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Difference between revisions of "Firepit"

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(image link added to show the colours of the fire as requested on the discussion page.)
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You can stoke the fire a tick or 2 after it starts , but only once , a second time will put it out. Fire goes in cycles from dim to bright ... orange -> yellow -> white -> yellow back to orange  .. you stoke once on yellow BEFORE it turns white, and no more until it goes dim then bright again. The number of stokes will determine the output except in the case of vegetables or fish, where you always get the same number you put in.
 
You can stoke the fire a tick or 2 after it starts , but only once , a second time will put it out. Fire goes in cycles from dim to bright ... orange -> yellow -> white -> yellow back to orange  .. you stoke once on yellow BEFORE it turns white, and no more until it goes dim then bright again. The number of stokes will determine the output except in the case of vegetables or fish, where you always get the same number you put in.
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[[:Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]
  
 
It looks like a sharpened stick will burn up if you stoke the fire while white , but only do this if you missed the yellow .. if you miss the yellow and hit it when white you can keep the fire going , if you miss both then try to stoke it on yellow ( the yellow after white ) you will put the fire out.
 
It looks like a sharpened stick will burn up if you stoke the fire while white , but only do this if you missed the yellow .. if you miss the yellow and hit it when white you can keep the fire going , if you miss both then try to stoke it on yellow ( the yellow after white ) you will put the fire out.

Revision as of 04:19, 26 January 2009

Stoking.png
Size N/A
Where Outside




Warning: USING firepits cause Pollution

A firepit allows for the safe burning of wood with the help of flint and tinder to start the fire. The residue of a firepit is charcoal. Fish and vegetables can be grilled over the fire. Additionally, some items can be burned in a firepit to produce ash or lime.

Source

This building becomes available once you have learned the Controlled Burn tech. The Firebuilding skill is also required to light it.

Cost

Built Outside (Self > Projects).

Use

Once a fire has been lit, you have the option of stoking it if you have a Sharpened Stick or an Iron Poker. If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect grilled food yields.

You can stoke the fire a tick or 2 after it starts , but only once , a second time will put it out. Fire goes in cycles from dim to bright ... orange -> yellow -> white -> yellow back to orange .. you stoke once on yellow BEFORE it turns white, and no more until it goes dim then bright again. The number of stokes will determine the output except in the case of vegetables or fish, where you always get the same number you put in.

Image showing the colours of the 3 fire cycles

It looks like a sharpened stick will burn up if you stoke the fire while white , but only do this if you missed the yellow .. if you miss the yellow and hit it when white you can keep the fire going , if you miss both then try to stoke it on yellow ( the yellow after white ) you will put the fire out.

It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.

Yield

The number of ingredients put in the firepit will determine the yield. The theoretical maximum yield seems to be 1/3rd of the ingredients put in for Ash and Lime. I.e for 100 Limestone the theoretical maximum is 33.3 Lime, and for 100 Dried Papyrus/Dried Flax/Leeks (300 total) the theoretical maximum is 100 Ash. For every additional stoke the return is less. I Have added some example outputs below (For full firepits - 100 limestone / 300 of ash ingredients ) --mosen 18:37, 19 January 2009 (EST)

Stokes Lime Ash
20 21 52
36 26 n/a
40 n/a 72
65 n/a 83