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	<updated>2026-05-22T00:35:01Z</updated>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186323</id>
		<title>Dig</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186323"/>
		<updated>2012-04-23T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dig==&lt;br /&gt;
Caveat: I have participated in many digs but never run one. Part of my purpose in writing this is giving some more knowledgeable player an easy place to stash their knowledge. We'll see. Also my memory for the details may be off. Edit to your heart's content.&lt;br /&gt;
&lt;br /&gt;
--Aku&lt;br /&gt;
&lt;br /&gt;
===Why Dig?===&lt;br /&gt;
Digs are one of the co-operative activities that produce resources, specifically [[Cuttable Stone]], [[Medium Stones]], [[Gypsum]] and [[Bauxite]]. It's also a way to get together, exchange rumours, sign petitions, drink, smoke, teach techs, or congregate for acrobatics. &lt;br /&gt;
&lt;br /&gt;
===Dig Preparation===&lt;br /&gt;
You'll need:&lt;br /&gt;
*A place. &lt;br /&gt;
**Digs have to happen on [[Dirt]], but dirt is almost everywhere so that isn't much of a restriction.&lt;br /&gt;
**It should be near your compound, which can have&lt;br /&gt;
***Chests for stashing the stones&lt;br /&gt;
***A [[Carpentry_Shop| Carpentry Shop]]. (less necessary as the game progresses and people have their own shovels.)&lt;br /&gt;
***A [[Kitchen]] for mixing some high-endurance food&lt;br /&gt;
***If not a kitchen, then a supply of [[Grilled_Onions| Grilled Onions]].&lt;br /&gt;
*A time. Sometimes you can luck out and get enough people in a reasonable time by just announcing on E!, but generally people like to plan it into their day. Give some advance notice. If you're feeling civic-minded (or masochistic) announce that you'll be running at a certain time on a certain day for a few weeks.&lt;br /&gt;
*A cause. (This can help with the publicity)&lt;br /&gt;
**Research&lt;br /&gt;
**Personal&lt;br /&gt;
**A clear understanding of the division rules. &amp;quot;100% for research&amp;quot;, &amp;quot;100% for the diggers&amp;quot;, or some combination.&lt;br /&gt;
*A duration. Generally one hour is all anyone can stand. Again, be clear and be firm. Some people will want to continue past the published end time, but others will have other plans. You don't want to impose on people. Your digs will get a bad reputation and people will stop coming.&lt;br /&gt;
&lt;br /&gt;
===Dig Mechanics===&lt;br /&gt;
#Position people around the hole far enough away to be out of the way.&lt;br /&gt;
#When everyone has gathered, start the hole under Projects =&amp;gt; Stonework.&lt;br /&gt;
#Everyone else should pick the hole, pin up the menu, and start digging. If you have food, everyone needs to pay attention to their skill level and eat when the food runs out, be it onions or some endurance masterpiece.&lt;br /&gt;
#The host is the &amp;quot;picker&amp;quot;. Eventually as the dig progresses stones will start to appear. The picker gets to run around and grab them. At first it will be just cuttable stones. They weigh 1 and have bulk 1. Eventually medium stones will appear. They have bulk 1 but weigh 10. The picker should keep track of inventory and stash stones frequently enough to avoid getting pinned. If the dig is big enough there may need to be a second picker. &lt;br /&gt;
#As the dig goes longer (as the hole gets &amp;quot;deeper&amp;quot;) you will get more medium stones.&lt;br /&gt;
#When time is up have everyone stop and wave goodbye to the hole. Count up the number of diggers, divide it into the number of stones, and distribute.&lt;br /&gt;
#If you are digging at a bauxite or gypsum site some of the medium stones will be bauxite or gypsum instead.&lt;br /&gt;
&lt;br /&gt;
===Dig Math===&lt;br /&gt;
I'm basing the following calculations on an entry in the Guides &amp;gt;&amp;gt; Concepts/Stats section that says that +58 Endurance food will allow a solo dig, plus the formula for stat timer decrease (base time * 7/(7+boost)), plus the base Dig time being 40 seconds.&lt;br /&gt;
&lt;br /&gt;
Forged shovels help. I have no formulae.&lt;br /&gt;
&lt;br /&gt;
* The base rate is 40 seconds per dig, or 1.5 digs per minute.&lt;br /&gt;
* The solo dig rate is 40 seconds * (7/(7+58)) = 4.31 seconds per dig, or 13.93 digs per minute.&lt;br /&gt;
* It is possible to solo dig with 37 End and a 9k [[shovel]]&lt;br /&gt;
* 13.93 / 1.5 is 9.29. This would seem to indicate that 10 unaugmented diggers can hold a productive dig. That seems low, but math is math. There may be timing issues involved with how often the hole shrinks. The usual minimum that i've heard is 12 unaugmented diggers.&lt;br /&gt;
* With grilled onions (+2 END) we get 40 seconds * (7/(7+2)) = 31.11 seconds per dig, or 1.93 digs per minute. This gives 8 diggers. &lt;br /&gt;
* By reversing the formula i compute that 2 people can dig with 26 END food, and three people with 15 END food. If anyone can confirm or disprove this, please drop a note in here.&lt;br /&gt;
* There is a technique called &amp;quot;burst digging&amp;quot; which can be done with (i think) 8 unaugmented people where the host starts the hole and everyone does their three initial digs as fast as possible. Then you all wait for your timers to refresh and do it again. The output is small, but it is non-zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If someone has some numbers about how much stuff gets produced per hour with different numbers of diggers that would be good.&lt;br /&gt;
&lt;br /&gt;
===Dig Etiquette===&lt;br /&gt;
*Show up on time, with your shovel and grilled onions. &lt;br /&gt;
*If you show up late, don't sweat it. Just pitch in and start digging.&lt;br /&gt;
*If you show up ''really'' late then you have a moral decision to make about how much of the results to accept. Be nice. Do the right thing. Conversely the host may ask you not to participate. Be polite.&lt;br /&gt;
*On the other hand it's often more trouble than it's worth to compute the fractional shares for partial participation, and the host may just give you an equal share. &lt;br /&gt;
*The count probably won't come out even. Be prepared to accept one less than everyone else. Remember that you'll be leaving with more stuff than you started with, so it's going to be a win.&lt;br /&gt;
*Conversely, if you need a certain number for a project and end up close, ask. People are often willing to help each other out. That's one of the things i like about this game.&lt;br /&gt;
*If the dig supplied food, contribute to the recipe if you can, but again the food is often considered part of the cost of doing business. Ask if you're not sure. &lt;br /&gt;
*Check the other diggers.&lt;br /&gt;
**Read their petitions, especially the Leadership initiation petition.&lt;br /&gt;
**Teach techs to each other. A one-hour dig theoretically allows 13 lessons. &lt;br /&gt;
**Afterwards is a good chance for acrobatics. Allow more time for that if that's what you want. &lt;br /&gt;
*For the host, do your best to start and end on time.&lt;br /&gt;
&lt;br /&gt;
===Stone Distribution===&lt;br /&gt;
&lt;br /&gt;
There is a dig spreadsheet available from the Tale 4 Dig page - http://www.atitd.org/wiki/tale4/dig&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dig Yield===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Total Endurance Boost !!Duration (Teppy Time) !!Diggers !!Bauxite !!Gypsum !!Medium Stones !!Cuttable Stones&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 85 Minutes || 5 || 1650 || || 330 || 216&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 85 Minutes || 5 || || 1851 || 377 || 396&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BURST DIGGING===&lt;br /&gt;
&lt;br /&gt;
If you have too small a number of people to organise a regular dig, a &amp;quot;burst dig&amp;quot; can aquire small amounts of stone with as few as 4 people. &lt;br /&gt;
&lt;br /&gt;
How to do it: &lt;br /&gt;
&lt;br /&gt;
* Dig a hole. &lt;br /&gt;
* As soon as the hole is dug, all participants dig on it as fast as possible, exhausting their Endurance timers. &lt;br /&gt;
* That's it. Collect stone, wait for the hole to close and all endurance timers to fully go to black, and repeat. &lt;br /&gt;
&lt;br /&gt;
We were able to reliably get 2 Cuttable Stone per hole with 4 people using Grilled Onions.&lt;br /&gt;
&lt;br /&gt;
We were able to reliably get 4-6 Cuttable Stone and 0-1 medium per hole with 4 people using Grilled Onions, tower buff and 7k shovels. - Lechai&lt;br /&gt;
&lt;br /&gt;
{{Glossary}}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186321</id>
		<title>Dig</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186321"/>
		<updated>2012-04-23T15:08:23Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dig==&lt;br /&gt;
Caveat: I have participated in many digs but never run one. Part of my purpose in writing this is giving some more knowledgeable player an easy place to stash their knowledge. We'll see. Also my memory for the details may be off. Edit to your heart's content.&lt;br /&gt;
&lt;br /&gt;
--Aku&lt;br /&gt;
&lt;br /&gt;
===Why Dig?===&lt;br /&gt;
Digs are one of the co-operative activities that produce resources, specifically [[Cuttable Stone]], [[Medium Stones]], [[Gypsum]] and [[Bauxite]]. It's also a way to get together, exchange rumours, sign petitions, drink, smoke, teach techs, or congregate for acrobatics. &lt;br /&gt;
&lt;br /&gt;
===Dig Preparation===&lt;br /&gt;
You'll need:&lt;br /&gt;
*A place. &lt;br /&gt;
**Digs have to happen on [[Dirt]], but dirt is almost everywhere so that isn't much of a restriction.&lt;br /&gt;
**It should be near your compound, which can have&lt;br /&gt;
***Chests for stashing the stones&lt;br /&gt;
***A [[Carpentry_Shop| Carpentry Shop]]. (less necessary as the game progresses and people have their own shovels.)&lt;br /&gt;
***A [[Kitchen]] for mixing some high-endurance food&lt;br /&gt;
***If not a kitchen, then a supply of [[Grilled_Onions| Grilled Onions]].&lt;br /&gt;
*A time. Sometimes you can luck out and get enough people in a reasonable time by just announcing on E!, but generally people like to plan it into their day. Give some advance notice. If you're feeling civic-minded (or masochistic) announce that you'll be running at a certain time on a certain day for a few weeks.&lt;br /&gt;
*A cause. (This can help with the publicity)&lt;br /&gt;
**Research&lt;br /&gt;
**Personal&lt;br /&gt;
**A clear understanding of the division rules. &amp;quot;100% for research&amp;quot;, &amp;quot;100% for the diggers&amp;quot;, or some combination.&lt;br /&gt;
*A duration. Generally one hour is all anyone can stand. Again, be clear and be firm. Some people will want to continue past the published end time, but others will have other plans. You don't want to impose on people. Your digs will get a bad reputation and people will stop coming.&lt;br /&gt;
&lt;br /&gt;
===Dig Mechanics===&lt;br /&gt;
#Position people around the hole far enough away to be out of the way.&lt;br /&gt;
#When everyone has gathered, start the hole under Projects =&amp;gt; Stonework.&lt;br /&gt;
#Everyone else should pick the hole, pin up the menu, and start digging. If you have food, everyone needs to pay attention to their skill level and eat when the food runs out, be it onions or some endurance masterpiece.&lt;br /&gt;
#The host is the &amp;quot;picker&amp;quot;. Eventually as the dig progresses stones will start to appear. The picker gets to run around and grab them. At first it will be just cuttable stones. They weigh 1 and have bulk 1. Eventually medium stones will appear. They have bulk 1 but weigh 10. The picker should keep track of inventory and stash stones frequently enough to avoid getting pinned. If the dig is big enough there may need to be a second picker. &lt;br /&gt;
#As the dig goes longer (as the hole gets &amp;quot;deeper&amp;quot;) you will get more medium stones.&lt;br /&gt;
#When time is up have everyone stop and wave goodbye to the hole. Count up the number of diggers, divide it into the number of stones, and distribute.&lt;br /&gt;
#If you are digging at a bauxite or gypsum site some of the medium stones will be bauxite or gypsum instead.&lt;br /&gt;
&lt;br /&gt;
===Dig Math===&lt;br /&gt;
I'm basing the following calculations on an entry in the Guides &amp;gt;&amp;gt; Concepts/Stats section that says that +58 Endurance food will allow a solo dig, plus the formula for stat timer decrease (base time * 7/(7+boost)), plus the base Dig time being 40 seconds.&lt;br /&gt;
&lt;br /&gt;
Forged shovels help. I have no formulae.&lt;br /&gt;
&lt;br /&gt;
* The base rate is 40 seconds per dig, or 1.5 digs per minute.&lt;br /&gt;
* The solo dig rate is 40 seconds * (7/(7+58)) = 4.31 seconds per dig, or 13.93 digs per minute.&lt;br /&gt;
* It is possible to solo dig with 37 End and a 9k [[shovel]]&lt;br /&gt;
* 13.93 / 1.5 is 9.29. This would seem to indicate that 10 unaugmented diggers can hold a productive dig. That seems low, but math is math. There may be timing issues involved with how often the hole shrinks. The usual minimum that i've heard is 12 unaugmented diggers.&lt;br /&gt;
* With grilled onions (+2 END) we get 40 seconds * (7/(7+2)) = 31.11 seconds per dig, or 1.93 digs per minute. This gives 8 diggers. &lt;br /&gt;
* By reversing the formula i compute that 2 people can dig with 26 END food, and three people with 15 END food. If anyone can confirm or disprove this, please drop a note in here.&lt;br /&gt;
* There is a technique called &amp;quot;burst digging&amp;quot; which can be done with (i think) 8 unaugmented people where the host starts the hole and everyone does their three initial digs as fast as possible. Then you all wait for your timers to refresh and do it again. The output is small, but it is non-zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If someone has some numbers about how much stuff gets produced per hour with different numbers of diggers that would be good.&lt;br /&gt;
&lt;br /&gt;
===Dig Etiquette===&lt;br /&gt;
*Show up on time, with your shovel and grilled onions. &lt;br /&gt;
*If you show up late, don't sweat it. Just pitch in and start digging.&lt;br /&gt;
*If you show up ''really'' late then you have a moral decision to make about how much of the results to accept. Be nice. Do the right thing. Conversely the host may ask you not to participate. Be polite.&lt;br /&gt;
*On the other hand it's often more trouble than it's worth to compute the fractional shares for partial participation, and the host may just give you an equal share. &lt;br /&gt;
*The count probably won't come out even. Be prepared to accept one less than everyone else. Remember that you'll be leaving with more stuff than you started with, so it's going to be a win.&lt;br /&gt;
*Conversely, if you need a certain number for a project and end up close, ask. People are often willing to help each other out. That's one of the things i like about this game.&lt;br /&gt;
*If the dig supplied food, contribute to the recipe if you can, but again the food is often considered part of the cost of doing business. Ask if you're not sure. &lt;br /&gt;
*Check the other diggers.&lt;br /&gt;
**Read their petitions, especially the Leadership initiation petition.&lt;br /&gt;
**Teach techs to each other. A one-hour dig theoretically allows 13 lessons. &lt;br /&gt;
**Afterwards is a good chance for acrobatics. Allow more time for that if that's what you want. &lt;br /&gt;
*For the host, do your best to start and end on time.&lt;br /&gt;
&lt;br /&gt;
===Stone Distribution===&lt;br /&gt;
&lt;br /&gt;
There is a dig spreadsheet available from the Tale 4 Dig page - http://www.atitd.org/wiki/tale4/dig&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dig Yield===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Total Endurance Boost !!Duration (Teppy Time) !!Diggers !!Bauxite !!Gypsum !!Medium Stones !!Cuttable Stones&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 85 Minutes || 5 || 1650 || || 330 || 216&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 85 Minutes || 5 || || 1851 || 377 || 396&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BURST DIGGING===&lt;br /&gt;
&lt;br /&gt;
If you have too small a number of people to organise a regular dig, a &amp;quot;burst dig&amp;quot; can aquire small amounts of stone with as few as 4 people. &lt;br /&gt;
&lt;br /&gt;
How to do it: &lt;br /&gt;
&lt;br /&gt;
* Dig a hole. &lt;br /&gt;
* As soon as the hole is dug, all participants dig on it as fast as possible, exhausting their Endurance timers. &lt;br /&gt;
* That's it. Collect stone, wait for the hole to close and all endurance timers to fully go to black, and repeat. &lt;br /&gt;
&lt;br /&gt;
We were able to reliably get 2 Cuttable Stone per hole with 4 people using Grilled Onions.&lt;br /&gt;
&lt;br /&gt;
We were able to reliably get 5-6 Cuttable Stone and 0-1 medium per hole with 4 people using Grilled Onions, tower buff and 7k shovels. - Lechai&lt;br /&gt;
&lt;br /&gt;
{{Glossary}}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186320</id>
		<title>Dig</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Dig&amp;diff=186320"/>
		<updated>2012-04-23T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dig==&lt;br /&gt;
Caveat: I have participated in many digs but never run one. Part of my purpose in writing this is giving some more knowledgeable player an easy place to stash their knowledge. We'll see. Also my memory for the details may be off. Edit to your heart's content.&lt;br /&gt;
&lt;br /&gt;
--Aku&lt;br /&gt;
&lt;br /&gt;
===Why Dig?===&lt;br /&gt;
Digs are one of the co-operative activities that produce resources, specifically [[Cuttable Stone]], [[Medium Stones]], [[Gypsum]] and [[Bauxite]]. It's also a way to get together, exchange rumours, sign petitions, drink, smoke, teach techs, or congregate for acrobatics. &lt;br /&gt;
&lt;br /&gt;
===Dig Preparation===&lt;br /&gt;
You'll need:&lt;br /&gt;
*A place. &lt;br /&gt;
**Digs have to happen on [[Dirt]], but dirt is almost everywhere so that isn't much of a restriction.&lt;br /&gt;
**It should be near your compound, which can have&lt;br /&gt;
***Chests for stashing the stones&lt;br /&gt;
***A [[Carpentry_Shop| Carpentry Shop]]. (less necessary as the game progresses and people have their own shovels.)&lt;br /&gt;
***A [[Kitchen]] for mixing some high-endurance food&lt;br /&gt;
***If not a kitchen, then a supply of [[Grilled_Onions| Grilled Onions]].&lt;br /&gt;
*A time. Sometimes you can luck out and get enough people in a reasonable time by just announcing on E!, but generally people like to plan it into their day. Give some advance notice. If you're feeling civic-minded (or masochistic) announce that you'll be running at a certain time on a certain day for a few weeks.&lt;br /&gt;
*A cause. (This can help with the publicity)&lt;br /&gt;
**Research&lt;br /&gt;
**Personal&lt;br /&gt;
**A clear understanding of the division rules. &amp;quot;100% for research&amp;quot;, &amp;quot;100% for the diggers&amp;quot;, or some combination.&lt;br /&gt;
*A duration. Generally one hour is all anyone can stand. Again, be clear and be firm. Some people will want to continue past the published end time, but others will have other plans. You don't want to impose on people. Your digs will get a bad reputation and people will stop coming.&lt;br /&gt;
&lt;br /&gt;
===Dig Mechanics===&lt;br /&gt;
#Position people around the hole far enough away to be out of the way.&lt;br /&gt;
#When everyone has gathered, start the hole under Projects =&amp;gt; Stonework.&lt;br /&gt;
#Everyone else should pick the hole, pin up the menu, and start digging. If you have food, everyone needs to pay attention to their skill level and eat when the food runs out, be it onions or some endurance masterpiece.&lt;br /&gt;
#The host is the &amp;quot;picker&amp;quot;. Eventually as the dig progresses stones will start to appear. The picker gets to run around and grab them. At first it will be just cuttable stones. They weigh 1 and have bulk 1. Eventually medium stones will appear. They have bulk 1 but weigh 10. The picker should keep track of inventory and stash stones frequently enough to avoid getting pinned. If the dig is big enough there may need to be a second picker. &lt;br /&gt;
#As the dig goes longer (as the hole gets &amp;quot;deeper&amp;quot;) you will get more medium stones.&lt;br /&gt;
#When time is up have everyone stop and wave goodbye to the hole. Count up the number of diggers, divide it into the number of stones, and distribute.&lt;br /&gt;
#If you are digging at a bauxite or gypsum site some of the medium stones will be bauxite or gypsum instead.&lt;br /&gt;
&lt;br /&gt;
===Dig Math===&lt;br /&gt;
I'm basing the following calculations on an entry in the Guides &amp;gt;&amp;gt; Concepts/Stats section that says that +58 Endurance food will allow a solo dig, plus the formula for stat timer decrease (base time * 7/(7+boost)), plus the base Dig time being 40 seconds.&lt;br /&gt;
&lt;br /&gt;
Forged shovels help. I have no formulae.&lt;br /&gt;
&lt;br /&gt;
* The base rate is 40 seconds per dig, or 1.5 digs per minute.&lt;br /&gt;
* The solo dig rate is 40 seconds * (7/(7+58)) = 4.31 seconds per dig, or 13.93 digs per minute.&lt;br /&gt;
* It is possible to solo dig with 37 End and a 9k [[shovel]]&lt;br /&gt;
* 13.93 / 1.5 is 9.29. This would seem to indicate that 10 unaugmented diggers can hold a productive dig. That seems low, but math is math. There may be timing issues involved with how often the hole shrinks. The usual minimum that i've heard is 12 unaugmented diggers.&lt;br /&gt;
* With grilled onions (+2 END) we get 40 seconds * (7/(7+2)) = 31.11 seconds per dig, or 1.93 digs per minute. This gives 8 diggers. &lt;br /&gt;
* By reversing the formula i compute that 2 people can dig with 26 END food, and three people with 15 END food. If anyone can confirm or disprove this, please drop a note in here.&lt;br /&gt;
* There is a technique called &amp;quot;burst digging&amp;quot; which can be done with (i think) 8 unaugmented people where the host starts the hole and everyone does their three initial digs as fast as possible. Then you all wait for your timers to refresh and do it again. The output is small, but it is non-zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If someone has some numbers about how much stuff gets produced per hour with different numbers of diggers that would be good.&lt;br /&gt;
&lt;br /&gt;
===Dig Etiquette===&lt;br /&gt;
*Show up on time, with your shovel and grilled onions. &lt;br /&gt;
*If you show up late, don't sweat it. Just pitch in and start digging.&lt;br /&gt;
*If you show up ''really'' late then you have a moral decision to make about how much of the results to accept. Be nice. Do the right thing. Conversely the host may ask you not to participate. Be polite.&lt;br /&gt;
*On the other hand it's often more trouble than it's worth to compute the fractional shares for partial participation, and the host may just give you an equal share. &lt;br /&gt;
*The count probably won't come out even. Be prepared to accept one less than everyone else. Remember that you'll be leaving with more stuff than you started with, so it's going to be a win.&lt;br /&gt;
*Conversely, if you need a certain number for a project and end up close, ask. People are often willing to help each other out. That's one of the things i like about this game.&lt;br /&gt;
*If the dig supplied food, contribute to the recipe if you can, but again the food is often considered part of the cost of doing business. Ask if you're not sure. &lt;br /&gt;
*Check the other diggers.&lt;br /&gt;
**Read their petitions, especially the Leadership initiation petition.&lt;br /&gt;
**Teach techs to each other. A one-hour dig theoretically allows 13 lessons. &lt;br /&gt;
**Afterwards is a good chance for acrobatics. Allow more time for that if that's what you want. &lt;br /&gt;
*For the host, do your best to start and end on time.&lt;br /&gt;
&lt;br /&gt;
===Stone Distribution===&lt;br /&gt;
&lt;br /&gt;
There is a dig spreadsheet available from the Tale 4 Dig page - http://www.atitd.org/wiki/tale4/dig&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dig Yield===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Total Endurance Boost !!Duration (Teppy Time) !!Diggers !!Bauxite !!Gypsum !!Medium Stones !!Cuttable Stones&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 85 Minutes || 5 || 1650 || || 330 || 216&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 85 Minutes || 5 || || 1851 || 377 || 396&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BURST DIGGING===&lt;br /&gt;
&lt;br /&gt;
If you have too small a number of people to organise a regular dig, a &amp;quot;burst dig&amp;quot; can aquire small amounts of stone with as few as 4 people. &lt;br /&gt;
&lt;br /&gt;
How to do it: &lt;br /&gt;
&lt;br /&gt;
* Dig a hole. &lt;br /&gt;
* As soon as the hole is dug, all participants dig on it as fast as possible, exhausting their Endurance timers. &lt;br /&gt;
* That's it. Collect stone, wait for the hole to close and all endurance timers to fully go to black, and repeat. &lt;br /&gt;
&lt;br /&gt;
We were able to reliably get 2 Cuttable Stone per hole with 4 people using Grilled Onions.&lt;br /&gt;
We were able to reliably get 5-6 Cuttable Stone and 0-1 medium per hole with 4 people using Grilled Onions, tower buff and 7k shovels. - Lechai&lt;br /&gt;
&lt;br /&gt;
{{Glossary}}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=184849</id>
		<title>River Plains Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=184849"/>
		<updated>2012-04-18T22:20:55Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Protocol:&lt;br /&gt;
* Put your name on the list&lt;br /&gt;
* Wait for the person before you in the list to build their obelisk&lt;br /&gt;
* Open a chat with the person before you and after you in the list&lt;br /&gt;
* Wait for the person before you to tell you they have passed&lt;br /&gt;
* Build your obelisk and update wiki&lt;br /&gt;
* When you pass update wiki and tell the person next in the list that you have passed&lt;br /&gt;
'''Note: Person who places last material in the construction site owns the obelisk, and they cannot be transferred. This is the most common cause of 'mishaps'. Take care.'''&lt;br /&gt;
&lt;br /&gt;
== RP [[Desert Obelisk]] Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|81|| eldar||passed&lt;br /&gt;
|-&lt;br /&gt;
|82|| CrookedHat || skipping/inactive&lt;br /&gt;
|- &lt;br /&gt;
|83|| InLight || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|84|| Narmer || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|85|| Lechai || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|86|| Monitar || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|  ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|  ||        ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RP [[Metallic Obelisk]] Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Diania || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 11 || SandRat || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Token   || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Aetherfang || Passed&lt;br /&gt;
|-  &lt;br /&gt;
| 14 || bcoastaldawn || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Asthera || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 16 || emeraldlily || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ruby || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Zamses || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 19 || tripps || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Anish || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Artem || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Wampak ||Passed&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Tylui || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Lindie ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RP [[Cut Stone Obelisk]] Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pira || passed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dalia || passed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Yari || passed&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Tamb || passed&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Amrissy || built Shemu II-13, 5:13 am&lt;br /&gt;
|-&lt;br /&gt;
| 12|| Augusta || passed&lt;br /&gt;
|-&lt;br /&gt;
| 13|| Sasha ||Passed&lt;br /&gt;
|-&lt;br /&gt;
|14|| Eckobah || Passed&lt;br /&gt;
|-&lt;br /&gt;
|15|| Armatus || Built Akhet I-8, 6:37 am&lt;br /&gt;
|-&lt;br /&gt;
|16|| windingo || ready to build&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RP [[Hardwood Obelisk]] Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|8 || Jyin || Passed&lt;br /&gt;
|-&lt;br /&gt;
|9 ||Panya  || built Shemu IV-14, 4:48pm&lt;br /&gt;
|-&lt;br /&gt;
|10 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Hinterlands_Obelisk_Queue&amp;diff=184847</id>
		<title>Hinterlands Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Hinterlands_Obelisk_Queue&amp;diff=184847"/>
		<updated>2012-04-18T22:16:12Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;***Please note, there was only one unspecified queue for Hinterlands but it appears that was Desert Obelisk - I have now added a separate table for Hardwood - please take care not to overbuild anyone by assuming there is only one queue....Thanks, Stevehotep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protocol:&lt;br /&gt;
* Put your name on the list&lt;br /&gt;
* Wait for the person before you in the list to build their obelisk&lt;br /&gt;
* Open a chat with the person before you and after you in the list&lt;br /&gt;
* Wait for the person before you to tell you they have passed&lt;br /&gt;
* Build your obelisk and update wiki&lt;br /&gt;
* When you pass update wiki and tell the person next in the list that you have passed&lt;br /&gt;
'''Note: Person who places last material in the construction site owns the obelisk, and they cannot be transferred. This is the most common cause of 'mishaps'. Take care.'''&lt;br /&gt;
&lt;br /&gt;
== Hinterlands Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|9|| slate||Passed&lt;br /&gt;
|-&lt;br /&gt;
|11|| Stone||Passed&lt;br /&gt;
|-&lt;br /&gt;
|12|| Kat||Passed on Year 1, Akhet II-23, 6:18PM&lt;br /&gt;
|-&lt;br /&gt;
|13|| Redshift || Built Year 1 Akhet II-24 4:08 am&lt;br /&gt;
|-&lt;br /&gt;
|14|| Jeffrez|| passed with 30 ob&lt;br /&gt;
|-&lt;br /&gt;
|15|| Ovid|| Out Built at 20, Don't care anymore!&lt;br /&gt;
|-&lt;br /&gt;
|21|| Hikahi|| Skiped&lt;br /&gt;
|-&lt;br /&gt;
|17|| Iamjob|| Skiped&lt;br /&gt;
|-&lt;br /&gt;
|31|| soak|| Passed with 31&lt;br /&gt;
|-&lt;br /&gt;
|19|| Siyta|| Skiped &lt;br /&gt;
|-&lt;br /&gt;
|21|| Cate|| Skiped&lt;br /&gt;
|-&lt;br /&gt;
|22|| Peshet|| Skiped&lt;br /&gt;
|-&lt;br /&gt;
|23|| Pageot|| Skiped&lt;br /&gt;
|-&lt;br /&gt;
|24|| Ay || Skiped&lt;br /&gt;
|-&lt;br /&gt;
|25|| || Skiped&lt;br /&gt;
|-&lt;br /&gt;
|26||Daxier||Skiped&lt;br /&gt;
|-&lt;br /&gt;
|30|| Jeffrez|| passed w/ 30&lt;br /&gt;
|-&lt;br /&gt;
|31|| Siyta|| passed w/ 31&lt;br /&gt;
|-&lt;br /&gt;
|33|| AbesGhost|| Passed &lt;br /&gt;
|-&lt;br /&gt;
|34|| Daxier|| Passed w/34&lt;br /&gt;
|-&lt;br /&gt;
|35|| Aknefi|| passed w/35&lt;br /&gt;
|-&lt;br /&gt;
|36|| Lenala|| passed w/36&lt;br /&gt;
|-&lt;br /&gt;
|37|| Sunandshadow|| Overbuilt&lt;br /&gt;
|-&lt;br /&gt;
|38|| Strobofant|| passed&lt;br /&gt;
|-&lt;br /&gt;
|39|| Remco|| passed&lt;br /&gt;
|-&lt;br /&gt;
|42|| Sunandshadow|| passed&lt;br /&gt;
|-&lt;br /&gt;
|43|| Troglin|| Passed&lt;br /&gt;
|-&lt;br /&gt;
|44|| Aurens || passed&lt;br /&gt;
|-&lt;br /&gt;
|45|| Keopec || passed&lt;br /&gt;
|-&lt;br /&gt;
|46|| Kanara || Passed&lt;br /&gt;
|-&lt;br /&gt;
|46|| Poida || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hinterland Hardwood Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Casino || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Stevehotep || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Kaylani || Passed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Moss&amp;diff=182413</id>
		<title>Moss</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Moss&amp;diff=182413"/>
		<updated>2012-04-11T23:45:12Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About Moss=&lt;br /&gt;
Moss is found on [[Test of Life|Aqueduct Towers]]. Moss is used for various [[Research]], but also used in [[Chemistry]] and [[Mutagenics]].&lt;br /&gt;
&lt;br /&gt;
100 Fuzzy Moss or with name Fuzzy in needed for [[Plantation_Headquarters]].&lt;br /&gt;
&lt;br /&gt;
===Moss Growth===&lt;br /&gt;
&lt;br /&gt;
After a tower has been harvested of moss, it has 0 moss on it for a few minutes.  It will slowly produce Moss at an unknown rate until it reachest 49, then it stops.  The rate at which new moss grows is believed to be slower from 21 to 22 than from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
===Moss Harvesting===&lt;br /&gt;
&lt;br /&gt;
To harvest moss off of a tower, just click on the tower and select the appropriate menu option.  Harvesting moss does '''not''' reset the moss attributes back to green.  The moss that grows back from a freshly harvested tower retains all the properties of the just-harvested moss (unless a blessing has altered the stats)&lt;br /&gt;
&lt;br /&gt;
=Types=&lt;br /&gt;
Moss can have any of the following attributes:&lt;br /&gt;
* Calico&lt;br /&gt;
* Crackly&lt;br /&gt;
* Dry&lt;br /&gt;
* Fuzzy&lt;br /&gt;
* Green&lt;br /&gt;
* Hairy&lt;br /&gt;
* Mottled&lt;br /&gt;
* Phosphorescent&lt;br /&gt;
* Prickly&lt;br /&gt;
* Reticulated&lt;br /&gt;
* Slimy&lt;br /&gt;
* Smelly&lt;br /&gt;
* Spongy&lt;br /&gt;
* Spotted&lt;br /&gt;
* Striped&lt;br /&gt;
&lt;br /&gt;
A moss can have no attributes, and it is then &amp;quot;common&amp;quot; moss, and is not harvestable.&lt;br /&gt;
&lt;br /&gt;
=Changing Moss Stats=&lt;br /&gt;
&lt;br /&gt;
'''Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.'''&lt;br /&gt;
&lt;br /&gt;
All towers begin with the stat &amp;quot;Green&amp;quot;, which can be changed when someone blesses an aqueduct. You can bless an aqueduct as much as you want, but attributes will only be affected once every 5 teppy minutes. When someone blesses a tower, they can add and/or remove one or more attributes.&lt;br /&gt;
&lt;br /&gt;
The effect on moss attributes is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is.  It is possible to add and remove the same attribute.&lt;br /&gt;
&lt;br /&gt;
===Avatar Moss Chart===&lt;br /&gt;
This is a chart to show which avatars affect the various moss attributes.  Please add your information below. '''+''' means you've ever added that attribute, '''-''' you have never added that attribute and have removed it at least once, '''?''' you've never added or removed the attribute.  '''b''' if you have both added and removed the attribute.&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=10%| '''Avatar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Calico''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Crackly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Dry'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Fuzzy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Green'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Hairy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Mottled'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Phosph'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Prickly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Reticulated'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Slimy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Smelly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spongy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spotted'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Striped'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Asheara ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt; +||&amp;lt;!--Dr--&amp;gt; + ||&amp;lt;!--Fu--&amp;gt; + ||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||+-&lt;br /&gt;
|-&lt;br /&gt;
|Dreasimy ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;-||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||-||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nchanter ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt; - ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt; + ||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skyfeather ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;|| + ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Solaris ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Renard ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;-||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ruby ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;+||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emeraldlily ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt; + ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt; + ||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt; + ||&amp;lt;!--Sm--&amp;gt; + ||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fuzz ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nissim ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;+||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lechai ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;+||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=10%| '''Avatar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Calico''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Crackly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Dry'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Fuzzy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Green'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Hairy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Mottled'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Phosph'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Prickly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Reticulated'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Slimy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Smelly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spongy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spotted'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Striped'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Seiun - Not sure but seems that there is some power thing related to each stats. Always the same substraction whas done quick and then the other. Must try some common moss and see if it always come in the same order&lt;br /&gt;
* Talos - Where is the Common column?&lt;br /&gt;
** Common Moss is the base moss and can not be added or subtracted - [[User:Darkfyre|Darkfyre]]&lt;br /&gt;
* [[User:Darkfyre|Darkfyre]] - Has anyone tested their add/remove on specific skill bonus towers?  Just wondering if you only add/remove certain attributes from certain skill bonus towers. (Trying to think like Teppy)&lt;br /&gt;
* Solaris - I suspect moss changes are a lot more complicated, seems to be dependent on what kind of moss is already there.&lt;br /&gt;
* [[User:Aperio|Aperio]] - I'm a latecomer to moss growing (though I've done some mutagen work in T3).  Has anybody explored the possibility that avatars CONVERT attributes in addition to or instead of ADD/SUBTRACT?  I'm drawing upon the thistle simulator but it seem reasonable that if there's still an unknown mechanism after all these Tales, this might be a hypothesis to try.&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=178875</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=178875"/>
		<updated>2012-04-03T03:21:57Z</updated>

		<summary type="html">&lt;p&gt;Lechai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
(diamond) 1165, 3577, Sand Mine (1165, 3577)&lt;br /&gt;
(MtW) 1255, 3511, Tungsten Mine (1255, 3511)&lt;br /&gt;
(MtFe) 1758, 4027, Iron Mine (1758, 4027)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Mining/Map&amp;diff=178393</id>
		<title>Guides/Mining/Map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Mining/Map&amp;diff=178393"/>
		<updated>2012-04-01T16:19:54Z</updated>

		<summary type="html">&lt;p&gt;Lechai: /* Table of Public Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mining_Text.png|center]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map of Public Mines==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Mines|contentonly=yes}}&lt;br /&gt;
|exmarks=yes}}{{:Maps/Public Mines/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Table of Public Mines==&lt;br /&gt;
For ease of sorting please use region abbreviations. For Hinterlands put nearest region border abbreviation in parentheses i.e. HL (MV)&lt;br /&gt;
{|{table} border=4 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Minerai'''&lt;br /&gt;
|'''Gemmes'''&lt;br /&gt;
|'''Coord'''&lt;br /&gt;
|'''Region Abbr.'''&lt;br /&gt;
|'''Status'''&lt;br /&gt;
|'''Smelting facilities'''&lt;br /&gt;
|'''Number of Ore Stones in a set'''&lt;br /&gt;
|'''Varying Characteristics'''&lt;br /&gt;
|'''Characteristic Rules for a Successful Workload'''&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1598, 2864&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [[Guides/Mining/Sand_Mining|Sand Mining Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 26, 6236&lt;br /&gt;
| HL (CCR)&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [[Guides/Mining/Sand_Mining|Sand Mining Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Quartz&lt;br /&gt;
| -492, 6712&lt;br /&gt;
| CCR&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [[Guides/Mining/Sand_Mining|Sand Mining Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Emerald&lt;br /&gt;
| 878, 4966&lt;br /&gt;
| MV&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| 4 Stone Collours, 4 Stone pattern&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1588, 2901&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3 Stone Colours, 3 Gem Shapes&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|-&lt;br /&gt;
| Strontium&lt;br /&gt;
|&lt;br /&gt;
| 2652, 5364&lt;br /&gt;
| Sinai&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| 7 Stone Colors, 7 Crystal Colors, 7 Base Colors&lt;br /&gt;
| 2 Same and 1 Different in each of three categories&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 112, 4402&lt;br /&gt;
| 4C&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [[Guides/Mining/Sand_Mining|Sand Mining Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Topaz&lt;br /&gt;
| 4319, -770&lt;br /&gt;
| CotS&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [[Guides/Mining/Sand_Mining|Sand Mining Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| -&lt;br /&gt;
| 1284, 1789&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| -&lt;br /&gt;
| 1958, 2556&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| -&lt;br /&gt;
| 1969, 2572&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| -&lt;br /&gt;
| 392, 4083&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 355, 4067&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1583, 2864&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1605, 2850&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Emerald&lt;br /&gt;
| 878, 4966&lt;br /&gt;
| &lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1588, 2901&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| -&lt;br /&gt;
| 1550, 2821&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Lithium&lt;br /&gt;
| &lt;br /&gt;
| 1734, 2606&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| &lt;br /&gt;
| 950, 3687&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| -&lt;br /&gt;
| 1225, 3156&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| -&lt;br /&gt;
| 1218, 4522&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| -&lt;br /&gt;
| 1227, 4608&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| -&lt;br /&gt;
| 1212, 4604&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| -&lt;br /&gt;
| 1179, 3044&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Magnesium&lt;br /&gt;
| -&lt;br /&gt;
| 1153, 3105&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| -&lt;br /&gt;
| 1175, 3057&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| -&lt;br /&gt;
| 1193, 3292&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| -&lt;br /&gt;
| 1240, 3046&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| -&lt;br /&gt;
| 1167, 3046&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| -&lt;br /&gt;
| 1218, 3092&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Antimony&lt;br /&gt;
| -&lt;br /&gt;
| 785, 4051&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| -&lt;br /&gt;
| 798, 4054&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| -&lt;br /&gt;
| 696, 4534&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| -&lt;br /&gt;
| 1434, 1811&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| -&lt;br /&gt;
| 1449, 1807&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| -&lt;br /&gt;
| 1227, 1687&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| -&lt;br /&gt;
| 1441, 1795&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| -&lt;br /&gt;
| 1758, 4027&lt;br /&gt;
| RP&lt;br /&gt;
| Public&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=176539</id>
		<title>River Plains Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=176539"/>
		<updated>2012-03-27T14:39:25Z</updated>

		<summary type="html">&lt;p&gt;Lechai: /* RP Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Protocol:&lt;br /&gt;
* Put your name on the list&lt;br /&gt;
* Wait for the person before you in the list to build their obelisk&lt;br /&gt;
* Open a chat with the person before you and after you in the list&lt;br /&gt;
* Wait for the person before you to tell you they have passed&lt;br /&gt;
* Build your obelisk and update wiki&lt;br /&gt;
* When you pass update wiki and tell the person next in the list that you have passed&lt;br /&gt;
'''Note: Person who places last material in the construction site owns the obelisk, and they cannot be transferred. This is the most common cause of 'mishaps'. Take care.'''&lt;br /&gt;
&lt;br /&gt;
== RP Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|81|| eldar||passed&lt;br /&gt;
|-&lt;br /&gt;
|82|| CrookedHat || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|83|| InLight || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|84|| Narmer || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|85|| Lechai || Gathering Mats&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RP Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Diania || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 11 || SandRat || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Token   || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Aetherfang || Passed&lt;br /&gt;
|-  &lt;br /&gt;
| 14 || bcoastaldawn || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Asthera || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 16 || emeraldlily || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ruby || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Zamses || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 19 || tripps || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Anish || Built Shemu III-7, 11.30pm (GMT0)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Artem || Ready to build&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Wampak ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Edgar ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Lindie ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RP Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pira || passed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dalia || passed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Yari || passed&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Tamb || passed&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Amrissy || built Shemu II-13, 5:13 am&lt;br /&gt;
|-&lt;br /&gt;
| 12|| Augusta || passed&lt;br /&gt;
|-&lt;br /&gt;
| 13|| Sasha ||Built SHemu III-12, 11:44 AM&lt;br /&gt;
|-&lt;br /&gt;
|14|| Sheeba||&lt;br /&gt;
|-&lt;br /&gt;
|15|| Kalmkitty||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RP Hardwood Obelisk Queue ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|8 || Jyin || Shemu III- 12 11:45 pm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lechai</name></author>
	</entry>
</feed>