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Difference between revisions of "Talk:Paint"

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The original version of PracticalPaint has some relatively subtle bugs.  It's accurate most of the time, but you occasionally get some goofy results, particularly in the large cluster of colors that are close to white (snow, white smoke, etc.).  That being said, it's still mostly usable as long as you make sure the ingredients have accurate color values.  I have a new version that I rewrote from scratch a few weeks ago, but it's not cleaned up to be worthy of public consumption yet.  It's on my list to do so, but it depends how much free time I have.  It should be available before large-scale paint requirements start showing up on buildings, at least.  -Sigil
 
The original version of PracticalPaint has some relatively subtle bugs.  It's accurate most of the time, but you occasionally get some goofy results, particularly in the large cluster of colors that are close to white (snow, white smoke, etc.).  That being said, it's still mostly usable as long as you make sure the ingredients have accurate color values.  I have a new version that I rewrote from scratch a few weeks ago, but it's not cleaned up to be worthy of public consumption yet.  It's on my list to do so, but it depends how much free time I have.  It should be available before large-scale paint requirements start showing up on buildings, at least.  -Sigil
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* I suspect the errors when paint tolerances are close because I've noticed that teppy has actually coded in fractions of RGB values, which can cause rounding errors. I have made a spreadsheet that accurately predicts RGB outcomes based on whatever ingredients I throw at it, but you can almost always assume a +/- of about 3 on each value. The higher value colors tend to be closer together, so and small drift can have unforseen consequences. I really don't think there's a way around this as, to my knowledge, fractional values of R, G, and B are not easily detectable. --[[User:Hephaestus|Hephaestus]] 13:16, 23 March 2009 (EST)

Revision as of 18:16, 23 March 2009

Please someone fix sigil's practical paint for this telling and put in the deadtongue and its values. I still have a great excel sheet that you just fill in the blanks once you figure out your values from color cop. but cant paste from the excel to PP without the correct dead tongue values. Tawret

  • Here's a link for sigil's practical paint program. I have done nothing to modify it, but I was unable to locate a link that still worked for it. If some setting needs changing for t4, then please, someone that knows what they're doing with it, make the change. Media:Practicalpaint.zip -- AmisiBastet

The original version of PracticalPaint has some relatively subtle bugs. It's accurate most of the time, but you occasionally get some goofy results, particularly in the large cluster of colors that are close to white (snow, white smoke, etc.). That being said, it's still mostly usable as long as you make sure the ingredients have accurate color values. I have a new version that I rewrote from scratch a few weeks ago, but it's not cleaned up to be worthy of public consumption yet. It's on my list to do so, but it depends how much free time I have. It should be available before large-scale paint requirements start showing up on buildings, at least. -Sigil

  • I suspect the errors when paint tolerances are close because I've noticed that teppy has actually coded in fractions of RGB values, which can cause rounding errors. I have made a spreadsheet that accurately predicts RGB outcomes based on whatever ingredients I throw at it, but you can almost always assume a +/- of about 3 on each value. The higher value colors tend to be closer together, so and small drift can have unforseen consequences. I really don't think there's a way around this as, to my knowledge, fractional values of R, G, and B are not easily detectable. --Hephaestus 13:16, 23 March 2009 (EST)