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	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eugenius</id>
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	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144113</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144113"/>
		<updated>2018-01-27T22:37:48Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144112</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144112"/>
		<updated>2018-01-27T22:37:20Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance. Herbs or herb combinations 2 with a 2:1 positive to negative ration attract twice as many insects as other bonfires.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144110</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144110"/>
		<updated>2018-01-27T22:31:54Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Herbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144108</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144108"/>
		<updated>2018-01-27T22:27:40Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Herbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144107</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144107"/>
		<updated>2018-01-27T22:25:40Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb sacrificed may cost Egyptian the favor of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144106</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144106"/>
		<updated>2018-01-27T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb sacrificed may cost Egyptian the favor of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144105</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144105"/>
		<updated>2018-01-27T22:19:54Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
===The Herbs===&lt;br /&gt;
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb sacrificed may cost Egyptian the favor of Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144081</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144081"/>
		<updated>2018-01-27T09:07:27Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144080</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144080"/>
		<updated>2018-01-27T09:06:22Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will receive 1 perception point per advance.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144079</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144079"/>
		<updated>2018-01-27T08:58:42Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144078</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144078"/>
		<updated>2018-01-27T08:57:09Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144077</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144077"/>
		<updated>2018-01-27T08:56:07Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*2 insects&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144076</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144076"/>
		<updated>2018-01-27T08:55:35Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144075</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144075"/>
		<updated>2018-01-27T08:54:13Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144074</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144074"/>
		<updated>2018-01-27T08:51:30Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144073</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144073"/>
		<updated>2018-01-27T08:47:44Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144072</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144072"/>
		<updated>2018-01-27T08:47:19Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.&lt;br /&gt;
===Scoring===&lt;br /&gt;
The scoring is a follows: for every &amp;quot;positive&amp;quot; attribute (example: scent of lavender) 2 points are awarded. For every &amp;quot;negative&amp;quot; attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/zFree/Zfree_Tale_8_Planning&amp;diff=144064</id>
		<title>Guilds/zFree/Zfree Tale 8 Planning</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/zFree/Zfree_Tale_8_Planning&amp;diff=144064"/>
		<updated>2018-01-27T01:45:36Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Location=&lt;br /&gt;
Now we know that T8 will be a rerun of T7, it is worth considering whether a significant change in location might keep things interesting and change some of the ways in which we see ourselves and our contribution.&lt;br /&gt;
&lt;br /&gt;
For example, we could consider setting up more remotely, like Sinai or CoTs. On one hand we would likely not get as many applicants early on, but those we do would be those who know us and seek us out. We wouldn't have as much of an issue with lag. It might also mean that as a guild we might be initially more focused on research and opening techs in our new region.  &lt;br /&gt;
&lt;br /&gt;
Or, we could stay relatively centrally located in RP, but further out.&lt;br /&gt;
&lt;br /&gt;
Interested in your thoughts...&amp;lt;cate 10Jan18&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Amy: [01d07h30m] I heard zfree is working on arch and worship monuments so went to the wiki page to see if there was info on how to help.  There, I saw zfree is thinking about T8 and asking for suggestions.  Never thought about it before then, but my immediate thought was - how about a zfree RP AND a zfree 7L? Here are my thoughts - and others like Chart &amp;amp; Marlie are thinking the same thing...  We love 7L and loved having our own camps, yet living near Amigos, a great public guild at the beginning of the telling, but really fizzled out when Shayra and Augir left.   I'm NOT a leader!  So I can't start anything up in 7L for T8, and I don't know of anyone else who's planning to. if zfree has TWO people who might be willing to take the reins, that could work.  Details totally up to the rein holders :) I can't live in RP, as my computer is slow and I &amp;quot;hop&amp;quot; not run whenever I'm there.  I'd love to live near a great public guild, helping out whenever possible, like we did with Amigos. Just an idea to consider.  Thanks :)&lt;br /&gt;
*Eugenius: I was informed the Point is moving to 7 Lakes. I think we should consider moving to the Points location.&lt;br /&gt;
==Possible options==&lt;br /&gt;
&lt;br /&gt;
What are we looking for? &lt;br /&gt;
* Flat land with convenient access to basic resources - water, clay, sand, grass, wood, etc&lt;br /&gt;
* Convenient access to schools and Universities, as we may want to focus more on research next tale&lt;br /&gt;
* Convenient access to Chariot, Expedition Point, Voting Booths and Altars, although these last two features can be requested as camp deco&lt;br /&gt;
* room to expand, and room for member camps in the vicinity &lt;br /&gt;
&lt;br /&gt;
'''Best options so far:'''&lt;br /&gt;
* RP, South-West near UHarmony - see [[Guilds/zFree/Area1|Area 1]]&lt;br /&gt;
*RP, south of acro field along the chain of ponds, around 1766, 2490 and extending to the east too - see [[Guilds/zFree/Area2|Area 2]]&lt;br /&gt;
* OE, east of SThought, on the Red Sea coast near Telanoc island  - around 1190, 6450  &lt;br /&gt;
&lt;br /&gt;
Other places of potential interest (but not as good as the above!)&lt;br /&gt;
&lt;br /&gt;
*OE, west side of Nile beneath the Takeshot field - around 850, 6370&lt;br /&gt;
*RP, north Nile coast&lt;br /&gt;
*RP, 1330, 3780ish, both sides of the road&lt;br /&gt;
*MV, near the CS, south of UHarm and ULead&lt;br /&gt;
*DoS, nile north of the big bend, &lt;br /&gt;
*Dos, big bend, around -418, 2700, Expedition Point is really close!&lt;br /&gt;
*CCR between UWorship and SWorship&lt;br /&gt;
*CCR, green area SE of CS, around -221, 6662&lt;br /&gt;
*VoK, being adventurous! -1160, 7144. Has everything, but is a LONG way away)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*please suggest other areas for us to look at...&lt;br /&gt;
&lt;br /&gt;
Just for discussion, how about where we are right now?&lt;br /&gt;
 &lt;br /&gt;
 Comments on locations: Distance from cs was in my opinion a tiny bit too close this tale. I'd say anywhere between a 1-1.5 minute run is fine. &lt;br /&gt;
 I do not think the either area 1 and 2 are good options. 1 because it is too far from cs, 2 because there is no where near enough grass for &lt;br /&gt;
 massive flax production. I like the idea of being in one of the not center places, but I do not think our members would like it. Being in two &lt;br /&gt;
 places; I do not think this is a valid Idea, our guild would end up being +400 members instead of +250 members. And we would not be able to &lt;br /&gt;
 maintain both places properly, if someone wanted to move and build another place, I have no problem with that.&lt;br /&gt;
&lt;br /&gt;
=Feedback=&lt;br /&gt;
&lt;br /&gt;
In Tale 7 the zfree elders worked hard early on to set up '''zfree'''. &lt;br /&gt;
We expanded quickly and became a large guild of over 150 members! &lt;br /&gt;
The collaborative way that guild members work together is amazing, and has helped us be pretty successful. &lt;br /&gt;
Our guild has most importantly become a social hub for members to share being part of this unique community. &lt;br /&gt;
&lt;br /&gt;
As we get close to the end of this tale we need to think about getting going again for Tale 8. &lt;br /&gt;
Your thoughts about what worked, and could be done better would be very welcome! &lt;br /&gt;
&lt;br /&gt;
There are some starter questions below, to get things going, based around some key topics. &lt;br /&gt;
Feel free to add whatever else you think is needed. &lt;br /&gt;
&lt;br /&gt;
''If you are not confident updating the wiki, please personal chat me &amp;lt;cate&amp;gt; or any of the zfree elders in game &lt;br /&gt;
and we can post your comments for you.''&lt;br /&gt;
&lt;br /&gt;
= In the beginning =&lt;br /&gt;
1.  '''In the beginning:'''  the small group of founder elders used the initial 24 hours to scout for a location &lt;br /&gt;
and set about establishing the guild headquarters and initial compounds. &lt;br /&gt;
&lt;br /&gt;
* Any thoughts about location next tale? Should we aim for somewhere closer or further out from the centre? &lt;br /&gt;
&lt;br /&gt;
 Any closer, and you may have problems with the size the guild buildings get. &lt;br /&gt;
 Any further away, and it starts to get troublesome to get between guild and the centre. &lt;br /&gt;
 I think the guild location was just right in tale 7. [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 I think we need to be very near a CS or expedition site. We are likely to want to travel to other regions for research or digs or ...  especially in the early game -- Yendor&lt;br /&gt;
&lt;br /&gt;
* Camp layout - How can we better manage pollution and lag? &lt;br /&gt;
&lt;br /&gt;
 Camel Pens and Greenhouses - need to leave a bigger space, as we ran out and had to rebuild in tale 7. &lt;br /&gt;
 Of note, we need to remember to keep space for drying straw, as that was an after-thought this tale. &lt;br /&gt;
&lt;br /&gt;
 We need more space between the polluting buildings (sawmills and brick machines) and the tree grove. I think this was caused by not thinking of saw mill pollution when we built the carpentry compound. --Yendor&lt;br /&gt;
 &lt;br /&gt;
 Brick production, need to have it closer to mud and sand, &lt;br /&gt;
 and further away from the trees in case  pollution mechanism in tale 8 is similar to tale 7. &lt;br /&gt;
 &lt;br /&gt;
 Glass production, need to be closer to sand (we had to get camp decoration to put some in during tale 7). &lt;br /&gt;
 &lt;br /&gt;
 Space out the chemistry, rock, and cafe compounds a little more, as when small warehouses went up, &lt;br /&gt;
 it started to get cramped very quickly. &lt;br /&gt;
 &lt;br /&gt;
 Chemistry and Forges building needs to be bigger next time, as it ended up feeling claustrophobic in &lt;br /&gt;
 the chemistry building, and the same-model Student and Master buildings being next to each other &lt;br /&gt;
 caused confusion and costly mistakes.&lt;br /&gt;
 &lt;br /&gt;
 Kitchens, tale 7 had two groups (MPs and everything else), tale 8 I suggest three groups &lt;br /&gt;
 (one for sink/dex/end, one for other dishes, one for MPs)&lt;br /&gt;
 &lt;br /&gt;
 When placing 'ponds', need to weigh up the benefits of having more watermines with the negative that &lt;br /&gt;
 they impede getting between buildings easily.&lt;br /&gt;
  Actually the watermines was placed long after the ponds went up. The ponds was not intended for more watermines. /McArine&lt;br /&gt;
 &lt;br /&gt;
 Need to 'reserve' space near the flax houses to allow flax growing.&lt;br /&gt;
 &lt;br /&gt;
 Space out the warehouses rather than having them all stacked next to each other &lt;br /&gt;
 as it gets harder to quickly know exactly which warehouse you need.  &lt;br /&gt;
 &lt;br /&gt;
 Location of doors on compounds needs to be better considered, as we had problems this tale &lt;br /&gt;
 with doors preventing proper expansion of buildings. [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Flax Compound, the gins need to be next to the Steam Distaff (which then need to be next to Automatic Loom as they are now).&lt;br /&gt;
 One full Steam Distaff can feed five Automatic Looms, so number of Looms need to be 5 (or 10)&lt;br /&gt;
 Maybe a second compound for the automated flax, by the time these are released Cornerstones are aplenty. [[User:Silden|Silden]] 00:58, 3 September 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Bees might need a more coherent structure, some are very closely packed, others are not in a coherent pattern from one to &lt;br /&gt;
 the other causing some to be missed by some collectors. [[User:Silden|Silden]] 00:58, 3 September 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Glass works needs to further away from main camp, as lag can affect the Glory Hole. [[User:cate|cate]] 08:33, 25 July 2017 (AEST)&lt;br /&gt;
 Not built on a hillside that prevents expansion, some people like lots of gloryholes&lt;br /&gt;
 More space between Papyrus Tanks, and room to expand the numbers [[User:Silden|Silden]] 00:58, 3 September 2017 (EST)&lt;br /&gt;
 As a ballpark, 40 Soda, 30 Normal and 20 Jewel with space in-between - yes, some of us can run 46 benches at the same time, &lt;br /&gt;
 but different glass takes a lot of effort. If I could make all the same glass at the same time, I'd be a happy bunny :) [[User:Silden|Silden]] 03:45, 26 September 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Suggestion to have &amp;quot;Outpost&amp;quot; buildings for Gypsum and Bauxite ktchens. Also once useful / &lt;br /&gt;
 good fishing spots have been found potential build there with watermine like in MV [[User:Peter|Peter]] 16:33, 17 September 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
 Use of fences to outline areas for gravel manufacturing? citrus trees, area for sculptures, extra drop items etc [[User:Peter|Peter]] 16:33, 17 September 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Do we grow slowly by invitation, or quickly and ask member to help provide the resources to make that possible?&lt;br /&gt;
&lt;br /&gt;
 Asking members to help has the effect of both helping the guild grow quickly&lt;br /&gt;
 and help players feel like they are a big part of the guild [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 It is my opinion that the guild grow quickly but in a two tiered system. 200 brick and 200 boards to expand the guild hall and&lt;br /&gt;
 a yet to be determined amount to expand the compounds.  [[User:Eugenius|Eugenius]]&lt;br /&gt;
&lt;br /&gt;
I favor expanding the guild quickly. We shouldn't have to tell good players &amp;quot;sorry, we're full&amp;quot; -- Yendor&lt;br /&gt;
&lt;br /&gt;
* How should we manage the membership and access equitably?&lt;br /&gt;
&lt;br /&gt;
 Monthly reviews of membership and promotion based on contribution and willingness to help out where needed. &lt;br /&gt;
 I'd prefer a two level access system initially - Initiate: General Access and Patriarch: Reserved for Projects, &lt;br /&gt;
 or something like that. Continue the Post Office system for those living in/ around camp to store more personal things.   &lt;br /&gt;
 [[User:cate|cate]] 08:33, 25 July 2017 (AEST)&lt;br /&gt;
&lt;br /&gt;
 I am with cate on a two tiered system and promotion. [[User:Eugenius|Eugenius]]&lt;br /&gt;
&lt;br /&gt;
* We are anticipating there will be lots of lovely players wanting to join us again next tale. &lt;br /&gt;
:How big should we aim to be?&lt;br /&gt;
:How do we go about getting stuff together fast enough to meet expectations? &lt;br /&gt;
:Do we have a 'joining contribution' again to cover guild expansion costs? &lt;br /&gt;
 Having people contribute boards and bricks helps in the early part of the game&lt;br /&gt;
 When full, keep one space free so that applications can continue to be taken&lt;br /&gt;
 Keep applications open, players should not see a &amp;quot;Closed&amp;quot; sign.  [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 It makes sense to increase guild size in blocks, as the cost is greater if done in smaller increments. I suggest &lt;br /&gt;
 we look at the build costs at 30, 50, 80, 100, 120 and make a decision on what would be most efficient use of resources.&lt;br /&gt;
 [[User:cate|cate]] 09:15, 25 July 2017 (AEST) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Do we establish teams to focus in on the key priorities like animals, flax, bricks, metals?&lt;br /&gt;
 From personal experience, in the past I wanted to help, but I couldn't just say &amp;quot;Yes,&lt;br /&gt;
 I'll help do X building&amp;quot; because it would involve something I'm no good at (for example, &lt;br /&gt;
 a building that needs a cut gem). As a result, I didn't get involved with it at all. &lt;br /&gt;
 I had to wait until someone discussed making something I was good at, and I thought&lt;br /&gt;
 &amp;quot;I can chip in there&amp;quot;, and break the ice, help make some of the component parts, and find&lt;br /&gt;
 that I'm now well and truly involved. I'm sure I'm not alone feeling like that! &lt;br /&gt;
&lt;br /&gt;
 Someone might not mind making end products like nails and bars, but don't like &lt;br /&gt;
 getting ores or not be able to make charcoal. Another player may love the challenge of &lt;br /&gt;
 getting ore or found how to make lots of charcoal quickly and easily, but hate turning it &lt;br /&gt;
 into metals. So to say &amp;quot;you're on the animals team, start building the farm&amp;quot; may not&lt;br /&gt;
 necessarily be the best answer. [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Research was shambolic at the beginning, with the RP Research guild kicking out players&lt;br /&gt;
 and was led by people not around the whole tale, whereas zFree helped out both in-region&lt;br /&gt;
 and other region research, maybe we need a zFree Research guild which only looks at &lt;br /&gt;
 research, primarily in the region we settle in, and also to help other regions &lt;br /&gt;
 as required? [[User:Silden|Silden]] 09:54, 29 August 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
 Agree with Silden on the Research angle and would be willing to spearhead this.  I adore research. [[User:Sedjet|Sedjet]] 20:03, 4 Sept 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
 Maybe this is just my playstyle but I think burnout is likely to be much worse if someone feels obligated to pick/dry grass day in and day out. I think a rotating cadre of volunteers will be more burnout friendly than having someone do the same thing over and over again. A research subguild would work well, but would it coordinate with non-zFree members in the region? --Yendor&lt;br /&gt;
&lt;br /&gt;
* Did the guild purpose and guidelines affect your attitude towards being in the guild?&lt;br /&gt;
&lt;br /&gt;
* How about the guild wiki? Was it useful?&lt;br /&gt;
&lt;br /&gt;
 May need to be a little more organised, be more willing to put details on sub-pages&lt;br /&gt;
 instead of trying to cram it all into the main page.   [[User:Silden|Silden]] 07:53, 24 July 2017 (EST)&lt;br /&gt;
   (Agreed -- Yendor)&lt;br /&gt;
&lt;br /&gt;
 Sub-Guilds:  I believe that the use of zTest guilds was very helpful for organizing group tests.  &lt;br /&gt;
 The interest in certain tests has changed over the tale, as the more short-term group tests are &lt;br /&gt;
 completed by interested players.  Perhaps having more generically-named sub-guilds would be useful.  &lt;br /&gt;
 Once a player finds the correct GH, the actual guild name isn't very relevant, and the guild tab can &lt;br /&gt;
 be changed to reflect the test that a group is working on.  Instead of having zPilgrim being re-purposed &lt;br /&gt;
 for zMummies, the name could start out as zTestOne, or something similar.&lt;br /&gt;
&lt;br /&gt;
 I like the idea of having subguilds named after the tests. For example, zWorship could organize pilgrimate groups and leavened bread and mummies instead of having a bunch of guilds with very similar members which are mostly idle --Yendor&lt;br /&gt;
&lt;br /&gt;
* What should the role of the zfree elders be next tale?&lt;br /&gt;
&lt;br /&gt;
== Camp Layout ==&lt;br /&gt;
&lt;br /&gt;
For Flax, the ideal number is 15 [[Flax Gin]]s (fully upgraded this is 18,000 flax at a time), feeding 4 [[Steam Distaff]]s, which feeds 20 [[Automatic Loom]]s. We had 10/5/5 in Tale 7, which left some machines waiting around for work.&lt;br /&gt;
&lt;br /&gt;
=  Mid-Tale  =&lt;br /&gt;
In zfree this tale we started setting up specialist guilds to help coordinate the effort around specific tasks and tests, like 'zemples', zThrone, zBread, for example. We made decisions on projects to contribute towards releasing technologies for all Egyptians, like the Pyramids, and installing new and improved machines around camp for zfree members.  &lt;br /&gt;
&lt;br /&gt;
* How can we better involve guild members in the decisions about guild projects and enhancements?&lt;br /&gt;
&lt;br /&gt;
* What keeps you logging in when the mid-tale doldrums start?&lt;br /&gt;
&lt;br /&gt;
* Player-managed events can help motivate people stay tuned in, but need coordination. &lt;br /&gt;
: Which player events would you like to see more of? &lt;br /&gt;
: Would you like to see zfree take more of a proactive role in organizing player-managed events for Egypt?&lt;br /&gt;
&lt;br /&gt;
* Mid tale is a good time to learn new skills. Tutorials in what topics would be of interest to you?&lt;br /&gt;
&lt;br /&gt;
 Gemcutting, please. I have been playing since T2 and still not figured it out. [[User:Sedjet|Sedjet]] 2016, 4 Sept 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
=  End-Tale =&lt;br /&gt;
We are anticipating playing a part in getting together materials for the monuments, as soon as they are released, and working collaboratively to undertake the work. Getting the monuments together and supporting the leaders to finalise them before tale end is pretty rewarding, particularly if we get involved in drafting and reviewing ideas for new tests for next Tale. This Tale has been unique because we have had a chance to review just about every test there has been. It is time to start thinking about the ones you like, and the sort of things you would like to be involved in next tale - even propose ideas for new tests. &lt;br /&gt;
&lt;br /&gt;
* Monuments are fun! Which monuments should we support as a priority?&lt;br /&gt;
&lt;br /&gt;
 Architecture, Thought, Leadership and Art!! [[User:cate|cate]] 09:17, 25 July 2017 (AEST)&lt;br /&gt;
&lt;br /&gt;
 Body, Harmony, Worship!! [[User:Silden|Silden]] 04:36, 10 August 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Developing ideas for new tests to add to the monuments is challenging, but also rewarding. Do you have any ideas for new tests in any of the seven disciplines? Post links to user pages, for the detail!&lt;br /&gt;
&lt;br /&gt;
 I am working on an idea for an Arch test, but no details are posted as yet.  I will link when I have that info congealed. [[User:Sedjet|Sedjet]] 20:11, 4 Sept 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
* End of tale party - ideas, please!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tbc&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144042</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144042"/>
		<updated>2018-01-26T02:30:44Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire.''''' Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;'''''&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144041</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144041"/>
		<updated>2018-01-26T02:29:54Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire.''''' Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;'''''&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144040</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144040"/>
		<updated>2018-01-26T02:26:17Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire.''''' Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;'''''&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144039</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144039"/>
		<updated>2018-01-26T02:21:00Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire.''''' Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;'''''&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location '''''only if the ceremonial bonfire is built inside 500 coord radius.''''' The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144038</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144038"/>
		<updated>2018-01-26T02:16:22Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire.''''' Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;'''''&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144037</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144037"/>
		<updated>2018-01-26T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144036</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144036"/>
		<updated>2018-01-26T01:48:55Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144035</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144035"/>
		<updated>2018-01-26T01:45:30Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonsu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144027</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144027"/>
		<updated>2018-01-26T01:09:25Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144024</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144024"/>
		<updated>2018-01-26T00:43:03Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the lighting of the candle, it is consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144023</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144023"/>
		<updated>2018-01-26T00:40:45Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144022</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144022"/>
		<updated>2018-01-25T23:11:50Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
Players performing the ritual between 6AM and 6PM will receive a flyaway message &amp;quot;Khonsu has departed Egypt and will return later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144021</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144021"/>
		<updated>2018-01-25T23:08:59Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message &amp;quot;The spirit of Khonsu has departed Egypt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144019</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144019"/>
		<updated>2018-01-25T23:05:54Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
===The Search===&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144017</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=144017"/>
		<updated>2018-01-25T23:04:42Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Test of Khonsu's  Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
===Overview===&lt;br /&gt;
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
==The Search==&lt;br /&gt;
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: &amp;quot;Someone has obtained the favor of Khonsu.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143987</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143987"/>
		<updated>2018-01-25T15:35:44Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* New Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas From T6==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
== New Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.&lt;br /&gt;
&amp;lt;br&amp;gt;Eugenius has completed a test idea [[User:Eugenius | Test of Khonsu's Light]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143986</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143986"/>
		<updated>2018-01-25T15:33:47Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* New Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas From T6==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
== New Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.&lt;br /&gt;
&amp;lt;br&amp;gt;Eugenius has completed a test idea [http://www.atitd.org/wiki/tale7/User:Eugenius | Test of Khonsu's Light]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143985</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143985"/>
		<updated>2018-01-25T15:32:39Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* New Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas From T6==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
== New Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.&lt;br /&gt;
&amp;lt;br&amp;gt;Eugenius has completed a test idea [[http://www.atitd.org/wiki/tale7/User:Eugenius | Test of Khonsu's Light]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143984</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143984"/>
		<updated>2018-01-25T15:32:14Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* New Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas From T6==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
== New Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.&lt;br /&gt;
&amp;lt;br&amp;gt;Eugenius has completed a test idea [[http://www.atitd.org/wiki/tale7/User:Eugenius|Test of Khonsu's Light]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143983</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=143983"/>
		<updated>2018-01-25T15:31:49Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* New Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas From T6==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
== New Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.&lt;br /&gt;
Eugenius has completed a test idea [[http://www.atitd.org/wiki/tale7/User:Eugenius|Test of Khonsu's Light]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143973</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143973"/>
		<updated>2018-01-25T08:30:27Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Demonstration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*10 wood&lt;br /&gt;
*10 candles&lt;br /&gt;
*10 royal jelly&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143972</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143972"/>
		<updated>2018-01-25T08:29:54Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143971</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143971"/>
		<updated>2018-01-25T08:27:27Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
*7 insects of any type&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143970</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143970"/>
		<updated>2018-01-25T07:37:59Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
Players will also receive 1 perception point per 100% favor to Khonsu.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143968</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143968"/>
		<updated>2018-01-25T07:32:20Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143966</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143966"/>
		<updated>2018-01-25T07:31:21Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The location of the spirit of Khonsu changes each time a player finds it, and at 6 AM every game day. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143963</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143963"/>
		<updated>2018-01-25T07:28:42Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143959</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143959"/>
		<updated>2018-01-25T07:02:58Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*Livestock&lt;br /&gt;
*Thorn&lt;br /&gt;
*Tree &lt;br /&gt;
*Water&lt;br /&gt;
*Ground&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143957</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143957"/>
		<updated>2018-01-25T06:58:24Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:&lt;br /&gt;
*Herb&lt;br /&gt;
*Crop&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143956</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143956"/>
		<updated>2018-01-25T06:41:36Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Passing the Test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.&lt;br /&gt;
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143955</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143955"/>
		<updated>2018-01-25T06:39:03Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* The Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.&lt;br /&gt;
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players would obtain Khonsu's favor. It is possible to obtain Khonsu's favor up to 7 times.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143954</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Eugenius&amp;diff=143954"/>
		<updated>2018-01-25T06:36:35Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Ceremonial Bonfires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Test of Khonsu's  Light''' ==&lt;br /&gt;
Proposed test for the Discipline of Worship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonstration===&lt;br /&gt;
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Water Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)&lt;br /&gt;
&lt;br /&gt;
===The Test Mechanics===&lt;br /&gt;
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you. &amp;lt;br&amp;gt;&lt;br /&gt;
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.&amp;lt;br&amp;gt;&lt;br /&gt;
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed. Players may check the status though the test menu.&lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:&lt;br /&gt;
*Meditate at any common altar&lt;br /&gt;
*Say in Main Chat tab &amp;quot;Blessed be Khonsu, whose light guides the night.&amp;quot;&lt;br /&gt;
*Sacrifice any insect&lt;br /&gt;
===Ceremonial Bonfires===&lt;br /&gt;
Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:&lt;br /&gt;
*10 wood&lt;br /&gt;
*50 royal jelly&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.&lt;br /&gt;
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
To pass the test, players would obtain Khonsu's favor. It is possible to obtain Khonsu's favor up to 7 times.&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
</feed>