<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khnumbaf</id>
	<title>ATITD7 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khnumbaf"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale7/Special:Contributions/Khnumbaf"/>
	<updated>2026-06-02T00:58:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=142568</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=142568"/>
		<updated>2018-01-01T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Statistics */ updated with the newest releases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disiplines). To reach the top rank for any given disipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. &lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|4|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of the People's Pyramid]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#0cf|Art and Music|2&lt;br /&gt;
|1|[[Test of Sculptors]]|1&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of The Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of The Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2*|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2*|[[Banquet | Test of the Banquet]]|1&lt;br /&gt;
|4|[[Test of Takeskot | The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis Bounty]]|1}}&lt;br /&gt;
|| {{SidebarDiscipline10|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Demipharaoh]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|6|[[Test of Mentorship]]|1&lt;br /&gt;
|7|[[The Test of the Host]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|23|[[Test of the Hegemon]]|1&lt;br /&gt;
|?|[[Test of True Leadership]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|8|[[Test of the Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|13|[[Test of the Constellation]]|1&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|15|[[Test of the Alchemist's Rune]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of the Pulse of the People | Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of Empty Hand]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline12|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|1&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|16|[[Remembrance Ceremonies]]|1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png| | |Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png| | |Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* A total of '''79 test''' have been released in Tale 7 (per January 1st 2018). &lt;br /&gt;
* 1 test, Test of Orchestra, is not yet avaliable, allthough in his Discord chat December 27th 2017, Pluribus said the test was broken due to problems with sound syncronizing. [[User:Khnumbaf|Khnumbaf]] 11:28, 1 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Broken down by disipline:'''&lt;br /&gt;
(per January 1st 2018)&lt;br /&gt;
*Architecture: 12 tests.&lt;br /&gt;
*Body: 12 tests.&lt;br /&gt;
*Leadership: 14 tests.&lt;br /&gt;
*Worship: 12 tests.&lt;br /&gt;
*Art: 9 tests.&lt;br /&gt;
*Harmony: 10 tests.&lt;br /&gt;
*Thought: 10 tests.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141922</id>
		<title>User:Khnumbaf/Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141922"/>
		<updated>2017-12-01T19:10:07Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I will post loose ideas on how to improve our great game further. It might be a scetch of test mechanics, new features etc. Feel free ot comment.&lt;br /&gt;
&lt;br /&gt;
== Echo sounder/fish sonar on ships ==&lt;br /&gt;
Think old fashion, similar to the dowsing rod, not high tech electronic sonar. Should only be usable off shore and should have  a fishing level requirement. Could possibly be tied to test of windsong, playing sounds to &amp;quot;lure out&amp;quot; the position of the various types of fish in a limited search area. No increased yield, but an ancient device that somehow reveals where the fish types stands. If going for the windsong approach, specific combinations/melodies could &amp;quot;unlock&amp;quot; spesific types of fish (similar to the old game &amp;quot;Loom&amp;quot;, for those who know it). That way, on could upgrade the fishing device gradually, adding more tunes over time.&lt;br /&gt;
&lt;br /&gt;
==Bring back gold panning == &lt;br /&gt;
Not as a repleasement for gold mines, but as a first method. Pannings were in game in Tale 1:&lt;br /&gt;
&amp;quot;April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&amp;quot; Source:[[History of Egypt]]. Although I admit that gold is not the most important/useful metal in todays tellings, they might play a similar role as in the beginning, creating an early &amp;quot;gold rush&amp;quot; along the banks of the Nile? Sounds fun to me.&lt;br /&gt;
&lt;br /&gt;
== Test idea: test of the good samaritan (working title) ==&lt;br /&gt;
The idea is that players undertaking the test will be tasked to &amp;quot;program&amp;quot; and write a small story for a &amp;quot;temporary npc&amp;quot;. The player would have to contruct some kind of hidden problem/flaw that the npc-character has. Then, the npc will be &amp;quot;let loose&amp;quot; and randomly spawn at the location of another test participant (abruptly, after triggering some factor set by the creator, like harvesting grass or making clay bricks). Once the npc has spawned, it will not go away until the player, taking the role of the good samaritan/helping hand, has figured out how to help him/her. The player will have to help 7 unhappy npc-Egyptians before passing. Example: Amon the commoner has cought a bad cough, not recovering. Some hints about the cure would be provided, but the player would have to figure out the ingredients and/or crafting method (like mixing certain herbs with citrus, boiling it in a kettle, yielding a healing mixture etc). The test involves puzzles, so it would probably be a thought test, albeit a very different one. Could this be doable? As for game mechanics, one could use the existing character models, to limit graphic work. The npc would vanish once the riddle is solved/after some time, so this would not be a backdoor for adding NPCs to the game, albeit the similarities to quests are certainly present. The important thing is that the players would &amp;quot;script&amp;quot; them, not the devs.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Roosters&amp;diff=141729</id>
		<title>Roosters</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Roosters&amp;diff=141729"/>
		<updated>2017-11-26T23:21:03Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Rooster.png|description=Rooster}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Roosters''' are found in the wild by examining [[Dark Pampas Grass]].  You must first learn the [[requires::Avian Selection]] tech at a University of Worship.  They can also be bred in a [[Chicken Coop]].&lt;br /&gt;
&lt;br /&gt;
=== Notes on foraging in the wild ===&lt;br /&gt;
&lt;br /&gt;
* Roosters seem to be the most elusive.&lt;br /&gt;
* Foraged a large patch at 7:30am game time and got 1 rooster 6 hens&lt;br /&gt;
* Foraged same patch at 11:00am game time and got 3 roosters 8 hens&lt;br /&gt;
* Foraged same patch at 12:30pm game time and got 0&lt;br /&gt;
* Foraged same patch at 5:00pm game time and got 2 roosters 9 hens&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*Slaughtering a rooster yields 1 [[produces::Chicken Meat]] and occasionally [[produces::Chicken Bones]].  &lt;br /&gt;
*Whole live chickens (and [[eggs]]) can be fed to [[Cobra]]s in a [[serpentarium]].&lt;br /&gt;
&lt;br /&gt;
==General Info==  &lt;br /&gt;
*Hens consume less [[Barley]] per day than [[Rooster]]s consume.  &lt;br /&gt;
*[[requires::Hens will lay eggs even if there are no roosters in the coop, but the eggs may not hatch if not fertilised by [[Roosters]].&lt;br /&gt;
*Listed as Roosters (plural) even if there's only one.&lt;br /&gt;
&lt;br /&gt;
==Research and Technology==&lt;br /&gt;
*''100 required for [[Herpeculture]] research''&lt;br /&gt;
*''1500 required for [[Herpeculture Experiments Level 1]] research''&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, slaughtering Chickens may produce [[produces::Skinlicker]]s, [[produces::White Sawfly|White Sawflies]], [[produces::Toad Sawfly|Toad Sawflies]], [[produces::Bat Mite]]s, [[produces::Stone Fly|Stone Flies]], [[produces::Hairy Slug]]s and [[produces::Rose Mite]]s. &lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Hens]]&lt;br /&gt;
*[[Chickens]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141571</id>
		<title>User:Khnumbaf</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141571"/>
		<updated>2017-11-23T12:58:00Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Khnumbaf_head.png|thumb|upright=1.35|left|alt=Portrait.|Self portrait 2017.]]&lt;br /&gt;
&lt;br /&gt;
Hi, I'm Khnumbaf. Players from earlier tales may remember me as Ptah, I used that name from T4 to T6.&lt;br /&gt;
&lt;br /&gt;
I've been around, on and off, since T2. This tale I'm an eager fisherman and fishmonger. I trade some of my catches, so chat me in game, I might have what you need.&lt;br /&gt;
&lt;br /&gt;
[[User:Meketaten|Meketaten]] is my alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Ideas|Ideas for tests, new features etc.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Tech_trees|Tale 7 tech trees]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Fish_map_test|Fish map test]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141570</id>
		<title>User:Khnumbaf</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141570"/>
		<updated>2017-11-23T12:57:14Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Khnumbaf_head.png|thumb|upright=1.35|left|alt=Portrait.|Self portrait 2017.]]&lt;br /&gt;
&lt;br /&gt;
Hi, I'm Khnumbaf. Players from earlier tales may remember me as Ptah, I used that name from T4 to T6.&lt;br /&gt;
&lt;br /&gt;
I've been around, on and off, since T2. This tale I'm an eager fisherman and fishmonger. I trade some of my catches, so chat me in game, I might have what you need.&lt;br /&gt;
&lt;br /&gt;
[[User:Meketaten|Meketaten]] is my alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Tech_trees|Tale 7 tech trees]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Fish_map_test|Fish map test]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Talk:Small_Sailboat&amp;diff=141561</id>
		<title>Talk:Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Talk:Small_Sailboat&amp;diff=141561"/>
		<updated>2017-11-22T06:49:31Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Speed moved to discussion, further testing neeeded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed - needs further testing ==&lt;br /&gt;
Seems to be around '''2 coords/32 feet per seccond''' (100 cords in 3 minutes 20 seconds, 1000 cords in 33 minutes 20 seconds.I tested this on a strech of 50 coords at sea, that took around 1m 40sec. That would mean that currently, small sailboats are twise as fast as basic off road running (1 coord/16 feet per second.&lt;br /&gt;
&lt;br /&gt;
But when you watch the coords as the ships moves real time, it looks more like 3 second per coord, thus one third of the speed of off road running. Further testing is needed&lt;br /&gt;
&lt;br /&gt;
Please note that according to the developers, speed is slow and constant in Tale 7, but this may change in a future telling. [[User:Khnumbaf|Khnumbaf]] 01:49, 22 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141560</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141560"/>
		<updated>2017-11-22T06:44:09Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Speeed: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===Speeed:===&lt;br /&gt;
For now, see the discussion page.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141553</id>
		<title>User:Khnumbaf/Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141553"/>
		<updated>2017-11-21T21:45:17Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Echo sounder/fish sonar on ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I will post loose ideas on how to improve our great game further. It might be a scetch of test mechanics, new features etc. Feel free ot comment.&lt;br /&gt;
&lt;br /&gt;
== Echo sounder/fish sonar on ships ==&lt;br /&gt;
Think old fashion, similar to the dowsing rod, not high tech electronic sonar. Should only be usable off shore and should have  a fishing level requirement. Could possibly be tied to test of windsong, playing sounds to &amp;quot;lure out&amp;quot; the position of the various types of fish in a limited search area. No increased yield, but an ancient device that somehow reveals where the fish types stands. If going for the windsong approach, specific combinations/melodies could &amp;quot;unlock&amp;quot; spesific types of fish (similar to the old game &amp;quot;Loom&amp;quot;, for those who know it). That way, on could upgrade the fishing device gradually, adding more tunes over time.&lt;br /&gt;
&lt;br /&gt;
==Bring back gold panning == &lt;br /&gt;
Not as a repleasement for gold mines, but as a first method. Pannings were in game in Tale 1:&lt;br /&gt;
&amp;quot;April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&amp;quot; Source:[[History of Egypt]]. Although I admit that gold is not the most important/useful metal in todays tellings, they might play a similar role as in the beginning, creating an early &amp;quot;gold rush&amp;quot; along the banks of the Nile? Sounds fun to me.&lt;br /&gt;
&lt;br /&gt;
== Test idea: test of the good samaritan (working title) ==&lt;br /&gt;
The idea is that players undertaking the test will be tasked to &amp;quot;program&amp;quot; and write a small story for a &amp;quot;temporary npc&amp;quot;. The player would have to contruct some kind of hidden problem/flaw that npc-character has. Then, the npc will be &amp;quot;let loose&amp;quot; and randomly spawn at the loction of another test participant (abruptly, after triggering some factor set by the creator, like harvesting grass or making clay bricks). Once the npc has spawned, it will not go away until the player, tahking the role of the good samaritan/helping hand has figured out how to help him/her. The player will have to help 7 unhappy npc-Egyptians before passing. Example: Amon the commoner has cought a bad cough, not recovering. Some hints about the cure would be provided, but the player woiuld have to figure out the ingredients and/or crafting method (like mixing certain herbs with citrus, biling it in a kettle, yielding a healing mixture etc). The test involves puzzles, so whould probably be a thought test, albeit a very different one. Could this be doable? As for game mechanics, one could use the existing character models, to save on graphic resources. The npc would vanish once the riddle is solved/after some time, so this would not be a backdoor for adding NPCs to the game, albeit the simliarities to quests are certanly present. The important thing is that the players would &amp;quot;scipt&amp;quot; them, not the devs.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141552</id>
		<title>User:Khnumbaf/Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141552"/>
		<updated>2017-11-21T21:44:51Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I will post loose ideas on how to improve our great game further. It might be a scetch of test mechanics, new features etc. Feel free ot comment.&lt;br /&gt;
&lt;br /&gt;
== Echo sounder/fish sonar on ships ==&lt;br /&gt;
Think old fashion, similar to the dowsing rod, not high tech elctronic sonar. Should only be usable off shore and should have  a fishing level requirement. Could possibly be tied to test of windsong, playing sounds to &amp;quot;lure out&amp;quot; the position of the various types of fish in a limited search area. No increased yield, but an ancient device that somehow reveals where the fish types stands. If going for the windsong approach, specific combinations/melodies could &amp;quot;unlock&amp;quot; spesific types of fish (similar to the old game &amp;quot;Loom&amp;quot;, for those who know it). That way, on could upgrade the fishing device gradually, adding more tunes over time. &lt;br /&gt;
&lt;br /&gt;
==Bring back gold panning == &lt;br /&gt;
Not as a repleasement for gold mines, but as a first method. Pannings were in game in Tale 1:&lt;br /&gt;
&amp;quot;April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&amp;quot; Source:[[History of Egypt]]. Although I admit that gold is not the most important/useful metal in todays tellings, they might play a similar role as in the beginning, creating an early &amp;quot;gold rush&amp;quot; along the banks of the Nile? Sounds fun to me.&lt;br /&gt;
&lt;br /&gt;
== Test idea: test of the good samaritan (working title) ==&lt;br /&gt;
The idea is that players undertaking the test will be tasked to &amp;quot;program&amp;quot; and write a small story for a &amp;quot;temporary npc&amp;quot;. The player would have to contruct some kind of hidden problem/flaw that npc-character has. Then, the npc will be &amp;quot;let loose&amp;quot; and randomly spawn at the loction of another test participant (abruptly, after triggering some factor set by the creator, like harvesting grass or making clay bricks). Once the npc has spawned, it will not go away until the player, tahking the role of the good samaritan/helping hand has figured out how to help him/her. The player will have to help 7 unhappy npc-Egyptians before passing. Example: Amon the commoner has cought a bad cough, not recovering. Some hints about the cure would be provided, but the player woiuld have to figure out the ingredients and/or crafting method (like mixing certain herbs with citrus, biling it in a kettle, yielding a healing mixture etc). The test involves puzzles, so whould probably be a thought test, albeit a very different one. Could this be doable? As for game mechanics, one could use the existing character models, to save on graphic resources. The npc would vanish once the riddle is solved/after some time, so this would not be a backdoor for adding NPCs to the game, albeit the simliarities to quests are certanly present. The important thing is that the players would &amp;quot;scipt&amp;quot; them, not the devs.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141551</id>
		<title>User:Khnumbaf/Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141551"/>
		<updated>2017-11-21T21:44:24Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I will post loose ideas on how to improve our great game further. It might be a scetch of test mechanics, new features etc. Feel free ot comment.&lt;br /&gt;
&lt;br /&gt;
== Echo sounder/fish sonar on ships ==&lt;br /&gt;
Think old fashion, similar to the dowsing rod, not high tech elctronic sonar. Should only be usable off shore and should have  a fishing level requirement. Could possibly be tied to test of windsong, playing sounds to &amp;quot;lure out&amp;quot; the position of the various types of fish in a limited search area. No increased yield, but an ancient device that somehow reweals where the fish types stands. If going for the windsong approach, specific combinations/melodies could &amp;quot;unlock&amp;quot; spesific types of fish (similar to the old game &amp;quot;Loom&amp;quot;, for those who know it). That way, on could upgrade the fishing device gradually, adding more tunes over time. &lt;br /&gt;
&lt;br /&gt;
==Bring back gold panning == &lt;br /&gt;
Not as a repleasement for gold mines, but as a first method. Pannings were in game in Tale 1:&lt;br /&gt;
&amp;quot;April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&amp;quot; Source:[[History of Egypt]]. Although I admit that gold is not the most important/useful metal in todays tellings, they might play a similar role as in the beginning, creating an early &amp;quot;gold rush&amp;quot; along the banks of the Nile? Sounds fun to me.&lt;br /&gt;
&lt;br /&gt;
== Test idea: test of the good samaritan (working title) ==&lt;br /&gt;
The idea is that players undertaking the test will be tasked to &amp;quot;program&amp;quot; and write a small story for a &amp;quot;temporary npc&amp;quot;. The player would have to contruct some kind of hidden problem/flaw that npc-character has. Then, the npc will be &amp;quot;let loose&amp;quot; and randomly spawn at the loction of another test participant (abruptly, after triggering some factor set by the creator, like harvesting grass or making clay bricks). Once the npc has spawned, it will not go away until the player, tahking the role of the good samaritan/helping hand has figured out how to help him/her. The player will have to help 7 unhappy npc-Egyptians before passing. Example: Amon the commoner has cought a bad cough, not recovering. Some hints about the cure would be provided, but the player woiuld have to figure out the ingredients and/or crafting method (like mixing certain herbs with citrus, biling it in a kettle, yielding a healing mixture etc). The test involves puzzles, so whould probably be a thought test, albeit a very different one. Could this be doable? As for game mechanics, one could use the existing character models, to save on graphic resources. The npc would vanish once the riddle is solved/after some time, so this would not be a backdoor for adding NPCs to the game, albeit the simliarities to quests are certanly present. The important thing is that the players would &amp;quot;scipt&amp;quot; them, not the devs.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141550</id>
		<title>User:Khnumbaf/Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Ideas&amp;diff=141550"/>
		<updated>2017-11-21T21:24:12Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Some ideas, will keep expanding on this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I will post loose ideas on how to improve our great game further. It might be a scetch of test mechanics, new features etc. Feel free ot comment.&lt;br /&gt;
&lt;br /&gt;
== Echo sounder/fish sonar on ships ==&lt;br /&gt;
Think old fashion, similar to the dowsing rod, not high tech elctronic sonar. Should only be usable off shore and should have  a fishing level requirement. Could possibly be tied to test of windsong, playing sounds to &amp;quot;lure out&amp;quot; the position of the various types of fish in a limited search area. No increased yield, but an ancien device that somehow reweals where the fish types stands. If going for the windsong approach, specific combinations/melodies could &amp;quot;unlock&amp;quot; spesific types of fish (similar to the old game &amp;quot;Loom&amp;quot;, for those who know it). That way, on could upgrade the fishing device gradually, adding more tunes over time. &lt;br /&gt;
&lt;br /&gt;
==Bring back gold panning == &lt;br /&gt;
Not as a repleasement for gold mines, but as a first method. Pannings were in game in Tale 1:&lt;br /&gt;
&amp;quot;April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&amp;quot; Source:[[History of Egypt]]. Although I admit that gold is not the most important/useful metal in todays tellings, they might play a similar role as in the beginning, creating an early &amp;quot;gold rush&amp;quot; along the banks of the Nile? Sounds fun to me.&lt;br /&gt;
&lt;br /&gt;
== Test idea: test of the good samaritan (working title) ==&lt;br /&gt;
The idea is that players undertaking the test will be tasked to &amp;quot;program&amp;quot; and write a small story for a &amp;quot;temporary npc&amp;quot;. The player would have to contruct some kind of hidden problem/flaw that npc-character has. Then, the npc will be &amp;quot;let loose&amp;quot; and randomly spawn at the loction of another test participant (abruptly, after triggering some factor set by the creator, like harvesting grass or making clay bricks). Once the npc has spawned, it will not go away until the player, tahking the role of the good samaritan/helping hand has figured out how to help him/her. The player will have to help 7 unhappy npc-Egyptians before passing. Example: Amon the commoner has cought a bad cough, not recovering. Some hints about the cure would be provided, but the player woiuld have to figure out the ingredients and/or crafting method (like mixing certain herbs with citrus, biling it in a kettle, yielding a healing mixture etc). The test involves puzzles, so whould probably be a thought test, albeit a very different one. Could this be doable? As for game mechanics, one could use the existing character models, to save on graphic resources. The npc would vanish once the riddle is solved/after some time, so this would not be a backdoor for adding NPCs to the game, albeit the simliarities to quests are certanly present. The important thing is that the players would &amp;quot;scipt&amp;quot; them, not the devs.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141548</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141548"/>
		<updated>2017-11-21T20:24:56Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Speeed: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===Speeed:===&lt;br /&gt;
The velocity of the small sailboats seems to be around '''2 coords/32 feet per seccond''' (100 cords in 3 minutes 20 seconds, 1000 cords in 33 minutes 20 seconds.[Tested, 50 cords at sea took around 1m 40sec. Further testing might be needed. [[User:Khnumbaf|Khnumbaf]] 16:24, 20 November 2017 (EST)]. This means that currently, small sailboats are twise as fast as basic off road running (1 coord/16 feet per second). Please note that according to the developers, speed is slow and constant in Tale 7, but this may change in a future telling.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141547</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141547"/>
		<updated>2017-11-21T20:24:15Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===Speeed:===&lt;br /&gt;
The velocity of the small sailboats seems to be around '''2 coords/32 feet per seccond''' (100 cords in 3 minutes 20 seconds, 1000 cords in 33 minutes 20 seconds.[Tested, 50 cords at sea took around 1m 40sec [[User:Khnumbaf|Khnumbaf]] 16:24, 20 November 2017 (EST)]. This means that currently, small sailboats are twise as fast as basic off road running (1 coord/16 feet per second). Please note that according to the developers, speed is slow and constant in Tale 7, but this may change in a future telling.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Nails&amp;diff=141546</id>
		<title>Nails</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Nails&amp;diff=141546"/>
		<updated>2017-11-21T20:21:30Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Uses for Normal Nails */ Nails and small sailboat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Nails.png|description=A basic building resource.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
'''Nails''' are made in a [[requires::Forge]] that has been upgraded with a [[Nail Mould]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*1 [[requires::Iron]] makes 12 nails&lt;br /&gt;
*1 [[requires::Silver]] makes 10 Silver nails&lt;br /&gt;
[[Image:Silver_Nails_ATITD.jpg|frameless|300px]]&lt;br /&gt;
&lt;br /&gt;
Takes 1 minute&lt;br /&gt;
&lt;br /&gt;
== Uses for Silver Nails ==&lt;br /&gt;
* 10 needed to mount a fish for [[Test of the Fisherman]] (Need the skill Taxidermy)&lt;br /&gt;
&lt;br /&gt;
== Uses for Normal Nails == &lt;br /&gt;
* 25 needed for a [[Vineyard]]&lt;br /&gt;
* 36 needed for an [[Improved Brick Rack]]&lt;br /&gt;
* 50 needed for a [[Wine Barrel]]&lt;br /&gt;
* 56 needed for a [[Gearbox Assembly Table]]&lt;br /&gt;
* 60 needed for a [[Hackling Rake]]&lt;br /&gt;
* 70 needed for a [[Thistle Garden]]&lt;br /&gt;
* 80 needed for a [[Loom Frame]]&lt;br /&gt;
* 80 needed for a [[Tent]]&lt;br /&gt;
* 150 needed for a Vice Bench upgrade for a [[Carpentry Shop]]&lt;br /&gt;
* 214 needed for a [[Chemistry Laboratory]]&lt;br /&gt;
* 300 needed for a [[Deep Well]]&lt;br /&gt;
* 1500 needed for a [[Ka Tomb]]&lt;br /&gt;
* 1500 needed for a chair for the [[Throne of Pharaoh]]&lt;br /&gt;
* 2100 needed for a [[Small House]]&lt;br /&gt;
* 3000 needed for a [[Gazebo]]&lt;br /&gt;
* 4000 needed for a [[Library_of_Alexandria|Library]]&lt;br /&gt;
* 16+ needed for a [[Hardwood Obelisk]]&lt;br /&gt;
* 100 needed for a [[Small Sailboat]], various amounts needed for ship repair&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''2000 needed for [[Basic Chemistry]] Research'' &lt;br /&gt;
*''4000 required for [[Improved Brick Rack Construction]] research''&lt;br /&gt;
*''7600 needed for [[Thistle Gardening]] research''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Main_Page&amp;diff=141534</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Main_Page&amp;diff=141534"/>
		<updated>2017-11-20T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Timers Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Egypt time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD7A&amp;amp;ft=.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--Timers End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Box|What's new this month?|&lt;br /&gt;
* [[Test of Isis Bounty]]&lt;br /&gt;
* [[Fishing#Non-Fish_items|Non-fish items during fishing]]&lt;br /&gt;
*[[Small_Sailboat|Sailboats]], allowing transport in any body and debth of water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== '''Please keep all personal use pages in a subdirectory under your user page.''' ===&lt;br /&gt;
Instead of pages like Teao, or TeaoSkills, or Teao/Goals, use pages like User:Teao, User:Teao/Skills, User:Teao/Goals&amp;lt;br&amp;gt;&lt;br /&gt;
You can always access your own user page with the link at top of page or hitting alt-shift-. (alt shift period)&lt;br /&gt;
&lt;br /&gt;
=== Wiki Items Needing Attention/Input/Feedback ===&lt;br /&gt;
The following items could use additional attention, input, or feedback, and should be looked at if you have free time or inclination:&lt;br /&gt;
&lt;br /&gt;
*[[Kickstarter|Kickstarter Proposal]] for funding a client/graphics upgrade (in need of additional ideas for sure)&lt;br /&gt;
*[[Feature_Request/petitions|Feature Requests]]&lt;br /&gt;
*[[Bug_Reports|Bug Reports]]&lt;br /&gt;
* Wiki-Admin: There are crossed linked pages/redirects for Events / Category: Events / Current Events.&amp;lt;br /&amp;gt; The category:events page seems to have been set up as the primary event tracker.  This page is cross-linked with a standard wiki-page for Events.  The bread crumbs appear to have the same path but do not end up on the same page(s) and the contents of those pages are not consistent. There is also a page called Event Project Page with many details.  Please move/delete/redirect these event pages to: one Event Page, one Category Event Page.  Any other &amp;quot;planning pages&amp;quot; should be moved to another category as a standard wiki page. &amp;lt;br /&amp;gt; At the minimum, it appears that these pages may have been damaged at some point and need an internal audit.&lt;br /&gt;
&lt;br /&gt;
=== '''Read before copying info from Tale 6 wiki: [[Main_Page#Information_from_Tale_6|Information from Tale 6]]''' ===&lt;br /&gt;
&lt;br /&gt;
== ''' Welcome To Tale 7''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro Start--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the section at the bottom on how to create a login!'''&lt;br /&gt;
&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[:Category:Guilds|Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for info on current events, debates on the forums, or just random chatter. These links and many more can be found in the wiki sidebar to the left. &lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you will need to [[OpenID|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[ATITD7:Administrators|wiki admin]]. &lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T6 wiki]].&lt;br /&gt;
&lt;br /&gt;
We also have a voice chat server set up for [[Mumble]]. &lt;br /&gt;
&lt;br /&gt;
Laptop users may find the game display to be bland and strange - [[Laptop Graphics Bug]] has details, and also instructions on how to fix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.timezoneconverter.com/cgi-bin/tzc.tzc&lt;br /&gt;
&lt;br /&gt;
== Egypt Global Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
=== Egypt-Wide Player Chat Channels ===&lt;br /&gt;
/join Egypt Today&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Egyptian Exchange&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Event Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Trivia Games   (player run guessing games)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Worship (Worship and Learning) (holiday snow storm updates)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Spam Radio&lt;br /&gt;
&lt;br /&gt;
=== Dev Chat Channels ===&lt;br /&gt;
&lt;br /&gt;
For Pluribus [[FiresideChat | Fireside]] Chats (also logged)&amp;lt;br /&amp;gt;&lt;br /&gt;
/join Fireside&lt;br /&gt;
&lt;br /&gt;
For standard Dev Chats&amp;lt;br /&amp;gt;&lt;br /&gt;
/join ENN&lt;br /&gt;
&lt;br /&gt;
== How To Register ==&lt;br /&gt;
&lt;br /&gt;
'''Note: that only people with T7 accounts can log into and edit the wiki. Anyone can read the wiki without an account.'''&lt;br /&gt;
&lt;br /&gt;
Before you can log in you must set your webpass in game:&lt;br /&gt;
* Log into the game and type '''/webpass atitd.org ''password'''''&lt;br /&gt;
** (meaning you replace '''''password''''' with a password of your choice - but not your game or bank one!).&lt;br /&gt;
&lt;br /&gt;
You can read a full guide on our [[OpenID]] page.&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
&lt;br /&gt;
The ATitD wiki uses [[OpenID]] to manage login accounts, allowing you to use the same user name in the game, in the forums, and on the wiki without setting up additional accounts. You can find login instructions on the [[OpenID]] page. &lt;br /&gt;
&lt;br /&gt;
'''If you have problems logging in, please come to #atitd-wiki in [http://atitd.org/irc/ IRC]'''&lt;br /&gt;
&lt;br /&gt;
== [[Events]] ==&lt;br /&gt;
&lt;br /&gt;
Coming SOON!!!&lt;br /&gt;
&lt;br /&gt;
'''March 2017 [[Events/Airship_Flotilla_1 | Airship Flotilla Fun Flight]]'''&lt;br /&gt;
* date: March 18, 2017 &lt;br /&gt;
* time: 4pm Eastern (after Festivals) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See full details on current and past events on the [[:Category:Events|Events]] page&lt;br /&gt;
&lt;br /&gt;
== The Official ATITD Store ==&lt;br /&gt;
&lt;br /&gt;
The online store where you can buy MONKEYS!! and other kewl stuff from ATITD!&lt;br /&gt;
&lt;br /&gt;
https://store.pluribusgames.com/&lt;br /&gt;
&lt;br /&gt;
=== Cats are now available ===&lt;br /&gt;
&lt;br /&gt;
10/27/2016&lt;br /&gt;
&lt;br /&gt;
Cats can now be purchased from the ATITD store or you can make arrangements for in-game cat adoptions with Asheara or KalmKitty. &lt;br /&gt;
&lt;br /&gt;
There is a display of cats in RP, 7 Lakes, SE, OE, not far from the CS.&lt;br /&gt;
&lt;br /&gt;
In-game purchases are limited to $100 USD due to processing limitations.  Bigger cats can be purchased by contacting Pluribus by phone or in game.&lt;br /&gt;
&lt;br /&gt;
You can check out the options here: [[Guilds/The_Cat_Ladies_and_Men_of_Egypt | The Cat Ladies and Men of Egypt]]&lt;br /&gt;
&lt;br /&gt;
You can also contact one of the cat handlers: Kalmkitty, Asheara, ReddRuby, Ariella, Bellah and Pluribus for the more expensive cats.&lt;br /&gt;
&lt;br /&gt;
== Information from Tale 6 ==&lt;br /&gt;
If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T7}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking! (just put &amp;lt;nowiki&amp;gt;{{T7}}&amp;lt;/nowiki&amp;gt; at the top of the page edit) &lt;br /&gt;
&lt;br /&gt;
Also, as we clean up these pages please use &amp;lt;nowiki&amp;gt;{{7ok}}&amp;lt;/nowiki&amp;gt; template [[File:t7ok_small.gif]] to mark specific information as having been verified. Information that still needs to be verified should be marked with  &amp;lt;nowiki&amp;gt;{{7}}&amp;lt;/nowiki&amp;gt; template [[File:T7N.png]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
{{SideMumble}}&lt;br /&gt;
&lt;br /&gt;
; Official Player Gathering:&lt;br /&gt;
* '''October 7-9''' Player Gathering in Aurora IL. More details available at http://www.atitd.org/wiki/tale7/Player_Meet_2016&lt;br /&gt;
&lt;br /&gt;
;atitd.org services:&lt;br /&gt;
* [http://dailyscarab.wordpress.com/ The Daily Scarab] - Community news blog&lt;br /&gt;
* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
* Mumble [[Mumble|voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
* IRC: [irc://irc.sorcery.net/atitd #atitd] on sorcery.net&lt;br /&gt;
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on Sorcery.Net by default)&lt;br /&gt;
; services from other users:&lt;br /&gt;
* [[atitd.xyz | Teamspeak]] Server ts.atitd.xyz - Provided by [[User:feyth|feyth]]&lt;br /&gt;
* [https://discord.gg/0kvxEfeM1sBBhy6H Discord] server - Set up by [[User:Safa|Safa]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Links ===&lt;br /&gt;
* [http://services.atitd.org/log.php Logs] of the System channel&lt;br /&gt;
* Old (public) Tale 1-6 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3], [http://www.atitd.org/wiki/tale4 Tale4], [http://www.atitd.org/wiki/tale5 Tale5] [http://www.atitd.org/wiki/tale6 Tale6]&lt;br /&gt;
* Community portal [http://stats.atitd.org/ server statistics]&lt;br /&gt;
* [http://twitter.com/atitd Twitter feed] of the System channel [Currently Unused]&lt;br /&gt;
&lt;br /&gt;
__NOCACHE__&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141533</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141533"/>
		<updated>2017-11-20T21:24:56Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Manoeuvring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===Speeed:===&lt;br /&gt;
The velocity of the small sailboats seems to be around '''2 coords/32feet per seccond''' (100 cords in 3 minutes 20 seconds, 1000 cords in 33 minutes 20 seconds.[Tested, 50 cords at sea took around 1m 40sec [[User:Khnumbaf|Khnumbaf]] 16:24, 20 November 2017 (EST)]. This means that currently, small sailboats are twise as fast as basic off road running (16 feet per second). Please note that according to the developers, speed is slow and constant i Tale 7, but this may change in a future telling.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141532</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141532"/>
		<updated>2017-11-20T21:24:12Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Speed of ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
'''Speeed'''&lt;br /&gt;
The velocity of the small sailboats seems to be around '''2 coords/32feet per seccond''' (100 cords in 3 minutes 20 seconds, 1000 cords in 33 minutes 20 seconds.[Tested, 50 cords at sea took around 1m 40sec [[User:Khnumbaf|Khnumbaf]] 16:24, 20 November 2017 (EST)]. This means that currently, small sailboats are twise as fast as basic off road running (16 feet per second). Please note that according to the developers, speed is slow and constant i Tale 7, but this may change in a future telling.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141530</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141530"/>
		<updated>2017-11-20T18:22:36Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Fish  ==&lt;br /&gt;
&lt;br /&gt;
Common [[Fish]] are the following 7 fish: [[Abdju]], [[Carp]], [[Catfish]], [[Chromis]], [[Perch]], [[Phagrus]], and [[Tilapia]]. &lt;br /&gt;
* For more information, see [[Fishing/Common Fish]]&lt;br /&gt;
* For types of lures needed to catch, see [[Fishing/Common Fish|this page]].&lt;br /&gt;
&lt;br /&gt;
== Fishing Infographic here: [[Fishing_Infographic|Infographic]] ==&lt;br /&gt;
&lt;br /&gt;
Follow link for the infographic for the times, seasons and lures for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== Log Fishing tests here: [[Fishing/Trials|Trials]] ==&lt;br /&gt;
&lt;br /&gt;
This is to log raw data for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== How to fish ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
To catch fish, you need three things:&lt;br /&gt;
&lt;br /&gt;
# [[Fly Fishing]] skill;&lt;br /&gt;
# A [[Basic Fly Rod]] in your inventory;&lt;br /&gt;
# One or more [[requires::Fishing Lure]]s in inventory.&lt;br /&gt;
&lt;br /&gt;
=== Off shore fishing ===&lt;br /&gt;
After the introduction of sailboats, it is now possible to fish off shore, in any body of water, at any debth (the Nile, Red Sea, the Meditteranian Sea etc.). You may fish while moving, which enables &amp;quot;thrawling&amp;quot; as you sail to your destination. It is also possible to change lures and filet(via filleting skill) while at sea.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
Before you can catch any fish, you must first select a lure from those that you are carrying.  To do this, bring up your own menu, select &amp;quot;Skills...&amp;quot;, &amp;quot;Use Lure...&amp;quot;, the type of [[Insects|insect]], and then the level of lure.&lt;br /&gt;
&lt;br /&gt;
This type of lure will be used for all subsequent fishing attempts.  If you no longer carry any lures of that type, a popup will tell you that you need to use a lure.&lt;br /&gt;
&lt;br /&gt;
You may also want to increase your [[Stats|speed]] statistic while fishing, as some fish can only be reliably caught with up to 28 speed.  [[File:T7N.png]] Max speed needed is not yet known.&lt;br /&gt;
&lt;br /&gt;
=== Making the casts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:FishIcon.png|left]]You can then fish by standing near water and clicking on the fish action icon in the top-left of your window.  Fishing takes about 14 seconds, and the results will be shown in your Main channel.  If you caught a fish, you will also see a flyaway message.  You can fish again immediately after getting the results of the previous cast.&lt;br /&gt;
&lt;br /&gt;
=== The results ===&lt;br /&gt;
&lt;br /&gt;
Whether you catch a fish or not, there is a chance of losing your lure.  Fresh lures (made with [[Fly Tying]] 1) have a very high chance of loss, while Hardened lures (requiring Fly Tying 4) may last for hundreds of casts.&lt;br /&gt;
&lt;br /&gt;
These are the possible results from each cast:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  This means that your cast was unsuccessful, and you should try again.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''No fish bit.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  There are no fish of sufficient size to be caught by you, due to fishing out the types that are available at this time.  This applies per-avatar, not by location.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an unusual fish, but you were not quick enough.''&amp;lt;/FONT&amp;gt; Your speed was not high enough to catch this type of fish.  If it is almost enough, you may catch them on future casts.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an odd fish, but you were too late recognizing the bite.''&amp;lt;/FONT&amp;gt;  Your Fly Fishing skill was not high enough.  You can only catch that type of fish by increasing your skill, through enormous amounts of fishing.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''The water is dead, and smells like rotten eggs.''&amp;lt;/FONT&amp;gt;  You are trying to fish in [[Sulphurous Water]].&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught a strange fish, but this rod was just too clumsy.''&amp;lt;/FONT&amp;gt;  You may need a better fishing rod. You may succeed on future attempts.  Otherwise, keep an eye out for [[Events]] offering better Rods as prizes&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''.''&amp;lt;/FONT&amp;gt;  You caught a fish!  Note that fish have a bulk of 20 debens each, so it is easy to become overloaded.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''. The fish seems a bit listless.''&amp;lt;/FONT&amp;gt;  Displays when using a higher level rod. No idea why yet. (I got &amp;quot;listless&amp;quot; with a basic rod in downtown RP. Pollution maybe? -Matk) (Just got this message for the first time - was using Beachcomber's rod.  Switched to basic rod and got same message.  Was at my compound where I normally fish.  Went to a fishing spot a bit further from camp and no longer got the message, so may well be pollution. ~ Lilyoptra 7-26-2016)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Your Fly Fishing skill went up!''&amp;lt;/FONT&amp;gt; Your skill went up. Takes a hecka lotta casts. This varies greatly by avatar and increases significantly for higher levels of flyfishing. Reports of between 700ish to 1500ish for the first increase. (T7: I got my first skill up after 693 fish caught. - Matk)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything because your hook got stuck in some &amp;lt;item&amp;gt;''&amp;lt;/FONT&amp;gt; You caught a non-fish, a precursor to the [[Test of Isis Bounty]]&lt;br /&gt;
* You caught some Ship Debris (for [[Test of Isis Bounty]])&lt;br /&gt;
&lt;br /&gt;
== Non-Fish items ==&lt;br /&gt;
&lt;br /&gt;
===How to fish for loot===&lt;br /&gt;
&lt;br /&gt;
Not confirmed, but highly likely: &lt;br /&gt;
*Negative speed stat will increase the chance of catching loot (and decrease the chance of catching fish).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things found during fishing include:&lt;br /&gt;
&lt;br /&gt;
=== Useful Items===&lt;br /&gt;
* [[Boards]]&lt;br /&gt;
* [[Gold Foil]]&lt;br /&gt;
* [[Linen]]&lt;br /&gt;
* [[Mirror]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rotten Flax]]&lt;br /&gt;
* [[Sail]]&lt;br /&gt;
* [[Silk Cloth]]&lt;br /&gt;
* '''[[Ship Debris]]'''&lt;br /&gt;
&lt;br /&gt;
=== Items with no known purpose ===&lt;br /&gt;
* Broken Chariot Wheels&lt;br /&gt;
* Broken Mirror&lt;br /&gt;
* Decayed Cadavers&lt;br /&gt;
* Frayed Rope&lt;br /&gt;
* Rotten Leather&lt;br /&gt;
* Rotten Wood&lt;br /&gt;
* Tattered Sail&lt;br /&gt;
* Torn Bandages&lt;br /&gt;
&lt;br /&gt;
=== Low Quality Items ===&lt;br /&gt;
&lt;br /&gt;
A low-quality item, of between 1000 and 2500&lt;br /&gt;
&lt;br /&gt;
* Barometric Sphere &lt;br /&gt;
* Distillation Coil&lt;br /&gt;
* Florence Flask &lt;br /&gt;
* Hookah Bowl&lt;br /&gt;
* Jagged Blade&lt;br /&gt;
* Resin Wedge &lt;br /&gt;
* Sharp Edged Blade&lt;br /&gt;
* Test Tube&lt;br /&gt;
* Thistle Tube &lt;br /&gt;
* Twice Folded Blade&lt;br /&gt;
* Wine Glass&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141529</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141529"/>
		<updated>2017-11-20T18:21:11Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* How to fish for loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Fish  ==&lt;br /&gt;
&lt;br /&gt;
Common [[Fish]] are the following 7 fish: [[Abdju]], [[Carp]], [[Catfish]], [[Chromis]], [[Perch]], [[Phagrus]], and [[Tilapia]]. &lt;br /&gt;
* For more information, see [[Fishing/Common Fish]]&lt;br /&gt;
* For types of lures needed to catch, see [[Fishing/Common Fish|this page]].&lt;br /&gt;
&lt;br /&gt;
== Fishing Infographic here: [[Fishing_Infographic|Infographic]] ==&lt;br /&gt;
&lt;br /&gt;
Follow link for the infographic for the times, seasons and lures for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== Log Fishing tests here: [[Fishing/Trials|Trials]] ==&lt;br /&gt;
&lt;br /&gt;
This is to log raw data for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== How to fish ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
To catch fish, you need three things:&lt;br /&gt;
&lt;br /&gt;
# [[Fly Fishing]] skill;&lt;br /&gt;
# A [[Basic Fly Rod]] in your inventory;&lt;br /&gt;
# One or more [[requires::Fishing Lure]]s in inventory.&lt;br /&gt;
&lt;br /&gt;
=== Off shore fishing ===&lt;br /&gt;
After the introduction of sailboats, it is now possible to fish off shore, in any body of water, at any debth (the Nile, Red Sea, the Meditteranian Sea etc.). You may fish while moving, which enables &amp;quot;thrawling&amp;quot; as you sail to your destination. It is also possible to change lures and filet(via filleting skill) the fish while at sea.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
Before you can catch any fish, you must first select a lure from those that you are carrying.  To do this, bring up your own menu, select &amp;quot;Skills...&amp;quot;, &amp;quot;Use Lure...&amp;quot;, the type of [[Insects|insect]], and then the level of lure.&lt;br /&gt;
&lt;br /&gt;
This type of lure will be used for all subsequent fishing attempts.  If you no longer carry any lures of that type, a popup will tell you that you need to use a lure.&lt;br /&gt;
&lt;br /&gt;
You may also want to increase your [[Stats|speed]] statistic while fishing, as some fish can only be reliably caught with up to 28 speed.  [[File:T7N.png]] Max speed needed is not yet known.&lt;br /&gt;
&lt;br /&gt;
=== Making the casts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:FishIcon.png|left]]You can then fish by standing near water and clicking on the fish action icon in the top-left of your window.  Fishing takes about 14 seconds, and the results will be shown in your Main channel.  If you caught a fish, you will also see a flyaway message.  You can fish again immediately after getting the results of the previous cast.&lt;br /&gt;
&lt;br /&gt;
=== The results ===&lt;br /&gt;
&lt;br /&gt;
Whether you catch a fish or not, there is a chance of losing your lure.  Fresh lures (made with [[Fly Tying]] 1) have a very high chance of loss, while Hardened lures (requiring Fly Tying 4) may last for hundreds of casts.&lt;br /&gt;
&lt;br /&gt;
These are the possible results from each cast:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  This means that your cast was unsuccessful, and you should try again.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''No fish bit.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  There are no fish of sufficient size to be caught by you, due to fishing out the types that are available at this time.  This applies per-avatar, not by location.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an unusual fish, but you were not quick enough.''&amp;lt;/FONT&amp;gt; Your speed was not high enough to catch this type of fish.  If it is almost enough, you may catch them on future casts.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an odd fish, but you were too late recognizing the bite.''&amp;lt;/FONT&amp;gt;  Your Fly Fishing skill was not high enough.  You can only catch that type of fish by increasing your skill, through enormous amounts of fishing.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''The water is dead, and smells like rotten eggs.''&amp;lt;/FONT&amp;gt;  You are trying to fish in [[Sulphurous Water]].&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught a strange fish, but this rod was just too clumsy.''&amp;lt;/FONT&amp;gt;  You may need a better fishing rod. You may succeed on future attempts.  Otherwise, keep an eye out for [[Events]] offering better Rods as prizes&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''.''&amp;lt;/FONT&amp;gt;  You caught a fish!  Note that fish have a bulk of 20 debens each, so it is easy to become overloaded.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''. The fish seems a bit listless.''&amp;lt;/FONT&amp;gt;  Displays when using a higher level rod. No idea why yet. (I got &amp;quot;listless&amp;quot; with a basic rod in downtown RP. Pollution maybe? -Matk) (Just got this message for the first time - was using Beachcomber's rod.  Switched to basic rod and got same message.  Was at my compound where I normally fish.  Went to a fishing spot a bit further from camp and no longer got the message, so may well be pollution. ~ Lilyoptra 7-26-2016)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Your Fly Fishing skill went up!''&amp;lt;/FONT&amp;gt; Your skill went up. Takes a hecka lotta casts. This varies greatly by avatar and increases significantly for higher levels of flyfishing. Reports of between 700ish to 1500ish for the first increase. (T7: I got my first skill up after 693 fish caught. - Matk)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything because your hook got stuck in some &amp;lt;item&amp;gt;''&amp;lt;/FONT&amp;gt; You caught a non-fish, a precursor to the [[Test of Isis Bounty]]&lt;br /&gt;
* You caught some Ship Debris (for [[Test of Isis Bounty]])&lt;br /&gt;
&lt;br /&gt;
== Non-Fish items ==&lt;br /&gt;
&lt;br /&gt;
===How to fish for loot===&lt;br /&gt;
&lt;br /&gt;
Not confirmed, but highly likely: &lt;br /&gt;
*Negative speed stat will increase the chance of catching loot (and decrease the chance of catching fish).&lt;br /&gt;
&lt;br /&gt;
Things found during fishing include:&lt;br /&gt;
&lt;br /&gt;
=== Useful Items===&lt;br /&gt;
* [[Boards]]&lt;br /&gt;
* [[Gold Foil]]&lt;br /&gt;
* [[Linen]]&lt;br /&gt;
* [[Mirror]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rotten Flax]]&lt;br /&gt;
* [[Sail]]&lt;br /&gt;
* [[Silk Cloth]]&lt;br /&gt;
* '''[[Ship Debris]]'''&lt;br /&gt;
&lt;br /&gt;
=== Items with no known purpose ===&lt;br /&gt;
* Broken Chariot Wheels&lt;br /&gt;
* Broken Mirror&lt;br /&gt;
* Decayed Cadavers&lt;br /&gt;
* Frayed Rope&lt;br /&gt;
* Rotten Leather&lt;br /&gt;
* Rotten Wood&lt;br /&gt;
* Tattered Sail&lt;br /&gt;
* Torn Bandages&lt;br /&gt;
&lt;br /&gt;
=== Low Quality Items ===&lt;br /&gt;
&lt;br /&gt;
A low-quality item, of between 1000 and 2500&lt;br /&gt;
&lt;br /&gt;
* Barometric Sphere &lt;br /&gt;
* Distillation Coil&lt;br /&gt;
* Florence Flask &lt;br /&gt;
* Hookah Bowl&lt;br /&gt;
* Jagged Blade&lt;br /&gt;
* Resin Wedge &lt;br /&gt;
* Sharp Edged Blade&lt;br /&gt;
* Test Tube&lt;br /&gt;
* Thistle Tube &lt;br /&gt;
* Twice Folded Blade&lt;br /&gt;
* Wine Glass&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Fishing_Spots&amp;diff=141527</id>
		<title>User:Khnumbaf/Fishing Spots</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf/Fishing_Spots&amp;diff=141527"/>
		<updated>2017-11-20T08:16:48Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; !Caught fish!!Lure!!Month!!Time!!Fly Fishing Level!!Speed!!Location!!Deb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Caught fish!!Lure!!Month!!Time!!Fly Fishing Level!!Speed!!Location!!Deben Size&lt;br /&gt;
|-&lt;br /&gt;
||Panekake Loach|| || Shemu IV-3 || 11pm || ? || ? || 2895, 3137 (Hinter, Read Sea)||20ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141526</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141526"/>
		<updated>2017-11-20T07:53:53Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: added frontal view photo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Small_Sailboat_front.png|thumb|upright=2.0|alt=Small Sailboat, frontal view|Small Sailboat, frontal view.]]&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_front.png&amp;diff=141525</id>
		<title>File:Small Sailboat front.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_front.png&amp;diff=141525"/>
		<updated>2017-11-20T07:27:02Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Small Sailboat, frontal view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Sailboat, frontal view.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141524</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141524"/>
		<updated>2017-11-20T07:24:09Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: more photos from different angles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
[[Image:Small_Sailboat_rare.png|thumb|upright=2.0|alt=Small Sailboat, rare view|Small Sailboat, rare view.]]&lt;br /&gt;
[[Image:Small_sailboat_top.png|thumb|upright=2.0|alt=Small Sailboat, top view|Small Sailboat, top view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141523</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141523"/>
		<updated>2017-11-20T07:20:07Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: added photo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Small Sailboat side.png|thumb|upright=2.0|alt=Small Sailboat, side view|Small Sailboat, side view.]]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Small_sailboat_top.png&amp;diff=141522</id>
		<title>File:Small sailboat top.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Small_sailboat_top.png&amp;diff=141522"/>
		<updated>2017-11-20T07:09:21Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Small Sailboat, view from above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Sailboat, view from above.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_rare.png&amp;diff=141521</id>
		<title>File:Small Sailboat rare.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_rare.png&amp;diff=141521"/>
		<updated>2017-11-20T07:08:48Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Small Sailboat, rare view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Sailboat, rare view.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_side.png&amp;diff=141520</id>
		<title>File:Small Sailboat side.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Small_Sailboat_side.png&amp;diff=141520"/>
		<updated>2017-11-20T07:07:05Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Small Sailboat, side view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Sailboat, side view.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=History_of_Egypt&amp;diff=141509</id>
		<title>History of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=History_of_Egypt&amp;diff=141509"/>
		<updated>2017-11-19T23:56:35Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' Ported from Tale 4 Wiki, seems to cover the first two tellings. Feel free to add new sections for later tales.&lt;br /&gt;
If we forget our history, we'll repeat our mistakes etc. [[User:Khnumbaf|Khnumbaf]] 18:55, 19 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we see the long history of our Egyptian people in all its (delusions of) grandeur and majesty.&lt;br /&gt;
&lt;br /&gt;
As more tellings occur, the history will (hopefully) be expanded.&lt;br /&gt;
&lt;br /&gt;
Note: This is a work in progress. One and all are encouraged to contribute. Contributions need not be in sequential order. Please go ahead and insert your paragraph wherever it fits in the timeline.&lt;br /&gt;
&lt;br /&gt;
= Creation = &lt;br /&gt;
(Od Al)&lt;br /&gt;
&lt;br /&gt;
There were Teppy and Josh, who in Egyptian were called Pharaoh and Nekhmet; and they made first the builders that were the offspring of Pharaoh's thought, and they were with him before aught else was made. And he spoke to them, propounding to them themes of landscape; and the built before him, and he was glad. But for a long time they built only Old Egypt and very slowly, for each could build only through bitmap tools.&lt;br /&gt;
&lt;br /&gt;
= The First Age = &lt;br /&gt;
(Od Al)&lt;br /&gt;
&lt;br /&gt;
The first age was a time of few people and much chaos. This age gave rise to a hard-working bunch who put to good use the legal system to give us what we take for granted. Examples of laws from then which have since become features are guilds and banning buildings near schools and universities. The first age was completely contained in what are now known as Old Egypt and a part of Desert of Nomads. Notable pieces of work from then are [http://www.atitd.net/newbiecaedar.html Caedar's new player guide], [http://web.archive.org/web/20010419190901/http://www.egenesis.com/ the ancient egenesis.com website] and [http://home.comcast.net/~the-oasis/ The Oasis]. There was no offline travel at this time, but people had chariots to instantaneously deliver them to a few chariot stops on the map.&lt;br /&gt;
&lt;br /&gt;
== Of GOO and Guilds == &lt;br /&gt;
(Tchrin)&lt;br /&gt;
&lt;br /&gt;
Way back in the time of darkness, when people could only visit the land of Egypt for a couple of hours, once or maybe twice with each passing of the moon, a group of people gathered. They came from all parts of the world and were mostly strangers to each other. They had all heard of this land of Egypt and were all eager to see its promise fulfilled. At first there were only a few, Nefertari, Nodgmet, Tchrin, Maet, Cierra, Mekhu and some others whose names have sadly been lost in the sands of time. They met by Sunset Pond in Old Egypt, and decided to call themselves the Guardians of the Oasis (GOO). They heard of another such group which had preceeded them in making a guild, The Illuminati, who, however, quickly passed on. GOO's fame in the land spread, and soon their numbers swelled, until there were more than thirty members. People such as Vodalus, Serius, Pluribus &amp;amp; his wife Bellah, Petis, Caedar, Zomboe, Ecnassianer, Apophis and others joined under the GOO banner. For a while they prospered, and led the charge in technology and law in this newly forming land. They were the first to do many many things; the first camel, who was dubbed Spitty, and the first batch of charcoal to name a couple. They also pioneered new ways of working, such as 'power flaxing' or working eight charcoal hearths at a time. Almost all technologies opened at the great universities were done so with almost entirely the produce of the guild. Through the legal system they introduced the first guild halls, and many of the features they now have [Ed.: there were no rankings in guilds till beta 3. This is the most significant modification made as far as we know.], as well as the law that stops players building to close to our great schools &amp;amp; universities. For a while they prospered and all was good.&lt;br /&gt;
&lt;br /&gt;
However as with every turning of the wheel, all that is good must come to an end. Some say they grew too fast, their ambitions were too high, some say they were structured badly and others simply say the guilds members had different idealogies and had different ideas on how they should forward themselves and the land. In truth all of these were true to different extents. A few of the members in particular grew disgruntled with GOO and decided it was time for them to branch out and to fend for themselves. People such as Apophis, Pluribus, Caedar, Bellah &amp;amp; Serius began to work in secret to build their own base being careful to create all of the resources themselves and not to use any of GOO's reserves. This group had decided to dedicate themselves to the forwarding of technology in Egypt. Apophis called a meeting at the original School of Architechure, just south of Sunset Pond. And all came, those from GOO and those who preferred solitude as well as members from other, newly formed, guilds. Apophis and the others announced what they had been doing, and that they were forming a new guild known as The Scholars of Thoth (SOT). An argument ensued. A couple of the GOO's elders, Nefertari &amp;amp; Nodgmet, in particular felt betrayed. Others were just shocked to the core. These people, SOT, were our friends, people who they had trusted, people they had planned the vision of greatness which was GOO together with. Some, Apophis, Serius &amp;amp; Pluribus in particular, were part of the core of GOO. Questions raced through their minds; Why didn't they talk to us? What did we do wrong? How could we not spot this discontentment growing?&lt;br /&gt;
&lt;br /&gt;
Time passes. People say time is the great healer, this isn't quite true, time allows the memories to fade, allowing the pain to be easier to bare. GOO went on, but with SOT and other guilds forming it was becoming less and less integral with the land. Whilst they remained a major player in Egypt, the political power base had shifted, forever. No longer was Egypt a land which revolved the workings of one group of people. And with it the Guild shrank, until there were only a few left. They discussed at great lengths what we should do to save the guild, some, notably Ysharros, wrote great essays on what they considered was wrong and what should be done. Alas to no availe. The final blow was when Mekhu left. As a guild we discussed with him why he was unhappy, but in the end he felt the only way he could find happiness was to go his own way. He left with our blessing. Mekhu formed his own guild, known as 'The House of Bes' (BES), which was dedicated to helping immigrants to the land find their feet. GOO stagnated, until eventually Tchrin proposed what they all knew in their hearts had happenned already. He proposed that GOO as a guild should officially disband. With heavy hearts it was agreed. And so it was that the first true guild of Egypt ended. &lt;br /&gt;
&lt;br /&gt;
=== The status of the ancient guilds ===&lt;br /&gt;
(Tchrin)&lt;br /&gt;
&lt;br /&gt;
BES &amp;amp; SOT went on, and continue to this day, SOT with almost all of it's original members. Apophis and Ecnassianer, have moved on. Apophis sometimes returns to the land but not with SOT. SOT also has a few new members, Petis &amp;amp; his wife Neith, and Tchrin. Despite the betrayal in the past, Tchrin felt that SOT's idealogies fitted his own a lot closer then any of the other guilds that had offered him shelter from the harsh desert sun. To my knowledge BES has no original members anymore. Mekhu moved on and left the land, with Vodalus taking over the reins from him, until eventually he too decided it was time to move on. Many of Egypts most famous citizens have found a home in BES at one time or another, people such as Meffi, it, Varen, Dors &amp;amp; Antichaos being amongst the most notable. Due to BES's mission statement, to help new immigrants to the land, they quickly became very popular. And as with all organisations that become popular, comes resentment. This resentment came particularly from SOT who felt, with some good reason, that BES weren't as magnaminous as they tried to portray themselves. Also BES's founder, Mekhu, was one of those in GOO who had felt most betrayed by SOT's actions, so when BES was formed he already had a bone of contention with SOT. This led to the now famous rivalry between SOT &amp;amp; BES during the early ages of the land, but that my friends is another story, for another age.&lt;br /&gt;
&lt;br /&gt;
= The Second Age = &lt;br /&gt;
The second age was not a simple age. The population of Egypt grew vastly as immigrants continued to flow in at unprecedented rates. Guilds sprouted everywhere the eye could see, and people began taking a keen interest in politics. Most notable in this regard is the rivalry between SOT and BES. This age saw the addition to Egypt of the portion of River Plains around what is now known as Liberty Bridge. The age also witnessed a few &amp;quot;tugaments&amp;quot;, the formation of Followers of Anubis (FoA), the first Demi-Pharaoh elections, the breaking of Octec's tomb, and the confusion that followed. A lot of landscapig of the expanded map of Egypt occurred during this age; this includes the Valley of Kings, the Greater 7 lakes region, Sinai, and more. The age ended with the first pyrotechnics contest in Egypt, the Contest of Ra, election of seven Scholars of the Second Age (Hellinar, Meffi, Tchrin, it, Pluribus, ? &amp;amp; ?), and an amnesty all in the newly landscaped Playground of Pharaohs. After these events was a party on a mountain-top where Egypt tasted its first alcohol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Fourth Age =&lt;br /&gt;
&lt;br /&gt;
== A Voice of Dissent ==&lt;br /&gt;
&lt;br /&gt;
(From the outdated game [http://www.atitd.org/wiki/tale4/images/9/9a/Old_atitd_manual.pdf manual])&lt;br /&gt;
&lt;br /&gt;
''Maya awoke to the sounds of people hurrying past her tent. The Pharaoh had arrived. She hurriedly made her way to the crossroads, and was just in time to see him approach. The sight really surprised her, as the Pharaoh was dressed in an ordinary workman's clothes with no gold or gems or jewelry of any kind. But when the Pharaoh spoke, people listened. As they were doing now.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;My friends. We embark upon a great journey to conquer these lands. Not with armies and war, but with hard work and dedication. We will not wield swords and spears, but will fight the elements with unity and progress. I will stand beside you and we will shoulder our burdens together as we work to achieve these goals.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''A roar of laughter was heard from the crowd, and many heads turned to see who it was. Though not as many as Maya had expected.  &amp;quot;Step forward, Stranger&amp;quot;  said the Pharaoh.  &amp;quot;Show your face. Or are you a coward who prefers to fight from the shadows?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''As the Stranger moved forward, a space cleared around him.  &amp;quot;I am no coward. Nor am I a liar. But, I have lived with those around me, and know you to be a hypocrite. You are nothing but an oppressive dictator. You abandon your people at the mercy of these wild lands. You have built us schools and universities, yes. Yet you extort such vast donations and fees from us in the name of research and tuition. All this when you live your life in luxury with riches beyond what we dream of. And yet, you claim to be a friend. I could not but laugh at it. Stop oppressing us with your rule. Laissez faire!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== The Challenge ==&lt;br /&gt;
&lt;br /&gt;
(From the outdated game [http://www.atitd.org/wiki/tale4/images/9/9a/Old_atitd_manual.pdf manual])&lt;br /&gt;
&lt;br /&gt;
''Maya expected the Pharaoh s face to go white with rage. But the Pharaoh was no ordinary man. His expression grew only more determined, if it changed at all. And he replied.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Do not speak such vicious lies. The people know how much I work for them. They know what I sacrifice each day. Do not sow seeds of discontent among us. We are a society. We stand united in all we do. You cannot succeed in creating discord among us. We will work together, work hard, and perfect the Seven Disciplines of Man. A few trouble makers like you may appear. But we will take all that in our stride.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You know, I am beginning to feel that you may really believe that! All right, I shall take you up on that. I challenge you to demonstrate Egypt s unity and it s perfection in the Seven Disciplines. I shall work with each Discipline s universities to create Seven Tests. Pass them all and build monuments to each Discipline, and you will convince me. But meanwhile, I shall not be idle. I will be working to show the people that none of what you claim is true. May the best man win.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''With that he walked off. And whispers in the crowd began to get louder. The Pharaoh looked around and reassured the people by telling them that the Stranger was powerless against a united people. Maya s spirits began to rise again, and she began looking forward to making some sweet onions and to find a mate for her new sheep Pluffy.''&lt;br /&gt;
&lt;br /&gt;
''Little did she suspect how things would turn out to be.''&lt;br /&gt;
&lt;br /&gt;
== The Monuments ==&lt;br /&gt;
&lt;br /&gt;
The Pharaoh makes a great speech to the people..&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Citizens of Egypt, one year ago The Stranger presented us with 49 challenges. This is not the first time The Stranger has been in out midst, the Ancients have faced him before. It is said that if the people can endure the challenges of The Stranger, then that civilization can live forever and it will be immortal. You have worked hard, and you have prevailed.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Architecture, you have shown endurance and strength.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Worship, you have shown unity of spirit and cooperation.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Art, you have created real beauty.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Conflict, you have shown cunning and strategy.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Human Body, you know our land.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Thought, you have found wisdom and knowledge.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Leadership, you guided us through it all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is man's nature that he is at his best when challenged. Men reach peaks of virtue only when tempted towards evil, and that is why I invited The Stranger into our land. Soon our children will rule this land, and they too will need strengthening. They too will need their virtue tested so that they may become powerful and good. So, we must become The Stranger. We must create new challanges for our children, we must create new tests for them to pass. The last thing we must do before we pass from this world is leave behind the greatest monuments of our civilization, the tests that will strengthen the next generation. Each great monuments will be built by a team of citizens. Before you build the monument, your team must work together to design a test for the next generation. Once the test is designed you will build a massive structure, which will forever house the words of your design. Some day our children will create tests for our grandchildren. In this way our legacy will be immortal, our civilization will live forever. &amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The End ==&lt;br /&gt;
The stranger reveals himself to Egypt, giving them one final challenge to immortalize their deeds..&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Citizens of Egypt, you know me as The Stranger. More than a year has passed since your Pharaoh invited me to these lands. I brought with me 49 challenges, with which to test the worthiness of your culture. Has your &amp;quot;perfect society&amp;quot; lived up to my expectations?''&lt;br /&gt;
&lt;br /&gt;
''Architects... you've come to personify the act of greed, and learned to revel in one-upsmanship.''&lt;br /&gt;
&lt;br /&gt;
''Artists... you've shown that a lack of talent is no barrier to those who have friends.''&lt;br /&gt;
&lt;br /&gt;
''Disciples of Body... you obsess over self-improvement, eschew social contact for sake of personal advancement, and gorge yourselves fat on the delicacies of our land.''&lt;br /&gt;
&lt;br /&gt;
''Combatants... you have shown that in a system where minimal ability is rewarded, there's no real reason to strive for success.''&lt;br /&gt;
&lt;br /&gt;
''Leaders... you have demonstrated the qualities of betrayal, backstabbing, and the celebration of your own egos.''&lt;br /&gt;
&lt;br /&gt;
''Scholars... your ability to create new and interesting ways to cheat, game and exploit the purity of my tests in the pursuit of advancement never fails to impress.''&lt;br /&gt;
&lt;br /&gt;
''And finally, we come to Worship... the discipline of the lazy...''&lt;br /&gt;
''You follow your co-ordinators with sheep-like obedience, and take the low-effort path to success.''&lt;br /&gt;
&lt;br /&gt;
''Today, I gaze upon the many lands of Egypt, and see not one single completed monument, raised in celebration of the Seven Disciplines of Man. I am an old man, perhaps the last of my generation. It's funny how history tends to repeat itself. As many of you now know, in the time of King Octec, a blight similar to what is now happening in the south faced the rivers of Egypt. Octec's scientists were great men and - having spent many days and nights working on a solution to the problem - developed a powerful elixir to combat the plague. I can now announce that the secrets of this very elixir lie within the vaults of my University of Progress.''&lt;br /&gt;
&lt;br /&gt;
''However...Today, I gaze upon your lands... and I ask myself a question... &amp;quot;Is this a society truly worth saving?&amp;quot;. People of Egypt, this is my final challenge to you...Complete at least one of each of the 7 monuments before the sulfur reaches the mouth of the Nile, and the cure is yours. Your descendants will know of your perfection, and history books will celebrate the greatness of this society. But...Fail in this task, and I leave your rivers choked by the sulfur. The lands will be made barren, and your failure will be written into the history books. In place of those monuments not built, stone tablets will be placed on the land with my words above, as a warning to future generations. Perhaps then, in generations to come, a more worthy society will rise from the remains of this land.''&lt;br /&gt;
&lt;br /&gt;
''The choice is yours.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dates and Events =&lt;br /&gt;
&lt;br /&gt;
== Pre-launch ==&lt;br /&gt;
&lt;br /&gt;
* 1997: Andrew Tepper &amp;amp; Josh Yelon decide to make a MMOG set in Egypt without any combat in it.&lt;br /&gt;
* 1997-2000: Plans to include voice over IP in game (using the Roger Wilco s/w) are scrapped mainly due to bandwidth reasons.&lt;br /&gt;
* 1998-1999: James joins eGenesis to become lead artist for the game.&lt;br /&gt;
* May 9, 1999: eGenesis.com starts to breathe see [http://web.archive.org/web/19990508150803/http://www.egenesis.com/ HERE] for an archive view.&lt;br /&gt;
* March 2000: [http://www.pghtech.org Pittsburgh Technology Council] post the first known news article about the game (unfortunately the article can no longer be found on the site).&lt;br /&gt;
* April 8th 2000: eGenesis.com is overhauled. An archive view can be found [http://web.archive.org/web/20000408224021/http://www.egenesis.com/ HERE]&lt;br /&gt;
* December 2000: Myschyf posts article about the game on on the infamous and now defunct Lumthemad.com (Go  [http://www.brokentoys.org/private/ HERE] and search for eGENESIS to read it)&lt;br /&gt;
* December 2000: First known public test of ATITD, there is much excitement over the ability to make brick racks and wood planes&lt;br /&gt;
* December 2000: First ATITD guild formed called 'The Illuminati', they sadly quickly lose interest and the guild disbands.&lt;br /&gt;
* January 2001: First English speaking guild formed, 'The Guardians of the Oasis' (GOO)&lt;br /&gt;
* Early 2001: First English fansite is opened called [http://home.comcast.net/~the-oasis/ The Oasis], both GOO &amp;amp; The Illuminati have their guild boards there&lt;br /&gt;
* April 19, 2001: eGenesis.com is overhauled and has proper details of the game on it for the first time. See an archive view [http://web.archive.org/web/20010419190901/http://www.egenesis.com/ HERE]&lt;br /&gt;
* July 28, 2001: Beta#1 begins&lt;br /&gt;
* Mid 2001: GOO open their own fansite admined by Tchrin (you can kind of see it (sans gfx) [http://web.archive.org/web/20011029231146/http://www.guardiansoftheoasis.com/ HERE])&lt;br /&gt;
* Mid 2001: 'The Scholars of Thoth' (SOT) guild split off from GOO including members Apophis, Pluribus, Caedar, Bellah &amp;amp; Serius&lt;br /&gt;
* Mid-Late 2001: Apophis opens 'The Pages of Thoth' fansite including in it the first Tech Tree.&lt;br /&gt;
* Mid-Late 2001: Mekhu leaves GOO to form 'The House of Bes' (BES) guild, dedicated to helping new starters to the game.&lt;br /&gt;
* Late 2001: GOO disband. Tchrin joins SOT, and agrees with Apophis to make a fansite to eclipse all others. &lt;br /&gt;
* Early 2002: [http://www.atitd.net ATITD.net] is launched, unfortunately without Apophis who due to RL issues left ATITD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beta 2 ==&lt;br /&gt;
&lt;br /&gt;
* Jan 2002 Beta 2 starts&lt;br /&gt;
* Jan-Sep 2002 Beta 2 runs. Mostly server sessions of a few hours with long gaps&lt;br /&gt;
* Mid 2002: The ATITD.net Forums become the official ones for the game.&lt;br /&gt;
* Aug 21, 2002 First Demi-Pharoah election. Hellinar elected.&lt;br /&gt;
* Sep 28, 2002 Beta 2 ends&lt;br /&gt;
* Nov 8, 2002 Beta 3 begins with a week long session&lt;br /&gt;
* Nov to Jan 2003 Beta 3 runs. Mostly 2 or 3 day sessions.&lt;br /&gt;
* November 4, 2002: Devalin joins ATITD.net team as the 'Database Guru'&lt;br /&gt;
* November 30, 2002: The ATITD.net tech tree is opened, written by Devalin and most of the data input was done by Meffi, with help from Caedar.&lt;br /&gt;
* Early 2003: Devalin leaves ATITD.net to run [http://www.atitd.info ATITD.info]. An agreement is made that a view of the tech tree will remain on ATITD.net since the Tech Tree was a joint project originally.&lt;br /&gt;
* January 12, 2003: The release date of 15th Feb 2003 is announced.&lt;br /&gt;
* January 29, 2003: First sounds in game&lt;br /&gt;
* Jan 31, 2003 Beta 3 ends.&lt;br /&gt;
&lt;br /&gt;
== The First Telling ==&lt;br /&gt;
&lt;br /&gt;
* February 1, 2003: The First Telling begins in Kemet (the German version of ATITD).&lt;br /&gt;
* February 15, 2003: The First Telling begins in Egypt.&lt;br /&gt;
* Late February: The [[Laws/Change Douchebags Name To Flower Law]] is the first law passed targetting a specific player.&lt;br /&gt;
* March 8, 2003: [[The Test of Octec's Ghost]] is released.&lt;br /&gt;
* March 9, 2003: The passage of the [[Laws/Rape Law]] bans a player from Egypt for the first time.&lt;br /&gt;
* March 15, 2003: [[The Test of Astrological Alignment]] is released.&lt;br /&gt;
* March 25, 2003: Scientists begin distributing pages of &amp;quot;Unusual Minerals&amp;quot; Volumes 1 and 2 across Egypt.  These books reveal the general location of [[gypsum and bauxite]].&lt;br /&gt;
* April 2003: Gold panning becomes available.  As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&lt;br /&gt;
* April 2003: Ore Infernos become available, and Egypt moves out of the charcoal age.&lt;br /&gt;
* April 6, 2003: Minting technology becomes available, propelling Egypt from a barter to a [[Banks|money economy]].&lt;br /&gt;
* April 24, 2003: Water mines are unlocked and built, allowing cuttable gems to be produced.&lt;br /&gt;
* May 2003: An Egypt-wide research effort unlocks [[Beer]] brewing.&lt;br /&gt;
* May 7, 2003: Egypt's first pyramid, a Pyramid of the People, is completed by Galor.&lt;br /&gt;
* May 13, 2003: The first Pyramid of Fertile Land is completed in [[Valley of Kings]] at (-865 6415).&lt;br /&gt;
* May 29, 2003: [[The Test of Festivals]] is released.&lt;br /&gt;
* May 31, 2003: [[The Test of the Demi Pharaoh]] is released.&lt;br /&gt;
* June 7, 2003: The first Pyramid of the Deep Ocean is completed in [[Old Egypt]], and consecrated by Asylum.&lt;br /&gt;
* June 19, 2003: Amira is elected the first [[the test of the demi pharaoh|Demi-Pharaoh]] of Egypt.&lt;br /&gt;
* July 5, 2003: [[The Test of the Prismatic Opticon]] is released.&lt;br /&gt;
* July 14, 2003: In one of the most public and expensive acts of vandalism seen in Egypt, the character &amp;quot;Mafia&amp;quot; empties more than 250 kitchens at the [[Nileside Cafe]].  Mafia is [[Laws/Mafia Banishment Act|banned via the legal system]] four days later.&lt;br /&gt;
* July 18, 2003: Egypt's only magnesium mines are 'discovered' by Khepry, an agent of [[the Stranger]].  Khepry makes most of the mines public, and people flood to them to mine the rare ore.  The intense mining activity devastates the area about the mines, converting grassy land to barren rock.  (See also: the [[Magnesium Incident]].)&lt;br /&gt;
* July 20, 2003: [[The Test of Empty Hand]] is released.&lt;br /&gt;
* August 1, 2003: [[The Test of Pyrotechnics]] is released.&lt;br /&gt;
* August 5, 2003: The first Pyramid of the Living Forest is completed in [[Cradle of the Sun]] at (2924 -1250), and consecrated by Sigil.&lt;br /&gt;
* August 15, 2003: Igoka is elected the second Demi-Pharaoh of Egypt.&lt;br /&gt;
* August 24, 2003: The Secret of Alchemy is discovered on [[tablets]] hidden throughout Egypt.&lt;br /&gt;
* September 11, 2003: Pharaoh challenges Egypt to discover [[the secret of garlic]].&lt;br /&gt;
* September 16, 2003: Qetesh is elected the third Demi-Pharaoh of Egypt.&lt;br /&gt;
* September 18, 2003: The Test of the Banquet, otherwise known as [[Feast for the Senses]], is released.&lt;br /&gt;
* September 18, 2003: [[The Test of Trust]] is released.&lt;br /&gt;
* September 19, 2003: [[Clearcutting]] is unlocked.  Massive deforestation of some regions results.  At one point, 3450 trees out of a total of around 15300 are clearcut.  A flood of laws to control the situation arrive at the voting booth, and calm returns within a couple weeks.&lt;br /&gt;
* October 3-5, 2003: Traders from Africa visit Egypt, selling rare [[spice]], improved flower fertilizer, and baskets of cobras.&lt;br /&gt;
* October 5, 2003; Igoka sells his account (and associated Demi-Pharaoh ban powers) on eBay.  The account is bought by silver, who promptly cancels it.&lt;br /&gt;
* October 6, 2003: [[The Test of the Venery]] is relased.&lt;br /&gt;
* October 25, 2003: [[The Test of Towers]] is released.&lt;br /&gt;
* October 26, 2003: [[The Test of Beacons]] is released.&lt;br /&gt;
* October 29, 2003: [[Sand Blooms]] briefly appear in the desert.&lt;br /&gt;
* November 9, 2003: [[The Test of the Covered Cartouche]] is released.&lt;br /&gt;
* November 9, 2003: [[The Test of the Megalopolis]] is released. &lt;br /&gt;
* November 16, 2003: Egypt's first megalopolis is constructed in the Valley of Kings.&lt;br /&gt;
* November 17, 2003: FaceAnkh is elected the fourth Demi-Pharaoh of Egypt.&lt;br /&gt;
* Noevmber 21-28, 2003: The [[Contest of Seven]] is held, debuting a new ranking system for Conflict games.&lt;br /&gt;
* November 22, 2003: [[Xenobotany]] is opened in [[Desert of Shades]], introducing Lily of the Sea flower bulbs.&lt;br /&gt;
* November 24, 2003: [[The Test of the Formal Garden]] is released.&lt;br /&gt;
* November 28, 2003: [[Speed of the Serpent]] claims its first victim, Teti.&lt;br /&gt;
* December 3, 2003: The [[tournament ranking system]] makes its official debut, replacing the [[eGenesis ranking system]] in [[the Test of Telepathy]].&lt;br /&gt;
* December 5, 2003: The [[Well of Souls]] archaelogical dig begins.&lt;br /&gt;
* December 7, 2003: During the Well of Souls dig, noxious smoke is released from the ground, burning the eyes and lungs of those in attendance.  The artifact fragments retrieved seemed indicate a great (though potentially cursed) treasure, possibly located in [[Seven Lakes]].&lt;br /&gt;
* December 7, 2003: The first Venery passes the [[The Test of the Venery]]. Test Designers are Aewl, Dragynne, Ravious, liberte, Brelkin, and fatherWind &lt;br /&gt;
* December 8, 2003: [[The Test of Takeskot]] is released.&lt;br /&gt;
* December 9, 2003: The first 1000 cubit [[The Test of the Obelisk|Obelisk]] is constructed in [[Valley of Kings]], and exhibits &amp;quot;a strange electricity&amp;quot;.&lt;br /&gt;
* December 16, 2003: Another [[Well of Souls | archaeological dig]] takes place in Seven Lakes, discovering the secrets of the [[Building:sawmill]].&lt;br /&gt;
* December 24, 2003: [[The Test of Witagog]] is released.&lt;br /&gt;
* December 27, 2003: [[The Test of the Tomb of the Immortal]] is released.&lt;br /&gt;
* January 2, 2004: [[The Test of Patronage]] is released. &lt;br /&gt;
* January 2, 2004: Speed of the Serpent claims its second victim: Narkho.  Scientists extract a serum from his blood for further study.&lt;br /&gt;
* January 6, 2004: [[Users/silver]] is elected the fifth Demi-Pharaoh of Egypt.&lt;br /&gt;
* January 11, 2004: Scientists at the University of The Human Body request a sample of each of thirteen recently discovered mushroom types.&lt;br /&gt;
* January 13, 2004: [[The Test of Darkest Night]] is released with the donation of the thirteenth new mushroom to the university.&lt;br /&gt;
* January 15, 2004: [[The Test of the Bijou]] and [[The Test of Reason]] are released.&lt;br /&gt;
* January 21, 2004: Speed of the Serpent claims its third victim: Cylan.&lt;br /&gt;
* February 2, 2004: [[The Test Of King's Convoy]] is released.&lt;br /&gt;
* February 2-4, 2004: Another Well of Souls dig is held by Nathaniall.  A new tincture, [[Alchemy|Af]], and a new metal, [[Metal Blue]] are the result.&lt;br /&gt;
* February 5, 2004: Speed of the Serpent claims its fourth victim, Somebob. However, Somebob claims he did not take SotS, and blames it on an unknown guildmate.&lt;br /&gt;
* February 7, 2004: The Ancient Forge is uncovered, and the first Ancient Automaton is built.&lt;br /&gt;
* February 10, 2004: Esme is elected the sixth Demi-Pharaoh of Egypt.&lt;br /&gt;
* February 16, 2004: [[The Test Of The Funerary Temple]] is released.&lt;br /&gt;
* February 20, 2004: Speed of the Serpent claims its fifth victim, Devalin. &lt;br /&gt;
* February 22, 2004: [[The Test Of The Pulse of the People]] is released.&lt;br /&gt;
* February 22, 2004: Rehpic becomes Egypt's first Sage.&lt;br /&gt;
* February 25, 2004: Speed of the Serpent claims its sixth victim, Inles. Scientists the Great University of the Human Body announce they &amp;quot;may be able to develop a cure&amp;quot;&lt;br /&gt;
* February 28, 2004: Speed of the Serpent claims its seventh victim, GordonFreeman. Scientists the Great University of the Human Body again announce they &amp;quot;may be able to develop a cure&amp;quot;&lt;br /&gt;
* February 28, 2004: [[The Test of Set's Ladder]] is released.&lt;br /&gt;
* February 29, 2004: [[The Test of Zhadu]] is released.&lt;br /&gt;
* March 1, 2004: Teppy, after investigating Somebob's claims regarding not having drunk SotS, reverses his death.&lt;br /&gt;
* March 3, 2004: Nia dies of SotS poisoning, becoming the 7th person (not counting the resurrected Somebob) to do so. The Scientists again announce the possibility of a future cure.&lt;br /&gt;
* March 4, 2004: Speed of the Serpent claims its eighth victim, Enjiro.&lt;br /&gt;
* March 6, 2004: With the release of the [[Festival of Thoth]], [[The Test of Festivals]] becomes passable.&lt;br /&gt;
* March 7, 2004: [[The Test of Flight]] is released. &lt;br /&gt;
* March 10, 2004: [[The Test of the Bureaucrat]] is released.&lt;br /&gt;
* March 17, 2004: Khepry uses social engineering to infiltrate and seize Bindy's bureaucracy.  She later sells it back for 5 arsenic.&lt;br /&gt;
* March 19, 2004: The first Pyramid of the Distant Plains is completed.&lt;br /&gt;
* March 20, 2004: TpcT is elected the seventh Demi-Pharaoh of Egypt.&lt;br /&gt;
* March 21, 2004: Teppy further adjusts the scoring threshold for [[The Test of Pyrotechnics]], resulting in Yargh, Sigil, antichaos, and Gardiner being the first four players to pass the test.&lt;br /&gt;
* April 12, 2004: [[The Test of the Windsong]] is released.&lt;br /&gt;
* April 17, 2004: [[The Test of Visions]] is released, making available six tests in each discipline.&lt;br /&gt;
* April 18, 2004: A new advancement system for the Discipline of Conflict is introduced which takes partial progress into account.&lt;br /&gt;
* May 6, 2004: MissBarbara is elected the eighth Demi-Pharaoh of Egypt.&lt;br /&gt;
* May 8, 2004: Travellers come from far, bringing Egypt [[Cuttable Zircon]]. The 9 who cut the best decided on a prize for the betterment of all.&lt;br /&gt;
* May 20, 2004: Toxin Extraction technology is released as a reward to all of Egypt from the [[Zircon Event]].&lt;br /&gt;
* May 31, 2004: MissBarbara uses the power of the Demi-Pharaoh to permanently exile Asylum from Egypt, becoming the first Demi-Pharaoh to use the ban power.&lt;br /&gt;
* June 16, 2004: Safira is elected the ninth Demi-Pharaoh of Egypt.&lt;br /&gt;
* June 19, 2004: The final seven tests are released: [[The Test Of Reflection]] (conflict), [[The Test Of The Vigil]] (worship), [[The Test Of The Hegemon]] (leadership), [[The Test Of The Raeli Mosaic]] (art), [[The Test Of The Singing Cicada]] (body), [[The Test Of The Seven Phoenix]] (architecture) and [[The Riddle Of The Sphinx]] (thought).&lt;br /&gt;
* June 27, 2004: Egypt gains its first oracles in the disciplines of Architecture, Leadership, and Worship.&lt;br /&gt;
* July 6, 2004: Sots has claimed its 24th victim Morkeleb, resulting in a cure being found.&lt;br /&gt;
* July 11, 2004: The First Pyramid of Many Wonders is built and consecrated by Rehpic.  Setting off earthquakes at the site and a Volcano to appear in SE.&lt;br /&gt;
* July 15, 2004: Another volcano erupts in South Egypt, causing chaos. Fish and animals are found sick throughout all of Nubia.&lt;br /&gt;
* July 24, 2004: A once harmless [[Algae]] has been whipped into a mad fury by the volcanic eruptions, causing sulfur to spread towards the mouth of the Nile from the volcanic eruption site in South Egypt.&lt;br /&gt;
* July 25, 2004: Rumors begin to spread that praying at the Osiris' Cult camp will help slow the [[Algae Plague]].&lt;br /&gt;
* July 28, 2004: Saduat, charismatic leader of the mysterious [[Priests of Osiris]], leads a dozen of his most faithful followers into the Desert of Shades with the intent of mass-suicide, but is revealed by the priest Akert-Hotep as a fraud.  The group's scribe, Nefer-Aaru, was reported missing after an argument with Saduat.  &lt;br /&gt;
* July 31, 2004: After long sessions of prayer at the altar of Osiris, a few of their number have dreams of Duat, the underworld. In one such vision, Rana manages to speak with the spirit of Nefer-Aaru, who reveals that she was murdered by Saduat.&lt;br /&gt;
* August 1, 2004: Acolytes worshipping at the altar of osiris receive a cryptic vision describing a trapped rabbit, being rescued from a pit by a cobra. Later that day, Musar-Ur-Atum (Chancellor of the Great University of the Human Body) reveals that an appeal has been made to the Stranger's University of Progress for assistance in dealing with the algae problem.  &lt;br /&gt;
* August 1, 2004: [[The Stranger]] makes an announcement that he has found a cure for the [[Algae Plague]], but will only reveal it if the citizens of Egypt erect all 7 monuments before the Algae reaches the mouth of the Nile.&lt;br /&gt;
* August 4, 2004: A pair of Pharaoh's Guards arrive in the Acolytes of Osiris camp, and take witness statements regarding the disappearance of Nefer-Aaru and Saduat.&lt;br /&gt;
* August 8, 2004: Headed by Rehpic, the Monument of Architecture is erected. The monument has sealed a new challenge, [[The Test of Life]], for the next generation.&lt;br /&gt;
* August 9, 2004:  [[Pharoah_Guards|Pharaoh's Guards]] launch a recruitment drive, appealing for volunteers to assist in the hunt for Saduat. The most promising volunteers are empowered with the ability to arrest Saduat on sight. &lt;br /&gt;
* August 11, 2004: [[Pharoah_Guards|Pharaoh's Guards]] Markonius and Mau caught Saduat!  Saduat is hauled to prison.&lt;br /&gt;
* &amp;lt;i&amp;gt;August ???, 2004: Demi-Pharaoh MissBarbara exiles Saduat for the murder of Nefer-Aaru&amp;lt;/i&amp;gt;&lt;br /&gt;
* August 14, 2004: Headed by Safira, the Monument of Leadership is erected. The monument has sealed a new challenge, [[The Test of the Host]], for the next generation.&lt;br /&gt;
* August 15, 2004: Headed by Zisoni, the Monument of Worship is erected. The monument has sealed a new challenge, [[Monument_Of_Worship/The_Test_of_the_Humble_Priests]], for the next generation.&lt;br /&gt;
* August 28, 2004: Ygerna, Pharaoh's Oracle of Thought, succumbed to the effects of Speed of the Serpent. Egypt was left without an Oracle of Thought.&lt;br /&gt;
* August 29, 2004: Hekatef and Antichaos both advance to become Oracles of Thought. Hope rose again across Egypt that this Monument might be saved.&lt;br /&gt;
* August 30, 2004: Headed by Dragyn, the Monument of Body is erected. The monument has sealed a new challenge, [[The Test Of Safari]], for the next generation.&lt;br /&gt;
* August 30, 2004: Headed by Ajars, the Monument of Conflict is erected. The monument has sealed a new challenge, [[The Test Of Yokir]], for the next generation.&lt;br /&gt;
* August 31, 2004: Headed by Sigil, the Monument of Art is erected. The monument has sealed a new challenge, [[The Test of Fountains]], for the next generation.&lt;br /&gt;
* September 1, 2004: Qetesh permanently exiles TeppyeGenesis (played by NosajofOxicropolis) from Egypt.&lt;br /&gt;
* September 1, 2004: Safira permanently exiles Scottmiller (played by Dyant) from Egypt.&lt;br /&gt;
* September 1, 2004: At NosajofOxicropolis' request, silver permanently exiles NosajofOxicropolis from Egypt.&lt;br /&gt;
* September 1, 2004: At Dyant's request, silver permanently exiles Dyant from Egypt, 3 times (second banning was to test to see if it could be done and to see if the 10 minute timer would reset - it did not, Dyant disappeared 10 teppyminutes after the first banning. Third ban was for luck.)&lt;br /&gt;
* September 1, 2004: Headed by Hekatef, the Monument of Thought is erected. The monument has sealed a new challenge, [[Test of the Pathmaker|The Test of the Pathmaker]], for the next generation. This is the Seventh and final monument, thus Egypt has met the Stranger's challenge.&lt;br /&gt;
* September 2, 2004: At 12:00 PM EDT Tale 1 and beta offically end. A pop up in game reads: &amp;quot;Game over. Insert coin to continue.&amp;quot; Well done Egypt! &lt;br /&gt;
* September 2, 2004: At 2:20 PM EDT Kemet officially ends, the pop up reads: &amp;quot;Game Over ;)&amp;quot;. Kemet leaves behind a Monument of Worship. Enshrined in it is The Test of the Holy Shrine as a challenge for the next generation. Well done Kemet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Telling ==&lt;br /&gt;
&lt;br /&gt;
* September 3, 2004: The Second Telling begins.&lt;br /&gt;
* September 3, 2004: Agriculture research is announced at the Univeristy of Worship.&lt;br /&gt;
* September 3, 2004: The Test of the Acrobat is released.&lt;br /&gt;
* September 4, 2004: School of Architecture announces course in Rock Saw construction.&lt;br /&gt;
* September 4, 2004: Controlled Burn open for research at the University of Body.&lt;br /&gt;
* September 4, 2004: Animal Husbandry open for research at the University of Worship.&lt;br /&gt;
* September 4, 2004: The Test of Telepathy is released.&lt;br /&gt;
* September 5, 2004: Stonemasonry open for research at the University of Architecture.&lt;br /&gt;
* September 7, 2004: Mine Construction open for research at the University of Architecture.&lt;br /&gt;
* September 8, 2004: Instructors at Egypt's schools of Art &amp;amp; Architecture announce course in Salvage.&lt;br /&gt;
* September 8, 2004: Beekeeping open for research at the University of Worship.&lt;br /&gt;
* September 11, 2004: Casting open for research at the University of Art and Music.&lt;br /&gt;
* September 12, 2004: Gharib, also known as the Stranger, first addresses the people of Egypt.&lt;br /&gt;
* September 14, 2004: Schools of the Human Body announce courses in Fishing.&lt;br /&gt;
* September 14, 2004: Taxidermy open for research at the University of Art and Music.&lt;br /&gt;
* September 14, 2004: Schools of Architecture and Worship announce courses in Ritual Item Construction.&lt;br /&gt;
* September 14, 2004: Basic Charcoal Production open for research at the University of the Human Body.&lt;br /&gt;
* September 16, 2004: Pharaoh releases The Test of the Vigil.&lt;br /&gt;
* September 17, 2004: Stonecutting open for research at the University of Architecture.&lt;br /&gt;
* September 19, 2004: Machiavelli is the first citizen to be exiled from Egypt.&lt;br /&gt;
* September 19, 2004: Anaris, High Priest of RA, begins his search for the best blacksmiths of Egypt.&lt;br /&gt;
* September 19, 2004: The Stranger releases the Test of Towers.&lt;br /&gt;
* September 21, 2004: Metallurgy open for research at the University of Worship.&lt;br /&gt;
* September 23, 2004: A fishing contest has been declared to honor the God Hapi.&lt;br /&gt;
* September 24, 2004: The Ease of Way of Public Roads Law is passed.&lt;br /&gt;
* September 25, 2004: Schools of Worship announce courses in Cooking.&lt;br /&gt;
* September 26, 2004: The first set of Citizens pass the Test of the Vigil&lt;br /&gt;
* September 27, 2004: People stop updating this page&lt;br /&gt;
* November 28, 2005: History page rediscovered.&lt;br /&gt;
* May 24, 2006: After 627 days, 1775 gamedays Tale 2 ends shortly after Noon EDT. The following disciplines managed to build and finish monuments, before Tale 2's stranger Gharib died: Architecture, Body, Leadership, Worship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Tale 2 Events ==&lt;br /&gt;
&lt;br /&gt;
* Xenobotany is now available for research at all Universities of Worship. This should be opened in all regions for best variety of the new flowers and to allow a Festival of Maat. See the Xenobotany Tech page for a list of needed Lillies. Available in DoS, VoK, LN, FP and Sinai.&lt;br /&gt;
* Mysterious tablets appeared today around the Leadership schools. Go here Tablet Event to check them out.&lt;br /&gt;
* Ferry Construction Two is now available for research at all Universities of Art and Music. This allows construction of a Long-Range Ferry. Available in Karnak, VoK, RSO, and Sinai.&lt;br /&gt;
* The Jamila Twins addressed Egypt on 11/27/05. They have requested the donation of &amp;quot;1000 Chimes of varrying tone&amp;quot;, to be deposited in a donation chest at 4919, -1853 (CoTS). Current Donations to be tracked here: ChimesEvent. *Completed*&lt;br /&gt;
* An unknown stranger called Maragen from unknown lands has become stranded in Egypt. He speaks an unknown language but efforts are being made to translate it, but from whats understood he's a fisherman who was on a boat when a storm wrecked/crashed his boat resulting in him getting seperated from his wife Vello. Appears as well the scientist of Egypt talking to him determined a potentialy disasterous storm is on its way inland. The Jamila Twins are beseeching Egypt to help finish their structure before the storm hits.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=History_of_Egypt&amp;diff=141507</id>
		<title>History of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=History_of_Egypt&amp;diff=141507"/>
		<updated>2017-11-19T23:55:51Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Ported from Tale 4 wiki, feel free to add new sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' Ported from Tale 4 Wiki, seems to cover the frist two tellings. Feel free to add new sections for later tales.&lt;br /&gt;
If we forget our history, we'll repeat our mistakes etc. [[User:Khnumbaf|Khnumbaf]] 18:55, 19 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we see the long history of our Egyptian people in all its (delusions of) grandeur and majesty.&lt;br /&gt;
&lt;br /&gt;
As more tellings occur, the history will (hopefully) be expanded.&lt;br /&gt;
&lt;br /&gt;
Note: This is a work in progress. One and all are encouraged to contribute. Contributions need not be in sequential order. Please go ahead and insert your paragraph wherever it fits in the timeline.&lt;br /&gt;
&lt;br /&gt;
= Creation = &lt;br /&gt;
(Od Al)&lt;br /&gt;
&lt;br /&gt;
There were Teppy and Josh, who in Egyptian were called Pharaoh and Nekhmet; and they made first the builders that were the offspring of Pharaoh's thought, and they were with him before aught else was made. And he spoke to them, propounding to them themes of landscape; and the built before him, and he was glad. But for a long time they built only Old Egypt and very slowly, for each could build only through bitmap tools.&lt;br /&gt;
&lt;br /&gt;
= The First Age = &lt;br /&gt;
(Od Al)&lt;br /&gt;
&lt;br /&gt;
The first age was a time of few people and much chaos. This age gave rise to a hard-working bunch who put to good use the legal system to give us what we take for granted. Examples of laws from then which have since become features are guilds and banning buildings near schools and universities. The first age was completely contained in what are now known as Old Egypt and a part of Desert of Nomads. Notable pieces of work from then are [http://www.atitd.net/newbiecaedar.html Caedar's new player guide], [http://web.archive.org/web/20010419190901/http://www.egenesis.com/ the ancient egenesis.com website] and [http://home.comcast.net/~the-oasis/ The Oasis]. There was no offline travel at this time, but people had chariots to instantaneously deliver them to a few chariot stops on the map.&lt;br /&gt;
&lt;br /&gt;
== Of GOO and Guilds == &lt;br /&gt;
(Tchrin)&lt;br /&gt;
&lt;br /&gt;
Way back in the time of darkness, when people could only visit the land of Egypt for a couple of hours, once or maybe twice with each passing of the moon, a group of people gathered. They came from all parts of the world and were mostly strangers to each other. They had all heard of this land of Egypt and were all eager to see its promise fulfilled. At first there were only a few, Nefertari, Nodgmet, Tchrin, Maet, Cierra, Mekhu and some others whose names have sadly been lost in the sands of time. They met by Sunset Pond in Old Egypt, and decided to call themselves the Guardians of the Oasis (GOO). They heard of another such group which had preceeded them in making a guild, The Illuminati, who, however, quickly passed on. GOO's fame in the land spread, and soon their numbers swelled, until there were more than thirty members. People such as Vodalus, Serius, Pluribus &amp;amp; his wife Bellah, Petis, Caedar, Zomboe, Ecnassianer, Apophis and others joined under the GOO banner. For a while they prospered, and led the charge in technology and law in this newly forming land. They were the first to do many many things; the first camel, who was dubbed Spitty, and the first batch of charcoal to name a couple. They also pioneered new ways of working, such as 'power flaxing' or working eight charcoal hearths at a time. Almost all technologies opened at the great universities were done so with almost entirely the produce of the guild. Through the legal system they introduced the first guild halls, and many of the features they now have [Ed.: there were no rankings in guilds till beta 3. This is the most significant modification made as far as we know.], as well as the law that stops players building to close to our great schools &amp;amp; universities. For a while they prospered and all was good.&lt;br /&gt;
&lt;br /&gt;
However as with every turning of the wheel, all that is good must come to an end. Some say they grew too fast, their ambitions were too high, some say they were structured badly and others simply say the guilds members had different idealogies and had different ideas on how they should forward themselves and the land. In truth all of these were true to different extents. A few of the members in particular grew disgruntled with GOO and decided it was time for them to branch out and to fend for themselves. People such as Apophis, Pluribus, Caedar, Bellah &amp;amp; Serius began to work in secret to build their own base being careful to create all of the resources themselves and not to use any of GOO's reserves. This group had decided to dedicate themselves to the forwarding of technology in Egypt. Apophis called a meeting at the original School of Architechure, just south of Sunset Pond. And all came, those from GOO and those who preferred solitude as well as members from other, newly formed, guilds. Apophis and the others announced what they had been doing, and that they were forming a new guild known as The Scholars of Thoth (SOT). An argument ensued. A couple of the GOO's elders, Nefertari &amp;amp; Nodgmet, in particular felt betrayed. Others were just shocked to the core. These people, SOT, were our friends, people who they had trusted, people they had planned the vision of greatness which was GOO together with. Some, Apophis, Serius &amp;amp; Pluribus in particular, were part of the core of GOO. Questions raced through their minds; Why didn't they talk to us? What did we do wrong? How could we not spot this discontentment growing?&lt;br /&gt;
&lt;br /&gt;
Time passes. People say time is the great healer, this isn't quite true, time allows the memories to fade, allowing the pain to be easier to bare. GOO went on, but with SOT and other guilds forming it was becoming less and less integral with the land. Whilst they remained a major player in Egypt, the political power base had shifted, forever. No longer was Egypt a land which revolved the workings of one group of people. And with it the Guild shrank, until there were only a few left. They discussed at great lengths what we should do to save the guild, some, notably Ysharros, wrote great essays on what they considered was wrong and what should be done. Alas to no availe. The final blow was when Mekhu left. As a guild we discussed with him why he was unhappy, but in the end he felt the only way he could find happiness was to go his own way. He left with our blessing. Mekhu formed his own guild, known as 'The House of Bes' (BES), which was dedicated to helping immigrants to the land find their feet. GOO stagnated, until eventually Tchrin proposed what they all knew in their hearts had happenned already. He proposed that GOO as a guild should officially disband. With heavy hearts it was agreed. And so it was that the first true guild of Egypt ended. &lt;br /&gt;
&lt;br /&gt;
=== The status of the ancient guilds ===&lt;br /&gt;
(Tchrin)&lt;br /&gt;
&lt;br /&gt;
BES &amp;amp; SOT went on, and continue to this day, SOT with almost all of it's original members. Apophis and Ecnassianer, have moved on. Apophis sometimes returns to the land but not with SOT. SOT also has a few new members, Petis &amp;amp; his wife Neith, and Tchrin. Despite the betrayal in the past, Tchrin felt that SOT's idealogies fitted his own a lot closer then any of the other guilds that had offered him shelter from the harsh desert sun. To my knowledge BES has no original members anymore. Mekhu moved on and left the land, with Vodalus taking over the reins from him, until eventually he too decided it was time to move on. Many of Egypts most famous citizens have found a home in BES at one time or another, people such as Meffi, it, Varen, Dors &amp;amp; Antichaos being amongst the most notable. Due to BES's mission statement, to help new immigrants to the land, they quickly became very popular. And as with all organisations that become popular, comes resentment. This resentment came particularly from SOT who felt, with some good reason, that BES weren't as magnaminous as they tried to portray themselves. Also BES's founder, Mekhu, was one of those in GOO who had felt most betrayed by SOT's actions, so when BES was formed he already had a bone of contention with SOT. This led to the now famous rivalry between SOT &amp;amp; BES during the early ages of the land, but that my friends is another story, for another age.&lt;br /&gt;
&lt;br /&gt;
= The Second Age = &lt;br /&gt;
The second age was not a simple age. The population of Egypt grew vastly as immigrants continued to flow in at unprecedented rates. Guilds sprouted everywhere the eye could see, and people began taking a keen interest in politics. Most notable in this regard is the rivalry between SOT and BES. This age saw the addition to Egypt of the portion of River Plains around what is now known as Liberty Bridge. The age also witnessed a few &amp;quot;tugaments&amp;quot;, the formation of Followers of Anubis (FoA), the first Demi-Pharaoh elections, the breaking of Octec's tomb, and the confusion that followed. A lot of landscapig of the expanded map of Egypt occurred during this age; this includes the Valley of Kings, the Greater 7 lakes region, Sinai, and more. The age ended with the first pyrotechnics contest in Egypt, the Contest of Ra, election of seven Scholars of the Second Age (Hellinar, Meffi, Tchrin, it, Pluribus, ? &amp;amp; ?), and an amnesty all in the newly landscaped Playground of Pharaohs. After these events was a party on a mountain-top where Egypt tasted its first alcohol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Fourth Age =&lt;br /&gt;
&lt;br /&gt;
== A Voice of Dissent ==&lt;br /&gt;
&lt;br /&gt;
(From the outdated game [http://www.atitd.org/wiki/tale4/images/9/9a/Old_atitd_manual.pdf manual])&lt;br /&gt;
&lt;br /&gt;
''Maya awoke to the sounds of people hurrying past her tent. The Pharaoh had arrived. She hurriedly made her way to the crossroads, and was just in time to see him approach. The sight really surprised her, as the Pharaoh was dressed in an ordinary workman's clothes with no gold or gems or jewelry of any kind. But when the Pharaoh spoke, people listened. As they were doing now.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;My friends. We embark upon a great journey to conquer these lands. Not with armies and war, but with hard work and dedication. We will not wield swords and spears, but will fight the elements with unity and progress. I will stand beside you and we will shoulder our burdens together as we work to achieve these goals.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''A roar of laughter was heard from the crowd, and many heads turned to see who it was. Though not as many as Maya had expected.  &amp;quot;Step forward, Stranger&amp;quot;  said the Pharaoh.  &amp;quot;Show your face. Or are you a coward who prefers to fight from the shadows?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''As the Stranger moved forward, a space cleared around him.  &amp;quot;I am no coward. Nor am I a liar. But, I have lived with those around me, and know you to be a hypocrite. You are nothing but an oppressive dictator. You abandon your people at the mercy of these wild lands. You have built us schools and universities, yes. Yet you extort such vast donations and fees from us in the name of research and tuition. All this when you live your life in luxury with riches beyond what we dream of. And yet, you claim to be a friend. I could not but laugh at it. Stop oppressing us with your rule. Laissez faire!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== The Challenge ==&lt;br /&gt;
&lt;br /&gt;
(From the outdated game [http://www.atitd.org/wiki/tale4/images/9/9a/Old_atitd_manual.pdf manual])&lt;br /&gt;
&lt;br /&gt;
''Maya expected the Pharaoh s face to go white with rage. But the Pharaoh was no ordinary man. His expression grew only more determined, if it changed at all. And he replied.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Do not speak such vicious lies. The people know how much I work for them. They know what I sacrifice each day. Do not sow seeds of discontent among us. We are a society. We stand united in all we do. You cannot succeed in creating discord among us. We will work together, work hard, and perfect the Seven Disciplines of Man. A few trouble makers like you may appear. But we will take all that in our stride.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You know, I am beginning to feel that you may really believe that! All right, I shall take you up on that. I challenge you to demonstrate Egypt s unity and it s perfection in the Seven Disciplines. I shall work with each Discipline s universities to create Seven Tests. Pass them all and build monuments to each Discipline, and you will convince me. But meanwhile, I shall not be idle. I will be working to show the people that none of what you claim is true. May the best man win.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''With that he walked off. And whispers in the crowd began to get louder. The Pharaoh looked around and reassured the people by telling them that the Stranger was powerless against a united people. Maya s spirits began to rise again, and she began looking forward to making some sweet onions and to find a mate for her new sheep Pluffy.''&lt;br /&gt;
&lt;br /&gt;
''Little did she suspect how things would turn out to be.''&lt;br /&gt;
&lt;br /&gt;
== The Monuments ==&lt;br /&gt;
&lt;br /&gt;
The Pharaoh makes a great speech to the people..&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Citizens of Egypt, one year ago The Stranger presented us with 49 challenges. This is not the first time The Stranger has been in out midst, the Ancients have faced him before. It is said that if the people can endure the challenges of The Stranger, then that civilization can live forever and it will be immortal. You have worked hard, and you have prevailed.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Architecture, you have shown endurance and strength.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Worship, you have shown unity of spirit and cooperation.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Art, you have created real beauty.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Conflict, you have shown cunning and strategy.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Human Body, you know our land.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Thought, you have found wisdom and knowledge.''&lt;br /&gt;
&lt;br /&gt;
''Oracles of Leadership, you guided us through it all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is man's nature that he is at his best when challenged. Men reach peaks of virtue only when tempted towards evil, and that is why I invited The Stranger into our land. Soon our children will rule this land, and they too will need strengthening. They too will need their virtue tested so that they may become powerful and good. So, we must become The Stranger. We must create new challanges for our children, we must create new tests for them to pass. The last thing we must do before we pass from this world is leave behind the greatest monuments of our civilization, the tests that will strengthen the next generation. Each great monuments will be built by a team of citizens. Before you build the monument, your team must work together to design a test for the next generation. Once the test is designed you will build a massive structure, which will forever house the words of your design. Some day our children will create tests for our grandchildren. In this way our legacy will be immortal, our civilization will live forever. &amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The End ==&lt;br /&gt;
The stranger reveals himself to Egypt, giving them one final challenge to immortalize their deeds..&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Citizens of Egypt, you know me as The Stranger. More than a year has passed since your Pharaoh invited me to these lands. I brought with me 49 challenges, with which to test the worthiness of your culture. Has your &amp;quot;perfect society&amp;quot; lived up to my expectations?''&lt;br /&gt;
&lt;br /&gt;
''Architects... you've come to personify the act of greed, and learned to revel in one-upsmanship.''&lt;br /&gt;
&lt;br /&gt;
''Artists... you've shown that a lack of talent is no barrier to those who have friends.''&lt;br /&gt;
&lt;br /&gt;
''Disciples of Body... you obsess over self-improvement, eschew social contact for sake of personal advancement, and gorge yourselves fat on the delicacies of our land.''&lt;br /&gt;
&lt;br /&gt;
''Combatants... you have shown that in a system where minimal ability is rewarded, there's no real reason to strive for success.''&lt;br /&gt;
&lt;br /&gt;
''Leaders... you have demonstrated the qualities of betrayal, backstabbing, and the celebration of your own egos.''&lt;br /&gt;
&lt;br /&gt;
''Scholars... your ability to create new and interesting ways to cheat, game and exploit the purity of my tests in the pursuit of advancement never fails to impress.''&lt;br /&gt;
&lt;br /&gt;
''And finally, we come to Worship... the discipline of the lazy...''&lt;br /&gt;
''You follow your co-ordinators with sheep-like obedience, and take the low-effort path to success.''&lt;br /&gt;
&lt;br /&gt;
''Today, I gaze upon the many lands of Egypt, and see not one single completed monument, raised in celebration of the Seven Disciplines of Man. I am an old man, perhaps the last of my generation. It's funny how history tends to repeat itself. As many of you now know, in the time of King Octec, a blight similar to what is now happening in the south faced the rivers of Egypt. Octec's scientists were great men and - having spent many days and nights working on a solution to the problem - developed a powerful elixir to combat the plague. I can now announce that the secrets of this very elixir lie within the vaults of my University of Progress.''&lt;br /&gt;
&lt;br /&gt;
''However...Today, I gaze upon your lands... and I ask myself a question... &amp;quot;Is this a society truly worth saving?&amp;quot;. People of Egypt, this is my final challenge to you...Complete at least one of each of the 7 monuments before the sulfur reaches the mouth of the Nile, and the cure is yours. Your descendants will know of your perfection, and history books will celebrate the greatness of this society. But...Fail in this task, and I leave your rivers choked by the sulfur. The lands will be made barren, and your failure will be written into the history books. In place of those monuments not built, stone tablets will be placed on the land with my words above, as a warning to future generations. Perhaps then, in generations to come, a more worthy society will rise from the remains of this land.''&lt;br /&gt;
&lt;br /&gt;
''The choice is yours.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dates and Events =&lt;br /&gt;
&lt;br /&gt;
== Pre-launch ==&lt;br /&gt;
&lt;br /&gt;
* 1997: Andrew Tepper &amp;amp; Josh Yelon decide to make a MMOG set in Egypt without any combat in it.&lt;br /&gt;
* 1997-2000: Plans to include voice over IP in game (using the Roger Wilco s/w) are scrapped mainly due to bandwidth reasons.&lt;br /&gt;
* 1998-1999: James joins eGenesis to become lead artist for the game.&lt;br /&gt;
* May 9, 1999: eGenesis.com starts to breathe see [http://web.archive.org/web/19990508150803/http://www.egenesis.com/ HERE] for an archive view.&lt;br /&gt;
* March 2000: [http://www.pghtech.org Pittsburgh Technology Council] post the first known news article about the game (unfortunately the article can no longer be found on the site).&lt;br /&gt;
* April 8th 2000: eGenesis.com is overhauled. An archive view can be found [http://web.archive.org/web/20000408224021/http://www.egenesis.com/ HERE]&lt;br /&gt;
* December 2000: Myschyf posts article about the game on on the infamous and now defunct Lumthemad.com (Go  [http://www.brokentoys.org/private/ HERE] and search for eGENESIS to read it)&lt;br /&gt;
* December 2000: First known public test of ATITD, there is much excitement over the ability to make brick racks and wood planes&lt;br /&gt;
* December 2000: First ATITD guild formed called 'The Illuminati', they sadly quickly lose interest and the guild disbands.&lt;br /&gt;
* January 2001: First English speaking guild formed, 'The Guardians of the Oasis' (GOO)&lt;br /&gt;
* Early 2001: First English fansite is opened called [http://home.comcast.net/~the-oasis/ The Oasis], both GOO &amp;amp; The Illuminati have their guild boards there&lt;br /&gt;
* April 19, 2001: eGenesis.com is overhauled and has proper details of the game on it for the first time. See an archive view [http://web.archive.org/web/20010419190901/http://www.egenesis.com/ HERE]&lt;br /&gt;
* July 28, 2001: Beta#1 begins&lt;br /&gt;
* Mid 2001: GOO open their own fansite admined by Tchrin (you can kind of see it (sans gfx) [http://web.archive.org/web/20011029231146/http://www.guardiansoftheoasis.com/ HERE])&lt;br /&gt;
* Mid 2001: 'The Scholars of Thoth' (SOT) guild split off from GOO including members Apophis, Pluribus, Caedar, Bellah &amp;amp; Serius&lt;br /&gt;
* Mid-Late 2001: Apophis opens 'The Pages of Thoth' fansite including in it the first Tech Tree.&lt;br /&gt;
* Mid-Late 2001: Mekhu leaves GOO to form 'The House of Bes' (BES) guild, dedicated to helping new starters to the game.&lt;br /&gt;
* Late 2001: GOO disband. Tchrin joins SOT, and agrees with Apophis to make a fansite to eclipse all others. &lt;br /&gt;
* Early 2002: [http://www.atitd.net ATITD.net] is launched, unfortunately without Apophis who due to RL issues left ATITD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beta 2 ==&lt;br /&gt;
&lt;br /&gt;
* Jan 2002 Beta 2 starts&lt;br /&gt;
* Jan-Sep 2002 Beta 2 runs. Mostly server sessions of a few hours with long gaps&lt;br /&gt;
* Mid 2002: The ATITD.net Forums become the official ones for the game.&lt;br /&gt;
* Aug 21, 2002 First Demi-Pharoah election. Hellinar elected.&lt;br /&gt;
* Sep 28, 2002 Beta 2 ends&lt;br /&gt;
* Nov 8, 2002 Beta 3 begins with a week long session&lt;br /&gt;
* Nov to Jan 2003 Beta 3 runs. Mostly 2 or 3 day sessions.&lt;br /&gt;
* November 4, 2002: Devalin joins ATITD.net team as the 'Database Guru'&lt;br /&gt;
* November 30, 2002: The ATITD.net tech tree is opened, written by Devalin and most of the data input was done by Meffi, with help from Caedar.&lt;br /&gt;
* Early 2003: Devalin leaves ATITD.net to run [http://www.atitd.info ATITD.info]. An agreement is made that a view of the tech tree will remain on ATITD.net since the Tech Tree was a joint project originally.&lt;br /&gt;
* January 12, 2003: The release date of 15th Feb 2003 is announced.&lt;br /&gt;
* January 29, 2003: First sounds in game&lt;br /&gt;
* Jan 31, 2003 Beta 3 ends.&lt;br /&gt;
&lt;br /&gt;
== The First Telling ==&lt;br /&gt;
&lt;br /&gt;
* February 1, 2003: The First Telling begins in Kemet (the German version of ATITD).&lt;br /&gt;
* February 15, 2003: The First Telling begins in Egypt.&lt;br /&gt;
* Late February: The [[Laws/Change Douchebags Name To Flower Law]] is the first law passed targetting a specific player.&lt;br /&gt;
* March 8, 2003: [[The Test of Octec's Ghost]] is released.&lt;br /&gt;
* March 9, 2003: The passage of the [[Laws/Rape Law]] bans a player from Egypt for the first time.&lt;br /&gt;
* March 15, 2003: [[The Test of Astrological Alignment]] is released.&lt;br /&gt;
* March 25, 2003: Scientists begin distributing pages of &amp;quot;Unusual Minerals&amp;quot; Volumes 1 and 2 across Egypt.  These books reveal the general location of [[gypsum and bauxite]].&lt;br /&gt;
* April 2003: Gold panning becomes available.  As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.&lt;br /&gt;
* April 2003: Ore Infernos become available, and Egypt moves out of the charcoal age.&lt;br /&gt;
* April 6, 2003: Minting technology becomes available, propelling Egypt from a barter to a [[Banks|money economy]].&lt;br /&gt;
* April 24, 2003: Water mines are unlocked and built, allowing cuttable gems to be produced.&lt;br /&gt;
* May 2003: An Egypt-wide research effort unlocks [[Beer]] brewing.&lt;br /&gt;
* May 7, 2003: Egypt's first pyramid, a Pyramid of the People, is completed by Galor.&lt;br /&gt;
* May 13, 2003: The first Pyramid of Fertile Land is completed in [[Valley of Kings]] at (-865 6415).&lt;br /&gt;
* May 29, 2003: [[The Test of Festivals]] is released.&lt;br /&gt;
* May 31, 2003: [[The Test of the Demi Pharaoh]] is released.&lt;br /&gt;
* June 7, 2003: The first Pyramid of the Deep Ocean is completed in [[Old Egypt]], and consecrated by Asylum.&lt;br /&gt;
* June 19, 2003: Amira is elected the first [[the test of the demi pharaoh|Demi-Pharaoh]] of Egypt.&lt;br /&gt;
* July 5, 2003: [[The Test of the Prismatic Opticon]] is released.&lt;br /&gt;
* July 14, 2003: In one of the most public and expensive acts of vandalism seen in Egypt, the character &amp;quot;Mafia&amp;quot; empties more than 250 kitchens at the [[Nileside Cafe]].  Mafia is [[Laws/Mafia Banishment Act|banned via the legal system]] four days later.&lt;br /&gt;
* July 18, 2003: Egypt's only magnesium mines are 'discovered' by Khepry, an agent of [[the Stranger]].  Khepry makes most of the mines public, and people flood to them to mine the rare ore.  The intense mining activity devastates the area about the mines, converting grassy land to barren rock.  (See also: the [[Magnesium Incident]].)&lt;br /&gt;
* July 20, 2003: [[The Test of Empty Hand]] is released.&lt;br /&gt;
* August 1, 2003: [[The Test of Pyrotechnics]] is released.&lt;br /&gt;
* August 5, 2003: The first Pyramid of the Living Forest is completed in [[Cradle of the Sun]] at (2924 -1250), and consecrated by Sigil.&lt;br /&gt;
* August 15, 2003: Igoka is elected the second Demi-Pharaoh of Egypt.&lt;br /&gt;
* August 24, 2003: The Secret of Alchemy is discovered on [[tablets]] hidden throughout Egypt.&lt;br /&gt;
* September 11, 2003: Pharaoh challenges Egypt to discover [[the secret of garlic]].&lt;br /&gt;
* September 16, 2003: Qetesh is elected the third Demi-Pharaoh of Egypt.&lt;br /&gt;
* September 18, 2003: The Test of the Banquet, otherwise known as [[Feast for the Senses]], is released.&lt;br /&gt;
* September 18, 2003: [[The Test of Trust]] is released.&lt;br /&gt;
* September 19, 2003: [[Clearcutting]] is unlocked.  Massive deforestation of some regions results.  At one point, 3450 trees out of a total of around 15300 are clearcut.  A flood of laws to control the situation arrive at the voting booth, and calm returns within a couple weeks.&lt;br /&gt;
* October 3-5, 2003: Traders from Africa visit Egypt, selling rare [[spice]], improved flower fertilizer, and baskets of cobras.&lt;br /&gt;
* October 5, 2003; Igoka sells his account (and associated Demi-Pharaoh ban powers) on eBay.  The account is bought by silver, who promptly cancels it.&lt;br /&gt;
* October 6, 2003: [[The Test of the Venery]] is relased.&lt;br /&gt;
* October 25, 2003: [[The Test of Towers]] is released.&lt;br /&gt;
* October 26, 2003: [[The Test of Beacons]] is released.&lt;br /&gt;
* October 29, 2003: [[Sand Blooms]] briefly appear in the desert.&lt;br /&gt;
* November 9, 2003: [[The Test of the Covered Cartouche]] is released.&lt;br /&gt;
* November 9, 2003: [[The Test of the Megalopolis]] is released. &lt;br /&gt;
* November 16, 2003: Egypt's first megalopolis is constructed in the Valley of Kings.&lt;br /&gt;
* November 17, 2003: FaceAnkh is elected the fourth Demi-Pharaoh of Egypt.&lt;br /&gt;
* Noevmber 21-28, 2003: The [[Contest of Seven]] is held, debuting a new ranking system for Conflict games.&lt;br /&gt;
* November 22, 2003: [[Xenobotany]] is opened in [[Desert of Shades]], introducing Lily of the Sea flower bulbs.&lt;br /&gt;
* November 24, 2003: [[The Test of the Formal Garden]] is released.&lt;br /&gt;
* November 28, 2003: [[Speed of the Serpent]] claims its first victim, Teti.&lt;br /&gt;
* December 3, 2003: The [[tournament ranking system]] makes its official debut, replacing the [[eGenesis ranking system]] in [[the Test of Telepathy]].&lt;br /&gt;
* December 5, 2003: The [[Well of Souls]] archaelogical dig begins.&lt;br /&gt;
* December 7, 2003: During the Well of Souls dig, noxious smoke is released from the ground, burning the eyes and lungs of those in attendance.  The artifact fragments retrieved seemed indicate a great (though potentially cursed) treasure, possibly located in [[Seven Lakes]].&lt;br /&gt;
* December 7, 2003: The first Venery passes the [[The Test of the Venery]]. Test Designers are Aewl, Dragynne, Ravious, liberte, Brelkin, and fatherWind &lt;br /&gt;
* December 8, 2003: [[The Test of Takeskot]] is released.&lt;br /&gt;
* December 9, 2003: The first 1000 cubit [[The Test of the Obelisk|Obelisk]] is constructed in [[Valley of Kings]], and exhibits &amp;quot;a strange electricity&amp;quot;.&lt;br /&gt;
* December 16, 2003: Another [[Well of Souls | archaeological dig]] takes place in Seven Lakes, discovering the secrets of the [[Building:sawmill]].&lt;br /&gt;
* December 24, 2003: [[The Test of Witagog]] is released.&lt;br /&gt;
* December 27, 2003: [[The Test of the Tomb of the Immortal]] is released.&lt;br /&gt;
* January 2, 2004: [[The Test of Patronage]] is released. &lt;br /&gt;
* January 2, 2004: Speed of the Serpent claims its second victim: Narkho.  Scientists extract a serum from his blood for further study.&lt;br /&gt;
* January 6, 2004: [[Users/silver]] is elected the fifth Demi-Pharaoh of Egypt.&lt;br /&gt;
* January 11, 2004: Scientists at the University of The Human Body request a sample of each of thirteen recently discovered mushroom types.&lt;br /&gt;
* January 13, 2004: [[The Test of Darkest Night]] is released with the donation of the thirteenth new mushroom to the university.&lt;br /&gt;
* January 15, 2004: [[The Test of the Bijou]] and [[The Test of Reason]] are released.&lt;br /&gt;
* January 21, 2004: Speed of the Serpent claims its third victim: Cylan.&lt;br /&gt;
* February 2, 2004: [[The Test Of King's Convoy]] is released.&lt;br /&gt;
* February 2-4, 2004: Another Well of Souls dig is held by Nathaniall.  A new tincture, [[Alchemy|Af]], and a new metal, [[Metal Blue]] are the result.&lt;br /&gt;
* February 5, 2004: Speed of the Serpent claims its fourth victim, Somebob. However, Somebob claims he did not take SotS, and blames it on an unknown guildmate.&lt;br /&gt;
* February 7, 2004: The Ancient Forge is uncovered, and the first Ancient Automaton is built.&lt;br /&gt;
* February 10, 2004: Esme is elected the sixth Demi-Pharaoh of Egypt.&lt;br /&gt;
* February 16, 2004: [[The Test Of The Funerary Temple]] is released.&lt;br /&gt;
* February 20, 2004: Speed of the Serpent claims its fifth victim, Devalin. &lt;br /&gt;
* February 22, 2004: [[The Test Of The Pulse of the People]] is released.&lt;br /&gt;
* February 22, 2004: Rehpic becomes Egypt's first Sage.&lt;br /&gt;
* February 25, 2004: Speed of the Serpent claims its sixth victim, Inles. Scientists the Great University of the Human Body announce they &amp;quot;may be able to develop a cure&amp;quot;&lt;br /&gt;
* February 28, 2004: Speed of the Serpent claims its seventh victim, GordonFreeman. Scientists the Great University of the Human Body again announce they &amp;quot;may be able to develop a cure&amp;quot;&lt;br /&gt;
* February 28, 2004: [[The Test of Set's Ladder]] is released.&lt;br /&gt;
* February 29, 2004: [[The Test of Zhadu]] is released.&lt;br /&gt;
* March 1, 2004: Teppy, after investigating Somebob's claims regarding not having drunk SotS, reverses his death.&lt;br /&gt;
* March 3, 2004: Nia dies of SotS poisoning, becoming the 7th person (not counting the resurrected Somebob) to do so. The Scientists again announce the possibility of a future cure.&lt;br /&gt;
* March 4, 2004: Speed of the Serpent claims its eighth victim, Enjiro.&lt;br /&gt;
* March 6, 2004: With the release of the [[Festival of Thoth]], [[The Test of Festivals]] becomes passable.&lt;br /&gt;
* March 7, 2004: [[The Test of Flight]] is released. &lt;br /&gt;
* March 10, 2004: [[The Test of the Bureaucrat]] is released.&lt;br /&gt;
* March 17, 2004: Khepry uses social engineering to infiltrate and seize Bindy's bureaucracy.  She later sells it back for 5 arsenic.&lt;br /&gt;
* March 19, 2004: The first Pyramid of the Distant Plains is completed.&lt;br /&gt;
* March 20, 2004: TpcT is elected the seventh Demi-Pharaoh of Egypt.&lt;br /&gt;
* March 21, 2004: Teppy further adjusts the scoring threshold for [[The Test of Pyrotechnics]], resulting in Yargh, Sigil, antichaos, and Gardiner being the first four players to pass the test.&lt;br /&gt;
* April 12, 2004: [[The Test of the Windsong]] is released.&lt;br /&gt;
* April 17, 2004: [[The Test of Visions]] is released, making available six tests in each discipline.&lt;br /&gt;
* April 18, 2004: A new advancement system for the Discipline of Conflict is introduced which takes partial progress into account.&lt;br /&gt;
* May 6, 2004: MissBarbara is elected the eighth Demi-Pharaoh of Egypt.&lt;br /&gt;
* May 8, 2004: Travellers come from far, bringing Egypt [[Cuttable Zircon]]. The 9 who cut the best decided on a prize for the betterment of all.&lt;br /&gt;
* May 20, 2004: Toxin Extraction technology is released as a reward to all of Egypt from the [[Zircon Event]].&lt;br /&gt;
* May 31, 2004: MissBarbara uses the power of the Demi-Pharaoh to permanently exile Asylum from Egypt, becoming the first Demi-Pharaoh to use the ban power.&lt;br /&gt;
* June 16, 2004: Safira is elected the ninth Demi-Pharaoh of Egypt.&lt;br /&gt;
* June 19, 2004: The final seven tests are released: [[The Test Of Reflection]] (conflict), [[The Test Of The Vigil]] (worship), [[The Test Of The Hegemon]] (leadership), [[The Test Of The Raeli Mosaic]] (art), [[The Test Of The Singing Cicada]] (body), [[The Test Of The Seven Phoenix]] (architecture) and [[The Riddle Of The Sphinx]] (thought).&lt;br /&gt;
* June 27, 2004: Egypt gains its first oracles in the disciplines of Architecture, Leadership, and Worship.&lt;br /&gt;
* July 6, 2004: Sots has claimed its 24th victim Morkeleb, resulting in a cure being found.&lt;br /&gt;
* July 11, 2004: The First Pyramid of Many Wonders is built and consecrated by Rehpic.  Setting off earthquakes at the site and a Volcano to appear in SE.&lt;br /&gt;
* July 15, 2004: Another volcano erupts in South Egypt, causing chaos. Fish and animals are found sick throughout all of Nubia.&lt;br /&gt;
* July 24, 2004: A once harmless [[Algae]] has been whipped into a mad fury by the volcanic eruptions, causing sulfur to spread towards the mouth of the Nile from the volcanic eruption site in South Egypt.&lt;br /&gt;
* July 25, 2004: Rumors begin to spread that praying at the Osiris' Cult camp will help slow the [[Algae Plague]].&lt;br /&gt;
* July 28, 2004: Saduat, charismatic leader of the mysterious [[Priests of Osiris]], leads a dozen of his most faithful followers into the Desert of Shades with the intent of mass-suicide, but is revealed by the priest Akert-Hotep as a fraud.  The group's scribe, Nefer-Aaru, was reported missing after an argument with Saduat.  &lt;br /&gt;
* July 31, 2004: After long sessions of prayer at the altar of Osiris, a few of their number have dreams of Duat, the underworld. In one such vision, Rana manages to speak with the spirit of Nefer-Aaru, who reveals that she was murdered by Saduat.&lt;br /&gt;
* August 1, 2004: Acolytes worshipping at the altar of osiris receive a cryptic vision describing a trapped rabbit, being rescued from a pit by a cobra. Later that day, Musar-Ur-Atum (Chancellor of the Great University of the Human Body) reveals that an appeal has been made to the Stranger's University of Progress for assistance in dealing with the algae problem.  &lt;br /&gt;
* August 1, 2004: [[The Stranger]] makes an announcement that he has found a cure for the [[Algae Plague]], but will only reveal it if the citizens of Egypt erect all 7 monuments before the Algae reaches the mouth of the Nile.&lt;br /&gt;
* August 4, 2004: A pair of Pharaoh's Guards arrive in the Acolytes of Osiris camp, and take witness statements regarding the disappearance of Nefer-Aaru and Saduat.&lt;br /&gt;
* August 8, 2004: Headed by Rehpic, the Monument of Architecture is erected. The monument has sealed a new challenge, [[The Test of Life]], for the next generation.&lt;br /&gt;
* August 9, 2004:  [[Pharoah_Guards|Pharaoh's Guards]] launch a recruitment drive, appealing for volunteers to assist in the hunt for Saduat. The most promising volunteers are empowered with the ability to arrest Saduat on sight. &lt;br /&gt;
* August 11, 2004: [[Pharoah_Guards|Pharaoh's Guards]] Markonius and Mau caught Saduat!  Saduat is hauled to prison.&lt;br /&gt;
* &amp;lt;i&amp;gt;August ???, 2004: Demi-Pharaoh MissBarbara exiles Saduat for the murder of Nefer-Aaru&amp;lt;/i&amp;gt;&lt;br /&gt;
* August 14, 2004: Headed by Safira, the Monument of Leadership is erected. The monument has sealed a new challenge, [[The Test of the Host]], for the next generation.&lt;br /&gt;
* August 15, 2004: Headed by Zisoni, the Monument of Worship is erected. The monument has sealed a new challenge, [[Monument_Of_Worship/The_Test_of_the_Humble_Priests]], for the next generation.&lt;br /&gt;
* August 28, 2004: Ygerna, Pharaoh's Oracle of Thought, succumbed to the effects of Speed of the Serpent. Egypt was left without an Oracle of Thought.&lt;br /&gt;
* August 29, 2004: Hekatef and Antichaos both advance to become Oracles of Thought. Hope rose again across Egypt that this Monument might be saved.&lt;br /&gt;
* August 30, 2004: Headed by Dragyn, the Monument of Body is erected. The monument has sealed a new challenge, [[The Test Of Safari]], for the next generation.&lt;br /&gt;
* August 30, 2004: Headed by Ajars, the Monument of Conflict is erected. The monument has sealed a new challenge, [[The Test Of Yokir]], for the next generation.&lt;br /&gt;
* August 31, 2004: Headed by Sigil, the Monument of Art is erected. The monument has sealed a new challenge, [[The Test of Fountains]], for the next generation.&lt;br /&gt;
* September 1, 2004: Qetesh permanently exiles TeppyeGenesis (played by NosajofOxicropolis) from Egypt.&lt;br /&gt;
* September 1, 2004: Safira permanently exiles Scottmiller (played by Dyant) from Egypt.&lt;br /&gt;
* September 1, 2004: At NosajofOxicropolis' request, silver permanently exiles NosajofOxicropolis from Egypt.&lt;br /&gt;
* September 1, 2004: At Dyant's request, silver permanently exiles Dyant from Egypt, 3 times (second banning was to test to see if it could be done and to see if the 10 minute timer would reset - it did not, Dyant disappeared 10 teppyminutes after the first banning. Third ban was for luck.)&lt;br /&gt;
* September 1, 2004: Headed by Hekatef, the Monument of Thought is erected. The monument has sealed a new challenge, [[Test of the Pathmaker|The Test of the Pathmaker]], for the next generation. This is the Seventh and final monument, thus Egypt has met the Stranger's challenge.&lt;br /&gt;
* September 2, 2004: At 12:00 PM EDT Tale 1 and beta offically end. A pop up in game reads: &amp;quot;Game over. Insert coin to continue.&amp;quot; Well done Egypt! &lt;br /&gt;
* September 2, 2004: At 2:20 PM EDT Kemet officially ends, the pop up reads: &amp;quot;Game Over ;)&amp;quot;. Kemet leaves behind a Monument of Worship. Enshrined in it is The Test of the Holy Shrine as a challenge for the next generation. Well done Kemet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Telling ==&lt;br /&gt;
&lt;br /&gt;
* September 3, 2004: The Second Telling begins.&lt;br /&gt;
* September 3, 2004: Agriculture research is announced at the Univeristy of Worship.&lt;br /&gt;
* September 3, 2004: The Test of the Acrobat is released.&lt;br /&gt;
* September 4, 2004: School of Architecture announces course in Rock Saw construction.&lt;br /&gt;
* September 4, 2004: Controlled Burn open for research at the University of Body.&lt;br /&gt;
* September 4, 2004: Animal Husbandry open for research at the University of Worship.&lt;br /&gt;
* September 4, 2004: The Test of Telepathy is released.&lt;br /&gt;
* September 5, 2004: Stonemasonry open for research at the University of Architecture.&lt;br /&gt;
* September 7, 2004: Mine Construction open for research at the University of Architecture.&lt;br /&gt;
* September 8, 2004: Instructors at Egypt's schools of Art &amp;amp; Architecture announce course in Salvage.&lt;br /&gt;
* September 8, 2004: Beekeeping open for research at the University of Worship.&lt;br /&gt;
* September 11, 2004: Casting open for research at the University of Art and Music.&lt;br /&gt;
* September 12, 2004: Gharib, also known as the Stranger, first addresses the people of Egypt.&lt;br /&gt;
* September 14, 2004: Schools of the Human Body announce courses in Fishing.&lt;br /&gt;
* September 14, 2004: Taxidermy open for research at the University of Art and Music.&lt;br /&gt;
* September 14, 2004: Schools of Architecture and Worship announce courses in Ritual Item Construction.&lt;br /&gt;
* September 14, 2004: Basic Charcoal Production open for research at the University of the Human Body.&lt;br /&gt;
* September 16, 2004: Pharaoh releases The Test of the Vigil.&lt;br /&gt;
* September 17, 2004: Stonecutting open for research at the University of Architecture.&lt;br /&gt;
* September 19, 2004: Machiavelli is the first citizen to be exiled from Egypt.&lt;br /&gt;
* September 19, 2004: Anaris, High Priest of RA, begins his search for the best blacksmiths of Egypt.&lt;br /&gt;
* September 19, 2004: The Stranger releases the Test of Towers.&lt;br /&gt;
* September 21, 2004: Metallurgy open for research at the University of Worship.&lt;br /&gt;
* September 23, 2004: A fishing contest has been declared to honor the God Hapi.&lt;br /&gt;
* September 24, 2004: The Ease of Way of Public Roads Law is passed.&lt;br /&gt;
* September 25, 2004: Schools of Worship announce courses in Cooking.&lt;br /&gt;
* September 26, 2004: The first set of Citizens pass the Test of the Vigil&lt;br /&gt;
* September 27, 2004: People stop updating this page&lt;br /&gt;
* November 28, 2005: History page rediscovered.&lt;br /&gt;
* May 24, 2006: After 627 days, 1775 gamedays Tale 2 ends shortly after Noon EDT. The following disciplines managed to build and finish monuments, before Tale 2's stranger Gharib died: Architecture, Body, Leadership, Worship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Tale 2 Events ==&lt;br /&gt;
&lt;br /&gt;
* Xenobotany is now available for research at all Universities of Worship. This should be opened in all regions for best variety of the new flowers and to allow a Festival of Maat. See the Xenobotany Tech page for a list of needed Lillies. Available in DoS, VoK, LN, FP and Sinai.&lt;br /&gt;
* Mysterious tablets appeared today around the Leadership schools. Go here Tablet Event to check them out.&lt;br /&gt;
* Ferry Construction Two is now available for research at all Universities of Art and Music. This allows construction of a Long-Range Ferry. Available in Karnak, VoK, RSO, and Sinai.&lt;br /&gt;
* The Jamila Twins addressed Egypt on 11/27/05. They have requested the donation of &amp;quot;1000 Chimes of varrying tone&amp;quot;, to be deposited in a donation chest at 4919, -1853 (CoTS). Current Donations to be tracked here: ChimesEvent. *Completed*&lt;br /&gt;
* An unknown stranger called Maragen from unknown lands has become stranded in Egypt. He speaks an unknown language but efforts are being made to translate it, but from whats understood he's a fisherman who was on a boat when a storm wrecked/crashed his boat resulting in him getting seperated from his wife Vello. Appears as well the scientist of Egypt talking to him determined a potentialy disasterous storm is on its way inland. The Jamila Twins are beseeching Egypt to help finish their structure before the storm hits.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141501</id>
		<title>Long-Range Ferry</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141501"/>
		<updated>2017-11-19T18:28:42Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Ferries and Airships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Ferry_Boat.png|size=N/A|where=[[where::Outside]]&lt;br /&gt;
|description=A boat for crossing short stretches of water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[Ferry Construction Two|Ferry Construction 2]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 4 [[requires::Silk Cloth|silk cloth]] for the sails.&lt;br /&gt;
* 50 [[requires::Treated Boards|rigid rotproof Boards]] for rigging.&lt;br /&gt;
* 50 [[requires::Treated Boards|pliable rotproof Boards]] for rigging.&lt;br /&gt;
* 20 [[requires::rope]] for the sail rigging.&lt;br /&gt;
* 200 [[requires::wood]] for the buoyant mass.&lt;br /&gt;
* 20 [[requires::tar]] to seal it, so your feet stay dry&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site|small construction site]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Small boat that can be used to cross *SMALL* bodies of water. The range is about 5 times bigger than that of a regular ferry.&lt;br /&gt;
&lt;br /&gt;
Also you need to build a small construction site EVERY time you build the ferry.  Once you disassemble you get all the parts back but not as a kit.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
There seems to be a slight delay in getting off the LR Ferry. If you seem to be stuck try using the arrow keys, set the chat line to &amp;quot;Press Enter to Chat&amp;quot;, click on several areas around the ferry both front and back.  It may be that the graphic footprint is a bit larger than it appears on the screen and the mouse click doesn't register on the landscape correctly.  &lt;br /&gt;
&lt;br /&gt;
Note: The T6 ferry does not look like this picture.&lt;br /&gt;
&lt;br /&gt;
== Ferries, ships and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat|Ferries]],[[Small Sailboat]]s, [[Master's_Schooner|Master's Schooners]] and [[Airships]] can also be constructed to aid Egyptian travel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141500</id>
		<title>Long-Range Ferry</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141500"/>
		<updated>2017-11-19T18:28:16Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Ferries and Airships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Ferry_Boat.png|size=N/A|where=[[where::Outside]]&lt;br /&gt;
|description=A boat for crossing short stretches of water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[Ferry Construction Two|Ferry Construction 2]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 4 [[requires::Silk Cloth|silk cloth]] for the sails.&lt;br /&gt;
* 50 [[requires::Treated Boards|rigid rotproof Boards]] for rigging.&lt;br /&gt;
* 50 [[requires::Treated Boards|pliable rotproof Boards]] for rigging.&lt;br /&gt;
* 20 [[requires::rope]] for the sail rigging.&lt;br /&gt;
* 200 [[requires::wood]] for the buoyant mass.&lt;br /&gt;
* 20 [[requires::tar]] to seal it, so your feet stay dry&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site|small construction site]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Small boat that can be used to cross *SMALL* bodies of water. The range is about 5 times bigger than that of a regular ferry.&lt;br /&gt;
&lt;br /&gt;
Also you need to build a small construction site EVERY time you build the ferry.  Once you disassemble you get all the parts back but not as a kit.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
There seems to be a slight delay in getting off the LR Ferry. If you seem to be stuck try using the arrow keys, set the chat line to &amp;quot;Press Enter to Chat&amp;quot;, click on several areas around the ferry both front and back.  It may be that the graphic footprint is a bit larger than it appears on the screen and the mouse click doesn't register on the landscape correctly.  &lt;br /&gt;
&lt;br /&gt;
Note: The T6 ferry does not look like this picture.&lt;br /&gt;
&lt;br /&gt;
== Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat|Ferries]],[[Small Sailboat]]s, [[Master's_Schooner|Master's Schooners]] and [[Airships]] can also be constructed to aid Egyptian travel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141499</id>
		<title>Long-Range Ferry</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Long-Range_Ferry&amp;diff=141499"/>
		<updated>2017-11-19T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Ferries and Airships */ added ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Ferry_Boat.png|size=N/A|where=[[where::Outside]]&lt;br /&gt;
|description=A boat for crossing short stretches of water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[Ferry Construction Two|Ferry Construction 2]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 4 [[requires::Silk Cloth|silk cloth]] for the sails.&lt;br /&gt;
* 50 [[requires::Treated Boards|rigid rotproof Boards]] for rigging.&lt;br /&gt;
* 50 [[requires::Treated Boards|pliable rotproof Boards]] for rigging.&lt;br /&gt;
* 20 [[requires::rope]] for the sail rigging.&lt;br /&gt;
* 200 [[requires::wood]] for the buoyant mass.&lt;br /&gt;
* 20 [[requires::tar]] to seal it, so your feet stay dry&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site|small construction site]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Small boat that can be used to cross *SMALL* bodies of water. The range is about 5 times bigger than that of a regular ferry.&lt;br /&gt;
&lt;br /&gt;
Also you need to build a small construction site EVERY time you build the ferry.  Once you disassemble you get all the parts back but not as a kit.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
There seems to be a slight delay in getting off the LR Ferry. If you seem to be stuck try using the arrow keys, set the chat line to &amp;quot;Press Enter to Chat&amp;quot;, click on several areas around the ferry both front and back.  It may be that the graphic footprint is a bit larger than it appears on the screen and the mouse click doesn't register on the landscape correctly.  &lt;br /&gt;
&lt;br /&gt;
Note: The T6 ferry does not look like this picture.&lt;br /&gt;
&lt;br /&gt;
== Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat|Ferries]],[[Small Sailboat]]s, [Master's_Schooner|Master's Schooners]] and [[Airships]] can also be constructed to aid Egyptian travel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141498</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141498"/>
		<updated>2017-11-19T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a basic vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. For a more advanced ship, see the [[Master's_Schooner|Master's Schooner]].&lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141497</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141497"/>
		<updated>2017-11-19T18:16:04Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* The basic shipbuilding skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. &lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding tech==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141496</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141496"/>
		<updated>2017-11-19T18:15:21Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. &lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [[Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding skill==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141495</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141495"/>
		<updated>2017-11-19T18:14:46Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. &lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The small sailboat have two main usages:&lt;br /&gt;
*Mobile platform for recovering ship debrief, other types of loot and [[Treasure_Cashe|Treasure Cashes]], in the undertaking of the [Test_of_Isis_Bounty|Test of Isis Bounty]].&lt;br /&gt;
*A means of transport by water. Please note that, unlike [[Master's_Schooner|Master's Schooners]], small sailboats may not be upgraded with a cargo hull.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding skill==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141494</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141494"/>
		<updated>2017-11-19T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. &lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding skill==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;br /&gt;
&lt;br /&gt;
== Ferries, Long-Range Ferries and Airships ==&lt;br /&gt;
&lt;br /&gt;
[[Ferry Boat]]s, [[Long-Range Ferry]]s and [[Airship]]s can also be constructed to aid Egyptian [[travel]].&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141493</id>
		<title>Test of Isis Bounty</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141493"/>
		<updated>2017-11-19T17:58:42Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Small Sailboats */ added link to Smal Sailboat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Box|The Test of the Isis' Bounty|Find the remants of Isis Bounty}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test  &lt;br /&gt;
|name         =Isis' Bounty&lt;br /&gt;
|discipline   = Body&lt;br /&gt;
|level        = 22&lt;br /&gt;
|requirements = &lt;br /&gt;
|principles =&lt;br /&gt;
: '''Can you find the ship Isis Bounty?'''&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Have a piece of Ship Debris Identified&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage a Treasure Cache&lt;br /&gt;
*Find a Piece of Isis' Bounty&lt;br /&gt;
|demo name   = Eugenius&lt;br /&gt;
|demo region = Sinai&lt;br /&gt;
|demo date   = Year 6 Shemu III-1&lt;br /&gt;
}}&lt;br /&gt;
='''Known Issues'''=&lt;br /&gt;
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self&amp;gt;Emotes&amp;gt;Gait:Running to get out of the odd animation and restore your speed.&lt;br /&gt;
&lt;br /&gt;
=Test of Isis' Bounty=&lt;br /&gt;
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to work together to research the Basic Shipbuilding technology. All ships are affected by currents and wind resulting in slow sea travel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After passing the test, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shipbuilding Research===&lt;br /&gt;
The following items are needed for Shipbuilding tech to be unlocked:&lt;br /&gt;
*100 Ordinary Ship Debris&lt;br /&gt;
*800 Boards&lt;br /&gt;
*1600 Sails&lt;br /&gt;
*1600 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*100 Nails&lt;br /&gt;
*400 Iron&lt;br /&gt;
*4000 Treated boards of:&lt;br /&gt;
**Pliable Rotproof&lt;br /&gt;
**Glossy Rotproof&lt;br /&gt;
**Rigid Rotproof&lt;br /&gt;
&lt;br /&gt;
===Principles===&lt;br /&gt;
&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Show a piece of Ship Debris to Scientists at SBody or UBody&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage any Treasure Cache&lt;br /&gt;
*Find 1 Piece of Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
&lt;br /&gt;
In order to pass the Test of Isis' Bounty, players must find:&lt;br /&gt;
&lt;br /&gt;
*1 Fragment of the Foredeck of Isis' Bounty&lt;br /&gt;
*1 Fragment of the Aft Deck&lt;br /&gt;
*1 Fragment of the Mainmast&lt;br /&gt;
*1 Fragment of the Inner Hull&lt;br /&gt;
*1 Fragment of the Cargo Hold&lt;br /&gt;
*1 Fragment of the Cabin&lt;br /&gt;
*1 Fragment of the Gilded Outer Hull &lt;br /&gt;
&lt;br /&gt;
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish_items|Fishing]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=====More Item Information=====&lt;br /&gt;
&lt;br /&gt;
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to &amp;lt;s&amp;gt; Schools or&amp;lt;/s&amp;gt; Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: &amp;quot;Isis' Bounty Gilded Outer Hull fragment - username #&amp;quot;. The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:&lt;br /&gt;
&lt;br /&gt;
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.&lt;br /&gt;
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.&lt;br /&gt;
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.&lt;br /&gt;
*A piece of Ship Debris found along with an Ancient Treasure Cache is guaranteed to be from Isis' Bounty. Any part can be found in Ancient Treasure Caches, but there is a greater chance of the fragment being from either the Cabin, Inner Hull, or Cargo Hold. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The use of pieces of Isis' Bounty is detailed below. Pieces of Ordinary Ship Debris have the following uses:&lt;br /&gt;
&lt;br /&gt;
*100 Ordinary Ship Debris is needed to unlock Basic Shipbuilding Tech&lt;br /&gt;
*Once a player has learned Basic Shipbuilding 1, pieces of Ordinary Ship Debris can be turned in at the University of the Human Body where the tech is opened in exchange for knowledge. The scientists will examine the piece of ship debris and offer to instruct the player further on building simple ships -- each time the player does so, his/her Basic Shipbuilding skill will raise by 1, up to a maximum of 49. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinary Ship Debris has no further uses.&lt;br /&gt;
&lt;br /&gt;
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:IB 7 pieces.png|Isis Bounty]]&amp;lt;br&amp;gt;&lt;br /&gt;
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.&lt;br /&gt;
&lt;br /&gt;
===Small Sailboats===&lt;br /&gt;
&lt;br /&gt;
Once a player has learned Basic Shipbuilding, [[Small_Sailboat|Small Sailboats]] can be constructed. Small Sailboats are built water-side from the following materials:&lt;br /&gt;
&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]]&lt;br /&gt;
&lt;br /&gt;
On constructing a Small Sailboat, there will be a blue flag labelled [[Anchor Buoy]] as well as your [[Small Sailboat]].&lt;br /&gt;
&lt;br /&gt;
Upgrading with a light winch costs:&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
'''Information proposed about Sailboats:'''&lt;br /&gt;
*Sailboats cannot be disassembled.&lt;br /&gt;
**Tested:  Sailboats can be Scuttled at sea.  The boat and winch are destroyed, returning no materials.  The player is returned to shore, seems to be the last land they stood upon.&lt;br /&gt;
*Sailboats can be steered. &lt;br /&gt;
*Sailboats cannot go in reverse.&lt;br /&gt;
*Sailboats traverse water of all depths.&lt;br /&gt;
*Steerage is precise -- unlike airships, direction is easily specified, but like airships, sailboats speeds are slow &lt;br /&gt;
**Tested:  (scroll down for an image of the navigation buttons) Sailboats can be steered precisely with the &amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;quot; buttons, using Strength, or turned with the &amp;quot;==&amp;gt;&amp;quot; buttons for a ninety-degree turn, which requires Endurance.  The player can also click the spot on the water they wish to sail to, like airship navigation.&lt;br /&gt;
**Speculation: The X and T buttons may raise and lower the sail.  Normally this would affect the speed, but the speed is constant in Tale 7.&lt;br /&gt;
**Navigation menu:  The airstream can be shown while at sea.  It is not yet known if this affects the ship's maneuverability. &lt;br /&gt;
*Sailboats can be anchored, and should automatically anchor when a player exits one or logs off aboard one.&lt;br /&gt;
*Sailboats should be able to be boarded from a few coords away from shore by clicking upon them.&lt;br /&gt;
*Waypoint/Expedition Travel/Spousewarp should not be allowed to/from ships.&lt;br /&gt;
*Fishing should be allowed from ships. Ideally, ships should not stop moving for a cast -- it should be possible to trawl from a moving boat. &lt;br /&gt;
**Tested:  A player with a rod and lure can fish while at sea.  The fishing icon must be clicked for each cast, same as on land.  While at sea, &amp;lt;s&amp;gt;the lure cannot be changed&amp;lt;/s&amp;gt; you may change lures (this was fixed after test release) [[User:Khnumbaf|Khnumbaf]] 08:51, 18 November 2017 (EST).&lt;br /&gt;
&lt;br /&gt;
Small Sailboats are somewhat flimsily constructed. This means that there is a chance that a small sailboat may come apart at sea. If this happens, the ship, and winch (if installed, see Winches and Treasure Caches section below) are lost, and the player is deposited on a random shore. &lt;br /&gt;
&lt;br /&gt;
* My first lasted 8 minutes, my second lasted 11 minutes. This is going to get very expensive! [[User:Silden|Silden]] 07:07, 13 November 2017 (EST)&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
* Main Message: &amp;lt;Font Color=Blue&amp;gt;Your boat is damaged by the unpredictable currents!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of a Small Sailboat is determined by the Basic Shipbuilding skill level of the builder. At higher quality levels:&lt;br /&gt;
*Ships have a significantly lower chance of coming apart at sea.&lt;br /&gt;
*Ships last longer. The lifespan in days should be equal to the builder's Basic Shipbuilding skill, up to a maximum of 21 days. At Basic Shipbuilding 1, a Small Sailboat will disintegrate after 1 day. At Basic Shipbuilding 21 and above, a small sailboat will last for three weeks. This lifespan can be prolonged indefinitely with maintenance: selecting &amp;quot;Maintain this Sailboat&amp;quot; from the ship's menu will refresh the ship's timer. This will also update the ship's other properties to the player's new/current level of Basic Shipbuilding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===The Master's Schooner and Advanced Shipbuilding===&lt;br /&gt;
[[Image:schooner.jpg|schooner]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player has passed the Test of Isis' Bounty, he/she will learn the skill Advanced Shipbuilding 1. This will allow said player to construct Master's Schooners. The cost of building a Master's Schooner is:&lt;br /&gt;
*1000 Boards&lt;br /&gt;
*1000 Glossy, Rotproof Boards&lt;br /&gt;
*50 Linen Sails&lt;br /&gt;
*200 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*1000 Nails&lt;br /&gt;
*10 Pulleys&lt;br /&gt;
*100 Gold Foil&lt;br /&gt;
*50 Bronze Straps&lt;br /&gt;
*500 Iron (for the Anchor)&lt;br /&gt;
*5 Steel Cable (for the Anchor Chain) &lt;br /&gt;
Built in a [[Medium Construction Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
*Master's Schooners never come apart at sea.&lt;br /&gt;
*Master's Schooners do not decay.&lt;br /&gt;
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).&lt;br /&gt;
*Master's Schooners have cargo holds.&lt;br /&gt;
*Either Advanced Shipbuilding (any level) or Basic Shipbuilding 21+ is required to operate a Master's Schooner. &lt;br /&gt;
Higher levels of Advanced Shipbuilding can be learned by turning pieces of Isis' Bounty in to University of the Human Body after the test has been completed.&lt;br /&gt;
&lt;br /&gt;
===Cargo Holds===&lt;br /&gt;
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.  &lt;br /&gt;
*50,000 Upgrade Costs: (Advanced Shipbuilding 7)&lt;br /&gt;
**2000 Boards&lt;br /&gt;
**500 Soft, Pliable, Rotproof Boards&lt;br /&gt;
**1000 Nails&lt;br /&gt;
**50 Iron Strap&lt;br /&gt;
*100,000 Upgrade Costs: (Advanced Shipbuilding 49)&lt;br /&gt;
**Unknown&lt;br /&gt;
&lt;br /&gt;
===Winches and Treasure Caches===&lt;br /&gt;
&lt;br /&gt;
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.&lt;br /&gt;
&lt;br /&gt;
Light Winch cost:&lt;br /&gt;
*2 Pulleys&lt;br /&gt;
*30 Rope&lt;br /&gt;
*5 iron (for the hook)&lt;br /&gt;
*1 1-output Gearbox, determined by the Sailboat &lt;br /&gt;
&lt;br /&gt;
Sturdy Winch cost:&lt;br /&gt;
&lt;br /&gt;
*5 Pulleys&lt;br /&gt;
*5 Steel Cable&lt;br /&gt;
*1 Large Steel Gear&lt;br /&gt;
*10 steel (for the hook)&lt;br /&gt;
*1 3-output Gearbox, determined by the Schooner &lt;br /&gt;
&lt;br /&gt;
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.&lt;br /&gt;
&lt;br /&gt;
===Treasure Cache===&lt;br /&gt;
&lt;br /&gt;
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:&lt;br /&gt;
*&amp;quot;A rare artifact to be sure.&amp;quot; In this case, there is no cache nearby.&lt;br /&gt;
*&amp;quot;The fragment shines even more gaudily than usual.&amp;quot; In this case, there is a cache within 75 coordinates.&lt;br /&gt;
*&amp;quot;You get an uneasy feeling from this relic, as if it wanted something. Creepy.&amp;quot; In this case, there is a cache within 25 coordinates. &lt;br /&gt;
&lt;br /&gt;
There are two types of Treasure Caches. An &amp;quot;ordinary&amp;quot; Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), very old wine (10+ vintages, rare flavors possible), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible), incense (higher qualities possible). &lt;br /&gt;
&lt;br /&gt;
The other type of Treasure Cache is the Ancient Treasure Cache. These should be substantially rarer and are only salvageable using a Sturdy Winch. If a player tries to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up using their winch. Ancient Treasure Caches consist of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris (guaranteed to be from Isis' Bounty), any of the treasure types mentioned above, in greater quantities and slanted toward the rarer types (older vintages and rarer flavors of wine, more likely to have huge gems, rarer raeli tiles, rarer gem cuts, etc.) and 1 Rare Item.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
'''''ALL INFORMATION PROVIDED WAS TAKEN FROM THE TEST PROPOSAL AND FROM COMMENTS MADE BY PLURIBUS. ACTUAL GAMEPLAY MAY BE DIFFERENT THAN WHAT IS LISTED. SPEED OF SHIPS AND BOATS MAY CHANGE AFTER TEST IS RELEASED!'''''&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed {{7ok}})== &lt;br /&gt;
To open the Test of Isis' Bounty you require:&lt;br /&gt;
&lt;br /&gt;
*77 Ordinary Ship Debris &lt;br /&gt;
Demonstration completed by Eugenius on Year 6, Shemu III-1&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141492</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141492"/>
		<updated>2017-11-19T17:54:36Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range. &lt;br /&gt;
&lt;br /&gt;
'''DISCLAIMER''': Please only add tested information.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes]], see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding skill==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
For more information about ships and their role, see the [[Test_of_Isis_Bounty|Test of Isis Bounty]] page.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141491</id>
		<title>Small Sailboat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Small_Sailboat&amp;diff=141491"/>
		<updated>2017-11-19T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: A start, please only add tested information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Smal Sailboat is''' a vessel that can be constructed after learning the [[Basic_Shipbuilding|Basic Shipbuilding]] tech. The ship may be launched and used for transport in any body and debth of water. Unlike ferries, sailboats are not limited to a set range.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]], water-side&lt;br /&gt;
&lt;br /&gt;
===Small wench upgrade===&lt;br /&gt;
The small wench will allow lifting of normal [[Treasure_Cashe|Treasure Cashes]] only. To recover [[Acient_Treasure_Cache|Ancient treasure cashes, see [[Master's_Schooner|Master's Schooners]].&lt;br /&gt;
&lt;br /&gt;
'''Cost:'''&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
==The basic shipbuilding skill==&lt;br /&gt;
While basic shipbuilding 1 allow for construction of a sailboat, this boat will sink within a few minutes (NOTE: maximum time is unknown, but up to 11 minutes at level 1 has been confirmed). Higher levels will allow for longer voyages.&lt;br /&gt;
== Decay and destruction ==&lt;br /&gt;
After X amount of time at sea or any other body of water, currents will damage the small sailboat. If the ship takes too much damage, it will sink, the player being shipwrecked at a random shore (NOTE: respawn position needs more testing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
&lt;br /&gt;
==Manoeuvring== &lt;br /&gt;
Unlike [[Airship|Airships]], boats can be steered quite precisely. A control panel is offered, and the lowering and lifting of the anchor functions as a start/stop button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Fishing from a small sailboat is possible, both while anchored and while the ship is moving (allowing “trawling”). See [[Fishing]] for more information.&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Main_Page&amp;diff=141488</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Main_Page&amp;diff=141488"/>
		<updated>2017-11-19T16:41:02Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: new this month: Ships, transport by water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Timers Start--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Egypt time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD7A&amp;amp;ft=.png [http://armeagle.atitd.org/about.php ?]&amp;lt;br&amp;gt;&lt;br /&gt;
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--Timers End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Box|What's new this month?|&lt;br /&gt;
* [[Test of Isis Bounty]]&lt;br /&gt;
* [[Fishing#Non-Fish_items|Non-fish items during fishing]]&lt;br /&gt;
*Sailboats, allowing transport in any body and debth of water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== '''Please keep all personal use pages in a subdirectory under your user page.''' ===&lt;br /&gt;
Instead of pages like Teao, or TeaoSkills, or Teao/Goals, use pages like User:Teao, User:Teao/Skills, User:Teao/Goals&amp;lt;br&amp;gt;&lt;br /&gt;
You can always access your own user page with the link at top of page or hitting alt-shift-. (alt shift period)&lt;br /&gt;
&lt;br /&gt;
=== Wiki Items Needing Attention/Input/Feedback ===&lt;br /&gt;
The following items could use additional attention, input, or feedback, and should be looked at if you have free time or inclination:&lt;br /&gt;
&lt;br /&gt;
*[[Kickstarter|Kickstarter Proposal]] for funding a client/graphics upgrade (in need of additional ideas for sure)&lt;br /&gt;
*[[Feature_Request/petitions|Feature Requests]]&lt;br /&gt;
*[[Bug_Reports|Bug Reports]]&lt;br /&gt;
* Wiki-Admin: There are crossed linked pages/redirects for Events / Category: Events / Current Events.&amp;lt;br /&amp;gt; The category:events page seems to have been set up as the primary event tracker.  This page is cross-linked with a standard wiki-page for Events.  The bread crumbs appear to have the same path but do not end up on the same page(s) and the contents of those pages are not consistent. There is also a page called Event Project Page with many details.  Please move/delete/redirect these event pages to: one Event Page, one Category Event Page.  Any other &amp;quot;planning pages&amp;quot; should be moved to another category as a standard wiki page. &amp;lt;br /&amp;gt; At the minimum, it appears that these pages may have been damaged at some point and need an internal audit.&lt;br /&gt;
&lt;br /&gt;
=== '''Read before copying info from Tale 6 wiki: [[Main_Page#Information_from_Tale_6|Information from Tale 6]]''' ===&lt;br /&gt;
&lt;br /&gt;
== ''' Welcome To Tale 7''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro Start--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the section at the bottom on how to create a login!'''&lt;br /&gt;
&lt;br /&gt;
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].&lt;br /&gt;
&lt;br /&gt;
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[:Category:Guilds|Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for info on current events, debates on the forums, or just random chatter. These links and many more can be found in the wiki sidebar to the left. &lt;br /&gt;
&lt;br /&gt;
Anyone with an ATITD game account can edit any page on this site, but you will need to [[OpenID|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[ATITD7:Administrators|wiki admin]]. &lt;br /&gt;
&lt;br /&gt;
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page.  If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T6 wiki]].&lt;br /&gt;
&lt;br /&gt;
We also have a voice chat server set up for [[Mumble]]. &lt;br /&gt;
&lt;br /&gt;
Laptop users may find the game display to be bland and strange - [[Laptop Graphics Bug]] has details, and also instructions on how to fix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Intro End--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.timezoneconverter.com/cgi-bin/tzc.tzc&lt;br /&gt;
&lt;br /&gt;
== Egypt Global Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
=== Egypt-Wide Player Chat Channels ===&lt;br /&gt;
/join Egypt Today&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Egyptian Exchange&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Event Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Trivia Games   (player run guessing games)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Worship (Worship and Learning) (holiday snow storm updates)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
/join Spam Radio&lt;br /&gt;
&lt;br /&gt;
=== Dev Chat Channels ===&lt;br /&gt;
&lt;br /&gt;
For Pluribus [[FiresideChat | Fireside]] Chats (also logged)&amp;lt;br /&amp;gt;&lt;br /&gt;
/join Fireside&lt;br /&gt;
&lt;br /&gt;
For standard Dev Chats&amp;lt;br /&amp;gt;&lt;br /&gt;
/join ENN&lt;br /&gt;
&lt;br /&gt;
== How To Register ==&lt;br /&gt;
&lt;br /&gt;
'''Note: that only people with T7 accounts can log into and edit the wiki. Anyone can read the wiki without an account.'''&lt;br /&gt;
&lt;br /&gt;
Before you can log in you must set your webpass in game:&lt;br /&gt;
* Log into the game and type '''/webpass atitd.org ''password'''''&lt;br /&gt;
** (meaning you replace '''''password''''' with a password of your choice - but not your game or bank one!).&lt;br /&gt;
&lt;br /&gt;
You can read a full guide on our [[OpenID]] page.&lt;br /&gt;
&lt;br /&gt;
== How to Log In ==&lt;br /&gt;
&lt;br /&gt;
The ATitD wiki uses [[OpenID]] to manage login accounts, allowing you to use the same user name in the game, in the forums, and on the wiki without setting up additional accounts. You can find login instructions on the [[OpenID]] page. &lt;br /&gt;
&lt;br /&gt;
'''If you have problems logging in, please come to #atitd-wiki in [http://atitd.org/irc/ IRC]'''&lt;br /&gt;
&lt;br /&gt;
== [[Events]] ==&lt;br /&gt;
&lt;br /&gt;
Coming SOON!!!&lt;br /&gt;
&lt;br /&gt;
'''March 2017 [[Events/Airship_Flotilla_1 | Airship Flotilla Fun Flight]]'''&lt;br /&gt;
* date: March 18, 2017 &lt;br /&gt;
* time: 4pm Eastern (after Festivals) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See full details on current and past events on the [[:Category:Events|Events]] page&lt;br /&gt;
&lt;br /&gt;
== The Official ATITD Store ==&lt;br /&gt;
&lt;br /&gt;
The online store where you can buy MONKEYS!! and other kewl stuff from ATITD!&lt;br /&gt;
&lt;br /&gt;
https://store.pluribusgames.com/&lt;br /&gt;
&lt;br /&gt;
=== Cats are now available ===&lt;br /&gt;
&lt;br /&gt;
10/27/2016&lt;br /&gt;
&lt;br /&gt;
Cats can now be purchased from the ATITD store or you can make arrangements for in-game cat adoptions with Asheara or KalmKitty. &lt;br /&gt;
&lt;br /&gt;
There is a display of cats in RP, 7 Lakes, SE, OE, not far from the CS.&lt;br /&gt;
&lt;br /&gt;
In-game purchases are limited to $100 USD due to processing limitations.  Bigger cats can be purchased by contacting Pluribus by phone or in game.&lt;br /&gt;
&lt;br /&gt;
You can check out the options here: [[Guilds/The_Cat_Ladies_and_Men_of_Egypt | The Cat Ladies and Men of Egypt]]&lt;br /&gt;
&lt;br /&gt;
You can also contact one of the cat handlers: Kalmkitty, Asheara, ReddRuby, Ariella, Bellah and Pluribus for the more expensive cats.&lt;br /&gt;
&lt;br /&gt;
== Information from Tale 6 ==&lt;br /&gt;
If you copy information directly from an old Tale, make sure you tag the page with the &amp;lt;nowiki&amp;gt;{{T7}}&amp;lt;/nowiki&amp;gt; template so that it is clear that the information needs checking! (just put &amp;lt;nowiki&amp;gt;{{T7}}&amp;lt;/nowiki&amp;gt; at the top of the page edit) &lt;br /&gt;
&lt;br /&gt;
Also, as we clean up these pages please use &amp;lt;nowiki&amp;gt;{{7ok}}&amp;lt;/nowiki&amp;gt; template [[File:t7ok_small.gif]] to mark specific information as having been verified. Information that still needs to be verified should be marked with  &amp;lt;nowiki&amp;gt;{{7}}&amp;lt;/nowiki&amp;gt; template [[File:T7N.png]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
{{SideMumble}}&lt;br /&gt;
&lt;br /&gt;
; Official Player Gathering:&lt;br /&gt;
* '''October 7-9''' Player Gathering in Aurora IL. More details available at http://www.atitd.org/wiki/tale7/Player_Meet_2016&lt;br /&gt;
&lt;br /&gt;
;atitd.org services:&lt;br /&gt;
* [http://dailyscarab.wordpress.com/ The Daily Scarab] - Community news blog&lt;br /&gt;
* [http://www.atitd.org/ Community portal front page]&lt;br /&gt;
* [http://www.atitd.org/forum/ Forums]&lt;br /&gt;
* Mumble [[Mumble|voice chat]] and [http://mumble.atitd.org/ who's online?]&lt;br /&gt;
* IRC: [irc://irc.sorcery.net/atitd #atitd] on sorcery.net&lt;br /&gt;
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on Sorcery.Net by default)&lt;br /&gt;
; services from other users:&lt;br /&gt;
* [[atitd.xyz | Teamspeak]] Server ts.atitd.xyz - Provided by [[User:feyth|feyth]]&lt;br /&gt;
* [https://discord.gg/0kvxEfeM1sBBhy6H Discord] server - Set up by [[User:Safa|Safa]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Links ===&lt;br /&gt;
* [http://services.atitd.org/log.php Logs] of the System channel&lt;br /&gt;
* Old (public) Tale 1-6 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3], [http://www.atitd.org/wiki/tale4 Tale4], [http://www.atitd.org/wiki/tale5 Tale5] [http://www.atitd.org/wiki/tale6 Tale6]&lt;br /&gt;
* Community portal [http://stats.atitd.org/ server statistics]&lt;br /&gt;
* [http://twitter.com/atitd Twitter feed] of the System channel [Currently Unused]&lt;br /&gt;
&lt;br /&gt;
__NOCACHE__&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141487</id>
		<title>User:Khnumbaf</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Khnumbaf&amp;diff=141487"/>
		<updated>2017-11-19T16:33:19Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Khnumbaf_head.png|thumb|upright=1.35|left|alt=Portrait.|Self portrait 2017.]]&lt;br /&gt;
&lt;br /&gt;
Hi, I'm Khnumbaf. Players from earlier tales may remember me as Ptah, I used that name from T4 to T6.&lt;br /&gt;
&lt;br /&gt;
I've been around, on and off, since T2. This tale I'm an eager fisherman and fishmonger. I trade some of my catches, so chat me in game, I might have what you need.&lt;br /&gt;
&lt;br /&gt;
[[User:Meketaten|Meketaten]] is my alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Tech_trees|Tale 7 tech trees]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Khnumbaf/Fish_map_test|Fish map test]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=141486</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=141486"/>
		<updated>2017-11-19T16:17:51Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Added a new &amp;quot;Statistics&amp;quot; section, listing numbers of tests, broken down by disipline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disiplines). To reach the top rank for any given disipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. &lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|4|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of the People's Pyramid]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#0cf|Art and Music|2&lt;br /&gt;
|1|[[Test of Sculptors]]|1&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of The Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of The Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2*|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2*|[[Banquet | Test of the Banquet]]|1&lt;br /&gt;
|4|[[Test of Takeskot | The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis Bounty]]|1}}&lt;br /&gt;
|| {{SidebarDiscipline10|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Demipharaoh]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|6|[[Test of Mentorship]]|1&lt;br /&gt;
|7|[[The Test of the Host]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|23|[[Test of the Hegemon]]|1&lt;br /&gt;
|?|[[Test of True Leadership]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|8|[[Test of the Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|13|[[Test of the Constellation]]|1&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of the Pulse of the People | Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of Empty Hand]]|1&lt;br /&gt;
|?|[[Test of the Alchemist's Rune]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline12|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|1&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|16|[[Remembrance Ceremonies]]|1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png| | |Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png| | |Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* A total of '''77 test''' have been released in Tale 7 (per November 19th 2017). &lt;br /&gt;
* 3 tests are not yet avaliable.&lt;br /&gt;
&lt;br /&gt;
'''Broken down by disipline:'''&lt;br /&gt;
(per November 19th 2017)&lt;br /&gt;
*Architecture: 12 tests.&lt;br /&gt;
*Body: 12 tests.&lt;br /&gt;
*Leadership: 13 tests.&lt;br /&gt;
*Worship: 12 tests.&lt;br /&gt;
*Art: 9 tests.&lt;br /&gt;
*Harmony: 10 tests.&lt;br /&gt;
*Thought: 9 tests.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=141485</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Tests&amp;diff=141485"/>
		<updated>2017-11-19T15:44:12Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: Small rewrite: more than 7 tests for each disipline, infor on how to reach oracledom, new item in requirements list: additional requirements (beyond levels).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disiplines). To reach the top rank for any given disipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. &lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|4|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of the People's Pyramid]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#0cf|Art and Music|2&lt;br /&gt;
|1|[[Test of Sculptors]]|1&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of The Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of The Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline12|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2*|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2*|[[Banquet | Test of the Banquet]]|1&lt;br /&gt;
|4|[[Test of Takeskot | The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis Bounty]]|1}}&lt;br /&gt;
|| {{SidebarDiscipline10|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Demipharaoh]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|6|[[Test of Mentorship]]|1&lt;br /&gt;
|7|[[The Test of the Host]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|23|[[Test of the Hegemon]]|1&lt;br /&gt;
|?|[[Test of True Leadership]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|8|[[Test of the Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|13|[[Test of the Constellation]]|1&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of the Pulse of the People | Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of Empty Hand]]|1&lt;br /&gt;
|?|[[Test of the Alchemist's Rune]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline12|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|1&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|16|[[Remembrance Ceremonies]]|1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png| | |Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png| | |Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141482</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141482"/>
		<updated>2017-11-19T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* How to fish for loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Fish  ==&lt;br /&gt;
&lt;br /&gt;
Common [[Fish]] are the following 7 fish: [[Abdju]], [[Carp]], [[Catfish]], [[Chromis]], [[Perch]], [[Phagrus]], and [[Tilapia]]. &lt;br /&gt;
* For more information, see [[Fishing/Common Fish]]&lt;br /&gt;
* For types of lures needed to catch, see [[Fishing/Common Fish|this page]].&lt;br /&gt;
&lt;br /&gt;
== Fishing Infographic here: [[Fishing_Infographic|Infographic]] ==&lt;br /&gt;
&lt;br /&gt;
Follow link for the infographic for the times, seasons and lures for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== Log Fishing tests here: [[Fishing/Trials|Trials]] ==&lt;br /&gt;
&lt;br /&gt;
This is to log raw data for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== How to fish ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
To catch fish, you need three things:&lt;br /&gt;
&lt;br /&gt;
# [[Fly Fishing]] skill;&lt;br /&gt;
# A [[Basic Fly Rod]] in your inventory;&lt;br /&gt;
# One or more [[requires::Fishing Lure]]s in inventory.&lt;br /&gt;
&lt;br /&gt;
=== Off shore fishing ===&lt;br /&gt;
After the introduction of sailboats, it is now possible to fish off shore, in any body of water, at any debth (the Nile, Red Sea, the Meditteranian Sea etc.). You may fish while moving, which enables &amp;quot;thrawling&amp;quot; as you sail to your destination. It is also possible to change lures and filet(via filleting skill) the fish while at sea.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
Before you can catch any fish, you must first select a lure from those that you are carrying.  To do this, bring up your own menu, select &amp;quot;Skills...&amp;quot;, &amp;quot;Use Lure...&amp;quot;, the type of [[Insects|insect]], and then the level of lure.&lt;br /&gt;
&lt;br /&gt;
This type of lure will be used for all subsequent fishing attempts.  If you no longer carry any lures of that type, a popup will tell you that you need to use a lure.&lt;br /&gt;
&lt;br /&gt;
You may also want to increase your [[Stats|speed]] statistic while fishing, as some fish can only be reliably caught with up to 28 speed.  [[File:T7N.png]] Max speed needed is not yet known.&lt;br /&gt;
&lt;br /&gt;
=== Making the casts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:FishIcon.png|left]]You can then fish by standing near water and clicking on the fish action icon in the top-left of your window.  Fishing takes about 14 seconds, and the results will be shown in your Main channel.  If you caught a fish, you will also see a flyaway message.  You can fish again immediately after getting the results of the previous cast.&lt;br /&gt;
&lt;br /&gt;
=== The results ===&lt;br /&gt;
&lt;br /&gt;
Whether you catch a fish or not, there is a chance of losing your lure.  Fresh lures (made with [[Fly Tying]] 1) have a very high chance of loss, while Hardened lures (requiring Fly Tying 4) may last for hundreds of casts.&lt;br /&gt;
&lt;br /&gt;
These are the possible results from each cast:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  This means that your cast was unsuccessful, and you should try again.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''No fish bit.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  There are no fish of sufficient size to be caught by you, due to fishing out the types that are available at this time.  This applies per-avatar, not by location.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an unusual fish, but you were not quick enough.''&amp;lt;/FONT&amp;gt; Your speed was not high enough to catch this type of fish.  If it is almost enough, you may catch them on future casts.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an odd fish, but you were too late recognizing the bite.''&amp;lt;/FONT&amp;gt;  Your Fly Fishing skill was not high enough.  You can only catch that type of fish by increasing your skill, through enormous amounts of fishing.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''The water is dead, and smells like rotten eggs.''&amp;lt;/FONT&amp;gt;  You are trying to fish in [[Sulphurous Water]].&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught a strange fish, but this rod was just too clumsy.''&amp;lt;/FONT&amp;gt;  You may need a better fishing rod. You may succeed on future attempts.  Otherwise, keep an eye out for [[Events]] offering better Rods as prizes&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''.''&amp;lt;/FONT&amp;gt;  You caught a fish!  Note that fish have a bulk of 20 debens each, so it is easy to become overloaded.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''. The fish seems a bit listless.''&amp;lt;/FONT&amp;gt;  Displays when using a higher level rod. No idea why yet. (I got &amp;quot;listless&amp;quot; with a basic rod in downtown RP. Pollution maybe? -Matk) (Just got this message for the first time - was using Beachcomber's rod.  Switched to basic rod and got same message.  Was at my compound where I normally fish.  Went to a fishing spot a bit further from camp and no longer got the message, so may well be pollution. ~ Lilyoptra 7-26-2016)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Your Fly Fishing skill went up!''&amp;lt;/FONT&amp;gt; Your skill went up. Takes a hecka lotta casts. This varies greatly by avatar and increases significantly for higher levels of flyfishing. Reports of between 700ish to 1500ish for the first increase. (T7: I got my first skill up after 693 fish caught. - Matk)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything because your hook got stuck in some &amp;lt;item&amp;gt;''&amp;lt;/FONT&amp;gt; You caught a non-fish, a precursor to the [[Test of Isis Bounty]]&lt;br /&gt;
* You caught some Ship Debris (for [[Test of Isis Bounty]])&lt;br /&gt;
&lt;br /&gt;
== Non-Fish items ==&lt;br /&gt;
&lt;br /&gt;
===How to fish for loot===&lt;br /&gt;
&lt;br /&gt;
Not confirmed, but highly likely: &lt;br /&gt;
*Negative speed stat will increase the chance of catching loot (and decrease the chance of catching fish).&lt;br /&gt;
Not confirmed, theory: &lt;br /&gt;
*Fishing with a basic rod will increase loot %, as oppossed to a high level fishing rod. More testing will have to be done, but at least basic rod seems to be just as good for this, if not better. [[User:Khnumbaf|Khnumbaf]] 21:17, 18 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Things found during fishing include:&lt;br /&gt;
&lt;br /&gt;
=== Useful Items===&lt;br /&gt;
* [[Boards]]&lt;br /&gt;
* [[Gold Foil]]&lt;br /&gt;
* [[Linen]]&lt;br /&gt;
* [[Mirror]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rotten Flax]]&lt;br /&gt;
* [[Sail]]&lt;br /&gt;
* [[Silk Cloth]]&lt;br /&gt;
* '''[[Ship Debris]]'''&lt;br /&gt;
&lt;br /&gt;
=== Items with no known purpose ===&lt;br /&gt;
* Broken Chariot Wheels&lt;br /&gt;
* Broken Mirror&lt;br /&gt;
* Decayed Cadavers&lt;br /&gt;
* Frayed Rope&lt;br /&gt;
* Rotten Leather&lt;br /&gt;
* Rotten Wood&lt;br /&gt;
* Tattered Sail&lt;br /&gt;
* Torn Bandages&lt;br /&gt;
&lt;br /&gt;
=== Low Quality Items ===&lt;br /&gt;
&lt;br /&gt;
A low-quality item, of between 1000 and 2500&lt;br /&gt;
&lt;br /&gt;
* Barometric Sphere &lt;br /&gt;
* Distillation Coil&lt;br /&gt;
* Florence Flask &lt;br /&gt;
* Hookah Bowl&lt;br /&gt;
* Jagged Blade&lt;br /&gt;
* Resin Wedge &lt;br /&gt;
* Sharp Edged Blade&lt;br /&gt;
* Test Tube&lt;br /&gt;
* Thistle Tube &lt;br /&gt;
* Twice Folded Blade&lt;br /&gt;
* Wine Glass&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141481</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Fishing&amp;diff=141481"/>
		<updated>2017-11-19T02:17:00Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Non-Fish items */ how to fish for loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Fish  ==&lt;br /&gt;
&lt;br /&gt;
Common [[Fish]] are the following 7 fish: [[Abdju]], [[Carp]], [[Catfish]], [[Chromis]], [[Perch]], [[Phagrus]], and [[Tilapia]]. &lt;br /&gt;
* For more information, see [[Fishing/Common Fish]]&lt;br /&gt;
* For types of lures needed to catch, see [[Fishing/Common Fish|this page]].&lt;br /&gt;
&lt;br /&gt;
== Fishing Infographic here: [[Fishing_Infographic|Infographic]] ==&lt;br /&gt;
&lt;br /&gt;
Follow link for the infographic for the times, seasons and lures for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== Log Fishing tests here: [[Fishing/Trials|Trials]] ==&lt;br /&gt;
&lt;br /&gt;
This is to log raw data for uncommon fish catches.&lt;br /&gt;
&lt;br /&gt;
== How to fish ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
To catch fish, you need three things:&lt;br /&gt;
&lt;br /&gt;
# [[Fly Fishing]] skill;&lt;br /&gt;
# A [[Basic Fly Rod]] in your inventory;&lt;br /&gt;
# One or more [[requires::Fishing Lure]]s in inventory.&lt;br /&gt;
&lt;br /&gt;
=== Off shore fishing ===&lt;br /&gt;
After the introduction of sailboats, it is now possible to fish off shore, in any body of water, at any debth (the Nile, Red Sea, the Meditteranian Sea etc.). You may fish while moving, which enables &amp;quot;thrawling&amp;quot; as you sail to your destination. It is also possible to change lures and filet(via filleting skill) the fish while at sea.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
Before you can catch any fish, you must first select a lure from those that you are carrying.  To do this, bring up your own menu, select &amp;quot;Skills...&amp;quot;, &amp;quot;Use Lure...&amp;quot;, the type of [[Insects|insect]], and then the level of lure.&lt;br /&gt;
&lt;br /&gt;
This type of lure will be used for all subsequent fishing attempts.  If you no longer carry any lures of that type, a popup will tell you that you need to use a lure.&lt;br /&gt;
&lt;br /&gt;
You may also want to increase your [[Stats|speed]] statistic while fishing, as some fish can only be reliably caught with up to 28 speed.  [[File:T7N.png]] Max speed needed is not yet known.&lt;br /&gt;
&lt;br /&gt;
=== Making the casts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:FishIcon.png|left]]You can then fish by standing near water and clicking on the fish action icon in the top-left of your window.  Fishing takes about 14 seconds, and the results will be shown in your Main channel.  If you caught a fish, you will also see a flyaway message.  You can fish again immediately after getting the results of the previous cast.&lt;br /&gt;
&lt;br /&gt;
=== The results ===&lt;br /&gt;
&lt;br /&gt;
Whether you catch a fish or not, there is a chance of losing your lure.  Fresh lures (made with [[Fly Tying]] 1) have a very high chance of loss, while Hardened lures (requiring Fly Tying 4) may last for hundreds of casts.&lt;br /&gt;
&lt;br /&gt;
These are the possible results from each cast:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  This means that your cast was unsuccessful, and you should try again.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''No fish bit.  Try different lures and locations.''&amp;lt;/FONT&amp;gt;  There are no fish of sufficient size to be caught by you, due to fishing out the types that are available at this time.  This applies per-avatar, not by location.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an unusual fish, but you were not quick enough.''&amp;lt;/FONT&amp;gt; Your speed was not high enough to catch this type of fish.  If it is almost enough, you may catch them on future casts.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught an odd fish, but you were too late recognizing the bite.''&amp;lt;/FONT&amp;gt;  Your Fly Fishing skill was not high enough.  You can only catch that type of fish by increasing your skill, through enormous amounts of fishing.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''The water is dead, and smells like rotten eggs.''&amp;lt;/FONT&amp;gt;  You are trying to fish in [[Sulphurous Water]].&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You almost caught a strange fish, but this rod was just too clumsy.''&amp;lt;/FONT&amp;gt;  You may need a better fishing rod. You may succeed on future attempts.  Otherwise, keep an eye out for [[Events]] offering better Rods as prizes&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''.''&amp;lt;/FONT&amp;gt;  You caught a fish!  Note that fish have a bulk of 20 debens each, so it is easy to become overloaded.&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Caught a '''&amp;lt;size&amp;gt;''' deben '''&amp;lt;fish type&amp;gt;'''. The fish seems a bit listless.''&amp;lt;/FONT&amp;gt;  Displays when using a higher level rod. No idea why yet. (I got &amp;quot;listless&amp;quot; with a basic rod in downtown RP. Pollution maybe? -Matk) (Just got this message for the first time - was using Beachcomber's rod.  Switched to basic rod and got same message.  Was at my compound where I normally fish.  Went to a fishing spot a bit further from camp and no longer got the message, so may well be pollution. ~ Lilyoptra 7-26-2016)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''Your Fly Fishing skill went up!''&amp;lt;/FONT&amp;gt; Your skill went up. Takes a hecka lotta casts. This varies greatly by avatar and increases significantly for higher levels of flyfishing. Reports of between 700ish to 1500ish for the first increase. (T7: I got my first skill up after 693 fish caught. - Matk)&lt;br /&gt;
* &amp;lt;FONT Color=Blue&amp;gt;''You didn't catch anything because your hook got stuck in some &amp;lt;item&amp;gt;''&amp;lt;/FONT&amp;gt; You caught a non-fish, a precursor to the [[Test of Isis Bounty]]&lt;br /&gt;
* You caught some Ship Debris (for [[Test of Isis Bounty]])&lt;br /&gt;
&lt;br /&gt;
== Non-Fish items ==&lt;br /&gt;
&lt;br /&gt;
===How to fish for loot===&lt;br /&gt;
&lt;br /&gt;
Not confirmed, but highly likely: nagative speed stat ill increase the chance of catching loot (and decrease the chance of catching fish).&lt;br /&gt;
Not confirmed, theory: fishing with a basic rod will increase loot %, as oppossed to a high level fishing rod. More testing will have to be done, but at least basic rod seems to be just as good for this, if not better. [[User:Khnumbaf|Khnumbaf]] 21:17, 18 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Things found during fishing include:&lt;br /&gt;
&lt;br /&gt;
=== Useful Items===&lt;br /&gt;
* [[Boards]]&lt;br /&gt;
* [[Gold Foil]]&lt;br /&gt;
* [[Linen]]&lt;br /&gt;
* [[Mirror]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rotten Flax]]&lt;br /&gt;
* [[Sail]]&lt;br /&gt;
* [[Silk Cloth]]&lt;br /&gt;
* '''[[Ship Debris]]'''&lt;br /&gt;
&lt;br /&gt;
=== Items with no known purpose ===&lt;br /&gt;
* Broken Chariot Wheels&lt;br /&gt;
* Broken Mirror&lt;br /&gt;
* Decayed Cadavers&lt;br /&gt;
* Frayed Rope&lt;br /&gt;
* Rotten Leather&lt;br /&gt;
* Rotten Wood&lt;br /&gt;
* Tattered Sail&lt;br /&gt;
* Torn Bandages&lt;br /&gt;
&lt;br /&gt;
=== Low Quality Items ===&lt;br /&gt;
&lt;br /&gt;
A low-quality item, of between 1000 and 2500&lt;br /&gt;
&lt;br /&gt;
* Barometric Sphere &lt;br /&gt;
* Distillation Coil&lt;br /&gt;
* Florence Flask &lt;br /&gt;
* Hookah Bowl&lt;br /&gt;
* Jagged Blade&lt;br /&gt;
* Resin Wedge &lt;br /&gt;
* Sharp Edged Blade&lt;br /&gt;
* Test Tube&lt;br /&gt;
* Thistle Tube &lt;br /&gt;
* Twice Folded Blade&lt;br /&gt;
* Wine Glass&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Snakespine_Fly_Rod&amp;diff=141469</id>
		<title>Snakespine Fly Rod</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Snakespine_Fly_Rod&amp;diff=141469"/>
		<updated>2017-11-18T19:41:35Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: fixed photo not showing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=SnakespineRod.png|description=For catching fish.}} &lt;br /&gt;
&lt;br /&gt;
A '''Snakespine Fly Rod''' allows you to fish when you are near water and catch various types of [[Fish]] while [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Received as an event prize from the [[Event/Fishing Event|Fishing Event]] and from &amp;quot;Trading's the Game&amp;quot;. This rod is the top rod in the game (level 7) and is extremely rare.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Requires [[Fly Fishing]] skill from [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*100% catches on All Strange Fish &lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Fly Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] &lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Snakespine_Fly_Rod&amp;diff=141468</id>
		<title>Snakespine Fly Rod</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Snakespine_Fly_Rod&amp;diff=141468"/>
		<updated>2017-11-18T19:39:31Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=SnakespineFlyRod.png|description=For catching fish.}} &lt;br /&gt;
&lt;br /&gt;
A '''Snakespine Fly Rod''' allows you to fish when you are near water and catch various types of [[Fish]] while [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
Received as an event prize from the [[Event/Fishing Event|Fishing Event]] and from &amp;quot;Trading's the Game&amp;quot;. This rod is the top rod in the game (level 7) and is extremely rare.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Requires [[Fly Fishing]] skill from [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*100% catches on All Strange Fish &lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Fly Rods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] &lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141466</id>
		<title>Test of Isis Bounty</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141466"/>
		<updated>2017-11-18T16:19:37Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Small Sailboats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Box|The Test of the Isis' Bounty|Find the remants of Isis Bounty}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test  &lt;br /&gt;
|name         =Isis' Bounty&lt;br /&gt;
|discipline   = Body&lt;br /&gt;
|level        = 22&lt;br /&gt;
|requirements = &lt;br /&gt;
|principles =&lt;br /&gt;
: '''Can you find the ship Isis Bounty?'''&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Have a piece of Ship Debris Identified&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage a Treasure Cache&lt;br /&gt;
*Find a Piece of Isis' Bounty&lt;br /&gt;
|demo name   = Eugenius&lt;br /&gt;
|demo region = Sinai&lt;br /&gt;
|demo date   = Year 6 Shemu III-1&lt;br /&gt;
}}&lt;br /&gt;
='''Known Issues'''=&lt;br /&gt;
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self&amp;gt;Emotes&amp;gt;Gait:Running to get out of the odd animation and restore your speed.&lt;br /&gt;
&lt;br /&gt;
=Test of Isis' Bounty=&lt;br /&gt;
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to work together to research the Basic Shipbuilding technology. All ships are affected by currents and wind resulting in slow sea travel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After passing the test, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shipbuilding Research===&lt;br /&gt;
The following items are needed for Shipbuilding tech to be unlocked:&lt;br /&gt;
*100 Ordinary Ship Debris&lt;br /&gt;
*800 Boards&lt;br /&gt;
*1600 Sails&lt;br /&gt;
*1600 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*100 Nails&lt;br /&gt;
*400 Iron&lt;br /&gt;
*4000 Treated boards of:&lt;br /&gt;
**Pliable Rotproof&lt;br /&gt;
**Glossy Rotproof&lt;br /&gt;
**Rigid Rotproof&lt;br /&gt;
&lt;br /&gt;
===Principles===&lt;br /&gt;
&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Show a piece of Ship Debris to Scientists at SBody or UBody&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage any Treasure Cache&lt;br /&gt;
*Find 1 Piece of Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
&lt;br /&gt;
In order to pass the Test of Isis' Bounty, players must find:&lt;br /&gt;
&lt;br /&gt;
*1 Fragment of the Foredeck of Isis' Bounty&lt;br /&gt;
*1 Fragment of the Aft Deck&lt;br /&gt;
*1 Fragment of the Mainmast&lt;br /&gt;
*1 Fragment of the Inner Hull&lt;br /&gt;
*1 Fragment of the Cargo Hold&lt;br /&gt;
*1 Fragment of the Cabin&lt;br /&gt;
*1 Fragment of the Gilded Outer Hull &lt;br /&gt;
&lt;br /&gt;
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish_items|Fishing]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=====More Item Information=====&lt;br /&gt;
&lt;br /&gt;
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to &amp;lt;s&amp;gt; Schools or&amp;lt;/s&amp;gt; Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: &amp;quot;Isis' Bounty Gilded Outer Hull fragment - username #&amp;quot;. The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:&lt;br /&gt;
&lt;br /&gt;
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.&lt;br /&gt;
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.&lt;br /&gt;
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.&lt;br /&gt;
*A piece of Ship Debris found along with an Ancient Treasure Cache is guaranteed to be from Isis' Bounty. Any part can be found in Ancient Treasure Caches, but there is a greater chance of the fragment being from either the Cabin, Inner Hull, or Cargo Hold. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The use of pieces of Isis' Bounty is detailed below. Pieces of Ordinary Ship Debris have the following uses:&lt;br /&gt;
&lt;br /&gt;
*100 Ordinary Ship Debris is needed to unlock Basic Shipbuilding Tech&lt;br /&gt;
*Once a player has learned Basic Shipbuilding 1, pieces of Ordinary Ship Debris can be turned in at the University of the Human Body where the tech is opened in exchange for knowledge. The scientists will examine the piece of ship debris and offer to instruct the player further on building simple ships -- each time the player does so, his/her Basic Shipbuilding skill will raise by 1, up to a maximum of 49. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinary Ship Debris has no further uses.&lt;br /&gt;
&lt;br /&gt;
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:IB 7 pieces.png|Isis Bounty]]&amp;lt;br&amp;gt;&lt;br /&gt;
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.&lt;br /&gt;
&lt;br /&gt;
===Small Sailboats===&lt;br /&gt;
&lt;br /&gt;
Once a player has learned Basic Shipbuilding, Small Sailboats can be constructed. Small Sailboats are built water-side from the following materials:&lt;br /&gt;
&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]]&lt;br /&gt;
&lt;br /&gt;
On constructing a Small Sailboat, there will be a blue flag labelled [[Anchor Buoy]] as well as your [[Small Sailboat]].&lt;br /&gt;
&lt;br /&gt;
Upgrading with a light winch costs:&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
'''Information proposed about Sailboats:'''&lt;br /&gt;
*Sailboats cannot be disassembled.&lt;br /&gt;
**Tested:  Sailboats can be Scuttled at sea.  The boat and winch are destroyed, returning no materials.  The player is returned to shore, seems to be the last land they stood upon.&lt;br /&gt;
*Sailboats can be steered. &lt;br /&gt;
*Sailboats cannot go in reverse.&lt;br /&gt;
*Sailboats traverse water of all depths.&lt;br /&gt;
*Steerage is precise -- unlike airships, direction is easily specified, but like airships, sailboats speeds are slow &lt;br /&gt;
**Tested:  (scroll down for an image of the navigation buttons) Sailboats can be steered precisely with the &amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;quot; buttons, using Strength, or turned with the &amp;quot;==&amp;gt;&amp;quot; buttons for a ninety-degree turn, which requires Endurance.  The player can also click the spot on the water they wish to sail to, like airship navigation.&lt;br /&gt;
**Speculation: The X and T buttons may raise and lower the sail.  Normally this would affect the speed, but the speed is constant in Tale 7.&lt;br /&gt;
**Navigation menu:  The airstream can be shown while at sea.  It is not yet known if this affects the ship's maneuverability. &lt;br /&gt;
*Sailboats can be anchored, and should automatically anchor when a player exits one or logs off aboard one.&lt;br /&gt;
*Sailboats should be able to be boarded from a few coords away from shore by clicking upon them.&lt;br /&gt;
*Waypoint/Expedition Travel/Spousewarp should not be allowed to/from ships.&lt;br /&gt;
*Fishing should be allowed from ships. Ideally, ships should not stop moving for a cast -- it should be possible to trawl from a moving boat. &lt;br /&gt;
**Tested:  A player with a rod and lure can fish while at sea.  The fishing icon must be clicked for each cast, same as on land.  While at sea, &amp;lt;s&amp;gt;the lure cannot be changed&amp;lt;/s&amp;gt; you may change lures (this was fixed after test release) [[User:Khnumbaf|Khnumbaf]] 08:51, 18 November 2017 (EST).&lt;br /&gt;
&lt;br /&gt;
Small Sailboats are somewhat flimsily constructed. This means that there is a chance that a small sailboat may come apart at sea. If this happens, the ship, and winch (if installed, see Winches and Treasure Caches section below) are lost, and the player is deposited on a random shore. &lt;br /&gt;
&lt;br /&gt;
* My first lasted 8 minutes, my second lasted 11 minutes. This is going to get very expensive! [[User:Silden|Silden]] 07:07, 13 November 2017 (EST)&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
* Main Message: &amp;lt;Font Color=Blue&amp;gt;Your boat is damaged by the unpredictable currents!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of a Small Sailboat is determined by the Basic Shipbuilding skill level of the builder. At higher quality levels:&lt;br /&gt;
*Ships have a significantly lower chance of coming apart at sea.&lt;br /&gt;
*Ships last longer. The lifespan in days should be equal to the builder's Basic Shipbuilding skill, up to a maximum of 21 days. At Basic Shipbuilding 1, a Small Sailboat will disintegrate after 1 day. At Basic Shipbuilding 21 and above, a small sailboat will last for three weeks. This lifespan can be prolonged indefinitely with maintenance: selecting &amp;quot;Maintain this Sailboat&amp;quot; from the ship's menu will refresh the ship's timer. This will also update the ship's other properties to the player's new/current level of Basic Shipbuilding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===The Master's Schooner and Advanced Shipbuilding===&lt;br /&gt;
[[Image:schooner.jpg|schooner]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player has passed the Test of Isis' Bounty, he/she will learn the skill Advanced Shipbuilding 1. This will allow said player to construct Master's Schooners. The cost of building a Master's Schooner is:&lt;br /&gt;
*1000 Boards&lt;br /&gt;
*1000 Glossy, Rotproof Boards&lt;br /&gt;
*50 Linen Sails&lt;br /&gt;
*200 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*1000 Nails&lt;br /&gt;
*10 Pulleys&lt;br /&gt;
*100 Gold Foil&lt;br /&gt;
*50 Bronze Straps&lt;br /&gt;
*500 Iron (for the Anchor)&lt;br /&gt;
*5 Steel Cable (for the Anchor Chain) &lt;br /&gt;
Built in a [[Medium Construction Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
*Master's Schooners never come apart at sea.&lt;br /&gt;
*Master's Schooners do not decay.&lt;br /&gt;
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).&lt;br /&gt;
*Master's Schooners have cargo holds.&lt;br /&gt;
*Either Advanced Shipbuilding (any level) or Basic Shipbuilding 21+ is required to operate a Master's Schooner. &lt;br /&gt;
Higher levels of Advanced Shipbuilding can be learned by turning pieces of Isis' Bounty in to University of the Human Body after the test has been completed.&lt;br /&gt;
&lt;br /&gt;
===Cargo Holds===&lt;br /&gt;
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.  &lt;br /&gt;
*50,000 Upgrade Costs: (Advanced Shipbuilding 7)&lt;br /&gt;
**2000 Boards&lt;br /&gt;
**500 Soft, Pliable, Rotproof Boards&lt;br /&gt;
**1000 Nails&lt;br /&gt;
**50 Iron Strap&lt;br /&gt;
*100,000 Upgrade Costs: (Advanced Shipbuilding 49)&lt;br /&gt;
**Unknown&lt;br /&gt;
&lt;br /&gt;
===Winches and Treasure Caches===&lt;br /&gt;
&lt;br /&gt;
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.&lt;br /&gt;
&lt;br /&gt;
Light Winch cost:&lt;br /&gt;
*2 Pulleys&lt;br /&gt;
*30 Rope&lt;br /&gt;
*5 iron (for the hook)&lt;br /&gt;
*1 1-output Gearbox, determined by the Sailboat &lt;br /&gt;
&lt;br /&gt;
Sturdy Winch cost:&lt;br /&gt;
&lt;br /&gt;
*5 Pulleys&lt;br /&gt;
*5 Steel Cable&lt;br /&gt;
*1 Large Steel Gear&lt;br /&gt;
*10 steel (for the hook)&lt;br /&gt;
*1 3-output Gearbox, determined by the Schooner &lt;br /&gt;
&lt;br /&gt;
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.&lt;br /&gt;
&lt;br /&gt;
===Treasure Cache===&lt;br /&gt;
&lt;br /&gt;
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:&lt;br /&gt;
*&amp;quot;A rare artifact to be sure.&amp;quot; In this case, there is no cache nearby.&lt;br /&gt;
*&amp;quot;The fragment shines even more gaudily than usual.&amp;quot; In this case, there is a cache within 75 coordinates.&lt;br /&gt;
*&amp;quot;You get an uneasy feeling from this relic, as if it wanted something. Creepy.&amp;quot; In this case, there is a cache within 25 coordinates. &lt;br /&gt;
&lt;br /&gt;
There are two types of Treasure Caches. An &amp;quot;ordinary&amp;quot; Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), very old wine (10+ vintages, rare flavors possible), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible), incense (higher qualities possible). &lt;br /&gt;
&lt;br /&gt;
The other type of Treasure Cache is the Ancient Treasure Cache. These should be substantially rarer and are only salvageable using a Sturdy Winch. If a player tries to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up using their winch. Ancient Treasure Caches consist of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris (guaranteed to be from Isis' Bounty), any of the treasure types mentioned above, in greater quantities and slanted toward the rarer types (older vintages and rarer flavors of wine, more likely to have huge gems, rarer raeli tiles, rarer gem cuts, etc.) and 1 Rare Item.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
'''''ALL INFORMATION PROVIDED WAS TAKEN FROM THE TEST PROPOSAL AND FROM COMMENTS MADE BY PLURIBUS. ACTUAL GAMEPLAY MAY BE DIFFERENT THAN WHAT IS LISTED. SPEED OF SHIPS AND BOATS MAY CHANGE AFTER TEST IS RELEASED!'''''&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed {{7ok}})== &lt;br /&gt;
To open the Test of Isis' Bounty you require:&lt;br /&gt;
&lt;br /&gt;
*77 Ordinary Ship Debris &lt;br /&gt;
Demonstration completed by Eugenius on Year 6, Shemu III-1&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141465</id>
		<title>Test of Isis Bounty</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Isis_Bounty&amp;diff=141465"/>
		<updated>2017-11-18T13:51:28Z</updated>

		<summary type="html">&lt;p&gt;Khnumbaf: /* Small Sailboats */ You may now change lures while at sea.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Box|The Test of the Isis' Bounty|Find the remants of Isis Bounty}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test  &lt;br /&gt;
|name         =Isis' Bounty&lt;br /&gt;
|discipline   = Body&lt;br /&gt;
|level        = 22&lt;br /&gt;
|requirements = &lt;br /&gt;
|principles =&lt;br /&gt;
: '''Can you find the ship Isis Bounty?'''&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Have a piece of Ship Debris Identified&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage a Treasure Cache&lt;br /&gt;
*Find a Piece of Isis' Bounty&lt;br /&gt;
|demo name   = Eugenius&lt;br /&gt;
|demo region = Sinai&lt;br /&gt;
|demo date   = Year 6 Shemu III-1&lt;br /&gt;
}}&lt;br /&gt;
='''Known Issues'''=&lt;br /&gt;
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self&amp;gt;Emotes&amp;gt;Gait:Running to get out of the odd animation and restore your speed.&lt;br /&gt;
&lt;br /&gt;
=Test of Isis' Bounty=&lt;br /&gt;
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to work together to research the Basic Shipbuilding technology. All ships are affected by currents and wind resulting in slow sea travel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After passing the test, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shipbuilding Research===&lt;br /&gt;
The following items are needed for Shipbuilding tech to be unlocked:&lt;br /&gt;
*100 Ordinary Ship Debris&lt;br /&gt;
*800 Boards&lt;br /&gt;
*1600 Sails&lt;br /&gt;
*1600 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*100 Nails&lt;br /&gt;
*400 Iron&lt;br /&gt;
*4000 Treated boards of:&lt;br /&gt;
**Pliable Rotproof&lt;br /&gt;
**Glossy Rotproof&lt;br /&gt;
**Rigid Rotproof&lt;br /&gt;
&lt;br /&gt;
===Principles===&lt;br /&gt;
&lt;br /&gt;
*Find a piece of Ship Debris&lt;br /&gt;
*Find a second piece of Ship Debris&lt;br /&gt;
*Show a piece of Ship Debris to Scientists at SBody or UBody&lt;br /&gt;
*Learn Basic Shipbuilding&lt;br /&gt;
*Construct a Small Sailboat&lt;br /&gt;
*Install a Light Winch&lt;br /&gt;
*Salvage any Treasure Cache&lt;br /&gt;
*Find 1 Piece of Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
&lt;br /&gt;
In order to pass the Test of Isis' Bounty, players must find:&lt;br /&gt;
&lt;br /&gt;
*1 Fragment of the Foredeck of Isis' Bounty&lt;br /&gt;
*1 Fragment of the Aft Deck&lt;br /&gt;
*1 Fragment of the Mainmast&lt;br /&gt;
*1 Fragment of the Inner Hull&lt;br /&gt;
*1 Fragment of the Cargo Hold&lt;br /&gt;
*1 Fragment of the Cabin&lt;br /&gt;
*1 Fragment of the Gilded Outer Hull &lt;br /&gt;
&lt;br /&gt;
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish_items|Fishing]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=====More Item Information=====&lt;br /&gt;
&lt;br /&gt;
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to &amp;lt;s&amp;gt; Schools or&amp;lt;/s&amp;gt; Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: &amp;quot;Isis' Bounty Gilded Outer Hull fragment - username #&amp;quot;. The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:&lt;br /&gt;
&lt;br /&gt;
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.&lt;br /&gt;
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.&lt;br /&gt;
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.&lt;br /&gt;
*A piece of Ship Debris found along with an Ancient Treasure Cache is guaranteed to be from Isis' Bounty. Any part can be found in Ancient Treasure Caches, but there is a greater chance of the fragment being from either the Cabin, Inner Hull, or Cargo Hold. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The use of pieces of Isis' Bounty is detailed below. Pieces of Ordinary Ship Debris have the following uses:&lt;br /&gt;
&lt;br /&gt;
*100 Ordinary Ship Debris is needed to unlock Basic Shipbuilding Tech&lt;br /&gt;
*Once a player has learned Basic Shipbuilding 1, pieces of Ordinary Ship Debris can be turned in at the University of the Human Body where the tech is opened in exchange for knowledge. The scientists will examine the piece of ship debris and offer to instruct the player further on building simple ships -- each time the player does so, his/her Basic Shipbuilding skill will raise by 1, up to a maximum of 49. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinary Ship Debris has no further uses.&lt;br /&gt;
&lt;br /&gt;
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:IB 7 pieces.png|Isis Bounty]]&amp;lt;br&amp;gt;&lt;br /&gt;
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.&lt;br /&gt;
&lt;br /&gt;
===Small Sailboats===&lt;br /&gt;
&lt;br /&gt;
Once a player has learned Basic Shipbuilding, Small Sailboats can be constructed. Small Sailboats are built water-side from the following materials:&lt;br /&gt;
&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]]&lt;br /&gt;
&lt;br /&gt;
On constructing a Small Sailboat, there will be a blue flag labelled [[Anchor Buoy]] as well as your [[Small Sailboat]].&lt;br /&gt;
&lt;br /&gt;
Upgrading with a light winch costs:&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random&lt;br /&gt;
&lt;br /&gt;
'''Information proposed about Sailboats:'''&lt;br /&gt;
*Sailboats cannot be disassembled.&lt;br /&gt;
**Tested:  Sailboats can be Scuttled at sea.  The boat and winch are destroyed, returning no materials.  The player is returned to shore, seems to be the last land they stood upon.&lt;br /&gt;
*Sailboats can be steered. &lt;br /&gt;
*Sailboats cannot go in reverse.&lt;br /&gt;
*Sailboats traverse water of all depths.&lt;br /&gt;
*Steerage is precise -- unlike airships, direction is easily specified, but like airships, sailboats speeds are slow &lt;br /&gt;
**Tested:  (scroll down for an image of the navigation buttons) Sailboats can be steered precisely with the &amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;quot; buttons, using Strength, or turned with the &amp;quot;==&amp;gt;&amp;quot; buttons for a ninety-degree turn, which requires Endurance.  The player can also click the spot on the water they wish to sail to, like airship navigation.&lt;br /&gt;
**Speculation: The X and T buttons may raise and lower the sail.  Normally this would affect the speed, but the speed is constant in Tale 7.&lt;br /&gt;
**Navigation menu:  The airstream can be shown while at sea.  It is not yet known if this affects the ship's maneuverability. &lt;br /&gt;
*Sailboats can be anchored, and should automatically anchor when a player exits one or logs off aboard one.&lt;br /&gt;
*Sailboats should be able to be boarded from a few coords away from shore by clicking upon them.&lt;br /&gt;
*Waypoint/Expedition Travel/Spousewarp should not be allowed to/from ships.&lt;br /&gt;
*Fishing should be allowed from ships. Ideally, ships should not stop moving for a cast -- it should be possible to trawl from a moving boat. &lt;br /&gt;
**Tested:  A player with a rod and lure can fish while at sea.  The fishing icon must be clicked for each cast, same as on land.  While at sea, &amp;lt;s&amp;gt;the lure cannot be changed&amp;lt;/s&amp;gt; you may change lures (this was fixed after test release) [[User:Khnumbaf|Khnumbaf]] 08:51, 18 November 2017 (EST).&lt;br /&gt;
&lt;br /&gt;
Small Sailboats are somewhat flimsily constructed. This means that there is a chance that a small sailboat may come apart at sea. If this happens, the ship, and winch (if installed, see Winches and Treasure Caches section below) are lost, and the player is deposited on a random shore. &lt;br /&gt;
&lt;br /&gt;
* My first lasted 8 minutes, my second lasted 11 minutes. This is going to get very expensive! [[User:Silden|Silden]] 07:07, 13 November 2017 (EST)&lt;br /&gt;
[[Image:Ship apart.png]]&lt;br /&gt;
* Main Message: &amp;lt;Font Color=Blue&amp;gt;Your boat is damaged by the unpredictable currents!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of a Small Sailboat is determined by the Basic Shipbuilding skill level of the builder. At higher quality levels:&lt;br /&gt;
*Ships have a significantly lower chance of coming apart at sea.&lt;br /&gt;
*Ships last longer. The lifespan in days should be equal to the builder's Basic Shipbuilding skill, up to a maximum of 21 days. At Basic Shipbuilding 1, a Small Sailboat will disintegrate after 1 day. At Basic Shipbuilding 21 and above, a small sailboat will last for three weeks. This lifespan can be prolonged indefinitely with maintenance: selecting &amp;quot;Maintain this Sailboat&amp;quot; from the ship's menu will refresh the ship's timer. This will also update the ship's other properties to the player's new/current level of Basic Shipbuilding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png&lt;br /&gt;
&lt;br /&gt;
===The Master's Schooner and Advanced Shipbuilding===&lt;br /&gt;
[[Image:schooner.jpg|schooner]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player has passed the Test of Isis' Bounty, he/she will learn the skill Advanced Shipbuilding 1. This will allow said player to construct Master's Schooners. The cost of building a Master's Schooner is:&lt;br /&gt;
*1000 Boards&lt;br /&gt;
*1000 Glossy, Rotproof Boards&lt;br /&gt;
*50 Linen Sails&lt;br /&gt;
*200 Rope&lt;br /&gt;
*100 Tar&lt;br /&gt;
*1000 Nails&lt;br /&gt;
*10 Pulleys&lt;br /&gt;
*100 Gold Foil&lt;br /&gt;
*50 Bronze Straps&lt;br /&gt;
*500 Iron (for the Anchor)&lt;br /&gt;
*5 Steel Cable (for the Anchor Chain) &lt;br /&gt;
Built in a [[Medium Construction Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
*Master's Schooners never come apart at sea.&lt;br /&gt;
*Master's Schooners do not decay.&lt;br /&gt;
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).&lt;br /&gt;
*Master's Schooners have cargo holds.&lt;br /&gt;
*Either Advanced Shipbuilding (any level) or Basic Shipbuilding 21+ is required to operate a Master's Schooner. &lt;br /&gt;
Higher levels of Advanced Shipbuilding can be learned by turning pieces of Isis' Bounty in to University of the Human Body after the test has been completed.&lt;br /&gt;
&lt;br /&gt;
===Cargo Holds===&lt;br /&gt;
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.  &lt;br /&gt;
*50,000 Upgrade Costs: (Advanced Shipbuilding 7)&lt;br /&gt;
**2000 Boards&lt;br /&gt;
**500 Soft, Pliable, Rotproof Boards&lt;br /&gt;
**1000 Nails&lt;br /&gt;
**50 Iron Strap&lt;br /&gt;
*100,000 Upgrade Costs: (Advanced Shipbuilding 49)&lt;br /&gt;
**Unknown&lt;br /&gt;
&lt;br /&gt;
===Winches and Treasure Caches===&lt;br /&gt;
&lt;br /&gt;
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.&lt;br /&gt;
&lt;br /&gt;
Light Winch cost:&lt;br /&gt;
*2 Pulleys&lt;br /&gt;
*30 Rope&lt;br /&gt;
*5 iron (for the hook)&lt;br /&gt;
*1 1-output Gearbox, determined by the Sailboat &lt;br /&gt;
&lt;br /&gt;
Sturdy Winch cost:&lt;br /&gt;
&lt;br /&gt;
*5 Pulleys&lt;br /&gt;
*5 Steel Cable&lt;br /&gt;
*1 Large Steel Gear&lt;br /&gt;
*10 steel (for the hook)&lt;br /&gt;
*1 3-output Gearbox, determined by the Schooner &lt;br /&gt;
&lt;br /&gt;
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.&lt;br /&gt;
&lt;br /&gt;
===Treasure Cache===&lt;br /&gt;
&lt;br /&gt;
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:&lt;br /&gt;
*&amp;quot;A rare artifact to be sure.&amp;quot; In this case, there is no cache nearby.&lt;br /&gt;
*&amp;quot;The fragment shines even more gaudily than usual.&amp;quot; In this case, there is a cache within 75 coordinates.&lt;br /&gt;
*&amp;quot;You get an uneasy feeling from this relic, as if it wanted something. Creepy.&amp;quot; In this case, there is a cache within 25 coordinates. &lt;br /&gt;
&lt;br /&gt;
There are two types of Treasure Caches. An &amp;quot;ordinary&amp;quot; Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), very old wine (10+ vintages, rare flavors possible), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible), incense (higher qualities possible). &lt;br /&gt;
&lt;br /&gt;
The other type of Treasure Cache is the Ancient Treasure Cache. These should be substantially rarer and are only salvageable using a Sturdy Winch. If a player tries to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up using their winch. Ancient Treasure Caches consist of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris (guaranteed to be from Isis' Bounty), any of the treasure types mentioned above, in greater quantities and slanted toward the rarer types (older vintages and rarer flavors of wine, more likely to have huge gems, rarer raeli tiles, rarer gem cuts, etc.) and 1 Rare Item.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
'''''ALL INFORMATION PROVIDED WAS TAKEN FROM THE TEST PROPOSAL AND FROM COMMENTS MADE BY PLURIBUS. ACTUAL GAMEPLAY MAY BE DIFFERENT THAN WHAT IS LISTED. SPEED OF SHIPS AND BOATS MAY CHANGE AFTER TEST IS RELEASED!'''''&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed {{7ok}})== &lt;br /&gt;
To open the Test of Isis' Bounty you require:&lt;br /&gt;
&lt;br /&gt;
*77 Ordinary Ship Debris &lt;br /&gt;
Demonstration completed by Eugenius on Year 6, Shemu III-1&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Khnumbaf</name></author>
	</entry>
</feed>