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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Menhotep</id>
	<title>ATITD5 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Menhotep"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale5/Special:Contributions/Menhotep"/>
	<updated>2026-05-31T03:05:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=40167</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=40167"/>
		<updated>2010-11-04T10:40:20Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || Passed&lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Done || Built Peret IV-13 || Passed&lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|AlexisBelle|| 16 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|JaylenaeYbarre|| 17 || Mats ready||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thunderstorm|| 18 || Mats ready||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37334</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37334"/>
		<updated>2010-10-27T14:21:51Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || Passed&lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Done || Built Peret IV-13 || &lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|AlexisBelle|| 16 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37333</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37333"/>
		<updated>2010-10-27T14:21:28Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || Passed&lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Built Peret IV-13 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|AlexisBelle|| 16 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37332</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=37332"/>
		<updated>2010-10-27T14:20:08Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || &lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Built Peret IV-13 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|AlexisBelle|| 16 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=36425</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=36425"/>
		<updated>2010-10-25T12:05:05Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || &lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Ready ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|AlexisBelle|| 16 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=36424</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=36424"/>
		<updated>2010-10-25T12:03:17Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || &lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| -- || Built in Sinai instead&amp;lt;br&amp;gt;since they didn't have anyone in their queue ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 8 || Ready ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ulrakmahd|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Brucette|| 10 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|MrBruce|| 11 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Chione|| 12 || Gathering Mats ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Shayra|| 13 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Shaylea|| 14 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Zonk|| 15 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=34508</id>
		<title>Sterope Cut Stone Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Sterope_Cut_Stone_Obelisk_Queue&amp;diff=34508"/>
		<updated>2010-10-21T12:30:26Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Sterope Cut Stone Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sterope [[Cut_Stone_Obelisk|Cut Stone Obelisk]] Queue ===&lt;br /&gt;
&lt;br /&gt;
Please allow Sterope residents to sign up first!  &lt;br /&gt;
&lt;br /&gt;
If someone is not ready with their mats when their turn is due then the next one in line with mats ready can go ahead and build.&lt;br /&gt;
&lt;br /&gt;
There's no need to write build times in this list - better to just /chat next in the queue with the exact time.&lt;br /&gt;
&lt;br /&gt;
(21 Egyptian days Pass time, approximately 7 days real time )&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Mats Status !! Status !! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Virror|| 7 || Done|| Built Peret III-21 || &lt;br /&gt;
|-&lt;br /&gt;
|KasumiGhia|| 8 || Ready to build ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Menhotep|| 9 || Gathering Mats ||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=31950</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=31950"/>
		<updated>2010-10-15T11:38:59Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Carrots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
Egypt currently has access to five vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]] and [[onions]].  Prior tellings have also featured '''cucumbers''', '''eggplants''', '''peppers''' and '''watermelons''', but these have yet to make an appearance in Tale 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How To Grow=&lt;br /&gt;
&lt;br /&gt;
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.&lt;br /&gt;
&lt;br /&gt;
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).&lt;br /&gt;
&lt;br /&gt;
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.&lt;br /&gt;
&lt;br /&gt;
 '''If you know of a location that produces a good yield please post the coordinates.'''&lt;br /&gt;
&lt;br /&gt;
Note on Achievements and seed reproduction: Pharaoh has 77 known (&amp;quot;heard of&amp;quot;) Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani&lt;br /&gt;
&lt;br /&gt;
=List of Vegetables=&lt;br /&gt;
== [[Cabbage]]==&lt;br /&gt;
&lt;br /&gt;
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)&amp;lt;br&amp;gt;&lt;br /&gt;
verified 18 cabbage at -2398, -1 (elmer)&lt;br /&gt;
&amp;lt;br&amp;gt; I got 19 at same location (Queenie)&amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2895) (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME&lt;br /&gt;
&lt;br /&gt;
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown, but achievement of this is out there&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with stamina maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing by a common altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with Endurance Maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT while under effect of a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with carrots&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT watering and harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing around a large group (tested with 14) of people&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
&lt;br /&gt;
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.&lt;br /&gt;
&lt;br /&gt;
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.&lt;br /&gt;
&lt;br /&gt;
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&lt;br /&gt;
&lt;br /&gt;
In case anyone is trying to track the wave timers:&amp;lt;br&amp;gt;&lt;br /&gt;
- from approximately 5:50pm (game time) 4-5 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 5:55pm 6-7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:00pm 8 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:01pm-6:10pm 7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
All planted on the same spot in Merope -1575, 7045&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 10:20am 12 yield&amp;lt;br&amp;gt;&lt;br /&gt;
Planted @ 705 5545 Taygete&lt;br /&gt;
&lt;br /&gt;
==[[Garlic]]==&lt;br /&gt;
&lt;br /&gt;
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):&amp;lt;br&amp;gt;&lt;br /&gt;
7 yield @ (-3, 7548)&amp;lt;br&amp;gt;&lt;br /&gt;
8 yield @ (-2, 7572) &amp;amp; (-10, 7598) &amp;amp; (-7, 7620)&amp;lt;br&amp;gt;&lt;br /&gt;
10 @ (-10, 7682) &amp;amp; (-5, 7712) &amp;amp; (-4, 7751)&amp;lt;br&amp;gt;&lt;br /&gt;
11 @ (-4, 7801) &amp;amp; (-307, 7702)&amp;lt;br&amp;gt;&lt;br /&gt;
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)&amp;lt;br&amp;gt;&lt;br /&gt;
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT grown near a sheep pen&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in high altitudes&amp;lt;br&amp;gt;&lt;br /&gt;
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with 2, 3, or 4 waterings per stage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT on a slope&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with onions&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing at a public dig, or a bauxite one&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra&lt;br /&gt;
&lt;br /&gt;
==[[Leeks]]==&lt;br /&gt;
&lt;br /&gt;
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) &amp;lt;br&amp;gt;&lt;br /&gt;
I also get yields of 18 at (-2422, -32) (Skyfeather) &amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2898) (Anyolina)&lt;br /&gt;
&lt;br /&gt;
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown* &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when endurance is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when focus is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown after harvesting onions, cabbage, garlic, or carrots.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a camel (male or female) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! &lt;br /&gt;
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.&lt;br /&gt;
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]&lt;br /&gt;
(Aiko)&lt;br /&gt;
&lt;br /&gt;
==[[Onions]]==&lt;br /&gt;
&lt;br /&gt;
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.&amp;lt;br&amp;gt;&lt;br /&gt;
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield at 1535, 2041 in Acl (Neferhotep)&amp;lt;br&amp;gt;&lt;br /&gt;
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)&lt;br /&gt;
10 yield at 1082, 1755 in AC1 (kabasto)&amp;lt;br&amp;gt;&lt;br /&gt;
10 yield at 1075, 3857 in Taygete&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at 2133, -1785 Sterope &amp;lt;br&amp;gt;&lt;br /&gt;
13 yield at 235, 3490 Taygete near red sand (Thutamun) &amp;lt;br&amp;gt;&lt;br /&gt;
14 yield at 2060, -2005 Sterope near CS (Ming)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' &lt;br /&gt;
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time. &lt;br /&gt;
&lt;br /&gt;
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi&lt;br /&gt;
&lt;br /&gt;
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern&lt;br /&gt;
&lt;br /&gt;
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Cucumbers Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
==[[Watermelons]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Watermelons Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT End Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Str Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Foc Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after filleting a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a fresh herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting an herb&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=31949</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=31949"/>
		<updated>2010-10-15T11:38:32Z</updated>

		<summary type="html">&lt;p&gt;Menhotep: /* Cabbage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
Egypt currently has access to five vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]] and [[onions]].  Prior tellings have also featured '''cucumbers''', '''eggplants''', '''peppers''' and '''watermelons''', but these have yet to make an appearance in Tale 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How To Grow=&lt;br /&gt;
&lt;br /&gt;
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.&lt;br /&gt;
&lt;br /&gt;
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).&lt;br /&gt;
&lt;br /&gt;
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.&lt;br /&gt;
&lt;br /&gt;
 '''If you know of a location that produces a good yield please post the coordinates.'''&lt;br /&gt;
&lt;br /&gt;
Note on Achievements and seed reproduction: Pharaoh has 77 known (&amp;quot;heard of&amp;quot;) Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani&lt;br /&gt;
&lt;br /&gt;
=List of Vegetables=&lt;br /&gt;
== [[Cabbage]]==&lt;br /&gt;
&lt;br /&gt;
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)&amp;lt;br&amp;gt;&lt;br /&gt;
verified 18 cabbage at -2398, -1 (elmer)&lt;br /&gt;
&amp;lt;br&amp;gt; I got 19 at same location (Queenie)&amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2895) (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME&lt;br /&gt;
&lt;br /&gt;
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown, but achievement of this is out there&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with stamina maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing by a common altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with Endurance Maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT while under effect of a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with carrots&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT watering and harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing around a large group (tested with 14) of people&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
&lt;br /&gt;
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.&lt;br /&gt;
&lt;br /&gt;
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.&lt;br /&gt;
&lt;br /&gt;
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case anyone is trying to track the wave timers:&amp;lt;br&amp;gt;&lt;br /&gt;
- from approximately 5:50pm (game time) 4-5 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 5:55pm 6-7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:00pm 8 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:01pm-6:10pm 7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
All planted on the same spot in Merope -1575, 7045&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 10:20am 12 yield&amp;lt;br&amp;gt;&lt;br /&gt;
Planted @ 705 5545 Taygete&lt;br /&gt;
&lt;br /&gt;
==[[Garlic]]==&lt;br /&gt;
&lt;br /&gt;
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):&amp;lt;br&amp;gt;&lt;br /&gt;
7 yield @ (-3, 7548)&amp;lt;br&amp;gt;&lt;br /&gt;
8 yield @ (-2, 7572) &amp;amp; (-10, 7598) &amp;amp; (-7, 7620)&amp;lt;br&amp;gt;&lt;br /&gt;
10 @ (-10, 7682) &amp;amp; (-5, 7712) &amp;amp; (-4, 7751)&amp;lt;br&amp;gt;&lt;br /&gt;
11 @ (-4, 7801) &amp;amp; (-307, 7702)&amp;lt;br&amp;gt;&lt;br /&gt;
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)&amp;lt;br&amp;gt;&lt;br /&gt;
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT grown near a sheep pen&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in high altitudes&amp;lt;br&amp;gt;&lt;br /&gt;
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with 2, 3, or 4 waterings per stage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT on a slope&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with onions&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing at a public dig, or a bauxite one&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra&lt;br /&gt;
&lt;br /&gt;
==[[Leeks]]==&lt;br /&gt;
&lt;br /&gt;
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) &amp;lt;br&amp;gt;&lt;br /&gt;
I also get yields of 18 at (-2422, -32) (Skyfeather) &amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2898) (Anyolina)&lt;br /&gt;
&lt;br /&gt;
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown* &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when endurance is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when focus is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown after harvesting onions, cabbage, garlic, or carrots.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a camel (male or female) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! &lt;br /&gt;
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.&lt;br /&gt;
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]&lt;br /&gt;
(Aiko)&lt;br /&gt;
&lt;br /&gt;
==[[Onions]]==&lt;br /&gt;
&lt;br /&gt;
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.&amp;lt;br&amp;gt;&lt;br /&gt;
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield at 1535, 2041 in Acl (Neferhotep)&amp;lt;br&amp;gt;&lt;br /&gt;
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)&lt;br /&gt;
10 yield at 1082, 1755 in AC1 (kabasto)&amp;lt;br&amp;gt;&lt;br /&gt;
10 yield at 1075, 3857 in Taygete&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at 2133, -1785 Sterope &amp;lt;br&amp;gt;&lt;br /&gt;
13 yield at 235, 3490 Taygete near red sand (Thutamun) &amp;lt;br&amp;gt;&lt;br /&gt;
14 yield at 2060, -2005 Sterope near CS (Ming)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' &lt;br /&gt;
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time. &lt;br /&gt;
&lt;br /&gt;
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi&lt;br /&gt;
&lt;br /&gt;
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern&lt;br /&gt;
&lt;br /&gt;
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Cucumbers Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
==[[Watermelons]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Watermelons Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT End Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Str Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Foc Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after filleting a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a fresh herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting an herb&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Menhotep</name></author>
	</entry>
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