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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neurfur</id>
	<title>ATITD5 - User contributions [en]</title>
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	<updated>2026-06-03T11:43:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9158</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9158"/>
		<updated>2010-08-21T21:32:47Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a theory I have put together on how the stat timers work in T5.  Feel free to stress test this and prove me wrong.&lt;br /&gt;
=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found [[Stats#Timers|here]]. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:Stat_Timer.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusions=&lt;br /&gt;
*You cannot cheat the timer.  You must wait an equal amount of time that the actions cost.  However...&lt;br /&gt;
*The timer can cheat you.  If your first action has a high cost, you wait until you almost have your bonus back, then do a small cost action.  Any leftover time in the BonusTimer is lost.&lt;br /&gt;
*Higher stats do not let you do more actions or queue up more points.  It simple refills your Pool and BonusTimer faster. Therefore...&lt;br /&gt;
*In burst mode, someone with 0 stats can do just as many actions as someone with high stats.  The difference is the higher stat player will be ready to burst actions sooner.&lt;br /&gt;
*If you are fully recharged, you are guaranteed 2 actions, regardless of the cost.&lt;br /&gt;
*The timer is clientside.&lt;br /&gt;
&lt;br /&gt;
=Proof=&lt;br /&gt;
A series of experiments used to test and understand each part of the model. All tests are performed fully recharged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Stats do not lower the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 60s -&amp;gt; 60s = 23s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Stat2 : 60s -&amp;gt; 60s = 18s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Using a cost reduction model of 7/(7+stat), the anticipated penalty would be 10s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Stats do not increase the pool.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 40s -&amp;gt; 40s = 3s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Stat2 : 40s -&amp;gt; 40s = 3s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
If the size of the pool had gone up, the penalty would be lower.&lt;br /&gt;
*Timer is clientside.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 60s -&amp;gt; 40s wait -&amp;gt; 60s -&amp;gt;60s = 43s timer.&amp;lt;br&amp;gt;&lt;br /&gt;
If the timer was server side, an error of about 10% would be expected (slower timer). A rounding error of a second is acceptable for clientside timing.&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9157</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9157"/>
		<updated>2010-08-21T21:31:25Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found [[Stats#Timers|here]]. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:Stat_Timer.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusions=&lt;br /&gt;
*You cannot cheat the timer.  You must wait an equal amount of time that the actions cost.  However...&lt;br /&gt;
*The timer can cheat you.  If your first action has a high cost, you wait until you almost have your bonus back, then do a small cost action.  Any leftover time in the BonusTimer is lost.&lt;br /&gt;
*Higher stats do not let you do more actions or queue up more points.  It simple refills your Pool and BonusTimer faster. Therefore...&lt;br /&gt;
*In burst mode, someone with 0 stats can do just as many actions as someone with high stats.  The difference is the higher stat player will be ready to burst actions sooner.&lt;br /&gt;
*If you are fully recharged, you are guaranteed 2 actions, regardless of the cost.&lt;br /&gt;
*The timer is clientside.&lt;br /&gt;
&lt;br /&gt;
=Proof=&lt;br /&gt;
A series of experiments used to test and understand each part of the model. All tests are performed fully recharged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Stats do not lower the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 60s -&amp;gt; 60s = 23s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Stat2 : 60s -&amp;gt; 60s = 18s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Using a cost reduction model of 7/(7+stat), the anticipated penalty would be 10s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Stats do not increase the pool.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 40s -&amp;gt; 40s = 3s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
Stat2 : 40s -&amp;gt; 40s = 3s penalty&amp;lt;br&amp;gt;&lt;br /&gt;
If the size of the pool had gone up, the penalty would be lower.&lt;br /&gt;
*Timer is clientside.&amp;lt;br&amp;gt;&lt;br /&gt;
Stat0 : 60s -&amp;gt; 40s wait -&amp;gt; 60s -&amp;gt;60s = 43s timer.&amp;lt;br&amp;gt;&lt;br /&gt;
If the timer was server side, an error of about 10% would be expected (slower timer). A rounding error of a second is acceptable for clientside timing.&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9154</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9154"/>
		<updated>2010-08-21T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found [[Stats#Timers|here]]. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:Stat_Timer.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusions=&lt;br /&gt;
*You cannot cheat the timer.  You must wait an equal amount of time that the actions cost.  However...&lt;br /&gt;
*The timer can cheat you.  If your first action has a high cost, you wait until you almost have your bonus back, then do a small cost action.  Any leftover time in the BonusTimer is lost.&lt;br /&gt;
*Higher stats do not let you do more actions or queue up more points.  It simple refills your Pool and BonusTimer faster. Therefore...&lt;br /&gt;
*In burst mode, someone with 0 stats can do just as many actions as someone with high stats.  The difference is the higher stat player will be ready to burst actions sooner.&lt;br /&gt;
*If you are fully recharged, you are guaranteed 2 actions, regardless of the cost.&lt;br /&gt;
&lt;br /&gt;
=Proof=&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9151</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9151"/>
		<updated>2010-08-21T21:12:39Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found here. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:Stat_Timer.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusions=&lt;br /&gt;
*You cannot cheat the timer.  You must wait an equal amount of time that the actions cost.  However...&lt;br /&gt;
*The timer can cheat you.  If your first action has a high cost, you wait until you almost have your bonus back, then do a small cost action.  Any leftover time in the BonusTimer is lost.&lt;br /&gt;
*Higher stats do not let you do more actions or queue up more points.  It simple refills your Pool and BonusTimer faster. Therefore...&lt;br /&gt;
*In burst mode, someone with 0 stats can do just as many actions as someone with high stats.  The difference is the higher stat player will be ready to burst actions sooner.&lt;br /&gt;
*If you are fully recharged, you are guaranteed 2 actions, regardless of the cost.&lt;br /&gt;
&lt;br /&gt;
=Proof=&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9144</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9144"/>
		<updated>2010-08-21T20:58:07Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: /* Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found here. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:Stat_Timer.jpg]]&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=File:Stat_Timer.jpg&amp;diff=9143</id>
		<title>File:Stat Timer.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=File:Stat_Timer.jpg&amp;diff=9143"/>
		<updated>2010-08-21T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: A model of the stat timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A model of the stat timer&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9142</id>
		<title>Users:Neurfur/StatTimer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Users:Neurfur/StatTimer&amp;diff=9142"/>
		<updated>2010-08-21T20:55:47Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: Created page with &amp;quot;=Definitions=  '''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt; '''Pool''' - A buildup of points that can be expended to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definitions=&lt;br /&gt;
&lt;br /&gt;
'''Bonus''' - An action that does not take any resources from the pool. There is only 1 bonus action.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pool''' - A buildup of points that can be expended to do an action or multiple actions. Size is fixed at 256.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''' - A period of time where an action requiring a certain stat cannot be performed. That stat is bright red in the skills tab.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' - The cost of an action. Cost is equal to 7 * the timer.  Base timer numbers can be found here. Costs never change.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stat''' - The number assigned to a certain stat. Typically 0-7, but can be higher on food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Model=&lt;br /&gt;
[[File:StatTimer.jpg]]&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9134</id>
		<title>User:Neurfur</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9134"/>
		<updated>2010-08-21T20:40:23Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello World&lt;br /&gt;
&lt;br /&gt;
[[Users:Neurfur/StatTimer|Stat Timer Model]]&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9133</id>
		<title>User:Neurfur</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9133"/>
		<updated>2010-08-21T20:36:18Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello World&lt;br /&gt;
&lt;br /&gt;
Stat Timer Theory&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9132</id>
		<title>User:Neurfur</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Neurfur&amp;diff=9132"/>
		<updated>2010-08-21T20:35:50Z</updated>

		<summary type="html">&lt;p&gt;Neurfur: Created page with &amp;quot;Hello World&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello World&lt;/div&gt;</summary>
		<author><name>Neurfur</name></author>
	</entry>
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