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	<title>User:Silden/Test of the Seeker - Revision history</title>
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	<updated>2026-06-03T10:59:25Z</updated>
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		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Silden/Test_of_the_Seeker&amp;diff=144137&amp;oldid=prev</id>
		<title>Silden at 07:46, 28 January 2018</title>
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		<updated>2018-01-28T07:46:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:46, 28 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This test is based upon the ability of there being NPCs (players that are controlled by automation rather than a real person), and that the NPC is able to walk in the game between two locations, and which a player can interact with.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This test is based upon the ability of there being NPCs (players that are controlled by automation rather than a real person), and that the NPC is able to walk in the game between two locations, and which a player can interact with.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Malard: try and come up with a test that uses mechanics the game lacks&amp;lt;BR&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pluribus: They cant react independently of a player clicking,  (anything that requires them to aware of thier surroundings (ANY object) cant happen with a player triggering it)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they just need to move around it is likely doable, but I dont think the animation queue will run (does a tree falling in the woods make any noise if there no observer)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Engine limitation)&amp;lt;BR&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Test Brief ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Test Brief ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The university will give you a delivery schedule that would say something like: &amp;quot;Professor Bertie Langdon is in urgent need of the Sceptre of Idle Curiosity, which is being conveyed by Eddie Jessdown, last seen walking on the road between two schools. Find him, get the Sceptre, and bring it to the Professor who can be found on the river bank.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The university will give you a delivery schedule that would say something like: &amp;quot;Professor Bertie Langdon is in urgent need of the Sceptre of Idle Curiosity, which is being conveyed by Eddie Jessdown, last seen walking on the road between two schools. Find him, get the Sceptre, and bring it to the Professor who can be found on the river bank.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In code speak, this would be &amp;quot;%TARGET_NPC% is in urgent need of the Sceptre of %SCEPTRE_TYPE%, which is being conveyed by %SOURCE_NPC%, last seen %SOURCE_HINT[1]%. Find %SOURCE_GENDER%, get the Sceptre, and bring it to %SOURCE_NPC% who can be found %TARGET_HINT[0]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In code speak, this would be &amp;quot;%TARGET_NPC% is in urgent need of the Sceptre of %SCEPTRE_TYPE%, which is being conveyed by %SOURCE_NPC%, last seen %SOURCE_HINT[1]%. Find %SOURCE_GENDER%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?him:her&lt;/ins&gt;, get the Sceptre, and bring it to %SOURCE_NPC% who can be found %TARGET_HINT[0]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you find the target, he will tell you &amp;quot;I've got the Sceptre of Idle Curiosity, can you take it to Professor Bertie Langdon for me? The last I heard, he was on the river bank&amp;quot;. In code speak, &amp;quot;I've got the Sceptre of %SCEPTRE_TYPE%, can you take it to %TARGET_NPC% for me? The last I heard, %SOURCE_GENDER% was %SOURCE_HINT[0]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you find the target, he will tell you &amp;quot;I've got the Sceptre of Idle Curiosity, can you take it to Professor Bertie Langdon for me? The last I heard, he was on the river bank&amp;quot;. In code speak, &amp;quot;I've got the Sceptre of %SCEPTRE_TYPE%, can you take it to %TARGET_NPC% for me? The last I heard, %SOURCE_GENDER%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?he:she &lt;/ins&gt;was %SOURCE_HINT[0]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a month has passed since obtaining the test, and you haven't found the first target, the university will say &amp;quot;Eddie Jessdown was last seen in South Egypt&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a month has passed since obtaining the test, and you haven't found the first target, the university will say &amp;quot;Eddie Jessdown was last seen in South Egypt&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a month has passed since finding the first target, and you haven't found the second target, the university will say &amp;quot;Professor Bertie Langdon was last seen at the School of Harmony&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;. Months 2 would show _HINT[2], and Month 3 would show _HINT[3].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a month has passed since finding the first target, and you haven't found the second target, the university will say &amp;quot;Professor Bertie Langdon was last seen at the School of Harmony&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;. Months 2 would show _HINT[2], and Month 3 would show _HINT[3].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Month four would then take a random coordinate from _COORDSLIST[]. The university will say &amp;quot;We've received word that he was spotted on the bridge near 1933, -4822&amp;quot;. In code speak, &amp;quot;We've received word that %SOURCE_GENDER% was spotted near %SOURCE_COORDLIST[random.Next()]&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Month four would then take a random coordinate from _COORDSLIST[]. The university will say &amp;quot;We've received word that he was spotted on the bridge near 1933, -4822&amp;quot;. In code speak, &amp;quot;We've received word that %SOURCE_GENDER%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?he:she &lt;/ins&gt;was spotted near %SOURCE_COORDLIST[random.Next()]&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The source and target NPCs are taken from the same list, and so the code will need to make sure the same one has not been pulled for both source and target. A sample of what the NPC database could contain:  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The source and target NPCs are taken from the same list, and so the code will need to make sure the same one has not been pulled for both source and target. A sample of what the NPC database could contain:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! _NPC !! _GENDER !! _HINT[0] !! _HINT[1] !! _HINT[2] !! _HINT[3] !! _COORDSLIST[]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! _NPC !! _GENDER !! _HINT[0] !! _HINT[1] !! _HINT[2] !! _HINT[3] !! _COORDSLIST[]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Eddie Jessdown || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;|| on the road between two schools || at the School of Body || in Seven Lakes || on a bridge || coords from SBody in South Egypt to SThought in Seven Lakes along the road to the east of the Nile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Eddie Jessdown || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Male &lt;/ins&gt;|| on the road between two schools || at the School of Body || in Seven Lakes || on a bridge || coords from SBody in South Egypt to SThought in Seven Lakes along the road to the east of the Nile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Bertie Langdon || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;|| on a river bank || at the School of Harmony || at a School of Architecture || in Seven Lakes || coords from SHarmony in Seven Lakes to SArch in Seven Lakes along the along the southern river bank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Bertie Langdon || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Male &lt;/ins&gt;|| on a river bank || at the School of Harmony || at a School of Architecture || in Seven Lakes || coords from SHarmony in Seven Lakes to SArch in Seven Lakes along the along the southern river bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor William Lyver || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;|| in Old Egypt || at the mouth of the Nile || at the University of Body || in Midland Valley || coords from 885,7655 to River Plain's UBody via the road.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor William Lyver || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Male &lt;/ins&gt;|| in Old Egypt || at the mouth of the Nile || at the University of Body || in Midland Valley || coords from 885,7655 to River Plain's UBody via the road.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Dolores Jill Umtunnel || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she &lt;/del&gt;|| between two Common Altars || in Cradle of the Sun || on a mountain || by a lake || coords from 3003, -1117 to 3091, -1108&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Professor Dolores Jill Umtunnel || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Female &lt;/ins&gt;|| between two Common Altars || in Cradle of the Sun || on a mountain || by a lake || coords from 3003, -1117 to 3091, -1108&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== What the Developers Say ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Malard ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* try and come up with a test that uses mechanics the game lacks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Pluribus ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* They cant react independently of a player clicking,  (anything that requires them to aware of thier surroundings (ANY object) cant happen with a player triggering it)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* if they just need to move around it is likely doable, but I dont think the animation queue will run (does a tree falling in the woods make any noise if there no observer) (Engine limitation)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silden</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Silden/Test_of_the_Seeker&amp;diff=143929&amp;oldid=prev</id>
		<title>Silden: Created page with &quot;This test is based upon the ability of there being NPCs (players that are controlled by automation rather than a real person), and that the NPC is able to walk in the game betwee...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Silden/Test_of_the_Seeker&amp;diff=143929&amp;oldid=prev"/>
		<updated>2018-01-25T01:03:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This test is based upon the ability of there being NPCs (players that are controlled by automation rather than a real person), and that the NPC is able to walk in the game betwee...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This test is based upon the ability of there being NPCs (players that are controlled by automation rather than a real person), and that the NPC is able to walk in the game between two locations, and which a player can interact with.  &lt;br /&gt;
&lt;br /&gt;
Malard: try and come up with a test that uses mechanics the game lacks&amp;lt;BR&amp;gt;&lt;br /&gt;
Pluribus: They cant react independently of a player clicking,  (anything that requires them to aware of thier surroundings (ANY object) cant happen with a player triggering it)&lt;br /&gt;
if they just need to move around it is likely doable, but I dont think the animation queue will run (does a tree falling in the woods make any noise if there no observer)&lt;br /&gt;
(Engine limitation)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Test Brief ==&lt;br /&gt;
&lt;br /&gt;
Scholars at the University are so busy, they need your help to deliver special artifacts. Are you up to the challenge? Do so seven times, and you will be forever known as a successful Seeker! Alas, we're not informed enough to be able to tell you exactly where you can obtain the items from, and we don't always know exactly where it needs to go. Are your Body skills up to finding where they've got to be collected from, and where they need to be delivered to?&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
For this test, the world will be populated by a number of NPCs that will move around the game world. They walk a set path between two points, usually along some kind of path (be it a road, on a river bank, direct through unspoiled terrain). When you visit a university to ask for a delivery schedule, the information will initially be extremely vague. After a month has passed, the player can return to the university to see if they have any further information about the delivery schedule. When a player comes across an NPC in the world, they can interact with them, and may be told more by the NPC what they are doing. &lt;br /&gt;
&lt;br /&gt;
The university will give you a delivery schedule that would say something like: &amp;quot;Professor Bertie Langdon is in urgent need of the Sceptre of Idle Curiosity, which is being conveyed by Eddie Jessdown, last seen walking on the road between two schools. Find him, get the Sceptre, and bring it to the Professor who can be found on the river bank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In code speak, this would be &amp;quot;%TARGET_NPC% is in urgent need of the Sceptre of %SCEPTRE_TYPE%, which is being conveyed by %SOURCE_NPC%, last seen %SOURCE_HINT[1]%. Find %SOURCE_GENDER%, get the Sceptre, and bring it to %SOURCE_NPC% who can be found %TARGET_HINT[0]%&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you find the target, he will tell you &amp;quot;I've got the Sceptre of Idle Curiosity, can you take it to Professor Bertie Langdon for me? The last I heard, he was on the river bank&amp;quot;. In code speak, &amp;quot;I've got the Sceptre of %SCEPTRE_TYPE%, can you take it to %TARGET_NPC% for me? The last I heard, %SOURCE_GENDER% was %SOURCE_HINT[0]%&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After a month has passed since obtaining the test, and you haven't found the first target, the university will say &amp;quot;Eddie Jessdown was last seen in South Egypt&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After a month has passed since finding the first target, and you haven't found the second target, the university will say &amp;quot;Professor Bertie Langdon was last seen at the School of Harmony&amp;quot;. In code speak, &amp;quot;%SOURCE_NPC% was last seen %SOURCE_HINT[1]%&amp;quot;. Months 2 would show _HINT[2], and Month 3 would show _HINT[3]. &lt;br /&gt;
&lt;br /&gt;
Month four would then take a random coordinate from _COORDSLIST[]. The university will say &amp;quot;We've received word that he was spotted on the bridge near 1933, -4822&amp;quot;. In code speak, &amp;quot;We've received word that %SOURCE_GENDER% was spotted near %SOURCE_COORDLIST[random.Next()]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The source and target NPCs are taken from the same list, and so the code will need to make sure the same one has not been pulled for both source and target. A sample of what the NPC database could contain: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! _NPC !! _GENDER !! _HINT[0] !! _HINT[1] !! _HINT[2] !! _HINT[3] !! _COORDSLIST[]&lt;br /&gt;
|-&lt;br /&gt;
| Professor Eddie Jessdown || he || on the road between two schools || at the School of Body || in Seven Lakes || on a bridge || coords from SBody in South Egypt to SThought in Seven Lakes along the road to the east of the Nile.&lt;br /&gt;
|-&lt;br /&gt;
| Professor Bertie Langdon || he || on a river bank || at the School of Harmony || at a School of Architecture || in Seven Lakes || coords from SHarmony in Seven Lakes to SArch in Seven Lakes along the along the southern river bank.&lt;br /&gt;
|-&lt;br /&gt;
| Professor William Lyver || he || in Old Egypt || at the mouth of the Nile || at the University of Body || in Midland Valley || coords from 885,7655 to River Plain's UBody via the road.&lt;br /&gt;
|-&lt;br /&gt;
| Professor Dolores Jill Umtunnel || she || between two Common Altars || in Cradle of the Sun || on a mountain || by a lake || coords from 3003, -1117 to 3091, -1108&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silden</name></author>
	</entry>
</feed>