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	<updated>2026-04-07T11:03:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Flax_Seeds&amp;diff=47544</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Flax_Seeds&amp;diff=47544"/>
		<updated>2010-11-27T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
Flax seeds are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering. &lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old&amp;amp;nbsp;Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile&amp;amp;nbsp;Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Krae&amp;amp;nbsp;#12 || 4 || 0 || 1 || 0 || 2 || n/a || n/a || n/a || n/a || n/a || n/a&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Krae&amp;amp;nbsp;#17 || 3 || 0 || 2 || 0 || 1 || n/a || n/a || n/a || n/a || n/a || n/a&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[Oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 scrollwheel=nothing icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9,Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,star,tick&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47361</id>
		<title>Little Green Acres/Crem map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47361"/>
		<updated>2010-11-27T09:22:32Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LGA Crematories=&lt;br /&gt;
&lt;br /&gt;
Back to main page  [[Little_Green_Acres]]&lt;br /&gt;
&lt;br /&gt;
A full guide to creamtories can be found here [[http://www.atitd.org/wiki/tale3/Buildings/Crematory]]&lt;br /&gt;
&lt;br /&gt;
A crematory has five buttons and seven dots. Three buttons each control one dot, and the other two buttons each control two dots. Each dot is associated with a unique button. If a button controls one dot, then that dot either will go up when the button is black and down when the button is white or vice versa. Which buttons control which dots will not vary from one run to the next, but the rate at which the dots go up and down will vary. Furthermore, sometimes a dot may go up very fast and down very slowly in one run, and then up slowly and down quickly the next. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Corner Crematory ==&lt;br /&gt;
[[Image:Crem1.JPG|Corner Crematory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Button 1 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 1&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 3 and 6&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 4 and 7&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  2 4 3 5 1 3 5&lt;br /&gt;
&lt;br /&gt;
== Second Crematory ==&lt;br /&gt;
[[Image:Crem2.jpg|Second Crematory]]&lt;br /&gt;
*Button 1 Controls Thermometer 3&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 4 and 7 (opposite directions)&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 6 and 1 (parallel directions)&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  4 5 1 3 2 4 3&lt;br /&gt;
&lt;br /&gt;
DO NOT TRUST AUTOMODE:&lt;br /&gt;
Macro for Second Crematorium: Instructions included in Zip&lt;br /&gt;
[[File:CrematorySecond_lga.zip]]&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47357</id>
		<title>Little Green Acres/Crem map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47357"/>
		<updated>2010-11-27T08:59:11Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LGA Crematories=&lt;br /&gt;
&lt;br /&gt;
Back to main page  [[Little_Green_Acres]]&lt;br /&gt;
&lt;br /&gt;
A full guide to creamtories can be found here [[http://www.atitd.org/wiki/tale3/Buildings/Crematory]]&lt;br /&gt;
&lt;br /&gt;
A crematory has five buttons and seven dots. Three buttons each control one dot, and the other two buttons each control two dots. Each dot is associated with a unique button. If a button controls one dot, then that dot either will go up when the button is black and down when the button is white or vice versa. Which buttons control which dots will not vary from one run to the next, but the rate at which the dots go up and down will vary. Furthermore, sometimes a dot may go up very fast and down very slowly in one run, and then up slowly and down quickly the next. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Corner Crematory ==&lt;br /&gt;
[[Image:Crem1.JPG|Corner Crematory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Button 1 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 1&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 3 and 6&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 4 and 7&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  2 4 3 5 1 3 5&lt;br /&gt;
&lt;br /&gt;
== Second Crematory ==&lt;br /&gt;
[[Image:Crem2.jpg|Second Crematory]]&lt;br /&gt;
*Button 1 Controls Thermometer 3&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 4 and 7 (opposite directions)&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 6 and 1 (parallel directions)&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  4 5 1 3 2 4 3&lt;br /&gt;
&lt;br /&gt;
Macro for Second Crematorium: Instructions included in Zip&lt;br /&gt;
[[File:CrematorySecond_lga.zip]]&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=File:CrematorySecond_lga.zip&amp;diff=47356</id>
		<title>File:CrematorySecond lga.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=File:CrematorySecond_lga.zip&amp;diff=47356"/>
		<updated>2010-11-27T08:56:09Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47354</id>
		<title>Little Green Acres/Crem map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Little_Green_Acres/Crem_map&amp;diff=47354"/>
		<updated>2010-11-27T08:27:43Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LGA Crematories=&lt;br /&gt;
&lt;br /&gt;
Back to main page  [[Little_Green_Acres]]&lt;br /&gt;
&lt;br /&gt;
A full guide to creamtories can be found here [[http://www.atitd.org/wiki/tale3/Buildings/Crematory]]&lt;br /&gt;
&lt;br /&gt;
A crematory has five buttons and seven dots. Three buttons each control one dot, and the other two buttons each control two dots. Each dot is associated with a unique button. If a button controls one dot, then that dot either will go up when the button is black and down when the button is white or vice versa. Which buttons control which dots will not vary from one run to the next, but the rate at which the dots go up and down will vary. Furthermore, sometimes a dot may go up very fast and down very slowly in one run, and then up slowly and down quickly the next. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Corner Crematory ==&lt;br /&gt;
[[Image:Crem1.JPG|Corner Crematory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Button 1 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 1&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 3 and 6&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 4 and 7&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  2 4 3 5 1 3 5&lt;br /&gt;
&lt;br /&gt;
== Second Crematory ==&lt;br /&gt;
[[Image:Crem2.jpg|Second Crematory]]&lt;br /&gt;
*Button 1 Controls Thermometer 3&lt;br /&gt;
&lt;br /&gt;
*Button 2 Controls Thermometer 5&lt;br /&gt;
&lt;br /&gt;
*Button 3 Controls Thermometer 4 and 7 (opposite directions)&lt;br /&gt;
&lt;br /&gt;
*Button 4 Controls Thermometer 6 and 1 (parallel directions)&lt;br /&gt;
&lt;br /&gt;
*Button 5 Controls Thermometer 2&lt;br /&gt;
&lt;br /&gt;
Thermometers/button  4 5 1 3 2 4 3&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Research/Amunet/Celaeno&amp;diff=46428</id>
		<title>Research/Amunet/Celaeno</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Research/Amunet/Celaeno&amp;diff=46428"/>
		<updated>2010-11-24T03:30:45Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Automation}}&lt;br /&gt;
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  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Stonemasonry}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
  {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement (1 of 2)}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement (2 of 2)}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chromatic Touch|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|1000}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|100}}&lt;br /&gt;
    {{ResResource|Violet Red Paint|0|404}}&lt;br /&gt;
    {{ResResource|Royal Blue Paint|0|897}}&lt;br /&gt;
    {{ResResource|Deep Sky Blue Paint|0|296}}&lt;br /&gt;
    {{ResResource|Orange Paint|0|1424}}&lt;br /&gt;
    {{ResResource|Pink Paint|0|908}}&lt;br /&gt;
    {{ResResource|Dark Red Paint|0|388}}&lt;br /&gt;
    {{ResResource|Dark Slate Gray Paint|0|1270}}&lt;br /&gt;
    {{ResResource|Old Lace Paint|0|1723}}&lt;br /&gt;
    {{ResResource|Slate Gray Paint|0|1870}}&lt;br /&gt;
    {{ResResource|Light Grey Paint|0|1307}}&lt;br /&gt;
    {{ResResource|Pale Green Paint|0|1446}}&lt;br /&gt;
    {{ResResource|Green Yellow Paint|0|377}}&lt;br /&gt;
    {{ResResource|Medium Aqua Marine Paint|0|1504}}&lt;br /&gt;
    {{ResResource|Dark Golden Rod Paint|0|1252}}&lt;br /&gt;
    {{ResResource|Blanched Almond Paint|0|333}}&lt;br /&gt;
    {{ResResource|Navy Paint|0|1636}}&lt;br /&gt;
    {{ResResource|Lawn Green Paint|0|1704}}&lt;br /&gt;
    {{ResResource|Red Paint|0|220}}&lt;br /&gt;
    {{ResResource|Orange Red Paint|0|1545}}&lt;br /&gt;
    {{ResResource|Medium Turquoise Paint|0|1682}}&lt;br /&gt;
    {{ResResource|Beige Paint|0|855}}&lt;br /&gt;
    {{ResResource|Antique White Paint|0|1768}}&lt;br /&gt;
    {{ResResource|Dark Sea Green Paint|0|1140}}&lt;br /&gt;
    {{ResResource|Turquoise Paint|0|2061}}&lt;br /&gt;
    {{ResResource|Light Yellow Paint|0|511}}&lt;br /&gt;
    {{ResResource|Midnight Blue Paint|0|1670}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|1823}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|10000|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Ferry Construction Two|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|300}}&lt;br /&gt;
    {{ResResource|Canvas|0|300}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|100}}&lt;br /&gt;
    {{ResResource|Rigid Rotproof Boards|0|12000}}&lt;br /&gt;
    {{ResResource|Pliable Rotproof Boards|0|12000}}&lt;br /&gt;
    {{ResResource|Rope|0|3000}}&lt;br /&gt;
    {{ResResource|Wood|20|2000}}&lt;br /&gt;
    {{ResResource|Tar|300|300}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Crystal Acoustics|state=collapsed|&lt;br /&gt;
    {{ResResource|Fine Glass Rods|0|100}}&lt;br /&gt;
    {{ResResource|Heavy Lead Bowl|0|20}}&lt;br /&gt;
    {{ResResource|Canvas|0|1000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|2000}}&lt;br /&gt;
    {{ResResource|Linen|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Iron Bars|100|100}}&lt;br /&gt;
    {{ResResource|Quicksilver|0|150}}&lt;br /&gt;
    {{ResResource|White Sand|0|1000}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|40}}&lt;br /&gt;
    {{ResResource|Mountain Marble|0|5}}&lt;br /&gt;
    {{ResResource|Aluminum Powder|0|500}}&lt;br /&gt;
    {{ResResource|Mirror|0|10}}&lt;br /&gt;
    {{ResResource|Concrete|0|4000}}&lt;br /&gt;
    {{ResResource|Rabbit Pelt|0|200}}&lt;br /&gt;
    {{ResResource|Beeswax|0|2000}}&lt;br /&gt;
    {{ResResource|Cactus Sap|88|300}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Gem Glue|state=collapsed|&lt;br /&gt;
    {{ResResource|Mandibular Glue|0|5000}}&lt;br /&gt;
    {{ResResource|Gypsum|0|10000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|25000}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|15}}&lt;br /&gt;
    {{ResResource|Large Diamond|0|250}}&lt;br /&gt;
    {{ResResource|Medium Diamond|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|15}}&lt;br /&gt;
    {{ResResource|Large Emerald|0|250}}&lt;br /&gt;
    {{ResResource|Medium Emerald|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|15}}&lt;br /&gt;
    {{ResResource|Large Quartz|0|250}}&lt;br /&gt;
    {{ResResource|Medium Quartz|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|15}}&lt;br /&gt;
    {{ResResource|Large Ruby|0|250}}&lt;br /&gt;
    {{ResResource|Medium Ruby|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|15}}&lt;br /&gt;
    {{ResResource|Large Sapphire|0|250}}&lt;br /&gt;
    {{ResResource|Medium Sapphire|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|15}}&lt;br /&gt;
    {{ResResource|Large Topaz|0|250}}&lt;br /&gt;
    {{ResResource|Medium Topaz|0|2500}}&lt;br /&gt;
    {{ResResource|Set's compound extract|0|300}}&lt;br /&gt;
    {{ResResource|Osiris's compound extract|0|150}}&lt;br /&gt;
    {{ResResource|Thoth's compound extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Speed of the Serpent|state=collapsed|&lt;br /&gt;
    {{ResResource|Cobra Venom|0|704}}&lt;br /&gt;
    {{ResResource|Cobra Blood|0|704}}&lt;br /&gt;
    {{ResResource|Garlic|0|7744}}&lt;br /&gt;
    {{ResResource|Cabbage Juice|371|7744}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}} &lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Marble Mechanics|state=collapsed|&lt;br /&gt;
    {{ResResource|Slate|300|2000}}&lt;br /&gt;
    {{ResResource|Rope|200|2000}}&lt;br /&gt;
    {{ResResource|Rose Alabaster|0|30}}&lt;br /&gt;
    {{ResResource|White Alabaster|0|30}}&lt;br /&gt;
    {{ResResource|Blue Pearl Marble|0|30}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite|0|30}}&lt;br /&gt;
    {{ResResource|Tiger's Eye Granite|0|30}}&lt;br /&gt;
    {{ResResource|Leopards Paw Marble|0|30}}&lt;br /&gt;
    {{ResResource|Island Blue Marble|0|30}}&lt;br /&gt;
    {{ResResource|Gearbox D322-D399 F328-F390|3|3}}&lt;br /&gt;
    {{ResResource|Gearbox B325-B387 H352-H401|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox B328-B377 G363-G421|0|5}}&lt;br /&gt;
    {{ResResource|Gearbox B31-B38 H56-H67|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox D488-D542 G118-G132|0|4}}&lt;br /&gt;
    {{ResResource|Gearbox D490-D564 F102-F122|0|4}}&lt;br /&gt;
    {{ResResource|Gearbox B475-B570 H258-H294|0|5}}&lt;br /&gt;
    {{ResResource|Gearbox C250-C305 H418-H506|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A474-A578 F429-F493|0|3}}&lt;br /&gt;
    {{ResResource|Gearbox D463-D532 G280-G347|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chariot Repair 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Bricks|32|12000}}&lt;br /&gt;
    {{ResResource|Boards|57|6000}}&lt;br /&gt;
    {{ResResource|Linen|1|400}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|800}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe (Gear Oil)|state=collapsed|&lt;br /&gt;
    {{ResResource|Oil|4010|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|0|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Environmental Reclamation|state=collapsed|&lt;br /&gt;
    {{ResResource|Elixir of Fertility|0|500}}&lt;br /&gt;
    {{ResResource|Quick Silver|0|20}}&lt;br /&gt;
    {{ResResource|Sulphurous Water|0|200}}&lt;br /&gt;
    {{ResResource|Gold Wire|200|200}}&lt;br /&gt;
    {{ResResource|Stainless Titanium Plating|0|60}}&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|220}}&lt;br /&gt;
    {{ResResource|Bolt|0|160}}&lt;br /&gt;
    {{ResResource|Washer|0|160}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting|}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction|}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Minting|state=show|&lt;br /&gt;
    {{ResResource|Extrusion Plate|0|10}}&lt;br /&gt;
    {{ResResource|Boards|1500|8000}}&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|2000}}&lt;br /&gt;
    {{ResResource|Gold Wire|0|1000}}&lt;br /&gt;
    {{ResResource|Ink|0|1000}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
    {{ResResource|Arsenic|0|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|4500|10000}}&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Stellae Construction|state=collapsed|&lt;br /&gt;
    {{ResResource|Cut Stone|0|2000}}&lt;br /&gt;
    {{ResResource|Dried Papyrus|0|5000}}&lt;br /&gt;
    {{ResResource|Clay|0|10000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
{{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Guildhall Construction}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Cross Breeding|state=expand|&lt;br /&gt;
    {{ResResource|Glass Jars|200|200}}&lt;br /&gt;
    {{ResResource|Gold Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Any Flax Seed|4000|4000}}&lt;br /&gt;
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    {{ResResource|Quality 4000+ Distillation Coil|5|5}}&lt;br /&gt;
    {{ResResource|Quality 5000+ Distillation Coil|1|1}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Energy Strain|70|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Fracture Strain|32|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Vampire Strain|36|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Silken Strain|33|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Detonation|state=collapsed|&lt;br /&gt;
    {{ResResource|Cut Stones|0|10000}}&lt;br /&gt;
    {{ResResource|Concrete|0|20000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|1000}}&lt;br /&gt;
    {{ResResource|Small Barrels|0|500}}&lt;br /&gt;
    {{ResResource|Straw|0|100000}}&lt;br /&gt;
    {{ResResource|Clay|0|10000}}&lt;br /&gt;
    {{ResResource|Gunpowder|0|20000}}&lt;br /&gt;
    {{ResResource|Rope|0|20000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|0|5000}}&lt;br /&gt;
    {{ResResource|Volatile Explosive|0|200}}&lt;br /&gt;
    {{ResResource|Low Explosive|0|100}}&lt;br /&gt;
    {{ResResource|High Explosive|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Fine Balance|state=collapsed|&lt;br /&gt;
    {{ResResource|Choronzon Garnet|8|27}}&lt;br /&gt;
    {{ResResource|Thistle Garnet|11|27}}&lt;br /&gt;
    {{ResResource|Lens Garnet|22|27}}&lt;br /&gt;
    {{ResResource|Queen's Tomb Garnet|27|27}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
    {{ResResource|Gunpowder|0|25000}}&lt;br /&gt;
    {{ResResource|Aluminum powder|0|1000}}&lt;br /&gt;
    {{ResResource|Magnesium wire|0|1000}}&lt;br /&gt;
    {{ResResource|Set's compound extract|0|300}}&lt;br /&gt;
    {{ResResource|Osiris's compound extract|0|150}}&lt;br /&gt;
    {{ResResource|Thoth's compound extract|0|75}}&lt;br /&gt;
}}&lt;br /&gt;
  {{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Gem Cutting}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Horticulture|state=expanded|&lt;br /&gt;
    {{ResResource|Camels Mane Mushrooms|1600|1600}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|1057|1200}}&lt;br /&gt;
    {{ResResource|Cobra Skin|445|2000}}&lt;br /&gt;
    {{ResResource|Khefre's Essence|20|50}}&lt;br /&gt;
  }} &lt;br /&gt;
  {{ResTechnology|Ambrosia Brewing|state=expanded|&lt;br /&gt;
    {{ResResource|Oil|1175|5000}}&lt;br /&gt;
    {{ResResource|Camel Milk|249|10000}}&lt;br /&gt;
    {{ResResource|Honey|153|5000}}&lt;br /&gt;
    {{ResResource|Dry Potent Beer|0|10}}&lt;br /&gt;
    {{ResResource|Sweet Black Beer|0|10}}&lt;br /&gt;
    {{ResResource|Very Potent Barley Beer|0|10}}&lt;br /&gt;
    {{ResResource|Wine, At least 12% Alcohol and 2 vintages old|0|30}}&lt;br /&gt;
    {{ResResource|Lime/Mandarin Honey|0|20}}&lt;br /&gt;
    {{ResResource|Coralfruit/Tangelo Honey|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Modern Sheep Farming|state=collapsed|&lt;br /&gt;
    {{ResResource|Cabbage|0|20000}}&lt;br /&gt;
    {{ResResource|Garlic|0|20000}}&lt;br /&gt;
    {{ResResource|Onions|0|20000}}&lt;br /&gt;
    {{ResResource|Linen |0|2000}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water|0|100}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water|0|100}}&lt;br /&gt;
    {{ResResource|High-Ascorbin Thistle|5|100}}&lt;br /&gt;
    {{ResResource|High-Biotin Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Carotene Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Folin Thistle|70|100}}&lt;br /&gt;
    {{ResResource|High-Niacin Thistle|20|100}}&lt;br /&gt;
    {{ResResource|High-Pyroxidine Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Thiamine Thistle|100|100}}&lt;br /&gt;
    {{ResResource|Rigid Black Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Rigid Nontoxic Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Rigid White Boards|0|5000}}&lt;br /&gt;
  }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Horticulture}}&lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction|}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research/Amunet]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Celaeno}}&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=43928</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=43928"/>
		<updated>2010-11-15T03:30:55Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Please wait for 2 &amp;amp; half days || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Gathering Mats ||||Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Gathering Mats || || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Gathering Mats || || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || Gathering Mats || || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Gathering Mats || || Alcyone Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passes || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 15 || Moved down due to quit status ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 ||   || || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 ||   || || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 12 ||   || || Maia&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=42596</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=42596"/>
		<updated>2010-11-12T01:54:52Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Gathering Mats || || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Gathering Mats ||||Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Gathering Mats || || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Gathering Mats || || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 15 || Moved down due to quit status ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 ||   || || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 ||   || || Maia&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Research/Amunet/Celaeno&amp;diff=42543</id>
		<title>Research/Amunet/Celaeno</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Research/Amunet/Celaeno&amp;diff=42543"/>
		<updated>2010-11-11T21:41:59Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Pinch Rollers|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|1200|1200}}&lt;br /&gt;
    {{ResResource|Steel Blades|300|300}}&lt;br /&gt;
    {{ResResource|Symmetry Cut Amethyst|8|8}}&lt;br /&gt;
    {{ResResource|Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|200}}&lt;br /&gt;
    {{ResResource|White Raeli Tiles|0|3000}}&lt;br /&gt;
    {{ResResource|Black Raeli Tiles|0|3000}}&lt;br /&gt;
    {{ResResource|Island Blue Marble|20|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|0|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade, 5000+ Quality|50|50}}&lt;br /&gt;
    {{ResResource|Eyelet, any kind|75|200}}&lt;br /&gt;
    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|200|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Obelisk Construction 5|state=collapsed|&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|0|18}}&lt;br /&gt;
    {{ResResource|Yellow Alabaster|0|8}}&lt;br /&gt;
    {{ResResource|Mud Granite|0|9}}&lt;br /&gt;
    {{ResResource|White Travertine|0|7}}&lt;br /&gt;
    {{ResResource|Canary Granite|0|4}}&lt;br /&gt;
    {{ResResource|Small Diamond|0|52}}&lt;br /&gt;
    {{ResResource|Cobra Skin|0|20}}&lt;br /&gt;
    {{ResResource|Sun Steel|0|13}}&lt;br /&gt;
    {{ResResource|Dried Flax|0|1000}}&lt;br /&gt;
    {{ResResource|Gold Wire|0|100}}&lt;br /&gt;
    {{ResResource|Rabbit Pelt|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Alternative Fuels|state=collapsed|&lt;br /&gt;
    {{ResResource|Petroleum|0|1000}}&lt;br /&gt;
    {{ResResource|Dung|6344|50000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=collapsed|&lt;br /&gt;
    {{ResResource|Pincher Claws|0|40}}&lt;br /&gt;
    {{ResResource|Pincher Axle|0|20}}&lt;br /&gt;
    {{ResResource|Oil|0|50000}}&lt;br /&gt;
    {{ResResource|Lubricating Oil|0|500}}&lt;br /&gt;
    {{ResResource|Bearings|0|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|0|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|0|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal: Stainless Hard Strontium-Plated Purity 6+|0|100}}&lt;br /&gt;
    {{ResResource|Octec's Alloys Cable|0|250}}&lt;br /&gt;
    {{ResResource|Gearbox A129-A166 E402-E482 G188-G239|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox B466-B564 E61-E76 H196-H245|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A70-A84 E248-E310 H246-H317|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox B395-B498 D88-D112 G27-G34|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A146-A175 E283-E340 H364-H451|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A362-A442 D253-D306 H469-H563|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A237-A284 D96-D117 H158-H194|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox B159-B204 D172-D220 H109-H133|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A44-A53 E412-E515 H171-H222|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox B465-B586 D188-D229 H39-H48|0|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=collapsed|&lt;br /&gt;
    {{ResResource|Clay Bricks|0|50000}}&lt;br /&gt;
    {{ResResource|Powdered Quartz|0|50000}}&lt;br /&gt;
    {{ResResource|Leather|0|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|0|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
    {{ResResource|Tungsten Metal Sheeting: Insulative Stainless Hard Titanium-Plated Purity 7+|0|300}}&lt;br /&gt;
    {{ResResource|7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|16800|25000}}&lt;br /&gt;
    {{ResResource|Limestone|1000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|0|2500}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Stone Automation|state=collapsed|&lt;br /&gt;
    {{ResResource|Petroleum|250|2500}}&lt;br /&gt;
    {{ResResource|Hard, Rotproof treated boards|0|1500}}&lt;br /&gt;
    {{ResResource|Bolts|0|700}}&lt;br /&gt;
    {{ResResource|Washers|0|700}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|1000}}&lt;br /&gt;
    {{ResResource|Leather|500|500}}&lt;br /&gt;
    {{ResResource|Small Gears|0|250}}&lt;br /&gt;
    {{ResResource|Steel Wire|750|750}}&lt;br /&gt;
    {{ResResource|Titanium Sheeting: hard, corrosion resistant|0|200}}&lt;br /&gt;
    {{ResResource|Copper Sheeting: Stainless|0|100}}&lt;br /&gt;
    {{ResResource|Iron Bars|100|100}}&lt;br /&gt;
    {{ResResource|Medium Gears|0|50}}&lt;br /&gt;
    {{ResResource|Lubricating Oil|0|25}}&lt;br /&gt;
    {{ResResource|Thermometers|0|25}}&lt;br /&gt;
    {{ResResource|Screwgear|0|10}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements (3 of 3)|state=collapsed|&lt;br /&gt;
    {{ResResource|Rigid, Rotproof, Nontoxic Treated Boards|0|3000}}&lt;br /&gt;
    {{ResResource|Iron Strap|0|1000}}&lt;br /&gt;
    {{ResResource|Mandibular Glue|0|100}}&lt;br /&gt;
    {{ResResource|Bolt|0|1000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Stonemasonry}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
  {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement (1 of 2)}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement (2 of 2)}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chromatic Touch|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|1000}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|100}}&lt;br /&gt;
    {{ResResource|Violet Red Paint|0|404}}&lt;br /&gt;
    {{ResResource|Royal Blue Paint|0|897}}&lt;br /&gt;
    {{ResResource|Deep Sky Blue Paint|0|296}}&lt;br /&gt;
    {{ResResource|Orange Paint|0|1424}}&lt;br /&gt;
    {{ResResource|Pink Paint|0|908}}&lt;br /&gt;
    {{ResResource|Dark Red Paint|0|388}}&lt;br /&gt;
    {{ResResource|Dark Slate Gray Paint|0|1270}}&lt;br /&gt;
    {{ResResource|Old Lace Paint|0|1723}}&lt;br /&gt;
    {{ResResource|Slate Gray Paint|0|1870}}&lt;br /&gt;
    {{ResResource|Light Grey Paint|0|1307}}&lt;br /&gt;
    {{ResResource|Pale Green Paint|0|1446}}&lt;br /&gt;
    {{ResResource|Green Yellow Paint|0|377}}&lt;br /&gt;
    {{ResResource|Medium Aqua Marine Paint|0|1504}}&lt;br /&gt;
    {{ResResource|Dark Golden Rod Paint|0|1252}}&lt;br /&gt;
    {{ResResource|Blanched Almond Paint|0|333}}&lt;br /&gt;
    {{ResResource|Navy Paint|0|1636}}&lt;br /&gt;
    {{ResResource|Lawn Green Paint|0|1704}}&lt;br /&gt;
    {{ResResource|Red Paint|0|220}}&lt;br /&gt;
    {{ResResource|Orange Red Paint|0|1545}}&lt;br /&gt;
    {{ResResource|Medium Turquoise Paint|0|1682}}&lt;br /&gt;
    {{ResResource|Beige Paint|0|855}}&lt;br /&gt;
    {{ResResource|Antique White Paint|0|1768}}&lt;br /&gt;
    {{ResResource|Dark Sea Green Paint|0|1140}}&lt;br /&gt;
    {{ResResource|Turquoise Paint|0|2061}}&lt;br /&gt;
    {{ResResource|Light Yellow Paint|0|511}}&lt;br /&gt;
    {{ResResource|Midnight Blue Paint|0|1670}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|1823}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|0|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Ferry Construction Two|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|300}}&lt;br /&gt;
    {{ResResource|Canvas|0|300}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|100}}&lt;br /&gt;
    {{ResResource|Rigid Rotproof Boards|0|12000}}&lt;br /&gt;
    {{ResResource|Pliable Rotproof Boards|0|12000}}&lt;br /&gt;
    {{ResResource|Rope|0|3000}}&lt;br /&gt;
    {{ResResource|Wood|0|2000}}&lt;br /&gt;
    {{ResResource|Tar|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Crystal Acoustics|state=collapsed|&lt;br /&gt;
    {{ResResource|Fine Glass Rods|0|100}}&lt;br /&gt;
    {{ResResource|Heavy Lead Bowl|0|20}}&lt;br /&gt;
    {{ResResource|Canvas|0|1000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|2000}}&lt;br /&gt;
    {{ResResource|Linen|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Iron Bars|100|100}}&lt;br /&gt;
    {{ResResource|Quicksilver|0|150}}&lt;br /&gt;
    {{ResResource|White Sand|0|1000}}&lt;br /&gt;
    {{ResResource|Silk Cloth|0|40}}&lt;br /&gt;
    {{ResResource|Mountain Marble|0|5}}&lt;br /&gt;
    {{ResResource|Aluminum Powder|0|500}}&lt;br /&gt;
    {{ResResource|Mirror|0|10}}&lt;br /&gt;
    {{ResResource|Concrete|0|4000}}&lt;br /&gt;
    {{ResResource|Rabbit Pelt|0|200}}&lt;br /&gt;
    {{ResResource|Beeswax|0|2000}}&lt;br /&gt;
    {{ResResource|Cactus Sap|88|300}}&lt;br /&gt;
  }}&lt;br /&gt;
    {{ResTechnology|Airship Construction|state=collapsed|&lt;br /&gt;
    {{ResResource|Silk Cloth|0|800}}&lt;br /&gt;
    {{ResResource|Canvas|0|1600}}&lt;br /&gt;
    {{ResResource|Linen|0|1600}}&lt;br /&gt;
    {{ResResource|Water Metal Strap|0|100}}&lt;br /&gt;
    {{ResResource|Aluminum Strap|0|400}}&lt;br /&gt;
    {{ResResource|Rope|0|2000}}&lt;br /&gt;
    {{ResResource|Pliable, Fireproof Blond Boards|0|4000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
   {{ResTechnology|Advanced Charcoal Production|state=show|&lt;br /&gt;
    {{ResResource|Wood|4937|8000}}&lt;br /&gt;
    {{ResResource|Leather|0|4000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|800}}&lt;br /&gt;
    {{ResResource|Firebricks|12000|12000}}&lt;br /&gt;
    {{ResResource|Charcoal|0|12000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Gem Glue|state=collapsed|&lt;br /&gt;
    {{ResResource|Mandibular Glue|0|5000}}&lt;br /&gt;
    {{ResResource|Gypsum|0|10000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|25000}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|15}}&lt;br /&gt;
    {{ResResource|Large Diamond|0|250}}&lt;br /&gt;
    {{ResResource|Medium Diamond|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|15}}&lt;br /&gt;
    {{ResResource|Large Emerald|0|250}}&lt;br /&gt;
    {{ResResource|Medium Emerald|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|15}}&lt;br /&gt;
    {{ResResource|Large Quartz|0|250}}&lt;br /&gt;
    {{ResResource|Medium Quartz|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|15}}&lt;br /&gt;
    {{ResResource|Large Ruby|0|250}}&lt;br /&gt;
    {{ResResource|Medium Ruby|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|15}}&lt;br /&gt;
    {{ResResource|Large Sapphire|0|250}}&lt;br /&gt;
    {{ResResource|Medium Sapphire|0|2500}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|15}}&lt;br /&gt;
    {{ResResource|Large Topaz|0|250}}&lt;br /&gt;
    {{ResResource|Medium Topaz|0|2500}}&lt;br /&gt;
    {{ResResource|Set's compound extract|0|300}}&lt;br /&gt;
    {{ResResource|Osiris's compound extract|0|150}}&lt;br /&gt;
    {{ResResource|Thoth's compound extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Speed of the Serpent|state=collapsed|&lt;br /&gt;
    {{ResResource|Cobra Venom|0|704}}&lt;br /&gt;
    {{ResResource|Cobra Blood|0|704}}&lt;br /&gt;
    {{ResResource|Garlic|0|7744}}&lt;br /&gt;
    {{ResResource|Cabbage Juice|371|7744}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Aromatics}} &lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Marble Mechanics|state=collapsed|&lt;br /&gt;
    {{ResResource|Slate|300|2000}}&lt;br /&gt;
    {{ResResource|Rope|200|2000}}&lt;br /&gt;
    {{ResResource|Rose Alabaster|0|30}}&lt;br /&gt;
    {{ResResource|White Alabaster|0|30}}&lt;br /&gt;
    {{ResResource|Blue Pearl Marble|0|30}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite|0|30}}&lt;br /&gt;
    {{ResResource|Tiger's Eye Granite|0|30}}&lt;br /&gt;
    {{ResResource|Leopards Paw Marble|0|30}}&lt;br /&gt;
    {{ResResource|Island Blue Marble|0|30}}&lt;br /&gt;
    {{ResResource|Gearbox D322-D399 F328-F390|3|3}}&lt;br /&gt;
    {{ResResource|Gearbox B325-B387 H352-H401|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox B328-B377 G363-G421|0|5}}&lt;br /&gt;
    {{ResResource|Gearbox B31-B38 H56-H67|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox D488-D542 G118-G132|0|4}}&lt;br /&gt;
    {{ResResource|Gearbox D490-D564 F102-F122|0|4}}&lt;br /&gt;
    {{ResResource|Gearbox B475-B570 H258-H294|0|5}}&lt;br /&gt;
    {{ResResource|Gearbox C250-C305 H418-H506|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox A474-A578 F429-F493|0|3}}&lt;br /&gt;
    {{ResResource|Gearbox D463-D532 G280-G347|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chariot Repair 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Bricks|32|12000}}&lt;br /&gt;
    {{ResResource|Boards|57|6000}}&lt;br /&gt;
    {{ResResource|Linen|1|400}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|800}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe (Gear Oil)|state=collapsed|&lt;br /&gt;
    {{ResResource|Oil|0|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|0|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Environmental Reclamation|state=collapsed|&lt;br /&gt;
    {{ResResource|Elixir of Fertility|0|500}}&lt;br /&gt;
    {{ResResource|Quick Silver|0|20}}&lt;br /&gt;
    {{ResResource|Sulphurous Water|0|200}}&lt;br /&gt;
    {{ResResource|Gold Wire|200|200}}&lt;br /&gt;
    {{ResResource|Stainless Titanium Plating|0|60}}&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|220}}&lt;br /&gt;
    {{ResResource|Bolt|0|160}}&lt;br /&gt;
    {{ResResource|Washer|0|160}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting|}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction|}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Minting|state=show|&lt;br /&gt;
    {{ResResource|Extrusion Plate|0|10}}&lt;br /&gt;
    {{ResResource|Boards|0|8000}}&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|2000}}&lt;br /&gt;
    {{ResResource|Gold Wire|0|1000}}&lt;br /&gt;
    {{ResResource|Ink|0|1000}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
    {{ResResource|Arsenic|0|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|0|10000}}&lt;br /&gt;
    {{ResResource|Acid|0|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Stellae Construction|state=collapsed|&lt;br /&gt;
    {{ResResource|Cut Stone|0|2000}}&lt;br /&gt;
    {{ResResource|Dried Papyrus|0|5000}}&lt;br /&gt;
    {{ResResource|Clay|0|10000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
{{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Guildhall Construction}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Cross Breeding|state=collapsed|&lt;br /&gt;
    {{ResResource|Glass Jars|200|200}}&lt;br /&gt;
    {{ResResource|Gold Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Any Flax Seed|4000|4000}}&lt;br /&gt;
    {{ResResource|Quality 3000+ Distillation Coil|15|15}}&lt;br /&gt;
    {{ResResource|Quality 4000+ Distillation Coil|5|5}}&lt;br /&gt;
    {{ResResource|Quality 5000+ Distillation Coil|1|1}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Energy Strain|2|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Fracture Strain|1|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Vampire Strain|0|70}}&lt;br /&gt;
    {{ResResource|Lily-of-the-Sea Bulbs, Silken Strain|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Detonation|state=collapsed|&lt;br /&gt;
    {{ResResource|Cut Stones|0|10000}}&lt;br /&gt;
    {{ResResource|Concrete|0|20000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|1000}}&lt;br /&gt;
    {{ResResource|Small Barrels|0|500}}&lt;br /&gt;
    {{ResResource|Straw|0|100000}}&lt;br /&gt;
    {{ResResource|Clay|0|10000}}&lt;br /&gt;
    {{ResResource|Gunpowder|0|20000}}&lt;br /&gt;
    {{ResResource|Rope|0|20000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|0|5000}}&lt;br /&gt;
    {{ResResource|Volatile Explosive|0|200}}&lt;br /&gt;
    {{ResResource|Low Explosive|0|100}}&lt;br /&gt;
    {{ResResource|High Explosive|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Fine Balance|state=collapsed|&lt;br /&gt;
    {{ResResource|Choronzon Garnet|8|27}}&lt;br /&gt;
    {{ResResource|Thistle Garnet|11|27}}&lt;br /&gt;
    {{ResResource|Lens Garnet|22|27}}&lt;br /&gt;
    {{ResResource|Queen's Tomb Garnet|27|27}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
    {{ResResource|Gunpowder|0|25000}}&lt;br /&gt;
    {{ResResource|Aluminum powder|0|1000}}&lt;br /&gt;
    {{ResResource|Magnesium wire|0|1000}}&lt;br /&gt;
    {{ResResource|Set's compound extract|0|300}}&lt;br /&gt;
    {{ResResource|Osiris's compound extract|0|150}}&lt;br /&gt;
    {{ResResource|Thoth's compound extract|0|75}}&lt;br /&gt;
}}&lt;br /&gt;
  {{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{ResTechnology|Distillation|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/54125388/teppy/ATITD5.A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Gem Cutting}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Horticulture|state=expanded|&lt;br /&gt;
    {{ResResource|Camels Mane Mushrooms|1445|1600}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|330|1200}}&lt;br /&gt;
    {{ResResource|Cobra Skin|0|2000}}&lt;br /&gt;
    {{ResResource|Khefre's Essence|17|50}}&lt;br /&gt;
  }} &lt;br /&gt;
  {{ResTechnology|Ambrosia Brewing|state=collapsed|&lt;br /&gt;
    {{ResResource|Oil|175|5000}}&lt;br /&gt;
    {{ResResource|Camel Milk|249|10000}}&lt;br /&gt;
    {{ResResource|Honey|153|5000}}&lt;br /&gt;
    {{ResResource|Dry Potent Beer|0|10}}&lt;br /&gt;
    {{ResResource|Sweet Black Beer|0|10}}&lt;br /&gt;
    {{ResResource|Very Potent Barley Beer|0|10}}&lt;br /&gt;
    {{ResResource|Wine, At least 12% Alcohol and 2 vintages old|0|30}}&lt;br /&gt;
    {{ResResource|Lime/Mandarin Honey|0|20}}&lt;br /&gt;
    {{ResResource|Coralfruit/Tangelo Honey|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Myrmecology|state=expanded|&lt;br /&gt;
    {{ResResource|Queen Ant|6|7}}&lt;br /&gt;
    {{ResResource|Fresh (Same Week) Leaves|1000|1000}}&lt;br /&gt;
    {{ResResource|Semi-Fresh (Same or Previous Week) Leaves|1000|1000}}&lt;br /&gt;
    {{ResResource|Sand|5000|5000}}&lt;br /&gt;
    {{ResResource|Red Sand|5000|5000}}&lt;br /&gt;
    {{ResResource|White Sand|1650|5000}}&lt;br /&gt;
    {{ResResource|Clay|5000|5000}}&lt;br /&gt;
    {{ResResource|Dirt|5000|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|400|400}}&lt;br /&gt;
    {{ResResource|Iron Bars|400|400}}&lt;br /&gt;
    {{ResResource|Thermometers|100|100}}&lt;br /&gt;
    {{ResResource|Nontoxic, Termite Resistant Boards|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Modern Sheep Farming|state=collapsed|&lt;br /&gt;
    {{ResResource|Cabbage|0|20000}}&lt;br /&gt;
    {{ResResource|Garlic|0|20000}}&lt;br /&gt;
    {{ResResource|Onions|0|20000}}&lt;br /&gt;
    {{ResResource|Linen |0|2000}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water|0|100}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water|0|100}}&lt;br /&gt;
    {{ResResource|High-Ascorbin Thistle|5|100}}&lt;br /&gt;
    {{ResResource|High-Biotin Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Carotene Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Folin Thistle|70|100}}&lt;br /&gt;
    {{ResResource|High-Niacin Thistle|20|100}}&lt;br /&gt;
    {{ResResource|High-Pyroxidine Thistle|100|100}}&lt;br /&gt;
    {{ResResource|High-Thiamine Thistle|100|100}}&lt;br /&gt;
    {{ResResource|Rigid Black Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Rigid Nontoxic Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Rigid White Boards|0|5000}}&lt;br /&gt;
  }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Horticulture}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction|}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research/Amunet]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Celaeno}}&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Pyrotechnics&amp;diff=42245</id>
		<title>Test of Pyrotechnics</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Pyrotechnics&amp;diff=42245"/>
		<updated>2010-11-11T02:12:59Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Pyrotechnics Stadiums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
* Learn any Star Recipe from the University of Art &amp;amp; Music&lt;br /&gt;
* Make [[Gunpowder]]&lt;br /&gt;
* Grind [[Aluminum]] into [[Aluminum Powder|Powder]]&lt;br /&gt;
* Learn the [[Neutralization]] Tech from a University of Thought&lt;br /&gt;
* Build an [[Acid Bath]]&lt;br /&gt;
* Start a batch of [[Metal Salts|Salts]]&lt;br /&gt;
* Complete 21 Salts&lt;br /&gt;
* Build a [[Star Rack]]&lt;br /&gt;
* Make a Batch of Stars&lt;br /&gt;
* Build a [[Fireworks Mortar|Mortar]]&lt;br /&gt;
* Arm and Test-Fire a Mortar&lt;br /&gt;
* Register as an Exhibitor for a Legitimate Fireworks Show&lt;br /&gt;
* Exhibit your shell at a show &lt;br /&gt;
&lt;br /&gt;
=== Demonstrate the Principle ===&lt;br /&gt;
To open the Test of Pyrotechnics you require:&lt;br /&gt;
*250 [[Metal Salts | Salts Of Iron]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Copper]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Lithium]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Lead]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Tin]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Aluminum]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Magnesium]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Silver]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Gold]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Zinc]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Antimony]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Strontium]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Platinum]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Tungsten]]&lt;br /&gt;
*250 [[Metal Salts | Salts Of Titanium]]&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by tehm in Celaeno on 2010-10-01.''&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Pyrotechnics Guides: http://www.atitd.org/wiki/tale4/Pyrotechnics_Guides&lt;br /&gt;
* [[Star Recipes]]&lt;br /&gt;
&lt;br /&gt;
'''Please Note: By submitting the Star Labs at the SAME university, more recipes will be unlocked faster''' than by submitting them at different universities. Sterope has the closest UArt to the Chariot Stop, so it would make sense for that one to be used. It makes no difference, in the scheme of things, to have all the stars at a single university, so please think about this before you submit a Star Lab.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Star Labs will be offered by all regions' UArts a few minutes after the test opens.  The Uni does *not* need Pyrotechnic Mortar Construction unlocked before it begins creating labs.&lt;br /&gt;
&lt;br /&gt;
== Pyrotechnics Stadiums ==&lt;br /&gt;
 T3 Data to be verified&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Region !! Notes !! Verified&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1830, 2343 || Alcyone || just a bit East from the cs || {{5ok}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| -1927, 1017 || Celaeno || NW of Chariot, NE of UHarm || {{5ok}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1030, -5661 || Maia || Just south of Uworship, dug into the mountain|| {{5ok}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| -1489, 7600 || Merope || A little bit south of the road that goes East from the cs, in the grass || {{5ok}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2816, 5067 || Sinai || Visible from the CS NE in the grass ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2156, -1959 || Sterope || A bit East of the cs left side of the road to U Arch in the grass || {{5ok}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1093, 6285 || Taygete || NE of the cs between the grey mountains || {{5ok}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pyrotechic Shows ==&lt;br /&gt;
NOTE: Don't go into a show expecting to be able to get a level off a shell that spurts out a single Squat Canary star, you may be voted as a fraud. On the other side of the contest, judges should rate shells that show no effort as frauds.&lt;br /&gt;
&lt;br /&gt;
* To start a contest, visit a School or University of Art and sign up as an exhibitor. Select all shows that you would possibly be able to attend.  If enough people sign up for the same date and time, then a Show will be announced in the Calendar.  Once a show is announced, any new folks to sign up can do so right before the show begins, by clicking on the stadium. Open enrollment usually starts right at the original scheduled time to start. &lt;br /&gt;
&lt;br /&gt;
* Contestants must be at the stadium on time!  You only have 5 minutes to click on the stadium and enter the contest before it starts. Even if you have not previously requested to be in a contest at the School or University, you can sign up at this time as a Walk On. &lt;br /&gt;
&lt;br /&gt;
* The system will call all judges that have signed up at this stadium, and are online at the time of the show. If you haven’t previously signed up at this stadium to be a judge, you may do so by clicking on the stadium and click on Judge, prior to the show starting. &lt;br /&gt;
&lt;br /&gt;
* All judges will be given a temporary waypoint directly to the stadium, so you don't have to try to run there. Call for judges is on a 10 minute timer. If these judges don't arrive in time, the contest will start without them.&lt;br /&gt;
&lt;br /&gt;
* The competition itself will typically last 20 to 60 minutes, depending mostly on the number of participants. &lt;br /&gt;
&lt;br /&gt;
* Once the contest has started, the first exhibitor to ARM their mortar will be given the chance to fire it. The message will show up in your Main chat tab to ARM. If you aren't the first to ARM your mortar, you can click ARM again at the next opportunity (you do not need to disarm your mortar). &lt;br /&gt;
&lt;br /&gt;
* When you do manage to arm your mortar when requested, you will get a popup in main clearing you for launch. Fire your mortar (which will require that you type in the word 'LAUNCH'). Judges get 20 seconds of time to get into a proper camera view and then the shell is fired. After it is complete, the judges can judge it (within a time limit). Directly after judging, the score for that particular mortar is shown. Please note that the name of the exhibitor who launched the mortar is anonymous and the judges will only know the name of your mortar. (Unless of course you use your own name in the name of your mortar)&lt;br /&gt;
&lt;br /&gt;
* There is 90 seconds given for someone to ARM their mortar.  If no one ARMs their mortar within this time, then the contest ends.&lt;br /&gt;
&lt;br /&gt;
* After all the contestants have fired their mortars all scores are shown in order from the highest to the lowest along with their rating. There are 3 possible ratings: 1/4, 1/3, and 1/2. You will earn the highest rating you are eligible for that you haven't already been awarded. For example, if you have already earned the top 1/4 rating and place in the top 1/4 a second time, you'll earn the top 1/3 rating instead. You need to earn all three ratings to pass the test.&lt;br /&gt;
&lt;br /&gt;
~ by Korrin&lt;br /&gt;
&lt;br /&gt;
see [[Star Recipes]] for list of available Stars + their locations &amp;amp; costs.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=42094</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=42094"/>
		<updated>2010-11-10T15:51:01Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Gathering Mats || || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Gathering Mats ||||Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 15 || Moved down due to quit status ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || || Maia&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=41173</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=41173"/>
		<updated>2010-11-07T09:16:38Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Mats ready || ||&lt;br /&gt;
|-&lt;br /&gt;
| || 49 ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Moved down by request || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 15 || Moved down due to quit status ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed* || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || || Maia&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Should be passed, it has been the total time limit and his info changed.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=38959</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=38959"/>
		<updated>2010-10-31T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton || 47 || Collecting mats and waiting || || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel || 48 || Mats ready, waiting || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akka || 50 || collecting mats and waiting || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 51 || almost done with mats || || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| || 52 ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| || 56 ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Waiting || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard || 13 ||Ready  || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 14 ||Ready  || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 15 || Moved down due to quit status ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM ||  || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Materials Gathered and Waiting || || Maia&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=36464</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=36464"/>
		<updated>2010-10-25T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Cut Stone obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am||  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton || 46 || Collecting mats and waiting || || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel || 47 || Mats ready, waiting || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit || 48  || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 49 || collecting mats and waiting || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka || 50 || collecting mats and waiting || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| || 51 ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| || 56 ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| waiting || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Eptalit || 12 || Moved down due to quit status ||&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 13 ||Ready  || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard || 14 ||Ready  || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 15 ||Ready  || || Maia Resident&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(2 Egyptian weeks Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Cut Stone obelisk'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. ||  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Gathering ||  || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Gathering || || Maia&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33885</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33885"/>
		<updated>2010-10-19T23:21:54Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Gliderport Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
{{Shards|Test of Flight}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of Flight&lt;br /&gt;
    |discipline = Art and Music&lt;br /&gt;
    |level = 13&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
&amp;lt;b&amp;gt;Build a Raeli Gliderport, load it with a single glider, and preform launches in three directions.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Build a [[Raeli Gliderport]]&lt;br /&gt;
*Add a [[Glider]] to the [[Launch Tube]]&lt;br /&gt;
*Launch the [[Glider]]&lt;br /&gt;
*Change the Launch Angle of the [[Glider]]&lt;br /&gt;
*Launch the Glider again&lt;br /&gt;
*Tear down your Raeli Gliderport OR do the following:&lt;br /&gt;
**Open your Raeli Gliderport for Judging&lt;br /&gt;
**Have Seven Judges rate your Raeli Gliderport&lt;br /&gt;
**Design rated Good by most judges&lt;br /&gt;
    |demo name = Kemnesh&lt;br /&gt;
    |demo region = Sinai&lt;br /&gt;
    |demo date = 2009-10-02&lt;br /&gt;
    |reqlink = Test_of_Flight/Requirements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Raeli Gliderport==&lt;br /&gt;
===To build the Gliderport===&lt;br /&gt;
&amp;lt;b&amp;gt;Built within a Small Construction Site (1 Canvas, 4 Rope)&amp;lt;/b&amp;gt;&lt;br /&gt;
*45 [[requires::Steel Sheeting]] (Housing)&lt;br /&gt;
*40 White [[requires::Treated Boards]] (Glider Airframe)&lt;br /&gt;
*250 [[requires::Raeli Tiles]] of any color (Protects the mechanism)&lt;br /&gt;
*200 [[requires::Concrete]] (Base)&lt;br /&gt;
*1 [[requires::Medium Gears]] (Launch Mechanism)&lt;br /&gt;
*20 [[requires::Steel Wire]] (Springs, Glider Airframe)&lt;br /&gt;
*1 [[requires::Silk Cloth]] (Glider Skin)&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
Each additional glider costs:&lt;br /&gt;
*10 [[Steel Wire]]&lt;br /&gt;
*40 Pliable, White boards&lt;br /&gt;
* 1 [[Silk Cloth]]&lt;br /&gt;
''You will need 1 additional glider to complete the principals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add smoke:&lt;br /&gt;
*100 [[Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
To add colors to smoke:&lt;br /&gt;
* 7 Salts of each of the 15 metals:&lt;br /&gt;
**  Aluminum&lt;br /&gt;
** Antimony&lt;br /&gt;
** Copper&lt;br /&gt;
** Gold&lt;br /&gt;
** Iron&lt;br /&gt;
** Lead&lt;br /&gt;
** Lithium&lt;br /&gt;
** Magnesium&lt;br /&gt;
** Platinum&lt;br /&gt;
** Silver&lt;br /&gt;
** Strontium&lt;br /&gt;
** Tin&lt;br /&gt;
** Titanium&lt;br /&gt;
** Tungsten&lt;br /&gt;
** Zinc &lt;br /&gt;
&lt;br /&gt;
Guide to Raeli Gliderports from Tale 2 wiki&lt;br /&gt;
[[http://www.atitd.org/wiki/tale2/The_Test_Of_Flight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdM) 1006, -5560, Gliderport by Setheri 1006, -5560 (Maia)&lt;br /&gt;
(RdA) 1575, 2109, Gliderport by Mektos 1575, 2109 (Aclyone)&lt;br /&gt;
(RdT) 939, 5982, Gliderport by Murtha 939, 5982 (Taygete)&lt;br /&gt;
(GrT) 894,6193, Gliderport by Krae 894, 6193 (Taygete) &lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1575, 2109 || Mektos ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 939, 5982 || Murtha || Best way is up the back ridge&lt;br /&gt;
|-&lt;br /&gt;
| Taygete  || 894, 6193 ||  Krae || Passed: 2010-10-18 01:42:29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33637</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33637"/>
		<updated>2010-10-19T12:15:02Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
{{Shards|Test of Flight}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of Flight&lt;br /&gt;
    |discipline = Art and Music&lt;br /&gt;
    |level = 13&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
&amp;lt;b&amp;gt;Build a Raeli Gliderport, load it with a single glider, and preform launches in three directions.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Build a [[Raeli Gliderport]]&lt;br /&gt;
*Add a [[Glider]] to the [[Launch Tube]]&lt;br /&gt;
*Launch the [[Glider]]&lt;br /&gt;
*Change the Launch Angle of the [[Glider]]&lt;br /&gt;
*Launch the Glider again&lt;br /&gt;
*Tear down your Raeli Gliderport OR do the following:&lt;br /&gt;
**Open your Raeli Gliderport for Judging&lt;br /&gt;
**Have Seven Judges rate your Raeli Gliderport&lt;br /&gt;
**Design rated Good by most judges&lt;br /&gt;
    |demo name = Kemnesh&lt;br /&gt;
    |demo region = Sinai&lt;br /&gt;
    |demo date = 2009-10-02&lt;br /&gt;
    |reqlink = Test_of_Flight/Requirements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Raeli Gliderport==&lt;br /&gt;
===To build the Gliderport===&lt;br /&gt;
&amp;lt;b&amp;gt;Built within a Small Construction Site (1 Canvas, 4 Rope)&amp;lt;/b&amp;gt;&lt;br /&gt;
*45 [[requires::Steel Sheeting]] (Housing)&lt;br /&gt;
*40 White [[requires::Treated Boards]] (Glider Airframe)&lt;br /&gt;
*250 [[requires::Raeli Tiles]] of any color (Protects the mechanism)&lt;br /&gt;
*200 [[requires::Concrete]] (Base)&lt;br /&gt;
*1 [[requires::Medium Gears]] (Launch Mechanism)&lt;br /&gt;
*20 [[requires::Steel Wire]] (Springs, Glider Airframe)&lt;br /&gt;
*1 [[requires::Silk Cloth]] (Glider Skin)&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
Each additional glider costs:&lt;br /&gt;
*10 [[Steel Wire]]&lt;br /&gt;
*40 Pliable, White boards&lt;br /&gt;
* 1 [[Silk Cloth]]&lt;br /&gt;
''You will need 1 additional glider to complete the principals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add smoke:&lt;br /&gt;
*100 [[Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
To add colors to smoke:&lt;br /&gt;
* 7 Salts of each of the 15 metals:&lt;br /&gt;
**  Aluminum&lt;br /&gt;
** Antimony&lt;br /&gt;
** Copper&lt;br /&gt;
** Gold&lt;br /&gt;
** Iron&lt;br /&gt;
** Lead&lt;br /&gt;
** Lithium&lt;br /&gt;
** Magnesium&lt;br /&gt;
** Platinum&lt;br /&gt;
** Silver&lt;br /&gt;
** Strontium&lt;br /&gt;
** Tin&lt;br /&gt;
** Titanium&lt;br /&gt;
** Tungsten&lt;br /&gt;
** Zinc &lt;br /&gt;
&lt;br /&gt;
Guide to Raeli Gliderports from Tale 2 wiki&lt;br /&gt;
[[http://www.atitd.org/wiki/tale2/The_Test_Of_Flight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdM) 1006, -5560, Gliderport by Setheri 1006, -5560 (Maia)&lt;br /&gt;
(RdM) 1575, 2109, Gliderport by Mektos 1575, 2109 &lt;br /&gt;
(RdT) 939, 5982, Gliderport by Murtha 939, 5982 (Taygete)&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1575, 2109 || Mektos ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 939, 5982 || Murtha || Best way is up the back ridge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33636</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33636"/>
		<updated>2010-10-19T12:13:28Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
{{Shards|Test of Flight}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of Flight&lt;br /&gt;
    |discipline = Art and Music&lt;br /&gt;
    |level = 16&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
&amp;lt;b&amp;gt;Build a Raeli Gliderport, load it with a single glider, and preform launches in three directions.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Build a [[Raeli Gliderport]]&lt;br /&gt;
*Add a [[Glider]] to the [[Launch Tube]]&lt;br /&gt;
*Launch the [[Glider]]&lt;br /&gt;
*Change the Launch Angle of the [[Glider]]&lt;br /&gt;
*Launch the Glider again&lt;br /&gt;
*Tear down your Raeli Gliderport OR do the following:&lt;br /&gt;
**Open your Raeli Gliderport for Judging&lt;br /&gt;
**Have Seven Judges rate your Raeli Gliderport&lt;br /&gt;
**Design rated Good by most judges&lt;br /&gt;
    |demo name = Kemnesh&lt;br /&gt;
    |demo region = Sinai&lt;br /&gt;
    |demo date = 2009-10-02&lt;br /&gt;
    |reqlink = Test_of_Flight/Requirements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Raeli Gliderport==&lt;br /&gt;
===To build the Gliderport===&lt;br /&gt;
&amp;lt;b&amp;gt;Built within a Small Construction Site (1 Canvas, 4 Rope)&amp;lt;/b&amp;gt;&lt;br /&gt;
*45 [[requires::Steel Sheeting]] (Housing)&lt;br /&gt;
*40 White [[requires::Treated Boards]] (Glider Airframe)&lt;br /&gt;
*250 [[requires::Raeli Tiles]] of any color (Protects the mechanism)&lt;br /&gt;
*200 [[requires::Concrete]] (Base)&lt;br /&gt;
*1 [[requires::Medium Gears]] (Launch Mechanism)&lt;br /&gt;
*20 [[requires::Steel Wire]] (Springs, Glider Airframe)&lt;br /&gt;
*1 [[requires::Silk Cloth]] (Glider Skin)&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
Each additional glider costs:&lt;br /&gt;
*10 [[Steel Wire]]&lt;br /&gt;
*40 Pliable, White boards&lt;br /&gt;
* 1 [[Silk Cloth]]&lt;br /&gt;
''You will need 1 additional glider to complete the principals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add smoke:&lt;br /&gt;
*100 [[Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
To add colors to smoke:&lt;br /&gt;
* 7 Salts of each of the 15 metals:&lt;br /&gt;
**  Aluminum&lt;br /&gt;
** Antimony&lt;br /&gt;
** Copper&lt;br /&gt;
** Gold&lt;br /&gt;
** Iron&lt;br /&gt;
** Lead&lt;br /&gt;
** Lithium&lt;br /&gt;
** Magnesium&lt;br /&gt;
** Platinum&lt;br /&gt;
** Silver&lt;br /&gt;
** Strontium&lt;br /&gt;
** Tin&lt;br /&gt;
** Titanium&lt;br /&gt;
** Tungsten&lt;br /&gt;
** Zinc &lt;br /&gt;
&lt;br /&gt;
Guide to Raeli Gliderports from Tale 2 wiki&lt;br /&gt;
[[http://www.atitd.org/wiki/tale2/The_Test_Of_Flight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdM) 1006, -5560, Gliderport by Setheri 1006, -5560 (Maia)&lt;br /&gt;
(RdM) 1575, 2109, Gliderport by Mektos 1575, 2109 &lt;br /&gt;
(RdT) 939, 5982, Gliderport by Murtha 939, 5982 (Taygete)&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1575, 2109 || Mektos ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 939, 5982 || Murtha || Best way is up the back ridge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33635</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33635"/>
		<updated>2010-10-19T12:12:02Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Gliderport Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Demonstrate&lt;br /&gt;
Home above 777 and&lt;br /&gt;
&lt;br /&gt;
To open the Test of Flight you require:&lt;br /&gt;
&lt;br /&gt;
1 Steel Sheeting &lt;br /&gt;
&lt;br /&gt;
1 Glossy White Boards &lt;br /&gt;
&lt;br /&gt;
1 Raeli Tile of any color &lt;br /&gt;
&lt;br /&gt;
1 Concrete &lt;br /&gt;
&lt;br /&gt;
1 Medium Gears &lt;br /&gt;
&lt;br /&gt;
1 Steel Wire &lt;br /&gt;
&lt;br /&gt;
1 Silk Cloth&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdM) 1006, -5560, Gliderport by Setheri 1006, -5560 (Maia)&lt;br /&gt;
(RdM) 1575, 2109, Gliderport by Mektos 1575, 2109 &lt;br /&gt;
(RdT) 939, 5982, Gliderport by Murtha 939, 5982 (Taygete)&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1575, 2109 || Mektos ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 939, 5982 || Murtha || Best way is up the back ridge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33632</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33632"/>
		<updated>2010-10-19T12:05:51Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Gliderport Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Demonstrate&lt;br /&gt;
Home above 777 and&lt;br /&gt;
&lt;br /&gt;
To open the Test of Flight you require:&lt;br /&gt;
&lt;br /&gt;
1 Steel Sheeting &lt;br /&gt;
&lt;br /&gt;
1 Glossy White Boards &lt;br /&gt;
&lt;br /&gt;
1 Raeli Tile of any color &lt;br /&gt;
&lt;br /&gt;
1 Concrete &lt;br /&gt;
&lt;br /&gt;
1 Medium Gears &lt;br /&gt;
&lt;br /&gt;
1 Steel Wire &lt;br /&gt;
&lt;br /&gt;
1 Silk Cloth&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdM) 1006, -5560, Gliderport by Setheri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33631</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_Flight&amp;diff=33631"/>
		<updated>2010-10-19T12:03:06Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Demonstrate&lt;br /&gt;
Home above 777 and&lt;br /&gt;
&lt;br /&gt;
To open the Test of Flight you require:&lt;br /&gt;
&lt;br /&gt;
1 Steel Sheeting &lt;br /&gt;
&lt;br /&gt;
1 Glossy White Boards &lt;br /&gt;
&lt;br /&gt;
1 Raeli Tile of any color &lt;br /&gt;
&lt;br /&gt;
1 Concrete &lt;br /&gt;
&lt;br /&gt;
1 Medium Gears &lt;br /&gt;
&lt;br /&gt;
1 Steel Wire &lt;br /&gt;
&lt;br /&gt;
1 Silk Cloth&lt;br /&gt;
&lt;br /&gt;
== Gliderport Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1004, -5560 || Setheri || Once the gliders split in opposite directions, shows over&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Flight|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Eastern_Meditation&amp;diff=29366</id>
		<title>Eastern Meditation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Eastern_Meditation&amp;diff=29366"/>
		<updated>2010-10-08T05:35:32Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Eastern Meditation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Eastern Meditation ===&lt;br /&gt;
Eastern Meditation is a skill which allows you to move buildings around within a compound. You can not move buildings from one compound to another.&lt;br /&gt;
&lt;br /&gt;
Eastern Meditation requires level 21 and can be bought temporaly at SThought.&lt;br /&gt;
&lt;br /&gt;
* 2 Hours - 100 Bricks, 6 Cut Stone, 10 Concrete, 1 Cut Citrine:Dalessi, 1 Orange Sweetgrass.&lt;br /&gt;
* 6 Hours - 200 Bricks, 12 Cut Stone, 20 Concrete, 2 Cut Citrine:Dalessi, 2 Orange Sweetgrass.&lt;br /&gt;
* 1 Day - 400 Bricks, 24 Cut Stone, 40 Concrete, 4 Cut Citrine:Dalessi, 4 Orange Sweetgrass.&lt;br /&gt;
* 3 Days - 800 Bricks, 72 Cut Stone, 120 Concrete, 12 Cut Citrine:Dalessi, 7 Orange Sweetgrass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check the [[Skills#School_of_Thought|skills]] page for more details.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=29020</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=29020"/>
		<updated>2010-10-07T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdM) -1800, 6674, The Bull's Eye Coalition at -1800, 6674&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
(RdS) 2009, -2017, Yet Another Coalition in Sterope at 2009, -2017&lt;br /&gt;
(RdS) 2012, -2019, That's how we roll 2012, -2019&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1800, 6674 || [[Coalitions/Bull's Eye Coalition|Bull's Eye Coalition]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2012, -2019 || [[Coalitions/That's how we roll|That's how we roll]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2009, -2017 || [[Coalitions/Yet_Another_Coalition|Yet Another Coalition]] || 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28742</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28742"/>
		<updated>2010-10-06T03:30:48Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Dekaru (Worker)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
****** Spooner (Foreman)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
*****Aiko (Supervisor)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Supervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
****** Frisha (Foreman)&lt;br /&gt;
****** ysabeau (Foreman)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
****** Phoenixwcu (Foreman)&lt;br /&gt;
******* Naola (Worker)&lt;br /&gt;
******* Aloan (Worker)&lt;br /&gt;
******* Trance (Worker)&lt;br /&gt;
****** dyant (Foreman)&lt;br /&gt;
****** Nebamon (Foreman)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
*****Alphabob (Supervisor)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*****TheMazeEcho (Supervisor)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
***** Lazy (Supervisor)&lt;br /&gt;
****** Magenta (Foreman)&lt;br /&gt;
******* Endie (Worker)&lt;br /&gt;
******* Zowee (Worker)&lt;br /&gt;
****** Skippy (Foreman)&lt;br /&gt;
****** Shiranai (Foreman)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor)&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;br /&gt;
**** Mektos (Manager)&lt;br /&gt;
**** Osidion (Manager)&lt;br /&gt;
**** Pacer (Manager)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28741</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28741"/>
		<updated>2010-10-06T03:30:21Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Dekaru (Worker)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
****** Spooner (Foreman)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
*****Aiko (Supervisor)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Supervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
****** Frisha (Foreman)&lt;br /&gt;
****** ysabeau (Foreman)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
****** Phoenixwcu (Foreman)&lt;br /&gt;
******* Naola (Worker)&lt;br /&gt;
******* Aloan (Worker)&lt;br /&gt;
******* Trance (Worker)&lt;br /&gt;
****** dyant (Foreman)&lt;br /&gt;
****** Nebamon (Foreman)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
*****Alphabob (Supervisor)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*****TheMazeEcho (Supervisor)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
***** Lazy (Supervisor)&lt;br /&gt;
****** Magenta (Foreman)&lt;br /&gt;
******* Endie (Worker)&lt;br /&gt;
******* Zowee (Worker)&lt;br /&gt;
****** Skippy (Foreman)&lt;br /&gt;
****** Shiranai (Foreman)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;br /&gt;
**** Mektos (Manager)&lt;br /&gt;
**** Osidion (Manager)&lt;br /&gt;
**** Pacer (Manager)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28740</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28740"/>
		<updated>2010-10-06T03:29:56Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Dekaru (Worker)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
****** Spooner (Foreman)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
*****Aiko (Supervisor)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Supervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
****** Frisha (Foreman)&lt;br /&gt;
****** ysabeau (Foreman)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
****** Phoenixwcu (Foreman)&lt;br /&gt;
******* Naola (Worker)&lt;br /&gt;
******* Aloan (Worker)&lt;br /&gt;
******* Trance (Worker)&lt;br /&gt;
****** dyant (Foreman)&lt;br /&gt;
****** Nebamon (Foreman)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
*****Alphabob (Supervisor)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*****TheMazeEcho (Supervisor)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
***** Lazy (Supervisor)&lt;br /&gt;
****** Magenta (Foreman)&lt;br /&gt;
******* Endie (Worker)&lt;br /&gt;
******* Zowee (Worker&lt;br /&gt;
****** Skippy (Foreman)&lt;br /&gt;
****** Shiranai (Foreman)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;br /&gt;
**** Mektos (Manager)&lt;br /&gt;
**** Osidion (Manager)&lt;br /&gt;
**** Pacer (Manager)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28739</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28739"/>
		<updated>2010-10-06T03:29:29Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Dekaru (Worker)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
****** Spooner (Foreman)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
*****Aiko (Supervisor)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Supervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
****** Frisha (Foreman)&lt;br /&gt;
****** ysabeau (Foreman)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
****** Phoenixwcu (Foreman)&lt;br /&gt;
******* Naola (Worker)&lt;br /&gt;
******* Aloan (Worker)&lt;br /&gt;
******* Trance (Worker)&lt;br /&gt;
****** dyant (Foreman)&lt;br /&gt;
****** Nebamon (Foreman)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
*****Alphabob (Supervisor)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*****TheMazeEcho (Supervisor)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
***** Lazy (Supervisor)&lt;br /&gt;
****** Magenta (foreman)&lt;br /&gt;
******* Endie (worker)&lt;br /&gt;
******* Zowee (worker&lt;br /&gt;
****** Skippy (foreman)&lt;br /&gt;
****** Shiranai (foreman)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;br /&gt;
**** Mektos (Manager)&lt;br /&gt;
**** Osidion (Manager)&lt;br /&gt;
**** Pacer (Manager)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28738</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28738"/>
		<updated>2010-10-06T03:25:19Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Dekaru (Worker)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
****** Spooner (Foreman)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
*****Aiko (Supervisor)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Supervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
****** Frisha (Foreman)&lt;br /&gt;
****** ysabeau (Foreman)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
****** Phoenixwcu (Foreman)&lt;br /&gt;
******* Naola (Worker)&lt;br /&gt;
******* Aloan (Worker)&lt;br /&gt;
******* Trance (Worker)&lt;br /&gt;
****** dyant (Foreman)&lt;br /&gt;
****** Nebamon (Foreman)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
*****Alphabob (Supervisor)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*****TheMazeEcho (Supervisor)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
***** Lazy (Supervisor)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;br /&gt;
**** Mektos (Manager)&lt;br /&gt;
**** Osidion (Manager)&lt;br /&gt;
**** Pacer (Manager)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=28732</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=28732"/>
		<updated>2010-10-06T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdM) -1800, 6674, The Bull's Eye Coalition at -1800, 6674&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
(RdS) 2009, -2017, Yet Another Coalition in Sterope at 2009, -2017&lt;br /&gt;
(RdS) 2012, -2019, That's how we roll 2012, -2019&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 41&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 49&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1800, 6674 || [[Coalitions/Bull's Eye Coalition|Bull's Eye Coalition]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2012, -2019 || [[Coalitions/That's how we roll|That's how we roll]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2009, -2017 || [[Coalitions/Yet_Another_Coalition|Yet Another Coalition]] || 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28050</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=28050"/>
		<updated>2010-10-04T13:48:42Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
***** Ouijdani (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Suoervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
******* Beah (Worker)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
***** ArticGrey (Supervisor)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
***** Zuberi (Supervisor&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27903</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27903"/>
		<updated>2010-10-04T02:11:44Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 34&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 41&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=27902</id>
		<title>Guild:SCR</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guild:SCR&amp;diff=27902"/>
		<updated>2010-10-04T02:06:37Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Central Bureaucracy - Egypt Branch&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
*Brucette (Executive)&lt;br /&gt;
** Sabuli (Director)&lt;br /&gt;
*** MrBruce (Administrator)&lt;br /&gt;
**** Numaris (Manager)&lt;br /&gt;
***** RosieRazor (Supervisor)&lt;br /&gt;
****** tehm (Foreman)&lt;br /&gt;
******* Chloe (Worker)&lt;br /&gt;
******* emeraldlily (Worker)&lt;br /&gt;
******* Wampak (Worker)&lt;br /&gt;
****** Ketta (Foreman)&lt;br /&gt;
******* Kirean (Worker)&lt;br /&gt;
****** Krae (Foreman)&lt;br /&gt;
******* Aurena (Worker)&lt;br /&gt;
******* Mansku (Worker)&lt;br /&gt;
***** Akilla (Supervisor)&lt;br /&gt;
**** Murtha (Manager)&lt;br /&gt;
***** bcoastaldawn (Supervisor)&lt;br /&gt;
***** chimyon (Supervisor)&lt;br /&gt;
****** bucktep (Foreman)&lt;br /&gt;
******* kitten (Worker)&lt;br /&gt;
******* aghor (Worker)&lt;br /&gt;
******* testios (Worker)&lt;br /&gt;
***** tribisha (Supervisor)&lt;br /&gt;
**** LuluDivine (Manager)&lt;br /&gt;
***** Antilia (Supervisor)&lt;br /&gt;
*** Ninfa (Administrator)&lt;br /&gt;
**** Jazkar (Manager)&lt;br /&gt;
**** Cegaiel (Manager)&lt;br /&gt;
**** Robare (Manager)&lt;br /&gt;
***** Lindie (Supervisor)&lt;br /&gt;
*** Dedenav (Administrator)&lt;br /&gt;
**** Nodjmet (Manager)&lt;br /&gt;
**** Joss (Manager)&lt;br /&gt;
***** Power (Suoervisor)&lt;br /&gt;
**** Nori (Manager)&lt;br /&gt;
***** Squiranha (Supervisor)&lt;br /&gt;
****** Pirrel (Foreman)&lt;br /&gt;
***** Lilinou (Supervisor)&lt;br /&gt;
****** Cragam (Foreman)&lt;br /&gt;
******* Cracotia (Worker)&lt;br /&gt;
******* Kaayru (Worker)&lt;br /&gt;
****** Nissim (Foreman)&lt;br /&gt;
******* Doodi (Worker)&lt;br /&gt;
***** Asnath (Supervisor)&lt;br /&gt;
****** Kastou (Foreman)&lt;br /&gt;
** Sunstrider (Director)&lt;br /&gt;
*** Kace (Administrator)&lt;br /&gt;
**** Gumby (Manager)&lt;br /&gt;
***** Nchanter (Supervisor)&lt;br /&gt;
***** Jaby (Supervisor)&lt;br /&gt;
****** Suze (Foreman)&lt;br /&gt;
***** Barek (Supervisor)&lt;br /&gt;
*** Qwu (Administrator)&lt;br /&gt;
**** aurum (Manager)&lt;br /&gt;
***** Jaylenaeybarre (Supervisor)&lt;br /&gt;
***** Shayra (Supervisor)&lt;br /&gt;
***** zonk (Supervisor)&lt;br /&gt;
**** dymo (Manager)&lt;br /&gt;
***** takhetu (Supervisor)&lt;br /&gt;
***** virror (Supervisor)&lt;br /&gt;
***** udjai (Supervisor)&lt;br /&gt;
*** Lizzi (Administrator)&lt;br /&gt;
**** Valoria (Manager)&lt;br /&gt;
***** Sokar (Supervisor)&lt;br /&gt;
***** Haydee (Supervisor)&lt;br /&gt;
**** Till (Manager)&lt;br /&gt;
***** Artemis (Supervisor)&lt;br /&gt;
***** Ethuriel (Supervisor)&lt;br /&gt;
***** Rosenfeuer (Supervisor)&lt;br /&gt;
**** Nepomuk (Manager)&lt;br /&gt;
** ReddRuby (Director)&lt;br /&gt;
*** Maata (Administrator)&lt;br /&gt;
**** sheree (Manager)&lt;br /&gt;
**** NuitRehema (Manager)&lt;br /&gt;
**** Panyea (Manager)&lt;br /&gt;
*** Setheri (Administrator)&lt;br /&gt;
**** Blessed (Manager)&lt;br /&gt;
**** Sly1 (Manager)&lt;br /&gt;
**** Suleman (Manager)&lt;br /&gt;
*** Lukeera (Administrator)&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27576</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27576"/>
		<updated>2010-10-03T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 37&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27565</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27565"/>
		<updated>2010-10-03T14:21:12Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 37&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27118</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27118"/>
		<updated>2010-10-02T15:58:45Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27111</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=27111"/>
		<updated>2010-10-02T15:48:47Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 21&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26962</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26962"/>
		<updated>2010-10-02T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 22&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 21&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26754</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26754"/>
		<updated>2010-10-02T03:27:52Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 21&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2014, -2018 || [[Coalitions/Sterope 2nd|Sterope 2nd]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26646</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26646"/>
		<updated>2010-10-01T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
(RdS) 2013, -2016, Sterope Social at 2013, -2016&lt;br /&gt;
(RdT) 878, 6107, Krae-Mart Korp. at 878, 6107&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2013, -2016 || [[Coalitions/Sterope Social|Sterope Social]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 878, 6107 || [[Coalitions/Krae-Mart Korp.|Krae-Mart Korp.]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26547</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26547"/>
		<updated>2010-10-01T18:02:05Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26543</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26543"/>
		<updated>2010-10-01T17:45:27Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26535</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26535"/>
		<updated>2010-10-01T17:19:34Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26524</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26524"/>
		<updated>2010-10-01T16:59:45Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 13&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26486</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26486"/>
		<updated>2010-10-01T14:58:56Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26474</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26474"/>
		<updated>2010-10-01T14:40:26Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26463</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26463"/>
		<updated>2010-10-01T13:35:30Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26462</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26462"/>
		<updated>2010-10-01T13:35:14Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Coalitions/The_First_Coalition&amp;diff=26445</id>
		<title>Coalitions/The First Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Coalitions/The_First_Coalition&amp;diff=26445"/>
		<updated>2010-10-01T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Agenda for The First Coalition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Agenda for The First Coalition ==&lt;br /&gt;
We favor Freedom over Security&lt;br /&gt;
&lt;br /&gt;
We favor Economic Growth over Environmental Protection&lt;br /&gt;
&lt;br /&gt;
We favor Public Decency over Freedom of Expression&lt;br /&gt;
    &lt;br /&gt;
We favor Equality over Achievment.&lt;br /&gt;
&lt;br /&gt;
We have No Position on Judicial Temperance vs. The Rule of Law.&lt;br /&gt;
&lt;br /&gt;
We favor Freedom of Association over Inclusion.&lt;br /&gt;
&lt;br /&gt;
We favor Privacy over Accountability.&lt;br /&gt;
&lt;br /&gt;
We favor Common Good over Individuality.&lt;br /&gt;
&lt;br /&gt;
We favor Rehabilitation over Punishment.&lt;br /&gt;
&lt;br /&gt;
We favor National Unity over Local Sovereignty.&lt;br /&gt;
&lt;br /&gt;
We favor Rights of the Accused over Swift Justice.&lt;br /&gt;
&lt;br /&gt;
We have No Position on Expediency vs. Checks and Balances.&lt;br /&gt;
&lt;br /&gt;
We favor Investment over Immediate Need.&lt;br /&gt;
&lt;br /&gt;
We favor Council of Elders over Trial by Jury.&lt;br /&gt;
&lt;br /&gt;
Located at 1729, 2280 Alcyone near the CS.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26442</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26442"/>
		<updated>2010-10-01T12:45:06Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Coalition Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26329</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Coalition&amp;diff=26329"/>
		<updated>2010-10-01T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;Setheri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  Sprocket&lt;br /&gt;
    |demo region = Sterope&lt;br /&gt;
    |demo date = 2010-01-10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdC) -1708, 812, Concerned Citizens Coalition at -1708, 812&lt;br /&gt;
(RdA) 1729, 2279, The First Coalition at 1729, 2279&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1729, 2279 || [[Coalitions/The First Coalition|The First Coalition]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1708, 812 || [[Coalitions/Concerned Citizens Coalition|Concerned Citizens Coalition]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Coalitions/The_First_Coalition&amp;diff=26328</id>
		<title>Coalitions/The First Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Coalitions/The_First_Coalition&amp;diff=26328"/>
		<updated>2010-10-01T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;Setheri: /* Agenda for The First Coalition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Agenda for The First Coalition ==&lt;br /&gt;
We favor Freedom over Security&lt;br /&gt;
&lt;br /&gt;
We favor Economic Growth over Environmental Protection&lt;br /&gt;
&lt;br /&gt;
We favor Public Decency over Freedom of Expression&lt;br /&gt;
    &lt;br /&gt;
We favor Equality over Achievment.&lt;br /&gt;
&lt;br /&gt;
We have No Position on Judicial Temperance vs. The Rule of Law.&lt;br /&gt;
&lt;br /&gt;
We favor Freedom of Association over Inclusion.&lt;br /&gt;
&lt;br /&gt;
We favor Privacy over Accountability.&lt;br /&gt;
&lt;br /&gt;
We favor Common Good over Individuality.&lt;br /&gt;
&lt;br /&gt;
We favor Rehabilitation over Punishment.&lt;br /&gt;
&lt;br /&gt;
We favor National Unity over Local Sovereignty.&lt;br /&gt;
&lt;br /&gt;
We favor Rights of the Accused over Swift Justice.&lt;br /&gt;
&lt;br /&gt;
We have No Position on Expediency vs. Checks and Balances.&lt;br /&gt;
&lt;br /&gt;
Located at 1729, 2280 Alcyone near the CS.&lt;br /&gt;
&lt;br /&gt;
We favor Investment over Immediate Need.&lt;br /&gt;
&lt;br /&gt;
We favor Council of Elders over Trial by Jury.&lt;/div&gt;</summary>
		<author><name>Setheri</name></author>
	</entry>
</feed>