The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Pollution

From A Tale in the Desert
Revision as of 19:24, 18 January 2009 by Myth (talk | contribs)
Jump to navigationJump to search

Clinker Disposal Facilities

PBPW Adn Public Clinker Depository(Open) and Public Cement/Concrete Facility(Coming Soon!)

ADN 260,6354 (Near the large limestone deposit in the western desert)

Mining/Smelting pollution test results and remedies

Day 1:built a copper mine at the corner of my compound
Day 3: Noticed I could not grow flax, 6 out of 10 tadpoles die. Likely cause was either the smelting or mining.
Day 4: Did NOT use the mine but continued smelting. By the end of the day 3 out of 10 tadpoles died.
Day 5: Did NOT use the mine but continued to smelt at my compound. This morning 1 out of 10 tadpoles died, by the end of the day all tadpoles survived. I am still smelting as I write this post
Note: At 1 tadpole death flax was able to be grown.
What we can conclude from this is that smelting has no effect on pollution at this early stage in the tale. Mines do NOT have any effect on pollution, but rather the USE of the mine does.
Possible remedies would be to plan flaxxing and plant flax days prior to mining days. Mine extensively on a mining day, then do not touch for 2 days and flaxxing will return to normal.
The pollution radius seems to be about 20 to 30 co-ordinates from the USED mine, therefore allowing flaxxing in that area beyond the radius.
Pollution does NOT affect the growth of vegetables only flax at this time, it is too early in the tale to know if it effects barley or wheat.
Animal reproduction does not seem to be affected by pollution either.
Submitted by Diania

Stillwater Tests

We currently have a sheep pen and a camel pen right next to each other. Acidity test shows 8k+ directly on the sheep pen, slowly dropping off to zero roughly 40-50 co-ordinates awayin all directions.
Firepits - we placed 4 firepits and happily started grilled foods and charcoal making. ==TWO DAYS== (real life days) later our wood timers doubled on the nearby trees and flax growing said 'bad soil'. The area affected is roughly 20 coords in all directions.
We moved our firepits into the desert, and the area is slowly recovering naturally. Tree timers are dropping by roughly 10 seconds per real life day - roughly 1 game month to fully recover.
We tested our animal pens. Currently we have 1x camel pen and 1x sheep pen right next to each other. The soil in the area directly under the pens tested as 8k + acidity. ! This effected an area roughly 40-50 co-ords in all directions. At the 40 c-ord mark pollution was down to 300 acidity. We havn't had time to fully test the area to get the exact range, nor do we know if it is the sheep or camel pen causing the acidity.
My CP by UBody has around 18k+ acidity (23k last week and the highest acidity being located at my cp). At the time we noticed the acidity problem I had a soda bench (have made 40 items on), 2 student forges (used to make roughly 20 batches of nails), a master forge (not sure if it was ever used), 3 cc hearths (have generated more than 2k of cc), and 1 sheep pen. Mines are on the other side of the river so at least 20-40 coords away and the acidity drops as I cross the bridge going from my cp to the other side of the Nile. We have a metal cp nearby about 50-100 coords away inland. There is no water nearby nor sheep pens and acidity is 1. Master forges,student forges, casting boxes, master casting box, and multiple firepits have all been used heavily there along with cc hearths. - Darien
I have a few questions for everyone.
• Is everyone else that reports high acidity near water?
• Are there both forges and cc hearths being used (wondering if soot level has anything to do with it)?
• Are you keeping the dung cleaned out of the sheep/camel pen?
• Do you guys think the acidity level will affect greenhouses?
Last question and it has to do with an observation. Would phosphorus (urine aka dung here) mixed with soot create an acid? - Darien (01/16/09)
More testing needed please - Baldanah

Falcon Bay Tests

Flax is no longer plantable at my CP. I have a copper vein and a tin vein on either side of my CP, both about 20 coords away. There is heavy metal pollution, but the acidity is still 0 around my CP. I have a firepit but it has only been fired a few times. I don't have to walk far to plant flax as of yet. Just outside the two ore veins.
I have a camel and a sheep pen right next to each other too, but the acidity under both of them is 0. Same with my firepit.

I'll keep checking the acidity to see if anything changes.

Just noticed that herbs aren't spawning in the area anymore. I used to find at least 1 a day by my CP.
Trees and thorns are still on the same timer aswell. - Theridion