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Difference between revisions of "Salvage Techniques"

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== Benefit ==
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Salvage Techniques is a skill which allows you to recover a certain percentage of the base cost of a building when you tear it down.  In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material.  For example, in Tale 3, it worked as follows:
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* Level 1 - 40%
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* Level 2 - 60%
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* Level 3 - 75%
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* Level 4 - 80%
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* Level 5 - 85%
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* Level 6 - 90%
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* Level 7 - 95%
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Salvage Techniques will NOT recover materials from Compounds which are torn down, nor from buildings which are too far depreciated to use.
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Also, while the skill appears to depreciate in returns, it may be notable that while with level 4 a player can build 5 sand mines (a la 'blind dowsing') for the price of one, at level 7 the same player could build 20 of them.
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Not all level requirements for this skill are known, but a player can learn another rank in this skill from any school they have not already learned from, provided they meet the requisite character level.
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== Cost ==
 
== Cost ==
  

Revision as of 00:43, 27 December 2008

Benefit

Salvage Techniques is a skill which allows you to recover a certain percentage of the base cost of a building when you tear it down. In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material. For example, in Tale 3, it worked as follows:

  • Level 1 - 40%
  • Level 2 - 60%
  • Level 3 - 75%
  • Level 4 - 80%
  • Level 5 - 85%
  • Level 6 - 90%
  • Level 7 - 95%

Salvage Techniques will NOT recover materials from Compounds which are torn down, nor from buildings which are too far depreciated to use.

Also, while the skill appears to depreciate in returns, it may be notable that while with level 4 a player can build 5 sand mines (a la 'blind dowsing') for the price of one, at level 7 the same player could build 20 of them.

Not all level requirements for this skill are known, but a player can learn another rank in this skill from any school they have not already learned from, provided they meet the requisite character level.

Cost

School of Architecture

School of Art and Music

School of Body

School of Harmony

School of Leadership

School of Thought

School of Worship