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	<id>http://www.atitd.org/wiki/t6w/index.php?action=history&amp;feed=atom&amp;title=User%3AKyline%2FIdeas</id>
	<title>User:Kyline/Ideas - Revision history</title>
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	<updated>2026-06-04T20:34:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Kyline/Ideas&amp;diff=253872&amp;oldid=prev</id>
		<title>Kyline: Created page with &quot;== New Tech suggestion: Flax Experiments 1-7 ==  *Being able improve flax early in the game will lead to less player stress and burnout and give them a technology that they can w...&quot;</title>
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		<updated>2014-04-10T01:03:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== New Tech suggestion: Flax Experiments 1-7 ==  *Being able improve flax early in the game will lead to less player stress and burnout and give them a technology that they can w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== New Tech suggestion: Flax Experiments 1-7 == &lt;br /&gt;
*Being able improve flax early in the game will lead to less player stress and burnout and give them a technology that they can work on in the early game while exploring Egypt.&lt;br /&gt;
It would be a 7 step technology, with small improvements to the flax strains available. It is not designed to replace or even fast track crossbreeding when that becomes available. All ‘new’ flax strains can be with the minimum genetic material needed to reach the stats required. - Kyline&lt;br /&gt;
&lt;br /&gt;
New flax strains suggested:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Tech&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Amount of Flax/Rotten&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Watered?&lt;br /&gt;
! width=&amp;quot;450&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Timeline&lt;br /&gt;
|-&lt;br /&gt;
|| 1 || Horus’s Blessing || 2 Flax, 1 Seed || N || Avail Flax seeds, Clay Mortars, Cactus Sap, Common Mushrooms || Start of Tale&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || Isis’s Seed	|| 2 Flax, 2 Seed	|| Y || Avail Flax seeds, Clay Mortars, Cactus Sap, Common and a few uncommon Mushrooms ||&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || Osiris Reborn	|| 2 Flax, 2 Seed	|| N || Avail Flax seeds, Clay Mortars, Cactus Sap, Common and a few uncommon Mushrooms ||&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || Thoth’s Creation	|| 2 Flax, 1 Rotten, 2 Seed	|| Y || Avail Flax seeds, Mortar and Pestals, Cactus Sap, Common Herbs and Uncommon Mushrooms || Change from Clay Mortars to Mortar and Pestle (lvl 3 Carving skill required) will mean this is not able to be completed until Glass Blowing technology is available in Egypt. &lt;br /&gt;
|-&lt;br /&gt;
|| 5 || Ra’s Light	|| 2 Flax, 1 Rotten, 2 Seed	|| N || Avail Flax seeds, Mortar and Pestals, Cactus Sap, Common Herbs and Uncommon Mushrooms&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || Bastet’s Grace	|| 2 Flax, 2 Rotten, 2 Seed	|| Y || Avail Flax seeds, Brass Pots, Cactus Sap, UnCommon Herbs and Rare Mushrooms || The addition of Brass Pots will mean this is not able to be completed until Advanced Metallurgy technology is available in Egypt.&lt;br /&gt;
|-&lt;br /&gt;
|| 7 || Amun’s Celebration	|| 2 Flax, 2 Rotten, 2 Seed	|| N || Avail Flax seeds, Brass Pots, Cactus Sap, UnCommon Herbs and Rare Mushrooms  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kyline</name></author>
	</entry>
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