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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blueshift</id>
	<title>ATITD6 - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale6/Special:Contributions/Blueshift"/>
	<updated>2026-06-04T16:43:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument/Harmony_Challenge&amp;diff=282852</id>
		<title>Monument/Harmony Challenge</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument/Harmony_Challenge&amp;diff=282852"/>
		<updated>2015-09-08T02:04:59Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Full */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The challenge to the Next Generation for Harmony is: '''[[Test of the Giving Fisherman]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ---------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                               Wiki Editors, please note:                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!-- The Summary and Full Challenge text is exactly as shown on the monument with no amendments to spelling or punctuation. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ---------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
 Test of the Giving Fisherman&lt;br /&gt;
 &lt;br /&gt;
 In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The&lt;br /&gt;
 thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive &lt;br /&gt;
 player in Egypt to pass this test!&lt;br /&gt;
 &lt;br /&gt;
 A General Overview&lt;br /&gt;
 1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
 2. Fillet with a special knife (requires different levels of filleting skill) &lt;br /&gt;
 3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)   &lt;br /&gt;
 4. Acquire a fish scale and a citrus fruit   &lt;br /&gt;
 5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)    &lt;br /&gt;
 6. Present the gift to another player, taking into account their likes and dislikes. &lt;br /&gt;
&lt;br /&gt;
== Full ==&lt;br /&gt;
&lt;br /&gt;
 Test of the Giving Fisherman&lt;br /&gt;
 In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The &lt;br /&gt;
 thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive &lt;br /&gt;
 player in Egypt to pass this test!&lt;br /&gt;
 &lt;br /&gt;
 A General Overview&lt;br /&gt;
 1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
 2. Fillet with a special knife (requires different levels of filleting skill) &lt;br /&gt;
 3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting) &lt;br /&gt;
 4. Acquire a fish scale and a citrus fruit &lt;br /&gt;
 5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit) &lt;br /&gt;
 6. Present the gift to another player&lt;br /&gt;
 &lt;br /&gt;
 A Detailed Overview&lt;br /&gt;
 The Gift&lt;br /&gt;
 To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of &lt;br /&gt;
 Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item &lt;br /&gt;
 you must give to another player using the test menu when you click on them (similar to how you ask others &lt;br /&gt;
 to acro or compare achievements). They must accept your gift by choosing 'Yes'. &lt;br /&gt;
 &lt;br /&gt;
 Scoring&lt;br /&gt;
 Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has &lt;br /&gt;
 preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly &lt;br /&gt;
 matches a player's preferences. The amount of points you receive (or lose) is doubled if you give a gift to a &lt;br /&gt;
 player who has given you a gift before. Therefore, 12 points are possible from a single gift. &lt;br /&gt;
 &lt;br /&gt;
 Preferences &lt;br /&gt;
 Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they &lt;br /&gt;
 are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one &lt;br /&gt;
 of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. You also have 36 &lt;br /&gt;
 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
 You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these &lt;br /&gt;
 receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you &lt;br /&gt;
 give bad gifts. All other types of fish, colors, and fruits are 'neutral' for you and result in no points being &lt;br /&gt;
 awarded to the giver. &lt;br /&gt;
 You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to &lt;br /&gt;
 give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you &lt;br /&gt;
 have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
 &lt;br /&gt;
 Checking your Score&lt;br /&gt;
 To check your score, you must visit an Essence of Harmony. The essence will not tell you your exact &lt;br /&gt;
 numerical score but it will let you know how generous you are relative to your peers (defined as those who &lt;br /&gt;
 have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different &lt;br /&gt;
 message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your &lt;br /&gt;
 exact score on your own, but this requires that the gift recipient share with the gift giver or others the&lt;br /&gt;
 message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
 &lt;br /&gt;
 Notes&lt;br /&gt;
 You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if &lt;br /&gt;
 you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have &lt;br /&gt;
 passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. Delicate fish meat is a &lt;br /&gt;
 complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but &lt;br /&gt;
 it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to &lt;br /&gt;
 another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also &lt;br /&gt;
 spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. &lt;br /&gt;
 An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). &lt;br /&gt;
 There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it &lt;br /&gt;
 is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, &lt;br /&gt;
 regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so &lt;br /&gt;
 no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
 Filleting&lt;br /&gt;
 You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has &lt;br /&gt;
 a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in&lt;br /&gt;
 your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will &lt;br /&gt;
 automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts &lt;br /&gt;
 a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial &lt;br /&gt;
 knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
 16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
 The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. &lt;br /&gt;
 The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
 Ceremonial Knife (made on a master forge)&lt;br /&gt;
 Iron, 10 minutes&lt;br /&gt;
 *1 Knife:Iron&lt;br /&gt;
 *10 Iron&lt;br /&gt;
 *2 resin: feather tree &lt;br /&gt;
 Bronze, 30 minutes requires Filleting 1 to forge&lt;br /&gt;
 *1 Ceremonial Iron knife&lt;br /&gt;
 *10 Bronze &lt;br /&gt;
 *6 resin: hokkaido&lt;br /&gt;
 Silver, 90 minutes requires Filleting 2 to forge&lt;br /&gt;
 *1 Ceremonial Bronze knife&lt;br /&gt;
 *10 Silver&lt;br /&gt;
 *18 resin: Passam&lt;br /&gt;
 Gold, 270 minutes requires Filleting 3 to forge&lt;br /&gt;
 *1 Ceremonial Silver Knife&lt;br /&gt;
 *10 Gold&lt;br /&gt;
 *54 Tapacae Miralis resin&lt;br /&gt;
 Platinum, 810 minutes requires Filleting 4 to forge&lt;br /&gt;
 *1 Ceremonial Gold Knife&lt;br /&gt;
 *10 Platinum&lt;br /&gt;
 *162 resin: Bloodbark&lt;br /&gt;
 *1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
 These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. &lt;br /&gt;
 You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
 Passing&lt;br /&gt;
 After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. &lt;br /&gt;
 Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
== Inscriptions of the supporters of this Challenge ==&lt;br /&gt;
&lt;br /&gt;
Pharaoh's Oracle of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
Sage of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Darkfyre, Hounddog&lt;br /&gt;
&lt;br /&gt;
Master of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Ruby, Renard, Robby, atomadam2&lt;br /&gt;
&lt;br /&gt;
Scribe of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Astia, Kalmkitty, cate, Augir, McArine, OneBanana, Sabuli, Wampak&lt;br /&gt;
&lt;br /&gt;
Journeyman of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Ami-Rana, Antilia, Ariella, Avanya, Bessodia, Chet, Starfyre, Ulah, emeraldlily, sake, Amon-Sul, GammaBird, Karush, Nebamon, Ofalot, Porthos&lt;br /&gt;
&lt;br /&gt;
Prentice of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
Annuminas, Baltharina, Heterika, KebiRoz, Kyline, Minerva, MissBarbara, Neas, Ninfa, Rhosymedre, Rosenfeuer, Sabina, YendorsSlave, bcoastaldawn, nikara, tamb, Aseto, Balthazarr, GHawkins, Hirokache, Honasha, MrB, Pascalito, Redshift, Sithid, Sonnenfeuer, Tibere, Yendor, Zhukuram, akhen, amron, herberti&lt;br /&gt;
&lt;br /&gt;
Student of Harmony:&amp;lt;BR&amp;gt;&lt;br /&gt;
ANA, Asheara, CherryBlossom, Crashley, DustiTwister, Handsome, Lizzi, Luan, Lukeera, Maata, Mariamom, Misty, Mitsuko, Nabirye, Nitocris, Peacefulness, Rabia, ReddRuby, Sakura54, Shemei, SleepyKitty, Tashienna, Wishes, Xianyde, ellorin, firelily, fizzles, kanara, klynn, kuupid, windingo, Akhbeer, AlaricRa, AlphaBob, Arahgon, Bartram, Bognor, Chubby, Eros, Fuzz, Hemptwister, Jazkar, Kenamon, Larame, Markanthony, Maximus, Mektos, Morendo, Obol, Orcinus, PetrusIV, PtolemyVII, Qwu, Rabble, Sawyer, Sparky, Squill, Strutter, badkitty, farmer, hd-jr, mattphat, nimto, toothless&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=T7_Beta&amp;diff=282423</id>
		<title>T7 Beta</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=T7_Beta&amp;diff=282423"/>
		<updated>2015-09-01T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Landing page for T7 Beta pages to make moving data easier after launch.&lt;br /&gt;
&lt;br /&gt;
Here is info about the new and old flax seeds [[T7_beta_flax | Flax data]]&lt;br /&gt;
&lt;br /&gt;
**'''Vegetable seeds!''' [[T7_Vegetable_Seeds | veggies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**'''Foraging''' (cause why not?) [[T7_Foraging | Foraging]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**'''Public facilities:'''&lt;br /&gt;
&lt;br /&gt;
*RP 1532, 2860 (Public TWERKS guild)&lt;br /&gt;
sheep pen, rocksaws, pottery wheels, kitchens ?&lt;br /&gt;
&lt;br /&gt;
*MV 1035, 4698&lt;br /&gt;
sheep pen&lt;br /&gt;
&lt;br /&gt;
**'''Regions'''&lt;br /&gt;
&lt;br /&gt;
*Regions, region names, chariots, exp sites, unis, beetle gardens, pyro stadiums, statues, altars, etc will NOT be changing locations for T7 from where they were in T6 (and are in the T7 Beta). There may be a few minor changes here and there, otherwise it has been confirmed they will remain in the same locations that they were in for the 4.5 years of T6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**'''Open techs so far''' (test postings by blondie, feel free to change):&lt;br /&gt;
[[T7_beta_ | Techs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Eats stuff! '''(fresh herb stats)'''  : &lt;br /&gt;
&lt;br /&gt;
asane + 2 dex , +2 per **&lt;br /&gt;
&lt;br /&gt;
asafoetida -1 str, -1 spd, +2 con +2 perc&lt;br /&gt;
&lt;br /&gt;
ashoka -1 spd, -1 con&lt;br /&gt;
&lt;br /&gt;
banto -1 dex, -1 endo, +2 focus, +2 perc&lt;br /&gt;
&lt;br /&gt;
beetleleaf +2 st, -1 dex, - 1 per&lt;br /&gt;
&lt;br /&gt;
beggar's button +2 per, -1 speed, -1 focus&lt;br /&gt;
&lt;br /&gt;
brassy  caltrop + 2 st, -1 dex, -1 endo, + 2 const&lt;br /&gt;
&lt;br /&gt;
brown muskerro -1 endo, -1 con&lt;br /&gt;
&lt;br /&gt;
burnt tarragon + 1 per , - con&lt;br /&gt;
&lt;br /&gt;
cardamom -1 dex, +2 endo, +2 con, -1 per&lt;br /&gt;
&lt;br /&gt;
chaffa  +2 dex, +2 endo, -1 con, -1 focus **&lt;br /&gt;
&lt;br /&gt;
chives +2 st&lt;br /&gt;
&lt;br /&gt;
cicada bean perc +  2,  - dex  , -endo&lt;br /&gt;
&lt;br /&gt;
cinnamon +2 st, -1 end, speed, + 2 con&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
common basil + 1 speed &lt;br /&gt;
&lt;br /&gt;
common rosemary +1 st&lt;br /&gt;
&lt;br /&gt;
common sage +1 speed, + 1 con&lt;br /&gt;
&lt;br /&gt;
crampbark +2 endo, -1 con, -1 per&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crimson clover +2 dex, +2 con, -1 endo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crimson lettuce + dex *&lt;br /&gt;
&lt;br /&gt;
Death's Piping -1 const , -1 Focus&lt;br /&gt;
&lt;br /&gt;
discorea + 2 st *&lt;br /&gt;
&lt;br /&gt;
dwarf hogweed + st , + dex,  + foc,   -endo, - speed, - con&lt;br /&gt;
&lt;br /&gt;
fire lily +2 endo, +2 con, -1 foc, -1 per&lt;br /&gt;
&lt;br /&gt;
garlic chives -1 end, +2 spd, -1 foc, +2 per&lt;br /&gt;
&lt;br /&gt;
gnemnon -1 dex, +2 endo, +2 speed, -1 per&lt;br /&gt;
&lt;br /&gt;
gynura -- + st – dex&lt;br /&gt;
&lt;br /&gt;
harebell +1 st, +1 speed&lt;br /&gt;
&lt;br /&gt;
Harrow + 2 speed, -1 con, -1 foc&lt;br /&gt;
&lt;br /&gt;
hyssop + 2 st ,  -1 con, -1 focus&lt;br /&gt;
&lt;br /&gt;
indigo damia +1 st &lt;br /&gt;
&lt;br /&gt;
liquorice +2 end, +2 focus, -1 speed, -1 per&lt;br /&gt;
&lt;br /&gt;
lythrum +2 dex, -1 con, -1 per&lt;br /&gt;
&lt;br /&gt;
mahonia -1 st, -1 dex, +2 con, +2 focus&lt;br /&gt;
&lt;br /&gt;
mariae  +1 endo, + 1 con **&lt;br /&gt;
&lt;br /&gt;
mindanao    -1 con, -1 foc&lt;br /&gt;
&lt;br /&gt;
morpha +1 con&lt;br /&gt;
&lt;br /&gt;
mountain mint +1 con, + 1 per&lt;br /&gt;
&lt;br /&gt;
myristica +speed&lt;br /&gt;
&lt;br /&gt;
orange niali +1 st, +1 per&lt;br /&gt;
&lt;br /&gt;
pale dhamasa -- + 2 dex, + 2 focus , -1 con, -1 per&lt;br /&gt;
&lt;br /&gt;
pale ochoa -1 speed, -1 focus, +2 per&lt;br /&gt;
&lt;br /&gt;
pippali +2 endo, -con, -sp&lt;br /&gt;
&lt;br /&gt;
pulmonaria opal + 1 dex&lt;br /&gt;
&lt;br /&gt;
satsachi +1 con&lt;br /&gt;
&lt;br /&gt;
strawberry tea tree + 2 dex, -1 con, +2 per&lt;br /&gt;
&lt;br /&gt;
true tarragon  + st     &lt;br /&gt;
&lt;br /&gt;
verdant squill    + dex *&lt;br /&gt;
&lt;br /&gt;
wild lettuce +1 focus&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guild:Messenger_Guild&amp;diff=281652</id>
		<title>Guild:Messenger Guild</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guild:Messenger_Guild&amp;diff=281652"/>
		<updated>2015-08-26T00:06:09Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Week 11’s Ritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Messenger Guild homepage == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Gather seven fragments&amp;lt;/b&amp;gt; each avatar only receives one&lt;br /&gt;
&lt;br /&gt;
At any common altar, place a papyrus paper on the left focus and an ink on the right focus. Meditate and take the scroll that appears. Read the message fragment in your special menu.&lt;br /&gt;
&lt;br /&gt;
Please record your fragments here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Location of a specific common altar (region and coordinates)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Form a Group.&amp;lt;/b&amp;gt; One priest clicks the other, select Tests --&amp;gt; Test of the Messenger --&amp;gt; Ask them to perform the ritual with you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest A's action&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest B's action&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Flyaway confirming these steps are completed correctly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest A's prayer&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest B's prayer&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Flyaway confirming these steps are completed correctly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest A's complex item sacrifice&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Option to sacrifice not available if god/dess is not pleased with previous steps&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Priest B's complex item sacrifice &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Flyaway confirming these steps are completed correctly, completing the ritual.&lt;br /&gt;
&lt;br /&gt;
== Week 1’s Ritual ==&lt;br /&gt;
Location of a specific common altar (region and coordinates)&lt;br /&gt;
&lt;br /&gt;
* Sekhmet, goddess of war, awaits apeasement at the common altar located in Lake of Reeds 4202 7690.&lt;br /&gt;
&lt;br /&gt;
One priest clicks the other, select Tests --&amp;gt; Test of the Messenger --&amp;gt; Ask them to perform the ritual with you&lt;br /&gt;
&lt;br /&gt;
Priest A's action&lt;br /&gt;
&lt;br /&gt;
* To please Sekhmet, the first priest must laugh, (emote)&lt;br /&gt;
&lt;br /&gt;
Priest B's action&lt;br /&gt;
&lt;br /&gt;
* and the second priest must place a medium stone on a patch of dirt. (drop)&lt;br /&gt;
&lt;br /&gt;
** Flyaway confirming these steps are completed correctly &lt;br /&gt;
&lt;br /&gt;
Priest A's prayer&lt;br /&gt;
&lt;br /&gt;
* Then the first priest must recite the prayer 'Bless us with the bounty of the land', (copy and paste into Main, no quotes)&lt;br /&gt;
&lt;br /&gt;
Priest B's prayer&lt;br /&gt;
&lt;br /&gt;
* and the second priest must then recite the prayer 'Reveal to us the path of knowledge'. (copy and paste into Main, no quotes)&lt;br /&gt;
&lt;br /&gt;
** Flyaway confirming these steps are completed correctly &lt;br /&gt;
&lt;br /&gt;
Priest A's complex item sacrifice&lt;br /&gt;
&lt;br /&gt;
* Finally, at the altar, the first priest must sacrifice a condor chime, (altar option)&lt;br /&gt;
&lt;br /&gt;
Priest B's complex item sacrifice&lt;br /&gt;
&lt;br /&gt;
* and the second priest must sacrifice an owl chime. (altar option)&lt;br /&gt;
&lt;br /&gt;
** Flyaway confirming these steps are completed correctly, completing the ritual.&lt;br /&gt;
&lt;br /&gt;
~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
== Week 2’s Ritual ==&lt;br /&gt;
Sekhmet, goddess of war, awaits apeasement at the common altar located in Desert of Nomads 1572 6005. &amp;lt;br&amp;gt;&lt;br /&gt;
To please Sekhmet, the first priest must eat some grilled fish, (skills... consume)&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must second priest must bless. (emote)&amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Bless us with the bounty of the land', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a jug of Grain spirits of Grey, *&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a jug of Grey spirits of Grey. *&amp;lt;br&amp;gt;&lt;br /&gt;
 * This was bugged, but was fixed, Grey spirits will never be asked for again.&lt;br /&gt;
~*~*~*~*~ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 3’s Ritual ==&lt;br /&gt;
Isis, protector of those in need, awaits apeasement at the common altar located in Old Egypt 825 7141. &amp;lt;br&amp;gt;&lt;br /&gt;
To please Isis, the first priest must eat some grilled fish, (skills... consume)&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must second priest action drink bottle of wine. (skills... consume)&amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Guide us to your revealed wisdom', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bless us with the bounty of the land'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Linen Fish scale, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Beige Fish Scale. &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 4’s Ritual ==&lt;br /&gt;
Ptah, god of craftsmen, awaits apeasement at the common altar located in Cat's Claw Ridge -118 6721. &amp;lt;br&amp;gt;&lt;br /&gt;
To please Ptah, the first priest must dig a hole with others, (skills... dig '''NOTE: a stone must be actually dug up''')&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must pour some water on the ground. (skills... empty jug)&amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Shield us from hardship and plague', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bring us a bountiful harvest'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Toxic, Corrosion Resistant Water Metal ingot, (ingot = 1 db of the metal) &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Hard, Shiny Octec's Alloy ingot. (ingot = 1 db of the metal) &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 5’s Ritual ==&lt;br /&gt;
Horus, god of the sky, awaits apeasement at the common altar located in Seven Lakes 1397 -1271. &amp;lt;br&amp;gt;&lt;br /&gt;
To please Horus, the first priest must plant a bed of Flax, (plant)&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must light a Ritual Torch. (project... ritual items)&amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Bless us with the bounty of the land', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bestow on us the secrets of life'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Slate Gray ribbon, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Sienna ribbon. &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 6’s Ritual ==&lt;br /&gt;
Isis, protector of those in need, awaits apeasement at the common altar located in River Plains 1536 2376.  &amp;lt;br&amp;gt;&lt;br /&gt;
To please Isis, the first priest must plant a bed of Flax, (plant) &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must smoke a hookah containing exactly 1 herb. &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Reveal to us the path of knowledge', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bring us a bountiful harvest'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Flowers scented, 678+ quality Incense, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a weakness inducing, 467+ quality Incense. &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 7’s Ritual ==&lt;br /&gt;
Ra, protector/god of those in need, awaits apeasement at the common altar located in VoK -1802, 7168.  &amp;lt;br&amp;gt;&lt;br /&gt;
To please Ra the first priest must plant flax,  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must fillet a fish,  &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Bestow on us the secrets of life', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bring us a bountiful harvest'. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Volatile black board, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice normal fireproof board.&amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 8’s Ritual ==&lt;br /&gt;
Sobek, god of the Nile awaits appeasement at the common altar located at Hinterlands 2469, 2308.&amp;lt;br&amp;gt;&lt;br /&gt;
To please Sobek, the first priest must fillet a fish. &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must dig a hole with others &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Bless us with the bounty of the land', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Favour our actions', &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Floral White ribbon &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Dodger Blue ribbon.  &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
atomadam2: Stored Floral White Ribbons and Dodger Blue Ribbons at 1507 3493&amp;lt;br&amp;gt;&lt;br /&gt;
also, you will need to bring friends to help dig, and high END to keep digging for the message to pop up.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 9’s Ritual ==&lt;br /&gt;
Nut, goddess who is the sky, awaits apeasement at the common altar located in Hinterlands 3311 -3155.  &amp;lt;br&amp;gt;&lt;br /&gt;
To please Nut, the first priest must eat some grilled fish,  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must pour some water on the ground&amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Favour our actions',  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bring us a bountiful harvest', &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Crackly, Green moss,&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Calico, Slimy moss. &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10’s Ritual ==&lt;br /&gt;
Ra, the everlasting sun, awaits apeasement at the common altar located in Midland Valley 1016 4759.   &amp;lt;br&amp;gt;&lt;br /&gt;
To please Ra, the first priest must light a Ritual Torch,  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must gather some water.  &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Reveal to us the path of knowledge',  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'Bestow on us the secrets of life'.  &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a '''perception enhancing, 231+ quality''' Incense,  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a '''Joyous feeling 417 quality''' Incense. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality 497 Joyous Perception Incense will work for both incense requirements. &lt;br /&gt;
Stashed in wh at RP 1507, 3393&lt;br /&gt;
(any initiate of zfree can access)&lt;br /&gt;
~*~*~*~*~&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11’s Ritual ==&lt;br /&gt;
Amun, protector/god of those in need, awaits apeasement at the common altar located in Region? Cords?.  &amp;lt;br&amp;gt;&lt;br /&gt;
To please Amun, the first priest must light a ritual torch&amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must  Activity?,  &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'Reveal to us the path of knowledge', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'The Prayer?', &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice a Black Ribbon?, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice a Dark Gray ribbon &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week ?’s Ritual ==&lt;br /&gt;
God?, protector/god of those in need, awaits apeasement at the common altar located in Region? Cords?.  &amp;lt;br&amp;gt;&lt;br /&gt;
To please God?, the first priest must Activity?,  &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must  Activity?,  &amp;lt;br&amp;gt;&lt;br /&gt;
Then the first priest must recite the prayer 'The Prayer?', &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must then recite the prayer 'The Prayer?', &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, at the altar, the first priest must sacrifice an item?, &amp;lt;br&amp;gt;&lt;br /&gt;
and the second priest must sacrifice an item?. &amp;lt;br&amp;gt;&lt;br /&gt;
~*~*~*~*~&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281373</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281373"/>
		<updated>2015-08-16T15:46:27Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-)&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
     done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit). So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [01h37m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [01h37m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [01h36m] -welcome :) &lt;br /&gt;
 Pluribus: [01h36m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [01h36m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [01h35m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [01h35m] that would be rather smelly&lt;br /&gt;
 Pluribus: [01h35m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [01h34m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [01h34m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [01h34m] dried?&lt;br /&gt;
 Pluribus: [01h33m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [01h33m] no way&lt;br /&gt;
 Pluribus: [01h33m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [01h33m] Exactly :-)&lt;br /&gt;
 Pluribus: [01h32m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [01h31m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again... &lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [01h30m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [01h29m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item... &lt;br /&gt;
 Kalmkitty: [54m] would the receiver need to eat it in order to know if its complatible? maybe they cna just examine it?  like pearls? &lt;br /&gt;
 Kalmkitty: [51m] oh my dyslexic fingers sorry&lt;br /&gt;
 Pluribus: [50m] I would make them &amp;quot;eat&amp;quot; it... but it isnt a food so it wont impact stats&lt;br /&gt;
 Kalmkitty: [49m] but spoilage woud impact taste of the fish (the type of fish would be lost) correct? &lt;br /&gt;
 Pluribus: [49m] well I could make it a food  but it must spoil then&lt;br /&gt;
 Kalmkitty: [46m] looking at the notes on the test page it says the gift would be immediately consumed upon receiving it... that wouldnt work? &lt;br /&gt;
 Kalmkitty: [45m] only spoils if left in the givers pocket too long. ? &lt;br /&gt;
 Pluribus: [43m] The notes say &amp;quot;An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player &lt;br /&gt;
     using the test menu if you did not assemble it yourself.&amp;quot; So why would you ever have one that wasnt given to you?&lt;br /&gt;
 Kalmkitty: [43m] i mean once the gift is assembled.. and not given right awy&lt;br /&gt;
 Kalmkitty: [42m] oh&lt;br /&gt;
 Kalmkitty: [42m] oh i misread..the delicae fish would spoil&lt;br /&gt;
 Kalmkitty: [41m] not hte gift itself....that is preserved&lt;br /&gt;
 Pluribus: [41m] You say that gift spoils if you dont give within 24 hours but if you receive it, it is good forever?&lt;br /&gt;
 Kalmkitty: [41m] no it is consumed immediatley&lt;br /&gt;
 Pluribus: [41m] So we are back to the lack of preservatives and used fish paper.&lt;br /&gt;
 Kalmkitty: [40m] yep &lt;br /&gt;
 Kalmkitty: [40m] lol&lt;br /&gt;
 Blueshift: [12m] ok, so pluribus does raise some good points about spoilage haha&lt;br /&gt;
 Blueshift: [12m] I modified the test page accordingly&lt;br /&gt;
 Blueshift: [11m] so, the assembled gift spoils in the same span as the fish since it contains the fish&lt;br /&gt;
 Blueshift: [11m] its basically like sashimi - you have to eat it soon or .... you'll get sick&lt;br /&gt;
 Blueshift: [11m] and used fish paper is just thrown away, since you can't really clean it&lt;br /&gt;
 Blueshift: [09m] so, I'll make one more change too&lt;br /&gt;
 Blueshift: [09m] if the gift becomes rotten (24 hours pass) and you try and give it to another player as a gift&lt;br /&gt;
 Blueshift: [08m] then, they automatically dislike all aspects of it&lt;br /&gt;
 Blueshift: [08m] normally, you can't make a gift with expired fish meat&lt;br /&gt;
 Blueshift: [08m] but it would be possible to make the gift while its fresh, and it expire later&lt;br /&gt;
 Blueshift: [08m] this discourages that &lt;br /&gt;
 Kalmkitty: [07m] sounds good to me&lt;br /&gt;
 Blueshift: [07m] we could be lenient though, perhaps an 'inspect this gift' option from the test menu&lt;br /&gt;
 Blueshift: [07m] to make sure it isn't already expired if you are unsure&lt;br /&gt;
 Blueshift: [07m] you should be able to tell if it smells bad or something yourself&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281372</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281372"/>
		<updated>2015-08-16T15:46:08Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An Example of a Gift Giving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-)&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
     done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit). So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [01h37m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [01h37m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [01h36m] -welcome :) &lt;br /&gt;
 Pluribus: [01h36m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [01h36m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [01h35m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [01h35m] that would be rather smelly&lt;br /&gt;
 Pluribus: [01h35m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [01h34m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [01h34m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [01h34m] dried?&lt;br /&gt;
 Pluribus: [01h33m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [01h33m] no way&lt;br /&gt;
 Pluribus: [01h33m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [01h33m] Exactly :-)&lt;br /&gt;
 Pluribus: [01h32m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [01h31m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again... &lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [01h30m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [01h29m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item... &lt;br /&gt;
 Kalmkitty: [54m] would the receiver need to eat it in order to know if its complatible? maybe they cna just examine it?  like pearls? &lt;br /&gt;
 Kalmkitty: [51m] oh my dyslexic fingers sorry&lt;br /&gt;
 Pluribus: [50m] I would make them &amp;quot;eat&amp;quot; it... but it isnt a food so it wont impact stats&lt;br /&gt;
 Kalmkitty: [49m] but spoilage woud impact taste of the fish (the type of fish would be lost) correct? &lt;br /&gt;
 Pluribus: [49m] well I could make it a food  but it must spoil then&lt;br /&gt;
 Kalmkitty: [46m] looking at the notes on the test page it says the gift would be immediately consumed upon receiving it... that wouldnt work? &lt;br /&gt;
 Kalmkitty: [45m] only spoils if left in the givers pocket too long. ? &lt;br /&gt;
 Pluribus: [43m] The notes say &amp;quot;An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player &lt;br /&gt;
     using the test menu if you did not assemble it yourself.&amp;quot; So why would you ever have one that wasnt given to you?&lt;br /&gt;
 Kalmkitty: [43m] i mean once the gift is assembled.. and not given right awy&lt;br /&gt;
 Kalmkitty: [42m] oh&lt;br /&gt;
 Kalmkitty: [42m] oh i misread..the delicae fish would spoil&lt;br /&gt;
 Kalmkitty: [41m] not hte gift itself....that is preserved&lt;br /&gt;
 Pluribus: [41m] You say that gift spoils if you dont give within 24 hours but if you receive it, it is good forever?&lt;br /&gt;
 Kalmkitty: [41m] no it is consumed immediatley&lt;br /&gt;
 Pluribus: [41m] So we are back to the lack of preservatives and used fish paper.&lt;br /&gt;
 Kalmkitty: [40m] yep &lt;br /&gt;
 Kalmkitty: [40m] lol&lt;br /&gt;
 Blueshift: [12m] ok, so pluribus does raise some good points about spoilage haha&lt;br /&gt;
 Blueshift: [12m] I modified the test page accordingly&lt;br /&gt;
 Blueshift: [11m] so, the assembled gift spoils in the same span as the fish since it contains the fish&lt;br /&gt;
 Blueshift: [11m] its basically like sashimi - you have to eat it soon or .... you'll get sick&lt;br /&gt;
 Blueshift: [11m] and used fish paper is just thrown away, since you can't really clean it&lt;br /&gt;
 Blueshift: [09m] so, I'll make one more change too&lt;br /&gt;
 Blueshift: [09m] if the gift becomes rotten (24 hours pass) and you try and give it to another player as a gift&lt;br /&gt;
 Blueshift: [08m] then, they automatically dislike all aspects of it&lt;br /&gt;
 Blueshift: [08m] normally, you can't make a gift with expired fish meat&lt;br /&gt;
 Blueshift: [08m] but it would be possible to make the gift while its fresh, and it expire later&lt;br /&gt;
 Blueshift: [08m] this discourages that &lt;br /&gt;
 Kalmkitty: [07m] sounds good to me&lt;br /&gt;
 Blueshift: [07m] we could be lenient though, perhaps an 'inspect this gift' option from the test menu&lt;br /&gt;
 Blueshift: [07m] to make sure it isn't already expired if you are unsure&lt;br /&gt;
 Blueshift: [07m] you should be able to tell if it smells bad or something yourself&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281371</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281371"/>
		<updated>2015-08-16T14:25:23Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-)&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
     done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [01h37m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [01h37m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [01h36m] -welcome :) &lt;br /&gt;
 Pluribus: [01h36m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [01h36m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [01h35m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [01h35m] that would be rather smelly&lt;br /&gt;
 Pluribus: [01h35m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [01h34m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [01h34m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [01h34m] dried?&lt;br /&gt;
 Pluribus: [01h33m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [01h33m] no way&lt;br /&gt;
 Pluribus: [01h33m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [01h33m] Exactly :-)&lt;br /&gt;
 Pluribus: [01h32m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [01h31m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again... &lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [01h30m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [01h29m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item... &lt;br /&gt;
 Kalmkitty: [54m] would the receiver need to eat it in order to know if its complatible? maybe they cna just examine it?  like pearls? &lt;br /&gt;
 Kalmkitty: [51m] oh my dyslexic fingers sorry&lt;br /&gt;
 Pluribus: [50m] I would make them &amp;quot;eat&amp;quot; it... but it isnt a food so it wont impact stats&lt;br /&gt;
 Kalmkitty: [49m] but spoilage woud impact taste of the fish (the type of fish would be lost) correct? &lt;br /&gt;
 Pluribus: [49m] well I could make it a food  but it must spoil then&lt;br /&gt;
 Kalmkitty: [46m] looking at the notes on the test page it says the gift would be immediately consumed upon receiving it... that wouldnt work? &lt;br /&gt;
 Kalmkitty: [45m] only spoils if left in the givers pocket too long. ? &lt;br /&gt;
 Pluribus: [43m] The notes say &amp;quot;An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player &lt;br /&gt;
     using the test menu if you did not assemble it yourself.&amp;quot; So why would you ever have one that wasnt given to you?&lt;br /&gt;
 Kalmkitty: [43m] i mean once the gift is assembled.. and not given right awy&lt;br /&gt;
 Kalmkitty: [42m] oh&lt;br /&gt;
 Kalmkitty: [42m] oh i misread..the delicae fish would spoil&lt;br /&gt;
 Kalmkitty: [41m] not hte gift itself....that is preserved&lt;br /&gt;
 Pluribus: [41m] You say that gift spoils if you dont give within 24 hours but if you receive it, it is good forever?&lt;br /&gt;
 Kalmkitty: [41m] no it is consumed immediatley&lt;br /&gt;
 Pluribus: [41m] So we are back to the lack of preservatives and used fish paper.&lt;br /&gt;
 Kalmkitty: [40m] yep &lt;br /&gt;
 Kalmkitty: [40m] lol&lt;br /&gt;
 Blueshift: [12m] ok, so pluribus does raise some good points about spoilage haha&lt;br /&gt;
 Blueshift: [12m] I modified the test page accordingly&lt;br /&gt;
 Blueshift: [11m] so, the assembled gift spoils in the same span as the fish since it contains the fish&lt;br /&gt;
 Blueshift: [11m] its basically like sashimi - you have to eat it soon or .... you'll get sick&lt;br /&gt;
 Blueshift: [11m] and used fish paper is just thrown away, since you can't really clean it&lt;br /&gt;
 Blueshift: [09m] so, I'll make one more change too&lt;br /&gt;
 Blueshift: [09m] if the gift becomes rotten (24 hours pass) and you try and give it to another player as a gift&lt;br /&gt;
 Blueshift: [08m] then, they automatically dislike all aspects of it&lt;br /&gt;
 Blueshift: [08m] normally, you can't make a gift with expired fish meat&lt;br /&gt;
 Blueshift: [08m] but it would be possible to make the gift while its fresh, and it expire later&lt;br /&gt;
 Blueshift: [08m] this discourages that &lt;br /&gt;
 Kalmkitty: [07m] sounds good to me&lt;br /&gt;
 Blueshift: [07m] we could be lenient though, perhaps an 'inspect this gift' option from the test menu&lt;br /&gt;
 Blueshift: [07m] to make sure it isn't already expired if you are unsure&lt;br /&gt;
 Blueshift: [07m] you should be able to tell if it smells bad or something yourself&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Fisherman&amp;diff=281369</id>
		<title>Talk:Test of the Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Fisherman&amp;diff=281369"/>
		<updated>2015-08-16T12:45:18Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Summary''&lt;br /&gt;
&lt;br /&gt;
''In this test you will have to capture at least 4 of the 7 kinds of fish offered from a list of 7 fish given by the university of the human body. The fish will need to have a minimum size and to be installed on a piece mounted as a trophy and then the 4 fish mounts turned in at the university. To pass the test you will need to complete 7 lists.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestion on the list:==&lt;br /&gt;
&lt;br /&gt;
*No common fish (abdju, carp, catfish, chromis, perch, phagrus, and tilapia) will be found on a list&lt;br /&gt;
*Players will not get a fish that they have turned in as a trophy fish mount before on a list (Until after they have passed the test when they must complete 7 of 7 for additional credit)&lt;br /&gt;
*Players will be able to get a different list from a different University of the Body if they do not like their current list.  From the same University of Body they will need to wait a game month to get a new list&lt;br /&gt;
*Since it's a body test, you have to personally catch the fish yourself (no trading for fish to complete) - Blueshift&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing rod design Question?&lt;br /&gt;
&lt;br /&gt;
Assume that this fly rod design is referring to the rods already in game, by level:  [[Fishing Rods]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281324</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281324"/>
		<updated>2015-08-14T20:48:34Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
hounddog&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Heterika&amp;lt;br&amp;gt;&lt;br /&gt;
tamb&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]]  (rename from Test of the Embalmer)&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
Jazkar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281254</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281254"/>
		<updated>2015-08-13T13:44:00Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
*That is actually what is intended. As a Harmony Test, you should definitely check other players info and the wiki and gather the best information you can about people's likes/dislikes and then plan your gifts accordingly. In fact, if you simply randomly give gifts you will likely get nowhere (it is easy to lose points) Of course, everyone else will be doing this and only one person passes per week, so it should still be a challenge.&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;br /&gt;
* I was thinking about changing one aspect, which was instead of only being able to give to a specific player once per 24 hours, that a player can only receive one gift per 24 hours (after all, they are eating it so if 12 people came up to you and gave you a meal you probably couldn't eat them all)&lt;br /&gt;
One twist built in to the test is that you get more points if you &amp;quot;return the favor&amp;quot; (you give a gift to someone who has previously gifted you). But then, the question becomes between 2 players: who gets to give first? This is something they will have to agree on to proceed.&lt;br /&gt;
&lt;br /&gt;
* Also to limit gaming of the system, no exchanges of gifts between married spouses.&lt;br /&gt;
* Interesting, let me think about this. Ideally, you wouldn't just be giving gifts to mules, and people do often marry their mule. This could be a solution, but at the same time, doesn't it seem odd that you can't give gifts to your husband/wife :)&lt;br /&gt;
&lt;br /&gt;
* No exchange of gifts with an unpaid citizen.&lt;br /&gt;
 Definitely; you should only be able to give to paid players, not trials, etc. I'll make that clear on the test description&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281253</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281253"/>
		<updated>2015-08-13T13:43:04Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
*That is actually what is intended. As a Harmony Test, you should definitely check other players info and the wiki and gather the best information you can about people's likes/dislikes and then plan your gifts accordingly. In fact, if you simply randomly give gifts you will likely get nowhere (it is easy to lose points) Of course, everyone else will be doing this and only one person passes per week, so it should still be a challenge.&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;br /&gt;
 I was thinking about changing one aspect, which was instead of only being able to give to a specific player once per 24 hours, that a player can only receive one gift per 24 hours (after all, they are eating it so if 12 people came up to you and gave you a meal you probably couldn't eat them all)&lt;br /&gt;
One twist built in to the test is that you get more points if you &amp;quot;return the favor&amp;quot; (you give a gift to someone who has previously gifted you). But then, the question becomes between 2 players: who gets to give first? This is something they will have to agree on to proceed.&lt;br /&gt;
&lt;br /&gt;
* Also to limit gaming of the system, no exchanges of gifts between married spouses.&lt;br /&gt;
 Interesting, let me think about this. Ideally, you wouldn't just be giving gifts to mules, and people do often marry their mule. This could be a solution, but at the same time, doesn't it seem odd that you can't give gifts to your husband/wife :)&lt;br /&gt;
&lt;br /&gt;
* No exchange of gifts with an unpaid citizen.&lt;br /&gt;
 Definitely; you should only be able to give to paid players, not trials, etc. I'll make that clear on the test description&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281252</id>
		<title>Monument of leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281252"/>
		<updated>2015-08-13T13:34:30Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Idea - Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Leadership =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Leadership project has been built at River Plains at 1224,2555. Applicants are automatically accepted. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea - Preferences==&lt;br /&gt;
*Please add your name after the test you'd prefer to see implemented in Tale 7!&lt;br /&gt;
&lt;br /&gt;
[[Test of Sponsorship]] &lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the new Demi-Pharaoh]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Magistrate]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Shepherd]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of Discipline]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestLawMaker | The Test of the Lawmaker]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestTouristor| The Touristor]] (aka Test of the Tour Guide)&lt;br /&gt;
 Blueshift&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 50||50 ||kuupid||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 50 ||50||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||kuupid ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Revised Materials List (as at 13 August 8.25pm AEST)'''&lt;br /&gt;
* additional material is 25,000 small stone blocks, other materials are as gathererd by the guild, with grateful thanks to all contributers!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus paper  || 5000  || 5000 ||hounddog ||stashed &lt;br /&gt;
|-&lt;br /&gt;
|Ink  ||500 || 500 ||kuupid ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Boards ||100000|| 100000 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Bricks || 500000 || 500000||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 0||NEW  ||?&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 2500 ||2500 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 1000||1000  ||HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Silver Foil (Gilding) || 1000 ||1000  ||HD  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 25000|| Augir 7500 HD 17500 ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone ||25000 || 25000 ||Paradise Plains 18K ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 ||12000 ||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Paint || 12000 ||12000   || HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 || 12000 || Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000|| 12000||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble || 1000 || 1001||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble || 1000 || 1000 ||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 300 || 300 || HD || stashed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
|For note I'd like to thank Maze and his family and Obol for helping pulling all these quarries...&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
kuupid &amp;lt;br&amp;gt;&lt;br /&gt;
Obol &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
Augir &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Leadership Monument}}&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Larame&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281202</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281202"/>
		<updated>2015-08-12T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-)&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
     done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [01h37m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [01h37m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [01h36m] -welcome :) &lt;br /&gt;
 Pluribus: [01h36m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [01h36m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [01h35m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [01h35m] that would be rather smelly&lt;br /&gt;
 Pluribus: [01h35m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [01h34m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [01h34m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [01h34m] dried?&lt;br /&gt;
 Pluribus: [01h33m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [01h33m] no way&lt;br /&gt;
 Pluribus: [01h33m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [01h33m] Exactly :-)&lt;br /&gt;
 Pluribus: [01h32m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [01h31m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again... &lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [01h30m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [01h29m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item... &lt;br /&gt;
 Kalmkitty: [54m] would the receiver need to eat it in order to know if its complatible? maybe they cna just examine it?  like pearls? &lt;br /&gt;
 Kalmkitty: [51m] oh my dyslexic fingers sorry&lt;br /&gt;
 Pluribus: [50m] I would make them &amp;quot;eat&amp;quot; it... but it isnt a food so it wont impact stats&lt;br /&gt;
 Kalmkitty: [49m] but spoilage woud impact taste of the fish (the type of fish would be lost) correct? &lt;br /&gt;
 Pluribus: [49m] well I could make it a food  but it must spoil then&lt;br /&gt;
 Kalmkitty: [46m] looking at the notes on the test page it says the gift would be immediately consumed upon receiving it... that wouldnt work? &lt;br /&gt;
 Kalmkitty: [45m] only spoils if left in the givers pocket too long. ? &lt;br /&gt;
 Pluribus: [43m] The notes say &amp;quot;An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player &lt;br /&gt;
     using the test menu if you did not assemble it yourself.&amp;quot; So why would you ever have one that wasnt given to you?&lt;br /&gt;
 Kalmkitty: [43m] i mean once the gift is assembled.. and not given right awy&lt;br /&gt;
 Kalmkitty: [42m] oh&lt;br /&gt;
 Kalmkitty: [42m] oh i misread..the delicae fish would spoil&lt;br /&gt;
 Kalmkitty: [41m] not hte gift itself....that is preserved&lt;br /&gt;
 Pluribus: [41m] You say that gift spoils if you dont give within 24 hours but if you receive it, it is good forever?&lt;br /&gt;
 Kalmkitty: [41m] no it is consumed immediatley&lt;br /&gt;
 Pluribus: [41m] So we are back to the lack of preservatives and used fish paper.&lt;br /&gt;
 Kalmkitty: [40m] yep &lt;br /&gt;
 Kalmkitty: [40m] lol&lt;br /&gt;
 Blueshift: [12m] ok, so pluribus does raise some good points about spoilage haha&lt;br /&gt;
 Blueshift: [12m] I modified the test page accordingly&lt;br /&gt;
 Blueshift: [11m] so, the assembled gift spoils in the same span as the fish since it contains the fish&lt;br /&gt;
 Blueshift: [11m] its basically like sashimi - you have to eat it soon or .... you'll get sick&lt;br /&gt;
 Blueshift: [11m] and used fish paper is just thrown away, since you can't really clean it&lt;br /&gt;
 Blueshift: [09m] so, I'll make one more change too&lt;br /&gt;
 Blueshift: [09m] if the gift becomes rotten (24 hours pass) and you try and give it to another player as a gift&lt;br /&gt;
 Blueshift: [08m] then, they automatically dislike all aspects of it&lt;br /&gt;
 Blueshift: [08m] normally, you can't make a gift with expired fish meat&lt;br /&gt;
 Blueshift: [08m] but it would be possible to make the gift while its fresh, and it expire later&lt;br /&gt;
 Blueshift: [08m] this discourages that &lt;br /&gt;
 Kalmkitty: [07m] sounds good to me&lt;br /&gt;
 Blueshift: [07m] we could be lenient though, perhaps an 'inspect this gift' option from the test menu&lt;br /&gt;
 Blueshift: [07m] to make sure it isn't already expired if you are unsure&lt;br /&gt;
 Blueshift: [07m] you should be able to tell if it smells bad or something yourself&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281199</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281199"/>
		<updated>2015-08-12T18:26:30Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [16m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [16m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [16m] -welcome :) &lt;br /&gt;
 Pluribus: [15m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [15m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [15m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [14m] that would be rather smelly&lt;br /&gt;
 Pluribus: [14m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [14m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [13m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [13m] dried?&lt;br /&gt;
 Pluribus: [12m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [12m] no way&lt;br /&gt;
 Pluribus: [12m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [12m] Exactly :-)&lt;br /&gt;
 Pluribus: [11m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [10m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again...&lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [09m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [08m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item...&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281197</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=281197"/>
		<updated>2015-08-12T18:14:18Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
 Pluribus: [04m] and there are '''180 fish scale colors in t7''' :-&lt;br /&gt;
     From the discussion in Monument of Body Guild ~ Balthazarr&lt;br /&gt;
     http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body&lt;br /&gt;
     You might want to up the number of favorite, liked &amp;amp; disliked to 18, 36 &amp;amp; 72 to match them increased colors ~ Balthazarr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat) If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Pluribus's Guild Chat ===&lt;br /&gt;
 [16m] Pluribus has changed rank and become an Initiate.&lt;br /&gt;
 [16m] Pluribus has joined the guild.&lt;br /&gt;
 Kalmkitty: [16m] -welcome :) &lt;br /&gt;
 Pluribus: [15m] Hello.... Feedback on Giving fisherman...&lt;br /&gt;
 Pluribus: [15m] Overall, I like it...  There are a few things that I dont like....&lt;br /&gt;
 Pluribus: [15m] 1) would you use a piece of papyrus that had wrapped fish for any length of time?&lt;br /&gt;
 Kalmkitty: [14m] that would be rather smelly&lt;br /&gt;
 Pluribus: [14m] 2) Without the addition of any preservatives, I would make the gift rot in the same time that the delicate fish meat does.&lt;br /&gt;
 Kalmkitty: [14m] smoked fish maybe? &lt;br /&gt;
 Pluribus: [13m] smoking would increase the time to spoil not stop it indefinately.&lt;br /&gt;
 Kalmkitty: [13m] dried?&lt;br /&gt;
 Pluribus: [12m] Ok, so fish jerky...  Have you tried eating even year old unwrapped jerky of any kind?&lt;br /&gt;
 Kalmkitty: [12m] no way&lt;br /&gt;
 Pluribus: [12m] or wrapped in just paper :-)&lt;br /&gt;
 Pluribus: [12m] Exactly :-)&lt;br /&gt;
 Pluribus: [11m] Anything you want people to &amp;quot;eat&amp;quot; even if just for a test, should expire.&lt;br /&gt;
 Pluribus [10m] Ew you tried to poison me with this rotten gift box... begone and never try and give me anything again...&lt;br /&gt;
     (and you lose all points? :-)&lt;br /&gt;
 Kalmkitty: [09m] works for me! but the receiver has to eat it right  away&lt;br /&gt;
 Pluribus: [08m] Honestly, I dont see a case for WHY you want to let people hang on to them anyway....  They arent a food item...&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281142</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281142"/>
		<updated>2015-08-11T22:01:51Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of the Embalmer]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281141</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281141"/>
		<updated>2015-08-11T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of the Embalmer]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281121</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281121"/>
		<updated>2015-08-11T16:01:28Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Location =&lt;br /&gt;
River Plains @ 1549, 2863&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
-500, 3350 Desert of Shades - '''Built and ready for support'''&lt;br /&gt;
&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
Please add your name to the challenge you'd like to have.  Please do not add other players names.  Do not let the comments dissuade you from any particular test.  Please read them and make an informed decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
*Off of the table, too much work...not enough time (per Pluribus) - Darkfyre&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
*The mechanics of this test are interesting, but this sounds more like an Art test - Darkfyre&lt;br /&gt;
*I vote for this one because it reminds me of the Hanging Gardens of Babylon which will add something truly different to the discipline. In my mind this is more architecture and engineering than art so I am not worried about going astray. My only worry is the requirement for interaction to fill the garden with water and fertiliser (up to every hour is mentioned), it would be nice if there was a way to reduce this as even if you get your guild to help you every hour just isn't feasible. Perhaps a larger hopper, a connection to an aqueduct, or use of extra concentrated fertiliser? There is also no comment on what happens to the garden after the garden passes, perhaps it could be frozen in time whilst in bloom so it can be shown off for forever more? - Mattphat&lt;br /&gt;
**Votes: kalmkitty, cate, mattphat&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics, but this is my vote for final test. - Darkfyre&lt;br /&gt;
**Votes: Darkfyre, Larame,toothless, Donk79&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]] - (Pluribus' current pick)&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics. - Darkfyre&lt;br /&gt;
* I vote for this one, but there is confusing wording [also on Deep mine]. By the wording on the wiki, if I build the tallest on Sunday morning, I can prevent passes as my tower is less than 2 days old and the previous tower is no longer the tallest. I don't like that part. I think passes should be after 48 hours, not weekly. Or weekly passes, but no deadline on when to build. &lt;br /&gt;
* It's an interesting idea, and I prefer this over Test of the Deep Mine, but it seems essentially the same as obelisk with the addition of the potential for collapse - Mattphat. &lt;br /&gt;
**Votes: Yendor, kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]] - (Pluribus likes this one too)&lt;br /&gt;
*Good mechanics, but appears to be a long and drawn out test - Darkfyre&lt;br /&gt;
*I like this idea, but I have a few concerns - I have placed a few possible suggestions on the test page discussion- Blueshift&lt;br /&gt;
**Votes: Eugenius, Porthos, Blueshift&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle (needs 1) ===&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
=== Sage (needs 2) ===&lt;br /&gt;
Fuzz&amp;lt;br&amp;gt;&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Donk79&lt;br /&gt;
&lt;br /&gt;
=== Master (needs 4) ===&lt;br /&gt;
Ruby &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Yendor&amp;lt;br&amp;gt;&lt;br /&gt;
cate &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
GHawkins &amp;lt;br&amp;gt;&lt;br /&gt;
toothless &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
Larame &amp;lt;br&amp;gt;&lt;br /&gt;
Starfyre &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
Mattphat&amp;lt;br&amp;gt;&lt;br /&gt;
nikara &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre &amp;lt;br&amp;gt;&lt;br /&gt;
GammaBird &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Tamb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe (needs 8) ===&lt;br /&gt;
Ariella &amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (needs 16) ===&lt;br /&gt;
Andyhotep &amp;lt;br&amp;gt;&lt;br /&gt;
Brunhilda &amp;lt;br&amp;gt;&lt;br /&gt;
Oompaw&lt;br /&gt;
&lt;br /&gt;
=== Prentice (needs 32) ===&lt;br /&gt;
Risa &amp;lt;br&amp;gt;&lt;br /&gt;
Arwa&lt;br /&gt;
&lt;br /&gt;
=== Student (needs 64) ===&lt;br /&gt;
Samisotet&lt;br /&gt;
&lt;br /&gt;
Xasis&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
* These are the updated materials required for the Monument of Architecture&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100|100}} - The power of the God&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Tin Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Thoths Metal Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Metal Blue Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Moon Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Water Metal Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Aluminium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Small Stone Blocks|25000|25000}} &lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7 |7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Huge Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Canary Granite|21|21}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Blood Granite|21|21}} - Pledged by cate and Mattphat&lt;br /&gt;
{{ResResource|Firerock|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Onyx|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Angel Stone|7|7 }} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }} - Stashed by Morendo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281120</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281120"/>
		<updated>2015-08-11T16:00:12Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281119</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281119"/>
		<updated>2015-08-11T15:54:57Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: Created page with &amp;quot;A few questions:  *Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very diffi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281118</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281118"/>
		<updated>2015-08-11T15:49:34Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Location =&lt;br /&gt;
River Plains @ 1549, 2863&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
-500, 3350 Desert of Shades - '''Built and ready for support'''&lt;br /&gt;
&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
Please add your name to the challenge you'd like to have.  Please do not add other players names.  Do not let the comments dissuade you from any particular test.  Please read them and make an informed decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
*Off of the table, too much work...not enough time (per Pluribus) - Darkfyre&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
*The mechanics of this test are interesting, but this sounds more like an Art test - Darkfyre&lt;br /&gt;
*I vote for this one because it reminds me of the Hanging Gardens of Babylon which will add something truly different to the discipline. In my mind this is more architecture and engineering than art so I am not worried about going astray. My only worry is the requirement for interaction to fill the garden with water and fertiliser (up to every hour is mentioned), it would be nice if there was a way to reduce this as even if you get your guild to help you every hour just isn't feasible. Perhaps a larger hopper, a connection to an aqueduct, or use of extra concentrated fertiliser? There is also no comment on what happens to the garden after the garden passes, perhaps it could be frozen in time whilst in bloom so it can be shown off for forever more? - Mattphat&lt;br /&gt;
**Votes: kalmkitty, cate, mattphat&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics, but this is my vote for final test. - Darkfyre&lt;br /&gt;
**Votes: Darkfyre, Larame,toothless, Donk79&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]] - (Pluribus' current pick)&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics. - Darkfyre&lt;br /&gt;
* I vote for this one, but there is confusing wording [also on Deep mine]. By the wording on the wiki, if I build the tallest on Sunday morning, I can prevent passes as my tower is less than 2 days old and the previous tower is no longer the tallest. I don't like that part. I think passes should be after 48 hours, not weekly. Or weekly passes, but no deadline on when to build. &lt;br /&gt;
* It's an interesting idea, and I prefer this over Test of the Deep Mine, but it seems essentially the same as obelisk with the addition of the potential for collapse - Mattphat. &lt;br /&gt;
**Votes: Yendor, kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]] - (Pluribus likes this one too)&lt;br /&gt;
*Good mechanics, but appears to be a long and drawn out test - Darkfyre&lt;br /&gt;
*I like this idea, but it could use a bit of editing - I have placed a few possible suggestions on the test page - Blueshift&lt;br /&gt;
**Votes: Eugenius, Porthos, Blueshift&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle (needs 1) ===&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
=== Sage (needs 2) ===&lt;br /&gt;
Fuzz&amp;lt;br&amp;gt;&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Donk79&lt;br /&gt;
&lt;br /&gt;
=== Master (needs 4) ===&lt;br /&gt;
Ruby &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Yendor&amp;lt;br&amp;gt;&lt;br /&gt;
cate &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
GHawkins &amp;lt;br&amp;gt;&lt;br /&gt;
toothless &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
Larame &amp;lt;br&amp;gt;&lt;br /&gt;
Starfyre &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
Mattphat&amp;lt;br&amp;gt;&lt;br /&gt;
nikara &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre &amp;lt;br&amp;gt;&lt;br /&gt;
GammaBird &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Tamb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe (needs 8) ===&lt;br /&gt;
Ariella &amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (needs 16) ===&lt;br /&gt;
Andyhotep &amp;lt;br&amp;gt;&lt;br /&gt;
Brunhilda &amp;lt;br&amp;gt;&lt;br /&gt;
Oompaw&lt;br /&gt;
&lt;br /&gt;
=== Prentice (needs 32) ===&lt;br /&gt;
Risa &amp;lt;br&amp;gt;&lt;br /&gt;
Arwa&lt;br /&gt;
&lt;br /&gt;
=== Student (needs 64) ===&lt;br /&gt;
Samisotet&lt;br /&gt;
&lt;br /&gt;
Xasis&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
* These are the updated materials required for the Monument of Architecture&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100|100}} - The power of the God&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Tin Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Thoths Metal Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Metal Blue Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Moon Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Water Metal Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Aluminium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Small Stone Blocks|25000|25000}} &lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7 |7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Huge Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Canary Granite|21|21}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Blood Granite|21|21}} - Pledged by cate and Mattphat&lt;br /&gt;
{{ResResource|Firerock|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Onyx|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Angel Stone|7|7 }} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }} - Stashed by Morendo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=281057</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=281057"/>
		<updated>2015-08-11T01:04:35Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
The monument construction site is located in Lake of Reeds 4357, 8127. It is a short run north of the chariot by the Mediterranean Sea.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
&lt;br /&gt;
[[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
Mariamom&lt;br /&gt;
&lt;br /&gt;
PetrusIV&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
Heterika&lt;br /&gt;
&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
GammaBird&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  12000 | 12000 | Blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 500 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  100 | 100  | blueshift, honasha, kebiroz stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift stashed}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=281056</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=281056"/>
		<updated>2015-08-11T01:02:29Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Site */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
The monument construction site is located in Lake of Reeds 4357, 8127. It is a short run north of the chariot by the Mediterranean Sea.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...  Current offerings are:&lt;br /&gt;
&lt;br /&gt;
[[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Inspiration]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Achievement]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/HarmonyTestHands | The Test of the Human Chain]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
Mariamom&lt;br /&gt;
&lt;br /&gt;
PetrusIV&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
Heterika&lt;br /&gt;
&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
GammaBird&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  12000 | 12000 | Blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 500 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  100 | 100  | blueshift, honasha, kebiroz stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift stashed}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280932</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280932"/>
		<updated>2015-08-09T23:06:08Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An Example of a Gift Giving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color Antique White, a liked fruit Long Tangelo, and a disliked fish Kingfish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player using the test menu if you did not assemble it yourself. You can drop and store gifts otherwise like normal complex item. If a gift is given using the Test menu it is immediately consumed by the gift recipient - and the recipient has 1 papyrus paper placed in their inventory (this is what was used to wrap the gift.)&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280931</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280931"/>
		<updated>2015-08-09T23:04:31Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player using the test menu if you did not assemble it yourself. You can drop and store gifts otherwise like normal complex item. If a gift is given using the Test menu it is immediately consumed by the gift recipient - and the recipient has 1 papyrus paper placed in their inventory (this is what was used to wrap the gift.)&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280929</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280929"/>
		<updated>2015-08-09T22:59:28Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is preserved and so does not spoil, but you cannot give a gift to another player using the test menu if you did not assemble it yourself. You can drop and store gifts otherwise like normal complex item. If a gift is given using the Test menu it is immediately consumed by the gift recipient - and the recipient has 1 papyrus paper placed in their inventory (this is what was used to wrap the gift.)&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280921</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280921"/>
		<updated>2015-08-09T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An Example of a Gift Giving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280919</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280919"/>
		<updated>2015-08-09T22:43:51Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Filleting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.)Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280917</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280917"/>
		<updated>2015-08-09T22:41:10Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Checking your Score */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.)Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280915</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280915"/>
		<updated>2015-08-09T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.)Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (favorite color, liked fruit, and disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280909</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280909"/>
		<updated>2015-08-09T22:27:40Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An Example of a Gift Giving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard loved the color of the gift, liked the fruit, and disliked the fish meat. Likewise, Picard receives a message indicating how he felt about the three aspects of the gift. Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280908</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280908"/>
		<updated>2015-08-09T22:27:12Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An Example of a Gift Giving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. She used a Salmon fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard loved the color of the gift, liked the fruit, and disliked the fish meat. Likewise, Picard receives a message indicating how he felt about the three aspects of the gift. Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280901</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280901"/>
		<updated>2015-08-09T18:08:10Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location. Please chat Blueshift if you have a specific idea, but do keep those criteria in mind.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
Heterika&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  12000 | 12000 | Blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  100 | 100  | blueshift, honasha, kebiroz stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift stashed}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280897</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280897"/>
		<updated>2015-08-09T17:31:23Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location. Please chat Blueshift if you have a specific idea, but do keep those criteria in mind.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
Heterika&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  11596 | 12000 | Blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  99 | 100  | blueshift, honasha, kebiroz stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift stashed}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280841</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280841"/>
		<updated>2015-08-08T22:54:33Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location. Please chat Blueshift if you have a specific idea, but do keep those criteria in mind.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 102 | 1000 | honasha, augir }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  11596 | 12000 | Blueshift pledged }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  99 | 100  | blueshift, honasha, kebiroz }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280829</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280829"/>
		<updated>2015-08-08T17:19:14Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location. Please chat Blueshift if you have a specific idea, but do keep those criteria in mind.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
Augir&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  9128 | 12000 | Blueshift pledged }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  61 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280735</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280735"/>
		<updated>2015-08-07T04:29:15Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Site */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location. Please chat Blueshift if you have a specific idea, but do keep those criteria in mind.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  6000 | 12000 | Blueshift pledged }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  51 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280734</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280734"/>
		<updated>2015-08-07T04:28:36Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Monument ==&lt;br /&gt;
Welcome to the Monument of Harmony! Our Guildhall and WH for stashing are located north of the RP chariot at 1606 2943. The monument construction site will be built as soon as all materials are gathered, and no earlier than August 10th, 2015. At that point, if you have passed even one Harmony test, you will come to the site and sign it (using the highest rank possible for you! So, if you are a Master of Harmony, please lend your support as a Master.) Plan on making a second trip! I will have to approve your support (and I will!) and then you have to return and confirm your support (rather bureaucratic, don't you think??) On this page we have the location of the construction site, proposed test, supporters, and current monument material needs. May Harmony be with you.&lt;br /&gt;
&lt;br /&gt;
== Site ==&lt;br /&gt;
Possible sites include Lake of Reeds, Valley of Kings, South Egypt.... somewhere close to a chariot but in a somewhat scenic location.&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Pluribus is currently reviewing monument test ideas. We will know soon...&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  6000 | 12000 | Blueshift pledged }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  51 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280733</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280733"/>
		<updated>2015-08-07T04:19:35Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Supporters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
Blueshift (leader)&lt;br /&gt;
&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
Rhosymedre&lt;br /&gt;
&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  51 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280732</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280732"/>
		<updated>2015-08-07T04:18:01Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
Darkfyre&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Rhosymedre&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  51 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Old Page==&lt;br /&gt;
[[Monument of Harmony 7L]]&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony_7L&amp;diff=280731</id>
		<title>Monument of Harmony 7L</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony_7L&amp;diff=280731"/>
		<updated>2015-08-07T04:16:25Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: Created page with &amp;quot;=== Preparation: Materials needed === * wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time. * It's a '''temporary''' listing, pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280670</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280670"/>
		<updated>2015-08-05T20:53:02Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
Darkfyre&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Rhosymedre&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  51 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280572</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280572"/>
		<updated>2015-08-04T03:48:37Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Rhosymedre&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  41 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280479</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280479"/>
		<updated>2015-08-03T01:24:09Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bars | 0 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  20 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  2 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280449</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280449"/>
		<updated>2015-08-02T20:27:38Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Current Progress Report (August 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bars | 0 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 0 | 20000 | blueshift pledged}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  20 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  2 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280419</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=280419"/>
		<updated>2015-08-02T17:09:39Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -&amp;gt; Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 14 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 28 'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 56 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
When you give a gift, you receive a popup message telling you how many points you earned or lost.&lt;br /&gt;
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
===An Example of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
kuupid has prepared a gift to give to Redshift. She used a Salmon fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Redshift, who accepts it. She gets a message telling her she received 2 points for giving the gift! Redshift receives a message stating that he loved the color of the gift, liked the fruit, and disliked the fish meat. kuupid also knows that Redshift had given her a gift a few weeks ago. From this, we can see how the points were calculated. (Favorite color (2) + liked fruit (1) + disliked fish (-2)) * Redshift gave kuupid a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if you have given them one already in the past 24 hours. Gifts may only be made to citizens of Egypt.&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again.&lt;br /&gt;
&lt;br /&gt;
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Knife (made on a master forge)===&lt;br /&gt;
&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 Knife:Iron&lt;br /&gt;
*	10 Iron&lt;br /&gt;
*	2 resin: feather tree &lt;br /&gt;
====Bronze, 30 minutes requires Filleting 1 to forge====&lt;br /&gt;
*	1 Ceremonial Iron knife&lt;br /&gt;
*	10 Bronze &lt;br /&gt;
*	6 resin: hokkaido&lt;br /&gt;
====Silver, 90 minutes requires Filleting 2 to forge====&lt;br /&gt;
*	1 Ceremonial Bronze knife&lt;br /&gt;
*	10 Silver&lt;br /&gt;
*	18 resin: Passam&lt;br /&gt;
====Gold, 270 minutes requires Filleting 3 to forge====&lt;br /&gt;
*	1 Ceremonial Silver Knife&lt;br /&gt;
*	10 Gold&lt;br /&gt;
*	54 Tapacae Miralis resin&lt;br /&gt;
====Platinum, 810 minutes requires Filleting 4 to forge====&lt;br /&gt;
*	1 Ceremonial Gold Knife&lt;br /&gt;
*	10 Platinum&lt;br /&gt;
*	162 resin: Bloodbark&lt;br /&gt;
*       1 Template: Platinum Ceremonial Knife (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_art_and_music&amp;diff=280418</id>
		<title>Monument of art and music</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_art_and_music&amp;diff=280418"/>
		<updated>2015-08-02T17:08:16Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Prentices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page '''Monuments/ArtMusic/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Art &amp;amp; Music =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea==&lt;br /&gt;
  * Note&lt;br /&gt;
    Any suggestions or new test ideas please let us know&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 ||Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  ||Obol || Stashed &lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Obol || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Art and Music.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  Aqua Raeli Tiles || 127  || 127 || Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Blue Raeli Tiles || 127  || 127 || Aubery || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Blue Violet Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Carrot Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Chartreuse Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Chocolate Raeli Tiles || 127  || 127 || dedenav || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Crimson Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Orchid Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Violet Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Deep Pink Raeli Tiles || 127  || 127 || Aubery/kuupid  ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Deep Sky Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dodger Blue Raeli Tiles || 127  || 127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fire Brick Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fuchsia Raeli Tiles || 127  ||127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gold Raeli Tiles || 127  ||127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Golden Rod Raeli Tiles || 127  ||127 ||Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gray Raeli Tiles || 127  || 127 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Green Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Indian Red Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lawn Green Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Light Sea Green Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lime Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lime Green Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Blue Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Orchid Raeli Tiles || 127  || 127 || dedenav/kuuid  ||stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Sea Green Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Turquoise Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Violet Red Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Olive Drab Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Orange Red Raeli Tiles || 127  || 50 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Peru Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Red Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Royal Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Sienna Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Slate Blue Raeli Tiles || 127  ||127 ||kuupid ||stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Steel Blue Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Turquoise Raeli Tiles || 127  || 90 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Violet Red Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Yellow Green Raeli Tiles || 127  || 127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Raven Chime || 7  || 7 || Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Osprey Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Hummingbird Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Lark Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Owl Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Warbler Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Owl Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Raven Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Eagle Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Osprey Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Raven Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Lark Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Puffin Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Eagle Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Buzzard Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Buzzard Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Nightingale Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Puffin Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Waxwing Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Parrot Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Warbler Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Parrot Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Sparrow Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Hummingbird Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gold Sheeting (Gilding) || 2000  ||2000 || Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Boards || 11700  ||11700 ||Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Island Blue Marble (Plinth Base) || 300  || 300  || Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| White Travertine (Plinth Base) || 300  ||300 || Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Cut Stone || 4500  || 4500|| Shemei ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Concrete (Pipe Outer Coverings) || 12000  || 12000 ||Nissim&amp;lt;br&amp;gt;Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fine Glass Pipe (For the Chimes) || 3500  || 3500 || dedenav || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Octec's Alloy Cable - To suspend the chimes || 300  || 300 || Nissim || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Kalmkitty, Obol&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
blueshift&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280417</id>
		<title>Monument of thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280417"/>
		<updated>2015-08-02T17:07:47Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Oracle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
Guild Hall and donation warehouses can be found near the River Plains Sphinx at 1835, 2931&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Discussion and suggestions are welcome in this page's [[Talk:Monument_of_thought| Discussion]] section.&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
According to the census, there are not enough citizens with the right qualifications to complete the monument.  More Prentices in particular would be needed, along with Students and Journeymen.&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Renard&lt;br /&gt;
blueshift&lt;br /&gt;
&lt;br /&gt;
=== Sage (/2)===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Master (/4)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Scribe (/8)===&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (/16) ===&lt;br /&gt;
&lt;br /&gt;
=== Prentice (/32) ===&lt;br /&gt;
&lt;br /&gt;
=== Student (/64) ===&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 200||200 ||in guild whs ||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 50 ||50||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||in guild whs  ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
*NB: This is the updated list&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Clay Brick''' || '''75,000''' || 75,000 ||  For the Structure ||done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone''' || '''25,000''' || 25,000  ||  For the Structure: Jaylenaeybarre 5k, Avery 7k, Ruby 5K, , McArine 8k || done  &lt;br /&gt;
|-&lt;br /&gt;
|'''Cuttable Stone''' || '''25000''' || 0 || For the Structure ||   NEW  &lt;br /&gt;
|-&lt;br /&gt;
| '''Slate''' || '''15,000''' || 15,000 || For chinking the Structure || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''200''' || 200 || For the Structure: Jaylenaeybarre = 150, Ruby gearboxes, GHawkins = 50  || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Paint''' || '''2500''' || 2500 || Central Eye: Jaylenaeybarre  ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Deep Sky Blue Paint''' || '''2000''' || 2000 || For Decoration: Jaylenaeybarre  || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears''' || '''100''' || 100 || For the mechanism: GHawkins ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears''' || '''500''' ||500  || For the mechanism: Ruby and Cate || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears''' || '''1000''' || 1000 || For the mechanism: GHawkins ||done   &lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B454-B558 D173-D223 H228-H287''' || '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B317-B412 D491-D619 G51-G64|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox A184-A226 D272-D351 H111-H135'''|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''eyelet cut, any gem'''  || '''49'''  || 49 ||Jaylenaeybarre, Cate   || done:(was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lens cut, any gem''' || '''49'''  || 49  ||Jaylenaeybarre   ||done: (was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''thistle cut, any gem''' || '''28'''  || 28 ||  Jaylenaeybarre= 8 cate=24 GHawkins=2, Ruby = 15 ||  done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''choronzon cut, any gem'''   || '''28'''  || 28 ||   Jaylenaeybarre = 3 cate=13 stashed, Ruby=12, zFree=4, hatheput 2, Harvey=5, Tyreus=6, McArine=4  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''queen's tomb cut, any gem''' || '''28''' ||  28 || Jaylenaeybarre cate=14, Ruby = 9  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''full eye cut, any gem'''  || '''28'''     || 28 || Jaylenaeybarre 27, cate=22 stashed || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''corner heart cut, any gem''' || '''28''' || 28 || Renard=2, Jaylenaeybarre=2,GHawkins=13, cate=24, Harvey=6, McArine=3 || done:(was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dalessi cut, any gem'''  || '''28'''    || 28 || Renard = 3, Jaylenaeybarre= 10, cate=9, Ruby=15, hatheput=3, PV=4, McArine=7 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hexas plate cut, any gem''' || '''28''' || 28 ||   Renard=5, Jaylenaeybarre= 1 cate=27 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''aidenn mask cut, any gem''' || '''14''' || 14 ||  Jaylenaeybarre= 3 cate=4 Ruby=8, PV=2, McArine=3 || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''amanti cut, any gem''' || '''14''' || 14 || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bastet cut, any gem''' || '''14''' || 14  || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''cat's eye cut, any gem''' ||'''14'''|| 14   ||  cate/qwu=13 GHawkins=1, Ruby=4 , McArine=4 14 Bastet cut Any Gem ||done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''unity cut, any gem''' ||'''14'''|| 14 || Jaylenaeybarre=1, cate/qwu=14, Ruby=5, McArine=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''reflection cut, any gem''' || '''14''' || 14  ||  Ruby=7, cate=2, McArine=11, Harvey=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''appolonia cut, any gem''' ||'''14'''|| 14 ||  Renard=3, Jaylenaeybarre=2 cate/qwu=6, Ruby=2, hatheput=8 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bridge cut, any gem''' ||'''14'''|| 14 ||  Renard=1,  cate/qwu=4 , Ruby=3, Harvey=2, zFree=2, McArine=9 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''ring cut, any gem''' || '''14'''   ||   14 || cate/qwu=2, McArine=13, Harvey=4 || done (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dragyn's eye cut, any gem''' || '''14''' || 14  ||in the wh: 5 (Renard)Jaylenaeybarre= 2 cate=9, hatheput=1, Tyreus=1, Harvey=1, PV=2 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''looking glass cut, any gem''' || '''14''' ||  14 ||Jaylenaeybarre=10, cate=4 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''symmetry cut, any gem''' || '''14''' || 14 ||Jaylenaeybarre  || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lotus cut, any gem''' || '''14''' || 14 || Jaylenaeybarre=1 cate/qwu=5, zFree=3, Tyreus=1, McArine=2, Harvey =5, Renard=4|| done&lt;br /&gt;
|-&lt;br /&gt;
| '''khufu's ship cut, any gem''' || '''14''' || 14|| =1 GHawkins=1 cate=4 Ruby = 15 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''sprocket cut, any gem''' ||'''14''' ||14 || Ruby   || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hile's chevrons cut, any gem''' || '''14''' || 14 ||  2 (Renard) Jaylenaeybarre=3 qwu=3, Harvey=8, PV=3, McArine=4 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''Ra's lantern cut, any gem''' || '''14''' || 14|| Jaylenaeybarre=1 cate=1, Ruby=6, McArine=12, Harvey=1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''full aidenn mask cut, any gem''' ||'''14'''|| 14|| in the wh: 2 (Renard)Jaylenaeybarre=1, zFree=3, Ruby=1, Tyreus=2, PV=2, Renard=2, cate = 2, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''king's tomb cut, any gem'''||'''14'''|| 14 ||  Jaylenaeybarre=1 qwu=2, Ruby=2, Harvey=3, zFree=1, Renard=3, cate=4, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progress Report==&lt;br /&gt;
 &lt;br /&gt;
{{ResTechnologyName|Thought Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Clay Brick | 75000 | 75000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone  | 25000 | 25000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone| 0 | 25000 | ? }}&lt;br /&gt;
  {{ResResourceName|Slate | 15000 | 15000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Mud Granite | 200 | 200 }}&lt;br /&gt;
  {{ResResourceName|Yellow Paint|  2500 | 2500 | stashed}}&lt;br /&gt;
  {{ResResourceName|Deep Sky Blue Paint| 2000 | 2000 | stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears | 100 | 100 | stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears | 500 | 500 | stashed }}&lt;br /&gt;
  {{ResResourceName|Small Gears | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gearbox B454-B558 D173-D223 H228-H287|1| 1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox B317-B412 D491-D619 G51-G64|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox A184-A226 D272-D351 H111-H135|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|eyelet cut, any gem | 49 | 49 | stashed }}&lt;br /&gt;
  {{ResResourceName|lens cut, any gem| 49 | 49  }}&lt;br /&gt;
  {{ResResourceName|thistle cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|choronzon cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|queens tomb cut, any gem|  28 | 28 | stashed  }}&lt;br /&gt;
  {{ResResourceName|full eye cut, any gem|  28 | 28 | stashed }}&lt;br /&gt;
  {{ResResourceName|corner heart cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|dalessi cut, any gem|  28 | 28  | stashed}}&lt;br /&gt;
  {{ResResourceName|hexas plate cut, any gem|  28 | 28  | stashed }}  &lt;br /&gt;
  {{ResResourceName|aidenn mask cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|amanti cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|bastet cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|cats eye cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|unity cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|reflection cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|appolonia cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|bridge cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|ring cut, any gem|  14| 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|dragyns eye cut, any gem|  14 | 14 |stashed }}&lt;br /&gt;
  {{ResResourceName|looking glass cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|symmetry, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|lotus cut, any gem|  14 | 14  | stashed}}&lt;br /&gt;
  {{ResResourceName|khufus ship cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|sprocket cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|hiles chevron cut, any gem|  14 | 14  | stashed  }}&lt;br /&gt;
  {{ResResourceName|ras lantern cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|full aiden mask, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|kings tomb, any gem| 14 | 14  | stashed }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280416</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280416"/>
		<updated>2015-08-02T17:07:18Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028&lt;br /&gt;
 &lt;br /&gt;
Monument Location TBD in The Future!&lt;br /&gt;
Monument Leader TBD in The Future!&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot&lt;br /&gt;
 Banana&lt;br /&gt;
 Molasses&lt;br /&gt;
 Oak&lt;br /&gt;
 Roses&lt;br /&gt;
 Strawberry Jam&lt;br /&gt;
 Violet&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |2000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|50|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|3|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|27|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|61|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |285|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |89|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |0|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |0|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |0|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |0|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |0|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 2000  ||   || Mirallie (JosS, Myn, Myna) 2000 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 50 |||| Renard 30 / atomadam2 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 3 || || atomadam2 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 37|| ||  Renard 27 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 61 || || Renard 61 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo(285 Stashed) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 89 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Bessodia&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Eugenius&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=280415</id>
		<title>Monument of leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=280415"/>
		<updated>2015-08-02T17:06:49Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one monument, please create it as a subpage of this page; i.e. create a page '''Monuments/ArtMusic/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Leadership =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Leadership project has been built at River Plains at 1224,2555. Applicants are automatically accepted. ((NOTE:  Guildhall is NOT set to automatically accept applicants as of 9/29/13 ~Riqo))&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea==&lt;br /&gt;
  * Note&lt;br /&gt;
    Any suggestions or new test ideas please let us know&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 50||50 ||kuupid||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 50 ||50||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||kuupid ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus paper  || 5000  || 5000 ||hounddog ||stashed &lt;br /&gt;
|-&lt;br /&gt;
|Ink  ||500 || 500 ||kuupid ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Boards ||100000|| 100000 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Bricks || 500000 || 500000||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 2500 ||2500 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 1000||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Foil (Gilding) || 1000 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || Augir 5000||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone ||25000 || 25000 ||Paradise Plains 18K ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 ||12000 ||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Paint || 12000 ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 || 12000 || Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000|| 12000||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble || 1000 || 1001||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble || 1000 || 1000 ||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 300 || 300 || HD || stashed&lt;br /&gt;
|-&lt;br /&gt;
|For note I'd like to thank Maze and his family and Obol for helping pulling all these quarries...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Hounddog kuupid Obol&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
Bessodia&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Leadership Monument}}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Worship&amp;diff=280414</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Worship&amp;diff=280414"/>
		<updated>2015-08-02T17:06:26Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monument Location=&lt;br /&gt;
1546 3507&lt;br /&gt;
wh at 1546 3495&lt;br /&gt;
== Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Zealot]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestBurntMan | The Test of the Burnt Man]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestCoffeeTea | The Test of the Coffee-Tea Ceremony]]&lt;br /&gt;
&lt;br /&gt;
[[Test of ritual mummification |Test of ritual mummification]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Peacefulness&lt;br /&gt;
&lt;br /&gt;
=== Sage  ===&lt;br /&gt;
&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
=== Master  ===&lt;br /&gt;
&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
&lt;br /&gt;
=Worship Monument Test Ideas=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Materials needed =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Needed 	!! Material !! Available !! Pledged !! Player Name&lt;br /&gt;
|-&lt;br /&gt;
|| 50000 || cut stone || 50000   ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| 15000 || concrete || 7250   || 8000 || renard&lt;br /&gt;
|-&lt;br /&gt;
|| 10000|| gold paint || 100  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 5000|| cadet blue paint || 140  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 5000|| forest green paint || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|| 250|| gold sheeting || /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 1500|| gold foil || /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 150 || oyster shell marble || 19  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 150 || yellow alabaster || /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 150|| mud granite || 6  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 150|| white tavertine|| /  || || &lt;br /&gt;
|-&lt;br /&gt;
||150 || Canary Granite|| /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 150|| Night Granite || /  || || &lt;br /&gt;
|-&lt;br /&gt;
||150 || Grey Star Marble || /  || || &lt;br /&gt;
|-&lt;br /&gt;
||150 || White Alabaster|| /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 200||message fragments || /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Diamond || 4  || || &lt;br /&gt;
|-&lt;br /&gt;
||21 || Huge Emerald || 1  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Quartz || 4  || || &lt;br /&gt;
|-&lt;br /&gt;
||21 || Huge Ruby || 13  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Sapphire|| /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Topaz|| 14  || || &lt;br /&gt;
|-&lt;br /&gt;
||105 ||Large Diamond || 65  || || &lt;br /&gt;
|-&lt;br /&gt;
||105 || Large Emerald || 5  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Quartz || 203  || || &lt;br /&gt;
|-&lt;br /&gt;
||105 || Large Ruby || 120  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Sapphire|| 10  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Topaz || 123  || || &lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Diamond || 750  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 1050||Medium Emerald|| 25 || || &lt;br /&gt;
|-&lt;br /&gt;
|| 1050||Medium Quartz || 405  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 1050|| Medium Ruby|| 1050  || || &lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Sapphire || 1008  || || &lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Topaz|| 708  || || &lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Diamond ||  552 || || &lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Emerald|| 110  || || &lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Quartz|| 2100  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 2100||Small Ruby || 2100 || || &lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Sapphire|| /  || || &lt;br /&gt;
|- &lt;br /&gt;
|| 2100||Small Topaz|| 1073  || || &lt;br /&gt;
|-&lt;br /&gt;
||28000 || Rosy Brown Paint || 640  || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
'''Gold''' 10,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Carrot 9 Saltpeter 1 Clay 1 Iron 1 Sulfur 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Kebiroz: Clay 4 Carrot 4 Lead 1 Sulfur 1 Copper 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Clay 2 Carrot 7 Iron 1 Sulfur 1 Saltpeter 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cadet Blue''' 5,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Clay 1 Copper 1 RedSand 3 Cabbage 6 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Copper 6 Iron 2 Toadskin 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Cabbage 1 Clay 6 RedSand 1 Silver 1 Copper 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Forest Green''' 5,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Clay 1 RedSand 5 Sulfur 1 Copper 4 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Cabbage 1 Copper 1 Sulfur 1 Clay 8&amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Cabbage 1 RedSand 1 Silver 1 Lead 1 Clay 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rosy Brown''' 28,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Copper 1 RedSand 6 Cabbage 3 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Cabbage 4 Red Sand 3 Lead 2 Saltpeter 1 Copper 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
</feed>