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	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robby</id>
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	<updated>2026-04-07T05:24:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=144231</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=144231"/>
		<updated>2018-01-30T06:23:28Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Student - 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
==T8 test==&lt;br /&gt;
if you have a test idea for T8, do not hesitate to paste it here&lt;br /&gt;
*[[Test_of_the_Trade_Route|Test of the Trade Route]]&lt;br /&gt;
&lt;br /&gt;
==Building Requirements==&lt;br /&gt;
&lt;br /&gt;
Confirmed for T7 !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction site at 1380 -970 North of 7L CS&lt;br /&gt;
&lt;br /&gt;
'''All mat. are done and in the WH near the site'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks |500000|500000|}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone|10000|10000|}}&lt;br /&gt;
  {{ResResourceName|Concrete|5000|5000|}}&lt;br /&gt;
  {{ResResourceName|Cut Stone|4000|4000 |}}&lt;br /&gt;
  {{ResResourceName|Silver Bars|1000|1000|}}&lt;br /&gt;
  {{ResResourceName|Gold Foil| 12000 | 12000|}}&lt;br /&gt;
  {{ResResourceName|Silk Cloth|500|500|}}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint|20000|20000|}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint |20000|20000|}}&lt;br /&gt;
  {{ResResourceName|Ghost White Pain |300|300|}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300|}}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300|}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300|}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint|300|300|}}&lt;br /&gt;
  {{ResResourceName|Bearings|200|200|}}&lt;br /&gt;
  {{ResResourceName|Iron Large Gears|100|100|}}&lt;br /&gt;
  {{ResResourceName|Iron Medium Gears|5|5|}}&lt;br /&gt;
  {{ResResourceName|Brass Small Gears|5|5|}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen|100|100|}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block|50|50|}}&lt;br /&gt;
  {{ResResourceName|Boards|80|80|}}&lt;br /&gt;
  {{ResResourceName|Rope|30|30|}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper|200|200|}}&lt;br /&gt;
  {{ResResourceName|Ink|50|50|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
&lt;br /&gt;
All paint are done&lt;br /&gt;
&lt;br /&gt;
= Supporters =&lt;br /&gt;
&lt;br /&gt;
=== Oracle - 1 === &lt;br /&gt;
* Dedenav&lt;br /&gt;
&lt;br /&gt;
=== Sage - 2 ===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ruby&lt;br /&gt;
&lt;br /&gt;
=== Master - 4 ===&lt;br /&gt;
* Nikara&lt;br /&gt;
* Istwan&lt;br /&gt;
* Maxion&lt;br /&gt;
* OneBanana&lt;br /&gt;
&lt;br /&gt;
=== Scribe - 8 ===&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Panyea&lt;br /&gt;
* Silden&lt;br /&gt;
* Jaenelle&lt;br /&gt;
* Yendors&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Nitocris&lt;br /&gt;
* LadyKaytay&lt;br /&gt;
&lt;br /&gt;
=== Journeyman - 16 ===&lt;br /&gt;
* Bahiti&lt;br /&gt;
* Bethanie&lt;br /&gt;
* Merril&lt;br /&gt;
* Eugenius&lt;br /&gt;
* Solaris&lt;br /&gt;
* YendorsSlave&lt;br /&gt;
* Embai&lt;br /&gt;
* Sharae&lt;br /&gt;
* Sebilis&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Maata&lt;br /&gt;
* Bessieloo&lt;br /&gt;
* ReddRuby&lt;br /&gt;
* Kebu&lt;br /&gt;
* Cate&lt;br /&gt;
* Safa&lt;br /&gt;
&lt;br /&gt;
=== Prentice - 32 ===&lt;br /&gt;
* Trex&lt;br /&gt;
* Narmer&lt;br /&gt;
* AphaBob&lt;br /&gt;
* AlaricRa&lt;br /&gt;
* Sireba&lt;br /&gt;
* Cathy&lt;br /&gt;
* Heterika&lt;br /&gt;
* Vax&lt;br /&gt;
* Khali&lt;br /&gt;
* Chart&lt;br /&gt;
* Windsong&lt;br /&gt;
* Kuupid&lt;br /&gt;
* Alkhar&lt;br /&gt;
* Crashley&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Augir&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
* Sunset&lt;br /&gt;
* Rosenfeuer&lt;br /&gt;
* Sashema&lt;br /&gt;
* SubiraDaktar&lt;br /&gt;
* Orchid&lt;br /&gt;
* Porthos&lt;br /&gt;
* Nyla&lt;br /&gt;
* Laf&lt;br /&gt;
* Akc2&lt;br /&gt;
* Mcarine&lt;br /&gt;
* Afrah&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Atom&lt;br /&gt;
* Alyn&lt;br /&gt;
&lt;br /&gt;
=== Student - 64 ===&lt;br /&gt;
* Doodi&lt;br /&gt;
* Karanya&lt;br /&gt;
* Blueshift&lt;br /&gt;
* Osh&lt;br /&gt;
* SueV&lt;br /&gt;
* Malard&lt;br /&gt;
* Sonnefeuer&lt;br /&gt;
* Nobody&lt;br /&gt;
* Qefedenou&lt;br /&gt;
* Nanon&lt;br /&gt;
* MrZ&lt;br /&gt;
* Robby&lt;br /&gt;
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*&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Architecture&amp;diff=144230</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Architecture&amp;diff=144230"/>
		<updated>2018-01-30T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Prentice - 30/32 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
* '''''The Monument site IS the Pyramid of Many Wonders in LoR 3700 7340'''''&lt;br /&gt;
* '''Follow the trail of bonfires heading south from the LoR CS.'''&lt;br /&gt;
* '''When you arrive at the site, navigate your way to the large bonfire at the centre of the pyramid to be able to access its menu when you click on it.'''&lt;br /&gt;
&lt;br /&gt;
= Materials needed =&lt;br /&gt;
&lt;br /&gt;
* {{7ok}} &amp;lt;FONT Color=Green&amp;gt;'''All Materials have been collected''' - items are either loaded or in warehouse next to pyramid&amp;lt;/FONT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100 |100}}&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000 }} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Tin Foil| 7000|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Thoths Metal Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Metal Blue Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Moon Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Water Metal Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Aluminium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Small Stone Blocks|25000|25000}} &lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7|7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Huge Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} &lt;br /&gt;
{{ResResource|Canary Granite|21|21}}  &lt;br /&gt;
{{ResResource|Blood Granite|21|21}}  &lt;br /&gt;
{{ResResource|Firerock|14|14}}  &lt;br /&gt;
{{ResResource|Onyx|14|14}}  &lt;br /&gt;
{{ResResource|Angel Stone|7|7 }}  &lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }}  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Challenges for our Children - Draft Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
= Supporters =&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
| Report on supporters:|||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Pharaoh's Oracle|| 1 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Onebanana|||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sage|| 2 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||||| |||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Master|| 4 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||||| || || |||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Scribe|| 8 supporting|| 0 confirmed.|||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||||| || || || || || |||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman|| 16 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||||| || || || || || || || || 0|| 1|| 2|| 3|| 4|| 5|| 6&lt;br /&gt;
|-&lt;br /&gt;
| Prentice|| 32 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||||| || || || || || || || || 0|| 1|| 2|| 3|| 4|| 5|| 6&lt;br /&gt;
|-&lt;br /&gt;
|||7|| 8|| 9|| 0|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| 9|| 0|| 1|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Student|| 64 supporting|| 0 confirmed.||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
||| || || || || || || || || || 0|| 1|| 2|| 3|| 4|| 5|| 6&lt;br /&gt;
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||||| || || || || || || || || 0|| 1|| 2|| 3|| 4 || 5  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Supporters =&lt;br /&gt;
&lt;br /&gt;
=== Oracle - 1/1 === &lt;br /&gt;
* OneBanana&lt;br /&gt;
&lt;br /&gt;
=== Sage - 2/2 ===&lt;br /&gt;
* Ruby&lt;br /&gt;
* Solaris&lt;br /&gt;
&lt;br /&gt;
=== Master - 4/4 ===&lt;br /&gt;
* Bahiti&lt;br /&gt;
* Maata&lt;br /&gt;
* Nuit&lt;br /&gt;
* Istwan&lt;br /&gt;
&lt;br /&gt;
=== Scribe - 8/8 ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Bethanie&lt;br /&gt;
* Panyea&lt;br /&gt;
* Maxion&lt;br /&gt;
* Nissim&lt;br /&gt;
* Silden&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Dedenav&lt;br /&gt;
&lt;br /&gt;
=== Journeyman - 16/16 ===&lt;br /&gt;
&lt;br /&gt;
* Cate&lt;br /&gt;
* Embai&lt;br /&gt;
* Nitocris&lt;br /&gt;
* Blondie&lt;br /&gt;
* Nikara&lt;br /&gt;
* Akahora&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* Donk79&lt;br /&gt;
* Duiker&lt;br /&gt;
* Eugenius&lt;br /&gt;
* Osh&lt;br /&gt;
* Rey&lt;br /&gt;
* Safa&lt;br /&gt;
* Sireba&lt;br /&gt;
* Yendor&lt;br /&gt;
* YendorsSlave&lt;br /&gt;
&lt;br /&gt;
=== Prentice - 30/32 ===&lt;br /&gt;
* Jaenelle&lt;br /&gt;
* Khali&lt;br /&gt;
* Manon&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Orchid &lt;br /&gt;
* Peacefulness &lt;br /&gt;
* Rosenfeuer &lt;br /&gt;
* Sashema &lt;br /&gt;
* SubiraDaktar &lt;br /&gt;
* Windsong &lt;br /&gt;
* Kuupid &lt;br /&gt;
* Nyla &lt;br /&gt;
* Alkhar &lt;br /&gt;
* Amran &lt;br /&gt;
* Chart &lt;br /&gt;
* Jazkar &lt;br /&gt;
* Lazybum &lt;br /&gt;
* Malard&lt;br /&gt;
* McArine &lt;br /&gt;
* Porthos &lt;br /&gt;
* Qefedenou &lt;br /&gt;
* Sonnenfeuer &lt;br /&gt;
* Trex &lt;br /&gt;
* Alyn&lt;br /&gt;
* Fairy&lt;br /&gt;
* Anax&lt;br /&gt;
* Talos&lt;br /&gt;
* Heterika&lt;br /&gt;
* Kaa&lt;br /&gt;
* Vax&lt;br /&gt;
* Robby&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Student - 13/64 ===&lt;br /&gt;
&lt;br /&gt;
* Doodi&lt;br /&gt;
* LadyKaytay&lt;br /&gt;
* Fairytale&lt;br /&gt;
* Poohbr&lt;br /&gt;
* Shepard&lt;br /&gt;
* Augir&lt;br /&gt;
* MrZ&lt;br /&gt;
* Tucker&lt;br /&gt;
* Zotep&lt;br /&gt;
* Sunset&lt;br /&gt;
* Etma&lt;br /&gt;
* SueV&lt;br /&gt;
* Kam&lt;br /&gt;
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*&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Art_and_Music&amp;diff=144229</id>
		<title>Monument of Art and Music</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Art_and_Music&amp;diff=144229"/>
		<updated>2018-01-30T06:20:19Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Journeyman - 16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Monuments| Monuments Page]]&lt;br /&gt;
== Monument location==&lt;br /&gt;
1270, 2750&lt;br /&gt;
&lt;br /&gt;
== Materials Required==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of Art and Music|state=collapsed|&lt;br /&gt;
{{ResResource|Amethyst Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Aqua Raeli Tiles|147 |147}}&lt;br /&gt;
{{ResResource|Banana Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Beet Raeli Tiles|147 |147}}&lt;br /&gt;
{{ResResource|Blaze Orange Raeli Tiles|147 |147}}&lt;br /&gt;
{{ResResource|Blue Raeli Tiles|147 |147}}&lt;br /&gt;
{{ResResource|Blue Violet Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Bright Pink Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Brown Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Cadet Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Cadmium Orange Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Cadmium Yellow Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Carrot Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Chartreuse Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Chocolate Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Cobalt Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Cobalt Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Crimson Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dark Khaki Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dark Orange Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dark Orchid Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dark Turquoise Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dark Violet Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Deep Pink Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Deep Sky Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Dodger Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Emerald Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Fire Brick Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Fuchsia Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Gold Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Golden Rod Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Green Yellow Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Grey Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Indian Red Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Lawn Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Light Sea Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Lime Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Lime Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Medium Orchid Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Medium Sea Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Medium Spring Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Medium Turquoise Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Orange Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Orange Red Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Peru Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Raw Sienna Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Red Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Royal Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Sienna Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Slate Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Slate Grey Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Spring Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Steel Blue Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Steel Pink Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Violet Red Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Yellow Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Yellow Green Raeli Tiles|147|147}}&lt;br /&gt;
{{ResResource|Gliding Condor Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Osprey Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Nightingale Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Raven Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Parrot Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Albatross Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Gull Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Warbler Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Owl Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Puffin Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Gull Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Pheasant Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Puffin Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Warbler Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Finch Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Osprey Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Eagle Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Osprey Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Lark Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Pheasant Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Hummingbird Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Osprey Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Hawk Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Crane Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Pheasant Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Buzzard Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Nightingale Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Albatross Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Waxwing Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Eagle Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Hummingbird Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Owl Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Nightingale Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Owl Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Eagle Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Buzzard Chime|7|7}}&lt;br /&gt;
{{ResResource|Hovering Pheasant Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Owl Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Sparrow Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Condor Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Parrot Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Puffin Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Warbler Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Raven Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Sparrow Chime|7|7}}&lt;br /&gt;
{{ResResource|Soaring Finch Chime|7|7}}&lt;br /&gt;
{{ResResource|Gliding Lark Chime|7|7}}&lt;br /&gt;
{{ResResource|Floating Lark Chime|7|7}}&lt;br /&gt;
{{ResResource|Diving Finch Chime|7|7}}&lt;br /&gt;
{{ResResource|Gold Foil|2000|2000}}&lt;br /&gt;
{{ResResource|Boards|11700|11700}}&lt;br /&gt;
{{ResResource|Jade|300|300}}&lt;br /&gt;
{{ResResource|Cherry Travertine|300|300}}&lt;br /&gt;
{{ResResource|Small Stone Block|4500|4500}}&lt;br /&gt;
{{ResResource|Cut Stone|4500|4500}}&lt;br /&gt;
{{ResResource|Concrete|12000|12000}}&lt;br /&gt;
{{ResResource|Fine Glass Pipe|3500|3500}} tell dedenav when you need it&lt;br /&gt;
{{ResResource|Octec's Alloy Cable|300|300}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Supporters =&lt;br /&gt;
&lt;br /&gt;
=== Oracle - 1 === &lt;br /&gt;
* Ruby&lt;br /&gt;
&lt;br /&gt;
=== Sage - 2 ===&lt;br /&gt;
* cate&lt;br /&gt;
* McArine&lt;br /&gt;
&lt;br /&gt;
=== Master - 4 ===&lt;br /&gt;
* Rey&lt;br /&gt;
* LadyKayTay&lt;br /&gt;
* Maata&lt;br /&gt;
* Nissim&lt;br /&gt;
&lt;br /&gt;
=== Scribe - 8 ===&lt;br /&gt;
* Silden&lt;br /&gt;
* Bessieloo&lt;br /&gt;
* Nitocris&lt;br /&gt;
* Reisa&lt;br /&gt;
* Hamadi&lt;br /&gt;
* Kuupid&lt;br /&gt;
* Dedenav&lt;br /&gt;
* Orchid&lt;br /&gt;
&lt;br /&gt;
=== Journeyman - 16 ===&lt;br /&gt;
&lt;br /&gt;
* Khali&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* blondie&lt;br /&gt;
* Alkhar&lt;br /&gt;
* Istwan&lt;br /&gt;
* Kaa&lt;br /&gt;
* Porthos&lt;br /&gt;
* SubiraDaktar&lt;br /&gt;
* Jaenelle&lt;br /&gt;
* Robby&lt;br /&gt;
* &lt;br /&gt;
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=== Prentice - 32 ===&lt;br /&gt;
* OneBanana&lt;br /&gt;
* Trex&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Windsong&lt;br /&gt;
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=== Student - 64 ===&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Yendor&lt;br /&gt;
* Kebiroz&lt;br /&gt;
* Kebu&lt;br /&gt;
* Maxion&lt;br /&gt;
* Sireba&lt;br /&gt;
* Chart&lt;br /&gt;
* Lazybum&lt;br /&gt;
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&lt;br /&gt;
== Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Duiker/Idea_for_Tea_System#Test_of_the_Tea_House]] - Work in Progress, comments welcome&lt;br /&gt;
* [[User:Silden/The Sound of Music|The Sound of Music (by Silden)]]&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=131217</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=131217"/>
		<updated>2017-03-20T23:32:18Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Memorial Garden for Passed Players&lt;br /&gt;
&lt;br /&gt;
This is a feature request&lt;br /&gt;
&lt;br /&gt;
In the past, players have created gardens or memorials to honor players who have passed away. Many of these players have contributed greatly to the game, left their mark, and influenced many of us. I would like to propose that we create a memorial to these players that will carry over to subsequent tales in the same way that the monuments do. The idea being that these players will have a permanent memorial.&lt;br /&gt;
&lt;br /&gt;
The design of this Memorial may be left to the developers, but there should be a way for individual players to contribute, the most logical being creating flowers that bare the name of the players we comemorate. The main difference from any other building we create is that it will carry over from tale to tale. Also, there should be a way for players to be added as time goes on. An open ended format so to speak.&lt;br /&gt;
&lt;br /&gt;
This concept should be subject to the constraints of the developers tools and can be adjusted to make it viable to carry over to new tales. Pluribus may create a committee of players/Devs/GM's to work out the details of this memorial.&lt;br /&gt;
&lt;br /&gt;
The main idea of this feature request is that we have a permanent physical object that will pay honor to our fallen friends.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Covered_Cartouche/S16G01&amp;diff=129658</id>
		<title>Test of the Covered Cartouche/S16G01</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Covered_Cartouche/S16G01&amp;diff=129658"/>
		<updated>2017-02-21T23:26:21Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Members of Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Go to [[Test_of_the_Covered_Cartouche|Test of the Covered Cartouche]]&amp;lt;br&amp;gt;&lt;br /&gt;
Go to [[Cartouche|Cartouche Buildings]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members of Group ==&lt;br /&gt;
'''Active: '''   Baltharina Bobbi Sireba Rana Balthazarr Amanti Crocky Ashshen greedy Kasiya Robby McArine&lt;br /&gt;
* Wants Certificates - Greedy&lt;br /&gt;
* Wants Principles - Crocky&lt;br /&gt;
* Just Wants to Build - Amanti&lt;br /&gt;
* Just Filler - Robby Bobbi&lt;br /&gt;
&lt;br /&gt;
'''Eliminated: '''    &lt;br /&gt;
&lt;br /&gt;
'''1st Place: ''' ??? - 4 Cartouche Certificate&lt;br /&gt;
&lt;br /&gt;
'''2nd Place: ''' ??? - 2 Cartouche Certificate&lt;br /&gt;
&lt;br /&gt;
'''3rd Place: ''' ??? - 1 Cartouche Certificate&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Voting Booth ==&lt;br /&gt;
'''Booth is at: xxx, yyy near the ?? CS'''&lt;br /&gt;
&lt;br /&gt;
'''The ceremonial voting booth is at xxx, yyy near the ?? CS.'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Warehouse is at xxx, yyy near the ?? CS.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Round 2 ===&lt;br /&gt;
*  AvatarName (? Votes)&lt;br /&gt;
&lt;br /&gt;
=== Round 3 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Round 4 ===&lt;br /&gt;
*  AvatarName (? Votes)&lt;br /&gt;
&lt;br /&gt;
=== Round 5 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Round 6 ===&lt;br /&gt;
*  AvatarName (? Votes)&lt;br /&gt;
&lt;br /&gt;
=== Round 7 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Round 8 ===&lt;br /&gt;
*  AvatarName (? Votes)&lt;br /&gt;
&lt;br /&gt;
=== Round 9 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Round 10 ===&lt;br /&gt;
*  AvatarName (? Votes)&lt;br /&gt;
&lt;br /&gt;
=== Round 11 ===&lt;br /&gt;
*  [[Cartouche]] AvatarName (Size ?)&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
*  AvatarName &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Voting Booth===&lt;br /&gt;
|-&lt;br /&gt;
! ''Voting Booth'' !! ''Who'' !! ''How Many'' !! ''Stashed'' !! ''Returned''&lt;br /&gt;
|-&lt;br /&gt;
| 30 RANDOM MARBLE || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 30 RANDOM MARBLE || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 1 Jade || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 100 Cut Stone || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 45 Sheet Glass || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 42 Gold || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|160 Linen || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|360 Twine || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|1 Queen's Tomb Lapis || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|1 Queen's Tomb Garnet || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|1 Looking Glass Turquoise || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|1 Looking Glass Garnet || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|1 Looking Glass Amethyst || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Brown Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Crimson Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Any Greenish Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Indian Red Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Violet Red Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Any Yellowish Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|100 Any Pinkish Paint || ? || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Potential salvagers''' (Please list your name and salvage level):&amp;lt;br&amp;gt;&lt;br /&gt;
 ? ?&lt;br /&gt;
&lt;br /&gt;
===Stone Quarries===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type!! Locations !! Gearbox&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Remembrance_Ceremonies&amp;diff=125557</id>
		<title>Remembrance Ceremonies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Remembrance_Ceremonies&amp;diff=125557"/>
		<updated>2017-01-08T02:50:52Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Forming a Group ===&lt;br /&gt;
When you sign up for the test, you will be given a list of the first four disciplines you must complete. &lt;br /&gt;
# Find a monument to the first discipline on your list and go there with 6 other people who require the same discipline. &lt;br /&gt;
# Once there, the first person clicks on the monument and navigates the menu: Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Form a new Group. &lt;br /&gt;
# The other six then click the monument and select to join the group.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The group must be completed (all seven members join) within five minutes.&lt;br /&gt;
&lt;br /&gt;
=== Completing a Ceremony ===&lt;br /&gt;
Once a group is formed, a new chat tab opens for the group. Each person should check the requirements: Self &amp;gt;&amp;gt; Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Status. The popup will tell you what the requirements are for you personally and as a group.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you have rabbits or resin and perhaps some other items in your inventory, the Remembrance tab will show actions you CAN do with them. YOUR actual required action needs to be read from the status menu. &lt;br /&gt;
&lt;br /&gt;
Each person will be given an action to do and a state that must be present when the action is done, such as &amp;quot;Release a live rabbit whilst the air is fragrant with incense of Vengeful Pine.&amp;quot; &lt;br /&gt;
* Sacrifices can be done at any time; the group members do not need to sacrifice together.&lt;br /&gt;
* Dissolving and reforming the group will reset all sacrifices.&lt;br /&gt;
&lt;br /&gt;
Once all seven group members have successfully completed their action/state, the ceremony is complete. Each member can then move on to the next discipline on their list.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Passing ===&lt;br /&gt;
You must complete 7 ceremonies to pass the test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Observed Actions (Individuals) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Action !! Variable !! Types Observed !! How to do it&lt;br /&gt;
|-&lt;br /&gt;
| Pour Wine into the Dirt || Various Wine Flavors || Peach &amp;lt;br&amp;gt; Butter &amp;lt;br&amp;gt; Geranium || Click Self -&amp;gt; Tests -&amp;gt; Remembrance Ceremonies &amp;lt;br&amp;gt;This does not have to literally be onto 'dirt' floor. &amp;lt;br&amp;gt;Any floor type works as long as it is by the monument &lt;br /&gt;
|-&lt;br /&gt;
| Cast Herb Seeds into the Wind || Various Seeds || Cinquefoil &amp;lt;br&amp;gt; Pitcher Plant &amp;lt;br&amp;gt; Thyme || Click Self -&amp;gt; Tests -&amp;gt; Remembrance Ceremonies &lt;br /&gt;
|-&lt;br /&gt;
| Scatter Moss on the Ground || Various Mosses || Calico Smelly &amp;lt;br&amp;gt; Phosphorescent Hairy &amp;lt;br&amp;gt; Hairy Green || Click Self -&amp;gt; Tests -&amp;gt; Remembrance Ceremonies &lt;br /&gt;
|-&lt;br /&gt;
| Chant the Incantation || In Emote Menu || All || Click Self -&amp;gt; Emote &lt;br /&gt;
|-&lt;br /&gt;
| Release a Live Animal  || Various Animals || Rabbit &amp;lt;br&amp;gt; Chicken || Click Self -&amp;gt; Tests -&amp;gt; Remembrance Ceremonies&lt;br /&gt;
|-&lt;br /&gt;
| Annoint the Monument with Resin  || Various Resins  || Kaeshra &amp;lt;br&amp;gt; Coconut Palm || Click on the Monument &lt;br /&gt;
|-&lt;br /&gt;
| Burn Sea Petal on Bonfire  || Any Sea Lily Petals Work || Build and Light a Bonfire || Click a Burning Bonfire to Burn Petals&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Observed States (Group) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! State !! Variable !! Types Observed&lt;br /&gt;
|-&lt;br /&gt;
| Wearing Perfume || Perfume Type || Tangy Pummelo &amp;lt;br&amp;gt; Flat Pummelo&lt;br /&gt;
|-&lt;br /&gt;
| Near a Lit Glass Torch || Various Glass Torches || Ruby&lt;br /&gt;
|-&lt;br /&gt;
| Wearing Silk Ribbons || Various Colors || Medium Violet Red&lt;br /&gt;
|-&lt;br /&gt;
| Above States are T7 Confirmed [[File:T7ok_small.gif‎]] || Above States are T7 Confirmed [[File:T7ok_small.gif‎]] || Above States are T7 Confirmed [[File:T7ok_small.gif‎]] &lt;br /&gt;
|-&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Surrounded by luminous essence(1) [[File:T7N.png]] || None [[File:T7N.png]] || ??? [[File:T7N.png]] &lt;br /&gt;
|-&lt;br /&gt;
| Surrounded by incense [[File:T7N.png]] || Incense type [[File:T7N.png]] || Vengeful Citrus &amp;lt;br&amp;gt;Myrrh [[File:T7N.png]] &lt;br /&gt;
|-&lt;br /&gt;
| Eat fresh herb from ground [[File:T7N.png]] || Herb type [[File:T7N.png]] || Golden Thyme &amp;lt;br&amp;gt;Spinach &amp;lt;br&amp;gt;Orange Niali [[File:T7N.png]] &lt;br /&gt;
|-&lt;br /&gt;
| Hold a [[Bouquet | Bouquet of Flowers]] [[File:T7N.png]] || None [[File:T7N.png]] || [[File:T7N.png]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1) Luminous Essence = 1 Heaven's Torrent mushroom and 49 mandibular glue in a Kitchen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Groups ==&lt;br /&gt;
* To see which Discipline you have Next --- Click Self -&amp;gt; Tests -&amp;gt; Remembrance Ceremonies -&amp;gt; Check My Status&lt;br /&gt;
** The second line will say...&lt;br /&gt;
*** '''    You must complete a ceremony at a monument of ''&amp;quot;your next one here&amp;quot;'''''&lt;br /&gt;
** The third line lists the ones you need to do AFTER the next one. ;-) This line has 3 future locations listed...&lt;br /&gt;
*** Future ceremonies are: XXX, YYY and ZZZ  &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''&amp;lt;== This is for Later, not NOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Discipline !! Interested Players&lt;br /&gt;
|-&lt;br /&gt;
|Architecture || Kasiya Jeffrez NanuTari Kebu  beer vodka sheba  Aarys(lazybum) Peacefulness   ReddRuby &lt;br /&gt;
|-&lt;br /&gt;
|Art and Music || Madwife Shemei YendorsSlave MrB  Anax Hamadi  Mandrake Balthazarr&lt;br /&gt;
|-&lt;br /&gt;
|Body || TimberNZ Obol Baltharina ALThazarr MissBarbara toothless skyfall Orchid&lt;br /&gt;
|-&lt;br /&gt;
|Harmony || Windsong Abudabu Silden Talos Istwan Nitocris Subira Antilia* Raia  Sabuli* los Alphabob AlaricRa Robby &lt;br /&gt;
|-&lt;br /&gt;
|Leadership || Asheara* Kaya Azul veritas Maata Sharae kalmkitty &lt;br /&gt;
|-&lt;br /&gt;
|Thought || MrBruce sparkle Kamilana Hanid Lazybum LadyKaytay AlphaJr  Porthos* KebiRoz Rania&lt;br /&gt;
|-&lt;br /&gt;
|Worship || Yendor  Burito Liberat SubiraDaktar  taco  brucette&lt;br /&gt;
|-&lt;br /&gt;
|Unknown || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* * = Passed the Test&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Most Convenient Previous Tales Monument Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dicipline &lt;br /&gt;
! Telling &lt;br /&gt;
! Original Monument At&lt;br /&gt;
! Buried Location &lt;br /&gt;
! Nearest CS &lt;br /&gt;
! Found By &lt;br /&gt;
! Finished&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Architecture&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 5 [http://www.atitd.org/wiki/tale5/Monument_of_Architecture]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1793, 2565)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1906, 2837)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| River Plains&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Maxion&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Art and Music&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 1 [http://www.atitd.org/wiki/tale1/Monument_Of_Art_And_Music]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (929, 4959)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (986, 5059)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Midland Valley &lt;br /&gt;
|style=&amp;quot;font-weight: bold| Sireba&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Harmony&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 5 [http://www.atitd.org/wiki/tale5/Monument_of_Harmony]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1100, -5300)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1140, -5259)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| South Egypt&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tjutenkamen&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Human Body&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 6 [http://www.atitd.org/wiki/tale6/Monument_of_the_Human_Body]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1240, -1113)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1264, -1172)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Seven Lakes&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Qwu&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Leadership&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 6 [http://www.atitd.org/wiki/tale6/Monument_of_Leadership]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1228, 2548)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1718, 2596)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| River Plains &lt;br /&gt;
|style=&amp;quot;font-weight: bold| Lindie &lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Thought&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 6 [http://www.atitd.org/wiki/tale6/Monument_of_Thought]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1835, 2931)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1412, 2803)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| River Plains&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Anastasya&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Worship&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Tale 6 [http://www.atitd.org/wiki/tale6/Monument_of_Worship]&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1545, 3507)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| (1439, 3250)&lt;br /&gt;
|style=&amp;quot;font-weight: bold| River Plains &lt;br /&gt;
|style=&amp;quot;font-weight: bold| Maxion&lt;br /&gt;
|style=&amp;quot;font-weight: bold| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Map of Most Convenient Monument Locations ==&lt;br /&gt;
* http://www.atitd.org/wiki/tale6/images/markers/markerGr.png Green Pin = Closest Monument to a CS&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
(GrA) 1906, 2837, T5 Architecture 1906, 2837&lt;br /&gt;
(GrM) 986, 5059, T1 Art and Music 986, 5059&lt;br /&gt;
(GrH) 1140, -5259, T5 Harmony 1140, -5259&lt;br /&gt;
(GrB) 1264, -1172, T6 Human Body 1264, -1172&lt;br /&gt;
(GrL) 1718, 2596, T6 Leadership 1718, 2596&lt;br /&gt;
(GrT) 1412, 2803, T6 Thought 1412, 2803&lt;br /&gt;
(GrW) 1439, 3250, T6 Worship 1439, 3250 &lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* All Tale Monument Locations: http://www.atitd.org/wiki/tale7/Events/Uncover_the_Greatness_of_our_Ancestors%27_Creations&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119536</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119536"/>
		<updated>2016-10-13T04:37:10Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|22|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 67 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119474</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119474"/>
		<updated>2016-10-12T21:11:50Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|21|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 64 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119386</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119386"/>
		<updated>2016-10-11T03:10:32Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|19|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 60 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119258</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=119258"/>
		<updated>2016-10-10T02:47:35Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|15|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 53 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=119012</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=119012"/>
		<updated>2016-10-08T04:37:44Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Current Coalitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  ?&lt;br /&gt;
    |demo region = ?&lt;br /&gt;
    |demo date = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Template:BuildingInfo|image=Coalition.png|size=25x14|where=[[where:: Ground]]|description=coalition}} &lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
''Players looking to pass the principle should note that a winning coalition credits every member even if a given member's score is negative. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
(Gr) 1571, 2835, 1571, 2835 RP (Let's agree to disagree)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Coalitions ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members''' || '''Date''' &lt;br /&gt;
|- &lt;br /&gt;
| RP || 1571 2835 || Let's agree to disagree || 11 || 10/8/2016&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
| RP || 1570 2834 || Funtime Party Coalition || 7 || 10/8/2016&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;br /&gt;
&lt;br /&gt;
For past passes, see See [[Test Pass History#Test of the Coalition|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118971</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118971"/>
		<updated>2016-10-07T23:08:13Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|14|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 43 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118969</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118969"/>
		<updated>2016-10-07T22:39:19Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|13|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes: 3 fixed and 7 random. 43 complete sets so far==&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/chimes.gif&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=118847</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=118847"/>
		<updated>2016-10-06T19:53:22Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Current Coalitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  ?&lt;br /&gt;
    |demo region = ?&lt;br /&gt;
    |demo date = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Template:BuildingInfo|image=Coalition.png|size=25x14|where=[[where:: Ground]]|description=coalition}} &lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
''Players looking to pass the principle should note that a winning coalition credits every member even if a given member's score is negative. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Coalitions ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members''' || '''Date'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;br /&gt;
&lt;br /&gt;
For past passes, see See [[Test Pass History#Test of the Coalition|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=118845</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=118845"/>
		<updated>2016-10-06T19:52:38Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Current Coalitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Coalition&lt;br /&gt;
    |discipline = Leadership&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |requirements = ?&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Accumulate 1000 Coalition Points&lt;br /&gt;
* Support 2 Winning Coalitions&lt;br /&gt;
    |demo name =  ?&lt;br /&gt;
    |demo region = ?&lt;br /&gt;
    |demo date = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Template:BuildingInfo|image=Coalition.png|size=25x14|where=[[where:: Ground]]|description=coalition}} &lt;br /&gt;
&lt;br /&gt;
Demonstration: Petition the University as a group from every Region (determined by your home location)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.&lt;br /&gt;
&lt;br /&gt;
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your &amp;quot;constituents,&amp;quot; which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).&lt;br /&gt;
&lt;br /&gt;
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.&lt;br /&gt;
&lt;br /&gt;
After receiving an agenda, you may view it in your test menu.&lt;br /&gt;
&lt;br /&gt;
''Players looking to pass the principle should note that a winning coalition credits every member even if a given member's score is negative. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
== Agendas ==&lt;br /&gt;
&lt;br /&gt;
Your agenda consists of the following 14 planks:&lt;br /&gt;
&lt;br /&gt;
    * Security vs. Freedom&lt;br /&gt;
    * Environmental Protection vs. Economic Growth&lt;br /&gt;
    * Freedom of Expression vs. Public Decency&lt;br /&gt;
    * Achievement vs. Equality&lt;br /&gt;
    * The Rule of Law vs. Judicial Temperance&lt;br /&gt;
    * Freedom of Association vs. Inclusion&lt;br /&gt;
    * Accountability vs. Privacy&lt;br /&gt;
    * Common Good vs. Individuality&lt;br /&gt;
    * Rehabilitation vs. Punishment&lt;br /&gt;
    * National Unity vs. Local Sovereignty&lt;br /&gt;
    * Rights of the Accused vs. Swift Justice&lt;br /&gt;
    * Checks and Balances vs. Expediency&lt;br /&gt;
    * Investment vs. Immediate Need&lt;br /&gt;
    * Council of Elders vs. Trial by Jury &lt;br /&gt;
&lt;br /&gt;
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):&lt;br /&gt;
&lt;br /&gt;
    * Ecstatic (+49)&lt;br /&gt;
    * Thrilled (+36)&lt;br /&gt;
    * Delighted (+25)&lt;br /&gt;
    * Happy (+16)&lt;br /&gt;
    * Pleased (+9)&lt;br /&gt;
    * Satisfied (+4)&lt;br /&gt;
    * Contented (+1)&lt;br /&gt;
    * Ambivalent (0) &lt;br /&gt;
&lt;br /&gt;
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):&lt;br /&gt;
&lt;br /&gt;
    * Hesitant (-1)&lt;br /&gt;
    * Disconcerted (-4)&lt;br /&gt;
    * Upset (-9)&lt;br /&gt;
    * Unhappy (-16)&lt;br /&gt;
    * Distressed (-25)&lt;br /&gt;
    * Angry (-36)&lt;br /&gt;
    * Furious (-49) &lt;br /&gt;
&lt;br /&gt;
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.&lt;br /&gt;
&lt;br /&gt;
== Build Costs ==&lt;br /&gt;
===Coalition Headquarters===&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
You may start your own coalition by constructing a building. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
    * 500 [[requires::Bricks]]&lt;br /&gt;
    * 200 [[requires::Boards]]&lt;br /&gt;
    * 25 [[requires::Papyrus Paper]]&lt;br /&gt;
    * 25 [[requires::Ink]] &lt;br /&gt;
&lt;br /&gt;
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.&lt;br /&gt;
&lt;br /&gt;
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.&lt;br /&gt;
&lt;br /&gt;
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.&lt;br /&gt;
&lt;br /&gt;
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).&lt;br /&gt;
&lt;br /&gt;
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.&lt;br /&gt;
&lt;br /&gt;
== Coalition Locations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Coalitions ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Region''' || '''Coords''' || '''Name''' || '''Members''' || '''Date'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|River Plains ||&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Members of the seven coalitions with the most members at the end of the cycle score points (these are the &amp;quot;winning coalitions&amp;quot; for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.&lt;br /&gt;
&lt;br /&gt;
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.&lt;br /&gt;
&lt;br /&gt;
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.&lt;br /&gt;
&lt;br /&gt;
Finally, the leader of the coalition will score double the points.&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.&lt;br /&gt;
&lt;br /&gt;
Once you pass the test, you cannot participate again.&lt;br /&gt;
&lt;br /&gt;
For past passes, see See [[Test Pass History#Test of the Coalition|Test Pass History]].&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118748</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118748"/>
		<updated>2016-10-06T00:58:54Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|12|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Waxwing&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Eagle&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Finch&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Osprey&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Parrot&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Lark&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
9 Gliding Ospray&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
16 Gliding Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Waxwing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Osprey&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Owl&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Pheasant&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
4 Hovering Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Soaring Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Soaring Waxwing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118602</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118602"/>
		<updated>2016-10-03T23:42:56Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|10|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|1|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Waxwing&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Eagle&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Finch&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28   Floating Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Parrot&amp;lt;/p&amp;gt;&lt;br /&gt;
4 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Waxwing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
5 Hovering Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Owl&amp;lt;/p&amp;gt;&lt;br /&gt;
3 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118600</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118600"/>
		<updated>2016-10-03T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|256435|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|10|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Waxwing&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Eagle&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Finch&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28   Floating Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Floating Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Parrot&amp;lt;/p&amp;gt;&lt;br /&gt;
4 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28  Floating Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Waxwing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Hummingbird&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
5 Hovering Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Owl&amp;lt;/p&amp;gt;&lt;br /&gt;
3 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118230</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118230"/>
		<updated>2016-09-29T21:58:17Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|150000|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|9|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118182</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118182"/>
		<updated>2016-09-29T03:09:24Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|150000|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|9|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|21|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118115</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118115"/>
		<updated>2016-09-28T03:22:51Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|150000|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|9|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|20|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118068</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118068"/>
		<updated>2016-09-27T23:00:06Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|150000|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|17|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118051</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118051"/>
		<updated>2016-09-27T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|150000|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|15|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes (3 fixed and 7 random 28 each)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Raven&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Hovering Lark&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Hovering Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
12 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118002</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=118002"/>
		<updated>2016-09-27T03:20:36Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|5851|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|4523|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|12|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Albatross&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Diving Nightingale&amp;lt;/p&amp;gt;&lt;br /&gt;
19 Diving Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;28/28 Diving Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;37/37 Floating Warbler&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Condor&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:green'&amp;gt;31/31 Gliding Crane&amp;lt;/p&amp;gt;&lt;br /&gt;
2 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Gliding Puffin&amp;lt;/p&amp;gt;&lt;br /&gt;
8 Gliding Warbler&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hovering Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hovering Lark&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Soaring Condor&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Finch&amp;lt;/p&amp;gt;&lt;br /&gt;
3 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style='color:blue'&amp;gt;28/28 Soaring Sparrow&amp;lt;/p&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117884</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117884"/>
		<updated>2016-09-25T22:32:57Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|7673|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|6529|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|3307|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|2129|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|7|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|10|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;  &lt;br /&gt;
9 Diving Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Diving Eagle&amp;lt;br/&amp;gt;&lt;br /&gt;
13 Diving Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Diving Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Diving Sparrow (28)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Diving Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1 Floating Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Nightingale&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Floating Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Floating Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Floating Warbler (37)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
13 Gliding Condor&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Gliding Crane (31)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Gliding Parrot&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Gliding Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
8 Gliding Warbler&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Gliding Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Hovering Albatross&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hovering Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Hummingbird&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hovering Lark&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Owl&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hovering Pheasant&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
2 Soaring Condor&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Crane&amp;lt;br/&amp;gt;&lt;br /&gt;
8 Soaring Finch&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Osprey&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Puffin&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Soaring Sparrow&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Soaring Waxwing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117779</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117779"/>
		<updated>2016-09-25T00:57:41Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|6|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|10|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117769</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117769"/>
		<updated>2016-09-25T00:09:28Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|6|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117760</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117760"/>
		<updated>2016-09-24T21:18:02Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|5|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117757</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117757"/>
		<updated>2016-09-24T20:57:10Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|31013|31013 }}&lt;br /&gt;
      {{ResResource|Slate|11117|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|8553|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|1490|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|214|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|77|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|61|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|49|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|153|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|41|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems, chest @ 1495, 3239|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|23|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|5|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|19|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|8|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117694</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117694"/>
		<updated>2016-09-24T03:46:22Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|18000|31013 }}&lt;br /&gt;
      {{ResResource|Slate|10799|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|2206|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|0|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|0|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|0|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|0|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|0|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|0|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|19|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|18|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117693</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117693"/>
		<updated>2016-09-24T03:42:38Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|18000|31013 }}&lt;br /&gt;
      {{ResResource|Slate|10799|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|2206|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|0|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|0|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|0|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|0|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|0|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|0|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|19|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|21|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117692</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117692"/>
		<updated>2016-09-24T03:42:01Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|18000|31013 }}&lt;br /&gt;
      {{ResResource|Slate|10799|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|2206|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|0|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|0|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|0|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|0|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|0|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|0|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|18|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|21|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Pure chimes ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h3 style='text-align:center'&amp;gt;(3 fixed and 7 random 28 each)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='width:100%'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diving&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Floating&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gliding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hovering&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Soaring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Albatross&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buzzard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Condor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/31&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gull&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hawk/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hummingbird&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nightingale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ospray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Parrot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pheasant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Puffin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;2/28&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Warbler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;0/37&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waxwing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117678</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117678"/>
		<updated>2016-09-24T02:22:40Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|18000|31013 }}&lt;br /&gt;
      {{ResResource|Slate|10799|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|2206|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|0|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|0|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|0|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|0|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|0|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|0|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|17|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|11|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Chimes ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Pure Chimes|&lt;br /&gt;
      {{ResResource|Floating Warbler|0|37 }}&lt;br /&gt;
      {{ResResource|Gliding Crane|0|31 }}&lt;br /&gt;
      {{ResResource|Diving Sparrow|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
    }}&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117666</id>
		<title>Guilds/Alpha/Sphinx</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Alpha/Sphinx&amp;diff=117666"/>
		<updated>2016-09-24T00:43:47Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Cut gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Sphynx basic resources (vault at 1415, 3195)|&lt;br /&gt;
      {{ResResource|Bricks|0|256435}}&lt;br /&gt;
      {{ResResource|Straw (in the camel pens)|155421|155421}}&lt;br /&gt;
      {{ResResource|Clay|33331|33331 }}&lt;br /&gt;
      {{ResResource|Silt|18000|31013 }}&lt;br /&gt;
      {{ResResource|Slate|10799|11117 }}&lt;br /&gt;
      {{ResResource|Cut Stone|2206|8553 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Paints ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Paints|&lt;br /&gt;
      {{ResResource|Black|0|7673 }}&lt;br /&gt;
      {{ResResource|Light Coral|0|6529 }}&lt;br /&gt;
      {{ResResource|Pale Golden Rod|0|5851 }}&lt;br /&gt;
      {{ResResource|Sea Green|0|4523 }}&lt;br /&gt;
      {{ResResource|Violet Red|0|3307 }}&lt;br /&gt;
      {{ResResource|Saddle Brown|0|2129 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Raeli tiles ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Raeli tiles|&lt;br /&gt;
     {{ResResource|Black|799|799 }}&lt;br /&gt;
      {{ResResource|Silver|451|451 }}&lt;br /&gt;
      {{ResResource|Gold|221|221 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Metals|&lt;br /&gt;
      {{ResResource|Gold Foil|0|1490 }}&lt;br /&gt;
      {{ResResource|Thoth's Metal Cable|0|214 }}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|77 }}&lt;br /&gt;
      {{ResResource|Iron Medium Gears|0|61 }}&lt;br /&gt;
      {{ResResource|Iron Large Gears|0|49 }}&lt;br /&gt;
      {{ResResource|Steel Sheeting: Hard Stainless Shiny|0|153 }}&lt;br /&gt;
      {{ResResource|Octec's Alloy Sheeting: Hard Stainless Shiny|0|41 }}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
== Cut gems ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Cut gems|&lt;br /&gt;
       {{ResResource|Bastet of Any Type|15|23 }}&lt;br /&gt;
      {{ResResource|Unity of Any Type|3|23 }}&lt;br /&gt;
      {{ResResource|Hexas Plate of Any Type|11|23 }}&lt;br /&gt;
      {{ResResource|Cat's Eye of Any Type|0|23 }}&lt;br /&gt;
      {{ResResource|Dragyn's Eye Sunstone|1|1 }}&lt;br /&gt;
      {{ResResource|Any Dragyn's Eye|1|1 }}&lt;br /&gt;
      {{ResResource|Hile's Chevrons Sunstone|1|1}}&lt;br /&gt;
      {{ResResource|Any Hile's Chevrons|1|1 }}&lt;br /&gt;
      {{ResResource|Full Aidenn Mask Sunstone|0|1 }}&lt;br /&gt;
      {{ResResource|Any Full Aidenn Mask|0|1 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
== Chimes ==&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Pure Chimes|&lt;br /&gt;
      {{ResResource|Floating Warbler|0|37 }}&lt;br /&gt;
      {{ResResource|Gliding Crane|0|31 }}&lt;br /&gt;
      {{ResResource|Diving Sparrow|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
      {{ResResource|Random|0|28 }}&lt;br /&gt;
    }}&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=116591</id>
		<title>River Plains Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=River_Plains_Obelisk_Queue&amp;diff=116591"/>
		<updated>2016-09-16T23:37:39Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* River Plains Metallic Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|Notice on Queues|Please note that building via the queue in any region is not mandatory or required. Please note that building via the queue in River Plains has historically been difficult due to overbuilding. The queue now appears to be back in contention, but care should be taken in this region.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protocol:&lt;br /&gt;
* Put your name on the list&lt;br /&gt;
* Wait for the person before you in the list to build their obelisk&lt;br /&gt;
* Open a chat with the person before you and after you in the list&lt;br /&gt;
* Wait for the person before you to tell you they have passed&lt;br /&gt;
* Build your obelisk and update wiki&lt;br /&gt;
* When you pass update wiki and tell the person next in the list that you have passed&lt;br /&gt;
'''Note: Person who places last material in the construction site owns the obelisk, and they cannot be transferred. This is the most common cause of 'mishaps'. Take care.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== River Plains Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;FONT color=red&amp;gt;Mancuso&amp;lt;/Font&amp;gt; || &amp;lt;FONT color=red&amp;gt;Queue Jumped (by Odis, Mancuso)&amp;lt;/Font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76 || Trecares || '''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 77 || Veracity || '''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 78 || Aku || '''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Malarquay ||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Obol ||&amp;lt;FONT color=red&amp;gt;Queue Jumped (by Eldar)'''&amp;lt;/Font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 81 || Eldar ||'''Built 11/8/2015'''&lt;br /&gt;
|-&lt;br /&gt;
| 82 || ???? ||&amp;lt;FONT color=red&amp;gt;Someone built an 82 then tore it down.&amp;lt;/Font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 83|| Kote ||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 84 || Arvetis ||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Kredos ||'''Built - 16th Nov. Peret II-24, 4:15PM'''&lt;br /&gt;
|-&lt;br /&gt;
| 86 || Teper|||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 87 || Aplus|||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 88 || Lindie ||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|-&lt;br /&gt;
| 89 || Matk |||'''Passed Test Dec 7'''&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Tessiekins ||| '''Passed Test 12/11/15'''&lt;br /&gt;
|- &lt;br /&gt;
| 91 || Choe |||'''Gathering Mats'''&lt;br /&gt;
|- &lt;br /&gt;
| 91 || Jaecen |||'''Jumped after Choe was offline for 11 days in early Dec. Passed on Dec. 22nd, 2015'''&lt;br /&gt;
|- &lt;br /&gt;
| 101 || Khephren |||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|- &lt;br /&gt;
| 111 || Chaya |||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|- &lt;br /&gt;
| 112 || MrE |||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|- &lt;br /&gt;
| 113 || Armatus |||'''Passed the Test of the Obelisk.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== River Plains Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Maxion&lt;br /&gt;
|built (Year 1, Peret IV-4, 9:54PM)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Sitamun&lt;br /&gt;
|Passed (Year 1, Shemu I-10, 4:45PM)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|krod&lt;br /&gt;
|Passed (Year 1, Peret Shemu 1-26 )&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|fuzz&lt;br /&gt;
|Passed ( Year 1, Shemu II-9 ) &lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Augusta&lt;br /&gt;
|PASSED ( Year 1, Shemu II-23 ) rebuilt&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Neurfur&lt;br /&gt;
|Passed&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Opus&lt;br /&gt;
|Passed&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|IaruHetep&lt;br /&gt;
|passed Year 2, Ahket I-16&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|vampotep&lt;br /&gt;
|passed &lt;br /&gt;
|-passed&lt;br /&gt;
|18&lt;br /&gt;
|Versato&lt;br /&gt;
|Passed: Year 2, Akhet II-29, 11:51 PM&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Amon-Sul&lt;br /&gt;
|Passed Shemu-I&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Annuminas&lt;br /&gt;
|Passed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Windsong&lt;br /&gt;
|Built: Year 2, Shemu II-19, 5:20 P.M.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Bobbi&lt;br /&gt;
|Built: Year 3, Shemu I-20, 12:30 P.M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== River Plains Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|7||Huggz|| passed 2016-06-15 (Year 3, Akhet I-5, 8:51PM)&lt;br /&gt;
|-&lt;br /&gt;
|10||Nitocris||Past 2016-08-08 (Year 3, Peret II-6 1:58AM )&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Maata/Paint_Recipes&amp;diff=116155</id>
		<title>User:Maata/Paint Recipes</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Maata/Paint_Recipes&amp;diff=116155"/>
		<updated>2016-09-12T04:59:27Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;||&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;||&amp;lt;B&amp;gt;Recipe&amp;lt;/B&amp;gt;||&amp;lt;B&amp;gt;Checked&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0F8FF&amp;quot; | Alice Blue || Potash 1 Copper 2 Clay 7 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9966CC&amp;quot; | Amethyst || Cabbage 9 Clay 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAEBD7&amp;quot; | Antique White || Iron 1 Potash 1 Copper 1 Clay 8 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FFFF&amp;quot; | Aqua || Lime 1 Copper 9 Silver 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFFD4&amp;quot; | Aquamarine || Lime 1 Cabbage 7 Copper 1 Clay 2 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFFF&amp;quot; | Azure || Potash 1 Copper 3 Clay 6 Sulfur 1 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF91AF&amp;quot; | Baker Miller Pink || Cabbage 1 Carrot 1 Clay 7 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E3CF57&amp;quot; | Banana || Cabbage 3 Clay 6 Lime 1 RedSand 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7C0A02&amp;quot; | Barn Red || Carrot 1 Sulfur 1 Clay 9 Saltpeter 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8E388E&amp;quot; | Beet || Cabbage 8 Clay 2  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5DC&amp;quot; | Beige || Cabbage 8 Lime 1 Copper 1 Clay 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4C4&amp;quot; | Bisque || Cabbage 4 Carrot 3 Potash 1 Copper 2 Clay 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #010101&amp;quot; | Black || Saltpeter 1 Sulfur 1 Clay 9 Carrot 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEBCD&amp;quot; | Blanched Almond || Cabbage 1 Carrot 3 Potash 1 Copper 4 Clay 2  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6700&amp;quot; | Blaze Orange || Carrot 1 Cabbage 1 Clay 7 RedSand 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0000FF&amp;quot; | Blue || Copper 3 Silver 5 DeadTongue 1 Saltpeter 1 ToadSkin 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A2BE2&amp;quot; | Blue Violet || Clay 1 Iron 1 Sulfur 1 Lime 1 Cabbage 10  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #873260&amp;quot; | Boysenberry || Cabbage 4 Clay 6  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF007F&amp;quot; | Bright Pink || Cabbage 5 Carrot 3 Clay 2 Sulfur 1 Lime 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A52A2A&amp;quot; | Brown || Cabbage 2 Carrot 2 Clay 6 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800020&amp;quot; | Burgundy Red || Clay 7 RedSand 3 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DEB887&amp;quot; | Burly Wood || Cabbage 1 Clay 8 Lime 1 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A360F&amp;quot; | Burnt Sienna || Sulfur 1 Saltpeter 1 Clay 10  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A3324&amp;quot; | Burnt Umber || Cabbage 3 Sulfur 1 Clay 7  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #5F9EA0&amp;quot; | Cadet Blue || Clay 3 Lime 1 Cabbage 6 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6103&amp;quot; | Cadmium Orange || Carrot 5 Cabbage 2 Clay 3  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF9912&amp;quot; | Cadmium Yellow || Carrot 3 Cabbage 1 Clay 6 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E07020&amp;quot; | Carrot || Carrot 1 Cabbage 1 Clay 8 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFF00&amp;quot; | Chartreuse || Carrot 7 Lime 1 Copper 1 RedSand 2 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2691E&amp;quot; | Chocolate || Carrot 2 Clay 8  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3D59AB&amp;quot; | Cobalt Blue || Cabbage 4 Clay 4 Carrot 1 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3D9140&amp;quot; | Cobalt Green || Clay 8 Lime 1 Cabbage 1 Carrot 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF7F50&amp;quot; | Coral || Carrot 2 Clay 8 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6495ED&amp;quot; | Cornflower Blue || Cabbage 4 Copper 1 Clay 3 Carrot 1 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF8DC&amp;quot; | Cornsilk || Carrot 2 Copper 5 Potash 1 Clay 3 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DC143C&amp;quot; | Crimson || Cabbage 1 Carrot 1 Clay 8 Sulfur 1 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00008B&amp;quot; | Dark Blue || Lime 1 Cabbage 8 Carrot 1 Silver 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008B8B&amp;quot; | Dark Cyan || Clay 1 Lime 1 Cabbage 7 Carrot 1 Copper 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B8860B&amp;quot; | Dark Golden Rod || Cabbage 1 Clay 8 RedSand 1 Sulfur 1  ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #006400&amp;quot; | Dark Green || Saltpeter 1 Clay 9 Carrot 1 Sulfur 1  ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A9A9A9&amp;quot; | Dark Grey || Cabbage 2 Copper 1 Clay 6 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1A2421&amp;quot; | Dark Jungle Green || Clay 9 Carrot 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BDB76B&amp;quot; | Dark Khaki || Cabbage 1 Clay 9 Lime 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B008B&amp;quot; | Dark Magenta || Cabbage 10 Sulfur 1 Lime 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #556B2F&amp;quot; | Dark Olive Green || Clay 9 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF8C00&amp;quot; | Dark Orange || Carrot 2 Cabbage 1 Clay 6 RedSand 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9932CC&amp;quot; | Dark Orchid || Cabbage 9 Clay 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B0000&amp;quot; | Dark Red || Carrot 1 Sulfur 1 Clay 9 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E9967A&amp;quot; | Dark Salmon || Cabbage 1 Carrot 1 Copper 1 Clay 7  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #560319&amp;quot; | Dark Scarlet || Carrot 2 Saltpeter 1 Sulfur 1 Clay 8  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8FBC8F&amp;quot; | Dark Sea Green || Clay 7 Lime 1 Cabbage 3 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3C1414&amp;quot; | Dark Sienna || Sulfur 1 Clay 10 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #483D8B&amp;quot; | Dark Slate Blue || Cabbage 6 Clay 3 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #2F4F4F&amp;quot; | Dark Slate Grey || Cabbage 1 Sulfur 1 Clay 8 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00CED1&amp;quot; | Dark Turquoise || Clay 1 Lime 1 Cabbage 1 Carrot 1 Copper 7  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9400D3&amp;quot; | Dark Violet || Cabbage 5 Clay 3 Iron 1 Saltpeter 1 Lead 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF1493&amp;quot; | Deep Pink || Cabbage 1 Clay 5 Sulfur 1 Iron 1 Lime 1 Carrot 3  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00BFFF&amp;quot; | Deep Sky Blue || Clay 1 Carrot 1 Iron 1 Potash 1 Copper 7  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969&amp;quot; | Dim Grey || Cabbage 3 Clay 6 Carrot 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1E90FF&amp;quot; | Dodger Blue || Cabbage 1 Clay 2 Carrot 1 Iron 1 Potash 1 Copper 5  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00009C&amp;quot; | Duke Blue || Sulfur 1 Lime 1 Cabbage 9 Silver 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FCE6C9&amp;quot; | Eggshell White || Potash 1 Copper 1 Iron 1 Clay 8 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00C957&amp;quot; | Emerald Green || Clay 3 Lime 1 Carrot 1 Cabbage 2 Copper 4  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D19275&amp;quot; | Feldspar || Cabbage 1 Carrot 1 Clay 9 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B22222&amp;quot; | Fire Brick || Cabbage 1 Carrot 1 Clay 8 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAF0&amp;quot; | Floral White || Carrot 1 Copper 6 Potash 1 Clay 3 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #228B22&amp;quot; | Forest Green || Lime 1 Cabbage 2 Sulfur 1 Clay 7 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF00FF&amp;quot; | Fuchsia || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DCDCDC&amp;quot; | Gainsboro || Cabbage 4 Potash 1 Copper 1 Clay 5 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F8F8FF&amp;quot; | Ghost White || Potash 1 Copper 2 Clay 7 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFD700&amp;quot; | Gold || Cabbage 1 Clay 5 Lime 1 RedSand 1 Sulfur 1 Carrot 3  ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DAA520&amp;quot; | Golden Rod || Lime 1 Carrot 1 Clay 9 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008000&amp;quot; | Green || Clay 7 Carrot 1 Lime 1 Cabbage 1 Copper 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADFF2F&amp;quot; | Green Yellow || Cabbage 1 Clay 8 Lime 1 RedSand 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808080&amp;quot; | Grey || Cabbage 1 Clay 8 Carrot 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFF0&amp;quot; | Honey Dew || Cabbage 6 Lime 1 Copper 3 Clay 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF69B4&amp;quot; | Hot Pink || Cabbage 8 Carrot 1 Clay 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #002395&amp;quot; | Imperial Blue || Clay 3 Iron 1 Lime 1 Cabbage 5 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD5C5C&amp;quot; | Indian Red || Cabbage 1 Carrot 1 Clay 8  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4B0082&amp;quot; | Indigo || Cabbage 9 Carrot 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFF0&amp;quot; | Ivory || Carrot 1 Potash 1 Copper 6 Clay 3 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0E68C&amp;quot; | Khaki || Lime 1 Copper 1 Clay 10 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E6E6FA&amp;quot; | Lavender || Copper 1 Potash 1 Clay 8 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF0F5&amp;quot; | Lavender Blush || Potash 1 Copper 1 Clay 8 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7CFC00&amp;quot; | Lawn Green || Clay 8 Lime 1 RedSand 1 Cabbage 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFACD&amp;quot; | Lemon Chiffon || Carrot 1 Potash 1 Copper 3 Clay 6 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1A1110&amp;quot; | Licorice || Clay 8 Carrot 2 Saltpeter 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADD8E6&amp;quot; | Light Blue || Copper 3 Clay 3 Lime 1 Cabbage 4 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F08080&amp;quot; | Light Coral || Cabbage 2 Carrot 1 Clay 7 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E0FFFF&amp;quot; | Light Cyan || Cabbage 5 Lime 1 Copper 4 Clay 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAFAD2&amp;quot; | Light Golden Rod Yellow || Cabbage 7 Lime 1 Copper 1 Clay 2 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #90EE90&amp;quot; | Light Green || Clay 8 Lime 1 Cabbage 1 Copper 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D3D3D3&amp;quot; | Light Grey || Cabbage 9 Clay 1 Lime 1 Copper 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFB6C1&amp;quot; | Light Pink || Cabbage 1 Carrot 1 Copper 1 Clay 7 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA07A&amp;quot; | Light Salmon || Carrot 1 Copper 1 Clay 8 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #20B2AA&amp;quot; | Light Sea Green || Lime 1 Cabbage 4 Copper 2 Clay 3 Carrot 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEFA&amp;quot; | Light Sky Blue || Cabbage 4 Potash 1 Clay 3 Copper 2 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8470FF&amp;quot; | Light Slate Blue || Cabbage 8 Potash 1 Clay 1 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #778899&amp;quot; | Light Slate Grey || Cabbage 7 Clay 2 Carrot 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0C4DE&amp;quot; | Light Steel Blue || Cabbage 6 Copper 1 Clay 2 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFE0&amp;quot; | Light Yellow || Carrot 1 Potash 1 Copper 5 Clay 4 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF00&amp;quot; | Lime || Carrot 1 Lime 1 Copper 7 RedSand 1 Cabbage 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #32CD32&amp;quot; | Lime Green || Clay 8 Carrot 1 Lime 1 RedSand 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAF0E6&amp;quot; | Linen || Potash 1 Copper 1 Clay 18 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800000&amp;quot; | Maroon || Carrot 1 Clay 7 RedSand 1 Lime 1 Cabbage 1  ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #66CDAA&amp;quot; | Medium Aqua Marine || Lime 1 Cabbage 3 Copper 1 Clay 5 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0000CD&amp;quot; | Medium Blue || Cabbage 5 Clay 1 Carrot 1 Iron 1 Lead 1 Copper 2  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BA55D3&amp;quot; | Medium Orchid || Cabbage 5 Carrot 1 Clay 3 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9370DB&amp;quot; | Medium Purple || Cabbage 5 Clay 3 Carrot 1 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3CB371&amp;quot; | Medium Sea Green || Clay 7 Lime 1 Cabbage 2 Carrot 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7B68EE&amp;quot; | Medium Slate Blue || Cabbage 7 Clay 1 Carrot 1 Iron 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FA9A&amp;quot; | Medium Spring Green || Lime 1 Copper 6 Clay 2 Carrot 1 RedSand 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #48D1CC&amp;quot; | Medium Turquoise || Cabbage 2 Copper 5 Clay 2 Carrot 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C71585&amp;quot; | Medium Violet Red || Cabbage 5 Carrot 1 Clay 4 Sulfur 1 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E3A869&amp;quot; | Melon || Carrot 1 Copper 1 Clay 8  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #191970&amp;quot; | Midnight Blue || Cabbage 7 Clay 2 Carrot 1 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5FFFA&amp;quot; | Mint Cream || Potash 1 Copper 3 Clay 9 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4E1&amp;quot; | Misty Rose || Copper 1 Potash 1 Clay 8 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4B5&amp;quot; | Moccasin || Potash 1 Copper 1 Iron 1 Clay 13 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDEAD&amp;quot; | Navajo White || Cabbage 3 Copper 1 Clay 4 Lime 1 Sulfur 1 Carrot 2  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #000080&amp;quot; | Navy || Sulfur 1 Clay 1 Lime 1 Cabbage 9 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FDF5E6&amp;quot; | Old Lace || Carrot 4 Iron 1 Potash 1 Copper 5 Clay 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808000&amp;quot; | Olive || Clay 10 Saltpeter 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6B8E23&amp;quot; | Olive Drab || Clay 9 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA500&amp;quot; | Orange || Carrot 3 Cabbage 1 Clay 6 Lime 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF4500&amp;quot; | Orange Red || Carrot 1 Cabbage 1 Clay 8 Sulfur 1 Lime 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DA70D6&amp;quot; | Orchid || Cabbage 5 Carrot 1 Clay 3 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #002147&amp;quot; | Oxford Blue || Cabbage 6 Clay 3 Carrot 1 Saltpeter 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot; | Pale Golden Rod || Cabbage 3 Lime 1 Copper 1 Clay 6 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #98FB98&amp;quot; | Pale Green || Lime 1 Copper 1 Clay 9 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #AFEEEE&amp;quot; | Pale Turquoise || Lime 1 Cabbage 8 Copper 1 Clay 1 Sulfur 1  ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DB7093&amp;quot; | Pale Violet Red || Cabbage 4 Carrot 1 Clay 5 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEFD5&amp;quot; | Papaya Whip || Carrot 1 Copper 5 Potash 1 Clay 4 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDAB9&amp;quot; | Peach Puff || Cabbage 3 Carrot 1 Potash 1 Copper 1 Clay 5  || Yes &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #33A1C9&amp;quot; | Peacock || Lime 1 Cabbage 7 Copper 2 Clay 1 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #32127A&amp;quot; | Persian Indigo || Clay 6 Sulfur 1 Lime 1 Cabbage 3 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F77FBE&amp;quot; | Persian Pink || Cabbage 2 Carrot 1 Clay 6 Iron 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD853F&amp;quot; | Peru || Clay 10 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFC0CB&amp;quot; | Pink || Cabbage 5 Carrot 1 Copper 2 Clay 2 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DDA0DD&amp;quot; | Plum || Cabbage 7 Copper 1 Clay 2 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0E0E6&amp;quot; | Powder Blue || Lime 1 Copper 1 Potash 1 Clay 8 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #003153&amp;quot; | Prussian Blue || Clay 4 Lime 1 Cabbage 5 Saltpeter 1 Carrot 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800080&amp;quot; | Purple || Cabbage 5 Clay 4 Carrot 1 Sulfur 1 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C76114&amp;quot; | Raw Sienna || Carrot 1 Clay 9  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF0000&amp;quot; | Red || Cabbage 1 RedSand 1 Lime 1 Carrot 2 Clay 6  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #860111&amp;quot; | Red Devil || Cabbage 1 Sulfur 1 Clay 9 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #004040&amp;quot; | Rich Black || Lime 1 Cabbage 1 Saltpeter 1 Clay 8 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BC8F8F&amp;quot; | Rosy Brown || Clay 9 Iron 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4169E1&amp;quot; | Royal Blue || Cabbage 4 Clay 2 Carrot 1 Copper 2 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9B111E&amp;quot; | Ruby Red || Cabbage 1 Clay 8 RedSand 1 Lime 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B4513&amp;quot; | Saddle Brown || Clay 10  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FA8072&amp;quot; | Salmon || Cabbage 1 Carrot 1 Clay 8 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F4A460&amp;quot; | Sandy Brown || Carrot 2 Copper 1 Clay 7  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #92000A&amp;quot; | Sangria || Carrot 1 Clay 8 RedSand 1 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #308014&amp;quot; | Sap Green || Clay 8 Saltpeter 1 Carrot 1 Cabbage 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #2E8B57&amp;quot; | Sea Green || Clay 7 Lime 1 Cabbage 1 Carrot 1 Copper 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF5EE&amp;quot; | Sea Shell || Potash 1 Copper 1 Clay 19 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #321414&amp;quot; | Seal Brown || Saltpeter 1 Sulfur 1 Clay 10  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A0522D&amp;quot; | Sienna || Cabbage 1 Clay 9  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C0C0C0&amp;quot; | Silver || Cabbage 6 Copper 1 Clay 3 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEEB&amp;quot; | Sky Blue || Cabbage 5 Copper 2 Clay 2 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6A5ACD&amp;quot; | Slate Blue || Cabbage 8 Clay 1 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #708090&amp;quot; | Slate Grey || Cabbage 6 Clay 3 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #100C08&amp;quot; | Smokey Black || Clay 9 Carrot 1 Saltpeter 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAFA&amp;quot; | Snow || Potash 1 Copper 2 Clay 12 Sulfur 1 Iron 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF7F&amp;quot; | Spring Green || Clay 5 Carrot 1 Lime 1 Copper 4 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4682B4&amp;quot; | Steel Blue || Clay 1 Lime 1 Cabbage 8 Carrot 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CC3366&amp;quot; | Steel Pink || Cabbage 6 Carrot 1 Clay 3  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2B48C&amp;quot; | Tan || Cabbage 1 Copper 1 Clay 8 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008080&amp;quot; | Teal || Clay 2 Lime 1 Cabbage 6 Carrot 1 Copper 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D8BFD8&amp;quot; | Thistle || Cabbage 1 Copper 1 Clay 6 Iron 1 Sulfur 1 Carrot 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6347&amp;quot; | Tomato || Cabbage 1 Carrot 5 Clay 4  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #40E0D0&amp;quot; | Turquoise || Lime 1 Cabbage 1 Copper 5 Clay 2 Carrot 2  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #66023C&amp;quot; | Tyrian Purple || Cabbage 1 Clay 8 Carrot 1 Sulfur 1 Lime 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EE82EE&amp;quot; | Violet || Cabbage 7 Carrot 1 Clay 1 Sulfur 1 Iron 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D02090&amp;quot; | Violet Red || Cabbage 8 Carrot 1 Clay 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5DEB3&amp;quot; | Wheat || Cabbage 5 Copper 1 Clay 4 Lime 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFFF&amp;quot; | White || Carrot 2 Copper 8 Potash 1 Clay 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5F5&amp;quot; | White Smoke || Potash 1 Copper 1 Clay 8 Iron 1 Sulfur 1  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFF00&amp;quot; | Yellow || Cabbage 1 Clay 1 Lime 1 RedSand 1 Sulfur 1 Carrot 7  || NO (Makes gold)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9ACD32&amp;quot; | Yellow Green || Clay 10 Lime 1 Sulfur 1  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0014A8&amp;quot; | Zaffre || Clay 1 Iron 1 Lime 1 Cabbage 9 Carrot 1  || Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=115892</id>
		<title>Test of the Coalition</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coalition&amp;diff=115892"/>
		<updated>2016-09-09T00:52:00Z</updated>

		<summary type="html">&lt;p&gt;Robby: /* Demonstration Sign Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Demonstration Sign Up =&lt;br /&gt;
* Cat's Claw Ridge&lt;br /&gt;
** '''DonQuiHotep'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Cradle of the Sun&lt;br /&gt;
** '''Lukeera'''&lt;br /&gt;
** '''Ion'''&lt;br /&gt;
** '''Kefschemsu'''&lt;br /&gt;
* Desert of Nomads&lt;br /&gt;
** '''Bobbi'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Desert of Shades&lt;br /&gt;
** '''Mariamom'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Eastern Grounds&lt;br /&gt;
** '''Min'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Four Corners&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Lake of Reeds&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Memphis&lt;br /&gt;
** '''Iabet'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Midland Valley&lt;br /&gt;
** '''Eimear'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Old Egypt&lt;br /&gt;
** '''Sedjet'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* River Plains&lt;br /&gt;
** '''hounddog'''&lt;br /&gt;
** '''Yendor'''&lt;br /&gt;
** '''YendorsSlave'''&lt;br /&gt;
* Seven Lakes&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Sinai&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* South Egypt&lt;br /&gt;
** '''Balthazarr'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
* Valley of the Kings&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;br /&gt;
** '''?'''&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107827</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107827"/>
		<updated>2016-07-01T15:52:13Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
I like T7 very much! The pace of the game is fast….we have tests we haven't seen for many tales….it's a great combination of veteran players, long lost players, and new players! I think that Pluribus is trying really hard to keep Egypt alive…..there's still plenty of issues that might be addressed, but I think this telling has given us some new avenues while sticking to the basic tenants of the game as originally designed. As far or better or worse…..each tale has it's pluses and minuses….this being no exception….especially because we have less active players than some previous tales…but I would rank it in the top 3 or 4….still a lot to come but I'm very happy with what we've seen so far. Lastly…without question…T2 was my favorite tale….theres nothing like the first time you discover a great game. Most of my philosophy regarding the game was formed in that tale. There's been great stuff that has happened in subsequent tales….but T2 will always be special to me :)&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I would present my reasons and my motivation to the other DP's and hope that …while they might still disapprove of a banning they would respect my decision. I have to say….it's hard to imagine a situation that only one DP would feel was banable! But in the spirit of the question I feel I could ban someone despite a non consensus if I really felt it crossed my ethics and moral perception of reasonable gameplay.&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
The issue of test manipulation and the use of alts to create an advantage are as old as the game itself. While some disciplines, like Body, Worship, and Architecture are almost cheat proof, Leadership, Harmony, Art, and Thought can be manipulated by many different means. In the end, it's up to the individual player to decide what the boundaries of fair play are. By the same token, if players become aware of someone abusing or taking advantage of the system, it is their right to impose sanctions in the form of shunning the player and informing other players of that behavior. &lt;br /&gt;
As far as pushing/campaigning guild mates and friends to vote for or support me in some test, I see nothing wrong with asking for their help and support, but I would never imply that I expected them to do so. So much of this game is dependent on the help and support of others. It is only natural that you would reach out to the people you know. By the same token, I expect them to be fair and honest in that support.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Whatever leadership I might provide in the game and to players is restricted to my behavior. A good leader leads by example. By treating players fairly, being kind and helpful, contribute my services or labor when asked, share my experience with new players, and most importantly, keeping a sense of humor I feel that I'm providing a good example to others. We come here to play, to enjoy ourselves, and to achieve goals. It is not my job to tell people what they need to do. That's not leadership…that's management.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I've been one of the leaders of keeping The Goods trading site going since T4. While it isn't as vital to the vast majority of players as it once was, we do provide a great resource for many players, especially new ones. I'm an Elder in several large guilds that provide a lot to the player base. In honesty, I am not as active as most others in those guilds, but I like to think I provide good counsel and am always willing to contribute when asked. I've been actively trying to keep the test of pyrotechnics alive. I contribute what I can to regional tech research in the for of materials. Lastly, I try to make players smile whenever I get the chance.&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
I don't use macros. Mostly because I'm a MAC user and there's not much out there for us. However, I see nothing wrong with using attended macros. There are many tasks that can be so mind numbingly boring that a macro is the perfect solution. I would not support a ban of macros in the tale.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. Only I have access to her. In the interest of full disclosure, one other player in the game has access to my account. However, my trust in the player is beyond reproach.&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
So much of what players call griefing is simply bad or rude behavior. While players who engage in that should be shunned, it usually doesn't fall outside of the Code of Conduct set forth by the developers. Having said that, I believe that there some things that might require an intervention to try and persuade a player to correct their behavior. Building something within the clearly defined confines of someones established camp without their approval. Building bonfires on clay patches that are also within anothers camp. Using explosives to damage property deliberately. Marrying another player, transferring all of their property to themselves and then divorcing them. I'm sure there are others, but most need to be looked at on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Neither….I'm a Clown.&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Yendor is a friend and guild mate and I respect both his gameplay and his character. Smurf is a new player to me, but he's shown himself to be be a kind and helpful player. I would feel comfortable voting for either. However, I would vote for Yendor.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107822</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107822"/>
		<updated>2016-07-01T15:35:30Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
I like T7 very much! The pace of the game is fast….we have tests we haven't seen for many tales….it's a great combination of veteran players, long lost players, and new players! I think that Pluribus is trying really hard to keep Egypt alive…..there's still plenty of issues that might be addressed, but I think this telling has given us some new avenues while sticking to the basic tenants of the game as originally designed. As far or better or worse…..each tale has it's pluses and minuses….this being no exception….especially because we have less active players than some previous tales…but I would rank it in the top 3 or 4….still a lot to come but I'm very happy with what we've seen so far. Lastly…without question…T2 was my favorite tale….theres nothing like the first time you discover a great game. Most of my philosophy regarding the game was formed in that tale. There's been great stuff that has happened in subsequent tales….but T2 will always be special to me :)&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I would present my reasons and my motivation to the other DP's and hope that …while they might still disapprove of a banning they would respect my decision. I have to say….it's hard to imagine a situation that only one DP would feel was banable! But in the spirit of the question I feel I could ban someone despite a non consensus if I really felt it crossed my ethics and moral perception of reasonable gameplay.&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
The issue of test manipulation and the use of alts to create an advantage are as old as the game itself. While some disciplines, like Body, Worship, and Architecture are almost cheat proof, Leadership, Harmony, Art, and Thought can be manipulated by many different means. In the end, it's up to the individual player to decide what the boundaries of fair play are. By the same token, if players become aware of someone abusing or taking advantage of the system, it is their right to impose sanctions in the form of shunning the player and informing other players of that behavior. &lt;br /&gt;
As far as pushing/campaigning guild mates and friends to vote for or support me in some test, I see nothing wrong with asking for their help and support, but I would never imply that I expected them to do so. So much of this game is dependent on the help and support of others. It is only natural that you would reach out to the people you know. By the same token, I expect them to be fair and honest in that support.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Whatever leadership I might provide in the game and to players is restricted to my behavior. A good leader leads by example. By treating players fairly, being kind and helpful, contribute my services or labor when asked, share my experience with new players, and most importantly, keeping a sense of humor I feel that I'm providing a good example to others. We come here to play, to enjoy ourselves, and to achieve goals. It is not my job to tell people what they need to do. That's not leadership…that's management.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I've been one of the leaders of keeping The Goods trading site going since T4. While it isn't as vital to the vast majority of players as it once was, we do provide a great resource for many players, especially new ones. I'm an Elder in several large guilds that provide a lot to the player base. In honesty, I am not as active as most others in those guilds, but I like to think I provide good counsel and am always willing to contribute when asked. I've been actively trying to keep the test of pyrotechnics alive. I contribute what I can to regional tech research in the for of materials. Lastly, I try to make players smile whenever I get the chance.&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
I don't use macros. Mostly because I'm a MAC user and there's not much out there for us. However, I see nothing wrong with using attended macros. There are many tasks that can be so mind numbingly boring that a macro is the perfect solution. I would not support a ban of macros in the tale.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. Only I have access to her. In the interest of full disclosure, one other player in the game has access to my account. However, my trust in the player is beyond reproach.&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
So much of what players call griefing is simply bad or rude behavior. While players who engage in that should be shunned, it usually doesn't fall outside of the Code of Conduct set forth by the developers. Having said that, I believe that there some things that might require an intervention to try and persuade a player to correct their behavior. Building something within the clearly defined confines of someones established camp without their approval. Building bonfires on clay patches that are also within anothers camp. Using explosives to damage property deliberately. Marrying another player, transferring all of their property to themselves and then divorcing them. I'm sure there are others, but most need to be looked at on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107772</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107772"/>
		<updated>2016-07-01T06:30:43Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
I like T7 very much! The pace of the game is fast….we have tests we haven't seen for many tales….it's a great combination of veteran players, long lost players, and new players! I think that Pluribus is trying really hard to keep Egypt alive…..there's still plenty of issues that might be addressed, but I think this telling has given us some new avenues while sticking to the basic tenants of the game as originally designed. As far or better or worse…..each tale has it's pluses and minuses….this being no exception….especially because we have less active players than some previous tales…but I would rank it in the top 3 or 4….still a lot to come but I'm very happy with what we've seen so far. Lastly…without question…T2 was my favorite tale….theres nothing like the first time you discover a great game. Most of my philosophy regarding the game was formed in that tale. There's been great stuff that has happened in subsequent tales….but T2 will always be special to me :)&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I would present my reasons and my motivation to the other DP's and hope that …while they might still disapprove of a banning they would respect my decision. I have to say….it's hard to imagine a situation that only one DP would feel was banable! But in the spirit of the question I feel I could ban someone despite a non consensus if I really felt it crossed my ethics and moral perception of reasonable gameplay.&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
The issue of test manipulation and the use of alts to create an advantage are as old as the game itself. While some disciplines, like Body, Worship, and Architecture are almost cheat proof, Leadership, Harmony, Art, and Thought can be manipulated by many different means. In the end, it's up to the individual player to decide what they are willing to do to do and what they &lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107745</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107745"/>
		<updated>2016-07-01T03:00:12Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
I like T7 very much! The pace of the game is fast….we have tests we haven't seen for many tales….it's a great combination of veteran players, long lost players, and new players! I think that Pluribus is trying really hard to keep Egypt alive…..there's still plenty of issues that might be addressed, but I think this telling has given us some new avenues while sticking to the basic tenants of the game as originally designed. As far or better or worse…..each tale has it's pluses and minuses….this being no exception….especially because we have less active players than some previous tales…but I would rank it in the top 3 or 4….still a lot to come but I'm very happy with what we've seen so far. Lastly…without question…T2 was my favorite tale….theres nothing like the first time you discover a great game. Most of my philosophy regarding the game was formed in that tale. There's been great stuff that has happened in subsequent tales….but T2 will always be special to me :)&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I would present my reasons and my motivation to the other DP's and hope that …while they might still disapprove of a banning they would respect my decision. I have to say….it's hard to imagine a situation that only one DP would feel was banable! But in the spirit of the question I feel I could ban someone despite a non consensus if I really felt it crossed my ethics and moral perception of reasonable gameplay.&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107744</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107744"/>
		<updated>2016-07-01T02:48:31Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
I like T7 very much! The pace of the game is fast….we have tests we haven't seen for many tales….it's a great combination of veteran players, long lost players, and new players! I think that Pluribus is trying really hard to keep Egypt alive…..there's still plenty of issues that might be addressed, but I think this telling has given us some new avenues while sticking to the basic tenants of the game as originally designed. As far or better or worse…..each tale has it's pluses and minuses….this being no exception….especially because we have less active players than some previous tales…but I would rank it in the top 3 or 4….still a lot to come but I'm very happy with what we've seen so far. Lastly…without question…T2 was my favorite tale….theres nothing like the first time you discover a great game. Most of my philosophy regarding the game was formed in that tale. There's been great stuff that has happened in subsequent tales….but T2 will always be special to me :)&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107742</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107742"/>
		<updated>2016-07-01T02:22:30Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107741</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=107741"/>
		<updated>2016-07-01T02:18:26Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Q2. How you like T7 so far, it's better or worst than previous Tales. Which Tale was your favorite? &lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
Q4. Many activities in Egypt are PvP oriented/ highly competetive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enchance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have allready passed.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
Q7. How do you feel about sometimes heavy use of macros in this game by many players? and  If there was a choice would you support complete ban of macros in the Tale?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. Please describe what you consider to be &amp;quot;griefing&amp;quot; in the Tale.&lt;br /&gt;
&lt;br /&gt;
Q10. Easy question for start... Ninja or Pirate?&lt;br /&gt;
&lt;br /&gt;
Q11. Who would you vote for if you weren't running this time?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103867</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103867"/>
		<updated>2016-06-01T20:02:01Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103866</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103866"/>
		<updated>2016-06-01T20:00:16Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
     Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
     Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
     I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
     I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
     I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
     I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
     Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
     My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
     There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
     I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
     It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
     Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103861</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103861"/>
		<updated>2016-06-01T19:51:53Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Robby: Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistently playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Egyptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a banable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fair play....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in opening techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;br /&gt;
&lt;br /&gt;
Thanks to Augir for organizing this. Thanks to the players who got me this far. I know 2 of the 3 other candidates, and you can't go wrong picking one of them. Regardless of outcome, it's always a pleasure to have an oppertunity for more players to know something about me. I'm having a good time this tale, as always, and I look forward to more work, fun, laughs, and bugs in the programing! Lastly, feel free to private chat me if there is something specific you would like to know. Enjoy :)&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103858</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103858"/>
		<updated>2016-06-01T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Robby: Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistantly playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Eygptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a bannable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a bannable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fairplay....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in openning techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
I don't like the idea of DP's having additional 'powers&amp;quot;. You don't have to be a DP to get things done if you have a mind to. If a player wants to ask a DP to help them in some way to get something done because they may have some credibility with more players, then the DP can do that. They don't need additional powers to do it.  &lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
It's been asked hundreds of times and many players say...they all say the same thing....What is your view on the ban power? The answer may be the same or some variation, but it's not important that you need to know the specific's of my view. What counts, and whatever else you might think a DP should be, is that you TRUST the player you are electing. You trust that they are a fair and reasonable person who will act responsibly with that power. That is the one real and tangible thing that a DP receives from those who elect him or her. All of the rest is hope that the DP contributes positively to the community when called upon.&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103853</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103853"/>
		<updated>2016-06-01T19:16:41Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Robby: Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistantly playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Eygptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a bannable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a bannable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fairplay....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in openning techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Again,I Can't think of one event that I personally organized. I have coordinated digs early in the tale, tracking the diggers and distributing the stones. I've worked acro lines even after I passed the test, but others have organized them. If you are looking for a DP who takes the initiative a lot, I'm probably not that DP.&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
My spouse is an alt. I'm the only one with her password. &lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
There is one other player in this game who has my password. I trust that player without reservations. I stake my reputation on it. As far as having access to other DP accounts, I don't care to have access, but as in the case of the player who can access my account, individuals should be able to make that decision for themselves.&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103822</id>
		<title>User:Robby</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Robby&amp;diff=103822"/>
		<updated>2016-06-01T12:37:34Z</updated>

		<summary type="html">&lt;p&gt;Robby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Robby: Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistantly playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Eygptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!&lt;br /&gt;
&lt;br /&gt;
Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?&lt;br /&gt;
&lt;br /&gt;
Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation:The queues are a nice organizational tool to minimize over building and are very big at the start of the tale. However, you could argue that they go against the spirit of Arch tests because they are about building the biggest that is possible. It should be a players choice whether they respect the queue or not. It's up to others players to decide how they react to it, but it not even close to a bannable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp) it is something that a DP intervention might help to resolve, but I don't see it as a bannable offense. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be &amp;quot;gamed&amp;quot;....going back to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fairplay....cheaters be dammed!&lt;br /&gt;
&lt;br /&gt;
Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable  offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&lt;br /&gt;
I've passed 3 Leadership tests. Kingmaker, Retired Pirates, and Bureaucrat. I haven't started Plantation yet....but plan on doing it later in the tale. In all honesty, while I like most leadership tests....especially Cartouche.....I'm more focused on Body, Thought, and Art tests.&lt;br /&gt;
&lt;br /&gt;
Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
I'm not a traditional leadership player in this game. I don't &amp;quot;lead&amp;quot; big projects. I don't take the lead in openning techs. I don't contribute large amounts of materials needed to open techs or build pyramids. My only claim to being a leader is in how I interact with my fellow players. I help with whatever I can when asked. I try to give new players guidance when I think it is needed. I try to behave in a way that inspires others to play the game. I try to be a role model in terms of the ethics and attitude that best serves us all. In short, I lead by trying to make sure that we keep our perspective, keep a sense of humor, and help each other out as best we can.&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&lt;br /&gt;
I think the most visible contribution would be helping keep the Goods trading site alive. I've been a teller there since T3 and was instrumental in keeping it working since T4 when all of the original founders had left the game. While the Goods activity if far less than it has been in previous telling, I believe we are still a great help to new players. I contribute materials when I can to opening techs and building regional projects, but I don't advertise it. I specifically try to be a positive force in the game, trying to point out the good here instead of dwelling on the negative.&lt;br /&gt;
&lt;br /&gt;
Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing statement.&lt;/div&gt;</summary>
		<author><name>Robby</name></author>
	</entry>
</feed>