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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TyluiHythuk</id>
	<title>ATITD6 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TyluiHythuk"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale6/Special:Contributions/TyluiHythuk"/>
	<updated>2026-05-31T05:24:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Expedition_Sites&amp;diff=177177</id>
		<title>Maps/Expedition Sites</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Expedition_Sites&amp;diff=177177"/>
		<updated>2012-03-29T09:34:24Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Maps#I want to use one or more of these maps on another page|Include]] this page in a CondMap to give that map data points for all Egypt, instead of having to include each of the regional pages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This map is automatically generated from region-specific [[Maps|CondMap]] data point pages. Do not add locations to this map, instead, edit the files included in this [[Maps|CondMap]] (see bottom of page).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Expedition Sites/Cat's Claw Ridge|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Cradle of the Sun|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Desert of Nomads|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Desert of Shades|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Eastern Grounds|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Four Corners|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Lake of Reeds|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Midland Valley|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Old Egypt|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/River Plains|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Seven Lakes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Sinai|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/South Egypt|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Valley of Kings|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(camel) -318, 6749, Cat's Claw Ridge Chariot Stop (-318, 6749)&lt;br /&gt;
(camel) 4286, -774, Cradle of the Sun Chariot Stop (4286, -774)&lt;br /&gt;
(camel) 1924, 6681, Desert of Nomads Chariot Stop (1924, 6681)&lt;br /&gt;
(camel) -1018, 2164, Desert of Shades Chariot Stop (-1018, 2164)&lt;br /&gt;
(camel) 3805, -5625, Eastern Grounds Chariot Stop (3805, -5625)&lt;br /&gt;
(camel) 60, 4392, Four Corners Chariot Stop (60, 4392)&lt;br /&gt;
(camel) 4285, 7632, Lake of Reeds Chariot Stop (4285, 7632)&lt;br /&gt;
(camel) 916, 4881, Midland Valley Chariot Stop (916, 4881)&lt;br /&gt;
(camel) 1008, 6908, Old Egypt Chariot Stop (1008, 6908)&lt;br /&gt;
(camel) 1582, 2854, River Plains Chariot Stop (1582, 2854)&lt;br /&gt;
(camel) 1394, -1142, Seven Lakes Chariot Stop (1394, -1142)&lt;br /&gt;
(camel) 3271, 4754, Sinai Chariot Stop (3271, 4754)&lt;br /&gt;
(camel) 1052, -5593, South Egypt Chariot Stop (1052, -5593)&lt;br /&gt;
(camel) -2235, 7123, Valley of Kings Chariot Stop (-2235, 7123)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remove comment marks if a legend page is created&lt;br /&gt;
==== Legend ====&lt;br /&gt;
{{:{{PAGENAME}}/Legend|contentonly=yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Data Point Files ====&lt;br /&gt;
Data for this map is drawn from:&lt;br /&gt;
*[[{{PAGENAME}}/Cat's Claw Ridge]]&lt;br /&gt;
*[[{{PAGENAME}}/Cradle of the Sun]]&lt;br /&gt;
*[[{{PAGENAME}}/Desert of Nomads]]&lt;br /&gt;
*[[{{PAGENAME}}/Desert of Shades]]&lt;br /&gt;
*[[{{PAGENAME}}/Eastern Grounds]]&lt;br /&gt;
*[[{{PAGENAME}}/Four Corners]]&lt;br /&gt;
*[[{{PAGENAME}}/Lake of Reeds]]&lt;br /&gt;
*[[{{PAGENAME}}/Midland Valley]]&lt;br /&gt;
*[[{{PAGENAME}}/Old Egypt]]&lt;br /&gt;
*[[{{PAGENAME}}/River Plains]]&lt;br /&gt;
*[[{{PAGENAME}}/Seven Lakes]]&lt;br /&gt;
*[[{{PAGENAME}}/Sinai]]&lt;br /&gt;
*[[{{PAGENAME}}/South Egypt]]&lt;br /&gt;
*[[{{PAGENAME}}/Valley of Kings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177176</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177176"/>
		<updated>2012-03-29T09:31:19Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 2133.333... || 333.333... || 333.333... || 2133.333...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 1350.0 || 333.333... || 333.333... || 1800&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 1545.4545... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 1080 || 250.0 || 250.0 || 1350&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Zaniac #25 || 3 || 1 || 2 || 1 || 1 || 250 || 125 || 1159.0909... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|farmer #2 || 3 || 2 || 1 || 0 || 2 || 200 || 200 || 1080 || 333.333... || 333.333... || 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
Chat Tylui to update the math. He's always happy to do so. :O&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177175</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177175"/>
		<updated>2012-03-29T09:30:32Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 2133.333... || 333.333... || 333.333... || 2133.333...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 1350.0 || 333.333... || 333.333... || 1800&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 1545.4545... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 1080 || 250.0 || 250.0 || 1350&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Zaniac #25 || 3 || 1 || 2 || 1 || 1 || 250 || 125 || 1159.0909... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|farmer #2 || 3 || 2 || 1 || 0 || 2 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
Chat Tylui to update the math. He's always happy to do so. :O&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177174</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177174"/>
		<updated>2012-03-29T09:30:22Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 2133.333... || 333.333... || 333.333... || 2133.333...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 1350.0 || 333.333... || 333.333... || 1800&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 1545.4545... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 1080 || 250.0 || 250.0 || 1350&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Zaniac #25 || 3 || 1 || 2 || 1 || 1 || 250 || 125 || 1159.0909... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|farmer #2 || 3 || 2 || 1 || 0 || 2 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
Chat Tylui to update the page. He's always happy to do so. :O&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177169</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177169"/>
		<updated>2012-03-29T09:00:09Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 2133.333... || 333.333... || 333.333... || 2133.333...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 1350.0 || 333.333... || 333.333... || 1800&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 1545.4545... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 1080 || 250.0 || 250.0 || 1350&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Zaniac #25 || 3 || 1 || 2 || 1 || 1 || 250 || 125 || 1159.0909... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|farmer #2 || 3 || 3 || 1 || 0 || 2 || 166.666... || 166.666... || 900 || 333.333... || 333.333... || 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177125</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177125"/>
		<updated>2012-03-29T05:27:17Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 2133.333... || 333.333... || 333.333... || 2133.333...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 1350.0 || 333.333... || 333.333... || 1800&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 1545.4545... || 333.333... || 166.666... || 1545.4545...&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 1080 || 250.0 || 250.0 || 1350&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177121</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177121"/>
		<updated>2012-03-29T05:09:27Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || ? || ? || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || ? || ? || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || ? || ? || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177113</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Flax_Seeds&amp;diff=177113"/>
		<updated>2012-03-29T04:59:18Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Known varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax_Seeds.png|description=Planted on grass to grow flax.}} &lt;br /&gt;
'''Flax seeds''' are the source of the all-important [[flax]] crop.  They are planted using the Plant menu on grassy areas. There are different varieties of flax seeds which require different forms of [[Flax#Cultivation|cultivation]]. Flax seeds can be planted to produce more flax seeds or to produce flax. The latter requires weeding and for some varieties watering.&lt;br /&gt;
&lt;br /&gt;
Different strains of flax seeds exist, each with its own set of characteristics.  The two basic strains available are '''Old Egypt''' and '''Nile Green'''.  Later, after [[Cross Breeding]] technology is discovered, players will be able to breed new and improved custom strains.&lt;br /&gt;
&lt;br /&gt;
* '''Old Egypt''' must be weeded twice, and yields 1 flax per bed.  No water is required.&lt;br /&gt;
* '''Nile Green''' must be watered once and weeded once.  It yields 2 flax per bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Basic flax seeds (of either Old Egypt or Nile Green variety) are available upon request from any School of Art.  The school will provide you with 3 free seeds.  You can request more seeds after a wait of a few minutes.&lt;br /&gt;
&lt;br /&gt;
In general, flax seeds are reproduced by planting a flax bed, then allowing it to go wild; it will then produce new seeds of the same strain which can be collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known varieties==&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is generated by a script, see the discussion page. If you are editing by hand instead of rerunning the script, you might want to leave out the last 6 columns --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Variety !! Flax !! Rotten !! Seeds !! Weed !! Water !! Plantings/1k&amp;lt;br&amp;gt;Any type !! Seedings/1k&amp;lt;br&amp;gt;Any type !! Actions/1k&amp;lt;br&amp;gt;Any type !! Plantings/1k&amp;lt;br&amp;gt;Non-rotten !! Seedings/1k&amp;lt;br&amp;gt;Non-rotten !! Actions/1k&amp;lt;br&amp;gt;Non-rotten&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Old Egypt || 1 || 0 || 1 || 2 || 0 || 1000.0 || 1000.0 || 5400.0 || 1000.0 || 1000.0 || 5400.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Nile Green || 2 || 0 || 1 || 1 || 1 || 500.0 || 500.0 || 2700.0 || 500.0 || 500.0 || 2700.0&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #2 || 3 || 0 || 1 || 2 || 1 || 333.333... || 333.333... || 333.333... || 333.333... || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #23 || 3 || 1 || 1 || 0 || 2 || 250.0 || 250.0 || 333.333... || 333.333... || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #25 || 3 || 0 || 2 || 1 || 1 || 333.333... || 166.666... || 333.333... || 333.333... || ? || ?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Ariella #40 || 4 || 1 || 1 || 0 || 2 || 200.0 || 200.0 || 250.0 || 250.0 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
* Weed: Number of &amp;quot;Weed this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Water: Number of &amp;quot;Weed and water this flax bed&amp;quot; actions needed per harvest. Lower is better.&lt;br /&gt;
* Flax: Flax yield per flax bed. Higher is better.&lt;br /&gt;
* Rotten: Rotten flax yield per flax bed. Higher is better.&lt;br /&gt;
* Seeds: Number of seeds gathered per harvest of a wild flax bed. Higher is better.&lt;br /&gt;
* Plantings/1k: Number of flax beds needed to yield 1k flax (or rotten flax). Lower is better.&lt;br /&gt;
* Seedings/1k: Number of seed harvests needed to yield enough seeds to plant enough beds for 1k flax. Lower is better.&lt;br /&gt;
* Actions/1k: A rough estimate at the number of actions (planting, weed/water, harvest, seed collection) needed for 1k flax. Lower is better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any type&amp;quot; columns includes both rotten and non-rotten flax. &amp;quot;Non-rotten&amp;quot; columns only counts non-rotten yield, e.g. for use in compound expansion.&lt;br /&gt;
&lt;br /&gt;
See the discussion page for the exact script / calculation.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Planted on grassy areas to  grow [[produces::Flax]] or more [[produces::Flax Seeds]]&lt;br /&gt;
* Crushed in a [[Kitchen]] to produce [[oil]]&lt;br /&gt;
&lt;br /&gt;
==Where to get enhanced flax seeds==&lt;br /&gt;
These are the places where people tend to make the latest trendy seeds available.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(R) 1597, 2890, River Plains (1597,2890)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176216</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176216"/>
		<updated>2012-03-26T18:36:35Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
(diamond) 1165, 3577, Sand Mine (1165, 3577)&lt;br /&gt;
(MtW) 1255, 3511, Tungsten Mine (1255, 3511)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176214</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176214"/>
		<updated>2012-03-26T18:35:48Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
(MtCu) 1165, 3577, Sand Mine (1165, 3577)&lt;br /&gt;
(MtW) 1255, 3511, Tungsten Mine (1255, 3511)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176212</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=176212"/>
		<updated>2012-03-26T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
(MtCu) 1165, 3577, Sand Mine (1165, 3577)&lt;br /&gt;
(MtCu) 1255, 3511, Tungsten Mine (1255, 3511)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=175228</id>
		<title>Talk:Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=175228"/>
		<updated>2012-03-24T23:26:10Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did the following over about 10 minutes without stopping for anything along the way aside from stashing wood/onions and filling my jugs:&lt;br /&gt;
# Grow 4 beds of onions, normal yield of 8/1 in this spot&lt;br /&gt;
# Harvest wood from the following trees&lt;br /&gt;
# Grow 4 beds of onions in the same place: the first gave 0/2, the second gave 4/1, the remainder gave 8/1&lt;br /&gt;
&lt;br /&gt;
* 15 Towering Palm&lt;br /&gt;
* 15 Umbrella Palm&lt;br /&gt;
* 7 Chicory&lt;br /&gt;
* 7 Folded Birch&lt;br /&gt;
* 5 Stout Palm&lt;br /&gt;
* 5 Royal Palm&lt;br /&gt;
* 5 Hawthorn&lt;br /&gt;
* 4 Fern Palm&lt;br /&gt;
* 4 Coconut Palm&lt;br /&gt;
* 4 Passam&lt;br /&gt;
* 3 Miniature Fern Palm&lt;br /&gt;
* 2 Bramble Hedge&lt;br /&gt;
* 2 Cinnar&lt;br /&gt;
* 2 Ash Palm&lt;br /&gt;
* 1 Blue Cerulean&lt;br /&gt;
* 1 Spindle Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 23:12, 8 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Reproduction Method:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Seem to be wood harvest. I have one tree that I get 2 seeds from and the onion production is 0.&amp;lt;br&amp;gt;&lt;br /&gt;
More testing needs to be done on if it is only 1 tree in Egypt per avatar.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2 onions and 1 seed seem to be random. I think it is to give us a hint that is wood harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to all that have helped with this project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From multiple sources we can confirm that to reproduce seed you need to gather wood from a character specific tree some time past before harvesting an onion plant. It doesn't need to be the last tree gathered from. Also you can start plant the onion before collecting the wood and still get extra seed. What matters is when you harvest the onion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you get an extra seed you need to gather from the tree again to get additional seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
There are several trees that work like these special trees but that instead gives half yield on harvest. Importance of these trees has not been found. It is probably just a clue to the correct seed reproduction method. Likely (but not confirmed) there are also multiple &amp;quot;magic&amp;quot; trees. -Sonea&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;It has been reported by two different sources that either foraging an herb, or collecting an insect, is the requirement for reproducing Onion Seeds.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It would appear that foraging/bugs are not related to onion seeds, please stop and take note of all objects around you when seeds are produced, particularly things like shrines, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
(It *does* seem to be related to player behavior rather than surroundings.  I got a seed after running around, doing various things, then replanted again immediately in exactly the same manner, in exactly the same spot, and did not get a seed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Test Results&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I planted 3 leeks, then picked up a beetle then planting 3 onions and got 1 additional seeds. -Sobe&amp;lt;br&amp;gt;&lt;br /&gt;
Correctly foraging an herb, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Eating an herb from the ground, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Failing an herb forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from a tree, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from correct forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting flax seeds then planting onions --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Received a bristleworm from a water gather --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Had never Foraged or collected insect with this character --&amp;gt; had just trained pottery, growning onions for the first time this tale: Got 0 onions, 2 seeds back, then regular yield after that (4/1). -Twitch, Oni&amp;lt;br&amp;gt;&lt;br /&gt;
Just trained pottery, had grown onions before --&amp;gt; no additional seeds. -Lyman :( &amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while near mutually friended play gives no seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while mutually friended player plants onions nearby gives no seeds. -Guldenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Surveying three players that have all gotten extra seeds, we have ruled out anything related to sheep, pappy, beetles, aquiring skills/techs, emoting, and have a fairly good idea about not being related to people around the planting player. Independant confirmation is needed on all these but can be taken at face value. -Guildenstern &amp;lt;br&amp;gt;&lt;br /&gt;
I got an onion seed on my very first planting (notable actions may have been picking mushrooms and getting a palm fromd, earlier). When I went to a different place some time later to plant again, I planted and realized I had forgotten my jugs, so had to let the onion go back to seed. When I had my jugs and replanted, I got a yield of 4 indicating I almost got another seed. I experimented with different waterings/shrinkages but only received the normal yield of 8. I did shear sheep in their pen and put in a small amount of onions before trying that round of second plantings. -Halima &amp;lt;br&amp;gt;&lt;br /&gt;
I sheared sheep again, but did not get a yield of 4 this time. -Halima&lt;br /&gt;
&lt;br /&gt;
My very first planting was half-yield without duplicating a seed (4 in an 8 spot).  I was getting normal yields in concurrent tests up to and including when I tested by an ongoing dig and got normal yield there.  I gave up and tried again when I got home today in the same place I had originally gotten the half yield, and the first of the batch got half-yield again.  I've never seen a mushroom all telling and have never cooked, fished, or made a lure if that helps any. -LehmanHotep&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Onion Yield Discussion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Tylui - &lt;br /&gt;
&lt;br /&gt;
What in the crap? Same spot I've always got 4 onions from I am now suddenly getting 9 onions... 1409 3975 12:40 AM Shemu III-7&lt;br /&gt;
&lt;br /&gt;
Hmm... I am married now...?&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=175225</id>
		<title>Talk:Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=175225"/>
		<updated>2012-03-24T23:23:54Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did the following over about 10 minutes without stopping for anything along the way aside from stashing wood/onions and filling my jugs:&lt;br /&gt;
# Grow 4 beds of onions, normal yield of 8/1 in this spot&lt;br /&gt;
# Harvest wood from the following trees&lt;br /&gt;
# Grow 4 beds of onions in the same place: the first gave 0/2, the second gave 4/1, the remainder gave 8/1&lt;br /&gt;
&lt;br /&gt;
* 15 Towering Palm&lt;br /&gt;
* 15 Umbrella Palm&lt;br /&gt;
* 7 Chicory&lt;br /&gt;
* 7 Folded Birch&lt;br /&gt;
* 5 Stout Palm&lt;br /&gt;
* 5 Royal Palm&lt;br /&gt;
* 5 Hawthorn&lt;br /&gt;
* 4 Fern Palm&lt;br /&gt;
* 4 Coconut Palm&lt;br /&gt;
* 4 Passam&lt;br /&gt;
* 3 Miniature Fern Palm&lt;br /&gt;
* 2 Bramble Hedge&lt;br /&gt;
* 2 Cinnar&lt;br /&gt;
* 2 Ash Palm&lt;br /&gt;
* 1 Blue Cerulean&lt;br /&gt;
* 1 Spindle Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 23:12, 8 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Reproduction Method:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Seem to be wood harvest. I have one tree that I get 2 seeds from and the onion production is 0.&amp;lt;br&amp;gt;&lt;br /&gt;
More testing needs to be done on if it is only 1 tree in Egypt per avatar.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2 onions and 1 seed seem to be random. I think it is to give us a hint that is wood harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to all that have helped with this project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From multiple sources we can confirm that to reproduce seed you need to gather wood from a character specific tree some time past before harvesting an onion plant. It doesn't need to be the last tree gathered from. Also you can start plant the onion before collecting the wood and still get extra seed. What matters is when you harvest the onion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you get an extra seed you need to gather from the tree again to get additional seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
There are several trees that work like these special trees but that instead gives half yield on harvest. Importance of these trees has not been found. It is probably just a clue to the correct seed reproduction method. Likely (but not confirmed) there are also multiple &amp;quot;magic&amp;quot; trees. -Sonea&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;It has been reported by two different sources that either foraging an herb, or collecting an insect, is the requirement for reproducing Onion Seeds.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It would appear that foraging/bugs are not related to onion seeds, please stop and take note of all objects around you when seeds are produced, particularly things like shrines, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
(It *does* seem to be related to player behavior rather than surroundings.  I got a seed after running around, doing various things, then replanted again immediately in exactly the same manner, in exactly the same spot, and did not get a seed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Test Results&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I planted 3 leeks, then picked up a beetle then planting 3 onions and got 1 additional seeds. -Sobe&amp;lt;br&amp;gt;&lt;br /&gt;
Correctly foraging an herb, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Eating an herb from the ground, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Failing an herb forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from a tree, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from correct forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting flax seeds then planting onions --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Received a bristleworm from a water gather --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Had never Foraged or collected insect with this character --&amp;gt; had just trained pottery, growning onions for the first time this tale: Got 0 onions, 2 seeds back, then regular yield after that (4/1). -Twitch, Oni&amp;lt;br&amp;gt;&lt;br /&gt;
Just trained pottery, had grown onions before --&amp;gt; no additional seeds. -Lyman :( &amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while near mutually friended play gives no seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while mutually friended player plants onions nearby gives no seeds. -Guldenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Surveying three players that have all gotten extra seeds, we have ruled out anything related to sheep, pappy, beetles, aquiring skills/techs, emoting, and have a fairly good idea about not being related to people around the planting player. Independant confirmation is needed on all these but can be taken at face value. -Guildenstern &amp;lt;br&amp;gt;&lt;br /&gt;
I got an onion seed on my very first planting (notable actions may have been picking mushrooms and getting a palm fromd, earlier). When I went to a different place some time later to plant again, I planted and realized I had forgotten my jugs, so had to let the onion go back to seed. When I had my jugs and replanted, I got a yield of 4 indicating I almost got another seed. I experimented with different waterings/shrinkages but only received the normal yield of 8. I did shear sheep in their pen and put in a small amount of onions before trying that round of second plantings. -Halima &amp;lt;br&amp;gt;&lt;br /&gt;
I sheared sheep again, but did not get a yield of 4 this time. -Halima&lt;br /&gt;
&lt;br /&gt;
My very first planting was half-yield without duplicating a seed (4 in an 8 spot).  I was getting normal yields in concurrent tests up to and including when I tested by an ongoing dig and got normal yield there.  I gave up and tried again when I got home today in the same place I had originally gotten the half yield, and the first of the batch got half-yield again.  I've never seen a mushroom all telling and have never cooked, fished, or made a lure if that helps any. -LehmanHotep&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Onion Yield Discussion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Tylui - &lt;br /&gt;
&lt;br /&gt;
What in the crap? Same spot I've always got 4 onions from I am now suddenly getting 9 onions... 1409 3975 12:40 AM Shemu III-7&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173336</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173336"/>
		<updated>2012-03-21T16:01:05Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
(MtCu) 1165, 3577, Sand Mine (1165, 3577)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173275</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173275"/>
		<updated>2012-03-21T07:57:18Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
| Clinker&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.33&lt;br /&gt;
| 488&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173253</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173253"/>
		<updated>2012-03-21T07:10:53Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
(MtCu) 1125, 3589, Copper Mine (1125, 3589)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173252</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173252"/>
		<updated>2012-03-21T07:10:02Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
(MtMg) 1176, 3565, Magnesium Mine (1176, 3565)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173249</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=173249"/>
		<updated>2012-03-21T07:07:02Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
(MtSn) 1216, 3552, Tin Mine (1216, 3552)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173246</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173246"/>
		<updated>2012-03-21T06:47:12Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.43&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173234</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=173234"/>
		<updated>2012-03-21T05:40:55Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=172522</id>
		<title>Maps/Public Mines/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/River_Plains&amp;diff=172522"/>
		<updated>2012-03-19T15:52:33Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(MtCu) 1284, 1789, Public Copper Mine with smelters (1284, 1789)&lt;br /&gt;
(MtSn) 1958, 2556, Public Tin Mine with 6 Public Bullet Smelter (1958, 2556)&lt;br /&gt;
(MtFe) 1969, 2572, Public Iron Mine with 6 Public Bullet Smelters (1969, 2572)&lt;br /&gt;
(MtAg) 392, 4083, Public Silver Mine (392, 4083)&lt;br /&gt;
(diamond) 355, 4067, Sand/Diamond (355, 4067)&lt;br /&gt;
(diamond) 1598, 2864, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(diamond) 1605, 2850, Sand/Diamond Mine (1598, 2864)&lt;br /&gt;
(MtSn) 878, 4966, Tin/Emerald Mine (878, 4966)&lt;br /&gt;
(MtFe) 1588, 2901, Iron/Diamond Mine (1588, 2901)&lt;br /&gt;
(MtCu) 1550, 2821, Copper Mine (1550, 2821)&lt;br /&gt;
(MtLi) 1734, 2606, Lithium Mine (1734, 2606)&lt;br /&gt;
(MtAl) 950, 3687, Aluminum Mine (950, 3687)&lt;br /&gt;
(MtW) 1225, 3156, Tungsten Mine (1225, 3156)&lt;br /&gt;
(MtCu) 1218, 4522, Copper Mine (1218, 4522)&lt;br /&gt;
(MtFe) 1227, 4608, Iron Mine (1227, 4608)&lt;br /&gt;
(MtSn) 1212, 4604, Tin Mine (1212, 4604)&lt;br /&gt;
&lt;br /&gt;
(MtZn) 1179,3044, Zinc Mine (1179, 3044)&lt;br /&gt;
(MtMg) 1153,3105, Magnesium Mine (1153,3105)&lt;br /&gt;
(MtSn) 1175,3057, Tin Mine (1175,3057)&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1193, 3292)&lt;br /&gt;
(MtFe) 1193,3046, Iron Mine (1240, 3046)&lt;br /&gt;
(MtCu) 1167,3042, Copper Mine (1167, 3042)&lt;br /&gt;
(MtPb) 1218, 3092, Lead Mine (1218, 3092)&lt;br /&gt;
(MtSb) 785,4051, Antimony Mine (785, 4051)&lt;br /&gt;
(MtAl) 798,4054, Aluminum Mine (798, 4054)&lt;br /&gt;
(MtTi) 770,4041, Titanium Mine (770, 4041)&lt;br /&gt;
(MtAl) 696,4534, Aluminum Mine (696, 4534)&lt;br /&gt;
&lt;br /&gt;
(MtAu) 1434, 1811, Gold Mine (1434, 1811)&lt;br /&gt;
(MtAu) 1449, 1807, Gold Mine (1449, 1807)&lt;br /&gt;
(MtZn) 1227, 1687, Zinc Mine (1227, 1687)&lt;br /&gt;
(MtAg) 1441, 1795, Silver Mine (1441, 1795)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1222, 3538, Iron Mine (1222, 3538)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172514</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172514"/>
		<updated>2012-03-19T15:20:43Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172509</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172509"/>
		<updated>2012-03-19T15:03:27Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172497</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172497"/>
		<updated>2012-03-19T14:27:41Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172496</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172496"/>
		<updated>2012-03-19T14:24:20Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gave 5 for me, so no&lt;br /&gt;
| 200&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| 3.33&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172495</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Compression_Furnace&amp;diff=172495"/>
		<updated>2012-03-19T14:20:25Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=CompressionFurnace.png|size=15x11|where=[[where::Compound]]|description=Used for making metals from ore.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Metallurgy]] tech.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace | Furnaces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
*3 [[requires::Crucible]]&lt;br /&gt;
*200 [[requires::Firebricks]]&lt;br /&gt;
*5 [[requires::Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Smelt [[Copper Ore]] to produce [[produces::Copper]]&lt;br /&gt;
* Smelt [[Iron Ore]] to produce [[produces::Iron]]&lt;br /&gt;
* Smelt [[Tin Ore]] to produce [[produces::Tin]]&lt;br /&gt;
* Smelt [[Lead Ore]] to produce [[produces::Lead]]&lt;br /&gt;
&lt;br /&gt;
Uses [[fuel::Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[fuel::Charcoal]]&lt;br /&gt;
*Burns 1 [[fuel::Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:{{PAGENAME}}|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|-&lt;br /&gt;
| Gave 5 for me, so no&lt;br /&gt;
| 200&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| 3.33&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172450</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172450"/>
		<updated>2012-03-19T11:01:19Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
&lt;br /&gt;
(Wh5) 1167, 4322,	5 Onions 1167,4322	-Tylui&lt;br /&gt;
(Wh7) -500, -500,	7 Onions -500,-500	-MrStoned&lt;br /&gt;
(WhC) 1113, 275,	12 Onions 1113,275	-Stoneyard&lt;br /&gt;
(WhD) 0,0,		13 Onions 0,0		-Stoneyard&lt;br /&gt;
(WhE) 1100, 0,		14 Onions 1100,0	-Maximus&lt;br /&gt;
(WhC) 1111, 277,	12 Onions 1111,277	-Maximus&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172449</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172449"/>
		<updated>2012-03-19T10:59:59Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
&lt;br /&gt;
(Wh5) 1167,4322, 5 Onions 1167,4322 -Tylui&lt;br /&gt;
(Wh7) -500,-500, 7 Onions -500,-500 -MrStoned&lt;br /&gt;
(WhC) 1113,275, 12 Onions 1113,275 -Stoneyard&lt;br /&gt;
(WhD) 0,0, 13 Onions 0,0 -Stoneyard&lt;br /&gt;
(WhE) 1100, 0, 14 Onions 1100,0 -Maximus&lt;br /&gt;
(WhC) 1111, 277, 12 Onions 1111,277 -Maximus&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Map_Markers&amp;diff=172448</id>
		<title>Map Markers</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Map_Markers&amp;diff=172448"/>
		<updated>2012-03-19T10:56:55Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Figuring out the parameter for the icon you want */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= USING ALTERNATE ICONS IN MAPS =&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
When you create a map it inserts code into your page using the '''&amp;lt;nowiki&amp;gt;&amp;lt;googlemap&amp;gt;&amp;lt;/nowiki&amp;gt;''' begin tag and the '''&amp;lt;nowiki&amp;gt;&amp;lt;/googlemap&amp;gt;&amp;lt;/nowiki&amp;gt;''' end tag. By default the maps use those teardrop shaped icons. To use different icons, you have to add a few parameters to the '''&amp;lt;nowiki&amp;gt;&amp;lt;googlemap&amp;gt;&amp;lt;/nowiki&amp;gt;''' begin tag or use full labels for each individual marker.&lt;br /&gt;
&lt;br /&gt;
'''If you would like changes to existing markers or custom markers, please /chat Mayanah.'''&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
''' '''&lt;br /&gt;
&lt;br /&gt;
== Figuring out the parameter for the icon you want ==&lt;br /&gt;
&lt;br /&gt;
A full list can be found at http://www.atitd.org/wiki/tale5/images/markers/&lt;br /&gt;
&lt;br /&gt;
There are a few different types of icons with a few different colors. The icons do have a naming convention. They all start with the name marker.png&lt;br /&gt;
To use other types of icons this is the format (without the square brackets): marker[TYPE][COLOR][INDICATOR].png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a table of the current available icons:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type !! Type Code !! Color !! Indicator !! Examples !! Code&lt;br /&gt;
|- &lt;br /&gt;
| default (teardrop) ||  || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| Brown || Br || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBr.png]&lt;br /&gt;
|- &lt;br /&gt;
| GoldenRod || Gd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Grey || Gy || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGy.png]&lt;br /&gt;
|- &lt;br /&gt;
| Khaki || Kh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerKh.png]&lt;br /&gt;
|- &lt;br /&gt;
| Tan || Tn || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerTn.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/marker.png]&lt;br /&gt;
|}&lt;br /&gt;
|| A-Z, 0-9, &amp;lt;br&amp;gt;square, diamond, triangle, circle, star, fish, pollution || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/marker.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerRdS.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBlpollution.png]&lt;br /&gt;
|| (the first is left blank for default) &amp;lt;br&amp;gt;RdS &amp;lt;br&amp;gt;Blpollution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Circle || Cir || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCir.png]&lt;br /&gt;
|}&lt;br /&gt;
|| A-Z, 0-9, &amp;lt;br&amp;gt;square, diamond, triangle, circle, star, fish, pollution || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCir.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirRdS.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerCirBlfish.png]&lt;br /&gt;
|| Cir &amp;lt;br&amp;gt;CirRdS &amp;lt;br&amp;gt;CirBlfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Pin || Pin || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPin.png]&lt;br /&gt;
|}&lt;br /&gt;
|| A-Z, 0-9, &amp;lt;br&amp;gt;square, diamond, triangle, circle, star, fish, pollution &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPin.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinRdS.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPinBlfish.png]&lt;br /&gt;
|| Pin &amp;lt;br&amp;gt;PinRdS &amp;lt;br&amp;gt;PinBlfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Ball || Ball || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBall.png]&lt;br /&gt;
|}&lt;br /&gt;
|| ''colors only'' &lt;br /&gt;
|| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBall.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallRd.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerBallBl.png]&lt;br /&gt;
|| Ball &amp;lt;br&amp;gt;BallRd &amp;lt;br&amp;gt;BallBl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Dot || Dot || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDot.png]&lt;br /&gt;
|}&lt;br /&gt;
|| ''colors only'' &lt;br /&gt;
|| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDot.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotRd.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDotBl.png]&lt;br /&gt;
|| Dot &amp;lt;br&amp;gt;DotRd &amp;lt;br&amp;gt;DotBl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Dot Pin || DP || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDP.png]&lt;br /&gt;
|}&lt;br /&gt;
|| ''colors only'' &lt;br /&gt;
|style=&amp;quot;background-color:#cccccc;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDP.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPRd.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerDPBl.png]&lt;br /&gt;
|| DP &amp;lt;br&amp;gt;DPRd &amp;lt;br&amp;gt;DPBl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Guild Hall / House || GH || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGH.png]&lt;br /&gt;
|}&lt;br /&gt;
|| ''colors only'' &lt;br /&gt;
|| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGH.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHRd.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerGHBl.png]&lt;br /&gt;
|| GH &amp;lt;br&amp;gt;GHRd &amp;lt;br&amp;gt;GHBl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Push Pin || PP || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code &lt;br /&gt;
|- &lt;br /&gt;
| Red || Rd || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPRd.png]&lt;br /&gt;
|- &lt;br /&gt;
| Orange || Or || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPOr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Yellow || Ye || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPYe.png]&lt;br /&gt;
|- &lt;br /&gt;
| Green || Gr || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPGr.png]&lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || Lb || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPLb.png]&lt;br /&gt;
|- &lt;br /&gt;
| Blue || Bl || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPBl.png]&lt;br /&gt;
|- &lt;br /&gt;
| Purple || Pu || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPPu.png]&lt;br /&gt;
|- &lt;br /&gt;
| Violet || Vi || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPVi.png]&lt;br /&gt;
|- &lt;br /&gt;
| Pink || Pk || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPPk.png]&lt;br /&gt;
|- &lt;br /&gt;
| White || Wh || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPWh.png]&lt;br /&gt;
|- &lt;br /&gt;
| default ||  || [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPP.png]&lt;br /&gt;
|}&lt;br /&gt;
|| ''colors only'' &lt;br /&gt;
|| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPP.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPRd.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerPPBl.png]&lt;br /&gt;
|| PP &amp;lt;br&amp;gt;PPRd &amp;lt;br&amp;gt;PPBl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Unique Markers ||  || &lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Color !! Color Code&lt;br /&gt;
|- &lt;br /&gt;
| default ||  &lt;br /&gt;
|}&lt;br /&gt;
|| ''default image only'' &lt;br /&gt;
|style=&amp;quot;line-height: 32px; vertical-align:top;&amp;quot;| [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markeraltar.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markeraltar2.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerbee.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerbeetle.png]&amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markercamel.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerclay.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markercobra.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerdrink.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerfire.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerfish.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerflower.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markergrape.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerguildhall.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerlime.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerobilesk.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerpillar.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerplus.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerpyramid.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerredsand.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markersand.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markersulphurouswater.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markersheep.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markertar.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markertick.png] &amp;lt;br&amp;gt;[{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerwhitesand.png] &amp;lt;br&amp;gt; [{{fullurl:MediaWiki}} http://www.atitd.org/wiki/tale5/images/markers/markerwarehouse.png] &amp;lt;br&amp;gt; &lt;br /&gt;
|style=&amp;quot;line-height: 34px; vertical-align:top;&amp;quot;| altar &amp;lt;br&amp;gt;altar2 &amp;lt;br&amp;gt;bee &amp;lt;br&amp;gt;beetle &amp;lt;br&amp;gt;camel &amp;lt;br&amp;gt;clay &amp;lt;br&amp;gt;cobra &amp;lt;br&amp;gt;drink &amp;lt;br&amp;gt;fire &amp;lt;br&amp;gt;fish &amp;lt;br&amp;gt;flower &amp;lt;br&amp;gt;grape &amp;lt;br&amp;gt;guildhall &amp;lt;br&amp;gt;lime &amp;lt;br&amp;gt;obilesk &amp;lt;br&amp;gt;pillar &amp;lt;br&amp;gt;plus &amp;lt;br&amp;gt;pyramid &amp;lt;br&amp;gt;redsand &amp;lt;br&amp;gt;sand &amp;lt;br&amp;gt;sulphurouswater &amp;lt;br&amp;gt;sheep &amp;lt;br&amp;gt;tar &amp;lt;br&amp;gt;tick &amp;lt;br&amp;gt;whitesand &amp;lt;br&amp;gt;warehouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simplified Use of Sets ==&lt;br /&gt;
&lt;br /&gt;
If you'd like to use just one set of markers you'll need to add the following code to your '''&amp;lt;nowiki&amp;gt;&amp;lt;googlemap&amp;gt;&amp;lt;/nowiki&amp;gt;''' begin tag:&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;&lt;br /&gt;
icon=&amp;quot;images/markers/marker.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/marker{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
iconlabels=&amp;quot; ''the list of identifiers goes here: ie. A,B,G,T,fish,bee,&amp;quot; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
It actually goes in the tag, so it will look something like this: '''&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;ETC, ETC&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
You can also remove any of the iconlabels that you are not using. The icon= tag, icons=, and shadow= tags are only needed if you are using one set of custom tags for the whole map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EXAMPLES ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Set !! Googlemap Code !! Example Map Line &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Default All &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9,&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (GH)2265, 2900, Guildhall &amp;lt;br&amp;gt; (bee)2200, 2900, Apiaries &amp;lt;br&amp;gt; (S)2115, 2900, Sand Mine &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9,Ball,Cir,Dot,DP,Pin,PP,altar,altar2,bee,beetle,camel,clay,cobra,drink,fire,fish,flower,grape,guildhall,lime,obilesk,pillar,plus,pyramid,redsand,sand,sulphurouswater,sheep,tar,tick,whitesand&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(GH)2265, 2900, Guildhall&lt;br /&gt;
(bee)2200, 2900, Apiaries&lt;br /&gt;
(S)2115, 2900, Sand Mine&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Default Blue &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerBl.png&amp;quot; icons=&amp;quot;images/markers/markerBl{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (G)2265, 2900, Guildhall&amp;lt;br&amp;gt; (A)2155, 2900, Apiaries &amp;lt;br&amp;gt;(S)2115, 2900, Sand Mine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerBl.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/markerBl{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(G)2265, 2900, Guildhall&lt;br /&gt;
(A)2200, 2900, Apiaries&lt;br /&gt;
(S)2115, 2900, Sand Mine&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Pin Pink &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerPinPk.png&amp;quot; icons=&amp;quot;images/markers/markerPinPk{label}.png&amp;quot; shadow=&amp;quot;images/markers/blank.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| 2200, 2940, Rock Saw &amp;lt;br&amp;gt;(G)2265, 2900, Guildhall&amp;lt;br&amp;gt; (A)2155, 2900, Apiaries &amp;lt;br&amp;gt;(S)2115, 2900, Sand Mine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerPinPk.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;himages/markers/markerPinPk{label}.png&amp;quot; &lt;br /&gt;
shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
2200, 2940, Rock Saw&lt;br /&gt;
(G)2265, 2900, Guildhall&lt;br /&gt;
(A)2200, 2900, Apiaries&lt;br /&gt;
(S)2115, 2900, Sand Mine&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| Entire List &lt;br /&gt;
|| [[User:Mayanah/map/markers|Entire List ]]&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[#Mine_Specific|Mine Specific]] ==&lt;br /&gt;
&lt;br /&gt;
These are a set of teardrop and pin markers created specifically for mine and dowsing maps. &lt;br /&gt;
There are indicators using both the Element abbreviation for each metal and a simple text abbreviation.&lt;br /&gt;
''(Thank you Fez for asking for them.)''&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Set !! Googlemap Code !! Example &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Mine Teardrop &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerM.png&amp;quot; icons=&amp;quot;images/markers/markerMt{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot;&lt;br /&gt;
! Type of Ore !! Element Abbreviation !! Text Name Abbreviation&lt;br /&gt;
|-&lt;br /&gt;
|| Aluminium || Al http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png&lt;br /&gt;
|-&lt;br /&gt;
|| Antimony || Sb http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png || An http://www.atitd.org/wiki/tale5/images/markers/markerMtAn.png&lt;br /&gt;
|-&lt;br /&gt;
|| Copper || Cu http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png || Co http://www.atitd.org/wiki/tale5/images/markers/markerMtCo.png&lt;br /&gt;
|-&lt;br /&gt;
|| Gold || Au http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png || Go http://www.atitd.org/wiki/tale5/images/markers/markerMtGo.png&lt;br /&gt;
|-&lt;br /&gt;
|| Iron || Fe http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png || Ir http://www.atitd.org/wiki/tale5/images/markers/markerMtIr.png&lt;br /&gt;
|-&lt;br /&gt;
|| Lead || Pb http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png || Le http://www.atitd.org/wiki/tale5/images/markers/markerMtLe.png&lt;br /&gt;
|-&lt;br /&gt;
|| Lithium || Li http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Magnesium || Mg http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png || Ma http://www.atitd.org/wiki/tale5/images/markers/markerMtMa.png&lt;br /&gt;
|-&lt;br /&gt;
|| Platinum || Pt http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png || Pl http://www.atitd.org/wiki/tale5/images/markers/markerMtPl.png&lt;br /&gt;
|-&lt;br /&gt;
|| Sand || Sa http://www.atitd.org/wiki/tale5/images/markers/markerMtSa.png || Sa http://www.atitd.org/wiki/tale5/images/markers/markerMtSa.png&lt;br /&gt;
|-&lt;br /&gt;
|| Silver || Ag http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png || Si http://www.atitd.org/wiki/tale5/images/markers/markerMtSi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Strontium || Sr http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png || St http://www.atitd.org/wiki/tale5/images/markers/markerMtSt.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tin || Sn http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png || Tn http://www.atitd.org/wiki/tale5/images/markers/markerMtTn.png&lt;br /&gt;
|-&lt;br /&gt;
|| Titanium || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tungsten || W http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png || Tu http://www.atitd.org/wiki/tale5/images/markers/markerMtTu.png&lt;br /&gt;
|-&lt;br /&gt;
|| Zinc || Zn http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png || Zi http://www.atitd.org/wiki/tale5/images/markers/markerMtZi.png&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (Ag)2200, 2940, Gold Mine&lt;br /&gt;
(Pb)2265, 2900, Lead Mine&lt;br /&gt;
(Ti)2200, 2900, Titanium Mine&lt;br /&gt;
(Fe)2115, 2900, Iron Mine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerM.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/markerMt{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Ag)2200, 2940, Gold Mine&lt;br /&gt;
(Pb)2265, 2900, Lead Mine&lt;br /&gt;
(Ti)2200, 2900, Titanium Mine&lt;br /&gt;
(Fe)2115, 2900, Iron Mine&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Mine Pin &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerM.png&amp;quot; icons=&amp;quot;images/markers/markerMp{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; shadow=&amp;quot;himages/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;background-color:#cccccc;&amp;quot;&lt;br /&gt;
! Type of Ore !! Element Abbreviation !! Text Name Abbreviation&lt;br /&gt;
|-&lt;br /&gt;
|| Aluminium || Al http://www.atitd.org/wiki/tale5/images/markers/markerMpAl.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMpAl.png&lt;br /&gt;
|-&lt;br /&gt;
|| Antimony || Sb http://www.atitd.org/wiki/tale5/images/markers/markerMpSb.png || An http://www.atitd.org/wiki/tale5/images/markers/markerMpAn.png&lt;br /&gt;
|-&lt;br /&gt;
|| Copper || Cu http://www.atitd.org/wiki/tale5/images/markers/markerMpCu.png || Co http://www.atitd.org/wiki/tale5/images/markers/markerMpCo.png&lt;br /&gt;
|-&lt;br /&gt;
|| Gold || Au http://www.atitd.org/wiki/tale5/images/markers/markerMpAu.png || Go http://www.atitd.org/wiki/tale5/images/markers/markerMpGo.png&lt;br /&gt;
|-&lt;br /&gt;
|| Iron || Fe http://www.atitd.org/wiki/tale5/images/markers/markerMpFe.png || Ir http://www.atitd.org/wiki/tale5/images/markers/markerMpIr.png&lt;br /&gt;
|-&lt;br /&gt;
|| Lead || Pb http://www.atitd.org/wiki/tale5/images/markers/markerMpPb.png || Le http://www.atitd.org/wiki/tale5/images/markers/markerMpLe.png&lt;br /&gt;
|-&lt;br /&gt;
|| Lithium || Li http://www.atitd.org/wiki/tale5/images/markers/markerMpLi.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMpTi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Magnesium || Mg http://www.atitd.org/wiki/tale5/images/markers/markerMpMg.png || Ma http://www.atitd.org/wiki/tale5/images/markers/markerMpMa.png&lt;br /&gt;
|-&lt;br /&gt;
|| Platinum || Pt http://www.atitd.org/wiki/tale5/images/markers/markerMpPt.png || Pl http://www.atitd.org/wiki/tale5/images/markers/markerMpPl.png&lt;br /&gt;
|-&lt;br /&gt;
|| Sand || Sa http://www.atitd.org/wiki/tale5/images/markers/markerMpSa.png || Sa http://www.atitd.org/wiki/tale5/images/markers/markerMpSa.png&lt;br /&gt;
|-&lt;br /&gt;
|| Silver || Ag http://www.atitd.org/wiki/tale5/images/markers/markerMpAg.png || Si http://www.atitd.org/wiki/tale5/images/markers/markerMpSi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Strontium || Sr http://www.atitd.org/wiki/tale5/images/markers/markerMpSr.png || St http://www.atitd.org/wiki/tale5/images/markers/markerMpSt.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tin || Sn http://www.atitd.org/wiki/tale5/images/markers/markerMpSn.png || Tn http://www.atitd.org/wiki/tale5/images/markers/markerMpTn.png&lt;br /&gt;
|-&lt;br /&gt;
|| Titanium || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMpTi.png || Ti http://www.atitd.org/wiki/tale5/images/markers/markerMpTi.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tungsten || W http://www.atitd.org/wiki/tale5/images/markers/markerMpW.png || Tu http://www.atitd.org/wiki/tale5/images/markers/markerMpTu.png&lt;br /&gt;
|-&lt;br /&gt;
|| Zinc || Zn http://www.atitd.org/wiki/tale5/images/markers/markerMpZn.png || Zi http://www.atitd.org/wiki/tale5/images/markers/markerMpZi.png&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (Ag)2200, 2940, Gold Mine&lt;br /&gt;
(Pb)2265, 2900, Lead Mine&lt;br /&gt;
(Ti)2200, 2900, Titanium Mine&lt;br /&gt;
(Fe)2115, 2900, Iron Mine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerM.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/markerMp{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Ag)2200, 2940, Gold Mine&lt;br /&gt;
(Pb)2265, 2900, Lead Mine&lt;br /&gt;
(Ti)2200, 2900, Titanium Mine&lt;br /&gt;
(Fe)2115, 2900, Iron Mine&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[#Quarry_Specific|Quarry Specific]] ==&lt;br /&gt;
&lt;br /&gt;
These are a set of teardrop and pin markers created specifically for quarries, stone, granite and marble maps. &lt;br /&gt;
There are indicators using a simple text abbreviation for each type.&lt;br /&gt;
''(Thank you TheMazeEcho for asking for them.)''&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Set !! Googlemap Code !! Example &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Quarry Teardrop &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerM.png&amp;quot; icons=&amp;quot;images/markers/markerQu{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;OS,YA,MG,WT,CG,NG,GyS,GnS,RA,CT,WA,BP,HW,SM,TM,TE,LP,IB,Jd,MM,FR,BG,GG,On,AS,Mk,PG,BM,OS-c,YA-c,MG-c,WT-c,CG-c,NG-c,GyS-c,GnS-c,RA-c,CT-c,WA-c,BP-c,HW-c,SM-c,TM-c,TE-c,LP-c,IB-c,Jd-c,MM-c,FR-c,BG-c,GG-c,On-c,AS-c,Mk-c,PG-c,BM-c&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;&amp;quot;&lt;br /&gt;
! Type of Stone !! Abbreviation !! Image !! Collapsed Abbreviation !! Collapsed Image&lt;br /&gt;
|-&lt;br /&gt;
|| Oyster Shell Marble  || OS || http://www.atitd.org/wiki/tale5/images/markers/markerQuOS.png || OS-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuOS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Yellow Alabaster  || YA || http://www.atitd.org/wiki/tale5/images/markers/markerQuYA.png || YA-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuYA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Mud Granite  || MG || http://www.atitd.org/wiki/tale5/images/markers/markerQuMG.png || MG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuMG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| White Travertine  || WT || http://www.atitd.org/wiki/tale5/images/markers/markerQuWT.png || WT-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuWT-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Canary Granite  || CG || http://www.atitd.org/wiki/tale5/images/markers/markerQuCG.png || CG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuCG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Night Granite  || NG || http://www.atitd.org/wiki/tale5/images/markers/markerQuNG.png || NG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuNG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Grey Star Marble  || GyS || http://www.atitd.org/wiki/tale5/images/markers/markerQuGyS.png || GyS-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuGyS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Green Sun Marble  || GnS || http://www.atitd.org/wiki/tale5/images/markers/markerQuGnS.png || GnS-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuGnS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Rose Alabaster  || RA || http://www.atitd.org/wiki/tale5/images/markers/markerQuRA.png || RA-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuRA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Cherry Travertine  || CT || http://www.atitd.org/wiki/tale5/images/markers/markerQuCT.png || CT-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuCT-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| White Alabaster  || WA || http://www.atitd.org/wiki/tale5/images/markers/markerQuWA.png || WA-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuWA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Pearl Marble  || BP || http://www.atitd.org/wiki/tale5/images/markers/markerQuBP.png || BP-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuBP-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Hornets Wing Granite  || HW || http://www.atitd.org/wiki/tale5/images/markers/markerQuHW.png || HW-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuHW-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Serpentine Marble  || SM || http://www.atitd.org/wiki/tale5/images/markers/markerQuSM.png || SM-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuSM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tangerine Marble  || TM || http://www.atitd.org/wiki/tale5/images/markers/markerQuTM.png || TM-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuTM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tiger's Eye Granite  || TE || http://www.atitd.org/wiki/tale5/images/markers/markerQuTE.png || TE-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuTE-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Leopards Paw Marble  || LP || http://www.atitd.org/wiki/tale5/images/markers/markerQuLP.png || LP-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuLP-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Island Blue Marble  || IB || http://www.atitd.org/wiki/tale5/images/markers/markerQuIB.png || IB-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuIB-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Jade  || Jd || http://www.atitd.org/wiki/tale5/images/markers/markerQuJd.png || Jd-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuJd-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Mountain Marble  || MM || http://www.atitd.org/wiki/tale5/images/markers/markerQuMM.png || MM-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuMM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Fire Rock  || FR || http://www.atitd.org/wiki/tale5/images/markers/markerQuFR.png || FR-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuFR-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blood Granite  || BG || http://www.atitd.org/wiki/tale5/images/markers/markerQuBG.png || BG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuBG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Ghost Granite  || GG || http://www.atitd.org/wiki/tale5/images/markers/markerQuGG.png || GG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuGG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Onyx  || On || http://www.atitd.org/wiki/tale5/images/markers/markerQuOn.png || On-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuOn-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Angels Stone  || AS || http://www.atitd.org/wiki/tale5/images/markers/markerQuAS.png || AS-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuAS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Monkey Marble  || Mk || http://www.atitd.org/wiki/tale5/images/markers/markerQuMk.png || Mk-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuMk-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Puzzle Granite  || PG || http://www.atitd.org/wiki/tale5/images/markers/markerQuPG.png || PG-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuPG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Moon  || BM || http://www.atitd.org/wiki/tale5/images/markers/markerQuBM.png || BM-c || http://www.atitd.org/wiki/tale5/images/markers/markerQuBM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (OS)2200, 2940, Oyster Shell Marble&amp;lt;br&amp;gt;&lt;br /&gt;
(YA)2265, 2900, Yellow Alabaster&amp;lt;br&amp;gt;&lt;br /&gt;
(MG)2200, 2900, Mud Granite&amp;lt;br&amp;gt;&lt;br /&gt;
(GyS)2115, 2900, Grey Star Marble&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerM.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/markerQu{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;OS,YA,MG,WT,CG,NG,GyS,GnS,RA,CT,WA,BP,HW,SM,TM,TE,LP,IB,Jd,MM,FR,BG,GG,On,AS,Mk,PG,BM,OS-c,YA-c,MG-c,WT-c,CG-c,NG-c,GyS-c,GnS-c,RA-c,CT-c,WA-c,BP-c,HW-c,SM-c,TM-c,TE-c,LP-c,IB-c,Jd-c,MM-c,FR-c,BG-c,GG-c,On-c,AS-c,Mk-c,PG-c,BM-c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(OS)2200, 2940, Oyster Shell Marble&lt;br /&gt;
(YA)2265, 2900, Yellow Alabaster&lt;br /&gt;
(MG)2200, 2900, Mud Granite&lt;br /&gt;
(GyS)2115, 2900, Grey Star Marble&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left;width:150px!important;&amp;quot;| Quarry Pin &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;googlemap icon=&amp;quot;images/markers/markerM.png&amp;quot; icons=&amp;quot;images/markers/markerPq{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;OS,YA,MG,WT,CG,NG,GyS,GnS,RA,CT,WA,BP,HW,SM,TM,TE,LP,IB,Jd,MM,FR,BG,GG,On,AS,Mk,PG,BM&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:97%;background-color:#cccccc;&amp;quot;&lt;br /&gt;
! Type of Stone !! Abbreviation !! Image !! Collapsed Abbreviation !! Collapsed Image&lt;br /&gt;
|-&lt;br /&gt;
|| Oyster Shell Marble  || OS || http://www.atitd.org/wiki/tale5/images/markers/markerPqOS.png || OS-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqOS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Yellow Alabaster  || YA || http://www.atitd.org/wiki/tale5/images/markers/markerPqYA.png || YA-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqYA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Mud Granite  || MG || http://www.atitd.org/wiki/tale5/images/markers/markerPqMG.png || MG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqMG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| White Travertine  || WT || http://www.atitd.org/wiki/tale5/images/markers/markerPqWT.png || WT-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqWT-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Canary Granite  || CG || http://www.atitd.org/wiki/tale5/images/markers/markerPqCG.png || CG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqCG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Night Granite  || NG || http://www.atitd.org/wiki/tale5/images/markers/markerPqNG.png || NG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqNG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Grey Star Marble  || GyS || http://www.atitd.org/wiki/tale5/images/markers/markerPqGyS.png || GyS-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqGyS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Green Sun Marble  || GnS || http://www.atitd.org/wiki/tale5/images/markers/markerPqGnS.png || GnS-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqGnS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Rose Alabaster  || RA || http://www.atitd.org/wiki/tale5/images/markers/markerPqRA.png || RA-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqRA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Cherry Travertine  || CT || http://www.atitd.org/wiki/tale5/images/markers/markerPqCT.png || CT-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqCT-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| White Alabaster  || WA || http://www.atitd.org/wiki/tale5/images/markers/markerPqWA.png || WA-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqWA-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Pearl Marble  || BP || http://www.atitd.org/wiki/tale5/images/markers/markerPqBP.png || BP-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqBP-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Hornets Wing Granite  || HW || http://www.atitd.org/wiki/tale5/images/markers/markerPqHW.png || HW-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqHW-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Serpentine Marble  || SM || http://www.atitd.org/wiki/tale5/images/markers/markerPqSM.png || SM-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqSM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tangerine Marble  || TM || http://www.atitd.org/wiki/tale5/images/markers/markerPqTM.png || TM-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqTM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Tiger's Eye Granite  || TE || http://www.atitd.org/wiki/tale5/images/markers/markerPqTE.png || TE-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqTE-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Leopards Paw Marble  || LP || http://www.atitd.org/wiki/tale5/images/markers/markerPqLP.png || LP-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqLP-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Island Blue Marble  || IB || http://www.atitd.org/wiki/tale5/images/markers/markerPqIB.png || IB-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqIB-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Jade  || Jd || http://www.atitd.org/wiki/tale5/images/markers/markerPqJd.png || Jd-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqJd-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Mountain Marble  || MM || http://www.atitd.org/wiki/tale5/images/markers/markerPqMM.png || MM-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqMM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Fire Rock  || FR || http://www.atitd.org/wiki/tale5/images/markers/markerPqFR.png || FR-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqFR-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blood Granite  || BG || http://www.atitd.org/wiki/tale5/images/markers/markerPqBG.png || BG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqBG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Ghost Granite  || GG || http://www.atitd.org/wiki/tale5/images/markers/markerPqGG.png || GG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqGG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Onyx  || On || http://www.atitd.org/wiki/tale5/images/markers/markerPqOn.png || On-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqOn-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Angels Stone  || AS || http://www.atitd.org/wiki/tale5/images/markers/markerPqAS.png || AS-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqAS-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Monkey Marble  || Mk || http://www.atitd.org/wiki/tale5/images/markers/markerPqMk.png || Mk-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqMk-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Puzzle Granite  || PG || http://www.atitd.org/wiki/tale5/images/markers/markerPqPG.png || PG-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqPG-c.png&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Moon  || BM || http://www.atitd.org/wiki/tale5/images/markers/markerPqBM.png || BM-c || http://www.atitd.org/wiki/tale5/images/markers/markerPqBM-c.png&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;width:310px!important;| (OS)2200, 2940, Oyster Shell Marble&amp;lt;br&amp;gt;&lt;br /&gt;
(YA)2265, 2900, Yellow Alabaster&amp;lt;br&amp;gt;&lt;br /&gt;
(MG)2200, 2900, Mud Granite&amp;lt;br&amp;gt;&lt;br /&gt;
(GyS)2115, 2900, Grey Star Marble&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=&amp;quot;2235&amp;quot; lon=&amp;quot;2966&amp;quot; zoom=&amp;quot;6&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;300&amp;quot; controls=&amp;quot;small&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;nothing&amp;quot;&lt;br /&gt;
icon=&amp;quot;images/markers/markerM.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;images/markers/markerPq{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; &lt;br /&gt;
iconanchor'&amp;quot;9x32&amp;quot; &lt;br /&gt;
shadow=&amp;quot;images/markers/blank.png&amp;quot;&lt;br /&gt;
iconlabels=&amp;quot;OS,YA,MG,WT,CG,NG,GyS,GnS,RA,CT,WA,BP,HW,SM,TM,TE,LP,IB,Jd,MM,FR,BG,GG,On,AS,Mk,PG,BM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(OS)2200, 2940, Oyster Shell Marble&lt;br /&gt;
(YA)2265, 2900, Yellow Alabaster&lt;br /&gt;
(MG)2200, 2900, Mud Granite&lt;br /&gt;
(GyS)2115, 2900, Grey Star Marbl&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Help|Map Markers]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172447</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172447"/>
		<updated>2012-03-19T10:54:26Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Yield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Onions|Onion Yield Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Onion Seed Production by Tylui:&lt;br /&gt;
&lt;br /&gt;
Every player has what I call Cursed Trees and Magic Trees that affect harvests of onions and seeds respectively. The Cursed Trees will halve your harvest of onions, but leave the number of seeds unaffected whereas the Magic Trees will completely nil your onion harvest, but give you an extra seed upon harvest. After gathering wood from every tree within viewing distance of my home, I can say for certain that both exist. I have no idea in what quantities they exist, but I would speculate there are several per player within Egypt, given the proximity to my home. After looking over LEARN(see below)'s analysis, I'd guess there's one of each in every 128 x 128 square(more research to come on this subject).&lt;br /&gt;
It is speculated that a Cursed Tree indicates proximity to a Magic Tree, but hasn't been definitively proven as of yet.&lt;br /&gt;
* Once these trees are found, they will NOT move position.&lt;br /&gt;
* Once you gather wood from one of these trees, its particular &amp;quot;Switch&amp;quot; is activated, and cannot be deactivated by any other action but harvesting an onion.&lt;br /&gt;
* If both Switches are activated, the first time you harvest will give you 2 seeds and no onions, and reset the Magic Switch; the second time, half normal onion yield and reset the Curse Switch.&lt;br /&gt;
&lt;br /&gt;
You can find your Magic Tree in the following manner:&lt;br /&gt;
&lt;br /&gt;
# First, harvest at least 2 onions to reset your switches.&lt;br /&gt;
# Find a group of trees you want to test. Gather wood from all of them, then grow onions. If you get an extra seed, your Magic Tree is somewhere in that group. If not, then find a new group until you find a Magic Tree.&lt;br /&gt;
# Divide your new Magic Group of Trees into two halves. Group A and Group B.&lt;br /&gt;
# Harvest trees from Group A, then grow and harvest onions to see if the Magic Tree is in Group A. Group A becomes the new Magic Group.&lt;br /&gt;
# If it isn't, then you know it IS in Group B. Group B becomes the new Magic Group.&lt;br /&gt;
# Repeat steps 3, 4, 5, and 6 until you narrow it down to the final tree.&lt;br /&gt;
# Enjoy your Magic Tree!&lt;br /&gt;
( NOTE: The same process can be used to find your Cursed Trees, but I haven't a clue as to why you'd want to. Unless, of course, it's for !!SCIENCE!! )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=172446</id>
		<title>Talk:Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Onions&amp;diff=172446"/>
		<updated>2012-03-19T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did the following over about 10 minutes without stopping for anything along the way aside from stashing wood/onions and filling my jugs:&lt;br /&gt;
# Grow 4 beds of onions, normal yield of 8/1 in this spot&lt;br /&gt;
# Harvest wood from the following trees&lt;br /&gt;
# Grow 4 beds of onions in the same place: the first gave 0/2, the second gave 4/1, the remainder gave 8/1&lt;br /&gt;
&lt;br /&gt;
* 15 Towering Palm&lt;br /&gt;
* 15 Umbrella Palm&lt;br /&gt;
* 7 Chicory&lt;br /&gt;
* 7 Folded Birch&lt;br /&gt;
* 5 Stout Palm&lt;br /&gt;
* 5 Royal Palm&lt;br /&gt;
* 5 Hawthorn&lt;br /&gt;
* 4 Fern Palm&lt;br /&gt;
* 4 Coconut Palm&lt;br /&gt;
* 4 Passam&lt;br /&gt;
* 3 Miniature Fern Palm&lt;br /&gt;
* 2 Bramble Hedge&lt;br /&gt;
* 2 Cinnar&lt;br /&gt;
* 2 Ash Palm&lt;br /&gt;
* 1 Blue Cerulean&lt;br /&gt;
* 1 Spindle Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 23:12, 8 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Reproduction Method:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Seem to be wood harvest. I have one tree that I get 2 seeds from and the onion production is 0.&amp;lt;br&amp;gt;&lt;br /&gt;
More testing needs to be done on if it is only 1 tree in Egypt per avatar.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2 onions and 1 seed seem to be random. I think it is to give us a hint that is wood harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to all that have helped with this project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From multiple sources we can confirm that to reproduce seed you need to gather wood from a character specific tree some time past before harvesting an onion plant. It doesn't need to be the last tree gathered from. Also you can start plant the onion before collecting the wood and still get extra seed. What matters is when you harvest the onion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you get an extra seed you need to gather from the tree again to get additional seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
There are several trees that work like these special trees but that instead gives half yield on harvest. Importance of these trees has not been found. It is probably just a clue to the correct seed reproduction method. Likely (but not confirmed) there are also multiple &amp;quot;magic&amp;quot; trees. -Sonea&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;It has been reported by two different sources that either foraging an herb, or collecting an insect, is the requirement for reproducing Onion Seeds.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It would appear that foraging/bugs are not related to onion seeds, please stop and take note of all objects around you when seeds are produced, particularly things like shrines, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
(It *does* seem to be related to player behavior rather than surroundings.  I got a seed after running around, doing various things, then replanted again immediately in exactly the same manner, in exactly the same spot, and did not get a seed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Test Results&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I planted 3 leeks, then picked up a beetle then planting 3 onions and got 1 additional seeds. -Sobe&amp;lt;br&amp;gt;&lt;br /&gt;
Correctly foraging an herb, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Eating an herb from the ground, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Failing an herb forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from a tree, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Recieved a bug from correct forage, then planting onions does not produce additional seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting flax seeds then planting onions --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Received a bristleworm from a water gather --&amp;gt; no additional seeds. -Lyman&amp;lt;br&amp;gt;&lt;br /&gt;
Had never Foraged or collected insect with this character --&amp;gt; had just trained pottery, growning onions for the first time this tale: Got 0 onions, 2 seeds back, then regular yield after that (4/1). -Twitch, Oni&amp;lt;br&amp;gt;&lt;br /&gt;
Just trained pottery, had grown onions before --&amp;gt; no additional seeds. -Lyman :( &amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while near mutually friended play gives no seeds. -Guildenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Planted onions while mutually friended player plants onions nearby gives no seeds. -Guldenstern&amp;lt;br&amp;gt;&lt;br /&gt;
Surveying three players that have all gotten extra seeds, we have ruled out anything related to sheep, pappy, beetles, aquiring skills/techs, emoting, and have a fairly good idea about not being related to people around the planting player. Independant confirmation is needed on all these but can be taken at face value. -Guildenstern &amp;lt;br&amp;gt;&lt;br /&gt;
I got an onion seed on my very first planting (notable actions may have been picking mushrooms and getting a palm fromd, earlier). When I went to a different place some time later to plant again, I planted and realized I had forgotten my jugs, so had to let the onion go back to seed. When I had my jugs and replanted, I got a yield of 4 indicating I almost got another seed. I experimented with different waterings/shrinkages but only received the normal yield of 8. I did shear sheep in their pen and put in a small amount of onions before trying that round of second plantings. -Halima &amp;lt;br&amp;gt;&lt;br /&gt;
I sheared sheep again, but did not get a yield of 4 this time. -Halima&lt;br /&gt;
&lt;br /&gt;
My very first planting was half-yield without duplicating a seed (4 in an 8 spot).  I was getting normal yields in concurrent tests up to and including when I tested by an ongoing dig and got normal yield there.  I gave up and tried again when I got home today in the same place I had originally gotten the half yield, and the first of the batch got half-yield again.  I've never seen a mushroom all telling and have never cooked, fished, or made a lure if that helps any. -LehmanHotep&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Onion Yield Discussion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172445</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172445"/>
		<updated>2012-03-19T10:53:43Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Yield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Onions|Onion Yield Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Onion Seed Production by Tylui:&lt;br /&gt;
&lt;br /&gt;
Every player has what I call Cursed Trees and Magic Trees that affect harvests of onions and seeds respectively. The Cursed Trees will halve your harvest of onions, but leave the number of seeds unaffected whereas the Magic Trees will completely nil your onion harvest, but give you an extra seed upon harvest. After gathering wood from every tree within viewing distance of my home, I can say for certain that both exist. I have no idea in what quantities they exist, but I would speculate there are several per player within Egypt, given the proximity to my home. After looking over LEARN(see below)'s analysis, I'd guess there's one of each in every 128 x 128 square(more research to come on this subject).&lt;br /&gt;
It is speculated that a Cursed Tree indicates proximity to a Magic Tree, but hasn't been definitively proven as of yet.&lt;br /&gt;
* Once these trees are found, they will NOT move position.&lt;br /&gt;
* Once you gather wood from one of these trees, its particular &amp;quot;Switch&amp;quot; is activated, and cannot be deactivated by any other action but harvesting an onion.&lt;br /&gt;
* If both Switches are activated, the first time you harvest will give you 2 seeds and no onions, and reset the Magic Switch; the second time, half normal onion yield and reset the Curse Switch.&lt;br /&gt;
&lt;br /&gt;
You can find your Magic Tree in the following manner:&lt;br /&gt;
&lt;br /&gt;
# First, harvest at least 2 onions to reset your switches.&lt;br /&gt;
# Find a group of trees you want to test. Gather wood from all of them, then grow onions. If you get an extra seed, your Magic Tree is somewhere in that group. If not, then find a new group until you find a Magic Tree.&lt;br /&gt;
# Divide your new Magic Group of Trees into two halves. Group A and Group B.&lt;br /&gt;
# Harvest trees from Group A, then grow and harvest onions to see if the Magic Tree is in Group A. Group A becomes the new Magic Group.&lt;br /&gt;
# If it isn't, then you know it IS in Group B. Group B becomes the new Magic Group.&lt;br /&gt;
# Repeat steps 3, 4, 5, and 6 until you narrow it down to the final tree.&lt;br /&gt;
# Enjoy your Magic Tree!&lt;br /&gt;
( NOTE: The same process can be used to find your Cursed Trees, but I haven't a clue as to why you'd want to. Unless, of course, it's for !!SCIENCE!! )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172444</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172444"/>
		<updated>2012-03-19T10:53:39Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
&lt;br /&gt;
(PinWhO) 1167,4322, 5 Onions 1167,4322 -Tylui&lt;br /&gt;
(PinWhO) -500,-500, 7 Onions -500,-500 -MrStoned&lt;br /&gt;
(PinWhO) 1113,275, 12 Onions 1113,275 -Stoneyard&lt;br /&gt;
(PinWhO) 0,0, 13 Onions 0,0 -Stoneyard&lt;br /&gt;
(PinWhO) 1100, 0, 14 Onions 1100,0 -Maximus&lt;br /&gt;
(PinWhO) 1111, 277, 12 Onions 1111,277 -Maximus&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172443</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172443"/>
		<updated>2012-03-19T10:53:26Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
&lt;br /&gt;
(PinWhO) 1167,4322, 5 Onions 1167,4322 -Tylui&lt;br /&gt;
(PinWhO) -500,-500, 7 Onions -500,-500 -MrStoned&lt;br /&gt;
(PinWhO) 1113,275, 12 Onions 1113,275 -Stoneyard&lt;br /&gt;
(PinWhO) 0,0, 13 Onions 0,0 -Stoneyard&lt;br /&gt;
(PinWhO) 1100, 0, 14 Onions 1100,0 -Maximus&lt;br /&gt;
(PinWhO) 1111, 277, 12 Onions 1111,277 -Maximus&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172442</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=172442"/>
		<updated>2012-03-19T10:53:00Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Yield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Onions|Onion Yield Map]]&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Onion Seed Production by Tylui:&lt;br /&gt;
&lt;br /&gt;
Every player has what I call Cursed Trees and Magic Trees that affect harvests of onions and seeds respectively. The Cursed Trees will halve your harvest of onions, but leave the number of seeds unaffected whereas the Magic Trees will completely nil your onion harvest, but give you an extra seed upon harvest. After gathering wood from every tree within viewing distance of my home, I can say for certain that both exist. I have no idea in what quantities they exist, but I would speculate there are several per player within Egypt, given the proximity to my home. After looking over LEARN(see below)'s analysis, I'd guess there's one of each in every 128 x 128 square(more research to come on this subject).&lt;br /&gt;
It is speculated that a Cursed Tree indicates proximity to a Magic Tree, but hasn't been definitively proven as of yet.&lt;br /&gt;
* Once these trees are found, they will NOT move position.&lt;br /&gt;
* Once you gather wood from one of these trees, its particular &amp;quot;Switch&amp;quot; is activated, and cannot be deactivated by any other action but harvesting an onion.&lt;br /&gt;
* If both Switches are activated, the first time you harvest will give you 2 seeds and no onions, and reset the Magic Switch; the second time, half normal onion yield and reset the Curse Switch.&lt;br /&gt;
&lt;br /&gt;
You can find your Magic Tree in the following manner:&lt;br /&gt;
&lt;br /&gt;
# First, harvest at least 2 onions to reset your switches.&lt;br /&gt;
# Find a group of trees you want to test. Gather wood from all of them, then grow onions. If you get an extra seed, your Magic Tree is somewhere in that group. If not, then find a new group until you find a Magic Tree.&lt;br /&gt;
# Divide your new Magic Group of Trees into two halves. Group A and Group B.&lt;br /&gt;
# Harvest trees from Group A, then grow and harvest onions to see if the Magic Tree is in Group A. Group A becomes the new Magic Group.&lt;br /&gt;
# If it isn't, then you know it IS in Group B. Group B becomes the new Magic Group.&lt;br /&gt;
# Repeat steps 3, 4, 5, and 6 until you narrow it down to the final tree.&lt;br /&gt;
# Enjoy your Magic Tree!&lt;br /&gt;
( NOTE: The same process can be used to find your Cursed Trees, but I haven't a clue as to why you'd want to. Unless, of course, it's for !!SCIENCE!! )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172441</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172441"/>
		<updated>2012-03-19T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
&lt;br /&gt;
(PinWhO) 1167,4322, 5 Onions 1167,4322 -Tylui&lt;br /&gt;
(PinWhO) -500,-500, 7 Onions -500,-500 -MrStoned&lt;br /&gt;
(PinWhO) 1113,275, 12 Onions 1113,275 -Stoneyard&lt;br /&gt;
(PinWhO) 0,0, 13 Onions 0,0 -Stoneyard&lt;br /&gt;
(PinWhO) 1100, 0, 14 Onions 1100,0 -Maximus&lt;br /&gt;
(PinWhO) 1111, 277, 12 Onions 1111,277 -Maximus&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Silt&amp;diff=172437</id>
		<title>Maps/Silt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Silt&amp;diff=172437"/>
		<updated>2012-03-19T10:35:53Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(GyS) 1385,-1175, Silt (Sterope, 1385, -1175)&lt;br /&gt;
(GyS) 1509, 2574, Silt (Alcyone, 1509, 2574)&lt;br /&gt;
(GyS) 1495, 2731, Silt (Alcyone, 1495, 2731)&lt;br /&gt;
(GyS) 888, 6603, Silt (Taygete, 888, 6603) check both sides of the Nile&lt;br /&gt;
(GyS) 957, 6067, Silt (Taygete, 957, 6057)&lt;br /&gt;
(GyS) 930, 6090, Silt (Taygete, 930, 6090)&lt;br /&gt;
(GyS) 1056, 6296, Silt (Taygete, 1056, 6296)&lt;br /&gt;
(GyS) 634, 6802, Silt (Taygete, 634, 6802)&lt;br /&gt;
(GyS) 3795, 5448, Silt (Sinai, 3795, 5448)&lt;br /&gt;
(GyS) 1805, 7289, Silt (Taygete, 1805, 7289)&lt;br /&gt;
(GyS) 1744, 3758, Silt (Taygete, 1744, 3758)&lt;br /&gt;
(GyS) 1430, 2830, Silt (RP 1430, 2830)&lt;br /&gt;
(GyS) 1380, 3100, Silt (RP 1380, 3100)&lt;br /&gt;
(GyS) 1530, 3200, Silt (RP 1530, 3200)&lt;br /&gt;
(GyS) 1470, 3875, Silt (RP 1470, 3875)&lt;br /&gt;
(GyS) 1515, 4050, Silt (RP 1515, 4050)&lt;br /&gt;
(GyS) 1375, 3850, Silt (RP 1375, 3850)&lt;br /&gt;
(GyS) 420, 3700, Silt (RP 420, 3700)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172432</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172432"/>
		<updated>2012-03-19T10:07:43Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(PinWhO) 1167,4322, 5 Onions 1167,4322&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172431</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172431"/>
		<updated>2012-03-19T10:07:29Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(PinWhO) 1167,4322 5 Onions 1167,4322&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172430</id>
		<title>Maps/Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Onions&amp;diff=172430"/>
		<updated>2012-03-19T10:02:53Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: Created page with &amp;quot;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815| (PinWhO) 1270, 1270, TEST 1270,1270   |contentonly={{{contentonly|no}}}|{{{2}}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|lat=1035|lon=3000|zoom=4|width=440|height=815|&lt;br /&gt;
(PinWhO) 1270, 1270, TEST 1270,1270&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169495</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169495"/>
		<updated>2012-03-12T07:39:38Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Garlic.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Garlic Seeds]].  It is used as an ingredient in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Garlic is generally the lowest-yielding of the vegetables.  Most commonly, you will receive 1 garlic per harvest.  Higher yields are possible in certain locations.&lt;br /&gt;
&lt;br /&gt;
It appears that the map is sub-divided into 1024 coordinate regions and are avatar dependent. I've done some testing around an area where I can grow 18 per seed - [[User:Tunnen/Garlic | Tunnen's Garlic Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Seed reproduction method is unknown. Hint: It's supposed to be &amp;quot;funny&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What it isn't:&lt;br /&gt;
*It's NOT dropping dirt on the garlic.&lt;br /&gt;
*It's NOT laughing at, bowing to, or even blessing(emotes) the garlic.&lt;br /&gt;
*It's NOT praising Isis or the Garlic Seeds themselves via chat.&lt;br /&gt;
*It's NOT trees; like onions.&lt;br /&gt;
*It's NOT at 826,7473 (Which spells Vampire on a phone)&lt;br /&gt;
*It's NOT very funny damnit HOW U SHOT WEB&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169489</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169489"/>
		<updated>2012-03-12T07:20:19Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Garlic.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Garlic Seeds]].  It is used as an ingredient in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Garlic is generally the lowest-yielding of the vegetables.  Most commonly, you will receive 1 garlic per harvest.  Higher yields are possible in certain locations.&lt;br /&gt;
&lt;br /&gt;
It appears that the map is sub-divided into 1024 coordinate regions and are avatar dependent. I've done some testing around an area where I can grow 18 per seed - [[User:Tunnen/Garlic | Tunnen's Garlic Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Seed reproduction method is unknown. Hint: It's supposed to be &amp;quot;funny&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What it isn't:&lt;br /&gt;
*It's NOT dropping dirt on the garlic.&lt;br /&gt;
*It's NOT laughing at, bowing to, or even blessing(emotes) the garlic.&lt;br /&gt;
*It's NOT praising Isis or the Garlic Seeds themselves via chat.&lt;br /&gt;
*It's NOT trees; like onions.&lt;br /&gt;
*It's NOT at 826,7473 (Which spells Vampire on a phone)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169483</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169483"/>
		<updated>2012-03-12T05:47:56Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Garlic.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Garlic Seeds]].  It is used as an ingredient in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Garlic is generally the lowest-yielding of the vegetables.  Most commonly, you will receive 1 garlic per harvest.  Higher yields are possible in certain locations.&lt;br /&gt;
&lt;br /&gt;
It appears that the map is sub-divided into 1024 coordinate regions and are avatar dependent. I've done some testing around an area where I can grow 18 per seed - [[User:Tunnen/Garlic | Tunnen's Garlic Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Seed reproduction method is unknown. Hint: It's supposed to be &amp;quot;funny&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What it isn't:&lt;br /&gt;
*It's NOT dropping dirt on the garlic.&lt;br /&gt;
*It's NOT laughing at, bowing to, or even blessing(emotes) the garlic.&lt;br /&gt;
*It's NOT praising Isis or the Garlic Seeds themselves via chat.&lt;br /&gt;
*It's NOT trees; like onions.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169482</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169482"/>
		<updated>2012-03-12T05:47:36Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Garlic.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Garlic Seeds]].  It is used as an ingredient in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Garlic is generally the lowest-yielding of the vegetables.  Most commonly, you will receive 1 garlic per harvest.  Higher yields are possible in certain locations.&lt;br /&gt;
&lt;br /&gt;
It appears that the map is sub-divided into 1024 coordinate regions and are avatar dependent. I've done some testing around an area where I can grow 18 per seed - [[User:Tunnen/Garlic | Tunnen's Garlic Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Seed reproduction method is unknown. Hint: It's supposed to be &amp;quot;funny&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
What it isn't:&lt;br /&gt;
*It's NOT dropping dirt on the garlic.&lt;br /&gt;
*It's NOT laughing at, bowing to, or even blessing(emotes) the garlic.&lt;br /&gt;
*It's NOT praising Isis or the Garlic Seeds themselves via chat.&lt;br /&gt;
*It's NOT trees; like onions.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169481</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Garlic&amp;diff=169481"/>
		<updated>2012-03-12T05:47:17Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Garlic.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Garlic Seeds]].  It is used as an ingredient in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Garlic is generally the lowest-yielding of the vegetables.  Most commonly, you will receive 1 garlic per harvest.  Higher yields are possible in certain locations.&lt;br /&gt;
&lt;br /&gt;
It appears that the map is sub-divided into 1024 coordinate regions and are avatar dependent. I've done some testing around an area where I can grow 18 per seed - [[User:Tunnen/Garlic | Tunnen's Garlic Map]]&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Seed reproduction method is unknown. Hint: It's supposed to be &amp;quot;funny&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What I've Tried - Tylui&lt;br /&gt;
&lt;br /&gt;
It's NOT dropping dirt on the garlic.&lt;br /&gt;
It's NOT laughing at, bowing to, or even blessing(emotes) the garlic.&lt;br /&gt;
It's NOT praising Isis or the Garlic Seeds themselves via chat.&lt;br /&gt;
It's NOT trees; like onions.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Vegetable_Seeds&amp;diff=169473</id>
		<title>Vegetable Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Vegetable_Seeds&amp;diff=169473"/>
		<updated>2012-03-12T04:59:15Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Reproduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vegetable seeds''' (used, obviously, to grow [[vegetables]]) are available to paid accounts at any [[University of Worship]] where [[Agriculture]] is researched (which is now all of them). Trial accounts can only obtain seeds from other players.&lt;br /&gt;
&lt;br /&gt;
Each different University of Worship will offer 4 vegetable seeds of a random basic variety ([[Cabbage]], [[Carrots]], [[Garlic]], [[Leeks]], or [[Onions]]).  A player can only obtain this gift once at each University.&lt;br /&gt;
&lt;br /&gt;
[[Peppers|Pepper]] seeds were introduced to Egypt during an event; they are only available from other players. &lt;br /&gt;
&lt;br /&gt;
= Reproduction =&lt;br /&gt;
&lt;br /&gt;
In general, and unlike [[flax]], growing vegetables will leave you with exactly as many seeds as when you started.  Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground.  You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many ''simultaneous'' beds as you have seeds.&lt;br /&gt;
&lt;br /&gt;
Reproducing vegetable seeds -- getting more seeds back from a harvest -- is a continuing puzzle.  The method is different for each vegetable, and always changes from Tale to Tale.  Discussion of vegetable seed reproduction can be found on the [[Vegetables]] page.&lt;br /&gt;
&lt;br /&gt;
(Note that searching Google for &amp;quot;Egyptian Onion&amp;quot; the very first link is to wikipedia about the so-called &amp;quot;tree onion&amp;quot;. Onion seed reproduction in tale6 involves trees. -Tylui, March 11th 2012)&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* 100 cabbage, carrots, garlic, leek, and onion seeds required to research [[Advanced Animal Husbandry]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169471</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169471"/>
		<updated>2012-03-12T04:53:31Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Onion Seed Production by Tylui:&lt;br /&gt;
&lt;br /&gt;
Every player has what I call Cursed Trees and Magic Trees that affect harvests of onions and seeds respectively. The Cursed Trees will halve your harvest of onions, but leave the number of seeds unaffected whereas the Magic Trees will completely nil your onion harvest, but give you an extra seed upon harvest. After gathering wood from every tree within viewing distance of my home, I can say for certain that both exist. I have no idea in what quantities they exist, but I would speculate there are several per player within Egypt, given the proximity to my home. After looking over LEARN(see below)'s analysis, I'd guess there's one of each in every 128 x 128 square(more research to come on this subject).&lt;br /&gt;
It is speculated that a Cursed Tree indicates proximity to a Magic Tree, but hasn't been definitively proven as of yet.&lt;br /&gt;
* Once these trees are found, they will NOT move position.&lt;br /&gt;
* Once you gather wood from one of these trees, its particular &amp;quot;Switch&amp;quot; is activated, and cannot be deactivated by any other action but harvesting an onion.&lt;br /&gt;
* If both Switches are activated, the first time you harvest will give you 2 seeds and no onions, and reset the Magic Switch; the second time, half normal onion yield and reset the Curse Switch.&lt;br /&gt;
&lt;br /&gt;
You can find your Magic Tree in the following manner:&lt;br /&gt;
&lt;br /&gt;
# First, harvest at least 2 onions to reset your switches.&lt;br /&gt;
# Find a group of trees you want to test. Gather wood from all of them, then grow onions. If you get an extra seed, your Magic Tree is somewhere in that group. If not, then find a new group until you find a Magic Tree.&lt;br /&gt;
# Divide your new Magic Group of Trees into two halves. Group A and Group B.&lt;br /&gt;
# Harvest trees from Group A, then grow and harvest onions to see if the Magic Tree is in Group A. Group A becomes the new Magic Group.&lt;br /&gt;
# If it isn't, then you know it IS in Group B. Group B becomes the new Magic Group.&lt;br /&gt;
# Repeat steps 3, 4, 5, and 6 until you narrow it down to the final tree.&lt;br /&gt;
# Enjoy your Magic Tree!&lt;br /&gt;
( NOTE: The same process can be used to find your Cursed Trees, but I haven't a clue as to why you'd want to. Unless, of course, it's for !!SCIENCE!! )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169452</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169452"/>
		<updated>2012-03-12T03:12:13Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169451</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169451"/>
		<updated>2012-03-12T03:11:52Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
&lt;br /&gt;
To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
&lt;br /&gt;
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
&lt;br /&gt;
I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
&lt;br /&gt;
Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
&lt;br /&gt;
Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
Improved method of Seed Production by Tylui:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#First, harvest at least 2 onions to reset your switches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
&lt;br /&gt;
You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
&lt;br /&gt;
===Seed Production Comments:===&lt;br /&gt;
&lt;br /&gt;
I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
----&lt;br /&gt;
I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169442</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Onions&amp;diff=169442"/>
		<updated>2012-03-12T02:33:07Z</updated>

		<summary type="html">&lt;p&gt;TyluiHythuk: /* Seed Production Comments: */&lt;/p&gt;
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&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
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'''Onions''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on sandy terrain from [[requires::Onion Seeds]].  They are used in [[cooking]], and are the main diet of [[sheep]] in captivity.&lt;br /&gt;
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To grow onions, plant an [[Onion Seeds|onion seed]] in a sandy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
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Unlike the other vegetables, onions are not harmed by over-watering. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
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After manually harvesting 500 onions, you gain the option to automatically accumulate them as an [[Offline Chores|offline chore]].&lt;br /&gt;
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==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
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==Yield==&lt;br /&gt;
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The base harvest is '''4 onions per seed'''.  Some locations are known to provide a better yield; see the notes below.&lt;br /&gt;
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7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])&lt;br /&gt;
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12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])&lt;br /&gt;
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I was tipped off in RP chat that people had noticed yields increasing as they went south, so while I ran to SE for seeds, I started test planting randomly. There seem to be kind of onion 'bumps' as you travel north to south; at my CP near ULead in RP I was getting 4, but as I went south my yields went up to 10, and decreased back to 4 at some point before crossing over into 7L. Yields started picking up again as I went south, peaking at 12 at the lake N of ULead in SE, and were back down to 7 as I got close to SE UWorship. There's probably a formula of some sort there, but I was just running and not making notes! -Noctilucent&lt;br /&gt;
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Best yield I found so far is 1100, 0 which produced 14 onions per planting.  The downside of this spot is it's pretty far from water. - Maximus&lt;br /&gt;
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Best SPOT I've found is 1111, 277 which yielded 12 per planting but is right next to water. - Maximus&lt;br /&gt;
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==Seed Production==&lt;br /&gt;
Based on tests with a lot of [[Lower Egypt Advanced Research Network]] this evening, we believe we have found it (simplified version):&lt;br /&gt;
* There are avatar-specific &amp;quot;magic&amp;quot; trees, likely based on some hash function.  These seem to be every 100 or so coords, so there's probably one near your camp.  These can be any type of tree, and different &amp;quot;magic&amp;quot; trees for the same avatar may be different types.&lt;br /&gt;
* Any time after harvesting a &amp;quot;magic&amp;quot; tree, you will get a second seed on your next onion planting.&lt;br /&gt;
* If you have harvested several (7?) trees near (roughly within view distance of) a &amp;quot;magic&amp;quot; tree, you get one seed but half as many onions as a hint.  Ones very near (25 coords or so? (I think it's closer to 75-80 --Gyges)) don't count. &lt;br /&gt;
* If you have done both, your first planting will give a bonus seed and the next planting will give one seed but half yield.&lt;br /&gt;
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You can find a &amp;quot;magic&amp;quot; tree by the following:&lt;br /&gt;
# Harvest onions to reset your batch&lt;br /&gt;
# Harvest 7 trees.&lt;br /&gt;
# Harvest onions.  If you get normal yield, go back to step 2 in a new area.&lt;br /&gt;
# If you got half yield, one tree you can see on maximum zoom-out from one of the seven trees you tried was a &amp;quot;magic&amp;quot; tree.  Harvest all of them to make sure and plant onions again to check.&lt;br /&gt;
# This time you should get a seed.  You can now narrow down which of those trees was your &amp;quot;magic&amp;quot; tree by doing half of them and seeing if you get another seed and narrowing it down by repeating.&lt;br /&gt;
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===Seed Production Comments:===&lt;br /&gt;
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I received 0 yield and 2 seeds on my first growth.  I got 2 yield and 1 seed on my 2nd growth.  Then yield went to 5 with 1 seed after that.&lt;br /&gt;
senario:  Guildmate was working flax, had a 100+ bundle in the water near where I was growing.  I recently built a building (brick racks, small distaff, chest).  Have not been able to duplicate again.  -- Shiranai&amp;lt;br&amp;gt;&lt;br /&gt;
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Guildie got 0 yield and 2 seeds on first growth.  I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass.  He has been unable to repeat it.&lt;br /&gt;
I got 0 yield and 2 seeds on the first growth.  I had been teaching, rotting flax nearby, and making bricks.  We both had perfect waterings.  Happened again to another guildie.  He was not being taught a skill.  Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby.  I was 10-12 coordinates away.  But this was not repeatable.  Once a day kind of thing?  This all happened around 11:30a.m. game time  --Amora&amp;lt;br&amp;gt;&lt;br /&gt;
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I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.   Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu&lt;br /&gt;
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu&lt;br /&gt;
:::My hypothesis is that the first planted seed each day (or shorter period-- probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed via multiple &amp;quot;die rolls&amp;quot; made on the first plant.  Each &amp;quot;win&amp;quot; in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is &amp;lt;100%.  One &amp;quot;win&amp;quot; might increase the seed production to, e.g., 1.5, but we would not receive a &amp;quot;half seed&amp;quot; so we get only the one we planted.  Multiple &amp;quot;wins&amp;quot; may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is &amp;gt;=100% (thus +1 seed), and we get a new seed.  --Axhakumu&amp;lt;br&amp;gt;&lt;br /&gt;
::::I think it might be a simple 24h or 48h timer. I got a seed the first time i planted (0 onions, 2 seeds). After not planting anything for about 12h i tried a spot and got 3:1, which was lower than anything else before BUT the second harvest. To test my theory i planted another seed on the exact same spot and got a 6:1 ratio. -- entux&amp;lt;br&amp;gt;&lt;br /&gt;
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I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up &amp;gt;24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati&amp;lt;br&amp;gt;&lt;br /&gt;
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I've never had any extra seeds, I've planted at different times of the day. I've gotten mushrooms, herbs, fished, insects, FEMALE beetles. I've built a CP, Sheep pen, made jugs, gathered limestone and been on a dig. I haven't gotten a single palm frond. I've also grown all other types of vegetable except Carrots. --Pauven (After further testing, beetles and growing other vegetables seems to have no effects on onions. I have also tested empty inventory, dropping beetles, near different stages and types of flax, after ripping flax, after harvesting flax, after harvesting seeds). &amp;lt;br&amp;gt;&lt;br /&gt;
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Having planted once and got a seed, I ran around gathering wood from trees. No specific loop, just roaming around gathering. After 271 wood (dropping 2 due to weight capacity) returned and planted at the same place and got another seed. Theories: either related to quantity of wood gathered or related to gathering from specific tree types. I performed no game actions (other than talking on channels, but not Main) between the plantings other than gathering wood. I did get some insects but since people have said they didn't have that trained we can probably write that off. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
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Adding: I repeated the whole thing, just gathering wood, and planted in a different location and got seeds again. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
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* I got my first seed after planting normally, harvesting 78 unique trees without repeating any of them, and planting again.&lt;br /&gt;
* Immediately afterwards I did another run of 78 trees with about 50% overlap with that first run and got a half-harvest but no seed.&lt;br /&gt;
* Following that, I harvested a run covering my first trial (with a little extra) and got another seed.  I've put the trees on that run at [[Talk:Onions]]&lt;br /&gt;
--[[User:LehmanHotep|LehmanHotep]] 22:34, 8 December 2011 (EST)&lt;br /&gt;
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I just found a single tree that makes my next harvest produce a seed. It's a Towering Palm at 1167,7222. I do not have to harvest any other trees to get this effect, just this one. -- yllamana&amp;lt;br&amp;gt;&lt;br /&gt;
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My magic tree at 781, -1044 (Seven Lakes) is the Giant Cricklewood. --Fazzfab&amp;lt;br&amp;gt;&lt;br /&gt;
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Some notes on Onion growth:&lt;br /&gt;
* First seed from planting normally, then half harvest from second planting.&lt;br /&gt;
* I started with a known cursed tree(half harvest) and collected from 20 trees after it(total:21). Still got half harvest.&lt;br /&gt;
* Yay finally found my magic tree. Cursed Tree at 1384, 3952; Magic Tree at 1446, 3880. Distance is ~95.02 coords.&lt;br /&gt;
* Harvesting Magic, Cursed, and then normal, I get one harvest of 0/2, one of 2/1, and all the rest 4/1.&lt;br /&gt;
* Similarly, Harvesting Cursed, normal, and THEN Magic, I get the same results as above, which would completely explain why so many people get this result when first planting onions.&lt;br /&gt;
Tylui 17:29 PST, 11 March 2012&lt;br /&gt;
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==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
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{{RequiredBy}}&lt;br /&gt;
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[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>TyluiHythuk</name></author>
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