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Paint

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Revision as of 19:09, 21 March 2011 by Wrel (talk | contribs)
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Paint is used to provide color to various projects.

Source

Created in a Pigment Laboratory using various quantities of ingredients. The 11 ingredients are:

The 4 catalysts are:

Uses

It is primarily used as a building material, and in research.

Our ancestors could also use paint to color their compounds. This is no longer possible in modern-day Egypt, but Teppy has mentioned that future types of compounds may include paintable areas.

Recipes

Recpies involving the catalysts are Character Specific and thus will be different from person to person.

Some Base ingredients react with each other, the magnitude and direction of this reaction is also character specific.

Reactionless Paint Recipes involving just the base ingredients that don't react with each other can be used by anyone.

Notes

I have discovered, and this may be old information but I have not seen it, that if your avatar name is the same as past tales, your paint reactions remain the same. Have verified with several different avatars and has held true on all I have checked. So if you have run your reactions in past tales and are using the same avatar name, try your old recipies. They should work! -Aberdon

I changed names from Ofalot in tale 4 to Ofabit in tale 5, there was minimal changes in reactions, many recipes still work. (Maybe if two people have similar names, they can share recipes?).

Getting a reaction

See earlier tale guides...

http://www.atitd.org/wiki/tale3/Guides/Painting

http://www.atitd.org/wiki/tale3/Guides/Paint/Paint_Reaction_Values

http://www.atitd.org/wiki/tale4/Paint/Guide

Rough macro that works out reaction after the first two ingredients are added. A little quirky for the moment, need to restart the macro after each run. Resize the veggietales window to see the information under the buttons. Press buttons in the macro to add ingredients. http://www.atitd.org/wiki/tale5/File:Veggie_paint_watch.zip

Additional Explanations / Reactions Tutorial (Wrel)

I needed to be able to mix paint so I could build a Silkwork Farm. In researching how all of this worked, I quickly became confused by the various explanations and tools being referenced. Thanks to a personal tutorial by Darwishi, I now understand things better. I wanted to update this entry to include the kind of information I wish I'd had from the beginning. As has already been mentioned, each person (avatar) will end up with different reactions. Therefore, for any reaction that involves a catalyst, each person will have a different recipe for that colour of paint. In these situations, you cannot use somebody else's recipe and expect to end up with the same colour.

  • All of the following values I give are examples only, based on my personal results.
  • Use a tool like ColorCop to measure RGB values.
  • Some instructions I've read use a method of measuring the lengths of the individual R, G, and B colour bars in the Paint Laboratory. I don't like that, preferring to measure the RGB value of the resulting colour itself.
  • First, measure the RGB value of each ingredient. You will need a colour picker utility. The one I use is ColorCop (http://colorcop.net).
  • To measure the RGB value of a single ingredient, just add it to the Paint Laboratory. You will want to make sure that it is the first and only ingredient that you've added. Once the RGB value of the result measured, you can go on to add a 2nd ingredient (as per the following) or you can just remove what's there altogether. Note that each time you add an ingredient you actually only use 1/10 of a deben. The unused portions go into the Pigment Laboratory's "hopper" for later use. Also, you cannot remove anything from the Pigment Laboratory until you've created a unit of paint. In order to create a unit of paint, you must keep adding ingredients until you have a concentration of at least 10. Depending on what you add (such as catalysts) the concentration may not increase.
  • In my case, Cabbage (actually Cabbage Juice) is "131 68 145", Clay "131 99 36", Copper is "69 193 191".
  • Next, you need to take the average of adding two different ingredients together. This is based purely on the values you've just obtained. For example, Cabbage + Copper would be "100 131 168" Cabbage + Clay "131 84 91".
  • Now, actually combine those two ingredients in that order for yourself and see what values you actually get.
  • The difference between what you get and what the average value is is called a "colour shift".
  • If only one of the 3 colours changes, then it's a shift in just that colour. If all 3 colours change, then it's a shift in White.
  • When I mix Cabbage + Copper I get "80 111 148". Comparing this to "100 131 168" that's a difference of -20 for each of the 3 colours. As all 3 have changed, this give me a shift of "W -20".
  • When I mix Cabbage + Clay I get "131 84 90". Comparing this to "131 84 91" that's a shift of "B -1" as only the blue component has changed.
  • I have created an Excel spreadsheet that can be used to enter all of these values. Download Paint_Reactions_2001_a.zip (http://www.atitd.org/wiki/tale5/images/b/bf/Paint_Reactions_2011_a.zip). Enter values for all of the green cells.
  • If you do not have enough of all of the ingredients, you can skip those. However, the resulting recipes will be fewer than if you tested everything.
  • After recording the reaction values for each set of 2 ingredients, add in enough extra ingredients so that a unit of paint is created and it can be removed. I would use a "low cost" ingredient to fill the mixture up with, such as a vegetable or clay.
  • Once you've recorded all of your information, copy everything in the blue column and paste it into a word processor or text editor. You will need to search for all tab characters and remove them. If you didn't fill in reactions for some ingredients, make sure that you remove those lines that are not complete.
  • Save the result to a text file named "reactions.txt".
  • Download the PracticalPaint (http://www.atitd.org/wiki/tale4/Image:PracticalPaint.zip) utility. Replace its reactions.txt file with the one you just created. You can back its own up first if you wish.
  • You may notice that the format used by reactions.txt (and PracticalPaint) is "Ingredient 1 | Ingredient 2 | Colour | Number 1| Number 2". This entry actually corresponds to two different reactions. Number 1 is for the reaction where Ingredient 1 is added, then Ingredient 2 is added. Number 2 is the reverse, where Ingredient 2 is added, followed by Ingredient 1. The colour shift will be the same in both cases, but the value may be different.
  • Run the program and pick all of the ingredients you want to include in your paint recipes.
  • In creating the spreadsheet I rounded fractional values (.5) up to the next whole number. I do not believe that this had a negative impact on my results. I also observed in some cases that 2 colours ended up being shifted, rather than just 1 or all 3. Whenever I saw this, it was always with a very small number. The spreadsheet will just pick the first of the 2 changed colours for a specific colour shift. Again, I did not observe this causing a problem with my recipes.
  • I believe that there is some redundancy in the spreadsheet, in the sense that it asks you to input values for reactionless recipes as well as those unique to each person. Feel free to modify things and remove those entries that aren't required. However, I found it easier to just cycle through all of the combinations and put the information in any way - just to ensure that nothing was missed.


Required By

Buildings, Ceremonial Voting Booth, Distract of Sky, Epreuve de la Mosaïque Raeli, Gazebo, Hexaglyph Tablet, Lesser Sphinx, Modern Sheep Farm, Raeli Mosaic, Serpentarium, Silkworm Farm, Small House, Test of Khefre's Children, Test of the Pulse of the People, Test of the Raeli Mosaic