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Difference between revisions of "User:Korrin/Pyro Guide"

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(New page: == EFFECTS == Feel free to add your own effects, or ask for an explanation of a particular effect. Maybe someone will show you how they did it. = The Simple Hovering Platform = Often t...)
 
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= The more complex hovering platform =
 
= The more complex hovering platform =
  
You can give Stage 0 any velocity and any thrust, and still get a hovering platform.  Simply calculate where it stops, give it that duration, and base Stage 1 off of it as before.  Where it stops is:
+
* You can give Stage 0 any velocity and any thrust, and still get a hovering platform.  Simply calculate where it stops, give it that duration, and base Stage 1 off of it as before.  Where it stops is:
  
 
** 0 (units/second) = Initial Velocity + (thrust forward - gravity) x Time
 
** 0 (units/second) = Initial Velocity + (thrust forward - gravity) x Time
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** time = velocity / (thrust forward - gravity)
 
** time = velocity / (thrust forward - gravity)
  
It may be easier just to play around with it and get something close, then to try to work out the math.
+
*It may be easier just to play around with it and get something close, then to try to work out the math.
  
 
== How to hide stars - so they come from out of nowhere ==
 
== How to hide stars - so they come from out of nowhere ==
 +
 
* Use Poppers.  They are nigh invisible against the night sky
 
* Use Poppers.  They are nigh invisible against the night sky
 +
 
* Use the Earth.  Just because it looks solid, it doesn't mean it will stop a star in motion.  Aim down if you like, make sure that it curves back up, and there you it: a star appearing from the Earth.  You might want to practice the effect from a high-level hovering star, to make sure your "surprises" are actually going to come back to light.
 
* Use the Earth.  Just because it looks solid, it doesn't mean it will stop a star in motion.  Aim down if you like, make sure that it curves back up, and there you it: a star appearing from the Earth.  You might want to practice the effect from a high-level hovering star, to make sure your "surprises" are actually going to come back to light.

Revision as of 19:30, 3 August 2009

EFFECTS

Feel free to add your own effects, or ask for an explanation of a particular effect. Maybe someone will show you how they did it.

The Simple Hovering Platform

Often the first effect you will want to learn. The easiest way is to start at Stage 0 at some velocity (not thrust) mulitple of 33. Give the stage a duration of (the multiple in seconds). Base Stage 1 off of Stage 0, going forward (IE: UP), with an initial velocity of 0 and a Thrust Forward of 33.

The more complex hovering platform

  • You can give Stage 0 any velocity and any thrust, and still get a hovering platform. Simply calculate where it stops, give it that duration, and base Stage 1 off of it as before. Where it stops is:
    • 0 (units/second) = Initial Velocity + (thrust forward - gravity) x Time

or the value you want...

    • time = velocity / (thrust forward - gravity)
  • It may be easier just to play around with it and get something close, then to try to work out the math.

How to hide stars - so they come from out of nowhere

  • Use Poppers. They are nigh invisible against the night sky
  • Use the Earth. Just because it looks solid, it doesn't mean it will stop a star in motion. Aim down if you like, make sure that it curves back up, and there you it: a star appearing from the Earth. You might want to practice the effect from a high-level hovering star, to make sure your "surprises" are actually going to come back to light.