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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wopper87</id>
	<title>ATITD5 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wopper87"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale5/Special:Contributions/Wopper87"/>
	<updated>2026-05-31T09:07:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Wine/Distraction&amp;diff=24202</id>
		<title>Wine/Distraction</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Wine/Distraction&amp;diff=24202"/>
		<updated>2010-09-26T05:27:15Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* Rustle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
== Phenotype (....) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|  || 9 || X &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0* || 0* || -7 || 0* || 0* || 0* || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || -9- || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || 4 || -1 || X || 2 || 2 || -7 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || 11 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || +6 || 4 || 1 || 4 || -5 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || -6 || +1 || X || +4 || -5 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || -6 || 4 || 3 || X || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || -2 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 2 || 0* || -6 || 0* || 3 || 0* || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0* || 0*|| +11 || 1 || 0* || 3 || -1 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0* || 4 || 8 || 0* || 0* || 0* || -11 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 1 || 4 || +7 || X || X || 1 || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || +5 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 4 || X || +10 || 3 || X || X || -1 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Wine/Distraction&amp;diff=24201</id>
		<title>Wine/Distraction</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Wine/Distraction&amp;diff=24201"/>
		<updated>2010-09-26T05:26:28Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* Rustle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine | &amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
== Phenotype (....) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|  || 9 || X &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0* || 0* || -7 || 0* || 0* || 0* || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || -9- || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || 4 || -1 || X || 2 || 2 || -7 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || 11 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || +6 || 4 || 1 || 4 || -5 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || -6 || +1 || X || +4 || -5 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || -6 || 4 || 3 || X || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || -2 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 2 || 0* || -6 || 0* || 3 || 0* || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || 0|| +11 || 1 || 0 || 3 || -1 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0* || 4 || 8 || 0* || 0* || 0* || -11 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 1 || 4 || +7 || X || X || 1 || -4 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || +5 || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 4 || X || +10 || 3 || X || X || -1 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || X || X || X || X || X || X || X ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vine_Cutting&amp;diff=23741</id>
		<title>Vine Cutting</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vine_Cutting&amp;diff=23741"/>
		<updated>2010-09-25T17:16:31Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;you can obtain a vine cutting from visiting the university of worship. they require 1 tilapia meat (note: that is meat not the whole fish) to trade for a clipping. these are limi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you can obtain a vine cutting from visiting the university of worship. they require 1 tilapia meat (note: that is meat not the whole fish) to trade for a clipping. these are limited supply, they only give out so many per hour and are only open to the regions university that have opened viticulture.&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20533</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20533"/>
		<updated>2010-09-18T04:54:04Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==my own macros i use==&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
i also use [[user:jimbly|jimbly]] macro. most all work well&lt;br /&gt;
&lt;br /&gt;
=== bunny catcher === &lt;br /&gt;
(5x5, 25 carrot)&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
-ver. 2.0 made carrots drop every coord&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 5 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 400 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
                KEYDOWN {RIGHT} 400 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 400 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===bunny catcher 100=== &lt;br /&gt;
(10x10, 100 carrot)&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// will drop carrots in a 10x10 grid to catch bunnies&lt;br /&gt;
// make sure you have about 10 coord space from where you stand to the north and east&lt;br /&gt;
// make sure you have 100 carrots&lt;br /&gt;
// double f8 and zoom in (not needed but helps a little on graphic lag&lt;br /&gt;
// click self and click drop. pin the menu in top left corner&lt;br /&gt;
// make sure carrots are at the top of list&lt;br /&gt;
// alt tab to macro and press f2&lt;br /&gt;
//alt tab to atitd (you have 4 seconds)&lt;br /&gt;
// resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
// |u|r|r|r|r|r|r|r|r|r|           &lt;br /&gt;
// |u|u|r|r|r|r|r|r|r|d|             &lt;br /&gt;
// |u|u|u|r|r|r|r|r|d|d|        &lt;br /&gt;
// |u|u|u|u|r|r|r|d|d|d|          &lt;br /&gt;
// |u|u|u|u|u|r|d|d|d|d|             &lt;br /&gt;
// |u|u|u|u|u|d|d|d|d|d|         u=up  &lt;br /&gt;
// |u|u|u|u|L|L|d|d|d|d|         r=right    &lt;br /&gt;
// |u|u|u|L|L|L|L|d|d|d|         d=down&lt;br /&gt;
// |u|u|L|L|L|L|L|L|d|d|         L=left&lt;br /&gt;
// |u|L|L|L|L|L|L|L|L|d|         &lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 10 // moves up 10 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 9 // moves right 9 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 9 // moves down 9 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 8 // moves left 8 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 8 // moves up 8 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 7 // moves right 7 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 7 // moves down 7 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 6 // moves left 6 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 6 // moves up 6 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 5 // moves right 5 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 5 // moves down 5 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 4 // moves left 4 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 4 // moves up 4 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 3 // moves right 3 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 3 // moves down 3 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 2 // moves left 2 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 2 // moves up 2 times &lt;br /&gt;
		KEYDOWN {UP} 400 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
KEYDOWN {RIGHT} 400 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time to set in middle of field&lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===cchearth=== &lt;br /&gt;
- written many times over i just adjusted for res. above&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===carpentry blade v1.0=== &lt;br /&gt;
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===grass===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
                MousePos 226, 66	  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===clay===&lt;br /&gt;
&lt;br /&gt;
-this is basicly the grass picker modified for the distance of the clay&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 25 // &amp;lt;&amp;lt; this number x(2)  x(average clay/pick) is what you should end up with&lt;br /&gt;
  // keep in mind you will need to have enough water for each run&lt;br /&gt;
  KEYDOWN {UP} 1000&lt;br /&gt;
  MousePos 226, 66  //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 1000  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
  &lt;br /&gt;
  KEYDOWN {DOWN} 1000&lt;br /&gt;
  MousePos 226, 66&lt;br /&gt;
  leftclick&lt;br /&gt;
  delay 1000&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===thermometer===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===slate===&lt;br /&gt;
&lt;br /&gt;
-ahk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotKeySet(&amp;quot;^x&amp;quot;,&amp;quot;Terminate&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^s&amp;quot;,&amp;quot;Start&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^1&amp;quot;,&amp;quot;Set&amp;quot;)&lt;br /&gt;
$slatepos = 0&lt;br /&gt;
$slatecolour = 0&lt;br /&gt;
$test = True&lt;br /&gt;
Do&lt;br /&gt;
&lt;br /&gt;
until $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Func Set()&lt;br /&gt;
	&lt;br /&gt;
	$slatepos = MouseGetPos()&lt;br /&gt;
	$slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1])&lt;br /&gt;
		EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Start()&lt;br /&gt;
if $slatepos = 0 or $slatecolour = 0 Then&lt;br /&gt;
	msgbox(0,&amp;quot;Error&amp;quot;,&amp;quot;You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
sleep(500)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dim $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &lt;br /&gt;
dim $pixel = PixelGetColor($slatepos[0],$slatepos[1])&lt;br /&gt;
&lt;br /&gt;
if $pixel = $slatecolour Then&lt;br /&gt;
		$tempmos = MouseGetPos()&lt;br /&gt;
		mouseclick(&amp;quot;left&amp;quot; ,$slatepos[0],$slatepos[1],1,0)&lt;br /&gt;
		MouseMove($tempmos[0],$tempmos[1],0)&lt;br /&gt;
		sleep(100)&lt;br /&gt;
endIf		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
until $test = True&lt;br /&gt;
&lt;br /&gt;
endIf&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Terminate()&lt;br /&gt;
	Exit 0&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20532</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20532"/>
		<updated>2010-09-18T04:52:44Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==my own macros i use==&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
i also use [[user:jimbly|jimbly]] macro. most all work well&lt;br /&gt;
&lt;br /&gt;
=== bunny catcher === (5x5, 25 carrot)&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
-ver. 2.0 made carrots drop every coord&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 5 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 400 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
                KEYDOWN {RIGHT} 400 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 400 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===bunny catcher 100=== (10x10, 100 carrot)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// will drop carrots in a 10x10 grid to catch bunnies&lt;br /&gt;
// make sure you have about 10 coord space from where you stand to the north and east&lt;br /&gt;
// make sure you have 100 carrots&lt;br /&gt;
// double f8 and zoom in (not needed but helps a little on graphic lag&lt;br /&gt;
// click self and click drop. pin the menu in top left corner&lt;br /&gt;
// make sure carrots are at the top of list&lt;br /&gt;
// alt tab to macro and press f2&lt;br /&gt;
//alt tab to atitd (you have 4 seconds)&lt;br /&gt;
// resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
// |u|r|r|r|r|r|r|r|r|r|           &lt;br /&gt;
// |u|u|r|r|r|r|r|r|r|d|             &lt;br /&gt;
// |u|u|u|r|r|r|r|r|d|d|        &lt;br /&gt;
// |u|u|u|u|r|r|r|d|d|d|          &lt;br /&gt;
// |u|u|u|u|u|r|d|d|d|d|             &lt;br /&gt;
// |u|u|u|u|u|d|d|d|d|d|         u=up  &lt;br /&gt;
// |u|u|u|u|L|L|d|d|d|d|         r=right    &lt;br /&gt;
// |u|u|u|L|L|L|L|d|d|d|         d=down&lt;br /&gt;
// |u|u|L|L|L|L|L|L|d|d|         L=left&lt;br /&gt;
// |u|L|L|L|L|L|L|L|L|d|         &lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 10 // moves up 10 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 9 // moves right 9 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 9 // moves down 9 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 8 // moves left 8 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 8 // moves up 8 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 7 // moves right 7 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 7 // moves down 7 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 6 // moves left 6 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 6 // moves up 6 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 5 // moves right 5 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 5 // moves down 5 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 4 // moves left 4 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 4 // moves up 4 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 3 // moves right 3 times &lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 3 // moves down 3 times &lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 2 // moves left 2 times &lt;br /&gt;
		KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
loop 2 // moves up 2 times &lt;br /&gt;
		KEYDOWN {UP} 400 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
KEYDOWN {RIGHT} 400 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 400 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time to set in middle of field&lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===cchearth=== &lt;br /&gt;
- written many times over i just adjusted for res. above&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===carpentry blade v1.0=== &lt;br /&gt;
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===grass===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
                MousePos 226, 66	  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===clay===&lt;br /&gt;
&lt;br /&gt;
-this is basicly the grass picker modified for the distance of the clay&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 25 // &amp;lt;&amp;lt; this number x(2)  x(average clay/pick) is what you should end up with&lt;br /&gt;
  // keep in mind you will need to have enough water for each run&lt;br /&gt;
  KEYDOWN {UP} 1000&lt;br /&gt;
  MousePos 226, 66  //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 1000  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
  &lt;br /&gt;
  KEYDOWN {DOWN} 1000&lt;br /&gt;
  MousePos 226, 66&lt;br /&gt;
  leftclick&lt;br /&gt;
  delay 1000&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===thermometer===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===slate===&lt;br /&gt;
&lt;br /&gt;
-ahk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotKeySet(&amp;quot;^x&amp;quot;,&amp;quot;Terminate&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^s&amp;quot;,&amp;quot;Start&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^1&amp;quot;,&amp;quot;Set&amp;quot;)&lt;br /&gt;
$slatepos = 0&lt;br /&gt;
$slatecolour = 0&lt;br /&gt;
$test = True&lt;br /&gt;
Do&lt;br /&gt;
&lt;br /&gt;
until $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Func Set()&lt;br /&gt;
	&lt;br /&gt;
	$slatepos = MouseGetPos()&lt;br /&gt;
	$slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1])&lt;br /&gt;
		EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Start()&lt;br /&gt;
if $slatepos = 0 or $slatecolour = 0 Then&lt;br /&gt;
	msgbox(0,&amp;quot;Error&amp;quot;,&amp;quot;You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
sleep(500)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dim $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &lt;br /&gt;
dim $pixel = PixelGetColor($slatepos[0],$slatepos[1])&lt;br /&gt;
&lt;br /&gt;
if $pixel = $slatecolour Then&lt;br /&gt;
		$tempmos = MouseGetPos()&lt;br /&gt;
		mouseclick(&amp;quot;left&amp;quot; ,$slatepos[0],$slatepos[1],1,0)&lt;br /&gt;
		MouseMove($tempmos[0],$tempmos[1],0)&lt;br /&gt;
		sleep(100)&lt;br /&gt;
endIf		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
until $test = True&lt;br /&gt;
&lt;br /&gt;
endIf&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Terminate()&lt;br /&gt;
	Exit 0&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20453</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20453"/>
		<updated>2010-09-17T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* grass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==my own macros i use==&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
i also use [[user:jimbly|jimbly]] macro. most all work well&lt;br /&gt;
&lt;br /&gt;
=== bunny catcher ===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 2 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 200 //moves up for 2/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 200 //moves right 2/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 200 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
 KEYDOWN {RIGHT} 200 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===cchearth=== &lt;br /&gt;
- written many times over i just adjusted for res. above&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===carpentry blade v1.0=== &lt;br /&gt;
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===grass===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
                MousePos 226, 66	  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===clay===&lt;br /&gt;
&lt;br /&gt;
-this is basicly the grass picker modified for the distance of the clay&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 25 // &amp;lt;&amp;lt; this number x(2)  x(average clay/pick) is what you should end up with&lt;br /&gt;
  // keep in mind you will need to have enough water for each run&lt;br /&gt;
  KEYDOWN {UP} 1000&lt;br /&gt;
  MousePos 226, 66  //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 1000  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
  &lt;br /&gt;
  KEYDOWN {DOWN} 1000&lt;br /&gt;
  MousePos 226, 66&lt;br /&gt;
  leftclick&lt;br /&gt;
  delay 1000&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===thermometer===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===slate===&lt;br /&gt;
&lt;br /&gt;
-ahk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotKeySet(&amp;quot;^x&amp;quot;,&amp;quot;Terminate&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^s&amp;quot;,&amp;quot;Start&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^1&amp;quot;,&amp;quot;Set&amp;quot;)&lt;br /&gt;
$slatepos = 0&lt;br /&gt;
$slatecolour = 0&lt;br /&gt;
$test = True&lt;br /&gt;
Do&lt;br /&gt;
&lt;br /&gt;
until $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Func Set()&lt;br /&gt;
	&lt;br /&gt;
	$slatepos = MouseGetPos()&lt;br /&gt;
	$slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1])&lt;br /&gt;
		EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Start()&lt;br /&gt;
if $slatepos = 0 or $slatecolour = 0 Then&lt;br /&gt;
	msgbox(0,&amp;quot;Error&amp;quot;,&amp;quot;You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
sleep(500)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dim $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &lt;br /&gt;
dim $pixel = PixelGetColor($slatepos[0],$slatepos[1])&lt;br /&gt;
&lt;br /&gt;
if $pixel = $slatecolour Then&lt;br /&gt;
		$tempmos = MouseGetPos()&lt;br /&gt;
		mouseclick(&amp;quot;left&amp;quot; ,$slatepos[0],$slatepos[1],1,0)&lt;br /&gt;
		MouseMove($tempmos[0],$tempmos[1],0)&lt;br /&gt;
		sleep(100)&lt;br /&gt;
endIf		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
until $test = True&lt;br /&gt;
&lt;br /&gt;
endIf&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Terminate()&lt;br /&gt;
	Exit 0&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Macros&amp;diff=20282</id>
		<title>Macros</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Macros&amp;diff=20282"/>
		<updated>2010-09-17T17:37:39Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Macros==&lt;br /&gt;
&lt;br /&gt;
Well, I see some people are discussing/sharing macros, and I think that's a good thing. Nobody likes the tedium of clicking, and not everyone has the ability to write good macros/scripts to handle that while they are there.&lt;br /&gt;
&lt;br /&gt;
REMEMBER - it is '''ILLEGAL''' to go afk while macroing. If a eGenesis staff member catches you, you could be banned for breaking the terms of service.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's make this a normal page of the wiki.&lt;br /&gt;
&lt;br /&gt;
===Iggy's Macros===&lt;br /&gt;
:[[Macros/Iggys|Iggy's AutoHotKey Macros]]&lt;br /&gt;
::{{5ok}}[[Macros/Iggys/Flax|Flax Macro]] &lt;br /&gt;
::{{5ok}}[[Macros/Iggys/Misc/Clicker|Clicking Macro]]&lt;br /&gt;
::{{5}}[[Macros/Iggys/Gather|Clay, Grass &amp;amp; Slate Macro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogarian's Macros (Windows Executables)===&lt;br /&gt;
: {{5ok}} [http://nemesis2.qx.net/pages/ATITD R-Cubed (Windows Only)]&lt;br /&gt;
: R-Cubed is simple program that will allow one to easily pick up grass, slate and clay. It will also do simple skill based tasks such as digging or gathering limestone. &lt;br /&gt;
:: &amp;quot;It's stupdenous!&amp;quot; ~Traak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Macros/tehm_Grass | Tehm's Grass]] (ACTool)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Jimbly's_Macros|Jimbly's Macros]] ===&lt;br /&gt;
* LUA-based macro engine named VeggieTales&lt;br /&gt;
* Special modes for:&lt;br /&gt;
** Thistle recipe generation&lt;br /&gt;
** Carrot harvesting&lt;br /&gt;
* Macros for&lt;br /&gt;
** Flax&lt;br /&gt;
** Glass making&lt;br /&gt;
** Quarrying&lt;br /&gt;
** Generic repetitive clicking while monitoring your stats (digging, pumping, sand mining, weaving, carving, etc)&lt;br /&gt;
** Wood gathering from a copse of trees&lt;br /&gt;
** ...and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros Cegaiel's Macros]===&lt;br /&gt;
&lt;br /&gt;
Excuse my laziness, I have too many macros to copy over to T5 (for now)... However, I did go through them and made notes on which works on T5 and which does not and which are not tested. The above link goes to my T4 wiki page (with T5 notes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{5ok}} &amp;lt;b&amp;gt;Tested/Confirmed for T5:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Get Mouse Coordinates and Color (Autohotkey)&lt;br /&gt;
*Grass (Autohotkey)&lt;br /&gt;
*Grow Barley 1280x1024 (Autohotkey)&lt;br /&gt;
*Plane boards (on Carpentry Shop) (Unlimited) (Autohotkey)&lt;br /&gt;
*Popup box closer (Autohotkey)&lt;br /&gt;
*Skills Timer (Digging, Loom, Dirt, etc - Anything that causes a skill to turn red (Autohotkey)&lt;br /&gt;
*Hackling Rake (Autohotkey)&lt;br /&gt;
*Brick Racks (Unlimited) (Autohotkey)&lt;br /&gt;
*Pottery Wheels (Unlimited) (Autohotkey)&lt;br /&gt;
*Papy Picker - Beta (Autohotkey)&lt;br /&gt;
*Real Seconds Stopwatch (Autohotkey)&lt;br /&gt;
*Teppy and Real Seconds Timer (Great for Glazier Bench) (Autohotkey)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{5}} &amp;lt;b&amp;gt;Untested&amp;lt;/b&amp;gt;&lt;br /&gt;
*Flax Hammocks (Unlimited) (Autohotkey)&lt;br /&gt;
*Malting Trays (Unlimited) (Autohotkey)&lt;br /&gt;
*Barrel Vise (Autohotkey)&lt;br /&gt;
*Glass Bench (Glaziers' Bench) (Autohotkey)&lt;br /&gt;
*Kettles (6 or 12 Kettles) 1024x768 (Autohotkey)&lt;br /&gt;
*Preconfigured Guild Crematories 1024x768 (Actools)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Wopper87/links|wopper87 misc macros]] (mostly actools)===&lt;br /&gt;
&lt;br /&gt;
some basic macros i made, modified or use&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information on Distances==&lt;br /&gt;
&lt;br /&gt;
'''Additional Information lifted from Tale 3 Wiki'''&lt;br /&gt;
&lt;br /&gt;
This is a distance chart for mouse locations for items. All locations are in cartographer mode, zoomed in, on Windows. Your mileage may vary depending on OS. Please contribute!&lt;br /&gt;
&lt;br /&gt;
* Brick Rack: Horizontal 32px, Vertical 32px&lt;br /&gt;
* One line of text in a box: 16px&lt;br /&gt;
* Large Buttons&lt;br /&gt;
      o The Level button is 128px&lt;br /&gt;
      o Other buttons are 64px ea &lt;br /&gt;
* Small Buttons&lt;br /&gt;
      o The Level button is 64px&lt;br /&gt;
      o Other buttons are 32px ea&lt;br /&gt;
&lt;br /&gt;
==Macro Programs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF8C6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Program Name   !! Web Address  !! Operating System(s) Supported !! Cost&lt;br /&gt;
|- &lt;br /&gt;
|  Macro Express&lt;br /&gt;
|  http://www.macros.com&lt;br /&gt;
|  Windows XP, 2000, ME, 9x, NT 4; Pentium or higher CPU; 32 MB RAM; 20 MB hard disk space&lt;br /&gt;
|  $39.95 / 30 day trial&lt;br /&gt;
|-&lt;br /&gt;
|  ACTool (Asheron's Call Tool)&lt;br /&gt;
|  http://www.actool.net&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  AutoHotkey&lt;br /&gt;
|  http://www.autohotkey.com/&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  AutoIt 3.0&lt;br /&gt;
|  http://www.hiddensoft.com/autoit3/&lt;br /&gt;
|  Windows - no libs added&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  LTool-0.3 (Linux)&lt;br /&gt;
|  http://ltool.sourceforge.net&lt;br /&gt;
|  Linux&lt;br /&gt;
|  Free and open source (Python script)&lt;br /&gt;
|-&lt;br /&gt;
|  xautomation&lt;br /&gt;
|  http://hoopajoo.net/projects/xautomation.html &lt;br /&gt;
|  Linux (You Compile, gcc c++)&lt;br /&gt;
|  Free, Open Source, GPL&lt;br /&gt;
|-&lt;br /&gt;
|  xnee&lt;br /&gt;
|  http://www.sandklef.com/xnee/&lt;br /&gt;
|  Linux, Mac&lt;br /&gt;
|  Free, Open Source, GPL&lt;br /&gt;
|-&lt;br /&gt;
|  SCAR Divi &lt;br /&gt;
|  http://freddy1990.com/index.php?page=product&amp;amp;name=scar&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| http://java.sun.com/j2se/1.4.2/docs/api/java/awt/Robot.html&lt;br /&gt;
| Windows, Linux, Mac&lt;br /&gt;
| Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===AC Tools===&lt;br /&gt;
There are a couple of issues with AC Tools that, once you fix, make it very easy and good to use.&lt;br /&gt;
&lt;br /&gt;
* Windows XP, start the program in Administrator Mode.  &lt;br /&gt;
* If you get the error &amp;quot;Could not find Decal's MEMLOCKS.XML&amp;quot;, just click Macro &amp;gt; Asheron's Call 1 Settings &amp;gt; Skip AC Mouse Memory Writes&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
* {{5}} [[http://www.fileden.com/files/2010/9/10/2965860/A%20Click%20In%20Time.zip A Click in Time]]&lt;br /&gt;
** Written by GarethDahm in Tale4 for Windows.&lt;br /&gt;
** Free Application!&lt;br /&gt;
** Position a small arrow anywhere on your screen.&lt;br /&gt;
** Set the timer.&lt;br /&gt;
** Let it ease your RSI factor!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://www.atitd.org/wiki/tale4/images/8/8f/Ghostmouse.zip Ghostmouse] (Windows Executable) - Simple old freeware program that records your mouse movements/clicks.  Can adjust the speed with a click in Options, if necessary. Records in real time, no scripts to edit, easy for anyone to use. Program no longer made or supported, found in old archived backup CD. ([http://www.atitd.org/wiki/tale4/images/e/e0/Ghostmouse.jpg Screenshot])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personally I like autohotkey because it's freeware and is still being updated - Blogot&lt;br /&gt;
&lt;br /&gt;
I second the Autohotkey recommendation, it has some extremely powerful features but is still fast and lightweight, and new features are being added all the time. - Dragyn&lt;br /&gt;
&lt;br /&gt;
Personally I like AutoIt 3.0 it is freeware updated alot and it is very powerful allows macroing of almost anything windows - Ledeanna&lt;br /&gt;
&lt;br /&gt;
I second the AutoIt recommendation, it is very powerful as well, easy to code and allows compiling the scripts for use by people who want to macro but feel not competent enough to write their own or who dont want to install the scripting software. ~Anguz &lt;br /&gt;
- Note - AutoHotKey also allows you to compile an exe for machines with out AHK installed. ~Jhnny&lt;br /&gt;
&lt;br /&gt;
Added SCAR Divi, its similar to ACtool, but in my opinion much better. It has very nice support for Bitmap searching, and even Bitmask searching. The bitmaps can be converted to strings, and loaded directly in from the script (Rather then saved as images). Lots of other features, but people will have to find them. SCAR also supports bitmap masks, and Deformable template models, which allows the macro to find and identify multiple images, or peices of text, even when the colours, position, or even size has changed. Its possible to make fairly advanced macros that will work regardless of window positions ingame, or resolution.--Kinslayer 08:32, 29 August 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
=={{5}}[http://www.atitd.org/wiki/tale4/Macros Tale4 Macros]==&lt;br /&gt;
&lt;br /&gt;
Many of the Macros from Tale 4 still work.&lt;br /&gt;
Please copy them to this page once you have verified them.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Macros The old Page]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20279</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20279"/>
		<updated>2010-09-17T17:29:44Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* my own macros i use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==my own macros i use==&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
i also use [[user:jimbly|jimbly]] macro. most all work well&lt;br /&gt;
&lt;br /&gt;
=== bunny catcher ===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 2 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 200 //moves up for 2/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 200 //moves right 2/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 200 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
 KEYDOWN {RIGHT} 200 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===cchearth=== &lt;br /&gt;
- written many times over i just adjusted for res. above&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===carpentry blade v1.0=== &lt;br /&gt;
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===grass===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
MousePos 29, 38		  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===clay===&lt;br /&gt;
&lt;br /&gt;
-this is basicly the grass picker modified for the distance of the clay&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 25 // &amp;lt;&amp;lt; this number x(2)  x(average clay/pick) is what you should end up with&lt;br /&gt;
  // keep in mind you will need to have enough water for each run&lt;br /&gt;
  KEYDOWN {UP} 1000&lt;br /&gt;
  MousePos 226, 66  //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 1000  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
  &lt;br /&gt;
  KEYDOWN {DOWN} 1000&lt;br /&gt;
  MousePos 226, 66&lt;br /&gt;
  leftclick&lt;br /&gt;
  delay 1000&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===thermometer===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===slate===&lt;br /&gt;
&lt;br /&gt;
-ahk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotKeySet(&amp;quot;^x&amp;quot;,&amp;quot;Terminate&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^s&amp;quot;,&amp;quot;Start&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^1&amp;quot;,&amp;quot;Set&amp;quot;)&lt;br /&gt;
$slatepos = 0&lt;br /&gt;
$slatecolour = 0&lt;br /&gt;
$test = True&lt;br /&gt;
Do&lt;br /&gt;
&lt;br /&gt;
until $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Func Set()&lt;br /&gt;
	&lt;br /&gt;
	$slatepos = MouseGetPos()&lt;br /&gt;
	$slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1])&lt;br /&gt;
		EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Start()&lt;br /&gt;
if $slatepos = 0 or $slatecolour = 0 Then&lt;br /&gt;
	msgbox(0,&amp;quot;Error&amp;quot;,&amp;quot;You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
sleep(500)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dim $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &lt;br /&gt;
dim $pixel = PixelGetColor($slatepos[0],$slatepos[1])&lt;br /&gt;
&lt;br /&gt;
if $pixel = $slatecolour Then&lt;br /&gt;
		$tempmos = MouseGetPos()&lt;br /&gt;
		mouseclick(&amp;quot;left&amp;quot; ,$slatepos[0],$slatepos[1],1,0)&lt;br /&gt;
		MouseMove($tempmos[0],$tempmos[1],0)&lt;br /&gt;
		sleep(100)&lt;br /&gt;
endIf		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
until $test = True&lt;br /&gt;
&lt;br /&gt;
endIf&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Terminate()&lt;br /&gt;
	Exit 0&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20278</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20278"/>
		<updated>2010-09-17T17:29:14Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===my own macros i use===&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
i also use [[user:jimbly|jimbly]] macro. most all work well&lt;br /&gt;
&lt;br /&gt;
=== bunny catcher ===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 2 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 200 //moves up for 2/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 200 //moves right 2/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 200 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
 KEYDOWN {RIGHT} 200 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===cchearth=== &lt;br /&gt;
- written many times over i just adjusted for res. above&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===carpentry blade v1.0=== &lt;br /&gt;
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===grass===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
MousePos 29, 38		  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===clay===&lt;br /&gt;
&lt;br /&gt;
-this is basicly the grass picker modified for the distance of the clay&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 25 // &amp;lt;&amp;lt; this number x(2)  x(average clay/pick) is what you should end up with&lt;br /&gt;
  // keep in mind you will need to have enough water for each run&lt;br /&gt;
  KEYDOWN {UP} 1000&lt;br /&gt;
  MousePos 226, 66  //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 1000  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
  &lt;br /&gt;
  KEYDOWN {DOWN} 1000&lt;br /&gt;
  MousePos 226, 66&lt;br /&gt;
  leftclick&lt;br /&gt;
  delay 1000&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===thermometer===&lt;br /&gt;
&lt;br /&gt;
-actools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===slate===&lt;br /&gt;
&lt;br /&gt;
-ahk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotKeySet(&amp;quot;^x&amp;quot;,&amp;quot;Terminate&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^s&amp;quot;,&amp;quot;Start&amp;quot;)&lt;br /&gt;
HotKeySet(&amp;quot;^1&amp;quot;,&amp;quot;Set&amp;quot;)&lt;br /&gt;
$slatepos = 0&lt;br /&gt;
$slatecolour = 0&lt;br /&gt;
$test = True&lt;br /&gt;
Do&lt;br /&gt;
&lt;br /&gt;
until $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Func Set()&lt;br /&gt;
	&lt;br /&gt;
	$slatepos = MouseGetPos()&lt;br /&gt;
	$slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1])&lt;br /&gt;
		EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Start()&lt;br /&gt;
if $slatepos = 0 or $slatecolour = 0 Then&lt;br /&gt;
	msgbox(0,&amp;quot;Error&amp;quot;,&amp;quot;You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
sleep(500)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dim $test = False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &lt;br /&gt;
dim $pixel = PixelGetColor($slatepos[0],$slatepos[1])&lt;br /&gt;
&lt;br /&gt;
if $pixel = $slatecolour Then&lt;br /&gt;
		$tempmos = MouseGetPos()&lt;br /&gt;
		mouseclick(&amp;quot;left&amp;quot; ,$slatepos[0],$slatepos[1],1,0)&lt;br /&gt;
		MouseMove($tempmos[0],$tempmos[1],0)&lt;br /&gt;
		sleep(100)&lt;br /&gt;
endIf		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
until $test = True&lt;br /&gt;
&lt;br /&gt;
endIf&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
Func Terminate()&lt;br /&gt;
	Exit 0&lt;br /&gt;
EndFunc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20270</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=20270"/>
		<updated>2010-09-17T17:00:03Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* macros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
below is links to most common macros list&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===my own macros i use===&lt;br /&gt;
&lt;br /&gt;
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement&lt;br /&gt;
&lt;br /&gt;
*bunny catcher&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 // will drop carrots in a 5x5 grid to catch bunnies&lt;br /&gt;
 // make sure you have about 2 coord space from where you stand to the north and east&lt;br /&gt;
 // make sure you have 25 carrots&lt;br /&gt;
 // double f8 and zoom in&lt;br /&gt;
 // click self and click drop. pin the menu in top left corner&lt;br /&gt;
 // make sure carrots are at the top of list&lt;br /&gt;
 // alt tab to macro and press f2&lt;br /&gt;
 //alt tab to atitd (you have 4 seconds)&lt;br /&gt;
 // resolution 1900 x 1200 windowed mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // |u|r|r|r|r|      |^|&amp;gt;|&amp;gt;|&amp;gt;|&amp;gt;|&lt;br /&gt;
 // |u|u|r|r|d|      |^|^|&amp;gt;|&amp;gt;|v|&lt;br /&gt;
 // |u|u|U|d|d|  or  |^|^|^|v|v|&lt;br /&gt;
 // |u|u|L|d|d|      |^|^|&amp;lt;|v|v|&lt;br /&gt;
 // |u|L|L|L|d|      |^|&amp;lt;|&amp;lt;|&amp;lt;|v|&lt;br /&gt;
&lt;br /&gt;
 delay 4000&lt;br /&gt;
&lt;br /&gt;
 loop 5 // moves up 5 times&lt;br /&gt;
	&lt;br /&gt;
		KEYDOWN {UP} 200 //moves up for 2/10 of a second &lt;br /&gt;
		MousePos 29, 38	 //you might have to change this and all the way down if it does not select carrot&lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves right 4 times (5 including the one dropped in last loop)&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {RIGHT} 200 //moves right 2/10 of a second&lt;br /&gt;
		MousePos 29, 38	 &lt;br /&gt;
		delay 500&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 4 // moves down 4 times (5 including the one dropped in last loop)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left 2/10 of a second&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one		&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)&lt;br /&gt;
		KEYDOWN {UP} 200 // moves up again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves right 2 times (5 including last loop and first down)&lt;br /&gt;
 KEYDOWN {RIGHT} 200 // moves right again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
 loop 2 // moves down 2 times (5 including last loop and first left)&lt;br /&gt;
		KEYDOWN {DOWN} 200 // moves down again&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {LEFT} 200 // moves left again one time &lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN}	// selects the default quantity of one	&lt;br /&gt;
		&lt;br /&gt;
		KEYDOWN {up} 200 //moves up again one time and end in the middle&lt;br /&gt;
		MousePos 29 , 38&lt;br /&gt;
		delay 500&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 500&lt;br /&gt;
		KEYDOWN {RETURN} // selects the default quantity of one&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* cchearth - written many times over i just adjusted for res. above&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Charcoal Hearth&lt;br /&gt;
//         this is Anka's CC hearth Macro from T3&lt;br /&gt;
//         I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.&lt;br /&gt;
//         Not lost a batch yet ( wopper87)&lt;br /&gt;
//				 also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little&lt;br /&gt;
//&lt;br /&gt;
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each&lt;br /&gt;
//         other in the top left corner.  I suggest at least 200 wood per hearth (normally consumes 160)&lt;br /&gt;
//         and about 15 water per hearth to be safe.  All hearths are slightly&lt;br /&gt;
//         different but I suggest that you put your fastest burning hearths first&lt;br /&gt;
//         in line.  You can tweak the settings in the built in menu.&lt;br /&gt;
//&lt;br /&gt;
//         Hearths: Total number of hearths you are running.&lt;br /&gt;
//         Hearths Across: How many Hearths on the top row of windows.  Make sure&lt;br /&gt;
//                         you set this each time even if you are running 1 hearth.&lt;br /&gt;
//                         Variables in the macro are set off of this number.&lt;br /&gt;
//         Guilded?: Check this box if you are using guilded hearths.&lt;br /&gt;
//         Need Setup?: Check this box if you need the macro to position your&lt;br /&gt;
//                      windows that are stacked in top left corner.  This is&lt;br /&gt;
//                      usefull if you run another round on the hearths and your&lt;br /&gt;
//                      windows are set up already.  Check if needed or not.&lt;br /&gt;
//         Stealth Mouse: Check this if you don't want to see the mouse move around&lt;br /&gt;
//                        on the hearth windows.  When checked, it will save your&lt;br /&gt;
//                        mouse position, move to the spot it needs, perform its&lt;br /&gt;
//                        action then return the pointer to where it started.  Alows&lt;br /&gt;
//                        you to change chat windows are dig in chest while the&lt;br /&gt;
//                        macro is running :)&lt;br /&gt;
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat&lt;br /&gt;
//               reaches this lvl, water will be added.&lt;br /&gt;
//         Wood: Wood threshold, adds wood up to this point.&lt;br /&gt;
//         Water: Alowable water level, not much play here. If the water lvl is above&lt;br /&gt;
//                this lvl, water will not be added. Prevents drowning the hearth.&lt;br /&gt;
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water&lt;br /&gt;
//                   before the macro is done then moves to the next hearth, increase&lt;br /&gt;
//                   this number. Or lower it if it doesnt see green.&lt;br /&gt;
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps&lt;br /&gt;
//                  adding wood till the hearth is full, it's not seeing blue.  If&lt;br /&gt;
//                  this happens, lower this number.  Other problem may be that the&lt;br /&gt;
//                  mouse pointer is not lining up over the bar correctly.  Run the&lt;br /&gt;
//                  Mouse Test.&lt;br /&gt;
//         Check Bars Interval: This is the pause time between bar checks.  The&lt;br /&gt;
//                              default value of 4000 works well for 1-8 hearths&lt;br /&gt;
//                              but you may need to decrease this number if you&lt;br /&gt;
//                              are running more than 8.&lt;br /&gt;
//         Mouse Test: This is to test if the mouse pointer is lining up correctly&lt;br /&gt;
//                     with your windows.  Run 1 hearth manually and start the macro&lt;br /&gt;
//                     with this option checked.  You don't need to worry about any&lt;br /&gt;
//                     other option.  It will move over the Heat, Wood, Water, Danger,&lt;br /&gt;
//                     and Status bar then over the Wood and Water buttons 10 times&lt;br /&gt;
//                     before it stops.  If these positions are off a bit, you can&lt;br /&gt;
//                     change the Y coordinates below in the constants section.&lt;br /&gt;
//&lt;br /&gt;
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this&lt;br /&gt;
//         macro runs very well and never fails for me.  If your oxygen is getting too&lt;br /&gt;
//         high, try adding more wood.  But, by adding more wood, you add more heat&lt;br /&gt;
//         which may require you adding more water.  A small amount of water in the&lt;br /&gt;
//         presence of heat evaporates producing more Oxygen. :)  Find the balance&lt;br /&gt;
//         you want.&lt;br /&gt;
//&lt;br /&gt;
//  ENJOY! :)  &lt;br /&gt;
//  Anka&lt;br /&gt;
//&lt;br /&gt;
Constants&lt;br /&gt;
  //User Definable variables&lt;br /&gt;
  Hearths = 4&lt;br /&gt;
  HeatX = 165&lt;br /&gt;
  WoodX = 107&lt;br /&gt;
  WaterX = 76&lt;br /&gt;
  DangerX = 165&lt;br /&gt;
  RGBBlue = 220&lt;br /&gt;
  RGBGreen = 240&lt;br /&gt;
  Guild = 1&lt;br /&gt;
  &lt;br /&gt;
  // Y Coordinates - Don't change unless you are having a problem.&lt;br /&gt;
&lt;br /&gt;
  RegY = 78    // Y coord for Regulator button&lt;br /&gt;
  BeginY = 254   // Y coord for Begin Button&lt;br /&gt;
  HeatY = 165   // Y coord for Heat Bar&lt;br /&gt;
  WoodY = 190   // Y coord for Wood Bar&lt;br /&gt;
  WaterY = 202 // Y coord for Water Bar&lt;br /&gt;
  DangerY = 214 // Y coord for Danger Bar&lt;br /&gt;
  StatusY = 226 // Y coord for Status Bar&lt;br /&gt;
  WoodBY = 261   // Y coord for Wood and Water buttons&lt;br /&gt;
  //End User variables&lt;br /&gt;
  &lt;br /&gt;
  Hrow = 0&lt;br /&gt;
  Hrow1 = 0&lt;br /&gt;
  AddX = 226&lt;br /&gt;
  Add2X = 15&lt;br /&gt;
  Add1Y = 65&lt;br /&gt;
  Add2Y = 17&lt;br /&gt;
  Add3Y = 250&lt;br /&gt;
  RegX = 47&lt;br /&gt;
  BeginX = 111&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  New2X = 0&lt;br /&gt;
  New2Y = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  Heat = 0&lt;br /&gt;
  Wood = 0&lt;br /&gt;
  Water = 0&lt;br /&gt;
  Danger = 0&lt;br /&gt;
  Status = 0&lt;br /&gt;
  OxyY = 168&lt;br /&gt;
  StatusX = 167&lt;br /&gt;
  WoodBX = 35&lt;br /&gt;
  WaterBX = 85&lt;br /&gt;
  Num = 0&lt;br /&gt;
  Jump = 5&lt;br /&gt;
  JumpM = 0&lt;br /&gt;
  Jumped = 0&lt;br /&gt;
  Used = 0&lt;br /&gt;
  MDelay = 250&lt;br /&gt;
  SDelay = 200&lt;br /&gt;
  S1Delay = 100&lt;br /&gt;
  Count = 0&lt;br /&gt;
  CountM = 0&lt;br /&gt;
  MouseX = 0&lt;br /&gt;
  MouseY = 0&lt;br /&gt;
  CheckDelay = 0&lt;br /&gt;
  Setup = 0&lt;br /&gt;
  SetX = 10&lt;br /&gt;
  SetY = 40&lt;br /&gt;
  SetAddX = 227&lt;br /&gt;
  SetAddY = 250&lt;br /&gt;
  SetLoop = 0&lt;br /&gt;
  Mouse = 1&lt;br /&gt;
  OrigX = 0&lt;br /&gt;
  OrigY = 0&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Form ccHearth, Settings&lt;br /&gt;
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12&lt;br /&gt;
  ed13=Editbox:Hearths Across:4&lt;br /&gt;
  ed2=CheckBox:Guilded?:True&lt;br /&gt;
  ed14=Checkbox:Need Setup?:True&lt;br /&gt;
  ed15=Checkbox:Stealth Mouse:True&lt;br /&gt;
  ed3=Editbox:Heat     default 165  (75-188):165&lt;br /&gt;
  //ed10=Editbox:HeatMin            (75-188):116&lt;br /&gt;
  //ed11=Editbox:HeatMax           (75-188):184&lt;br /&gt;
  //ed4=Editbox:Low Oxy            (75-188):82&lt;br /&gt;
  //ed5=Editbox:High Oxy           (75-188):134&lt;br /&gt;
  ed6=Editbox:Wood     default 107  (75-188):107&lt;br /&gt;
  ed7=Editbox:Water    default 76 (75-188):76&lt;br /&gt;
  ed8=Editbox:RGBGreen:240&lt;br /&gt;
  ed9=Editbox:RGBBlue:220&lt;br /&gt;
  ed12=Editbox:Check Bars Interval  (miliseconds):4000&lt;br /&gt;
  ed16=Checkbox:Mouse Check:False&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
FormLoad ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
if ShowForm ccHearth&lt;br /&gt;
  SetConst Hearths = ccHearth[ed1]&lt;br /&gt;
  If ccHearth[ed2] = True&lt;br /&gt;
    SetConst Guild = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Guild = 0&lt;br /&gt;
  End&lt;br /&gt;
  SetConst HeatX = ccHearth[ed3]&lt;br /&gt;
  //SetConst Oxy1X = ccHearth[ed4]&lt;br /&gt;
  //SetConst Oxy2X = ccHearth[ed5]&lt;br /&gt;
  SetConst WoodX = ccHearth[ed6]&lt;br /&gt;
  SetConst WaterX = ccHearth[ed7]&lt;br /&gt;
  SetConst RGBGreen = ccHearth[ed8]&lt;br /&gt;
  SetConst RGBBlue = ccHearth[ed9]&lt;br /&gt;
  //SetConst HeatMin = ccHearth[ed10]&lt;br /&gt;
  //SetConst HeatMax = ccHearth[ed11]&lt;br /&gt;
  SetConst CheckDelay = ccHearth[ed12]&lt;br /&gt;
  Set HRow = ccHearth[ed13]&lt;br /&gt;
  Compute SetLoop = $Hearths - 1&lt;br /&gt;
  Compute HRow1 = $Hrow + 1&lt;br /&gt;
  If ccHearth[ed15] = True&lt;br /&gt;
    Set Mouse = 0&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  Stop&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
FormSave ccHearth, ccHearth.frm &lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.&lt;br /&gt;
Delay $MDelay&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 2000   &lt;br /&gt;
&lt;br /&gt;
If $Guild = 1&lt;br /&gt;
  Call Guild&lt;br /&gt;
End&lt;br /&gt;
if ccHearth[ed16] = True&lt;br /&gt;
  Call HearthTest&lt;br /&gt;
End&lt;br /&gt;
If ccHearth[ed14] = True&lt;br /&gt;
  Call Setup&lt;br /&gt;
End &lt;br /&gt;
&lt;br /&gt;
Call SetReg&lt;br /&gt;
SetConst NewX = $BeginX&lt;br /&gt;
SetConst NewY = $BeginY&lt;br /&gt;
SetConst Count = 1&lt;br /&gt;
Loop $Hearths&lt;br /&gt;
  If $Count = $HRow1 //$Jump&lt;br /&gt;
    SetConst NewX = $BeginX&lt;br /&gt;
    Compute NewY = $BeginY + $Add3Y&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $NewX, $NewY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Compute NewX = $NewX + $AddX&lt;br /&gt;
  Compute Count = $Count + 1&lt;br /&gt;
End&lt;br /&gt;
SetConst NewX = $BeginX  //Dont remember why this is here :)&lt;br /&gt;
Call Main &lt;br /&gt;
&lt;br /&gt;
Procedure Setup&lt;br /&gt;
  Set NewX = $SetX&lt;br /&gt;
  Set NewY = $SetY&lt;br /&gt;
  Loop $SetLoop&lt;br /&gt;
    Mousepos $SetX, $SetY&lt;br /&gt;
    if {loopno} = $HRow&lt;br /&gt;
      Set NewX = $SetX&lt;br /&gt;
      Compute NewY = $SetY + $SetAddY&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewX = $NewX + $SetAddX&lt;br /&gt;
    End&lt;br /&gt;
    Dragto $NewX, $NewY&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Main&lt;br /&gt;
  SetConst CountM = 1&lt;br /&gt;
  SetConst Status = 0&lt;br /&gt;
  Compute JumpM = $HRow1 - 1 //$Jump - 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $CountM = $HRow1 //$Jump&lt;br /&gt;
      // may have to use New Newx and newy variables in Main&lt;br /&gt;
      SetConst NewX = $StatusX&lt;br /&gt;
      Compute NewY = $StatusY + $Add3Y&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    While $Status = 0&lt;br /&gt;
      Call CheckBars&lt;br /&gt;
      If $Status = 1&lt;br /&gt;
        Call Snuff&lt;br /&gt;
        //code to advance to next hearth&lt;br /&gt;
        Compute Used = $Used + 1&lt;br /&gt;
        If $Used = $JumpM&lt;br /&gt;
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute HeatY = $HeatY + $Add3Y&lt;br /&gt;
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WoodY = $WoodY + $Add3Y&lt;br /&gt;
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute WaterY = $WaterY + $Add3Y&lt;br /&gt;
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute DangerY = $DangerY + $Add3Y&lt;br /&gt;
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)&lt;br /&gt;
          Compute StatusY = $StatusY + $Add3Y&lt;br /&gt;
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)&lt;br /&gt;
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)&lt;br /&gt;
          //Compute WoodBY = $WoodBY + $Add3Y&lt;br /&gt;
          SetConst Jumped = 1&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute HeatX = $HeatX + $AddX&lt;br /&gt;
          Compute WoodX = $WoodX + $AddX&lt;br /&gt;
          Compute WaterX = $WaterX + $AddX&lt;br /&gt;
          Compute DangerX = $DangerX + $AddX&lt;br /&gt;
          Compute StatusX = $StatusX + $AddX&lt;br /&gt;
          //Compute WaterBX = $WaterBX + $AddX&lt;br /&gt;
          //Compute WoodBX = $WoodBX + $AddX&lt;br /&gt;
        End&lt;br /&gt;
        Continue&lt;br /&gt;
      End&lt;br /&gt;
      If $Heat = 0 and $Danger = 0 and $Wood = 0&lt;br /&gt;
        Call Wood&lt;br /&gt;
      Else&lt;br /&gt;
        If $Heat = 1 or $Danger = 1&lt;br /&gt;
          If $Water = 0&lt;br /&gt;
            Call Water&lt;br /&gt;
          End&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
     &lt;br /&gt;
      Delay $CheckDelay&lt;br /&gt;
    End&lt;br /&gt;
    Compute CountM = $CountM + 1&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure CheckBars&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay $SDelay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $HeatX, $HeatY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Heat = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Heat = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  end&lt;br /&gt;
  LoadRGB $WoodX, $WoodY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Wood = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Wood = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $WaterX, $WaterY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay $S1Delay&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $DangerX, $DangerY&lt;br /&gt;
  if {RGBBlue} &amp;gt; $RGBBlue&lt;br /&gt;
    SetConst Danger = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Danger = 0&lt;br /&gt;
  End&lt;br /&gt;
  If $Mouse = 1&lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
  End&lt;br /&gt;
  LoadRGB $StatusX, $StatusY&lt;br /&gt;
  if {RGBGreen} &amp;gt; $RGBGreen&lt;br /&gt;
    SetConst Status = 1&lt;br /&gt;
  Else&lt;br /&gt;
    SetConst Status = 0&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WaterBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WaterBX&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Snuff&lt;br /&gt;
  SetConst New2X = $WaterBX&lt;br /&gt;
  SetConst New2Y = $WoodBY&lt;br /&gt;
  Compute Num = $Used + 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $Hrow1 //$Jump&lt;br /&gt;
      SetConst New2X = $WaterBX&lt;br /&gt;
      Compute New2Y = $WoodBY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    If {loopno} = $Num&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $New2X, $New2Y&lt;br /&gt;
      Loop 8&lt;br /&gt;
        Rightclick&lt;br /&gt;
      End&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Mousepos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute New2X = $New2X + $AddX&lt;br /&gt;
  End&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Wood&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
  SetConst NewY = $WoodBY&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    IF {loopno} = $HRow1 //$Jump&lt;br /&gt;
      SetConst NewX = $WoodBX&lt;br /&gt;
      Compute NewY = $WoodBY + $Add3Y&lt;br /&gt;
     End&lt;br /&gt;
    If {loopno} &amp;gt; $Used&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        Set OrigX = {mousex}&lt;br /&gt;
        Set OrigY = {mousey}&lt;br /&gt;
      End&lt;br /&gt;
      MousePos $NewX, $NewY&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $SDelay&lt;br /&gt;
      If $Mouse = 0&lt;br /&gt;
        MousePos $OrigX, $OrigY&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $WoodBX&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure SetReg&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
  Loop $Hearths&lt;br /&gt;
    If $Count = $HRow1&lt;br /&gt;
      SetConst NewX = $RegX&lt;br /&gt;
      Compute RegY = $RegY + $Add3Y&lt;br /&gt;
    End&lt;br /&gt;
    MousePos $NewX, $RegY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Compute NewX = $NewX + $Add2X&lt;br /&gt;
    If $Count &amp;gt; $HRow&lt;br /&gt;
      Compute NewY = $RegY + $Add2Y&lt;br /&gt;
    else&lt;br /&gt;
      Compute NewY = $RegY + $Add1Y&lt;br /&gt;
    end&lt;br /&gt;
    MousePos $NewX, $NewY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Compute NewX = $NewX + $AddX&lt;br /&gt;
    Compute Count = $Count + 1&lt;br /&gt;
  End&lt;br /&gt;
  SetConst NewX = $RegX&lt;br /&gt;
  SetConst Count = 1&lt;br /&gt;
End &lt;br /&gt;
 &lt;br /&gt;
Procedure Guild&lt;br /&gt;
  Compute BeginX = $BeginX - 7&lt;br /&gt;
  Compute BeginY = $BeginY + 16&lt;br /&gt;
  Compute RegY = $RegY + 16&lt;br /&gt;
  Compute RegX = $RegX - 14&lt;br /&gt;
  Compute AddX = $AddX - 15&lt;br /&gt;
  Compute Add3Y = $Add3Y + 16&lt;br /&gt;
  Compute Add1Y = $Add1Y - 16&lt;br /&gt;
  Compute WoodBY = $WoodBY + 16&lt;br /&gt;
  Compute HeatX = $HeatX - 4&lt;br /&gt;
  Compute HeatY = $HeatY + 16&lt;br /&gt;
  Compute WoodX = $WoodX - 1&lt;br /&gt;
  Compute WoodY = $WoodY + 16&lt;br /&gt;
  Compute WaterY = $WaterY + 16&lt;br /&gt;
  Compute DangerX = $DangerX - 4&lt;br /&gt;
  Compute DangerY = $DangerY + 16&lt;br /&gt;
  Compute StatusX = $StatusX - 5&lt;br /&gt;
  Compute StatusY = $StatusY + 16&lt;br /&gt;
  Set SetAddX = 212&lt;br /&gt;
  Set SetAddY = 266&lt;br /&gt;
End&lt;br /&gt;
 &lt;br /&gt;
Procedure HearthTest&lt;br /&gt;
  Loop 10&lt;br /&gt;
    MousePos $HeatX, $HeatY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodX, $WoodY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterX, $WaterY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $DangerX, $DangerY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $StatusX, $StatusY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WoodBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
    &lt;br /&gt;
    MousePos $WaterBX, $WoodBY&lt;br /&gt;
    Delay 2000&lt;br /&gt;
  end&lt;br /&gt;
  Stop&lt;br /&gt;
End&lt;br /&gt;
//Written with ACTool 5.3.0 by Anka&lt;br /&gt;
Bell Asterisk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* carpentry blade v1.0 - it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
// ver 1.0&lt;br /&gt;
// make sure you are in double f8 and zoomed all the way in&lt;br /&gt;
// pin the tools menu in the upper left corner and force level menu right next to the tools menu&lt;br /&gt;
// minimize chat&lt;br /&gt;
// face forge so you are facing the blade side of project&lt;br /&gt;
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)&lt;br /&gt;
// screen is 1900x1200 in windowed mode&lt;br /&gt;
// alt-tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
&lt;br /&gt;
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)&lt;br /&gt;
&lt;br /&gt;
StartX=0 &lt;br /&gt;
StartY=0&lt;br /&gt;
NewX=0&lt;br /&gt;
NewY=0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position &lt;br /&gt;
SetConst StartY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys c //this selects the wide chisel&lt;br /&gt;
delay 500&lt;br /&gt;
keys 7 //this sets force level to 7&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side&lt;br /&gt;
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y&lt;br /&gt;
MousePos $NewX, $NewY // moves the mouse based on the stored result from above&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185  //second hit mid way between first hit and middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // third hit about middle&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // last hit like first near end&lt;br /&gt;
Compute NewY = $StartY + 41&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 185 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 246 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 307 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 368 // see above&lt;br /&gt;
Compute NewY = $StartY + 63&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
keys b // selects ball peen&lt;br /&gt;
delay 500&lt;br /&gt;
keys 9 // sets force to 9&lt;br /&gt;
delay 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 140 // first hit on back side of middle tab&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 157 // second hit on back side of top tab&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 373 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 56&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 351 // repeats on other side of blade&lt;br /&gt;
Compute NewY = $StartY - 155&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MousePos 81, 120 // selects shaping mallet  i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work&lt;br /&gt;
Leftclick																 // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot&lt;br /&gt;
delay 1000&lt;br /&gt;
MousePos 254, 102 // selects force level 5&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 260 // see above at middle&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
Compute NewX = $StartX + 332 // see above at right&lt;br /&gt;
Compute NewY = $StartY + 15&lt;br /&gt;
MousePos $NewX, $NewY&lt;br /&gt;
delay 500&lt;br /&gt;
Leftclick&lt;br /&gt;
delay 500&lt;br /&gt;
// should have a blade at about 5000 (im working on refining the hits to make it better)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* grass&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000&lt;br /&gt;
&lt;br /&gt;
loop 250 //depending on rythmic strength you will need to adjust this&lt;br /&gt;
				// if you had no basket this will give you 250 grass x 2=500 grass&lt;br /&gt;
				// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total&lt;br /&gt;
		KEYDOWN {UP} 350&lt;br /&gt;
MousePos 29, 38		  //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)&lt;br /&gt;
		Leftclick&lt;br /&gt;
		delay 3300  //this delay has you wait until you pick up the grass - which is important&lt;br /&gt;
&lt;br /&gt;
		KEYDOWN {DOWN} 350&lt;br /&gt;
		MousePos 226, 66&lt;br /&gt;
		leftclick&lt;br /&gt;
		delay 3300&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* thermometer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time)&lt;br /&gt;
					 //if you are swapping between programs&lt;br /&gt;
&lt;br /&gt;
//thermo &lt;br /&gt;
//minimize chat, start thermo, set arrow in glory hole.&lt;br /&gt;
// alt- tab to macro and press f2&lt;br /&gt;
// alt tab back to atitd&lt;br /&gt;
//standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
//puts pipe in hole &lt;br /&gt;
loop 30&lt;br /&gt;
keys a &lt;br /&gt;
delay 100&lt;br /&gt;
end&lt;br /&gt;
//move it back out&lt;br /&gt;
loop 7&lt;br /&gt;
keys s &lt;br /&gt;
delay 200&lt;br /&gt;
end&lt;br /&gt;
//rotate it while it heats&lt;br /&gt;
loop 21&lt;br /&gt;
keys n &lt;br /&gt;
delay 300&lt;br /&gt;
end&lt;br /&gt;
//rotate and blow&lt;br /&gt;
loop 4&lt;br /&gt;
keys b &lt;br /&gt;
delay 50&lt;br /&gt;
keys n &lt;br /&gt;
delay 100 &lt;br /&gt;
end&lt;br /&gt;
keys q &lt;br /&gt;
delay 50 &lt;br /&gt;
keys u &lt;br /&gt;
delay 50 &lt;br /&gt;
&lt;br /&gt;
	// got over 5000 thermo each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19898</id>
		<title>User:Wopper87/need</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19898"/>
		<updated>2010-09-17T00:22:06Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19897</id>
		<title>User:Wopper87/fireworks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19897"/>
		<updated>2010-09-17T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19895</id>
		<title>User:Wopper87/resin</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19895"/>
		<updated>2010-09-17T00:21:32Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19894</id>
		<title>User:Wopper87/gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19894"/>
		<updated>2010-09-17T00:21:17Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19893</id>
		<title>User:Wopper87/ore</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19893"/>
		<updated>2010-09-17T00:21:01Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==ore and refined metal==&lt;br /&gt;
&lt;br /&gt;
2403 [[Clinker]]  &lt;br /&gt;
  &lt;br /&gt;
18 [[Copper]]  &lt;br /&gt;
&lt;br /&gt;
491 [[Copper Ore]]   &lt;br /&gt;
&lt;br /&gt;
21 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
1006 [[Iron Ore]]&lt;br /&gt;
&lt;br /&gt;
72 [[Tungsten]]   &lt;br /&gt;
  &lt;br /&gt;
3 [[Tungsten Ore]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19892</id>
		<title>User:Wopper87/mushrooms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19892"/>
		<updated>2010-09-17T00:20:47Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==mushrooms==&lt;br /&gt;
&lt;br /&gt;
18 [[Acorn's Cap Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
19 [[Camels Mane Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
30 [[Cobra Hood Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Dead Tongue Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Dueling Serpents Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Fish Hook Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
26 [[Iron Knot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Peasant Foot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Ra's Awakening Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Sand Spore Mushroom]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19891</id>
		<title>User:Wopper87/insects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19891"/>
		<updated>2010-09-17T00:20:31Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==insects==&lt;br /&gt;
17 [[Ash Centipede]]&lt;br /&gt;
&lt;br /&gt;
8 [[Bat Mite]]&lt;br /&gt;
&lt;br /&gt;
4 [[Blister Beetle]]  &lt;br /&gt;
&lt;br /&gt;
6 [[Bristleworm]]&lt;br /&gt;
&lt;br /&gt;
12 [[Clay Slug]]&lt;br /&gt;
&lt;br /&gt;
12 [[Footworm]]&lt;br /&gt;
&lt;br /&gt;
11 [[Fruit Maggot]]&lt;br /&gt;
&lt;br /&gt;
89 [[Glass Worm]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Golden Asp]]     &lt;br /&gt;
&lt;br /&gt;
6 [[Grass Slug]]&lt;br /&gt;
&lt;br /&gt;
1 [[Honey Fly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Horned Hookworm]]&lt;br /&gt;
&lt;br /&gt;
2 [[leaf hopper]]&lt;br /&gt;
&lt;br /&gt;
35 [[Mud Asp]]&lt;br /&gt;
&lt;br /&gt;
7 [[Needleworm]]&lt;br /&gt;
&lt;br /&gt;
26 [[Nippleworm]]&lt;br /&gt;
&lt;br /&gt;
33 [[Orchid Hopper]]        &lt;br /&gt;
&lt;br /&gt;
4 [[Pickel Slug]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Queen Maggot]]    &lt;br /&gt;
&lt;br /&gt;
32 [[Red Cricket]]   &lt;br /&gt;
&lt;br /&gt;
146 [[Ringed Wasp]]&lt;br /&gt;
&lt;br /&gt;
2 [[Salt Mite]]&lt;br /&gt;
&lt;br /&gt;
12 [[Sand Mite]] &lt;br /&gt;
&lt;br /&gt;
3 [[Slime Moth]]   &lt;br /&gt;
&lt;br /&gt;
3 [[Skinlicker]]         &lt;br /&gt;
&lt;br /&gt;
74 [[Spittlebug]]                 &lt;br /&gt;
&lt;br /&gt;
6 [[White Mealybug]]     &lt;br /&gt;
&lt;br /&gt;
1 [[White Sawfly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Woodmoth]]    &lt;br /&gt;
&lt;br /&gt;
49 [[Woolly Aphid]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19890</id>
		<title>User:Wopper87/herbs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19890"/>
		<updated>2010-09-17T00:19:56Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==herbs==&lt;br /&gt;
&lt;br /&gt;
=== a ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
3 [[Aloe]]&lt;br /&gt;
&lt;br /&gt;
5 [[Altar's Blessing]]&lt;br /&gt;
     &lt;br /&gt;
6 [[Anansi]]&lt;br /&gt;
     &lt;br /&gt;
2 [[Apiphenalm]]&lt;br /&gt;
     &lt;br /&gt;
5 [[Asafoetida]]&lt;br /&gt;
&lt;br /&gt;
=== b ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 [[Bay Tree]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Bee Balm]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Bhillawa]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Blood Balm]]  &lt;br /&gt;
  &lt;br /&gt;
21 [[Bluebottle Clover]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Blue Damia]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Buckler-leaf]]&lt;br /&gt;
&lt;br /&gt;
=== c ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
11 [[Cardamom]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Chaffa]]   &lt;br /&gt;
 &lt;br /&gt;
18 [[Chatinabrae]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Chives]]   &lt;br /&gt;
 &lt;br /&gt;
15 [[Cinnamon]]   &lt;br /&gt;
 &lt;br /&gt;
11 [[Cinquefoil]]  &lt;br /&gt;
 &lt;br /&gt;
43 [[Common Basil]] &lt;br /&gt;
   &lt;br /&gt;
38 [[Common Rosemary]]&lt;br /&gt;
&lt;br /&gt;
11 [[Common Sage]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Covage]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Crampbark]] &lt;br /&gt;
    &lt;br /&gt;
5 [[Creeping Thyme]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Crimson Lettuce]]&lt;br /&gt;
&lt;br /&gt;
1 [[Crimson Pipeweed]]&lt;br /&gt;
&lt;br /&gt;
=== d ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
4 [[Dank Mullien]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Dark Ochoa]] &lt;br /&gt;
   &lt;br /&gt;
15 [[Dark Radish]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Death's Piping]] &lt;br /&gt;
&lt;br /&gt;
4 [[Dewplant]] &lt;br /&gt;
  &lt;br /&gt;
31 [[Discorea]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Drapeau D'or]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Dusty Blue Sage]] &lt;br /&gt;
&lt;br /&gt;
=== e ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Earth Apple]]&lt;br /&gt;
&lt;br /&gt;
=== f ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Fleabane]] &lt;br /&gt;
&lt;br /&gt;
11 [[Fool's Agar]]&lt;br /&gt;
&lt;br /&gt;
=== g ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Garlic Chives]]  &lt;br /&gt;
   &lt;br /&gt;
9 [[Ginger Root]]&lt;br /&gt;
&lt;br /&gt;
21 [[Glechoma]] &lt;br /&gt;
&lt;br /&gt;
2 [[Gnemnon]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Gokhru]]&lt;br /&gt;
&lt;br /&gt;
=== h ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
   &lt;br /&gt;
  &lt;br /&gt;
7 [[Harebell]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Harrow]]   &lt;br /&gt;
 &lt;br /&gt;
21 [[Hazlewort]]&lt;br /&gt;
    &lt;br /&gt;
14 [[Houseleek]] &lt;br /&gt;
&lt;br /&gt;
=== i ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
7 [[Ilex]]&lt;br /&gt;
 &lt;br /&gt;
11 [[Indigo Damia]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Ipomoea]]&lt;br /&gt;
&lt;br /&gt;
=== j ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
6 [[Jaiyanti]]  &lt;br /&gt;
   &lt;br /&gt;
7 [[Jugwort]] &lt;br /&gt;
&lt;br /&gt;
=== k ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
=== l ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
5 [[Lavender Navarre]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Lemondrop]]    &lt;br /&gt;
&lt;br /&gt;
12 [[Lythrum]]&lt;br /&gt;
&lt;br /&gt;
=== m ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 [[Mahonia]]&lt;br /&gt;
&lt;br /&gt;
15 [[Mariae]]&lt;br /&gt;
&lt;br /&gt;
15 [[Meadowsweet]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Mindanao]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Miniature Bamboo]]&lt;br /&gt;
&lt;br /&gt;
11 [[Morpha]]&lt;br /&gt;
&lt;br /&gt;
6 [[Motherwort]]    &lt;br /&gt;
 &lt;br /&gt;
8 [[Mountain Mint]] &lt;br /&gt;
   &lt;br /&gt;
26 [[Myristica]] &lt;br /&gt;
&lt;br /&gt;
7 [[Myrrh]]&lt;br /&gt;
&lt;br /&gt;
=== n ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== o ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
7 [[Orange Niali]]&lt;br /&gt;
&lt;br /&gt;
=== p ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
29 [[Pale Dhamasa]]&lt;br /&gt;
&lt;br /&gt;
12 [[Pale Ochoa]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Pale Russet]] &lt;br /&gt;
   &lt;br /&gt;
8 [[Pale Skirret]] &lt;br /&gt;
    &lt;br /&gt;
6 [[Panoe]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Pippali]]     &lt;br /&gt;
&lt;br /&gt;
5 [[Primula]]    &lt;br /&gt;
&lt;br /&gt;
2 [[Purple Tintiri]]&lt;br /&gt;
&lt;br /&gt;
=== q ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== r ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Red Pepper Plant]] &lt;br /&gt;
  &lt;br /&gt;
10 [[Rhubarb]] &lt;br /&gt;
&lt;br /&gt;
3 [[ Royal Rosemary]]   &lt;br /&gt;
&lt;br /&gt;
5 [[Rubydora]]&lt;br /&gt;
&lt;br /&gt;
=== s ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 [[Sagar Ghota]]&lt;br /&gt;
&lt;br /&gt;
5 [[Sandy Dustweed]] &lt;br /&gt;
   &lt;br /&gt;
31 [[Satsatchi]]  &lt;br /&gt;
  &lt;br /&gt;
7 [[Shyama]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Silvertongue Damia]] &lt;br /&gt;
&lt;br /&gt;
7 [[Skirret]] &lt;br /&gt;
  &lt;br /&gt;
24 [[Sorrel]] &lt;br /&gt;
   &lt;br /&gt;
4 [[Spinach]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Squill]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Steel Bladegrass]]  &lt;br /&gt;
   &lt;br /&gt;
14 [[Stickler Hedge]] &lt;br /&gt;
   &lt;br /&gt;
16 [[Strawberry Tea]] &lt;br /&gt;
    &lt;br /&gt;
6 [[Sugar Cane]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Sweetgrass]]&lt;br /&gt;
&lt;br /&gt;
=== t ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
1 [[Tagetese]]&lt;br /&gt;
&lt;br /&gt;
4 [[Tamarask]]  &lt;br /&gt;
&lt;br /&gt;
45 [[Thyme]]    &lt;br /&gt;
&lt;br /&gt;
39 [[Tiny Clover]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Tsangto]]&lt;br /&gt;
&lt;br /&gt;
=== u ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== v ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
41 [[Verdant Squill]] &lt;br /&gt;
&lt;br /&gt;
=== w ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
6 [[Wild Garlic]]   &lt;br /&gt;
&lt;br /&gt;
28 [[Wild Lettuce]]&lt;br /&gt;
   &lt;br /&gt;
4 [[Wild Onion]]&lt;br /&gt;
   &lt;br /&gt;
5 [[Wild Yam]]&lt;br /&gt;
&lt;br /&gt;
=== x ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Xanat]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Xanosi]]&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
2 [[Yellow Tristeria&lt;br /&gt;
&lt;br /&gt;
15 [[Yigory]]&lt;br /&gt;
&lt;br /&gt;
=== z ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/basic_resources&amp;diff=19889</id>
		<title>User:Wopper87/basic resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/basic_resources&amp;diff=19889"/>
		<updated>2010-09-17T00:19:22Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==basic resources==&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
9 [[Ash]] im going to make more soon. if you need some just say how much&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
&lt;br /&gt;
253 [[Beeswax]] &lt;br /&gt;
 &lt;br /&gt;
11 [[Boards]] &lt;br /&gt;
&lt;br /&gt;
414 [[Bricks]]&lt;br /&gt;
 &lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
126 [[Cabbage]]&lt;br /&gt;
    &lt;br /&gt;
37 [[Cabbage Juice]]&lt;br /&gt;
    &lt;br /&gt;
12 [[Cabbage Seeds]]&lt;br /&gt;
&lt;br /&gt;
44 [[Cactus Sap]] &lt;br /&gt;
&lt;br /&gt;
400 [[Camel Meat]]&lt;br /&gt;
&lt;br /&gt;
124 [[Camel Milk]]  &lt;br /&gt;
  &lt;br /&gt;
1 [[Canvas]]&lt;br /&gt;
&lt;br /&gt;
13 [[Carrot Juice]]    &lt;br /&gt;
&lt;br /&gt;
23 [[Carrots]]&lt;br /&gt;
&lt;br /&gt;
795 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
370 [[Clay]] &lt;br /&gt;
&lt;br /&gt;
204 [[Clay Bricks]]&lt;br /&gt;
&lt;br /&gt;
4 [[Coal]] &lt;br /&gt;
&lt;br /&gt;
80 [[Coconut Meat]]  &lt;br /&gt;
&lt;br /&gt;
460 [[Coconuts]]   &lt;br /&gt;
&lt;br /&gt;
70 [[Coconut Water]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Compost]]&lt;br /&gt;
&lt;br /&gt;
1 [[Copper Pipe]]   &lt;br /&gt;
&lt;br /&gt;
10 [[Copper Sheeting]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Copper Strap]]&lt;br /&gt;
&lt;br /&gt;
52 [[Copper Wire]]&lt;br /&gt;
&lt;br /&gt;
2 [[Crucibles]]   &lt;br /&gt;
&lt;br /&gt;
1 [[Crudely Carved Handle]]   &lt;br /&gt;
 &lt;br /&gt;
26 [[Cut Stone]]&lt;br /&gt;
&lt;br /&gt;
1 [[Cuttable Stone]]&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
43 [[Dirt]]    &lt;br /&gt;
&lt;br /&gt;
12 [[Dates]] &lt;br /&gt;
&lt;br /&gt;
12 [[Dried Flax]]&lt;br /&gt;
  &lt;br /&gt;
16 [[Dried Papyrus]] &lt;br /&gt;
&lt;br /&gt;
1569 [[Dung]]&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Eggs]]&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]  &lt;br /&gt;
&lt;br /&gt;
121 [[Firebricks]] &lt;br /&gt;
&lt;br /&gt;
1 [[Fish Oil]]&lt;br /&gt;
&lt;br /&gt;
1 [[Fish Scales Dark Slate Gray]] &lt;br /&gt;
 &lt;br /&gt;
399 [[Flax]]&lt;br /&gt;
&lt;br /&gt;
512 [[Flax Seeds Nile Green]]&lt;br /&gt;
  &lt;br /&gt;
219 [[Flax Seeds Old Egypt]]   &lt;br /&gt;
&lt;br /&gt;
7 [[Flint]]   &lt;br /&gt;
&lt;br /&gt;
17 [[Flystone]]&lt;br /&gt;
&lt;br /&gt;
84 [[Fresh Leaves]]   &lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Glass Pipe]]  &lt;br /&gt;
 &lt;br /&gt;
0 [[Glass Rods]] im making more so if you need it just say how many&lt;br /&gt;
&lt;br /&gt;
7 [[Grilled Carrots]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Grilled Fish]]&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Heavy Lead Bowl]] &lt;br /&gt;
  &lt;br /&gt;
836 [[Honey]]&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
1 [[Iron Pot]]&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Lead Mallets]] &lt;br /&gt;
  &lt;br /&gt;
132 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
39 [[Leeks]]   &lt;br /&gt;
 &lt;br /&gt;
1 [[Lime]]   &lt;br /&gt;
&lt;br /&gt;
397 [[Limestone]]&lt;br /&gt;
    &lt;br /&gt;
8 [[Linen]]  &lt;br /&gt;
&lt;br /&gt;
429 [[Lint]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
6 [[Medium Gears]] &lt;br /&gt;
  &lt;br /&gt;
5 [[Medium Stones]]&lt;br /&gt;
&lt;br /&gt;
1 [[Moonfish Meat]]&lt;br /&gt;
&lt;br /&gt;
470 [[Mutton]]&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
374 [[Nails]]&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1168 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
12 [[Oyster Meat]] &lt;br /&gt;
 &lt;br /&gt;
5 [[Onions]] &lt;br /&gt;
 &lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Palm Frond]]  &lt;br /&gt;
 &lt;br /&gt;
53 [[Papyrus]]  &lt;br /&gt;
&lt;br /&gt;
154 [[Papyrus Seeds(hf)]] &lt;br /&gt;
    &lt;br /&gt;
5 [[Potash]] &lt;br /&gt;
    &lt;br /&gt;
2 [[Pulley]]&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Quicksilver]] &lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
135 [[Red Sand]]   &lt;br /&gt;
&lt;br /&gt;
28 [[Rope]]    &lt;br /&gt;
&lt;br /&gt;
32 [[Rotten Flax]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
&lt;br /&gt;
1 [[Sail]]&lt;br /&gt;
&lt;br /&gt;
10 [[Saltpeter]]   &lt;br /&gt;
&lt;br /&gt;
10 [[Sharpened Stick]] &lt;br /&gt;
 &lt;br /&gt;
225 [[Silt]] &lt;br /&gt;
 &lt;br /&gt;
15 [[Slate]]&lt;br /&gt;
&lt;br /&gt;
6 [[Slate Shovel]] &lt;br /&gt;
      &lt;br /&gt;
34 [[Soda]]&lt;br /&gt;
&lt;br /&gt;
10 [[Steel Sheeting]]&lt;br /&gt;
  &lt;br /&gt;
13 [[Stone Blade]]&lt;br /&gt;
 &lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
4283 [[Tadpoles]]&lt;br /&gt;
&lt;br /&gt;
12 [[Tar]]   &lt;br /&gt;
&lt;br /&gt;
448 [[Thorns]] &lt;br /&gt;
&lt;br /&gt;
3580 [[Thread]]  &lt;br /&gt;
  &lt;br /&gt;
11 [[Tin]]    &lt;br /&gt;
&lt;br /&gt;
3 [[Tinder]]   &lt;br /&gt;
&lt;br /&gt;
40 [[Tow]]&lt;br /&gt;
&lt;br /&gt;
25 [[Twine]]&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
117 [[Water in Jugs]] &lt;br /&gt;
   &lt;br /&gt;
96 [[Wet Clay Bricks]] &lt;br /&gt;
  &lt;br /&gt;
669 [[Wet Firebricks]]  &lt;br /&gt;
  &lt;br /&gt;
14 [[Wet Clay Jugs]]  &lt;br /&gt;
 &lt;br /&gt;
110 [[White Sand]]   &lt;br /&gt;
 &lt;br /&gt;
423 [[Wood]]  &lt;br /&gt;
&lt;br /&gt;
125 [[Wool]]&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
100 [[Yarn]]&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19888</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19888"/>
		<updated>2010-09-17T00:16:44Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
[[recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
[http://herbs.drunkenfumble.com foraging list]&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19877</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19877"/>
		<updated>2010-09-16T23:40:52Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==trade==&lt;br /&gt;
&lt;br /&gt;
this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
here is a section for links to things i have found useful [[User:Wopper87/links|links]]&lt;br /&gt;
&lt;br /&gt;
==home==&lt;br /&gt;
&amp;lt;googlemap lat=722 lon=-7148 zoom=4 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot; type=game&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(H) 722,-7648, Home&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19857</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19857"/>
		<updated>2010-09-16T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;br /&gt;
&lt;br /&gt;
[[macros|T5 macros]] | [http://www.atitd.org/wiki/tale4/macros T4 macros]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19851</id>
		<title>User:Wopper87/links</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/links&amp;diff=19851"/>
		<updated>2010-09-16T22:53:50Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;basic resources | herbs | insects | mushrooms | [[User:Wopper87/or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==links==&lt;br /&gt;
&lt;br /&gt;
[http://shroomdar.dorzure.com/ Shroomdar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==macros==&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19847</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19847"/>
		<updated>2010-09-16T22:49:24Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refined metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
here is a section for links to things i have found useful [[User:Wopper87/links|links]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19838</id>
		<title>User:Wopper87/need</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19838"/>
		<updated>2010-09-16T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19836</id>
		<title>User:Wopper87/insects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19836"/>
		<updated>2010-09-16T22:41:42Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==insects==&lt;br /&gt;
17 [[Ash Centipede]]&lt;br /&gt;
&lt;br /&gt;
8 [[Bat Mite]]&lt;br /&gt;
&lt;br /&gt;
4 [[Blister Beetle]]  &lt;br /&gt;
&lt;br /&gt;
6 [[Bristleworm]]&lt;br /&gt;
&lt;br /&gt;
12 [[Clay Slug]]&lt;br /&gt;
&lt;br /&gt;
12 [[Footworm]]&lt;br /&gt;
&lt;br /&gt;
11 [[Fruit Maggot]]&lt;br /&gt;
&lt;br /&gt;
89 [[Glass Worm]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Golden Asp]]     &lt;br /&gt;
&lt;br /&gt;
6 [[Grass Slug]]&lt;br /&gt;
&lt;br /&gt;
1 [[Honey Fly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Horned Hookworm]]&lt;br /&gt;
&lt;br /&gt;
2 [[leaf hopper]]&lt;br /&gt;
&lt;br /&gt;
35 [[Mud Asp]]&lt;br /&gt;
&lt;br /&gt;
7 [[Needleworm]]&lt;br /&gt;
&lt;br /&gt;
26 [[Nippleworm]]&lt;br /&gt;
&lt;br /&gt;
33 [[Orchid Hopper]]        &lt;br /&gt;
&lt;br /&gt;
4 [[Pickel Slug]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Queen Maggot]]    &lt;br /&gt;
&lt;br /&gt;
32 [[Red Cricket]]   &lt;br /&gt;
&lt;br /&gt;
146 [[Ringed Wasp]]&lt;br /&gt;
&lt;br /&gt;
2 [[Salt Mite]]&lt;br /&gt;
&lt;br /&gt;
12 [[Sand Mite]] &lt;br /&gt;
&lt;br /&gt;
3 [[Slime Moth]]   &lt;br /&gt;
&lt;br /&gt;
3 [[Skinlicker]]         &lt;br /&gt;
&lt;br /&gt;
74 [[Spittlebug]]                 &lt;br /&gt;
&lt;br /&gt;
6 [[White Mealybug]]     &lt;br /&gt;
&lt;br /&gt;
1 [[White Sawfly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Woodmoth]]    &lt;br /&gt;
&lt;br /&gt;
49 [[Woolly Aphid]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/basic_resources&amp;diff=19832</id>
		<title>User:Wopper87/basic resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/basic_resources&amp;diff=19832"/>
		<updated>2010-09-16T22:40:49Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==basic resources==&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
9 [[Ash]] im going to make more soon. if you need some just say how much&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
&lt;br /&gt;
253 [[Beeswax]] &lt;br /&gt;
 &lt;br /&gt;
11 [[Boards]] &lt;br /&gt;
&lt;br /&gt;
414 [[Bricks]]&lt;br /&gt;
 &lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
126 [[Cabbage]]&lt;br /&gt;
    &lt;br /&gt;
37 [[Cabbage Juice]]&lt;br /&gt;
    &lt;br /&gt;
12 [[Cabbage Seeds]]&lt;br /&gt;
&lt;br /&gt;
44 [[Cactus Sap]] &lt;br /&gt;
&lt;br /&gt;
400 [[Camel Meat]]&lt;br /&gt;
&lt;br /&gt;
124 [[Camel Milk]]  &lt;br /&gt;
  &lt;br /&gt;
1 [[Canvas]]&lt;br /&gt;
&lt;br /&gt;
13 [[Carrot Juice]]    &lt;br /&gt;
&lt;br /&gt;
23 [[Carrots]]&lt;br /&gt;
&lt;br /&gt;
795 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
370 [[Clay]] &lt;br /&gt;
&lt;br /&gt;
204 [[Clay Bricks]]&lt;br /&gt;
&lt;br /&gt;
4 [[Coal]] &lt;br /&gt;
&lt;br /&gt;
80 [[Coconut Meat]]  &lt;br /&gt;
&lt;br /&gt;
460 [[Coconuts]]   &lt;br /&gt;
&lt;br /&gt;
70 [[Coconut Water]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Compost]]&lt;br /&gt;
&lt;br /&gt;
1 [[Copper Pipe]]   &lt;br /&gt;
&lt;br /&gt;
10 [[Copper Sheeting]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Copper Strap]]&lt;br /&gt;
&lt;br /&gt;
52 [[Copper Wire]]&lt;br /&gt;
&lt;br /&gt;
2 [[Crucibles]]   &lt;br /&gt;
&lt;br /&gt;
1 [[Crudely Carved Handle]]   &lt;br /&gt;
 &lt;br /&gt;
26 [[Cut Stone]]&lt;br /&gt;
&lt;br /&gt;
1 [[Cuttable Stone]]&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
43 [[Dirt]]    &lt;br /&gt;
&lt;br /&gt;
12 [[Dates]] &lt;br /&gt;
&lt;br /&gt;
12 [[Dried Flax]]&lt;br /&gt;
  &lt;br /&gt;
16 [[Dried Papyrus]] &lt;br /&gt;
&lt;br /&gt;
1569 [[Dung]]&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Eggs]]&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]  &lt;br /&gt;
&lt;br /&gt;
121 [[Firebricks]] &lt;br /&gt;
&lt;br /&gt;
1 [[Fish Oil]]&lt;br /&gt;
&lt;br /&gt;
1 [[Fish Scales Dark Slate Gray]] &lt;br /&gt;
 &lt;br /&gt;
399 [[Flax]]&lt;br /&gt;
&lt;br /&gt;
512 [[Flax Seeds Nile Green]]&lt;br /&gt;
  &lt;br /&gt;
219 [[Flax Seeds Old Egypt]]   &lt;br /&gt;
&lt;br /&gt;
7 [[Flint]]   &lt;br /&gt;
&lt;br /&gt;
17 [[Flystone]]&lt;br /&gt;
&lt;br /&gt;
84 [[Fresh Leaves]]   &lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Glass Pipe]]  &lt;br /&gt;
 &lt;br /&gt;
0 [[Glass Rods]] im making more so if you need it just say how many&lt;br /&gt;
&lt;br /&gt;
7 [[Grilled Carrots]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Grilled Fish]]&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Heavy Lead Bowl]] &lt;br /&gt;
  &lt;br /&gt;
836 [[Honey]]&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
1 [[Iron Pot]]&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Lead Mallets]] &lt;br /&gt;
  &lt;br /&gt;
132 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
39 [[Leeks]]   &lt;br /&gt;
 &lt;br /&gt;
1 [[Lime]]   &lt;br /&gt;
&lt;br /&gt;
397 [[Limestone]]&lt;br /&gt;
    &lt;br /&gt;
8 [[Linen]]  &lt;br /&gt;
&lt;br /&gt;
429 [[Lint]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
6 [[Medium Gears]] &lt;br /&gt;
  &lt;br /&gt;
5 [[Medium Stones]]&lt;br /&gt;
&lt;br /&gt;
1 [[Moonfish Meat]]&lt;br /&gt;
&lt;br /&gt;
470 [[Mutton]]&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
374 [[Nails]]&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1168 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
12 [[Oyster Meat]] &lt;br /&gt;
 &lt;br /&gt;
5 [[Onions]] &lt;br /&gt;
 &lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Palm Frond]]  &lt;br /&gt;
 &lt;br /&gt;
53 [[Papyrus]]  &lt;br /&gt;
&lt;br /&gt;
154 [[Papyrus Seeds(hf)]] &lt;br /&gt;
    &lt;br /&gt;
5 [[Potash]] &lt;br /&gt;
    &lt;br /&gt;
2 [[Pulley]]&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
1 [[Quicksilver]] &lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
135 [[Red Sand]]   &lt;br /&gt;
&lt;br /&gt;
28 [[Rope]]    &lt;br /&gt;
&lt;br /&gt;
32 [[Rotten Flax]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
&lt;br /&gt;
1 [[Sail]]&lt;br /&gt;
&lt;br /&gt;
10 [[Saltpeter]]   &lt;br /&gt;
&lt;br /&gt;
10 [[Sharpened Stick]] &lt;br /&gt;
 &lt;br /&gt;
225 [[Silt]] &lt;br /&gt;
 &lt;br /&gt;
15 [[Slate]]&lt;br /&gt;
&lt;br /&gt;
6 [[Slate Shovel]] &lt;br /&gt;
      &lt;br /&gt;
34 [[Soda]]&lt;br /&gt;
&lt;br /&gt;
10 [[Steel Sheeting]]&lt;br /&gt;
  &lt;br /&gt;
13 [[Stone Blade]]&lt;br /&gt;
 &lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
4283 [[Tadpoles]]&lt;br /&gt;
&lt;br /&gt;
12 [[Tar]]   &lt;br /&gt;
&lt;br /&gt;
448 [[Thorns]] &lt;br /&gt;
&lt;br /&gt;
3580 [[Thread]]  &lt;br /&gt;
  &lt;br /&gt;
11 [[Tin]]    &lt;br /&gt;
&lt;br /&gt;
3 [[Tinder]]   &lt;br /&gt;
&lt;br /&gt;
40 [[Tow]]&lt;br /&gt;
&lt;br /&gt;
25 [[Twine]]&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
117 [[Water in Jugs]] &lt;br /&gt;
   &lt;br /&gt;
96 [[Wet Clay Bricks]] &lt;br /&gt;
  &lt;br /&gt;
669 [[Wet Firebricks]]  &lt;br /&gt;
  &lt;br /&gt;
14 [[Wet Clay Jugs]]  &lt;br /&gt;
 &lt;br /&gt;
110 [[White Sand]]   &lt;br /&gt;
 &lt;br /&gt;
423 [[Wood]]  &lt;br /&gt;
&lt;br /&gt;
125 [[Wool]]&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
100 [[Yarn]]&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19831</id>
		<title>User:Wopper87/herbs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19831"/>
		<updated>2010-09-16T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==herbs==&lt;br /&gt;
&lt;br /&gt;
=== a ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
3 [[Aloe]]&lt;br /&gt;
&lt;br /&gt;
5 [[Altar's Blessing]]&lt;br /&gt;
     &lt;br /&gt;
6 [[Anansi]]&lt;br /&gt;
     &lt;br /&gt;
2 [[Apiphenalm]]&lt;br /&gt;
     &lt;br /&gt;
5 [[Asafoetida]]&lt;br /&gt;
&lt;br /&gt;
=== b ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 [[Bay Tree]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Bee Balm]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Bhillawa]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Blood Balm]]  &lt;br /&gt;
  &lt;br /&gt;
21 [[Bluebottle Clover]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Blue Damia]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Buckler-leaf]]&lt;br /&gt;
&lt;br /&gt;
=== c ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
11 [[Cardamom]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Chaffa]]   &lt;br /&gt;
 &lt;br /&gt;
18 [[Chatinabrae]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Chives]]   &lt;br /&gt;
 &lt;br /&gt;
15 [[Cinnamon]]   &lt;br /&gt;
 &lt;br /&gt;
11 [[Cinquefoil]]  &lt;br /&gt;
 &lt;br /&gt;
43 [[Common Basil]] &lt;br /&gt;
   &lt;br /&gt;
38 [[Common Rosemary]]&lt;br /&gt;
&lt;br /&gt;
11 [[Common Sage]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Covage]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Crampbark]] &lt;br /&gt;
    &lt;br /&gt;
5 [[Creeping Thyme]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Crimson Lettuce]]&lt;br /&gt;
&lt;br /&gt;
1 [[Crimson Pipeweed]]&lt;br /&gt;
&lt;br /&gt;
=== d ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
4 [[Dank Mullien]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Dark Ochoa]] &lt;br /&gt;
   &lt;br /&gt;
15 [[Dark Radish]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Death's Piping]] &lt;br /&gt;
&lt;br /&gt;
4 [[Dewplant]] &lt;br /&gt;
  &lt;br /&gt;
31 [[Discorea]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Drapeau D'or]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Dusty Blue Sage]] &lt;br /&gt;
&lt;br /&gt;
=== e ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Earth Apple]]&lt;br /&gt;
&lt;br /&gt;
=== f ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Fleabane]] &lt;br /&gt;
&lt;br /&gt;
11 [[Fool's Agar]]&lt;br /&gt;
&lt;br /&gt;
=== g ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Garlic Chives]]  &lt;br /&gt;
   &lt;br /&gt;
9 [[Ginger Root]]&lt;br /&gt;
&lt;br /&gt;
21 [[Glechoma]] &lt;br /&gt;
&lt;br /&gt;
2 [[Gnemnon]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Gokhru]]&lt;br /&gt;
&lt;br /&gt;
=== h ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
   &lt;br /&gt;
  &lt;br /&gt;
7 [[Harebell]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Harrow]]   &lt;br /&gt;
 &lt;br /&gt;
21 [[Hazlewort]]&lt;br /&gt;
    &lt;br /&gt;
14 [[Houseleek]] &lt;br /&gt;
&lt;br /&gt;
=== i ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
7 [[Ilex]]&lt;br /&gt;
 &lt;br /&gt;
11 [[Indigo Damia]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Ipomoea]]&lt;br /&gt;
&lt;br /&gt;
=== j ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
6 [[Jaiyanti]]  &lt;br /&gt;
   &lt;br /&gt;
7 [[Jugwort]] &lt;br /&gt;
&lt;br /&gt;
=== k ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
=== l ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
5 [[Lavender Navarre]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Lemondrop]]    &lt;br /&gt;
&lt;br /&gt;
12 [[Lythrum]]&lt;br /&gt;
&lt;br /&gt;
=== m ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 [[Mahonia]]&lt;br /&gt;
&lt;br /&gt;
15 [[Mariae]]&lt;br /&gt;
&lt;br /&gt;
15 [[Meadowsweet]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Mindanao]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Miniature Bamboo]]&lt;br /&gt;
&lt;br /&gt;
11 [[Morpha]]&lt;br /&gt;
&lt;br /&gt;
6 [[Motherwort]]    &lt;br /&gt;
 &lt;br /&gt;
8 [[Mountain Mint]] &lt;br /&gt;
   &lt;br /&gt;
26 [[Myristica]] &lt;br /&gt;
&lt;br /&gt;
7 [[Myrrh]]&lt;br /&gt;
&lt;br /&gt;
=== n ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== o ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
7 [[Orange Niali]]&lt;br /&gt;
&lt;br /&gt;
=== p ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
29 [[Pale Dhamasa]]&lt;br /&gt;
&lt;br /&gt;
12 [[Pale Ochoa]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Pale Russet]] &lt;br /&gt;
   &lt;br /&gt;
8 [[Pale Skirret]] &lt;br /&gt;
    &lt;br /&gt;
6 [[Panoe]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Pippali]]     &lt;br /&gt;
&lt;br /&gt;
5 [[Primula]]    &lt;br /&gt;
&lt;br /&gt;
2 [[Purple Tintiri]]&lt;br /&gt;
&lt;br /&gt;
=== q ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== r ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Red Pepper Plant]] &lt;br /&gt;
  &lt;br /&gt;
10 [[Rhubarb]] &lt;br /&gt;
&lt;br /&gt;
3 [[ Royal Rosemary]]   &lt;br /&gt;
&lt;br /&gt;
5 [[Rubydora]]&lt;br /&gt;
&lt;br /&gt;
=== s ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 [[Sagar Ghota]]&lt;br /&gt;
&lt;br /&gt;
5 [[Sandy Dustweed]] &lt;br /&gt;
   &lt;br /&gt;
31 [[Satsatchi]]  &lt;br /&gt;
  &lt;br /&gt;
7 [[Shyama]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Silvertongue Damia]] &lt;br /&gt;
&lt;br /&gt;
7 [[Skirret]] &lt;br /&gt;
  &lt;br /&gt;
24 [[Sorrel]] &lt;br /&gt;
   &lt;br /&gt;
4 [[Spinach]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Squill]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Steel Bladegrass]]  &lt;br /&gt;
   &lt;br /&gt;
14 [[Stickler Hedge]] &lt;br /&gt;
   &lt;br /&gt;
16 [[Strawberry Tea]] &lt;br /&gt;
    &lt;br /&gt;
6 [[Sugar Cane]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Sweetgrass]]&lt;br /&gt;
&lt;br /&gt;
=== t ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
1 [[Tagetese]]&lt;br /&gt;
&lt;br /&gt;
4 [[Tamarask]]  &lt;br /&gt;
&lt;br /&gt;
45 [[Thyme]]    &lt;br /&gt;
&lt;br /&gt;
39 [[Tiny Clover]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Tsangto]]&lt;br /&gt;
&lt;br /&gt;
=== u ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== v ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
41 [[Verdant Squill]] &lt;br /&gt;
&lt;br /&gt;
=== w ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
6 [[Wild Garlic]]   &lt;br /&gt;
&lt;br /&gt;
28 [[Wild Lettuce]]&lt;br /&gt;
   &lt;br /&gt;
4 [[Wild Onion]]&lt;br /&gt;
   &lt;br /&gt;
5 [[Wild Yam]]&lt;br /&gt;
&lt;br /&gt;
=== x ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Xanat]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Xanosi]]&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
2 [[Yellow Tristeria&lt;br /&gt;
&lt;br /&gt;
15 [[Yigory]]&lt;br /&gt;
&lt;br /&gt;
=== z ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19830</id>
		<title>User:Wopper87/fireworks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19830"/>
		<updated>2010-09-16T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19829</id>
		<title>User:Wopper87/resin</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19829"/>
		<updated>2010-09-16T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19828</id>
		<title>User:Wopper87/gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19828"/>
		<updated>2010-09-16T22:39:40Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19826</id>
		<title>User:Wopper87/ore</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19826"/>
		<updated>2010-09-16T22:39:22Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==ore and refined metal==&lt;br /&gt;
&lt;br /&gt;
2403 [[Clinker]]  &lt;br /&gt;
  &lt;br /&gt;
18 [[Copper]]  &lt;br /&gt;
&lt;br /&gt;
491 [[Copper Ore]]   &lt;br /&gt;
&lt;br /&gt;
21 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
1006 [[Iron Ore]]&lt;br /&gt;
&lt;br /&gt;
72 [[Tungsten]]   &lt;br /&gt;
  &lt;br /&gt;
3 [[Tungsten Ore]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19825</id>
		<title>User:Wopper87/mushrooms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19825"/>
		<updated>2010-09-16T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==mushrooms==&lt;br /&gt;
&lt;br /&gt;
18 [[Acorn's Cap Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
19 [[Camels Mane Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
30 [[Cobra Hood Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Dead Tongue Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Dueling Serpents Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Fish Hook Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
26 [[Iron Knot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Peasant Foot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Ra's Awakening Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Sand Spore Mushroom]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19824</id>
		<title>User:Wopper87/need</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19824"/>
		<updated>2010-09-16T22:38:36Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19822</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19822"/>
		<updated>2010-09-16T22:37:52Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. click the appropriate tab below for the items your interested in.&lt;br /&gt;
&lt;br /&gt;
for the items i need go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just put a chat box to me and ill get it as soon as i log in.&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19821</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19821"/>
		<updated>2010-09-16T22:35:36Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19820</id>
		<title>User:Wopper87/need</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/need&amp;diff=19820"/>
		<updated>2010-09-16T22:35:29Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==need==  Concrete  Cement  flystone (or medium stone)  Bleeding Hand Mushroom  Toadskin Mushroom  Huge Quartz  Huge Ruby  sulfur or [[Sulphurous ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19818</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19818"/>
		<updated>2010-09-16T22:34:52Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* fireworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19817</id>
		<title>User:Wopper87/fireworks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/fireworks&amp;diff=19817"/>
		<updated>2010-09-16T22:34:49Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==fireworks==  2 Ground Firework Phantasmal Hills       4 Ground Firework Yin Yang&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19816</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19816"/>
		<updated>2010-09-16T22:34:20Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* resin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19815</id>
		<title>User:Wopper87/resin</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/resin&amp;diff=19815"/>
		<updated>2010-09-16T22:34:15Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==resin==       19 Resin Chakkanut Tree  8 Resin Coconut Palm      100 Resin Fern Palm      24 Resin Mini Palmetto  10 Resin Monkey Palm   18 [[Resin Phoenix ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19814</id>
		<title>User:Wopper87/gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/gems&amp;diff=19814"/>
		<updated>2010-09-16T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==gems==  ===cuttable gems=== 3 Cuttable Amethyst       6 Cuttable Garnet      3 Cuttable Jade      3 Cuttable Lapis          3 Cuttable Sunstone       6 [[Cu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19813</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19813"/>
		<updated>2010-09-16T22:33:42Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19812</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19812"/>
		<updated>2010-09-16T22:33:23Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* ore and refined metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]    &lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19811</id>
		<title>User:Wopper87/ore</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/ore&amp;diff=19811"/>
		<updated>2010-09-16T22:33:11Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==ore and refined metal==  2403 Clinker      18 Copper    491 Copper Ore     21 Iron  1006 Iron Ore  72 Tungsten       3 Tungsten Ore&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ore and refined metal==&lt;br /&gt;
&lt;br /&gt;
2403 [[Clinker]]  &lt;br /&gt;
  &lt;br /&gt;
18 [[Copper]]  &lt;br /&gt;
&lt;br /&gt;
491 [[Copper Ore]]   &lt;br /&gt;
&lt;br /&gt;
21 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
1006 [[Iron Ore]]&lt;br /&gt;
&lt;br /&gt;
72 [[Tungsten]]   &lt;br /&gt;
  &lt;br /&gt;
3 [[Tungsten Ore]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19810</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19810"/>
		<updated>2010-09-16T22:32:44Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* mushrooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ore and refined metal==&lt;br /&gt;
&lt;br /&gt;
2403 [[Clinker]]  &lt;br /&gt;
  &lt;br /&gt;
18 [[Copper]]  &lt;br /&gt;
&lt;br /&gt;
491 [[Copper Ore]]   &lt;br /&gt;
&lt;br /&gt;
21 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
1006 [[Iron Ore]]&lt;br /&gt;
&lt;br /&gt;
72 [[Tungsten]]   &lt;br /&gt;
  &lt;br /&gt;
3 [[Tungsten Ore]]&lt;br /&gt;
&lt;br /&gt;
==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]    &lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19809</id>
		<title>User:Wopper87/mushrooms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/mushrooms&amp;diff=19809"/>
		<updated>2010-09-16T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==mushrooms==  18 Acorn's Cap Mushroom      19 Camels Mane Mushroom      30 Cobra Hood Mushroom       3 Dead Tongue Mushroom       2 Dueling Serpents Mushroom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mushrooms==&lt;br /&gt;
&lt;br /&gt;
18 [[Acorn's Cap Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
19 [[Camels Mane Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
30 [[Cobra Hood Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Dead Tongue Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Dueling Serpents Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Fish Hook Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
26 [[Iron Knot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Peasant Foot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Ra's Awakening Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Sand Spore Mushroom]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19807</id>
		<title>User:Wopper87</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87&amp;diff=19807"/>
		<updated>2010-09-16T22:31:57Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: /* insects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is my items i have for trade. the numbers are only approx. just put a chat box to me and ill get it as soon as i log in.&lt;br /&gt;
&lt;br /&gt;
for the needed items go to [[User:Wopper87/need|need]] section. this was edited as of {{REVISIONMONTH}},{{REVISIONDAY}},{{REVISIONYEAR}}&lt;br /&gt;
&lt;br /&gt;
[[User:Wopper87/basic resources|basic resources]] | [[User:Wopper87/herbs|herbs]] | [[User:Wopper87/insects|insects]] | [[User:Wopper87/mushrooms|mushrooms]] | [[User:Wopper87/ore|ore and refinded metal]] | [[User:Wopper87/gems|gems]] | [[User:Wopper87/resin|resin]] | [[User:Wopper87/fireworks|fireworks]] | [[User:Wopper87/need|need]] |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==mushrooms==&lt;br /&gt;
&lt;br /&gt;
18 [[Acorn's Cap Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
19 [[Camels Mane Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
30 [[Cobra Hood Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Dead Tongue Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Dueling Serpents Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Fish Hook Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
26 [[Iron Knot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Peasant Foot Mushroom]]    &lt;br /&gt;
&lt;br /&gt;
20 [[Ra's Awakening Mushroom]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Sand Spore Mushroom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ore and refined metal==&lt;br /&gt;
&lt;br /&gt;
2403 [[Clinker]]  &lt;br /&gt;
  &lt;br /&gt;
18 [[Copper]]  &lt;br /&gt;
&lt;br /&gt;
491 [[Copper Ore]]   &lt;br /&gt;
&lt;br /&gt;
21 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
1006 [[Iron Ore]]&lt;br /&gt;
&lt;br /&gt;
72 [[Tungsten]]   &lt;br /&gt;
  &lt;br /&gt;
3 [[Tungsten Ore]]&lt;br /&gt;
&lt;br /&gt;
==gems==&lt;br /&gt;
&lt;br /&gt;
===cuttable gems===&lt;br /&gt;
3 [[Cuttable Amethyst]]  &lt;br /&gt;
   &lt;br /&gt;
6 [[Cuttable Garnet]]  &lt;br /&gt;
  &lt;br /&gt;
3 [[Cuttable Jade]]   &lt;br /&gt;
 &lt;br /&gt;
3 [[Cuttable Lapis]]    &lt;br /&gt;
    &lt;br /&gt;
3 [[Cuttable Sunstone]]   &lt;br /&gt;
  &lt;br /&gt;
6 [[Cuttable Turquoise]]&lt;br /&gt;
&lt;br /&gt;
===small===&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]]   &lt;br /&gt;
&lt;br /&gt;
53 [[Small Emerald]]   &lt;br /&gt;
 &lt;br /&gt;
51 [[Small Opal]]    &lt;br /&gt;
&lt;br /&gt;
7 [[Small Quartz]]   &lt;br /&gt;
&lt;br /&gt;
87 [[Small Ruby]]    &lt;br /&gt;
&lt;br /&gt;
48 [[Small Sapphire]]  &lt;br /&gt;
 &lt;br /&gt;
46 [[Small Topaz]]&lt;br /&gt;
&lt;br /&gt;
===medium===&lt;br /&gt;
&lt;br /&gt;
25 [[Medium Diamond]]  &lt;br /&gt;
 &lt;br /&gt;
14 [[Medium Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
22 [[Medium Opal]]   &lt;br /&gt;
&lt;br /&gt;
18 [[Medium Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
2 [[Medium Ruby]]    &lt;br /&gt;
&lt;br /&gt;
36 [[Medium Sapphire]]  &lt;br /&gt;
&lt;br /&gt;
21 [[Medium Topaz]]&lt;br /&gt;
&lt;br /&gt;
===large===&lt;br /&gt;
&lt;br /&gt;
1 [[Large Emerald]]  &lt;br /&gt;
   &lt;br /&gt;
2 [[Large Quartz]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Sapphire]]   &lt;br /&gt;
  &lt;br /&gt;
1 [[Large Topaz]]&lt;br /&gt;
&lt;br /&gt;
===huge===&lt;br /&gt;
&lt;br /&gt;
1 [[Huge Topaz]]    &lt;br /&gt;
&lt;br /&gt;
==resin==&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
19 [[Resin Chakkanut Tree]]&lt;br /&gt;
&lt;br /&gt;
8 [[Resin Coconut Palm]] &lt;br /&gt;
   &lt;br /&gt;
100 [[Resin Fern Palm]]    &lt;br /&gt;
&lt;br /&gt;
24 [[Resin Mini Palmetto]]&lt;br /&gt;
&lt;br /&gt;
10 [[Resin Monkey Palm]]&lt;br /&gt;
 &lt;br /&gt;
18 [[Resin Phoenix Palm]]   &lt;br /&gt;
 &lt;br /&gt;
42 [[Resin Pratyeka Tree]]  &lt;br /&gt;
  &lt;br /&gt;
72 [[Resin Royal Palm]]    &lt;br /&gt;
&lt;br /&gt;
71 [[Resin Stout Palm]]   &lt;br /&gt;
 &lt;br /&gt;
12 [[Resin Tapacae Miralis]]  &lt;br /&gt;
 &lt;br /&gt;
134 [[Resin Towering Palm ]] &lt;br /&gt;
   &lt;br /&gt;
3 [[Resin Trilobellia]]    &lt;br /&gt;
&lt;br /&gt;
22 [[Resin Umbrella Palm]]&lt;br /&gt;
&lt;br /&gt;
==fireworks==&lt;br /&gt;
&lt;br /&gt;
2 [[Ground Firework Phantasmal Hills]]  &lt;br /&gt;
   &lt;br /&gt;
4 [[Ground Firework Yin Yang]]   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==need==&lt;br /&gt;
&lt;br /&gt;
[[Concrete]]&lt;br /&gt;
&lt;br /&gt;
[[Cement]]&lt;br /&gt;
&lt;br /&gt;
[[flystone]] (or medium stone)&lt;br /&gt;
&lt;br /&gt;
[[Bleeding Hand Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Toadskin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Quartz]]&lt;br /&gt;
&lt;br /&gt;
[[Huge Ruby]]&lt;br /&gt;
&lt;br /&gt;
[[sulfur]] or [[Sulphurous Water]]&lt;br /&gt;
&lt;br /&gt;
[[Thermometer]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19806</id>
		<title>User:Wopper87/insects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/insects&amp;diff=19806"/>
		<updated>2010-09-16T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==insects== 17 Ash Centipede  8 Bat Mite  4 Blister Beetle    6 Bristleworm  12 Clay Slug  12 Footworm  11 Fruit Maggot  89 Glass Worm       4 [[G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==insects==&lt;br /&gt;
17 [[Ash Centipede]]&lt;br /&gt;
&lt;br /&gt;
8 [[Bat Mite]]&lt;br /&gt;
&lt;br /&gt;
4 [[Blister Beetle]]  &lt;br /&gt;
&lt;br /&gt;
6 [[Bristleworm]]&lt;br /&gt;
&lt;br /&gt;
12 [[Clay Slug]]&lt;br /&gt;
&lt;br /&gt;
12 [[Footworm]]&lt;br /&gt;
&lt;br /&gt;
11 [[Fruit Maggot]]&lt;br /&gt;
&lt;br /&gt;
89 [[Glass Worm]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Golden Asp]]     &lt;br /&gt;
&lt;br /&gt;
6 [[Grass Slug]]&lt;br /&gt;
&lt;br /&gt;
1 [[Honey Fly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Horned Hookworm]]&lt;br /&gt;
&lt;br /&gt;
2 [[leaf hopper]]&lt;br /&gt;
&lt;br /&gt;
35 [[Mud Asp]]&lt;br /&gt;
&lt;br /&gt;
7 [[Needleworm]]&lt;br /&gt;
&lt;br /&gt;
26 [[Nippleworm]]&lt;br /&gt;
&lt;br /&gt;
33 [[Orchid Hopper]]        &lt;br /&gt;
&lt;br /&gt;
4 [[Pickel Slug]]     &lt;br /&gt;
&lt;br /&gt;
2 [[Queen Maggot]]    &lt;br /&gt;
&lt;br /&gt;
32 [[Red Cricket]]   &lt;br /&gt;
&lt;br /&gt;
146 [[Ringed Wasp]]&lt;br /&gt;
&lt;br /&gt;
2 [[Salt Mite]]&lt;br /&gt;
&lt;br /&gt;
12 [[Sand Mite]] &lt;br /&gt;
&lt;br /&gt;
3 [[Slime Moth]]   &lt;br /&gt;
&lt;br /&gt;
3 [[Skinlicker]]         &lt;br /&gt;
&lt;br /&gt;
74 [[Spittlebug]]                 &lt;br /&gt;
&lt;br /&gt;
6 [[White Mealybug]]     &lt;br /&gt;
&lt;br /&gt;
1 [[White Sawfly]]     &lt;br /&gt;
&lt;br /&gt;
4 [[Woodmoth]]    &lt;br /&gt;
&lt;br /&gt;
49 [[Woolly Aphid]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19804</id>
		<title>User:Wopper87/herbs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Wopper87/herbs&amp;diff=19804"/>
		<updated>2010-09-16T22:31:05Z</updated>

		<summary type="html">&lt;p&gt;Wopper87: Created page with &amp;quot;==herbs==  === a === Jump to letter:  a  b  c  d  e  f  g  h  i  j  k  l [[#m | m]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==herbs==&lt;br /&gt;
&lt;br /&gt;
=== a ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
3 [[Aloe]]&lt;br /&gt;
&lt;br /&gt;
5 [[Altar's Blessing]]&lt;br /&gt;
     &lt;br /&gt;
6 [[Anansi]]&lt;br /&gt;
     &lt;br /&gt;
2 [[Apiphenalm]]&lt;br /&gt;
     &lt;br /&gt;
5 [[Asafoetida]]&lt;br /&gt;
&lt;br /&gt;
=== b ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 [[Bay Tree]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Bee Balm]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Bhillawa]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Blood Balm]]  &lt;br /&gt;
  &lt;br /&gt;
21 [[Bluebottle Clover]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Blue Damia]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Buckler-leaf]]&lt;br /&gt;
&lt;br /&gt;
=== c ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
11 [[Cardamom]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Chaffa]]   &lt;br /&gt;
 &lt;br /&gt;
18 [[Chatinabrae]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Chives]]   &lt;br /&gt;
 &lt;br /&gt;
15 [[Cinnamon]]   &lt;br /&gt;
 &lt;br /&gt;
11 [[Cinquefoil]]  &lt;br /&gt;
 &lt;br /&gt;
43 [[Common Basil]] &lt;br /&gt;
   &lt;br /&gt;
38 [[Common Rosemary]]&lt;br /&gt;
&lt;br /&gt;
11 [[Common Sage]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Covage]] &lt;br /&gt;
   &lt;br /&gt;
23 [[Crampbark]] &lt;br /&gt;
    &lt;br /&gt;
5 [[Creeping Thyme]]&lt;br /&gt;
   &lt;br /&gt;
12 [[Crimson Lettuce]]&lt;br /&gt;
&lt;br /&gt;
1 [[Crimson Pipeweed]]&lt;br /&gt;
&lt;br /&gt;
=== d ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
4 [[Dank Mullien]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Dark Ochoa]] &lt;br /&gt;
   &lt;br /&gt;
15 [[Dark Radish]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Death's Piping]] &lt;br /&gt;
&lt;br /&gt;
4 [[Dewplant]] &lt;br /&gt;
  &lt;br /&gt;
31 [[Discorea]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Drapeau D'or]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Dusty Blue Sage]] &lt;br /&gt;
&lt;br /&gt;
=== e ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Earth Apple]]&lt;br /&gt;
&lt;br /&gt;
=== f ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
6 [[Fleabane]] &lt;br /&gt;
&lt;br /&gt;
11 [[Fool's Agar]]&lt;br /&gt;
&lt;br /&gt;
=== g ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Garlic Chives]]  &lt;br /&gt;
   &lt;br /&gt;
9 [[Ginger Root]]&lt;br /&gt;
&lt;br /&gt;
21 [[Glechoma]] &lt;br /&gt;
&lt;br /&gt;
2 [[Gnemnon]]&lt;br /&gt;
    &lt;br /&gt;
4 [[Gokhru]]&lt;br /&gt;
&lt;br /&gt;
=== h ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
   &lt;br /&gt;
  &lt;br /&gt;
7 [[Harebell]] &lt;br /&gt;
   &lt;br /&gt;
7 [[Harrow]]   &lt;br /&gt;
 &lt;br /&gt;
21 [[Hazlewort]]&lt;br /&gt;
    &lt;br /&gt;
14 [[Houseleek]] &lt;br /&gt;
&lt;br /&gt;
=== i ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
7 [[Ilex]]&lt;br /&gt;
 &lt;br /&gt;
11 [[Indigo Damia]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Ipomoea]]&lt;br /&gt;
&lt;br /&gt;
=== j ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
6 [[Jaiyanti]]  &lt;br /&gt;
   &lt;br /&gt;
7 [[Jugwort]] &lt;br /&gt;
&lt;br /&gt;
=== k ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
=== l ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
5 [[Lavender Navarre]] &lt;br /&gt;
    &lt;br /&gt;
3 [[Lemondrop]]    &lt;br /&gt;
&lt;br /&gt;
12 [[Lythrum]]&lt;br /&gt;
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=== m ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 [[Mahonia]]&lt;br /&gt;
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15 [[Mariae]]&lt;br /&gt;
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15 [[Meadowsweet]] &lt;br /&gt;
    &lt;br /&gt;
7 [[Mindanao]]   &lt;br /&gt;
  &lt;br /&gt;
7 [[Miniature Bamboo]]&lt;br /&gt;
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11 [[Morpha]]&lt;br /&gt;
&lt;br /&gt;
6 [[Motherwort]]    &lt;br /&gt;
 &lt;br /&gt;
8 [[Mountain Mint]] &lt;br /&gt;
   &lt;br /&gt;
26 [[Myristica]] &lt;br /&gt;
&lt;br /&gt;
7 [[Myrrh]]&lt;br /&gt;
&lt;br /&gt;
=== n ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== o ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
7 [[Orange Niali]]&lt;br /&gt;
&lt;br /&gt;
=== p ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
29 [[Pale Dhamasa]]&lt;br /&gt;
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12 [[Pale Ochoa]]    &lt;br /&gt;
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20 [[Pale Russet]] &lt;br /&gt;
   &lt;br /&gt;
8 [[Pale Skirret]] &lt;br /&gt;
    &lt;br /&gt;
6 [[Panoe]]     &lt;br /&gt;
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4 [[Pippali]]     &lt;br /&gt;
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5 [[Primula]]    &lt;br /&gt;
&lt;br /&gt;
2 [[Purple Tintiri]]&lt;br /&gt;
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=== q ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== r ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Red Pepper Plant]] &lt;br /&gt;
  &lt;br /&gt;
10 [[Rhubarb]] &lt;br /&gt;
&lt;br /&gt;
3 [[ Royal Rosemary]]   &lt;br /&gt;
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5 [[Rubydora]]&lt;br /&gt;
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=== s ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
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6 [[Sagar Ghota]]&lt;br /&gt;
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5 [[Sandy Dustweed]] &lt;br /&gt;
   &lt;br /&gt;
31 [[Satsatchi]]  &lt;br /&gt;
  &lt;br /&gt;
7 [[Shyama]]&lt;br /&gt;
 &lt;br /&gt;
6 [[Silvertongue Damia]] &lt;br /&gt;
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7 [[Skirret]] &lt;br /&gt;
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24 [[Sorrel]] &lt;br /&gt;
   &lt;br /&gt;
4 [[Spinach]] &lt;br /&gt;
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3 [[Squill]]   &lt;br /&gt;
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7 [[Steel Bladegrass]]  &lt;br /&gt;
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14 [[Stickler Hedge]] &lt;br /&gt;
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16 [[Strawberry Tea]] &lt;br /&gt;
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6 [[Sugar Cane]]  &lt;br /&gt;
  &lt;br /&gt;
15 [[Sweetgrass]]&lt;br /&gt;
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=== t ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
  &lt;br /&gt;
1 [[Tagetese]]&lt;br /&gt;
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4 [[Tamarask]]  &lt;br /&gt;
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45 [[Thyme]]    &lt;br /&gt;
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39 [[Tiny Clover]]&lt;br /&gt;
    &lt;br /&gt;
5 [[Tsangto]]&lt;br /&gt;
&lt;br /&gt;
=== u ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
=== v ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
41 [[Verdant Squill]] &lt;br /&gt;
&lt;br /&gt;
=== w ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
6 [[Wild Garlic]]   &lt;br /&gt;
&lt;br /&gt;
28 [[Wild Lettuce]]&lt;br /&gt;
   &lt;br /&gt;
4 [[Wild Onion]]&lt;br /&gt;
   &lt;br /&gt;
5 [[Wild Yam]]&lt;br /&gt;
&lt;br /&gt;
=== x ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
7 [[Xanat]]     &lt;br /&gt;
&lt;br /&gt;
3 [[Xanosi]]&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;br /&gt;
    &lt;br /&gt;
2 [[Yellow Tristeria&lt;br /&gt;
&lt;br /&gt;
15 [[Yigory]]&lt;br /&gt;
&lt;br /&gt;
=== z ===&lt;br /&gt;
Jump to letter: [[#a | a]] [[#b | b]] [[#c | c]] [[#d | d]] [[#e | e]] [[#f | f]] [[#g | g]] [[#h | h]] [[#i | i]] [[#j | j]] [[#k | k]] [[#l | l]] [[#m | m]] [[#n | n]] [[#o | o]] [[#p | p]] [[#q | q]] [[#r | r]] [[#s | s]] [[#t | t]] [[#u | u]] [[#v | v]] [[#w | w]] [[#x | x]] [[#y | y]] [[#z | z]]&lt;/div&gt;</summary>
		<author><name>Wopper87</name></author>
	</entry>
</feed>