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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dendii</id>
	<title>ATITD6 - User contributions [en]</title>
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	<updated>2026-04-07T14:54:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=225307</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=225307"/>
		<updated>2012-12-31T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]] ([[Glenbard_Resources/Treatment_Recipes|Treatment Recipes]]), [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Rubys -2435,3995&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160 and a Serpentine Marble quarry a little farther at -2593,4234&lt;br /&gt;
&lt;br /&gt;
Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
Deep Well ==&amp;gt; -2335,4175&lt;br /&gt;
&lt;br /&gt;
Silt Collector ==&amp;gt; -2373,4039&lt;br /&gt;
&lt;br /&gt;
NEW! Steam Shovel ==&amp;gt; -2372,4051&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=225306</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=225306"/>
		<updated>2012-12-31T16:56:42Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]] ([[Glenbard_Resources/Treatment_Recipes|Treatment Recipes]]), [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Rubys -2435,3995&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160 and a Serpentine Marble quarry a little farther at -2593,4234&lt;br /&gt;
&lt;br /&gt;
Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
Deep Well ==&amp;gt; -2335,4175&lt;br /&gt;
&lt;br /&gt;
Silt Collector ==&amp;gt; -2373,4039&lt;br /&gt;
&lt;br /&gt;
NEW! Steam Shovel ==&amp;gt; -2372,4051&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=225239</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=225239"/>
		<updated>2012-12-31T03:09:34Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''.  If you did not land in the guild area, to get here quickly choose a new starting point in your navigation menu. If Glenbard does not show up, just X-out and click the menu again for a new set of choices.&lt;br /&gt;
&lt;br /&gt;
Ask any guild member for a CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
'''We recently had a DOUBLE WEDDING, you can see pictures at [[Glenbard Photos]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=225237</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=225237"/>
		<updated>2012-12-31T03:08:22Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''.  If you did not land in the guild area, to get here quickly choose a new starting point in your navigation menu. If Glenbard does not show up, just X-out and click the menu again for a new set of choices.&lt;br /&gt;
&lt;br /&gt;
Next to the Guild Hall&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
'''We recently had a DOUBLE WEDDING, you can see pictures at [[Glenbard Photos]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=224449</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=224449"/>
		<updated>2012-12-22T04:43:42Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Rubys -2435,3995&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160 and a Serpentine Marble quarry a little farther at -2593,4234&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
NEW! Deep Well ==&amp;gt; -2335,4175&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=224192</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=224192"/>
		<updated>2012-12-17T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Rubys -2435,3995&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
NEW! Deep Well ==&amp;gt; -2335,4175&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223948</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223948"/>
		<updated>2012-12-12T18:49:27Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Rubys -2435,3995&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223947</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223947"/>
		<updated>2012-12-12T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
Sand Mine, Diamonds -2435,4055&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223907</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223907"/>
		<updated>2012-12-11T15:25:39Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[Pigment Laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223906</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223906"/>
		<updated>2012-12-11T15:24:55Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, [[pigment laboratory]], glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mines -2437,4023 and -2440,4220&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc Mine -2218,4044&lt;br /&gt;
&lt;br /&gt;
Sand Mine, Emeralds -2450,4210&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223904</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223904"/>
		<updated>2012-12-11T14:26:26Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources...lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2218,4044&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223903</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223903"/>
		<updated>2012-12-11T14:26:03Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt;  and  &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2350,4115''' Original Guild Compound Area - Lots of kilns, pottery wheels, brick racks, forges, casting boxes, glass benches, charcoal ovens, rock saws, mason's benches, reactory, gearbox assembly table, anvils, gem cutting table, tasting table, thistle gardens, kettles, glory hole and more. &lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]], [[Brick Machine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
'''EXCEPTION:''' There are nine [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2218,4044&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day 2012''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223902</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223902"/>
		<updated>2012-12-11T14:16:05Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and  &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]], [[Large Distaff]], [[Chemical Bath]], [[Wood Treatment Tank]], [[Fleet Furnace]], [[Papyrus Tank]], [[Acid Bath]], [[Paper Press]], [[Barrel Vise]], [[Crematory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2218,4044&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223901</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223901"/>
		<updated>2012-12-11T14:10:18Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and  &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2275,4130''' [[Flax Gin]], [[Marble Tub]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2218,4044&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223088</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=223088"/>
		<updated>2012-12-02T16:08:10Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2218,4044&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=223044</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=223044"/>
		<updated>2012-12-01T21:07:01Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.  We have set up many medium-advanced buildings that will get you established quickly, but all the advanced play will be up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''. If you would like to settle near many other players who are much more &amp;quot;evolved&amp;quot; technically, we recommend you head down to '''''River Plains''''' or '''''Seven Lakes.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
'''We recently had a DOUBLE WEDDING, you can see pictures at [[Glenbard Photos]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=223043</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=223043"/>
		<updated>2012-12-01T21:06:27Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.  We have set up many medium-advanced buildings that will get you established quickly, but all the advanced play will be up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''. If you would like to settle near many other players who are much more &amp;quot;evolved&amp;quot; technically, we recommend you head down to '''''River Plains''''' or '''''Seven Lakes.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
We recently had a DOUBLE WEDDING, you can see pictures at [[Glenbard Photos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222995</id>
		<title>Glenbard Photos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222995"/>
		<updated>2012-12-01T17:08:35Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Saturday, December 1, 2012 the guild saw four members tie the knot in an awesome double wedding ceremony!&lt;br /&gt;
&lt;br /&gt;
'''Congratulations To:  Jan-Richard and Shyol / ElZinn and Mugali'''&lt;br /&gt;
&lt;br /&gt;
[[File:GBwedding.jpg]]&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222994</id>
		<title>Glenbard Photos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222994"/>
		<updated>2012-12-01T17:08:10Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Saturday, December 1, 2012 the guild saw four members tie the knot in an awesome double wedding ceremony!&lt;br /&gt;
&lt;br /&gt;
Congratulations To:  Jan-Richard and Shyol / ElZinn and Mugali&lt;br /&gt;
&lt;br /&gt;
[[File:GBwedding.jpg]]&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222993</id>
		<title>Glenbard Photos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222993"/>
		<updated>2012-12-01T17:07:33Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
On Saturday, December 1, 2012 the guild saw four members tie the knot in an awesome double wedding ceremony!&lt;br /&gt;
&lt;br /&gt;
Congratulations To:&lt;br /&gt;
&lt;br /&gt;
Jan-Richard and Shyol&lt;br /&gt;
ElZinn and Mugali&lt;br /&gt;
&lt;br /&gt;
[[File:GBwedding.jpg]]&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=File:GBwedding.jpg&amp;diff=222992</id>
		<title>File:GBwedding.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=File:GBwedding.jpg&amp;diff=222992"/>
		<updated>2012-12-01T17:04:02Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222991</id>
		<title>Glenbard Photos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222991"/>
		<updated>2012-12-01T17:03:34Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GBwedding.jpg]]&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222990</id>
		<title>Glenbard Photos</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Photos&amp;diff=222990"/>
		<updated>2012-12-01T17:03:08Z</updated>

		<summary type="html">&lt;p&gt;Dendii: Created page with &amp;quot;File:wedding.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wedding.jpg]]&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222603</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222603"/>
		<updated>2012-11-26T15:10:48Z</updated>

		<summary type="html">&lt;p&gt;Dendii: /* Guild Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222602</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222602"/>
		<updated>2012-11-26T14:54:26Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
&lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
&lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222601</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222601"/>
		<updated>2012-11-26T14:53:39Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Levels ==&lt;br /&gt;
&lt;br /&gt;
Initiate - Brand-new Immigrant&lt;br /&gt;
Associate - Achieve Citizenship&lt;br /&gt;
Member - Pull out Credit-Ra Card for Paid Membership &lt;br /&gt;
Kinsman - Level 10 or Higher, Actively Recruits Arriving Immigrants&lt;br /&gt;
Fellow - 100+ Days in Egypt&lt;br /&gt;
Patriarch - Friend IRL &lt;br /&gt;
Elder - Dendii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222524</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222524"/>
		<updated>2012-11-25T16:36:21Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
NEW! Limestone Auger ==&amp;gt; -2055,3950&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222493</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222493"/>
		<updated>2012-11-25T02:48:09Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222487</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222487"/>
		<updated>2012-11-25T02:44:53Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222405</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222405"/>
		<updated>2012-11-23T20:21:45Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had gone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222404</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222404"/>
		<updated>2012-11-23T20:21:06Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
Dendii went on a '''Thanksgiving Day''' salvage raid of a huge guild that had cone dormant, scored 4 warehouses full of goodies. Among the items...5K camel meat, 7K honey, 14K oil, 4K wool, 5K mutton and much more. /chat Dendii is you need any large quantities for a special project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222402</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=222402"/>
		<updated>2012-11-23T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Tin Mine -1980,3720&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221934</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221934"/>
		<updated>2012-11-18T16:22:48Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221933</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221933"/>
		<updated>2012-11-18T16:22:26Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221932</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221932"/>
		<updated>2012-11-18T16:21:42Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;     === If you see that this page needs updating please /chat Dendii in-game and yell at him :) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221931</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221931"/>
		<updated>2012-11-18T16:20:58Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;gt; If you see that this page needs updating please /chat Dendii in-game and yell at him :) &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221930</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221930"/>
		<updated>2012-11-18T16:20:11Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*** If you see that this page needs updating please /chat Dendii in-game and yell at him :) ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221929</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221929"/>
		<updated>2012-11-18T16:19:27Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii in-game and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221914</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221914"/>
		<updated>2012-11-18T03:19:36Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii in-game and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
There are TWO major compound areas with guild resources ==&amp;gt; -2350,4115 and -2275,4130 &amp;lt;== lots of useful buildings!&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221325</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221325"/>
		<updated>2012-11-15T16:18:53Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.  We have set up many medium-advanced buildings that will get you established quickly, but all the advanced play will be up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''GLENBARD MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''. If you would like to settle near many other players who are much more &amp;quot;evolved&amp;quot; technically, we recommend you head down to '''''River Plains''''' or '''''Seven Lakes.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221182</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221182"/>
		<updated>2012-11-13T13:43:24Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.  We have set up many medium-advanced buildings that will get you established quickly, but all the advanced play will be up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the '''[[Glenbard Resources]]'''. If you would like to settle near many other players who are much more &amp;quot;evolved&amp;quot; technically, we recommend you head down to '''''River Plains''''' or '''''Seven Lakes.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221181</id>
		<title>User:Dendii</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Dendii&amp;diff=221181"/>
		<updated>2012-11-13T13:42:40Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Glenbard Guild Welcomes You To Egypt!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a returning player, welcome back...if you are a new player you are in for a treat, this is a very &amp;quot;dense&amp;quot; game. Layers upon layers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit &amp;quot;F3&amp;quot; for your map...you will quickly notice Egypt is '''*HUGE*'''. It would take hours to run East-to-West, over a day to run North-to-South. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Egypt there are pockets of heavily-populated areas and even more wilderness...Glenbard is a recently-established mentoring guild working to grow a new population center.  If you like to play and discover most of the knowledge yourself, this is a great place to &amp;quot;settle&amp;quot;.  We have set up many medium-advanced buildings that will get you established quickly, but all the advanced play will be up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''MISSION STATEMENT: A Tale In The Desert is structured into a series of &amp;quot;tales&amp;quot; which last over a real-time year or longer...periodically the goals of Pharaoh are met and a new telling begins and all players start with just the clothes on their back. Technologies are needed to be researched before the universities can offer the knowledge, civilization starts from scratch. The current &amp;quot;tale&amp;quot; is a bit past the halfway point...we are hoping to get a strong group of players together THIS telling so we can be an influential guild NEXT telling :)'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you would like to join Glenbard simply go to the Guild Hall located at -2406, 4118. Once you are accepted you will be able to use the [['''Glenbard Resources''']]. If you would like to settle near many other players who are much more &amp;quot;evolved&amp;quot; technically, we recommend you head down to '''''River Plains''''' or '''''Seven Lakes.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Dendii, Hiei or Betty are in the area type /chat name and ask for your CARE PACKAGE...it includes better flax seeds and other goodies to help you along. Flax seed note: Plant, do not weed = more seeds. Plant, weed = flax. [[Don't run out of seeds :)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to get started is to complete the tasks to become a citizen, then do a &amp;quot;University Run&amp;quot; to all the universities to get all the free skills you can. Skills from schools costs materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After those two steps, there are a bazillion knowledge paths you can take in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''For a list of guild resources ==&amp;gt; [[Glenbard Resources]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There is a ton of information on this wiki, including new player guides like http://www.atitd.org/wiki/tale6/New_Player_Guide and http://www.atitd.org/wiki/tale6/User:Dreasimy/Mentoring/Citizenship&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221180</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221180"/>
		<updated>2012-11-13T13:34:17Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii in-game and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them in the building.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; every time you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouses...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there are always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guild mates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, reverent tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221179</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221179"/>
		<updated>2012-11-13T13:27:14Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guildmates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemistry &amp;amp; Paints''' are needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbs, Mining, Fishing, Mushrooms''' If you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alloys, Blacksmithing, Glass Making, Gearboxes''' Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, revernt tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beer, Wine, Pyrotechnics''' Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs!&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221178</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221178"/>
		<updated>2012-11-13T13:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== Shared Buildings ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guildmates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemistry &amp;amp; Paints ==&lt;br /&gt;
&lt;br /&gt;
Needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs, Mining, Fishing, Mushrooms  ==&lt;br /&gt;
&lt;br /&gt;
It you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alloys, Blacksmithing, Glass Making, Gearboxes ==&lt;br /&gt;
&lt;br /&gt;
Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, revernt tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beer, Wine, Pyrotechnics ==&lt;br /&gt;
&lt;br /&gt;
Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs.&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221177</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221177"/>
		<updated>2012-11-13T13:21:31Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MINES &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== SHARED BUILDINGS ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== It Takes A Village ==&lt;br /&gt;
&lt;br /&gt;
There is sooooo much to do in Egypt, no one Egyptian can do it all.  After achieving Citizenship, performing the dreaded &amp;quot;University Run&amp;quot; and starting to progress up the levels, what's next?&lt;br /&gt;
&lt;br /&gt;
There are some challenging and fun skills to hone that could benefit your guildmates...here are a few suggestions, but there are many more:&lt;br /&gt;
&lt;br /&gt;
'''Cooking''' is an art and a science. A great recipe can reduce the number of players needed for group activities like a dig, and greatly increase the recovery rate of your END, FOCUS, etc timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemistry &amp;amp; Paints ==&lt;br /&gt;
&lt;br /&gt;
Needed for many exotic uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs, Mining, Fishing, Mushrooms  ==&lt;br /&gt;
&lt;br /&gt;
It you like to go on &amp;quot;walkabouts&amp;quot;, these are great things to master...helping the guild with cooking supplies and metal ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alloys, Blacksmithing, Glass Making, Gearboxes ==&lt;br /&gt;
&lt;br /&gt;
Everyone has that one thing (or three!) that they just don't &amp;quot;get&amp;quot;...if you are a master at these things people will talk about you in hushed, revernt tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beer, Wine, Pyrotechnics ==&lt;br /&gt;
&lt;br /&gt;
Who doesn't like to drink and watch fireworks???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much, much more...be sure to read the wiki on those long desert runs.&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221173</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221173"/>
		<updated>2012-11-13T05:37:50Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MINES &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
&lt;br /&gt;
Zinc -2217,4404&lt;br /&gt;
&lt;br /&gt;
[[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== SHARED BUILDINGS ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221172</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221172"/>
		<updated>2012-11-13T05:36:43Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MINES &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023  Copper Mine -2362,4101  Zinc -2217,4404  [[Mining]] Guide&lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== SHARED BUILDINGS ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221171</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221171"/>
		<updated>2012-11-13T05:34:21Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MINES &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
Zinc -2217,4404 &lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== SHARED BUILDINGS ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[Greenhouse]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[Brick Machine]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221170</id>
		<title>Glenbard Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Glenbard_Resources&amp;diff=221170"/>
		<updated>2012-11-13T05:32:27Z</updated>

		<summary type="html">&lt;p&gt;Dendii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see that this page needs updating please /chat Dendii ingame and yell at him :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MINES &amp;amp; Quarries ==&lt;br /&gt;
&lt;br /&gt;
Iron Mine -2437,4023&lt;br /&gt;
Copper Mine -2362,4101&lt;br /&gt;
Zinc -2217,4404 &lt;br /&gt;
&lt;br /&gt;
There is an Oyster Shell Marble quarry just beyond the Guild Hall at -2460, 4160&lt;br /&gt;
&lt;br /&gt;
== SHARED BUILDINGS ==&lt;br /&gt;
&lt;br /&gt;
Feel free to use any building you are able to...if someone has left finished materials, please leave them.&lt;br /&gt;
&lt;br /&gt;
EXCEPTION: There are [[GREENHOUSE]] near the camel pen for everyone's use.  To keep it stocked, please hit &amp;quot;harvest&amp;quot; everytime you run by...it will only grow 100 at a time but will store unlimited amounts.  &lt;br /&gt;
&lt;br /&gt;
There should be straw in the racks, just take what you need and replenish from the greenhouse...that way there is always straw ready to go!&lt;br /&gt;
&lt;br /&gt;
Also ==&amp;gt; /chat any Kinsman to request any materials from the animal pens, we have plenty of oil, leather, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
There are two [[BRICK MACHINE]] at -2280,4128...please help keep them filled with raw materials when you take finished bricks so there ate always bricks ready for firing.&lt;br /&gt;
&lt;br /&gt;
There are two fields of beehives, one on the hill behind the camel pen and one at -2295, 4100&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dendii</name></author>
	</entry>
</feed>