The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Rabble/cookguide"

From A Tale in the Desert
Jump to navigationJump to search
Line 1: Line 1:
* '''Cooking Training''': Yes, I can train you to cook.  You don't even need to come to my camp.  But you will need to have some herbs, some food bases (vegetables and camel meat and mutton, etc) and the ability to chat me while also looking at webpages.  In particular, I'll refer you to [[ User:Arame/Cooking/Coords  | Arame's wonderful coordinates table]] and [[http://sokar.cwru.edu/atitd/cooking.php | Dachannien's great webtool]].  Chat me when you have your kitchen and materials ready and we'll talk about the basics of cooking.
+
< UNDER CONSTRUCTION >
  
<under construction>
+
 
 +
'''BASICS'''
  
 
Meals in ATiTD can be made from hundreds of different ingredients .  These include over 250 herbs, 35 different mushrooms, fish, vegetables, meats and even odd things like dead ants.
 
Meals in ATiTD can be made from hundreds of different ingredients .  These include over 250 herbs, 35 different mushrooms, fish, vegetables, meats and even odd things like dead ants.
  
To make a meal, you need to train the [[cooking]] skill at a [[School of Worship]].  There are seven levels of training available and it's good to eventually learn all seven.  Basic cooks should learn at least the first four skill levels.
+
To make a meal, you need to train the [[cooking]] skill at a [[School of Worship]].  There are seven levels of training available and it's good to eventually learn all seven.  New cooks should learn at least the first four skill levels.
 +
 
 +
Each level of training allows you to add more sophisticated combinations of ingredients which in turn makes more powerful meals.  Start by going to a [[kitchen]] that's been upgraded with an iron cookpot and adding in some ingredients.  Every seven debens of food makes one serving.  So if you add 10 debens of Honey and 3 debens of Camel Meat and 1 deben of Rhubarb, then you'll have 14 debens of food which will make 2 servings.
 +
 
 +
As you add the food to the kitchen, the computer keeps track of all the ingredients you mixed into the pot and how many debens of each ingredient you added.  Whichever food was used the most becomes the ''base''.  So in the prior example of Honey, Camel Meat and Rhubarb, the Honey would become the base since you used more Honey than anything else.  The other two items, Camel Meat and Rhubarb would become ''additivies''.
 +
 
 +
You can add a total of 21 different ingredients to any meal but you can't have more bases than the level of your cooking skill.  So if your cooking skill is currently cook2 and you try to make a base with 10 Honey, 10 Camel Meat and 10 Rhubarb, then the resulting meal will be ruined and have no useful stats.  As such, it's important to plan out your meals and serving sizes before you start mixing things into the pot.
 +
 
  
Once you are trained, grab some ingredients, setup a [[kitchen]] with an iron cookpot upgrade and make a meal.  But wait .. the ingredients in a meal combine in various, sometimes hard to understand ways.  If you just throw things into the pot, the meal will probably turn out awful.
+
'''COOKING PAIRS AND STATS'''
  
Every ingredient in a meal affects different stats.  For example, honey
+
Every single ingredient that you can add to a meal has will affect your stats.  Some may raise your strength and focus but lower your perception and dexterity.  Others might raise your dexterity but lower your speed.  The

Revision as of 00:29, 23 January 2010

< UNDER CONSTRUCTION >


BASICS

Meals in ATiTD can be made from hundreds of different ingredients . These include over 250 herbs, 35 different mushrooms, fish, vegetables, meats and even odd things like dead ants.

To make a meal, you need to train the cooking skill at a School of Worship. There are seven levels of training available and it's good to eventually learn all seven. New cooks should learn at least the first four skill levels.

Each level of training allows you to add more sophisticated combinations of ingredients which in turn makes more powerful meals. Start by going to a kitchen that's been upgraded with an iron cookpot and adding in some ingredients. Every seven debens of food makes one serving. So if you add 10 debens of Honey and 3 debens of Camel Meat and 1 deben of Rhubarb, then you'll have 14 debens of food which will make 2 servings.

As you add the food to the kitchen, the computer keeps track of all the ingredients you mixed into the pot and how many debens of each ingredient you added. Whichever food was used the most becomes the base. So in the prior example of Honey, Camel Meat and Rhubarb, the Honey would become the base since you used more Honey than anything else. The other two items, Camel Meat and Rhubarb would become additivies.

You can add a total of 21 different ingredients to any meal but you can't have more bases than the level of your cooking skill. So if your cooking skill is currently cook2 and you try to make a base with 10 Honey, 10 Camel Meat and 10 Rhubarb, then the resulting meal will be ruined and have no useful stats. As such, it's important to plan out your meals and serving sizes before you start mixing things into the pot.


COOKING PAIRS AND STATS

Every single ingredient that you can add to a meal has will affect your stats. Some may raise your strength and focus but lower your perception and dexterity. Others might raise your dexterity but lower your speed. The