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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hanid</id>
	<title>ATITD6 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hanid"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale6/Special:Contributions/Hanid"/>
	<updated>2026-06-07T08:53:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Mentorship&amp;diff=240573</id>
		<title>Test of Mentorship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Mentorship&amp;diff=240573"/>
		<updated>2013-06-15T20:33:59Z</updated>

		<summary type="html">&lt;p&gt;Hanid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This test consists of having mentee's (who must have joined the game since the test was demonstrated) build a mentorship shrine in honour of their mentor. Each mentee may only build one shrine and must select who they are honouring during the shrines construction.&lt;br /&gt;
&lt;br /&gt;
Apparently, &amp;quot;joining&amp;quot; starts at first login, not when you first pay.&lt;br /&gt;
* Note:: Ensure you have mentorship test started before any shrines are built to you. If a shrine is built to you before you have test tab it does not reflect on tab when tab is picked up.&lt;br /&gt;
* Also:: You will receive no notification of the shrine being created, or where it is. Make sure you ask those you mentor where they built their shrine!&lt;br /&gt;
&lt;br /&gt;
Once a shrine has been built, it must be consectrated by the mentor by going to it and clicking 'Consecrate this shrine'. To pass the test 7 shrines must be built in your honour and consecrated&lt;br /&gt;
&lt;br /&gt;
Each shrine costs and the newbie building it clicks themselves then Projects then choose Mentor Shrine.  Then a box shows up to fill in a name &amp;quot;Build your shrine to honor&amp;quot;.  You will receive a message that you can only do this once.  Cost for shrine is:&lt;br /&gt;
&lt;br /&gt;
* 12 [[Bricks]]&lt;br /&gt;
* 4 [[Boards]]&lt;br /&gt;
* 8 [[Slate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To facilitate the welcoming of new Egyptians in your region, you might want to build a Welcome Banner.&lt;br /&gt;
&lt;br /&gt;
Each Welcome Banner costs:&lt;br /&gt;
&lt;br /&gt;
* 8 [[Linen]]&lt;br /&gt;
* 16 [[Rope]]&lt;br /&gt;
* 40 [[Boards]]&lt;br /&gt;
* 500 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To claim rewards, go to School of Leadership&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot;&lt;br /&gt;
! Mentorship Shrine Rewards || Mentor Points required || Function&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship || 3 || Next skill is half-price&lt;br /&gt;
|-&lt;br /&gt;
| Full Scholarship || 7 || Next skill is free&lt;br /&gt;
|-&lt;br /&gt;
| Back Roads || 2 || 24 hours offline time&lt;br /&gt;
|-&lt;br /&gt;
| Dinner with Pharaoh || 21 || +7 Perception for 24 hours, special surprise, unique per dinner&lt;br /&gt;
|-&lt;br /&gt;
| Fountain of Knowledge || 2 || Teach one skill or level, instantly&lt;br /&gt;
|-&lt;br /&gt;
| Thirst for Knowledge || 2 || Learn one skill from another player, instantly&lt;br /&gt;
|-&lt;br /&gt;
| Homeward Bound || 7 || One additional Waypoint&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Map || 7 || 600 ft. radius mineral map, any locations.&lt;br /&gt;
|-&lt;br /&gt;
| Tenure || 14 || Half-price skills for life.&lt;br /&gt;
|-&lt;br /&gt;
| Headmaster || 5 || Double speed teaching forever&lt;br /&gt;
|-&lt;br /&gt;
| Homestead || 7 || One additional Cornerstone&lt;br /&gt;
|-&lt;br /&gt;
| Bringer of Knowledge || 14 || A single contribution to university research is doubled&lt;br /&gt;
|- &lt;br /&gt;
| Eye of God || 7 || A free month of ATITD&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Events&amp;diff=240186</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Events&amp;diff=240186"/>
		<updated>2013-06-09T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;Hanid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
*The [http://www.timezoneconverter.com/cgi-bin/tzc.tzc Time Zone Converter website] can convert event times into local times for your location.&amp;lt;br&amp;gt;&lt;br /&gt;
*Date format YYYY-MM-DD (same as date format in game logs.) &lt;br /&gt;
&lt;br /&gt;
= Current &amp;amp; Upcoming Events =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_8 | Pharaoh's Garden Game Event 8 The Great Herb Seed Dump Follow Up]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See full details on the Events page&lt;br /&gt;
&lt;br /&gt;
= [[Recurring_Events|Recurring Events]] =&lt;br /&gt;
&lt;br /&gt;
= [[Conflict Games]] =&lt;br /&gt;
&lt;br /&gt;
= [[Previous_Events|Previous Events]] =&lt;br /&gt;
(Most Recent At Top)&lt;br /&gt;
&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_6 | Pharaoh's Garden Game Event 6 Burning SETESH Follow Up]]&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_5 | Pharaoh's Garden Game Event 5 Flowers For The Praise of Pharaoh Follow Up]]&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_4 | Pharaoh's Garden Game Event 4 Clinker Sculpture March 3 2013 Follow Up]]&lt;br /&gt;
* [[Events/Airship_Flotilla_Fun_Flight_4 | Airship Flotilla Fun Flight 4 ''Feb 16 2013'' Follow Up]]&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_3 | Pharaoh's Garden Game Event 3 The Great Herbe Dump ''Sunday Feb 10 2013'' Read the Follow Up]]&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_2 | Pharaoh's Garden Game Event 2 Jan 12 2013 Read the Follow Up]]&lt;br /&gt;
* [[2012 Christmas Presents]]&lt;br /&gt;
*[[Demipharaoh_Debates/2012_11_27|DP Election between Larynth &amp;amp; Windrider - Vote Now]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Events/Pharaoh%27s_Garden_Game_Event_1 | Pharaoh's Garden Game Event 1 Nov 24 2012 Read the Follow Up!]]&lt;br /&gt;
* [[Demipharaoh_Debates/2012_10_02|DP Debate is done, click this link to read transcript and vote!]]&lt;br /&gt;
* [[Events/Airship_Flotilla_Fun_Flight_3 | Airship Fun Flight 3 Read the Follow Up!]]&lt;br /&gt;
* [[Events/Ibis flight | Ibises Flight 9/12/2012]] &lt;br /&gt;
*&amp;lt;b&amp;gt; [[Demipharaoh_Debates/2012_09_05|DP Voting Now Open! Candidates are Augir, cate, &amp;amp; Shiranai. Click here for debate transcript.]]	&lt;br /&gt;
* [[Events/Airship_Flotilla_Fun_Flight_2 | Airship Flotilla Fun Flight 2 Sept 3 2012]] Read the follow up.&lt;br /&gt;
* [[Events/Airship_Flotilla | Airship Flotilla Fun Flight 1 July 7,2012]] Read the follow up with screenies.&lt;br /&gt;
*[[Demipharaoh_Debates/2012_07_11|Vote NOW: Candidates are Bryce, StarGazeR, &amp;amp; Stevehotep ]]&lt;br /&gt;
*[[Demipharaoh_Debates/2012_06_14|DP Election 6 Debate between Fez, Linisha, Pascalito, &amp;amp; Peabody Wednesday June 13th 1pm GMT/UTC (9am Eastern US)]]&lt;br /&gt;
*DP Debates &amp;amp; Election May 2012 [[Demipharaoh_Debates/2012_05_16|Archipelago, Chet, JosS, Philadelphia]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Demipharaoh_Debates/2012_04_20|DP Debates &amp;amp; Election April 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Events/Project_Bunnyway|Project Bunnyway!]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Events/Carmelo|Carmelo and Giovanni's Focus Emergency]]&lt;br /&gt;
*[[Events/Muscle_Up_and_Heave_Ho|Muscle Up and Heave Ho]]&lt;br /&gt;
*[[Demipharaoh_Debates/2012_03_20|DP Election - Ariella, Chet, Lazybum, oDiS, &amp;amp; Sabina Debate Logs Here]]&lt;br /&gt;
*[[Like sands through the hourglass]]&lt;br /&gt;
*[[Demipharaoh_Debates/2012_02_24|DP Debate between Khama and LuluDivine! Wednesday at 3:30am UTC (That's Tuesday at 7:30pm Pacific Time)]]&lt;br /&gt;
*[[Events/Grandfathers_Relics|Grandfather's Relics]]&lt;br /&gt;
*[[Christmas_Presents|Christmas Presents &amp;amp; Snowstorms]]&lt;br /&gt;
*[[Events/Where_in_Egypt_are_the_Masters_Men|Where in Egypt are the Masters Men]]&lt;br /&gt;
*[[Events/Valin|Who is Valin?]]&lt;br /&gt;
*2011-12-17 [[Events/Supply_and_Demand_Rules_the_World|Supply and Demand Rules the World]]&lt;br /&gt;
*2011-12-12 [[Events/The_Sea_Can_Be_A_Dangerous_Place|The Sea Can Be A Dangerous Place]]&lt;br /&gt;
*2011-12-11 [[Events/Run_Back_from_the_Hills_Dec_2011|Run Back from the Hills]] Type: Phoenix &amp;lt;br&amp;gt;&lt;br /&gt;
*2011-12-10 [[Events/Run_for_the_Hills_Dec_2011|Run for the Hills]] Type: Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
*2011-12-03 Tale VI launched on Saturday, December 3 at noon EST (GMT-0500) &amp;lt;br&amp;gt;&lt;br /&gt;
**For archived events, see [[Previous_Events|Previous Events Page]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[Events/Discussion|Logs of Event Discussions]] =&lt;br /&gt;
(Most Recent At Top)&lt;br /&gt;
*2011-12-11 For a log of Telanoc's post-event discussion after Run for the Hills/Run Back from the Hills Events, see [[Events/Discussion/2011_12_11|2011-12-11 Discussion]].&amp;lt;br&amp;gt;&lt;br /&gt;
*2011-12-09 For a log of Telanoc's discussion about scoring methods for Events, see [[Guides/EventScoring]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239884</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239884"/>
		<updated>2013-06-06T02:37:34Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials at 106 7332 built on 1 June 2013 ==&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials at -70 7080 for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 25 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 100 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || UArt||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || UArt||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 500 || UArt || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials at -70 7080 for 23 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 114,800 || 39,735 || UArt || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 2,750 || 1,722 || UArt || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stones || 2,070 || 1.920 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 132 || 118 || UArt || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise || Soil&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109|| All&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93|| All&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35|| Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89 || '''Sand''', Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84 || '''Sand''', Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77 || '''Sand'''&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21 || All &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14 || Grass, Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8 || Grass, Dirt &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0 || '''Sand'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
Talos-built&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita-built&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger || Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear || Constitution || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner || Speed || 18 Cucumbers || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || Talos || Endurance || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || Mydnight || Dexterity || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || Rania || Dexterity || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || Kwita || Focus || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || PaigeTurner || Perception || Untested!! || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || Ebendra || Speed || Untested!!  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || Setka|| Constitution || Untested!!  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? || ??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239883</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239883"/>
		<updated>2013-06-06T02:37:07Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials at 106 7332 built on 1 June 2013 ==&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials at -70 7080 for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 25 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 100 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || UArt||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || UArt ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || UArt||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 500 || UArt || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials at -70 7080 for 23 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 114,800 || 39,735 || UArt || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 2,750 || 1,722 || UArt || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stones || 2,070 || 1.920 || UArt || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 132 || 118 || UArt || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise || Soil&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142 || &lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109|| All&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93|| All&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35|| Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89 || '''Sand''', Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84 || '''Sand''', Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77 || '''Sand'''&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22 || Sand&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27 || All&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21 || All &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14 || Grass, Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8 || Grass, Dirt &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0 || '''Sand'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
Talos-built&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita-built&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger || Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear || Constitution || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner || Speed || 18 Cucumbers || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || Talos || Endurance || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || Mydnight || Dexterity || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || Rania || Dexterity || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || Kwita || Focus || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || PaigeTurner || Perception || Untested!! || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || Ebendra || Speed || Untested!!  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || Setka|| Constitution || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? || ??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? || ??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? || ??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239620</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239620"/>
		<updated>2013-06-02T04:15:20Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
'''Puffs'''&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
'''Mydnight'''&lt;br /&gt;
&lt;br /&gt;
'''Kwita'''&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||Constitution || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||Speed || 18 Cucumbers || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239619</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239619"/>
		<updated>2013-06-02T04:09:58Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
'''Puffs'''&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
'''Mydnight'''&lt;br /&gt;
&lt;br /&gt;
'''Kwita'''&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||Constitution || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||Speed || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239618</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239618"/>
		<updated>2013-06-02T04:03:04Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
'''Puffs'''&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
'''Mydnight'''&lt;br /&gt;
&lt;br /&gt;
'''Kwita'''&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||Constitution || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239617</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239617"/>
		<updated>2013-06-02T04:01:15Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Proposed Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
'''Orenwolf'''&lt;br /&gt;
&lt;br /&gt;
'''Aphelion'''&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
'''Puffs'''&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
'''Ebendra'''&lt;br /&gt;
&lt;br /&gt;
'''Setka'''&lt;br /&gt;
&lt;br /&gt;
'''Bramwell'''&lt;br /&gt;
&lt;br /&gt;
'''Mydnight'''&lt;br /&gt;
&lt;br /&gt;
'''Kwita'''&lt;br /&gt;
&lt;br /&gt;
'''Badmonkee'''&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239616</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239616"/>
		<updated>2013-06-02T03:59:07Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Proposed Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat-built&lt;br /&gt;
&lt;br /&gt;
Yrael-built&lt;br /&gt;
&lt;br /&gt;
Hanid-built&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner-built&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger-built&lt;br /&gt;
&lt;br /&gt;
Smokeybear-built&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239615</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239615"/>
		<updated>2013-06-02T03:58:13Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || Spooner ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239613</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239613"/>
		<updated>2013-06-02T03:33:31Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239612</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239612"/>
		<updated>2013-06-02T03:18:14Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 ||SmokeyBear ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239611</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239611"/>
		<updated>2013-06-02T03:13:44Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || 18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239610</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239610"/>
		<updated>2013-06-02T03:13:34Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || (18 Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239609</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239609"/>
		<updated>2013-06-02T03:01:06Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid || Endurance || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat|| Speed || 51 Cabbage || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||Strength || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239607</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=239607"/>
		<updated>2013-06-02T02:50:04Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials to Raise Pump an additional 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST || Zotep&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 34 || PUMP/ PW||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 ||  Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || PUmp||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP || *Everyone*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 3,000 || SST || *Everyone*&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,820 || Pump || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 213 || 188 Pump/25 SST || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
Badmonkee&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 ||Hanid ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || Nefermaat||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || Parkranger ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || Yrael ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238478</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238478"/>
		<updated>2013-05-21T12:43:09Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Proposed Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pump Raising Materials to Raise 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 28 || PUMP/SST/ PW||&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || SST/PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 || SST and Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,200 || SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 165 || 165@PUMP  ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238477</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238477"/>
		<updated>2013-05-21T12:25:03Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Basic Towers Materials for 34 Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pump Raising Materials to Raise 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 28 || PUMP/SST/ PW||&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 680 || SST/PUMP/PW ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 || SST and Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,200 || SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 165 || 165@PUMP  ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner?&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238476</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238476"/>
		<updated>2013-05-21T12:23:26Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Basic Towers Materials for 34 Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 100 || PUMP || '''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pump Raising Materials to Raise 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 28 || PUMP/SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 560 || SST/PUMP ||&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 || SST and Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 100 || PUMP ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,200 || SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 165 || 165@PUMP  ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner?&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
ParkRanger&lt;br /&gt;
&lt;br /&gt;
Smokeybear&lt;br /&gt;
&lt;br /&gt;
Ebendra&lt;br /&gt;
&lt;br /&gt;
Setka&lt;br /&gt;
&lt;br /&gt;
Bramwell&lt;br /&gt;
&lt;br /&gt;
Mydnight&lt;br /&gt;
&lt;br /&gt;
Kwita&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238366</id>
		<title>Paradise Cove/Aqueduct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Paradise_Cove/Aqueduct&amp;diff=238366"/>
		<updated>2013-05-20T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Finished Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pump Materials for 106 7332 ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 1 || 1 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 4 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 50 || 4 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 600 || 600 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| MoonSteel Sheeting || 120 || 120 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 1 || 1 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 50,000 || 50,000 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 30,000 ||30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Pinkish Raeli Tiles || 30,000 || 30,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Any Color Raeli Tiles || 100,000 || 100,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotproof, Rigid, Nontoxic Boards || 50,000 || 50,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Oyster Shell Marble (PER = 1) || 100 || 100 || SST || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Night Granite (PER = 4) || 100 || 100 || SST || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Grey Star Marble (PER = 5) || 100 || 47 || SST ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pump Raising Materials to Raise 100 Feet ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 10,000 || 10,000 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 500 || 500 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 234 || 234 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 10 || 10 || CCR || Orenwolf&lt;br /&gt;
|-&lt;br /&gt;
| Random Gearboxes || 20 || 0 || SST ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cistern Expansion ==&lt;br /&gt;
To 200k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 200 || 200 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 300 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 250 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 10 || 10 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To 300k capacity&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 400 || 400 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Leather || 600 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 500 || 0 || PUMP ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cable || 20 || 20 || PUMP ||'''*DONE*'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Towers Materials for 34 Towers ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Canvas || 34 || 14 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Rope || 136 || 56 || PUMP ||Bam to move to SST&lt;br /&gt;
|-&lt;br /&gt;
| Straw || 1700 || 1700 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Cistern || 34 || 22 || SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pipe || 170 || 170 || PUMP || '''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Tar || 680 || 560 || SST/PUMP ||&lt;br /&gt;
|-&lt;br /&gt;
| Black Raeli Tiles || 6800 ||6800 || SST and Pump ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| White Raeli Tiles || 3400 || 3400 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Yellowish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Reddish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Greenish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Blueish Raeli Tiles || 1700 || 1700 || SST ||'''*DONE*'''&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 3400 || 0 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower Raising Materials ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Material || Need || Have || Location || Who&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 228,300 || 110,000 ||Bam's Storage ||&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 6,412 || 0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone || 4,816 || 4,200 || SST ||&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Segments || 210 || 158 || 158@SST  ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Elevation || Raise&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || 1 || 194&lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || 6 || 184&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || 8 || 177&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || 8 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || 8 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || 8 || 162&lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || 14 || 151&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || 8 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || 8 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || 8 || 142&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || 8 || 137&lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || 9 || 131&lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || 21 || 114&lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || 21 || 109&lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || 32 || 93&lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || 23 || 97&lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || 80 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || 21 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || 21 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || 23 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || 22 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || 22 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || 24 || 61&lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || 28 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || 53 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || 63 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || 38 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || 23 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || 24 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || 27 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || 30 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who wish to build:&lt;br /&gt;
&lt;br /&gt;
Orenwolf&lt;br /&gt;
&lt;br /&gt;
Aphelion&lt;br /&gt;
&lt;br /&gt;
Nefermaat&lt;br /&gt;
&lt;br /&gt;
Yrael&lt;br /&gt;
&lt;br /&gt;
Hanid&lt;br /&gt;
&lt;br /&gt;
Puffs&lt;br /&gt;
&lt;br /&gt;
Spooner?&lt;br /&gt;
&lt;br /&gt;
Talos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finished Towers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| What || Where || Owner || Stat || Bonus 1 || Bonus 2&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 90 7323 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 80 7305 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 70 7288 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 60 7270 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 40 7270 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 30 7253 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 20 7236 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 10 7219 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 0 7201 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || -10 7184 || ??? ||??? || (none) ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || -20 7167 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || -30 7150 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || -40 7133 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || -50 7115 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || -60 7098 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || -70 7080 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || -80 7063 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || -90 7046 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || -100 7029 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || -110 7011 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || -120 6994 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || -130 6976 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || -140 6959 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || -150 6942 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || -160 6925 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || -170 6903 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || -180 6890 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || -190 6872 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || -200 6855 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || -210 6838 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || -220 6820 || ??? ||??? || (none) ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || -240 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || -260 6820 || ??? ||??? || (none) || &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || -280 6820 || ??? ||??? || (none) ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Field_Game_Manual&amp;diff=237780</id>
		<title>Guides/Airship Field Game Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Field_Game_Manual&amp;diff=237780"/>
		<updated>2013-05-15T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;Hanid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pharaoh's Garden Airship Field and Game Manual'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scope =&lt;br /&gt;
This document defines many of the rules for the Airship Field games. Rules maybe changed or&lt;br /&gt;
modified at any time. Determination of what “is a rule” rests with the GM or Event Organizer.&lt;br /&gt;
&lt;br /&gt;
Most games at the Airship Field are player-defined games. This means the goal, scoring, items to be&lt;br /&gt;
made, retrieved or built, along with any other requirements including prizes are at the discretion of the&lt;br /&gt;
event organizer(s).&lt;br /&gt;
&lt;br /&gt;
There will be no QQing allowed over an event. If there is any concern, please address this prior to the&lt;br /&gt;
event. Be aware that there may be limited or no recourse for errors, omission or problems encountered&lt;br /&gt;
during an event. While all attempts at “fairness” will be standard operating procedure, the final&lt;br /&gt;
determination of what is or is not fair, winners and other miscellaneous legal issues rests with the GM&lt;br /&gt;
or Event Organizers.&lt;br /&gt;
&lt;br /&gt;
All events are: '''ENTER AT YOUR OWN RISK of having FUN'''.&lt;br /&gt;
&lt;br /&gt;
= The Airship Field: Pharaoh's Garden =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pharaoh's Garden ==&lt;br /&gt;
Pharaoh's Garden is a gift from Pharaoh to the players of Tale 6. The Garden is designed to be a venue&lt;br /&gt;
for airship games, foot races and other player run events. The Garden is intended to be a permanent&lt;br /&gt;
feature for future tales.&lt;br /&gt;
&lt;br /&gt;
=== A NO BUILD AREA === &lt;br /&gt;
'''Pharaoh's Garden is a NO BUILD AREA'''. No player built items are allowed within the confines of the&lt;br /&gt;
garden. The only construction allowed within the garden's boundaries are those supporting events and&lt;br /&gt;
those belonging to the garden's wardens. All other buildings, mines or constructs will be removed by&lt;br /&gt;
the garden's protectors. &lt;br /&gt;
&lt;br /&gt;
Sculptures, flowers gardens and other art projects may be permitted at the discretion of the Aero Club. Apply at Pharaoh's Garden Office located at the entrance area.&lt;br /&gt;
&lt;br /&gt;
*The Tale 6 wardens are the Aero Club and Pharaoh's Garden Office.&lt;br /&gt;
&lt;br /&gt;
=== Historical Information ===&lt;br /&gt;
*Initial Designs by Zhukuram&lt;br /&gt;
*Implementation and Landscaping by Nikara, World Builder&lt;br /&gt;
*Additional Designs, Ideas and Suggestions by Hanid and Rana&lt;br /&gt;
*Acknowledgments to the players of Tale 6 for all their support for this project.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Pharaoh's Garden and Airship Field is located in Hinterlands -2645 -6360 in south west Egypt(T6) close to the western edge of the game board. The South Egypt CS (T6) connects to the Memphis CS (T6) which is located at the entrance of the garden (T6). The route is open both ways. There are several roads that lead in the general direction or players can travel overland to the field.&lt;br /&gt;
&lt;br /&gt;
== Field Layout == &lt;br /&gt;
There is Official Entrance is on the western edge. &lt;br /&gt;
&lt;br /&gt;
The field is a large square enclosed by a wall; at each corner is a Watch Tower. Each side of the outer wall is approximately 200 coordinates long, making the perimeter approximately 800 coordinates.  Most games are held within the field boundary.&lt;br /&gt;
&lt;br /&gt;
The field contains a large lake with islands. The lake is ringed by high ridges. There are starting piers on the western edge and eastern edges of the lake.&lt;br /&gt;
&lt;br /&gt;
= The Games Rules =&lt;br /&gt;
&lt;br /&gt;
The Airship field allows a number of games to be held with many variations or options to any set game.&lt;br /&gt;
Each GM or Event Organizer will determine which games, rules or options are being used for that&lt;br /&gt;
game setting.&lt;br /&gt;
&lt;br /&gt;
It is the responsibility of all participants to KNOW THE RULES being used. Rules or variations will&lt;br /&gt;
normally be published or posted in an appropriate manner for the game. “Surprise” rules will be given&lt;br /&gt;
to the participants at the time of the event. Surprise rules include any ad hoc rules or requirements on&lt;br /&gt;
game day that are part of the event.&lt;br /&gt;
&lt;br /&gt;
== Basic Rule 1: Flyers MUST FLY to all locations == &lt;br /&gt;
All airship pilots MUST FLY to all locations. The only time a pilot is allowed to be on the ground is to&lt;br /&gt;
pick up or drop off items, build or perform any other action as defined by the game. As soon as the&lt;br /&gt;
action is completed the pilot must return to their ship and fly to the next point. There can be no&lt;br /&gt;
running, way pointing, spouse warping, wings of Horus or other travel time options used to get from&lt;br /&gt;
one spot to another.&lt;br /&gt;
&lt;br /&gt;
'''Any pilot discovered violating the MUST FLY rule will be disqualified.'''&lt;br /&gt;
&lt;br /&gt;
== Basic Rule 2: Runners MUST RUN to all locations ==&lt;br /&gt;
All runners MUST RUN to all locations. There can be no way pointing, spouse warping, wings of&lt;br /&gt;
Horus or other travel time options used to get from one spot to another.&lt;br /&gt;
&lt;br /&gt;
'''Any runner discovered violating the MUST RUN rule will be disqualified.'''&lt;br /&gt;
&lt;br /&gt;
= Team Games =&lt;br /&gt;
Almost all the games can be done in a Team Format. Runners and Flyers maybe divided into mixed&lt;br /&gt;
groups; like Red Team, Blue Team. Teams normally complete against each other.&lt;br /&gt;
&lt;br /&gt;
Some events may group of all players present into a single team where every member of the team must&lt;br /&gt;
complete at least one activity in the event.&lt;br /&gt;
&lt;br /&gt;
Event Organizers or GMs can set up teams in a variety of ways. Any odd Runner or Flyer is placed into&lt;br /&gt;
a team of the Event Organizer or GM's choice.&lt;br /&gt;
&lt;br /&gt;
* Dividing Runners and Flyers equally into two groups.&lt;br /&gt;
** 6 Flyers and 10 Runners are split&lt;br /&gt;
** Red Team 3 Flyers and 5 Runners&lt;br /&gt;
** Blue Team 3 Flyers and 5 Runners&lt;br /&gt;
&lt;br /&gt;
* Dividing Runners and Flyers into three groups with an extra player in one group.&lt;br /&gt;
** 6 Flyers and 10 Runners are split&lt;br /&gt;
** Red Team 2 Flyers and 3 Runners&lt;br /&gt;
** Blue Team 2 Flyers and 3 Runners&lt;br /&gt;
** Green Team 2 Flyers and 4 Runners&lt;br /&gt;
&lt;br /&gt;
= Airship Games =&lt;br /&gt;
== Flyers Marked Course Game == &lt;br /&gt;
The Flyers Marked Course Game consists of flying a marked course to one or more landing zones.&lt;br /&gt;
Flyers start at the designated starting edge and fly to a specific landing zone. From there, they continue&lt;br /&gt;
to the next landing zone and so on, until all landing zones have been visited. After visiting all landing&lt;br /&gt;
zones they return to the starting area.&lt;br /&gt;
&lt;br /&gt;
Flyers may be given a list or order of all landings in advance or at the beginning of the game or they&lt;br /&gt;
may only learn of their next flight location after successful completion of a leg.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Known Flight Path ===&lt;br /&gt;
&lt;br /&gt;
Flyer A stages at the western pier. She is given a marked course order of mountains A,B,C,D. Flyer A&lt;br /&gt;
then pilots her airship to mountain A and lands placing a chit in a basket. She then flies to mountain B&lt;br /&gt;
and lands, placing her chit in a basket there. She continues to mountain C and D placing chits in each&lt;br /&gt;
of the baskets at those locations. Once she has completed her flight she returns to the starting pier&lt;br /&gt;
ending her round.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Unknown Flight Path ===&lt;br /&gt;
&lt;br /&gt;
Flyer B stages at the eastern pier. He is only given the location of his first landing area: mountain D.&lt;br /&gt;
Flyer B then pilots his airship to mountain D, lands placing a chit in a basket. The label on the basket&lt;br /&gt;
indicates the next landing location: mountain B. Flyer B then flies to the designated landing area on&lt;br /&gt;
mountain B, placing his chit in the basket there. The label on the basket indicated he should next go to&lt;br /&gt;
the starting area on the western pier. This completes the round.&lt;br /&gt;
&lt;br /&gt;
== Runners Marked Course Game == &lt;br /&gt;
&lt;br /&gt;
The Runners Marked Course Game is identical to the Flyers Marked Course Game except runners must&lt;br /&gt;
run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
== Flyers Touch and Go Game ==&lt;br /&gt;
 &lt;br /&gt;
The center of the airship field has a large lake with islands. Each island has a different shape and&lt;br /&gt;
height. There is a landing zone area on each island. The height of the island indicates the difficulty of&lt;br /&gt;
the landing. Islands that have heights closest to the lake level are easier to land on; islands that are&lt;br /&gt;
taller are harder to land on. The Touch and Go Games consists of flying to an island, landing there&lt;br /&gt;
successfully and returning to the starting area.&lt;br /&gt;
&lt;br /&gt;
Important Note: Touch and Go Games require that the pilot return to the starting platform after&lt;br /&gt;
landing on an island.&lt;br /&gt;
&lt;br /&gt;
Example: A pilot lines up at the western pier. They fly to Island A and pick up a chit there. They then&lt;br /&gt;
return to the starting line, land and deposit the chit in a basket at the starting line.&lt;br /&gt;
&lt;br /&gt;
The Touch and Go games have many variations similar to the Marked Course games. Flyers may be&lt;br /&gt;
given a list or order of all islands in advance or at the beginning of the game or they may only learn of&lt;br /&gt;
their next flight location after successful completion of a leg.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Known Island Landing Order === &lt;br /&gt;
Flyer A stages at the western pier. She is given a list of islands to land on A,B,C,D. Flyer A then pilots&lt;br /&gt;
her airship to island A and lands. She takes a chit from a basket on the island. She then returns to the&lt;br /&gt;
starting area and deposits this chit in a second basket at the starting line.&lt;br /&gt;
&lt;br /&gt;
Next she then flies to island B, lands, and picks up a chit in a basket there. She returns to the starting&lt;br /&gt;
area and deposits that chit in the basket at the starting line. She repeats this for each island on her list.&lt;br /&gt;
Once she has landed on all the islands and deposited the chits her round ends.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Unknown Island Landing Order === &lt;br /&gt;
Flyer B stages at the eastern pier. He is only given the location of his first island: island D. Flyer B&lt;br /&gt;
then pilots his airship to island D and lands. He takes a chit from a basket on the island. He then&lt;br /&gt;
returns to the starting area and deposits this chit in a basket at the starting line. This basket will have a&lt;br /&gt;
label on it to indicate which island he is to visit next: island C.&lt;br /&gt;
&lt;br /&gt;
He then flies to the designated island C, lands, and picks up a chit from a basket there. He returns to the&lt;br /&gt;
starting area and deposits that chit in the basket at the starting line, getting the next island destination&lt;br /&gt;
from the basket label. Once he has landed on all the designated islands and deposited the chits at the&lt;br /&gt;
starting area, his round ends.&lt;br /&gt;
&lt;br /&gt;
=== Example 3 Timed Altar Scurry === &lt;br /&gt;
A variation of the Unknown Island Landing Order is all flyers proceed from the starting dock to a designated island to pick up an object from the altar there. The next set of coords will not be given until all four items have been removed from the altar. The pilots will then proceed to the next designated island and pick up the alter item. There may be a beginner division with airship rentals available for this event. The items on the altars are the prizes. The time of the event is one hour from take off.&lt;br /&gt;
&lt;br /&gt;
== Gambler's Choice Games == &lt;br /&gt;
Gambler's Choice Games are timed or limited events. There will be a list of designated locations and/or&lt;br /&gt;
islands that are included in a round. Locations that are farthest away or islands that are harder to land&lt;br /&gt;
on, will have greater value then closer locations or easier landing zone islands.&lt;br /&gt;
&lt;br /&gt;
Flyers and/or Runners have a limited time to fly or run to a designated location of their choice. Each&lt;br /&gt;
location will have chits that need to be picked up and deposited at the starting line before the time&lt;br /&gt;
expires.&lt;br /&gt;
&lt;br /&gt;
The number of times a single location can be visited will be determined by the GM or Event&lt;br /&gt;
Organizers.&lt;br /&gt;
&lt;br /&gt;
Prior to the start, a published or announced list of location and values will be made.&lt;br /&gt;
 &lt;br /&gt;
=== Sample Point Table ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sample Point Table&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Flyers Locations!! colspan=&amp;quot;2&amp;quot;|Runners Locations &lt;br /&gt;
|-&lt;br /&gt;
| Island 1 || 3 || Mountain 1 || 3 || Ridge 1  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Island 2  || 4 || Mountain 2 || 4 || Ridge 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Island 3  || 14 || Mountain 3  || 14 || Ridge 3  || 14&lt;br /&gt;
|-&lt;br /&gt;
| Island 4  || 21 || Mountain 4 || 21 || Ridge 4 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Total Points  || 42 || || 42 ||  || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example 1a Flyers 20 Minute Timer === &lt;br /&gt;
Flyers have 20 minutes to pick up as many points (chits) from any of the locations in the list. Each&lt;br /&gt;
location can be visited only once.&lt;br /&gt;
&lt;br /&gt;
Flyer B decides to try for the maximum points and flies to Mountain 4 picking up a chit worth 21&lt;br /&gt;
points. The time to fly to and from the mountain uses up all the allotted time. His round ends with 21&lt;br /&gt;
points.&lt;br /&gt;
&lt;br /&gt;
Flyer C decides to try for the easier points. She flies to Island 1 for 3 points. Mountain 1 for 3 points.&lt;br /&gt;
She next tries for Island 2 for 4 points and Mountain 2 for another 4 points. She has just enough time&lt;br /&gt;
to land on Mountain 3 for 14 points before her round ends. Giving her a total of 28 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 1b Runners 20 Minute Timer === &lt;br /&gt;
The Runners 20 Minute Timer Game is identical to the Flyers 20 Minute Timer Game except runners&lt;br /&gt;
must run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
=== Example 2a Flyers Collect 20 Points in 15 Minutes === &lt;br /&gt;
Flyers must collect 20 points in under 15 minutes. They can select from any of the locations in the list.&lt;br /&gt;
Once they have reached 20 points or the timer expires their round ends. Flyers that collect the required&lt;br /&gt;
number of points are marked “completed”. Flyers that do not collect the required number of points are&lt;br /&gt;
marked “not completed”. Each location can be visited only once.&lt;br /&gt;
&lt;br /&gt;
Flyer D decides to try for the maximum points and flies to Mountain 4 picking up a chit worth 21&lt;br /&gt;
points. As his chit value is more than the minimum, his round ends immediately with with a&lt;br /&gt;
“completed”.&lt;br /&gt;
&lt;br /&gt;
Flyer C decides to try for the easier points. She flies to Island 1 for 3 points and Mountain 1 for&lt;br /&gt;
another 3 points. She next tries for Island 3 for 14 points but is unable to land before the timer expires.&lt;br /&gt;
Her total is 6 points and her round ends with a “not completed” mark.&lt;br /&gt;
&lt;br /&gt;
=== Example 2b Runners Collect 20 Points in 15 Minutes === &lt;br /&gt;
The Runners Collect 20 Points in 15 Minutes Game is identical to the Flyers Collect 20 Points in 15&lt;br /&gt;
minutes Game except runners must run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
== Flyers Challenge Game == &lt;br /&gt;
The Flyers challenge game requires landing successfully on the more difficult areas of the field.&lt;br /&gt;
Special landing zones are designed to make landing extremely hard. The Flyers Challenge is designed&lt;br /&gt;
to test the skill of the most advanced pilots.&lt;br /&gt;
&lt;br /&gt;
The number of attempts may be limited or a timer may be used or other difficulty may be added.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Flyers Challenge 3 Attempts === &lt;br /&gt;
Flyers get 3 attempts to land on Island 3. When they land they will pick up a chit from the basket and&lt;br /&gt;
return to the starting area. Flyers that successfully land in the challenge zone are marked “completed”.&lt;br /&gt;
Flyers that do not land within the alloted number of tries are marked “not completed”.&lt;br /&gt;
&lt;br /&gt;
Flyers queue up in the starting area. A Flyer is considered to be “On Course” until successful or they&lt;br /&gt;
have used up their number of tries, then next Flyer may start.&lt;br /&gt;
&lt;br /&gt;
Flyer D reaches the head of the queue. He unpacks his airship to signal the start of his run. He then&lt;br /&gt;
has 3 tries to land on Island 3. He lands successfully on his 2nd attempt and is marked “completed”.&lt;br /&gt;
&lt;br /&gt;
Flyer B now reaches the head of the queue. She unpacks her airship to signal the start of her run. She&lt;br /&gt;
then tries to land on Island 3 but is unsuccessful after 3 attempts and is marked “not completed”.&lt;br /&gt;
&lt;br /&gt;
== Treasure Hunt Game == &lt;br /&gt;
The Treasure Hunt Game is a Hide and Seek Game. Prior to the start, a series of hidden caches or&lt;br /&gt;
treasures will be scattered around the Airfield. Flyers and Runners will look for these caches. In some&lt;br /&gt;
cases the cache must be returned to a holding box, in others the cache will belong to the finder.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Treasure Hunt and Return === &lt;br /&gt;
A series of hidden caches are scattered around the airfield. Each cache has a special item in it. Some&lt;br /&gt;
caches are hidden in places only an airship can get to. Others are on the ground.&lt;br /&gt;
&lt;br /&gt;
Players are divided into two teams: Red Team and Blue Team. Each time has flyers and runners. Each&lt;br /&gt;
team is given a list of items to return. The lists may not be the same.&lt;br /&gt;
&lt;br /&gt;
Teams are given 30 minutes to find and return as many items on their list as they can find.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Treasure Hunt and Keep === &lt;br /&gt;
A series of hidden caches are scattered around the airfield. Each cache has a special item in it. Some&lt;br /&gt;
caches are hidden in places only an airship can get to. Others are on the ground.&lt;br /&gt;
&lt;br /&gt;
Teams are given 30 minutes to find and return as many items as they can. All the treasure is kept by the&lt;br /&gt;
player.&lt;br /&gt;
&lt;br /&gt;
== Ferry Boat Racing Game == &lt;br /&gt;
In the Touch and Go Lake are a series of islets. There are many scattered throughout the lake. A&lt;br /&gt;
Standard Ferry Boat can reach many of the islets but not all of them. There is at least one path across&lt;br /&gt;
the lake North to South. There is at least one path across the lake East to West.&lt;br /&gt;
&lt;br /&gt;
Ferry Boat Racing events require a player to build a standard ferry boat and find their way across the&lt;br /&gt;
lake to the other side. Only one ferry boat is allowed per player. Players must try to find a path to an&lt;br /&gt;
islet, pack up their ferry boat and reset to in a new direction to find the next possible leg.&lt;br /&gt;
&lt;br /&gt;
This race may be timed or have other limitations added.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Ferry Boat Race East to West === &lt;br /&gt;
All players queue up on the eastern starting pier. Each has a standard ferry boat that they build on the&lt;br /&gt;
shore line.&lt;br /&gt;
&lt;br /&gt;
Player A lines up his ferry and tries to “ride” but gets the message “cannot cross large distances”. He&lt;br /&gt;
then disassembles his ferry and repositions it and tries again. This time he is successful and the ferry&lt;br /&gt;
takes him in to the lake. He then packs up the ferry, moved a bit farther to the other side of the islet and&lt;br /&gt;
rebuilds the ferry. Again he is successful and gets a ride to the next islet. He repeats this until he&lt;br /&gt;
reaches the western piers.&lt;br /&gt;
&lt;br /&gt;
Player C lines his ferry up at the start and is successful on his first “ride” attempt and is taken out into&lt;br /&gt;
the lake. He then packs up the ferry and repositions it to catch the next islet, again he is successful and&lt;br /&gt;
reaches an islet. He packs up the ferry for his next attempt forward but this time he gets the message&lt;br /&gt;
“cannot cross large distances”. He tries several times to reposition the boat but each time he gets the&lt;br /&gt;
message “cannot cross large distances” and determines that this path is a dead end. He then&lt;br /&gt;
repositions his ferry to back track to the earlier island to look for another passage across the lake.&lt;br /&gt;
&lt;br /&gt;
== Mixed Relay Race: Single Team == &lt;br /&gt;
All players queue up on the eastern starting pier. All Runners are sent to queue up on the western&lt;br /&gt;
starting pier. All Flyers remain on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
A basket with chits in it has been place on Island 1. A Flyer must retrieve a single chit from the basket&lt;br /&gt;
and then fly on to the western pier where the Runners are queued. On landing on the far side, the Flyer&lt;br /&gt;
hands off the chit to the first Runner who runs it to the eastern pier and places the chit into a receiving&lt;br /&gt;
drop off basket on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
Once the chit has been place in the basket the next Flyer is cleared for lift off and flies to Island 1 to&lt;br /&gt;
collect a chit. The Flyer lands on the western shore, passing the chit to the next runner who runs it&lt;br /&gt;
back to the eastern pier and puts the chit in the basket. The cycle repeats until all players have&lt;br /&gt;
completed a leg either as a Runner or a Flyer.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 1 More Flyers than Runners === &lt;br /&gt;
If there are more Flyers than Runners then when a Runner has dropped off their chit they return to the&lt;br /&gt;
western side until all the Flyers have picked up a chit from the island, landed on the western shore and&lt;br /&gt;
handed it off to a Runner who runs it back and deposits it in the receiving basket.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 2 More Runners than Flyers === &lt;br /&gt;
If there are more Runners than Flyers then when a Flyer has handed off their chit to a runner they&lt;br /&gt;
return to the eastern side repeating their flights to the island picking up chits and passing them to the&lt;br /&gt;
Runners until all the Runners have been given a chit from the island, and run it back and deposited it in&lt;br /&gt;
the receiving basket.&lt;br /&gt;
&lt;br /&gt;
== Mixed Relay Race: Two Teams == &lt;br /&gt;
All players queue up on the eastern starting pier. The GM or Event Organizer calls out to each player&lt;br /&gt;
to put them into a Team. Some are in the Red Team and others in the Blue Team. The Team Runners&lt;br /&gt;
are sent to queue up on the western starting pier. Team Flyers remain on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
A basket with chits in it has been place on Island 1. A Team Flyer must retrieve a single chit from the&lt;br /&gt;
basket and then fly on to the western pier where the Team Runners are queued. On landing on the far&lt;br /&gt;
side, the Flyer hands off the chit to their first Team Runner who runs to the eastern pier and places the&lt;br /&gt;
chit into the receiving drop off team basket on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
Once the chit has been place in the basket the next Team Flyer is cleared for lift off and flies to collect&lt;br /&gt;
the chit from the island. They collect the chit and land on the western piers, passing the chit to the next&lt;br /&gt;
Team Runner who runs it back to the eastern pier and puts the chit in their team's drop off basket.&lt;br /&gt;
The cycle repeats until all players in a Team have completed a leg either as a Runner or a Flyer.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 1 More Flyers than Runners === &lt;br /&gt;
If there are more Flyers than Runners then when a Runner has dropped off their chit they return to the&lt;br /&gt;
western side until all the Flyers have picked up a chit from the island, landed on the western shore and&lt;br /&gt;
handed it off to a Runner who runs it back and deposits it in the receiving basket.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 2 More Runners than Flyers === &lt;br /&gt;
If there are more Runners than Flyers then when a Flyer has handed off their chit to a runner they&lt;br /&gt;
return to the eastern side repeating their flights to the island picking up chits and passing them to the&lt;br /&gt;
Runners until all the Runners have been given a chit from the island, and run it back and deposited it in&lt;br /&gt;
the receiving basket&lt;br /&gt;
&lt;br /&gt;
= Officiating the Games =&lt;br /&gt;
&lt;br /&gt;
As all games held at Pharaoh's Garden are player run events, there is no single set of rules on how events should be judged and prizes awarded.  The following is a set of suggestions on how to score and judge events.&lt;br /&gt;
&lt;br /&gt;
Players who do not enter the races or drop off chits correctly may not be eligible for prizes as these maybe used to determine winners or winning pools.&lt;br /&gt;
&lt;br /&gt;
== Warehouse Registration/Start-Finish ==&lt;br /&gt;
&lt;br /&gt;
Warehouses at or near the starting area are used as Registration Points for the games.  It is the player's responsibility to place their personal chits in the correct ones.&lt;br /&gt;
&lt;br /&gt;
There are 4 major Registration Areas:&lt;br /&gt;
&lt;br /&gt;
* 3 Warehouses near the colored banners.&lt;br /&gt;
** Each warehouse represents registration for that banner grouping.&lt;br /&gt;
* 1 Warehouse near Pharaoh's Barge on the piers&lt;br /&gt;
&lt;br /&gt;
Players must drop personal chits in the appropriate warehouses.  Players who are participating in both the runners and flyers events must put personal chits in the appropriate warehouses.&lt;br /&gt;
&lt;br /&gt;
The Registration Warehouses also serve as starting points and finish lines.  Players may be required to place a personal chit at the end of their race to signal they have correctly completed the course.&lt;br /&gt;
&lt;br /&gt;
These warehouses maybe locked before the race and opened up for a limited time for registration.  Warehouses may be locked during a race and opened only for the finish.  They may be locked after the final runner or after a time determined by the Event Organizers or GM.  Once these are locked no more chits maybe added.&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Registration Warehouse Locations (T6)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Type !! Location !! Coords &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Airship Events || Hinterlands || -2565, -6303&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Purple Team || Hinterlands || -2569,-6298&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| White Team || Hinterlands || -2571,-6308&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Blue Team || Hinterlands || -2570,-6319&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warehouse Drop Offs ==&lt;br /&gt;
&lt;br /&gt;
Players will place a personal chit in every designated Warehouse Drop Point as listed for that event.  It is the players responsibility to make sure that their chit is in the Drop Off Point before continuing on to the next stop.&lt;br /&gt;
&lt;br /&gt;
Players must also be aware that in some races not all Drop Points will be used or they will be in different orders.&lt;br /&gt;
&lt;br /&gt;
Players may also be requested to drop other items or to even pick up an item from a Drop Point.&lt;br /&gt;
&lt;br /&gt;
There are 21 Drop Off locations with the park boundries.  &lt;br /&gt;
&lt;br /&gt;
The following are reachable by Runners: 9 on the Ridges and 4 at the mid-point of each side of the outer wall.&lt;br /&gt;
 &lt;br /&gt;
The following are only reachable by Airship: 1 on each island in the lake and 4 on the Watch Towers at the corners of the outer wall.&lt;br /&gt;
&lt;br /&gt;
=== Island Drop Off Locations ===&lt;br /&gt;
&lt;br /&gt;
There are 4 (four) Island Drop Off Locations&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Warehouse Drop Off Locations (T6)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Island !! Location !! Coor 1 !! Coord 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Green Island || Hinterlands || -2500 || -6165&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Red Island || Hinterlands || -2485 || -6440&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Yellow Island || Hinterlands || -2365 || -6300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Black Island || Hinterlands || -2640 || -6320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ridge Line Drop Off Locations ===&lt;br /&gt;
&lt;br /&gt;
There are 9 (nine) Ridge Line Drop Off Locations.&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Warehouse Drop Off Locations (T6)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Number!! Location !! Coor 1 !! Coord 2&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 1 || Hinterlands || -2554 || -6375&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 2 || Hinterlands || -2456 || -6375&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 3 || Hinterlands || -2419 || -6374&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 4 || Hinterlands || -2411 || -6291&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 5 || Hinterlands || -2430 || -6241&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 6 || Hinterlands || -2473 || -6235&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 7 || Hinterlands || -2521 || -6226&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 8 || Hinterlands || -2576 || -6230&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| WH 9 || Hinterlands || -2590 || -6300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Drop Off Locations ===&lt;br /&gt;
&lt;br /&gt;
There are 4 (four) Wall Drop Off Locations&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Warehouse Drop Off Locations (T6)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Wall Section !! Location !! Coor 1 !! Coord 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| North Wall || Hinterlands || -2500 || -6165&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| South Wall || Hinterlands || -2485 || -6440&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| East Wall || Hinterlands || -2365 || -6300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| West Wall || Hinterlands || -2640 || -6320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Tower Drop Off Locations ===&lt;br /&gt;
&lt;br /&gt;
There are 4 (four) Watch Tower Locations.&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Warehouse Drop Off Locations (T6)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Watch Tower !! Location !! Coor 1 !! Coord 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| North West || Hinterlands || -2411 || -6291&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| North East || Hinterlands || -2383 || -6167&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| South East || Hinterlands || -2419 || -6374&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| South West || Hinterlands || -2623 || -6436&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flyers Touch and Go Officiating ==&lt;br /&gt;
&lt;br /&gt;
Flyers games often require landing in a particular spot.  Pharaoh's Garden was designed to assist Event Organizers to determine if a flyer had landed in the correct location.&lt;br /&gt;
&lt;br /&gt;
Airships landing in an ineligble area will be &amp;quot;blown back&amp;quot; to their starting location. Areas such as water, steep cliffs and other rough terrain will cause a &amp;quot;blow back&amp;quot;.  This can be used to determine how many attempts a flyer has made.&lt;br /&gt;
&lt;br /&gt;
The islands in the lake have warehouses on top of them.  This is the official landing zone.  While it maybe possible to land on the beach on some of the islands these are not the official landing zones.  &lt;br /&gt;
&lt;br /&gt;
Flyers must put personal chits in the warehouses on top of the island.  A flyer will not get credit for an island if they do not put the chit in the warehouse on top.&lt;br /&gt;
&lt;br /&gt;
These warehouses maybe locked before the race. As each island will generally represent one round, the warehouses on the other islands maybe locked until that round has completed. They may be locked after the final flyer has finished their attempt or after a time determined by the Event Organizers or GM. Once these are locked no more chits maybe added.&lt;br /&gt;
&lt;br /&gt;
== Using Personal Chits ==&lt;br /&gt;
&lt;br /&gt;
Crafting a Personal Chit requires [http://www.atitd.org/wiki/tale6/Carving Carving Level 2] and a quality [http://www.atitd.org/wiki/tale6/Knife:Glass glass knife] or better.  Players may need 15 to 20 personal chits to cover all drops needed for registration, course drop offs and finish line drops.&lt;br /&gt;
&lt;br /&gt;
Event Orginizers or GMs will return the chits after the event is concluded. All reasonable attempts will be made to return them.  However, in the case they are not returned, the player will have to make another set of personal chits.&lt;br /&gt;
&lt;br /&gt;
== Example: How to Score an Event ==&lt;br /&gt;
&lt;br /&gt;
In this example, 4 Warehouse Drop Points are designated, plus a Registration/Start/Finish Warehouse.  &lt;br /&gt;
&lt;br /&gt;
At the beginning of the event all warehouses are locked.  When registration opens, the starting warehouse is unlocked for stashing by public. An official then goes to each of the 4 drop locations and sets those warehouses to stash by public.&lt;br /&gt;
&lt;br /&gt;
Once the warehouses are opened, players place their chit in the Starting/Registration Warehouse.  &lt;br /&gt;
&lt;br /&gt;
When given the signal to begin their race, they then run to the first designated drop point and place a chit in the warehouse there.  They then continue to Drop Points 2, 3 and 4 placing chits in each warehouse.  When they arrive at the finish, they place a final chit in the Starting/Registration/Finish warehouse.&lt;br /&gt;
&lt;br /&gt;
When all the racers have completed the course or time allowed has elapsed all the warehouses are again locked.&lt;br /&gt;
&lt;br /&gt;
Event Organizers use the names and number of chits to verify that all drop points where correctly completed.  Officials goto all the drop points to collect the chits from each of them.  This also resets the course for the next group.&lt;br /&gt;
&lt;br /&gt;
* It is recommended that '''SCREEN SHOTS of the warehouse inventory''' be done before removing the chits. This is allows for verification of any missing or overstocked chits at the drop point.&lt;br /&gt;
&lt;br /&gt;
All of the chits, may then be pooled into the Registration/Start/Finish warehouse and counted. &lt;br /&gt;
Only players that &lt;br /&gt;
* a) dropped chits in the correct warehouse&lt;br /&gt;
* b) have the correct totals are eligible for prizes.&lt;br /&gt;
&lt;br /&gt;
The Warehouses should contain the following number of chits.&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Warehouse Chit Counts&amp;lt;/b&amp;gt;&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot;| Counts !!  colspan=&amp;quot;2&amp;quot;|Discrepency Cause &lt;br /&gt;
|+ &lt;br /&gt;
! Drop Point !! Number of Chits &amp;lt;br /&amp;gt; per Player  !! Too Few !! Too Many&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Registration/Start-Finish &lt;br /&gt;
| 2&lt;br /&gt;
| Did not register or finish&lt;br /&gt;
| Over stashed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drop 1 &lt;br /&gt;
| 1&lt;br /&gt;
| Missed the Drop&lt;br /&gt;
| Over stashed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drop 2 &lt;br /&gt;
| 1&lt;br /&gt;
| Missed the Drop&lt;br /&gt;
| Over stashed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drop 3 &lt;br /&gt;
| 1&lt;br /&gt;
| Missed the Drop&lt;br /&gt;
| Over stashed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drop 4 &lt;br /&gt;
| 1&lt;br /&gt;
| Missed the Drop&lt;br /&gt;
| Over stashed&lt;br /&gt;
|-&lt;br /&gt;
| '''Total Pool'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|'''6'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If any player has less than or more than 6 total chits then they did not complete the course correctly.&lt;br /&gt;
&lt;br /&gt;
It is upto the Event Organizers to determine what remedies or exclusions should be applied if the counts are not correct.  In the majority of cases this will mean the player is disqualified from that round/event.&lt;br /&gt;
&lt;br /&gt;
== Disqualification Issues ==&lt;br /&gt;
&lt;br /&gt;
There may be a number of reasons why a player may be disquailfied from a round.&lt;br /&gt;
&lt;br /&gt;
* Incomplete Course&lt;br /&gt;
* Time Expired&lt;br /&gt;
* Attempt Limits Reached&lt;br /&gt;
&lt;br /&gt;
There are other reasons why a player may be disqualified. It is the responsibility of the player to adhere to the spirit and intent of the games as defined by the Event Organizers and GMs.  Any player may be excluded if they do not adhere to good sportsman like behavior.  This is determined by the Event Organizers and the GMs.&lt;br /&gt;
&lt;br /&gt;
* Breaking the Flyers Must Fly Rule&lt;br /&gt;
* Breaking the Runners Must Run Rule&lt;br /&gt;
* Putting chits in for other players except in the case of ''Authorized Player Assistance''.&lt;br /&gt;
** if a player requires assistance to participate please notify the Event Organizers prior to the start&lt;br /&gt;
* Removing chits from drop points&lt;br /&gt;
* Setting waypoints to access opened warehouses before the official start of a round&lt;br /&gt;
* Rants or Personal Attacks on the Event Organizers or GMs&lt;br /&gt;
* Anything else the Event Organizer or GMs feel are out of bounds&lt;br /&gt;
&lt;br /&gt;
There may be other issues or conditions that arise during an event. Attempts at fairness to all players will be made but this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
=== Authorized Player Assistance ===&lt;br /&gt;
&lt;br /&gt;
If a player requires assistance to participate please notify the Event Organizers prior to the start.&lt;br /&gt;
* ex: a player needs a guide to run the course&lt;br /&gt;
* ex: a player needs someone to put the chit in the warehouse for them while running the course&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember everyone is here to have FUN.  That is the most important aspect of the games.&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Airship Flight Manual ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Works/Cat%27s_Claw_Ridge&amp;diff=236093</id>
		<title>Maps/Public Works/Cat's Claw Ridge</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Works/Cat%27s_Claw_Ridge&amp;diff=236093"/>
		<updated>2013-04-29T16:12:24Z</updated>

		<summary type="html">&lt;p&gt;Hanid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
(OrP) -250, 6790, CCR's Advanced Public Works (-250, 6790)&lt;br /&gt;
(OrP) -483, 6696, CCR's Public Works (-483, 6696)&lt;br /&gt;
(GrP) -250, 6790, CCR's Advanced Public Works (-250, 6790)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps&amp;diff=235545</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps&amp;diff=235545"/>
		<updated>2013-04-24T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Public Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is this here for ==&lt;br /&gt;
&lt;br /&gt;
At the start of the tale it quickly became obvious that much of the map data on the wiki was being duplicated on a range of different pages, with different points being shown on each map. This area of the wiki was put together using templates to allow the data to be held on just one page - while being visible from each relevant page.&lt;br /&gt;
&lt;br /&gt;
As a result, when adding a new point of interest (such as a public mine) only one page now needs to be edited (instead of three or more) and each map using that data will update automatically.&lt;br /&gt;
&lt;br /&gt;
This system allows you to customize what data you want to see on your map. You want chariot stops and public works? You can do that. You want all public mines? Yep, that, too. You want all red and white sand deposits near your home compound, but not all those public mines dots? You can also do that. When adding the map to your page, just choose which map data files to include, and put in custom pins for personal locations.&lt;br /&gt;
&lt;br /&gt;
'''If you do NOT want to use the conde map templates, please refer to [[Google Maps]] for a guide how to insert a &amp;quot;normal&amp;quot; map that does not follow these template conventions'''&lt;br /&gt;
&lt;br /&gt;
==Egypt Map Note==&lt;br /&gt;
&lt;br /&gt;
Now there is also a new map application available that covers many of the most common resources in Egypt in one place and have custom landmarks for the rest. It's available at http://egyptmapnote.org. The application has several tools that helps detecting patterns to the markers added. You can animate mushrooms over time for example to detect their migration.&lt;br /&gt;
&lt;br /&gt;
Each user can also create and join private groups to share information among a select group of people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The current version is from T5A in order to update to T6 the following is needed:'''&lt;br /&gt;
&lt;br /&gt;
*a high resolution map of Egypt for T6,&lt;br /&gt;
*the name and borders for each region,&lt;br /&gt;
*the location of all chariot stops,&lt;br /&gt;
*expedition sites,&lt;br /&gt;
*schools and universeties.&lt;br /&gt;
&lt;br /&gt;
I'd appreciate any help I can get obtaining these things, thanks.&lt;br /&gt;
&lt;br /&gt;
- Khelben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to use one or more of these maps on another page ==&lt;br /&gt;
&lt;br /&gt;
To add a map to a page you will need to use [[Template:CondMap]]. To do so it is suggested you copy the following text to the page you wish to edit. Any map data that you wish to link should be placed on a new line as with the public mines (alcyone) and red sand shown below.&lt;br /&gt;
&lt;br /&gt;
The five parameters at the end are optional. You can remove them for a default-sized and -shaped map of Egypt, or change them to zoom in on a particular spot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;NOWIKI&amp;gt;{{CondMap|&lt;br /&gt;
{{:Maps/Public Mines/Amunet/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
|exmarks=yes|lat=1200|lon=1900|zoom=4|width=800|height=700}}&lt;br /&gt;
&amp;lt;/NOWIKI&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zoom examples for different regions ===&lt;br /&gt;
Replace the last line of the above CondMap example with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
! Region !! Condmap code to zoom to the region&lt;br /&gt;
|-&lt;br /&gt;
| Cat's Claw Ridge ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-500|lon=6490|zoom=4|width=260|height=850}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat's Claw Ridge ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-250|lon=6790|zoom=4|width=260|height=850}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cradle of the Sun ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=3845|lon=340|zoom=4|width=590|height=555}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Nomads ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1853|lon=6400|zoom=4|width=180|height=600}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Shades ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-1415|lon=1715|zoom=4|width=810|height=1155}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Eastern Grounds ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=4202|lon=6080|zoom=4|width=350|height=1040}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Four Corners ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-400|lon=4400|zoom=5|width=600|height=390}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lake of Reeds ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=4290|lon=7095zoom=4|width=420|height=550}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Midland Valley ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1275|lon=5050|zoom=5|width=490|height=475}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Old Egypt ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=873|lon=6550|zoom=4|width=338|height=670}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| River Plains ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1035|lon=3000|zoom=4|width=440|height=815}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Seven Lakes ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1150|lon=-2100|zoom=4|width=790|height=1000}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sinai ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=3185|lon=4850|zoom=4|width=520|height=580}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| South Egypt ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1308|lon=-6145|zoom=3|width=560|height=510}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Kings ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-2030|lon=6190|zoom=4|width=520|height=1000}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I want to add a new datapoint, Help Me! ==&lt;br /&gt;
&lt;br /&gt;
To add a new datapoint, decide which page it should be added to from the list at the bottom of this page. Generally resources will be on a common page for that server, and facilities (smelting, mines, etc) will be on a regional page. Then follow the link to that page, edit it and add a new line using the standard googlemap format:&lt;br /&gt;
&amp;lt;pre&amp;gt;(MtPb) -1570, 5300, Lead/Sapphire Mine&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the coordinates to show up in the pin's tooltip, do the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;(MtPb) -1570, 5300, Lead/Sapphire Mine (at -1570, 5300)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I want to start a new data page ==&lt;br /&gt;
If there aren't very many data points, make a single Egypt-wide file at Maps/ResourceName. If the resource you're mapping has many points, it is better to break them down by region. In that case, create new files at Maps/ResourceName/Alcyone, Maps/ResourceName/Celaeno, and so on. &lt;br /&gt;
&lt;br /&gt;
The new pages should use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{CondMap|&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then add datapoints as in the [[{{PAGENAME}}#I want to use one or more of these maps on another page|above section]]. Finally, add the new pages to the list of [[{{PAGENAME}}#Current map data|map data pages]].&lt;br /&gt;
&lt;br /&gt;
You can find information on what icons are available and how to use them in the [[Google Maps#Markers]] section. &lt;br /&gt;
&lt;br /&gt;
If the maps include many different types of markers (like the Public Mines pages do), consider creating a legend that can be used on any page that uses the maps. (Name the page Maps/ResourceName/Legend, and use the [[{{PAGENAME}}#Map Pin Legends|existing legends]] as an example.)&lt;br /&gt;
&lt;br /&gt;
If you have created regional data maps, and would like to have an automatically generated egypt-wide map, use the example of [[Maps/Expedition Sites]], and create your page at Maps/ResourceName.&lt;br /&gt;
&lt;br /&gt;
== What types of thing should be placed in this type of map ==&lt;br /&gt;
&lt;br /&gt;
Generally, only items which need to be shown on multiple pages will require a map in this area. Public facilities and resources are the main examples.&lt;br /&gt;
&lt;br /&gt;
There is no requirement to place things that only need to be visible from one page (such as guild locations) here.&lt;br /&gt;
&lt;br /&gt;
== Who inflicted this monstrosity on egypt! == &lt;br /&gt;
&lt;br /&gt;
That would be Kasiya. If you are having trouble adding data please feel free to chat me and let me know.&lt;br /&gt;
&lt;br /&gt;
While Talibeh didn't create this template, she now has lots of experience using it and creating new map pages. Ask questions or make comments on her [[User talk:Talibeh|talk page]].&lt;br /&gt;
&lt;br /&gt;
== Current map data ==&lt;br /&gt;
=== Egypt-wide ===&lt;br /&gt;
*[[Maps/Chariot Stops]]&lt;br /&gt;
*[[Maps/Public Ferries]]&lt;br /&gt;
*[[Atlas/Phoenix]]&lt;br /&gt;
*[[Maps/Red Sand]]&lt;br /&gt;
*[[Maps/White Sand]]&lt;br /&gt;
*[[Maps/Limestone]]&lt;br /&gt;
*[[Maps/Sulphurous Water]]&lt;br /&gt;
*[[Maps/Tar]]&lt;br /&gt;
*[[Maps/Scarab Gardens]]&lt;br /&gt;
*[[Maps/Silt]]&lt;br /&gt;
*[[Maps/Pilgrim Shrines]]&lt;br /&gt;
*[[Maps/Altars]]&lt;br /&gt;
*[[Maps/university-school]]&lt;br /&gt;
*[[Maps/Pyrotechnics_Stadium_Headquarters | Maps/Pyrotechnics Stadium Headquarters ]]&lt;br /&gt;
*[[Maps/Yeast]]&lt;br /&gt;
&lt;br /&gt;
Map of University and School Location&lt;br /&gt;
==== Automatically Generated ====&lt;br /&gt;
(For convenience, can be included in other CondMaps instead of every regional file. Data points should be edited in the region-specific pages.)&lt;br /&gt;
*[[Maps/Public Works]]&lt;br /&gt;
*[[Maps/Public Mines]]&lt;br /&gt;
*[[Maps/Public Smelters]]&lt;br /&gt;
*[[Maps/Expedition Sites]]&lt;br /&gt;
*[[Maps/Test of Life]]&lt;br /&gt;
&lt;br /&gt;
=== Region-specific ===&lt;br /&gt;
==== Public Works====&lt;br /&gt;
*[[Maps/Public Works/Cat's Claw Ridge]]&lt;br /&gt;
&lt;br /&gt;
==== Public Mines ====&lt;br /&gt;
*[[Maps/Public Mines/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Public Mines/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Public Mines/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Public Mines/Desert of Shades]]&lt;br /&gt;
*[[Maps/Public Mines/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Public Mines/Four Corners]]&lt;br /&gt;
*[[Maps/Public Mines/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Public Mines/Midland Valley]]&lt;br /&gt;
*[[Maps/Public Mines/Old Egypt]]&lt;br /&gt;
*[[Maps/Public Mines/River Plains]]&lt;br /&gt;
*[[Maps/Public Mines/Seven Lakes]]&lt;br /&gt;
*[[Maps/Public Mines/Sinai]]&lt;br /&gt;
*[[Maps/Public Mines/South Egypt]]&lt;br /&gt;
*[[Maps/Public Mines/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== Public Smelters ====&lt;br /&gt;
*[[Maps/Public Smelters/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Public Smelters/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Public Smelters/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Public Smelters/Desert of Shades]]&lt;br /&gt;
*[[Maps/Public Smelters/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Public Smelters/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Public Smelters/Midland Valley]]&lt;br /&gt;
*[[Maps/Public Smelters/Old Egypt]]&lt;br /&gt;
*[[Maps/Public Smelters/River Plains]]&lt;br /&gt;
*[[Maps/Public Smelters/Seven Lakes]]&lt;br /&gt;
*[[Maps/Public Smelters/Sinai]]&lt;br /&gt;
*[[Maps/Public Smelters/South Egypt]]&lt;br /&gt;
*[[Maps/Public Smelters/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== Expedition Sites ====&lt;br /&gt;
*[[Maps/Expedition Sites/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Expedition Sites/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Expedition Sites/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Expedition Sites/Desert of Shades]]&lt;br /&gt;
*[[Maps/Expedition Sites/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Expedition Sites/Four Corners]]&lt;br /&gt;
*[[Maps/Expedition Sites/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Expedition Sites/Midland Valley]]&lt;br /&gt;
*[[Maps/Expedition Sites/Old Egypt]]&lt;br /&gt;
*[[Maps/Expedition Sites/River Plains]]&lt;br /&gt;
*[[Maps/Expedition Sites/Seven Lakes]]&lt;br /&gt;
*[[Maps/Expedition Sites/Sinai]]&lt;br /&gt;
*[[Maps/Expedition Sites/South Egypt]]&lt;br /&gt;
*[[Maps/Expedition Sites/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== [[Test of Life]] - Aqueducts ====&lt;br /&gt;
* [[Maps/Test of Life/Mid River Plains]]&lt;br /&gt;
* [[Maps/Test of Life/MV|Midland Valley Aqua Team]]&lt;br /&gt;
&lt;br /&gt;
== Map Pin Legends ==&lt;br /&gt;
If you edit the marker icons, make sure you edit the markers in ''every'' relevant map data file above. &lt;br /&gt;
*[[Maps/Public Mines/Legend]]&lt;br /&gt;
*[[Maps/Resources/Legend]]&lt;br /&gt;
*[[Maps/Aqueduct/Legend]]&lt;br /&gt;
You can include a legend on your page by using the following, substituting the path and name of your legend page.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:Maps/Public Mines/Legend}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps&amp;diff=235541</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps&amp;diff=235541"/>
		<updated>2013-04-24T02:24:30Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Zoom examples for different regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is this here for ==&lt;br /&gt;
&lt;br /&gt;
At the start of the tale it quickly became obvious that much of the map data on the wiki was being duplicated on a range of different pages, with different points being shown on each map. This area of the wiki was put together using templates to allow the data to be held on just one page - while being visible from each relevant page.&lt;br /&gt;
&lt;br /&gt;
As a result, when adding a new point of interest (such as a public mine) only one page now needs to be edited (instead of three or more) and each map using that data will update automatically.&lt;br /&gt;
&lt;br /&gt;
This system allows you to customize what data you want to see on your map. You want chariot stops and public works? You can do that. You want all public mines? Yep, that, too. You want all red and white sand deposits near your home compound, but not all those public mines dots? You can also do that. When adding the map to your page, just choose which map data files to include, and put in custom pins for personal locations.&lt;br /&gt;
&lt;br /&gt;
'''If you do NOT want to use the conde map templates, please refer to [[Google Maps]] for a guide how to insert a &amp;quot;normal&amp;quot; map that does not follow these template conventions'''&lt;br /&gt;
&lt;br /&gt;
==Egypt Map Note==&lt;br /&gt;
&lt;br /&gt;
Now there is also a new map application available that covers many of the most common resources in Egypt in one place and have custom landmarks for the rest. It's available at http://egyptmapnote.org. The application has several tools that helps detecting patterns to the markers added. You can animate mushrooms over time for example to detect their migration.&lt;br /&gt;
&lt;br /&gt;
Each user can also create and join private groups to share information among a select group of people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The current version is from T5A in order to update to T6 the following is needed:'''&lt;br /&gt;
&lt;br /&gt;
*a high resolution map of Egypt for T6,&lt;br /&gt;
*the name and borders for each region,&lt;br /&gt;
*the location of all chariot stops,&lt;br /&gt;
*expedition sites,&lt;br /&gt;
*schools and universeties.&lt;br /&gt;
&lt;br /&gt;
I'd appreciate any help I can get obtaining these things, thanks.&lt;br /&gt;
&lt;br /&gt;
- Khelben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to use one or more of these maps on another page ==&lt;br /&gt;
&lt;br /&gt;
To add a map to a page you will need to use [[Template:CondMap]]. To do so it is suggested you copy the following text to the page you wish to edit. Any map data that you wish to link should be placed on a new line as with the public mines (alcyone) and red sand shown below.&lt;br /&gt;
&lt;br /&gt;
The five parameters at the end are optional. You can remove them for a default-sized and -shaped map of Egypt, or change them to zoom in on a particular spot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;NOWIKI&amp;gt;{{CondMap|&lt;br /&gt;
{{:Maps/Public Mines/Amunet/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
|exmarks=yes|lat=1200|lon=1900|zoom=4|width=800|height=700}}&lt;br /&gt;
&amp;lt;/NOWIKI&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zoom examples for different regions ===&lt;br /&gt;
Replace the last line of the above CondMap example with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
! Region !! Condmap code to zoom to the region&lt;br /&gt;
|-&lt;br /&gt;
| Cat's Claw Ridge ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-500|lon=6490|zoom=4|width=260|height=850}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat's Claw Ridge ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-250|lon=6790|zoom=4|width=260|height=850}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cradle of the Sun ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=3845|lon=340|zoom=4|width=590|height=555}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Nomads ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1853|lon=6400|zoom=4|width=180|height=600}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Shades ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-1415|lon=1715|zoom=4|width=810|height=1155}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Eastern Grounds ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=4202|lon=6080|zoom=4|width=350|height=1040}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Four Corners ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-400|lon=4400|zoom=5|width=600|height=390}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lake of Reeds ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=4290|lon=7095zoom=4|width=420|height=550}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Midland Valley ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1275|lon=5050|zoom=5|width=490|height=475}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Old Egypt ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=873|lon=6550|zoom=4|width=338|height=670}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| River Plains ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1035|lon=3000|zoom=4|width=440|height=815}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Seven Lakes ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1150|lon=-2100|zoom=4|width=790|height=1000}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sinai ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=3185|lon=4850|zoom=4|width=520|height=580}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| South Egypt ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=1308|lon=-6145|zoom=3|width=560|height=510}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Kings ||&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;|lat=-2030|lon=6190|zoom=4|width=520|height=1000}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I want to add a new datapoint, Help Me! ==&lt;br /&gt;
&lt;br /&gt;
To add a new datapoint, decide which page it should be added to from the list at the bottom of this page. Generally resources will be on a common page for that server, and facilities (smelting, mines, etc) will be on a regional page. Then follow the link to that page, edit it and add a new line using the standard googlemap format:&lt;br /&gt;
&amp;lt;pre&amp;gt;(MtPb) -1570, 5300, Lead/Sapphire Mine&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the coordinates to show up in the pin's tooltip, do the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;(MtPb) -1570, 5300, Lead/Sapphire Mine (at -1570, 5300)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I want to start a new data page ==&lt;br /&gt;
If there aren't very many data points, make a single Egypt-wide file at Maps/ResourceName. If the resource you're mapping has many points, it is better to break them down by region. In that case, create new files at Maps/ResourceName/Alcyone, Maps/ResourceName/Celaeno, and so on. &lt;br /&gt;
&lt;br /&gt;
The new pages should use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{CondMap|&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then add datapoints as in the [[{{PAGENAME}}#I want to use one or more of these maps on another page|above section]]. Finally, add the new pages to the list of [[{{PAGENAME}}#Current map data|map data pages]].&lt;br /&gt;
&lt;br /&gt;
You can find information on what icons are available and how to use them in the [[Google Maps#Markers]] section. &lt;br /&gt;
&lt;br /&gt;
If the maps include many different types of markers (like the Public Mines pages do), consider creating a legend that can be used on any page that uses the maps. (Name the page Maps/ResourceName/Legend, and use the [[{{PAGENAME}}#Map Pin Legends|existing legends]] as an example.)&lt;br /&gt;
&lt;br /&gt;
If you have created regional data maps, and would like to have an automatically generated egypt-wide map, use the example of [[Maps/Expedition Sites]], and create your page at Maps/ResourceName.&lt;br /&gt;
&lt;br /&gt;
== What types of thing should be placed in this type of map ==&lt;br /&gt;
&lt;br /&gt;
Generally, only items which need to be shown on multiple pages will require a map in this area. Public facilities and resources are the main examples.&lt;br /&gt;
&lt;br /&gt;
There is no requirement to place things that only need to be visible from one page (such as guild locations) here.&lt;br /&gt;
&lt;br /&gt;
== Who inflicted this monstrosity on egypt! == &lt;br /&gt;
&lt;br /&gt;
That would be Kasiya. If you are having trouble adding data please feel free to chat me and let me know.&lt;br /&gt;
&lt;br /&gt;
While Talibeh didn't create this template, she now has lots of experience using it and creating new map pages. Ask questions or make comments on her [[User talk:Talibeh|talk page]].&lt;br /&gt;
&lt;br /&gt;
== Current map data ==&lt;br /&gt;
=== Egypt-wide ===&lt;br /&gt;
*[[Maps/Chariot Stops]]&lt;br /&gt;
*[[Maps/Public Ferries]]&lt;br /&gt;
*[[Atlas/Phoenix]]&lt;br /&gt;
*[[Maps/Red Sand]]&lt;br /&gt;
*[[Maps/White Sand]]&lt;br /&gt;
*[[Maps/Limestone]]&lt;br /&gt;
*[[Maps/Sulphurous Water]]&lt;br /&gt;
*[[Maps/Tar]]&lt;br /&gt;
*[[Maps/Scarab Gardens]]&lt;br /&gt;
*[[Maps/Silt]]&lt;br /&gt;
*[[Maps/Pilgrim Shrines]]&lt;br /&gt;
*[[Maps/Altars]]&lt;br /&gt;
*[[Maps/university-school]]&lt;br /&gt;
*[[Maps/Pyrotechnics_Stadium_Headquarters | Maps/Pyrotechnics Stadium Headquarters ]]&lt;br /&gt;
*[[Maps/Yeast]]&lt;br /&gt;
&lt;br /&gt;
Map of University and School Location&lt;br /&gt;
==== Automatically Generated ====&lt;br /&gt;
(For convenience, can be included in other CondMaps instead of every regional file. Data points should be edited in the region-specific pages.)&lt;br /&gt;
*[[Maps/Public Works]]&lt;br /&gt;
*[[Maps/Public Mines]]&lt;br /&gt;
*[[Maps/Public Smelters]]&lt;br /&gt;
*[[Maps/Expedition Sites]]&lt;br /&gt;
*[[Maps/Test of Life]]&lt;br /&gt;
&lt;br /&gt;
=== Region-specific ===&lt;br /&gt;
==== Public Works====&lt;br /&gt;
&lt;br /&gt;
==== Public Mines ====&lt;br /&gt;
*[[Maps/Public Mines/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Public Mines/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Public Mines/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Public Mines/Desert of Shades]]&lt;br /&gt;
*[[Maps/Public Mines/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Public Mines/Four Corners]]&lt;br /&gt;
*[[Maps/Public Mines/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Public Mines/Midland Valley]]&lt;br /&gt;
*[[Maps/Public Mines/Old Egypt]]&lt;br /&gt;
*[[Maps/Public Mines/River Plains]]&lt;br /&gt;
*[[Maps/Public Mines/Seven Lakes]]&lt;br /&gt;
*[[Maps/Public Mines/Sinai]]&lt;br /&gt;
*[[Maps/Public Mines/South Egypt]]&lt;br /&gt;
*[[Maps/Public Mines/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== Public Smelters ====&lt;br /&gt;
*[[Maps/Public Smelters/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Public Smelters/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Public Smelters/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Public Smelters/Desert of Shades]]&lt;br /&gt;
*[[Maps/Public Smelters/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Public Smelters/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Public Smelters/Midland Valley]]&lt;br /&gt;
*[[Maps/Public Smelters/Old Egypt]]&lt;br /&gt;
*[[Maps/Public Smelters/River Plains]]&lt;br /&gt;
*[[Maps/Public Smelters/Seven Lakes]]&lt;br /&gt;
*[[Maps/Public Smelters/Sinai]]&lt;br /&gt;
*[[Maps/Public Smelters/South Egypt]]&lt;br /&gt;
*[[Maps/Public Smelters/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== Expedition Sites ====&lt;br /&gt;
*[[Maps/Expedition Sites/Cat's Claw Ridge]]&lt;br /&gt;
*[[Maps/Expedition Sites/Cradle of the Sun]]&lt;br /&gt;
*[[Maps/Expedition Sites/Desert of Nomads]]&lt;br /&gt;
*[[Maps/Expedition Sites/Desert of Shades]]&lt;br /&gt;
*[[Maps/Expedition Sites/Eastern Grounds]]&lt;br /&gt;
*[[Maps/Expedition Sites/Four Corners]]&lt;br /&gt;
*[[Maps/Expedition Sites/Lake of Reeds]]&lt;br /&gt;
*[[Maps/Expedition Sites/Midland Valley]]&lt;br /&gt;
*[[Maps/Expedition Sites/Old Egypt]]&lt;br /&gt;
*[[Maps/Expedition Sites/River Plains]]&lt;br /&gt;
*[[Maps/Expedition Sites/Seven Lakes]]&lt;br /&gt;
*[[Maps/Expedition Sites/Sinai]]&lt;br /&gt;
*[[Maps/Expedition Sites/South Egypt]]&lt;br /&gt;
*[[Maps/Expedition Sites/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
==== [[Test of Life]] - Aqueducts ====&lt;br /&gt;
* [[Maps/Test of Life/Mid River Plains]]&lt;br /&gt;
* [[Maps/Test of Life/MV|Midland Valley Aqua Team]]&lt;br /&gt;
&lt;br /&gt;
== Map Pin Legends ==&lt;br /&gt;
If you edit the marker icons, make sure you edit the markers in ''every'' relevant map data file above. &lt;br /&gt;
*[[Maps/Public Mines/Legend]]&lt;br /&gt;
*[[Maps/Resources/Legend]]&lt;br /&gt;
*[[Maps/Aqueduct/Legend]]&lt;br /&gt;
You can include a legend on your page by using the following, substituting the path and name of your legend page.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:Maps/Public Mines/Legend}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Events/Pharaoh%27s_Garden_Game_Event_6&amp;diff=234940</id>
		<title>Events/Pharaoh's Garden Game Event 6</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Events/Pharaoh%27s_Garden_Game_Event_6&amp;diff=234940"/>
		<updated>2013-04-16T13:29:54Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Burning SETESH: 2 hours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pharaoh's Garden Game Event 6 =&lt;br /&gt;
&lt;br /&gt;
Welcome to Pharaoh's Garden Game Event 6.&lt;br /&gt;
&lt;br /&gt;
Pharaoh's Garden is a gift from Pharaoh to the players of Tale 6. The Garden is designed to be a venue&lt;br /&gt;
for airship games, foot races and other player run events. The Garden is intended to be a permanent&lt;br /&gt;
feature for future tales.&lt;br /&gt;
&lt;br /&gt;
This event will be an wood gathering event with a limited time frame.&lt;br /&gt;
&lt;br /&gt;
Additional mini-events may take place during the main event time frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Postparty and bonfire.png|center|thumb|100px|Postparty and bonfire]]&lt;br /&gt;
= Burning SETESH: 2 hours =&lt;br /&gt;
&lt;br /&gt;
SCHU has boasted of the greatness of Egypt's people by their creation of sculptures using clinker and their growing of beautiful orchids.&lt;br /&gt;
&lt;br /&gt;
SETESH does not believe this to be a worthy challenge and seeks to prove that the challenges he can  put forth are better ones.&lt;br /&gt;
&lt;br /&gt;
SETESH believes that challenges that do not require sacrifice are unworthy of the gods.  To this end, SETESH has created the '''Burning SETESH Challenge''': to create bonfires as offerings to the greatness of SETESH.&lt;br /&gt;
&lt;br /&gt;
Players will have 2 hours to bring wood and build bonfires in Pharaoh's Garden as an offering to the god SETESH.  The largest bonfires will win prizes. &lt;br /&gt;
&lt;br /&gt;
NOTE 1:  All wood and bonfires become the property of SETESH at the end of the event. SETESH will take them away from the mortal world. &lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
There are 2 categories:  Solo and Guild.&lt;br /&gt;
&lt;br /&gt;
To register a basket must be built in Pharaoh's Garden Registration Area.&lt;br /&gt;
&lt;br /&gt;
There are separate registration corrals for solo entries and guild entries. Please place your baskets in the appropriate corral.&lt;br /&gt;
&lt;br /&gt;
Players will need 2 personal chits for this event.  1 for registration.  1 to secure their building lot.&lt;br /&gt;
&lt;br /&gt;
'''Solo Entry''': Solo players will register by placing a personal chit in their basket near the '''Blue Banner'''. &lt;br /&gt;
&lt;br /&gt;
'''Guild Entry''': Guilds will register by having an '''Elder in the Guild''' place a chit in a basket near the '''White Banner''' and notifying the Aero Club Officials that they are registering their guild '''AT THE START''' of the event.&lt;br /&gt;
&lt;br /&gt;
  Note: Only a Guild Elder may enter a guild for the event.&lt;br /&gt;
  Note: A guild can only be represented ONCE.&lt;br /&gt;
  Note: Elders in multiple guilds may only select ONE Guild to represent. &amp;lt;br /&amp;gt;&lt;br /&gt;
  ex: Elder-A is an elder in 2 guilds G1 and G2.  They must pick just one to represent.&lt;br /&gt;
  ex: Elder-B is also an elder in G1.  If Elder-A has already entered G1, and Elder-B tries to enter G1 again,&lt;br /&gt;
      this entry would be voided.&lt;br /&gt;
&lt;br /&gt;
Players may enter both categories but each entry must have its own bonfire.&lt;br /&gt;
Elders in multiple guilds may enter each guild but each entry must have its own bonfire. &lt;br /&gt;
&lt;br /&gt;
* Ex: A player entering both categories would have two separate bonfires. &amp;lt;br /&amp;gt;One designated as solo entry, the other as guild entry.&lt;br /&gt;
* Ex: An elder in multiple guilds may enter each guild. All guilds would have separate bonfires. &amp;lt;br /&amp;gt;Guild A = bonfire A and Guild B = bonfire B.&lt;br /&gt;
&lt;br /&gt;
 Note: Baskets require 28 dried flax + 8 boards and hold 1,000 bulk.&lt;br /&gt;
&lt;br /&gt;
Everyone will start at the same time.&lt;br /&gt;
&lt;br /&gt;
Everyone will have '''2 hours''' to build their baskets, gather wood and build bonfires in the park.  &lt;br /&gt;
&lt;br /&gt;
'''Solo Entry'''&lt;br /&gt;
To contribute to a player's score, the bonfire must be  '''a minimum of 1000 wood''' and '''increases in size must be in units of 100'''.  eg 100, 200, 500.  Odd lot amounts will not count.&lt;br /&gt;
&lt;br /&gt;
'''Guild Entry'''&lt;br /&gt;
To contribute to a guilds's score, the bonfire must be  '''a minimum of 5000 wood''' and '''increases in size must be in units of 500.'''  eg 500, 1000, 1500.  Odd lot amounts will not count.&lt;br /&gt;
&lt;br /&gt;
All bonfires must be built in assigned building lots.&lt;br /&gt;
&lt;br /&gt;
'''To finalize their entry players must transfer ownership to SETESH'''.  Bonfire ownership maybe transferred at any time during the event. All transfers are final.&lt;br /&gt;
&lt;br /&gt;
== Restrictions/Limitations ==&lt;br /&gt;
&lt;br /&gt;
There is no restriction on travel to and from the park for this event.  You may spouse warp, way point, or use wings of horus to bring wood to the park.  The chariot is open both ways from South Egypt to Memphis.&lt;br /&gt;
&lt;br /&gt;
There is no restriction on the origin of the wood provided you have ownership or authority for transfer.&lt;br /&gt;
*  You may gather it from trees, stockpiles, guild stockpiles or trade. &lt;br /&gt;
**  You may only use wood from stockpiles that you have authorization from the owner to use. &lt;br /&gt;
&lt;br /&gt;
 Any player needing Special Assistance please contact the Aero Club prior to the start of the event to make arrangements.&lt;br /&gt;
&lt;br /&gt;
= Mini Events =&lt;br /&gt;
&lt;br /&gt;
SETESH has sent a message to his oracles, that the people of Egypt should be prepared for additional challenges during the event. For SETESH to deem the people of Pharaoh worthy of these challenges, they must exceed the offerings made to SCHU, his rival.&lt;br /&gt;
&lt;br /&gt;
All players in Egypt will be open the challenges and rewards.&lt;br /&gt;
&lt;br /&gt;
== Mini Event Details ==&lt;br /&gt;
&lt;br /&gt;
SETESH is determined that his event exceeds all the offerings made to SHCU, his rival.  &lt;br /&gt;
&lt;br /&gt;
To ensure this, be prepared to answer any challenge SETESH given to the People of Egypt. &lt;br /&gt;
&lt;br /&gt;
Only SETESH knows what these challenges will be or if they will be offered.&lt;br /&gt;
&lt;br /&gt;
== Restrictions/Limitations ==&lt;br /&gt;
&lt;br /&gt;
There is no restriction on travel to and from the park for this event.  You may spouse warp, way point, or use wings of horus to bring wood to the park.  The chariot is open both ways from South Egypt to Memphis.&lt;br /&gt;
&lt;br /&gt;
= Registration =&lt;br /&gt;
&lt;br /&gt;
To register a basket must be built in Pharaoh's Garden Registration Area near the Blue Banner (-2500, -6410 in Memphis). There will be a registration corral for solo entries and another for guild entries.  Please place your baskets in the appropriate corral.&lt;br /&gt;
&lt;br /&gt;
'''Solo Entries''': Solo players will register by placing a personal chit in their basket. &lt;br /&gt;
&lt;br /&gt;
'''Guild Entries''': Guilds will register by having an '''Elder in the Guild'''  place a chit in a basket and notifying the Aero Club Officials that they are registering their guild  '''AT THE START''' of the event.&lt;br /&gt;
&lt;br /&gt;
 Note: Baskets require 28 dried flax + 8 boards and hold 1,000 bulk.&lt;br /&gt;
&lt;br /&gt;
=== Bonfire Building Lots ===&lt;br /&gt;
&lt;br /&gt;
Each entry will be assigned a building lot.&lt;br /&gt;
&lt;br /&gt;
'''Solo Entries''': Once you have registered, you must queue at the Yellow Banners for to get your assigned building location.  Solo bonfires will be built to the west of the Blue Banner and Food CP.&lt;br /&gt;
&lt;br /&gt;
'''Guild Entries''': Once you have registered, you must queue at the Blue Banners for to get your assigned building location.  Guild bonfires will be built to the east of the Blue Banner and Food CP.&lt;br /&gt;
&lt;br /&gt;
An Aero Club Official will show you where to build.  (see: Nikara, Hanid, Rabble) &lt;br /&gt;
&lt;br /&gt;
To secure the building lot, please give a Personal Chit (solo or guild elder) to the Aero Club Official to secure your lot.&lt;br /&gt;
&lt;br /&gt;
You must build your bonfire in this location to be counted. &lt;br /&gt;
* DO NOT BUILD ANYWHERE ELSE or your entry will not count.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
&lt;br /&gt;
There will be Carry Food available at Pharaoh's Garden for this event.  It is +20 str and +21 dex and lasts 1 hour and 40 minutes and available at the bonfire building site (-2500, -6410 in memphis)&lt;br /&gt;
&lt;br /&gt;
Please eat Blocker Food before eating the Carry Food.&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
&lt;br /&gt;
After 2 hours the game will end.  '''To be counted, bonfires must have ownership transferred to SETESH'''.&lt;br /&gt;
&lt;br /&gt;
Aero Club Officials will begin to count and tabulate the size of the  bonfires. &lt;br /&gt;
&lt;br /&gt;
'''Solo Entry'''&lt;br /&gt;
* To contribute to a player's score, the bonfire must be  '''a minimum of 1000 wood'''&lt;br /&gt;
* Increases in size must be in units of 100.   eg 100, 200, 500.&lt;br /&gt;
* Odd lot amounts will not count.&lt;br /&gt;
&lt;br /&gt;
'''Guild Entry'''&lt;br /&gt;
* To contribute to a guilds's score, the bonfire must be  '''a minimum of 5000 wood'''&lt;br /&gt;
* Increases in size must be in units of 500.  eg 500, 1000, 1500.&lt;br /&gt;
* Odd lot amounts will not count.&lt;br /&gt;
&lt;br /&gt;
Bonfires with quantities in odd numbers will be ROUNDED DOWN. &lt;br /&gt;
* ex: Solo Entry  199 will count as 100.&lt;br /&gt;
* ex: Guild Entry 599 will count as 500&lt;br /&gt;
&lt;br /&gt;
 NOTE 1:  All wood and bonfires become the property of SETESH at the end of the event.&lt;br /&gt;
 SETESH will take them away from the mortal world.&lt;br /&gt;
&lt;br /&gt;
= Prizes =&lt;br /&gt;
&lt;br /&gt;
Prizes will be awarded. Prizes are subject to availability and may be altered or limited in quantity.&lt;br /&gt;
All prizes will be awarded if possible.&lt;br /&gt;
&lt;br /&gt;
Note: This is a player run event and while all attempts at “fairness” will be standard operating&lt;br /&gt;
procedure, the final determination of what is or is not fair, winners and other miscellaneous legal issues rests with the GM or Event Organizers.&lt;br /&gt;
&lt;br /&gt;
== Burning SETESH Awards ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ '''Solo Entry Bonfires'''&lt;br /&gt;
|-&lt;br /&gt;
!  Place !! Prize !! Winners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Top Prize	|| Custom title for your character || Hounddog&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Top 7 	|| Your choice of '''one''' [[Fly Tying]] 4 insect &amp;lt;br /&amp;gt; 21 [[Nippleworm]], 21 [[Queen Maggot]], 21 [[Raspberry Moth]], &amp;lt;br /&amp;gt;21 [[Leafhopper]], 21 [[Red Cricket]], 21 [[Grass Slug]], 21 [[Stone Fly]] || Hounddog, Bardoth, Jaylenaeynarre, &amp;lt;br /&amp;gt;&lt;br /&gt;
Damascus, GHawkins, Mehrane, Nefermaat&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Top 14 	|| All Purpose Seed Packets &amp;lt;br&amp;gt; 1 Cucumber, 1 Watermelon, 1 Eggplant, 1 Pepper || st6ng, Rania, Thunderstorm, Rey, &amp;lt;br /&amp;gt;&lt;br /&gt;
blondie, Kauket, Nydogg &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Lottery Prize	|| 9900 Quality Wine Glass || Nefermaat&lt;br /&gt;
|-&lt;br /&gt;
|Participation Prize || 5 Lubricating Oil || 44 Participants&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ '''Guild Entry Bonfires'''&lt;br /&gt;
|-&lt;br /&gt;
!  Place !! Prize !! Winners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Top Prize || Steam Shovel Kit || The Dog House&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Top 7 	|| Your choice of '''one''' [[Fly Tying]] 5 insect &amp;lt;br /&amp;gt;28 [[Needleworm]], 28 [[Clay Slug]], 28 [[Ruby Hornborrer]], &amp;lt;br /&amp;gt;28 [[Snowberry Butterfly]], 28 [[Ringed Wasp]], 28 [[Honey Fly]], 28 [[Bat Mite]] &lt;br /&gt;
|| The Dog House, Nomad Vineyards, A Toil in the Desert, &amp;lt;br /&amp;gt;&lt;br /&gt;
Jawa Tavern, Tribble Valley Association, &amp;lt;br /&amp;gt;&lt;br /&gt;
CIR, HHOF &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Top 14 	|| Your choice of '''one''' [[Fly Tying]] 4 insect &amp;lt;br /&amp;gt; 21 [[Nippleworm]], 21 [[Queen Maggot]], 21 [[Raspberry Moth]], &amp;lt;br /&amp;gt;21 [[Leafhopper]], 21 [[Red Cricket]], 21 [[Grass Slug]], 21 [[Stone Fly]] &lt;br /&gt;
|| Cruz Del Sur,  Foo!, Nacho Mommas House, &amp;lt;br /&amp;gt;&lt;br /&gt;
The Nameless Guild, Alpha II, Holy Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lottery Prize	|| 9900 Quality Wine Glass || Nacho Mommas House&lt;br /&gt;
|-&lt;br /&gt;
|Participation Prize || 15 Lubricating Oil || 17 Guilds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ '''100,000+ Bonfires'''&amp;lt;br /&amp;gt;Bonfires must be 100,000 wood or more in size to qualify.&lt;br /&gt;
|-&lt;br /&gt;
!  Place !! Prize &lt;br /&gt;
|-&lt;br /&gt;
| 100,000+ wood bonfires || A gift of 7 trees. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Tree types and planting locations to be determined by the winner(s). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ 100,000 Bonfire Winners&lt;br /&gt;
|-&lt;br /&gt;
| '''Solo Entry''' || Hounddog &amp;lt;br /&amp;gt; 320,000 || Bardoth &amp;lt;br /&amp;gt;310,800 || Jaylenaebarre&amp;lt;br /&amp;gt; 250,000 || Demascus&amp;lt;br /&amp;gt; 121,000 || Ghawkins &amp;lt;br /&amp;gt;101,000&lt;br /&gt;
|-&lt;br /&gt;
|  '''Guild Entry''' ||The Dog House&amp;lt;br /&amp;gt; 750,000 || Nomad Vineyards&amp;lt;br /&amp;gt; 210,000 || Toil in the Desert &amp;lt;br /&amp;gt;178,000 ||  Jawa Tavern&amp;lt;br /&amp;gt; 147,500 ||Tribble Valley &amp;lt;br /&amp;gt;110,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Awards Ceremony =&lt;br /&gt;
&lt;br /&gt;
Awards will be given out at the Flight Deck, near the registration area. &lt;br /&gt;
&lt;br /&gt;
The awards will be given out approx. 1.5 hours after the end of the Burning SETESTH event completes, to allow the tabulation of winners and to permit the Festival Event to complete.&lt;br /&gt;
&lt;br /&gt;
Please return to the flight deck to receive your awards and to participate in the '''Burn Baby Burn''' where the largest bonfire will be set on fire.&lt;br /&gt;
&lt;br /&gt;
* Players not online at the end of the event will have their prizes stashed in the chest array at the Flight Deck.&lt;br /&gt;
* Please return ownership of the chests when you have picked up your prize.&lt;br /&gt;
&lt;br /&gt;
== Burn Baby Burn 1 hour ==&lt;br /&gt;
&lt;br /&gt;
The largest bonfire(s) will be moved near the Flight Deck and '''SET ON FIRE.'''&lt;br /&gt;
&lt;br /&gt;
Celebrations include '''Wine by Rabble''', hookah smoking, and fireworks.&lt;br /&gt;
&lt;br /&gt;
Optional activities include Acro and Belly Dancing.&lt;br /&gt;
&lt;br /&gt;
 Donations to the Garden and Events are most welcome! Please contact the Aero Club for details. &amp;lt;br /&amp;gt;&lt;br /&gt;
 Aero Club thanks all the players who have donated to the park. &lt;br /&gt;
 The wines, fireworks and all the items in the park are made from player donated materials.&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Info =&lt;br /&gt;
&lt;br /&gt;
== Time Table and Schedule ==&lt;br /&gt;
&lt;br /&gt;
The exactly timing of each event will be determined on game day. It should be anticipated that changes&lt;br /&gt;
and alterations in any of the events may happen. Should the Event Organizers determine there are&lt;br /&gt;
insufficient participants, then the games may be altered or canceled.&lt;br /&gt;
&lt;br /&gt;
== Additional Rules ==&lt;br /&gt;
&lt;br /&gt;
For this event only, players may build baskets and bonfires as required, but only in the designated area for the event.  At the end of the event, the baskets and the bonfires will be taken by SETESH and removed from the mortal world.&lt;br /&gt;
&lt;br /&gt;
No other items or structures may be built with in the park and the standard warnings apply.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh's Garden is a NO BUILD AREA ===&lt;br /&gt;
&lt;br /&gt;
No player built items are allowed within the confines of the garden. The only construction allowed&lt;br /&gt;
within the garden's boundaries are those supporting events and those belonging to the garden's wardens.&lt;br /&gt;
All other buildings, mines or constructs will be removed by the garden's protectors.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh's Garden Art Park ===&lt;br /&gt;
&lt;br /&gt;
Pharaoh's Garden has an open air art museum for sculptures, gardens, fountains and other art projects.&lt;br /&gt;
If you would like to build a project at the park, please apply at Pharaoh's Garden Office (near the&lt;br /&gt;
entrance of the park).&lt;br /&gt;
&lt;br /&gt;
== Protests, Complaints or Concerns ==&lt;br /&gt;
&lt;br /&gt;
The final determination of what is or is not fair, winners and other miscellaneous legal issues rests with&lt;br /&gt;
the GM or Event Organizers.&lt;br /&gt;
&lt;br /&gt;
== Optional Reading ==&lt;br /&gt;
&lt;br /&gt;
The Airship Field Game Manual has many details and information about the park and the games held here.&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale6/Guides/Airship_Field_Game_Manual&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Airship_Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=File:Postparty_and_bonfire.png&amp;diff=234939</id>
		<title>File:Postparty and bonfire.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=File:Postparty_and_bonfire.png&amp;diff=234939"/>
		<updated>2013-04-16T13:25:09Z</updated>

		<summary type="html">&lt;p&gt;Hanid: Postparty and bonfire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Postparty and bonfire&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=File:Chariotstops.jpg&amp;diff=228877</id>
		<title>File:Chariotstops.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=File:Chariotstops.jpg&amp;diff=228877"/>
		<updated>2013-02-07T14:30:17Z</updated>

		<summary type="html">&lt;p&gt;Hanid: uploaded a new version of &amp;amp;quot;File:Chariotstops.jpg&amp;amp;quot;: Memphis added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=2012_Christmas_Presents&amp;diff=224787</id>
		<title>2012 Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=2012_Christmas_Presents&amp;diff=224787"/>
		<updated>2012-12-26T14:36:02Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Cat's Claw Ridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting December 25th, '''Christmas''' presents are being distributed all over Egypt in random locations. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. &lt;br /&gt;
&lt;br /&gt;
The presents will have random names on them and you do NOT need to participate (stand in snow) in order to receive a present. &lt;br /&gt;
But participating at least one will give you the achievement: Experienced an Egyptian snowstorm&lt;br /&gt;
Note some smaller presents may be hidden by the larger ones.&lt;br /&gt;
&lt;br /&gt;
14 people need to stand in the snow to spawn the presents. Just before this happens, a message will appear in main chat &amp;quot;You have participated in ## snow storms&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*When you have collected your present just DELETE your name from the lists below&lt;br /&gt;
&lt;br /&gt;
*If, when claiming your present, another person's gift is revealed (hidden) underneath, please add it to the list so they will know they have one there.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[chocolates]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
* Extra [http://www.atitd.org/wiki/tale6/Travel#Waypoints Waypoint]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== Cat's Claw Ridge ==&lt;br /&gt;
'''-385, 6743''' (east of cs): 1, 2, crayola, Iset, Iy-Nefer, Bailobo, Sirena, Ysiris, Strutter, Hipta, Crashley, sana, Vae, Mern, solaris, TreekaSu, Spooner, Aten, Loreen, Ranno, moonbeam, singh, amiat, Jodpar, Intrepid, Evante, &lt;br /&gt;
osh&lt;br /&gt;
&lt;br /&gt;
== River Plains ==&lt;br /&gt;
'''RP 1640, 2690''' (near acro field): Mayet, Emy, Cornflowerblue, amron, shemei, unifex, Lacie, Lacy, Jauxih, Matara, Justin, Heart, Curlin, Abinekkem&lt;br /&gt;
&lt;br /&gt;
'''RP 1436, 2843''' (near UThought): Madcoww, Zongoz, Tay-OoNas, JackDaniels, Farmer, Pharoah, RayCallaghan, Ella, Jan-Richard&lt;br /&gt;
&lt;br /&gt;
== Midland Valley ==&lt;br /&gt;
'''915, 5008''': ella, Paullah, Neteri, MazeJr, PanNo, tripps, Groover, Glixis, Panyea, Dionysius, Darwishi, Tamutnefret&lt;br /&gt;
&lt;br /&gt;
'''1047, 4843''' (east of cs): TreekaSu, Groovair, Nitocris, Osh, Hipta, Zotep, moonbeam, Moeman, Setsekhneb&lt;br /&gt;
&lt;br /&gt;
== Old Egypt ==&lt;br /&gt;
'''1043, 7024''' (north east of cs):Pharoah, farmer, Madcoww, Glixis, Orchid, zingoz, MazeJr, jackdaniels, BL, RoyCallahan&lt;br /&gt;
&lt;br /&gt;
'''1070, 6788''' (south of cs): Kartet, WilliamRoberts, Asum, Amiat, 1, Mern, Jodpar, elgia, bailobo, Aten, Kuupid, Maata, 2, Honasha, Strutter, Araghon, Iset, sana, kaiya, dru, Vae, Sindrome, Singh, Nebamon, nyla, evante, taima, Crashley&lt;br /&gt;
&lt;br /&gt;
== Seven Lakes ==&lt;br /&gt;
&lt;br /&gt;
'''1400, -936''': Obol, Breahga, ItsmeAmShur, Emy, Abinekkem, Lenala, Lacie, Herat, Dylanna, Myn, Mayet, falbala, Selune, Shemei, Curlin, amron, Jauzih, lacy, matara, unifex, leghk&lt;br /&gt;
&lt;br /&gt;
'''1279, -1031''': ahman, pharoah, ardagan, bessodia, anastaysia, madcoww, glixis, jackdaniels, cyphel, orchid, jan-richard, fairy, shyol, farmer, fuzz, Tay-O-Nas, roycallahan, zingoz, ella&lt;br /&gt;
&lt;br /&gt;
== South Egypt ==&lt;br /&gt;
'''1067, -5694''' (South of cs): BL, Rabble, Fizzles, Ahman, Panyea, Tripps, neteri, Darwishi, Dedenav, Dionysius, groover, panNo, Paullah, Mugali&lt;br /&gt;
&lt;br /&gt;
== Desert of Nomads ==&lt;br /&gt;
&lt;br /&gt;
'''1836 6685''': Arahgon, mern, taima, nyla, vae, asum, sindrom, honasha, aten, katet, crashley, maata, loreen, 2, kaiya, ysiris, spooner, dru, ranno, bailobo, nebamon, singh, amiat, jodpar, elegia, crayola, kuupid, iy_nefer, iset&lt;br /&gt;
&lt;br /&gt;
== Four Corners ==&lt;br /&gt;
'''136, 4408''' (north of cs): falbala, dionysius, fizzles, matara, curlin, unifex, grax, abiNekkem, herat, Netari, leght, lilac, elZin, aseto, breagha, CornflowerBlue, ana, amron, darkblue, ItsmeAhmshur, Rabble, lacie&lt;br /&gt;
&lt;br /&gt;
'''35, 4355''' (sw of cs): Sheeba, Solaris, Sirena, Intrepid, Treekasu, Hanid, Hipta, Kryzoth, Groovair, GHawkins, Moreman, Mariamom, Moonbeam, Nitocris, Zotep, Osh&lt;br /&gt;
&lt;br /&gt;
== Desert of Shades ==&lt;br /&gt;
'''DOS -1082, 2244''' (Just NW of CS): Tripps, Dawner, Mitsuko, Falbala, PanNo, LightBlue, dedenav, ItsmeAhmshur, Renard, Mugali, Shemei, Justin, Darwishi, Panyea&lt;br /&gt;
&lt;br /&gt;
== Cradle of the Sun ==&lt;br /&gt;
&lt;br /&gt;
'''Cots 4302 -634''' slightly north of cs: Nyla, syndrome, Iy-nefer, zotep, moeman, kaiya, nitocris, ghawkins, crayola, asum, 1 katet, Williamrobert, ranno, mariamom, tao, sana, sheeba, kuupid, strutter, petrusIV, evante, nebamon, dru, lorren honasha, kryzoth, elegia&lt;br /&gt;
&lt;br /&gt;
== Eastern Grounds ==&lt;br /&gt;
&lt;br /&gt;
== Lake of Reeds ==&lt;br /&gt;
&lt;br /&gt;
'''4232, 7712''' (north of cs): Valdez, buttah, Huntersmoon, Chelle, Sun-Aj, archediammm, Cyndi, &amp;lt;s&amp;gt;Spark&amp;lt;/s&amp;gt;, Telanoc, Aurens, Desim, Asheara, Nymus, diania, Adonais, Sabelya, McArine&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
&lt;br /&gt;
'''3205, 4860''': Paullah, diania, Huntersmoon, Cyndi, Rana, JosS, Kauket, Emy, Veldez, Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Valley of Kings ==&lt;br /&gt;
&lt;br /&gt;
'''-2385, 7122''' (west of cs, on the road to UWorship) Cyndi, Veldez, Nymus, &amp;lt;s&amp;gt;Spark&amp;lt;/S&amp;gt;, McArine, buttah, diania, Desim, Telanoc, Huntersmoon, Nefermaat, archediamm, Chelle, &amp;lt;s&amp;gt;Shiranai&amp;lt;/s&amp;gt;, Kauket, Aurens, Sun-Aj, Sabelya&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=2012_Christmas_Presents&amp;diff=224698</id>
		<title>2012 Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=2012_Christmas_Presents&amp;diff=224698"/>
		<updated>2012-12-26T02:30:27Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting December 25th, '''Christmas''' presents are being distributed all over Egypt in random locations. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. &lt;br /&gt;
&lt;br /&gt;
The presents will have random names on them and you do not need to participate (stand in snow) in order to receive a present. Note some smaller presents may be hidden by the larger ones.&lt;br /&gt;
&lt;br /&gt;
14 people need to stand in the snow to spawn the presents. Just before this happens, a message will appear in main chat &amp;quot;You have participated in ## snow storms&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*When you have collected your present just DELETE your name from the lists below&lt;br /&gt;
&lt;br /&gt;
*If, when claiming your present, another person's gift is revealed (hidden) underneath, please add it to the list so they will know they have one there.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[chocolates]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
* Extra [http://www.atitd.org/wiki/tale6/Travel#Waypoints Waypoint]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== Cat's Claw Ridge ==&lt;br /&gt;
&lt;br /&gt;
== River Plains ==&lt;br /&gt;
'''RP 1640, 2690''' (near acro field): Mayet, Emy, Cornflowerblue, amron, shemei, unifex, Laf, Lacie, Lacy, Jauxih, Matara, Justin, Heart, Curlin, Abinekkem&lt;br /&gt;
&lt;br /&gt;
'''RP 1436, 2843''' (near UThought): Madcoww, OneBanana, Zongoz, wmaten, Tay-OoNas, JackDaniels, Farmer, Pharoah, RayCallaghan, Ella, Jan-Richard&lt;br /&gt;
&lt;br /&gt;
'''RP 1279, -1031''': ahman, pharoah, ardagan, bessodia, anastaysia, madcoww, glixis, jackdaniels, cyphel, orchid, jan-richard, fairy, shyol, farmer, fuzz, onebanana, Tay-O-Nas, roycallahan, zingoz, ella, wmaten&lt;br /&gt;
&lt;br /&gt;
== Midland Valley ==&lt;br /&gt;
'''915, 5008''': ella, Paullah, Neteri, MazeJr, PanNo, tripps, Groover, Glixis, Panyea, Dionysius, Darwishi, Tamutnefret&lt;br /&gt;
&lt;br /&gt;
'''1047, 4843''' (east of cs): TreekaSu, Groovair, Nitocris, Osh, Hipta, Zotep, moonbeam, Moeman, Mariamon, PetrusIV, Setsekhneb&lt;br /&gt;
&lt;br /&gt;
== Old Egypt ==&lt;br /&gt;
'''1043, 7024''' (north east of cs):Pharoah, Fuzz,  farmer, OneBanana, Madcoww, Glixis, Orchid, zingoz, MazeJr, jackdaniels, BL, RoyCallahan&lt;br /&gt;
&lt;br /&gt;
== Seven Lakes ==&lt;br /&gt;
&lt;br /&gt;
'''1400, -936''': Obol, Breahga, ItsmeAmShur, Emy, Abinekkem, Lenala, Laf, Lacie, Herat, Waeloga, Dylanna, Myn, Mayet, falbala, Selune, Shemei, Curlin, amron, Jauzih, lacy, matara, unifex, leghk&lt;br /&gt;
&lt;br /&gt;
== South Egypt ==&lt;br /&gt;
'''1067, -5694''' (South of cs): BL, Rabble, Fizzles, Ahman, Panyea, Tipps, neteri, Darwishi, Dedenav, Dionysius, groover, Sissue, panNo, Paullah, Mugali, wmaten&lt;br /&gt;
&lt;br /&gt;
== Desert of Nomads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Four Corners ==&lt;br /&gt;
'''136, 4408''' (north of cs): falbala, dionysius, thunderstorm, fizzles, matara, curlin, unifex, grax, abiNekkem, herat, Netari, leght, lilac, elZin, aseto, breagha, CornflowerBlue, ana, amron, darkblue, ItsmeAhmshur, Rabble, lacie&lt;br /&gt;
&lt;br /&gt;
== Desert of Shades ==&lt;br /&gt;
'''DOS -1082, 2244''' (Just NW of CS): Laf, Tripps, Dawner, Mitsuko, Falbala, PanNo, LightBlue, dedenav, ItsmeAhmshur, Renard, Mugali, Shemei, Justin, Darwishi, Sissue, Panyea&lt;br /&gt;
&lt;br /&gt;
== Cradle of the Sun ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eastern Grounds ==&lt;br /&gt;
&lt;br /&gt;
== Lake of Reeds ==&lt;br /&gt;
&lt;br /&gt;
'''4232, 7712''' (north of cs): Ruby, Valdez, buttah, Huntersmoon, Daxier, Wojcik, Chelle, Nefermaat, Sun-Aj, archediammm, Cyndi, Spark, Telanoc, Aurens, cate, Desim, Asheara, Nymus, diania, Adonais, Sabelya, Kalmkitty, McArine&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
&lt;br /&gt;
'''3205, 4860''': Paullah, Daxier, diania, Huntersmoon, Cyndi, Rana, JosS, Kauket, Ruby, Emy, cate, Veldez, Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Valley of Kings ==&lt;br /&gt;
&lt;br /&gt;
'''-2385, 7122''' (west of cs, on the road to UWorship) Cyndi, Kalmkitty, Veldez, Nymus, Spark, McArine, buttah, diania, Desim, Wojcik, Telanoc, Huntersmoon, Ruby, Nefermaat, archediamm, Chelle, &amp;lt;s&amp;gt;Shiranai&amp;lt;/s&amp;gt;, cate, Kauket, Aurens, Daxier, Sun-Aj, Sabelya&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224691</id>
		<title>Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224691"/>
		<updated>2012-12-26T01:01:17Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Sinai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting December 25th, '''Christmas''' presents are being distributed all over Egypt in random locations. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. They remained on the ground, uncollected by some, until the end of the last tale (Tale IV).&lt;br /&gt;
&lt;br /&gt;
14 people need to stand in the snow to spawn the presents. Just before this happens, a message will appear in main chat &amp;quot;You have participated in ## snow storms&amp;quot;. The presents will have random names on them and you do not need to participate (stand in snow) in order to receive a present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;When you have collected your present, please remove YourName your name from the appropriate list below. &amp;lt;/s&amp;gt;  '''Please just DELETE your name, instead of strikethrough.'''&lt;br /&gt;
&lt;br /&gt;
*If, when claiming your present, another person's gift is revealed (hidden) underneath, please add it to the list so they will know they have one there.&lt;br /&gt;
&lt;br /&gt;
It would appear that Sune found &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; annoying.  So while he removed all of the &amp;lt; s &amp;gt; tags he was silly enough to not remove the names.  Deleted all names with &amp;lt; s &amp;gt; tags right before Sune's edit -- Bezurn   &lt;br /&gt;
&lt;br /&gt;
Sorry guys, went to strike through my name and couldn't even get cursor to show up so I backed out.  Not sure how that ended up removing all the strike outs :( -- Sune&lt;br /&gt;
&lt;br /&gt;
I checked all the locations except Sinai, Jan 4, 2012, I have edited all the locations and if you name isn't crossed out then there is a gift still waiting for you I also added some names that weren't there before.  The Waypoint gift is permenant, if you didn't get yours it still there, worth going after. :)&lt;br /&gt;
&lt;br /&gt;
~*~Taweret~*~&lt;br /&gt;
&lt;br /&gt;
*Note some smaller presents can be hidden by the larger ones.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[Chocolate]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Waypoint]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== River Plains ==&lt;br /&gt;
'''1636, 2988''' possibly unreported&lt;br /&gt;
&lt;br /&gt;
'''1770, 2671'''&lt;br /&gt;
Kessa, Remmao, Nekos, Sava, Eugie&lt;br /&gt;
&lt;br /&gt;
'''1331, 2809'''&lt;br /&gt;
Arria, Augir, bcoastaldawn, Nanras-Ka, Nefertum, Teil, ysabeau&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1592 3163'''&lt;br /&gt;
Aryballa, Astia, Reese&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1433 2848'''&lt;br /&gt;
Arria, moa, Ulah&lt;br /&gt;
&lt;br /&gt;
'''1563, 2853'''&lt;br /&gt;
moa, 3, Rania, Vernes,  4, Eneada, Aryballa, Athena&lt;br /&gt;
&lt;br /&gt;
'''1545, 2368'''&lt;br /&gt;
Blueshift, Deedee, IceQueen, candi, Globux, kanara, Logikal, NoChadLee, farmer, Isaiah, Pauven, Nathair, FazzFab&lt;br /&gt;
&lt;br /&gt;
'''1327, 2807'''&lt;br /&gt;
clair x2, Cearl x3, Criseyde x3, clarkina x3, MailOrderBride x3, Kimber x2, prophet x2&lt;br /&gt;
&lt;br /&gt;
== Midland Valley ==&lt;br /&gt;
&lt;br /&gt;
'''768, 4751''' (technically Hinterlands)&lt;br /&gt;
Augir, Tig, Pharaoh, Cyco,&lt;br /&gt;
&lt;br /&gt;
'''863, 5060'''&lt;br /&gt;
Osidion, Nishav, Orrin, tmar, Neas, dedenav, Kyrea, &lt;br /&gt;
&lt;br /&gt;
'''933, 4850'''&lt;br /&gt;
Sarah, Ulah, Sava, Astennu, BL, Nahla, Jazkar,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1145, 4814'''&lt;br /&gt;
King, LuluDivine, Tibere, Sparky&lt;br /&gt;
&lt;br /&gt;
'''902, 5121''' (UArch)&lt;br /&gt;
Sheena, Deedee, Nathair, Ach, IceQueen, logosmaid, Joker, Milanide, Globux, Zahariel&lt;br /&gt;
&lt;br /&gt;
'''919, 4890''' (CS)&lt;br /&gt;
Borian, Krankar, arthurjb, Drakkett, Pauven, Kat, Ramessu, Globux, Milanide, 3, Bessodia, Cyphel, Arch, Tehiyya, BobLoblaw, Aetherfang x2, TeaAira, Weepo, BL, Nepomuk, Xerlux, Siyta, Ishenura&lt;br /&gt;
&lt;br /&gt;
== Old Egypt ==&lt;br /&gt;
&lt;br /&gt;
'''1218, 7104'''&lt;br /&gt;
Ysiris, Tehiyya, Sparky, Zoomun, Sandrat, Remmao, Eugie&lt;br /&gt;
&lt;br /&gt;
'''835, 6952'''&lt;br /&gt;
kuupid, Rhaom, bcoastaldawn, Nekos, Groovair, Zildjan, Cyphel, dedenav, blondie, Zhama,&lt;br /&gt;
&lt;br /&gt;
'''1062, 6654'''&lt;br /&gt;
Oni, Arthurjb, Neas, Tralala, Nourbese, Baras, cheops, Rashida, Sune, Eboni, WhiteTiger, JosS, Galahad&lt;br /&gt;
&lt;br /&gt;
'''1137, 6972'''&lt;br /&gt;
Astennu, 1, Gizbeth, Groovair, moa, Strutter,&lt;br /&gt;
&lt;br /&gt;
'''1097, 6776''' UArt&lt;br /&gt;
PiersaCallahan, Tashienna, Yari, Nolaa, NanuJester, selenale, Nepho, Kat, Logikal, logosmaid, Shimi, SinDrome,&lt;br /&gt;
&lt;br /&gt;
'''1017, 6914''' CS&lt;br /&gt;
Pharaoh, Giovanni, Eneada, PiersaCallahan, Mecenate, logosmaid, Misty, Misty, Logikal, Chelle, Gizbeth, Indyatep, Borian X2, Aten, Mercille, Nepho, Aten, Mecenate, Tashienna, selenale, Jodpar, DeeDee, Kyiana, Rhoam,farmer, Khala, Ritter,&lt;br /&gt;
&lt;br /&gt;
== Seven Lakes ==&lt;br /&gt;
&lt;br /&gt;
'''1117,-1076''',&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Daenerys, Felidae, blondie, Markanthony, Nicko&amp;lt;/s&amp;gt;, arthurjb, Zildjan, &amp;lt;s&amp;gt;Kabasto&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Ysiris&amp;lt;/s&amp;gt;, Tehiyya, &amp;lt;s&amp;gt;keeper, Kyline&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
'''1421,-759''',&lt;br /&gt;
&lt;br /&gt;
Nepomuk, Groovair, Yauddhya, sarah, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''1637, -924'''&lt;br /&gt;
&lt;br /&gt;
BobLoblaw, &amp;lt;s&amp;gt;Sinopia&amp;lt;/s&amp;gt;, Pharaoh, orcinus&lt;br /&gt;
&lt;br /&gt;
'''1394, -1095'''&lt;br /&gt;
&lt;br /&gt;
1, Eneada, &amp;lt;s&amp;gt;Neena, ella, Ysiris, Kyline&amp;lt;/s&amp;gt;, Yauddhya, &amp;lt;s&amp;gt;Chet&amp;lt;/s&amp;gt;, 4, Suze, Crocket, 2, &amp;lt;s&amp;gt;Skyfeather, gronk&amp;lt;/s&amp;gt;, Athena, 3, &amp;lt;s&amp;gt;Cruion&amp;lt;/s&amp;gt;, Vernes, &lt;br /&gt;
&lt;br /&gt;
'''1389, -852'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Arpallan, Reddruby, Montu&amp;lt;/s&amp;gt;, Karana, &amp;lt;s&amp;gt;Renpet, lelia&amp;lt;/s&amp;gt;, Mar, &amp;lt;s&amp;gt;Siyta&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tshenura&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Jodpar&amp;lt;/s&amp;gt;, Aubery, &amp;lt;s&amp;gt;Rana&amp;lt;/s&amp;gt;,  Pauven, &amp;lt;s&amp;gt;Trillian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Selenale, Sawyer&amp;lt;/s&amp;gt;, Nepho, &amp;lt;s&amp;gt;Milanide, Tsiutek&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zazamoukh&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Puffs&amp;lt;/s&amp;gt;, Sheena, &amp;lt;s&amp;gt;Soylas&amp;lt;/s&amp;gt;, Asmahone, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Singh, Jachim, &amp;lt;s&amp;gt;Merek&amp;lt;/&amp;gt;, &amp;lt;s&amp;gt;Falbala&amp;lt;/s&amp;gt;, Ach, &amp;lt;s&amp;gt;Fairytale&amp;lt;/s&amp;gt;, Squatter, Moonboots, Ovid, &amp;lt;s&amp;gt;Nebkhepure&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zhukuram&amp;lt;/s&amp;gt;, Noah,&lt;br /&gt;
&lt;br /&gt;
'''1559, -1028''', &lt;br /&gt;
(in the Eye near the CS and uWorship) The x2 refers to the fact that there at TWO presents for these folks at this spot.&lt;br /&gt;
&lt;br /&gt;
BooBoo x2, &amp;lt;s&amp;gt;Vege-Mon x2, Marrick x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mosen x2, Samantha x2, allmighty x2&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
== South Egypt ==   &lt;br /&gt;
'''1095, -5286'''&lt;br /&gt;
Aimkane, Aistaffet, &amp;lt;s&amp;gt;Artemis&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Axhakumu&amp;lt;/s&amp;gt;, Catote, Cheops, &amp;lt;s&amp;gt;Erikem, fizzles&amp;lt;/s&amp;gt;,  Humbuk, Kessa, Lindie, &amp;lt;s&amp;gt;Mosi, Nebamon&amp;lt;/s&amp;gt;, Nefertum, &amp;lt;s&amp;gt;Nissim&amp;lt;/s&amp;gt;, Oni, Remmao, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, Spooner, Tammie, Tralala, troglin, &amp;lt;s&amp;gt;Tunnen&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1063, -5863'''&lt;br /&gt;
Orrin, Yauddhya, Gyges, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt;, Kessa, Orcinus, Groover&lt;br /&gt;
&lt;br /&gt;
'''771, -5527'''&lt;br /&gt;
&amp;lt;s&amp;gt;Merendi, Spooner, Rosenfeuer, Nicko, Markanthony, Mancuso, Darwishi&amp;lt;/s&amp;gt;, kikapele, &amp;lt;s&amp;gt;keeper, codex&amp;lt;/s&amp;gt;, Sava, &amp;lt;s&amp;gt;Bessieloo&amp;lt;/s&amp;gt;, Felidae, LuluDivine&lt;br /&gt;
&lt;br /&gt;
'''1058, -5586'''&lt;br /&gt;
&amp;lt;s&amp;gt;Cruion, Porthos, Sparky&amp;lt;/s&amp;gt;, Groovy, &amp;lt;s&amp;gt;ysabeau&amp;lt;/s&amp;gt;, tiri, King, &amp;lt;s&amp;gt;Obol, Baras, Archipelago, Koinif, Silas&amp;lt;/s&amp;gt;, Suze, &amp;lt;s&amp;gt;Rashida, Nekos&amp;lt;/s&amp;gt;, Chet, Astia, Iamjob, Zaral, Fuzz,&lt;br /&gt;
&lt;br /&gt;
'''1102, -5858'''&lt;br /&gt;
&amp;lt;s&amp;gt;Sitamun&amp;lt;/s&amp;gt;, amset, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Eohine, Khala, &amp;lt;s&amp;gt;Marla, RoyCallahan, nebkhepure&amp;lt;/s&amp;gt;, farmer, rocaman, Isaiah, &amp;lt;s&amp;gt;Arpallan, Paradox&amp;lt;/s&amp;gt;, balou, &amp;lt;s&amp;gt;Token&amp;lt;/s&amp;gt;, Herat, &amp;lt;s&amp;gt;Renpet, Evoni, Mar&amp;lt;/s&amp;gt;, Ahnati, &amp;lt;s&amp;gt;Montu, Squatter, usia, WaggPhysh, Ovid&amp;lt;/s&amp;gt;, candi, Drakkett, Jaxum, &amp;lt;s&amp;gt;Aurens&amp;lt;/s&amp;gt;, Solaris, &amp;lt;s&amp;gt;Ramuntep&amp;lt;/s&amp;gt;, Mike, &amp;lt;s&amp;gt;Tsiutek&amp;lt;/s&amp;gt;, Asmahone, Blueshift, &amp;lt;s&amp;gt;Ramessu&amp;lt;/s&amp;gt;, Ebe,&lt;br /&gt;
&lt;br /&gt;
'''1350, -5100  by UThought'''&lt;br /&gt;
Ingenia x2, &amp;lt;s&amp;gt;Jirayai x2, Coiran x2&amp;lt;/s&amp;gt;, Swum, &amp;lt;s&amp;gt;Isabis x2&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt;Petis x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Taweret x2&amp;lt;/s&amp;gt;, Captdanjou x2, sevym x2, Svoger x2, &amp;lt;s&amp;gt;Tamah x2&amp;lt;/s&amp;gt;, Remco x2, &amp;lt;s&amp;gt;CandyO x2&amp;lt;/s&amp;gt;,  magrafton x2, Animi x2, &amp;lt;s&amp;gt;Banu x2, irrie x2&amp;lt;/s&amp;gt;,     ---- Several Doubles here, so make sure you check them over carefully!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Nomads ==&lt;br /&gt;
'''1873 6713''' East of CS&lt;br /&gt;
&lt;br /&gt;
Panyea, Aseto, Adonais, toldy, Borunel, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;, Hooke, Giovanni, Panya, Turken, slate, Khama, Bognor, Purple, KebiRoz, Krysalyss, Alejandros, NuitRehema, ella, cate, MazeJr, Ranno&lt;br /&gt;
&lt;br /&gt;
'''2070 6572''' SArch&lt;br /&gt;
&lt;br /&gt;
Teil, Nepomuk, necos, Tibere, Nishav&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1613, 6700'''&lt;br /&gt;
&lt;br /&gt;
Iamjob, sarah, Kabasto, Sheep-KAF, tmar, King, sly1&lt;br /&gt;
&lt;br /&gt;
'''1914, 6699'''&lt;br /&gt;
&lt;br /&gt;
Tibere, Tuarege, Jaecenm, AlaricRa, Siverous, Felidae, Athena, amron, Nanras-ka, Cricket, &lt;br /&gt;
&lt;br /&gt;
'''1738, 5986'''&lt;br /&gt;
&lt;br /&gt;
Aryballa, Arria, Astia, Eldar, Tralala, Boudikka, Tuarege, Hobbit&lt;br /&gt;
&lt;br /&gt;
'''1700, 6694''' ULead&lt;br /&gt;
&lt;br /&gt;
kikapele, Evoni,  Shikari, Chelle, Nishav, Narobi, Astennu, Blueshift, Alysan,  rocaman, Mike,  Eohine &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Four Corners ==&lt;br /&gt;
'''68, 4398''' CS&amp;lt;br&amp;gt;&lt;br /&gt;
nebkhepure, SinDrome, Aubery, Suze, Sirtep, usia, 2, Zildjan, IceQueen, Aten, Renard, Jachim, Ebe, amset, Narobi, Misty, necos, Nathair, Aetherfang, Ahnati, Sheena, Tile, singh, manwyn,  Aberdon, Mecenate&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Shades ==&lt;br /&gt;
''' -1123 2088 ''' In sight of CS &amp;lt;br&amp;gt;&lt;br /&gt;
Akhbeer, Aseto, Augir, Bognor, ECkce, Ini-Herit, Jama, jeni, Memmo, minoas, NuitRehema, Rania, red, sallah-hazerah, Vivix, Zhama&lt;br /&gt;
 &lt;br /&gt;
-1007,2152&amp;lt;br&amp;gt;&lt;br /&gt;
4, Talos, &amp;lt;s&amp;gt;Asita&amp;lt;/s&amp;gt;, Savag, Vernes, Guildenstern, LuluDivine, jeni, Nefreten, Lyman, Orrin&lt;br /&gt;
&lt;br /&gt;
== Cats Claw Ridge ==&lt;br /&gt;
-340, 6713&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;Panya&amp;lt;/s&amp;gt;, Nahla, Talos, kyrsalyss, Alejandro, Manywn, Minoas, waerloga, &amp;lt;s&amp;gt;asita&amp;lt;/s&amp;gt;, giovanni, NuitRehema, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-326, 6736 (CS)&amp;lt;br&amp;gt;&lt;br /&gt;
Loki, Remco, sevym, Jirayai, Ingenia, ptah, Emmet, captdanjou, magrafton, Donquee, netr0x,  svoger, Soak,&lt;br /&gt;
&lt;br /&gt;
-486, 6752&amp;lt;br&amp;gt;&lt;br /&gt;
BooBoo, mosen, Vege-Mon&lt;br /&gt;
&lt;br /&gt;
== Cradle of the Sun ==&lt;br /&gt;
&lt;br /&gt;
'''4243, -657'''&lt;br /&gt;
&lt;br /&gt;
Nekbeer, Nicko, Strobofant, Ulah, Ranno&lt;br /&gt;
&lt;br /&gt;
== Eastern Grounds ==&lt;br /&gt;
&lt;br /&gt;
'''3806, -5613'''&amp;lt;br&amp;gt;&lt;br /&gt;
Reese, Aubery, Sedjet, Tshenura, Kirean, Sabina, singh, Cegaiel, Joker, Tashienna, Narobi, Indyatep, Mercille,&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
&lt;br /&gt;
'''3294, 4793''' CS&lt;br /&gt;
ptah x 2, Tile x 2, Loki x 2, soak x 2, Emmet x 2, Donqee x 2, Pageot x 2, netr0x x 2&lt;br /&gt;
&lt;br /&gt;
'''3205, 4860''' north of the CS: Paullah, Daxier, diania, Huntersmoon, Cyndi, Rana, JosS, Kauket, Ruby, Emy, cate, Veldez, Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Valley of Kings ==&lt;br /&gt;
&lt;br /&gt;
'''-2321, 7067''' AbesGhost, Akhbeer,  , Bognor, Borunel, &amp;lt;s&amp;gt;Fumen&amp;lt;/s&amp;gt;, Hooke, Jaby, Jeni, Macrodamia, Manwyn, Milythael, Minoas, Nahla, Purple, Sebishai, Shikari, Slate, Sharae, Talos, Terannon, Turken &amp;lt;s&amp;gt;Aseto, Sonnenfeuer &amp;lt;/s&amp;gt;(Newly listed 2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2224, 7121''' at CS&lt;br /&gt;
&lt;br /&gt;
Mike, Piersacallahan, Rocaman, amset, Krankar, Marla, Drakkett, Jodpar, Inambaguum, Jachim, inshepsut, Nolaa, Kamilana, Evoni, Khala, Eohine, Anavlis, Rowan, &amp;lt;s&amp;gt;AlphaJr, Herat, usia, Alexa, Maata, Tay-O-Nas, Crashley, Mesen, Kiyana,&amp;lt;/s&amp;gt; (2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2385, 7121''' near UWorship&lt;br /&gt;
&lt;br /&gt;
Ruby, Huntersmoon, diania, Shiranai, buttah, Chelle, Desim, Nefermaat, Daxier, Wojcik, Sun-Aj, Telanoc, cate, Aurens, Sabelya, archediammm, Spark, McArine, Kalmkitty, Veldez, Cyndi, Nymus &amp;lt;/s&amp;gt; (2012-01-23)&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224690</id>
		<title>Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224690"/>
		<updated>2012-12-26T01:00:41Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Sinai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting December 25th, '''Christmas''' presents are being distributed all over Egypt in random locations. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. They remained on the ground, uncollected by some, until the end of the last tale (Tale IV).&lt;br /&gt;
&lt;br /&gt;
14 people need to stand in the snow to spawn the presents. Just before this happens, a message will appear in main chat &amp;quot;You have participated in ## snow storms&amp;quot;. The presents will have random names on them and you do not need to participate (stand in snow) in order to receive a present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;When you have collected your present, please remove YourName your name from the appropriate list below. &amp;lt;/s&amp;gt;  '''Please just DELETE your name, instead of strikethrough.'''&lt;br /&gt;
&lt;br /&gt;
*If, when claiming your present, another person's gift is revealed (hidden) underneath, please add it to the list so they will know they have one there.&lt;br /&gt;
&lt;br /&gt;
It would appear that Sune found &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; annoying.  So while he removed all of the &amp;lt; s &amp;gt; tags he was silly enough to not remove the names.  Deleted all names with &amp;lt; s &amp;gt; tags right before Sune's edit -- Bezurn   &lt;br /&gt;
&lt;br /&gt;
Sorry guys, went to strike through my name and couldn't even get cursor to show up so I backed out.  Not sure how that ended up removing all the strike outs :( -- Sune&lt;br /&gt;
&lt;br /&gt;
I checked all the locations except Sinai, Jan 4, 2012, I have edited all the locations and if you name isn't crossed out then there is a gift still waiting for you I also added some names that weren't there before.  The Waypoint gift is permenant, if you didn't get yours it still there, worth going after. :)&lt;br /&gt;
&lt;br /&gt;
~*~Taweret~*~&lt;br /&gt;
&lt;br /&gt;
*Note some smaller presents can be hidden by the larger ones.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[Chocolate]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Waypoint]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== River Plains ==&lt;br /&gt;
'''1636, 2988''' possibly unreported&lt;br /&gt;
&lt;br /&gt;
'''1770, 2671'''&lt;br /&gt;
Kessa, Remmao, Nekos, Sava, Eugie&lt;br /&gt;
&lt;br /&gt;
'''1331, 2809'''&lt;br /&gt;
Arria, Augir, bcoastaldawn, Nanras-Ka, Nefertum, Teil, ysabeau&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1592 3163'''&lt;br /&gt;
Aryballa, Astia, Reese&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1433 2848'''&lt;br /&gt;
Arria, moa, Ulah&lt;br /&gt;
&lt;br /&gt;
'''1563, 2853'''&lt;br /&gt;
moa, 3, Rania, Vernes,  4, Eneada, Aryballa, Athena&lt;br /&gt;
&lt;br /&gt;
'''1545, 2368'''&lt;br /&gt;
Blueshift, Deedee, IceQueen, candi, Globux, kanara, Logikal, NoChadLee, farmer, Isaiah, Pauven, Nathair, FazzFab&lt;br /&gt;
&lt;br /&gt;
'''1327, 2807'''&lt;br /&gt;
clair x2, Cearl x3, Criseyde x3, clarkina x3, MailOrderBride x3, Kimber x2, prophet x2&lt;br /&gt;
&lt;br /&gt;
== Midland Valley ==&lt;br /&gt;
&lt;br /&gt;
'''768, 4751''' (technically Hinterlands)&lt;br /&gt;
Augir, Tig, Pharaoh, Cyco,&lt;br /&gt;
&lt;br /&gt;
'''863, 5060'''&lt;br /&gt;
Osidion, Nishav, Orrin, tmar, Neas, dedenav, Kyrea, &lt;br /&gt;
&lt;br /&gt;
'''933, 4850'''&lt;br /&gt;
Sarah, Ulah, Sava, Astennu, BL, Nahla, Jazkar,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1145, 4814'''&lt;br /&gt;
King, LuluDivine, Tibere, Sparky&lt;br /&gt;
&lt;br /&gt;
'''902, 5121''' (UArch)&lt;br /&gt;
Sheena, Deedee, Nathair, Ach, IceQueen, logosmaid, Joker, Milanide, Globux, Zahariel&lt;br /&gt;
&lt;br /&gt;
'''919, 4890''' (CS)&lt;br /&gt;
Borian, Krankar, arthurjb, Drakkett, Pauven, Kat, Ramessu, Globux, Milanide, 3, Bessodia, Cyphel, Arch, Tehiyya, BobLoblaw, Aetherfang x2, TeaAira, Weepo, BL, Nepomuk, Xerlux, Siyta, Ishenura&lt;br /&gt;
&lt;br /&gt;
== Old Egypt ==&lt;br /&gt;
&lt;br /&gt;
'''1218, 7104'''&lt;br /&gt;
Ysiris, Tehiyya, Sparky, Zoomun, Sandrat, Remmao, Eugie&lt;br /&gt;
&lt;br /&gt;
'''835, 6952'''&lt;br /&gt;
kuupid, Rhaom, bcoastaldawn, Nekos, Groovair, Zildjan, Cyphel, dedenav, blondie, Zhama,&lt;br /&gt;
&lt;br /&gt;
'''1062, 6654'''&lt;br /&gt;
Oni, Arthurjb, Neas, Tralala, Nourbese, Baras, cheops, Rashida, Sune, Eboni, WhiteTiger, JosS, Galahad&lt;br /&gt;
&lt;br /&gt;
'''1137, 6972'''&lt;br /&gt;
Astennu, 1, Gizbeth, Groovair, moa, Strutter,&lt;br /&gt;
&lt;br /&gt;
'''1097, 6776''' UArt&lt;br /&gt;
PiersaCallahan, Tashienna, Yari, Nolaa, NanuJester, selenale, Nepho, Kat, Logikal, logosmaid, Shimi, SinDrome,&lt;br /&gt;
&lt;br /&gt;
'''1017, 6914''' CS&lt;br /&gt;
Pharaoh, Giovanni, Eneada, PiersaCallahan, Mecenate, logosmaid, Misty, Misty, Logikal, Chelle, Gizbeth, Indyatep, Borian X2, Aten, Mercille, Nepho, Aten, Mecenate, Tashienna, selenale, Jodpar, DeeDee, Kyiana, Rhoam,farmer, Khala, Ritter,&lt;br /&gt;
&lt;br /&gt;
== Seven Lakes ==&lt;br /&gt;
&lt;br /&gt;
'''1117,-1076''',&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Daenerys, Felidae, blondie, Markanthony, Nicko&amp;lt;/s&amp;gt;, arthurjb, Zildjan, &amp;lt;s&amp;gt;Kabasto&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Ysiris&amp;lt;/s&amp;gt;, Tehiyya, &amp;lt;s&amp;gt;keeper, Kyline&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
'''1421,-759''',&lt;br /&gt;
&lt;br /&gt;
Nepomuk, Groovair, Yauddhya, sarah, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''1637, -924'''&lt;br /&gt;
&lt;br /&gt;
BobLoblaw, &amp;lt;s&amp;gt;Sinopia&amp;lt;/s&amp;gt;, Pharaoh, orcinus&lt;br /&gt;
&lt;br /&gt;
'''1394, -1095'''&lt;br /&gt;
&lt;br /&gt;
1, Eneada, &amp;lt;s&amp;gt;Neena, ella, Ysiris, Kyline&amp;lt;/s&amp;gt;, Yauddhya, &amp;lt;s&amp;gt;Chet&amp;lt;/s&amp;gt;, 4, Suze, Crocket, 2, &amp;lt;s&amp;gt;Skyfeather, gronk&amp;lt;/s&amp;gt;, Athena, 3, &amp;lt;s&amp;gt;Cruion&amp;lt;/s&amp;gt;, Vernes, &lt;br /&gt;
&lt;br /&gt;
'''1389, -852'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Arpallan, Reddruby, Montu&amp;lt;/s&amp;gt;, Karana, &amp;lt;s&amp;gt;Renpet, lelia&amp;lt;/s&amp;gt;, Mar, &amp;lt;s&amp;gt;Siyta&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tshenura&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Jodpar&amp;lt;/s&amp;gt;, Aubery, &amp;lt;s&amp;gt;Rana&amp;lt;/s&amp;gt;,  Pauven, &amp;lt;s&amp;gt;Trillian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Selenale, Sawyer&amp;lt;/s&amp;gt;, Nepho, &amp;lt;s&amp;gt;Milanide, Tsiutek&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zazamoukh&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Puffs&amp;lt;/s&amp;gt;, Sheena, &amp;lt;s&amp;gt;Soylas&amp;lt;/s&amp;gt;, Asmahone, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Singh, Jachim, &amp;lt;s&amp;gt;Merek&amp;lt;/&amp;gt;, &amp;lt;s&amp;gt;Falbala&amp;lt;/s&amp;gt;, Ach, &amp;lt;s&amp;gt;Fairytale&amp;lt;/s&amp;gt;, Squatter, Moonboots, Ovid, &amp;lt;s&amp;gt;Nebkhepure&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zhukuram&amp;lt;/s&amp;gt;, Noah,&lt;br /&gt;
&lt;br /&gt;
'''1559, -1028''', &lt;br /&gt;
(in the Eye near the CS and uWorship) The x2 refers to the fact that there at TWO presents for these folks at this spot.&lt;br /&gt;
&lt;br /&gt;
BooBoo x2, &amp;lt;s&amp;gt;Vege-Mon x2, Marrick x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mosen x2, Samantha x2, allmighty x2&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
== South Egypt ==   &lt;br /&gt;
'''1095, -5286'''&lt;br /&gt;
Aimkane, Aistaffet, &amp;lt;s&amp;gt;Artemis&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Axhakumu&amp;lt;/s&amp;gt;, Catote, Cheops, &amp;lt;s&amp;gt;Erikem, fizzles&amp;lt;/s&amp;gt;,  Humbuk, Kessa, Lindie, &amp;lt;s&amp;gt;Mosi, Nebamon&amp;lt;/s&amp;gt;, Nefertum, &amp;lt;s&amp;gt;Nissim&amp;lt;/s&amp;gt;, Oni, Remmao, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, Spooner, Tammie, Tralala, troglin, &amp;lt;s&amp;gt;Tunnen&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1063, -5863'''&lt;br /&gt;
Orrin, Yauddhya, Gyges, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt;, Kessa, Orcinus, Groover&lt;br /&gt;
&lt;br /&gt;
'''771, -5527'''&lt;br /&gt;
&amp;lt;s&amp;gt;Merendi, Spooner, Rosenfeuer, Nicko, Markanthony, Mancuso, Darwishi&amp;lt;/s&amp;gt;, kikapele, &amp;lt;s&amp;gt;keeper, codex&amp;lt;/s&amp;gt;, Sava, &amp;lt;s&amp;gt;Bessieloo&amp;lt;/s&amp;gt;, Felidae, LuluDivine&lt;br /&gt;
&lt;br /&gt;
'''1058, -5586'''&lt;br /&gt;
&amp;lt;s&amp;gt;Cruion, Porthos, Sparky&amp;lt;/s&amp;gt;, Groovy, &amp;lt;s&amp;gt;ysabeau&amp;lt;/s&amp;gt;, tiri, King, &amp;lt;s&amp;gt;Obol, Baras, Archipelago, Koinif, Silas&amp;lt;/s&amp;gt;, Suze, &amp;lt;s&amp;gt;Rashida, Nekos&amp;lt;/s&amp;gt;, Chet, Astia, Iamjob, Zaral, Fuzz,&lt;br /&gt;
&lt;br /&gt;
'''1102, -5858'''&lt;br /&gt;
&amp;lt;s&amp;gt;Sitamun&amp;lt;/s&amp;gt;, amset, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Eohine, Khala, &amp;lt;s&amp;gt;Marla, RoyCallahan, nebkhepure&amp;lt;/s&amp;gt;, farmer, rocaman, Isaiah, &amp;lt;s&amp;gt;Arpallan, Paradox&amp;lt;/s&amp;gt;, balou, &amp;lt;s&amp;gt;Token&amp;lt;/s&amp;gt;, Herat, &amp;lt;s&amp;gt;Renpet, Evoni, Mar&amp;lt;/s&amp;gt;, Ahnati, &amp;lt;s&amp;gt;Montu, Squatter, usia, WaggPhysh, Ovid&amp;lt;/s&amp;gt;, candi, Drakkett, Jaxum, &amp;lt;s&amp;gt;Aurens&amp;lt;/s&amp;gt;, Solaris, &amp;lt;s&amp;gt;Ramuntep&amp;lt;/s&amp;gt;, Mike, &amp;lt;s&amp;gt;Tsiutek&amp;lt;/s&amp;gt;, Asmahone, Blueshift, &amp;lt;s&amp;gt;Ramessu&amp;lt;/s&amp;gt;, Ebe,&lt;br /&gt;
&lt;br /&gt;
'''1350, -5100  by UThought'''&lt;br /&gt;
Ingenia x2, &amp;lt;s&amp;gt;Jirayai x2, Coiran x2&amp;lt;/s&amp;gt;, Swum, &amp;lt;s&amp;gt;Isabis x2&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt;Petis x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Taweret x2&amp;lt;/s&amp;gt;, Captdanjou x2, sevym x2, Svoger x2, &amp;lt;s&amp;gt;Tamah x2&amp;lt;/s&amp;gt;, Remco x2, &amp;lt;s&amp;gt;CandyO x2&amp;lt;/s&amp;gt;,  magrafton x2, Animi x2, &amp;lt;s&amp;gt;Banu x2, irrie x2&amp;lt;/s&amp;gt;,     ---- Several Doubles here, so make sure you check them over carefully!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Nomads ==&lt;br /&gt;
'''1873 6713''' East of CS&lt;br /&gt;
&lt;br /&gt;
Panyea, Aseto, Adonais, toldy, Borunel, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;, Hooke, Giovanni, Panya, Turken, slate, Khama, Bognor, Purple, KebiRoz, Krysalyss, Alejandros, NuitRehema, ella, cate, MazeJr, Ranno&lt;br /&gt;
&lt;br /&gt;
'''2070 6572''' SArch&lt;br /&gt;
&lt;br /&gt;
Teil, Nepomuk, necos, Tibere, Nishav&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1613, 6700'''&lt;br /&gt;
&lt;br /&gt;
Iamjob, sarah, Kabasto, Sheep-KAF, tmar, King, sly1&lt;br /&gt;
&lt;br /&gt;
'''1914, 6699'''&lt;br /&gt;
&lt;br /&gt;
Tibere, Tuarege, Jaecenm, AlaricRa, Siverous, Felidae, Athena, amron, Nanras-ka, Cricket, &lt;br /&gt;
&lt;br /&gt;
'''1738, 5986'''&lt;br /&gt;
&lt;br /&gt;
Aryballa, Arria, Astia, Eldar, Tralala, Boudikka, Tuarege, Hobbit&lt;br /&gt;
&lt;br /&gt;
'''1700, 6694''' ULead&lt;br /&gt;
&lt;br /&gt;
kikapele, Evoni,  Shikari, Chelle, Nishav, Narobi, Astennu, Blueshift, Alysan,  rocaman, Mike,  Eohine &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Four Corners ==&lt;br /&gt;
'''68, 4398''' CS&amp;lt;br&amp;gt;&lt;br /&gt;
nebkhepure, SinDrome, Aubery, Suze, Sirtep, usia, 2, Zildjan, IceQueen, Aten, Renard, Jachim, Ebe, amset, Narobi, Misty, necos, Nathair, Aetherfang, Ahnati, Sheena, Tile, singh, manwyn,  Aberdon, Mecenate&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Shades ==&lt;br /&gt;
''' -1123 2088 ''' In sight of CS &amp;lt;br&amp;gt;&lt;br /&gt;
Akhbeer, Aseto, Augir, Bognor, ECkce, Ini-Herit, Jama, jeni, Memmo, minoas, NuitRehema, Rania, red, sallah-hazerah, Vivix, Zhama&lt;br /&gt;
 &lt;br /&gt;
-1007,2152&amp;lt;br&amp;gt;&lt;br /&gt;
4, Talos, &amp;lt;s&amp;gt;Asita&amp;lt;/s&amp;gt;, Savag, Vernes, Guildenstern, LuluDivine, jeni, Nefreten, Lyman, Orrin&lt;br /&gt;
&lt;br /&gt;
== Cats Claw Ridge ==&lt;br /&gt;
-340, 6713&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;Panya&amp;lt;/s&amp;gt;, Nahla, Talos, kyrsalyss, Alejandro, Manywn, Minoas, waerloga, &amp;lt;s&amp;gt;asita&amp;lt;/s&amp;gt;, giovanni, NuitRehema, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-326, 6736 (CS)&amp;lt;br&amp;gt;&lt;br /&gt;
Loki, Remco, sevym, Jirayai, Ingenia, ptah, Emmet, captdanjou, magrafton, Donquee, netr0x,  svoger, Soak,&lt;br /&gt;
&lt;br /&gt;
-486, 6752&amp;lt;br&amp;gt;&lt;br /&gt;
BooBoo, mosen, Vege-Mon&lt;br /&gt;
&lt;br /&gt;
== Cradle of the Sun ==&lt;br /&gt;
&lt;br /&gt;
'''4243, -657'''&lt;br /&gt;
&lt;br /&gt;
Nekbeer, Nicko, Strobofant, Ulah, Ranno&lt;br /&gt;
&lt;br /&gt;
== Eastern Grounds ==&lt;br /&gt;
&lt;br /&gt;
'''3806, -5613'''&amp;lt;br&amp;gt;&lt;br /&gt;
Reese, Aubery, Sedjet, Tshenura, Kirean, Sabina, singh, Cegaiel, Joker, Tashienna, Narobi, Indyatep, Mercille,&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
&lt;br /&gt;
'''3294, 4793''' CS&lt;br /&gt;
ptah x 2, Tile x 2, Loki x 2, soak x 2, Emmet x 2, Donqee x 2, Pageot x 2, netr0x x 2&lt;br /&gt;
&lt;br /&gt;
'''3205, 4860'''&lt;br /&gt;
&lt;br /&gt;
Paullah, Daxier, diania, Huntersmoon, Cyndi, Rana, JosS, Kauket, Ruby, Emy, cate, Veldez, Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Valley of Kings ==&lt;br /&gt;
&lt;br /&gt;
'''-2321, 7067''' AbesGhost, Akhbeer,  , Bognor, Borunel, &amp;lt;s&amp;gt;Fumen&amp;lt;/s&amp;gt;, Hooke, Jaby, Jeni, Macrodamia, Manwyn, Milythael, Minoas, Nahla, Purple, Sebishai, Shikari, Slate, Sharae, Talos, Terannon, Turken &amp;lt;s&amp;gt;Aseto, Sonnenfeuer &amp;lt;/s&amp;gt;(Newly listed 2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2224, 7121''' at CS&lt;br /&gt;
&lt;br /&gt;
Mike, Piersacallahan, Rocaman, amset, Krankar, Marla, Drakkett, Jodpar, Inambaguum, Jachim, inshepsut, Nolaa, Kamilana, Evoni, Khala, Eohine, Anavlis, Rowan, &amp;lt;s&amp;gt;AlphaJr, Herat, usia, Alexa, Maata, Tay-O-Nas, Crashley, Mesen, Kiyana,&amp;lt;/s&amp;gt; (2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2385, 7121''' near UWorship&lt;br /&gt;
&lt;br /&gt;
Ruby, Huntersmoon, diania, Shiranai, buttah, Chelle, Desim, Nefermaat, Daxier, Wojcik, Sun-Aj, Telanoc, cate, Aurens, Sabelya, archediammm, Spark, McArine, Kalmkitty, Veldez, Cyndi, Nymus &amp;lt;/s&amp;gt; (2012-01-23)&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224689</id>
		<title>Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Christmas_Presents&amp;diff=224689"/>
		<updated>2012-12-26T00:16:37Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Valley of Kings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting December 25th, '''Christmas''' presents are being distributed all over Egypt in random locations. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. They remained on the ground, uncollected by some, until the end of the last tale (Tale IV).&lt;br /&gt;
&lt;br /&gt;
14 people need to stand in the snow to spawn the presents. Just before this happens, a message will appear in main chat &amp;quot;You have participated in ## snow storms&amp;quot;. The presents will have random names on them and you do not need to participate (stand in snow) in order to receive a present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;When you have collected your present, please remove YourName your name from the appropriate list below. &amp;lt;/s&amp;gt;  '''Please just DELETE your name, instead of strikethrough.'''&lt;br /&gt;
&lt;br /&gt;
*If, when claiming your present, another person's gift is revealed (hidden) underneath, please add it to the list so they will know they have one there.&lt;br /&gt;
&lt;br /&gt;
It would appear that Sune found &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; annoying.  So while he removed all of the &amp;lt; s &amp;gt; tags he was silly enough to not remove the names.  Deleted all names with &amp;lt; s &amp;gt; tags right before Sune's edit -- Bezurn   &lt;br /&gt;
&lt;br /&gt;
Sorry guys, went to strike through my name and couldn't even get cursor to show up so I backed out.  Not sure how that ended up removing all the strike outs :( -- Sune&lt;br /&gt;
&lt;br /&gt;
I checked all the locations except Sinai, Jan 4, 2012, I have edited all the locations and if you name isn't crossed out then there is a gift still waiting for you I also added some names that weren't there before.  The Waypoint gift is permenant, if you didn't get yours it still there, worth going after. :)&lt;br /&gt;
&lt;br /&gt;
~*~Taweret~*~&lt;br /&gt;
&lt;br /&gt;
*Note some smaller presents can be hidden by the larger ones.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[Chocolate]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Waypoint]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== River Plains ==&lt;br /&gt;
'''1636, 2988''' possibly unreported&lt;br /&gt;
&lt;br /&gt;
'''1770, 2671'''&lt;br /&gt;
Kessa, Remmao, Nekos, Sava, Eugie&lt;br /&gt;
&lt;br /&gt;
'''1331, 2809'''&lt;br /&gt;
Arria, Augir, bcoastaldawn, Nanras-Ka, Nefertum, Teil, ysabeau&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1592 3163'''&lt;br /&gt;
Aryballa, Astia, Reese&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1433 2848'''&lt;br /&gt;
Arria, moa, Ulah&lt;br /&gt;
&lt;br /&gt;
'''1563, 2853'''&lt;br /&gt;
moa, 3, Rania, Vernes,  4, Eneada, Aryballa, Athena&lt;br /&gt;
&lt;br /&gt;
'''1545, 2368'''&lt;br /&gt;
Blueshift, Deedee, IceQueen, candi, Globux, kanara, Logikal, NoChadLee, farmer, Isaiah, Pauven, Nathair, FazzFab&lt;br /&gt;
&lt;br /&gt;
'''1327, 2807'''&lt;br /&gt;
clair x2, Cearl x3, Criseyde x3, clarkina x3, MailOrderBride x3, Kimber x2, prophet x2&lt;br /&gt;
&lt;br /&gt;
== Midland Valley ==&lt;br /&gt;
&lt;br /&gt;
'''768, 4751''' (technically Hinterlands)&lt;br /&gt;
Augir, Tig, Pharaoh, Cyco,&lt;br /&gt;
&lt;br /&gt;
'''863, 5060'''&lt;br /&gt;
Osidion, Nishav, Orrin, tmar, Neas, dedenav, Kyrea, &lt;br /&gt;
&lt;br /&gt;
'''933, 4850'''&lt;br /&gt;
Sarah, Ulah, Sava, Astennu, BL, Nahla, Jazkar,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1145, 4814'''&lt;br /&gt;
King, LuluDivine, Tibere, Sparky&lt;br /&gt;
&lt;br /&gt;
'''902, 5121''' (UArch)&lt;br /&gt;
Sheena, Deedee, Nathair, Ach, IceQueen, logosmaid, Joker, Milanide, Globux, Zahariel&lt;br /&gt;
&lt;br /&gt;
'''919, 4890''' (CS)&lt;br /&gt;
Borian, Krankar, arthurjb, Drakkett, Pauven, Kat, Ramessu, Globux, Milanide, 3, Bessodia, Cyphel, Arch, Tehiyya, BobLoblaw, Aetherfang x2, TeaAira, Weepo, BL, Nepomuk, Xerlux, Siyta, Ishenura&lt;br /&gt;
&lt;br /&gt;
== Old Egypt ==&lt;br /&gt;
&lt;br /&gt;
'''1218, 7104'''&lt;br /&gt;
Ysiris, Tehiyya, Sparky, Zoomun, Sandrat, Remmao, Eugie&lt;br /&gt;
&lt;br /&gt;
'''835, 6952'''&lt;br /&gt;
kuupid, Rhaom, bcoastaldawn, Nekos, Groovair, Zildjan, Cyphel, dedenav, blondie, Zhama,&lt;br /&gt;
&lt;br /&gt;
'''1062, 6654'''&lt;br /&gt;
Oni, Arthurjb, Neas, Tralala, Nourbese, Baras, cheops, Rashida, Sune, Eboni, WhiteTiger, JosS, Galahad&lt;br /&gt;
&lt;br /&gt;
'''1137, 6972'''&lt;br /&gt;
Astennu, 1, Gizbeth, Groovair, moa, Strutter,&lt;br /&gt;
&lt;br /&gt;
'''1097, 6776''' UArt&lt;br /&gt;
PiersaCallahan, Tashienna, Yari, Nolaa, NanuJester, selenale, Nepho, Kat, Logikal, logosmaid, Shimi, SinDrome,&lt;br /&gt;
&lt;br /&gt;
'''1017, 6914''' CS&lt;br /&gt;
Pharaoh, Giovanni, Eneada, PiersaCallahan, Mecenate, logosmaid, Misty, Misty, Logikal, Chelle, Gizbeth, Indyatep, Borian X2, Aten, Mercille, Nepho, Aten, Mecenate, Tashienna, selenale, Jodpar, DeeDee, Kyiana, Rhoam,farmer, Khala, Ritter,&lt;br /&gt;
&lt;br /&gt;
== Seven Lakes ==&lt;br /&gt;
&lt;br /&gt;
'''1117,-1076''',&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Daenerys, Felidae, blondie, Markanthony, Nicko&amp;lt;/s&amp;gt;, arthurjb, Zildjan, &amp;lt;s&amp;gt;Kabasto&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Ysiris&amp;lt;/s&amp;gt;, Tehiyya, &amp;lt;s&amp;gt;keeper, Kyline&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
'''1421,-759''',&lt;br /&gt;
&lt;br /&gt;
Nepomuk, Groovair, Yauddhya, sarah, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''1637, -924'''&lt;br /&gt;
&lt;br /&gt;
BobLoblaw, &amp;lt;s&amp;gt;Sinopia&amp;lt;/s&amp;gt;, Pharaoh, orcinus&lt;br /&gt;
&lt;br /&gt;
'''1394, -1095'''&lt;br /&gt;
&lt;br /&gt;
1, Eneada, &amp;lt;s&amp;gt;Neena, ella, Ysiris, Kyline&amp;lt;/s&amp;gt;, Yauddhya, &amp;lt;s&amp;gt;Chet&amp;lt;/s&amp;gt;, 4, Suze, Crocket, 2, &amp;lt;s&amp;gt;Skyfeather, gronk&amp;lt;/s&amp;gt;, Athena, 3, &amp;lt;s&amp;gt;Cruion&amp;lt;/s&amp;gt;, Vernes, &lt;br /&gt;
&lt;br /&gt;
'''1389, -852'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Arpallan, Reddruby, Montu&amp;lt;/s&amp;gt;, Karana, &amp;lt;s&amp;gt;Renpet, lelia&amp;lt;/s&amp;gt;, Mar, &amp;lt;s&amp;gt;Siyta&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tshenura&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Jodpar&amp;lt;/s&amp;gt;, Aubery, &amp;lt;s&amp;gt;Rana&amp;lt;/s&amp;gt;,  Pauven, &amp;lt;s&amp;gt;Trillian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Selenale, Sawyer&amp;lt;/s&amp;gt;, Nepho, &amp;lt;s&amp;gt;Milanide, Tsiutek&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zazamoukh&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Puffs&amp;lt;/s&amp;gt;, Sheena, &amp;lt;s&amp;gt;Soylas&amp;lt;/s&amp;gt;, Asmahone, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Singh, Jachim, &amp;lt;s&amp;gt;Merek&amp;lt;/&amp;gt;, &amp;lt;s&amp;gt;Falbala&amp;lt;/s&amp;gt;, Ach, &amp;lt;s&amp;gt;Fairytale&amp;lt;/s&amp;gt;, Squatter, Moonboots, Ovid, &amp;lt;s&amp;gt;Nebkhepure&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Zhukuram&amp;lt;/s&amp;gt;, Noah,&lt;br /&gt;
&lt;br /&gt;
'''1559, -1028''', &lt;br /&gt;
(in the Eye near the CS and uWorship) The x2 refers to the fact that there at TWO presents for these folks at this spot.&lt;br /&gt;
&lt;br /&gt;
BooBoo x2, &amp;lt;s&amp;gt;Vege-Mon x2, Marrick x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mosen x2, Samantha x2, allmighty x2&amp;lt;/s&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
== South Egypt ==   &lt;br /&gt;
'''1095, -5286'''&lt;br /&gt;
Aimkane, Aistaffet, &amp;lt;s&amp;gt;Artemis&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Axhakumu&amp;lt;/s&amp;gt;, Catote, Cheops, &amp;lt;s&amp;gt;Erikem, fizzles&amp;lt;/s&amp;gt;,  Humbuk, Kessa, Lindie, &amp;lt;s&amp;gt;Mosi, Nebamon&amp;lt;/s&amp;gt;, Nefertum, &amp;lt;s&amp;gt;Nissim&amp;lt;/s&amp;gt;, Oni, Remmao, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, Spooner, Tammie, Tralala, troglin, &amp;lt;s&amp;gt;Tunnen&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1063, -5863'''&lt;br /&gt;
Orrin, Yauddhya, Gyges, &amp;lt;s&amp;gt;Skyfeather&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Anka&amp;lt;/s&amp;gt;, Kessa, Orcinus, Groover&lt;br /&gt;
&lt;br /&gt;
'''771, -5527'''&lt;br /&gt;
&amp;lt;s&amp;gt;Merendi, Spooner, Rosenfeuer, Nicko, Markanthony, Mancuso, Darwishi&amp;lt;/s&amp;gt;, kikapele, &amp;lt;s&amp;gt;keeper, codex&amp;lt;/s&amp;gt;, Sava, &amp;lt;s&amp;gt;Bessieloo&amp;lt;/s&amp;gt;, Felidae, LuluDivine&lt;br /&gt;
&lt;br /&gt;
'''1058, -5586'''&lt;br /&gt;
&amp;lt;s&amp;gt;Cruion, Porthos, Sparky&amp;lt;/s&amp;gt;, Groovy, &amp;lt;s&amp;gt;ysabeau&amp;lt;/s&amp;gt;, tiri, King, &amp;lt;s&amp;gt;Obol, Baras, Archipelago, Koinif, Silas&amp;lt;/s&amp;gt;, Suze, &amp;lt;s&amp;gt;Rashida, Nekos&amp;lt;/s&amp;gt;, Chet, Astia, Iamjob, Zaral, Fuzz,&lt;br /&gt;
&lt;br /&gt;
'''1102, -5858'''&lt;br /&gt;
&amp;lt;s&amp;gt;Sitamun&amp;lt;/s&amp;gt;, amset, &amp;lt;s&amp;gt;Poreses&amp;lt;/s&amp;gt;, Eohine, Khala, &amp;lt;s&amp;gt;Marla, RoyCallahan, nebkhepure&amp;lt;/s&amp;gt;, farmer, rocaman, Isaiah, &amp;lt;s&amp;gt;Arpallan, Paradox&amp;lt;/s&amp;gt;, balou, &amp;lt;s&amp;gt;Token&amp;lt;/s&amp;gt;, Herat, &amp;lt;s&amp;gt;Renpet, Evoni, Mar&amp;lt;/s&amp;gt;, Ahnati, &amp;lt;s&amp;gt;Montu, Squatter, usia, WaggPhysh, Ovid&amp;lt;/s&amp;gt;, candi, Drakkett, Jaxum, &amp;lt;s&amp;gt;Aurens&amp;lt;/s&amp;gt;, Solaris, &amp;lt;s&amp;gt;Ramuntep&amp;lt;/s&amp;gt;, Mike, &amp;lt;s&amp;gt;Tsiutek&amp;lt;/s&amp;gt;, Asmahone, Blueshift, &amp;lt;s&amp;gt;Ramessu&amp;lt;/s&amp;gt;, Ebe,&lt;br /&gt;
&lt;br /&gt;
'''1350, -5100  by UThought'''&lt;br /&gt;
Ingenia x2, &amp;lt;s&amp;gt;Jirayai x2, Coiran x2&amp;lt;/s&amp;gt;, Swum, &amp;lt;s&amp;gt;Isabis x2&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt;Petis x2&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Taweret x2&amp;lt;/s&amp;gt;, Captdanjou x2, sevym x2, Svoger x2, &amp;lt;s&amp;gt;Tamah x2&amp;lt;/s&amp;gt;, Remco x2, &amp;lt;s&amp;gt;CandyO x2&amp;lt;/s&amp;gt;,  magrafton x2, Animi x2, &amp;lt;s&amp;gt;Banu x2, irrie x2&amp;lt;/s&amp;gt;,     ---- Several Doubles here, so make sure you check them over carefully!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Nomads ==&lt;br /&gt;
'''1873 6713''' East of CS&lt;br /&gt;
&lt;br /&gt;
Panyea, Aseto, Adonais, toldy, Borunel, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;, Hooke, Giovanni, Panya, Turken, slate, Khama, Bognor, Purple, KebiRoz, Krysalyss, Alejandros, NuitRehema, ella, cate, MazeJr, Ranno&lt;br /&gt;
&lt;br /&gt;
'''2070 6572''' SArch&lt;br /&gt;
&lt;br /&gt;
Teil, Nepomuk, necos, Tibere, Nishav&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1613, 6700'''&lt;br /&gt;
&lt;br /&gt;
Iamjob, sarah, Kabasto, Sheep-KAF, tmar, King, sly1&lt;br /&gt;
&lt;br /&gt;
'''1914, 6699'''&lt;br /&gt;
&lt;br /&gt;
Tibere, Tuarege, Jaecenm, AlaricRa, Siverous, Felidae, Athena, amron, Nanras-ka, Cricket, &lt;br /&gt;
&lt;br /&gt;
'''1738, 5986'''&lt;br /&gt;
&lt;br /&gt;
Aryballa, Arria, Astia, Eldar, Tralala, Boudikka, Tuarege, Hobbit&lt;br /&gt;
&lt;br /&gt;
'''1700, 6694''' ULead&lt;br /&gt;
&lt;br /&gt;
kikapele, Evoni,  Shikari, Chelle, Nishav, Narobi, Astennu, Blueshift, Alysan,  rocaman, Mike,  Eohine &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Four Corners ==&lt;br /&gt;
'''68, 4398''' CS&amp;lt;br&amp;gt;&lt;br /&gt;
nebkhepure, SinDrome, Aubery, Suze, Sirtep, usia, 2, Zildjan, IceQueen, Aten, Renard, Jachim, Ebe, amset, Narobi, Misty, necos, Nathair, Aetherfang, Ahnati, Sheena, Tile, singh, manwyn,  Aberdon, Mecenate&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Desert of Shades ==&lt;br /&gt;
''' -1123 2088 ''' In sight of CS &amp;lt;br&amp;gt;&lt;br /&gt;
Akhbeer, Aseto, Augir, Bognor, ECkce, Ini-Herit, Jama, jeni, Memmo, minoas, NuitRehema, Rania, red, sallah-hazerah, Vivix, Zhama&lt;br /&gt;
 &lt;br /&gt;
-1007,2152&amp;lt;br&amp;gt;&lt;br /&gt;
4, Talos, &amp;lt;s&amp;gt;Asita&amp;lt;/s&amp;gt;, Savag, Vernes, Guildenstern, LuluDivine, jeni, Nefreten, Lyman, Orrin&lt;br /&gt;
&lt;br /&gt;
== Cats Claw Ridge ==&lt;br /&gt;
-340, 6713&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;Panya&amp;lt;/s&amp;gt;, Nahla, Talos, kyrsalyss, Alejandro, Manywn, Minoas, waerloga, &amp;lt;s&amp;gt;asita&amp;lt;/s&amp;gt;, giovanni, NuitRehema, &amp;lt;s&amp;gt;Athirus&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-326, 6736 (CS)&amp;lt;br&amp;gt;&lt;br /&gt;
Loki, Remco, sevym, Jirayai, Ingenia, ptah, Emmet, captdanjou, magrafton, Donquee, netr0x,  svoger, Soak,&lt;br /&gt;
&lt;br /&gt;
-486, 6752&amp;lt;br&amp;gt;&lt;br /&gt;
BooBoo, mosen, Vege-Mon&lt;br /&gt;
&lt;br /&gt;
== Cradle of the Sun ==&lt;br /&gt;
&lt;br /&gt;
'''4243, -657'''&lt;br /&gt;
&lt;br /&gt;
Nekbeer, Nicko, Strobofant, Ulah, Ranno&lt;br /&gt;
&lt;br /&gt;
== Eastern Grounds ==&lt;br /&gt;
&lt;br /&gt;
'''3806, -5613'''&amp;lt;br&amp;gt;&lt;br /&gt;
Reese, Aubery, Sedjet, Tshenura, Kirean, Sabina, singh, Cegaiel, Joker, Tashienna, Narobi, Indyatep, Mercille,&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
&lt;br /&gt;
'''3294, 4793''' CS&lt;br /&gt;
ptah x 2, Tile x 2, Loki x 2, soak x 2, Emmet x 2, Donqee x 2, Pageot x 2, netr0x x 2&lt;br /&gt;
&lt;br /&gt;
== Valley of Kings ==&lt;br /&gt;
&lt;br /&gt;
'''-2321, 7067''' AbesGhost, Akhbeer,  , Bognor, Borunel, &amp;lt;s&amp;gt;Fumen&amp;lt;/s&amp;gt;, Hooke, Jaby, Jeni, Macrodamia, Manwyn, Milythael, Minoas, Nahla, Purple, Sebishai, Shikari, Slate, Sharae, Talos, Terannon, Turken &amp;lt;s&amp;gt;Aseto, Sonnenfeuer &amp;lt;/s&amp;gt;(Newly listed 2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2224, 7121''' at CS&lt;br /&gt;
&lt;br /&gt;
Mike, Piersacallahan, Rocaman, amset, Krankar, Marla, Drakkett, Jodpar, Inambaguum, Jachim, inshepsut, Nolaa, Kamilana, Evoni, Khala, Eohine, Anavlis, Rowan, &amp;lt;s&amp;gt;AlphaJr, Herat, usia, Alexa, Maata, Tay-O-Nas, Crashley, Mesen, Kiyana,&amp;lt;/s&amp;gt; (2012-01-23)&lt;br /&gt;
&lt;br /&gt;
'''-2385, 7121''' near UWorship&lt;br /&gt;
&lt;br /&gt;
Ruby, Huntersmoon, diania, Shiranai, buttah, Chelle, Desim, Nefermaat, Daxier, Wojcik, Sun-Aj, Telanoc, cate, Aurens, Sabelya, archediammm, Spark, McArine, Kalmkitty, Veldez, Cyndi, Nymus &amp;lt;/s&amp;gt; (2012-01-23)&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Field_Game_Manual&amp;diff=220164</id>
		<title>Guides/Airship Field Game Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Field_Game_Manual&amp;diff=220164"/>
		<updated>2012-11-04T00:37:15Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* A NO BUILD AREA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pharaoh's Garden Airship Field and Game Manual'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scope =&lt;br /&gt;
This document defines many of the rules for the Airship Field games. Rules maybe changed or&lt;br /&gt;
modified at any time. Determination of what “is a rule” rests with the GM or Event Organizer.&lt;br /&gt;
&lt;br /&gt;
Most games at the Airship Field are player-defined games. This means the goal, scoring, items to be&lt;br /&gt;
made, retrieved or built, along with any other requirements including prizes are at the discretion of the&lt;br /&gt;
event organizer(s).&lt;br /&gt;
&lt;br /&gt;
There will be no QQing allowed over an event. If there is any concern, please address this prior to the&lt;br /&gt;
event. Be aware that there may be limited or no recourse for errors, omission or problems encountered&lt;br /&gt;
during an event. While all attempts at “fairness” will be standard operating procedure, the final&lt;br /&gt;
determination of what is or is not fair, winners and other miscellaneous legal issues rests with the GM&lt;br /&gt;
or Event Organizers.&lt;br /&gt;
&lt;br /&gt;
All events are: '''ENTER AT YOUR OWN RISK of having FUN'''.&lt;br /&gt;
&lt;br /&gt;
= The Airship Field: Pharaoh's Garden =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pharaoh's Garden ==&lt;br /&gt;
Pharaoh's Garden is a gift from Pharaoh to the players of Tale 6. The Garden is designed to be a venue&lt;br /&gt;
for airship games, foot races and other player run events. The Garden is intended to be a permanent&lt;br /&gt;
feature for future tales.&lt;br /&gt;
&lt;br /&gt;
=== A NO BUILD AREA === &lt;br /&gt;
'''Pharaoh's Garden is a NO BUILD AREA'''. No player built items are allowed within the confines of the&lt;br /&gt;
garden. The only construction allowed within the garden's boundaries are those supporting events and&lt;br /&gt;
those belonging to the garden's wardens. All other buildings, mines or constructs will be removed by&lt;br /&gt;
the garden's protectors. &lt;br /&gt;
Sculptures and flowers may be permitted at the discretion of the Aero Club.&lt;br /&gt;
&lt;br /&gt;
*The Tale 6 wardens are the Aero Club and Pharaoh's Garden Supporters.&lt;br /&gt;
&lt;br /&gt;
=== Historical Information ===&lt;br /&gt;
*Initial Designs by Zhukuram&lt;br /&gt;
*Implementation and Landscaping by Nikara, World Builder&lt;br /&gt;
*Additional Designs, Ideas and Suggestions by Hanid and Rana&lt;br /&gt;
*Acknowledgments to the players of Tale 6 for all their support for this project.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Pharaoh's Garden and Airship Field is located in Hinterlands -2600 -6400 in South Egypt (T6) on the western edge of the game board. The nearest CS is South Egypt (T6). There are several roads that lead in the general&lt;br /&gt;
direction or players can travel overland to the field.&lt;br /&gt;
&lt;br /&gt;
== Field Layout == &lt;br /&gt;
The field is a large square enclosed by a wall. There is only one entrance on the western edge. Most games are held within boundary.&lt;br /&gt;
&lt;br /&gt;
The field contains a large lake with islands, ringed by mountains. Each side of the outer wall is 200 coordinates long, making the perimeter 800 coordinates. There are starting piers on the western edge and eastern edges of the lake.&lt;br /&gt;
&lt;br /&gt;
= The Games Rules =&lt;br /&gt;
&lt;br /&gt;
The Airship field allows a number of games to be held with many variations or options to any set game.&lt;br /&gt;
Each GM or Event Organizer will determine which games, rules or options are being used for that&lt;br /&gt;
game setting.&lt;br /&gt;
&lt;br /&gt;
It is the responsibility of all participants to KNOW THE RULES being used. Rules or variations will&lt;br /&gt;
normally be published or posted in an appropriate manner for the game. “Surprise” rules will be given&lt;br /&gt;
to the participants at the time of the event. Surprise rules include any ad hoc rules or requirements on&lt;br /&gt;
game day that are part of the event.&lt;br /&gt;
&lt;br /&gt;
== Basic Rule 1: Flyers MUST FLY to all locations == &lt;br /&gt;
All airship pilots MUST FLY to all locations. The only time a pilot is allowed to be on the ground is to&lt;br /&gt;
pick up or drop off items, build or perform any other action as defined by the game. As soon as the&lt;br /&gt;
action is completed the pilot must return to their ship and fly to the next point. There can be no&lt;br /&gt;
running, way pointing, spouse warping, wings of Horus or other travel time options used to get from&lt;br /&gt;
one spot to another.&lt;br /&gt;
&lt;br /&gt;
'''Any pilot discovered violating the MUST FLY rule will be disqualified.'''&lt;br /&gt;
&lt;br /&gt;
== Basic Rule 2: Runners MUST RUN to all locations ==&lt;br /&gt;
All runners MUST RUN to all locations. There can be no way pointing, spouse warping, wings of&lt;br /&gt;
Horus or other travel time options used to get from one spot to another.&lt;br /&gt;
&lt;br /&gt;
'''Any runner discovered violating the MUST RUN rule will be disqualified.'''&lt;br /&gt;
&lt;br /&gt;
= Team Games =&lt;br /&gt;
Almost all the games can be done in a Team Format. Runners and Flyers maybe divided into mixed&lt;br /&gt;
groups; like Red Team, Blue Team. Teams normally complete against each other.&lt;br /&gt;
&lt;br /&gt;
Some events may group of all players present into a single team where every member of the team must&lt;br /&gt;
complete at least one activity in the event.&lt;br /&gt;
&lt;br /&gt;
Event Organizers or GMs can set up teams in a variety of ways. Any odd Runner or Flyer is placed into&lt;br /&gt;
a team of the Event Organizer or GM's choice.&lt;br /&gt;
&lt;br /&gt;
* Dividing Runners and Flyers equally into two groups.&lt;br /&gt;
** 6 Flyers and 10 Runners are split&lt;br /&gt;
** Red Team 3 Flyers and 5 Runners&lt;br /&gt;
** Blue Team 3 Flyers and 5 Runners&lt;br /&gt;
&lt;br /&gt;
* Dividing Runners and Flyers into three groups with an extra player in one group.&lt;br /&gt;
** 6 Flyers and 10 Runners are split&lt;br /&gt;
** Red Team 2 Flyers and 3 Runners&lt;br /&gt;
** Blue Team 2 Flyers and 3 Runners&lt;br /&gt;
** Green Team 2 Flyers and 4 Runners&lt;br /&gt;
&lt;br /&gt;
= Airship Games =&lt;br /&gt;
== Flyers Marked Course Game == &lt;br /&gt;
The Flyers Marked Course Game consists of flying a marked course to one or more landing zones.&lt;br /&gt;
Flyers start at the designated starting edge and fly to a specific landing zone. From there, they continue&lt;br /&gt;
to the next landing zone and so on, until all landing zones have been visited. After visiting all landing&lt;br /&gt;
zones they return to the starting area.&lt;br /&gt;
&lt;br /&gt;
Flyers may be given a list or order of all landings in advance or at the beginning of the game or they&lt;br /&gt;
may only learn of their next flight location after successful completion of a leg.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Known Flight Path ===&lt;br /&gt;
&lt;br /&gt;
Flyer A stages at the western pier. She is given a marked course order of mountains A,B,C,D. Flyer A&lt;br /&gt;
then pilots her airship to mountain A and lands placing a chit in a basket. She then flies to mountain B&lt;br /&gt;
and lands, placing her chit in a basket there. She continues to mountain C and D placing chits in each&lt;br /&gt;
of the baskets at those locations. Once she has completed her flight she returns to the starting pier&lt;br /&gt;
ending her round.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Unknown Flight Path ===&lt;br /&gt;
&lt;br /&gt;
Flyer B stages at the eastern pier. He is only given the location of his first landing area: mountain D.&lt;br /&gt;
Flyer B then pilots his airship to mountain D, lands placing a chit in a basket. The label on the basket&lt;br /&gt;
indicates the next landing location: mountain B. Flyer B then flies to the designated landing area on&lt;br /&gt;
mountain B, placing his chit in the basket there. The label on the basket indicated he should next go to&lt;br /&gt;
the starting area on the western pier. This completes the round.&lt;br /&gt;
&lt;br /&gt;
== Runners Marked Course Game == &lt;br /&gt;
&lt;br /&gt;
The Runners Marked Course Game is identical to the Flyers Marked Course Game except runners must&lt;br /&gt;
run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
== Flyers Touch and Go Game ==&lt;br /&gt;
 &lt;br /&gt;
The center of the airship field has a large lake with islands. Each island has a different shape and&lt;br /&gt;
height. There is a landing zone area on each island. The height of the island indicates the difficulty of&lt;br /&gt;
the landing. Islands that have heights closest to the lake level are easier to land on; islands that are&lt;br /&gt;
taller are harder to land on. The Touch and Go Games consists of flying to an island, landing there&lt;br /&gt;
successfully and returning to the starting area.&lt;br /&gt;
&lt;br /&gt;
Important Note: Touch and Go Games require that the pilot return to the starting platform after&lt;br /&gt;
landing on an island.&lt;br /&gt;
&lt;br /&gt;
Example: A pilot lines up at the western pier. They fly to Island A and pick up a chit there. They then&lt;br /&gt;
return to the starting line, land and deposit the chit in a basket at the starting line.&lt;br /&gt;
&lt;br /&gt;
The Touch and Go games have many variations similar to the Marked Course games. Flyers may be&lt;br /&gt;
given a list or order of all islands in advance or at the beginning of the game or they may only learn of&lt;br /&gt;
their next flight location after successful completion of a leg.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Known Island Landing Order === &lt;br /&gt;
Flyer A stages at the western pier. She is given a list of islands to land on A,B,C,D. Flyer A then pilots&lt;br /&gt;
her airship to island A and lands. She takes a chit from a basket on the island. She then returns to the&lt;br /&gt;
starting area and deposits this chit in a second basket at the starting line.&lt;br /&gt;
&lt;br /&gt;
Next she then flies to island B, lands, and picks up a chit in a basket there. She returns to the starting&lt;br /&gt;
area and deposits that chit in the basket at the starting line. She repeats this for each island on her list.&lt;br /&gt;
Once she has landed on all the islands and deposited the chits her round ends.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Unknown Island Landing Order === &lt;br /&gt;
Flyer B stages at the eastern pier. He is only given the location of his first island: island D. Flyer B&lt;br /&gt;
then pilots his airship to island D and lands. He takes a chit from a basket on the island. He then&lt;br /&gt;
returns to the starting area and deposits this chit in a basket at the starting line. This basket will have a&lt;br /&gt;
label on it to indicate which island he is to visit next: island C.&lt;br /&gt;
&lt;br /&gt;
He then flies to the designated island C, lands, and picks up a chit from a basket there. He returns to the&lt;br /&gt;
starting area and deposits that chit in the basket at the starting line, getting the next island destination&lt;br /&gt;
from the basket label. Once he has landed on all the designated islands and deposited the chits at the&lt;br /&gt;
starting area, his round ends.&lt;br /&gt;
&lt;br /&gt;
== Gambler's Choice Games == &lt;br /&gt;
Gambler's Choice Games are timed or limited events. There will be a list of designated locations and/or&lt;br /&gt;
islands that are included in a round. Locations that are farthest away or islands that are harder to land&lt;br /&gt;
on, will have greater value then closer locations or easier landing zone islands.&lt;br /&gt;
&lt;br /&gt;
Flyers and/or Runners have a limited time to fly or run to a designated location of their choice. Each&lt;br /&gt;
location will have chits that need to be picked up and deposited at the starting line before the time&lt;br /&gt;
expires.&lt;br /&gt;
&lt;br /&gt;
The number of times a single location can be visited will be determined by the GM or Event&lt;br /&gt;
Organizers.&lt;br /&gt;
&lt;br /&gt;
Prior to the start, a published or announced list of location and values will be made.&lt;br /&gt;
 &lt;br /&gt;
=== Sample Point Table ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sample Point Table&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Flyers Locations!! colspan=&amp;quot;2&amp;quot;|Runners Locations &lt;br /&gt;
|-&lt;br /&gt;
| Island 1 || 3 || Mountain 1 || 3 || Ridge 1  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Island 2  || 4 || Mountain 2 || 4 || Ridge 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Island 3  || 14 || Mountain 3  || 14 || Ridge 3  || 14&lt;br /&gt;
|-&lt;br /&gt;
| Island 4  || 21 || Mountain 4 || 21 || Ridge 4 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Total Points  || 42 || || 42 ||  || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example 1a Flyers 20 Minute Timer === &lt;br /&gt;
Flyers have 20 minutes to pick up as many points (chits) from any of the locations in the list. Each&lt;br /&gt;
location can be visited only once.&lt;br /&gt;
&lt;br /&gt;
Flyer B decides to try for the maximum points and flies to Mountain 4 picking up a chit worth 21&lt;br /&gt;
points. The time to fly to and from the mountain uses up all the allotted time. His round ends with 21&lt;br /&gt;
points.&lt;br /&gt;
&lt;br /&gt;
Flyer C decides to try for the easier points. She flies to Island 1 for 3 points. Mountain 1 for 3 points.&lt;br /&gt;
She next tries for Island 2 for 4 points and Mountain 2 for another 4 points. She has just enough time&lt;br /&gt;
to land on Mountain 3 for 14 points before her round ends. Giving her a total of 28 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 1b Runners 20 Minute Timer === &lt;br /&gt;
The Runners 20 Minute Timer Game is identical to the Flyers 20 Minute Timer Game except runners&lt;br /&gt;
must run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
=== Example 2a Flyers Collect 20 Points in 15 Minutes === &lt;br /&gt;
Flyers must collect 20 points in under 15 minutes. They can select from any of the locations in the list.&lt;br /&gt;
Once they have reached 20 points or the timer expires their round ends. Flyers that collect the required&lt;br /&gt;
number of points are marked “completed”. Flyers that do not collect the required number of points are&lt;br /&gt;
marked “not completed”. Each location can be visited only once.&lt;br /&gt;
&lt;br /&gt;
Flyer D decides to try for the maximum points and flies to Mountain 4 picking up a chit worth 21&lt;br /&gt;
points. As his chit value is more than the minimum, his round ends immediately with with a&lt;br /&gt;
“completed”.&lt;br /&gt;
&lt;br /&gt;
Flyer C decides to try for the easier points. She flies to Island 1 for 3 points and Mountain 1 for&lt;br /&gt;
another 3 points. She next tries for Island 3 for 14 points but is unable to land before the timer expires.&lt;br /&gt;
Her total is 6 points and her round ends with a “not completed” mark.&lt;br /&gt;
&lt;br /&gt;
=== Example 2b Runners Collect 20 Points in 15 Minutes === &lt;br /&gt;
The Runners Collect 20 Points in 15 Minutes Game is identical to the Flyers Collect 20 Points in 15&lt;br /&gt;
minutes Game except runners must run to the designated locations instead of flying.&lt;br /&gt;
&lt;br /&gt;
== Flyers Challenge Game == &lt;br /&gt;
The Flyers challenge game requires landing successfully on the more difficult areas of the field.&lt;br /&gt;
Special landing zones are designed to make landing extremely hard. The Flyers Challenge is designed&lt;br /&gt;
to test the skill of the most advanced pilots.&lt;br /&gt;
&lt;br /&gt;
The number of attempts may be limited or a timer may be used or other difficulty may be added.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Flyers Challenge 3 Attempts === &lt;br /&gt;
Flyers get 3 attempts to land on Island 3. When they land they will pick up a chit from the basket and&lt;br /&gt;
return to the starting area. Flyers that successfully land in the challenge zone are marked “completed”.&lt;br /&gt;
Flyers that do not land within the alloted number of tries are marked “not completed”.&lt;br /&gt;
&lt;br /&gt;
Flyers queue up in the starting area. A Flyer is considered to be “On Course” until successful or they&lt;br /&gt;
have used up their number of tries, then next Flyer may start.&lt;br /&gt;
&lt;br /&gt;
Flyer D reaches the head of the queue. He unpacks his airship to signal the start of his run. He then&lt;br /&gt;
has 3 tries to land on Island 3. He lands successfully on his 2nd attempt and is marked “completed”.&lt;br /&gt;
&lt;br /&gt;
Flyer B now reaches the head of the queue. She unpacks her airship to signal the start of her run. She&lt;br /&gt;
then tries to land on Island 3 but is unsuccessful after 3 attempts and is marked “not completed”.&lt;br /&gt;
&lt;br /&gt;
== Treasure Hunt Game == &lt;br /&gt;
The Treasure Hunt Game is a Hide and Seek Game. Prior to the start, a series of hidden caches or&lt;br /&gt;
treasures will be scattered around the Airfield. Flyers and Runners will look for these caches. In some&lt;br /&gt;
cases the cache must be returned to a holding box, in others the cache will belong to the finder.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Treasure Hunt and Return === &lt;br /&gt;
A series of hidden caches are scattered around the airfield. Each cache has a special item in it. Some&lt;br /&gt;
caches are hidden in places only an airship can get to. Others are on the ground.&lt;br /&gt;
&lt;br /&gt;
Players are divided into two teams: Red Team and Blue Team. Each time has flyers and runners. Each&lt;br /&gt;
team is given a list of items to return. The lists may not be the same.&lt;br /&gt;
&lt;br /&gt;
Teams are given 30 minutes to find and return as many items on their list as they can find.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 Treasure Hunt and Keep === &lt;br /&gt;
A series of hidden caches are scattered around the airfield. Each cache has a special item in it. Some&lt;br /&gt;
caches are hidden in places only an airship can get to. Others are on the ground.&lt;br /&gt;
&lt;br /&gt;
Teams are given 30 minutes to find and return as many items as they can. All the treasure is kept by the&lt;br /&gt;
player.&lt;br /&gt;
&lt;br /&gt;
== Ferry Boat Racing Game == &lt;br /&gt;
In the Touch and Go Lake are a series of islets. There are many scattered throughout the lake. A&lt;br /&gt;
Standard Ferry Boat can reach many of the islets but not all of them. There is at least one path across&lt;br /&gt;
the lake North to South. There is at least one path across the lake East to West.&lt;br /&gt;
&lt;br /&gt;
Ferry Boat Racing events require a player to build a standard ferry boat and find their way across the&lt;br /&gt;
lake to the other side. Only one ferry boat is allowed per player. Players must try to find a path to an&lt;br /&gt;
islet, pack up their ferry boat and reset to in a new direction to find the next possible leg.&lt;br /&gt;
&lt;br /&gt;
This race may be timed or have other limitations added.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 Ferry Boat Race East to West === &lt;br /&gt;
All players queue up on the eastern starting pier. Each has a standard ferry boat that they build on the&lt;br /&gt;
shore line.&lt;br /&gt;
&lt;br /&gt;
Player A lines up his ferry and tries to “ride” but gets the message “cannot cross large distances”. He&lt;br /&gt;
then disassembles his ferry and repositions it and tries again. This time he is successful and the ferry&lt;br /&gt;
takes him in to the lake. He then packs up the ferry, moved a bit farther to the other side of the islet and&lt;br /&gt;
rebuilds the ferry. Again he is successful and gets a ride to the next islet. He repeats this until he&lt;br /&gt;
reaches the western piers.&lt;br /&gt;
&lt;br /&gt;
Player C lines his ferry up at the start and is successful on his first “ride” attempt and is taken out into&lt;br /&gt;
the lake. He then packs up the ferry and repositions it to catch the next islet, again he is successful and&lt;br /&gt;
reaches an islet. He packs up the ferry for his next attempt forward but this time he gets the message&lt;br /&gt;
“cannot cross large distances”. He tries several times to reposition the boat but each time he gets the&lt;br /&gt;
message “cannot cross large distances” and determines that this path is a dead end. He then&lt;br /&gt;
repositions his ferry to back track to the earlier island to look for another passage across the lake.&lt;br /&gt;
&lt;br /&gt;
== Mixed Relay Race: Single Team == &lt;br /&gt;
All players queue up on the eastern starting pier. All Runners are sent to queue up on the western&lt;br /&gt;
starting pier. All Flyers remain on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
A basket with chits in it has been place on Island 1. A Flyer must retrieve a single chit from the basket&lt;br /&gt;
and then fly on to the western pier where the Runners are queued. On landing on the far side, the Flyer&lt;br /&gt;
hands off the chit to the first Runner who runs it to the eastern pier and places the chit into a receiving&lt;br /&gt;
drop off basket on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
Once the chit has been place in the basket the next Flyer is cleared for lift off and flies to Island 1 to&lt;br /&gt;
collect a chit. The Flyer lands on the western shore, passing the chit to the next runner who runs it&lt;br /&gt;
back to the eastern pier and puts the chit in the basket. The cycle repeats until all players have&lt;br /&gt;
completed a leg either as a Runner or a Flyer.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 1 More Flyers than Runners === &lt;br /&gt;
If there are more Flyers than Runners then when a Runner has dropped off their chit they return to the&lt;br /&gt;
western side until all the Flyers have picked up a chit from the island, landed on the western shore and&lt;br /&gt;
handed it off to a Runner who runs it back and deposits it in the receiving basket.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 2 More Runners than Flyers === &lt;br /&gt;
If there are more Runners than Flyers then when a Flyer has handed off their chit to a runner they&lt;br /&gt;
return to the eastern side repeating their flights to the island picking up chits and passing them to the&lt;br /&gt;
Runners until all the Runners have been given a chit from the island, and run it back and deposited it in&lt;br /&gt;
the receiving basket.&lt;br /&gt;
&lt;br /&gt;
== Mixed Relay Race: Two Teams == &lt;br /&gt;
All players queue up on the eastern starting pier. The GM or Event Organizer calls out to each player&lt;br /&gt;
to put them into a Team. Some are in the Red Team and others in the Blue Team. The Team Runners&lt;br /&gt;
are sent to queue up on the western starting pier. Team Flyers remain on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
A basket with chits in it has been place on Island 1. A Team Flyer must retrieve a single chit from the&lt;br /&gt;
basket and then fly on to the western pier where the Team Runners are queued. On landing on the far&lt;br /&gt;
side, the Flyer hands off the chit to their first Team Runner who runs to the eastern pier and places the&lt;br /&gt;
chit into the receiving drop off team basket on the eastern pier.&lt;br /&gt;
&lt;br /&gt;
Once the chit has been place in the basket the next Team Flyer is cleared for lift off and flies to collect&lt;br /&gt;
the chit from the island. They collect the chit and land on the western piers, passing the chit to the next&lt;br /&gt;
Team Runner who runs it back to the eastern pier and puts the chit in their team's drop off basket.&lt;br /&gt;
The cycle repeats until all players in a Team have completed a leg either as a Runner or a Flyer.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 1 More Flyers than Runners === &lt;br /&gt;
If there are more Flyers than Runners then when a Runner has dropped off their chit they return to the&lt;br /&gt;
western side until all the Flyers have picked up a chit from the island, landed on the western shore and&lt;br /&gt;
handed it off to a Runner who runs it back and deposits it in the receiving basket.&lt;br /&gt;
&lt;br /&gt;
=== Special Case 2 More Runners than Flyers === &lt;br /&gt;
If there are more Runners than Flyers then when a Flyer has handed off their chit to a runner they&lt;br /&gt;
return to the eastern side repeating their flights to the island picking up chits and passing them to the&lt;br /&gt;
Runners until all the Runners have been given a chit from the island, and run it back and deposited it in&lt;br /&gt;
the receiving basket&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Airship Flight Manual ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:TaleScripts&amp;diff=217350</id>
		<title>Talk:TaleScripts</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:TaleScripts&amp;diff=217350"/>
		<updated>2012-10-14T16:27:33Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Problem with Fishing.lua Fixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Top'''&lt;br /&gt;
&lt;br /&gt;
= Kudos =&lt;br /&gt;
This is really FANTASTIC!&lt;br /&gt;
&lt;br /&gt;
A great community effort and a much needed resource.  So many options and sometime I have problems doing updates or tweaks.  So much better to get it from a known and maintained respository.&lt;br /&gt;
&lt;br /&gt;
Thanks to all who make and provide the macros.  Egypt would not be possible without them!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Zhukuram|Zhukuram]] 18:52, 10 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
= Error Reports and Fixes =&lt;br /&gt;
&lt;br /&gt;
== Probem with Boards.lua '''Fixed''' ==&lt;br /&gt;
&lt;br /&gt;
 I am having a timing issue with boards.lua The current synced version times out after about 5 or 6 boards.&lt;br /&gt;
 Tested on 1 and 2 carp shops with 7KQ blades.  I changed the last sleep command from &lt;br /&gt;
     lsSleep(1000); &lt;br /&gt;
   to &lt;br /&gt;
     lsSleep(1500); &lt;br /&gt;
 which matches the one above and it seems to work better but still times out after about 170 boards. &lt;br /&gt;
 fwiw I dont know anything about lua coding so I'm not sure what I should tweak. [[User:Zhukuram|Zhukuram]] 12:57, 31 March 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The boards.lua is fixed and tweaked. It will be in next update. The fishing macro does work, but is very picky. The next update will have a ton of comments in the script on how to use correctly.  Also some new tweaks. ~Cegaiel Apr 4, 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problem with Fishing.lua '''Fixed''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Also, fyi I tried the fishing.lua script and it just vaporized.  &lt;br /&gt;
 I had never tried the fishing macro before.&lt;br /&gt;
 I think a recent change to the fishing menu might have cause it to blow up too.  [[User:Zhukuram|Zhukuram]] 13:19, 31 March 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had fun tweaking the fishing macro. Its now Apr 12 and I've still found things to tweak on it. Should be very user friendly and have nice statistics on the screen as well as all new log files now (tweaked the fishlog.txt and added a new fishstats.txt, now write to main folder, instead of the fishing folder (Since new Veggie Tales 1.6.0+ is out, figured it would be nicer to find the .txt files easier in the main folder), and not 'break' so easily :D &amp;amp;nbsp;&amp;amp;nbsp;~Cegaiel Apr 12, 2012&lt;br /&gt;
&lt;br /&gt;
When I try to use Fishing. lua it gives me the time. Is this a statement that I should not waste my time fishing? &amp;lt;wink&amp;gt; Settings have been triplechecked, and any advice would be gratefully accepted! ~ Hanid, October 14, 2012&lt;br /&gt;
&lt;br /&gt;
== Problem with Installer 1.64 '''Fixed'''  ==&lt;br /&gt;
&lt;br /&gt;
 I see the new update on the VeggieTales main menu and the link takes me to Jimbly's page. &lt;br /&gt;
 I clicked the download item but Norton removed it claiming it had something wrong with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 I tried again this pm and captured the Norton unhappyiness: &lt;br /&gt;
&lt;br /&gt;
The Norton Report:&lt;br /&gt;
&lt;br /&gt;
Full Path: ....\veggietalesinstaller.exe&lt;br /&gt;
Threat: WS.Reputation.1&lt;br /&gt;
____________________________&lt;br /&gt;
____________________________&lt;br /&gt;
On computers as of Not Available&lt;br /&gt;
Last Used 4/18/2012 at 6:46:53 PM&lt;br /&gt;
Startup Item No&lt;br /&gt;
Launched No&lt;br /&gt;
____________________________&lt;br /&gt;
____________________________&lt;br /&gt;
Unknown&lt;br /&gt;
Number of users in the Norton Community that have used this file: Unknown&lt;br /&gt;
____________________________&lt;br /&gt;
Unknown&lt;br /&gt;
This file release is currently not known.&lt;br /&gt;
____________________________&lt;br /&gt;
Medium&lt;br /&gt;
This file risk is medium.&lt;br /&gt;
____________________________&lt;br /&gt;
Threat Details&lt;br /&gt;
Threat type: Insight Network Threat. There are many indications that this file is untrustworthy and therefore not safe&lt;br /&gt;
____________________________&lt;br /&gt;
http://bigscreensmallgames.s3.amazonaws.com/VeggieTalesInstaller.exe Downloaded File veggietalesinstaller.exe&lt;br /&gt;
Threat name: &lt;br /&gt;
WS.Reputation.1 from&lt;br /&gt;
amazonaws.com&lt;br /&gt;
____________________________&lt;br /&gt;
File Actions&lt;br /&gt;
File: ...\veggietalesinstaller.exe&lt;br /&gt;
Removed&lt;br /&gt;
____________________________&lt;br /&gt;
File Thumbprint - SHA:&lt;br /&gt;
02d7c0ee4270001d8a45c3e5b227b3c773187b8405e03e6f3d3ecf85e4658f33&lt;br /&gt;
____________________________&lt;br /&gt;
File Thumbprint - MD5:&lt;br /&gt;
7fe290ad2cb75f7d5067c375c274fdf8&lt;br /&gt;
____________________________&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zipped version of Installer 1.64 Available ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Issue resolved. I uploaded [[File:Veggietales164.zip]] to wiki, an exact copy of a fresh install. This will bypass Norton refusing an unknown installer. First time it ran, Norton quarantined veggietales.exe. Remove from quarantine and tell Norton to not include that file in future scans.&lt;br /&gt;
&lt;br /&gt;
Also, even though a newer version of VeggieTales is now out, it will automatically update to the latest VeggieTales version and Talescripts version, once you click the update button in the program. So this link is still just as good as downloading the latest copy (assuming your click the Update button, after installing) ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
=== Norton Notes ===&lt;br /&gt;
&lt;br /&gt;
For anyone having problems with Norton blowing away the file or installation. Download the zipped version of the installer. Run a manual scan of the file to verify that all is OK because Norton is going to claim there's a problem with it.  The manual scan will show the zip file to be green/good.&lt;br /&gt;
&lt;br /&gt;
Unpack the zip file which should go OK too.  When you execute the program Norton will grab it and place it in quarantine claiming there's a security risk.  Open the quarantine and restore the file and exclude it from scan.&lt;br /&gt;
[[User:Zhukuram|Zhukuram]] 10:04, 23 April 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missing File on Update '''Fixed'''  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I also did the Tortoise update and got error: 0.png not found&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 14:46, 18 April 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
My version of VT got splinched due to Norton quarantining some of the new VT files.  Once that was resolved (see above) then the updates completed OK &lt;br /&gt;
[[User:Zhukuram|Zhukuram]] 10:05, 23 April 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Problem with Single Click Stat monitor '''Fixed'''  ==&lt;br /&gt;
&lt;br /&gt;
 I get an error when running the stat monitor &amp;quot;failed to load  image AllStats-Black.png&amp;quot;&lt;br /&gt;
 Then in exits to the main Lua selection page&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 17:34, 22 April 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Both above issues should be resolved now that you're not using version 1.5.9 with the new directory structure of 1.6.0+ . All .png and .wav files are now located in the images folder, not the main folder. VeggieTales 1.5.9 wasn't likely finding the .png files because it was expecting them to be in the main folder.  ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
== Missing file: Forge_Aluminum_Strap.png '''Fixed''' ==&lt;br /&gt;
&lt;br /&gt;
 I got an error trying to make aluminum straps using the Forge Lua.  &lt;br /&gt;
 '''Failed to load image file Forge/Forge_Aluminum_Strap.png''' &lt;br /&gt;
 I had no problems making copper straps but the aluminum one stopped with that message.&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 10:44, 28 April 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added to April 29, 2012 update. ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;REWARD:&amp;lt;/b&amp;gt; HELP ADD MISSING FISH to Fishing.lua==&lt;br /&gt;
If anyone should ever encounter any similar error below, please take a &amp;lt;b&amp;gt;screenshot&amp;lt;/b&amp;gt; (Alt+C in game) of the &amp;lt;b&amp;gt;Main chat tab&amp;lt;/b&amp;gt;, that shows the &amp;lt;b&amp;gt;fish name&amp;lt;/b&amp;gt;. Upload screenshot and give a link in this page. We can't add the missing fish without the screenshots. Also please note there is now an update that substitutes the below error message of &amp;quot;Unknown fish.  This fish name and .png need to added to Fishing_Func.inc&lt;br /&gt;
under the CL_Fish&amp;quot; &amp;lt;b&amp;gt;TO&amp;lt;/b&amp;gt; &amp;quot;Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!&amp;quot;. We ask that anyone that encounters a fish thats not in database, please submit to any member of Talescripts team, so it can be updated. It can't be updated without the screenshot. P.S. There's not really a reward, but we'll owe you a favor, which is just as good :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missing file: Unknown Fish Hylian Loach '''FIXED'''===&lt;br /&gt;
&lt;br /&gt;
 Fishing.lua errored out on catching a Hylian Loach fish with message&lt;br /&gt;
 '''282: Unknown fish.  This fish name and .png need to added to Fishing_Func.inc&lt;br /&gt;
 under the CL_Fish'''&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 11:57, 1 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
 emailed Hylian Loach screenie&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 10:06, 3 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added to May 2, 2012 update, Thanks for the screenshot! ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
=== Missing file: Unknown Fish Spotted Sea Cucumber FIXED ===&lt;br /&gt;
&lt;br /&gt;
 Fishing.lua errored out on catching a Spotted Sea Cucumber fish with message&lt;br /&gt;
 '''282: Unknown fish.  This fish name and .png need to added to Fishing_Func.inc&lt;br /&gt;
 under the CL_Fish'''&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 12:40, 1 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added to May 9, 2012 update ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
=== Missing file: Unknown Fish Bottlenose Squid FIXED ===&lt;br /&gt;
&lt;br /&gt;
 Sent screenie via email. [[User:Zhukuram|Zhukuram]] 16:39, 17 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added to May 18, 2012 update ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
== Vinetender.lua Distraction grape count is zero ==&lt;br /&gt;
&lt;br /&gt;
 When running the vinetender on Distraction grapes the results that are displayed after the tend&lt;br /&gt;
 show the grape count to be zero. All the other stats are OK.  &lt;br /&gt;
 eg: grape count on the trellis: 127  grape count in Vinetender: 0&lt;br /&gt;
 I have a screenie if you need it.&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 10:54, 4 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
 More info: This is likely some kind of lag within the game when the lua reports the status after the tend. &lt;br /&gt;
 I've had it happen several times on Distraction vines and once on another standard vine type.  The only stat&lt;br /&gt;
 out of place is the number of grapes after the tend.  It's a bit spooky to see Grapes = zero but if you &lt;br /&gt;
 click the vinyard then you can see that all is ok.&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 23:58, 9 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
 FYI, the problem is actually that the code looks for 'Grapes' in order to parse the number after it. Some tends&lt;br /&gt;
 have the word 'Grapes' in them, and this confuses my code. There will be a fix soon.&lt;br /&gt;
 [[User:Tallow|Tallow]]&lt;br /&gt;
&lt;br /&gt;
== Vinetender.lua Vine_P_Bright_Bunch_CCG.png ==&lt;br /&gt;
 I've uploaded an image for Vine Pascarella Bright Bunch CCG. It looks a little chopped off but it seems to be working for me. &lt;br /&gt;
 ~Dreasimy&lt;br /&gt;
[[File:Vine_P_Bright_Bunch_CCG.png]]&lt;br /&gt;
&lt;br /&gt;
== Window Arranger: Brick Rack hangs on placements ==&lt;br /&gt;
&lt;br /&gt;
 I've used the Window Arranger for Brick Racks several times and it seems to &amp;quot;hang&amp;quot; when it is placing the windows in &lt;br /&gt;
 their finished locations.  The &amp;quot;focus&amp;quot; part works fine.  After the focus is done it starts to place the windows in the&lt;br /&gt;
 upper left corner of the screen and then places them along the left side of the window.  &lt;br /&gt;
 &lt;br /&gt;
 It places 2 windows and &amp;quot;hangs&amp;quot;. If I move my mouse the next window will be placed where ever the mouse pointer is at the time&lt;br /&gt;
 and then it completes the rest of the windows based on that offset.&lt;br /&gt;
 &lt;br /&gt;
 Workaround: I now place my mouse in the upper left corner to start and when the second window placement hangs &lt;br /&gt;
 I move my mouse down and the windows will then be placed correctly.&lt;br /&gt;
 [[User:Zhukuram|Zhukuram]] 11:51, 22 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm, it works fine for me. I can not get it to reproduce that. The windows do overlap slightly so that you can fit 7 up and down. Perhaps try removing the overlapping and do 5 windows instead. In function GetLayout() where it says --brick racks. Try changing dy = 115 to dy = 162 and changed num_high = 7 to num_high = 5 and see if that maybe helps. You maybe able to get 6 windows high, depending on your resolution, but at 1280x1024, I can only fit 5 high. But a dy of 162 wont overlap the windows and perhaps that might be the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Carp Blade Lua Problems ==&lt;br /&gt;
&lt;br /&gt;
I tried the new Lua for Carp Blades and had several malfunctions.&lt;br /&gt;
&lt;br /&gt;
When selecting an item to make the macro seems to be confused by the option to make an Archaeologist's Shovel in the list.&lt;br /&gt;
My List has: &lt;br /&gt;
#Shovel&lt;br /&gt;
#Archaeologist Shovel&lt;br /&gt;
#Carpentry Blade&lt;br /&gt;
&lt;br /&gt;
The first blade try bombs right away.  The second try finds the Carp Blade option and loads the template but then my toon goes careening around the desert.  It appears that the macro is &lt;br /&gt;
* looking for the anvil&lt;br /&gt;
* clicking where it isn't which makes my toon move to the new spot (repeats).&lt;br /&gt;
&lt;br /&gt;
I'm in F8x2 and set where I think I should be.  Not sure what else I need to do.&lt;br /&gt;
&lt;br /&gt;
[[User:Zhukuram|Zhukuram]] 12:08, 10 July 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Problem with crematory.lua ==&lt;br /&gt;
&lt;br /&gt;
The loading is not working properly for me it ends up (with 1 or 2 crematories) not loading Dried Pappy at all Limestone at all and wood in the 2nd crematory.  I tried adjusting the waits same results.  I have a 1600x900 resolution also the load pop up stays up (think it is when it is suppose to load the last wood) and thus the script does not see the fire button and ends the script saying it cannot find the fire button.  Yes I have formed grid.  I commented out the takeall and loadall function calls and do just 1 under run and load it manually and the script works great.&lt;br /&gt;
&lt;br /&gt;
--[[User:Belekane|Belekane]] 15:07, 13 October 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= Requests for Feature Enhancements =&lt;br /&gt;
&lt;br /&gt;
== Request: Add Pause or Hold to Fishing.lua Included ==&lt;br /&gt;
&lt;br /&gt;
I would like to request a Pause option to be added to the Fishing.lua script. &lt;br /&gt;
&lt;br /&gt;
Benefits would include: &lt;br /&gt;
* Being able to respond to chats&lt;br /&gt;
* Temporary stopping for other activities (answer phone, email)&lt;br /&gt;
* Keeping the fishing lure cycle progressing without restarting from the top.&lt;br /&gt;
&lt;br /&gt;
[[User:Zhukuram|Zhukuram]] 11:30, 22 May 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
 Pause should work on all of the macros. It is Alt+Shift. Some macros may specifically say it somewhere and some may not.&lt;br /&gt;
 But the universal Pause key of Alt+Shift does work on fishing. Ctrl+Shift aborts macros and Alt+Shift pauses/unpauses.&lt;br /&gt;
&lt;br /&gt;
 Thanks for the info. I did get it to pause.  You have to do the command at just the right time in the animation&lt;br /&gt;
 but it worked.  Thanks.  [[User:Zhukuram|Zhukuram]] 11:26, 6 June 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216589</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216589"/>
		<updated>2012-10-07T19:58:23Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Getting Separated from your Airship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there is a better current,&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents, or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing you made, and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message, but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause a blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause a blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, sometimes the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and, against a strong headwind, they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away, and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you are able to unpack the ship, you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or waypoint to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216588</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216588"/>
		<updated>2012-10-07T19:56:52Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Airships are Slow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there is a better current,&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents, or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing you made, and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message, but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause a blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause a blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, sometimes the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and, against a strong headwind, they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216587</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216587"/>
		<updated>2012-10-07T19:56:04Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Chat Tabs Locked in Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there is a better current,&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents, or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing you made, and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message, but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause a blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause a blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, sometimes the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216586</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216586"/>
		<updated>2012-10-07T19:54:17Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Invalid Landing Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there is a better current,&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents, or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing you made, and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message, but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause a blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause a blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216583</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216583"/>
		<updated>2012-10-07T19:51:06Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Using the Air Stream Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there is a better current,&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents, or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216580</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216580"/>
		<updated>2012-10-07T19:47:24Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Steering the Airship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction, and&lt;br /&gt;
the winds are against you, you have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked, just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216579</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216579"/>
		<updated>2012-10-07T19:45:59Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* First Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Flight Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216578</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216578"/>
		<updated>2012-10-07T19:45:11Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* First Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216577</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216577"/>
		<updated>2012-10-07T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* First Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Navigation Menu. Open the two navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216576</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216576"/>
		<updated>2012-10-07T19:42:12Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* First Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Lower&amp;quot; from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216575</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216575"/>
		<updated>2012-10-07T19:41:37Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* First Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find an open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space of sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Ride this Airship&amp;quot; from the Ground Menu. You will be lifted off the ground, rising in the air 60 feet&lt;br /&gt;
and begin moving which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the Flight Menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Go Higher&amp;quot; several times. Select &amp;quot;Go Lower&amp;quot;. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving.&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216574</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216574"/>
		<updated>2012-10-07T19:38:17Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Air Stream Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship, in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find a open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space, sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select Ride this Airship from the Ground Menu, you will be lifted off the ground, rise in the air 60 feet&lt;br /&gt;
and begin to move which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the flight menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select Go Higher several times. Select Go Lower. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216573</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216573"/>
		<updated>2012-10-07T19:37:21Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Air Stream Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to understand what is happening, but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find a open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space, sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select Ride this Airship from the Ground Menu, you will be lifted off the ground, rise in the air 60 feet&lt;br /&gt;
and begin to move which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the flight menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select Go Higher several times. Select Go Lower. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216572</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216572"/>
		<updated>2012-10-07T19:35:47Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Air Stream Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt, it is a bit tricky&lt;br /&gt;
to figure out what is happening but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find a open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space, sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select Ride this Airship from the Ground Menu, you will be lifted off the ground, rise in the air 60 feet&lt;br /&gt;
and begin to move which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the flight menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select Go Higher several times. Select Go Lower. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216570</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216570"/>
		<updated>2012-10-07T19:34:29Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Flight Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, and the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to figure out what is happening but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find a open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space, sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select Ride this Airship from the Ground Menu, you will be lifted off the ground, rise in the air 60 feet&lt;br /&gt;
and begin to move which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the flight menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select Go Higher several times. Select Go Lower. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216569</id>
		<title>Guides/Airship Flight Manual</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Airship_Flight_Manual&amp;diff=216569"/>
		<updated>2012-10-07T19:34:10Z</updated>

		<summary type="html">&lt;p&gt;Hanid: /* Flight Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction  =&lt;br /&gt;
[[File:Airship.png|275px|thumb|right|An Airship]]&lt;br /&gt;
An airship is one of the high end items in Egypt. Collecting the materials and skills to build one&lt;br /&gt;
requires a lot of time and determination.&lt;br /&gt;
&lt;br /&gt;
Typically Airships are used to navigate terrain that is too difficult to cross on foot, streams that are too&lt;br /&gt;
wide for a Standard Ferry Boat, or to collect Cicada Cages hidden on otherwise inaccessible areas by&lt;br /&gt;
other airship owners.&lt;br /&gt;
&lt;br /&gt;
Airships are relatively rare and their use is generally limited to these special situations, the rest of the&lt;br /&gt;
time they are either parked at a compound or sitting in their owner's inventory.&lt;br /&gt;
&lt;br /&gt;
There are a lot of things that an airship can do besides sitting in one's inventory and this guide will&lt;br /&gt;
explain some of the more interesting workings of this rare item and hopefully, more players will invest&lt;br /&gt;
the time and effort into building their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Airship Flight Manual''' was compiled by the '''''Areo Club [T6]'''''&lt;br /&gt;
&lt;br /&gt;
= Airship Construction Technology =&lt;br /&gt;
&lt;br /&gt;
[[ Airship_Construction|Airship Construction]] is a technology that must be unlocked before it is open to the player base. It is&lt;br /&gt;
researched at the University of Art and Music and like other technologies, it may be opened in multiple&lt;br /&gt;
regions.&lt;br /&gt;
&lt;br /&gt;
Once opened it is available to all players at Level 21. Players that are not Level 21 can be taught the&lt;br /&gt;
technology; this requires 10 lessons at 5 min each or less than 1 hour to learn.&lt;br /&gt;
&lt;br /&gt;
'''T6 Currently Opened In:''' Old Egypt, River Plains, Seven Lakes&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;T6 Research Requirements are&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Silk Cloth || 800&lt;br /&gt;
|- &lt;br /&gt;
| Canvas || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Linen || 1600&lt;br /&gt;
|- &lt;br /&gt;
| Water Metal Strap || 100&lt;br /&gt;
|- &lt;br /&gt;
| Aluminum Strap || 400&lt;br /&gt;
|- &lt;br /&gt;
| Rope || 2000&lt;br /&gt;
|- &lt;br /&gt;
| Pliable, Fireproof Blond Boards || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Airship Construction =&lt;br /&gt;
&lt;br /&gt;
Once you have learned the technology, you can construct your own airship. You would gather the&lt;br /&gt;
resources listed on the [[Airship]] wiki page, build a Small Construction Site and Assemble the Airship. This will&lt;br /&gt;
convert all the materials into a “Collapsed Airship” in your Items List.&lt;br /&gt;
&lt;br /&gt;
A Collapsed Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
Airships can be traded like other items and another way to obtain a ship is by bartering for the materials&lt;br /&gt;
or a fully assembled ship.&lt;br /&gt;
&lt;br /&gt;
Airship can be given to other players. If you give an airship to someone, they become the owner of the&lt;br /&gt;
ship. They can also be guilded.&lt;br /&gt;
&lt;br /&gt;
Unpacked airships are not subject to the sweeper and leaving them unpacked is safe.&lt;br /&gt;
&lt;br /&gt;
= Airship 101 =&lt;br /&gt;
== Airship Layout ==&lt;br /&gt;
&lt;br /&gt;
One common problem with flying is that the airship can move on 3 axis: Up Down, and Sideways. It&lt;br /&gt;
often is difficult to figure out which part is facing where.&lt;br /&gt;
&lt;br /&gt;
The long narrow part is the bow or front of the ship. The stubby part is the stern or back of the ship. In&lt;br /&gt;
flight, the ship can move in any direction but the bow always points North. On the ground the bow&lt;br /&gt;
always faces East.&lt;br /&gt;
&lt;br /&gt;
* Airships on the ground always face East.&lt;br /&gt;
* Airships in the air always face North.&lt;br /&gt;
&lt;br /&gt;
== Unpacking the Ship ==&lt;br /&gt;
&lt;br /&gt;
Once you have your Collapsed Airship in your items list you need to unpack the ship to use it.&lt;br /&gt;
&lt;br /&gt;
* Self/Skills/Assembly/Unpack Airship&lt;br /&gt;
&lt;br /&gt;
Once unpacked you should now see your ship in all it's glory in front of you.&lt;br /&gt;
&lt;br /&gt;
== Ground Menu ==&lt;br /&gt;
&lt;br /&gt;
When your airship is on the ground and you click on your ship, the ground menu will pop up. It has only a&lt;br /&gt;
few items on it but they are all you need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Ride this Airship&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ride this Airship&amp;quot; will lift the airship off the ground. Once in the air, when you click the airship again,&lt;br /&gt;
you will get the Flight Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pack up this Airship&amp;quot; will return it to your inventory as a Collapsed Airship.&lt;br /&gt;
&lt;br /&gt;
== Flight Menu ==&lt;br /&gt;
&lt;br /&gt;
When unpacked, you can click on your ship, the menu will pop up. It has only a few items on it but they are all you&lt;br /&gt;
need to run the ship.&lt;br /&gt;
&lt;br /&gt;
* Navigation&lt;br /&gt;
* Go Higher&lt;br /&gt;
* Go Lower&lt;br /&gt;
* Pack up this Airship&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The Navigation menu offers 2 map options.&lt;br /&gt;
&lt;br /&gt;
* Show the Air Stream&lt;br /&gt;
* Show the Map&lt;br /&gt;
&lt;br /&gt;
The Air Stream is the most important for controlling the airship. It shows the wind direction, your&lt;br /&gt;
coordinates and your altitude.&lt;br /&gt;
&lt;br /&gt;
The second map is the normal Egypt terrain map (F3).&lt;br /&gt;
&lt;br /&gt;
=== Go Higher ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship lift off or go higher up.&lt;br /&gt;
&lt;br /&gt;
When you lift off, the first rise will be 60 feet. Every other rise will be 100 feet.&lt;br /&gt;
&lt;br /&gt;
=== Go Lower ===&lt;br /&gt;
&lt;br /&gt;
Clicking this option will make your ship drop down. If you drop down far enough you will land. Every drop is 100 feet.&lt;br /&gt;
&lt;br /&gt;
== Pack Up This Airship ==&lt;br /&gt;
&lt;br /&gt;
Clicking this option will put the airship back into your Items List as a Collapsed Airship. A Collapsed&lt;br /&gt;
Airship has weight and bulk of 100.&lt;br /&gt;
&lt;br /&gt;
== Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
This is the most important tool for controlling your airship. Like other things in Egypt it is a bit tricky&lt;br /&gt;
to figure out what is happening but with a bit of practice, it will be much easier to figure out which way&lt;br /&gt;
the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
An airship in flight, always has the bow/front pointing North. The Air Stream Map shows the winds&lt;br /&gt;
currents at your altitude. But the wind arrows change in relation to where your camera is facing. This&lt;br /&gt;
is important to note: the Air Stream view is from your viewpoint not that of the ship.&lt;br /&gt;
&lt;br /&gt;
Examples are the best way to show what is happening when you move your camera round. All of these&lt;br /&gt;
images show the exact same wind currents but from different camera views.&lt;br /&gt;
&lt;br /&gt;
* Default (on lift off)&lt;br /&gt;
* Facing East&lt;br /&gt;
* Facing West&lt;br /&gt;
* Facing South&lt;br /&gt;
* Facing North&lt;br /&gt;
&lt;br /&gt;
=== Wind Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Headwinds''' &lt;br /&gt;
Headwinds are winds pushing you backward.&lt;br /&gt;
* '''Tailwinds''' &lt;br /&gt;
Tailwinds are winds pushing you forward&lt;br /&gt;
* '''Crosswinds''' &lt;br /&gt;
Crosswinds are winds that push you side ways&lt;br /&gt;
* '''Vortex Winds''' &lt;br /&gt;
Vortex Winds are winds that move in a circle.&lt;br /&gt;
* '''Turbulent Winds'''&lt;br /&gt;
Turbulent winds are winds moving in different directions&lt;br /&gt;
&lt;br /&gt;
== First Flight ==&lt;br /&gt;
&lt;br /&gt;
Find a open field for your first flight, try to avoid mountains, lakes, rivers or other complicated&lt;br /&gt;
topography. A plain open space, sand or grass is best.&lt;br /&gt;
&lt;br /&gt;
Select Ride this Airship from the Ground Menu, you will be lifted off the ground, rise in the air 60 feet&lt;br /&gt;
and begin to move which ever way the wind is blowing.&lt;br /&gt;
&lt;br /&gt;
Select the airship again, and pin the flight menu. Open the 2 navigation maps: air stream and terrain.&lt;br /&gt;
&lt;br /&gt;
Select Go Higher several times. Select Go Lower. Look at the air stream map and compare the arrow&lt;br /&gt;
indicators to the direction your airship is moving&lt;br /&gt;
&lt;br /&gt;
== First Landing == &lt;br /&gt;
&lt;br /&gt;
Select Go Lower from the Navigation Menu until your ship sets down.&lt;br /&gt;
&lt;br /&gt;
= Airship 201 =&lt;br /&gt;
== Steering the Airship ==&lt;br /&gt;
&lt;br /&gt;
Once the airship is off the ground the effects of the wind begin to push the airship. If the winds are&lt;br /&gt;
blowing in the direction you want to go this is great but if you want to go in a different direction and&lt;br /&gt;
the winds are against you, you now have to take command of the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on the horizon will move your ship in the direction you clicked. Just like when running on the&lt;br /&gt;
surface. You can move the ship in any direction N-S-E-W by clicking the terrain below. However, the&lt;br /&gt;
winds will continue to move against your ship so you need to click again.&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
If you stop clicking the wind will begin to push you back or away from your desired direction.&lt;br /&gt;
&lt;br /&gt;
== Using the Air Stream Map ==&lt;br /&gt;
&lt;br /&gt;
Check the Air Stream Map to see how the winds are affecting your ship. If you are facing a head wind,&lt;br /&gt;
one that is blowing straight at you, you will have to move by repeated clicking the terrain. Look for&lt;br /&gt;
other air currents that are going more in your direction. Move the ship towards those currents by&lt;br /&gt;
clicking the terrain to shift the airship into their influence.&lt;br /&gt;
&lt;br /&gt;
Use Go Higher and Go Lower to move up and down the air column to see if there isn't a better current&lt;br /&gt;
and if you see one, move your ship accordingly.&lt;br /&gt;
&lt;br /&gt;
Many landscape features create unfavorable currents. Mountains, canyons, deep ravines and other&lt;br /&gt;
topography can create a variety of wind patterns. Even open spaces can have their own wind currents&lt;br /&gt;
and crosswinds.&lt;br /&gt;
&lt;br /&gt;
Sometimes it's easier to shift the airship path to avoid more difficult winds. The fastest distance&lt;br /&gt;
between two points may not be a straight line with an airship. It may be easier to fly around a large&lt;br /&gt;
vortex creating mountain than to try to fly over it.&lt;br /&gt;
&lt;br /&gt;
No matter how you decide to navigate through the wind currents or the path you chose to fly, if the&lt;br /&gt;
winds are against you, to make progress to your destination:&lt;br /&gt;
&lt;br /&gt;
'''You must continually click the terrain to keep the ship moving against the wind.'''&lt;br /&gt;
&lt;br /&gt;
== Invalid Landing Areas ==&lt;br /&gt;
&lt;br /&gt;
For the most part, when you want to land, you will select Go Lower until your ship touches down. If&lt;br /&gt;
you land in an open field, your ship will land on the terrain without any difficulties.&lt;br /&gt;
&lt;br /&gt;
However, there are a number of invalid landing areas. Landing in these areas will cause you and your&lt;br /&gt;
ship to be return to the last good landing spot and you will get a message '''&amp;quot;The wind has blown you back&amp;quot;'''. Sometimes you won't get the message but the effects are the same, &amp;quot;''You've been blown back''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Areas that will cause blow-back:&lt;br /&gt;
* Water&lt;br /&gt;
* Narrow Ridges&lt;br /&gt;
* Cliff Edges&lt;br /&gt;
* Narrow Valleys&lt;br /&gt;
* Mixed Terrain&lt;br /&gt;
* Sides too steep&lt;br /&gt;
* Uneven surface contours&lt;br /&gt;
&lt;br /&gt;
Land features that do not cause blow-back:&lt;br /&gt;
* Trees&lt;br /&gt;
* Building or Compounds&lt;br /&gt;
* Roads, Paths, Trails&lt;br /&gt;
* Plants&lt;br /&gt;
* Mines&lt;br /&gt;
* Universities and Schools&lt;br /&gt;
* Chariot Stops&lt;br /&gt;
&lt;br /&gt;
=== Being Blown Back ===&lt;br /&gt;
&lt;br /&gt;
Under some circumstances being blown back can be used as a temporary way point. Every time you&lt;br /&gt;
unpack your ship or land, you set a new temporary way point. If you deliberately land in an invalid&lt;br /&gt;
spot you will be ported to that location. This can be good or bad depending on the intentions of the&lt;br /&gt;
pilot.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is good.'''&lt;br /&gt;
&lt;br /&gt;
You see a cicada cage high on a hillside. There is a lot of rough terrain around that might cause you to&lt;br /&gt;
be blown back. You see a clear spot that you can land that will take you closer to your goal. You fly&lt;br /&gt;
your ship to that spot and land. This sets the temporary way point to this location. Now you can&lt;br /&gt;
attempt to fly closer to the cicada and if you miss the landing because of an invalid landing area, your&lt;br /&gt;
new temporary way point makes your next flight attempt a bit shorter.&lt;br /&gt;
&lt;br /&gt;
'''Example 1: A “Blown Back” that is not good.'''&lt;br /&gt;
&lt;br /&gt;
You decide to go for a long flight to look for mushrooms. You lift off your airship from your CP and&lt;br /&gt;
fly towards your favorite shrooming spot. It takes 15 minutes to fly there. You spot the very shroom&lt;br /&gt;
you need for Darkest Night on the edge of a ridge and attempt a landing. Unfortunately the wind blows&lt;br /&gt;
you against the cliff wall and you get blown back to your last good landing spot which is your CP&lt;br /&gt;
which is 15 minutes away from your shroom.&lt;br /&gt;
&lt;br /&gt;
== Camera Views are Fixed in Flight==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some UI features do not work as they do on the ground. Camera Views (F5,&lt;br /&gt;
F6 etc) are fixed at the time of lift off. You cannot change it while in the air so set your Camera View&lt;br /&gt;
before you lift off. Zoom In and Out work normally.&lt;br /&gt;
&lt;br /&gt;
== Chat Tabs Locked in Flight ==&lt;br /&gt;
&lt;br /&gt;
When you are in the air, some times the chat tabs will get locked with “Enter to Chat” message. This is&lt;br /&gt;
mostly from the continuous clicking to steer the ship. To unlock a tab, just mouse click on any other&lt;br /&gt;
tab and that will release the tab and you can type there again.&lt;br /&gt;
&lt;br /&gt;
However, if you are typing in the chat line, you are not clicking the terrain and the wind will begin to&lt;br /&gt;
affect your ship. Steering against a head wind or vortex and typing at the same time can be&lt;br /&gt;
challenging.&lt;br /&gt;
&lt;br /&gt;
== Airships are Slow ==&lt;br /&gt;
&lt;br /&gt;
Airships are slow and against a strong headwind they can make negative distance without continuous&lt;br /&gt;
clicking on the terrain. A player on foot can easily out run an airship. Airships can make up for this by&lt;br /&gt;
being able to cross wide rivers, lakes and fly over the top of mountain ranges that a player on foot&lt;br /&gt;
cannot cross.&lt;br /&gt;
&lt;br /&gt;
== Getting Separated from your Airship ==&lt;br /&gt;
&lt;br /&gt;
You have to be able to get within range of your airship to ride it. This is the same distance as collecting&lt;br /&gt;
mushrooms or thorns. If you leave your airship in terrain that is too steep or rugged you may not be&lt;br /&gt;
able to return close enough to the ship to lift off. You will have to pack up the airship which can be&lt;br /&gt;
done from farther away and then unpack it again.&lt;br /&gt;
&lt;br /&gt;
Normally, if you can unpack the ship you can ride it from that spot. You cannot unpack the ship in an&lt;br /&gt;
invalid area. If you are unable to unpack the ship and cannot move your avatar due to terrain or other&lt;br /&gt;
obstacles, you will have to spouse warp or way point to a safe spot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Airship Events]]&lt;/div&gt;</summary>
		<author><name>Hanid</name></author>
	</entry>
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