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	<id>http://www.atitd.org/wiki/t5w/index.php?action=history&amp;feed=atom&amp;title=User%3AAnka%2FMacros%2FFlax4</id>
	<title>User:Anka/Macros/Flax4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/index.php?action=history&amp;feed=atom&amp;title=User%3AAnka%2FMacros%2FFlax4"/>
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	<updated>2026-05-23T10:37:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37837&amp;oldid=prev</id>
		<title>Anka: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37837&amp;oldid=prev"/>
		<updated>2010-10-28T17:36:13Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;amp;diff=37837&amp;amp;oldid=37567&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anka</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37567&amp;oldid=prev</id>
		<title>Anka at 02:35, 28 October 2010</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37567&amp;oldid=prev"/>
		<updated>2010-10-28T02:35:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;amp;diff=37567&amp;amp;oldid=37541&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anka</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37541&amp;oldid=prev</id>
		<title>Anka at 01:27, 28 October 2010</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37541&amp;oldid=prev"/>
		<updated>2010-10-28T01:27:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:27, 28 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l328&quot; &gt;Line 328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 328:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       Call Flax&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       Call Flax&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     End&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     End&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     If Flax[ed7] = True&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     If Flax[ed7] = True &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Flax[ed1] &amp;lt;&amp;gt; Seeds&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       Call Rot&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;       Call Rot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     End&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     End&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anka</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37533&amp;oldid=prev</id>
		<title>Anka at 00:56, 28 October 2010</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37533&amp;oldid=prev"/>
		<updated>2010-10-28T00:56:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;amp;diff=37533&amp;amp;oldid=37081&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anka</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37081&amp;oldid=prev</id>
		<title>Anka: Created page with &quot;&lt;pre&gt; //Anka's Flax Macro v.4.0  //This macro will plant beds for seeds.  After Seeds are //done, it will plant 20 beds of flax and either keep the flax //in inventory, store fla...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Anka/Macros/Flax4&amp;diff=37081&amp;oldid=prev"/>
		<updated>2010-10-26T21:46:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; //Anka&amp;#039;s Flax Macro v.4.0  //This macro will plant beds for seeds.  After Seeds are //done, it will plant 20 beds of flax and either keep the flax //in inventory, store fla...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
//Anka's Flax Macro v.4.0&lt;br /&gt;
&lt;br /&gt;
//This macro will plant beds for seeds.  After Seeds are&lt;br /&gt;
//done, it will plant 20 beds of flax and either keep the flax&lt;br /&gt;
//in inventory, store flax into a chest, or throw flax in the water to rot.&lt;br /&gt;
//&lt;br /&gt;
//I have not played since Tale 3 and have switched monitors since then.&lt;br /&gt;
//This and future macros will be tailored for 1920x1080 resolution but I&lt;br /&gt;
//will eventually add built in resolutions for all macros.  This addition&lt;br /&gt;
//may take a while since I'm trying to get everything running again.  Chat me&lt;br /&gt;
//in game with your prefered resolution and I'll do the most popular resolutions&lt;br /&gt;
//first.&lt;br /&gt;
//&lt;br /&gt;
//Setup  &lt;br /&gt;
//1. Resolution 1920x1080. Have not tested with others.&lt;br /&gt;
//2. Have 21 seeds and jugs with at least 1 jug empty.(If water is needed)&lt;br /&gt;
//3. Make sure you see the water action button in your starting location.&lt;br /&gt;
//3. This telling, I'm using regular sized action buttons.&lt;br /&gt;
//3. Pin open your planting window and drag it to the upper left corner.&lt;br /&gt;
//4. Make sure your ATITD window is maximized.&lt;br /&gt;
//4. Enter Cartagropher View and zoom all the way in.&lt;br /&gt;
&lt;br /&gt;
//If you are using Win95, do not use autohide on windows taskbar.  It throws the numbers&lt;br /&gt;
// off.  Win&amp;amp; does not seem to have this problem.&lt;br /&gt;
//If you want to store the flax in a chest.  Click on the chest, pick stash then pin that&lt;br /&gt;
//window to the top half of the right side. Place your pointer on the edge of that&lt;br /&gt;
//window to the left of &amp;quot;Flax&amp;quot;.  When stashing, the macro will click on this&lt;br /&gt;
//window to update it then, click on flax to dump it into the chest.  Have 1&lt;br /&gt;
//flax in inventory to do this.  Once you have the pointer on the edge of the&lt;br /&gt;
//window, alt tab to ACTool without moving the mouse and press F2 to start.&lt;br /&gt;
//You can move the mouse once the menu comes up.  If you are not using the dump&lt;br /&gt;
//feature, you can simply alt tab and press start or F2.&lt;br /&gt;
//If using new seeds, you can use the Dump option to store rotten flax in the same&lt;br /&gt;
//way.  You just can't store flax and rotten flax.  You can Rot flax and store&lt;br /&gt;
//rotten flax if you like.&lt;br /&gt;
//&lt;br /&gt;
//I wrote this macro being on the &amp;quot;West&amp;quot; side of water with lots of room to the West.&lt;br /&gt;
//It should work with water to your north also.&lt;br /&gt;
//&lt;br /&gt;
//This macro doesn't run on timers.  It uses Objects for this Tale.  1 issue that might&lt;br /&gt;
//come up is that the macro may run slow on older computers.  Chat me in game if you&lt;br /&gt;
//have problems and I can try to cut it down a bit.  It's working perfectly for me.&lt;br /&gt;
//&lt;br /&gt;
//Menu Settings&lt;br /&gt;
//&amp;quot;Job&amp;quot;          = Seeds, Flax or Both.  Both will grow seeds than plant enough rounds&lt;br /&gt;
//                 of flax to leave you with the original 21 seeds.&lt;br /&gt;
//&amp;quot;Seed Plants&amp;quot;  = Number of beds you want to plant for harvesting seeds.  This must&lt;br /&gt;
//                 be an even number.&lt;br /&gt;
//&amp;quot;Batch&amp;quot;        = Number of times you want to run the macro on current settings.&lt;br /&gt;
//&amp;quot;Pick Rounds&amp;quot;  = The number of times you want to harvest seeds from each bed.&lt;br /&gt;
//&amp;quot;Weed #&amp;quot;       = the number of times you need to weed flax before harvest.  This number&lt;br /&gt;
//                 should be set to 3 for Nile Green or 2 for most of the newer varieties.&lt;br /&gt;
//                 It counts the &amp;quot;Harvest Seeds&amp;quot; phase as a round.&lt;br /&gt;
//&amp;quot;Seeds / Pick&amp;quot; = How many seeds you get from each bed when you harvest seeds.&lt;br /&gt;
//&amp;quot;Resolution&amp;quot;   = This is for a future addon.&lt;br /&gt;
//&lt;br /&gt;
//&lt;br /&gt;
//Let me know if you have any problems.  It's good to be back and nice to see that some&lt;br /&gt;
//of my old macro's are still being used today. :)&lt;br /&gt;
//&lt;br /&gt;
//Finally cleaned the instructions this Tale :)  Ignore the comments in code like the one below.&lt;br /&gt;
//It's from the original build.  It's all set by the menu now.&lt;br /&gt;
//&lt;br /&gt;
//Enjoy!  Anka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
constants&lt;br /&gt;
  SeedX = 2  //Set this to how many plantings - 1 per row for seeds&lt;br /&gt;
  Seeds = 0&lt;br /&gt;
  Rounds = 2&lt;br /&gt;
  Button = 0&lt;br /&gt;
  ButtonX = 475&lt;br /&gt;
  ButtonY = 98 //32&lt;br /&gt;
  Count = 475&lt;br /&gt;
  CenterX = 510&lt;br /&gt;
  CenterY = 383&lt;br /&gt;
  DumpX = 0&lt;br /&gt;
  DumpY = 0&lt;br /&gt;
  SubX = 20&lt;br /&gt;
  PickX = 0&lt;br /&gt;
  TempX = 0&lt;br /&gt;
  TempY = 0&lt;br /&gt;
  Left2X = 620  //119&lt;br /&gt;
  LeftX = 750&lt;br /&gt;
  LeftY = 561  //395&lt;br /&gt;
  RightX = 1146&lt;br /&gt;
  RightY = 561 //395&lt;br /&gt;
  Right2X = 1320&lt;br /&gt;
  TextX = 0&lt;br /&gt;
  TextY = 0&lt;br /&gt;
  RipX = 0&lt;br /&gt;
  RipY = 0&lt;br /&gt;
  WeedX = 1364  //741&lt;br /&gt;
  WeedY = 215  //85&lt;br /&gt;
  LSide1X = 415&lt;br /&gt;
  LSide2X = 910 //403&lt;br /&gt;
  LSide1Y = 780  //548&lt;br /&gt;
  LSide2Y = 561  //395&lt;br /&gt;
  RSide1X = 1415 //1011&lt;br /&gt;
  RSide2X = 996  //650&lt;br /&gt;
  RSide1Y = 331  //225&lt;br /&gt;
  RSide2Y = 561  //395&lt;br /&gt;
  RSide3X = 1230&lt;br /&gt;
  RSide3Y = 354&lt;br /&gt;
  ObjX = 1375&lt;br /&gt;
  ObjY = 202&lt;br /&gt;
  SS1X = 0&lt;br /&gt;
  SS2X = 0&lt;br /&gt;
  SS1Y = 0&lt;br /&gt;
  SS2Y = 0&lt;br /&gt;
  Mod1 = 205&lt;br /&gt;
  Mod2 = 291&lt;br /&gt;
  Mod3 = 226&lt;br /&gt;
  NewX = 0&lt;br /&gt;
  NewY = 0&lt;br /&gt;
  FlaxSet = 0&lt;br /&gt;
  XPlant = 60&lt;br /&gt;
  YPlant = 40  //45&lt;br /&gt;
  LeftStep = 756, 561  // 256, 395&lt;br /&gt;
  RightStep2 = 1563, 250&lt;br /&gt;
  Picked = 0&lt;br /&gt;
  Direction = 0&lt;br /&gt;
  Pick = 3&lt;br /&gt;
  Rip = 0&lt;br /&gt;
  Flax = 1&lt;br /&gt;
  Reset = 825, 113&lt;br /&gt;
  Weed = 0&lt;br /&gt;
  Job = 0&lt;br /&gt;
  Dump = 0&lt;br /&gt;
  Rot = 0&lt;br /&gt;
  MDelay = 200&lt;br /&gt;
  Water = 0&lt;br /&gt;
  ResetX = 850&lt;br /&gt;
  Res1920x1080X = 630 //686  //178&lt;br /&gt;
  Res1920x1080Y = 548  //548&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
Object FlaxH1920x1080old //178, 557&lt;br /&gt;
  228=0,10&lt;br /&gt;
  235=2,0|232=2,2|234=2,6|227=2,8|227=2,10&lt;br /&gt;
  234=4,0|230=4,2|235=4,6|225=4,8|223=4,10&lt;br /&gt;
  217=6,10&lt;br /&gt;
  222=8,0|216=8,2|219=8,4|168=8,8|222=8,10&lt;br /&gt;
  223=10,0|217=10,4|214=10,6|224=10,10&lt;br /&gt;
  220=12,0|216=12,4|214=12,6|154=12,8|214=12,10&lt;br /&gt;
  228=14,0|223=14,2|225=14,4|224=14,6|206=14,8|212=14,10&lt;br /&gt;
  217=16,0|154=16,2|207=16,4|210=16,6|210=16,8|216=16,10&lt;br /&gt;
  224=18,0|227=18,4|229=18,6|224=18,8|229=18,10&lt;br /&gt;
  220=20,0|166=20,4|227=20,6|220=20,8|220=20,10&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object Rip  //405, 563&lt;br /&gt;
  235=0,10&lt;br /&gt;
  235=2,2|238=2,4|237=2,6|233=2,8|235=2,10&lt;br /&gt;
  58=4,0|236=4,2|59=4,4|59=4,6|234=4,8|230=4,10&lt;br /&gt;
  232=6,0|237=6,2|236=6,4|237=6,6|57=6,8|233=6,10&lt;br /&gt;
  235=8,0|235=8,2|236=8,4|230=8,6|225=8,8|223=8,10&lt;br /&gt;
  234=10,0|231=10,2|234=10,4|235=10,6|225=10,8|222=10,10&lt;br /&gt;
  230=12,0|114=12,2|231=12,4|230=12,6|55=12,8|225=12,10&lt;br /&gt;
  235=14,0|236=14,4|234=14,6|222=14,10&lt;br /&gt;
  232=16,0|235=16,2|231=16,8|226=16,10&lt;br /&gt;
  240=18,0|239=18,2|239=18,4|239=18,6|233=18,8|226=18,10&lt;br /&gt;
  234=20,0|237=20,2|235=20,4|235=20,6|231=20,8|229=20,10&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object FlaxH1920x1080  //178,562&lt;br /&gt;
  235=2,0|232=2,2|234=2,6&lt;br /&gt;
  234=4,0|230=4,2|235=4,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object WinCheck&lt;br /&gt;
  148=2,0|148=2,2|148=2,4|148=2,6&lt;br /&gt;
  237=4,0|240=4,2|234=4,4|238=4,6&lt;br /&gt;
  240=6,0|242=6,2|230=6,4|237=6,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object SmallH //686, 548&lt;br /&gt;
  235=2,0|232=2,2|234=2,6&lt;br /&gt;
  234=4,0|230=4,2|235=4,6&lt;br /&gt;
  222=8,0|216=8,2|219=8,4&lt;br /&gt;
  223=10,0|217=10,4|214=10,6&lt;br /&gt;
  220=12,0|216=12,4|214=12,6&lt;br /&gt;
  228=14,0|223=14,2|225=14,4|224=14,6&lt;br /&gt;
  217=16,0|154=16,2|207=16,4|210=16,6&lt;br /&gt;
  224=18,0|227=18,4|229=18,6&lt;br /&gt;
  220=20,0|166=20,4|227=20,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object WeedF  //1375, 202&lt;br /&gt;
  59=0,0|57=0,2|173=0,4|233=0,6&lt;br /&gt;
  233=2,0|227=2,2|229=2,4|172=2,6&lt;br /&gt;
  170=4,0|54=4,2|109=4,4|222=4,6&lt;br /&gt;
  227=6,0|109=6,2|112=6,4|229=6,6&lt;br /&gt;
  220=8,0|218=8,2|219=8,4|216=8,6&lt;br /&gt;
  54=10,0|53=10,2|165=10,4|219=10,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object Harvest&lt;br /&gt;
  237=0,0|229=0,2|233=0,6&lt;br /&gt;
  233=2,0|227=2,2|230=2,6&lt;br /&gt;
  227=4,0|219=4,2|222=4,6&lt;br /&gt;
  227=6,0|218=6,2|224=6,4|229=6,6&lt;br /&gt;
  220=8,0|219=8,4|108=8,6&lt;br /&gt;
  218=10,0|220=10,4|219=10,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object Skills  //615, 640&lt;br /&gt;
  116=0,0|114=0,2|232=0,4|231=0,6&lt;br /&gt;
  227=2,0|226=2,2|233=2,4|227=2,6&lt;br /&gt;
  56=4,0|223=4,2|226=4,4|219=4,6&lt;br /&gt;
  230=6,0|169=6,2|231=6,4|222=6,6&lt;br /&gt;
  230=8,0|228=8,2|231=8,4|222=8,6&lt;br /&gt;
  232=10,4|227=10,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object Rot&lt;br /&gt;
  220=0,0|220=0,2|223=0,4|108=0,6&lt;br /&gt;
  228=2,0|227=2,2|223=2,4|222=2,6&lt;br /&gt;
  220=4,0|215=4,2|218=4,4|218=4,6&lt;br /&gt;
  222=6,0|219=6,2|223=6,4|222=6,6&lt;br /&gt;
  222=8,0|224=8,2|225=8,4|225=8,6&lt;br /&gt;
  229=10,0|228=10,2|226=10,4|228=10,6&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Object Water&lt;br /&gt;
  222=0,0|229=0,2|225=0,4|219=0,6|225=0,8|236=0,10&lt;br /&gt;
  206=2,0|191=2,2|220=2,4|223=2,6|224=2,8|250=2,10&lt;br /&gt;
  215=4,0|221=4,2|217=4,4|206=4,6|235=4,8|253=4,10&lt;br /&gt;
  191=6,0|211=6,2|222=6,4|238=6,6|245=6,8|249=6,10&lt;br /&gt;
  217=8,0|233=8,2|214=8,4|213=8,6|230=8,8|250=8,10&lt;br /&gt;
  224=10,0|217=10,2|222=10,4|229=10,6|232=10,8|248=10,10&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
SetConst DumpX = {MouseX}&lt;br /&gt;
SetConst DumpY = {MouseY}&lt;br /&gt;
&lt;br /&gt;
Form Flax, Settings&lt;br /&gt;
  ed1=Combobox:Job:Seeds, Flax, Both              //Job Type&lt;br /&gt;
  ed2=Editbox:Seed Plants   (Even Number):2       //Number of beds you want to plant for seeds&lt;br /&gt;
  ed3=Editbox:Batch:1                             //Number of times to run Job&lt;br /&gt;
  ed4=Combobox:Pick Rounds:1, 2, 3, 4, 5          //Number of times to harvest seeds before ripping out beds&lt;br /&gt;
  ed5=Combobox:Weed #:3, 2                        //Total number to Weed and Water a variety of flax&lt;br /&gt;
  ed9=Editbox:Seeds / Pick:1                      //Number of seeds per picking&lt;br /&gt;
  ed6=CheckBox:Dump:False                         //Toggle to Dump flax in chest&lt;br /&gt;
  ed7=CheckBox:Rot:False                          //Toggle to Rot flax&lt;br /&gt;
  ed10=CheckBox:Need Water:True                   //Toggle if flax needs to be watered&lt;br /&gt;
  ed8=Editbox:Resolution:1920x1080                //Future Addon&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
FormLoad Flax, Flax.frm&lt;br /&gt;
&lt;br /&gt;
if ShowForm Flax&lt;br /&gt;
  Set Seeds = Flax[ed9]&lt;br /&gt;
  if Flax[ed10] = True&lt;br /&gt;
    Set Water = 1&lt;br /&gt;
  Else&lt;br /&gt;
    Set Water = 0&lt;br /&gt;
  End&lt;br /&gt;
  If Flax[ed1] = Seeds&lt;br /&gt;
    Set Button = 1&lt;br /&gt;
  End&lt;br /&gt;
  Compute SeedX = Flax[ed2]/2 - 1&lt;br /&gt;
  Set Rounds = Flax[ed3]&lt;br /&gt;
  Set Pick = Flax[ed4]&lt;br /&gt;
  Set Weed = Flax[ed5]&lt;br /&gt;
  &lt;br /&gt;
  Case&lt;br /&gt;
  When Flax[ed1] = Flax&lt;br /&gt;
    Set Pick = 2&lt;br /&gt;
  End&lt;br /&gt;
else&lt;br /&gt;
  stop&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
FormSave Flax, Flax.frm&lt;br /&gt;
&lt;br /&gt;
MousePos 100, 20&lt;br /&gt;
LeftClick&lt;br /&gt;
Delay 400&lt;br /&gt;
&lt;br /&gt;
// test&lt;br /&gt;
&lt;br /&gt;
//&lt;br /&gt;
Call UnZoom&lt;br /&gt;
&lt;br /&gt;
Compute FlaxSet = $Pick * $Seeds - 1&lt;br /&gt;
Loop $Rounds&lt;br /&gt;
  If Flax[ed1] = Seeds or Flax[ed1] = Both&lt;br /&gt;
    Call Seeds&lt;br /&gt;
  End&lt;br /&gt;
  Loop $FlaxSet&lt;br /&gt;
    If Flax[ed1] = Flax or Flax[ed1] = Both&lt;br /&gt;
      Call Flax&lt;br /&gt;
    End&lt;br /&gt;
    If Flax[ed7] = True&lt;br /&gt;
      Call Rot&lt;br /&gt;
    End&lt;br /&gt;
    Delay 4000&lt;br /&gt;
    If Flax[ed6] = True&lt;br /&gt;
      Call Dump   //Dumps raw flax into a chest&lt;br /&gt;
    End&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Call Zoom&lt;br /&gt;
&lt;br /&gt;
Procedure Seeds&lt;br /&gt;
  MousePos $LeftStep&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 500&lt;br /&gt;
  Call Plant&lt;br /&gt;
  &lt;br /&gt;
  Loop $SeedX&lt;br /&gt;
    Call MoveLeft&lt;br /&gt;
  End&lt;br /&gt;
  &lt;br /&gt;
  Call MoveDown&lt;br /&gt;
  &lt;br /&gt;
  Loop $SeedX&lt;br /&gt;
    Call MoveRight&lt;br /&gt;
  End&lt;br /&gt;
  &lt;br /&gt;
  //MousePos 1230, 354 //1600, 180  //900, 220      &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;-----------------Fix&lt;br /&gt;
  //stop&lt;br /&gt;
  SetConst SS1X = $RSide3X&lt;br /&gt;
  SetConst SS1Y = $RSide3Y&lt;br /&gt;
  SetConst SS2X = $RSide2X&lt;br /&gt;
  SetConst SS2Y = $RSide2Y&lt;br /&gt;
  Call SideStep&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 4000&lt;br /&gt;
  &lt;br /&gt;
  Loop $Pick&lt;br /&gt;
    Set Rip = {loopno}&lt;br /&gt;
    //Check for Seeds Left&lt;br /&gt;
    SetConst Direction = 0&lt;br /&gt;
    Compute PickX = $SeedX + 1&lt;br /&gt;
    SetConst NewX = $Left2X&lt;br /&gt;
    Call PickSeeds&lt;br /&gt;
    //    //Move to 2nd row&lt;br /&gt;
    SetConst SS1X = $LSide1X&lt;br /&gt;
    SetConst SS1Y = $LSide1Y&lt;br /&gt;
    SetConst SS2X = $LSide2X&lt;br /&gt;
    SetConst SS2Y = $LSide2Y&lt;br /&gt;
    Call SideStep&lt;br /&gt;
    //Check for Seeds Right&lt;br /&gt;
    SetConst Direction = 1&lt;br /&gt;
    Compute NewX = $Right2X&lt;br /&gt;
    Call PickSeeds&lt;br /&gt;
    //Move to 1st Row&lt;br /&gt;
    SetConst SS1X = $RSide1X&lt;br /&gt;
    SetConst SS1Y = $RSide1Y&lt;br /&gt;
    SetConst SS2X = $RSide2X&lt;br /&gt;
    SetConst SS2Y = $RSide2Y&lt;br /&gt;
    Call SideStep&lt;br /&gt;
  End&lt;br /&gt;
  &lt;br /&gt;
  MousePos $ResetX, 570&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Leftclick&lt;br /&gt;
  delay 3000&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Flax&lt;br /&gt;
  If $Water = 1&lt;br /&gt;
    Call FindButton&lt;br /&gt;
    Call Water&lt;br /&gt;
  End&lt;br /&gt;
  MousePos $LeftStep&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 2000&lt;br /&gt;
  Call Group&lt;br /&gt;
  &lt;br /&gt;
  MousePos 977, 840&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 500&lt;br /&gt;
  &lt;br /&gt;
  Call Group&lt;br /&gt;
  &lt;br /&gt;
  MousePos 564, 193&lt;br /&gt;
  Delay 350&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 3000&lt;br /&gt;
  &lt;br /&gt;
  loop $Weed //Change this number to equal how many times you have to weed&lt;br /&gt;
    //and or water + 1. for Old egypt and green nile this number is 3&lt;br /&gt;
    Set Flax = {loopno}&lt;br /&gt;
    Call WeedLeft&lt;br /&gt;
    &lt;br /&gt;
    compute WeedY = $WeedY + $Mod1&lt;br /&gt;
    Compute ObjY = $ObjY + $Mod1&lt;br /&gt;
    &lt;br /&gt;
    Call WeedRight&lt;br /&gt;
    &lt;br /&gt;
    compute WeedY = $WeedY + $Mod2&lt;br /&gt;
    Compute ObjY = $ObjY + $Mod2&lt;br /&gt;
    &lt;br /&gt;
    Call WeedLeft&lt;br /&gt;
    &lt;br /&gt;
    compute WeedY = $WeedY + $Mod3&lt;br /&gt;
    Compute ObjY = $ObjY + $Mod3&lt;br /&gt;
    &lt;br /&gt;
    Call WeedRight&lt;br /&gt;
    &lt;br /&gt;
    SetConst WeedX = 1364&lt;br /&gt;
    SetConst WeedY = 215&lt;br /&gt;
    SetConst ObjX = 1375&lt;br /&gt;
    SetConst ObjY = 202&lt;br /&gt;
    Delay 1000&lt;br /&gt;
  end&lt;br /&gt;
  &lt;br /&gt;
  SetConst ObjX = 1375&lt;br /&gt;
  SetConst Flax = 1&lt;br /&gt;
  MousePos $RightStep2&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 3500&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Rot&lt;br /&gt;
  MousePos 600, 600&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Keys {ESC}&lt;br /&gt;
  Timestamp {mousex}, {mousey}&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  &lt;br /&gt;
  IsObject Skills at 615, 527&lt;br /&gt;
    MousePos 615, 527&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 543&lt;br /&gt;
    MousePos 615, 543&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 560&lt;br /&gt;
    MousePos 615, 560&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 576&lt;br /&gt;
    MousePos 615, 576&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 592&lt;br /&gt;
    MousePos 615, 592&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 608&lt;br /&gt;
    MousePos 615, 608&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 624&lt;br /&gt;
    MousePos 615, 624&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 640&lt;br /&gt;
    MousePos 615, 640&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 656&lt;br /&gt;
    MousePos 615, 656&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Skills at 615, 673&lt;br /&gt;
    MousePos 615, 673&lt;br /&gt;
  End&lt;br /&gt;
  &lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  &lt;br /&gt;
  IsObject Rot at 638, 608&lt;br /&gt;
    MousePos 638, 608&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Rot at 638, 624&lt;br /&gt;
    MousePos 638, 624&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Rot at 638, 640&lt;br /&gt;
    MousePos 638, 640&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Rot at 638, 656&lt;br /&gt;
    MousePos 638, 656&lt;br /&gt;
  end&lt;br /&gt;
  IsObject Rot at 638, 673&lt;br /&gt;
    MousePos 638, 673&lt;br /&gt;
  End&lt;br /&gt;
  &lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  MousePos 961, 594&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  MousePos 959, 651&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Dump&lt;br /&gt;
  MousePos $DumpX, $DumpY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 200&lt;br /&gt;
  Compute NewX = $DumpX + 10&lt;br /&gt;
  MousePos $NewX, $DumpY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay 200&lt;br /&gt;
  MousePos 960, 594&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
Procedure MoveLeft&lt;br /&gt;
  MousePos $LeftX, $LeftY&lt;br /&gt;
  Delay 350&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 350&lt;br /&gt;
  Call Plant&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure MoveRight&lt;br /&gt;
  MousePos $RightX, $RightY&lt;br /&gt;
  Delay 350&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 350&lt;br /&gt;
  Call Plant&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Plant&lt;br /&gt;
  MousePos $XPlant, $YPlant&lt;br /&gt;
  Delay 350&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 350&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Group&lt;br /&gt;
  Call Plant&lt;br /&gt;
  loop 4&lt;br /&gt;
    Call MoveLeft&lt;br /&gt;
  end&lt;br /&gt;
  &lt;br /&gt;
  Call MoveDown&lt;br /&gt;
  &lt;br /&gt;
  loop 4&lt;br /&gt;
    Call MoveRight&lt;br /&gt;
  end&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure MoveDown&lt;br /&gt;
  MousePos 960, 781 //572, 600 //512, 540&lt;br /&gt;
  Delay 350&lt;br /&gt;
  LeftClick&lt;br /&gt;
  Delay 350&lt;br /&gt;
  Call Plant&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Weed&lt;br /&gt;
  SetConst Picked = 0&lt;br /&gt;
  While $Picked = 0&lt;br /&gt;
    MousePos $WeedX, $WeedY&lt;br /&gt;
    Delay 100&lt;br /&gt;
    Rightclick&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Case&lt;br /&gt;
    When $Flax = $Weed&lt;br /&gt;
      IsObject Harvest at $ObjX, $ObjY&lt;br /&gt;
        Compute TempX = $WeedX + 20&lt;br /&gt;
        Compute TempY = $WeedY - 7&lt;br /&gt;
        MousePos $TempX, $TempY&lt;br /&gt;
        Delay 200&lt;br /&gt;
        Rightclick&lt;br /&gt;
        Delay 100&lt;br /&gt;
        SetConst Picked = 1&lt;br /&gt;
        Break&lt;br /&gt;
      End&lt;br /&gt;
    Else&lt;br /&gt;
      &lt;br /&gt;
      IsObject WeedF at $ObjX, $ObjY&lt;br /&gt;
        Compute TempX = $WeedX + 20&lt;br /&gt;
        Compute TempY = $WeedY - 7&lt;br /&gt;
        MousePos $TempX, $TempY&lt;br /&gt;
        Delay 200&lt;br /&gt;
        Rightclick&lt;br /&gt;
        Delay 100&lt;br /&gt;
        SetConst Picked = 1&lt;br /&gt;
        Break&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
    &lt;br /&gt;
    Compute TempX = $WeedX - 2&lt;br /&gt;
    MousePos $TempX, $WeedY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    Rightclick&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure WeedLeft&lt;br /&gt;
  Call Weed&lt;br /&gt;
  Loop 4&lt;br /&gt;
    compute WeedX = $WeedX - $Mod1&lt;br /&gt;
    Compute ObjX = $ObjX - $Mod1&lt;br /&gt;
    Call Weed&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure WeedRight&lt;br /&gt;
  Call Weed&lt;br /&gt;
  loop 4&lt;br /&gt;
    compute WeedX = $WeedX + $Mod1&lt;br /&gt;
    Compute ObjX = $ObjX + $Mod1&lt;br /&gt;
    Call Weed&lt;br /&gt;
  end&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure PickSeeds&lt;br /&gt;
  Loop $PickX&lt;br /&gt;
    MousePos $NewX, $LeftY&lt;br /&gt;
    Delay $MDelay&lt;br /&gt;
    SetConst Picked = 0&lt;br /&gt;
    While $Picked = 0&lt;br /&gt;
      MousePos $NewX, $LeftY&lt;br /&gt;
      Delay $MDelay&lt;br /&gt;
      Rightclick&lt;br /&gt;
      Delay $MDelay&lt;br /&gt;
      Case&lt;br /&gt;
      When $Direction = 0&lt;br /&gt;
        IsObject SmallH at $Res1920x1080X, $Res1920x1080Y&lt;br /&gt;
          Compute TempX = $NewX + 15  //1920x1080&lt;br /&gt;
          Compute TempY = $LeftY - 10 //1920x1080&lt;br /&gt;
          MousePos $TempX, $TempY&lt;br /&gt;
          &lt;br /&gt;
          Delay 100&lt;br /&gt;
          rightclick&lt;br /&gt;
          Inc Picked&lt;br /&gt;
          Delay 1800&lt;br /&gt;
          If $Rip = $Pick&lt;br /&gt;
            Compute TempX = $NewX + 210&lt;br /&gt;
            MousePos $TempX, $LeftY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Compute RipX = $TempX + 17&lt;br /&gt;
            Compute RipY = $LeftY + 22&lt;br /&gt;
            Mousepos $RipX, $RipY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick  //Opens Util menu&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Compute RipX = $RipX + 15&lt;br /&gt;
            Compute RipY = $RipY - 25&lt;br /&gt;
            MousePos $RipX, $RipY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick //Rips&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
          End&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          Compute TempX = $NewX - 2&lt;br /&gt;
          MousePos $TempX, $LeftY&lt;br /&gt;
          Delay $MDelay&lt;br /&gt;
          Rightclick&lt;br /&gt;
        End&lt;br /&gt;
        &lt;br /&gt;
      When $Direction = 1&lt;br /&gt;
        Compute TextX = $NewX + 10&lt;br /&gt;
        //        Compute TextY = $LeftY - 22&lt;br /&gt;
        IsObject FlaxH1920x1080 at $TextX, $Res1920x1080Y&lt;br /&gt;
          Compute TempX = $NewX + 15&lt;br /&gt;
          Compute TempY = $LeftY -10&lt;br /&gt;
          MousePos $TempX, $TempY&lt;br /&gt;
          Delay 100&lt;br /&gt;
          rightclick&lt;br /&gt;
          Inc Picked&lt;br /&gt;
          Delay 1800&lt;br /&gt;
          If $Rip = $Pick&lt;br /&gt;
            Compute TempX = $NewX - 190&lt;br /&gt;
            MousePos $TempX, $LeftY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Compute RipX = $TempX + 17&lt;br /&gt;
            Compute RipY = $LeftY + 22&lt;br /&gt;
            Mousepos $RipX, $RipY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick //Opens Util menu&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Compute RipX = $RipX + 15&lt;br /&gt;
            Compute RipY = $RipY - 25&lt;br /&gt;
            MousePos $RipX, $RipY&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
            Rightclick //Rips&lt;br /&gt;
            Delay $MDelay&lt;br /&gt;
          End&lt;br /&gt;
          Continue&lt;br /&gt;
        Else&lt;br /&gt;
          SetConst TempX = $NewX&lt;br /&gt;
          SetConst TempY = $LeftY&lt;br /&gt;
          Compute TempX = $NewX - 2&lt;br /&gt;
          MousePos $TempX, $LeftY&lt;br /&gt;
          Delay $MDelay&lt;br /&gt;
          Rightclick&lt;br /&gt;
        End&lt;br /&gt;
      End&lt;br /&gt;
    End&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure SideStep&lt;br /&gt;
  MousePos $SS1X, $SS1Y&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 2250&lt;br /&gt;
  MousePos $SS2X, $SS2Y&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Leftclick&lt;br /&gt;
  Delay 850&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Coords&lt;br /&gt;
  Bell Asterisk&lt;br /&gt;
  Delay 10000&lt;br /&gt;
  //Loadrgb {mousey}, {mousey}&lt;br /&gt;
  //keys {rgbred},{rgbgreen},{rgbblue}&lt;br /&gt;
  Keys {mousex}, {mousey}&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure FindButton&lt;br /&gt;
  MousePos $ButtonX, $ButtonY&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  While $count &amp;gt; 295&lt;br /&gt;
    MousePos $ButtonX, $ButtonY&lt;br /&gt;
    IsObject Water at {mousex}, {mousey}&lt;br /&gt;
      Set ButtonX = {mousex}&lt;br /&gt;
      Set ButtonY = {mousey}&lt;br /&gt;
      Bell&lt;br /&gt;
      Set Count = 294&lt;br /&gt;
    Else&lt;br /&gt;
      Compute ButtonX = $ButtonX - 1&lt;br /&gt;
      dec count&lt;br /&gt;
    End&lt;br /&gt;
  End&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Water&lt;br /&gt;
  MousePos $ButtonX, $ButtonY&lt;br /&gt;
  Delay 200&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  MousePos 961, 594&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
  Rightclick&lt;br /&gt;
  Delay 3000&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure Zoom&lt;br /&gt;
  MousePos 100, 20&lt;br /&gt;
  Delay 1000&lt;br /&gt;
  MousePos 600, 600&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
End&lt;br /&gt;
&lt;br /&gt;
Procedure UnZoom&lt;br /&gt;
  Mousepos 989, 1079&lt;br /&gt;
  Delay 900&lt;br /&gt;
  Mousepos 600, 600&lt;br /&gt;
  Delay $MDelay&lt;br /&gt;
End&lt;br /&gt;
Bell Exclamation&lt;br /&gt;
//Written with ACTool 5.4.0 by Anka&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anka</name></author>
	</entry>
</feed>