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	<id>http://www.atitd.org/wiki/t7w/index.php?action=history&amp;feed=atom&amp;title=User%3APorthos%2FBodyTestSportFishing</id>
	<title>User:Porthos/BodyTestSportFishing - Revision history</title>
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	<updated>2026-07-05T09:46:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=143195&amp;oldid=prev</id>
		<title>Cate: Created page with &quot;==Body Test: Test of Sport Fishing==  Players must catch a Sport Fish from every Egypt Region to pass this test.   ==Sport Fish Unique by Region==   Each Region will have a uniqu...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=143195&amp;oldid=prev"/>
		<updated>2018-01-20T03:11:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Body Test: Test of Sport Fishing==  Players must catch a Sport Fish from every Egypt Region to pass this test.   ==Sport Fish Unique by Region==   Each Region will have a uniqu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Body Test: Test of Sport Fishing==&lt;br /&gt;
&lt;br /&gt;
Players must catch a Sport Fish from every Egypt Region to pass this test. &lt;br /&gt;
&lt;br /&gt;
==Sport Fish Unique by Region==&lt;br /&gt;
 &lt;br /&gt;
Each Region will have a unique Sport Fish Type.  For example, Lower Egypt's sport fish maybe &amp;quot;Nile Gar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
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==Locating the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
In each region at a fixed time in the day 2 hours, for example Noon - 2PM, the Sport Fish will be available to find.  &lt;br /&gt;
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The sport fish will make a splashing sound if within radius at random times (similar to frogs).  &lt;br /&gt;
&lt;br /&gt;
Within a fixed radius, like line of sight for gazelle, the fish will also be visible to the player in the water, maybe jumping or poking it's head out of the water.&lt;br /&gt;
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==First Watch to Catch the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
To catch a sport fish, first the cast must be done close to where the fish is visible.  &lt;br /&gt;
&lt;br /&gt;
The player must observe the fish via clicking on the fish to identify a catching strategy. &lt;br /&gt;
&lt;br /&gt;
This will allow the player to view the below 4 characteristics of the fish:&lt;br /&gt;
&lt;br /&gt;
* Power&lt;br /&gt;
* Speed&lt;br /&gt;
* Finesse&lt;br /&gt;
* Endurance&lt;br /&gt;
&lt;br /&gt;
==Second Customize Your Sport Rod to Maximize Success==&lt;br /&gt;
&lt;br /&gt;
The player then must prepare their 'Sport Rod' to try and match the properties of the fish as close as possible.  &lt;br /&gt;
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To make a 'Sport Rod' the player must first find a 'Fine Bamboo Stick', this is randomly found in Bamboo Plants with a 1/77 chance when searching.&lt;br /&gt;
&lt;br /&gt;
Then combining with a glass blade, 7 thread, 7 twine and 2 wooden pegs to make the 'Sport Rod', players may give the rod a unique name, the default name is for example 'Porthos Sporting Rod 1&amp;quot; if it is the first rod made.  &lt;br /&gt;
&lt;br /&gt;
The player then customizes the 'Sport Rod' by preparing a 'Angler's Bonfire', like a bonfire but displays heat level in a bar, and adding treatments while the bonfire is burning.  &lt;br /&gt;
&lt;br /&gt;
For example treating with water or adding charcoal to raise/lower temperature for speed of the effect of ingredients like beeswax, each type of resin, bending from the top or the bottom of the rod, using 'sandpaper' (diamond dust + papyrus paper) or whittling knife on the top or bottom of the rod all will change property similar to wood/metal treatment.&lt;br /&gt;
&lt;br /&gt;
==Error and Skill Considerations==&lt;br /&gt;
&lt;br /&gt;
* The players observation of the fish will not be very accurate at first and will have a 25% sigma error on each property bar at level 1.  &lt;br /&gt;
&lt;br /&gt;
* Players will gain levels with repeated observations:&lt;br /&gt;
* 2 observations to reach level 2 which reduces error to 20%&lt;br /&gt;
* 6 observations to level 3 at 15% error&lt;br /&gt;
* 14 observations to reach 10% error at level 4&lt;br /&gt;
* 30 observations to get to 5% error at level 5&lt;br /&gt;
* 62 observations to get to 2.5% error at level 6&lt;br /&gt;
* 126 observations to level 7 with final 1% error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rod Breaking Considerations==&lt;br /&gt;
&lt;br /&gt;
The rod has a % chance of breaking when trying to catch the Sport Fish based upon the sum of total %error the rod property is different from the fish property.  &lt;br /&gt;
&lt;br /&gt;
This %error is multiplied if the lure type is different from what the Sport Fish prefers.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Lure Considerations==&lt;br /&gt;
&lt;br /&gt;
Each time a Sport Fish appears it will have a random 7 insect lures that it prefers.  &lt;br /&gt;
&lt;br /&gt;
After casting a lure the player will get the following messages:&lt;br /&gt;
&lt;br /&gt;
* 'The fish appears uninterested' - The lure type is completely wrong, the fish has a 20% chance of disappearing.&lt;br /&gt;
&lt;br /&gt;
* 'The fish nibbles on the lure' - The lure type is nominally correct (1 of the 4 types it sometimes eats), but the %error has a 4x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish bites on the lure' - The lure type is correct, but not the favorite (1 of the 2 types it will eat), but the %error has a 2x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish chomps on the lure' - This lure type is it's favorite food. No multiplier penalty.&lt;br /&gt;
&lt;br /&gt;
==Final Battle to Catch==&lt;br /&gt;
&lt;br /&gt;
After the player gets a nibble/bite/chomp on the line, the battle to catch the fish begins.&lt;br /&gt;
&lt;br /&gt;
Similar to working a charcoal oven, the player must manage, the bars for the line feed by bringing in or letting out the line, by moving the rod left/right and/or up/down, if the management drops outside of the control window the fish escapes.  &lt;br /&gt;
&lt;br /&gt;
Each action takes player endurance decreasing their bar, but keeping the bars on target drop the fish's endurance bar. &lt;br /&gt;
&lt;br /&gt;
If the player loses all endurance first the fish gets away, otherwise they catch the fish.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Sizes==&lt;br /&gt;
&lt;br /&gt;
Finally if the player catches the fish, the size of the sport fish will be determined by a formula.  &lt;br /&gt;
&lt;br /&gt;
* Size of Sport Fish = %endurance left from player * %time when caught (earlier in the 2 hours is better) * 1/%error (accuracy of rod/lure vs fish). &lt;br /&gt;
&lt;br /&gt;
==Fishing Records==&lt;br /&gt;
&lt;br /&gt;
The University will keep records of the top 7 fishers in each region which is calculated by the sum of the size of sport fish caught in the region caught with a particular named rod, and are visible at the UBody for that region.&lt;br /&gt;
&lt;br /&gt;
==Don't Break Your Rod==&lt;br /&gt;
But if the players sport rod breaks, they will start again at 0 points, and a player may only own one sport rod at a time, however their previous record will remain on the list until other players surpass it or the player beats their old score.  &lt;br /&gt;
&lt;br /&gt;
==Record Holder Titles==&lt;br /&gt;
The player with the top score in each region will be have a visible title such as &amp;quot;Master Angler of Nubia&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Cate</name></author>
	</entry>
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