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Difference between revisions of "Guilds/Artifex Maximus"

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'''NOTE:''' You can disassemble your obelisk after building it and passing the principle, with NO loss of materials (apart from the small construction site).
 
'''NOTE:''' You can disassemble your obelisk after building it and passing the principle, with NO loss of materials (apart from the small construction site).
  
 +
'''NOTE:''' Queen's Retreat residents, check with Cynic. Mixed Nuts has a kit for obelisk principles.
  
== Mega Planning (Mats) ==
+
== Mega Planning (Mats: T3 data) ==
  
 +
=== General Materials ===
 
''Item / Standard / Minimum / Maximum / Pledged / On Site''  
 
''Item / Standard / Minimum / Maximum / Pledged / On Site''  
  
Boards / 1800 / 1800 / 1800 <br>
+
'''Boards''' / 1800 / 1800 / 1800 <br>
Brass Plates / 4 / 4 / 4 <br>
+
'''Brass Plates''' / 4 / 4 / 4 <br>
Bricks / 80000 / 20000 / 240000 <br>
+
'''Bricks''' / 80000 / 20000 / 240000 <br>
Canvas / 150 / 150 / 150 <br>
+
'''Canvas''' / 150 / 150 / 150 <br>
Concrete / 15160 / 3790 / 45480 <br>
+
'''Concrete''' / 15160 / 3790 / 45480 <br>
Cut Stone / 18400 / 4600 / 55200 <br>
+
'''Cut Stone''' / 18400 / 4600 / 55200 <br>
Gold Bars / 80 / 20 / 240 <br>
+
'''Gold Bars''' / 80 / 20 / 240 <br>
Gold Foil / 1200 / 1200 / 1200 <br>
+
'''Gold Foil''' / 1200 / 1200 / 1200 <br>
Gold Wire / 2400 / 600 / 7200 <br>
+
'''Gold Wire''' / 2400 / 600 / 7200 <br>
Iron Bars / 1160 / 290 / 3480 <br>
+
'''Iron Bars''' / 1160 / 290 / 3480 <br>
Nails / 12840 / 3210 / 38520 <br>
+
'''Nails''' / 12840 / 3210 / 38520 <br>
Rope / 600 / 600 / 600 <br>
+
'''Rope''' / 600 / 600 / 600 <br>
Silver Sheeting / 80 / 20 / 240 <br>
+
'''Silver Sheeting''' / 80 / 20 / 240 <br>
 
 
'''Treated Boards'''
+
=== Treated Boards ===
 
''Item / Standard / Minimum / Maximum / Pledged / On Site''
 
''Item / Standard / Minimum / Maximum / Pledged / On Site''
 
   
 
   
Treated Boards: Hard Glossy Rotproof / 16800 4200 50400
+
'''Treated Boards: Hard Glossy Rotproof''' / 16800 / 4200 / 50400 <br>
Treated Boards: Hard Rigid /  
+
'''Treated Boards: Hard Rigid''' / 8000 / 2000 / 24000 <br>
Planches traitées: dures, rigides 8000 2000 24000
+
'''Treated Boards: Hard Rotproof''' / 20000 / 5000 / 60000 <br>
Treated Boards: Hard Rotproof /  
+
'''Treated Boards: Pliable Hard''' / 1600 / 400 / 4800 <br>
Planches traitées: dures, imputrescibles 20000 5000 60000
+
'''Treated Boards: Pliable Soft Rotproof''' / 8000 / 2000 / 24000 <br>
Treated Boards: Pliable Hard /  
+
'''Treated Boards: Rigid Rotproof''' / 3600 / 900 / 10800 <br>
Planches traitées: flexibles, dures 1600 400 4800
+
'''Treated Boards: White Glossy Fireproof''' / 3200 / 800 / 9600 <br>
Treated Boards: Pliable Soft Rotproof /  
+
Planches traitées: flexibles, tendres, imputrescibles 8000 2000 24000
+
=== Cut Gems ===
Treated Boards: Rigid Rotproof /  
+
''Item / Standard / Minimum / Maximum / Pledged / On Site''
Planches traitées: rigides, imputrescibles 3600 900 10800
+
 
Treated Boards: White Glossy Fireproof /  
+
'''Amethyst: Eyelet''' / 48 / 48 / 48 <br>
Planches traitées: blanches, vernies, ignifugées 3200 800 9600
+
'''Amethyst: Thistle''' / 28 / 8 / 84 <br>
Cut Gems
+
'''Garnet: Corner Heart''' / 24 / 24 / 24 <br>
Item Standard Minimum Maximum Pledged On Site  
+
'''Jade: Looking Glass''' / <br>
Amethyst: Eyelet /  
+
'''Lapis: Bridge''' / 12 / 12 / 12 <br>
Gemmes taillées: Améthyste Oeil de pie 48 48 48
+
'''Lapis: Hexas Plate''' / 28 / 8 / 84 <br>
Amethyst: Thistle /  
+
'''Lapis: Unity''' / 8 / 4 / 24 <br>
Gemmes taillées: Améthystes Chardon 28 8 84
+
'''Sunstone: Full Aidenn Mask''' / 8 / 4 / 24 <br>
Garnet: Corner Heart /  
+
'''Sunstone: Sprocket''' / 6 / 6 / 6 <br>
Gemmes taillées: Grenat Coeur Anguleux 24 24 24
+
'''Turquoise: Choronzon''' / 28 / 8 / 84
Jade: Looking Glass /  
+
 
Gemmes taillées: Translation needed ??
+
=== Paints ===
Lapis: Bridge /  
+
''Item / Standard / Minimum / Maximum / Pledged / On Site''
Gemmes taillées: Lapis Pont 12 12 12
+
 
Lapis: Hexas Plate /  
+
'''Paint: Dark Golden Rod''' / 21600 / 5400 / 64800 <br>
Gemmes taillées: Lapis Plaque Hexas 28 8 84
+
'''Paint: Feldspar''' / 6400 / 1600 / 19200 <br>
Lapis: Unity /  
+
'''Paint: Forest Green''' / 23800 / 5950 / 71400 <br>
Gemmes taillées: Lapis Unité 8 4 24
+
'''Paint: Indigo''' / 18400 / 4600 / 55200 <br>
Sunstone: Full Aidenn Mask /  
+
'''Paint: Orange''' / 12400 / 3100 / 37200 <br>
Gemmes taillées: Héliolite Masque d'Aidenn complet 8 4 24
+
'''Paint: Saddle Brown''' / 4880 / 1220 / 14640 <br>
Sunstone: Sprocket /  
+
'''Paint: Spring Green''' / 1400 / 350 / 4200 <br>
Gemmes taillées: Héliolite Ergot 6 6 6
+
'''Paint: Tomato''' / 2600 / 650 / 7800  
Turquoise: Choronzon /  
+
 
Gemmes taillées: Turquoise Choronzone 28 8 84
+
 
Paints  
+
== Life Planning (Mats: T3 Data) ==
Item Standard Minimum Maximum Pledged On Site  
+
 
Paint: Dark Golden Rod /  
+
=== Overview ===
Peinture: Solidage foncé 21600 5400 64800
+
 
Paint: Feldspar /  
+
In the Test of Life, you (and other participants) will build an aqueduct system. These aqueducts will assist everybody in growing vegetables, among other things. Each week, the owners of the towers that have assisted in growing the most vegetables will pass the test.
Peinture: Feldspath 6400 1600 19200
+
 
Paint: Forest Green /  
+
''When vegetables are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. ~Matk''
Peinture: Vert forêt 23800 5950 71400
+
Paint: Indigo /  
+
=== Pump Construction Costs ===
Peinture: Indigo 18400 4600 55200
+
 
Paint: Orange /  
+
The start of an aqueduct system is the pump. Last tale, these needed to be built on the Nile. This tale, it is said that pumps can be built near other major bodies of water (which means not at the puddle next to your camp). Currently, this does appear to place some more restrictions on where pumps may be placed than we would expect. The code is going to be looked at to see if it can be improved.
Peinture: Orange 12400 3100 37200
+
 
Paint: Saddle Brown /  
+
''In Tale 2 an Aqueduct Pump could be built anywhere that you could gather Papyrus and the water was deep enough to build a Watermine. I verified the Caldera Park lake, the Windward Ways lake, and several other bodies of water from X=550 to X=1550 (the Papyrus growing band) in western Red Sea Oasis and eastern Desert of Sands. - MarvL''
Peinture: Brun selle 4880 1220 14640
+
Paint: Spring Green /  
+
In order to build a pump, select Aqueduct Construction Site from your Projects menu. This will bring up a construction tool that will help you place pumps and towers. When you are standing on a suitable spot, the tool will say Aqueduct Pump, and you'll have the option to place a construction site (costs 1 canvas, 4 rope, and 50 straw). Like other construction sites, it will last two hours.
Peinture: vert tendre 1400 350 4200
+
 
Paint: Tomato /  
+
* 800 Steel Wire for Tension Mechanism <br>
Peinture: Tomate 2600 650 7800
+
* 800 Copper Wire for Winding Mechanism <br>
 +
* 120 Moon Steel for Waterproof Sheath (Note: It appears this is actually sheeting, and not the metal) <br>
 +
* 1 Cistern <br>
 +
* 100,000 White Raeli Tiles <br>
 +
* 60,000 Greenish Raeli Tiles <br>
 +
* 60,000 Yellowish Raeli Tiles <br>
 +
* 60,000 Pinkish Raeli Tiles <br>
 +
* 100,000 Black Raeli Tiles <br>
 +
* 200,000 Any color Raeli Tiles <br>
 +
* 50,000 Rotproof, Rigid, Nontoxic Boards <br>
 +
* 10,000 Concrete for Base <br>
 +
* 100 Oyster Shell Marble <br>
 +
* 100 Night Granite <br>
 +
* 100 Grey Star Marble <br>
 +
 
 +
=== Tower Construction Costs ===
 +
 
 +
Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).
 +
 
 +
* 1 Cistern <br>
 +
* 5 Copper Pipe <br>
 +
* 200 black raeli tiles <br>
 +
* 100 white raeli tiles <br>
 +
* 50 yellowish raeli tiles <br>
 +
* 50 reddish raeli tiles <br>
 +
* 50 greenish raeli tiles <br>
 +
* 50 blueish raeli tiles <br>
 +
* 100 Concrete <br>
 +
* 20 Tar <br>
 +
 
 +
Tower upgrades and pumping follow exactly the same formulas as in Tale 2.
 +
 
 +
=== Tower raising cost ===
 +
<br>
 +
* To reach level N from level 0:
 +
** 2000 + (50 * N) bricks
 +
** 2 * N concrete
 +
** Round(1.5 * N) cut stone (rounded up)
 +
** 5 + ( N / 50 ) pipe segments
 +
<br>
 +
* To reach level N from level M:
 +
** raising cost = (Total cost of level N tower) - (Total cost of level M tower)
 +
 
 +
  
  
 
[[Category:Guilds]]  {{DEFAULTSORT:Artifex Maximus}}
 
[[Category:Guilds]]  {{DEFAULTSORT:Artifex Maximus}}

Latest revision as of 21:29, 1 January 2009


Principle: Test of the Obelisk

Principle of the Obelisk appears in the to do tab list as Obelisk and consists of:

Level Required: 3

You must have completed the Principles of Architecture to begin the Test.

Principle demonstrated by Ay in Queen's Retreat on 2008-12-19.

Principle-sized Desert Obelisk

A size 7 Desert Obelisk (for principle) is made from:

Your obelisk will be built in a Small Construction Site.

NOTE: You can disassemble your obelisk after building it and passing the principle, with NO loss of materials (apart from the small construction site).

NOTE: Queen's Retreat residents, check with Cynic. Mixed Nuts has a kit for obelisk principles.

Mega Planning (Mats: T3 data)

General Materials

Item / Standard / Minimum / Maximum / Pledged / On Site

Boards / 1800 / 1800 / 1800
Brass Plates / 4 / 4 / 4
Bricks / 80000 / 20000 / 240000
Canvas / 150 / 150 / 150
Concrete / 15160 / 3790 / 45480
Cut Stone / 18400 / 4600 / 55200
Gold Bars / 80 / 20 / 240
Gold Foil / 1200 / 1200 / 1200
Gold Wire / 2400 / 600 / 7200
Iron Bars / 1160 / 290 / 3480
Nails / 12840 / 3210 / 38520
Rope / 600 / 600 / 600
Silver Sheeting / 80 / 20 / 240

Treated Boards

Item / Standard / Minimum / Maximum / Pledged / On Site

Treated Boards: Hard Glossy Rotproof / 16800 / 4200 / 50400
Treated Boards: Hard Rigid / 8000 / 2000 / 24000
Treated Boards: Hard Rotproof / 20000 / 5000 / 60000
Treated Boards: Pliable Hard / 1600 / 400 / 4800
Treated Boards: Pliable Soft Rotproof / 8000 / 2000 / 24000
Treated Boards: Rigid Rotproof / 3600 / 900 / 10800
Treated Boards: White Glossy Fireproof / 3200 / 800 / 9600

Cut Gems

Item / Standard / Minimum / Maximum / Pledged / On Site

Amethyst: Eyelet / 48 / 48 / 48
Amethyst: Thistle / 28 / 8 / 84
Garnet: Corner Heart / 24 / 24 / 24
Jade: Looking Glass /
Lapis: Bridge / 12 / 12 / 12
Lapis: Hexas Plate / 28 / 8 / 84
Lapis: Unity / 8 / 4 / 24
Sunstone: Full Aidenn Mask / 8 / 4 / 24
Sunstone: Sprocket / 6 / 6 / 6
Turquoise: Choronzon / 28 / 8 / 84

Paints

Item / Standard / Minimum / Maximum / Pledged / On Site

Paint: Dark Golden Rod / 21600 / 5400 / 64800
Paint: Feldspar / 6400 / 1600 / 19200
Paint: Forest Green / 23800 / 5950 / 71400
Paint: Indigo / 18400 / 4600 / 55200
Paint: Orange / 12400 / 3100 / 37200
Paint: Saddle Brown / 4880 / 1220 / 14640
Paint: Spring Green / 1400 / 350 / 4200
Paint: Tomato / 2600 / 650 / 7800


Life Planning (Mats: T3 Data)

Overview

In the Test of Life, you (and other participants) will build an aqueduct system. These aqueducts will assist everybody in growing vegetables, among other things. Each week, the owners of the towers that have assisted in growing the most vegetables will pass the test.

When vegetables are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. ~Matk

Pump Construction Costs

The start of an aqueduct system is the pump. Last tale, these needed to be built on the Nile. This tale, it is said that pumps can be built near other major bodies of water (which means not at the puddle next to your camp). Currently, this does appear to place some more restrictions on where pumps may be placed than we would expect. The code is going to be looked at to see if it can be improved.

In Tale 2 an Aqueduct Pump could be built anywhere that you could gather Papyrus and the water was deep enough to build a Watermine. I verified the Caldera Park lake, the Windward Ways lake, and several other bodies of water from X=550 to X=1550 (the Papyrus growing band) in western Red Sea Oasis and eastern Desert of Sands. - MarvL

In order to build a pump, select Aqueduct Construction Site from your Projects menu. This will bring up a construction tool that will help you place pumps and towers. When you are standing on a suitable spot, the tool will say Aqueduct Pump, and you'll have the option to place a construction site (costs 1 canvas, 4 rope, and 50 straw). Like other construction sites, it will last two hours.

  • 800 Steel Wire for Tension Mechanism
  • 800 Copper Wire for Winding Mechanism
  • 120 Moon Steel for Waterproof Sheath (Note: It appears this is actually sheeting, and not the metal)
  • 1 Cistern
  • 100,000 White Raeli Tiles
  • 60,000 Greenish Raeli Tiles
  • 60,000 Yellowish Raeli Tiles
  • 60,000 Pinkish Raeli Tiles
  • 100,000 Black Raeli Tiles
  • 200,000 Any color Raeli Tiles
  • 50,000 Rotproof, Rigid, Nontoxic Boards
  • 10,000 Concrete for Base
  • 100 Oyster Shell Marble
  • 100 Night Granite
  • 100 Grey Star Marble

Tower Construction Costs

Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).

  • 1 Cistern
  • 5 Copper Pipe
  • 200 black raeli tiles
  • 100 white raeli tiles
  • 50 yellowish raeli tiles
  • 50 reddish raeli tiles
  • 50 greenish raeli tiles
  • 50 blueish raeli tiles
  • 100 Concrete
  • 20 Tar

Tower upgrades and pumping follow exactly the same formulas as in Tale 2.

Tower raising cost


  • To reach level N from level 0:
    • 2000 + (50 * N) bricks
    • 2 * N concrete
    • Round(1.5 * N) cut stone (rounded up)
    • 5 + ( N / 50 ) pipe segments


  • To reach level N from level M:
    • raising cost = (Total cost of level N tower) - (Total cost of level M tower)