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Difference between revisions of "Guilds/Tariqah Ieb/Guild Life"

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Greenhouse(s) (beside the camels)
 
 
    * 0/32 Sheet Glass
 
    * 0/1 Thermometer
 
    * 0/500 Dirt
 
    * 0/6 Canvas
 
    * 0/60 Water in Jugs
 
  
 
Gyration Cell (at Camp)
 
Gyration Cell (at Camp)

Revision as of 15:11, 23 February 2009

Life in Tariqah Ieb

Back to our main wiki page

Please join in with whatever guild projects and events you are interested in :) It can be alot of fun to work together on a common goal and helping the guild helps us all. A good general rule to follow is, if you break it, you need to fix it (or if you don't know how, be sure to tell an elder so they can help you with fixing it).

TI News

TI News is our news guild hall where we can post announcements about projects and events in Tariqah Ieb. The GH is right behind TI's GH in camp. Please apply if you want to keep up to date on project status in game as well as via this wiki page.

Guild Projects

We have project warehouses by the storage compound for stashing the materials we are collecting for these.


Gyration Cell (at Camp)

  * 0/1000 Boards
  * 500/500 Clay
  * 0/250 Concrete
  * 0/50 Copper Sheeting (300 Copper)
  * 12/12 Crucibles
  * 0/20 Glass Pipes
  * 100/100 Leather
  * 50/50 Moon Steel
  * 10/10 Pullies
  * 0/25 Tin Sheeting (200 Tin)


13 Marble Tubs

   * 13/13 Tangerine Marble (Spicy supplies it)
   * 152/260 Tar
   * 3/130 Canvas

4 canvas is needed per acid bath in the chemistry compound.


The forges also need upgrading with pinch rollers and extrusion plates when we have iron and cc on hand for them.

Camp Chores

Please ask if you want to help with any of the following but need more explanations of how to do these :)

We always need the following to be done:

  • Feed the sheep and camels
    • We keep the sheep at 3 females and 3 males and the camels at 1 male and 3 females. The camels need a minimum of 1500 straw in each pen, and need to be fed honey to produce camel milk.
    • Please harvest grass when you run past the greenhouses (by the camels) and set it drying to straw.
  • Mine Materials
    • We always need more rope and pulleys for repairing our mines and building new ones. There is a mine mats chest in the metals compound and a mine repairs chest in our smelting compound which is out near our iron, copper and tin mines.
  • Iron
    • Mining iron ore and smelting it for guild projects is a big help, it can be left in the general projects warehouse
    • We need nails for the hackling rake (store in the flax compound, or in the general mats warehouse by the storage compound)
    • We also need to make carpentry blades. Iron can be left in the anvil tools boxes for these if you can't make >7k ones yourself. Roughly 500 boards can be made per carp blade, so please stash iron at least in proportion to how many carp blades you've used.