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	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hekatef</id>
	<title>ATITD7 - User contributions [en]</title>
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	<updated>2026-04-07T04:36:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25301</id>
		<title>Maps/Yeasts</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25301"/>
		<updated>2015-10-23T04:03:31Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.atitd.org/wiki/tale5/images/markers/markerGrY.png is {{7ok}}&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Yeasts|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Shades --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Seven Lakes --&amp;gt;&lt;br /&gt;
(GrY) 1259, -1327, (1259, -1327) Yeast-25 Seal at 1350&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hinterlands --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Midland Valley --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Old Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Nomads--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sinai --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- South Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cats Claw Ridge --&amp;gt;&lt;br /&gt;
(GrY) -199, 7326, (-199, 7326) Yeast-10 Seal at 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Valley of Kings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lake of Reeds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cradle of the Sun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Eastern Grounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25300</id>
		<title>Maps/Yeasts</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25300"/>
		<updated>2015-10-23T04:03:15Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.atitd.org/wiki/tale5/images/markers/markerGrY.png is {{7ok}}&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Yeasts|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Shades --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Seven Lakes --&amp;gt;&lt;br /&gt;
(GrY) 1259, -1327, Yeast-25 Seal at 1350&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hinterlands --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Midland Valley --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Old Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Nomads--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sinai --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- South Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cats Claw Ridge --&amp;gt;&lt;br /&gt;
(GrY) -199, 7326, (-199, 7326) Yeast-10 Seal at 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Valley of Kings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lake of Reeds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cradle of the Sun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Eastern Grounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25299</id>
		<title>Maps/Yeasts</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Maps/Yeasts&amp;diff=25299"/>
		<updated>2015-10-23T04:02:52Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.atitd.org/wiki/tale5/images/markers/markerGrY.png is {{7ok}}&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Yeasts|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Shades --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Seven Lakes --&amp;gt;&lt;br /&gt;
(GrY) 1259, -1327, Yeast-25 Seal at 1350&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hinterlands --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Midland Valley --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Old Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Desert of Nomads--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sinai --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- South Egypt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cats Claw Ridge --&amp;gt;&lt;br /&gt;
(GrY) -199, 7326, Yeast-10 Seal at 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Valley of Kings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lake of Reeds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cradle of the Sun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Eastern Grounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Yeast/Y10&amp;diff=24960</id>
		<title>Yeast/Y10</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Yeast/Y10&amp;diff=24960"/>
		<updated>2015-10-22T17:38:06Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: Created page with &amp;quot;{{Yeast|Microbe=Y10 |AlcCeiling=325 |AlcThreshold=? |GrowthRate=30 |GlucoseFloor=9 |MaltFloor=159 |VitFloor=? |VitCons=8 |Orange=23 |Banana=6 |Cherry=4 |Date=26 |Honey=71 |Nutmeg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y10&lt;br /&gt;
|AlcCeiling=325&lt;br /&gt;
|AlcThreshold=?&lt;br /&gt;
|GrowthRate=30&lt;br /&gt;
|GlucoseFloor=9&lt;br /&gt;
|MaltFloor=159&lt;br /&gt;
|VitFloor=?&lt;br /&gt;
|VitCons=8&lt;br /&gt;
|Orange=23&lt;br /&gt;
|Banana=6&lt;br /&gt;
|Cherry=4&lt;br /&gt;
|Date=26&lt;br /&gt;
|Honey=71&lt;br /&gt;
|Nutmeg=3&lt;br /&gt;
|Cinnamon=4&lt;br /&gt;
|Grassy=9&lt;br /&gt;
|Nasty=6&lt;br /&gt;
|Bread=?&lt;br /&gt;
|Grapefruit=?&lt;br /&gt;
|Pear=?&lt;br /&gt;
|Blackberry=?&lt;br /&gt;
|Prune=?&lt;br /&gt;
|Jasmine=?&lt;br /&gt;
|Clove=?&lt;br /&gt;
|Vanilla=?&lt;br /&gt;
|Herbal=?&lt;br /&gt;
|Comments=A low-potency yeast which produces no special flavors from malt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Locations==&lt;br /&gt;
&lt;br /&gt;
Cat's Claw Ridge (-199, 7326): seal @ 1200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
40 light malt @ start (1200) = '''Beer, hint of barley flavor'''&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Yeast&amp;diff=24959</id>
		<title>Yeast</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Yeast&amp;diff=24959"/>
		<updated>2015-10-22T17:33:04Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
{{YeastNavHeader}}&lt;br /&gt;
Yeast is a [[Microbe]] found while brewing [[Beer|beer]].  There are 51 yeasts found in the game.&lt;br /&gt;
&lt;br /&gt;
See the database at http://66.228.48.199/atitd/beer/t6/ for a list of known locations and recipes for various yeasts.  Feel free to add to it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Yeast Table ==&lt;br /&gt;
&lt;br /&gt;
* '''Max Alcohol''' is the maximum alcohol that this yeast can produce '''on its own'''.  (It may be less in a multi-yeast brew.)  This is actually a derived characteristic from Alcohol Threshold and a few other factors.&lt;br /&gt;
* '''Alcohol Threshold''' is the amount of alcohol in a brew above which the yeast will stop working.&lt;br /&gt;
* '''Growth Rate''' is used internally by the program to govern how quickly the yeast grows each step during fermentation.  Growth Rate is always 10%, 20%, 30%, or 40%. &lt;br /&gt;
* '''Glucose Floor''' and '''Maltose Floor''' are the minimum amounts of sugar (glucose and maltose) which the yeast will leave untouched in the brew.&lt;br /&gt;
* '''Vitamin Ratio''' shows the # of alcohol produced by the yeast for each 1 vitamin eaten.&lt;br /&gt;
* '''Vitamin Threshold''' is the vitamin level below which the yeast will stop taking &amp;quot;bites&amp;quot; of sugar and vitamins.  Actual vitamins may drop below the threshold on the last bite.&lt;br /&gt;
&lt;br /&gt;
* '''Orange''', '''Banana''', '''Cherry''', '''Date''', '''Honey''', '''Nutmeg''', '''Cinnamon''', '''Grassy''', and '''Nasty''' are flavors created by the yeast when '''malt''' is present.  The numbers shown are the amounts created at full alcohol production.  (Honey and Grassy flavors can also be created by the ingredients.)&lt;br /&gt;
* '''Bread''', '''Grapefruit''', '''Pear''', '''Blackberry''', '''Prune''', '''Jasmine''', '''Clove''', '''Vanilla''', and '''Herbal''' are flavors created by the yeast when '''wheat''' is present.  The numbers shown are the amounts created at full alcohol production.  (Bread and Herbal flavors can also be created by the ingredients.)&lt;br /&gt;
&lt;br /&gt;
Notable flavors are highlighted in green.  These occur if a yeast can produce 200 or more of a certain flavor (or 100 or more, in the case of Grassy and Nasty -- these will ruin a brew in quantities of 100 or more).&lt;br /&gt;
&lt;br /&gt;
'''''Note: The max alcohol and the growth rate may be different for different spots, even though it is the same yeast. -Solaris'''''&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! '''Yeast'''  !! '''Max Alcohol''' !! '''Alcohol Threshold''' !! '''Growth Rate''' !! '''Glucose Floor''' !! '''Maltose Floor''' !! '''Vitamin Ratio''' !! '''Vitamin Threshold''' !! '''Orange''' !! '''Banana''' !! '''Cherry''' !! '''Date''' !! '''Honey''' !! '''Nutmeg''' !! '''Cinnamon''' !! '''Grassy''' !! '''Nasty''' !! '''Bread''' !! '''Grapefruit''' !! '''Pear''' !! '''Blackberry''' !! '''Prune''' !! '''Jasmine''' !! '''Clove''' !! '''Vanilla''' !! '''Herbal'''&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Example Yeast|Example Yeast-1]] || 396 || 352 || 10% || 3 || 218 || 9 || 200 || 55 || 5 || 61 || 2 || 6 || 33 || 204 || 4 || 18 || 27 || 13 || 46 || 3 || 13 || 6 || 22 || 40 || 4&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y26|Example Yeast-2]] || 1079 || 972+ || 10% || 2 || 118 || 7 ||  || 15 || 79 || 29 || 30 || style=&amp;quot;background-color:lightgreen&amp;quot;|3237 || style=&amp;quot;background-color:lightgreen&amp;quot;|294 || 23 || 10 || style=&amp;quot;background-color:red&amp;quot;|190 || 117 || 47 || 18 || 12 || 43 || 19 || 40 || 20 || 11&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y10|Yeast-10]] || 325 || ? || 30% || 9 || 159 || 8 || ?  || 23 || 6 || 4 || 26 || 71 || 3 || 4 || 9 || 6 || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y25|Yeast-25]] || 573 || ? || 10% || ? || ? || 8 || ?  || 11 || 6 || 8 || 15 || 91 || 6 || 8 || 15 || 73 || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Old Yeast Table (incomplete) ==&lt;br /&gt;
&lt;br /&gt;
The following chart contains an earlier version which reads some data off the individual yeast pages.  It is incomplete but is being retained here for completeness' sake. If adding a new yeast please use the Yeast template as seen on the page [[Y59]] or by following the instructions at [[Template:Yeast]]. After a new yeast is added this page may need to be updated by forcing an [{{fullurl:{{FULLPAGENAME}}|action=purge}} update]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Flavors with a value of 200 or greater are highlighted in green.  However, please note that with Grassy and Nasty flavors, it only takes 100 to be sufficient to ruin a brew.&lt;br /&gt;
&lt;br /&gt;
'''NOTE #2:''' This page is in the process of being updated to display wheat flavors and to display flavor values instead of ratios.  Some data is not being displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='wikitable sortable' style = 'width: 50em; margin: 1em auto; border-spacing: 0; border-left: 1px solid black; border-right: 1px solid black'&lt;br /&gt;
! Yeast !! Ceiling !! Orange !! Banana !! Cherry !! Date !! Honey !! Nutmeg !! Cinammon !! Grassy !! Nasty !! Bread !! Grapefruit !! Pear !! Blackberry !! Prune !! Jasmine !! Clove !! Vanilla !! Herbal&lt;br /&gt;
{{#ask: [[Category:yeast]]| ?AlcCeiling#-n&lt;br /&gt;
| ?MFlavours=Orange|+index=1&lt;br /&gt;
| ?MFlavours=Banana|+index=2&lt;br /&gt;
| ?MFlavours=Cherry|+index=3&lt;br /&gt;
| ?MFlavours=Date|+index=4&lt;br /&gt;
| ?MFlavours=Honey|+index=5&lt;br /&gt;
| ?MFlavours=Nutmeg|+index=6&lt;br /&gt;
| ?MFlavours=Cinnamon|+index=7&lt;br /&gt;
| ?MFlavours=Grassy|+index=8&lt;br /&gt;
| ?MFlavours=Nasty|+index=9&lt;br /&gt;
| ?MFlavours=Bread|+index=10&lt;br /&gt;
| ?MFlavours=Grapefruit|+index=11&lt;br /&gt;
| ?MFlavours=Pear|+index=12&lt;br /&gt;
| ?MFlavours=Blackberry|+index=13&lt;br /&gt;
| ?MFlavours=Prune|+index=14&lt;br /&gt;
| ?MFlavours=Jasmine|+index=15&lt;br /&gt;
| ?MFlavours=Clove|+index=16&lt;br /&gt;
| ?MFlavours=Vanilla|+index=17&lt;br /&gt;
| ?MFlavours=Herbal|+index=18&lt;br /&gt;
| format=template&lt;br /&gt;
| template=YeastFilteredTableData}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Yeast&amp;diff=24957</id>
		<title>Yeast</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Yeast&amp;diff=24957"/>
		<updated>2015-10-22T17:32:24Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
{{YeastNavHeader}}&lt;br /&gt;
Yeast is a [[Microbe]] found while brewing [[Beer|beer]].  There are 51 yeasts found in the game.&lt;br /&gt;
&lt;br /&gt;
See the database at http://66.228.48.199/atitd/beer/t6/ for a list of known locations and recipes for various yeasts.  Feel free to add to it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Yeast Table ==&lt;br /&gt;
&lt;br /&gt;
* '''Max Alcohol''' is the maximum alcohol that this yeast can produce '''on its own'''.  (It may be less in a multi-yeast brew.)  This is actually a derived characteristic from Alcohol Threshold and a few other factors.&lt;br /&gt;
* '''Alcohol Threshold''' is the amount of alcohol in a brew above which the yeast will stop working.&lt;br /&gt;
* '''Growth Rate''' is used internally by the program to govern how quickly the yeast grows each step during fermentation.  Growth Rate is always 10%, 20%, 30%, or 40%. &lt;br /&gt;
* '''Glucose Floor''' and '''Maltose Floor''' are the minimum amounts of sugar (glucose and maltose) which the yeast will leave untouched in the brew.&lt;br /&gt;
* '''Vitamin Ratio''' shows the # of alcohol produced by the yeast for each 1 vitamin eaten.&lt;br /&gt;
* '''Vitamin Threshold''' is the vitamin level below which the yeast will stop taking &amp;quot;bites&amp;quot; of sugar and vitamins.  Actual vitamins may drop below the threshold on the last bite.&lt;br /&gt;
&lt;br /&gt;
* '''Orange''', '''Banana''', '''Cherry''', '''Date''', '''Honey''', '''Nutmeg''', '''Cinnamon''', '''Grassy''', and '''Nasty''' are flavors created by the yeast when '''malt''' is present.  The numbers shown are the amounts created at full alcohol production.  (Honey and Grassy flavors can also be created by the ingredients.)&lt;br /&gt;
* '''Bread''', '''Grapefruit''', '''Pear''', '''Blackberry''', '''Prune''', '''Jasmine''', '''Clove''', '''Vanilla''', and '''Herbal''' are flavors created by the yeast when '''wheat''' is present.  The numbers shown are the amounts created at full alcohol production.  (Bread and Herbal flavors can also be created by the ingredients.)&lt;br /&gt;
&lt;br /&gt;
Notable flavors are highlighted in green.  These occur if a yeast can produce 200 or more of a certain flavor (or 100 or more, in the case of Grassy and Nasty -- these will ruin a brew in quantities of 100 or more).&lt;br /&gt;
&lt;br /&gt;
'''''Note: The max alcohol and the growth rate may be different for different spots, even though it is the same yeast. -Solaris'''''&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! '''Yeast'''  !! '''Max Alcohol''' !! '''Alcohol Threshold''' !! '''Growth Rate''' !! '''Glucose Floor''' !! '''Maltose Floor''' !! '''Vitamin Ratio''' !! '''Vitamin Threshold''' !! '''Orange''' !! '''Banana''' !! '''Cherry''' !! '''Date''' !! '''Honey''' !! '''Nutmeg''' !! '''Cinnamon''' !! '''Grassy''' !! '''Nasty''' !! '''Bread''' !! '''Grapefruit''' !! '''Pear''' !! '''Blackberry''' !! '''Prune''' !! '''Jasmine''' !! '''Clove''' !! '''Vanilla''' !! '''Herbal'''&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Example Yeast|Example Yeast-1]] || 396 || 352 || 10% || 3 || 218 || 9 || 200 || 55 || 5 || 61 || 2 || 6 || 33 || 204 || 4 || 18 || 27 || 13 || 46 || 3 || 13 || 6 || 22 || 40 || 4&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y26|Example Yeast-2]] || 1079 || 972+ || 10% || 2 || 118 || 7 ||  || 15 || 79 || 29 || 30 || style=&amp;quot;background-color:lightgreen&amp;quot;|3237 || style=&amp;quot;background-color:lightgreen&amp;quot;|294 || 23 || 10 || style=&amp;quot;background-color:red&amp;quot;|190 || 117 || 47 || 18 || 12 || 43 || 19 || 40 || 20 || 11&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffcc;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y10|Yeast-10]] || 325 || ? || 30% || 9 || 159 || 8 || ?  || 23 || 6 || 4 || 26 || 71 || 3 || 4 || 9 || 6 || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Y25|Yeast-25]] || 573 || ? || 10% || ? || ? || 8 || ?  || 11 || 6 || 8 || 15 || 91 || 6 || 8 || 15 || 73 || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Old Yeast Table (incomplete) ==&lt;br /&gt;
&lt;br /&gt;
The following chart contains an earlier version which reads some data off the individual yeast pages.  It is incomplete but is being retained here for completeness' sake. If adding a new yeast please use the Yeast template as seen on the page [[Y59]] or by following the instructions at [[Template:Yeast]]. After a new yeast is added this page may need to be updated by forcing an [{{fullurl:{{FULLPAGENAME}}|action=purge}} update]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Flavors with a value of 200 or greater are highlighted in green.  However, please note that with Grassy and Nasty flavors, it only takes 100 to be sufficient to ruin a brew.&lt;br /&gt;
&lt;br /&gt;
'''NOTE #2:''' This page is in the process of being updated to display wheat flavors and to display flavor values instead of ratios.  Some data is not being displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='wikitable sortable' style = 'width: 50em; margin: 1em auto; border-spacing: 0; border-left: 1px solid black; border-right: 1px solid black'&lt;br /&gt;
! Yeast !! Ceiling !! Orange !! Banana !! Cherry !! Date !! Honey !! Nutmeg !! Cinammon !! Grassy !! Nasty !! Bread !! Grapefruit !! Pear !! Blackberry !! Prune !! Jasmine !! Clove !! Vanilla !! Herbal&lt;br /&gt;
{{#ask: [[Category:yeast]]| ?AlcCeiling#-n&lt;br /&gt;
| ?MFlavours=Orange|+index=1&lt;br /&gt;
| ?MFlavours=Banana|+index=2&lt;br /&gt;
| ?MFlavours=Cherry|+index=3&lt;br /&gt;
| ?MFlavours=Date|+index=4&lt;br /&gt;
| ?MFlavours=Honey|+index=5&lt;br /&gt;
| ?MFlavours=Nutmeg|+index=6&lt;br /&gt;
| ?MFlavours=Cinnamon|+index=7&lt;br /&gt;
| ?MFlavours=Grassy|+index=8&lt;br /&gt;
| ?MFlavours=Nasty|+index=9&lt;br /&gt;
| ?MFlavours=Bread|+index=10&lt;br /&gt;
| ?MFlavours=Grapefruit|+index=11&lt;br /&gt;
| ?MFlavours=Pear|+index=12&lt;br /&gt;
| ?MFlavours=Blackberry|+index=13&lt;br /&gt;
| ?MFlavours=Prune|+index=14&lt;br /&gt;
| ?MFlavours=Jasmine|+index=15&lt;br /&gt;
| ?MFlavours=Clove|+index=16&lt;br /&gt;
| ?MFlavours=Vanilla|+index=17&lt;br /&gt;
| ?MFlavours=Herbal|+index=18&lt;br /&gt;
| format=template&lt;br /&gt;
| template=YeastFilteredTableData}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Beer&amp;diff=24615</id>
		<title>Guides/Beer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Beer&amp;diff=24615"/>
		<updated>2015-10-21T15:03:29Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}} &lt;br /&gt;
&lt;br /&gt;
'''Brewers!'''&lt;br /&gt;
 &lt;br /&gt;
 In an effort to make the sharing and finding of beer recipes (and yeast locations) easier,&lt;br /&gt;
 a database has been created at http://66.228.48.199/atitd/beer/t6/. If you're interested in&lt;br /&gt;
 sharing your research, please check it out.&lt;br /&gt;
&lt;br /&gt;
 There are now two easier to remember links for Numaris' Beer Database (above):&lt;br /&gt;
 http://numaris.sharpnetwork.net/atitd/beer/t6/ or a direct shortcut: http://atitd.sharpnetwork.net/beer&lt;br /&gt;
&lt;br /&gt;
 Download the [[Beer Calculator]] spreadsheet at [[Beer Calculator|this link]].  (Last updated 2/21/12.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[Beer]] is made from [[honey]] and grain ([[malt]] and/or [[wheat]]), brewed in a [[Beer Kettle]].  Through use of the right [[yeast]] or combination of yeasts, and with proper ingredients, you can concoct beers with a wide variety of flavors, features, and potencies.  This guide shows how to become a productive brewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What You Will Need ===&lt;br /&gt;
&lt;br /&gt;
To get started in the exciting world of beer brewing, you will need the following:&lt;br /&gt;
* The [[Beer_Brewing/Amunet|Beer Brewing]] tech.&lt;br /&gt;
* At least one [[Beer Kettle]].&lt;br /&gt;
* At least one [[Small_Barrel|small barrel]] in which to collect the result of your work.&lt;br /&gt;
&lt;br /&gt;
You will also need a supply of ingredients for the beer itself.  You will not need these for [[Yeast Testing|yeast testing]], though, so you can build your ingredient supply while you look for a good kettle location:&lt;br /&gt;
* A supply of [[honey]].&lt;br /&gt;
* A supply of [[malt]].  (Don't forget to build a [[Malting Tray]]!)&lt;br /&gt;
* A supply of [[wheat]].&lt;br /&gt;
* A [[Grain Oven]] in which to roast your malt and wheat.&lt;br /&gt;
&lt;br /&gt;
Lastly, you need a place to brew!  See the [[Yeast Testing]] article for how to find a suitable location and seal time for your kettle.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' The rest of this guide assumes that you have isolated a yeast and are ready to begin brewing with ingredients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Beer-Making Process: An Overview ===&lt;br /&gt;
&lt;br /&gt;
It takes 60 [[Wood]] and 25 [[Water in Jugs |Water]] to start a kettle of beer. Once started, the beer making process goes through two phases:&lt;br /&gt;
&lt;br /&gt;
* '''Brewing''' (20 minutes) -- in which grain and honey are added to the brew.&lt;br /&gt;
* '''Fermentation''' (40 minutes) -- in which local [[microbe|microbes]] enter the kettle and convert the brew's sugars into -- ideally -- alcohol.&lt;br /&gt;
&lt;br /&gt;
'''The brewing phase''' counts down from a 1200-second timer. At any point during this stage, you may add grain and/or honey. The type and amount of ingredients, and how early or late in the process they are added, determine a number of factors -- not least the amount of sugar and vitamins available in fermenting.&lt;br /&gt;
&lt;br /&gt;
'''The fermentation phase''' counts down from a 2400-second timer. At any point during this stage, you may ''seal the kettle''. Sealing the kettle prevents any (more) microbes from entering. While you can get drinkable beers from an unsealed kettle, most of the time you will want to seal the kettle after the yeast microbe has entered, and before bad microbes enter. (See the [[Yeast Testing]] guide.)&lt;br /&gt;
&lt;br /&gt;
Once the fermenting is done, you may leave the beer in the kettle indefinitely. With an empty small barrel in your inventory, you may ''Take the beer'' (kegging it). You are given a display showing the statistics of your beer. &lt;br /&gt;
* If the beer is undrinkable, it will automatically be thrown out, and your barrel is left empty. &lt;br /&gt;
* If it is drinkable, you are given an opportunity to name the beer for later use. (Once you use the beer, your barrel is returned.)&lt;br /&gt;
&lt;br /&gt;
== Beer Characteristics ==&lt;br /&gt;
&lt;br /&gt;
[[Image:beer_results.png|left|360px|border]]&lt;br /&gt;
&lt;br /&gt;
Let's start by looking at a finished product.  After you keg a brew, you will see a screen that looks like the one to your left.  On the top will be a description of your finished beer, or a description of your failed brew (e.g. &amp;quot;Nonalcoholic Soup&amp;quot;).  Below that is a page of statistics about your brew.  Let's review them one by one, so that we need no longer fear them.&lt;br /&gt;
&lt;br /&gt;
==== Alcohol ====&lt;br /&gt;
&lt;br /&gt;
This figure shows the total alcohol in your brew.  Alcohol is produced by [[Yeast|yeasts]] as they consume sugar; for each unit of sugar eaten, 1 alcohol is produced.  A brew must have alcohol of 100 or more to count as beer; anything less is &amp;quot;soup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If a beer has alcohol of 800 to 1199, it is '''Potent'''.  Beer with alcohol of 1200 or more is '''Very Potent'''.  All else being equal, higher-potency beer is generally preferable because it stays fresh longer.&lt;br /&gt;
&lt;br /&gt;
==== Color ====&lt;br /&gt;
&lt;br /&gt;
This represents the beer's darkness.  If color is between 200 and 499, it becomes '''Brown Beer'''.  Over 500 makes it '''Black Beer'''.  Color is another way to bring variety to a beer; additionally, sometimes a [[Test of the Banquet|banquet]] or [[Test of Festivals|festival]] will specifically require a brown or black beer.&lt;br /&gt;
&lt;br /&gt;
Color is created by the grain in the brew -- the more you add, the earlier you add it, and the darker the roast, the greater the influence on color.  Burnt malt and wheat have the most effect on color (and, in fact, have few other characteristics, so they're used almost exclusively for coloring purposes).&lt;br /&gt;
&lt;br /&gt;
==== Mold ====&lt;br /&gt;
&lt;br /&gt;
If you allow [[microbes|mold microbes]] into your kettle, some of your sugar may be converted into mold.  Ideally, your kettle will be sealed to avoid this, so mold will generally be zero.  (See the [[Yeast Testing]] guide for more on kettle sealing.)  A brew can survive with very small amounts of mold (50 or less); anything more will ruin it outright.&lt;br /&gt;
&lt;br /&gt;
==== Vitamins ====&lt;br /&gt;
&lt;br /&gt;
This shows the amount of '''vitamins''' left in your brew after your yeasts have had their way with it.  Microbes such as yeasts consume vitamins for &amp;quot;fuel&amp;quot; as they process sugar; insufficient vitamins will halt the fermentation process.  There will nearly always be leftover vitamins in a finished brew, and they're harmless.&lt;br /&gt;
&lt;br /&gt;
Vitamins are created by the ingredients you add during the brewing phase.  Honey adds a little, malt and wheat significantly more.  The less-roasted your ingredients, the more vitamins they provide (the main use for raw malt/wheat is to add lots and lots of vitamins).  Adding the ingredient later in the brewing phase produces more vitamins.&lt;br /&gt;
&lt;br /&gt;
==== Glucose, Maltose, Lactose ====&lt;br /&gt;
&lt;br /&gt;
The next three categories show the leftover sugar in your brew.  '''Glucose''' and '''maltose''' are the sugars used in brewing.  (There is no such thing as '''lactose''' in the game; it was never implemented and will always be zero.)  Sugar is created by the ingredients you add: honey provides glucose, malt/wheat provides maltose with a little glucose.  This sugar is then converted by the yeasts into alcohol.&lt;br /&gt;
&lt;br /&gt;
Owing to the way microbes work, there will nearly always be sugar left over in your brew.  This is a good thing, as it is this residual sugar that provides the sweetness to counteract the bitter flavors.  If the ratio of bitterness to sweetness is too high, a brew becomes '''Bitter Beer''' and undrinkable.  On the other hand, too much sweetness compared to bitterness produces '''Cloying Beer''', also undrinkable.  Thus, you want leftover sugar to be neither too much nor too little.&lt;br /&gt;
&lt;br /&gt;
Sweetness that is below a certain fixed threshold will yield '''Dry Beer''', while above a certain threshold will make '''Sweet Beer'''.&lt;br /&gt;
&lt;br /&gt;
==== Citric Acid, Lactic Acid, Acetic Acid ====&lt;br /&gt;
&lt;br /&gt;
Ideally, these will all be zero.  '''Citric acid''' will definitely be zero, as it was never implemented into the game and nothing produces it.  '''Lactic acid''' and '''acetic acid''' are produced by unwholesome [[microbes]] (lactobacilli and acetobacter, respectively).  Generally, you will seal your kettle in a manner that prevents these undesirables from getting in (see the [[Yeast Testing]] guide for more details).&lt;br /&gt;
&lt;br /&gt;
Lactic acid produces a sour flavor.  In high enough proportion (compared to sweetness and bitterness), it can overwhelm and ruin a beer, but is harmless otherwise.  Acetic acid, on the other hand, will always ruin a beer at levels above 50, regardless of other factors (amounts less than 50 are fine).&lt;br /&gt;
&lt;br /&gt;
==== Flavors ====&lt;br /&gt;
&lt;br /&gt;
Every brew sports a variety of flavors to a greater or lesser degree.  Some flavors (such as Honey) derive from the ingredients added during the brewing phase, but most are created by yeast(s) during fermentation as a byproduct of alcohol production.  Some flavors only appear when the brew contains malt, others only when wheat is added.  The sample beer pictured above was made with malt and honey, so the &amp;quot;wheat flavors&amp;quot; such as Vanilla and Blackberry are not present to any degree.&lt;br /&gt;
* '''Fruity flavors''' include Orange, Banana, Cherry, Date, Grapefruit, Pear, Blackberry, Prune, and Honey.  If the total amount of fruity flavor is high enough, the beer gains the '''Fruity''' descriptor.&lt;br /&gt;
* '''Spicy flavors''' include Cinnamon, Nutmeg, and Clove.  Enough total spiciness grants a beer the '''Spicy''' descriptor.&lt;br /&gt;
* '''Pleasant flavors''' include Barley, Bread, Jasmine, and Vanilla.&lt;br /&gt;
* '''Unpleasant flavors''' include Grassy, Nasty, and Herbal.  Grassy or Nasty over 100 ruins a beer; Herbal does not.&lt;br /&gt;
* '''Bitter flavors''' include Tannin and, to a much lesser extent, the spicy flavors (Cinnamon, Nutmeg, and Clove).  Bitterness needs to be properly balanced with sweetness (from the leftover sugars) or else the brew will not be drinkable.&lt;br /&gt;
&lt;br /&gt;
==== Microbes Detected ====&lt;br /&gt;
&lt;br /&gt;
At the bottom is a list of the [[microbes]] in the brew, in the order in which they appeared in the kettle.  Which microbes are present depends on where your kettle is placed and what time you sealed it.  See the [[Yeast Testing]] page for more details.&lt;br /&gt;
&lt;br /&gt;
== The Brewing Phase ==&lt;br /&gt;
&lt;br /&gt;
The brewing phase lasts for 1200 seconds, or roughly 20 minutes. At any time during this phase, you may add ingredients (honey, malt, and wheat) to the kettle. The type and amount of these ingredients will determine some of the attributes of your beer. These attributes are further modified by the time at which the ingredient is added.&lt;br /&gt;
&lt;br /&gt;
* '''Glucose''' is a sugar, and is provided by all ingredients, but most of all by honey.  Malt and wheat provide only a little bit.  Glucose is twice as sweet as maltose, but it's also the first sugar targeted by hungry microbes, so your typical beer will have very little glucose left over.&lt;br /&gt;
* '''Maltose''' is a sugar provided by wheat and malt.  Yeasts and other microbes start eating maltose only after there's no more glucose to be had; thus, most of the leftover sugar in a brew will normally be maltose.&lt;br /&gt;
* '''Color''' is created by wheat and malt.  (Honey is colorless.)  The darker the roast of the grain, the darker the color.  Also, the earlier in the brewing phase you add the grain, the darker the color.&lt;br /&gt;
* '''Vitamins''', which are consumed by microbes during fermentation, are created by grain and, to a lesser extent, honey. The later you add the ingredient, the more vitamins are created. The darker the roast of the grain, the fewer vitamins it creates.&lt;br /&gt;
* '''Barley flavor''' is created by malt. The earlier in the brewing phase you add the malt, the stronger the barley flavor. Raw malt gives twice as much barley flavor as light, medium, and dark roasted malt. Burnt malt has no barley flavor at all.  The counterpart flavor in wheat beer is '''Bread'''.&lt;br /&gt;
* '''Bread flavor''' is created by wheat.  The earlier in the brewing phase you add the wheat, the stronger the Bread flavor. Raw wheat gives twice as much Bread flavor as light, medium, and dark roasted wheat; burnt wheat has no Bread flavor at all.&lt;br /&gt;
** In addition, Bread flavor is produced by yeast whenever there is wheat in the brew.  This is added to the Bread flavor created by the ingredients.  The amount of flavor created per alcohol varies by yeast.&lt;br /&gt;
* '''Honey flavor''' is created by honey. It works the opposite of barley flavor: the later in the brewing phase you add the honey, the stronger the honey flavor.&lt;br /&gt;
** In addition, Honey flavor is produced by yeast whenever there is malt in the brew.  This is added to any Honey flavor created by the ingredients.  The amount of flavor created per alcohol varies by yeast.&lt;br /&gt;
* '''Tannin''', a bitter flavor, is created by malt. The earlier in the brewing phase you add the malt, the greater the effect on tannin. Also, the darker the roast of the malt, the less tannin it creates.&lt;br /&gt;
* '''Grassy flavor''' is created by raw and light roasted malt. (Grassy flavor can also be created by yeast during fermentation.) The earlier in the brewing phase you add the malt, the greater its effect on grassy flavor. Raw malt adds significantly more grassy flavor than light roasted malt. If grassy flavor goes above 100, your beer will be undrinkable.  The counterpart flavor in wheat beer is '''Herbal'''.&lt;br /&gt;
* '''Herbal flavor''' is created by raw and light roasted wheat.  It functions the same as Grassy flavor does with malt beer, except that a high Herbal does not appear to ruin a brew.&lt;br /&gt;
&lt;br /&gt;
Note that Banana, Blackberry, Cherry, Date, Grapefruit, Orange, Pear, Prune, Jasmine, Vanilla, Cinnamon, Clove, Nutmeg, and Nasty flavors are determined entirely by the yeast being used.  They are not created until the fermentation phase, when the yeasts get to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ingredient Characteristics ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Ingredient''' !! Glucose !!  Maltose !! Color !! Vitamins !! Barley Flavor !! Bread Flavor !! Honey Flavor !! Tannin Flavor !! Grassy Flavor !! Herbal Flavor&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
|''' Malt (Burnt)''' || -- || 2 || 12 * (T + 240) / 1440 || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Dark Roasted)''' || 2 || 10 || 6 * (T + 240) / 1440 || 6000 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 1.5 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Medium Roasted)''' || 2 || 10 || 3 * (T + 240) / 1440 || 8400 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 2 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Light Roasted)''' || 2 || 10 || 1.5 * (T + 240) / 1440 || 12000 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 3 * (T + 240) / 1440 || 1.5 * (T + 240) / 1440 || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Raw)''' || 1 || 5 || 1 * (T + 240) / 1440 || 15600 / (T + 240) || 12 * (T + 240) / 1440 || -- || -- || 6 * (T + 240) / 1440 || 12 * (T + 240) / 1440 || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
|''' Wheat (Burnt)''' || -- || 1 || 12 * (T + 240) / 1440 || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Dark Roasted)''' || 2.4 || 5 || 6 * (T + 240) / 1440 || 8400 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 1.5 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Medium Roasted)''' || 2.4 || 5 || 3 * (T + 240) / 1440 || 9600 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 2 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Light Roasted)''' || 2.4 || 5 || 1.5 * (T + 240) / 1440 || 10800 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 3 * (T + 240) / 1440 || -- || 1.5 * (T + 240) / 1440&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Dried, Raw)''' || 1.2 || 2.5 || 1 * (T + 240) / 1440 || 12000 / (T + 240) || -- || 12 * (T + 240) / 1440 || -- || 6 * (T + 240) / 1440 || -- || 12 * (T + 240) / 1440&lt;br /&gt;
|- style=&amp;quot;background-color:#ffff6c;&amp;quot;&lt;br /&gt;
| '''Honey''' || 10 || -- || -- || 1200 / (T + 240) || -- || -- || 1200 / (T + 60) || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
T = Time remaining (based on nearest tick; see below)&lt;br /&gt;
&lt;br /&gt;
Formula is for 1 deben of ingredient -- multiply result by # of ingredient.&lt;br /&gt;
&lt;br /&gt;
Each calculation is rounded off to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
'''''Example #1:''''' Adding 30 Malt (Light Roasted) with 300 seconds remaining creates 60 glucose, 300 maltose, 17 color, 667 vitamins, 68 Barley flavor, 34 Tannin flavor, and 17 Grassy flavor.&lt;br /&gt;
&lt;br /&gt;
'''''Example #2:''''' Adding 30 Wheat (Medium Roasted) with 900 seconds remaining creates 72 glucose, 150 maltose, 71 color, 253 vitamins, 143 Bread flavor, and 48 Tannin flavor.&lt;br /&gt;
&lt;br /&gt;
'''''Example #3:''''' Adding 60 honey with 600 seconds remaining creates 600 glucose, 86 vitamins, and 109 Honey flavor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Timing and &amp;quot;Ticks&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
For the purpose of these above formulas, it should be noted that the game views the brewing phase not as 1200 seconds, but as a series of &amp;quot;ticks&amp;quot; spaced 12 seconds apart.  Ticks occur on every second evenly divisible by 12 (except for 0): 1200, 1188, 1176, etc.  When making calculations, the game will round off to the nearest tick.  If the add time is exactly halfway between ticks (e.g. 1194 is halfway between the ticks at 1200 and 1188), it will round downward to the lower tick.  The only exception is the final six seconds of the brewing phase (between 1 and 6 seconds remaining): this range is not rounded down to zero, but rounded up to 12.&lt;br /&gt;
&lt;br /&gt;
In other words, adding an ingredient with anywhere from 1200 and 1195 seconds remaining will be calculated by the game as an add time of 1200.  Adding between 1194 and 1183 will be treated as 1188, and so on.  At the end of the brewing phase, anything between 1 and 18 is counted as 12.  To put it graphically:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Actual Add Time''' !! '''Effective Add Time'''&lt;br /&gt;
|- &lt;br /&gt;
| 1200 - 1195 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 1194 - 1183 || 1188&lt;br /&gt;
|- &lt;br /&gt;
| 1182 - 1171 || 1176&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|- &lt;br /&gt;
| 42 - 31 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 30 - 19 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 18 - 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fermentation Phase ==&lt;br /&gt;
&lt;br /&gt;
The '''fermentation phase''' lasts 2400 seconds, or roughly 40 minutes.  During this time, local [[microbe|microbes]] -- most importantly, [[yeast]] -- will enter the kettle and go to work on the sugar in the brew.  It is not possible to add further ingredients during this phase.&lt;br /&gt;
&lt;br /&gt;
During fermentation you may take one action: sealing the kettle.  Sealing the kettle prevents any further microbes from entering for the remainder of the phase.  This allows control (in a limited fashion) over which microbes will act in your brew.&lt;br /&gt;
&lt;br /&gt;
There are 100 numbered [[microbe|microbes]] in the game, of which over half are useful yeasts.  The remainder are Lactobacilli, Molds, and Acetobacteria -- these are generally harmful to a brew and should be avoided.  In order to make drinkable beer, a brew needs alcohol and therefore at least one yeast.  Thus, it is necessary in many spots, and useful in others, to isolate a yeast before you try to make beer.&lt;br /&gt;
&lt;br /&gt;
* [[Yeast]]&lt;br /&gt;
:A desirable microbe which converts sugars to alcohol and flavors.&lt;br /&gt;
* '''Mold'''&lt;br /&gt;
:An undesirable microbe which converts sugars to mold.&lt;br /&gt;
* '''Acetobacterium'''&lt;br /&gt;
:An undesirable microbe which converts sugars to acetic acid (vinegar).&lt;br /&gt;
* '''Lactobacillus'''&lt;br /&gt;
:An undesirable microbe which converts sugars to lactic acid.&lt;br /&gt;
&lt;br /&gt;
(For simplicity, this article will use &amp;quot;yeast&amp;quot; interchangeably with &amp;quot;microbe&amp;quot;, since yeasts are the important microbes for brewing beer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fermentation Timing ===&lt;br /&gt;
&lt;br /&gt;
Much like the brewing phase, the fermentation phase is broken into a series of discrete &amp;quot;ticks&amp;quot;.  In the case of fermentation, each &amp;quot;tick&amp;quot; lasts 24 seconds, with the exception of the first tick (2400 to 2389 seconds), which is 12 seconds long.  Presumably the last fermentation tick is either 12 seconds or 36 seconds; it's unknown which is the case.  But in general, we can say that fermentation consists of about 100 24-second steps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Time Remaining''' !! '''Size of Tick (in seconds)'''&lt;br /&gt;
|- &lt;br /&gt;
| 2400 - 2389 || 12&lt;br /&gt;
|- &lt;br /&gt;
| 2388 - 2365 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 2364 - 2341 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 2340 - 2317 || 24&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|- &lt;br /&gt;
| 1236 - 1213 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 1212 - 1189 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 1188 - 1165 || 24&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And so on.&lt;br /&gt;
&lt;br /&gt;
When microbes enter a kettle, they do so at the start of a tick.  There are thus about 100 effective possible entry times for microbes: 2388, 2364, 2340, ... 1236, 1212, 1188, etc.&lt;br /&gt;
&lt;br /&gt;
=== How Microbes Behave ===&lt;br /&gt;
&lt;br /&gt;
''(For a full listing of microbes and their characteristics, see the [[Microbe]] article.)''&lt;br /&gt;
&lt;br /&gt;
All microbes consume the sugar (glucose and maltose) in a brew, generating their product -- alcohol, in the case of yeasts -- on a 1:1 basis.  Glucose is always converted first, then maltose.  Microbes also consume vitamins as they work.  A microbe will produce up to its '''alcohol threshold''' provided it has enough sugar and vitamins to eat.&lt;br /&gt;
&lt;br /&gt;
Every microbe shares six characteristics: '''growth rate''', '''alcohol threshold''', '''glucose floor''', '''maltose floor''', '''vitamin ratio''', and '''vitamin threshold'''.&lt;br /&gt;
&lt;br /&gt;
* '''Growth rate''' is either 10%, 20%, 30%, or 40%.  During fermentation, a microbe will consume sugar and vitamins in a series of &amp;quot;bites&amp;quot;, taking one bite each 24-second tick in the fermentation phase.  Each &amp;quot;bite&amp;quot; is larger than the one before it.  The microbe's growth rate describes how quickly the bites increase in size.&lt;br /&gt;
* '''Alcohol threshold''' is the maximum alcohol level at which the microbe will continue to take &amp;quot;bites&amp;quot;.  When the alcohol level of the brew reaches this level, the microbe will stop working.&lt;br /&gt;
* '''Glucose floor''' is the minimum amount of glucose that the microbe will leave behind.  When glucose reaches this level (or if it was less than the floor to begin with), the microbe will stop consuming glucose and start working on the maltose.&lt;br /&gt;
* '''Maltose floor''' is the minimum amount of maltose that the microbe will leave behind.  When maltose reaches this level (or if it was less than the floor to begin with), the microbe will stop working.&lt;br /&gt;
&lt;br /&gt;
''Example'':&amp;lt;br&amp;gt;&lt;br /&gt;
* Yeast-27 has a glucose floor of 7, maltose floor of 203, and alcohol cap of 573. &lt;br /&gt;
* A brewer is using Y-27 to make a beer, adding 20 honey and 50 medium malt during the brewing phase.&lt;br /&gt;
* Total sugars in the brew: 300 glucose, 600 maltose. &lt;br /&gt;
* During fermentation, Y-27 will first convert 293 glucose into 293 alcohol (leaving 7 glucose). &lt;br /&gt;
* It will then work on the maltose, converting 280 maltose into 280 alcohol (leaving 320 maltose).&lt;br /&gt;
* It will then stop because it has now created 573 alcohol (the alcohol cap).&lt;br /&gt;
&lt;br /&gt;
Additionally, a microbe consumes vitamins as it works. If the vitamin level drops below a certain threshold (which, again, varies by microbe), the microbe will stop converting sugar into alcohol, no matter how much sugar it has to work with.&lt;br /&gt;
&lt;br /&gt;
* '''Vitamin ratio''' ranges between 1 and 8.  It measures how much alcohol is produced by each vitamin eaten.  For instance, a microbe with a vitamin ratio of 6 will need to eat 1 vitamin for every 6 alcohol it produces.  (Due to the rounding that takes place with each &amp;quot;bite&amp;quot;, the overall ratio of total alcohol produced to total vitamins consumed may not exactly equal the vitamin ratio, but it will be close.)&lt;br /&gt;
* '''Vitamin threshold''' is the lowest vitamin level at which the microbe will continue to take &amp;quot;bites&amp;quot;.  As long as vitamins are equal to or above the threshold, the microbe can take another bite of sugar and vitamins.  Once vitamins drop below the threshold amount, the microbe will stop working.  (The vitamin threshold is not the same as a vitamin ''floor''.  It is perfectly possible for the vitamin level to fall below the threshold; this merely ensures that no further bites will be taken.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sealed kettle which contains a single yeast may be modeled as follows:&lt;br /&gt;
# If the vitamins remaining is less than the vitamin threshold, stop.&lt;br /&gt;
# If the alcohol in the brew is greater than the alcohol threshold, stop.&lt;br /&gt;
# Take a &amp;quot;bite&amp;quot; of sugar.  The first bite is always 10 sugar; further bites increase in size as governed by the growth rate.&lt;br /&gt;
# Consume glucose, up to the limit set by the glucose floor.&lt;br /&gt;
# If no more glucose can be eaten, consume maltose, up to the maltose floor limit.&lt;br /&gt;
# Produce 1 alcohol (and proportional flavors) per sugar consumed.&lt;br /&gt;
# Consume vitamins equal to the number of sugar consumed divided by the vitamin ratio.&lt;br /&gt;
# If both the glucose floor and maltose floor have been met, stop.&lt;br /&gt;
# Return to step 1.&lt;br /&gt;
&lt;br /&gt;
In other words, the yeast will produce alcohol until one of three things happens: &lt;br /&gt;
* It runs out of sugars&lt;br /&gt;
* It runs out of vitamins, or&lt;br /&gt;
* The alcohol level is greater than its alcohol threshold.&lt;br /&gt;
&lt;br /&gt;
Yeasts will always convert glucose in preference to maltose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alcohol Threshold vs. Max Alcohol ====&lt;br /&gt;
&lt;br /&gt;
As a brewer, you will of course want to know the maximum amount of alcohol possible with each yeast.  If you look on the [[Yeast]] page, you'll see that each yeast is listed with a '''Max Alcohol''' value.  That value is not the same as the '''alcohol threshold''' we were discussing above, though.  Alcohol threshold is the point above which the yeast stops taking &amp;quot;bites&amp;quot; of sugar; the alcohol level at the end of that final bite is the maximum amount of alcohol that yeast can produce.&lt;br /&gt;
&lt;br /&gt;
Figuring out max alcohol for a yeast is easy: do a test brew with lots of sugar and lots of vitamins, and see how much alcohol you get.  Figuring out alcohol '''threshold''' is far trickier -- in fact, we don't even know what the alcohol threshold is for any of the yeasts in T5, and we only know it for a few non-yeasts.  Nonetheless, we know it exists because of the way multiple yeasts interact with each other.  If there were no such thing as an alcohol threshold (as separate from max alcohol), we would expect a multi-yeast brew to always produce right up to the max alcohol of the largest yeast in the brew.  In practice, that doesn't happen -- multi-yeast brews cap out at a slightly lower level.&lt;br /&gt;
&lt;br /&gt;
For most practical brewing purposes, alcohol threshold isn't important -- max alcohol is the thing that matters.&lt;br /&gt;
&lt;br /&gt;
=== Flavor Production in Fermentation ===&lt;br /&gt;
&lt;br /&gt;
We've seen above that some of the flavors in a beer come from the ingredients: Barley and Grassy flavors from malt, Bread and Herbal flavors from wheat, and Honey flavor from honey.  In addition to these, there are a variety of flavors which are created by yeasts during fermentation, as a byproduct of alcohol production.  Every yeast produces these flavors in their own fixed proportion to the alcohol produced.  &lt;br /&gt;
&lt;br /&gt;
Because every yeast has a limit to the alcohol it can produce (the alcohol cap), so too does each yeast have an effective limit on how much it can create of a given flavor.  Every yeast produces every flavor to some extent, but only some yeasts are capable of producing a flavor in sufficient quantity to be &amp;quot;tasteable&amp;quot; (200 or more).  For instance, Yeast-82 can produce up to 254 Vanilla, and is thus desired for making vanilla-flavored beer.  Some yeasts produce no special flavors in any significant quantity.  A few yeasts produce large amounts of ''undesirable'' flavors, such as Nasty or Grassy.&lt;br /&gt;
&lt;br /&gt;
There are two sets of flavors produced in fermentation: those generated by malt and those generated by wheat.  If you have no malt in your brew, none of the malt flavors will appear; similarly for the wheat flavors.&lt;br /&gt;
&lt;br /&gt;
Flavors derived from '''malt''':&lt;br /&gt;
* '''Orange''' (fruity)&lt;br /&gt;
* '''Banana''' (fruity)&lt;br /&gt;
* '''Cherry''' (fruity)&lt;br /&gt;
* '''Date''' (fruity)&lt;br /&gt;
* '''Honey ''' (fruity) - Note that this adds to any Honey flavor created by the ingredients&lt;br /&gt;
* '''Nutmeg''' (slightly bitter)&lt;br /&gt;
* '''Cinnamon''' (slightly bitter)&lt;br /&gt;
* '''Grassy''' (unpleasant) - Note that this adds to any Grassy flavor created by the ingredients&lt;br /&gt;
* '''Nasty''' (unpleasant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flavors derived from '''wheat''':&lt;br /&gt;
* '''Bread''' (pleasant)  - Note that this adds to any Bread flavor created by the ingredients&lt;br /&gt;
* '''Grapefruit''' (fruity)&lt;br /&gt;
* '''Pear''' (fruity)&lt;br /&gt;
* '''Blackberry''' (fruity)&lt;br /&gt;
* '''Prune''' (fruity)&lt;br /&gt;
* '''Jasmine''' (pleasant)&lt;br /&gt;
* '''Clove''' (slightly bitter)&lt;br /&gt;
* '''Vanilla''' (pleasant)&lt;br /&gt;
* '''Herbal''' (unpleasant) - Note that this adds to any Herbal flavor created by the ingredients&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note that '''Honey''', '''Bread''', '''Grassy''', and '''Herbal''' flavors are also created in the brewing phase from ingredients.  Yeasts will produce additional quantities of these flavors during fermentation.)&lt;br /&gt;
&lt;br /&gt;
==== Flavor in Mixed Malt/Wheat Brews ====&lt;br /&gt;
&lt;br /&gt;
What happens if a brew contains '''both''' malt and wheat?  In that instance, it will produce '''both''' malt and wheat flavors, in proportion to the relative quantities of malt and wheat it contains.  &lt;br /&gt;
* ''Example:'' A brew is made using 30 raw malt and 20 medium wheat (plus some honey).  1000 alcohol is produced.  Of the grain that was added, 60% was malt and 40% was wheat; thus, the beer will generate 600 alcohol worth of malt flavors and 400 alcohol worth of wheat flavors.&lt;br /&gt;
&lt;br /&gt;
If a brew contains '''neither''' malt nor wheat (that is, it only contains honey), then '''none''' of the malt flavors or wheat flavors will generate.  This situation pretty much dooms a brew to failure: since honey does not create tannin, there will be no bitter flavors to counteract the sugar, and the brew will end up &amp;quot;Cloying Beer&amp;quot; and be undrinkable.&lt;br /&gt;
&lt;br /&gt;
=== Output ===&lt;br /&gt;
You can collect your finished brew anytime after the end of the fermentation phase. You must be carrying a small barrel to do this. When you keg your brew, you will receive data on its attributes -- you will never know for sure how your brew turned out until you try to keg it. If your brew is undrinkable for some reason, it will automatically be thrown out. If your beer was successful, it will be stored in the barrel and you will have the option to name your beer.&lt;br /&gt;
&lt;br /&gt;
==== Beer Attributes ====&lt;br /&gt;
When you keg a beer, you will be shown the levels of the various attributes as well as the final flavor. The attributes are:&lt;br /&gt;
* '''Alcohol'''&lt;br /&gt;
:The higher the alcohol value, the more potent the beer.&lt;br /&gt;
* '''Color'''&lt;br /&gt;
:The higher the color value, the darker the beer. The earlier in the brewing phase you add the malt, the darker the color. Also, the darker the roast of the malt, the darker the color. Burnt malt is mainly used to create color.&lt;br /&gt;
* '''Mold'''&lt;br /&gt;
:Produced if there was mold among the microbes that worked on your brew. If there is too much mold, you get undrinkable Moldy Beer.&lt;br /&gt;
* '''Vitamins'''&lt;br /&gt;
:Vitamins remaining; no effect on the taste of the beer. Consumed by microbes during fermentation. Created by malt and honey. The later in the brewing phase you add the ingredient, the more vitamins are created. The darker the roast of the malt, the fewer vitamins it creates; honey creates fewer vitamins than dark roasted malt, and burnt malt creates no vitamins at all. Raw malt is mainly used for vitamins. &lt;br /&gt;
* '''Glucose'''&lt;br /&gt;
:A sugar; the more sugars, the sweeter the beer. Created by grain and honey. Honey adds 10 glucose per unit. Light, medium, and dark roasted malt add 2 glucose per unit. Raw malt adds 1 glucose per unit. Burnt malt adds no glucose. Wheat provides 120% of the glucose of a similarly roasted malt.&lt;br /&gt;
* '''Maltose'''&lt;br /&gt;
:A sugar; the more sugars, the sweeter the beer. Not as sweet as glucose. Created by grain. Light, medium, and dark roasted malt add 10 maltose per unit. Raw malt adds 5 maltose per unit. Burnt malt adds 2 maltose per unit. Wheat provides half the maltose of a similarly roasted malt.&lt;br /&gt;
* '''Lactose'''&lt;br /&gt;
:A sugar. Despite being displayed, there is no way to get lactose in a beer.&lt;br /&gt;
* '''Citric Acid'''&lt;br /&gt;
:Despite being displayed, there is no way to get citric acid in a beer.&lt;br /&gt;
* '''Lactic Acid'''&lt;br /&gt;
:Produced by lactobacteria; too much will produce undrinkable Sour Beer.&lt;br /&gt;
* '''Acetic Acid'''&lt;br /&gt;
:Produced by acetobacteria; too much will produce undrinkable Vinegar Beer.&lt;br /&gt;
* '''Barley'''&lt;br /&gt;
:A flavor produced by malt. The earlier in the brewing phase you add the malt, the stronger the barley flavor. Raw malt gives twice as much barley flavor as light, medium, and dark roasted malt. Burnt malt has no barley flavor at all. The counterpart flavor in wheat beer is Bread. &lt;br /&gt;
* '''Bread'''&lt;br /&gt;
:A flavor produced by wheat.&lt;br /&gt;
* '''Banana'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Blackberry'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Cherry'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Date'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Grapefruit'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Orange'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Pear'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Prune'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Honey'''&lt;br /&gt;
:A fruity flavor produced by honey. It works the opposite of barley flavor: the later in the brewing phase you add the honey, the stronger the honey flavor.&lt;br /&gt;
* '''Jasmine'''&lt;br /&gt;
:A pleasant flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Vanilla'''&lt;br /&gt;
:A pleasant flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Nutmeg'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from malt.&lt;br /&gt;
* '''Cinnamon'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from malt.&lt;br /&gt;
* '''Clove'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Tannin'''&lt;br /&gt;
:A very bitter flavor produced by malt. The earlier in the brewing phase you add the malt, the greater the effect on tannin. Also, the darker the roast of the malt, the less tannin it creates.&lt;br /&gt;
* '''Grassy'''&lt;br /&gt;
:An unpleasant flavor, produced by yeasts or by raw or light malt. Too much grassy flavor will produce undrinkable Grassy Beer. The earlier in the brewing phase you add the malt, the greater its effect on grassy flavor. Raw malt adds significantly more grassy flavor than light roasted malt. If grassy flavor goes above 100, your beer will be undrinkable. The counterpart flavor in wheat beer is Herbal. &lt;br /&gt;
* '''Herbal'''&lt;br /&gt;
:An unpleasant flavor, produced by yeasts or by raw or light wheat.&lt;br /&gt;
* '''Nasty'''&lt;br /&gt;
:An unpleasant flavor produced by yeasts. Too much nasty flavor will produce undrinkable Nasty Beer.&lt;br /&gt;
* '''Microorganisms'''&lt;br /&gt;
:A list of the microorganisms that entered your brew during the fermentation phase, listed in order of when they entered. You can control the list of microorganisms, to an extent, by choosing when to seal your kettle.&lt;br /&gt;
&lt;br /&gt;
==== Beer Qualities ====&lt;br /&gt;
A beer may have the following qualities:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Property name !! Condition to be met&lt;br /&gt;
|-&lt;br /&gt;
|Very Potent&lt;br /&gt;
|Alcohol &amp;gt;= 1200&lt;br /&gt;
|-&lt;br /&gt;
|Potent&lt;br /&gt;
|Alcohol &amp;gt;= 800&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|Alcohol &amp;lt; 800&lt;br /&gt;
|-&lt;br /&gt;
|Dry&lt;br /&gt;
|(Glucose * 2) + Maltose &amp;lt; 150&lt;br /&gt;
|-&lt;br /&gt;
|Sweet&lt;br /&gt;
|(Glucose * 2) + Maltose &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|150 &amp;lt; (Glucose * 2) + Maltose &amp;lt; 300&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Color &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|Brown&lt;br /&gt;
|Color &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|Color &amp;lt; 200&lt;br /&gt;
|-&lt;br /&gt;
|Fruity&lt;br /&gt;
|Orange + Banana + Cherry + Date + Honey &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|Spicy&lt;br /&gt;
|Cinnamon + Nutmeg &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|Bold flavor&lt;br /&gt;
|Flavor &amp;gt; 1000&lt;br /&gt;
|-&lt;br /&gt;
|Noticeable flavor&lt;br /&gt;
|Flavor &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|Hint of flavor&lt;br /&gt;
|Flavor &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|(no description)&lt;br /&gt;
|Flavor &amp;lt; 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each flavor in the beer (cherry, nutmeg, etc.) may be &amp;quot;bold&amp;quot;, &amp;quot;noticeable&amp;quot;, or just a &amp;quot;hint&amp;quot;. A flavor that is very strong can drown out a weaker flavor; if you have 1000 honey flavor and 200 barley flavor, the barley will not appear. A flavor is drowned out if it is less than 50% of the most powerful flavor in the beer.&lt;br /&gt;
&lt;br /&gt;
If two or more other flavors are greater than 50% of the strongest flavor, it will have &amp;quot;muddled flavor&amp;quot;, and none of the flavors will apply.&lt;br /&gt;
&lt;br /&gt;
=== Unsuccessful Brews ===&lt;br /&gt;
Not all brews become drinkable beer. There are many situations which will cause a brew to fail:&lt;br /&gt;
&lt;br /&gt;
* '''Nonalcoholic Soup (undrinkable)'''&lt;br /&gt;
:Alcohol &amp;lt; 100&lt;br /&gt;
:Any brew with alcohol &amp;lt; 100 will be described as &amp;quot;soup&amp;quot; instead of &amp;quot;beer&amp;quot;.  '''Moldy Soup''' and '''Vinegar Soup''' are also possible, if mold or acetic acid are high in addition to low alcohol.  (High lactic acid just makes Nonalcoholic Soup.)&lt;br /&gt;
* '''Cloying Beer (undrinkable)'''&lt;br /&gt;
:Glucose + (Maltose/2) &amp;gt; Tannin + Cinnamon + Nutmeg + Lactic&lt;br /&gt;
* '''Bitter Beer (undrinkable)'''&lt;br /&gt;
:(Glucose * 2) + Maltose &amp;lt; Tannin + (Cinnamon + Nutmeg)/5&lt;br /&gt;
* '''Caustic Beer (undrinkable)'''&lt;br /&gt;
:(Glucose * 6) + (Maltose * 3) &amp;lt; Cinnamon + Nutmeg (very high fruity flavours can also produce Caustic Beer)&lt;br /&gt;
* '''Grassy Beer (undrinkable)'''&lt;br /&gt;
:Grassy &amp;gt; 100&lt;br /&gt;
* '''Moldy Beer (undrinkable)'''&lt;br /&gt;
:Mold &amp;gt; 50&lt;br /&gt;
* '''Nasty Beer (undrinkable)'''&lt;br /&gt;
:Nasty &amp;gt; 100&lt;br /&gt;
* '''Sour Beer (undrinkable)'''&lt;br /&gt;
:Not well understood, but may be (Lactic + Acetic) &amp;gt; (Glucose + Maltose)&lt;br /&gt;
* '''Vinegar Beer (undrinkable)'''&lt;br /&gt;
:Acetic &amp;gt; 50&lt;br /&gt;
(my first attempt yielded Acetic = 73 and an undrinkable Vinegar Beer: Temm)&lt;br /&gt;
(my first attempt yielded Acetic = 62 and an undrinkable Vinegar Beer; Fugue)&lt;br /&gt;
(ditto, Acetic=62, Vinegar Beer --[[User:Numaris|Numaris]])&lt;br /&gt;
(My experiments show brews becoming Moldy upon mold &amp;gt; 50; therefore I would assume the same threshold exists for the Vinegar fail.  --[[User:Hekatef|Hekatef]])&lt;br /&gt;
&lt;br /&gt;
''The exact effect of Lactic is still uncertain, but I have had several beers that should have been Cloying, but were drinkable, and had some lactic acid. Simply adding lactic to tannin in that formula fits all my results.''&lt;br /&gt;
&lt;br /&gt;
(It appears that lactic acid does not directly spoil a beer the way mold and acetic acid do, though the sour flavor might ruin a beer -- or possibly save it from cloying or bitterness.  In this respect, one could say that lactobacilii are the least useless of the useless microbes.  --[[User:Hekatef|Hekatef]])&lt;br /&gt;
&lt;br /&gt;
== Beer Usage ==&lt;br /&gt;
=== Beer Drinking ===&lt;br /&gt;
Beer is drunk at a [[Ceremonial Tasting Table]], see [[Beer Tasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
Several tests use beer, sometimes any drinkable beer is ok, but others require very specific flavors and types.&lt;br /&gt;
*[[Test of Leavened Bread]] requires any drinkable beer to start the test, and a very specific beer for the ritual&lt;br /&gt;
*[[Test of Festivals]] requires different beers for different rituals, some which are impossible to make this tale&lt;br /&gt;
*[[Banquet|Test of Banquest]] requires specific beers, some which might be impossible to make this tale&lt;br /&gt;
&lt;br /&gt;
=== Making Spirits in an Alembic ===&lt;br /&gt;
*Every barrel of beer has the potential to make almost 50 deben of Rock Spirits of Fire if you distill enough barrels at a time (8 is enough, 13 is not better). Distilling just a single barrel will yield much less spirits, maybe as low as 15-20, per barrel.&lt;br /&gt;
== Spoilage ==&lt;br /&gt;
(T4 warning on this information - might have changed)&lt;br /&gt;
If beer stays too long in the barrel (or on the tasting table), it will eventually spoil, rendering it unfit for drinking. Beer can only go bad after it has been kegged; it can sit in the kettle indefinitely before then. The more potent a beer, the longer it will last after kegging.&lt;br /&gt;
&lt;br /&gt;
*A Very Potent beer will last over a week.&lt;br /&gt;
*A Potent beer seems to last one Teppy day.&lt;br /&gt;
*A non-potent beer lasts only one Teppy hour. &lt;br /&gt;
&lt;br /&gt;
You will not be told whether a beer has gone bad until you attempt to drink it. Beer will also spoil on the tasting table if left out long enough. Spoilage does not affect a beer's fitness for distilling, ambrosia making, or donating to university research. &lt;br /&gt;
== Multiple-Yeast Brews ==&lt;br /&gt;
&lt;br /&gt;
The simplest brewing is done with single-yeast beers -- that is, brews where the kettle is sealed to let in only one yeast.  You can enjoy a long and varied brewing career making only these (and most brewers do), but it's also possible to brew beer that involves the interaction of two or more yeasts.  Since the mechanics of multiple-microbe beers are even more complex than those of single-yeast brews, why study them?&lt;br /&gt;
* '''Variety'''.  Some flavor and attribute combinations are only possible by combining two or more yeasts.  For example, in Tale 5, the only yeast that produces Prune beer is Yeast-89; however, Y89 tops out at 574 alcohol.  If you want Potent or Very Potent Prune beer (so that it will last longer on the tasting table), the only way to make it is to combine Y89 with something else.&lt;br /&gt;
* In particular, some '''tests''', such as the [[Test of Festivals]] and the [[Test of the Banquet]], may call for specific beers which are not achievable with any one yeast (Very Potent Cherry, for example).  Tracking down yeast blends that can fulfill these demands will make passing these tests a little easier for everyone (and just might make you a Great Big Hero in the eyes of your fellow Egyptians).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Overview of Multi-Yeast Fermentation ====&lt;br /&gt;
&lt;br /&gt;
Here's basically how it works when you've got multiple yeasts in a brew.  As described in previous sections, yeasts (and other microbes) work in steps, processing sugar in ever-increasing &amp;quot;bites&amp;quot; until the yeast reaches the alcohol threshold, or it runs out of sugar to eat, or it runs out of vitamins.&lt;br /&gt;
&lt;br /&gt;
When there is a second yeast in a brew, ''both'' yeasts work simultaneously in this step-by-step process -- but the process is staggered.  The second yeast starts in after some fixed # of steps.&lt;br /&gt;
* '''Example:''' In a brew which contains Yeast A and Yeast B, Yeast A comes in first and takes the first 12 bites on its own.  Then Yeast B comes in, taking its first bite while Yeast A takes its bite #13.  On the next step, Yeast A takes bite #14 while Yeast B takes bite #2.  And so on.&lt;br /&gt;
&lt;br /&gt;
A yeast will still stop when it reaches the alcohol threshold, vitamin threshold, or sugar floor, but the other yeast will keep going if it hasn't reached its own limits.  Fermentation stops once '''all''' of the microbes in the kettle have reached their respective limits.&lt;br /&gt;
&lt;br /&gt;
'''What governs the stagger time between two microbes?'''  It appears to be location-specific, based on the difference in entry times between the two microbes.  The correlation is still being worked out.  But it's important to keep your specific kettle location in mind when you're working with multiple microbes.  It's possible for even a small change in location to show a noticeable difference in relative entry times of your microbes -- and that in turn may lead to noticeable changes in your results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Strategies ====&lt;br /&gt;
&lt;br /&gt;
Although multi-yeast brewing involves a lot of math and a lot of variables (not all of which may be understood even by tale's end), it doesn't mean it's not worth playing with.  Some rules of thumb can be boiled down from all the complexities.&lt;br /&gt;
&lt;br /&gt;
* '''If you want to know what a particular yeast mix does, then try it!'''  Just get in there and make a beer and see what you get.  Don't wait for [[User:Hekatef|Hekatef]] or anybody else to write a beer calculator that can predict what you'll get before you try.  Predicting is pretty much impossible without knowing the relative entry times of the yeasts at your kettle spot, and you won't really know ''that'' until you do a test or two, so you might as well try first.&lt;br /&gt;
&lt;br /&gt;
* '''When testing, add ingredients as though you were brewing for the largest yeast in your kettle.'''  The ending alcohol level should be somewhere in between the lowest and the highest alcohol caps of the yeasts you're using.&lt;br /&gt;
&lt;br /&gt;
* '''The best candidate for multi-yeast brewing is a spot with a low-alcohol yeast followed by a high-alcohol yeast.'''  Remember, the first yeast in the queue gets first crack.  If you have a low-alcohol yeast in the second or later spots, odds are good that the brew will already be at or near that yeast's alcohol threshold by the time it gets its turn, and it won't be able to contribute much.  In an ideal spot, your yeasts will enter the kettle in ascending order by alcohol limit.  Then each yeast in turn will have &amp;quot;room&amp;quot; to contribute to the overall beer.&lt;br /&gt;
&lt;br /&gt;
So one really good use of multiple-yeast brews is when you've got a yeast that produces a neat flavor, but not a lot of alcohol.  Find a spot where that yeast comes in first, then pair it with a second yeast that is Potent or Very Potent.  You'll get the tasty flavor of the first yeast, plus the extra alcohol from the second yeast, and everyone will be happy. &lt;br /&gt;
&lt;br /&gt;
'''Note''': An important aspect is how much time each yeast has to do its job. How much time is between the yeasts, and how close is the final yeast to 0. usually you want big time intervals, so the processes can run to the max, but sometimes you can actually benefit from short time intervals, either allowing more flavor from the second yeast, or in some cases pushing the max alcohol (if the second yeast is allowed to grow more, the final 'bite' will be bigger). This also means that in theory you could gain new flavor combinations from a combination of 2 high-alcohol yeasts with a short time interval between them. - ''Solaris''&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Yeast Map ===&lt;br /&gt;
&lt;br /&gt;
Yeast locations can be reported in the [http://66.228.48.199/atitd/beer/t6/ Beer Database] for easy retrieval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yeast Attributes ===&lt;br /&gt;
See '''[[Yeast]]''' page to read or post yeast attribute results.  These are the numbers you want to plug into the Spreadsheet below.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
[http://66.228.48.199/atitd/beer/t6/ Beer Database] - This is a database for cataloguing yeast locations and ready-made beer recipes all over Egypt.  All users are welcome to add to it.&lt;br /&gt;
&lt;br /&gt;
'''Updated 2/2/12:''' [[Beer Calculator]] - Hekatef's T6 beer calculator for Microsoft Excel 2010.  Can handle '''2''' microbe brews!  Select your microbe from the drop-down box, enter ingredients and time, and get your results!&lt;br /&gt;
&lt;br /&gt;
'''Updated 3/31/11:''' [[File:Beer_Calculator_Old.zip]] - Hekatef's beer calculator for older versions of Excel prior to 2010.  NOTE: Contains old T5 data.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Undoable_Beers Undoable_Beers]&lt;br /&gt;
&lt;br /&gt;
[[User:Yerbouti|Yerbouti User Page]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale5/Sinai_Pest_Control ThePharaohArmsPublicHouse]&lt;br /&gt;
&lt;br /&gt;
[[Image:BeerCalc_T3_1.4.zip|Old T3 BeerCalc spreadsheet]] (Note this version has a broken cell calculation under Herbal Label (P2). I found a spreadsheet called 1.4.1 from http://wiki.atitd.net/tale3/Guides/Beer/Spreadsheet which seems to have more yeast values (probably outdated) but no broken cells) - Cegaiel&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/b/b5/BeerCalc_T4_1_0.zip Tale 4 Beer Spreadsheet] - Above link no longer works. Correct link.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer] - very useful for hearing when your beer kettle wants attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 '''Warning'''&amp;lt;br&amp;gt;This information provided courtesy of the Tale 3/4 wiki, Some information might have changed.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Beer&amp;diff=24278</id>
		<title>Guides/Beer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Beer&amp;diff=24278"/>
		<updated>2015-10-20T14:27:59Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}} &lt;br /&gt;
&lt;br /&gt;
'''Brewers!'''&lt;br /&gt;
 &lt;br /&gt;
 In an effort to make the sharing and finding of beer recipes (and yeast locations) easier,&lt;br /&gt;
 a database has been created at http://66.228.48.199/atitd/beer/t6/. If you're interested in&lt;br /&gt;
 sharing your research, please check it out.&lt;br /&gt;
&lt;br /&gt;
 There are now two easier to remember links for Numaris' Beer Database (above):&lt;br /&gt;
 http://numaris.sharpnetwork.net/atitd/beer/t6/ or a direct shortcut: http://atitd.sharpnetwork.net/beer&lt;br /&gt;
&lt;br /&gt;
 Download the [[Beer Calculator]] spreadsheet at [[Beer Calculator|this link]].  (Last updated 2/21/12.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[Beer]] is made from [[honey]], [[malt]] and/or [[wheat]], brewed in a [[Beer Kettle]].  Through use of the right [[yeast]] or combination of yeasts, and with proper ingredients, you can concoct beers with a wide variety of flavors, features, and potencies.  This guide shows how to become a productive brewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What You Will Need ===&lt;br /&gt;
&lt;br /&gt;
To get started in the exciting world of beer brewing, you will need the following:&lt;br /&gt;
* The [[Beer_Brewing/Amunet|Beer Brewing]] tech.&lt;br /&gt;
* At least one [[Beer Kettle]].&lt;br /&gt;
* At least one [[Small_Barrel|small barrel]] in which to collect the result of your work.&lt;br /&gt;
&lt;br /&gt;
You will also need a supply of ingredients for the beer itself.  You will not need these for [[Yeast Testing|yeast testing]], though, so you can build your ingredient supply while you look for a good place to keep your kettle:&lt;br /&gt;
* A supply of [[honey]].&lt;br /&gt;
* A supply of [[malt]].  (Don't forget to build a [[Malting Tray]]!)&lt;br /&gt;
* A supply of [[wheat]].&lt;br /&gt;
* A [[Grain Oven]] in which to roast your malt and wheat.&lt;br /&gt;
&lt;br /&gt;
Lastly, you need a place to brew!  See the [[Yeast Testing]] article for how to find a suitable location and seal time for your kettle.  The rest of this guide assumes that you have isolated a yeast and are ready to begin brewing with ingredients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Beer-Making Process: An Overview ===&lt;br /&gt;
&lt;br /&gt;
It takes 60 [[Wood]] and 25 [[Water in Jugs |Water]] to start a kettle of beer. Once started, the beer making process goes through two phases:&lt;br /&gt;
&lt;br /&gt;
* '''Brewing''' (20 minutes) -- in which grain and honey are added to the brew.&lt;br /&gt;
* '''Fermentation''' (40 minutes) -- in which local [[microbe|microbes]] enter the kettle and convert the brew's sugars into -- ideally -- alcohol.&lt;br /&gt;
&lt;br /&gt;
'''The brewing phase''' counts down from a 1200-second timer. At any point during this stage, you may add grain and/or honey. The type and amount of ingredients, and how early or late in the process they are added, determine a number of factors -- not least the amount of sugar and vitamins available in fermenting.&lt;br /&gt;
&lt;br /&gt;
'''The fermentation phase''' counts down from a 2400-second timer. At any point during this stage, you may ''seal the kettle''. Sealing the kettle prevents any (more) microbes from entering. While you can get drinkable beers from an unsealed kettle, most of the time you will want to seal the kettle after the yeast microbe has entered, and before bad microbes enter. (See the [[Yeast Testing]] guide.)&lt;br /&gt;
&lt;br /&gt;
Once the fermenting is done, you may leave the beer in the kettle indefinitely. With an empty small barrel in your inventory, you may ''Take the beer'' (kegging it). You are given a display showing the statistics of your beer. &lt;br /&gt;
* If the beer is undrinkable, it will automatically be thrown out, and your barrel is left empty. &lt;br /&gt;
* If it is drinkable, you are given an opportunity to name the beer for later use. (Once you use the beer, your barrel is returned.)&lt;br /&gt;
&lt;br /&gt;
== Beer Characteristics ==&lt;br /&gt;
&lt;br /&gt;
[[Image:beer_results.png|left|360px|border]]&lt;br /&gt;
&lt;br /&gt;
Let's start by looking at a finished product.  After you keg a brew, you will see a screen that looks like the one to your left.  On the top will be a description of your finished beer, or a description of your failed brew (e.g. &amp;quot;Nonalcoholic Soup&amp;quot;).  Below that is a page of statistics about your brew.  Let's review them one by one, so that we need no longer fear them.&lt;br /&gt;
&lt;br /&gt;
==== Alcohol ====&lt;br /&gt;
&lt;br /&gt;
This figure shows the total alcohol in your brew.  Alcohol is produced by [[Yeast|yeasts]] as they consume sugar; for each unit of sugar eaten, 1 alcohol is produced.  A brew must have alcohol of 100 or more to count as beer; anything less is &amp;quot;soup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If a beer has alcohol of 800 to 1199, it is '''Potent'''.  Beer with alcohol of 1200 or more is '''Very Potent'''.  All else being equal, higher-potency beer is generally preferable because it stays fresh longer.&lt;br /&gt;
&lt;br /&gt;
==== Color ====&lt;br /&gt;
&lt;br /&gt;
This represents the beer's darkness.  If color is between 200 and 499, it becomes '''Brown Beer'''.  Over 500 makes it '''Black Beer'''.  Color is another way to bring variety to a beer; additionally, sometimes a [[Test of the Banquet|banquet]] or [[Test of Festivals|festival]] will specifically require a brown or black beer.&lt;br /&gt;
&lt;br /&gt;
Color is created by the grain in the brew -- the more you add, the earlier you add it, and the darker the roast, the greater the influence on color.  Burnt malt and wheat have the most effect on color (and, in fact, have few other characteristics, so they're used almost exclusively for coloring purposes).&lt;br /&gt;
&lt;br /&gt;
==== Mold ====&lt;br /&gt;
&lt;br /&gt;
If you allow [[microbes|mold microbes]] into your kettle, some of your sugar may be converted into mold.  Ideally, your kettle will be sealed to avoid this, so mold will generally be zero.  (See the [[Yeast Testing]] guide for more on kettle sealing.)  A brew can survive with very small amounts of mold (50 or less); anything more will ruin it outright.&lt;br /&gt;
&lt;br /&gt;
==== Vitamins ====&lt;br /&gt;
&lt;br /&gt;
This shows the amount of '''vitamins''' left in your brew after your yeasts have had their way with it.  Microbes such as yeasts consume vitamins for &amp;quot;fuel&amp;quot; as they process sugar; insufficient vitamins will halt the fermentation process.  There will nearly always be leftover vitamins in a finished brew, and they're harmless.&lt;br /&gt;
&lt;br /&gt;
Vitamins are created by the ingredients you add during the brewing phase.  Honey adds a little, malt and wheat significantly more.  The less-roasted your ingredients, the more vitamins they provide (the main use for raw malt/wheat is to add lots and lots of vitamins).  Adding the ingredient later in the brewing phase produces more vitamins.&lt;br /&gt;
&lt;br /&gt;
==== Glucose, Maltose, Lactose ====&lt;br /&gt;
&lt;br /&gt;
The next three categories show the leftover sugar in your brew.  '''Glucose''' and '''maltose''' are the sugars used in brewing.  (There is no such thing as '''lactose''' in the game; it was never implemented and will always be zero.)  Sugar is created by the ingredients you add: honey provides glucose, malt/wheat provides maltose with a little glucose.  This sugar is then converted by the yeasts into alcohol.&lt;br /&gt;
&lt;br /&gt;
Owing to the way microbes work, there will nearly always be sugar left over in your brew.  This is a good thing, as it is this residual sugar that provides the sweetness to counteract the bitter flavors.  If the ratio of bitterness to sweetness is too high, a brew becomes '''Bitter Beer''' and undrinkable.  On the other hand, too much sweetness compared to bitterness produces '''Cloying Beer''', also undrinkable.  Thus, you want leftover sugar to be neither too much nor too little.&lt;br /&gt;
&lt;br /&gt;
Sweetness that is below a certain fixed threshold will yield '''Dry Beer''', while above a certain threshold will make '''Sweet Beer'''.&lt;br /&gt;
&lt;br /&gt;
==== Citric Acid, Lactic Acid, Acetic Acid ====&lt;br /&gt;
&lt;br /&gt;
Ideally, these will all be zero.  '''Citric acid''' will definitely be zero, as it was never implemented into the game and nothing produces it.  '''Lactic acid''' and '''acetic acid''' are produced by unwholesome [[microbes]] (lactobacilli and acetobacter, respectively).  Generally, you will seal your kettle in a manner that prevents these undesirables from getting in (see the [[Yeast Testing]] guide for more details).&lt;br /&gt;
&lt;br /&gt;
Lactic acid produces a sour flavor.  In high enough proportion (compared to sweetness and bitterness), it can overwhelm and ruin a beer, but is harmless otherwise.  Acetic acid, on the other hand, will always ruin a beer at levels above 50, regardless of other factors (amounts less than 50 are fine).&lt;br /&gt;
&lt;br /&gt;
==== Flavors ====&lt;br /&gt;
&lt;br /&gt;
Every brew sports a variety of flavors to a greater or lesser degree.  Some flavors (such as Honey) derive from the ingredients added during the brewing phase, but most are created by yeast(s) during fermentation as a byproduct of alcohol production.  Some flavors only appear when the brew contains malt, others only when wheat is added.  The sample beer pictured above was made with malt and honey, so the &amp;quot;wheat flavors&amp;quot; such as Vanilla and Blackberry are not present to any degree.&lt;br /&gt;
* '''Fruity flavors''' include Orange, Banana, Cherry, Date, Grapefruit, Pear, Blackberry, Prune, and Honey.  If the total amount of fruity flavor is high enough, the beer gains the '''Fruity''' descriptor.&lt;br /&gt;
* '''Spicy flavors''' include Cinnamon, Nutmeg, and Clove.  Enough total spiciness grants a beer the '''Spicy''' descriptor.&lt;br /&gt;
* '''Pleasant flavors''' include Barley, Bread, Jasmine, and Vanilla.&lt;br /&gt;
* '''Unpleasant flavors''' include Grassy, Nasty, and Herbal.  Grassy or Nasty over 100 ruins a beer; Herbal does not.&lt;br /&gt;
* '''Bitter flavors''' include Tannin and, to a much lesser extent, the spicy flavors (Cinnamon, Nutmeg, and Clove).  Bitterness needs to be properly balanced with sweetness (from the leftover sugars) or else the brew will not be drinkable.&lt;br /&gt;
&lt;br /&gt;
==== Microbes Detected ====&lt;br /&gt;
&lt;br /&gt;
At the bottom is a list of the [[microbes]] in the brew, in the order in which they appeared in the kettle.  Which microbes are present depends on where your kettle is placed and what time you sealed it.  See the [[Yeast Testing]] page for more details.&lt;br /&gt;
&lt;br /&gt;
== The Brewing Phase ==&lt;br /&gt;
&lt;br /&gt;
The brewing phase lasts for 1200 seconds, or roughly 20 minutes. At any time during this phase, you may add ingredients (honey, malt, and wheat) to the kettle. The type and amount of these ingredients will determine some of the attributes of your beer. These attributes are further modified by the time at which the ingredient is added.&lt;br /&gt;
&lt;br /&gt;
* '''Glucose''' is a sugar, and is provided by all ingredients, but most of all by honey.  Malt and wheat provide only a little bit.  Glucose is twice as sweet as maltose, but it's also the first sugar targeted by hungry microbes, so your typical beer will have very little glucose left over.&lt;br /&gt;
* '''Maltose''' is a sugar provided by wheat and malt.  Yeasts and other microbes start eating maltose only after there's no more glucose to be had; thus, most of the leftover sugar in a brew will normally be maltose.&lt;br /&gt;
* '''Color''' is created by wheat and malt.  (Honey is colorless.)  The darker the roast of the grain, the darker the color.  Also, the earlier in the brewing phase you add the grain, the darker the color.&lt;br /&gt;
* '''Vitamins''', which are consumed by microbes during fermentation, are created by grain and, to a lesser extent, honey. The later you add the ingredient, the more vitamins are created. The darker the roast of the grain, the fewer vitamins it creates.&lt;br /&gt;
* '''Barley flavor''' is created by malt. The earlier in the brewing phase you add the malt, the stronger the barley flavor. Raw malt gives twice as much barley flavor as light, medium, and dark roasted malt. Burnt malt has no barley flavor at all.  The counterpart flavor in wheat beer is '''Bread'''.&lt;br /&gt;
* '''Bread flavor''' is created by wheat.  The earlier in the brewing phase you add the wheat, the stronger the Bread flavor. Raw wheat gives twice as much Bread flavor as light, medium, and dark roasted wheat; burnt wheat has no Bread flavor at all.&lt;br /&gt;
** In addition, Bread flavor is produced by yeast whenever there is wheat in the brew.  This is added to the Bread flavor created by the ingredients.  The amount of flavor created per alcohol varies by yeast.&lt;br /&gt;
* '''Honey flavor''' is created by honey. It works the opposite of barley flavor: the later in the brewing phase you add the honey, the stronger the honey flavor.&lt;br /&gt;
** In addition, Honey flavor is produced by yeast whenever there is malt in the brew.  This is added to any Honey flavor created by the ingredients.  The amount of flavor created per alcohol varies by yeast.&lt;br /&gt;
* '''Tannin''', a bitter flavor, is created by malt. The earlier in the brewing phase you add the malt, the greater the effect on tannin. Also, the darker the roast of the malt, the less tannin it creates.&lt;br /&gt;
* '''Grassy flavor''' is created by raw and light roasted malt. (Grassy flavor can also be created by yeast during fermentation.) The earlier in the brewing phase you add the malt, the greater its effect on grassy flavor. Raw malt adds significantly more grassy flavor than light roasted malt. If grassy flavor goes above 100, your beer will be undrinkable.  The counterpart flavor in wheat beer is '''Herbal'''.&lt;br /&gt;
* '''Herbal flavor''' is created by raw and light roasted wheat.  It functions the same as Grassy flavor does with malt beer, except that a high Herbal does not appear to ruin a brew.&lt;br /&gt;
&lt;br /&gt;
Note that Banana, Blackberry, Cherry, Date, Grapefruit, Orange, Pear, Prune, Jasmine, Vanilla, Cinnamon, Clove, Nutmeg, and Nasty flavors are determined entirely by the yeast being used.  They are not created until the fermentation phase, when the yeasts get to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ingredient Characteristics ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Ingredient''' !! Glucose !!  Maltose !! Color !! Vitamins !! Barley Flavor !! Bread Flavor !! Honey Flavor !! Tannin Flavor !! Grassy Flavor !! Herbal Flavor&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
|''' Malt (Burnt)''' || -- || 2 || 12 * (T + 240) / 1440 || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Dark Roasted)''' || 2 || 10 || 6 * (T + 240) / 1440 || 6000 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 1.5 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Medium Roasted)''' || 2 || 10 || 3 * (T + 240) / 1440 || 8400 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 2 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Light Roasted)''' || 2 || 10 || 1.5 * (T + 240) / 1440 || 12000 / (T + 240) || 6 * (T + 240) / 1440 || -- || -- || 3 * (T + 240) / 1440 || 1.5 * (T + 240) / 1440 || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fedf9c;&amp;quot;&lt;br /&gt;
| '''Malt (Raw)''' || 1 || 5 || 1 * (T + 240) / 1440 || 15600 / (T + 240) || 12 * (T + 240) / 1440 || -- || -- || 6 * (T + 240) / 1440 || 12 * (T + 240) / 1440 || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
|''' Wheat (Burnt)''' || -- || 1 || 12 * (T + 240) / 1440 || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Dark Roasted)''' || 2.4 || 5 || 6 * (T + 240) / 1440 || 8400 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 1.5 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Medium Roasted)''' || 2.4 || 5 || 3 * (T + 240) / 1440 || 9600 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 2 * (T + 240) / 1440 || -- || --&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Light Roasted)''' || 2.4 || 5 || 1.5 * (T + 240) / 1440 || 10800 / (T + 240) || -- || 6 * (T + 240) / 1440 || -- || 3 * (T + 240) / 1440 || -- || 1.5 * (T + 240) / 1440&lt;br /&gt;
|- style=&amp;quot;background-color:#fff099;&amp;quot;&lt;br /&gt;
| '''Wheat (Dried, Raw)''' || 1.2 || 2.5 || 1 * (T + 240) / 1440 || 12000 / (T + 240) || -- || 12 * (T + 240) / 1440 || -- || 6 * (T + 240) / 1440 || -- || 12 * (T + 240) / 1440&lt;br /&gt;
|- style=&amp;quot;background-color:#ffff6c;&amp;quot;&lt;br /&gt;
| '''Honey''' || 10 || -- || -- || 1200 / (T + 240) || -- || -- || 1200 / (T + 60) || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
T = Time remaining (based on nearest tick; see below)&lt;br /&gt;
&lt;br /&gt;
Formula is for 1 deben of ingredient -- multiply result by # of ingredient.&lt;br /&gt;
&lt;br /&gt;
Each calculation is rounded off to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
'''''Example #1:''''' Adding 30 Malt (Light Roasted) with 300 seconds remaining creates 60 glucose, 300 maltose, 17 color, 667 vitamins, 68 Barley flavor, 34 Tannin flavor, and 17 Grassy flavor.&lt;br /&gt;
&lt;br /&gt;
'''''Example #2:''''' Adding 30 Wheat (Medium Roasted) with 900 seconds remaining creates 72 glucose, 150 maltose, 71 color, 253 vitamins, 143 Bread flavor, and 48 Tannin flavor.&lt;br /&gt;
&lt;br /&gt;
'''''Example #3:''''' Adding 60 honey with 600 seconds remaining creates 600 glucose, 86 vitamins, and 109 Honey flavor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Timing and &amp;quot;Ticks&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
For the purpose of these above formulas, it should be noted that the game views the brewing phase not as 1200 seconds, but as a series of &amp;quot;ticks&amp;quot; spaced 12 seconds apart.  Ticks occur on every second evenly divisible by 12 (except for 0): 1200, 1188, 1176, etc.  When making calculations, the game will round off to the nearest tick.  If the add time is exactly halfway between ticks (e.g. 1194 is halfway between the ticks at 1200 and 1188), it will round downward to the lower tick.  The only exception is the final six seconds of the brewing phase (between 1 and 6 seconds remaining): this range is not rounded down to zero, but rounded up to 12.&lt;br /&gt;
&lt;br /&gt;
In other words, adding an ingredient with anywhere from 1200 and 1195 seconds remaining will be calculated by the game as an add time of 1200.  Adding between 1194 and 1183 will be treated as 1188, and so on.  At the end of the brewing phase, anything between 1 and 18 is counted as 12.  To put it graphically:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Actual Add Time''' !! '''Effective Add Time'''&lt;br /&gt;
|- &lt;br /&gt;
| 1200 - 1195 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 1194 - 1183 || 1188&lt;br /&gt;
|- &lt;br /&gt;
| 1182 - 1171 || 1176&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|- &lt;br /&gt;
| 42 - 31 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 30 - 19 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 18 - 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fermentation Phase ==&lt;br /&gt;
&lt;br /&gt;
The '''fermentation phase''' lasts 2400 seconds, or roughly 40 minutes.  During this time, local [[microbe|microbes]] -- most importantly, [[yeast]] -- will enter the kettle and go to work on the sugar in the brew.  It is not possible to add further ingredients during this phase.&lt;br /&gt;
&lt;br /&gt;
During fermentation you may take one action: sealing the kettle.  Sealing the kettle prevents any further microbes from entering for the remainder of the phase.  This allows control (in a limited fashion) over which microbes will act in your brew.&lt;br /&gt;
&lt;br /&gt;
There are 100 numbered [[microbe|microbes]] in the game, of which over half are useful yeasts.  The remainder are Lactobacilli, Molds, and Acetobacteria -- these are generally harmful to a brew and should be avoided.  In order to make drinkable beer, a brew needs alcohol and therefore at least one yeast.  Thus, it is necessary in many spots, and useful in others, to isolate a yeast before you try to make beer.&lt;br /&gt;
&lt;br /&gt;
* [[Yeast]]&lt;br /&gt;
:A desirable microbe which converts sugars to alcohol and flavors.&lt;br /&gt;
* '''Mold'''&lt;br /&gt;
:An undesirable microbe which converts sugars to mold.&lt;br /&gt;
* '''Acetobacterium'''&lt;br /&gt;
:An undesirable microbe which converts sugars to acetic acid (vinegar).&lt;br /&gt;
* '''Lactobacillus'''&lt;br /&gt;
:An undesirable microbe which converts sugars to lactic acid.&lt;br /&gt;
&lt;br /&gt;
(For simplicity, this article will use &amp;quot;yeast&amp;quot; interchangeably with &amp;quot;microbe&amp;quot;, since yeasts are the important microbes for brewing beer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fermentation Timing ===&lt;br /&gt;
&lt;br /&gt;
Much like the brewing phase, the fermentation phase is broken into a series of discrete &amp;quot;ticks&amp;quot;.  In the case of fermentation, each &amp;quot;tick&amp;quot; lasts 24 seconds, with the exception of the first tick (2400 to 2389 seconds), which is 12 seconds long.  Presumably the last fermentation tick is either 12 seconds or 36 seconds; it's unknown which is the case.  But in general, we can say that fermentation consists of about 100 24-second steps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Time Remaining''' !! '''Size of Tick (in seconds)'''&lt;br /&gt;
|- &lt;br /&gt;
| 2400 - 2389 || 12&lt;br /&gt;
|- &lt;br /&gt;
| 2388 - 2365 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 2364 - 2341 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 2340 - 2317 || 24&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|- &lt;br /&gt;
| 1236 - 1213 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 1212 - 1189 || 24&lt;br /&gt;
|- &lt;br /&gt;
| 1188 - 1165 || 24&lt;br /&gt;
|- &lt;br /&gt;
| (...) || (...)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And so on.&lt;br /&gt;
&lt;br /&gt;
When microbes enter a kettle, they do so at the start of a tick.  There are thus about 100 effective possible entry times for microbes: 2388, 2364, 2340, ... 1236, 1212, 1188, etc.&lt;br /&gt;
&lt;br /&gt;
=== How Microbes Behave ===&lt;br /&gt;
&lt;br /&gt;
''(For a full listing of microbes and their characteristics, see the [[Microbe]] article.)''&lt;br /&gt;
&lt;br /&gt;
All microbes consume the sugar (glucose and maltose) in a brew, generating their product -- alcohol, in the case of yeasts -- on a 1:1 basis.  Glucose is always converted first, then maltose.  Microbes also consume vitamins as they work.  A microbe will produce up to its '''alcohol threshold''' provided it has enough sugar and vitamins to eat.&lt;br /&gt;
&lt;br /&gt;
Every microbe shares six characteristics: '''growth rate''', '''alcohol threshold''', '''glucose floor''', '''maltose floor''', '''vitamin ratio''', and '''vitamin threshold'''.&lt;br /&gt;
&lt;br /&gt;
* '''Growth rate''' is either 10%, 20%, 30%, or 40%.  During fermentation, a microbe will consume sugar and vitamins in a series of &amp;quot;bites&amp;quot;, taking one bite each 24-second tick in the fermentation phase.  Each &amp;quot;bite&amp;quot; is larger than the one before it.  The microbe's growth rate describes how quickly the bites increase in size.&lt;br /&gt;
* '''Alcohol threshold''' is the maximum alcohol level at which the microbe will continue to take &amp;quot;bites&amp;quot;.  When the alcohol level of the brew reaches this level, the microbe will stop working.&lt;br /&gt;
* '''Glucose floor''' is the minimum amount of glucose that the microbe will leave behind.  When glucose reaches this level (or if it was less than the floor to begin with), the microbe will stop consuming glucose and start working on the maltose.&lt;br /&gt;
* '''Maltose floor''' is the minimum amount of maltose that the microbe will leave behind.  When maltose reaches this level (or if it was less than the floor to begin with), the microbe will stop working.&lt;br /&gt;
&lt;br /&gt;
''Example'':&amp;lt;br&amp;gt;&lt;br /&gt;
* Yeast-27 has a glucose floor of 7, maltose floor of 203, and alcohol cap of 573. &lt;br /&gt;
* A brewer is using Y-27 to make a beer, adding 20 honey and 50 medium malt during the brewing phase.&lt;br /&gt;
* Total sugars in the brew: 300 glucose, 600 maltose. &lt;br /&gt;
* During fermentation, Y-27 will first convert 293 glucose into 293 alcohol (leaving 7 glucose). &lt;br /&gt;
* It will then work on the maltose, converting 280 maltose into 280 alcohol (leaving 320 maltose).&lt;br /&gt;
* It will then stop because it has now created 573 alcohol (the alcohol cap).&lt;br /&gt;
&lt;br /&gt;
Additionally, a microbe consumes vitamins as it works. If the vitamin level drops below a certain threshold (which, again, varies by microbe), the microbe will stop converting sugar into alcohol, no matter how much sugar it has to work with.&lt;br /&gt;
&lt;br /&gt;
* '''Vitamin ratio''' ranges between 1 and 8.  It measures how much alcohol is produced by each vitamin eaten.  For instance, a microbe with a vitamin ratio of 6 will need to eat 1 vitamin for every 6 alcohol it produces.  (Due to the rounding that takes place with each &amp;quot;bite&amp;quot;, the overall ratio of total alcohol produced to total vitamins consumed may not exactly equal the vitamin ratio, but it will be close.)&lt;br /&gt;
* '''Vitamin threshold''' is the lowest vitamin level at which the microbe will continue to take &amp;quot;bites&amp;quot;.  As long as vitamins are equal to or above the threshold, the microbe can take another bite of sugar and vitamins.  Once vitamins drop below the threshold amount, the microbe will stop working.  (The vitamin threshold is not the same as a vitamin ''floor''.  It is perfectly possible for the vitamin level to fall below the threshold; this merely ensures that no further bites will be taken.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sealed kettle which contains a single yeast may be modeled as follows:&lt;br /&gt;
# If the vitamins remaining is less than the vitamin threshold, stop.&lt;br /&gt;
# If the alcohol in the brew is greater than the alcohol threshold, stop.&lt;br /&gt;
# Take a &amp;quot;bite&amp;quot; of sugar.  The first bite is always 10 sugar; further bites increase in size as governed by the growth rate.&lt;br /&gt;
# Consume glucose, up to the limit set by the glucose floor.&lt;br /&gt;
# If no more glucose can be eaten, consume maltose, up to the maltose floor limit.&lt;br /&gt;
# Produce 1 alcohol (and proportional flavors) per sugar consumed.&lt;br /&gt;
# Consume vitamins equal to the number of sugar consumed divided by the vitamin ratio.&lt;br /&gt;
# If both the glucose floor and maltose floor have been met, stop.&lt;br /&gt;
# Return to step 1.&lt;br /&gt;
&lt;br /&gt;
In other words, the yeast will produce alcohol until one of three things happens: &lt;br /&gt;
* It runs out of sugars&lt;br /&gt;
* It runs out of vitamins, or&lt;br /&gt;
* The alcohol level is greater than its alcohol threshold.&lt;br /&gt;
&lt;br /&gt;
Yeasts will always convert glucose in preference to maltose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alcohol Threshold vs. Max Alcohol ====&lt;br /&gt;
&lt;br /&gt;
As a brewer, you will of course want to know the maximum amount of alcohol possible with each yeast.  If you look on the [[Yeast]] page, you'll see that each yeast is listed with a '''Max Alcohol''' value.  That value is not the same as the '''alcohol threshold''' we were discussing above, though.  Alcohol threshold is the point above which the yeast stops taking &amp;quot;bites&amp;quot; of sugar; the alcohol level at the end of that final bite is the maximum amount of alcohol that yeast can produce.&lt;br /&gt;
&lt;br /&gt;
Figuring out max alcohol for a yeast is easy: do a test brew with lots of sugar and lots of vitamins, and see how much alcohol you get.  Figuring out alcohol '''threshold''' is far trickier -- in fact, we don't even know what the alcohol threshold is for any of the yeasts in T5, and we only know it for a few non-yeasts.  Nonetheless, we know it exists because of the way multiple yeasts interact with each other.  If there were no such thing as an alcohol threshold (as separate from max alcohol), we would expect a multi-yeast brew to always produce right up to the max alcohol of the largest yeast in the brew.  In practice, that doesn't happen -- multi-yeast brews cap out at a slightly lower level.&lt;br /&gt;
&lt;br /&gt;
For most practical brewing purposes, alcohol threshold isn't important -- max alcohol is the thing that matters.&lt;br /&gt;
&lt;br /&gt;
=== Flavor Production in Fermentation ===&lt;br /&gt;
&lt;br /&gt;
We've seen above that some of the flavors in a beer come from the ingredients: Barley and Grassy flavors from malt, Bread and Herbal flavors from wheat, and Honey flavor from honey.  In addition to these, there are a variety of flavors which are created by yeasts during fermentation, as a byproduct of alcohol production.  Every yeast produces these flavors in their own fixed proportion to the alcohol produced.  &lt;br /&gt;
&lt;br /&gt;
Because every yeast has a limit to the alcohol it can produce (the alcohol cap), so too does each yeast have an effective limit on how much it can create of a given flavor.  Every yeast produces every flavor to some extent, but only some yeasts are capable of producing a flavor in sufficient quantity to be &amp;quot;tasteable&amp;quot; (200 or more).  For instance, Yeast-82 can produce up to 254 Vanilla, and is thus desired for making vanilla-flavored beer.  Some yeasts produce no special flavors in any significant quantity.  A few yeasts produce large amounts of ''undesirable'' flavors, such as Nasty or Grassy.&lt;br /&gt;
&lt;br /&gt;
There are two sets of flavors produced in fermentation: those generated by malt and those generated by wheat.  If you have no malt in your brew, none of the malt flavors will appear; similarly for the wheat flavors.&lt;br /&gt;
&lt;br /&gt;
Flavors derived from '''malt''':&lt;br /&gt;
* '''Orange''' (fruity)&lt;br /&gt;
* '''Banana''' (fruity)&lt;br /&gt;
* '''Cherry''' (fruity)&lt;br /&gt;
* '''Date''' (fruity)&lt;br /&gt;
* '''Honey ''' (fruity) - Note that this adds to any Honey flavor created by the ingredients&lt;br /&gt;
* '''Nutmeg''' (slightly bitter)&lt;br /&gt;
* '''Cinnamon''' (slightly bitter)&lt;br /&gt;
* '''Grassy''' (unpleasant) - Note that this adds to any Grassy flavor created by the ingredients&lt;br /&gt;
* '''Nasty''' (unpleasant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flavors derived from '''wheat''':&lt;br /&gt;
* '''Bread''' (pleasant)  - Note that this adds to any Bread flavor created by the ingredients&lt;br /&gt;
* '''Grapefruit''' (fruity)&lt;br /&gt;
* '''Pear''' (fruity)&lt;br /&gt;
* '''Blackberry''' (fruity)&lt;br /&gt;
* '''Prune''' (fruity)&lt;br /&gt;
* '''Jasmine''' (pleasant)&lt;br /&gt;
* '''Clove''' (slightly bitter)&lt;br /&gt;
* '''Vanilla''' (pleasant)&lt;br /&gt;
* '''Herbal''' (unpleasant) - Note that this adds to any Herbal flavor created by the ingredients&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note that '''Honey''', '''Bread''', '''Grassy''', and '''Herbal''' flavors are also created in the brewing phase from ingredients.  Yeasts will produce additional quantities of these flavors during fermentation.)&lt;br /&gt;
&lt;br /&gt;
==== Flavor in Mixed Malt/Wheat Brews ====&lt;br /&gt;
&lt;br /&gt;
What happens if a brew contains '''both''' malt and wheat?  In that instance, it will produce '''both''' malt and wheat flavors, in proportion to the relative quantities of malt and wheat it contains.  &lt;br /&gt;
* ''Example:'' A brew is made using 30 raw malt and 20 medium wheat (plus some honey).  1000 alcohol is produced.  Of the grain that was added, 60% was malt and 40% was wheat; thus, the beer will generate 600 alcohol worth of malt flavors and 400 alcohol worth of wheat flavors.&lt;br /&gt;
&lt;br /&gt;
If a brew contains '''neither''' malt nor wheat (that is, it only contains honey), then '''none''' of the malt flavors or wheat flavors will generate.  This situation pretty much dooms a brew to failure: since honey does not create tannin, there will be no bitter flavors to counteract the sugar, and the brew will end up &amp;quot;Cloying Beer&amp;quot; and be undrinkable.&lt;br /&gt;
&lt;br /&gt;
=== Output ===&lt;br /&gt;
You can collect your finished brew anytime after the end of the fermentation phase. You must be carrying a small barrel to do this. When you keg your brew, you will receive data on its attributes -- you will never know for sure how your brew turned out until you try to keg it. If your brew is undrinkable for some reason, it will automatically be thrown out. If your beer was successful, it will be stored in the barrel and you will have the option to name your beer.&lt;br /&gt;
&lt;br /&gt;
==== Beer Attributes ====&lt;br /&gt;
When you keg a beer, you will be shown the levels of the various attributes as well as the final flavor. The attributes are:&lt;br /&gt;
* '''Alcohol'''&lt;br /&gt;
:The higher the alcohol value, the more potent the beer.&lt;br /&gt;
* '''Color'''&lt;br /&gt;
:The higher the color value, the darker the beer. The earlier in the brewing phase you add the malt, the darker the color. Also, the darker the roast of the malt, the darker the color. Burnt malt is mainly used to create color.&lt;br /&gt;
* '''Mold'''&lt;br /&gt;
:Produced if there was mold among the microbes that worked on your brew. If there is too much mold, you get undrinkable Moldy Beer.&lt;br /&gt;
* '''Vitamins'''&lt;br /&gt;
:Vitamins remaining; no effect on the taste of the beer. Consumed by microbes during fermentation. Created by malt and honey. The later in the brewing phase you add the ingredient, the more vitamins are created. The darker the roast of the malt, the fewer vitamins it creates; honey creates fewer vitamins than dark roasted malt, and burnt malt creates no vitamins at all. Raw malt is mainly used for vitamins. &lt;br /&gt;
* '''Glucose'''&lt;br /&gt;
:A sugar; the more sugars, the sweeter the beer. Created by grain and honey. Honey adds 10 glucose per unit. Light, medium, and dark roasted malt add 2 glucose per unit. Raw malt adds 1 glucose per unit. Burnt malt adds no glucose. Wheat provides 120% of the glucose of a similarly roasted malt.&lt;br /&gt;
* '''Maltose'''&lt;br /&gt;
:A sugar; the more sugars, the sweeter the beer. Not as sweet as glucose. Created by grain. Light, medium, and dark roasted malt add 10 maltose per unit. Raw malt adds 5 maltose per unit. Burnt malt adds 2 maltose per unit. Wheat provides half the maltose of a similarly roasted malt.&lt;br /&gt;
* '''Lactose'''&lt;br /&gt;
:A sugar. Despite being displayed, there is no way to get lactose in a beer.&lt;br /&gt;
* '''Citric Acid'''&lt;br /&gt;
:Despite being displayed, there is no way to get citric acid in a beer.&lt;br /&gt;
* '''Lactic Acid'''&lt;br /&gt;
:Produced by lactobacteria; too much will produce undrinkable Sour Beer.&lt;br /&gt;
* '''Acetic Acid'''&lt;br /&gt;
:Produced by acetobacteria; too much will produce undrinkable Vinegar Beer.&lt;br /&gt;
* '''Barley'''&lt;br /&gt;
:A flavor produced by malt. The earlier in the brewing phase you add the malt, the stronger the barley flavor. Raw malt gives twice as much barley flavor as light, medium, and dark roasted malt. Burnt malt has no barley flavor at all. The counterpart flavor in wheat beer is Bread. &lt;br /&gt;
* '''Bread'''&lt;br /&gt;
:A flavor produced by wheat.&lt;br /&gt;
* '''Banana'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Blackberry'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Cherry'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Date'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Grapefruit'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Orange'''&lt;br /&gt;
:A fruity flavor produced by yeasts from malt.&lt;br /&gt;
* '''Pear'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Prune'''&lt;br /&gt;
:A fruity flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Honey'''&lt;br /&gt;
:A fruity flavor produced by honey. It works the opposite of barley flavor: the later in the brewing phase you add the honey, the stronger the honey flavor.&lt;br /&gt;
* '''Jasmine'''&lt;br /&gt;
:A pleasant flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Vanilla'''&lt;br /&gt;
:A pleasant flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Nutmeg'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from malt.&lt;br /&gt;
* '''Cinnamon'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from malt.&lt;br /&gt;
* '''Clove'''&lt;br /&gt;
:A bitter, spicy flavor produced by yeasts from wheat.&lt;br /&gt;
* '''Tannin'''&lt;br /&gt;
:A very bitter flavor produced by malt. The earlier in the brewing phase you add the malt, the greater the effect on tannin. Also, the darker the roast of the malt, the less tannin it creates.&lt;br /&gt;
* '''Grassy'''&lt;br /&gt;
:An unpleasant flavor, produced by yeasts or by raw or light malt. Too much grassy flavor will produce undrinkable Grassy Beer. The earlier in the brewing phase you add the malt, the greater its effect on grassy flavor. Raw malt adds significantly more grassy flavor than light roasted malt. If grassy flavor goes above 100, your beer will be undrinkable. The counterpart flavor in wheat beer is Herbal. &lt;br /&gt;
* '''Herbal'''&lt;br /&gt;
:An unpleasant flavor, produced by yeasts or by raw or light wheat.&lt;br /&gt;
* '''Nasty'''&lt;br /&gt;
:An unpleasant flavor produced by yeasts. Too much nasty flavor will produce undrinkable Nasty Beer.&lt;br /&gt;
* '''Microorganisms'''&lt;br /&gt;
:A list of the microorganisms that entered your brew during the fermentation phase, listed in order of when they entered. You can control the list of microorganisms, to an extent, by choosing when to seal your kettle.&lt;br /&gt;
&lt;br /&gt;
==== Beer Qualities ====&lt;br /&gt;
A beer may have the following qualities:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Property name !! Condition to be met&lt;br /&gt;
|-&lt;br /&gt;
|Very Potent&lt;br /&gt;
|Alcohol &amp;gt;= 1200&lt;br /&gt;
|-&lt;br /&gt;
|Potent&lt;br /&gt;
|Alcohol &amp;gt;= 800&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|Alcohol &amp;lt; 800&lt;br /&gt;
|-&lt;br /&gt;
|Dry&lt;br /&gt;
|(Glucose * 2) + Maltose &amp;lt; 150&lt;br /&gt;
|-&lt;br /&gt;
|Sweet&lt;br /&gt;
|(Glucose * 2) + Maltose &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|150 &amp;lt; (Glucose * 2) + Maltose &amp;lt; 300&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Color &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|Brown&lt;br /&gt;
|Color &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|(no name)&lt;br /&gt;
|Color &amp;lt; 200&lt;br /&gt;
|-&lt;br /&gt;
|Fruity&lt;br /&gt;
|Orange + Banana + Cherry + Date + Honey &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|Spicy&lt;br /&gt;
|Cinnamon + Nutmeg &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|Bold flavor&lt;br /&gt;
|Flavor &amp;gt; 1000&lt;br /&gt;
|-&lt;br /&gt;
|Noticeable flavor&lt;br /&gt;
|Flavor &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|Hint of flavor&lt;br /&gt;
|Flavor &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|(no description)&lt;br /&gt;
|Flavor &amp;lt; 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each flavor in the beer (cherry, nutmeg, etc.) may be &amp;quot;bold&amp;quot;, &amp;quot;noticeable&amp;quot;, or just a &amp;quot;hint&amp;quot;. A flavor that is very strong can drown out a weaker flavor; if you have 1000 honey flavor and 200 barley flavor, the barley will not appear. A flavor is drowned out if it is less than 50% of the most powerful flavor in the beer.&lt;br /&gt;
&lt;br /&gt;
If two or more other flavors are greater than 50% of the strongest flavor, it will have &amp;quot;muddled flavor&amp;quot;, and none of the flavors will apply.&lt;br /&gt;
&lt;br /&gt;
=== Unsuccessful Brews ===&lt;br /&gt;
Not all brews become drinkable beer. There are many situations which will cause a brew to fail:&lt;br /&gt;
&lt;br /&gt;
* '''Nonalcoholic Soup (undrinkable)'''&lt;br /&gt;
:Alcohol &amp;lt; 100&lt;br /&gt;
:Any brew with alcohol &amp;lt; 100 will be described as &amp;quot;soup&amp;quot; instead of &amp;quot;beer&amp;quot;.  '''Moldy Soup''' and '''Vinegar Soup''' are also possible, if mold or acetic acid are high in addition to low alcohol.  (High lactic acid just makes Nonalcoholic Soup.)&lt;br /&gt;
* '''Cloying Beer (undrinkable)'''&lt;br /&gt;
:Glucose + (Maltose/2) &amp;gt; Tannin + Cinnamon + Nutmeg + Lactic&lt;br /&gt;
* '''Bitter Beer (undrinkable)'''&lt;br /&gt;
:(Glucose * 2) + Maltose &amp;lt; Tannin + (Cinnamon + Nutmeg)/5&lt;br /&gt;
* '''Caustic Beer (undrinkable)'''&lt;br /&gt;
:(Glucose * 6) + (Maltose * 3) &amp;lt; Cinnamon + Nutmeg (very high fruity flavours can also produce Caustic Beer)&lt;br /&gt;
* '''Grassy Beer (undrinkable)'''&lt;br /&gt;
:Grassy &amp;gt; 100&lt;br /&gt;
* '''Moldy Beer (undrinkable)'''&lt;br /&gt;
:Mold &amp;gt; 50&lt;br /&gt;
* '''Nasty Beer (undrinkable)'''&lt;br /&gt;
:Nasty &amp;gt; 100&lt;br /&gt;
* '''Sour Beer (undrinkable)'''&lt;br /&gt;
:Not well understood, but may be (Lactic + Acetic) &amp;gt; (Glucose + Maltose)&lt;br /&gt;
* '''Vinegar Beer (undrinkable)'''&lt;br /&gt;
:Acetic &amp;gt; 50&lt;br /&gt;
(my first attempt yielded Acetic = 73 and an undrinkable Vinegar Beer: Temm)&lt;br /&gt;
(my first attempt yielded Acetic = 62 and an undrinkable Vinegar Beer; Fugue)&lt;br /&gt;
(ditto, Acetic=62, Vinegar Beer --[[User:Numaris|Numaris]])&lt;br /&gt;
(My experiments show brews becoming Moldy upon mold &amp;gt; 50; therefore I would assume the same threshold exists for the Vinegar fail.  --[[User:Hekatef|Hekatef]])&lt;br /&gt;
&lt;br /&gt;
''The exact effect of Lactic is still uncertain, but I have had several beers that should have been Cloying, but were drinkable, and had some lactic acid. Simply adding lactic to tannin in that formula fits all my results.''&lt;br /&gt;
&lt;br /&gt;
(It appears that lactic acid does not directly spoil a beer the way mold and acetic acid do, though the sour flavor might ruin a beer -- or possibly save it from cloying or bitterness.  In this respect, one could say that lactobacilii are the least useless of the useless microbes.  --[[User:Hekatef|Hekatef]])&lt;br /&gt;
&lt;br /&gt;
== Beer Usage ==&lt;br /&gt;
=== Beer Drinking ===&lt;br /&gt;
Beer is drunk at a [[Ceremonial Tasting Table]], see [[Beer Tasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
Several tests use beer, sometimes any drinkable beer is ok, but others require very specific flavors and types.&lt;br /&gt;
*[[Test of Leavened Bread]] requires any drinkable beer to start the test, and a very specific beer for the ritual&lt;br /&gt;
*[[Test of Festivals]] requires different beers for different rituals, some which are impossible to make this tale&lt;br /&gt;
*[[Banquet|Test of Banquest]] requires specific beers, some which might be impossible to make this tale&lt;br /&gt;
&lt;br /&gt;
=== Making Spirits in an Alembic ===&lt;br /&gt;
*Every barrel of beer has the potential to make almost 50 deben of Rock Spirits of Fire if you distill enough barrels at a time (8 is enough, 13 is not better). Distilling just a single barrel will yield much less spirits, maybe as low as 15-20, per barrel.&lt;br /&gt;
== Spoilage ==&lt;br /&gt;
(T4 warning on this information - might have changed)&lt;br /&gt;
If beer stays too long in the barrel (or on the tasting table), it will eventually spoil, rendering it unfit for drinking. Beer can only go bad after it has been kegged; it can sit in the kettle indefinitely before then. The more potent a beer, the longer it will last after kegging.&lt;br /&gt;
&lt;br /&gt;
*A Very Potent beer will last over a week.&lt;br /&gt;
*A Potent beer seems to last one Teppy day.&lt;br /&gt;
*A non-potent beer lasts only one Teppy hour. &lt;br /&gt;
&lt;br /&gt;
You will not be told whether a beer has gone bad until you attempt to drink it. Beer will also spoil on the tasting table if left out long enough. Spoilage does not affect a beer's fitness for distilling, ambrosia making, or donating to university research. &lt;br /&gt;
== Multiple-Yeast Brews ==&lt;br /&gt;
&lt;br /&gt;
The simplest brewing is done with single-yeast beers -- that is, brews where the kettle is sealed to let in only one yeast.  You can enjoy a long and varied brewing career making only these (and most brewers do), but it's also possible to brew beer that involves the interaction of two or more yeasts.  Since the mechanics of multiple-microbe beers are even more complex than those of single-yeast brews, why study them?&lt;br /&gt;
* '''Variety'''.  Some flavor and attribute combinations are only possible by combining two or more yeasts.  For example, in Tale 5, the only yeast that produces Prune beer is Yeast-89; however, Y89 tops out at 574 alcohol.  If you want Potent or Very Potent Prune beer (so that it will last longer on the tasting table), the only way to make it is to combine Y89 with something else.&lt;br /&gt;
* In particular, some '''tests''', such as the [[Test of Festivals]] and the [[Test of the Banquet]], may call for specific beers which are not achievable with any one yeast (Very Potent Cherry, for example).  Tracking down yeast blends that can fulfill these demands will make passing these tests a little easier for everyone (and just might make you a Great Big Hero in the eyes of your fellow Egyptians).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Overview of Multi-Yeast Fermentation ====&lt;br /&gt;
&lt;br /&gt;
Here's basically how it works when you've got multiple yeasts in a brew.  As described in previous sections, yeasts (and other microbes) work in steps, processing sugar in ever-increasing &amp;quot;bites&amp;quot; until the yeast reaches the alcohol threshold, or it runs out of sugar to eat, or it runs out of vitamins.&lt;br /&gt;
&lt;br /&gt;
When there is a second yeast in a brew, ''both'' yeasts work simultaneously in this step-by-step process -- but the process is staggered.  The second yeast starts in after some fixed # of steps.&lt;br /&gt;
* '''Example:''' In a brew which contains Yeast A and Yeast B, Yeast A comes in first and takes the first 12 bites on its own.  Then Yeast B comes in, taking its first bite while Yeast A takes its bite #13.  On the next step, Yeast A takes bite #14 while Yeast B takes bite #2.  And so on.&lt;br /&gt;
&lt;br /&gt;
A yeast will still stop when it reaches the alcohol threshold, vitamin threshold, or sugar floor, but the other yeast will keep going if it hasn't reached its own limits.  Fermentation stops once '''all''' of the microbes in the kettle have reached their respective limits.&lt;br /&gt;
&lt;br /&gt;
'''What governs the stagger time between two microbes?'''  It appears to be location-specific, based on the difference in entry times between the two microbes.  The correlation is still being worked out.  But it's important to keep your specific kettle location in mind when you're working with multiple microbes.  It's possible for even a small change in location to show a noticeable difference in relative entry times of your microbes -- and that in turn may lead to noticeable changes in your results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Strategies ====&lt;br /&gt;
&lt;br /&gt;
Although multi-yeast brewing involves a lot of math and a lot of variables (not all of which may be understood even by tale's end), it doesn't mean it's not worth playing with.  Some rules of thumb can be boiled down from all the complexities.&lt;br /&gt;
&lt;br /&gt;
* '''If you want to know what a particular yeast mix does, then try it!'''  Just get in there and make a beer and see what you get.  Don't wait for [[User:Hekatef|Hekatef]] or anybody else to write a beer calculator that can predict what you'll get before you try.  Predicting is pretty much impossible without knowing the relative entry times of the yeasts at your kettle spot, and you won't really know ''that'' until you do a test or two, so you might as well try first.&lt;br /&gt;
&lt;br /&gt;
* '''When testing, add ingredients as though you were brewing for the largest yeast in your kettle.'''  The ending alcohol level should be somewhere in between the lowest and the highest alcohol caps of the yeasts you're using.&lt;br /&gt;
&lt;br /&gt;
* '''The best candidate for multi-yeast brewing is a spot with a low-alcohol yeast followed by a high-alcohol yeast.'''  Remember, the first yeast in the queue gets first crack.  If you have a low-alcohol yeast in the second or later spots, odds are good that the brew will already be at or near that yeast's alcohol threshold by the time it gets its turn, and it won't be able to contribute much.  In an ideal spot, your yeasts will enter the kettle in ascending order by alcohol limit.  Then each yeast in turn will have &amp;quot;room&amp;quot; to contribute to the overall beer.&lt;br /&gt;
&lt;br /&gt;
So one really good use of multiple-yeast brews is when you've got a yeast that produces a neat flavor, but not a lot of alcohol.  Find a spot where that yeast comes in first, then pair it with a second yeast that is Potent or Very Potent.  You'll get the tasty flavor of the first yeast, plus the extra alcohol from the second yeast, and everyone will be happy. &lt;br /&gt;
&lt;br /&gt;
'''Note''': An important aspect is how much time each yeast has to do its job. How much time is between the yeasts, and how close is the final yeast to 0. usually you want big time intervals, so the processes can run to the max, but sometimes you can actually benefit from short time intervals, either allowing more flavor from the second yeast, or in some cases pushing the max alcohol (if the second yeast is allowed to grow more, the final 'bite' will be bigger). This also means that in theory you could gain new flavor combinations from a combination of 2 high-alcohol yeasts with a short time interval between them. - ''Solaris''&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Yeast Map ===&lt;br /&gt;
&lt;br /&gt;
Yeast locations can be reported in the [http://66.228.48.199/atitd/beer/t6/ Beer Database] for easy retrieval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yeast Attributes ===&lt;br /&gt;
See '''[[Yeast]]''' page to read or post yeast attribute results.  These are the numbers you want to plug into the Spreadsheet below.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
[http://66.228.48.199/atitd/beer/t6/ Beer Database] - This is a database for cataloguing yeast locations and ready-made beer recipes all over Egypt.  All users are welcome to add to it.&lt;br /&gt;
&lt;br /&gt;
'''Updated 2/2/12:''' [[Beer Calculator]] - Hekatef's T6 beer calculator for Microsoft Excel 2010.  Can handle '''2''' microbe brews!  Select your microbe from the drop-down box, enter ingredients and time, and get your results!&lt;br /&gt;
&lt;br /&gt;
'''Updated 3/31/11:''' [[File:Beer_Calculator_Old.zip]] - Hekatef's beer calculator for older versions of Excel prior to 2010.  NOTE: Contains old T5 data.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Undoable_Beers Undoable_Beers]&lt;br /&gt;
&lt;br /&gt;
[[User:Yerbouti|Yerbouti User Page]]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale5/Sinai_Pest_Control ThePharaohArmsPublicHouse]&lt;br /&gt;
&lt;br /&gt;
[[Image:BeerCalc_T3_1.4.zip|Old T3 BeerCalc spreadsheet]] (Note this version has a broken cell calculation under Herbal Label (P2). I found a spreadsheet called 1.4.1 from http://wiki.atitd.net/tale3/Guides/Beer/Spreadsheet which seems to have more yeast values (probably outdated) but no broken cells) - Cegaiel&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/images/b/b5/BeerCalc_T4_1_0.zip Tale 4 Beer Spreadsheet] - Above link no longer works. Correct link.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer] - very useful for hearing when your beer kettle wants attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 '''Warning'''&amp;lt;br&amp;gt;This information provided courtesy of the Tale 3/4 wiki, Some information might have changed.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24094</id>
		<title>Research/Lake of Reeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24094"/>
		<updated>2015-10-20T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
 {{ResFuture|Pyramid Construction|&lt;br /&gt;
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    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
    {{ResComplete|Animal Husbandry}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lake of Reeds}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24084</id>
		<title>Research/Lake of Reeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24084"/>
		<updated>2015-10-20T02:36:52Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
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=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
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    {{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Airship Construction|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Basic Charcoal Production|&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{ResFuture|Chemistry Recipe - Speed of the Serpent|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Dowsing|}}&lt;br /&gt;
   {{ResComplete|Controlled Burn|}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Chariot Repair|}}&lt;br /&gt;
{{ResFuture|Offering Vault Construction|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Guild Construction|}}&lt;br /&gt;
{{ResFuture|Papyrus Paper Fabrication|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Sign Construction}}&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Basic Chemistry|&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Contest Organization|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{ResFuture|Toxin Extraction|}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Horticulture|&lt;br /&gt;
    {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
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  }}&lt;br /&gt;
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  {{ResTechnology|Beekeeping|&lt;br /&gt;
    {{ResResource|Boards|2000|2000}}&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
 {{ResFuture|Pyramid Construction|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
    {{ResComplete|Animal Husbandry}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lake of Reeds}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24066</id>
		<title>Research/Lake of Reeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Lake_of_Reeds&amp;diff=24066"/>
		<updated>2015-10-20T02:09:24Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
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&lt;br /&gt;
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    {{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
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&lt;br /&gt;
=== ===&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{ResFuture|Chemistry Recipe - Speed of the Serpent|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Dowsing|}}&lt;br /&gt;
   {{ResComplete|Controlled Burn|}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Chariot Repair|}}&lt;br /&gt;
{{ResFuture|Offering Vault Construction|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Guild Construction|}}&lt;br /&gt;
{{ResFuture|Papyrus Paper Fabrication|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Sign Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
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    {{ResResource|Glass Jars|0|100}}&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResFuture|Contest Organization|}}&lt;br /&gt;
{{ResFuture|Pyramid Construction|}}&lt;br /&gt;
{{ResFuture|Toxin Extraction|}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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  {{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
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    {{ResResource|Onion Seeds|100|100}}&lt;br /&gt;
    {{ResResource|Leek Seeds|100|100}}&lt;br /&gt;
    {{ResResource|Carrot Seeds|100|100}}&lt;br /&gt;
    {{ResResource|Cabbage Seeds|100|100}}&lt;br /&gt;
    {{ResResource|Garlic Seeds|100|100}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Beekeeping|&lt;br /&gt;
    {{ResResource|Boards|2000|2000}}&lt;br /&gt;
    {{ResResource|Linen|85|400}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Barley Cultivation|&lt;br /&gt;
    {{ResResource|Carp Meat|157|1000}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms|192|1000}}&lt;br /&gt;
    {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
 {{ResFuture|Pyramid Construction|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|Canary Granite|0|70}}&lt;br /&gt;
    {{ResResource|Cuttable Stone|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
    {{ResComplete|Animal Husbandry}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lake of Reeds}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=22777</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=22777"/>
		<updated>2015-10-16T20:38:40Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 11 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Upgrade forge with '''pinch rollers''' and '''extrusion plate'''.&lt;br /&gt;
* Then build a '''Grain Oven'''.&lt;br /&gt;
* Make enough '''canvas''' to build a '''Hookah'''.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=22502</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=22502"/>
		<updated>2015-10-16T03:44:53Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Current month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current month ==&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed)&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-18|| 8449 || Taemon (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-21|| 8481 || BlueGrass (1) || Kraken (1) || tehm (2)  ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-24|| 8954 || Stonelion (1) ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-26|| 8412 || Stonelion (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-29|| 8518 || Hekatef (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-30|| 8005 || BlueGrass (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-02|| 7526 || Stonelion (3) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-06|| 7505 || Stonelion (4) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-07|| 7317 || Amon-Sul (2) || BlueGrass (3)  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-08|| 7603 || Hekatef (2) || Ikairi (1) ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-11|| 7687 || Evilsnowman (1) || Stonelion (5) ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-12|| 7641 || Amenuk (1) || ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-15|| 8764 || Hekatef (3) || ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=20978</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=20978"/>
		<updated>2015-10-12T17:54:14Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 11 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;br /&gt;
* Grow enough '''barley''' to offline it.  Because I'm going to need a whole bunch!&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=20699</id>
		<title>Research/Valley of Kings</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=20699"/>
		<updated>2015-10-12T12:53:49Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Agriculture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Valley of Kings}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=20698</id>
		<title>Research/Valley of Kings</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=20698"/>
		<updated>2015-10-12T12:53:34Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|None}}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Agriculture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Valley of Kings}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=19445</id>
		<title>Research/Old Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=19445"/>
		<updated>2015-10-10T18:52:22Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info=&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[Guilds/ALOE|Allied Labs of Old Egypt (ALOE)]]&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Obelisk Construction 1|&lt;br /&gt;
    {{ResResource|Bricks|200|21900}}&lt;br /&gt;
    {{ResResource|Boards|100|2200}}&lt;br /&gt;
    {{ResResource|Slate|38|484}}&lt;br /&gt;
    {{ResResource|Dried flax|0|608}}&lt;br /&gt;
    {{ResResource|Clay|966|966}}&lt;br /&gt;
    {{ResResource|Linen|10|296}}&lt;br /&gt;
    {{ResResource|Flint|71|234}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
     }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Stonecutting|}}&lt;br /&gt;
   {{ResComplete|Stonemasonry 1|}} &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Glassblowing}}}|Glassblowing|&lt;br /&gt;
   {{ResTechnology|Glassblowing|&lt;br /&gt;
    {{ResResource|Sand|12000|12000}}&lt;br /&gt;
    {{ResResource|Firebricks|1100|6000}}&lt;br /&gt;
    {{ResResource|Charcoal|1000|1000}}&lt;br /&gt;
    {{ResResource|Lime|0|500}}&lt;br /&gt;
    {{ResResource|Soda|0134|500}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{!}}-    &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
     {{ResTechnology|Basic Charcoal Production|&lt;br /&gt;
        {{ResResource|Bricks|0|8000}}&lt;br /&gt;
        {{ResResource|Charcoal|0|2000}}&lt;br /&gt;
        {{ResResource|Firebricks|0|8000}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
  &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
    &lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Chariot Repair 1|&lt;br /&gt;
  }}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Guild Construction|&lt;br /&gt;
    {{ResResource|Bricks|120|4000}}&lt;br /&gt;
    {{ResResource|Boards|51|2000}}&lt;br /&gt;
    {{ResResource|Canvas|0|140}}&lt;br /&gt;
    {{ResResource|Rope|21|800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sign Construction|&lt;br /&gt;
    {{ResResource|Wood|1116|2000}}&lt;br /&gt;
    {{ResResource|Boards|0|1000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
      {{ResResource|Papyrus|468|4000}}&lt;br /&gt;
      {{ResResource|Medium Gears|0|50}}&lt;br /&gt;
      {{ResResource|Cut Stone|0|800}}&lt;br /&gt;
      {{ResResource|Pinch Roller|0|12}}&lt;br /&gt;
      {{ResResource|Linen|0|800}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Mud Granite|0|70}}&lt;br /&gt;
      {{ResResource|Small Ruby|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Sapphire|0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
 {{ResFuture|Basic Chemistry|&lt;br /&gt;
    {{ResResource|Glass Jars|0|100}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|50}}&lt;br /&gt;
    {{ResResource|Glass Pipe|0|150}}&lt;br /&gt;
    {{ResResource|Boards|10|7000}}&lt;br /&gt;
    {{ResResource|Nails|0|2000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
    {{ResResource|Wooden Peg|0|200}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Wooden Pestle|0|200}}&lt;br /&gt;
    {{ResResource|Clay Mortars|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|500}}&lt;br /&gt;
    {{ResResource|Leather|0|200}}&lt;br /&gt;
    {{ResResource|Firebricks|0|5000}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|100}}&lt;br /&gt;
    {{ResResource|Small Diamond|0|100}}&lt;br /&gt;
    {{ResResource|Saltpeter|0|500}}&lt;br /&gt;
    {{ResResource|Sulfur|0|500}}&lt;br /&gt;
    {{ResResource|Red Sand|0|300}}&lt;br /&gt;
    {{ResResource|Charcoal|0|1000}}&lt;br /&gt;
   }}&lt;br /&gt;
  {{ResFuture|Contest Organization|&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|250}}&lt;br /&gt;
    {{ResResource|Boards|0|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Pyramid Construction|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|White Travertine|0|70}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Emerald|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Toxin Extraction|&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms|0|40}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms|0|150}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms|0|200}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms|0|80}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms|0|300}}&lt;br /&gt;
    {{ResResource|Thermometer|0|25}}&lt;br /&gt;
    {{ResResource|Oil|0|30000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
      {{ResResource|Onions|109|10000}}&lt;br /&gt;
      {{ResResource|Garlic|0|5000}}&lt;br /&gt;
      {{ResResource|Onion Seeds any type|100|100}}&lt;br /&gt;
      {{ResResource|Leek Seeds any type|100|100}}&lt;br /&gt;
      {{ResResource|Carrot Seeds any type|70|100}}&lt;br /&gt;
      {{ResResource|Cabbage Seeds any type|30|100}}&lt;br /&gt;
      {{ResResource|Garlic Seeds any type|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Barley}}}|Barley|&lt;br /&gt;
   {{ResTechnology|Barley Cultivation|&lt;br /&gt;
    {{ResResource|Carp Meat|884|1000}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms|1000|1000}}&lt;br /&gt;
    {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
   }}    &lt;br /&gt;
   }}  &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
    {{ResTechnology|Beekeeping|&lt;br /&gt;
      {{ResResource|Boards|0|2000}}&lt;br /&gt;
      {{ResResource|Linen|20|400}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Horticulture}}}|Horticulture|&lt;br /&gt;
   {{ResTechnology|Horticulture|&lt;br /&gt;
     {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
     {{ResResource|Water in Jugs|1000|1000}}&lt;br /&gt;
     {{ResResource|Catfish Meat|419|750}}&lt;br /&gt;
     {{ResResource|Tilapia Meat|375|375}}&lt;br /&gt;
     {{ResResource|Perch Meat|710|750}}&lt;br /&gt;
   }}&lt;br /&gt;
   }} &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|70}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Agriculture|}}&lt;br /&gt;
   {{ResComplete|Animal Husbandry|}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Old Egypt}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=18836</id>
		<title>Guilds/Nothingbutt's Hand</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=18836"/>
		<updated>2015-10-09T15:59:22Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:Nothingbutt's Hand}}&lt;br /&gt;
&lt;br /&gt;
Located in Northern River Plains, east of the Donut on the west side of the Nile, equidistant between S Thought and S Worship.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
For the closest 'whatever' to us or other noteworthy locations&lt;br /&gt;
{{CondMap|lat=1550|lon=3300|zoom=5|width=512|height=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Ferries|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/White Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Limestone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
(GHOr) 1393, 3398, Guild Hall, River Plains 1393, 3398&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apiaries --&amp;gt;&lt;br /&gt;
(bee)1271, 3294, 5 Apiaries (1271, 3294)&lt;br /&gt;
(bee)1268, 3267, 6 Apiaries (1268, 3267)&lt;br /&gt;
(bee)1291, 3269, 5 Apiaries (1291, 3269)&lt;br /&gt;
(bee)1291, 3250, 5 Apiaries (1291, 3250)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ore Mines&lt;br /&gt;
(MtCu) &lt;br /&gt;
(MtFe) 1138, 3496, (1138, 3496) Iron Mine [R] w/ 2 Comp. Furnaces&lt;br /&gt;
(MtSn) &lt;br /&gt;
(MtPt) &lt;br /&gt;
(MtAl) 1560, 3408, (1560, 3408), Aluminum Mine [R]&lt;br /&gt;
(MtSb) &lt;br /&gt;
(MtTi) &lt;br /&gt;
(MtAg) &lt;br /&gt;
(MtW) &lt;br /&gt;
(MtMg) &lt;br /&gt;
(MtPb) &lt;br /&gt;
(MtZn) 1444, 3346, (1444, 3346), Zinc Mine [R]&lt;br /&gt;
(MtLi)&lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtSr) &lt;br /&gt;
&lt;br /&gt;
Gem Mines&lt;br /&gt;
(diamond) 1810, 3500, (1810, 3500) Diamond Mine [D]&lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
&lt;br /&gt;
Smelters&lt;br /&gt;
(OrS) &lt;br /&gt;
&lt;br /&gt;
Public Hand Loom&lt;br /&gt;
(PinWhL) &lt;br /&gt;
&lt;br /&gt;
Automated Thingies&lt;br /&gt;
(PinWhpollution) &lt;br /&gt;
&lt;br /&gt;
Pyro&lt;br /&gt;
(fire)&lt;br /&gt;
&lt;br /&gt;
Firepits&lt;br /&gt;
(Rdpollution) 1409, 3364, Firepit x4 (1409, 3364)&lt;br /&gt;
&lt;br /&gt;
Expedition Sites&lt;br /&gt;
(X) 1338, 1647, River Plains Expedition Site (1338, 1647)&lt;br /&gt;
(X) 786, 2802, River Plains Expedition Site (786, 2802)&lt;br /&gt;
(X) 1653, 3508, River Plains Expedition Site (1653, 3508)&lt;br /&gt;
(X) 2148, 3302, Hinterlands Expedition Site (2148, 3302)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plantations&lt;br /&gt;
(GH)&lt;br /&gt;
&lt;br /&gt;
Resin Spots&lt;br /&gt;
(Whtriangle) 1206, 4303, Good Tree Variety/Qty (1206, 4303 RP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Memphis --&amp;gt;&lt;br /&gt;
(GHOr) -2649, -6382, Small Outpost, Memphis (-2649, -6382)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
= Roster =&lt;br /&gt;
&lt;br /&gt;
(By all means, add yourselves!)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Player || Level ||class=unsortable| Seeds Picked&amp;lt;br&amp;gt; Up From ||  Arthropodology || Cooking|| Ecology || Fishing || Fly Tying || Mechanics || Rhythmic&amp;lt;br&amp;gt; Strength || Salvage&amp;lt;br&amp;gt; Techniques || Structure&amp;lt;br&amp;gt; Repair || Masonry?||class=unsortable|Raeli Resin&amp;lt;br&amp;gt; Types Learned || Raeli&amp;lt;Br&amp;gt; Operation &lt;br /&gt;
|-&lt;br /&gt;
| [[User:tehm|Tehm]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, EG&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:merek2|Merek]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, OE, SE&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ay|Ay]]&lt;br /&gt;
| 13&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ketta|Ketta]]&lt;br /&gt;
| 13&lt;br /&gt;
| OE, DS, 7L, EG, CCR, Sinai, MV&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dreasimy|Dreasimy]]&lt;br /&gt;
| 8&lt;br /&gt;
| MV, OE, RP, SI&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hekatef|Hekatef]]&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Nehet&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Apep&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Region || Ore Type || Gem Type || Coords ||class=unsortable|Facilities&amp;lt;br&amp;gt;Available || Notes &lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1560, 3408&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Copper&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1417, 3321&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1138, 3496&lt;br /&gt;
| 2 Compression Furnaces&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP/HL (near UArt)&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1810, 3500&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Nothingbutt's Hand}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18834</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18834"/>
		<updated>2015-10-09T15:59:09Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 11 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Continue donating materials to Valley of Kings '''Agriculture''' tech, because ''somebody'' should do this and it might as well be me.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* Make enough nails to build a '''Hackling Rake'''.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=18621</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=18621"/>
		<updated>2015-10-09T02:33:46Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Current month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current month ==&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed)&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-18|| 8449 || Taemon (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-21|| 8481 || BlueGrass (1) || Kraken (1) || tehm (2)  ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-24|| 8954 || Stonelion (1) ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-26|| 8412 || Stonelion (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-29|| 8518 || Hekatef (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-30|| 8005 || BlueGrass (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-02|| 7526 || Stonelion (3) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-07|| 7317 || Amon-Sul (2) || BlueGrass (3)  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-10-08|| 7603 || Hekatef (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Charcoal_Hearth&amp;diff=18463</id>
		<title>Charcoal Hearth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Charcoal_Hearth&amp;diff=18463"/>
		<updated>2015-10-08T22:00:35Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Charcoal Hearth''' is a [[building]] which efficiently burns [[wood]] into [[charcoal]].  Successful operation of the hearth requires a degree of attention and player skill.&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Charcoal_Hearth.png|size=19x8|where=[[where::Compound]]&lt;br /&gt;
|description=Used for making batches of 100 charcoal.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Basic Charcoal Production]] tech.  &lt;br /&gt;
&lt;br /&gt;
It is a more primitive and inefficient version of the [[Charcoal Oven]], and is further replaced by a [[Charcoal Brazier]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 360 [[requires::Bricks]]&lt;br /&gt;
* 240 [[requires::Firebricks]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 19x8 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Requires 109 [[fuel::Wood]] to start a batch. &lt;br /&gt;
* Requires additional [[Wood]] and [[Water in Jugs]] to add during the process.&lt;br /&gt;
* Upon successful completion of the burning process, yields 100 [[produces::Charcoal]]. &lt;br /&gt;
* Has a Regulator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Charcoal Guide =&lt;br /&gt;
&lt;br /&gt;
In a Charcoal Hearth (and Oven, which works similarly), a quantity of wood is converted to charcoal through steady heating.  The overall goal is to maintain the heat long enough, and hot enough, to carbonize the wood.  Too much heat and oxygen, and your wood will catch fire and burn up; too little and your fire will snuff altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regulator - Charcoal Hearth only ==&lt;br /&gt;
The regulator appears to control the amount of random shift in the hearth's behavior; increasing the regulation reduces the randomness and increases the time between ticks (allowing you more time to respond). Try starting with the hearth set to no more than 2. If you have problems, increase the regulation a step or two, and try again. With some experience, you should be able to make the hearth work most of the time with no regulation. Regulation is excellent for controlling randomness when running multiple hearths (4+)and with patience you can succeed with efficiencies less than 2:1 without using any water (except to speed cooling to take your cc and start again faster). &lt;br /&gt;
&lt;br /&gt;
You cannot change the regulation once the hearth is running, so make sure it's set where you want it before you start.&lt;br /&gt;
&lt;br /&gt;
== Display and Controls ==&lt;br /&gt;
When you press the &amp;quot;Begin&amp;quot; button, the display immediately changes to six horizontal bar scales: Heat, Oxygen, Wood, Water, Danger, and Progress. Here's what they mean: &lt;br /&gt;
&lt;br /&gt;
* Heat: Heat level of the fire. If this goes to zero, the fire goes out. &lt;br /&gt;
* Oxygen: Controlling oxygen is important to maintaining heat. If it goes to zero, the fire goes out. &lt;br /&gt;
* Wood: How much wood is left in the hearth. &lt;br /&gt;
* Water: How much water is left in the hearth. &lt;br /&gt;
* Danger: When this bar reaches the right hand side (100%), your wood erupts in flames, and ruins the charcoal batch. &lt;br /&gt;
* Progress: How close you are to finished. This bar starts at the left (0%), and grows to the right (100%). When it reaches 100%, it turns green, and you can shut down the hearth and extract your charcoal. &lt;br /&gt;
&lt;br /&gt;
In addition, there are controls: &lt;br /&gt;
&lt;br /&gt;
* Add Wood: Increase the amount of wood in the fire. This will remove 3 wood from your inventory per press. &lt;br /&gt;
* Add Water: Increase the amount of water in the fire. This will empty 1 jug in your inventory per press. &lt;br /&gt;
* Vent Control: Three buttons. The leftmost button closes the vent, the rightmost opens it, and the middle one sets it halfway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Understanding Charcoal Production ==&lt;br /&gt;
Heat is what makes charcoal happen. The higher your heat level, the faster the progress bar moves, and the sooner your charcoal is done. So the first goal is to keep that heat bar as high as possible. Anything less than halfway is going to bring your progress to a crawl, and at less than a third, you'll hardly see the progress bar move at all. &lt;br /&gt;
&lt;br /&gt;
Oxygen is important for controlling heat. If you don't have enough oxygen, you can't burn wood, and the heat level will drop. The specific relationship here is a little foggy, but as a rule of thumb, try to keep the oxygen bar at no less than 1/3, and no more than the heat level. &lt;br /&gt;
&lt;br /&gt;
Wood is your heat source. Adding wood will increase the heat level of the hearth, provided there's enough oxygen. Adding wood also appears to make the oxygen level drop slightly. As the hearth runs out of wood, you'll see the heat level drop, and the oxygen level will shoot up, even with the vent closed. &lt;br /&gt;
&lt;br /&gt;
Adding water will reduce heat levels, which is normally a bad thing. However, it also tends to dramatically reduce danger level (see below), which is definitely a good thing. &lt;br /&gt;
&lt;br /&gt;
Danger level is the bar to keep a close eye on. It appears to relate primarily to heat, oxygen, and water. As your heat and oxygen levels rise, the danger bar also rises. If you add water, the danger bar tends to drop. The danger bar must not be allowed to reach 100%, or the wood combusts, ruining the entire batch. &lt;br /&gt;
&lt;br /&gt;
The vent controls are the final piece of the puzzle. Closing the vent (left button) reduces the amount of oxygen in the hearth, and tends to cause a small increase in heat. Opening the vent (right button) increases the amount of oxygen in the hearth, and tends to cause heat to drop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Make Charcoal ==&lt;br /&gt;
Okay, so you've got the theory, now how about the practice? &lt;br /&gt;
&lt;br /&gt;
First off, get your 200 wood, several jugs of water, and charcoal hearth together. Pin the hearth, check the regulation level and set as necessary, and then click Begin. &lt;br /&gt;
&lt;br /&gt;
Every tick (once every few seconds), you'll see the bars move around a little. Here's what to focus on: &lt;br /&gt;
&lt;br /&gt;
Try to keep the heat bar as high as possible. &lt;br /&gt;
Try to keep the oxygen bar somewhere between 1/3 and the heat bar. &lt;br /&gt;
Try to keep the danger bar below 3/4 (with experience this may ride somewhat higher). &lt;br /&gt;
Start with the vent halfway open, and work on getting the heat bar to about 2/3rds. Try to control heat and oxygen levels by adding wood or by waiting, rather than resorting to the vent controls. If the danger bar starts getting too high, add a little water, and wait. The key to the process is to act cautiously, and use some forethought (&amp;quot;I just added some wood, that'll make the heat go up, so I'll wait a couple of ticks before adding any more&amp;quot;). Above all, practice! &lt;br /&gt;
&lt;br /&gt;
'''Losing Control'''&lt;br /&gt;
The fastest way to lose control of the hearth is to add more than one of anything in the same tick. Avoid adding multiple units of wood or water to the hearth, as well as flipping the vent control from all the way open to all the way closed (or the opposite). If you're about to blow up your wood, you can try salvaging the process in this fashion, but usually it will only make things worse. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Where'd All My Heat Go?&amp;quot;'''&lt;br /&gt;
It is possible to get the hearth stuck in a low-heat mode. It'll have plenty of oxygen, plenty of wood, but the heat level will be very low. The progress bar won't move, and despite the fact that you're stacking wood in the hearth, it won't get any hotter. While it is possible to recover, it takes a long time, a little luck, and a lot of wood. The best bet in this case is to abandon the project and try again; you'll get 100 (hearth) / 200 (oven) wood back if you just let the hearth go out. To avoid this situation, focus on keeping that heat bar up, and don't be too quick to use the vent controls! &lt;br /&gt;
&lt;br /&gt;
'''Vent Controls'''&lt;br /&gt;
It appears that the vent has a massive effect on oxygen and a minor, inverse effect on heat. Thus, one might be tempted to close the vent in order to boost the heat, rather than adding wood (hey, the vent is free, right?). However, closing the vent actually appears to take energy out of the system; in other words, the small bump in heat levels is offset by the large drop in oxygen levels. Over time, closing the vent repeatedly will actually tend to reduce the temperature of the hearth, and can lead to the vicious low-heat cycle described above. &lt;br /&gt;
&lt;br /&gt;
'''Stopping the Hearth'''&lt;br /&gt;
Dump a lot of water (hit the button 3 or 4 times in a single tick) and open the vent all the way. The oxygen level will shoot up, the heat and danger levels will plummet, and you'll have the hearth turned off in a matter of a few seconds. This does not reduce the yield, and should not cause any increase in the danger level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advanced Techniques'''&lt;br /&gt;
If multiple hearths are begun at the same time and wood/water/oxygen levels are adjusted together (within a tick), they will operate identically. This makes it possible to run as many hearths as you can click without having to think too hard. &lt;br /&gt;
If you miss a beat and one hearth gets out of sync, don't panic. Keep adjusting them together and they will tend to sync up again. &lt;br /&gt;
It is possible to complete a charcoal batch even after the fire is snuffed (as long as heat is &amp;gt; 50%, progress will increase still). Snuffing the fire and coasting to completion is fun ;) &lt;br /&gt;
Danger is a combination of heat and oxygen (and water) - by keeping oxygen very low, the heat/danger can be kept very high, giving fast progress and cheaper batches. &lt;br /&gt;
When starting a batch, try adding wood twice in the first tick. Then sit back and watch for the next 10 ticks or so as heat/oxygen move into their perfect high/low ranges like magic. &lt;br /&gt;
Final Thoughts&lt;br /&gt;
Practice, practice, practice. There's a lot of guesswork and instinct involved in hearth operation that cannot be conveyed without experience. Sit down with a few hundred wood, and practice making charcoal. Try forcing the hearth into certain &amp;quot;bad&amp;quot; states, so you'll better understand how to avoid them. Also, if you find something that works for you, and it's contrary to this document, don't hesitate to use it; this is based solely on my experiences and preferences, so it may not work for everyone. I just hope to help one person out there who is ready to kill their charcoal hearth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Video Demonstration'''&lt;br /&gt;
I've created a video to demonstrate how I make charcoal. I let the oxygen get a little low a couple of times when I was venting but as long as it doesn't go completely to zero, it's not a problem. Notice that I kept the heat up very high and was ready to add some water at all times. I can run 3 or 4 ovens like this simultaneously because they all seem to stay in synch if you begin the process on all of them almost at the same time, and also add the wood/water at the same time etc&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=uUVb5s8jlYk&lt;br /&gt;
&lt;br /&gt;
Here's another one I found, with voice-over:&lt;br /&gt;
http://www.youtube.com/watch?v=TShFdDG6Ceo&lt;br /&gt;
&lt;br /&gt;
A charcoal oven:&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Oven]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Guides|Charcoal Production]]&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Ecology&amp;diff=18459</id>
		<title>Ecology</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Ecology&amp;diff=18459"/>
		<updated>2015-10-08T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Ecology allows you to test the environment for [[Pollution]].  Pollution may cause certain crops to not grow.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Taught at the [[Skills#School of Body|School of the Human Body]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Degree !! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| First || {{Level|3}} ||&lt;br /&gt;
*10 [[requires::Tadpoles]]&lt;br /&gt;
*5 [[requires::Flax]]&lt;br /&gt;
*1 Fertile [[requires::Papyrus]]&lt;br /&gt;
|-&lt;br /&gt;
| Second || {{level|7}} ||&lt;br /&gt;
* 20 [[requires::Cabbage Juice]]&lt;br /&gt;
|-&lt;br /&gt;
| Third || {{level|12}} ||&lt;br /&gt;
* 20 [[requires::Dried Flax]]&lt;br /&gt;
|-&lt;br /&gt;
|Fourth || {{level|19}} ||&lt;br /&gt;
* 50 [[requires::Cabbage]]&lt;br /&gt;
|-&lt;br /&gt;
| Fifth || {{level|21}} ||&lt;br /&gt;
* 10 [[requires::Papyrus Paper]]&lt;br /&gt;
* 20 [[requires::Cactus Sap]]&lt;br /&gt;
|-&lt;br /&gt;
| Sixth || {{level|22}} ||&lt;br /&gt;
* 5 [[requires::Golden Asp]]&lt;br /&gt;
* 5 [[requires::Hairy Slug]]&lt;br /&gt;
* 20 [[requires::Charcoal]]&lt;br /&gt;
|-&lt;br /&gt;
| Seventh || {{level|23}} ||&lt;br /&gt;
* 20 [[requires::Coconut Water]]&lt;br /&gt;
* 5 [[requires::Metal Blue Wire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Degree !! Test for !! Using !! Baseline !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| First || Heavy metal pollution || [[Tadpoles]] ||align=&amp;quot;right&amp;quot;| 0 || The more tadpoles die, the more heavy metals there are in the soil. &amp;lt;br&amp;gt;If more tadpoles are used, the reading becomes more precise.&lt;br /&gt;
|-&lt;br /&gt;
| Second || Soil acidity || 1 [[Cabbage Juice]] ||align=&amp;quot;right&amp;quot;| 0 || Can be as low as zero, or as high as several thousand.&lt;br /&gt;
|-&lt;br /&gt;
| Third || Ground water level || 1 [[Dried_Flax|Dried Flax]] ||align=&amp;quot;right&amp;quot;| 100 || Goes up to 200 near aqueducts&lt;br /&gt;
|-&lt;br /&gt;
| Fourth || Phosphorus level || 1 [[Beetle]] ||align=&amp;quot;right&amp;quot;| 100 || &lt;br /&gt;
|-&lt;br /&gt;
| Fifth || Soot level || 1 [[Papyrus Paper]], 1 [[Cactus Sap]] ||align=&amp;quot;right&amp;quot;| 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sixth - A || Nitrogen Level || 1 [[Golden_Asp|Golden Asp]], 2 [[Charcoal]] ||align=&amp;quot;right&amp;quot;| 100 || Gets higher the closer to and the higher number of animal pens in the area.&lt;br /&gt;
|-&lt;br /&gt;
| Sixth - B || Potassium Level || 1 [[Hairy_Slug|Hairy Slug]], 2 [[Charcoal]] ||align=&amp;quot;right&amp;quot;| 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| Seventh || Salinity || 5 [[Coconut Water]], 1 [[Metal Blue Wire]] ||align=&amp;quot;right&amp;quot;| 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Please add Ecology tests to the [[Pollution]] or [[Ecology Research]] pages so we can start collecting information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Charcoal_Hearth&amp;diff=18455</id>
		<title>Charcoal Hearth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Charcoal_Hearth&amp;diff=18455"/>
		<updated>2015-10-08T21:56:05Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Charcoal_Hearth.png|size=19x8|where=[[where::Compound]]&lt;br /&gt;
|description=Used for making batches of 100 charcoal.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Basic Charcoal Production]] tech.  &lt;br /&gt;
&lt;br /&gt;
It is a more primitive and inefficient version of the [[Charcoal Oven]], and is further replaced by a [[Charcoal Brazier]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 360 [[requires::Bricks]]&lt;br /&gt;
* 240 [[requires::Firebricks]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 19x8 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Requires 109 [[fuel::Wood]] to start a batch. &lt;br /&gt;
* Requires additional [[Wood]] and [[Water in Jugs]] to add during the process.&lt;br /&gt;
* Upon successful completion of the burning process, yields 100 [[produces::Charcoal]]. &lt;br /&gt;
* Has a Regulator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Charcoal Guide =&lt;br /&gt;
&lt;br /&gt;
In a Charcoal Hearth (and Oven, which works similarly), a quantity of wood is converted to charcoal through steady heating.  The overall goal is to maintain the heat long enough, and hot enough, to carbonize the wood.  Too much heat and oxygen, and your wood will catch fire and burn up; too little and your fire will snuff altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regulator - Charcoal Hearth only ==&lt;br /&gt;
The regulator appears to control the amount of random shift in the hearth's behavior; increasing the regulation reduces the randomness and increases the time between ticks (allowing you more time to respond). Try starting with the hearth set to no more than 2. If you have problems, increase the regulation a step or two, and try again. With some experience, you should be able to make the hearth work most of the time with no regulation. Regulation is excellent for controlling randomness when running multiple hearths (4+)and with patience you can succeed with efficiencies less than 2:1 without using any water (except to speed cooling to take your cc and start again faster). &lt;br /&gt;
&lt;br /&gt;
You cannot change the regulation once the hearth is running, so make sure it's set where you want it before you start.&lt;br /&gt;
&lt;br /&gt;
== Display and Controls ==&lt;br /&gt;
When you press the &amp;quot;Begin&amp;quot; button, the display immediately changes to six horizontal bar scales: Heat, Oxygen, Wood, Water, Danger, and Progress. Here's what they mean: &lt;br /&gt;
&lt;br /&gt;
* Heat: Heat level of the fire. If this goes to zero, the fire goes out. &lt;br /&gt;
* Oxygen: Controlling oxygen is important to maintaining heat. If it goes to zero, the fire goes out. &lt;br /&gt;
* Wood: How much wood is left in the hearth. &lt;br /&gt;
* Water: How much water is left in the hearth. &lt;br /&gt;
* Danger: When this bar reaches the right hand side (100%), your wood erupts in flames, and ruins the charcoal batch. &lt;br /&gt;
* Progress: How close you are to finished. This bar starts at the left (0%), and grows to the right (100%). When it reaches 100%, it turns green, and you can shut down the hearth and extract your charcoal. &lt;br /&gt;
&lt;br /&gt;
In addition, there are controls: &lt;br /&gt;
&lt;br /&gt;
* Add Wood: Increase the amount of wood in the fire. This will remove 3 wood from your inventory per press. &lt;br /&gt;
* Add Water: Increase the amount of water in the fire. This will empty 1 jug in your inventory per press. &lt;br /&gt;
* Vent Control: Three buttons. The leftmost button closes the vent, the rightmost opens it, and the middle one sets it halfway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Understanding Charcoal Production ==&lt;br /&gt;
Heat is what makes charcoal happen. The higher your heat level, the faster the progress bar moves, and the sooner your charcoal is done. So the first goal is to keep that heat bar as high as possible. Anything less than halfway is going to bring your progress to a crawl, and at less than a third, you'll hardly see the progress bar move at all. &lt;br /&gt;
&lt;br /&gt;
Oxygen is important for controlling heat. If you don't have enough oxygen, you can't burn wood, and the heat level will drop. The specific relationship here is a little foggy, but as a rule of thumb, try to keep the oxygen bar at no less than 1/3, and no more than the heat level. &lt;br /&gt;
&lt;br /&gt;
Wood is your heat source. Adding wood will increase the heat level of the hearth, provided there's enough oxygen. Adding wood also appears to make the oxygen level drop slightly. As the hearth runs out of wood, you'll see the heat level drop, and the oxygen level will shoot up, even with the vent closed. &lt;br /&gt;
&lt;br /&gt;
Adding water will reduce heat levels, which is normally a bad thing. However, it also tends to dramatically reduce danger level (see below), which is definitely a good thing. &lt;br /&gt;
&lt;br /&gt;
Danger level is the bar to keep a close eye on. It appears to relate primarily to heat, oxygen, and water. As your heat and oxygen levels rise, the danger bar also rises. If you add water, the danger bar tends to drop. The danger bar must not be allowed to reach 100%, or the wood combusts, ruining the entire batch. &lt;br /&gt;
&lt;br /&gt;
The vent controls are the final piece of the puzzle. Closing the vent (left button) reduces the amount of oxygen in the hearth, and tends to cause a small increase in heat. Opening the vent (right button) increases the amount of oxygen in the hearth, and tends to cause heat to drop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Make Charcoal ==&lt;br /&gt;
Okay, so you've got the theory, now how about the practice? &lt;br /&gt;
&lt;br /&gt;
First off, get your 200 wood, several jugs of water, and charcoal hearth together. Pin the hearth, check the regulation level and set as necessary, and then click Begin. &lt;br /&gt;
&lt;br /&gt;
Every tick (once every few seconds), you'll see the bars move around a little. Here's what to focus on: &lt;br /&gt;
&lt;br /&gt;
Try to keep the heat bar as high as possible. &lt;br /&gt;
Try to keep the oxygen bar somewhere between 1/3 and the heat bar. &lt;br /&gt;
Try to keep the danger bar below 3/4 (with experience this may ride somewhat higher). &lt;br /&gt;
Start with the vent halfway open, and work on getting the heat bar to about 2/3rds. Try to control heat and oxygen levels by adding wood or by waiting, rather than resorting to the vent controls. If the danger bar starts getting too high, add a little water, and wait. The key to the process is to act cautiously, and use some forethought (&amp;quot;I just added some wood, that'll make the heat go up, so I'll wait a couple of ticks before adding any more&amp;quot;). Above all, practice! &lt;br /&gt;
&lt;br /&gt;
'''Losing Control'''&lt;br /&gt;
The fastest way to lose control of the hearth is to add more than one of anything in the same tick. Avoid adding multiple units of wood or water to the hearth, as well as flipping the vent control from all the way open to all the way closed (or the opposite). If you're about to blow up your wood, you can try salvaging the process in this fashion, but usually it will only make things worse. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Where'd All My Heat Go?&amp;quot;'''&lt;br /&gt;
It is possible to get the hearth stuck in a low-heat mode. It'll have plenty of oxygen, plenty of wood, but the heat level will be very low. The progress bar won't move, and despite the fact that you're stacking wood in the hearth, it won't get any hotter. While it is possible to recover, it takes a long time, a little luck, and a lot of wood. The best bet in this case is to abandon the project and try again; you'll get 100 (hearth) / 200 (oven) wood back if you just let the hearth go out. To avoid this situation, focus on keeping that heat bar up, and don't be too quick to use the vent controls! &lt;br /&gt;
&lt;br /&gt;
'''Vent Controls'''&lt;br /&gt;
It appears that the vent has a massive effect on oxygen and a minor, inverse effect on heat. Thus, one might be tempted to close the vent in order to boost the heat, rather than adding wood (hey, the vent is free, right?). However, closing the vent actually appears to take energy out of the system; in other words, the small bump in heat levels is offset by the large drop in oxygen levels. Over time, closing the vent repeatedly will actually tend to reduce the temperature of the hearth, and can lead to the vicious low-heat cycle described above. &lt;br /&gt;
&lt;br /&gt;
'''Stopping the Hearth'''&lt;br /&gt;
Dump a lot of water (hit the button 3 or 4 times in a single tick) and open the vent all the way. The oxygen level will shoot up, the heat and danger levels will plummet, and you'll have the hearth turned off in a matter of a few seconds. This does not reduce the yield, and should not cause any increase in the danger level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advanced Techniques'''&lt;br /&gt;
If multiple hearths are begun at the same time and wood/water/oxygen levels are adjusted together (within a tick), they will operate identically. This makes it possible to run as many hearths as you can click without having to think too hard. &lt;br /&gt;
If you miss a beat and one hearth gets out of sync, don't panic. Keep adjusting them together and they will tend to sync up again. &lt;br /&gt;
It is possible to complete a charcoal batch even after the fire is snuffed (as long as heat is &amp;gt; 50%, progress will increase still). Snuffing the fire and coasting to completion is fun ;) &lt;br /&gt;
Danger is a combination of heat and oxygen (and water) - by keeping oxygen very low, the heat/danger can be kept very high, giving fast progress and cheaper batches. &lt;br /&gt;
When starting a batch, try adding wood twice in the first tick. Then sit back and watch for the next 10 ticks or so as heat/oxygen move into their perfect high/low ranges like magic. &lt;br /&gt;
Final Thoughts&lt;br /&gt;
Practice, practice, practice. There's a lot of guesswork and instinct involved in hearth operation that cannot be conveyed without experience. Sit down with a few hundred wood, and practice making charcoal. Try forcing the hearth into certain &amp;quot;bad&amp;quot; states, so you'll better understand how to avoid them. Also, if you find something that works for you, and it's contrary to this document, don't hesitate to use it; this is based solely on my experiences and preferences, so it may not work for everyone. I just hope to help one person out there who is ready to kill their charcoal hearth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Video Demonstration'''&lt;br /&gt;
I've created a video to demonstrate how I make charcoal. I let the oxygen get a little low a couple of times when I was venting but as long as it doesn't go completely to zero, it's not a problem. Notice that I kept the heat up very high and was ready to add some water at all times. I can run 3 or 4 ovens like this simultaneously because they all seem to stay in synch if you begin the process on all of them almost at the same time, and also add the wood/water at the same time etc&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=uUVb5s8jlYk&lt;br /&gt;
&lt;br /&gt;
Here's another one I found, with voice-over:&lt;br /&gt;
http://www.youtube.com/watch?v=TShFdDG6Ceo&lt;br /&gt;
&lt;br /&gt;
A charcoal oven:&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Oven]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Guides|Charcoal Production]]&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18393</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18393"/>
		<updated>2015-10-08T18:57:11Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 10 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Complete the '''Art initiation''' by building and tearing down a sculpture.  I don't have any sculpture ideas, so this is perfect!&lt;br /&gt;
* Continue donating materials to Valley of Kings '''Agriculture''' tech, because ''somebody'' should do this and it might as well be me.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* Make enough nails to build a '''Hackling Rake'''.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18309</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18309"/>
		<updated>2015-10-08T14:48:54Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Hekatef's Current Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 9 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Complete the '''Art initiation''' by building and tearing down a sculpture.  I don't have any sculpture ideas, so this is perfect!&lt;br /&gt;
* Continue donating materials to Valley of Kings '''Agriculture''' tech, because ''somebody'' should do this and it might as well be me.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* Make enough nails to build a '''Hackling Rake'''.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;br /&gt;
* Build a '''7-cubit obelisk''' for the initiation.  Then tear it down because I'll make an awesomer one later.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=18097</id>
		<title>Research/Valley of Kings</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=18097"/>
		<updated>2015-10-08T02:49:13Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Agriculture|&lt;br /&gt;
      {{ResResource|Rope|62|300}}&lt;br /&gt;
      {{ResResource|Stone Blade|200|200}}&lt;br /&gt;
      {{ResResource|Clay|897|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Valley of Kings}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18022</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=18022"/>
		<updated>2015-10-08T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Hekatef's Current Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 9 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Complete the '''Art initiation''' by building and tearing down a sculpture.  I don't have any sculpture ideas, so this is perfect!&lt;br /&gt;
* Continue donating materials to Valley of Kings '''Agriculture''' tech, because ''somebody'' should do this and it might as well be me.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* Make enough nails to build a '''Hackling Rake'''.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=17834</id>
		<title>Guilds/Nothingbutt's Hand</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=17834"/>
		<updated>2015-10-07T15:04:50Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:Nothingbutt's Hand}}&lt;br /&gt;
&lt;br /&gt;
Located in Northern River Plains, east of the Donut on the west side of the Nile, equidistant between S Thought and S Worship.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
For the closest 'whatever' to us or other noteworthy locations&lt;br /&gt;
{{CondMap|lat=1550|lon=3300|zoom=5|width=512|height=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Ferries|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/White Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Limestone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
(GHOr) 1393, 3398, Guild Hall, River Plains 1393, 3398&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apiaries --&amp;gt;&lt;br /&gt;
(bee)1271, 3294, 5 Apiaries (1271, 3294)&lt;br /&gt;
(bee)1268, 3267, 6 Apiaries (1268, 3267)&lt;br /&gt;
(bee)1291, 3269, 5 Apiaries (1291, 3269)&lt;br /&gt;
(bee)1291, 3250, 5 Apiaries (1291, 3250)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ore Mines&lt;br /&gt;
(MtCu) &lt;br /&gt;
(MtFe) 1138, 3496, (1138, 3496) Iron Mine [R] w/ 2 Comp. Furnaces&lt;br /&gt;
(MtSn) &lt;br /&gt;
(MtPt) &lt;br /&gt;
(MtAl) 1560, 3408, (1560, 3408), Aluminum Mine [R]&lt;br /&gt;
(MtSb) &lt;br /&gt;
(MtTi) &lt;br /&gt;
(MtAg) &lt;br /&gt;
(MtW) &lt;br /&gt;
(MtMg) &lt;br /&gt;
(MtPb) &lt;br /&gt;
(MtZn) 1444, 3346, (1444, 3346), Zinc Mine [R]&lt;br /&gt;
(MtLi)&lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtSr) &lt;br /&gt;
&lt;br /&gt;
Gem Mines&lt;br /&gt;
(diamond) 1810, 3500, (1810, 3500) Diamond Mine [D]&lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
&lt;br /&gt;
Smelters&lt;br /&gt;
(OrS) &lt;br /&gt;
&lt;br /&gt;
Public Hand Loom&lt;br /&gt;
(PinWhL) &lt;br /&gt;
&lt;br /&gt;
Automated Thingies&lt;br /&gt;
(PinWhpollution) &lt;br /&gt;
&lt;br /&gt;
Pyro&lt;br /&gt;
(fire)&lt;br /&gt;
&lt;br /&gt;
Firepits&lt;br /&gt;
(Rdpollution) 1409, 3364, Firepit x4 (1409, 3364)&lt;br /&gt;
&lt;br /&gt;
Expedition Sites&lt;br /&gt;
(X) 1338, 1647, River Plains Expedition Site (1338, 1647)&lt;br /&gt;
(X) 786, 2802, River Plains Expedition Site (786, 2802)&lt;br /&gt;
(X) 1653, 3508, River Plains Expedition Site (1653, 3508)&lt;br /&gt;
(X) 2148, 3302, Hinterlands Expedition Site (2148, 3302)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plantations&lt;br /&gt;
(GH)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Memphis --&amp;gt;&lt;br /&gt;
(GHOr) -2649, -6382, Small Outpost, Memphis (-2649, -6382)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
= Roster =&lt;br /&gt;
&lt;br /&gt;
(By all means, add yourselves!)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Player || Level ||class=unsortable| Seeds Picked&amp;lt;br&amp;gt; Up From ||  Arthropodology || Cooking|| Ecology || Fishing || Fly Tying || Mechanics || Rhythmic&amp;lt;br&amp;gt; Strength || Salvage&amp;lt;br&amp;gt; Techniques || Structure&amp;lt;br&amp;gt; Repair || Masonry?||class=unsortable|Raeli Resin&amp;lt;br&amp;gt; Types Learned || Raeli&amp;lt;Br&amp;gt; Operation &lt;br /&gt;
|-&lt;br /&gt;
| [[User:tehm|Tehm]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, EG&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:merek2|Merek]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, OE, SE&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ay|Ay]]&lt;br /&gt;
| 13&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ketta|Ketta]]&lt;br /&gt;
| 13&lt;br /&gt;
| OE, DS, 7L, EG, CCR, Sinai, MV&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dreasimy|Dreasimy]]&lt;br /&gt;
| 8&lt;br /&gt;
| MV, OE, RP, SI&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hekatef|Hekatef]]&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Nehet&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Apep&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Region || Ore Type || Gem Type || Coords ||class=unsortable|Facilities&amp;lt;br&amp;gt;Available || Notes &lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1560, 3408&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Copper&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1417, 3321&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1138, 3496&lt;br /&gt;
| 2 Compression Furnaces&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP/HL (near UArt)&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1810, 3500&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Nothingbutt's Hand}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=17833</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=17833"/>
		<updated>2015-10-07T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 9 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.&lt;br /&gt;
* Complete the '''Art initiation''' by building and tearing down a sculpture.  I don't have any sculpture ideas, so this is perfect!&lt;br /&gt;
* Continue donating materials to Valley of Kings '''Agriculture''' tech, because ''somebody'' should do this and it might as well be me.&lt;br /&gt;
* Acquire/trade for '''50 leather''' to have enough to build a mine.&lt;br /&gt;
* Make enough nails to build a '''Hackling Rake'''.&lt;br /&gt;
* '''Glass rods''' for Navigation 2.&lt;br /&gt;
* '''Glass blades''' for Carving 3.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=16825</id>
		<title>Research/Valley of Kings</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Valley_of_Kings&amp;diff=16825"/>
		<updated>2015-10-06T00:30:05Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** None Yet!&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Agriculture|&lt;br /&gt;
      {{ResResource|Rope|12|300}}&lt;br /&gt;
      {{ResResource|Stone Blade|160|200}}&lt;br /&gt;
      {{ResResource|Clay|499|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Valley of Kings}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=16815</id>
		<title>Research/Old Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=16815"/>
		<updated>2015-10-05T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info=&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[Guilds/ALOE|Allied Labs of Old Egypt (ALOE)]]&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Obelisk Construction 1|&lt;br /&gt;
    {{ResResource|Bricks|200|21900}}&lt;br /&gt;
    {{ResResource|Boards|100|2200}}&lt;br /&gt;
    {{ResResource|Slate|38|484}}&lt;br /&gt;
    {{ResResource|Dried flax|0|608}}&lt;br /&gt;
    {{ResResource|Clay|966|966}}&lt;br /&gt;
    {{ResResource|Linen|10|296}}&lt;br /&gt;
    {{ResResource|Flint|71|234}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
     }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Stonecutting|}}&lt;br /&gt;
   {{ResComplete|Stonemasonry 1|}} &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Glassblowing}}}|Glassblowing|&lt;br /&gt;
   {{ResTechnology|Glassblowing|&lt;br /&gt;
    {{ResResource|Sand|12000|12000}}&lt;br /&gt;
    {{ResResource|Firebricks|1100|6000}}&lt;br /&gt;
    {{ResResource|Charcoal|1000|1000}}&lt;br /&gt;
    {{ResResource|Lime|0|500}}&lt;br /&gt;
    {{ResResource|Soda|0134|500}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{!}}-    &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
     {{ResTechnology|Basic Charcoal Production|&lt;br /&gt;
        {{ResResource|Bricks|0|8000}}&lt;br /&gt;
        {{ResResource|Charcoal|0|2000}}&lt;br /&gt;
        {{ResResource|Firebricks|0|8000}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
  &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
    &lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Chariot Repair 1|&lt;br /&gt;
  }}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Guild Construction|&lt;br /&gt;
    {{ResResource|Bricks|120|4000}}&lt;br /&gt;
    {{ResResource|Boards|51|2000}}&lt;br /&gt;
    {{ResResource|Canvas|0|140}}&lt;br /&gt;
    {{ResResource|Rope|21|800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sign Construction|&lt;br /&gt;
    {{ResResource|Wood|535|2000}}&lt;br /&gt;
    {{ResResource|Boards|0|1000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
      {{ResResource|Papyrus|0|4000}}&lt;br /&gt;
      {{ResResource|Medium Gears|0|50}}&lt;br /&gt;
      {{ResResource|Cut Stone|0|800}}&lt;br /&gt;
      {{ResResource|Pinch Roller|0|12}}&lt;br /&gt;
      {{ResResource|Linen|0|800}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Mud Granite|0|70}}&lt;br /&gt;
      {{ResResource|Small Ruby|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Sapphire|0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
 {{ResFuture|Basic Chemistry|&lt;br /&gt;
    {{ResResource|Glass Jars|0|100}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|50}}&lt;br /&gt;
    {{ResResource|Glass Pipe|0|150}}&lt;br /&gt;
    {{ResResource|Boards|10|7000}}&lt;br /&gt;
    {{ResResource|Nails|0|2000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
    {{ResResource|Wooden Peg|0|200}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Wooden Pestle|0|200}}&lt;br /&gt;
    {{ResResource|Clay Mortars|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|500}}&lt;br /&gt;
    {{ResResource|Leather|0|200}}&lt;br /&gt;
    {{ResResource|Firebricks|0|5000}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|100}}&lt;br /&gt;
    {{ResResource|Small Diamond|0|100}}&lt;br /&gt;
    {{ResResource|Saltpeter|0|500}}&lt;br /&gt;
    {{ResResource|Sulfur|0|500}}&lt;br /&gt;
    {{ResResource|Red Sand|0|300}}&lt;br /&gt;
    {{ResResource|Charcoal|0|1000}}&lt;br /&gt;
   }}&lt;br /&gt;
  {{ResFuture|Contest Organization|&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|250}}&lt;br /&gt;
    {{ResResource|Boards|0|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Pyramid Construction|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|White Travertine|0|70}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Emerald|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Toxin Extraction|&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms|0|40}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms|0|150}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms|0|200}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms|0|80}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms|0|300}}&lt;br /&gt;
    {{ResResource|Thermometer|0|25}}&lt;br /&gt;
    {{ResResource|Oil|0|30000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
      {{ResResource|Onions|100|10000}}&lt;br /&gt;
      {{ResResource|Garlic|0|5000}}&lt;br /&gt;
      {{ResResource|Onion Seeds any type|20|100}}&lt;br /&gt;
      {{ResResource|Leek Seeds any type|100|100}}&lt;br /&gt;
      {{ResResource|Carrot Seeds any type|0|100}}&lt;br /&gt;
      {{ResResource|Cabbage Seeds any type|30|100}}&lt;br /&gt;
      {{ResResource|Garlic Seeds any type|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Barley}}}|Barley|&lt;br /&gt;
   {{ResTechnology|Barley Cultivation|&lt;br /&gt;
    {{ResResource|Carp Meat|468|1000}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms|1000|1000}}&lt;br /&gt;
    {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
   }}    &lt;br /&gt;
   }}  &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
    {{ResTechnology|Beekeeping|&lt;br /&gt;
      {{ResResource|Boards|0|2000}}&lt;br /&gt;
      {{ResResource|Linen|0|400}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Horticulture}}}|Horticulture|&lt;br /&gt;
   {{ResTechnology|Horticulture|&lt;br /&gt;
     {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
     {{ResResource|Water in Jugs|609|1000}}&lt;br /&gt;
     {{ResResource|Catfish Meat|171|750}}&lt;br /&gt;
     {{ResResource|Tilapia Meat|375|375}}&lt;br /&gt;
     {{ResResource|Perch Meat|401|750}}&lt;br /&gt;
   }}&lt;br /&gt;
   }} &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|70}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Agriculture|}}&lt;br /&gt;
   {{ResComplete|Animal Husbandry|}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Old Egypt}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=15434</id>
		<title>Research/Old Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/Old_Egypt&amp;diff=15434"/>
		<updated>2015-10-03T02:31:25Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
=Research Info=&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[Guilds/ALOE|Allied Labs of Old Egypt (ALOE)]]&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Obelisk Construction 1|&lt;br /&gt;
    {{ResResource|Bricks|200|21900}}&lt;br /&gt;
    {{ResResource|Boards|100|2200}}&lt;br /&gt;
    {{ResResource|Slate|18|484}}&lt;br /&gt;
    {{ResResource|Dried flax|0|608}}&lt;br /&gt;
    {{ResResource|Clay|508|966}}&lt;br /&gt;
    {{ResResource|Linen|10|296}}&lt;br /&gt;
    {{ResResource|Flint|0|234}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
     }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Stonecutting|}}&lt;br /&gt;
   {{ResComplete|Stonemasonry 1|}} &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Glassblowing}}}|Glassblowing|&lt;br /&gt;
   {{ResTechnology|Glassblowing|&lt;br /&gt;
    {{ResResource|Sand|12000|12000}}&lt;br /&gt;
    {{ResResource|Firebricks|1100|6000}}&lt;br /&gt;
    {{ResResource|Charcoal|1000|1000}}&lt;br /&gt;
    {{ResResource|Lime|0|500}}&lt;br /&gt;
    {{ResResource|Soda|0134|500}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{!}}-    &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
     {{ResTechnology|Basic Charcoal Production|&lt;br /&gt;
        {{ResResource|Bricks|0|8000}}&lt;br /&gt;
        {{ResResource|Charcoal|0|2000}}&lt;br /&gt;
        {{ResResource|Firebricks|0|8000}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
  &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None|&lt;br /&gt;
    &lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Chariot Repair 1|&lt;br /&gt;
  }}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Guild Construction|&lt;br /&gt;
    {{ResResource|Bricks|120|4000}}&lt;br /&gt;
    {{ResResource|Boards|0|2000}}&lt;br /&gt;
    {{ResResource|Canvas|0|140}}&lt;br /&gt;
    {{ResResource|Rope|21|800}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sign Construction|&lt;br /&gt;
    {{ResResource|Wood|175|2000}}&lt;br /&gt;
    {{ResResource|Boards|0|1000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
 {{ResFuture|Basic Chemistry|&lt;br /&gt;
    {{ResResource|Glass Jars|0|100}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|50}}&lt;br /&gt;
    {{ResResource|Glass Pipe|0|150}}&lt;br /&gt;
    {{ResResource|Boards|10|7000}}&lt;br /&gt;
    {{ResResource|Nails|0|2000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
    {{ResResource|Wooden Peg|0|200}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Wooden Pestle|0|200}}&lt;br /&gt;
    {{ResResource|Clay Mortars|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|500}}&lt;br /&gt;
    {{ResResource|Leather|0|200}}&lt;br /&gt;
    {{ResResource|Firebricks|0|5000}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|100}}&lt;br /&gt;
    {{ResResource|Small Diamond|0|100}}&lt;br /&gt;
    {{ResResource|Saltpeter|0|500}}&lt;br /&gt;
    {{ResResource|Sulfur|0|500}}&lt;br /&gt;
    {{ResResource|Red Sand|0|300}}&lt;br /&gt;
    {{ResResource|Charcoal|0|1000}}&lt;br /&gt;
   }}&lt;br /&gt;
  {{ResFuture|Contest Organization|&lt;br /&gt;
    {{ResResource|Papyrus Paper|0|250}}&lt;br /&gt;
    {{ResResource|Boards|0|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Pyramid Construction|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|White Travertine|0|70}}&lt;br /&gt;
    {{ResResource|Small Quartz|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Emerald|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Toxin Extraction|&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms|0|40}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms|0|150}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms|0|200}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms|0|80}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms|0|300}}&lt;br /&gt;
    {{ResResource|Thermometer|0|25}}&lt;br /&gt;
    {{ResResource|Oil|0|30000}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
      {{ResResource|Onions|0|10000}}&lt;br /&gt;
      {{ResResource|Garlic|0|5000}}&lt;br /&gt;
      {{ResResource|Onion Seeds any type|0|100}}&lt;br /&gt;
      {{ResResource|Leek Seeds any type|0|100}}&lt;br /&gt;
      {{ResResource|Carrot Seeds any type|0|100}}&lt;br /&gt;
      {{ResResource|Cabbage Seeds any type|0|100}}&lt;br /&gt;
      {{ResResource|Garlic Seeds any type|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Barley}}}|Barley|&lt;br /&gt;
   {{ResTechnology|Barley Cultivation|&lt;br /&gt;
    {{ResResource|Carp Meat|192|1000}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms|1000|1000}}&lt;br /&gt;
    {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
   }}    &lt;br /&gt;
   }}  &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
    {{ResTechnology|Beekeeping|&lt;br /&gt;
      {{ResResource|Boards|0|2000}}&lt;br /&gt;
      {{ResResource|Linen|0|400}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Horticulture}}}|Horticulture|&lt;br /&gt;
   {{ResTechnology|Horticulture|&lt;br /&gt;
     {{ResResource|Dirt|886|1000}}&lt;br /&gt;
     {{ResResource|Water in Jugs|609|1000}}&lt;br /&gt;
     {{ResResource|Catfish Meat|95|750}}&lt;br /&gt;
     {{ResResource|Tilapia Meat|223|375}}&lt;br /&gt;
     {{ResResource|Perch Meat|224|750}}&lt;br /&gt;
   }}&lt;br /&gt;
   }} &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|70}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Agriculture|}}&lt;br /&gt;
   {{ResComplete|Animal Husbandry|}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Old Egypt}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=15249</id>
		<title>Guilds/Nothingbutt's Hand</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=15249"/>
		<updated>2015-10-02T14:25:42Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:Nothingbutt's Hand}}&lt;br /&gt;
&lt;br /&gt;
Located in Northern River Plains, east of the Donut on the west side of the Nile, equidistant between S Thought and S Worship.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
For the closest 'whatever' to us or other noteworthy locations&lt;br /&gt;
{{CondMap|lat=1550|lon=3300|zoom=5|width=512|height=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Ferries|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/White Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Limestone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
(GHOr) 1393, 3398, Guild Hall, River Plains 1393, 3398&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apiaries --&amp;gt;&lt;br /&gt;
(bee)1271, 3294, 5 Apiaries (1271, 3294)&lt;br /&gt;
(bee)1268, 3267, 6 Apiaries (1268, 3267)&lt;br /&gt;
(bee)1291, 3269, 5 Apiaries (1291, 3269)&lt;br /&gt;
(bee)1291, 3250, 5 Apiaries (1291, 3250)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ore Mines&lt;br /&gt;
(MtCu) &lt;br /&gt;
(MtFe) &lt;br /&gt;
(MtSn) &lt;br /&gt;
(MtPt) &lt;br /&gt;
(MtAl) &lt;br /&gt;
(MtSb) &lt;br /&gt;
(MtTi) &lt;br /&gt;
(MtAg) &lt;br /&gt;
(MtW) &lt;br /&gt;
(MtMg) &lt;br /&gt;
(MtPb) &lt;br /&gt;
(MtZn) &lt;br /&gt;
(MtLi)&lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtSr) &lt;br /&gt;
&lt;br /&gt;
Gem Mines&lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
&lt;br /&gt;
Smelters&lt;br /&gt;
(OrS) &lt;br /&gt;
&lt;br /&gt;
Public Hand Loom&lt;br /&gt;
(PinWhL) 1437, 2577, Public Unbreakable Hand Loom 1437, 2577 in The Shepherds camp&lt;br /&gt;
&lt;br /&gt;
Automated Thingies&lt;br /&gt;
(PinWhpollution) &lt;br /&gt;
&lt;br /&gt;
Pyro&lt;br /&gt;
(fire)&lt;br /&gt;
&lt;br /&gt;
Firepits&lt;br /&gt;
(Rdpollution) 1409, 3364, Firepit x4 (1409, 3364)&lt;br /&gt;
&lt;br /&gt;
Expedition Sites&lt;br /&gt;
(X) 1338, 1647, River Plains Expedition Site (1338, 1647)&lt;br /&gt;
(X) 786, 2802, River Plains Expedition Site (786, 2802)&lt;br /&gt;
(X) 1653, 3508, River Plains Expedition Site (1653, 3508)&lt;br /&gt;
(X)2148, 3302, Hinterlands Expedition Site (2148, 3302)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plantations&lt;br /&gt;
(GH)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Memphis --&amp;gt;&lt;br /&gt;
(GHOr) -2649, -6382, Small Outpost, Memphis (-2649, -6382)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
= Roster =&lt;br /&gt;
&lt;br /&gt;
(By all means, add yourselves!)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Player || Level ||class=unsortable| Seeds Picked&amp;lt;br&amp;gt; Up From ||  Arthropodology || Cooking|| Ecology || Fishing || Fly Tying || Mechanics || Rhythmic&amp;lt;br&amp;gt; Strength || Salvage&amp;lt;br&amp;gt; Techniques || Structure&amp;lt;br&amp;gt; Repair || Masonry?||class=unsortable|Raeli Resin&amp;lt;br&amp;gt; Types Learned || Raeli&amp;lt;Br&amp;gt; Operation &lt;br /&gt;
|-&lt;br /&gt;
| [[User:tehm|Tehm]]&lt;br /&gt;
| 11&lt;br /&gt;
| RP, 7L, EG&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:merek2|Merek]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, OE, SE&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ay|Ay]]&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ketta|Ketta]]&lt;br /&gt;
| 13&lt;br /&gt;
| OE, DS, 7L, EG, CCR, Sinai, MV&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dreasimy|Dreasimy]]&lt;br /&gt;
| 8&lt;br /&gt;
| MV, OE, RP, SI&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hekatef|Hekatef]]&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| nebet&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Apep&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Region || Ore Type || Gem Type || Coords ||class=unsortable|Facilities&amp;lt;br&amp;gt;Available || Notes &lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1138, 3496&lt;br /&gt;
| 2 Compression Furnaces&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1560, 3408&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP/HL (near UArt)&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1810, 3500&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Nothingbutt's Hand}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=15248</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=15248"/>
		<updated>2015-10-02T14:25:22Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 7 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Worship initiation'''.  Worship init is doable now, right?&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Iron_Shovel&amp;diff=15056</id>
		<title>Iron Shovel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Iron_Shovel&amp;diff=15056"/>
		<updated>2015-10-01T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=shovel.png|description=A low quality shovel.}} &lt;br /&gt;
&lt;br /&gt;
An '''iron shovel''' is a basic, reliable metal shovel.  It is superior to a [[Slate_Shovel|slate shovel]] in that it does not break, but it does not improve digging efficiency the way a true [[shovel|anvil-smithed shovel]] does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Made from 1 [[requires::Shovel Blade]] and 4 [[requires::Boards]] in a [[requires::Carpentry Shop]] that has been upgraded with a Vice Bench&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Used in a [[Dig]], or for digging up [[Dirt]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Wood_Plane&amp;diff=15054</id>
		<title>Wood Plane</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Wood_Plane&amp;diff=15054"/>
		<updated>2015-10-01T20:10:39Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=wood_plane.png|size=N/A|where=[[where::Outside]]&lt;br /&gt;
|description=Early building for making Boards.&lt;br /&gt;
}}&lt;br /&gt;
The '''Wood Plane''' is one of the most basic of all [[buildings]] and probably the first a new player will build.  It is used to cut [[wood]] into [[produces::boards]].  The Wood Plane uses [[Stone Blade|stone blades]] to cut; these break frequently and must be replaced with new blades.&lt;br /&gt;
&lt;br /&gt;
The [[Carpentry Shop]], which uses metal blades, is the improved version of this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available once you're learned the [[requires::Carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
=== Construction ===&lt;br /&gt;
* 4 [[requires::Slate]]&lt;br /&gt;
* 1 [[requires::Stone Blade]]&lt;br /&gt;
&lt;br /&gt;
Built &amp;quot;outside&amp;quot; (Self &amp;gt; Projects).&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
* 1 [[Stone Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Wood_Plane&amp;diff=15053</id>
		<title>Wood Plane</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Wood_Plane&amp;diff=15053"/>
		<updated>2015-10-01T20:10:17Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=wood_plane.png|size=N/A|where=[[where::Outside]]&lt;br /&gt;
|description=Early building for making Boards.&lt;br /&gt;
}}&lt;br /&gt;
The '''Wood Plane''' is one of the most basic of all [[buildings]].  It is used to cut [[wood]] into [[produces::boards]].  The Wood Plane uses [[Stone Blade|stone blades]] to cut; these break frequently and must be replaced with new blades.&lt;br /&gt;
&lt;br /&gt;
The [[Carpentry Shop]], which uses metal blades, is the improved version of this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available once you're learned the [[requires::Carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
=== Construction ===&lt;br /&gt;
* 4 [[requires::Slate]]&lt;br /&gt;
* 1 [[requires::Stone Blade]]&lt;br /&gt;
&lt;br /&gt;
Built &amp;quot;outside&amp;quot; (Self &amp;gt; Projects).&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
* 1 [[Stone Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Baskets&amp;diff=15051</id>
		<title>Baskets</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Baskets&amp;diff=15051"/>
		<updated>2015-10-01T20:09:15Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Basket.png|description=Used with Scythe and Rhythmic Strength to pick grass.}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Storage Basket]], a temporary building made of [[Dried Flax|dried flax]].&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* Made in a [[requires::Loom]] or [[requires::Student's_Loom | Student's Loom]]&lt;br /&gt;
* Cost to produce: 200 [[requires::Dried Papyrus]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* In conjunction with a [[scythe]] and the [[Rhythmic_Strength|Rhythmic Strength]] skill, [[grass]] gathering is improved.&lt;br /&gt;
* 4 needed to build a [[Flax Gin]]&lt;br /&gt;
* 2 needed to build a [[Indonesian Bee Hive]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15049</id>
		<title>Test of Towers</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15049"/>
		<updated>2015-10-01T20:06:12Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Tower Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{T7}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix = Test of&lt;br /&gt;
|name   = Towers&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 5&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build a First Tower Type&lt;br /&gt;
* Build a Second Tower Type&lt;br /&gt;
* Control 7% of Egypt&lt;br /&gt;
|demo name   = Rehpic&lt;br /&gt;
|demo region = Eastern Grounds&lt;br /&gt;
|demo date   = 25-Sep-2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Test of Towers''' is a [[Tests|test]] in the discipline of [[Architecture]].  During periodic &amp;quot;Tower Hours&amp;quot;, you (and others willing to help you) will construct temporary towers to &amp;quot;control&amp;quot; the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===University Text===&lt;br /&gt;
:''The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar.  When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.''&lt;br /&gt;
&lt;br /&gt;
:''Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Building Towers====&lt;br /&gt;
&lt;br /&gt;
Each Hour of Towers uses just one of the seven types of towers.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour -- which is to say, about 20 real-time minutes.&lt;br /&gt;
&lt;br /&gt;
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scoring====&lt;br /&gt;
Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)  The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.&lt;br /&gt;
&lt;br /&gt;
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.&lt;br /&gt;
&lt;br /&gt;
Your total cumulative score so far can be viewed from your Tests menu.  When your cumulative score reaches 100%, you pass the Test of Towers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Passing the Principle====&lt;br /&gt;
Principle is satisfied when you have built two towers (must be different types) and have successfully controlled 7% or more of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tower Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven kinds of towers. Each type requires a demonstration of materials. &lt;br /&gt;
So far, two towers (Solid Land, Living Land) have been unlocked.&lt;br /&gt;
All other types still require demonstration.&lt;br /&gt;
&lt;br /&gt;
==='''Solid Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 10 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 20 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 7 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
[[File:solid_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''Rich Soil Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 20 [[requires::Onions]] as an Offering&lt;br /&gt;
* 20 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 20 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 20 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 20 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 50 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 7 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
[[File:Rich_soil_tower.png]]&lt;br /&gt;
==='''Hand of Man Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 250 [[requires::Firebricks]] to show Permanence&lt;br /&gt;
* 50 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 4 [[requires::Iron Bars]] to show Strength&lt;br /&gt;
* 7 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
[[File:handofman.png]]&lt;br /&gt;
==='''Living Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Wood]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 280 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
* 7 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
[[File:living_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''New Life Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 7 [[requires::Eggs]] as Offering&lt;br /&gt;
* 1 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 1 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 1 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
[[File:New_Life.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Racing Mind Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 1 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 3 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 1 [[requires::Cut_Gems#Lens | Lens Amethyst]] for the Beacon&lt;br /&gt;
[[File:Racing_Mind.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Night Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Slate]] as Barrier&lt;br /&gt;
* 2 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
* 7 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
[[File:Night_Tower.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Monumental Towers ==&lt;br /&gt;
&lt;br /&gt;
As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.&lt;br /&gt;
&lt;br /&gt;
=== Rich Soil (after you get 100%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 140 [[requires::Onions]] as an Offering&lt;br /&gt;
* 140 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 140 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 140 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 140 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 350 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 28 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Solid Land (after you get 110%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 140 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 49 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Hand of Man (after you get 140%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 1750 [[requires::Firebricks]] to show Permenance&lt;br /&gt;
* 350 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 28 [[requires::Iron Bar]]s to show Strength&lt;br /&gt;
* 28 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Living Land Tower (after you get 200%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Wood]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 1960 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
&lt;br /&gt;
=== Racing Mind Tower (after you get 300%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 7 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 21 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 7 [[requires::Cut Gems|Lens Amethyst]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== New Life Tower (after you get 500%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Eggs]] as Offering&lt;br /&gt;
* 7 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 7 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 49 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Night Tower (after you get 700%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Brick]]s for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Slate]] as Barrier&lt;br /&gt;
* 14 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 21 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
&lt;br /&gt;
==Demonstration required==&lt;br /&gt;
Initially opening the Test of Towers required:&lt;br /&gt;
*10 Bricks &lt;br /&gt;
*10 Cut Stone &lt;br /&gt;
*1 Clay Lamp &lt;br /&gt;
*10 Medium Quartz &lt;br /&gt;
*100 Onions &lt;br /&gt;
*100 Carrots &lt;br /&gt;
*100 Cabbage &lt;br /&gt;
*100 Leeks &lt;br /&gt;
*100 Garlic &lt;br /&gt;
*100 Saltpeter &lt;br /&gt;
*10 Medium Topaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Towers|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Architecture}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15046</id>
		<title>Test of Towers</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15046"/>
		<updated>2015-10-01T20:03:59Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{T7}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix = Test of&lt;br /&gt;
|name   = Towers&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 5&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build a First Tower Type&lt;br /&gt;
* Build a Second Tower Type&lt;br /&gt;
* Control 7% of Egypt&lt;br /&gt;
|demo name   = Rehpic&lt;br /&gt;
|demo region = Eastern Grounds&lt;br /&gt;
|demo date   = 25-Sep-2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Test of Towers''' is a [[Tests|test]] in the discipline of [[Architecture]].  During periodic &amp;quot;Tower Hours&amp;quot;, you (and others willing to help you) will construct temporary towers to &amp;quot;control&amp;quot; the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===University Text===&lt;br /&gt;
:''The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar.  When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.''&lt;br /&gt;
&lt;br /&gt;
:''Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Building Towers====&lt;br /&gt;
&lt;br /&gt;
Each Hour of Towers uses just one of the seven types of towers.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour -- which is to say, about 20 real-time minutes.&lt;br /&gt;
&lt;br /&gt;
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scoring====&lt;br /&gt;
Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)  The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.&lt;br /&gt;
&lt;br /&gt;
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.&lt;br /&gt;
&lt;br /&gt;
Your total cumulative score so far can be viewed from your Tests menu.  When your cumulative score reaches 100%, you pass the Test of Towers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Passing the Principle====&lt;br /&gt;
Principle is satisfied when you have built two towers (must be different types) and have successfully controlled 7% or more of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tower Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven kinds of towers. Each type requires a demonstration of materials. &lt;br /&gt;
So far: Solid Land Tower is unlocked.&lt;br /&gt;
All other types still require demonstration&lt;br /&gt;
&lt;br /&gt;
==='''Solid Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 10 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 20 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 7 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
[[File:solid_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''Rich Soil Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 20 [[requires::Onions]] as an Offering&lt;br /&gt;
* 20 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 20 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 20 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 20 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 50 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 7 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
[[File:Rich_soil_tower.png]]&lt;br /&gt;
==='''Hand of Man Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 250 [[requires::Firebricks]] to show Permanence&lt;br /&gt;
* 50 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 4 [[requires::Iron Bars]] to show Strength&lt;br /&gt;
* 7 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
[[File:handofman.png]]&lt;br /&gt;
==='''Living Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Wood]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 280 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
* 7 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
[[File:living_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''New Life Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 7 [[requires::Eggs]] as Offering&lt;br /&gt;
* 1 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 1 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 1 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
[[File:New_Life.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Racing Mind Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 1 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 3 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 1 [[requires::Cut_Gems#Lens | Lens Amethyst]] for the Beacon&lt;br /&gt;
[[File:Racing_Mind.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Night Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Slate]] as Barrier&lt;br /&gt;
* 2 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
* 7 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
[[File:Night_Tower.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Monumental Towers ==&lt;br /&gt;
&lt;br /&gt;
As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.&lt;br /&gt;
&lt;br /&gt;
=== Rich Soil (after you get 100%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 140 [[requires::Onions]] as an Offering&lt;br /&gt;
* 140 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 140 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 140 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 140 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 350 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 28 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Solid Land (after you get 110%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 140 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 49 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Hand of Man (after you get 140%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 1750 [[requires::Firebricks]] to show Permenance&lt;br /&gt;
* 350 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 28 [[requires::Iron Bar]]s to show Strength&lt;br /&gt;
* 28 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Living Land Tower (after you get 200%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Wood]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 1960 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
&lt;br /&gt;
=== Racing Mind Tower (after you get 300%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 7 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 21 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 7 [[requires::Cut Gems|Lens Amethyst]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== New Life Tower (after you get 500%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Eggs]] as Offering&lt;br /&gt;
* 7 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 7 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 49 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Night Tower (after you get 700%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Brick]]s for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Slate]] as Barrier&lt;br /&gt;
* 14 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 21 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
&lt;br /&gt;
==Demonstration required==&lt;br /&gt;
Initially opening the Test of Towers required:&lt;br /&gt;
*10 Bricks &lt;br /&gt;
*10 Cut Stone &lt;br /&gt;
*1 Clay Lamp &lt;br /&gt;
*10 Medium Quartz &lt;br /&gt;
*100 Onions &lt;br /&gt;
*100 Carrots &lt;br /&gt;
*100 Cabbage &lt;br /&gt;
*100 Leeks &lt;br /&gt;
*100 Garlic &lt;br /&gt;
*100 Saltpeter &lt;br /&gt;
*10 Medium Topaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Towers|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Architecture}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15044</id>
		<title>Test of Towers</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Towers&amp;diff=15044"/>
		<updated>2015-10-01T20:03:41Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{T7}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix = Test of&lt;br /&gt;
|name   = Towers&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 5&lt;br /&gt;
    |principles =&lt;br /&gt;
* Build a First Tower Type&lt;br /&gt;
* Build a Second Tower Type&lt;br /&gt;
* Control 7% of Egypt&lt;br /&gt;
|demo name   = Rehpic&lt;br /&gt;
|demo region = Eastern Grounds&lt;br /&gt;
|demo date   = 25-Sep-2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Test of Towers''' is a [[test]] in the discipline of [[Architecture]].  During periodic &amp;quot;Tower Hours&amp;quot;, you (and others willing to help you) will construct temporary towers to &amp;quot;control&amp;quot; the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===University Text===&lt;br /&gt;
:''The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar.  When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.''&lt;br /&gt;
&lt;br /&gt;
:''Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Building Towers====&lt;br /&gt;
&lt;br /&gt;
Each Hour of Towers uses just one of the seven types of towers.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour -- which is to say, about 20 real-time minutes.&lt;br /&gt;
&lt;br /&gt;
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scoring====&lt;br /&gt;
Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)  The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.&lt;br /&gt;
&lt;br /&gt;
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.&lt;br /&gt;
&lt;br /&gt;
Your total cumulative score so far can be viewed from your Tests menu.  When your cumulative score reaches 100%, you pass the Test of Towers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Passing the Principle====&lt;br /&gt;
Principle is satisfied when you have built two towers (must be different types) and have successfully controlled 7% or more of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tower Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven kinds of towers. Each type requires a demonstration of materials. &lt;br /&gt;
So far: Solid Land Tower is unlocked.&lt;br /&gt;
All other types still require demonstration&lt;br /&gt;
&lt;br /&gt;
==='''Solid Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 10 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 20 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 7 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
[[File:solid_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''Rich Soil Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 20 [[requires::Onions]] as an Offering&lt;br /&gt;
* 20 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 20 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 20 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 20 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 50 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 7 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
[[File:Rich_soil_tower.png]]&lt;br /&gt;
==='''Hand of Man Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 250 [[requires::Firebricks]] to show Permanence&lt;br /&gt;
* 50 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 4 [[requires::Iron Bars]] to show Strength&lt;br /&gt;
* 7 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
[[File:handofman.png]]&lt;br /&gt;
==='''Living Land Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Wood]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 280 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
* 7 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
[[File:living_land.png]]&lt;br /&gt;
&lt;br /&gt;
==='''New Life Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 7 [[requires::Eggs]] as Offering&lt;br /&gt;
* 1 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 1 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 1 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 1 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
[[File:New_Life.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Racing Mind Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 100 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 1 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 3 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 1 [[requires::Cut_Gems#Lens | Lens Amethyst]] for the Beacon&lt;br /&gt;
[[File:Racing_Mind.jpg]]&lt;br /&gt;
&lt;br /&gt;
==='''Night Tower'''===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 1000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 1 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Slate]] as Barrier&lt;br /&gt;
* 2 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 3 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
* 7 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
[[File:Night_Tower.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Monumental Towers ==&lt;br /&gt;
&lt;br /&gt;
As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.&lt;br /&gt;
&lt;br /&gt;
=== Rich Soil (after you get 100%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 140 [[requires::Onions]] as an Offering&lt;br /&gt;
* 140 [[requires::Carrots]] as an Offering&lt;br /&gt;
* 140 [[requires::Cabbage]] as an Offering&lt;br /&gt;
* 140 [[requires::Leeks]] as an Offering&lt;br /&gt;
* 140 [[requires::Garlic]] as an Offering&lt;br /&gt;
* 350 [[requires::Saltpeter]] as Enrichment&lt;br /&gt;
* 28 [[requires::Medium Topaz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Solid Land (after you get 110%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 70 [[requires::Cut Stone]]s for Reinforcement&lt;br /&gt;
* 140 [[requires::White Sand]] as an Offering&lt;br /&gt;
* 49 [[requires::Medium Quartz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Hand of Man (after you get 140%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Ash]] to demonstrate life's end&lt;br /&gt;
* 1750 [[requires::Firebricks]] to show Permenance&lt;br /&gt;
* 350 [[requires::Charcoal]] to show man's control of nature&lt;br /&gt;
* 28 [[requires::Iron Bar]]s to show Strength&lt;br /&gt;
* 28 [[requires::Medium Ruby]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Living Land Tower (after you get 200%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Wood]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Emerald]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Dates]], sweet gift of Flora&lt;br /&gt;
* 1960 [[requires::Honey]], sweet gift of Fauna&lt;br /&gt;
&lt;br /&gt;
=== Racing Mind Tower (after you get 300%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 700 [[requires::Papyrus Paper]], showing Contemplation&lt;br /&gt;
* 7 [[requires::Nut's Essence]], showing Daring&lt;br /&gt;
* 21 [[requires::Quicksilver]], showing Haste&lt;br /&gt;
* 7 [[requires::Cut Gems|Lens Amethyst]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== New Life Tower (after you get 500%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Bricks]] for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Eggs]] as Offering&lt;br /&gt;
* 7 [[requires::Onion Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Carrot Seeds]] as Precious Gift&lt;br /&gt;
* 7 [[requires::Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
* 7 [[requires::Leek Seeds]] as  as Precious Gift&lt;br /&gt;
* 7 [[requires::Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
* 49 [[requires::Medium Sapphire]]s for the Beacon&lt;br /&gt;
&lt;br /&gt;
=== Night Tower (after you get 700%) ===&lt;br /&gt;
* [[requires::Medium Construction Site]] &lt;br /&gt;
* 7000 [[requires::Brick]]s for Structure&lt;br /&gt;
* 7 [[requires::Clay Lamp]] for Illumination&lt;br /&gt;
* 49 [[requires::Medium Diamond]]s for the Beacon&lt;br /&gt;
* 490 [[requires::Slate]] as Barrier&lt;br /&gt;
* 14 [[requires::Night Granite]] as Shield&lt;br /&gt;
* 21 [[requires::Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Toad Skin Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Sand Spore Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Earth Light Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
* 21 [[requires::Dung Rot Mushroom]]s as Offering&lt;br /&gt;
&lt;br /&gt;
==Demonstration required==&lt;br /&gt;
Initially opening the Test of Towers required:&lt;br /&gt;
*10 Bricks &lt;br /&gt;
*10 Cut Stone &lt;br /&gt;
*1 Clay Lamp &lt;br /&gt;
*10 Medium Quartz &lt;br /&gt;
*100 Onions &lt;br /&gt;
*100 Carrots &lt;br /&gt;
*100 Cabbage &lt;br /&gt;
*100 Leeks &lt;br /&gt;
*100 Garlic &lt;br /&gt;
*100 Saltpeter &lt;br /&gt;
*10 Medium Topaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of Towers|Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Architecture}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Cuttable_Stone&amp;diff=15042</id>
		<title>Cuttable Stone</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Cuttable_Stone&amp;diff=15042"/>
		<updated>2015-10-01T20:02:36Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''cuttable stone''' is a piece of hard, unshaped stone.  It can be worked on a [[Rock Saw]] and formed into a [[Cut_Stone|cut stone]] or [[pulley]].&lt;br /&gt;
&lt;br /&gt;
They are obtained by [[Dig|digging]] into the ground.&lt;br /&gt;
&lt;br /&gt;
The following can be made using a cuttable stone:&lt;br /&gt;
&lt;br /&gt;
- [[Pulley]] (Rock Saw)&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Cut Stone]] (Rock Saw) - This process takes 3 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Darkest_Night&amp;diff=15037</id>
		<title>Test of Darkest Night</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Darkest_Night&amp;diff=15037"/>
		<updated>2015-10-01T19:55:41Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |prefix = Test of&lt;br /&gt;
    |name = Darkest Night&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = ?? (4 or lower)&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Eat seven assigned mushrooms fresh from the earth&lt;br /&gt;
    |demo name = Ariella&lt;br /&gt;
    |demo region = Seven Lakes&lt;br /&gt;
    |demo date = 19-SEP-2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Egypt is home to dozens of species of wild [[mushrooms]]. The '''Test of Darkest Night''', one of the [[tests]] of the Discipline of the Human Body, is undertaken in 7 stages, and involves building your body's resistance to toxins found in freshly picked mushrooms.  Doing so will award permanent bonuses to your [[Constitution]] stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
When you begin the test, you will be given an initial list of 5 randomly selected mushroom types to find and ingest fresh from the earth (you cannot use mushrooms already picked). You will have a new option when clicking on the mushroom, if that type of mushroom is on your current list.&lt;br /&gt;
&lt;br /&gt;
Once you have eaten 7 each of '''ALL FIVE''' types on the list, you can turn it in to any UBody and receive a new list.  &lt;br /&gt;
&lt;br /&gt;
You must turn in '''multiple lists''' to pass the test.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Constitution ===&lt;br /&gt;
Handing in completed lists to the University results in permanent [[Constitution]] points.&lt;br /&gt;
&lt;br /&gt;
{{7}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
! List || 1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Points || 2 || 1 || 0 || 2 || 0 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
You pass the test upon reaching 7 permanent Constitution (after turning in your last list to the University).&lt;br /&gt;
you will be able to Grab 10 cobras from a pit every 14 days. you need 1 basket&lt;br /&gt;
you can transfer snakes from 1 pit to another with that, but the basket is consumed&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* If you find mushrooms around low buildings like fountains, remember that ''Utility-&amp;gt;Make nearby portables look like bags'' can come in handy.&lt;br /&gt;
&lt;br /&gt;
* It's safe to have ''Auto-take piles of up to 50 portable items'' enabled with this test, you don't have to disable it to get the menu. However, leaving it enabled will mean that you still auto gather any mushrooms not on your list. If your ID skills are not that great, it may be good to turn off the option, so that you do not accidentally gather mushrooms that someone else may need.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Mushrooms]]&lt;br /&gt;
* [http://rogarian.atitd.org/shroomdar2/ Shroomdar2]&lt;br /&gt;
* [http://atitd.sharpnetwork.net/atitd/mushrooms/ Cegaiel's ATITD Mushroom DB]&lt;br /&gt;
&lt;br /&gt;
Did you know: This test is NOT competitive, so please do consider posting your findings onto one of the databases above. This will help YOU find the mushroom you need later on, and also help others know the spawn points of the mushrooms. Feel free to pick up the mushrooms before posting above, as it's only a historical record rather than mushrooms people can find right at that minute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Darkest_Night&amp;diff=15036</id>
		<title>Test of Darkest Night</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Darkest_Night&amp;diff=15036"/>
		<updated>2015-10-01T19:55:15Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |prefix = Test of&lt;br /&gt;
    |name = Darkest Night&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = ?? (4 or lower)&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Eat seven assigned mushrooms fresh from the earth&lt;br /&gt;
    |demo name = Ariella&lt;br /&gt;
    |demo region = Seven Lakes&lt;br /&gt;
    |demo date = 19-SEP-2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Egypt is home to dozens of species of wild [[mushrooms]]. The '''Test of Darkest Night''', one of the [[tests]] of the Discipline of the Human Body, is undertaken in 7 stages, and involves building your body's resistance to toxins found in freshly picked mushrooms.  Doing so will also award permanent bonuses to your [[Constitution]] stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
When you begin the test, you will be given an initial list of 5 randomly selected mushroom types to find and ingest fresh from the earth (you cannot use mushrooms already picked). You will have a new option when clicking on the mushroom, if that type of mushroom is on your current list.&lt;br /&gt;
&lt;br /&gt;
Once you have eaten 7 each of '''ALL FIVE''' types on the list, you can turn it in to any UBody and receive a new list.  &lt;br /&gt;
&lt;br /&gt;
You must turn in '''multiple lists''' to pass the test.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Constitution ===&lt;br /&gt;
Handing in completed lists to the University results in permanent [[Constitution]] points.&lt;br /&gt;
&lt;br /&gt;
{{7}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
! List || 1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Points || 2 || 1 || 0 || 2 || 0 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
You pass the test upon reaching 7 permanent Constitution (after turning in your last list to the University).&lt;br /&gt;
you will be able to Grab 10 cobras from a pit every 14 days. you need 1 basket&lt;br /&gt;
you can transfer snakes from 1 pit to another with that, but the basket is consumed&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* If you find mushrooms around low buildings like fountains, remember that ''Utility-&amp;gt;Make nearby portables look like bags'' can come in handy.&lt;br /&gt;
&lt;br /&gt;
* It's safe to have ''Auto-take piles of up to 50 portable items'' enabled with this test, you don't have to disable it to get the menu. However, leaving it enabled will mean that you still auto gather any mushrooms not on your list. If your ID skills are not that great, it may be good to turn off the option, so that you do not accidentally gather mushrooms that someone else may need.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Mushrooms]]&lt;br /&gt;
* [http://rogarian.atitd.org/shroomdar2/ Shroomdar2]&lt;br /&gt;
* [http://atitd.sharpnetwork.net/atitd/mushrooms/ Cegaiel's ATITD Mushroom DB]&lt;br /&gt;
&lt;br /&gt;
Did you know: This test is NOT competitive, so please do consider posting your findings onto one of the databases above. This will help YOU find the mushroom you need later on, and also help others know the spawn points of the mushrooms. Feel free to pick up the mushrooms before posting above, as it's only a historical record rather than mushrooms people can find right at that minute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=15034</id>
		<title>Guilds/Nothingbutt's Hand</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Nothingbutt%27s_Hand&amp;diff=15034"/>
		<updated>2015-10-01T19:53:58Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]]&lt;br /&gt;
{{DEFAULTSORT:Nothingbutt's Hand}}&lt;br /&gt;
&lt;br /&gt;
Located in Northern River Plains, east of the Donut on the west side of the Nile, equidistant between S Thought and S Worship.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
For the closest 'whatever' to us or other noteworthy locations&lt;br /&gt;
{{CondMap|lat=1550|lon=3300|zoom=5|width=512|height=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Ferries|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/White Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Limestone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- River Plains --&amp;gt;&lt;br /&gt;
(GHOr) 1393, 3398, Guild Hall, River Plains 1393, 3398&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apiaries --&amp;gt;&lt;br /&gt;
(bee)1271, 3294, 5 Apiaries (1271, 3294)&lt;br /&gt;
(bee)1268, 3267, 6 Apiaries (1268, 3267)&lt;br /&gt;
(bee)1291, 3269, 5 Apiaries (1291, 3269)&lt;br /&gt;
(bee)1291, 3250, 5 Apiaries (1291, 3250)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ore Mines&lt;br /&gt;
(MtCu) &lt;br /&gt;
(MtFe) &lt;br /&gt;
(MtSn) &lt;br /&gt;
(MtPt) &lt;br /&gt;
(MtAl) &lt;br /&gt;
(MtSb) &lt;br /&gt;
(MtTi) &lt;br /&gt;
(MtAg) &lt;br /&gt;
(MtW) &lt;br /&gt;
(MtMg) &lt;br /&gt;
(MtPb) &lt;br /&gt;
(MtZn) &lt;br /&gt;
(MtLi)&lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtAu) &lt;br /&gt;
(MtSr) &lt;br /&gt;
&lt;br /&gt;
Gem Mines&lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
(diamond) &lt;br /&gt;
&lt;br /&gt;
Smelters&lt;br /&gt;
(OrS) &lt;br /&gt;
&lt;br /&gt;
Public Hand Loom&lt;br /&gt;
(PinWhL) 1437, 2577, Public Unbreakable Hand Loom 1437, 2577 in The Shepherds camp&lt;br /&gt;
&lt;br /&gt;
Automated Thingies&lt;br /&gt;
(PinWhpollution) &lt;br /&gt;
&lt;br /&gt;
Pyro&lt;br /&gt;
(fire)&lt;br /&gt;
&lt;br /&gt;
Firepits&lt;br /&gt;
(Rdpollution) 1409, 3364, Firepit x4 (1409, 3364)&lt;br /&gt;
&lt;br /&gt;
Expedition Sites&lt;br /&gt;
(X) 1338, 1647, River Plains Expedition Site (1338, 1647)&lt;br /&gt;
(X) 786, 2802, River Plains Expedition Site (786, 2802)&lt;br /&gt;
(X) 1653, 3508, River Plains Expedition Site (1653, 3508)&lt;br /&gt;
(X)2148, 3302, Hinterlands Expedition Site (2148, 3302)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plantations&lt;br /&gt;
(GH)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Memphis --&amp;gt;&lt;br /&gt;
(GHOr) -2649, -6382, Small Outpost, Memphis (-2649, -6382)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
= Roster =&lt;br /&gt;
&lt;br /&gt;
(By all means, add yourselves!)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Player || Level ||class=unsortable| Seeds Picked&amp;lt;br&amp;gt; Up From ||  Arthropodology || Cooking|| Ecology || Fishing || Fly Tying || Mechanics || Rhythmic&amp;lt;br&amp;gt; Strength || Salvage&amp;lt;br&amp;gt; Techniques || Structure&amp;lt;br&amp;gt; Repair || Masonry?||class=unsortable|Raeli Resin&amp;lt;br&amp;gt; Types Learned || Raeli&amp;lt;Br&amp;gt; Operation &lt;br /&gt;
|-&lt;br /&gt;
| [[User:tehm|Tehm]]&lt;br /&gt;
| 11&lt;br /&gt;
| RP, 7L, EG&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:merek2|Merek]]&lt;br /&gt;
| 13&lt;br /&gt;
| RP, 7L, OE, SE&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
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| N&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ay|Ay]]&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ketta|Ketta]]&lt;br /&gt;
| 13&lt;br /&gt;
| OE, DS, 7L, EG, CCR, Sinai, MV&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dreasimy|Dreasimy]]&lt;br /&gt;
| 8&lt;br /&gt;
| MV, OE, RP, SI&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hekatef|Hekatef]]&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| nebet&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Apep&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
| Region || Ore Type || Gem Type || Coords ||class=unsortable|Facilities&amp;lt;br&amp;gt;Available || Notes &lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Iron&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1138, 3496&lt;br /&gt;
| 2 Compression Furnaces&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Ruby&lt;br /&gt;
| 1560, 3408&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
| RP/HL (near UArt)&lt;br /&gt;
| Sand&lt;br /&gt;
| Diamond&lt;br /&gt;
| 1810, 3500&lt;br /&gt;
|&lt;br /&gt;
| Guild Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Nothingbutt's Hand}}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14936</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14936"/>
		<updated>2015-10-01T15:27:21Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 6 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member of the River Plains-based [[Guilds/Nothingbutt's_Hand|Nothingbutt's Hand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Leadership initiation'''.&lt;br /&gt;
* Complete the '''Worship initiation'''.  Worship init is doable now, right?  He's pretty sure it is.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14902</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14902"/>
		<updated>2015-10-01T12:55:46Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Hekatef's Current Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 6 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Leadership initiation'''.&lt;br /&gt;
* Complete the '''Worship initiation'''.  Worship init is doable now, right?  He's pretty sure it is.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=14526</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Who_Got_Speed&amp;diff=14526"/>
		<updated>2015-09-30T12:53:52Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: /* Current month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current month ==&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed)&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-18|| 8449 || Taemon (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-21|| 8481 || BlueGrass (1) || Kraken (1) || tehm (2)  ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-24|| 8954 || Stonelion (1) ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-26|| 8412 || Stonelion (2) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2015-09-29|| 8518 || Hekatef (1) ||  ||   ||  ||  || ||  ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Forges&amp;diff=14197</id>
		<title>Forges</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Forges&amp;diff=14197"/>
		<updated>2015-09-29T18:17:04Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A forge is a generic term for a [[Student's Forge]] or a [[Master's Forge]]. Forges run on [[Charcoal]] and are used to convert [[metal]] into various products. Using a forge requires the [[Blacksmithing]] tech.  You must wait for an item to finish cooling before starting another item.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* A [[Nail Mould]] allows the crafting of [[Nails]].&lt;br /&gt;
* 2 [[Pinch Roller|pinch rollers]] allow the crafting of metal [[Sheeting]].&lt;br /&gt;
* An [[Extrusion Plate]] allows the crafting of metal [[Wire]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
Student Forge : Requires 60 [[Charcoal]] to fire, burns 40 immediately once lit, 1 per minute thereafter.  It can hold a maximum of 500 charcoal for 460 minutes of production.&amp;lt;br&amp;gt;&lt;br /&gt;
Master Forge : Requires 250 [[Charcoal]] to fire, burns 150 immediately once lit, 1 per minute thereafter.&lt;br /&gt;
More charcoal can be added while a forge is running.&lt;br /&gt;
&lt;br /&gt;
== Made in Student's or Master's forge ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
|| '''Resource'''                                       ||  '''Metal required'''                                                          ||  '''Cooling time'''  ||  '''Quantity made'''  || '''Upgrade needed?'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Blades&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Knife Blade]]                          ||  2 [[Iron]]                                                          ||  10 minutes          ||  1                    ||&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Shovel Blade]]                         ||  3 [[Iron]]                                                          ||  5 minutes           ||  1                    ||&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Steel Blade]] (Under Tools)                         ||  5 [[Steel]]                                                         ||  10 minutes          ||  1                    ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Sheetings&lt;br /&gt;
|-&lt;br /&gt;
|| an [[Aluminum Sheeting]]                   ||  8 [[Aluminum]]                                                        ||  7 minutes            ||  1                    ||[[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Copper Sheeting]]                   ||  6 [[Copper]]                                                        ||  1 minute            ||  1                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Gold Sheeting]]                     ||  1 [[Gold]]                                                          ||  10 minutes          ||  4                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Lead Sheeting]]                    ||  6 [[Lead]]                                                    ||  10 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Metal Blue Sheeting]]                    ||  10 [[Metal Blue]]                                                   ||  15 minutes          ||  1                    || [[Pinch Roller|Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Moon Steel Sheeting]]                    ||  8 [[Moon Steel]]                                                    ||  5 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| 8 [[Octec's Alloy Sheeting]]                 ||  2 [[Octec's Alloy]]                                                ||  20 minutes          ||  8                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Silver Sheeting]]                   ||  3 [[Silver]]                                                        ||  2 minutes           ||  1                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| 6 [[Steel Sheeting]]                    ||  2 [[Steel]]                                                         ||  10 minutes          ||  6                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Sun Steel Sheeting]]                 ||  8 [[Sun Steel]]                                  ||  20 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Thoth's Metal Sheeting]]                 ||  6 [[Thoth's Metal]]                                                 ||  10 minutes          ||  1                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Tin Sheeting]]                      ||  8 [[Tin]]                                                           ||  5 minutes           ||  1                    ||[[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Titanium Sheeting]]                 ||  8 [[Titanium]]                                  ||  15 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Treated Metal Sheeting]]                 ||  2 [[Treated Metal]]                                  ||  2 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Water Metal Sheeting]]                 ||  6 [[Water Metal]]                                  ||  15 minutes           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Foils&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Gold Foil]]                         ||  1 [[Gold Sheeting]]                                                 ||  1 minute           ||  4                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Aluminum Foil]]                         ||  1 [[Aluminum Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Copper Foil]]                         ||  1 [[Copper Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Silver Foil]]                         ||  1 [[Silver Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Steel Foil]]                         ||  1 [[Steel Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Thoth's Foil]]                         ||  1 [[Thoth's Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Tin Foil]]                         ||  1 [[Tin Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Titanium Foil]]                         ||  1 [[Titanium Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Metal Blue Foil]]                         ||  1 [[Metal Blue Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
|| 4 [[Moon Steel Foil]]                         ||  1 [[Moon Steel Sheeting]]                                                 ||  2 minutes           ||  4                    || [[Pinch Roller]] (assumed)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Wires&lt;br /&gt;
|-&lt;br /&gt;
|| 20 [[Copper Wire]]                       ||  2 [[Copper]]                                                        ||  5  minutes          ||  20                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 10 [[Gold Wire]]                         ||  1 [[Gold]]                                                          ||  10 minutes          ||  10                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 5 [[Silver Wire]]                  ||  1 [[Silver]]                                                        ||  5 minutes           ||  5                    || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 20 [[Steel Wire]]                        ||  2 [[Steel]]                                                         ||  5 minutes           ||  20                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 10 [[Magnesium Wire]]               ||  1 [[Magnesium]]                                                     ||  1 minute            ||  10                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 [[Metal Blue Wire]]                        ||  5 [[Metal Blue]]                                                    ||  5 minutes           ||  12                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 16 [[Octec's Alloy Wire]]                        ||  3 [[Octec's Alloy]]                                                    ||  10 minutes           ||  16                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 14 [[Thoth's Metal Wire]]                        ||  4 [[Thoth's Metal]]                                                    ||  5 minutes           ||  14                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|| 25 [[Aluminum Wire]]                        ||  2 [[Aluminum]]                                                        ||  8 min 20 sec           ||  25                   || [[Extrusion Plate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Straps&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Water Metal Strap]]  ||  5 [[Water Metal]]                                                   ||  1  minute           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Copper Strap]]            ||  3 [[Copper]]                                                        ||  2  minutes          ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| an [[Aluminum Strap]]        ||  5 [[Aluminum]]                                                      ||  1  minute           ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| an [[Iron Strap]]                ||  2 [[Iron]]                                                          ||  3  minutes          ||  1                    || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Pipes&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Copper Pipe]]                          ||  5 [[Copper]]                                                       ||  5 minute            ||  1         || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Lead Pipe]]                          ||  5 [[Lead]]                                                       ||  5 minute            ||  1         || [[Pinch Roller]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Nails'''&lt;br /&gt;
|-&lt;br /&gt;
|| 12 [[Nails]]                             ||  1 [[Iron]]                                                          ||  1 minute            ||  12     || [[Nail Mould]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Tools&lt;br /&gt;
|-&lt;br /&gt;
|| an [[Iron Poker]]                          ||  5 [[Iron]]                                                          ||  20 minutes          ||  1 ||&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Lead Chisel]]                          ||  2 [[Lead]]                                                          ||  6 minutes           ||  1  ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| '''Lockbox'''&lt;br /&gt;
|-&lt;br /&gt;
|| a [[Simple Lockbox]]                       ||  see [[Simple Lockbox]]                                              ||  2 minutes           ||  1                    ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| '''Tongs'''&lt;br /&gt;
|-&lt;br /&gt;
|| a pair of [[Tongs]]                                  ||  18 Gold-plated Strontium&amp;lt;br&amp;gt;  (Stainless, Insulative, &amp;lt;br&amp;gt;  Nontoxic, Purity at least 4)  ||  3                   ||  1                    ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Made only in Master's Forge ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
|| '''Resource'''                                       ||  '''Metal required'''                                                          ||  '''Cooling time'''  ||  '''Quantity made'''&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pinch Roller]]     ||  30 [[Iron]]    ||  15 minutes          ||  1&lt;br /&gt;
|-&lt;br /&gt;
|| [[Extrusion Plate]]  ||  40 [[Copper]]  ||  30 minutes          ||  1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14195</id>
		<title>User:Hekatef</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Hekatef&amp;diff=14195"/>
		<updated>2015-09-29T18:15:04Z</updated>

		<summary type="html">&lt;p&gt;Hekatef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hekatef''' is a level 6 resident of northern Cat's Claw Ridge.  All previous ages of Egyptian history have had a Hekatef; this generation's version is merely the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hekatef's Current Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Complete the '''Leadership initiation'''.&lt;br /&gt;
* Complete the '''Worship initiation'''.  Worship init is doable now, right?  He's pretty sure it is.&lt;br /&gt;
* Save up '''10 linen''' to learn the '''Swimming''' skill.&lt;/div&gt;</summary>
		<author><name>Hekatef</name></author>
	</entry>
</feed>