<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LuigiNumber1</id>
	<title>ATITD6 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LuigiNumber1"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale6/Special:Contributions/LuigiNumber1"/>
	<updated>2026-06-06T09:23:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Tar&amp;diff=241492</id>
		<title>Tar</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Tar&amp;diff=241492"/>
		<updated>2013-06-30T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=20|bulk=1|image=Bag.png|description=Collected from tar pits.}}&lt;br /&gt;
&lt;br /&gt;
'''Tar''' is a sticky, heavy substance obtained from tar pits, found in a few places around Egypt.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Collected from [[requires::Tar Pits]].  Weight 20 / Bulk 1 per unit of tar.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
{{CondMap|{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}}}&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* 4 needed to build a [[Ferry Boat]]&lt;br /&gt;
* 15 needed to build a [[Scent Lab]]&lt;br /&gt;
* 20 needed to build a [[Marble Tub]]&lt;br /&gt;
* 20 required for a [[Long-Range Ferry]]&lt;br /&gt;
*Tuition&lt;br /&gt;
** 4 used as tuition for [[Ferry Construction]]&lt;br /&gt;
** 20 needed as tuition for [[Advanced Tub Design]]&lt;br /&gt;
&lt;br /&gt;
==== Uses in Previous Tales: ====&lt;br /&gt;
* 10 required for a Chemical Bath&lt;br /&gt;
* Pyrotechnics Stars (batch of 10 in a Star Rack):&lt;br /&gt;
** 9 required for Sparkling Sunoui (UE)&lt;br /&gt;
** 13 required for Blue Sparkly (DoS) &lt;br /&gt;
* 15-60 required for Dancing Waters Basins&lt;br /&gt;
&lt;br /&gt;
==== Notes: ====&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages|Tar}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241476</id>
		<title>Thorns</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241476"/>
		<updated>2013-06-29T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=0|bulk=1|image=Thorns.png|description=Collected from thorny bushes.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Thorns can be gathered from certain [[Egyptian Plant Guide#Thorn Bearing Plants|thorn-bearing plants]]. Harvesting gives a random amount from 1 to 94? thorns.  After harvesting, there is a wait of 40? seconds before the same plant can be harvested for thorns again.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 60 needed to build a [[Flax Comb]]&lt;br /&gt;
* 25 needed to build an [[Empty Hand Puzzle]]&lt;br /&gt;
* 300 needed to learn [[Foraging]] level 1 from a School of Worship&lt;br /&gt;
* 25 needed to learn [[Fly Tying]] level 1 from a School of Worship&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241475</id>
		<title>Thorns</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241475"/>
		<updated>2013-06-29T21:22:46Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=0|bulk=1|image=Thorns.png|description=Collected from thorny bushes.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Thorns can be gathered from certain [[Egyptian Plant Guide#Thorn Bearing Plants|thorn-bearing plants]]. Harvesting gives a random amount from 1 to 94? thorns.  After harvesting, there is a wait of 40? seconds before the same plant can be harvested for thorns again.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 60 needed to build a [[Flax Comb]]&lt;br /&gt;
* 25 needed to build an [[Empty Hand Puzzle]]&lt;br /&gt;
* 300 needed to learn [[Foraging]] level 1 from a School of Worship&lt;br /&gt;
* 25 needed to learn [[Fly Tying]] level 1 from a School of Worship&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241474</id>
		<title>Thorns</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Thorns&amp;diff=241474"/>
		<updated>2013-06-29T21:05:35Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=0|bulk=1|image=Thorns.png|description=Collected from thorny bushes.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Thorns can be gathered from certain [[Egyptian Plant Guide#Thorn Bearing Plants|thorn-bearing plants]]. Harvesting gives a random amount from 1 to 94? thorns.  After harvesting, there is a wait of 40? seconds before the same plant can be harvested for thorns again.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Used in construction of a [[Flax Comb]] (60 thorns).&lt;br /&gt;
* Used for tuition for [[Foraging]] skill (300 thorns).&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241108</id>
		<title>Balance of Goods</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241108"/>
		<updated>2013-06-23T14:17:00Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Balance of Goods}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Balance of Goods&lt;br /&gt;
    |discipline = Harmony&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build an [[Offering Vault]]&lt;br /&gt;
* Place an item in the Vault&lt;br /&gt;
* Place a second item in the Vault&lt;br /&gt;
* Check your Vault's contents&lt;br /&gt;
* Score at least one point&lt;br /&gt;
* Check Score Details&lt;br /&gt;
    |demo name = zackron&lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 10/22/2010&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
University Text: &lt;br /&gt;
*''You start the Balance of Goods. Build an [[Offering Vault]] and fill it with rare goods. The fewer other people use the same goods, the higher you score. Each week, 3 advance.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* You may place up to 200 items in your Offering Vault each week.&lt;br /&gt;
* You can only place 1 of each different item.&lt;br /&gt;
* The maximum score you can receive for a single item is 250, which you get if you were the only person to put that item into a vault that week.&lt;br /&gt;
* You may not take an item out of the Offering Vault once it has been placed inside.&lt;br /&gt;
* Items placed in the Offering Vault are consumed each week when passes are run.&lt;br /&gt;
* After passing the test your Offering Vault turns into an Honor Vault which can hold 120000 items. An Honor Vault can be guilded.&lt;br /&gt;
&lt;br /&gt;
==Demonstration Required==&lt;br /&gt;
The Balance of Goods requires knowledge of {{A|Offering Vault Construction}}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Balance of Goods|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Harmony}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Slate&amp;diff=241096</id>
		<title>Slate</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Slate&amp;diff=241096"/>
		<updated>2013-06-22T23:57:28Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Slate.png|description=Used to make primitive tools}}&lt;br /&gt;
&lt;br /&gt;
'''Slate''' is a type of stone picked up from the ground.  It is especially crucial to new players working toward [[Citizenship]], but it is also used in more advanced buildings and activities, such as prospecting for [[Granite and Marble|marble]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Slate is found randomly near water.  If you are close enough to water to be able to gather water and mud, then you also have a chance of finding slate.  You'll know you're standing on some when the slate [[Action Icons|action icon]] appears in the corner of your screen. &lt;br /&gt;
&lt;br /&gt;
Whenever you gather slate, another piece respawns nearby, sometimes right on the spot where you're standing.  A random location within approximately a 3x3 square of your position is picked; if the random square is a valid position for slate, a new piece is placed there. This is why sometimes you will get more than one slate in a row. &lt;br /&gt;
&lt;br /&gt;
After manually gathering 1000 slate, you will gain the option to accumulate it automatically as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
==Action Icon==&lt;br /&gt;
[[Image:SlateIcon.png|Slate action icon]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 10 needed for [[Rocks of the Ages]] skill&lt;br /&gt;
* 4 needed for [[Wood Plane]]&lt;br /&gt;
* 2 needed to make a [[Stone Blade]] &lt;br /&gt;
* 7 needed to learn [[Stone Blade Fabrication]]&lt;br /&gt;
* 8 needed to build [[Carpentry Shop]]&lt;br /&gt;
* 80 needed to build a [[Firepit]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241088</id>
		<title>Balance of Goods</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241088"/>
		<updated>2013-06-22T19:01:32Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Balance of Goods}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Balance of Goods&lt;br /&gt;
    |discipline = Harmony&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build an [[Offering Vault]]&lt;br /&gt;
* Place an item in the Vault&lt;br /&gt;
* Place a second item in the Vault&lt;br /&gt;
* Check your Vault's contents&lt;br /&gt;
* Score at least one point&lt;br /&gt;
* Check Score Details&lt;br /&gt;
    |demo name = zackron&lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 10/22/2010&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
University Text: &lt;br /&gt;
*''You start the Balance of Goods. Build an [[Offering Vault]] and fill it with rare goods. The fewer other people use the same goods, the higher you score. Each week, 3 advance.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* You may place up to 7 items in your Offering Vault each week.&lt;br /&gt;
* The maximum score you can receive for a single item is 250, which you get if you were the only person to put that item into a vault that week.&lt;br /&gt;
* You may not take an item out of the Offering Vault once it has been placed inside.&lt;br /&gt;
* Items placed in the Offering Vault are consumed each week when passes are run.&lt;br /&gt;
* After passing the test your Offering Vault turns into an Honor Vault which can hold 120000 items. An Honor Vault can be guilded.&lt;br /&gt;
&lt;br /&gt;
==Demonstration Required==&lt;br /&gt;
The Balance of Goods requires knowledge of {{A|Offering Vault Construction}}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Balance of Goods|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Harmony}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241087</id>
		<title>Balance of Goods</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Balance_of_Goods&amp;diff=241087"/>
		<updated>2013-06-22T19:00:59Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: 7 items each week&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Balance of Goods}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Balance of Goods&lt;br /&gt;
    |discipline = Harmony&lt;br /&gt;
    |level = 17&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build an [[Offering Vault]]&lt;br /&gt;
* Place an item in the Vault&lt;br /&gt;
* Place a second item in the Vault&lt;br /&gt;
* Check your Vault's contents&lt;br /&gt;
* Score at least one point&lt;br /&gt;
* Check Score Details&lt;br /&gt;
    |demo name = zackron&lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 10/22/2010&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
University Text: &lt;br /&gt;
*''You start the Balance of Goods. Build an [[Offering Vault]] and fill it with rare goods. The fewer other people use the same goods, the higher you score. Each week, 3 advance.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* You may place up to 7 items in your Offering Vault each week.&lt;br /&gt;
* The maximum score you can receive for a single item is 250, which you get if you were the only person to put that item into a vault that week.&lt;br /&gt;
* You may not take an item out of the Offering Vault once it has been placed inside.&lt;br /&gt;
* Items placed in the Offering Vault are consumed each week when passes are run.&lt;br /&gt;
* After passing the test your Offering Vault turns into an Honour Vault which can hold 120000 items, this building can be guilded.&lt;br /&gt;
&lt;br /&gt;
==Demonstration Required==&lt;br /&gt;
The Balance of Goods requires knowledge of {{A|Offering Vault Construction}}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Balance of Goods|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Harmony}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1/Acro&amp;diff=241050</id>
		<title>User:LuigiNumber1/Acro</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1/Acro&amp;diff=241050"/>
		<updated>2013-06-22T02:59:26Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Acro|taught=67&lt;br /&gt;
|AI=7&lt;br /&gt;
|BJ=7&lt;br /&gt;
|CW=7&lt;br /&gt;
|CS=6&lt;br /&gt;
|CPU=7&lt;br /&gt;
|CR=5&lt;br /&gt;
|FT=6&lt;br /&gt;
|HP=7&lt;br /&gt;
|HS=7&lt;br /&gt;
|IP=7&lt;br /&gt;
|JS=7&lt;br /&gt;
|JJ=7&lt;br /&gt;
|KU=7&lt;br /&gt;
|LS=7&lt;br /&gt;
|LU=7&lt;br /&gt;
|PW=7&lt;br /&gt;
|PU=7&lt;br /&gt;
|RS=7&lt;br /&gt;
|RO=6&lt;br /&gt;
|RIP=6&lt;br /&gt;
|SB=7&lt;br /&gt;
|SS=6&lt;br /&gt;
|SF=5&lt;br /&gt;
|ST=7&lt;br /&gt;
|SQ=6&lt;br /&gt;
|TT=7&lt;br /&gt;
|WS=7&lt;br /&gt;
|WM=6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=241049</id>
		<title>User:LuigiNumber1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=241049"/>
		<updated>2013-06-22T02:56:53Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:luiginumber1.png|right]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Hey everyone! My name is LuigiNumber1. I've been playing ATITD on and off since Tale II. My current compound is in River Plains, on the west side of the Nile, just south of SHarm. My previous compound was between SHarm and UThought, but it was [[Laws/DPA of Egypt|DPA'd]] &amp;gt;:(. Usually, if I'm not working on tests or gathering resources, I like to solve puzzles, cut gems, acro, fish, and maintain livestock (but am really bad at it :P). &lt;br /&gt;
&lt;br /&gt;
In the real world, I'm a high school junior majoring in computer science. I like ancient mythology, Minecraft, Nintendo, Homestuck, and board games. I try to hide references to Homestuck in things that I do, if you find any (and get them) /chat me!&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
I want to buy:&lt;br /&gt;
*Lens amethysts&lt;br /&gt;
*50 each of any shade of red, green, blue, and yellow raeli tiles&lt;br /&gt;
*Sheet glass&lt;br /&gt;
I have for trade:&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Metals and alloys&lt;br /&gt;
*Cuttable gems&lt;br /&gt;
*Flax products&lt;br /&gt;
&lt;br /&gt;
== Wiki editing ==&lt;br /&gt;
As a member of the [[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]], I routinely go around the wiki in search of articles that need creating or improving. [[User:LuigiNumber1/hitlist|This page]] documents all the changes I make to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Currently working on: ==&lt;br /&gt;
*Test of the Darkest Night&lt;br /&gt;
*Principles for Test of the Safari&lt;br /&gt;
*Principles for Test of the Venery (making my own venery)&lt;br /&gt;
*Principles for Test of Life&lt;br /&gt;
*Balance of Goods&lt;br /&gt;
*Test of the Acrobat ([[User:LuigiNumber1/Acro|my acro moves]])&lt;br /&gt;
&lt;br /&gt;
== Guild membership: ==&lt;br /&gt;
*[[Guilds/HHOF|HHOF]]&lt;br /&gt;
*[[Tale End Mega]]&lt;br /&gt;
*[[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=241048</id>
		<title>User:LuigiNumber1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=241048"/>
		<updated>2013-06-22T02:55:32Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:luiginumber1.png|right]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Hey everyone! My name is LuigiNumber1. I've been playing ATITD on and off since Tale II. My current compound is in River Plains, on the west side of the Nile, just south of SHarm. My previous compound was between SHarm and UThought, but it was [[Laws/DPA of Egypt|DPA'd]] &amp;gt;:(. Usually, if I'm not working on tests or gathering resources, I like to solve puzzles, cut gems, acro, fish, and maintain livestock (but am really bad at it :P). &lt;br /&gt;
&lt;br /&gt;
In the real world, I'm a high school junior majoring in computer science. I like ancient mythology, Minecraft, Nintendo, Homestuck, and board games. I try to hide references to Homestuck in things that I do, if you find any (and get them) /chat me!&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
I want to buy:&lt;br /&gt;
*Lens amethysts&lt;br /&gt;
*50 each of any shade of red, green, blue, and yellow raeli tiles&lt;br /&gt;
*Sheet glass&lt;br /&gt;
I have for trade:&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Metals and alloys&lt;br /&gt;
*Cuttable gems&lt;br /&gt;
*Flax products&lt;br /&gt;
&lt;br /&gt;
== Wiki editing ==&lt;br /&gt;
As a member of the [[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]], I routinely go around the wiki in search of articles that need creating or improving. [[User:LuigiNumber1/hitlist|This page]] documents all the changes I make to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Currently working on: ==&lt;br /&gt;
*Test of the Darkest Night&lt;br /&gt;
*Principles for Test of the Safari&lt;br /&gt;
*Principles for Test of the Venery (making my own venery)&lt;br /&gt;
*Principles for Test of Life&lt;br /&gt;
*Balance of Goods&lt;br /&gt;
&lt;br /&gt;
== Guild membership: ==&lt;br /&gt;
*[[Guilds/HHOF|HHOF]]&lt;br /&gt;
*[[Tale End Mega]]&lt;br /&gt;
*[[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=File:Luiginumber1.png&amp;diff=241047</id>
		<title>File:Luiginumber1.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=File:Luiginumber1.png&amp;diff=241047"/>
		<updated>2013-06-22T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: uploaded a new version of &amp;amp;quot;File:Luiginumber1.png&amp;amp;quot;: changed to a more updated pic of me getting zapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My avatar&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Template:TestsNav&amp;diff=241046</id>
		<title>Template:TestsNav</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Template:TestsNav&amp;diff=241046"/>
		<updated>2013-06-22T02:48:38Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox with collapsible groups&lt;br /&gt;
|name  = TestsNav&lt;br /&gt;
|title = [[Tests]]&lt;br /&gt;
|style = margin-left:auto; margin-right:auto; width:70%;&lt;br /&gt;
|liststyle = width:auto; text-align:center; line-height:1.4em; padding:0.33em 0; background-color:#ccf3bf;&lt;br /&gt;
|basestyle = background-color:skyblue;&lt;br /&gt;
|selected = {{{1|}}}&lt;br /&gt;
|group1 = [[Principles of Architecture | Architecture]]:&lt;br /&gt;
|abbr1 = Architecture&lt;br /&gt;
|list1  = {{nowrap begin}}[[Test of the Obelisk | Obelisk]]{{·w}}[[Test of Towers | Towers]]{{·w}}[[Library of Alexandria | Library]]{{·w}}[[Test of  Funerary Temple | Funerary Temple]]{{·w}}[[Test of Life | Life]]{{·w}}&lt;br /&gt;
[[Test of Seven Phoenix | Seven Phoenix]]{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group2 = [[Principles of Art and Music | Art and Music]]:&lt;br /&gt;
|abbr2 = Art and Music&lt;br /&gt;
|list2  = {{nowrap begin}}[[Test of Khefre's Children | Khefre's Children ]]{{·w}} [[Test of the Raeli Mosaic | Raeli Mosaic]]{{·w}} [[Test of Pyrotechnics | Pyrotechnics]]{{·w}} [[Test of the Formal Garden| Formal Garden]]{{·w}}[[Test of Flight | Flight]]{{·w}} [[Test of Dancing Waters | Dancing Waters]]{{·w}} ''(Unreleased)''{{nowrap end}}&lt;br /&gt;
|group3 = [[Principles of Body | Body]]:&lt;br /&gt;
|abbr3 = Body&lt;br /&gt;
|list3 = {{nowrap begin}}[[Test of the Acrobat | Acrobat]]{{·w}} [[Test of the Singing Cicada | Singing Cicada]]{{·w}} [[Test of the Safari | Safari]]{{·w}} [[Test of the Darkest Night | Darkest Night]]{{·w}} [[Test of the Ritual Tattoo | Ritual Tattoo]]{{·w}} [[Test of the Banquet | Banquet]]{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group4 = [[Principles of Harmony | Harmony]]:&lt;br /&gt;
|abbr4 = Harmony&lt;br /&gt;
|list4 = {{nowrap begin}} [[Balance of Goods]] {{·w}} [[Test of Chains | Chains]]{{·w}} [[Test of the Critic | Critic]] {{·w}} [[Test of the Freeman | Freeman]] {{·w}} [[Test of Marriage | Marriage]] {{·w}} [[Test of the Prophet | Prophet]] {{·w}} [[Test of Reason | Reason]]{{nowrap end}}&lt;br /&gt;
|group5 = [[Principles of Leadership | Leadership]]:&lt;br /&gt;
|abbr5 = Leadership&lt;br /&gt;
|list5 = {{nowrap begin}}[[Test of the Covered Cartouche | Covered Cartouche]]{{·w}}[[Test of the Coalition| Coalition]]{{·w}}[[Test of the Bureaucrat | Bureaucrat]]{{·w}} [[Test of Mentorship | Mentorship]]{{·w}} [[Test of the Demipharaoh | Demipharaoh]]{{·w}} ''(Unreleased)''{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group6 = [[Principles of Thought| Thought]]:&lt;br /&gt;
|abbr6 = Thought&lt;br /&gt;
|list6 = {{nowrap begin}}[[Test of the Pathmaker | Pathmaker]]{{·w}}[[Test of the Venery | Venery]]{{·w}}[[Test of the Bijou | Bijou]]{{·w}}[[Test of the Constellation | Constellation]]{{·w}}[[Test of the Hexaglyphs | Hexaglyphs]]{{·w}} [[Test of the Pulse of the People | Pulse of the People]]{{·w}}[[Test of the Riddle of the Sphinx | Sphynx]]{{nowrap end}}&lt;br /&gt;
|group7 = [[Principles of Worship| Worship]]:&lt;br /&gt;
|abbr7 = Worship&lt;br /&gt;
|list7 = {{nowrap begin}}[[Test of the Beacons | Beacons]]{{·w}}[[Test of Festivals | Festivals]]{{·w}}[[Test of Leavened Bread | Leavened Bread]]{{·w}} [[Path of the Pilgrim | Pilgrim]]{{·w}}[[Test of the Vigil | Vigil]]{{·w}} ''(Unreleased)''{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Venery&amp;diff=240522</id>
		<title>Test of the Venery</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Venery&amp;diff=240522"/>
		<updated>2013-06-14T23:34:50Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* What you need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Demonstration Required ==&lt;br /&gt;
To open The Venery you require:&lt;br /&gt;
* 49 [[Gold Wire]]&lt;br /&gt;
* 49 [[Small Gears]]&lt;br /&gt;
* 98 [[Fine Glass Rods]]&lt;br /&gt;
* 98 [[Copper]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Amethyst]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Garnet]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Lapis]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Turquoise]]&lt;br /&gt;
**Demonstrated by Saledo at the Seven Lakes University of Thought on February 19th 2012&lt;br /&gt;
&lt;br /&gt;
== Passing Principles ==&lt;br /&gt;
&lt;br /&gt;
Complete and collect 3x Venery Certificates.&lt;br /&gt;
Show them to any School of Thought. (Note - last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)&lt;br /&gt;
&lt;br /&gt;
== Creating a Venery ==&lt;br /&gt;
=== What you need ===&lt;br /&gt;
&lt;br /&gt;
'''For Simple Lockboxes Made in the Student or Master Forges'''&lt;br /&gt;
&lt;br /&gt;
* 7 [[Cut Gems#Eyelet|Eyelet cut Amethyst]]&lt;br /&gt;
* 7 [[Cut Gems#Eyelet|Eyelet cut Lapis]]&lt;br /&gt;
* 7 [[Cut Gems#Eyelet|Eyelet cut Turquoise]]&lt;br /&gt;
* 7 [[Cut Gems#Eyelet|Eyelet cut Garnet]]&lt;br /&gt;
* 7 [[Fine Glass Rods]]&lt;br /&gt;
* 7 [[Gold Wire]]&lt;br /&gt;
* 7 [[Copper]]&lt;br /&gt;
* 14 [[Small Gears]]&lt;br /&gt;
&lt;br /&gt;
This will give you 7 [[Simple Lockbox|Simple Lockboxes]].&lt;br /&gt;
&lt;br /&gt;
'''For Venery Gathering Point'''&lt;br /&gt;
&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
* 250 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
=== Installing Lockboxes ===&lt;br /&gt;
&lt;br /&gt;
You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.&lt;br /&gt;
&lt;br /&gt;
Note  - make sure that Options &amp;gt; Interface&amp;gt; Tests &amp;gt; &amp;quot;show menu items for venery configuration&amp;quot; is checked, or you will not get the option to install the Locboxes! - Minerva&lt;br /&gt;
&lt;br /&gt;
=== Creating Clues ===&lt;br /&gt;
&lt;br /&gt;
 A venery should be fun to do. Many egyptians get frustrated with the very hard ones and will tend to quit the venery.&lt;br /&gt;
 Make sure your clues are precise and not to hard to decipher.&lt;br /&gt;
 Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.&lt;br /&gt;
 Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.&lt;br /&gt;
 Some people will also have an answer sheet attached to their wiki page.&lt;br /&gt;
 Remember Just Have Fun.&lt;br /&gt;
&lt;br /&gt;
For more on how to design a Venery see&amp;lt;b&amp;gt; [[Venery Guide|Dreasimy's Guide to Creating a Venery!]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Veneries Locations ==&lt;br /&gt;
&lt;br /&gt;
* Green for recognized (passed) veneries (use &amp;quot;Gr&amp;quot; prefix on pin)&lt;br /&gt;
* Red for unrecognized (unpassed) veneries (use &amp;quot;Rd&amp;quot; prefix on pin)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(RdV) 770, 4392, Zhukruam A tour along the Wall of Passed Time Une promenade le long du mur du Temps Passé 770, 4392 &lt;br /&gt;
(GrV) 1599, 2848, Sabuli 2012-05-20&lt;br /&gt;
(GrV) 1599, 2849, Casino 2012-05-20&lt;br /&gt;
(GrV) 1383, -1144, Prince of the Egyptian Square&lt;br /&gt;
(GrV) 1075, -5595, Mbizi's South Egypt Tour&lt;br /&gt;
(GrV) 1564, 2864, Egypt: A New Hope&lt;br /&gt;
(RdV) 1383, -1145, Adventures in Haiku&lt;br /&gt;
(GrV) -1020, 2176, A Cautionary Handmaid's Tale&lt;br /&gt;
(GrV) 1406, -1150, Once upon a time&lt;br /&gt;
(GrV) 1549, 2851,  The experiences of an Egyptian immigrant&lt;br /&gt;
(GrV) 1552, 2855,  Test Run&lt;br /&gt;
(GRV) 912, 4865,  Murder Ewe-niversity&lt;br /&gt;
(GRV) 910, 4865,  Art Curator&lt;br /&gt;
(RdV) 1393, 3079, A Point of Origin&lt;br /&gt;
(GRV) 1551, 2835, River Plains Public Facilities&lt;br /&gt;
(RdV) 1404, -1150, Thunderstorm: repentance 14/7/2012&lt;br /&gt;
(RdV) 1550, 2853, Meager Beginnings&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Name !! Passed !! Remarks !! RL Date Opened&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 770, 4392 || Zhukuram || A tour along the Wall of Passed Time &amp;lt;br /&amp;gt;Une promenade le long du mur du Temps Passé  || No ||  15-20 min &amp;lt;br /&amp;gt; English and French || Dec 26, 2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1564, 2864 || Minerva || Egypt: A New Hope || 3/12/12 || ~ 5 minutes || 3/5/12&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1383, -1144  || oDiS  || Prince of the Egyptian Square  || 2/27/12  || ~ 13 mins || 2/19/2012&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1383, -1145  || Xaxyx || Adventures in Haiku ||  3/26/12 || ~ 20 mins || 3/4/12&lt;br /&gt;
|-&lt;br /&gt;
| South Egypt || 1075, -5595  || Mbizi || Mbizi's South Egypt Tour  ||   || 10-15 min || 2/26/2012&lt;br /&gt;
|-&lt;br /&gt;
! DoS || -1020,2176 || Chet || A Cautionary Handmaids Tale  || 3/12/12  || Closed for repairs || 2/29/2012&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1406, -1150  || JaylenaeYbarre || Once upon a time ||   || 10 mins || 25 March 2012&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1383,-1144  || Falbala    || French and english ||   || 5 minutes || 17 april 2012&lt;br /&gt;
|-&lt;br /&gt;
| Old Egypt || 1032, 6911 || Peabody || Pharoah's Journey to the West || Passed  || 15-20 min || April 20, 2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1549, 2851 || natta || The experiences of an Egyptian immigrant ||6/11/2012  || ~ 10-15 mins || 5/2/2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1552, 2855 || Jyin || Test Run || 5/13/12  || ~ 10-15 mins || 5/3/2012&lt;br /&gt;
|-&lt;br /&gt;
| Midland Valley || 912, 4865 || Dreasimy || Murder Ewe-niversity ||6/4/2012  || ~ 10-15 mins || 5/22/2012&lt;br /&gt;
|-&lt;br /&gt;
| Midland Valley || 910, 4865 || Ay || Art Curator || 6/4/2012 || ~ 5-10 mins || 5/23/2012&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1383, -1144 || Tammy || Scenic 7 Lakes || ?|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1383, -1144 || Hounddog || 7 Lakes Tour || ?|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1393, 3079 || Solaris || A Point of Origin ||  || Very time consuming! || 5/25/2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1393, 3079 || Solaris || Six Tests at a Compound ||  || Very easy! || 1/3/2013&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1598, 2850 || Kaylani || A handful of guilds ||  || All keys in guilds near CS || 8/25/2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1551, 2835 || GHawkins || River Plains Public Facilities || 8/26/2012 || &amp;gt;1 hour || July 9, 2012&lt;br /&gt;
|-&lt;br /&gt;
| 7 Lakes || 1404, -1150 || Thunderstorm || Repentance || no||  || 7/14&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1361, 1804 || Porthos || Top's Treasure  || no||  ~10 minutes || July 7, 2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1596, 2861 || Spark || Mischievous Peasant  || 7/29/2012||  10-20 min || July 29, 2012&lt;br /&gt;
|-&lt;br /&gt;
| River Plains || 1550, 2853 || Tebriael || Meager Beginnings  || None ||  10-25 min || Nov 1, 2012&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of the Venery|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Template:TestsNav&amp;diff=240240</id>
		<title>Template:TestsNav</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Template:TestsNav&amp;diff=240240"/>
		<updated>2013-06-10T13:53:28Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox with collapsible groups&lt;br /&gt;
|name  = TestsNav&lt;br /&gt;
|title = [[Tests]]&lt;br /&gt;
|style = margin-left:auto; margin-right:auto; width:70%;&lt;br /&gt;
|liststyle = width:auto; text-align:center; line-height:1.4em; padding:0.33em 0; background-color:#ccf3bf;&lt;br /&gt;
|basestyle = background-color:skyblue;&lt;br /&gt;
|selected = {{{1|}}}&lt;br /&gt;
|group1 = [[Principles of Architecture | Architecture]]:&lt;br /&gt;
|abbr1 = Architecture&lt;br /&gt;
|list1  = {{nowrap begin}}[[Test of the Obelisk | Obelisk]]{{·w}}[[Test of Towers | Towers]]{{·w}}[[Library of Alexandria | Library]]{{·w}}[[Test of  Funerary Temple | Funerary Temple]]{{·w}}[[Test of Life | Life]]{{·w}}&lt;br /&gt;
[[Test of Seven Phoenix | Seven Phoenix]]{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group2 = [[Principles of Art and Music | Art and Music]]:&lt;br /&gt;
|abbr2 = Art and Music&lt;br /&gt;
|list2  = {{nowrap begin}}[[Test of Khefre's Children | Khefre's Children ]]{{·w}} [[Test of the Raeli Mosaic | Raeli Mosaic]]{{·w}} [[Test of Pyrotechnics | Pyrotechnics]]{{·w}} [[Test of the Formal Garden| Formal Garden]]{{·w}}[[Test of Flight | Flight]]{{·w}} [[Test of Dancing Waters | Dancing Waters]]{{·w}} ''(Unreleased)''{{nowrap end}}&lt;br /&gt;
|group3 = [[Principles of Body | Body]]:&lt;br /&gt;
|abbr3 = Body&lt;br /&gt;
|list3 = {{nowrap begin}}[[Test of the Acrobat | Acrobat]]{{·w}} [[Test of the Singing Cicada | Singing Cicada]]{{·w}} [[Test of the Safari | Safari]]{{·w}} [[Test of the Darkest Night | Darkest Night]]{{·w}} [[Test of the Ritual Tattoo | Ritual Tattoo]]{{·w}} [[Test of the Banquet | Banquet]] ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group4 = [[Principles of Harmony | Harmony]]:&lt;br /&gt;
|abbr4 = Harmony&lt;br /&gt;
|list4 = {{nowrap begin}} [[Balance of Goods]] {{·w}} [[Test of Chains | Chains]]{{·w}} [[Test of the Critic | Critic]] {{·w}} [[Test of the Freeman | Freeman]] {{·w}} [[Test of Marriage | Marriage]] {{·w}} [[Test of the Prophet | Prophet]] {{·w}} [[Test of Reason | Reason]]{{nowrap end}}&lt;br /&gt;
|group5 = [[Principles of Leadership | Leadership]]:&lt;br /&gt;
|abbr5 = Leadership&lt;br /&gt;
|list5 = {{nowrap begin}}[[Test of the Covered Cartouche | Covered Cartouche]]{{·w}}[[Test of the Coalition| Coalition]]{{·w}}[[Test of the Bureaucrat | Bureaucrat]]{{·w}} [[Test of Mentorship | Mentorship]]{{·w}} [[Test of the Demipharaoh | Demipharaoh]]{{·w}} ''(Unreleased)''{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
|group6 = [[Principles of Thought| Thought]]:&lt;br /&gt;
|abbr6 = Thought&lt;br /&gt;
|list6 = {{nowrap begin}}[[Test of the Pathmaker | Pathmaker]]{{·w}}[[Test of the Venery | Venery]]{{·w}}[[Test of the Bijou | Bijou]]{{·w}}[[Test of the Constellation | Constellation]]{{·w}}[[Test of the Hexaglyphs | Hexaglyphs]]{{·w}} [[Test of the Pulse of the People | Pulse of the People]]{{·w}}[[Test of the Riddle of the Sphinx | Sphynx]]{{nowrap end}}&lt;br /&gt;
|group7 = [[Principles of Worship| Worship]]:&lt;br /&gt;
|abbr7 = Worship&lt;br /&gt;
|list7 = {{nowrap begin}}[[Test of the Beacons | Beacons]]{{·w}}[[Test of Festivals | Festivals]]{{·w}}[[Test of Leavened Bread | Leavened Bread]]{{·w}} [[Path of the Pilgrim | Pilgrim]]{{·w}}[[Test of the Vigil | Vigil]]{{·w}} ''(Unreleased)''{{·w}} ''(Unreleased)'' {{nowrap end}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Art_and_Music&amp;diff=240239</id>
		<title>Art and Music</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Art_and_Music&amp;diff=240239"/>
		<updated>2013-06-10T13:38:47Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: Created page with &amp;quot;The discipline of Art and Music tests your ability to create pieces of art that are pleasing to the eyes and ears. The tests of Art and Music involve creating works of art and ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The discipline of Art and Music tests your ability to create pieces of art that are pleasing to the eyes and ears. The tests of Art and Music involve creating works of art and having them judged by fellow Egyptians.&lt;br /&gt;
&lt;br /&gt;
==Benefit==&lt;br /&gt;
Passing Art tests allows a blacksmith to add a small number of [[quality]] points to everything they make. The bonus is applied when the object is removed from the [[anvil]].&lt;br /&gt;
&lt;br /&gt;
The bonus has been calculated by rwindmtg as follows:&lt;br /&gt;
&lt;br /&gt;
boost=(9999-qual)*((0.02*rank)+0.002)&lt;br /&gt;
&lt;br /&gt;
For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103.&lt;br /&gt;
&lt;br /&gt;
(Taken from the Art and Music Rewards page)&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Art and Music}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Leadership&amp;diff=240238</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Leadership&amp;diff=240238"/>
		<updated>2013-06-10T13:30:36Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: Created page with &amp;quot;The discipline of Leadership tests your ability to convince others to do things for you. These tests often involve forming groups or having others sign petitions.  ==Benefits...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The discipline of [[Leadership]] tests your ability to convince others to do things for you. These tests often involve forming groups or having others sign petitions.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
For each Leadership test you pass (including Principles of Leadership), you can carry 1 additional law petition.&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Leadership}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Plantation&amp;diff=240229</id>
		<title>Plantation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Plantation&amp;diff=240229"/>
		<updated>2013-06-09T23:01:26Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: Redirected page to Plantation Headquarters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Plantation Headquarters]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=240132</id>
		<title>User:LuigiNumber1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=240132"/>
		<updated>2013-06-08T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Currently working on: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:luiginumber1.png|right]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Hey everyone! My name is LuigiNumber1. I've been playing ATITD on and off since Tale II. My current compound is in River Plains, on the west side of the Nile, just south of SHarm. My previous compound was between SHarm and UThought, but it was [[Laws/DPA of Egypt|DPA'd]] &amp;gt;:(. Usually, if I'm not working on tests or gathering resources, I like to solve puzzles, cut gems, acro, fish, and maintain livestock (but am really bad at it :P). &lt;br /&gt;
&lt;br /&gt;
In the real world, I'm a high school junior majoring in computer science. I like ancient mythology, Minecraft, Nintendo, Homestuck, and board games. I try to hide references to Homestuck in things that I do, if you find any (and get them) /chat me!&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
I want to buy:&lt;br /&gt;
*Eyelet amethyst, lapis, turquoise, garnet&lt;br /&gt;
*Lens amethysts&lt;br /&gt;
*50 each of any shade of red, green, blue, and yellow raeli tiles&lt;br /&gt;
*2 silk cloth for plantation&lt;br /&gt;
*Sheet glass&lt;br /&gt;
I have for trade:&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Metals and alloys&lt;br /&gt;
*Cuttable gems&lt;br /&gt;
*Flax products&lt;br /&gt;
&lt;br /&gt;
== Wiki editing ==&lt;br /&gt;
As a member of the [[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]], I routinely go around the wiki in search of articles that need creating or improving. [[User:LuigiNumber1/hitlist|This page]] documents all the changes I make to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Currently working on: ==&lt;br /&gt;
*Test of the Darkest Night&lt;br /&gt;
*Principles for Test of the Safari&lt;br /&gt;
*Principles for Test of the Venery (making my own venery)&lt;br /&gt;
*Principles for Test of Life&lt;br /&gt;
*Balance of Goods&lt;br /&gt;
&lt;br /&gt;
== Guild membership: ==&lt;br /&gt;
*[[Guilds/HHOF|HHOF]]&lt;br /&gt;
*[[Tale End Mega]]&lt;br /&gt;
*[[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240131</id>
		<title>Tale End Mega</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240131"/>
		<updated>2013-06-08T23:26:15Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Materials Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! We are building our [[megalopolis]] in River Plains for the [[Test of the Megalopolis]].&lt;br /&gt;
&lt;br /&gt;
Our guild hall is located near the proposed build site:  1265, 2780  (W of UThought near the pyramid)&lt;br /&gt;
&lt;br /&gt;
Since all materials have been gathered, we're voting on our next project. Most likely, it will be an [[Aqueduct Pumping Station]].&lt;br /&gt;
&lt;br /&gt;
== Members and Tasks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Megalopolis part  !! Builder     !! Time normally on          !! Continue? !! Suggested Project&lt;br /&gt;
|-&lt;br /&gt;
| '''Central Structure''' || Solaris ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''           || Hyksos || 11 AM - 7 PM EST  || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || [[User:PaigeTurner|Paige Turner ]] || 7PM - 3AM EST || Yes || No clue &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Dale || 8AM - 6PM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || [[User:Pidoux75|Pidoux75 ]] ||  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Tefnout ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || [[User:LuigiNumber1|LuigiNumber1]] || 4-8 PM EST  || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Larch ||   || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || st6ng || 8PM-12AM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Xanulin || 8AM-4PM EST Limited Chatting  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Orenwolf ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Lyla ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Aphelion ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Roemel ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Kahotep ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Nalu ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Hulk ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''          || Morendo ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''         || Rhosymedre ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || DaniBiscuit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''         || SmokeyBear ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || Socklet ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || Ouidjani || 9AM-11:59PM EDT, off and on  || Yes || Will help with anything&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Mathse ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''           || Kahoptep ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''Edge'''          || nourbese ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Darwishi ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Nehebakau ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Neftis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || PrincessIsis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Pixels ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Honey ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Keegan94 ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || Feyn ||   || || &lt;br /&gt;
|- &lt;br /&gt;
| '''?'''          || alcon ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Akana ||   || Yes || Life Test for sure!&lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Karnit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials Summary ==&lt;br /&gt;
'''We are building the Megalopolis now! It has started on 6/8/13 at 8:30 AM EST, and you will have until 6/14/13 at 9 AM to build your piece. If you haven't finished by that time, we will build the structure without you, and you will not get credit for passing the test nor the principle.&lt;br /&gt;
&lt;br /&gt;
I am going to add everything to each structure except for the nails. Your only responsibility is to add the nails to finish it and get credit!'''&lt;br /&gt;
&lt;br /&gt;
'''Guild Hall (Boards and Bricks)'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards|1800|1800}}&lt;br /&gt;
    {{ResResource|Bricks|26000|26000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Basic Materials'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Brass Plate|4|4}}&lt;br /&gt;
    {{ResResource|Canvas|151|151}}&lt;br /&gt;
    {{ResResource|Concrete|10784|10784}}&lt;br /&gt;
    {{ResResource|Gold Bar|64|64}} &lt;br /&gt;
    {{ResResource|Gold Foil|1200|1200}} &lt;br /&gt;
    {{ResResource|Gold Wire|1200|1200}} &lt;br /&gt;
    {{ResResource|Iron Bar|736|736}}&lt;br /&gt;
    {{ResResource|Nails|8412|8412}} &lt;br /&gt;
    {{ResResource|Silver Sheeting|64|64}}&lt;br /&gt;
    {{ResResource|Rope|604|604}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Cut Stone and Gems'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Cut Stone|24600|24600}}&lt;br /&gt;
    {{ResResource|Eyelet Cut Amethyst|48|48}}&lt;br /&gt;
    {{ResResource|Corner Heart Cut Garnet|24|24}}&lt;br /&gt;
    {{ResResource|Bridge Cut Lapis|12|12}}&lt;br /&gt;
    {{ResResource|Sprocket Cut Sunstone|6|6}}&lt;br /&gt;
    {{ResResource|Hexas Plate Cut Lapis|24|24}}&lt;br /&gt;
    {{ResResource|Choronzon Cut Turquoise|24|24}}&lt;br /&gt;
    {{ResResource|Thistle Cut Amethyst|24|24}}&lt;br /&gt;
    {{ResResource|Unity Cut Lapis|4|4}}&lt;br /&gt;
    {{ResResource|Full Aiden Mask Cut Sunstone|4|4}}&lt;br /&gt;
    {{ResResource|Looking Glass Cut Jade|12|12}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: pliable, hard|800|800}}&lt;br /&gt;
    {{ResResource|Boards: rigid, hard|14000|14000}}&lt;br /&gt;
    {{ResResource|Boards: hard, glossy, rotproof|6720|6720}}&lt;br /&gt;
    {{ResResource|Boards: white, glossy, fireproof|1600|1600}}&lt;br /&gt;
    {{ResResource|Boards: rigid, rotproof|1440|1440}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: hard, rotproof|6000|6000}}&lt;br /&gt;
    {{ResResource|Boards: pliable, soft, rotproof|14000|14000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Forest Green Paint|25000|25000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Dark Goldenrod Paint|15600|15600}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|5212|5212}}&lt;br /&gt;
    {{ResResource|Spring Green Paint|2800|2800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 3'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Feldspar Paint|1920|1920}}&lt;br /&gt;
    {{ResResource|Indigo Paint|6720|6720}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 4'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Orange Paint|16520|16520}}&lt;br /&gt;
    {{ResResource|Saddle Brown Paint|5707|5707}}&lt;br /&gt;
    {{ResResource|Tomato Paint|2340|2340}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Tale End Mega Guild}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240130</id>
		<title>Tale End Mega</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240130"/>
		<updated>2013-06-08T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Members and Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! We are building our [[megalopolis]] in River Plains for the [[Test of the Megalopolis]].&lt;br /&gt;
&lt;br /&gt;
Our guild hall is located near the proposed build site:  1265, 2780  (W of UThought near the pyramid)&lt;br /&gt;
&lt;br /&gt;
Since all materials have been gathered, we're voting on our next project. Most likely, it will be an [[Aqueduct Pumping Station]].&lt;br /&gt;
&lt;br /&gt;
== Members and Tasks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Megalopolis part  !! Builder     !! Time normally on          !! Continue? !! Suggested Project&lt;br /&gt;
|-&lt;br /&gt;
| '''Central Structure''' || Solaris ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''           || Hyksos || 11 AM - 7 PM EST  || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || [[User:PaigeTurner|Paige Turner ]] || 7PM - 3AM EST || Yes || No clue &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Dale || 8AM - 6PM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || [[User:Pidoux75|Pidoux75 ]] ||  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Tefnout ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || [[User:LuigiNumber1|LuigiNumber1]] || 4-8 PM EST  || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Larch ||   || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || st6ng || 8PM-12AM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Xanulin || 8AM-4PM EST Limited Chatting  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Orenwolf ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Lyla ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Aphelion ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Roemel ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Kahotep ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Nalu ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Hulk ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''          || Morendo ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''         || Rhosymedre ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || DaniBiscuit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''         || SmokeyBear ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || Socklet ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || Ouidjani || 9AM-11:59PM EDT, off and on  || Yes || Will help with anything&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Mathse ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''           || Kahoptep ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''Edge'''          || nourbese ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Darwishi ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Nehebakau ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Neftis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || PrincessIsis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Pixels ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Honey ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Keegan94 ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || Feyn ||   || || &lt;br /&gt;
|- &lt;br /&gt;
| '''?'''          || alcon ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Akana ||   || Yes || Life Test for sure!&lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Karnit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials Summary ==&lt;br /&gt;
'''We are building the Megalopolis now! It is started on 6/8/13 at 8:30 AM EST, and you will have until 6/14/13 at 9 AM to build your piece. If you haven't finished by that time, we will build the structure without you, and you will not get credit for passing the test nor the principle.&lt;br /&gt;
&lt;br /&gt;
I am going to add everything to each structure except for the nails. Your only responsibility is to add the nails to finish it and get credit!'''&lt;br /&gt;
&lt;br /&gt;
'''Guild Hall (Boards and Bricks)'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards|1800|1800}}&lt;br /&gt;
    {{ResResource|Bricks|26000|26000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Basic Materials'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Brass Plate|4|4}}&lt;br /&gt;
    {{ResResource|Canvas|151|151}}&lt;br /&gt;
    {{ResResource|Concrete|10784|10784}}&lt;br /&gt;
    {{ResResource|Gold Bar|64|64}} &lt;br /&gt;
    {{ResResource|Gold Foil|1200|1200}} &lt;br /&gt;
    {{ResResource|Gold Wire|1200|1200}} &lt;br /&gt;
    {{ResResource|Iron Bar|736|736}}&lt;br /&gt;
    {{ResResource|Nails|8412|8412}} &lt;br /&gt;
    {{ResResource|Silver Sheeting|64|64}}&lt;br /&gt;
    {{ResResource|Rope|604|604}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Cut Stone and Gems'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Cut Stone|24600|24600}}&lt;br /&gt;
    {{ResResource|Eyelet Cut Amethyst|48|48}}&lt;br /&gt;
    {{ResResource|Corner Heart Cut Garnet|24|24}}&lt;br /&gt;
    {{ResResource|Bridge Cut Lapis|12|12}}&lt;br /&gt;
    {{ResResource|Sprocket Cut Sunstone|6|6}}&lt;br /&gt;
    {{ResResource|Hexas Plate Cut Lapis|24|24}}&lt;br /&gt;
    {{ResResource|Choronzon Cut Turquoise|24|24}}&lt;br /&gt;
    {{ResResource|Thistle Cut Amethyst|24|24}}&lt;br /&gt;
    {{ResResource|Unity Cut Lapis|4|4}}&lt;br /&gt;
    {{ResResource|Full Aiden Mask Cut Sunstone|4|4}}&lt;br /&gt;
    {{ResResource|Looking Glass Cut Jade|12|12}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: pliable, hard|800|800}}&lt;br /&gt;
    {{ResResource|Boards: rigid, hard|14000|14000}}&lt;br /&gt;
    {{ResResource|Boards: hard, glossy, rotproof|6720|6720}}&lt;br /&gt;
    {{ResResource|Boards: white, glossy, fireproof|1600|1600}}&lt;br /&gt;
    {{ResResource|Boards: rigid, rotproof|1440|1440}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: hard, rotproof|6000|6000}}&lt;br /&gt;
    {{ResResource|Boards: pliable, soft, rotproof|14000|14000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Forest Green Paint|25000|25000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Dark Goldenrod Paint|15600|15600}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|5212|5212}}&lt;br /&gt;
    {{ResResource|Spring Green Paint|2800|2800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 3'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Feldspar Paint|1920|1920}}&lt;br /&gt;
    {{ResResource|Indigo Paint|6720|6720}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 4'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Orange Paint|16520|16520}}&lt;br /&gt;
    {{ResResource|Saddle Brown Paint|5707|5707}}&lt;br /&gt;
    {{ResResource|Tomato Paint|2340|2340}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Tale End Mega Guild}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240129</id>
		<title>Tale End Mega</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Tale_End_Mega&amp;diff=240129"/>
		<updated>2013-06-08T23:24:53Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Members and Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! We are building our [[megalopolis]] in River Plains for the [[Test of the Megalopolis]].&lt;br /&gt;
&lt;br /&gt;
Our guild hall is located near the proposed build site:  1265, 2780  (W of UThought near the pyramid)&lt;br /&gt;
&lt;br /&gt;
Since all materials have been gathered, we're voting on our next project. Most likely, it will be an [[Aqueduct Pumping Station]].&lt;br /&gt;
&lt;br /&gt;
== Members and Tasks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Megalopolis part  !! Builder     !! Time normally on          !! Continue? !! Suggested Project&lt;br /&gt;
|-&lt;br /&gt;
| '''Central Structure''' || Solaris ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''           || Hyksos || 11 AM - 7 PM EST  || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || [[User:PaigeTurner|Paige Turner ]] || 7PM - 3AM EST || Yes || No clue &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Dale || 8AM - 6PM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || [[User:Pidoux75|Pidoux75 ]] ||  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Tefnout ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || [[User:LuigiNumber1|LuigiNumber1]] || 4-8 PM EST  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Larch ||   || Yes || Life test&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || st6ng || 8PM-12AM EST ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Xanulin || 8AM-4PM EST Limited Chatting  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Orenwolf ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Lyla ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Aphelion ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Roemel ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Kahotep ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Nalu ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Hulk ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''          || Morendo ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ramp'''         || Rhosymedre ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || DaniBiscuit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''         || SmokeyBear ||   || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''         || Socklet ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''           || Ouidjani || 9AM-11:59PM EDT, off and on  || Yes || Will help with anything&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''           || Mathse ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''           || Kahoptep ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''Edge'''          || nourbese ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tower'''          || Darwishi ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Nehebakau ||   || Yes || 4C Aqua Towers&lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Neftis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || PrincessIsis ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Pixels ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Honey ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || Keegan94 ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Bridge'''          || Feyn ||   || || &lt;br /&gt;
|- &lt;br /&gt;
| '''?'''          || alcon ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gate'''          || Akana ||   || Yes || Life Test for sure!&lt;br /&gt;
|-&lt;br /&gt;
| '''Wall'''          || Karnit ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''          || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| '''?'''     || N/A ||   || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials Summary ==&lt;br /&gt;
'''We are building the Megalopolis now! It is started on 6/8/13 at 8:30 AM EST, and you will have until 6/14/13 at 9 AM to build your piece. If you haven't finished by that time, we will build the structure without you, and you will not get credit for passing the test nor the principle.&lt;br /&gt;
&lt;br /&gt;
I am going to add everything to each structure except for the nails. Your only responsibility is to add the nails to finish it and get credit!'''&lt;br /&gt;
&lt;br /&gt;
'''Guild Hall (Boards and Bricks)'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards|1800|1800}}&lt;br /&gt;
    {{ResResource|Bricks|26000|26000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Basic Materials'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Brass Plate|4|4}}&lt;br /&gt;
    {{ResResource|Canvas|151|151}}&lt;br /&gt;
    {{ResResource|Concrete|10784|10784}}&lt;br /&gt;
    {{ResResource|Gold Bar|64|64}} &lt;br /&gt;
    {{ResResource|Gold Foil|1200|1200}} &lt;br /&gt;
    {{ResResource|Gold Wire|1200|1200}} &lt;br /&gt;
    {{ResResource|Iron Bar|736|736}}&lt;br /&gt;
    {{ResResource|Nails|8412|8412}} &lt;br /&gt;
    {{ResResource|Silver Sheeting|64|64}}&lt;br /&gt;
    {{ResResource|Rope|604|604}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Cut Stone and Gems'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Cut Stone|24600|24600}}&lt;br /&gt;
    {{ResResource|Eyelet Cut Amethyst|48|48}}&lt;br /&gt;
    {{ResResource|Corner Heart Cut Garnet|24|24}}&lt;br /&gt;
    {{ResResource|Bridge Cut Lapis|12|12}}&lt;br /&gt;
    {{ResResource|Sprocket Cut Sunstone|6|6}}&lt;br /&gt;
    {{ResResource|Hexas Plate Cut Lapis|24|24}}&lt;br /&gt;
    {{ResResource|Choronzon Cut Turquoise|24|24}}&lt;br /&gt;
    {{ResResource|Thistle Cut Amethyst|24|24}}&lt;br /&gt;
    {{ResResource|Unity Cut Lapis|4|4}}&lt;br /&gt;
    {{ResResource|Full Aiden Mask Cut Sunstone|4|4}}&lt;br /&gt;
    {{ResResource|Looking Glass Cut Jade|12|12}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: pliable, hard|800|800}}&lt;br /&gt;
    {{ResResource|Boards: rigid, hard|14000|14000}}&lt;br /&gt;
    {{ResResource|Boards: hard, glossy, rotproof|6720|6720}}&lt;br /&gt;
    {{ResResource|Boards: white, glossy, fireproof|1600|1600}}&lt;br /&gt;
    {{ResResource|Boards: rigid, rotproof|1440|1440}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Boards 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Boards: hard, rotproof|6000|6000}}&lt;br /&gt;
    {{ResResource|Boards: pliable, soft, rotproof|14000|14000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 1'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Forest Green Paint|25000|25000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 2'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Dark Goldenrod Paint|15600|15600}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|5212|5212}}&lt;br /&gt;
    {{ResResource|Spring Green Paint|2800|2800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 3'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Feldspar Paint|1920|1920}}&lt;br /&gt;
    {{ResResource|Indigo Paint|6720|6720}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
'''Paint 4'''&lt;br /&gt;
{{ResTechnology|Summary|state=show|&lt;br /&gt;
    {{ResResource|Orange Paint|16520|16520}}&lt;br /&gt;
    {{ResResource|Saddle Brown Paint|5707|5707}}&lt;br /&gt;
    {{ResResource|Tomato Paint|2340|2340}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Tale End Mega Guild}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cocoa_Seeds&amp;diff=239810</id>
		<title>Cocoa Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cocoa_Seeds&amp;diff=239810"/>
		<updated>2013-06-04T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Cocoa Seeds]] are used to grow cocoa plants. They are a crucial part of the [[Test of Plantation]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Grown in a [[Plantation Headquarters|Plantation]].&lt;br /&gt;
&lt;br /&gt;
==Required by==&lt;br /&gt;
*Passing the [[Test of Plantation]] requires that your plantation grows the most Cocoa.&lt;br /&gt;
*7 Cocoa Seeds are also needed as tuition for the seventh level of [[Arthropodology]].&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cocoa_Seeds&amp;diff=239809</id>
		<title>Cocoa Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cocoa_Seeds&amp;diff=239809"/>
		<updated>2013-06-04T17:28:50Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Cocoa Seeds]] are used to grow cocoa plants. They are a crucial part of the [[Test of Plantation]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Grown in a [[Plantation Headquarters||Plantation]].&lt;br /&gt;
&lt;br /&gt;
==Required by==&lt;br /&gt;
*Passing the [[Test of Plantation]] requires that your plantation grows the most Cocoa.&lt;br /&gt;
*7 Cocoa Seeds are also needed as tuition for the seventh level of [[Arthropodology]].&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cocoa&amp;diff=239808</id>
		<title>Cocoa</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cocoa&amp;diff=239808"/>
		<updated>2013-06-04T17:25:43Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: Redirected page to Cocoa Seeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cocoa Seeds]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Plantation_Headquarters&amp;diff=239807</id>
		<title>Plantation Headquarters</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Plantation_Headquarters&amp;diff=239807"/>
		<updated>2013-06-04T17:25:26Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Plantation Headquarters.png|size=N/A|where=[[where::Small Construction Site]]&lt;br /&gt;
|description=Used to grow Cocoa for the Test of the Plantation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Used for the [[Test of the Plantation]] to grow [[produces::Cocoa]].&lt;br /&gt;
&lt;br /&gt;
==Building the Headquarters==&lt;br /&gt;
Built in a [[Small Construction Site]] under the &amp;quot;Tests&amp;quot; menu and requires:&lt;br /&gt;
*1000 [[Requires::Bricks]]&lt;br /&gt;
*100 Fuzzy [[Requires::Moss]] (The moss can have any other attributes, but must contain &amp;quot;Fuzzy&amp;quot;.)&lt;br /&gt;
*2 [[Requires::Silk Cloth]]&lt;br /&gt;
&lt;br /&gt;
Must be built at least 2000 feet (about 125 coordinates) away from a Chariot Stop, and at least 1200 feet (75 coordinates) away from other Headquarters.&lt;br /&gt;
&lt;br /&gt;
{{languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Moss&amp;diff=239806</id>
		<title>Moss</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Moss&amp;diff=239806"/>
		<updated>2013-06-04T17:14:11Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* About Moss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About Moss=&lt;br /&gt;
Moss is found on [[Test of Life|Aqueduct Towers]]. Moss is used for various [[Research]], but also used in [[Chemistry]] and [[Mutagenics]].&lt;br /&gt;
&lt;br /&gt;
100 Fuzzy Moss is needed for [[Plantation Headquarters]]. (Can be any type of moss with &amp;quot;fuzzy&amp;quot; in the name.)&lt;br /&gt;
&lt;br /&gt;
===Moss Growth===&lt;br /&gt;
&lt;br /&gt;
After a tower has been harvested of moss, it has 0 moss on it for a few minutes.  It will slowly produce Moss at an unknown rate until it reachest 49, then it stops.  The rate at which new moss grows is believed to be slower from 21 to 22 than from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
===Moss Harvesting===&lt;br /&gt;
&lt;br /&gt;
To harvest moss off of a tower, click on the tower and select &amp;quot;Harvest the moss.&amp;quot; Harvesting moss does '''not''' reset the moss attributes back to green.  The moss that grows back from a freshly harvested tower retains all the properties of the just-harvested moss (unless a blessing has altered the stats)&lt;br /&gt;
&lt;br /&gt;
=Types=&lt;br /&gt;
Moss can have any of the following attributes:&lt;br /&gt;
* Calico&lt;br /&gt;
* Crackly&lt;br /&gt;
* Dry&lt;br /&gt;
* Fuzzy&lt;br /&gt;
* Green&lt;br /&gt;
* Hairy&lt;br /&gt;
* Mottled&lt;br /&gt;
* Phosphorescent&lt;br /&gt;
* Prickly&lt;br /&gt;
* Reticulated&lt;br /&gt;
* Slimy&lt;br /&gt;
* Smelly&lt;br /&gt;
* Spongy&lt;br /&gt;
* Spotted&lt;br /&gt;
* Striped&lt;br /&gt;
&lt;br /&gt;
A moss can have no attributes, and it is then &amp;quot;common&amp;quot; moss, and is not harvestable.&lt;br /&gt;
&lt;br /&gt;
=Changing Moss Stats=&lt;br /&gt;
&lt;br /&gt;
'''Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.'''&lt;br /&gt;
&lt;br /&gt;
All towers begin with the stat &amp;quot;Green&amp;quot;, which can be changed when someone blesses an aqueduct. You can bless an aqueduct as much as you want, but attributes will only be affected once every 5 teppy minutes. When someone blesses a tower, they can add and/or remove one or more attributes.&lt;br /&gt;
&lt;br /&gt;
The effect on moss attributes is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is.  It is possible to add and remove the same attribute.&lt;br /&gt;
&lt;br /&gt;
Repeated blessings (five minutes apart) by the same avatar may show additional attributes after many blessings.&lt;br /&gt;
&lt;br /&gt;
===Avatar Moss Chart===&lt;br /&gt;
This is a chart to show which avatars affect the various moss attributes.  Please add your information below. '''+''' means you've ever added that attribute, '''-''' you have never added that attribute and have removed it at least once, '''?''' you've never added or removed the attribute.  '''b''' if you have both added and removed the attribute.&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=10%| '''Avatar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Calico''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Crackly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Dry'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Fuzzy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Green'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Hairy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Mottled'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Phosph'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Prickly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Reticulated'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Slimy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Smelly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spongy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spotted'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Striped'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Asheara ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt; +||&amp;lt;!--Dr--&amp;gt; + ||&amp;lt;!--Fu--&amp;gt; + ||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||+-&lt;br /&gt;
|-&lt;br /&gt;
|Dreasimy ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;-||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||-||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt;- ||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;+||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Nchanter ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt; - ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt; + ||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skyfeather ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;|| + ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Solaris ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;-||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Renard ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;+||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;-||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt;-||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;-||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ruby ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;+||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emeraldlily ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt; + ||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt; + ||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt; - ||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt; + ||&amp;lt;!--Sm--&amp;gt; + ||&amp;lt;!--Spn--&amp;gt; - ||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fuzz ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nissim ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;+/-||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;+/-||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;-||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;+/-&lt;br /&gt;
|-&lt;br /&gt;
| Lechai ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;+||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pascalito ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt; + ||&amp;lt;!--Gr--&amp;gt; - ||&amp;lt;!--Ha--&amp;gt; + ||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt; + ||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt; + ||&amp;lt;!--Sl--&amp;gt; - ||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt; - ||&amp;lt;!--St--&amp;gt; +&lt;br /&gt;
|-&lt;br /&gt;
| Gyges ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;-||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;+||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt;+||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;-||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doodi ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;-||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;+||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Ptonum ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;-||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rags ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;-||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;+||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kanara ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;+||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| merek ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;?||&amp;lt;!--Dr--&amp;gt;?||&amp;lt;!--Fu--&amp;gt;+||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;+||&amp;lt;!--Mo--&amp;gt;?||&amp;lt;!--Ph--&amp;gt;?||&amp;lt;!--Pr--&amp;gt;?||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;?||&amp;lt;!--Sm--&amp;gt;?||&amp;lt;!--Spn--&amp;gt;+||&amp;lt;!--Spt--&amp;gt;?||&amp;lt;!--St--&amp;gt;+&lt;br /&gt;
|-&lt;br /&gt;
| Marrick ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;?||&amp;lt;!--Dr--&amp;gt;?||&amp;lt;!--Fu--&amp;gt;+||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;+||&amp;lt;!--Mo--&amp;gt;?||&amp;lt;!--Ph--&amp;gt;?||&amp;lt;!--Pr--&amp;gt;?||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;?||&amp;lt;!--Sm--&amp;gt;?||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;?||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Raki ||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;+||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;+||&amp;lt;!--Gr--&amp;gt;+||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;-||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;-||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dalia ||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;+||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;+||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;+||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shiranai ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;+||&amp;lt;!--Gr--&amp;gt;||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;-||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
| Tamah ||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;+||&amp;lt;!--Sm--&amp;gt;||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;||&amp;lt;!--St--&amp;gt;+&lt;br /&gt;
|-&lt;br /&gt;
|Avanya||&amp;lt;!--Ca--&amp;gt;+||&amp;lt;!--Cr--&amp;gt;+||&amp;lt;!--Dr--&amp;gt;+/-||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;+/-||&amp;lt;!--Ha--&amp;gt;-||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;-||&amp;lt;!--Pr--&amp;gt; ||&amp;lt;!--Re--&amp;gt;-||&amp;lt;!--Sl--&amp;gt;+||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;-||&amp;lt;!--Spt--&amp;gt;+||&amp;lt;!--St--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zhukuram||&amp;lt;!--Ca--&amp;gt;-||&amp;lt;!--Cr--&amp;gt;?||&amp;lt;!--Dr--&amp;gt;?||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;?||&amp;lt;!--Ha--&amp;gt;+||&amp;lt;!--Mo--&amp;gt;-||&amp;lt;!--Ph--&amp;gt;+||&amp;lt;!--Pr--&amp;gt;? ||&amp;lt;!--Re--&amp;gt;+||&amp;lt;!--Sl--&amp;gt;-||&amp;lt;!--Sm--&amp;gt;-||&amp;lt;!--Spn--&amp;gt;?||&amp;lt;!--Spt--&amp;gt;?||&amp;lt;!--St--&amp;gt;+&lt;br /&gt;
|-&lt;br /&gt;
|Zerrenor||&amp;lt;!--Ca--&amp;gt;||&amp;lt;!--Cr--&amp;gt;+||&amp;lt;!--Dr--&amp;gt;||&amp;lt;!--Fu--&amp;gt;-||&amp;lt;!--Gr--&amp;gt;-||&amp;lt;!--Ha--&amp;gt;||&amp;lt;!--Mo--&amp;gt;||&amp;lt;!--Ph--&amp;gt;||&amp;lt;!--Pr--&amp;gt;||&amp;lt;!--Re--&amp;gt;||&amp;lt;!--Sl--&amp;gt;||&amp;lt;!--Sm--&amp;gt;+||&amp;lt;!--Spn--&amp;gt;||&amp;lt;!--Spt--&amp;gt;-||&amp;lt;!--St--&amp;gt;+&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=10%| '''Avatar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Calico''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Crackly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Dry'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Fuzzy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Green'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Hairy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Mottled'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Phosph'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Prickly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Reticulated'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Slimy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Smelly'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spongy'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Spotted'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#339933&amp;quot; width=6% | '''Striped'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Seiun - Not sure but seems that there is some power thing related to each stats. Always the same substraction whas done quick and then the other. Must try some common moss and see if it always come in the same order&lt;br /&gt;
* Talos - Where is the Common column?&lt;br /&gt;
** Common Moss is the base moss and can not be added or subtracted - [[User:Darkfyre|Darkfyre]]&lt;br /&gt;
* [[User:Darkfyre|Darkfyre]] - Has anyone tested their add/remove on specific skill bonus towers?  Just wondering if you only add/remove certain attributes from certain skill bonus towers. (Trying to think like Teppy)&lt;br /&gt;
* Solaris - I suspect moss changes are a lot more complicated, seems to be dependent on what kind of moss is already there.&lt;br /&gt;
* [[User:Aperio|Aperio]] - I'm a latecomer to moss growing (though I've done some mutagen work in T3).  Has anybody explored the possibility that avatars CONVERT attributes in addition to or instead of ADD/SUBTRACT?  I'm drawing upon the thistle simulator but it seem reasonable that if there's still an unknown mechanism after all these Tales, this might be a hypothesis to try.&lt;br /&gt;
* merek - Starting with some indeterminate state of common moss, I blessed it a total of 14 times and ended up at the end with Calico, Fuzzy, Hairy, Reticulated, Spongy, Striped. The final attribute (Hairy) wasn't added until the 13th blessing. I suggest that each blessing adds a fraction of an attribute and after the fractions add up to a certain number, the attribute becomes visible.&lt;br /&gt;
&lt;br /&gt;
==Moss Research==&lt;br /&gt;
Currently, Orchid is collecting a lot of data to try to better understand how moss characteristics work.  &lt;br /&gt;
:She needs MORE data, and YOU can help!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Helping just takes about an hour of your time.  Simply go to a tower that has either a Green moss only, or a common moss. (usually a tower towards the end of an aquaduct line).  (The goal is to find a tower that has not been blessed much).  &lt;br /&gt;
:Open a chat tab with Orchid. Chat her the location of the tower, what stat it boosts, and the original state of the moss. &lt;br /&gt;
:Then, bless the tower, and chat her the changes, if any.&lt;br /&gt;
:Continue blessing every five minutes, and chat any changes to her.&lt;br /&gt;
:A minimum of 10 blessings is asked for, but the more blessings the better. Sometimes characteristics only show up after many blessings.&lt;br /&gt;
&lt;br /&gt;
An example of the chat would look like this:&lt;br /&gt;
:Example of chat:  &lt;br /&gt;
:Avanya[15m] Starting moss is Green. Tower is at 2182, 2666, the mid-RP aquaduct. Tower boosts End.&lt;br /&gt;
:Avanya[15m] blessed - no change.&lt;br /&gt;
:Avanya[10m] blessed - no change.&lt;br /&gt;
:Avanya[5m] blessed - added Crackly! moss is now Green, Crackly.&lt;br /&gt;
:Avanya [0m] blessed - removed Green! moss is now Crackly.&lt;br /&gt;
&lt;br /&gt;
The hope is that if enough data from different avatars is gathered, we may be able to simulate or figure out how the moss attributes change.&lt;br /&gt;
&lt;br /&gt;
Thanks for your help!&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239486</id>
		<title>Incense Prong</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239486"/>
		<updated>2013-05-30T16:49:00Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=IncenseProng.png|description=Incense Prong.}} &lt;br /&gt;
Costs 1 [[Pewter]] and 1 [[Beeswax]] and takes 3 minutes in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
Required to make [[Incense]] in a [[Scent Lab]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239485</id>
		<title>Incense Prong</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239485"/>
		<updated>2013-05-30T16:48:53Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=IncenseProng.png|description=Incense Prong.}} &lt;br /&gt;
Costs 1 [[Pewter]] and 1 [[Beeswax]] and takes 3 minutes in a [[Casting Box]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
Required to make [[Incense]] in a [[Scent Lab]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239484</id>
		<title>Incense Prong</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Incense_Prong&amp;diff=239484"/>
		<updated>2013-05-30T16:48:39Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=IncenseProng.png|description=Incense Prong.}} &lt;br /&gt;
Costs 1 [[Pewter]] and 1 [[Beeswax]] and takes 3 minutes in a [[Master's Casting Box]] or [[Student's Casting Box]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
Required to make [[Incense]] in a [[Scent Lab]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=239483</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=239483"/>
		<updated>2013-05-30T16:46:57Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Oyster Catcher (Not active in T6)&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 6&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Go for a swim&lt;br /&gt;
* Return to dry land&lt;br /&gt;
* Locate an Oyster bed and Dive&lt;br /&gt;
* Retrieve three Pearls&lt;br /&gt;
* Show your Necklace to the Instructors &lt;br /&gt;
    |demo name = Tamutnefret &lt;br /&gt;
    |demo region = Alcyone&lt;br /&gt;
    |demo date = 2010-08-14 (Year 1,Akhet I-23)&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This test has been taken out of Tale 6. It was replaced with the [[Test of Isis Bounty]].&lt;br /&gt;
&lt;br /&gt;
'''Dive for Oysters, searching for pearls. By fitting the correct color of Pearl to each setting in your necklace, your endurance will increase.'''&lt;br /&gt;
==Demonstration (Completed)==&lt;br /&gt;
To open the Test of the Oyster Catcher you require:&lt;br /&gt;
&lt;br /&gt;
*1 White Pearl (Tamutnefret)&lt;br /&gt;
*1 Coral Pearl (fahli)&lt;br /&gt;
*1 Smoke Pearl (Tamutnefret)&lt;br /&gt;
*1 Aqua Pearl (emeraldlily)&lt;br /&gt;
*1 Pink Pearl (Mudkest)&lt;br /&gt;
*1 Beige Pearl (tehm)&lt;br /&gt;
*1 Black Pearl (Taemon)&lt;br /&gt;
&lt;br /&gt;
These were found along the shorelines as swimming was not yet possible.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the Test of the Oyster Catcher, you are to make a necklace from 14 pearls of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Swimming ==&lt;br /&gt;
Upon signing up for the test, you learn how to swim! &lt;br /&gt;
* You enter the water by walking straight up to it. &lt;br /&gt;
* Swimming is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
== Finding an Oyster Bed ==&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
An oyster bed will be visible from land. However, the visibility range is not that good - only 10-15 coords, and they are perhaps 5 coords out from land, meaning you need to be pretty close and right along the shoreline.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. See the [[Pearl Bed Locations]] page for a listing of beds found and colors of pearls retrieved from them.&lt;br /&gt;
&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Large pearls come from 6x6 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 6x6 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
Oyster beds occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
== Solving the Bed ==&lt;br /&gt;
In order to retrieve the pearl from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For medium size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a pearl and 7 deben of oyster meat.&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them. &lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://kartal.atitd.org/Pearl_solver/ Online Pearl Solver] - TheMazeEcho's solver hosted on atitd.org.&lt;br /&gt;
* [http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Oyster_Catcher/Catching_Oysters T3 solving guide #1]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Oyster_Catcher/Solutions T3 solving guide #2]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/images/e/ea/Pearl_solver.zip Pearl Solver] tool from TheMazeEcho (get it from the T4 wiki, as I can't upload zip files to T5 wiki...)&lt;br /&gt;
* [http://tat2mikki0.tripod.com/ Online Pearl Solver] Tat2mikki's version ''(Does not handle medium beds correctly)''&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
== Setting Pearls in the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. &lt;br /&gt;
* At 13 focus, a reported 50% chance of successful removal&lt;br /&gt;
* At 22 focus, I lost 1 pearl in 11 removals - ''TheMazeEcho''&lt;br /&gt;
The chance of removal without breakage seems to be:&lt;br /&gt;
&lt;br /&gt;
:Chance of intact removal = Foc/27&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you know to curtail your searching in Northern Sinai. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. You cannot trade pearls, so once you know a pearl is useless to you, remove it, even if it breaks. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls. &lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, your Endurance attribute will rise. The formula for Endurance gain seems to be:&lt;br /&gt;
&lt;br /&gt;
:Endurance gain = (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4&lt;br /&gt;
&lt;br /&gt;
The result is rounded down.&lt;br /&gt;
&lt;br /&gt;
Note that you will get a message in the main window saying when you get this endurance increase. This can be used as another indicator that you inserted a pearl in the correct slot.&lt;br /&gt;
&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which perals are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== Pearl Bed Locations ==&lt;br /&gt;
* [[Pearl Bed Locations]]&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Wet_Pipe_Segment&amp;diff=239482</id>
		<title>Wet Pipe Segment</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Wet_Pipe_Segment&amp;diff=239482"/>
		<updated>2013-05-30T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=Wet Pipe Segment}} &lt;br /&gt;
&lt;br /&gt;
'''Note:''' In game, this is referred to as &amp;quot;Pipe Segment (Wet).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Costs 100 [[requires::clay]]. Made in a [[requires::Pottery Deck]] for 1 hour. Making this requires the [[Structural Pottery]] tech.&lt;br /&gt;
In addition, it requires the [[Test of Life]] and level &amp;gt; 14.&lt;br /&gt;
&lt;br /&gt;
Can be fired in a [[Vault Kiln]] to produce a [[Pipe Segment]]. This process takes 4 hours.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Gold_Foil&amp;diff=239481</id>
		<title>Gold Foil</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Gold_Foil&amp;diff=239481"/>
		<updated>2013-05-30T16:44:04Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=Gold foil.}} &lt;br /&gt;
&lt;br /&gt;
Gold foil is made in a [[forge]] that has been upgraded with a pair of [[Pinch Roller|pinch rollers]]. 4 units of gold foil are made from 1 [[requires::Gold Sheeting]] and take 1 minute to cool.  &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*400 needed to build [[Gazebo]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Pipe_Segment&amp;diff=239480</id>
		<title>Pipe Segment</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Pipe_Segment&amp;diff=239480"/>
		<updated>2013-05-30T16:43:32Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=Pipe Segment}} &lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
These are used to upgrade [[produces::Aqueduct Tower]] in the [[Test of Life]].&lt;br /&gt;
&lt;br /&gt;
Costs 1 [[requires::Wet Pipe Segment]]. Fired in a [[requires::Vault Kiln]] for 4 hours.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Palm_Frond&amp;diff=239479</id>
		<title>Palm Frond</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Palm_Frond&amp;diff=239479"/>
		<updated>2013-05-30T16:42:38Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Palmfrond.jpg|description=Fronds from a palm tree.}} &lt;br /&gt;
Occasionally, when clicking on a [[requires::Royal Palm]], you will see a perfect [[Palm Frond]], and you can pull it down.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* 222 needed for an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Ore_Extraction&amp;diff=239478</id>
		<title>Ore Extraction</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Ore_Extraction&amp;diff=239478"/>
		<updated>2013-05-30T16:41:32Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill was in Tale 4 but has been removed from game as it is no longer needed.&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Copper_Ore&amp;diff=239477</id>
		<title>Copper Ore</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Copper_Ore&amp;diff=239477"/>
		<updated>2013-05-30T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: removed ore extraction reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Copper Ore.png|description=Mined from the ground.}} &lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Copper ore can be found in several places in Egypt in the form of underground copper veins. These can be located using the [[Dowsing]] skill and a [[Dowsing Rod]]. Once a vein is found, ore can be extracted with the [[requires::Ore Extraction]] skill after building a [[requires::Mine]] on top of the vein.&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 5000 required to research [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
You can smelt Copper Ore in a [[Furnaces|Furnace]] to make [[Copper]], which is an important resource used in creating many items, tools and alloys.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Candle&amp;diff=239476</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Candle&amp;diff=239476"/>
		<updated>2013-05-30T16:40:01Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: confirmed for tale 6 by luiginumber1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Candle.png&lt;br /&gt;
|description=Made from 2 Beeswax in a Kitchen that has been upgraded with a Cookpot.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 100 required to learn [[Salvage Techniques]] at [[Skills#School of Art &amp;amp; Music|School of Art &amp;amp; Music]].&lt;br /&gt;
* 14 required to learn [[Ritual Item Construction]] (second degree) at [[Skills#School of Worship|School of Worship]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
* 2 [[Requires::Beeswax]] in a [[Kitchen]] that has been upgraded with a [[Iron Cookpot]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
[[Category: Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Heavy_Lead_Bowl&amp;diff=239475</id>
		<title>Heavy Lead Bowl</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Heavy_Lead_Bowl&amp;diff=239475"/>
		<updated>2013-05-30T16:39:12Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=A silver bowl, used in a Vigil.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
A heavy lead bowl is made from 20 [[requires::Lead]] and 20 [[requires::Beeswax]] in a [[requires::Student's Casting Box]] or a [[requires::Master's Casting Box]], requiring 10 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
* 20 required for [[Crystal Acoustics]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Thermometer&amp;diff=239474</id>
		<title>Thermometer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Thermometer&amp;diff=239474"/>
		<updated>2013-05-30T16:38:45Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires [[requires::Advanced Glassblowing]] to make. Made from 1 [[requires::quicksilver]] and 1 [[requires::Glass Pipe]] in a [[requires::Glory Hole]]. Finished thermometers do not have a [[quality]] rating, but a quality of at least 3500 must be achieved during crafting to successfully finish one.&lt;br /&gt;
Requires Advanced Glassblowing and Basic Chemistry skill for it to show up in the Gloryhole make window.&lt;br /&gt;
&lt;br /&gt;
See [[Glassblowing Guide]] for instructions on crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
&lt;br /&gt;
*1 needed to build a [[Alembic]]&lt;br /&gt;
*1 needed to upgrade a [[Beetle Terrarium]]&lt;br /&gt;
*1 needed to build a [[Greenhouse]]&lt;br /&gt;
*1 needed to build a [[Wood Treatment Tank]]&lt;br /&gt;
*3 needed to build a [[Vault Kiln]]&lt;br /&gt;
*7 needed to build a [[Crematory]]&lt;br /&gt;
*1 needed to build a [[Toxin Kitchen]]&lt;br /&gt;
*1 needed to build a [[Modern Sheep Farm]]&lt;br /&gt;
*2 needed to build a [[Chemical Bath]]&lt;br /&gt;
&lt;br /&gt;
*20 needed for [[Entomology]] research&lt;br /&gt;
*20 needed for [[Structural Pottery]] research&lt;br /&gt;
*100 needed for [[Raeli Pottery]] research&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Quality&amp;diff=239473</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Quality&amp;diff=239473"/>
		<updated>2013-05-30T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Metal]] items shaped on an [[Anvil]], and [[Glass Products|glass]] items shaped in a [[Glory Hole]], are individually crafted.  Once completed, each item is unique and bears a '''quality rating''' from 1 to 9999, reflecting how closely the item was worked to an &amp;quot;ideal&amp;quot; shape for that type.  Quality is listed as part of the description for an item.&lt;br /&gt;
&lt;br /&gt;
For some items, a higher quality improves their performance, output and/or longevity.  In other cases, a [[building]] may require a minimum quality for the items used in its construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Items ==&lt;br /&gt;
&lt;br /&gt;
Every item finished on an [[Anvil]] has a quality rating based on how closely it conforms to the goal template.  See the [[Blacksmithing Guide]] for tips on maximizing the quality of your anvil products.&lt;br /&gt;
&lt;br /&gt;
* [[Carpentry Blade]]: A minimum quality of 3000 is needed to be usable in a [[Carpentry Shop]]; higher quality blades can cut more [[boards]] (on average) before wearing out.  A [[Raeli Mosaic]] requires a blade of quality 3500 or better.&lt;br /&gt;
* [[Shovel]]: Better quality shovels increase the amount of [[dirt]] gathered, and at [[dig|digs]] are better at bringing [[Cuttable_Stone|cuttable stones]], [[Medium_Stones|medium stones]], [[bauxite]] and [[gypsum]] to the surface.&lt;br /&gt;
* [[Hatchet]]: Better quality hatchets are more likely to increase the yield of [[wood]] from a tree.&lt;br /&gt;
* [[Resin Wedge]]: The quality of the wedge governs how quickly a tree produces [[resin]] after being nicked.&lt;br /&gt;
* [[Sharp Edged Knife Blade]]: This item must be quality 8500 or better to be usable.&lt;br /&gt;
* [[Spring]]: The speed increase of an upgraded machine is based on the quality of spring used in the [[springbox]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glass Items ==&lt;br /&gt;
&lt;br /&gt;
Items formed in a [[Glory Hole]] have a quality rating based on how closely they conform to the goal template.  For strategies, see the [[Glassblowing Guide]].&lt;br /&gt;
&lt;br /&gt;
* [[Wine Glass]]: A higher quality glass increases the maximum tier of [[wine]] flavor that can be tasted in that glass.  See the [[Guides/Wine#Detecting_Flavors|Detecting Flavors]] section for more details.&lt;br /&gt;
* [[Thermometer]]: Finished thermometers have no quality rating.  However, while working the project, quality must be at least 3500 to successfully complete.&lt;br /&gt;
* [[Distillation Coil]]: A [[Mutagenics Lab]] requires a coil of quality 6000 or better.  Coils used to build a [[Chemical Bath]] must be at least 7500.  Better quality coils also improve the functionality of an upgraded [[Chemistry Laboratory]].&lt;br /&gt;
* [[Hookah Bowl]]: The higher the quality of the bowl, the more puffs can be taken from the [[Hookah]] before the herb runs out.  This is especially helpful when a large number of smokers are sharing the hookah.&lt;br /&gt;
* [[Barometric Sphere]]: See below.&lt;br /&gt;
&lt;br /&gt;
A [[barometer]] has a quality rating which derives from the relative quality of the 3 barometric spheres used to assemble it.  For maximum barometer quality, each sphere must individually be of high quality, '''and''' all three spheres must be similar in quality to one another.&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=239472</id>
		<title>Guides/Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=239472"/>
		<updated>2013-05-30T16:34:22Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Vine Cuttings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
As viticulture has only recently been opened in egypt much of the information linked to from this page is currently missing.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], Available in {{Link|Region|Desert of Nomads}} and {{Link|Region|Valley of Kings}}&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], Available in {{Link|Region|Midland Valley}}, {{Link|Region|South Egypt}} and {{Link|Region|Cat's Claw Ridge}}&lt;br /&gt;
* [[Wine/Balance | Balance]], Available in {{Link|Region|Old Egypt}}, {{Link|Region|River Plains}}, {{Link|Region|Eastern Grounds}} and {{Link|Region|Sinai}}&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], Available in {{Link|Region|Seven Lakes}}&lt;br /&gt;
* [[Wine/Distraction | Distraction]], Available in {{Link|Region|Desert of Shades}} and {{Link|Region|Cradle of the Sun}}&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], Available in {{Link|Region|Lake of Reeds}}&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], Not available in tale 6.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12|| QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 9 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
{{6ok}} You must pay 1 [[Tilapia Fish]] Meat for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours whether you tend or not. It may be easier to get a cutting from another player than from a University. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. Once planted the vine appears. Clicking on the vineyard again will reveal the starting stats for that vine including the number of grapes.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven statistics that are affected by your tending methods. For each type of gene set within a genome it adds another range of -3 to +4 to the initial range of -3 to +4 without that particular gene set.  The tend tables reflect this range according to the number of particular gene sets within the vine genome. Example: One color gene set within a vine genome would affect the color value by a range of -6 to +8 depending on the tend.  Two color gene sets would affect the color value by a range of -9 to +12 and so on.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes !! Gene Set&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Quantity of grapes harvestable from the vine. If the grape count ever reaches 0, the vine will die. || OOOR&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).  || YRO&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. || YYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. Vigor always starts at 100 and reduces every time the vine is tended. If Vigor ever reaches 0, the vine will die. || GGGRO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once an hour using one of the seven methods below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Know the goals for your wines to know your tends ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. Your 'tend' will change each statistic either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}:For example, with a Balance vine if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid -1, Color (X), Grapes -5, Quality +6, Skin +5, Sugar (X), Vigor -12.&lt;br /&gt;
&lt;br /&gt;
Tending tables show the progression of changes to state/tend and method/vine combinations.  The change in stat numbers for a particular tend from one state/tend method/vine combination remain the same.  These sets of progressions change each tale.&lt;br /&gt;
&lt;br /&gt;
Know your goals for the wine to know what tends you want. The suggestions below will help direct your tending:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes count make more bottles of wine.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* There are two reasons vines die.  If vigor reaches 0 or below or grapes go to 0 the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
Harvested grapes appear scattered in your inventory, The [[vinetest | Tending Qualities]] is one tested theory.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]] you must have grapes in your inventory.&lt;br /&gt;
* 21 grapes makes 1 bottle of wine. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* ''Crush the grapes and seal the barrel'' after loading your grapes into the barrel. This requires one [[Barrel Tap]] in your Items inventory. &lt;br /&gt;
* You will be asked to name the vintage of wine. This name will be carried through to the bottled wine. You may rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol levels rise as residual sugar is converted over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
Possible wine hues shown in the barrel:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could &amp;lt;i&amp;gt;magically&amp;lt;/i&amp;gt; take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently you may bottle it. &lt;br /&gt;
* 21 grapes = 1 bottle. Have enough [[Empty Wine Bottles]] in inventory for the number of grapes in the barrel.&lt;br /&gt;
* The wine name is the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Vintage 0 begins in Akhet I of the first year of the telling. A new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. &lt;br /&gt;
* The wine's vintage is only locked-in AFTER it is bottled. The 'age' of the wine is the difference between the wine vintage at bottling and the current Egypt vintage.  So immediately after bottling the wine is only 0 vintages old.  &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]] and gives seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then ''drink''.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have from zero to 5 (highest amount known) flavors. Flavor areas in the soil overlap each other thus making possible more than one or no flavors in a single vineyard.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
* See the page elaborating on the [[Wine Flavors|Flavor Theory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The [[quality]] of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''Good Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines)&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T6) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Older (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T6) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Coffee and Mint'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Cherry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine Flavors|Flavor Theory]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale6/WR_Simulated_Vine_Tends WilliamRobert's simulated tending charts (Updated for Tale 6) ]&lt;br /&gt;
* Spooners recommended tend chart for Contemplation with emphasis on grapes secondary emphasis on sugar and minimal vigor loss  http://www.atitd.org/wiki/tale5/User/spooner&lt;br /&gt;
*Farnite's googledoc of tending: [https://spreadsheets.google.com/ccc?key=0Apo0APSO2wxGdFJOYnd2VU84TEJ0TkxSNm5Yb3MtdlE&amp;amp;hl=en&amp;amp;authkey=CIi-wLAL GoogleDocs]&lt;br /&gt;
*http://www.murdockodyssey.com/viti/ VGIPT:Vine Genome Information Processing Tool - Vines, suggested tends, and more..,&lt;br /&gt;
*Talos tendings : [http://bit.ly/i53Wcx Talos Tendings] Chat talos in game for errors, flames or even edit request ...&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Winer|Winer]]&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Springbox&amp;diff=239471</id>
		<title>Springbox</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Springbox&amp;diff=239471"/>
		<updated>2013-05-30T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=150|bulk=150|image=PinkBox.png|description=Springbox, used to automate machinery.}}&lt;br /&gt;
&lt;br /&gt;
A '''springbox''' can be fitted to some machines to increase their operating speed. This performance improvement may be applied regardless of whether the machine has been [[Mechanics|tuned]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the [[spring]] used will affect the performance improvement. Higher quality is better. Quality of 8500 appears to increase rate by 2.5x. Quality of around 7500 appears to increase rate by 2x.&lt;br /&gt;
&lt;br /&gt;
Springboxes are made from 1 [[requires::Spring]], 1 [[requires::Cotter Pin]] and a random three-output [[requires::Gearbox]].&lt;br /&gt;
&lt;br /&gt;
The gearbox required may be determined by using the Check Spring Box requirement option of the Utility submenu of the machine.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Used to upgrade [[Flax Gin]]s, [[Brick Machine]]s, [[Automatic_Loom | Automatic Loom]]s, [[Automatic Sawmill]]s, [[Steam Shovel]]s, [[Limestone Auger]]s.&lt;br /&gt;
* May be fitted to [[Aqueduct Tower]]s&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Made using Self&amp;gt;Skills&amp;gt;Assembly...&amp;gt;Assemble a Spring Box.&lt;br /&gt;
&lt;br /&gt;
Cost:&lt;br /&gt;
* 1 [[requires::Spring]]&lt;br /&gt;
* 1 [[requires::Cotter Pin]]&lt;br /&gt;
* 1 [[requires::Gearbox]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Flax Gin]]s, [[Brick Machine]]s, [[Automatic_Loom | Automatic Loom]]s, [[Automatic Sawmill]]s.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
[[Advanced_Automation | Advanced Automation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Automation}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Springbox&amp;diff=239470</id>
		<title>Springbox</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Springbox&amp;diff=239470"/>
		<updated>2013-05-30T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=150|bulk=150|image=PinkBox.png|description=Springbox, used to automate machinery.}}&lt;br /&gt;
&lt;br /&gt;
A '''springbox''' can be fitted to some machines to increase their operating speed. This performance improvement may be applied regardless of whether the machine has been [[Mechanics|tuned]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the [[spring]] used will affect the performance improvement. Higher quality is better. Quality of 8500 appears to increase rate by 2.5x. Quality of around 7500 appears to increase rate by 2x.&lt;br /&gt;
&lt;br /&gt;
Springboxes are made from 1 [[requires::Spring]], 1 [[requires::Cotter Pin]] and a random three-output [[requires::Gearbox]].&lt;br /&gt;
&lt;br /&gt;
The gearbox required may be determined by using the Check Spring Box requirement option of the Utility submenu of the machine.&lt;br /&gt;
&lt;br /&gt;
Springboxes may be assembled using Skills-&amp;gt;Assembly-&amp;gt;Assemble a Spring Box.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Used to upgrade [[Flax Gin]]s, [[Brick Machine]]s, [[Automatic_Loom | Automatic Loom]]s, [[Automatic Sawmill]]s, [[Steam Shovel]]s, [[Limestone Auger]]s.&lt;br /&gt;
* May be fitted to [[Aqueduct Tower]]s&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Made using Self&amp;gt;Skills&amp;gt;Assembly...&amp;gt;Assemble a Spring Box.&lt;br /&gt;
* 1 [[requires::Spring]]&lt;br /&gt;
* 1 [[requires::Cotter Pin]]&lt;br /&gt;
* 1 [[requires::Gearbox]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Flax Gin]]s, [[Brick Machine]]s, [[Automatic_Loom | Automatic Loom]]s, [[Automatic Sawmill]]s.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
[[Advanced_Automation | Advanced Automation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Automation}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Spring&amp;diff=239469</id>
		<title>Spring</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Spring&amp;diff=239469"/>
		<updated>2013-05-30T16:29:49Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Research and Tuition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=Spring, used in a springbox for automating machinery.}}&lt;br /&gt;
&lt;br /&gt;
Springs are made on an anvil. The [[quality]] varies just like for carpentry blades.&lt;br /&gt;
&lt;br /&gt;
Break point for a 3x spring is somewhere around 8500 quality. Break point for a 4x is somewhere between 9075 and 9220. (Iy-Nefer)&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
&lt;br /&gt;
50 [[Quality 5000+ Springs]], 25 [[Quality 7000+ Springs]], and 10 [[Quality 8500+ Springs]] are required for [[Advanced Automation]] at [[University of Architecture]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Used in the production of [[Springbox]]es.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
* 1 at a time on an [[Anvil]], and requires 1 metal&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
[[Advanced_Blacksmithing_2 | Advanced Blacksmithing 2]]&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Sharp_Edged_Knife_Blade&amp;diff=239468</id>
		<title>Sharp Edged Knife Blade</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Sharp_Edged_Knife_Blade&amp;diff=239468"/>
		<updated>2013-05-30T16:27:33Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=sharpedgeknifeblade.jpg|description=Used for higher quality knives.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmithed item, does not require a template this Tale. Just get [[Advanced Blacksmithing 2]] tech, then use an [[requires::anvil]]. Costs 10 metal. Needs to be [[quality]] of 8500 or better to use. &lt;br /&gt;
&lt;br /&gt;
Copied from Tale 4.&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Anvil_Bed&amp;diff=239459</id>
		<title>Anvil Bed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Anvil_Bed&amp;diff=239459"/>
		<updated>2013-05-30T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Bag.png|description=Anvil bed.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 8 [[requires::Iron]] and 8 [[requires::Beeswax]] in a [[requires::Student's Casting Box]] or a [[requires::Master's Casting Box]]. Takes 3 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*200 required for [[Advanced Blacksmithing]]&lt;br /&gt;
*500 required for [[Advanced Blacksmithing 2]]&lt;br /&gt;
&lt;br /&gt;
== Use == &lt;br /&gt;
*1 needed to make an [[Anvil]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=239458</id>
		<title>User:LuigiNumber1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=239458"/>
		<updated>2013-05-30T12:49:22Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:luiginumber1.png|right]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Hey everyone! My name is LuigiNumber1. I've been playing ATITD on and off since Tale II. My current compound is in River Plains, on the west side of the Nile, just south of SHarm. My previous compound was between SHarm and UThought, but it was [[Laws/DPA of Egypt|DPA'd]] &amp;gt;:(. Usually, if I'm not working on tests or gathering resources, I like to solve puzzles, cut gems, acro, fish, and maintain livestock (but am really bad at it :P). &lt;br /&gt;
&lt;br /&gt;
In the real world, I'm a high school junior majoring in computer science. I like ancient mythology, Minecraft, Nintendo, Homestuck, and board games. I try to hide references to Homestuck in things that I do, if you find any (and get them) /chat me!&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
I want to buy:&lt;br /&gt;
*Eyelet amethyst, lapis, turquoise, garnet&lt;br /&gt;
*Lens amethysts&lt;br /&gt;
*50 each of any shade of red, green, blue, and yellow raeli tiles&lt;br /&gt;
*2 silk cloth for plantation&lt;br /&gt;
*Sheet glass&lt;br /&gt;
I have for trade:&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Metals and alloys&lt;br /&gt;
*Cuttable gems&lt;br /&gt;
*Flax products&lt;br /&gt;
&lt;br /&gt;
== Wiki editing ==&lt;br /&gt;
As a member of the [[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]], I routinely go around the wiki in search of articles that need creating or improving. [[User:LuigiNumber1/hitlist|This page]] documents all the changes I make to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Currently working on: ==&lt;br /&gt;
*[[Tale End Mega]] megalopolis&lt;br /&gt;
*Test of the Darkest Night&lt;br /&gt;
*Principles for Test of the Safari&lt;br /&gt;
*Principles for Test of the Venery (making my own venery)&lt;br /&gt;
*Principles for Test of Life&lt;br /&gt;
*Principles for Bureaucrat (just need to recruit someone!)&lt;br /&gt;
&lt;br /&gt;
== Guild membership: ==&lt;br /&gt;
*[[Guilds/HHOF|HHOF]]&lt;br /&gt;
*[[Tale End Mega]]&lt;br /&gt;
*[[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=239457</id>
		<title>User:LuigiNumber1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:LuigiNumber1&amp;diff=239457"/>
		<updated>2013-05-30T12:44:22Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:luiginumber1.png|right]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Hey everyone! My name is LuigiNumber1. I've been playing ATITD on and off since Tale II. My current compound is in River Plains, on the west side of the Nile, just south of SHarm. My previous compound was between SHarm and UThought, but it was [[Laws/DPA of Egypt|DPA'd]] &amp;gt;:(. Usually, if I'm not working on tests or gathering resources, I like to solve puzzles, cut gems, acro, fish, and maintain livestock (but am really bad at it :P). &lt;br /&gt;
&lt;br /&gt;
In the real world, I'm a high school junior majoring in computer science. I like ancient mythology, Minecraft, Nintendo, Homestuck, and board games. I try to hide references to Homestuck in things that I do, if you find any (and get them) /chat me!&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
I want to buy:&lt;br /&gt;
*Eyelet gems&lt;br /&gt;
I have for trade:&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Copper and iron&lt;br /&gt;
*Cuttable gems&lt;br /&gt;
*Flax products&lt;br /&gt;
*Services as a miner and gem cutter&lt;br /&gt;
&lt;br /&gt;
== Wiki editing ==&lt;br /&gt;
As a member of the [[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]], I routinely go around the wiki in search of articles that need creating or improving. [[User:LuigiNumber1/hitlist|This page]] documents all the changes I make to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Currently working on: ==&lt;br /&gt;
*[[Tale End Mega]] megalopolis&lt;br /&gt;
*Test of the Darkest Night&lt;br /&gt;
*Principles for Test of the Safari&lt;br /&gt;
*Principles for Test of the Venery (making my own venery)&lt;br /&gt;
*Principles for Test of Life&lt;br /&gt;
*Principles for Bureaucrat (just need to recruit someone!)&lt;br /&gt;
&lt;br /&gt;
== Guild membership: ==&lt;br /&gt;
*[[Guilds/HHOF|HHOF]]&lt;br /&gt;
*[[Tale End Mega]]&lt;br /&gt;
*[[Guilds/Disciples_of_Hypatia|Disciples of Hypatia]]&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Aluminum_Ore&amp;diff=239419</id>
		<title>Aluminum Ore</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Aluminum_Ore&amp;diff=239419"/>
		<updated>2013-05-29T12:51:58Z</updated>

		<summary type="html">&lt;p&gt;LuigiNumber1: Created page with &amp;quot;{{Template:ItemInfo|image=PinkBox.png|weight=1|bulk=1|description=Ore of Aluminum}} Produced by Aluminum requires::Mines. Used in a furnace to create produces::Aluminum.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|image=PinkBox.png|weight=1|bulk=1|description=Ore of Aluminum}}&lt;br /&gt;
Produced by Aluminum [[requires::Mine]]s. Used in a [[furnace]] to create [[produces::Aluminum]].&lt;/div&gt;</summary>
		<author><name>LuigiNumber1</name></author>
	</entry>
</feed>