The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Principles of Architecture"

From A Tale in the Desert
Jump to navigationJump to search
m
m (Navbox)
Line 20: Line 20:
 
''Demonstrated by MacBeth in Stillwater on 2008-12-13''
 
''Demonstrated by MacBeth in Stillwater on 2008-12-13''
  
 
+
{{TestsNav|Architecture}}
 
{{Languages}}
 
{{Languages}}

Revision as of 16:49, 6 November 2009

Principles of Architecture

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements).

Level Required: 1

Demonstrating the Principle

What it took to unlock the test for Egypt.

  • 1000 Boards
  • 1000 Bricks

Demonstrated by MacBeth in Stillwater on 2008-12-13