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Fishing

From A Tale in the Desert
Revision as of 05:30, 17 December 2009 by Tungsten (talk | contribs)
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Allows for the catching of Fish using a fishing pole. You are given a Basic Fishing Pole whenever you learn the skill.

Source

Taught at The People's School of the Human Body.

Cost

Level Required to Learn: 1

Use

FishIcon.png

If a fishing pole is in inventory a new action icon will appear when near bodies of water.

The factors that determine fishing yield are still unresolved, see the discussion page for theories.

There is also a map of known fishing locations on the Fish page.



Details

The following is a bit of information I have gathered though many hours (and tales) of fishing, hopefully it will help those new to the sport: Astrina

  • This tale, fish seem to be in NW to SE bands (same as in previous tales).
  • Fishing is best between 6 p.m. and 8 a.m. game time. Each player is unique in their "prime" fishing time. Try fishing at different times, till you find the best time for you.
  • Some theories suggest that certain players do better in lakes, vs the nile.
  • If you find "dead" water and then get "rings", it's likely you are on the edge of a band and should move a bit one direction or another.
  • Speed influences the size of fish you catch, the higher your speed the better.
  • All the fish listed below can be caught with the Basic fishing pole. If you wish to catch the truly rare fish (Malapterurus), you must have a special fishing rod (generally won through contests).


Fishing Bands

Fish gather in fishing bands. Those bands run from NE to SW across the map and are 210 coordinates wide. They oscillate about 30 coordinates NW to SE (sidewise) which changes the type of fish that you will find at a particular location.

  • (X-Y) is the critical relationship in the formula so, if you want to follow the same kind of fish, as you move west X gets smaller so you will have to also move south to get a smaller Y. The edge of a fishing band is therefore a diagonal that runs NE (upper right) to SW (lower left).
  • If you want to get a different kind of fish, you'll want to move directly across the band, which means NW (upper left) to SE (lower right).
  • In practice you're going to be stuck with following the shoreline anyway, so if you're moving in any direction other than directly NW/SE across the band, the apparent fishing band will be wider and the various types of fish will be further apart.

Bands contain the following fish types from NW to SE (moving across the band):

  • Serpent/Carp
  • Serpent/Carp/Oxy
  • Carp/Oxy/Perch
  • Oxy/Perch
  • Perch
  • Perch/Abdju
  • Perch/Abdju/Catfish
  • Abdju/Catfish
  • Catfish
  • Catfish/Tilapia
  • Tilapia/Chromis
  • Tilapia/Chromis/Phagrus
  • Chromis/Phagrus

Mathematical Model

Which fish is usually given by a certain location (X, Y) can be computed as follows:

(X - Y) mod 866

Fish bands have result between 0 and 210. Values between 836 and 865, as well as 211 and 240 can also contain fish due to the oscillation of the bands.

Carp and Serpent Fish are close to 0 end, Chromis and Phagrus towards the 210 end.

Python Code

For those with python:

def fish(x, y): return (x - y) % 866

def band(x, y): return fish(x, y) / 16

>>> band(1357, -3879) 2

Band 2 is Carp/Oxy/Perch from above (numbering from 0)