt;
&lt;br /&gt;
'''Update'''&lt;br /&gt;
Charcoal on ovens are a real thorn in my side :)  You fix a problem but some things are random on ovens that I can't seem to get it 100% like I want it right now.  Known issues:  I still get a lost oven from time to time due to some ovens burn faster than others.  My goal was to get up to 15 ovens but I'm not sure I want to inflict that on myself at this moment.  I'm also trying to play more of the game this tale :)&lt;br /&gt;
&lt;br /&gt;
I'm going to post this macro in what I call &amp;quot;unfinished&amp;quot; state.  It works great but there are things that I want to address and add to the macro to get it to 100% sooner or later.  Personally I've been just running 5 ovens at a time to get a cool 1k cc.  I've ran 7 but the timing is tricky and I did not put the time in to get those tuned.&lt;br /&gt;
&lt;br /&gt;
The macro is just written in 1920x1080 so far but I'll add other resolutions later.  It does have a setup option.  stack all of your ovens in the top left corner.  The setup routine will place your windows for you.  It has a venery option also for those that are on the venery test.  My suggestions are:&lt;br /&gt;
*Stack your windows in a way to get your fastest burning ovens first.&lt;br /&gt;
*I carry about 300 wood per oven.&lt;br /&gt;
*Have a bunch of water, I have not actually averaged out how many you need. maybe 20 per oven.&lt;br /&gt;
*Make sure window's bar is on autohide as always.&lt;br /&gt;
&lt;br /&gt;
I don't think this macro is bad on wood yet I have endless wood so it's not a concern.  The only time it really waste wood is when a later oven finishes before the first one.  The macro will continue to add wood to all ovens later in the stack.  I have a fix for this, just have not coded it yet.&lt;br /&gt;
&lt;br /&gt;
== [[Users:Anka/Macros/Clay-Slate|'''Clay and Slate''']] ==&lt;br /&gt;
&lt;br /&gt;
Old macro from T2 or T3 with slight edits.  Place pointer over Clay or Slate Icon, Alt Tab without moving the mouse.  Press F2.  Simply walk and it will pick up what you set.  Alt tab to stop.&lt;br /&gt;
&lt;br /&gt;
Anka&lt;br /&gt;
&lt;br /&gt;
== [http://www.atitd.org/wiki/tale5/images/6/61/Firepit.zip '''FirePit64'''] ==&lt;br /&gt;
This is my first AutoHotKey macro to run firepits.  It will only run 1 firepit so far but just give me some time.  There are a few more things I want to do with it before I call it complete but I have tested it up to 30 stokes without a problem.  I was getting some misses earlier but that was an earlier edit.&lt;br /&gt;
*It's an exe file so simply run it.&lt;br /&gt;
*Resolution 1920x1080.  Have not tested it in other resolutions&lt;br /&gt;
*Double F8 view zoomed all the way in.&lt;br /&gt;
*Chat minimized.&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale5/images/a/ab/Firepit.gif&lt;br /&gt;
&lt;br /&gt;
Once you run it, set how many stokes you want to do, you can either select a value from the drop down or type in a number.  Middle mouse click on the upper left portion of the log that is pointing north as in the marked picture above.  I stood north of the firepit.  Once you click on this spot, do not move your character.  Click start  and it will find the starting location and a msgbox will appear.  It is here that you make sure your firepit is loaded, light it then alt tab to see the message box again, click yes and it will do its thing.  I hope you enjoy.  This version is a 64 bit version, you can find a 32 bit version [http://www.atitd.org/wiki/tale5/images/f/f2/Firepit32.zip '''here''']&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/Flax5|'''Flax v.5.0.3''']] ==&lt;br /&gt;
* Updated 02/13/11&lt;br /&gt;
This one is a monster.  I've made some changes since T3.  It's the old macro re-done with some improvements.  You may have problems with timing if you are on an older PC but I don't think it will be an issue.  It plants seed beds, then will plant enough flax to leave you with the starting seeds of 21.  Uses water or not and can dump flax into a warehouse or into water to rot.  This macro does not use hotkeys so you can chat during long flax runs. :)&lt;br /&gt;
&lt;br /&gt;
'''I've added new resolutions! :)'''  So far it works in 1920x1080, 1360x768 and 1280x1024.  Please leave me comments listing which resolution you want added.  If you are planting in a diagonal line, you have this set wrong. :)&lt;br /&gt;
&lt;br /&gt;
Just as a warning, the first thing the macro does is zoom out a bit.  Don't be alarmed.  Make sure camera speed is at the default setting.  I just added menu options to control the camera.  The flax beds should be snug together in a group.  I'll add some pictures at some point.&lt;br /&gt;
&lt;br /&gt;
I did experience the problem with zooming out too far.  No idea why it zooms so much today.  Just use the menu item to slow it down.&lt;br /&gt;
&lt;br /&gt;
You need to get the settings right when you start.  Once you have those set, the macro will save them.  Try starting with&lt;br /&gt;
&lt;br /&gt;
*Job: Both&lt;br /&gt;
*Seed Plants: 10&lt;br /&gt;
*Batch: whatever you want&lt;br /&gt;
*Pick Rounds:1&lt;br /&gt;
*Weed #: 3   Change this for new seeds.  3 is for 2 weedings and a watering.&lt;br /&gt;
*Seeds/Pick:1  Change this based on the flax seed.&lt;br /&gt;
*Seeds in Inventory:42  I need to work on this some more.  Leave at 42&lt;br /&gt;
&lt;br /&gt;
*Unzoom Time: 450  I personally use 475&lt;br /&gt;
*Zoom Time: 1000&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
&lt;br /&gt;
* Macro doesn't detect water icon.  I'm working on this.&lt;br /&gt;
* I need to rework the math at the beginning that deals with seeds.  Only thing that will happen if you try using it like it's intended is that it may miscalc your seeds and you could run out while planting.  Keep some extra seeds in a safe place so it doesn't use your last seed.&lt;br /&gt;
&lt;br /&gt;
Troubleshooting:&lt;br /&gt;
&lt;br /&gt;
If your beds have space between them when planting - You need to lower the Unzoom number untill the beds are snug.&lt;br /&gt;
Beds plant in a diagonal line - Wrong  resolution selected or windows task bar has been known to throw off the coords.  Autohide it.&lt;br /&gt;
&lt;br /&gt;
Fixed in this release:&lt;br /&gt;
* Rot feature should work now, before it would work if your menu was exactly like mine.  It now reads the menu correctly on 2 different toons in all resolutions for me. For the first batch of flax, the rot feature will be slower than normal because it's finding what it needs in the menu.  Later rounds don't have to do this searching.&lt;br /&gt;
* Venery Option added:  If you have &amp;quot;Test....&amp;quot; in your menus when clicking on things, it throws coords off, just sellect this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Glazier's Bench''' ==&lt;br /&gt;
Works perfectly for all task and bench types.&lt;br /&gt;
&lt;br /&gt;
== '''Glory Hole''' ==&lt;br /&gt;
Same thermometer macro from T2 or T3.  Adding other projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/Kettles|'''Kettles''']] ==&lt;br /&gt;
Another updated macro from tale 2. Resolutions 1920x1080 and 1024x768(Original).  Chat me if you find problems.  Instructions at the top of the macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Master's Casting Box''' ==&lt;br /&gt;
Working, just adding all options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Paper Press''' ==&lt;br /&gt;
Works Perfectly.  Runs 20 Paper presses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Pottery Wheel''' ==&lt;br /&gt;
Works perfectly for as many you can see on screen.&lt;br /&gt;
&lt;br /&gt;
== '''Quarry''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Raeli Oven''' ==&lt;br /&gt;
Map and Burn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Rock Saw''' ==&lt;br /&gt;
Works perfectly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/Multi-Tool|'''Multi Tool''']] ==&lt;br /&gt;
Updated from tale 2 and should work in all resolutions.  Will do Coconuts, Digs, Dirt, Hackling Rake, Hookah, Limestone and Loom.  Make sure your skills tab is selected and all stats are visable.&lt;br /&gt;
&lt;br /&gt;
== [[User:Anka/Macros/Veggies|'''Veggies''']] ==&lt;br /&gt;
I dug up my old veggie macro and changed into my old resolution of 1024x768.  I took out the color detection like I'm doing with all of my macros.  Color macros work for some but not for others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As some of you may remember, this is the macro that I did not release in T3.  It has not been tested %100 so there may be some fixes needed but all veggies have been grown in all resolution settings on my machine.  You may even be able to use resolutions not listed if they are close enough to one on the list.&lt;br /&gt;
&lt;br /&gt;
UPDATE:  I've finished making the changes I wanted to the macro.  I'm sure people will find things I need to address but I've tested it in all resolutions with and without aquaduct.  As the onion part is working, I have made some changes to add more plants.  I was up to 25 but there is not enough time to handle 25 so I'm scaling it back a bit. The current posting has only been tested with 4 plants but I'll be working on that.&lt;br /&gt;
&lt;br /&gt;
Things to do...&lt;br /&gt;
A bunch of these are already fixed but I'll go through and verify once more.  I'll update on each change.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Veggie !! Fixed !! 1920x1080 !! 1380x768 !! 1280x1024 !! 1024x768&lt;br /&gt;
|-&lt;br /&gt;
| '''Cabbage''' ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Carrots''' ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Garlic''' ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Leeks''' ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Onions''' ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Watermelon''' ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Pepper''' ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Cucumber''' ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Eggplant''' ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;| ||style=&amp;quot;font-weight: bold; background-color: indianred;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Fixed = Venery and Aquaduct verified&lt;br /&gt;
&lt;br /&gt;
Enjoy.  Anka&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Please let me know what you think and let me know what you would like to see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey Anka!  I have been trying to use your firepit macro and i keep running into the same problem no matter what i do.  After i middle click the north piece of wood as in the picture above, but as soon as i do that and hit start the macro starts right clicking my player over and over and over.  After doing this for 30+ times it will popup with the box asking me to light the fire.&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Recognized_Empty_Hand_Puzzles_By_Region/Amunet&amp;diff=83312</id>
		<title>Recognized Empty Hand Puzzles By Region/Amunet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Recognized_Empty_Hand_Puzzles_By_Region/Amunet&amp;diff=83312"/>
		<updated>2011-03-09T19:07:29Z</updated>

		<summary type="html">&lt;p&gt;Klipche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Taygete'''&lt;br /&gt;
&lt;br /&gt;
* Nielas's Puzzle: 887, 6067 - No longer counts for principles&lt;br /&gt;
* Lorbanar's Puzzle: 767, 5844 Counts for principles as of Jan 20/11 --- Doesn't exist&lt;br /&gt;
* Greyhawk's Puzzle: 770, 6152 Counts for principles as of Jan 3/11 --- Doesn't exist&lt;br /&gt;
&lt;br /&gt;
'''Sinai'''&lt;br /&gt;
&lt;br /&gt;
* Solmyr's Puzzle: 2682, 5026 -12/12 no longer counts for principals&lt;br /&gt;
* Jafari's Puzzle: 2697, 5015 - Counts for principles as of Jan 3/11&lt;br /&gt;
&lt;br /&gt;
'''Alcyone'''&lt;br /&gt;
&lt;br /&gt;
* Jazkar's Puzzle: 1562, 2288   - I completed this one, the test didn't pick it up as recognized (ATITD Ingame name:jeffrobinson)&lt;br /&gt;
* McArine's Puzzle: 1557, 2292  - No longer counts for principles&lt;br /&gt;
&lt;br /&gt;
'''Sterope'''&lt;br /&gt;
&lt;br /&gt;
* Coors's Puzzle: 760, 849 - No longer counts for principles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=2 width=600 height=1020&lt;br /&gt;
icons=&amp;quot;/wiki/tale5/images/markers/marker{label}.png&amp;quot;&lt;br /&gt;
 iconsize=&amp;quot;32x32&amp;quot;&lt;br /&gt;
 iconlabels=A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&lt;br /&gt;
 type=game&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) 887, 6067, Nielas, passed 30-8-2010, 887, 6067,&lt;br /&gt;
(2) 2682, 5026, Solmyr, passed 30-8-2010, 2682, 5026,&lt;br /&gt;
(3) 760, 849, Coors, passed 8-9-2010, 760, 849,&lt;br /&gt;
(4) 1562, 2288, Jazkar, passed 8-9-2010, 1562, 2288,&lt;br /&gt;
(5) 1557, 2292, McArine, passed 13-9-2010, 1557, 2292,&lt;br /&gt;
(6) 767, 5844, Lorbanar, passed 15-11-2010, 767, 5844&lt;br /&gt;
(7) 2697, 5015 Jafari, passed 21-11-2010, 2697, 5015&lt;br /&gt;
(8) 770, 6152 Greyhawk, passed 8-11-2010, 770, 6152&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Skills&amp;diff=80464</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Skills&amp;diff=80464"/>
		<updated>2011-02-28T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* School of Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&lt;br /&gt;
*[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&lt;br /&gt;
*[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&lt;br /&gt;
*[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* [[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* [[Flax Processing]] {{Level|0}} - 20 [[Flax]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Wood]]&lt;br /&gt;
** Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Fertile Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* [[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Exploration Travel]] &lt;br /&gt;
** First Degree {{Level|1}} - 2 [[Leather]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** First Degree {{Level|7}} - 50 [[Water in Jugs]]&lt;br /&gt;
** Second Degree {{Level|10}} - 20 [[Glass Rods]]&lt;br /&gt;
** Third Degree {{Level|14}} - 25 [[Copper]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&lt;br /&gt;
** Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&lt;br /&gt;
** Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* [[Project Management]] &lt;br /&gt;
** First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&lt;br /&gt;
** Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]] &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]] &lt;br /&gt;
* [[Project Management]] &lt;br /&gt;
** First Degree - see [[#School of Harmony|School of Harmony]]&lt;br /&gt;
** Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]] &lt;br /&gt;
* [[Pottery]] {{Level|0}} - 10 [[Clay]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** First Degree {{Level|2}} - 100 [[Dirt]]&lt;br /&gt;
** Second Degree {{Level|5}} - 200 [[Tadpoles]]&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]] &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=79601</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=79601"/>
		<updated>2011-02-26T17:22:22Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* Onions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
Egypt currently has access to six vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]], [[onions]] (seeds available from Universities of Worship), and [[peppers]] (seeds from event prizes).  Prior tellings have also featured '''cucumbers''', '''eggplants''', and '''watermelons''', but these have yet to make an appearance in Tale 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How To Grow=&lt;br /&gt;
&lt;br /&gt;
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.&lt;br /&gt;
&lt;br /&gt;
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).&lt;br /&gt;
&lt;br /&gt;
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.&lt;br /&gt;
&lt;br /&gt;
 '''If you know of a location that produces a good yield please post the coordinates.'''&lt;br /&gt;
&lt;br /&gt;
Note on Achievements and seed reproduction: Pharaoh has 77 known (&amp;quot;heard of&amp;quot;) Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani&lt;br /&gt;
&lt;br /&gt;
=List of Vegetables=&lt;br /&gt;
== [[Cabbage]]==&lt;br /&gt;
&lt;br /&gt;
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)&amp;lt;br&amp;gt;&lt;br /&gt;
verified 18 cabbage at -2398, -1 (elmer)&lt;br /&gt;
&amp;lt;br&amp;gt; I got 19 at same location (Queenie)&amp;lt;br&amp;gt;&lt;br /&gt;
Sterope, east of cs, south of road at 4622, -2065 yields 28/seed.  Sign is up and it is just off the road by 2 small lakes.  Long run. (Sky)&amp;lt;br&amp;gt;&lt;br /&gt;
Maia (-2100, -2901) 22 (now 29 w/pyramid yield increase) serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME&lt;br /&gt;
&lt;br /&gt;
Yield is only reduced when having a single player in proximity. If two or more other players are nearby when growing cabbage the yield returns to normal (tested with 3, 4, 5, and 6 players).&lt;br /&gt;
&lt;br /&gt;
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown, but achievement of this is out there&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with stamina maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Strychnos)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing by a common altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with Endurance Maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT while under effect of a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with carrots&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT watering and harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing around a large group (tested with 14) of people&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when having other players take turns watering/harvesting cabbage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when acroing while growing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing cabbage (tested with 1, 2, 3, and 4 others)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing watermelon&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing onion&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near an aqueduct tower&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after drinking from an aqueduct cistern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
&lt;br /&gt;
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.&lt;br /&gt;
&lt;br /&gt;
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.&lt;br /&gt;
&lt;br /&gt;
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Buckler-leaf)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after killing 1 herb (Wild Lettuce)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near an oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case anyone is trying to track the wave timers:&amp;lt;br&amp;gt;&lt;br /&gt;
- from approximately 5:50pm (game time) 4-5 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 5:55pm 6-7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:00pm 8 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:01pm-6:10pm 7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
All planted on the same spot in Merope -1575, 7045&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 10:20am 12 yield&amp;lt;br&amp;gt;&lt;br /&gt;
Planted @ 705 5545 Taygete&lt;br /&gt;
&lt;br /&gt;
==[[Garlic]]==&lt;br /&gt;
&lt;br /&gt;
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):&amp;lt;br&amp;gt;&lt;br /&gt;
7 yield @ (-3, 7548)&amp;lt;br&amp;gt;&lt;br /&gt;
8 yield @ (-2, 7572) &amp;amp; (-10, 7598) &amp;amp; (-7, 7620)&amp;lt;br&amp;gt;&lt;br /&gt;
10 @ (-10, 7682) &amp;amp; (-5, 7712) &amp;amp; (-4, 7751)&amp;lt;br&amp;gt;&lt;br /&gt;
11 @ (-4, 7801) &amp;amp; (-307, 7702)&amp;lt;br&amp;gt;&lt;br /&gt;
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)&amp;lt;br&amp;gt;&lt;br /&gt;
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT grown near a sheep pen&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in high altitudes&amp;lt;br&amp;gt;&lt;br /&gt;
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with 2, 3, or 4 waterings per stage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT on a slope&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with onions&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing at a public dig, or a bauxite one&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra&lt;br /&gt;
&lt;br /&gt;
==[[Leeks]]==&lt;br /&gt;
&lt;br /&gt;
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) &amp;lt;br&amp;gt;&lt;br /&gt;
I also get yields of 18 at (-2422, -32) (Skyfeather) &amp;lt;br&amp;gt;&lt;br /&gt;
My yield was 25 at this spot. Dec 15, 2010 (Iy-Nefer) &amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine) I did not recheck the area because I found a yield of 22 ( now 29) a few coords away ( -2100, -2901) It serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown* &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when endurance is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when focus is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown after harvesting onions, cabbage, garlic, or carrots.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a camel (male or female) &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! &lt;br /&gt;
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.&lt;br /&gt;
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]&lt;br /&gt;
(Aiko)&lt;br /&gt;
&lt;br /&gt;
I have been able to get extra leek seeds 2 times.  I think the way to do it is to grow onions at the same time as leeks.  Both times, I grew onions as well.  I have not been able to duplicate this at will.  When I do, I will edit this again.  (Shiranai)&lt;br /&gt;
&lt;br /&gt;
==[[Onions]]==&lt;br /&gt;
&lt;br /&gt;
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.&amp;lt;br&amp;gt;&lt;br /&gt;
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield at 1535, 2041 in Acl (Neferhotep)&amp;lt;br&amp;gt;&lt;br /&gt;
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)&lt;br /&gt;
10 yield at 1082, 1755 in AC1 (kabasto)&amp;lt;br&amp;gt;&lt;br /&gt;
10 yield at 1075, 3857 in Taygete&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at 2133, -1785 Sterope &amp;lt;br&amp;gt;&lt;br /&gt;
13 yield at 235, 3490 Taygete near red sand (Thutamun) &amp;lt;br&amp;gt;&lt;br /&gt;
14 yield at 2060, -2005 Sterope near CS (Ming)&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield at 1543, 1633 AC1 near all sand in surrounding ponds (Amanda) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' &lt;br /&gt;
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time. &lt;br /&gt;
&lt;br /&gt;
NOTE: Crowding seems to effect whether you can produce seeds or not.  When ever I try to reproduce with 3 or more plantings next to each other and use the 15 cycle methed, I end up with 1 seed 3 onion.  When I water an extra cycle or two the output becomes 1 seed 6 onion.  The same is true when I try to water less.  However when I just space the onions a little further apart I was able to reproduce seeds with more then three plants at a time. So far it seems they need to be far apart from one another so they dont touch when at harvest size. [Klipche - Alcyone, 2532,1582 (2-26-11)]&lt;br /&gt;
&lt;br /&gt;
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi&lt;br /&gt;
&lt;br /&gt;
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern&lt;br /&gt;
&lt;br /&gt;
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87&lt;br /&gt;
&lt;br /&gt;
Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos&lt;br /&gt;
&lt;br /&gt;
Alcyone 1448,2780 - 15 waterings regardless of whether I let it shrink down 4 times or fewer times; number of harvests didn't matter, it had to be exactly 15 waterings when it was ready to harvest - 6 onions 1 seed for 4-7 waterings, 3 onions 1 seed for 8-10 waterings, 1 onion 1 seed for 11-14 waterings ~ UPDATE: After encountering a situation where exactly 15 waterings did *not* work, I wrote down the specific steps that *did*. Cycle #1: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size (shrinks 4 times), cycle #2: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size, cycle #3: water *3* times as normal, it will not reach harvest stage, let it shrink down to initial planting size (shrinks *3* times), cycle #4: water 4 times as normal until harvest is reached. Harvest! You will get 0 onions and 2 seeds. This is not the only correct method to get 2 seeds. ~ Augma&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Cucumbers Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yeild with 1,1,4,4 - dymo&lt;br /&gt;
&lt;br /&gt;
==[[Watermelons]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Watermelons Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yield with 1,1,4,2 - Dymo&lt;br /&gt;
*26 yield with 3,4,3,4 - mork (1,1,4,2 is 8 yield for me)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Pick up a wild beetle then plant watermelon to get an extra seed.  Only one seed will be produced regardless of amount of captured beetles or Watermelon Seeds planted.  An extra seed will be produced any time after a capture and doesn't seem to have a time limit associated with it.     -SoshiOPath &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: I have picked up at least 4 wild beetles, but when I tried gwoing seeds it didn't work. Rags &amp;lt;br&amp;gt;&lt;br /&gt;
PS to the note above, I was with Rags when she tried to grow the extra seed. The only thing I can think of is that the watermelon plant shrunk once during the watering. The second time she grew it &amp;quot;the correct way&amp;quot; and still didn't get the extra seed. So maybe you only get one chance (after catching a wild beetle) for the extra seed? ~ Augma &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
&lt;br /&gt;
Grows on dirt.&lt;br /&gt;
16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars.  So yields may be gender specific.  Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield from watering 7-7-2-2-2-1-7  works for all 3 female avatars,  Logged in spouse (also female) and was able to repeat. - Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Growth consists of 8 watering stages with choices of 1-7 jugs of water per stage.&amp;lt;Br&amp;gt;&lt;br /&gt;
19 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-7-harvest &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT End Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Str Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Foc Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after filleting a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a fresh herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting an herb&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=79597</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=79597"/>
		<updated>2011-02-26T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* Onions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
Egypt currently has access to six vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]], [[onions]] (seeds available from Universities of Worship), and [[peppers]] (seeds from event prizes).  Prior tellings have also featured '''cucumbers''', '''eggplants''', and '''watermelons''', but these have yet to make an appearance in Tale 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How To Grow=&lt;br /&gt;
&lt;br /&gt;
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.&lt;br /&gt;
&lt;br /&gt;
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).&lt;br /&gt;
&lt;br /&gt;
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.&lt;br /&gt;
&lt;br /&gt;
 '''If you know of a location that produces a good yield please post the coordinates.'''&lt;br /&gt;
&lt;br /&gt;
Note on Achievements and seed reproduction: Pharaoh has 77 known (&amp;quot;heard of&amp;quot;) Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani&lt;br /&gt;
&lt;br /&gt;
=List of Vegetables=&lt;br /&gt;
== [[Cabbage]]==&lt;br /&gt;
&lt;br /&gt;
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)&amp;lt;br&amp;gt;&lt;br /&gt;
verified 18 cabbage at -2398, -1 (elmer)&lt;br /&gt;
&amp;lt;br&amp;gt; I got 19 at same location (Queenie)&amp;lt;br&amp;gt;&lt;br /&gt;
Sterope, east of cs, south of road at 4622, -2065 yields 28/seed.  Sign is up and it is just off the road by 2 small lakes.  Long run. (Sky)&amp;lt;br&amp;gt;&lt;br /&gt;
Maia (-2100, -2901) 22 (now 29 w/pyramid yield increase) serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME&lt;br /&gt;
&lt;br /&gt;
Yield is only reduced when having a single player in proximity. If two or more other players are nearby when growing cabbage the yield returns to normal (tested with 3, 4, 5, and 6 players).&lt;br /&gt;
&lt;br /&gt;
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown, but achievement of this is out there&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with stamina maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Strychnos)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing by a common altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with Endurance Maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT while under effect of a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with carrots&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT watering and harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing around a large group (tested with 14) of people&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when having other players take turns watering/harvesting cabbage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when acroing while growing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing cabbage (tested with 1, 2, 3, and 4 others)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing watermelon&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near another player growing onion&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near an aqueduct tower&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after drinking from an aqueduct cistern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
&lt;br /&gt;
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.&lt;br /&gt;
&lt;br /&gt;
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.&lt;br /&gt;
&lt;br /&gt;
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Buckler-leaf)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after killing 1 herb (Wild Lettuce)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near an oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case anyone is trying to track the wave timers:&amp;lt;br&amp;gt;&lt;br /&gt;
- from approximately 5:50pm (game time) 4-5 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 5:55pm 6-7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:00pm 8 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:01pm-6:10pm 7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
All planted on the same spot in Merope -1575, 7045&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 10:20am 12 yield&amp;lt;br&amp;gt;&lt;br /&gt;
Planted @ 705 5545 Taygete&lt;br /&gt;
&lt;br /&gt;
==[[Garlic]]==&lt;br /&gt;
&lt;br /&gt;
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):&amp;lt;br&amp;gt;&lt;br /&gt;
7 yield @ (-3, 7548)&amp;lt;br&amp;gt;&lt;br /&gt;
8 yield @ (-2, 7572) &amp;amp; (-10, 7598) &amp;amp; (-7, 7620)&amp;lt;br&amp;gt;&lt;br /&gt;
10 @ (-10, 7682) &amp;amp; (-5, 7712) &amp;amp; (-4, 7751)&amp;lt;br&amp;gt;&lt;br /&gt;
11 @ (-4, 7801) &amp;amp; (-307, 7702)&amp;lt;br&amp;gt;&lt;br /&gt;
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)&amp;lt;br&amp;gt;&lt;br /&gt;
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT grown near a sheep pen&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in high altitudes&amp;lt;br&amp;gt;&lt;br /&gt;
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with 2, 3, or 4 waterings per stage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT on a slope&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with onions&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing at a public dig, or a bauxite one&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra&lt;br /&gt;
&lt;br /&gt;
==[[Leeks]]==&lt;br /&gt;
&lt;br /&gt;
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) &amp;lt;br&amp;gt;&lt;br /&gt;
I also get yields of 18 at (-2422, -32) (Skyfeather) &amp;lt;br&amp;gt;&lt;br /&gt;
My yield was 25 at this spot. Dec 15, 2010 (Iy-Nefer) &amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine) I did not recheck the area because I found a yield of 22 ( now 29) a few coords away ( -2100, -2901) It serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown* &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when endurance is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when focus is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown after harvesting onions, cabbage, garlic, or carrots.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a camel (male or female) &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! &lt;br /&gt;
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.&lt;br /&gt;
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]&lt;br /&gt;
(Aiko)&lt;br /&gt;
&lt;br /&gt;
I have been able to get extra leek seeds 2 times.  I think the way to do it is to grow onions at the same time as leeks.  Both times, I grew onions as well.  I have not been able to duplicate this at will.  When I do, I will edit this again.  (Shiranai)&lt;br /&gt;
&lt;br /&gt;
==[[Onions]]==&lt;br /&gt;
&lt;br /&gt;
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.&amp;lt;br&amp;gt;&lt;br /&gt;
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield at 1535, 2041 in Acl (Neferhotep)&amp;lt;br&amp;gt;&lt;br /&gt;
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)&lt;br /&gt;
10 yield at 1082, 1755 in AC1 (kabasto)&amp;lt;br&amp;gt;&lt;br /&gt;
10 yield at 1075, 3857 in Taygete&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at 2133, -1785 Sterope &amp;lt;br&amp;gt;&lt;br /&gt;
13 yield at 235, 3490 Taygete near red sand (Thutamun) &amp;lt;br&amp;gt;&lt;br /&gt;
14 yield at 2060, -2005 Sterope near CS (Ming)&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield at 1543, 1633 AC1 near all sand in surrounding ponds (Amanda) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' &lt;br /&gt;
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time. &lt;br /&gt;
&lt;br /&gt;
NOTE: Crowding seems to effect whether you can produce seeds or not.  When ever I try to reproduce with 3 or more plantings next to each other and use the 15 cycle methed, I end up with 1 seed 3 onion.  When I water an extra cycle or two the output becomes 1 seed 6 onion.  The same is true when I try to water less.  However I have been able to reproduce onion seeds with two plants next to one another using the below methods. [Klipche - Alcyone, 2532,1582 (2-26-11)]&lt;br /&gt;
&lt;br /&gt;
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi&lt;br /&gt;
&lt;br /&gt;
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern&lt;br /&gt;
&lt;br /&gt;
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87&lt;br /&gt;
&lt;br /&gt;
Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos&lt;br /&gt;
&lt;br /&gt;
Alcyone 1448,2780 - 15 waterings regardless of whether I let it shrink down 4 times or fewer times; number of harvests didn't matter, it had to be exactly 15 waterings when it was ready to harvest - 6 onions 1 seed for 4-7 waterings, 3 onions 1 seed for 8-10 waterings, 1 onion 1 seed for 11-14 waterings ~ UPDATE: After encountering a situation where exactly 15 waterings did *not* work, I wrote down the specific steps that *did*. Cycle #1: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size (shrinks 4 times), cycle #2: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size, cycle #3: water *3* times as normal, it will not reach harvest stage, let it shrink down to initial planting size (shrinks *3* times), cycle #4: water 4 times as normal until harvest is reached. Harvest! You will get 0 onions and 2 seeds. This is not the only correct method to get 2 seeds. ~ Augma&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Cucumbers Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yeild with 1,1,4,4 - dymo&lt;br /&gt;
&lt;br /&gt;
==[[Watermelons]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Watermelons Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yield with 1,1,4,2 - Dymo&lt;br /&gt;
*26 yield with 3,4,3,4 - mork (1,1,4,2 is 8 yield for me)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Pick up a wild beetle then plant watermelon to get an extra seed.  Only one seed will be produced regardless of amount of captured beetles or Watermelon Seeds planted.  An extra seed will be produced any time after a capture and doesn't seem to have a time limit associated with it.     -SoshiOPath &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: I have picked up at least 4 wild beetles, but when I tried gwoing seeds it didn't work. Rags &amp;lt;br&amp;gt;&lt;br /&gt;
PS to the note above, I was with Rags when she tried to grow the extra seed. The only thing I can think of is that the watermelon plant shrunk once during the watering. The second time she grew it &amp;quot;the correct way&amp;quot; and still didn't get the extra seed. So maybe you only get one chance (after catching a wild beetle) for the extra seed? ~ Augma &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
&lt;br /&gt;
Grows on dirt.&lt;br /&gt;
16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars.  So yields may be gender specific.  Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield from watering 7-7-2-2-2-1-7  works for all 3 female avatars,  Logged in spouse (also female) and was able to repeat. - Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Growth consists of 8 watering stages with choices of 1-7 jugs of water per stage.&amp;lt;Br&amp;gt;&lt;br /&gt;
19 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-7-harvest &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT End Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Str Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Foc Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after filleting a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a fresh herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting an herb&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mushroom&amp;diff=75706</id>
		<title>Mushroom</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mushroom&amp;diff=75706"/>
		<updated>2011-02-14T02:13:19Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* Mushroom Varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the late evening and the wee hours of the Egyptian morning, mushroom spawns will pop up in many locations, during which time they are free for the taking. These spawns will vanish a few in-game hours after appearing. There are over two dozen varieties of mushroom. All are useful in [[Cooking]], and some have other uses beyond eating. For instance, they are also used in [[Botanical Identification]] tuition costs.&lt;br /&gt;
&lt;br /&gt;
Most mushrooms are found growing in the wild between 02:00 am and 06:00 am game time, however, there are some mushrooms that spawn during the 'daylight' and early evening hours. They have fixed spawn and despawn times. Most mushrooms will stay up for an hour and a half gametime before despawning. See the table below for spawn and despawn times.&lt;br /&gt;
&lt;br /&gt;
All mushrooms are mildly poisonous, but cooking removes the toxins.  The [[Test of the Darkest Night]] allows Egyptians to train their bodies to safely eat raw mushrooms, building their Constitution in the process.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
==== atitd.org based shroomdar: http://rogarian.atitd.org/shroomdar2/ ==== &lt;br /&gt;
==== Talos companion to shroomdar: http://atitd.heroku.com/mushrooms/ ====&lt;br /&gt;
&lt;br /&gt;
[[Mushroom_Theories|Mushroom Spawn Theories]]&lt;br /&gt;
&lt;br /&gt;
== Mushroom Varieties ==&lt;br /&gt;
&lt;br /&gt;
Mushroom pictures in an overview from Tale 3&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Resources/Mushrooms&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''times below are in 24hr format (2:00 is 14:00)''&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; width=&amp;quot;10%&amp;quot; | '''Mushroom'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;15%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Terrain'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;5%&amp;quot; | '''Approx Spawn'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;5%&amp;quot; | '''Approx Despawn'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;20%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Sightings'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;10%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Misc'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn's Cap Mushroom | Acorn's Cap]] || Near water || 2:48 || 4:18 || Everywhere in Egypt || Usually small groups, common&lt;br /&gt;
|-&lt;br /&gt;
| [[Beehive Mushroom | Beehive]] || Maia || 7:30 || 10:00 ||Semi-regular spawn near -100, 400 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Hand Mushroom | Bleeding Hand]] || Slopes of mountains, rocky outcrops || 3:24 || 4.54 || Mountain range west of CS, Maia - Between UoT &amp;amp; UoA near river, Celaeno || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Brain Mushroom | Brain]] || Found on Rocky or Dirt hills || 2:18 || 4:53 || FB, at 4391 -1598 - Between UoT &amp;amp; UoA near river, Celaeno || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Camel's Mane Mushroom | Camels Mane]] || Grass, hilly areas || 2:00 || 3:30 || Everywhere in Egypt || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrion Mushroom | Carrion]] || Grassy Terrain || 16:30 || 18:00 || Despawns at 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Nip Mushroom | Cat Nip]] || Mountains, similar to Brain || 2:24 || 4:53 || || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Hood Mushroom | Cobra Hood]] || Mountains || 3:36 || 5:06 || Everywhere in Egypt || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt's Foot Mushroom | Colt's Foot]] || || 2:15 || 3:40 || a small patch in Taygete -723 4667&amp;lt;br&amp;gt;Mountains around Keyhole lake in Maia ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Tongue Mushroom | Dead Tongue]] || Always near water || 2:48 || 4:18 || Maia East Nile, lakes due east of CS || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Dueling Serpents Mushroom | Dueling Serpents]] || On sand || 2:26 || 3:54 || Alcyone (2609, 2063)&amp;lt;br&amp;gt;Maia deserts (2759, -204 and 4282 -769) || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Dung Rot Mushroom | Dung Rot]] || Sand || 2:06 || 3:36 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Light Mushroom | Earth Light]] || Mountain rocks || 2:30 || 4:06 || Mountain range northwest of keyhole lake(?coords?), also in Taygete at -723 4667, also in SW in the mountain hills west of the cs 1452, 3619 || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of Osiris Mushroom | Eye of Osiris]] || Wide, flat grass areas || 4:00 || 5:30 || Maia, 5,-5588, -14, 5533 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon's Bait Mushroom | Falcon's Bait]] || Grass || 6:00 || 7:29 || 2062 -6650 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Hook Mushroom | Fish Hook]] || Grass || 3:12 || 4:42 ||  North and west of Pacman Lake in Maia, 255 -2622 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Sun Mushroom | Golden Sun]] || Can spawn on grass, rock and sand. Spawns near cliffs. || 15:06 || 16:35 || widespread sites in Taygete || Semi-regular spawn in -2360, 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Hairy Tooth Mushroom | Hairy Tooth]] || On grass and near water || 3:12 || 4:42 || Taygete, in the very east of the Nile Delta and west of the Nile Delta || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Ash Mushroom | Heart of Ash]] || Grass plains || 3:48 || 5:18 || Southern Maia, also east of Pacman Lake 1778 -7239,1738 -7160, 1571 -7316 || Spawn in 7s, Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Heaven's Torrent Mushroom | Heaven's Torrent]] || On islands and peninsulas along the Red Sea || 2:30 || 4:05 || || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Knot Mushroom | Iron Knot]] || Slopes of mountains/rocky terrain || 3:36 || 5:06 || Maia 2921 -5457; Taygete 1099, 6330; 1036, 6297 ||Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Jug Mushroom | Nature's Jug]] || Open spaces and desert || 2:46 || 4:17 || Maia east desert; Taygete Papy Mt S side || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Nefertari's Crown Mushroom | Nefertari's Crown]] || Hilly, rocky or grass areas.  || 2:12 || 3:42 || || Migrate. Several small spread out spawns. Often ong other mushroom types.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nile Fire Mushroom | Nile Fire]] || Coastal || 10:30 || 12:00 || Despawns at 12. seen at -2000, 3500 || 2825 1463 II 4311 -688&lt;br /&gt;
|-&lt;br /&gt;
| [[Peasant's Foot Mushroom | Peasant's Foot]] || Grass plains || 3:48 || 5:17 || Maia, 213 -2828, 1816 -7043, 1624 -6960. 1001 -7243 || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Pool of Tranquility Mushroom | Pool of Tranquility]] || sand || 2:06 || 3:36 || Red Sea approx 2350 3250 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ra's Awakening Mushroom | Ra's Awakening]] || Sandy and grassy areas(rough terrain) || 3:00 || 4:30 || SE Maia, -2270 -2839 West Sterope || Batches of 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor's Edge Mushroom | Razor's Edge]] || On or near steep cliffs || 2:46 || 4:17 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Water Fungus]] || On islands and peninsulas along the Red Sea || 2.30 || 4.05 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand Spore Mushroom | Sand Spore]] || Sand, deserts || 2:26 || 3:54 || Sterope (2643, -183), Maia&amp;lt;br /&amp;gt; 1878, -29 || Spawn in pairs&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Brood Mushroom | Scorpion's Brood]] || Mountains and rocky terrain || 2:36 || 4:06 || 419,-4532 Maia, in mountains around Keyhole || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Slave's Bread Mushroom | Slave's Bread]] || Large Sandy Hills || 3:00 || 4:30 || East Sterope || near edge of map, north of road to CS&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiderling Mushroom | Spiderling]] || Grassy terrain. Also found on sand near rock. || 18:00 || 19:30 || preferably near sandy areas || -2236, -343 Celaneno&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Star Mushroom | Sun Star]] || || 12:00 || 13:30 || Western Desert. Look at description page for good locations ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad Skin Mushroom | Toad Skin]] || Mountains and hills || 2:00 || 3:30 || Mountain range south of cp Alcyone ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments moved from Mushrooms page==&lt;br /&gt;
*camel's mane disappears at 3:30am&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*found a ton of [[Carrion Mushrooms]] at -331, 7661 in Merope (between SThought &amp;amp; SHarmony south of the road) - looks like they're up starting at 5:00 pm (maybe earlier) and definitely ending at 6:00 pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nile Fire Mushrooms - found in a patch of 10 at 11:40am. Probably starts at 11:00am; found lots at 2368, 2821 in Aicyone before 11:30am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Falcon's Bait despawn at 7:30 AM.  Found in groups of 3 on grass.  Found ~60 Yr 1, Akhet I-24, in Maia 420, -6674, all over the hills in that area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dead Tongue despawn 4:18 AM&amp;lt;br&amp;gt;&lt;br /&gt;
*Heaven's Torrent despawn at 4:05am&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Desert_Obelisk_Queue&amp;diff=75285</id>
		<title>Alcyone Desert Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Desert_Obelisk_Queue&amp;diff=75285"/>
		<updated>2011-02-13T02:24:37Z</updated>

		<summary type="html">&lt;p&gt;Klipche: /* Alcyone Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Build Types: [[Alcyone_Desert_Obelisk_Queue|Desert]] | [[Alcyone_CutStone_Obelisk_Queue|Cut Stone]] | [[Alcyone_Metallic_Obelisk_Queue|Metallic]] | [[Alcyone_Hardwood_Obelisk_Queue|Hardwood]] | [[Alcyone_Marble_Obelisk_Queue|Marble]] | [[Alcyone_Crystal_Obelisk_Queue|Crystal]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
[Other Regions: [[Alcyone_Desert_Obelisk_Queue | Alcyone]] | [[Celaeno_Obelisk_Queue | Celaeno]] | [[Maia_Obelisk_Queue | Maia]] | [[Merope_Obelisk_Queue | Merope]] | [[Sinai_Obelisk_Queue | Sinai]] | [[Sterope_Obelisk_Queue | Sterope]] | [[Taygete_Desert_Obelisk_Queue |Taygete]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
If you are new to the queue and wish to build in Alcyone, please add your name to the end of the list, and read the discussion page for details on what may become of the queue.&lt;br /&gt;
&lt;br /&gt;
'''If you are not ready to build by the time your slot comes, you will be removed from the list - ABSOLUTELY NO EXCEPTION!'''&lt;br /&gt;
&lt;br /&gt;
So far, there has been '''11''' successful builds on this list, due to queue jumpers.&lt;br /&gt;
&lt;br /&gt;
===Alcyone [[Desert_Obelisk|Desert Obelisk]] Queue===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;700&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits &lt;br /&gt;
! Name &lt;br /&gt;
! Est. Build Time &lt;br /&gt;
! Have Materials Ready Now ? &lt;br /&gt;
! Complete? &lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Kabasto&lt;br /&gt;
| August 21th 2010 20:00(8:00pm) EST @ 1481, 2143&lt;br /&gt;
| Yes&lt;br /&gt;
| Has Passed&lt;br /&gt;
| Have been out-built by Slark(twice) 2 or 3 other times were by new players who didn't know about the que&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Lukeera   &lt;br /&gt;
| August 27, 2010 3:26am EST @ 1680, 1615 &lt;br /&gt;
| Yes&lt;br /&gt;
| Passed Aug 29th, 2010 5:17pm eastern&lt;br /&gt;
| Overbuilt at zero hour by Fluclo to size40 '''PASSED'''&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Lindie&lt;br /&gt;
| August 29th, 2010 6:15pm eastern&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED!!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| [[User:rdk|rdk]] &lt;br /&gt;
| 1 September 2010 21:10 UTC @ 2292, 2917&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED!! &amp;lt;BR&amp;gt; 4 September 2010&lt;br /&gt;
| Anueti dropping out of queue&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Mektos&lt;br /&gt;
| 4 September 2010 07:35 EST @ 1682, 1614&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED!! &amp;lt;BR&amp;gt; 6 September 2010&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Tazendra&lt;br /&gt;
| 8 September 2010 20:08 EST &amp;amp; 1648, 1632&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED!! &amp;lt;BR&amp;gt; 11 September 2010&lt;br /&gt;
| Overbuilt to 60 by a newbie &lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| 11 September 2010 10:57 EST @ 1495 2356&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED!! &amp;lt;br&amp;gt; 14 September 2010&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| 63&lt;br /&gt;
| sparkle&lt;br /&gt;
|built Sept 14/10 @ 7:15 (est)&lt;br /&gt;
|yes&lt;br /&gt;
|PASSED Sept 17/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| [[User:Hepnezr/Obelisk|Hepnezr]]&lt;br /&gt;
|built Sept 16/10 @ 18:50 (GMT+2) Year 1, AkhetIV-25, 1:38AM&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED Sep 20/10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
|Aghor&lt;br /&gt;
|built Sept 20/10 @2:49pm EST (GMT-4)&lt;br /&gt;
|yes&lt;br /&gt;
|PASSED Sept 23/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
|Testios&lt;br /&gt;
|Built Sept 23/10 @9:13am EST (GMT-4)&lt;br /&gt;
|Yes&lt;br /&gt;
|passed at 25/9/2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
|Zaratustra&lt;br /&gt;
|Built Sept 27/10 @19:40 West (GMT+1)&lt;br /&gt;
|Yes&lt;br /&gt;
|passed 30/9/2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
|Auron&lt;br /&gt;
|Built Sept 30/10 @19.00 GMT&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
|Keturah&lt;br /&gt;
|Built Oct 4/10 @ 13.00 GMT&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Jazkar&lt;br /&gt;
|Built Oct 7/10 @ 1:55 am GMT (approx)&lt;br /&gt;
|yes&lt;br /&gt;
|Passed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|Lilinou&lt;br /&gt;
|Built Oct 9/10 4:14 pm (GMT + 2)&lt;br /&gt;
|Yes&lt;br /&gt;
|'''PASSED'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|Daxier&lt;br /&gt;
|Built Oct 20/10 21.07 pm (GMT + 1)&lt;br /&gt;
|Yes&lt;br /&gt;
|'''PASSED'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
| Zahra&lt;br /&gt;
| Built Oct. 28, 2010 @ 3:16 p.m. Eastern Time&lt;br /&gt;
| YES&lt;br /&gt;
| PASSED - 10/31/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| Shemei&lt;br /&gt;
| Built Oct. 31, 2010 @ 3:36 p.m. Eastern Time&lt;br /&gt;
| YES&lt;br /&gt;
| PASSED 11/3/10 @ 5:15 a.m.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| Bull&lt;br /&gt;
| Built Nov 4/10 20.37 pm (GMT + 1)&lt;br /&gt;
| Yes&lt;br /&gt;
| PASSED&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| Deeno&lt;br /&gt;
| Not online for 25 days (skipped)&lt;br /&gt;
&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| LordShahram&lt;br /&gt;
| Built Nov 07, 2010 @ 4:59 pm (Eastern)&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| Dawes&lt;br /&gt;
|Built Nov 14, 2010 @ 11:00pm KST (GMT+9)&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| Cicamica&lt;br /&gt;
| Passed in Merope...&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Katar&lt;br /&gt;
|Built Nov 30, 2010 @ 14.30 (GMT+1)&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Glyn&lt;br /&gt;
| Built Dec 14, 2010 @ 10:20am (GMT+11)&lt;br /&gt;
| Yes&lt;br /&gt;
| Passed! &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| [[User:Edison/Obelisk|Edison]]&lt;br /&gt;
| &lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|Skipped - wasn't online for a week &lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| Alasyia&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Passed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| Rampent&lt;br /&gt;
| Built Dec 27, 2010 @ 1:55am (GMT+10)&lt;br /&gt;
| Yes&lt;br /&gt;
| Currently active!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
|Kilong&lt;br /&gt;
| Built Dec 31, 2010 @4h47pm (GTM-1)&lt;br /&gt;
| Yes&lt;br /&gt;
| Passed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
|Ihuop&lt;br /&gt;
| Built Jan 3, 2010 @8h15pm (GMT+1)&lt;br /&gt;
| Yes&lt;br /&gt;
| Passed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Nephthys&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Please don't change this. I really do want to build the 100 cubit Obi.   ****Nephtys skipped - unpaid for 41 days as of 1/24/11, last login 71 days ago.****&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|Whiskers&lt;br /&gt;
|Built Jan 24 2011&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|BroHotep&lt;br /&gt;
|Built Jan 27 2011&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|mork&lt;br /&gt;
|Built Jan 30 2011&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|fenyang&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
built 2 Feb 2011&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|Tig&lt;br /&gt;
|Built 5 Feb 2011&lt;br /&gt;
|Yes&lt;br /&gt;
|Passed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|Klipche&lt;br /&gt;
|19 Feb 2011&lt;br /&gt;
|Gathering&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Klipche</name></author>
	</entry>
</feed>