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	<title>User:Trecares - Revision history</title>
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	<updated>2026-06-01T19:53:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Trecares&amp;diff=28976&amp;oldid=prev</id>
		<title>Trecares: Created page with &quot;Petition by Trecares (105 signatures, 2 petitioners) Last Turned in 19 hours ago with 105 Signatures. Legal Opinion: Feature ---------------------------------  Deaf and Hard of H...&quot;</title>
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		<updated>2015-11-01T18:04:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Petition by Trecares (105 signatures, 2 petitioners) Last Turned in 19 hours ago with 105 Signatures. Legal Opinion: Feature ---------------------------------  Deaf and Hard of H...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Petition by Trecares (105 signatures, 2 petitioners)&lt;br /&gt;
Last Turned in 19 hours ago with 105 Signatures.&lt;br /&gt;
Legal Opinion: Feature&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
Deaf and Hard of Hearing Accessibility&lt;br /&gt;
&lt;br /&gt;
This feature request is intended to improve accessibility for deaf and hard of hearing individuals .  &lt;br /&gt;
&lt;br /&gt;
Certain game mechanics are difficult for deaf people to be aware of without having to rely on others.  &lt;br /&gt;
&lt;br /&gt;
The three most obvious mechanics that need accommodation are: &lt;br /&gt;
1. Water Mines &lt;br /&gt;
2. Frogs &lt;br /&gt;
3. Cicadas &lt;br /&gt;
&lt;br /&gt;
Those three rely heavily on sound as an alert.  &lt;br /&gt;
&lt;br /&gt;
To improve accessibility while maintaining their challenge, the game will be modified in a manner as to display a visual alert at the same time as the relevant sound is played. For example, when the water mine coughs out a crystal, a pop-up could appear as long as the player is in range of the water mine.  &lt;br /&gt;
&lt;br /&gt;
As to give Pluribus the necessary flexibility for coding this in, several suggestions for alerts are below, with the flyaway message and main screen message being preferred: &lt;br /&gt;
&lt;br /&gt;
1. Flyaway and main screen alert &lt;br /&gt;
2. Pop-up message &lt;br /&gt;
3. Another form of on-screen interface &lt;br /&gt;
&lt;br /&gt;
Without it being specifically coded into the game - The use of a third party sound level meter works fine to pinpoint frogs once the player is aware of their proximity.  &lt;br /&gt;
&lt;br /&gt;
This feature can be enabled either through options or via an GM Call, depending on what Pluribus thinks is suitable.&lt;/div&gt;</summary>
		<author><name>Trecares</name></author>
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